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Castellan Space kalimag[DIGT] kalimag
VS BR 62

KDR: 1.44

Score: 69.3m

Last Seen: Nov 17th, 2018 5:43 AM
- OFFLINE - 3820 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller
Level Progress (to 63): 76%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW NS-15M AE NS-11C SVA-88 C-4 Orion VS54 VX29 Polaris NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 872TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.284%19.881%48334100135,8281.63025-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.876%0.621B+-0.129C-0.008C+HEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.317C*12.40.132C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.535%4.865%321103418512552780.14729366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.104A*1.454A+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.456B+13.1-0.048C+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.144%7.987%4931210233,94411248263.50578477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.368C**0.902B*0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.30.3C*33.40.156C++49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.554%13.522%493210331,834164591.11422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%0.176C++-0.205C0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.307C*40.18C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.3m591.5%372 (22.3k)257 (15.4k)1.4372957,68040,1311.6513962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035197720.232%14.804%30006:4323

19% Combat Medic28% Engineer28% Heavy Assault8% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 8:17 PMMay 17th, 2017 5:56 PMDec 15th, 2018 7:18 PM (130d) (PST)Nov 17th, 2018 1:46 AM (159d) (PST)Nov 17th, 2018 1:43 AM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2531101430.2140.1490.0321.3960.022202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1616,6048,557139284115,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4483.3h/186.8d 8,592 8,539 27,954 375.5k 6,387 11,764 5,801 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:4,484
Deaths:2,968
KDR:1.511
Accuracy:21.124% C
HSR:20.651% C--
NS-15M AE
C++
Kills:3,073
Deaths:1,713
KDR:1.794
Accuracy:26.119% C++
HSR:24.276% C
SVA-88
C-
Kills:2,038
Deaths:1,368
KDR:1.490
Accuracy:21.040% C-
HSR:21.295% D
Orion VS54
C
Kills:1,736
Deaths:868
KDR:2
Accuracy:19.237% C
HSR:18.203% D-
VX29 Polaris
B+
Kills:1,548
Deaths:1,054
KDR:1.469
Accuracy:26.931% B+
HSR:16.150% D--
NS-15M1
C
Kills:1,185
Deaths:1,100
KDR:1.077
Accuracy:20.438% C
HSR:19.409% C
Betelgeuse 54-A
D
Kills:645
Deaths:416
KDR:1.550
Accuracy:22.146% D--
HSR:24.961% D
Lasher X2
C--
Kills:331
Deaths:377
KDR:0.878
Accuracy:21.874% C--
HSR:1.813% D*
NSX Naginata
B+
Kills:286
Deaths:185
KDR:1.546
Accuracy:24.086% B+
HSR:27.622% C+
VE-H Maw
B++
Kills:278
Deaths:184
KDR:1.511
Accuracy:25.809% C+
HSR:33.094% B++
Kills:15,604
Deaths (as Heavy Assault):10,233
Deaths (to Heavy Assaults):12,252
KDR:1.52487
Kill Difference:5,371
Playtime:1,258.023 hours
Usage:28%
Score:17.081m
Score/min:226
Accuracy (listed only):22.880%
HSR (listed only):20.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:3,010
Deaths:2,472
KDR:1.218
Accuracy:28.145% B*
HSR:19.701% C++
NSX Tanto
C*
Kills:1,321
Deaths:1,146
KDR:1.153
Accuracy:27.413% C*
HSR:24.981% C+
Pandora VX25
C++
Kills:1,215
Deaths:955
KDR:1.272
Accuracy:40.311% C++
HSR:13.169% C--
Solstice SF
C**
Kills:1,211
Deaths:1,082
KDR:1.119
Accuracy:25.434% C**
HSR:13.212% D
Serpent VE92
C++
Kills:1,164
Deaths:937
KDR:1.242
Accuracy:24.202% C++
HSR:12.715% D*
VX6-7
C
Kills:1,163
Deaths:826
KDR:1.408
Accuracy:23.264% C
HSR:17.369% D
Solstice VE3
C**
Kills:1,163
Deaths:920
KDR:1.264
Accuracy:24.155% C**
HSR:12.898% D*
Phobos VX86
C+
Kills:619
Deaths:636
KDR:0.973
Accuracy:58.003% C+
HSR:14.217% C
NS Baron G5AE
C*
Kills:582
Deaths:467
KDR:1.246
Accuracy:49.003% C*
HSR:15.979% C++
Zenith VX-5
B+
Kills:228
Deaths:196
KDR:1.163
Accuracy:27.604% B+
HSR:23.684% B+
Eclipse VE3A
D
Kills:112
Deaths:135
KDR:0.830
Accuracy:20.782% D*
HSR:16.964% D
Kills:11,788
Deaths (as Engineer):9,772
Deaths (to Engineers):7,178
KDR:1.2063
Kill Difference:2,016
Playtime:1,261.522 hours
Usage:28%
Score:19.850m
Score/min:262
Accuracy (listed only):31.665%
HSR (listed only):16.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:3,010
Deaths:2,472
KDR:1.218
Accuracy:28.145% B*
HSR:19.701% C++
NSX Tanto
C*
Kills:1,321
Deaths:1,146
KDR:1.153
Accuracy:27.413% C*
HSR:24.981% C+
Pandora VX25
C++
Kills:1,215
Deaths:955
KDR:1.272
Accuracy:40.311% C++
HSR:13.169% C--
Solstice SF
C**
Kills:1,211
Deaths:1,082
KDR:1.119
Accuracy:25.434% C**
HSR:13.212% D
Eridani SX5G
C+
Kills:1,175
Deaths:1,304
KDR:0.901
Accuracy:26.539% C
HSR:20.255% C+
Serpent VE92
C++
Kills:1,164
Deaths:937
KDR:1.242
Accuracy:24.202% C++
HSR:12.715% D*
VX6-7
C
Kills:1,163
Deaths:826
KDR:1.408
Accuracy:23.264% C
HSR:17.369% D
Solstice VE3
C**
Kills:1,163
Deaths:920
KDR:1.264
Accuracy:24.155% C**
HSR:12.898% D*
Sirius SX12
C++
Kills:1,156
Deaths:1,333
KDR:0.867
Accuracy:25.048% C++
HSR:12.803% D-
Phobos VX86
C+
Kills:619
Deaths:636
KDR:0.973
Accuracy:58.003% C+
HSR:14.217% C
NS Baron G5AE
C*
Kills:582
Deaths:467
KDR:1.246
Accuracy:49.003% C*
HSR:15.979% C++
Zenith VX-5
B+
Kills:228
Deaths:196
KDR:1.163
Accuracy:27.604% B+
HSR:23.684% B+
NS-7 PDW
C+
Kills:160
Deaths:139
KDR:1.151
Accuracy:24.199% C+
HSR:14.375% D
Eclipse VE3A
D
Kills:112
Deaths:135
KDR:0.830
Accuracy:20.782% D*
HSR:16.964% D
VE-S Canis
A+
Kills:84
Deaths:73
KDR:1.151
Accuracy:28.057% C++
HSR:33.333% A+
MKV Suppressed
C++
Kills:76
Deaths:60
KDR:1.267
Accuracy:24.799% C+
HSR:19.737% C++
Kills:14,439
Deaths (as Light Assault):12,681
Deaths (to Light Assaults):7,122
KDR:1.13863
Kill Difference:1,758
Playtime:625.824 hours
Usage:14%
Score:9.957m
Score/min:265
Accuracy (listed only):29.810%
HSR (listed only):17.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B++
Kills:1,538
Deaths:1,224
KDR:1.257
Accuracy:26.124% B++
HSR:19.896% C++
Pandora VX25
C++
Kills:1,215
Deaths:955
KDR:1.272
Accuracy:40.311% C++
HSR:13.169% C--
NS-11A
C*
Kills:1,185
Deaths:949
KDR:1.249
Accuracy:25.535% C*
HSR:19.409% C
Terminus VX-9
C
Kills:1,178
Deaths:972
KDR:1.212
Accuracy:22.989% D
HSR:24.194% C
Eridani SX5G
C+
Kills:1,175
Deaths:1,304
KDR:0.901
Accuracy:26.539% C
HSR:20.255% C+
CME
C
Kills:1,161
Deaths:982
KDR:1.182
Accuracy:25.339% C
HSR:19.122% C-
H-V45
C+
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.022% C+
HSR:14.927% D-
Corvus VA55
C*
Kills:1,159
Deaths:906
KDR:1.279
Accuracy:25.506% C*
HSR:20.104% C-
Sirius SX12
C++
Kills:1,156
Deaths:1,333
KDR:0.867
Accuracy:25.048% C++
HSR:12.803% D-
Equinox VE2 Burst
C+
Kills:667
Deaths:415
KDR:1.607
Accuracy:27.602% C+
HSR:25.787% C+
Phobos VX86
C+
Kills:619
Deaths:636
KDR:0.973
Accuracy:58.003% C+
HSR:14.217% C
NS Baron G5AE
C*
Kills:582
Deaths:467
KDR:1.246
Accuracy:49.003% C*
HSR:15.979% C++
Pulsar VS1
C--
Kills:164
Deaths:91
KDR:1.802
Accuracy:19.367% D-
HSR:17.073% C--
NS-7 PDW
C+
Kills:160
Deaths:139
KDR:1.151
Accuracy:24.199% C+
HSR:14.375% D
VE-S Canis
A+
Kills:84
Deaths:73
KDR:1.151
Accuracy:28.057% C++
HSR:33.333% A+
MKV Suppressed
C++
Kills:76
Deaths:60
KDR:1.267
Accuracy:24.799% C+
HSR:19.737% C++
Kills:13,278
Deaths (as Combat Medic):11,352
Deaths (to Combat Medics):4,820
KDR:1.16966
Kill Difference:1,926
Playtime:836.649 hours
Usage:19%
Score:16.029m
Score/min:319
Accuracy (listed only):29.528%
HSR (listed only):19.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,175
Deaths:1,304
KDR:0.901
Accuracy:26.539% C
HSR:20.255% C+
Sirius SX12
C++
Kills:1,156
Deaths:1,333
KDR:0.867
Accuracy:25.048% C++
HSR:12.803% D-
NS-357 Underboss
C+
Kills:657
Deaths:815
KDR:0.806
Accuracy:35.296% C+
HSR:18.417% C
NS-61 Emissary
B**
Kills:400
Deaths:396
KDR:1.010
Accuracy:35.042% B**
HSR:18.750% B+
NS-44 Commissioner
D
Kills:238
Deaths:400
KDR:0.595
Accuracy:30.718% D
HSR:17.227% D
Spiker
B+
Kills:161
Deaths:239
KDR:0.674
Accuracy:30.303% C++
HSR:23.603% B+
NS-7 PDW
C+
Kills:160
Deaths:139
KDR:1.151
Accuracy:24.199% C+
HSR:14.375% D
Soldier Soaker
B**
Kills:100
Deaths:75
KDR:1.333
Accuracy:32.747% C+
HSR:23% B**
VE-S Canis
A+
Kills:84
Deaths:73
KDR:1.151
Accuracy:28.057% C++
HSR:33.333% A+
MKV Suppressed
C++
Kills:76
Deaths:60
KDR:1.267
Accuracy:24.799% C+
HSR:19.737% C++
Beamer VS3
C+
Kills:76
Deaths:90
KDR:0.844
Accuracy:24.323% C-
HSR:22.368% C+
NS Patriot Flare Gun
U
Kills:51
Deaths:107
KDR:0.477
Accuracy:20.498% C++
HSR:0% U
Kills:4,334
Deaths (as Infiltrator):5,031
Deaths (to Infiltrators):5,414
KDR:0.86146
Kill Difference:697
Playtime:373.710 hours
Usage:8%
Score:3.419m
Score/min:152
Accuracy (listed only):28.131%
HSR (listed only):18.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,000
Deaths:504
KDR:1.984
Accuracy:16.004% D
HSR:18% D
Blueshift VM5
D
Kills:951
Deaths:517
KDR:1.839
Accuracy:16.452% D
HSR:14.301% D*
NS-10 Burster
C*
Kills:152
Deaths:134
KDR:1.134
Accuracy:30.942% C*
HSR:1.974% D*
Comet VM2
C*
Kills:150
Deaths:137
KDR:1.095
Accuracy:44.321% C*
HSR:2.667% D
NS-10 Burster
C**
Kills:119
Deaths:136
KDR:0.875
Accuracy:30.768% C**
HSR:2.521% D--
Comet VM2
B**
Kills:113
Deaths:137
KDR:0.825
Accuracy:44.558% C+
HSR:6.195% B**
Kills:2,485
Deaths (as MAX Suit):782.500
Deaths (to MAX Suits):2,468
KDR:3.17572
Kill Difference:1,702.500
Playtime:109.258 hours
Usage:2%
Score:2.930m
Score/min:447
Accuracy (listed only):30.507%
HSR (listed only):7.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:185
V. Kills:233 79%
Deaths:76
KDR:2.434
Accuracy:62.535% B++
KPH:18 D--
VKPH:22.700 B*
Kills:185 (185 + 0)
Deaths:76
KDR:2.434
VKDR:3.066
Vehicle Kills:233
Kill Difference:109
Playtime:10.276 hours
Usage:0%
Score:0.306m
Score/min:496
Driving Accuracy:62.535%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:170
V. Kills:86 195%
Deaths:28
KDR:6.071
Accuracy:48.472% B+
KPH:23 C+
VKPH:11.600 C--
Kills:170 (0 + 170)
Deaths:28
KDR:6.071
VKDR:3.071
Vehicle Kills:86
Kill Difference:142
Playtime:7.389 hours
Usage:0%
Score:0.164m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:48.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:191
V. Kills:9 N/A
Deaths:25
KDR:7.640
Accuracy:34.262% D-
KPH:57.900 D
VKPH:2.700 D-
Proton II PPA-H
C-
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:29.859% D-
KPH:68.200 C-
VKPH:0.700 D**
Kills:283 (0 + 283)
Deaths:32
KDR:8.844
VKDR:0.313
Vehicle Kills:10
Kill Difference:251
Playtime:4.646 hours
Usage:0%
Score:0.104m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:29.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:680
V. Kills:28 N/A
Deaths:76
KDR:8.947
Accuracy:21.380% B++
KPH:96.400 B++
VKPH:4 C++
M12 Kobalt
A
Kills:638
V. Kills:17 N/A
Deaths:68
KDR:9.382
Accuracy:25.265% A
KPH:81.500 B+
VKPH:2.200 C--
M20 Basilisk
A++
Kills:519
V. Kills:161 320%
Deaths:151
KDR:3.437
Accuracy:55.690% A++
KPH:42.300 A++
VKPH:13.100 A+
M40 Fury
B**
Kills:519
V. Kills:61 N/A
Deaths:98
KDR:5.296
Accuracy:43.694% B*
KPH:69.500 B**
VKPH:8.200 C
M60-G Bulldog
A++
Kills:450
V. Kills:66 N/A
Deaths:141
KDR:3.191
Accuracy:51.892% A++
KPH:48 A
VKPH:7 C**
M40 Fury
B++
Kills:344
V. Kills:36 N/A
Deaths:46
KDR:7.478
Accuracy:41.721% B+
KPH:70.700 B++
VKPH:7.400 D
G30 Walker
B**
Kills:128
V. Kills:119 107%
Deaths:55
KDR:2.327
Accuracy:38.596% A
KPH:15.700 C++
VKPH:14.600 B**
M60-G Bulldog
C--
Kills:113
V. Kills:23 471%
Deaths:28
KDR:4.036
Accuracy:49.104% B**
KPH:25.500 D
VKPH:5.200 C--
M20 Basilisk
B*
Kills:100
V. Kills:41 238%
Deaths:44
KDR:2.273
Accuracy:47.664% B*
KPH:19.500 C+
VKPH:8 C
G40-F Ranger
B+
Kills:98
V. Kills:77 126%
Deaths:31
KDR:3.161
Accuracy:45.005% A++
KPH:20 C++
VKPH:15.700 B+
Kills:3,589 (0 + 3,589)
Deaths:738
KDR:4.863
VKDR:0.852
Vehicle Kills:629
Kill Difference:2,851
Playtime:71.462 hours
Usage:2%
Score:1.504m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:45.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:398
V. Kills:9 N/A
Deaths:145
KDR:2.745
Accuracy:46.312% B+
KPH:85.400 B**
VKPH:1.900 C+
M40 Fury-F
D--
Kills:54
V. Kills:5 N/A
Deaths:50
KDR:1.080
Accuracy:29.335% F
KPH:6.100 D--
VKPH:0.600 D*
Kills:452 (452 + 0)
Deaths:195
KDR:2.318
VKDR:0.072
Vehicle Kills:14
Kill Difference:257
Playtime:13.564 hours
Usage:0%
Score:0.067m
Score/min:83
Driving Accuracy:29.335%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 4,5234,4842,9681.511C++0.0721.124%C20.651%C--13.9D--N/A52322.8h11.9C**56.5C++
NS-15M AE 3,1113,0731,7131.794C+0.3626.119%C++24.276%C17.3D--N/A72177.8h12.6C48.3C++
NS-11C 3,0433,0102,4721.218C**0.2228.145%B*19.701%C++8.9D-N/A45336.6h14.3C*51B+
SVA-88 2,0482,0381,3681.49C+0.0521.04%C-21.295%D18.4D--N/A81110.6h11.6C*55.2C++
C-4 2,6021,8541,2001.545C++0.1123.023%C--N/A47.5D19.2D72739h1.6C+7C+
Orion VS54 1,7411,7368682B+0.5619.237%C18.203%D-14.4DN/A133120.9h11.4B+59.1C**
VX29 Polaris 1,5561,5481,0541.469C+0.0326.931%B+16.15%D--30.1C-N/A13951.5h12.2C*45.1B+
NS-11P 1,5581,5381,2241.257C++0.1826.124%B++19.896%C++14DN/A52109.8h14C++53.6B+
Tank Mine 2,3111,3502794.839B**3.4023.595%DN/A70.3D50.1C-108819.2h1.7B+7.2C
NSX Tanto 1,3381,3211,1461.153C++0.2827.413%C*24.981%C+15.4DN/A5385.9h14.8C+54.1C*
Pandora VX25 1,2221,2159551.272C++0.1740.311%C++13.169%C--8.2D*N/A50148.2h4.5C++11.3C*
Solstice SF 1,2271,2111,0821.119C*0.3225.434%C**13.212%D9.7DN/A59125.4h12.3C++48.4B
NS-15M1 1,1881,1851,1001.077C0.3620.438%C19.409%C19.7DN/A13560.2h11.9B58.5C++
NS-11A 1,1931,1859491.249C+0.1925.535%C*19.409%C16.1DN/A10173.6h12.3B+48.1B+
Terminus VX-9 1,1941,1789721.212C+0.2322.989%D24.194%C11.3D*N/A44104.3h12.5C++54.3C+
Eridani SX5G 1,2011,1751,3040.901C-0.5426.539%C20.255%C+6.2D*N/A23188.5h14.7D--55.5C
Serpent VE92 1,1671,1649371.242C*0.2024.202%C++12.715%D*17C--N/A12968.6h11.2B+46.1B+
VX6-7 1,1651,1638261.408C*0.0323.264%C17.369%D11.9DN/A8797.4h11.5B+49.5C**
Solstice VE3 1,1671,1639201.264B++0.1724.155%C**12.898%D*9.4DN/A62124.3h12.6B++52.1B+
CME 1,1821,1619821.182C+0.2625.339%C19.122%C-10.3D*N/A53113.1h13.6C++53.5C++
H-V45 1,1721,1598461.37C+0.0724.022%C+14.927%D-13.1D-N/A9788.2h12B+50.1B+
Corvus VA55 1,1731,1599061.279C**0.1625.506%C*20.104%C-13.3D-N/A5287.4h11.5B+45.1B+
Sirius SX12 1,1701,1561,3330.867C+0.5725.048%C++12.803%D-4.8D*N/A25240.2h14.6C*58.1C**
Blueshift VM5 1,0081,0005041.984C+0.5516.004%D18%D19.2D-N/A11152.1h15.5C*96.8C+
Proximity Mine 9939911079.262A++7.8239.015%CN/A99.1C-N/A44910h1.9C++4.9C+
Blueshift VM5 9609515171.839C+0.4016.452%D14.301%D*17.8D-N/A9953.3h17C+103.4C+
Frag Grenade 9549481948N/A946.5649.775%B+N/A790A5C39351.2h2.6B**5.2B*
M12 Kobalt 708680768.947C7.5121.38%B++17.794%C+95.8B++3.9C++4877.1h14.9B++69.5B+
Equinox VE2 Burst 6716674151.607C+0.1727.602%C+25.787%C+20.2D-N/A5933h14.4C-52.3C+
NS-357 Underboss 6596578150.806C+0.6335.296%C+18.417%C13.9D-N/A8447.1h3.6B++10.2B+
MANA Anti-Vehicle Turret 1,0786484251.525C0.0957.821%C++4.167%B+6480B**4300B+15454130.1h8C+13.9C*
Betelgeuse 54-A 6516454161.55C0.1122.146%D--24.961%D16.3D**N/A9539.5h10.9C+49.2C
M12 Kobalt 655638689.382C7.9425.265%A18.025%C+81.8B+2.2C--2697.8h16.2B++64B++
Phobos VX86 6216196360.973C0.4658.003%C+14.217%C14.4D--N/A9043.1h2.9C--5C+
NS Baron G5AE 5895824671.246C+0.1949.003%C*15.979%C++13.7D--N/A8642.5h4B+8.1C+
M20 Basilisk 6805191513.437C*2.0055.69%A++6.166%C*42.2A++13.1A+36812.3h90.7C**162.9B*
M40 Fury 580519985.296C+3.8643.694%B*1.349%C-69.2B**8.1C4247.5h10.4B++23.8B*
Nemesis VSH9 8764826650.725C++0.7168.108%B++1.452%D12.1C9.9C+23839.8h10D14.7C
M60-G Bulldog 5164501413.191C1.7551.892%A++2.222%C-47.9A7C**3709.4h6.5B+12.5B**
NS-61 Emissary 4004003961.01B0.4335.042%B**18.75%B+16.8C-N/A5523.8h11B+31.3B*
S12 Renegade 4073981452.745C+1.3146.312%B+N/A84.7B**1.9C+1584.7h2.8B+6.1B+
Anti-Vehicle Grenade 3793521352N/A350.5658.603%B*N/A880A**67.5C74800.4h3.2A5.4B**
M40 Fury 380344467.478C++6.0441.721%B+2.035%C++70.2B++7.3D3834.9h10B+24B*
Lasher X2 3393313770.878C+0.5621.874%C--1.813%D*14.5D-N/A11222.9h24.7D-112.7C
Sticky Grenade 3103081308N/A306.5649.815%C+N/A1026.7C**6.7D57470.3h1.7B++3.5B+
NSX Naginata 2952861851.546C*0.1124.086%B+27.622%C+15.6D--N/A4618.3h12.8C+53.2C**
VE-H Maw 2792781841.511C+0.0725.809%C+33.094%B++18.7D--N/A7414.9h11.6C+45C++
NS Decimator 4622604250.612C--0.8362.718%C*1.923%C14.1D*10.9D28918.5h7.7F12.3D*
NS-44 Commissioner 2402384000.595C0.8430.718%D17.227%D5.3D*N/A3745h4.4C14.4C
Zenith VX-5 2332281961.163C+0.2727.604%B+23.684%B+10.9D-N/A4720.9h13.2C++47.9B
MANA Anti-Personnel Turret 2282271381.645N/A0.2121.984%UN/A2270U10U7702300.1h27.8T*126.3T*
Spear Anti-Vehicle Phalanx Turret 302196404.9C3.4645.424%C++4.082%C+29.3C-15.8C--3476.7h8.3B18.3B+
M40 Fury-H 200191257.64C6.2034.262%D-2.094%B**57.9D2.7D-2913.3h4.2B**12.2B*
L100 Python AP 418185762.434C-1.0062.535%B++4.865%A18D--22.6B*49610.3h13.1F*21F-
Saron HRB 256170286.071C*4.6348.472%B+3.529%A*23C+11.6C--3717.4h17.7B*36.6B*
Pulsar VS1 164164911.802B*0.3619.367%D-17.073%C--5.1D*N/A7432.2h13.6B+70.1C+
Spiker 1611612390.674C0.7630.303%C++23.603%B+15.8DN/A6810.2h9C++29.7C**
NS-7 PDW 1611601391.151B0.2924.199%C+14.375%D12DN/A11113.3h12.4B++51.3B+
NS-10 Burster 2761521341.134C++0.3030.942%C*1.974%D*5.7C++4.7B++16226.5h120.9B++390.8B+
Comet VM2 2441501371.095C**0.3444.321%C*2.667%D10C+6.3B**22515h23.6C++53.3C*
G30 Walker 247128552.327C--0.8938.596%AN/A15.8C++14.7B**3518.1h286.9D--743.3C*
NS-10 Burster 2221191360.875C+0.5630.768%C**2.521%D--4.3D3.7C++15627.7h159.5C518.5C+
M60-G Bulldog 136113284.036C2.6049.104%B**1.77%D-25.7D5.2C--1884.4h8.2C16.8B+
Comet VM2 2071131370.825C+0.6144.558%C+6.195%B**7.6D6.4B++20314.8h31.2C+70C+
Eclipse VE3A 1131121350.83C0.6120.782%D*16.964%D8.1D*N/A6013.9h12.9C+62.1D
M20 Basilisk 141100442.273C0.8447.664%B*8%B**19.6C+8C2945.1h106C+222.4B+
Soldier Soaker 100100751.333C*0.1032.747%C+23%B**17.9D--N/A985.6h5.4B+16.5B+
M60-A Bulldog 114100128.333C6.9049.099%C**N/A11D--1.5D-1229.1h6.8C+13.9C++
G40-F Ranger 17598313.161C-1.7245.005%A++N/A20C++15.7B+2664.9h135.9C+301.9B++
Proton II PPA-H 9392713.143C*11.7129.859%D-2.174%B+70.8C-N/A5701.3h5.5A18.5B++
The Slasher 95912,3320.039C1.4042.49%B++N/A0.4C-N/A2231.3h2.4C+5.6B
Lancer VS22 215852190.388C--1.0559.098%C1.176%C+5.2D--8D-27916.3h47.8D80.8D
VE-S Canis 8484731.151C+0.2928.057%C++33.333%A+8.5D--N/A399.9h12.8C+45.7C*
MKV Suppressed 7776601.267C**0.1724.799%C+19.737%C++9.3D--N/A1228.2h12.6B+50.7C**
Beamer VS3 7676900.844C++0.5924.323%C-22.368%C+3.9D--N/A4219.4h7.4B+30.6C++
NS Annihilator 19175850.882B++0.5673.112%F-N/A6.8D10.5B+15811.1h17.9F-24.5F--
Rocklet Rifle 14474960.771C++0.6753.341%C+N/A14.8D--14D-2285h40C+75C++
Force-Blade 1007215,6230.005D1.4334.074%BN/A0DN/A01604.8h4.5D*13.1C+
M60-A Bulldog 7970135.385C-3.9548.424%C*N/A10.4D--1.3D--1156.7h5.5B+11.3B+
Aspis Anti-Aircraft Phalanx Turret 12264193.368C+1.9328.419%B+4.688%A++9.8C+8.9C2366.5h135B+475.2B+
Xiphos Anti-Personnel Phalanx Tower 5755155C+53.5636.237%B++N/A275C++10C*11150.2h10.9B+30.1B+
M40 Fury-F 5954501.08C0.3629.335%FN/A6.1D--N/A438.9h4.2B**14.2B*
S1 9354431.256B**0.1858.529%C*N/A11D--8D7164.9h10.6D**18.1D--
Spear Anti-Vehicle Phalanx Tower 9552152A*50.5660.505%B**9.615%A**28.9C--23.9C+3521.8h17.1D**28.2D
Lancer AE 13952740.703C0.7363.337%C++N/A7.3D--12.3C-2367.1h37.3C-58.9C
NS Patriot Flare Gun 51511070.477C0.9620.498%C++N/A5DN/A5010.3h4C19.7B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit621,0371.1h
Motion Spotter132,4631.4h
Nano-Armor Kit853717,88081h
Routing Spire0610.2h
Spawn Beacon111,1830.9h
Anti-Vehicle MANA Turret241,8673.8h
Turret AI Module1930.7h
Repair Module0980.4h
Skywall Shield Emitter2720.5h
Structure Shield Module0520.2h
Cortium Silo01510.6h
Nanite Revive Grenade04,5771.3h
Medical Applicator984310,75343h
Deconstruction Tool04,9050.3h
Spitfire Auto-Turret115500.7h
Rampart Wall51281.5h
Xiphos Anti-Personnel Tower1500.3h
Hoplon Anti-Aircraft Phalanx Tower2530.4h
Ammunition Package645,4953.8h
Medical Kit3763,86710.9h
Anti-Infantry MANA Turret419212.5h
Nano-Repair Grenade0650h
Router27420.8h
Hardlight Barrier351,0001.7h
Recon Detection Device292,3728.5h
Shield Recharging Field271,4551.1h

Check the help document for the dictionary if you want to learn more about words used here.


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