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Maj. General Guardsman karllita[91AR] karllita
NC BR 84

KDR: 3.28

Score: 9.6m

Last Seen: Jul 14th, 2019 8:42 PM
- OFFLINE - 41.9 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 99%
Level 100 Progress: 51% 812h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty NS-7 PDW NC14 Bolt Driver NS-61 Emissary AF-8 RailJack NS Annihilator Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.723%22.362%396512098721.010432.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.891%-0.667D0.229C++-1.456FHEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.7-0.486D19.6-0.374C-91.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.024%9.479%23621212211471364.48936154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.368%-1.957F-1.241B**-0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
703.7-4.888T*105.7-1.65F597.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.914%69.922%2362121251215053.41333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%-0.914D--0.185C++0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.226C3.5-0.102C+8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m396.3%191 (11.5k)177 (10.6k)3.283968,8242,6875.4495784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121453010.5%7.616%8020:001

11% Combat Medic9% Engineer48% Heavy Assault28% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2015 6:46 PMSep 28th, 2018 3:11 PMJul 15th, 2019 9:59 PM (12h) (PST)Jul 14th, 2019 5:12 PM (2d) (PST)Jul 14th, 2019 4:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699266730.1630.0500.0120.8600.054106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9481,56240,386103152310,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
901.5h/37.6d 5,819 672 7,398 46.5k 425 4,436 2,907 37.8m

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:308
Deaths:298
KDR:1.034
Accuracy:16.797% D**
HSR:15.909% C
NC14 Bolt Driver
C
Kills:277
Deaths:66
KDR:4.197
Accuracy:31.982% D
HSR:72.202% C
NS-61 Emissary
B**
Kills:277
Deaths:349
KDR:0.794
Accuracy:22.214% D--
HSR:22.744% B**
AF-8 RailJack
D-
Kills:235
Deaths:26
KDR:9.038
Accuracy:25.990% F
HSR:67.234% D-
NS-44L Blackhand
C*
Kills:145
Deaths:69
KDR:2.101
Accuracy:31.187% D*
HSR:44.138% C*
Kills:1,242
Deaths (as Infiltrator):808
Deaths (to Infiltrators):415
KDR:1.53713
Kill Difference:434
Playtime:255.708 hours
Usage:28%
Score:1.885m
Score/min:123
Accuracy (listed only):25.634%
HSR (listed only):44.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):432
KDR:0
Kill Difference:UNR
Playtime:81.001 hours
Usage:9%
Score:0.845m
Score/min:174
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
F
Kills:64
Deaths:119
KDR:0.538
Accuracy:10.312% F-
HSR:14.063% F
Kills:64
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):444
KDR:0.53782
Kill Difference:55
Playtime:431.933 hours
Usage:48%
Score:4.951m
Score/min:191
Accuracy (listed only):10.312%
HSR (listed only):14.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:308
Deaths:298
KDR:1.034
Accuracy:16.797% D**
HSR:15.909% C
Kills:308
Deaths (as Light Assault):298
Deaths (to Light Assaults):488
KDR:1.03356
Kill Difference:10
Playtime:15.594 hours
Usage:2%
Score:0.008m
Score/min:9
Accuracy (listed only):16.797%
HSR (listed only):15.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:308
Deaths:298
KDR:1.034
Accuracy:16.797% D**
HSR:15.909% C
NC1 Gauss Rifle
D*
Kills:78
Deaths:84
KDR:0.929
Accuracy:16.946% D*
HSR:12.821% D*
Kills:386
Deaths (as Combat Medic):382
Deaths (to Combat Medics):164
KDR:1.01047
Kill Difference:4
Playtime:95.651 hours
Usage:11%
Score:1.727m
Score/min:301
Accuracy (listed only):16.871%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):159
KDR:0
Kill Difference:UNR
Playtime:16.244 hours
Usage:2%
Score:0.151m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:139
V. Kills:9 N/A
Deaths:23
KDR:6.043
Accuracy:8.100% F-
KPH:19.400 D*
VKPH:1.300 D-
G30 Walker
D--
Kills:72
V. Kills:36 195%
Deaths:22
KDR:3.273
Accuracy:17.626% F
KPH:6.700 D--
VKPH:3.300 D--
Kills:211 (0 + 211)
Deaths:45
KDR:4.689
VKDR:1
Vehicle Kills:45
Kill Difference:166
Playtime:17.993 hours
Usage:2%
Score:0.061m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:17.626%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 6,8434,64016727.784U24.5054.44%C++N/A15.9C**7.6D94291.1h10.5C+19.3C++
Bouncing Betty 687687719.676A++6.3928.155%F-N/A61.9D*N/A14611.1h2.3D--8.1F--
NS-7 PDW 3123082981.034C++2.2516.797%D**15.909%C4.7D*N/A1165.1h27.1F*161.5F--
NC14 Bolt Driver 281277664.197A+0.9131.982%D72.202%C8.5D--N/A2732.4h3.5D--10.9D
NS-61 Emissary 2782773490.794C+2.4922.214%D--22.744%B**3.1D*N/A890.2h18.3C82.3D
AF-8 RailJack 236235269.038A**5.7525.99%F67.234%D-10D--N/A3023.5h3.5F13.5F-
NS Annihilator 360208633.302S0.0275.914%D*N/A6.7D-4.9D*7730.9h11.9C+15.6C+
Tank Mine 2271641411.714S8.4322.13%D-N/A102.5C+39.4D-6491.6h1.8C*8.1D-
NS-44L Blackhand 147145692.101B++1.1831.187%D*44.138%C*4.3D*N/A1133.7h6D-19.2D--
M12 Kobalt 148139236.043D2.768.1%F-12.23%D**19.3D*1.3D-677.2h23.6C--291.7F
Frag Grenade 1381341134N/A130.7236.381%D*N/A335D10C**9640.4h4.2C+11.5C--
C-4 1261212050.59D2.6939.723%A**N/A44.8D-1.9F-4282.7h1.7C4.2B++
Hunter QCX 111105671.567A1.7230.087%D-33.333%B+5D-N/A1620.8h6.3C++20.9C+
NC1 Gauss Rifle 7878840.929C+2.3516.946%D*12.821%D*6.6D--N/A2511.9h20.8F--122.5F-
G30 Walker 10872223.273C+0.0117.626%F4.167%C+6.7D--3.3D--5010.8h264.2D1499F-
Aspis Anti-Aircraft Phalanx Turret 15667193.526C+0.2414.467%FN/A4.2D*5.6D--7715.8h275.2T1902.3T-
NC6 Gauss SAW 67641190.538C--2.7510.312%F-14.063%F2.5D*N/A1625.5h18.8F--182F**
NS-R3 Swarm 12252252.08M**1.2053.802%F--N/A2.3D*3.2D-4222.2h41.1D**76.4F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit62187,52413.4h
Anti-Vehicle MANA Turret32020.6h
Nanite Revive Grenade09560.3h
Medical Applicator469576,30549.2h
Motion Spotter143,1383.4h
Deconstruction Tool01330h
Recon Detection Device61,2082.4h
Ammunition Package41,8511.2h
Anti-Infantry MANA Turret2540.3h
Shield Recharging Field193,3571.4h

Check the help document for the dictionary if you want to learn more about words used here.


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