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Harbinger kalewreker[KH0L] kalewreker
VS BR 88

KDR: 0.79

Score: 9.8m

Last Seen: Aug 18th, 2019 12:38 PM
- OFFLINE - 145.3 hour(s)

Battle Rank 88 - Vanu Sovereignty on Briggs - Outfit Member of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 14
Level Progress (to 89): 31%
Level 100 Progress: 52% 1091h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine C75 Viper NS-AM7 Archer Proximity Mine Solstice SF M20 Basilisk Quasar VM1 M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,263 MLG Score: 13
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.848%6.704%260312118950.20970.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±12.608%4.585S-2.388F---10.139T*BODY ++ (~12.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.371C-43.3-2.197F--68.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.834%0.102%228112139836296941.56032141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.096C+-1.582F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.037C+16.8-0.342C-23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.678%8.405%172312117024523061.54967229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.629%-0.344C-0.775B++0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.2-1.411D**85.6-1.345D**184.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 14
9.8m635.4%139 (8.3k)139 (8.3k)0.7856057,7399,8511.0947188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121429416.09%5.944%9607:060

96% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2018 12:20 PMFeb 17th, 2018 11:28 AMAug 22nd, 2019 9:55 PM (1d) (PST)Aug 18th, 2019 8:39 AM (6d) (PST)Aug 18th, 2019 8:38 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
279861930.1100.1410.0070.9300.03613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7105,15111,5597805628,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167.3h/48.6d 3,045 460 6,533 65.1k 1,011 1,841 2,511 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,140
KDR:0
Kill Difference:UNR
Playtime:18.469 hours
Usage:2%
Score:0.090m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:471
Deaths:1,941
KDR:0.243
Accuracy:14.079% F-
HSR:23.779% B**
Solstice VE3
C
Kills:75
Deaths:611
KDR:0.123
Accuracy:11.460% F--
HSR:18.667% C
Kills:546
Deaths (as Engineer):2,552
Deaths (to Engineers):1,805
KDR:0.21395
Kill Difference:2,006
Playtime:1,124.733 hours
Usage:96%
Score:9.188m
Score/min:136
Accuracy (listed only):12.769%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C-
Kills:735
Deaths:2,481
KDR:0.296
Accuracy:55.446% C-
HSR:3.946% D**
NSX Tengu
C+
Kills:122
Deaths:545
KDR:0.224
Accuracy:21.211% F--
HSR:20.492% C+
NS-61 Emissary
B+
Kills:85
Deaths:325
KDR:0.262
Accuracy:12.090% F--
HSR:20% B+
Kills:942
Deaths (as Infiltrator):3,351
Deaths (to Infiltrators):2,071
KDR:0.28111
Kill Difference:2,409
Playtime:11.505 hours
Usage:1%
Score:0.061m
Score/min:88
Accuracy (listed only):29.582%
HSR (listed only):14.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:299
Deaths:438
KDR:0.683
Accuracy:7.748% F
HSR:17.726% C
NS-10 Burster
M++
Kills:209
Deaths:505
KDR:0.414
Accuracy:16.667% F-
HSR:21.053% M++
NS-20 Gorgon
B*
Kills:81
Deaths:90
KDR:0.900
Accuracy:17.530% D*
HSR:24.691% B*
Kills:589
Deaths (as MAX Suit):516.500
Deaths (to MAX Suits):187
KDR:1.14037
Kill Difference:72.500
Playtime:58.207 hours
Usage:5%
Score:0.421m
Score/min:121
Accuracy (listed only):13.982%
HSR (listed only):21.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:983
V. Kills:554 177%
Deaths:434
KDR:2.265
Accuracy:41.834% C*
KPH:14.500 D-
VKPH:8.200 C+
Kills:983 (983 + 0)
Deaths:434
KDR:2.265
VKDR:1.276
Vehicle Kills:554
Kill Difference:549
Playtime:67.584 hours
Usage:6%
Score:0.317m
Score/min:78
Driving Accuracy:41.834%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:200
V. Kills:118 168%
Deaths:85
KDR:2.353
Accuracy:58.558% B**
KPH:12.200 D--
VKPH:7.200 C
Saron HRB
C+
Kills:54
V. Kills:26 200%
Deaths:1
KDR:54
Accuracy:36.570% D-
KPH:24.300 C+
VKPH:11.700 C-
Kills:254 (200 + 54)
Deaths:86
KDR:2.953
VKDR:1.674
Vehicle Kills:144
Kill Difference:168
Playtime:18.571 hours
Usage:2%
Score:0.084m
Score/min:75
Driving Accuracy:58.558%
Gunner Accuracy:36.570%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:339
V. Kills:93 361%
Deaths:107
KDR:3.168
Accuracy:32.914% D
KPH:11.500 D
VKPH:3.200 D*
M20 Basilisk
C-
Kills:264
V. Kills:91 287%
Deaths:73
KDR:3.616
Accuracy:34.585% C-
KPH:13 D
VKPH:4.500 D--
M12 Kobalt
D
Kills:99
V. Kills:8 N/A
Deaths:8
KDR:12.375
Accuracy:14.304% D
KPH:19.700 D*
VKPH:1.600 D
Kills:702 (0 + 702)
Deaths:188
KDR:3.734
VKDR:1.021
Vehicle Kills:192
Kill Difference:514
Playtime:54.738 hours
Usage:5%
Score:0.213m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:14.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 1,5931,1031139.761M**8.989.305%F-N/A98.5C+43.8D51311.2h1A+10.5F--
C75 Viper 1,5379834342.265C1.4841.834%C*N/A14.5D-8.2C+7867.6h16.8C40.2C+
NS-AM7 Archer 1,1757352,4810.296C-0.4955.446%C-3.946%D**2.3D--1.4D-15323.6h46.6F-84.1F--
Proximity Mine 7027021923.656C+2.8713.923%T-N/A73.1D--N/A1949.6h1.6B*11.6T*
Solstice SF 5104711,9410.243D0.5414.079%F-23.779%B**4.2D--N/A14112.3h35.6F**253.2T*
M20 Basilisk 4323391073.168C++2.3832.914%D6.785%B+11.5D3.2D*6129.4h98C++297.7C+
Quasar VM1 3132994380.683D0.107.748%F17.726%C8.2D*N/A2236.6h25F--322.9F--
M20 Basilisk 355264733.616B2.8334.585%C-6.818%B+12.9D4.5D--6620.4h91.5B264.6C*
NS-10 Burster 2402095050.414D-0.3716.667%F-21.053%M++4.4DN/A1947.2h65.8A+394.7B+
Supernova PC 318200852.353C-1.5758.558%B**N/A12.3D--7.2C5916.3h8.4F14.3D
NSX Tengu 1241225450.224D--0.5621.211%F--20.492%C+4.5D*N/A1627.2h33.3T*157T*
M12 Kobalt 10799812.375C+11.5914.304%D18.182%C+19.8D*1.6D845h27.3D*190.7D
NS-61 Emissary 90853250.262D0.5212.09%F--20%B+4.3D*N/A1619.7h26D*215T*
NS-20 Gorgon 8981900.9C+0.1117.53%D*24.691%B*7.3D--N/A3311.1h70.4D401.4D**
M20 Basilisk 11680136.154C5.3734.058%F-2.5%D--11D**4.9F-747.3h147.4C432.8F
Solstice VE3 78756110.123D--0.6611.46%F--18.667%C2.1D--N/A1636.1h29.9F--261.3F--
G40-F Ranger 9560320B+19.2129.748%C--N/A11.3D**6.6F965.3h88.5C-297.3C-
Spear Anti-Vehicle Phalanx Tower 9958229B+28.2151.656%C++N/A38.7C+27.3C++2881.5h8.1B+15.6B+
Saron HRB 8054154S53.2136.57%D-N/A24.5C+11.8C-1942.2h17B*46.5B+
Xiphos Anti-Personnel Phalanx Tower 5752317.333D-16.5515.816%D**N/A24.8D-2.4D*842.1h64.9D**410.4F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit601521,96535.1h
Spawn Beacon139011h
Pulsar LSW02020.2h
Anti-Vehicle MANA Turret133400.7h
Turret AI Module23352.7h
Skywall Shield Emitter01160.4h
Structure Shield Module0690.4h
Repair Module35284.2h
Bunker01462.4h
Cortium Silo13211.3h
Spitfire Auto-Turret685,8235.1h
Hoplon Anti-Aircraft Phalanx Tower01800.9h
Rampart Wall02693.6h
Xiphos Anti-Personnel Tower02091h
Rocklet Rifle31560.3h
Welding Device223,6417.8h
Spear Anti-Vehicle Tower01991.1h
Ammunition Package426,8543h
Maelstrom Turbo Laser0600h
Anti-Infantry MANA Turret285501.2h
Nano-Repair Grenade04110.1h
Light Air Terminal01151.8h
IPC Targeting Dart2630.4h
Vehicle Gate1571.4h
Vehicle Ammo Dispenser0900.5h
Pain Spire13432.5h
Soldier Soaker01000h
Light Vehicle Terminal01472.6h
Elysium Spawn Tube01350.7h

Check the help document for the dictionary if you want to learn more about words used here.


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