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Archon Record Smasher kage0908[BWAE] kage0908
VS BR 76

KDR: 2.72

Score: 7.4m

Last Seen: Mar 15th, 2019 1:10 AM
- OFFLINE - 193.1 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 77): 37%
Level 100 Progress: 39% 257h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 NS-15M2 VX29 Polaris SVA-88 Pulsar LSW Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,603,331 MLG Score: 2081
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.96%20.276%48613102011,2154.13075-1.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.669%0.563B+-0.064C+0.141C++HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+8.60.395B27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.42%0.85%34211032353182821.93956425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.928B*-1.133D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.50.485B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.05%70.199%01103230225511.18431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.003C+0.201C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B20.375C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
7.4m379.6%744 (44.6k)572 (34.3k)2.7215113,7795,0632.9014476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103369924.129%18.456%44502:347

86% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2014 8:00 AMSep 15th, 2018 6:59 PMMar 21st, 2019 6:58 PM (1d) (PST)Mar 14th, 2019 9:20 PM (8d) (PST)Mar 14th, 2019 9:10 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7852565291.0620.3900.1964.1990.0442081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,12115,34431,777642312252334,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.2h/9d 911 2,543 3,548 54.5k 185 1,014 570 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:1,800
Deaths:495
KDR:3.636
Accuracy:24.067% C--
HSR:24.056% D-
Orion VS54
C+
Kills:1,587
Deaths:601
KDR:2.641
Accuracy:20.921% C+
HSR:16.761% D*
Flare VE6
C++
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:23.272% C++
HSR:22.926% C
NS-15M2
B+
Kills:1,161
Deaths:312
KDR:3.721
Accuracy:26.551% B+
HSR:24.634% C+
VX29 Polaris
B+
Kills:1,161
Deaths:398
KDR:2.917
Accuracy:25.764% B+
HSR:19.380% C-
SVA-88
C++
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:24.271% C++
HSR:19.397% D-
Pulsar LSW
C+
Kills:1,157
Deaths:457
KDR:2.532
Accuracy:22.264% C+
HSR:16.508% D--
Ursa
B+
Kills:950
Deaths:273
KDR:3.480
Accuracy:24.876% B+
HSR:22.105% C
Kills:10,145
Deaths (as Heavy Assault):3,288
Deaths (to Heavy Assaults):1,638
KDR:3.08546
Kill Difference:6,857
Playtime:185.825 hours
Usage:86%
Score:6.650m
Score/min:596
Accuracy (listed only):23.998%
HSR (listed only):20.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:309
Deaths:124
KDR:2.492
Accuracy:26.611% B++
HSR:22.330% B+
MKV Suppressed
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:27.905% B+
HSR:13.218% D--
Kills:483
Deaths (as Light Assault):181
Deaths (to Light Assaults):981
KDR:2.66851
Kill Difference:302
Playtime:5.709 hours
Usage:3%
Score:0.160m
Score/min:466
Accuracy (listed only):27.258%
HSR (listed only):17.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:27.905% B+
HSR:13.218% D--
Pulsar VS1
B++
Kills:153
Deaths:83
KDR:1.843
Accuracy:27.109% B++
HSR:15.033% D-
Kills:327
Deaths (as Combat Medic):140
Deaths (to Combat Medics):577
KDR:2.33571
Kill Difference:187
Playtime:5.034 hours
Usage:2%
Score:0.130m
Score/min:431
Accuracy (listed only):27.507%
HSR (listed only):14.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:309
Deaths:124
KDR:2.492
Accuracy:26.611% B++
HSR:22.330% B+
Kills:309
Deaths (as Engineer):124
Deaths (to Engineers):906
KDR:2.49194
Kill Difference:185
Playtime:7.135 hours
Usage:3%
Score:0.228m
Score/min:534
Accuracy (listed only):26.611%
HSR (listed only):22.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C--
Kills:320
Deaths:285
KDR:1.123
Accuracy:32.382% C--
HSR:10.625% D*
Ghost
C*
Kills:302
Deaths:58
KDR:5.207
Accuracy:35.050% D
HSR:70.199% C*
MKV Suppressed
B+
Kills:174
Deaths:57
KDR:3.053
Accuracy:27.905% B+
HSR:13.218% D--
Beamer VS3
D
Kills:114
Deaths:95
KDR:1.200
Accuracy:19.319% D*
HSR:18.421% D
Kills:910
Deaths (as Infiltrator):495
Deaths (to Infiltrators):591
KDR:1.83838
Kill Difference:415
Playtime:9.901 hours
Usage:5%
Score:0.239m
Score/min:402
Accuracy (listed only):28.664%
HSR (listed only):28.116%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:353
V. Kills:49 N/A
Deaths:17
KDR:20.765
Accuracy:50.420% B**
KPH:109.300 S
VKPH:15.200 A++
Kills:353 (353 + 0)
Deaths:17
KDR:20.765
VKDR:2.882
Vehicle Kills:49
Kill Difference:336
Playtime:3.231 hours
Usage:1%
Score:0.103m
Score/min:530
Driving Accuracy:50.420%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8181,8004953.636C**0.9124.067%C--24.056%D-80.7B+N/A34222.3h8.8B**36.7B+
Orion VS54 1,5881,5876012.641B*0.0820.921%C+16.761%D*68.4A++N/A28323.2h8.8A42C**
Flare VE6 1,1691,1693902.997A++0.2823.272%C++22.926%C73.5AN/A32415.9h7.7B**33.1B++
NS-15M2 1,1691,1613123.721B**1.0026.551%B+24.634%C+86A+N/A36813.5h9B**33.8B++
VX29 Polaris 1,1621,1613982.917A0.2025.764%B+19.38%C-77.4AN/A28215h9.2B**35.9B++
SVA-88 1,1621,1603623.204B*0.4824.271%C++19.397%D-84.7A+N/A42913.7h8.8B**36.4B+
Pulsar LSW 1,1601,1574572.532B**0.1922.264%C+16.508%D--65B*N/A24317.8h9B**40.3B+
Ursa 9539502733.48M0.7624.876%B+22.105%C50B+N/A12719h8.4B**33.6B++
S1 1,0277344581.603A++1.1259.73%C**2.861%C+44.8A++17.9B++47416.4h4.2A7B**
Anti-Vehicle Grenade 3893631363N/A360.2866.132%A++N/A907.5M65C50390.4h3A4.5A
C75 Viper 4023531720.765M**18.0450.42%B**N/A110.3S15.3A++5303.2h6.5A12.8A
NS-357 Underboss 3203202851.123C++1.6032.382%C--10.625%D*48.5C**N/A1996.6h3.2B**10B+
Solstice VE3 3113091242.492A**0.2326.611%B++22.33%B+59.4MN/A3105.2h9.6B**35.9B+
Ghost 303302585.207B*2.4935.05%D70.199%C*50.3B+N/A1456h2B+5.7C**
Force-Blade 1811775,0010.035B+2.6942.519%B**N/A0.9C*N/A3201.6h1.6B*3.8B++
MKV Suppressed 175174573.053M0.3327.905%B+13.218%D--82.9A**N/A3362.1h9.9B*35.4B++
Pulsar VS1 153153831.843B**0.8827.109%B++15.033%D-43.7B**N/A1923.5h11.9B**43.8B*
Beamer VS3 115114951.2B+1.5219.319%D*18.421%D36.8B+N/A1523.1h7.1B+36.8C+
C-4 10580501.6C++1.1227.458%BN/A80C+25C13461h1B**3.7B*
NS Decimator 11879392.026A0.7053.71%D-1.266%D-39.5B19.5B+6432h3.8B++7.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15930.3h
Nano-Armor Kit1311,8190.8h
Medical Kit3663,75810.8h
Medical Applicator214,3750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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