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Signifer kawakawakawakawakawakawa[WUVS] kawakawakawakawakawakawa
VS BR 58

KDR: 3.97

Score: 13.3m

Last Seen: Jul 26th, 2020 9:11 AM
- OFFLINE - 175.3 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 26%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NSX Daimyo NS-44 Commissioner AE Serpent VE92 H-V45 NS-15M2 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,878,696 MLG Score: 8696
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.176%33.485%107729132021,2604.35745-0.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%2.115A*1.861A++-0.458DHEAD ++ (~17.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.647B+8.40.411B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.786%82.193%0313467,396541913.6458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.966%1.932A++0.974B*0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.60.484B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.585%16.821%01134897543192.26218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.786M0.39C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.816B++1.80.624B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m318%693 (41.6k)595 (35.7k)3.9664133,6518,4844.0909958 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349373727.888%40.691%113502:398

16% Combat Medic7% Engineer34% Heavy Assault27% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2017 5:15 PMJan 1st, 2018 1:34 PMJul 27th, 2020 1:18 AM (63d) (PST)Jul 26th, 2020 8:24 AM (63d) (PST)Jul 26th, 2020 5:11 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9773116661.5010.3780.6114.9000.0408696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,64718,64839,999902337294235,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
373.6h/15.6d 1,057 13,693 10,699 109.8k 708 1,766 895 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:5,778
Deaths:1,227
KDR:4.709
Accuracy:32.486% A+
HSR:36.501% B*
NS-15M2
B**
Kills:1,266
Deaths:296
KDR:4.277
Accuracy:32.772% B**
HSR:32.307% C++
VE-H Maw
B**
Kills:1,201
Deaths:252
KDR:4.766
Accuracy:33.889% B**
HSR:30.724% C+
SVA-88
B++
Kills:764
Deaths:204
KDR:3.745
Accuracy:29.971% B++
HSR:32.330% B+
Flare VE6
A+
Kills:702
Deaths:108
KDR:6.500
Accuracy:34.393% A+
HSR:34.758% B++
Pulsar LSW
B*
Kills:418
Deaths:136
KDR:3.074
Accuracy:30.373% B++
HSR:36.124% B*
Kills:10,129
Deaths (as Heavy Assault):2,223
Deaths (to Heavy Assaults):2,709
KDR:4.55646
Kill Difference:7,906
Playtime:128.473 hours
Usage:34%
Score:4.878m
Score/min:633
Accuracy (listed only):32.314%
HSR (listed only):33.791%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,539
Deaths:363
KDR:4.240
Accuracy:30.737% B++
HSR:27.875% B++
Deimos VA29
B*
Kills:975
Deaths:288
KDR:3.385
Accuracy:75.585% B*
HSR:16.821% C
NS-11CB
B++
Kills:884
Deaths:209
KDR:4.230
Accuracy:32.819% B++
HSR:26.471% C*
Zenith VX-5AE
C+
Kills:778
Deaths:225
KDR:3.458
Accuracy:29.728% C
HSR:27.764% C+
VE-S Canis
C**
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% C**
HSR:26.575% C++
Sirius SX12
A++
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B*
HSR:36.789% A++
Solstice VE3
A+
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.057% B**
HSR:30.808% A+
NSX-P Tanto
A**
Kills:186
Deaths:69
KDR:2.696
Accuracy:26.991% C
HSR:47.312% A**
PS1-AV Suppressor
B
Kills:79
Deaths:18
KDR:4.389
Accuracy:33.125% B
HSR:13.924% F
Eridani SX5-AE
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.778% C--
HSR:41.177% A+
Kills:5,719
Deaths (as Light Assault):1,633
Deaths (to Light Assaults):1,438
KDR:3.50214
Kill Difference:4,086
Playtime:47.560 hours
Usage:13%
Score:1.824m
Score/min:639
Accuracy (listed only):35.470%
HSR (listed only):29.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:1,338
Deaths:377
KDR:3.549
Accuracy:30.132% B+
HSR:36.547% A
Deimos VA29
B*
Kills:975
Deaths:288
KDR:3.385
Accuracy:75.585% B*
HSR:16.821% C
VE-S Canis
C**
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% C**
HSR:26.575% C++
Terminus VX-9
B**
Kills:433
Deaths:125
KDR:3.464
Accuracy:29.972% B+
HSR:38.799% B**
H-V45 AE
C+
Kills:319
Deaths:89
KDR:3.584
Accuracy:30.131% C+
HSR:30.408% C+
Sirius SX12
A++
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B*
HSR:36.789% A++
NS-11A "Heatwave"
B+
Kills:263
Deaths:88
KDR:2.989
Accuracy:30.300% C+
HSR:34.221% B+
NS-11A
A+
Kills:127
Deaths:31
KDR:4.097
Accuracy:30.795% B++
HSR:40.158% A+
Pulsar VS1
A
Kills:108
Deaths:31
KDR:3.484
Accuracy:29.874% B++
HSR:34.259% A
Corvus VA55
A
Kills:95
Deaths:36
KDR:2.639
Accuracy:34.417% A
HSR:24.211% C
PS1-AV Suppressor
B
Kills:79
Deaths:18
KDR:4.389
Accuracy:33.125% B
HSR:13.924% F
Eridani SX5-AE
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.778% C--
HSR:41.177% A+
Kills:4,817
Deaths (as Combat Medic):1,469
Deaths (to Combat Medics):972
KDR:3.2791
Kill Difference:3,348
Playtime:57.917 hours
Usage:16%
Score:1.738m
Score/min:500
Accuracy (listed only):34.832%
HSR (listed only):31.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,375
Deaths:864
KDR:6.221
Accuracy:49.076% B**
HSR:76.874% B+
NSX Daimyo
B++
Kills:1,970
Deaths:242
KDR:8.141
Accuracy:44.951% C++
HSR:96.853% B++
NS-44 Commissioner AE
B+
Kills:1,854
Deaths:787
KDR:2.356
Accuracy:47.873% B+
HSR:33.279% B+
NS-357 Underboss
A
Kills:855
Deaths:490
KDR:1.745
Accuracy:48.210% B**
HSR:37.661% A
VE-S Canis
C**
Kills:730
Deaths:264
KDR:2.765
Accuracy:32.484% C**
HSR:26.575% C++
Sirius SX12
A++
Kills:299
Deaths:98
KDR:3.051
Accuracy:31.396% B*
HSR:36.789% A++
Artemis VX26 AE
B++
Kills:283
Deaths:53
KDR:5.340
Accuracy:29.344% C--
HSR:40.283% B++
PS1-AV Suppressor
B
Kills:79
Deaths:18
KDR:4.389
Accuracy:33.125% B
HSR:13.924% F
Phantom VA23
B+
Kills:60
Deaths:24
KDR:2.500
Accuracy:35.303% C-
HSR:36.667% B+
NS-44L "Ravenous" Blackhand
C-
Kills:58
Deaths:11
KDR:5.273
Accuracy:41.046% D*
HSR:43.104% C-
NS-30 Vandal
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:39.818% B+
HSR:32.692% B+
Parallax VX3-AE
D--
Kills:51
Deaths:5
KDR:10.200
Accuracy:37.379% D--
HSR:76.471% D*
Eridani SX5-AE
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.778% C--
HSR:41.177% A+
Kills:11,717
Deaths (as Infiltrator):2,888
Deaths (to Infiltrators):1,256
KDR:4.05713
Kill Difference:8,829
Playtime:99.754 hours
Usage:27%
Score:3.581m
Score/min:598
Accuracy (listed only):38.445%
HSR (listed only):45.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,539
Deaths:363
KDR:4.240
Accuracy:30.737% B++
HSR:27.875% B++
Deimos VA29
B*
Kills:975
Deaths:288
KDR:3.385
Accuracy:75.585% B*
HSR:16.821% C
NS-11CB
B++
Kills:884
Deaths:209
KDR:4.230
Accuracy:32.819% B++
HSR:26.471% C*
Zenith VX-5AE
C+
Kills:778
Deaths:225
KDR:3.458
Accuracy:29.728% C
HSR:27.764% C+
Eidolon VE33
B+
Kills:542
Deaths:148
KDR:3.662
Accuracy:35.127% B+
HSR:28.413% C++
Solstice VE3
A+
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.057% B**
HSR:30.808% A+
NSX-P Tanto
A**
Kills:186
Deaths:69
KDR:2.696
Accuracy:26.991% C
HSR:47.312% A**
Kills:5,102
Deaths (as Engineer):1,377
Deaths (to Engineers):937
KDR:3.70516
Kill Difference:3,725
Playtime:27.153 hours
Usage:7%
Score:0.869m
Score/min:534
Accuracy (listed only):37.578%
HSR (listed only):29.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:395
Deaths:58
KDR:6.810
Accuracy:24.668% B+
HSR:31.899% A
Blueshift VM5
B+
Kills:366
Deaths:53
KDR:6.906
Accuracy:24.871% B+
HSR:23.771% C+
Quasar VM1
B**
Kills:104
Deaths:18
KDR:5.778
Accuracy:23.904% B**
HSR:22.115% C**
Comet VM2
C**
Kills:67
Deaths:16
KDR:4.188
Accuracy:49.831% C**
HSR:2.985% D
Cosmos VM3
B+
Kills:64
Deaths:13
KDR:4.923
Accuracy:22.810% B+
HSR:21.875% B+
Kills:996
Deaths (as MAX Suit):79
Deaths (to MAX Suits):342
KDR:12.60759
Kill Difference:917
Playtime:11.423 hours
Usage:3%
Score:0.439m
Score/min:640
Accuracy (listed only):29.217%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:261
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:49.440% B*
KPH:118.300 A
VKPH:4.100 C+
Kills:261 (261 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:261
Playtime:2.206 hours
Usage:1%
Score:0.047m
Score/min:352
Piloting Accuracy:49.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,8335,7781,2274.709B*0.7432.486%A+36.501%B*115.1A+1.1B+37350.2h9.1B+28C+
Ghost 5,3845,3758646.221B++2.2549.076%B**76.874%B+113.2A++N/A36147.5h1.6B*3.3B*
NSX Daimyo 1,9701,9702428.14B**4.1744.951%C++96.853%B++129.6A+N/A36015.2h1.7B**3.8B*
NS-44 Commissioner AE 1,8591,8547872.356B++1.6147.873%B+33.279%B+157.1A*N/A43811.8h2.6A5.4B*
Serpent VE92 1,5651,5393634.24A*0.2730.737%B++27.875%B++115.7A+2A+35513.3h9.4B*30.7B++
H-V45 1,3481,3383773.549B+0.4230.132%B+36.547%A73.9B*N/A18718.1h9.7B**32.4B++
NS-15M2 1,2761,2662964.277B+0.3132.772%B**32.307%C++125.3A1C+36610.1h9.3B++28.2B++
VE-H Maw 1,2301,2012524.766A+0.8033.889%B**30.724%C+146.5A+3.5A**6238.2h7.9B+23.2B++
Deimos VA29 9839752883.385B**0.5875.585%B*16.821%C114.7B**N/A4458.5h1.8B*2.4B++
NS-11CB 8978842094.23A++0.2632.819%B++26.471%C*101.6B*1.5B+3048.7h10.3B++31.5B+
NS-357 Underboss 8638554901.745B2.2248.21%B**37.661%A161.3A*1.5A++6095.3h3.1B*6.4B*
Zenith VX-5AE 7907782253.458B+0.5129.728%C27.764%C+68.8C+1.1C20211.3h10.3C**34.7C++
SVA-88 7757642043.745B++0.2229.971%B++32.33%B+95.5B*1.4B++2628h10.2B+34.1B+
VE-S Canis 7387302642.765B**1.2032.484%C**26.575%C++86.9B+1C+2458.4h9C*27.6B+
Flare VE6 7267021086.5M+2.5334.393%A+34.758%B++163.3A**5.6S6444.3h8.3B++24.3B*
Eidolon VE33 5585421483.662A+0.3035.127%B+28.413%C++70.4B*2.1A+1817.7h4.9B**14B*
Terminus VX-9 4344331253.464B+0.5029.972%B+38.799%B**71B+N/A1876.1h9.3B**30.9B++
Pulsar LSW 4194181363.074B+0.8930.373%B++36.124%B*85.3B+N/A2674.9h10.1B+33.2B
NS "Heatwave" Decimator 622404814.988A*1.0262.132%C1.238%C--80.8B+43.6B+3905h2.9B+4.7B+
Blueshift VM5 398395586.81A2.8424.668%B+31.899%A55.6B+N/A1767.1h12.7B*51.3B++
Blueshift VM5 372366536.906A+2.9424.871%B+23.771%C+55.5B+N/A1956.6h12.6B**50.6B++
H-V45 AE 320319893.584B+0.3830.131%C+30.408%C+65.1C+N/A2054.9h10.8C+35.9C+
NS-TMC-01 "His Regards" 3173175,1620.061B+3.9147.809%A+5.678%C+1.5C++N/A5212.7h1.5B*3.2B++
Sirius SX12 301299983.051B**0.9231.396%B*36.789%A++76.7B++N/A2203.9h10.8C++34.4B+
Artemis VX26 AE 285283535.34A1.3729.344%C--40.283%B++94.3B**N/A2393h8.5B**29B+
NS-11A "Heatwave" 264263882.989B*0.9830.3%C+34.221%B+58.4CN/A1444.5h10.8B+35.7C**
Light PPA 2702611261U257.0349.44%B*N/A118.6A4.1C+3522.2h9.3B+18.8B+
Solstice VE3 200198752.64A++1.3332.057%B**30.808%A+66B**N/A3843h10.4B+32.3C++
NSX-P Tanto 189186692.696B**1.2726.991%C47.312%A**48.9C+N/A1573.8h11.6C*42.8C*
Force-Blade 1651633,2610.05B+3.9238.831%B+3.681%C1.3C*N/A4129.1h1.6B*4.1B+
S1 185136552.473A++1.4955.668%C--1.471%D-59.1A++21.3B+4262.3h4B**7.3C**
NS-11A 128127314.097A++0.1330.795%B++40.158%A+50.8C+N/A1662.5h10.8B+35B++
Pulsar VS1 108108313.484A*0.4829.874%B++34.259%A67.5B**N/A5091.6h9A+30.2B**
Quasar VM1 104104185.778A*1.8123.904%B**22.115%C**74.3MN/A3361.4h10.6B*44.3C*
Corvus VA55 9895362.639B**1.3334.417%A24.211%C45.2C++1.4B**1372.1h11.6C33.7B+
C-4 10791243.792B**0.1739.759%A+N/A303.3M++53.3A27450.3h1.1B+2.7B*
Plasma Grenade 8584184N/A80.0357.418%B**N/A840B**10C29880.1h3.5C-6.2C++
Sticky Grenade 8281181N/A77.0361.379%B*N/A810D10C-32540.1h2.2C+3.6C*
Lasher X2 AE 8480332.424B++1.5437.024%B+5%B**72.7B+3.6A+1881.1h16.6B+44.9B+
PS1-AV Suppressor 8179184.389A0.4233.125%B13.924%F112.9B**2.9M3000.7h9.4A28.4B*
Comet VM2 8767164.188M**0.2249.831%C**2.985%D24.8A7.4B**1992.7h22C+44.1C++
Cosmos VM3 6464134.923B**0.9622.81%B+21.875%B+80A++N/A2950.8h10A43.7B*
Phantom VA23 6060242.5C+1.4735.303%C-36.667%B+66.7C**N/A1960.9h4.1C++11.6C+
Rocklet Rifle 9960252.4A*1.5758.539%B+N/A40B+26C+4811.5h41.8D71.4C+
NS-44L "Ravenous" Blackhand 5858115.273C*1.3141.046%D*43.104%C-82.9B*N/A1650.7h3.5C+8.6D
NS-30 Vandal 525286.5B*2.5339.818%B+32.692%B+104AN/A5750.5h4.2B*10.6B++
Parallax VX3-AE 5151510.2A6.2337.379%D--76.471%D*72.9C**N/A1710.7h1.5B**4C++
Eridani SX5-AE 5251242.125C+1.8429.778%C--41.177%A+51D1C+1991h12.9F-43.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48,9940.6h
Spawn Beacon41,1020.5h
AE Medical Applicator5643,5662.6h
AE Nano-Armor Kit2038,9011.8h
Motion Spotter26800.3h
Nanite Revive Grenade06440.2h
Spitfire Auto-Turret35870.4h
Recon Detection Device224,5795.5h
Ammunition Package51,7260.4h
Medical Kit6476,31730h
Medical Applicator3829,2101.7h
Hardlight Barrier11040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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