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Brigadier Guardsman karllita[91AR] karllita
NC BR 80

KDR: 3.06

Score: 8.3m

Last Seen: Nov 14th, 2018 10:45 AM
- OFFLINE - 34.5 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1282
Level Progress (to 81): 65%
Level 100 Progress: 44% 946h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty NS-7 PDW NC14 Bolt Driver NS-61 Emissary AF-8 RailJack Frag Grenade NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.7%22.788%403510148251.029962.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.298%-0.656D0.321C*-1.868F-HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.7-0.492D19.6-0.384C-91.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.764%10.366%18421017164451173.56522139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.645%-1.975F-1.822A++-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
776-5.566T*114.6-1.941F-661.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.428%69.677%1842101746512953.60465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.033%-0.795D-0.18C++-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.199C3.5-0.107C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1282
8.3m398.3%187 (11.2k)173 (10.4k)3.058537,3682,4095.1199780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101943910.121%8.32%8420:001

11% Combat Medic9% Engineer47% Heavy Assault28% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2015 6:46 PMSep 28th, 2018 3:11 PMNov 14th, 2018 4:28 PM (23h) (PST)Nov 14th, 2018 7:12 AM (1d) (PST)Nov 14th, 2018 6:45 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
676276490.1540.0500.0130.8290.054106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5881,64738,94193150310,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
796.6h/33.2d 4,966 613 6,458 39.6k 366 3,980 2,576 32.3m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):407
KDR:0
Kill Difference:UNR
Playtime:72.783 hours
Usage:9%
Score:0.729m
Score/min:167
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:297
Deaths:288
KDR:1.031
Accuracy:16.776% D**
HSR:16.498% C+
NC14 Bolt Driver
C
Kills:277
Deaths:66
KDR:4.197
Accuracy:32.003% C--
HSR:72.202% C
NS-61 Emissary
A
Kills:266
Deaths:320
KDR:0.831
Accuracy:22.312% D-
HSR:23.684% A
AF-8 RailJack
D-
Kills:188
Deaths:19
KDR:9.895
Accuracy:26.252% D**
HSR:65.957% D-
NS-44L Blackhand
C**
Kills:126
Deaths:57
KDR:2.211
Accuracy:33.081% D--
HSR:46.032% C**
Kills:1,154
Deaths (as Infiltrator):750
Deaths (to Infiltrators):360
KDR:1.53867
Kill Difference:404
Playtime:223.818 hours
Usage:28%
Score:1.583m
Score/min:118
Accuracy (listed only):26.085%
HSR (listed only):44.875%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
F
Kills:58
Deaths:105
KDR:0.552
Accuracy:10.024% F-
HSR:13.793% F
Kills:58
Deaths (as Heavy Assault):105
Deaths (to Heavy Assaults):400
KDR:0.55238
Kill Difference:47
Playtime:375.978 hours
Usage:47%
Score:4.151m
Score/min:184
Accuracy (listed only):10.024%
HSR (listed only):13.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:297
Deaths:288
KDR:1.031
Accuracy:16.776% D**
HSR:16.498% C+
Kills:297
Deaths (as Light Assault):288
Deaths (to Light Assaults):463
KDR:1.03125
Kill Difference:9
Playtime:15.437 hours
Usage:2%
Score:0.008m
Score/min:9
Accuracy (listed only):16.776%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:297
Deaths:288
KDR:1.031
Accuracy:16.776% D**
HSR:16.498% C+
NC1 Gauss Rifle
D*
Kills:78
Deaths:84
KDR:0.929
Accuracy:16.946% D*
HSR:12.821% D*
Kills:375
Deaths (as Combat Medic):372
Deaths (to Combat Medics):155
KDR:1.00806
Kill Difference:3
Playtime:88.070 hours
Usage:11%
Score:1.630m
Score/min:308
Accuracy (listed only):16.861%
HSR (listed only):14.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):146
KDR:0
Kill Difference:UNR
Playtime:15.958 hours
Usage:2%
Score:0.150m
Score/min:156
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:101
V. Kills:5 N/A
Deaths:19
KDR:5.316
Accuracy:7.119% F--
KPH:20 D*
VKPH:1 D--
G30 Walker
D*
Kills:63
V. Kills:30 203%
Deaths:18
KDR:3.500
Accuracy:17.428% F
KPH:6.800 D*
VKPH:3.200 D*
Kills:164 (0 + 164)
Deaths:37
KDR:4.432
VKDR:0.946
Vehicle Kills:35
Kill Difference:127
Playtime:14.306 hours
Usage:2%
Score:0.049m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:17.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 5,7193,74114425.979U22.9253.757%C+N/A14.6C++7.7C-84255.6h11.2C+20.8C+
Bouncing Betty 6156156010.25A*7.1928.895%FN/A61.5D*N/A14010h2.3D--8F--
NS-7 PDW 3002972881.031C++2.0316.776%D**16.498%C+4.7D--N/A1262.8h26.9F--160.4F--
NC14 Bolt Driver 281277664.197A+1.1432.003%C--72.202%C8.7D--N/A2731.8h3.5D--10.9D
NS-61 Emissary 2672663200.831C++2.2322.312%D-23.684%A3.2D*N/A882.2h17.9C80.1D
AF-8 RailJack 189188199.895M++6.8426.252%D**65.957%D-10.6D--N/A3217.8h3.4D**13.1F
Frag Grenade 1341311131N/A127.9436.315%D*N/A327.5D7.5C+8990.4h4.2C11.4D
NS Annihilator 237131442.977S0.0875.312%D**N/A5.7D--4.6D*6822.8h12C+15.9C
Tank Mine 177129139.923M**6.8622.242%D-N/A92.1C34.3D--6191.4h1.9C++8.6D--
NS-44L Blackhand 127126572.211B*0.8533.081%D--46.032%C**4.5D*N/A1127.7h5.9C--17.8D
M12 Kobalt 106101195.316D2.267.119%F--13.861%D--20.2D*1D--665h23.2D325.6F--
Hunter QCX 8180601.333B*1.7329.121%D-42.5%B**4.8D-N/A1316.8h5.6C++19.2C+
NC1 Gauss Rifle 7878840.929C+2.1316.946%D*12.821%D*6.6D*N/A2411.8h20.8F--122.5F-
C-4 70661350.489D2.5737.013%A*N/A38.8D-2.4F-5301.7h1.7C4.7C++
Aspis Anti-Aircraft Phalanx Turret 15164193.368C+0.3114.533%FN/A4.1D*5.6D--7715.5h284.3T1956.3T*
G30 Walker 9363183.5C**0.4417.428%F4.762%C**6.8D*3.2D*529.3h261.1D1498.1F
NC6 Gauss SAW 61581050.552C--2.5110.024%F-13.793%F2.9D*N/A1820.1h18.4F-183.2F**
NS-R3 Swarm 11950242.083S0.9853.406%F--N/A2.4D*3.3D-4220.8h40.5D--75.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31910.5h
Motion Spotter142,5952.9h
Nano-Armor Kit55157,73211.4h
Nanite Revive Grenade08890.2h
Medical Applicator451554,28847.1h
Deconstruction Tool01330h
Recon Detection Device61,0022.1h
Ammunition Package31,6231h
Anti-Infantry MANA Turret2540.3h
Shield Recharging Field173,0671.3h

Check the help document for the dictionary if you want to learn more about words used here.


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