Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,751)players online:
MikeyAtwitch (19)  VTGone (13)  rokka (9)  AbsintusFX (3)  Gm4nG (2) 46
stats.dasanfall.com
Praetor kalewreker[KH0L] kalewreker
VS BR 82

KDR: 0.74

Score: 8m

Last Seen: Apr 11th, 2019 7:17 AM
- OFFLINE - 341 hour(s)

Battle Rank 82 - Vanu Sovereignty on Briggs
Level Progress (to 83): 77%
Level 100 Progress: 42% 1372h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper Tank Mine NS-AM7 Archer Proximity Mine Solstice SF Quasar VM1 M20 Basilisk M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kalewreker



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
44.705%5.191%232210337320.1899320.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±15.933%4.602S-2.383F---10.233T*BODY ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.1-0.365C-45.6-2.193F--56.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.969%0.104%245110349615776561.66551146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.102C+-1.604F-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40-0.035C+16.8-0.339C-23.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.475%7.59%141310325274252391.24220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.343C-0.802B++0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
288.2-1.424D**93.6-1.363D**194.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m606.2%132 (7.9k)133 (8k)0.7360696,5128,8471.037382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103522015.577%5.59%8706:480

98% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2018 12:20 PMFeb 17th, 2018 11:28 AMApr 23rd, 2019 5:22 AM (2d) (PST)Apr 11th, 2019 3:27 AM (14d) (PST)Apr 11th, 2019 3:17 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
278861920.1080.1470.0060.8780.0367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6975,13911,5587905327,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1001h/41.7d 2,665 364 5,096 52.8k 828 1,571 2,190 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,915
KDR:0
Kill Difference:UNR
Playtime:15.474 hours
Usage:2%
Score:0.077m
Score/min:83
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:471
Deaths:1,939
KDR:0.243
Accuracy:14.057% F-
HSR:23.779% B**
Solstice VE3
C+
Kills:75
Deaths:611
KDR:0.123
Accuracy:11.460% F--
HSR:18.667% C+
Kills:546
Deaths (as Engineer):2,550
Deaths (to Engineers):1,655
KDR:0.21412
Kill Difference:2,004
Playtime:980.576 hours
Usage:98%
Score:7.582m
Score/min:129
Accuracy (listed only):12.759%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C
Kills:657
Deaths:2,148
KDR:0.306
Accuracy:56.525% C
HSR:3.653% D**
NSX Tengu
C
Kills:109
Deaths:455
KDR:0.240
Accuracy:21.362% F--
HSR:19.266% C
Kills:766
Deaths (as Infiltrator):2,603
Deaths (to Infiltrators):1,904
KDR:0.29428
Kill Difference:1,837
Playtime:11.344 hours
Usage:1%
Score:0.061m
Score/min:90
Accuracy (listed only):38.943%
HSR (listed only):11.460%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:299
Deaths:437
KDR:0.684
Accuracy:7.747% F
HSR:17.726% C+
NS-10 Burster
M
Kills:160
Deaths:399
KDR:0.401
Accuracy:16.933% F-
HSR:19.375% M
Kills:459
Deaths (as MAX Suit):418
Deaths (to MAX Suits):164
KDR:1.09809
Kill Difference:41
Playtime:40.626 hours
Usage:4%
Score:0.274m
Score/min:113
Accuracy (listed only):12.340%
HSR (listed only):18.550%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:961
V. Kills:544 176%
Deaths:430
KDR:2.235
Accuracy:41.969% C*
KPH:14.800 D
VKPH:8.400 C++
Kills:961 (961 + 0)
Deaths:430
KDR:2.235
VKDR:1.265
Vehicle Kills:544
Kill Difference:531
Playtime:64.941 hours
Usage:6%
Score:0.310m
Score/min:79
Driving Accuracy:41.969%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:190
V. Kills:112 168%
Deaths:84
KDR:2.262
Accuracy:58.972% B**
KPH:12.300 D-
VKPH:7.200 C
Kills:190 (190 + 0)
Deaths:84
KDR:2.262
VKDR:1.333
Vehicle Kills:112
Kill Difference:106
Playtime:15.466 hours
Usage:2%
Score:0.052m
Score/min:57
Driving Accuracy:58.972%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:268
V. Kills:81 327%
Deaths:98
KDR:2.735
Accuracy:33.455% D
KPH:11.400 D
VKPH:3.500 D*
M20 Basilisk
C
Kills:199
V. Kills:77 255%
Deaths:70
KDR:2.843
Accuracy:35.279% C
KPH:12.400 D
VKPH:4.800 D-
M12 Kobalt
C
Kills:60
V. Kills:8 N/A
Deaths:7
KDR:8.571
Accuracy:14.343% D
KPH:18.900 D*
VKPH:2.500 C
Kills:527 (0 + 527)
Deaths:175
KDR:3.011
VKDR:0.949
Vehicle Kills:166
Kill Difference:352
Playtime:42.716 hours
Usage:4%
Score:0.162m
Score/min:63
Driving Accuracy:N/A%
Gunner Accuracy:14.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 1,5059614302.235C1.5041.969%C*N/A14.8D8.4C++7964.9h16.8C40C+
Tank Mine 1,3549381058.933M*8.209.708%FN/A96.7C+42.9D4689.7h1A+10.3F-
NS-AM7 Archer 1,0596572,1480.306C-0.4356.525%C3.653%D**2.4D--1.4D-16279.1h47.4F-83.9F-
Proximity Mine 6086081803.378C+2.6413.861%T-N/A71.5D--N/A1768.5h1.6B**11.6T*
Solstice SF 5104711,9390.243D0.4914.057%F-23.779%B**4.2D--N/A14111.7h35.5F*252.6T*
Quasar VM1 3132994370.684D0.057.747%F17.726%C+8.2D*N/A2236.5h25F--322.6F-
M20 Basilisk 349268982.735C+2.0033.455%D6.343%C*11.4D3.4D*6123.5h102.2C+305.6C+
M20 Basilisk 276199702.843C+2.1135.279%C6.533%B+12.4D4.8D-6416.1h100.6C++285.3C++
Supernova PC 302190842.262C-1.5358.972%B**N/A12.3D-7.2C5715.5h8.3D**14.1C-
NS-10 Burster 1861603990.401D0.3416.933%F-19.375%M4.6C-N/A1834.7h64.9A++383.4B+
NSX Tengu 1111094550.24D-0.5021.362%F--19.266%C4.8D*N/A1722.6h32.2T*150.5T*
M20 Basilisk 11680136.154C5.4234.078%F-2.5%D--11D*4.9F747.3h147.4C432.5D**
Solstice VE3 78756110.123D-0.6111.46%F--18.667%C+2.1D--N/A1336.1h29.9F--261.3T-
M12 Kobalt 686078.571C7.8314.343%D16.667%C18.8D*2.5C783.2h31.6F-220.1D--

Consumables
  Name Deaths Consumed Time Equipped
Pulsar LSW02020.2h
Anti-Vehicle MANA Turret133400.7h
Spawn Beacon116990.8h
Pain Spire02892.1h
Nano-Armor Kit501470,37231.6h
Repair Module24613.6h
Turret AI Module22962.4h
Skywall Shield Emitter0950.3h
Structure Shield Module0530.3h
Cortium Silo12941.3h
Rocklet Rifle31140.3h
Spear Anti-Vehicle Tower01751h
Nano-Repair Grenade03100.1h
Spitfire Auto-Turret584,3964.1h
Welding Device220,8926.7h
Bunker01322.1h
Rampart Wall02343.1h
Xiphos Anti-Personnel Tower01881h
Hoplon Anti-Aircraft Phalanx Tower01600.8h
Ammunition Package355,8952.6h
Anti-Infantry MANA Turret285501.2h
Elysium Spawn Tube01160.6h
Vehicle Ammo Dispenser0740.4h
Light Vehicle Terminal01292.3h
Light Air Terminal0981.6h
IPC Targeting Dart2560.4h
Maelstrom Turbo Laser0600h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.00s on queries, 0.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.