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Dreadnaught kaios95[RiMG] kaios95
TR BR 148

KDR: 1.39

Score: 50.5m

Last Seen: Jan 7th, 2019 2:07 PM
- OFFLINE - 298.6 hour(s)

Battle Rank 120 (148 total) - Terran Republic on Cobalt - Outfit Officer of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 62
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H LC2 Lynx NS-7 PDW TAR G20 Vulcan-H C-4 RAMS .50M Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.81%17.908%40818100423,4091.10650.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.242%0.342C**-0.422C---0.281CHEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.197C++13.70.04C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.435%0.626%123310192,076179916101.15397129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.014%-0.736D--0.902D---0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
364.6-1.268D**111-1.098D*253.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.101%3.285%303101976142907420.177348102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.044%0.803B++0.42B-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.453B+10.40.172C++10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.069%1.263%97313100924,458378743306.45671565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%0.639B+-0.784D-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.59B+20.80.469B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.013%75.155%973110211,449188710.767479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.897B*0.526B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.20.299C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.73%8.929%9731102156112900.0496014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.888D---1.113D*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.334C-5.4-0.115C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 62
50.5m279.2%329 (19.7k)268 (16.1k)1.3869470,80251,0491.60313148 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022420818.086%8.404%15203:4110

10% Combat Medic60% Engineer11% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2014 12:42 PMJun 10th, 2016 9:59 PMJan 18th, 2019 4:24 PM (1d) (PST)Jan 7th, 2019 12:02 PM (12d) (PST)Jan 7th, 2019 10:07 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011123890.3750.2710.0321.2400.069176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0556,71923,3362316274416,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3142.9h/131d 11,036 5,950 30,032 233.9k 3,968 5,755 12,986 94.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:629
Deaths:919
KDR:0.684
Accuracy:16.299% C--
HSR:20.827% C
MSW-R
C-
Kills:539
Deaths:674
KDR:0.800
Accuracy:17.526% D-
HSR:20.223% C-
NS-15M2
C+
Kills:226
Deaths:234
KDR:0.966
Accuracy:22.776% C+
HSR:23.451% C
T32 Bull
D*
Kills:193
Deaths:277
KDR:0.697
Accuracy:17.507% D*
HSR:15.026% D*
T16 Rhino
C+
Kills:66
Deaths:115
KDR:0.574
Accuracy:17.466% D
HSR:21.212% C+
T7 Mini-Chaingun
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:19.291% N/A
HSR:8% N/A
Kills:1,703
Deaths (as Heavy Assault):2,276
Deaths (to Heavy Assaults):13,348
KDR:0.74824
Kill Difference:573
Playtime:156.971 hours
Usage:5%
Score:2.070m
Score/min:220
Accuracy (listed only):18.477%
HSR (listed only):18.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:6,584
Deaths:7,767
KDR:0.848
Accuracy:21.990% C
HSR:17.436% D
TRAC-5
B+
Kills:1,220
Deaths:1,481
KDR:0.824
Accuracy:23.543% B+
HSR:16.885% C
T5 AMC
C+
Kills:838
Deaths:877
KDR:0.956
Accuracy:23.368% C+
HSR:18.138% C
NS-11C
D
Kills:790
Deaths:1,156
KDR:0.683
Accuracy:20.547% D
HSR:15.823% D
FA1 Barrage
D--
Kills:56
Deaths:90
KDR:0.622
Accuracy:30.730% D--
HSR:8.929% D*
Kills:9,488
Deaths (as Engineer):11,371
Deaths (to Engineers):15,068
KDR:0.8344
Kill Difference:1,883
Playtime:1,876.278 hours
Usage:60%
Score:31.235m
Score/min:277
Accuracy (listed only):24.036%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:6,584
Deaths:7,767
KDR:0.848
Accuracy:21.990% C
HSR:17.436% D
NS-7 PDW
B++
Kills:5,539
Deaths:5,211
KDR:1.063
Accuracy:28.145% B++
HSR:18.252% C++
TRAC-5
B+
Kills:1,220
Deaths:1,481
KDR:0.824
Accuracy:23.543% B+
HSR:16.885% C
T5 AMC
C+
Kills:838
Deaths:877
KDR:0.956
Accuracy:23.368% C+
HSR:18.138% C
NS-11C
D
Kills:790
Deaths:1,156
KDR:0.683
Accuracy:20.547% D
HSR:15.823% D
MKV Suppressed
B*
Kills:411
Deaths:387
KDR:1.062
Accuracy:29.988% B*
HSR:17.518% C
FA1 Barrage
D--
Kills:56
Deaths:90
KDR:0.622
Accuracy:30.730% D--
HSR:8.929% D*
Kills:15,438
Deaths (as Light Assault):16,969
Deaths (to Light Assaults):7,391
KDR:0.90978
Kill Difference:1,531
Playtime:419.826 hours
Usage:13%
Score:5.979m
Score/min:237
Accuracy (listed only):25.473%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:5,539
Deaths:5,211
KDR:1.063
Accuracy:28.145% B++
HSR:18.252% C++
RAMS .50M
B
Kills:1,449
Deaths:774
KDR:1.872
Accuracy:41.013% B
HSR:75.155% C-
NSX Tomoe
C+
Kills:623
Deaths:688
KDR:0.906
Accuracy:29.047% C+
HSR:25.201% D*
NS-44 Commissioner
D-
Kills:508
Deaths:952
KDR:0.534
Accuracy:24.852% D*
HSR:15.748% D-
TX1 Repeater
B+
Kills:503
Deaths:808
KDR:0.623
Accuracy:28.078% B+
HSR:19.483% C
MKV Suppressed
B*
Kills:411
Deaths:387
KDR:1.062
Accuracy:29.988% B*
HSR:17.518% C
NS-61 Emissary
C*
Kills:111
Deaths:167
KDR:0.665
Accuracy:29.492% C*
HSR:14.414% C
Kills:9,144
Deaths (as Infiltrator):8,987
Deaths (to Infiltrators):6,320
KDR:1.01747
Kill Difference:157
Playtime:335.443 hours
Usage:11%
Score:5.142m
Score/min:255
Accuracy (listed only):30.088%
HSR (listed only):26.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:5,539
Deaths:5,211
KDR:1.063
Accuracy:28.145% B++
HSR:18.252% C++
TAR
D
Kills:3,608
Deaths:4,335
KDR:0.832
Accuracy:19.821% D
HSR:16.879% D
T1 Cycler
C
Kills:825
Deaths:1,141
KDR:0.723
Accuracy:20.714% C
HSR:16.849% D
MKV Suppressed
B*
Kills:411
Deaths:387
KDR:1.062
Accuracy:29.988% B*
HSR:17.518% C
NS-11A
C++
Kills:196
Deaths:239
KDR:0.820
Accuracy:23.305% C+
HSR:21.939% C++
FA1 Barrage
D--
Kills:56
Deaths:90
KDR:0.622
Accuracy:30.730% D--
HSR:8.929% D*
Kills:10,635
Deaths (as Combat Medic):11,403
Deaths (to Combat Medics):4,287
KDR:0.93265
Kill Difference:768
Playtime:309.927 hours
Usage:10%
Score:5.361m
Score/min:288
Accuracy (listed only):25.451%
HSR (listed only):16.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:657
Deaths:555
KDR:1.184
Accuracy:14.625% C++
HSR:17.352% C+
M1 Heavy Cycler
C+
Kills:498
Deaths:345
KDR:1.443
Accuracy:14.961% C+
HSR:18.273% C+
M3 Pounder HEG
B+
Kills:114
Deaths:206
KDR:0.553
Accuracy:42.221% B+
HSR:2.632% C
MR1 Fracture
C
Kills:77
Deaths:152
KDR:0.507
Accuracy:33.299% C
HSR:1.299% D*
Kills:1,346
Deaths (as MAX Suit):629
Deaths (to MAX Suits):2,275
KDR:2.1399
Kill Difference:717
Playtime:42.499 hours
Usage:1%
Score:0.735m
Score/min:288
Accuracy (listed only):26.277%
HSR (listed only):9.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,035
V. Kills:243 424%
Deaths:216
KDR:4.792
Accuracy:46.908% C+
KPH:60.700 C
VKPH:14.200 C+
M18 Needler
C+
Kills:557
V. Kills:700 79%
Deaths:1,248
KDR:0.446
Accuracy:28.887% D
KPH:6.600 D
VKPH:8.300 C+
M18 Rotary
C**
Kills:484
V. Kills:599 81%
Deaths:728
KDR:0.665
Accuracy:30.271% C+
KPH:9.400 C
VKPH:11.700 C**
Hornet Missiles
C--
Kills:444
V. Kills:454 98%
Deaths:302
KDR:1.470
Accuracy:54.889% D
KPH:23.300 D-
VKPH:23.900 C--
Coyote Missiles
C+
Kills:94
V. Kills:130 72%
Deaths:76
KDR:1.237
Accuracy:43.841% D**
KPH:16.900 D-
VKPH:23.400 C+
Kills:2,614 (1,041 + 0)
Deaths:2,570
KDR:1.017
VKDR:0.827
Vehicle Kills:2,126
Kill Difference:44
Playtime:177.759 hours
Usage:6%
Score:1.702m
Score/min:160
Piloting Accuracy:30.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:79
V. Kills:15 N/A
Deaths:22
KDR:3.591
Accuracy:36.240% D
KPH:19.300 D*
VKPH:3.700 D-
Kills:79 (0 + 79)
Deaths:22
KDR:3.591
VKDR:0.682
Vehicle Kills:15
Kill Difference:57
Playtime:4.100 hours
Usage:0%
Score:0.035m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:36.240%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:412
V. Kills:378 109%
Deaths:236
KDR:1.746
Accuracy:55.086% C+
KPH:16.900 D--
VKPH:15.500 C
C75 Viper
C
Kills:56
V. Kills:30 181%
Deaths:55
KDR:1.018
Accuracy:33.760% C--
KPH:11.500 D--
VKPH:6.200 C
Kills:468 (468 + 0)
Deaths:291
KDR:1.608
VKDR:1.402
Vehicle Kills:408
Kill Difference:177
Playtime:29.223 hours
Usage:1%
Score:0.428m
Score/min:244
Driving Accuracy:33.760%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C*
Kills:409
V. Kills:247 165%
Deaths:52
KDR:7.865
Accuracy:44.564% B+
KPH:22.800 C
VKPH:13.800 C*
P2-120 AP
B**
Kills:282
V. Kills:290 97%
Deaths:88
KDR:3.205
Accuracy:45.319% C+
KPH:22.700 C--
VKPH:23.300 B**
MR11 Gatekeeper
B*
Kills:86
V. Kills:73 116%
Deaths:7
KDR:12.286
Accuracy:41.025% C**
KPH:25.800 B++
VKPH:21.900 B*
P2-120 HEAT
C+
Kills:67
V. Kills:44 149%
Deaths:24
KDR:2.792
Accuracy:43.904% C*
KPH:14.800 D-
VKPH:9.700 C+
G30 Vulcan
C+
Kills:54
V. Kills:38 138%
Deaths:24
KDR:2.250
Accuracy:26.817% C
KPH:18.100 C
VKPH:12.700 C+
Kills:898 (349 + 549)
Deaths:195
KDR:4.605
VKDR:3.549
Vehicle Kills:692
Kill Difference:703
Playtime:41.203 hours
Usage:1%
Score:1.081m
Score/min:437
Driving Accuracy:43.904%
Gunner Accuracy:26.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:18,283
V. Kills:816 N/A
Deaths:1,147
KDR:15.940
Accuracy:37.906% B+
KPH:131.200 B+
VKPH:5.900 C+
G20 Vulcan-H
A+
Kills:3,343
V. Kills:2,364 141%
Deaths:741
KDR:4.511
Accuracy:46.911% C+
KPH:60.400 B*
VKPH:42.700 A+
E540 Halberd-H
A
Kills:861
V. Kills:300 286%
Deaths:60
KDR:14.350
Accuracy:63.495% B++
KPH:72.200 A
VKPH:25.100 C**
M12 Kobalt-H
C+
Kills:149
V. Kills:5 N/A
Deaths:17
KDR:8.765
Accuracy:21.354% C+
KPH:69.600 D
VKPH:2.300 D-
M40 Fury-H
C
Kills:94
V. Kills:10 N/A
Deaths:12
KDR:7.833
Accuracy:37.960% C--
KPH:69.300 C
VKPH:7.400 D-
MR11 Gatekeeper-H
C--
Kills:73
V. Kills:76 95%
Deaths:30
KDR:2.433
Accuracy:51.590% C+
KPH:21.500 D
VKPH:22.400 C--
Kills:22,803 (0 + 22,803)
Deaths:2,007
KDR:11.362
VKDR:1.779
Vehicle Kills:3,571
Kill Difference:20,796
Playtime:213.487 hours
Usage:7%
Score:4.773m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:51.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:523
V. Kills:128 405%
Deaths:48
KDR:10.896
Accuracy:41.037% B++
KPH:45.700 C++
VKPH:11.200 B+
M40 Fury
B**
Kills:283
V. Kills:89 314%
Deaths:46
KDR:6.152
Accuracy:47.043% A
KPH:56.400 C++
VKPH:17.700 B**
M20 Basilisk
B+
Kills:171
V. Kills:114 149%
Deaths:70
KDR:2.443
Accuracy:42.059% B+
KPH:14.100 D
VKPH:9.400 B+
M12 Kobalt
C+
Kills:168
V. Kills:9 N/A
Deaths:23
KDR:7.304
Accuracy:18.701% B
KPH:52 C
VKPH:2.800 C+
M20 Basilisk
B+
Kills:64
V. Kills:58 108%
Deaths:31
KDR:2.065
Accuracy:42.520% B+
KPH:14.500 D
VKPH:13.200 B+
M60-G Bulldog
M++
Kills:56
V. Kills:43 127%
Deaths:25
KDR:2.240
Accuracy:54.698% A+
KPH:32.300 C
VKPH:24.800 M++
Kills:1,265 (0 + 1,265)
Deaths:243
KDR:5.206
VKDR:1.815
Vehicle Kills:441
Kill Difference:1,022
Playtime:37.983 hours
Usage:1%
Score:0.612m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:54.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 19,09918,2831,14715.94C*14.5537.906%B+N/A131.2B+5.9C+314139.3h6B+15.9B+
LC2 Lynx 6,6886,5847,7670.848C+0.5421.99%C17.436%D14.9DN/A43443.3h15.4C++70.1C++
NS-7 PDW 5,6225,5395,2111.063C++0.3228.145%B++18.252%C++30.1C*N/A76183.9h13.5B+48B+
TAR 3,6733,6084,3350.832C0.5519.821%D16.879%D21.6C-N/A63167.2h13C++65.8C+
G20 Vulcan-H 5,7073,3437414.511C*3.1246.911%C+3.38%B60.3B*42.7A+52955.4h97.6C*208.1C**
C-4 4,7012,8342,3351.214C+0.1721.973%DN/A53.5D35.2B+50753h1.4C**6.2C++
RAMS .50M 1,4491,4497741.872C0.4941.013%B75.155%C-28.6C+N/A7650.6h2.2C++5.4C**
Tank Mine 2,7461,4231,2351.152D0.2339.909%B+N/A46.2D*43D60830.8h2.2C5.6B+
TRAC-5 1,2281,2201,4810.824C++0.5623.543%B+16.885%C19.1C++N/A8363.9h12.9B+55B+
Hellfire Rocket Pods 1,2781,0352164.792C3.4146.908%C+N/A60.5C14.2C+29817.1h20.4B+43.4C**
E540 Halberd-H 1,1618616014.35B*12.9663.495%B++N/A72.4A25.2C**36611.9h5.3B+8.4B++
T5 AMC 8498388770.956C+0.4323.368%C+18.138%C20.3C+N/A6641.2h13.3B+56.7B+
T1 Cycler 8298251,1410.723C0.6620.714%C16.849%D20.3CN/A9140.6h13.6B+65.8C*
NS-11C 8037901,1560.683C0.7020.547%D15.823%D11.2DN/A3570.8h13.4B65.4C++
M1 Heavy Cycler 6676575551.184C+0.2014.625%C++17.352%C+23.9BN/A8127.5h18.6C++127.5C**
T9 CARV 6396299190.684C0.7016.299%C--20.827%C20.3CN/A10931h14.6C+89.5C+
NSX Tomoe 6276236880.906C-0.4829.047%C+25.201%D*28.6C-N/A7621.8h14.6C+50.3C++
Chainblade 61961933,4860.018C+1.3728.376%C+1.292%D-0.4CN/A11594.6h1.8B*6.5B+
M18 Needler 1,2575571,2480.446C-0.9428.887%DN/A6.6D8.3C+10984.7h233.5D808.3D
MSW-R 5495396740.8C0.5917.526%D-20.223%C-24.2DN/A10122.3h12.2C++69.7C
M40 Fury 6515234810.896B+9.5141.037%B++N/A45.5C+11.1B+25111.5h15.9C+38.8C**
NS-44 Commissioner 5165089520.534C0.8524.852%D*15.748%D-13.1D-N/A4438.7h4.2C+17D
TX1 Repeater 5065038080.623C+0.7628.078%B+19.483%C22.4CN/A7122.5h12.1B+43B+
M1 Heavy Cycler 5054983451.443C+0.0614.961%C+18.273%C+27.8C+N/A7917.9h16.5C*110.4C*
M18 Rotary 1,0834847280.665C0.7230.271%C+N/A9.4C11.7C**14551.4h163.7C+540.8C+
Hornet Missiles 8984443021.47C--0.0854.889%DN/A23.4D-23.9C--26319h15.5D28.1D-
L100 Python AP 7904122361.746D0.3655.086%C+3.155%C++17D--15.6C23024.3h8.7D--15.8D
MKV Suppressed 4174113871.062C+0.3229.988%B*17.518%C28C+N/A9614.7h13B43.3B+
E540 Halberd 656409527.865C**6.4844.564%B+2.2%D22.8C13.8C*20417.9h6.4C14.3C*
MANA Anti-Vehicle Turret 8133764760.79C-0.6058.086%B+1.596%D--29.4C+34.1B+47112.8h12.5C21.6C+
M40 Fury 372283466.152C4.7747.043%A1.06%D56.6C++17.8A4995h19D-40.5C+
P2-120 AP 572282883.205C-1.8245.319%C+2.128%D22.7C--23.4B**82112.4h11.9F26.3D*
Frag Grenade 2632611261N/A259.6146.56%C**N/A435C+3.3D-21930.6h3.6C**7.7B+
Auraxium Chainblade 2592592,4160.107A++1.2849.754%A+N/A2.6B++N/A7100.8h1.6B**3.1B+
Claymore 249248514.863C3.4843.228%B**N/A124CN/A3582h1.2C++2.8B*
NS-15M2 2272262340.966C0.4222.776%C+23.451%C32.3CN/A1387h12.2C**53.7C*
Sticky Grenade 2122111211N/A209.6133.611%F--N/A351.7D*1.7D--9710.6h3.3D--9.7F
NS-11A 1971962390.82C0.5723.305%C+21.939%C++23.6CN/A858.3h13.2C**56.5C*
T32 Bull 1951932770.697D0.6917.507%D*15.026%D*18.6D-N/A7810.4h12.8C+73.2C
M20 Basilisk 285171702.443C1.0642.059%B+3.509%D--14.1D9.4B+19612.1h148.2D*352.3C--
M12 Kobalt 177168237.304C-5.9218.701%B13.691%D--52.5C2.8C+1923.2h27.6F147.4C
M12 Kobalt-H 154149178.765C-7.3821.354%C+17.45%C++71D2.4D-1472.1h19.5D91.2C
NS Annihilator 2771343070.436C0.9581.531%C**N/A7.7D8.3C+13417.3h11.9C+14.6C++
ML-7 1791193270.364C--1.0254.98%C+1.681%D12.9D--6.5D-2749.2h8C-14.6C
M3 Pounder HEG 1301142060.553C--0.8342.221%B+2.632%C12.5C--1.8D-1119.1h15B35.5B+
M9 SKEP Launcher 1871144000.285C--1.1063.917%C--5.263%A*9.9C-6.3C11911.5h10.5C--16.5D
NS-61 Emissary 1141111670.665C+0.7229.492%C*14.414%C16.6C-N/A606.7h13.1C*44.5B+
The Slasher 1081081,2750.085B*1.3050.575%A4.63%D1.6CN/A566.2h2B+4B+
M40 Fury-H 10494127.833C6.4537.96%C--1.064%C67.1C-7.1D-2371.4h8.2B21.7C*
Coyote Missiles 22494761.237D0.1543.841%D**N/A16.8D-23.2C+2875.6h73.1F166.7F-
MR11 Gatekeeper 15986712.286A*10.9041.025%C**1.163%D-26.1B*22.1B*3923.3h43.3B+105.5B++
L105 Zephyr 9479223.591D2.2036.24%DN/A19.3D*3.7D-1414.1h10.5F-28.9D**
MR1 Fracture 147771520.507C-0.8833.299%C1.299%D*6.5C--5.9B+9811.9h55.3C+165.9C+
T2 Striker 165753080.244D1.1440.806%D*N/A6.4C--7.6C--15811.8h52.6C129D
MR11 Gatekeeper-H 14973302.433C-1.0551.59%C+1.37%C21.5D22.4C--4423.4h60.2C++116.8C++
P2-120 HEAT 11167242.792C1.4143.904%C*8.955%M**14.9D-9.8C+4394.5h13.9F--31.6D**
T16 Rhino 67661150.574D0.8117.466%D21.212%C+15D-N/A1344.4h13.7C++78.7C+
Spear Anti-Vehicle Phalanx Turret 13565173.824C--2.4449.737%B++3.077%D26D28B++5512.5h13.1D-26.3C
M20 Basilisk 12264312.065C-0.6842.52%B+3.125%D--14.5D13.2B+2884.4h163D*383.4D
FA1 Barrage 5656900.622C0.7630.73%D--8.929%D*18.1C--N/A1483.1h5.4C+17.6C-
M60-G Bulldog 9956252.24D0.8554.698%A+3.571%B32.9C25.3M++3151.7h16.8T-30.8D
C75 Viper 8656551.018D0.3733.76%C--N/A11.4D--6.1C3114.9h24D*71.2D**
G30 Vulcan 9254242.25C0.8626.817%C3.704%C+18C12.7C+2813h111.8C417C+
T7 Mini-Chaingun 5250570.877C+0.5119.291%B+8%D*26.3C1.1B+3391.9h13.9B+72.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter538,1496.6h
TX2 Emperor01180h
Nano-Armor Kit1,9682,545,329276.5h
Spawn Beacon393,2052.9h
Anti-Vehicle MANA Turret1123,1087.9h
Nanite Revive Grenade01,0370.3h
Medical Applicator1,050249,87327h
TR Triumph Flare Gun33900.6h
Welding Device08720.1h
Medical Kit521,1781.6h
Anti-Infantry MANA Turret51570.4h
Recon Detection Device321,1353.3h
Ammunition Package311,1851.1h

Check the help document for the dictionary if you want to learn more about words used here.


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