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Lictor kawakawakawakawakawakawa[WUVS] kawakawakawakawakawakawa
VS BR 10

KDR: 3.85

Score: 11m

Last Seen: May 27th, 2020 8:00 AM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 10 - Vanu Sovereignty on Miller
Level Progress (to 11): 25%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 NSX Daimyo NS-44 Commissioner AE Serpent VE92 NS-15M2 H-V45 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,735,282 MLG Score: 7782
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.591%33.179%104825125817,2524.11742-0.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.301%1.914A++2.033A*-0.239CHEAD ++ (~17.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.50.421B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.595%83.59%0312806,100476612.8151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.644%1.721A++1.103B**-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.60.486B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.801%16.721%01128291534992.61429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.41B**1.81B**0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m311.8%651 (39.1k)555 (33.3k)3.8465427,8227,2333.972910 (10)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283302026.971%40.691%109702:447

17% Combat Medic8% Engineer31% Heavy Assault26% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2017 5:15 PMJan 1st, 2018 1:34 PMMay 27th, 2020 5:42 PM (17h) (PST)May 27th, 2020 5:05 AM (1d) (PST)May 27th, 2020 4:00 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9173046131.4030.3650.5714.4790.0347782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,04618,21136,835842234269233,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
330.6h/13.8d 914 11,321 8,925 88.9k 619 1,563 677 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:3,898
Deaths:890
KDR:4.380
Accuracy:31.363% A++
HSR:36.737% A
NS-15M2
A
Kills:1,266
Deaths:296
KDR:4.277
Accuracy:32.772% A
HSR:32.307% B+
VE-H Maw
B**
Kills:900
Deaths:212
KDR:4.245
Accuracy:33.105% B**
HSR:30.111% C++
SVA-88
B**
Kills:689
Deaths:182
KDR:3.786
Accuracy:29.636% B**
HSR:33.382% B*
Pulsar LSW
A
Kills:418
Deaths:136
KDR:3.074
Accuracy:30.373% B**
HSR:36.124% A
Kills:7,171
Deaths (as Heavy Assault):1,716
Deaths (to Heavy Assaults):2,295
KDR:4.1789
Kill Difference:5,455
Playtime:102.878 hours
Usage:31%
Score:3.433m
Score/min:556
Accuracy (listed only):31.450%
HSR (listed only):33.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,280
Deaths:305
KDR:4.197
Accuracy:30.426% B**
HSR:27.031% B**
Deimos VA29
B**
Kills:915
Deaths:271
KDR:3.376
Accuracy:75.801% B**
HSR:16.721% C+
NS-11CB
A
Kills:884
Deaths:209
KDR:4.230
Accuracy:32.819% A
HSR:26.471% B++
Zenith VX-5AE
C*
Kills:749
Deaths:220
KDR:3.405
Accuracy:29.778% C*
HSR:27.503% C++
VE-S Canis
B+
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% B+
HSR:26.575% B+
Sirius SX12
M
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B**
HSR:36.789% M
Solstice VE3
A++
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.096% A++
HSR:30.808% A++
NSX-P Tanto
M++
Kills:186
Deaths:69
KDR:2.696
Accuracy:26.991% C++
HSR:47.312% M++
Eridani SX5-AE
A++
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.649% C+
HSR:41.177% A++
Kills:5,292
Deaths (as Light Assault):1,535
Deaths (to Light Assaults):1,226
KDR:3.44756
Kill Difference:3,757
Playtime:45.501 hours
Usage:14%
Score:1.712m
Score/min:627
Accuracy (listed only):35.716%
HSR (listed only):31.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,222
Deaths:345
KDR:3.542
Accuracy:30.040% B**
HSR:36.498% A++
Deimos VA29
B**
Kills:915
Deaths:271
KDR:3.376
Accuracy:75.801% B**
HSR:16.721% C+
VE-S Canis
B+
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% B+
HSR:26.575% B+
Terminus VX-9
A
Kills:426
Deaths:124
KDR:3.435
Accuracy:29.885% B++
HSR:39.437% A
H-V45 AE
C*
Kills:319
Deaths:89
KDR:3.584
Accuracy:30.131% C*
HSR:30.408% C++
Sirius SX12
M
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B**
HSR:36.789% M
NS-11A "Heatwave"
B*
Kills:263
Deaths:88
KDR:2.989
Accuracy:30.300% B+
HSR:34.221% B*
NS-11A
A*
Kills:127
Deaths:31
KDR:4.097
Accuracy:30.795% B**
HSR:40.158% A*
Pulsar VS1
A++
Kills:108
Deaths:31
KDR:3.484
Accuracy:29.874% B**
HSR:34.259% A++
Corvus VA55
A++
Kills:95
Deaths:36
KDR:2.639
Accuracy:34.417% A++
HSR:24.211% C+
Eridani SX5-AE
A++
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.649% C+
HSR:41.177% A++
Kills:4,555
Deaths (as Combat Medic):1,401
Deaths (to Combat Medics):829
KDR:3.25125
Kill Difference:3,154
Playtime:56.566 hours
Usage:17%
Score:1.681m
Score/min:495
Accuracy (listed only):34.979%
HSR (listed only):32.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,147
Deaths:613
KDR:6.765
Accuracy:47.568% B**
HSR:77.574% B++
NSX Daimyo
B*
Kills:1,902
Deaths:229
KDR:8.306
Accuracy:44.924% B
HSR:96.898% B*
NS-44 Commissioner AE
B++
Kills:1,854
Deaths:787
KDR:2.356
Accuracy:47.873% B+
HSR:33.279% B++
VE-S Canis
B+
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% B+
HSR:26.575% B+
NS-357 Underboss
A+
Kills:417
Deaths:269
KDR:1.550
Accuracy:44.566% B*
HSR:37.170% A+
Sirius SX12
M
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B**
HSR:36.789% M
Artemis VX26 AE
B**
Kills:283
Deaths:53
KDR:5.340
Accuracy:29.344% C-
HSR:40.283% B**
Phantom VA23
B++
Kills:60
Deaths:24
KDR:2.500
Accuracy:35.303% C+
HSR:36.667% B++
Parallax VX3-AE
D
Kills:51
Deaths:5
KDR:10.200
Accuracy:37.379% D
HSR:76.471% D
Eridani SX5-AE
A++
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.649% C+
HSR:41.177% A++
Kills:9,794
Deaths (as Infiltrator):2,366
Deaths (to Infiltrators):1,075
KDR:4.13948
Kill Difference:7,428
Playtime:87.486 hours
Usage:26%
Score:2.977m
Score/min:567
Accuracy (listed only):38.049%
HSR (listed only):50.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,280
Deaths:305
KDR:4.197
Accuracy:30.426% B**
HSR:27.031% B**
Deimos VA29
B**
Kills:915
Deaths:271
KDR:3.376
Accuracy:75.801% B**
HSR:16.721% C+
NS-11CB
A
Kills:884
Deaths:209
KDR:4.230
Accuracy:32.819% A
HSR:26.471% B++
Zenith VX-5AE
C*
Kills:749
Deaths:220
KDR:3.405
Accuracy:29.778% C*
HSR:27.503% C++
Eidolon VE33
B*
Kills:530
Deaths:145
KDR:3.655
Accuracy:34.942% B*
HSR:28.491% C*
Solstice VE3
A++
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.096% A++
HSR:30.808% A++
NSX-P Tanto
M++
Kills:186
Deaths:69
KDR:2.696
Accuracy:26.991% C++
HSR:47.312% M++
Kills:4,742
Deaths (as Engineer):1,294
Deaths (to Engineers):799
KDR:3.66461
Kill Difference:3,448
Playtime:25.598 hours
Usage:8%
Score:0.782m
Score/min:509
Accuracy (listed only):37.550%
HSR (listed only):29.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:381
Deaths:57
KDR:6.684
Accuracy:24.607% B*
HSR:31.759% A++
Blueshift VM5
B++
Kills:354
Deaths:52
KDR:6.808
Accuracy:24.702% B++
HSR:23.446% C*
Quasar VM1
A+
Kills:104
Deaths:18
KDR:5.778
Accuracy:23.904% A+
HSR:22.115% B+
Comet VM2
B+
Kills:67
Deaths:16
KDR:4.188
Accuracy:49.831% B+
HSR:2.985% D
Cosmos VM3
B*
Kills:64
Deaths:13
KDR:4.923
Accuracy:22.810% B*
HSR:21.875% B++
Kills:970
Deaths (as MAX Suit):78
Deaths (to MAX Suits):294
KDR:12.4359
Kill Difference:892
Playtime:11.314 hours
Usage:3%
Score:0.432m
Score/min:637
Accuracy (listed only):29.171%
HSR (listed only):20.436%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:181
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:49.468% B**
KPH:112.300 A+
VKPH:3.700 C+
Kills:181 (181 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:181
Playtime:1.612 hours
Usage:0%
Score:0.033m
Score/min:340
Piloting Accuracy:49.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,1534,1476136.765B**2.9247.568%B**77.574%B++108A*N/A34238.4h1.6B**3.4B*
Orion VS54 3,9243,8988904.38B**0.5331.363%A++36.737%A104.5A*N/A32237.3h9.1B**28.9C*
NSX Daimyo 1,9021,9022298.306B**4.4644.924%B96.898%B*128.5A*N/A36014.8h1.7B**3.7B*
NS-44 Commissioner AE 1,8591,8547872.356B*1.4947.873%B+33.279%B++157.1A**N/A43711.8h2.6B**5.4B*
Serpent VE92 1,3041,2803054.197A++0.3530.426%B**27.031%B**112.3A**2.1M32811.4h9.5B*31.4B++
NS-15M2 1,2761,2662964.277B**0.4332.772%A32.307%B+125.3A*1C**35610.1h9.3B**28.2B*
H-V45 1,2311,2223453.542B*0.3030.04%B**36.498%A++71.9AN/A17617h9.8B**32.6B**
Deimos VA29 9239152713.376A+0.4775.801%B**16.721%C+113A++1B++4298.1h1.8B**2.4B*
VE-H Maw 9199002124.245A++0.4033.105%B**30.111%C++136.4A*2.9M+6656.6h7.8B*23.7B++
NS-11CB 8978842094.23M+0.3832.819%A26.471%B++101.6A++1.5A+3048.7h10.3B*31.5B*
Zenith VX-5AE 7567492203.405B*0.4429.778%C*27.503%C++67.5B+N/A19811.1h10.3B+34.8B+
VE-S Canis 7387302642.765B**1.0832.484%B+26.575%B+86.9B*1B2408.4h9B+27.6B+
SVA-88 6966891823.786B*0.0629.636%B**33.382%B*93.1B**N/A2487.4h10.3B+34.9B+
Eidolon VE33 5455301453.655A0.1934.942%B*28.491%C*70.7A+2A*1767.5h4.9A14B**
Terminus VX-9 4274261243.435B++0.4129.885%B++39.437%A69.8B++N/A1806.1h9.3B**31B*
Pulsar LSW 4194181363.074B**0.7730.373%B**36.124%A85.3B*N/A2614.9h10.1B++33.2B+
NS-357 Underboss 4224172691.55B+2.3044.566%B*37.17%A+134.5A**1.6A*5253.1h3.2B*7.2B*
Blueshift VM5 384381576.684A++2.8424.607%B*31.759%A++54.4B*N/A1727h12.7B*51.6B++
Blueshift VM5 359354526.808A++2.9624.702%B++23.446%C*54.5B*N/A1896.5h12.5B**50.6B*
H-V45 AE 320319893.584B**0.2630.131%C*30.408%C++65.1C++N/A2034.9h10.8B35.9B+
Sirius SX12 301299983.051A0.8031.396%B**36.789%M76.7A+N/A2133.9h10.8B+34.4B++
Artemis VX26 AE 285283535.34A1.4929.344%C-40.283%B**94.3AN/A2393h8.5A29B++
NS-11A "Heatwave" 264263882.989B**0.8630.3%B+34.221%B*58.4BN/A1444.5h10.8B*35.7B+
NS "Heatwave" Decimator 357236564.214A0.3759.349%C--1.695%C+69.4B+35.6B+3253.4h3B*5.1B+
Solstice VE3 200198752.64A**1.2132.096%A++30.808%A++66A*N/A3643h10.4B**32.3B
NS-TMC-01 "His Regards" 1981983,9770.05B++3.8046.221%A+5.051%C1.1C+N/A4173.4h1.6B++3.5B++
NSX-P Tanto 189186692.696A++1.1526.991%C++47.312%M++48.9B+N/A1523.8h11.6B+42.8B+
Light PPA 1871811181U177.1549.468%B**N/A113.1A+3.8C++3391.6h9.2B+18.7B+
Force-Blade 1591573,1870.049B++3.8038.331%B+3.822%C-1.2BN/A4127.1h1.6B*4.1B+
S1 185136552.473M1.3755.668%C1.471%D59.1A*21.3B*4042.3h4A7.3B++
NS-11A 128127314.097A++0.2530.795%B**40.158%A*50.8B+N/A1592.5h10.8B*35B*
Pulsar VS1 108108313.484A*0.3629.874%B**34.259%A++67.5A++N/A4641.6h9A++30.2A
Quasar VM1 104104185.778A**1.9323.904%A+22.115%B+74.3M**N/A3271.4h10.6B**44.3B+
Corvus VA55 9895362.639A+1.2134.417%A++24.211%C+45.2B+1.4A++1322.1h11.6C++33.7B*
C-4 10488243.667A0.1839.184%A*N/A293.3M**53.3A++25300.3h1.1B++2.8B**
Plasma Grenade 8584184N/A80.1557.418%AN/A840B**10C+27700.1h3.5C+6.2B+
Lasher X2 AE 8480332.424B+1.4237.024%B++5%B+72.7B*3.6A*1881.1h16.6B+44.9B+
Sticky Grenade 8079179N/A75.1561.232%B*N/A790C--10C33230.1h2.1C++3.5B
Comet VM2 8767164.188M*0.3449.831%B+2.985%D24.8A++7.4A1992.7h22C+44.1C*
Cosmos VM3 6464134.923A+1.0822.81%B*21.875%B++80A**N/A2920.8h10A43.7B**
Phantom VA23 6060242.5C+1.3535.303%C+36.667%B++66.7B+N/A1840.9h4.1B11.6C**
Rocklet Rifle 9658242.417A**1.4358.568%B+N/A41.4B++27.1C++4621.4h41.9C-71.5C+
Parallax VX3-AE 5151510.2A+6.3537.379%D76.471%D72.9B++N/A1710.7h1.5B**4B+
Eridani SX5-AE 5251242.125C++1.7229.649%C+41.177%A++56.7C+1.1B++1990.9h12.6D42.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48,9940.6h
Spawn Beacon31,0120.4h
AE Nano-Armor Kit1734,6191.6h
AE Medical Applicator5643,5662.6h
Nanite Revive Grenade06280.2h
Spitfire Auto-Turret35710.4h
Ammunition Package51,5400.4h
Medical Kit5595,25027.3h
Medical Applicator3627,4131.6h
Hardlight Barrier11040.1h
Recon Detection Device214,4175.3h

Check the help document for the dictionary if you want to learn more about words used here.


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