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World Champion keffzz[1RPC] keffzz
NC BR 99

KDR: 3.3

Score: 18.3m

Last Seen: Dec 20th, 2019 8:53 PM
- OFFLINE - 687 hour(s)

Battle Rank 107 (99 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 33
Level Progress (to 108): 49%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW GD-7F NC6 Gauss SAW LA1 Anchor GR-22 NS-15M2 SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,033,224 MLG Score: 3224
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.816%24.141%67233119937,9403.74346-0.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.18%1.291A0.463B+-0.211CHEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+8.70.388C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.529%2.675%14321230486422781.14894615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.588%-0.534D0.092C+1.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.617B+5.20.581B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.707%7.664%441912231,3443704613.63243291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%-0.069C+0.677B+1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.781B++9.50.768B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.12%71.275%441712255,497124674.40818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.377%0.73B++0.223C++-0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.10.342C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.771%15.51%441412283,198792134.03279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%0.842B*0.154C++0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+30.384C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 33
18.3m195.5%388 (23.3k)326 (19.6k)3.2994956,68217,1793.4341999 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232490826.41%25.289%66803:1626

18% Combat Medic35% Heavy Assault20% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:19 PMDec 27th, 2015 4:21 PMJan 18th, 2020 12:25 AM (5h) (PST)Dec 20th, 2019 5:13 PM (29d) (PST)Dec 20th, 2019 4:53 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6772264511.0090.3060.2552.0270.0283224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,62913,55327,076611815122219,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.1h/39d 2,314 14,334 14,021 113.8k 1,328 3,877 1,550 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:3,247
Deaths:902
KDR:3.600
Accuracy:26.557% B+
HSR:28.026% B+
NC6A GODSAW
C+
Kills:2,671
Deaths:611
KDR:4.372
Accuracy:28.105% C+
HSR:25.646% C
NC6 Gauss SAW
B**
Kills:2,185
Deaths:719
KDR:3.039
Accuracy:26.498% B**
HSR:28.513% B*
LA1 Anchor
C+
Kills:2,099
Deaths:652
KDR:3.219
Accuracy:25.215% C+
HSR:25.488% C+
NS-15M2
C*
Kills:1,942
Deaths:596
KDR:3.258
Accuracy:25.133% C*
HSR:21.833% C--
MGR-L1 Promise
B+
Kills:1,514
Deaths:451
KDR:3.357
Accuracy:26.981% B+
HSR:28.402% B+
EM6
B+
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:24.318% B+
HSR:21.207% C-
EM1
B*
Kills:665
Deaths:198
KDR:3.359
Accuracy:25.951% B*
HSR:19.850% C
Kills:15,483
Deaths (as Heavy Assault):4,508
Deaths (to Heavy Assaults):5,243
KDR:3.43456
Kill Difference:10,975
Playtime:329.115 hours
Usage:35%
Score:6.560m
Score/min:332
Accuracy (listed only):26.095%
HSR (listed only):24.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:2,508
Deaths:749
KDR:3.348
Accuracy:28.002% B++
HSR:22.727% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:510
KDR:2.645
Accuracy:27.843% B+
HSR:19.570% C+
AC-X11
B+
Kills:1,175
Deaths:321
KDR:3.660
Accuracy:28.124% B+
HSR:22.043% C+
AF-57 Piston
B+
Kills:1,172
Deaths:400
KDR:2.930
Accuracy:45.013% B+
HSR:13.823% C+
LA39 Bruiser
B**
Kills:1,164
Deaths:560
KDR:2.079
Accuracy:72.770% B**
HSR:17.182% B+
Razor GD-23
A
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:31% A
HSR:21.705% C++
AF-19 Mercenary
A
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:29.163% A
HSR:19.655% C
Blitz GD-10
B**
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B**
HSR:20.294% B+
Mauler S6
B**
Kills:675
Deaths:228
KDR:2.961
Accuracy:49.779% B**
HSR:16.741% C**
NS-7 PDW
B**
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B**
HSR:19.058% C++
NS-11C
B*
Kills:416
Deaths:156
KDR:2.667
Accuracy:28.220% B*
HSR:19.952% C++
MGR-S1 Gladius
B
Kills:352
Deaths:95
KDR:3.705
Accuracy:28.775% B
HSR:20.455% C+
AF-4A Bandit
B+
Kills:303
Deaths:86
KDR:3.523
Accuracy:26.631% C*
HSR:25.743% B+
NSX-P Tanto
B+
Kills:206
Deaths:48
KDR:4.292
Accuracy:28.327% B+
HSR:22.816% C
NC12 Sweeper
B**
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B**
HSR:11.230% D
NS Baron G5
B**
Kills:67
Deaths:28
KDR:2.393
Accuracy:48.034% B+
HSR:19.403% B**
NSX-P Tengu
B+
Kills:52
Deaths:28
KDR:1.857
Accuracy:39.148% B+
HSR:19.231% C
Kills:13,551
Deaths (as Light Assault):4,333
Deaths (to Light Assaults):3,312
KDR:3.12739
Kill Difference:9,218
Playtime:176.104 hours
Usage:19%
Score:3.268m
Score/min:309
Accuracy (listed only):36.729%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:1,948
Deaths:633
KDR:3.077
Accuracy:28.225% B++
HSR:22.382% C**
Gauss Rifle Burst
B+
Kills:1,463
Deaths:501
KDR:2.920
Accuracy:28.948% C++
HSR:31.784% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:510
KDR:2.645
Accuracy:27.843% B+
HSR:19.570% C+
Carnage AR
B+
Kills:1,243
Deaths:438
KDR:2.838
Accuracy:27.407% B+
HSR:17.377% D
AF-57 Piston
B+
Kills:1,172
Deaths:400
KDR:2.930
Accuracy:45.013% B+
HSR:13.823% C+
Reaper DMR
B*
Kills:1,167
Deaths:325
KDR:3.591
Accuracy:30.791% B*
HSR:26.393% C++
LA39 Bruiser
B**
Kills:1,164
Deaths:560
KDR:2.079
Accuracy:72.770% B**
HSR:17.182% B+
NS-11A
B*
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:27.566% B+
HSR:29.235% B*
Blitz GD-10
B**
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B**
HSR:20.294% B+
NC1 Gauss Rifle
B**
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:28.591% B**
HSR:24.352% B+
NC9 A-Tross
B++
Kills:805
Deaths:315
KDR:2.556
Accuracy:27.304% B
HSR:29.317% B++
Mauler S6
B**
Kills:675
Deaths:228
KDR:2.961
Accuracy:49.779% B**
HSR:16.741% C**
NS-7 PDW
B**
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B**
HSR:19.058% C++
MGR-S1 Gladius
B
Kills:352
Deaths:95
KDR:3.705
Accuracy:28.775% B
HSR:20.455% C+
NC12 Sweeper
B**
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B**
HSR:11.230% D
NS Baron G5
B**
Kills:67
Deaths:28
KDR:2.393
Accuracy:48.034% B+
HSR:19.403% B**
NSX-P Tengu
B+
Kills:52
Deaths:28
KDR:1.857
Accuracy:39.148% B+
HSR:19.231% C
Kills:15,569
Deaths (as Combat Medic):5,405
Deaths (to Combat Medics):1,763
KDR:2.88048
Kill Difference:10,164
Playtime:168.098 hours
Usage:18%
Score:3.605m
Score/min:357
Accuracy (listed only):36.691%
HSR (listed only):21.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,572
Deaths:223
KDR:7.049
Accuracy:39.857% C++
HSR:77.672% B*
AF-4 Cyclone
B+
Kills:1,349
Deaths:510
KDR:2.645
Accuracy:27.843% B+
HSR:19.570% C+
Gauss SPR
B*
Kills:1,165
Deaths:237
KDR:4.916
Accuracy:37.979% B*
HSR:30.558% C-
NC14 Bolt Driver
B**
Kills:1,162
Deaths:143
KDR:8.126
Accuracy:41.494% B*
HSR:84.079% B**
EM4 Longshot
B*
Kills:1,161
Deaths:124
KDR:9.363
Accuracy:43.837% B++
HSR:84.755% B*
Blitz GD-10
B**
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B**
HSR:20.294% B+
AF-18 Stalker
B*
Kills:1,074
Deaths:339
KDR:3.168
Accuracy:32.240% B*
HSR:20.112% C+
NS-44 Commissioner
B*
Kills:1,003
Deaths:579
KDR:1.732
Accuracy:44.324% B*
HSR:19.242% C-
NS-7 PDW
B**
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B**
HSR:19.058% C++
NSX Tomoe
C++
Kills:413
Deaths:116
KDR:3.560
Accuracy:29.800% C++
HSR:38.257% C++
MGR-S1 Gladius
B
Kills:352
Deaths:95
KDR:3.705
Accuracy:28.775% B
HSR:20.455% C+
LA8 Rebel
B**
Kills:253
Deaths:110
KDR:2.300
Accuracy:39.827% B**
HSR:21.739% C+
NS-61 Emissary
B+
Kills:211
Deaths:105
KDR:2.010
Accuracy:31.602% B+
HSR:13.270% D
LA80
B++
Kills:208
Deaths:23
KDR:9.043
Accuracy:38.480% C
HSR:83.654% B++
NC4 Mag-Shot
B**
Kills:175
Deaths:107
KDR:1.636
Accuracy:35.385% B**
HSR:14.857% D
NSX Daimyo
A+
Kills:153
Deaths:33
KDR:4.636
Accuracy:51.355% A+
HSR:95.425% B+
NS-30 Vandal
B**
Kills:147
Deaths:35
KDR:4.200
Accuracy:39.165% B**
HSR:28.571% C*
AF-8 RailJack
B+
Kills:76
Deaths:24
KDR:3.167
Accuracy:38.509% C*
HSR:78.947% B+
NSX-P Tengu
B+
Kills:52
Deaths:28
KDR:1.857
Accuracy:39.148% B+
HSR:19.231% C
Kills:12,130
Deaths (as Infiltrator):3,272
Deaths (to Infiltrators):2,935
KDR:3.70721
Kill Difference:8,858
Playtime:186.728 hours
Usage:20%
Score:3.074m
Score/min:274
Accuracy (listed only):36.827%
HSR (listed only):41.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:2,508
Deaths:749
KDR:3.348
Accuracy:28.002% B++
HSR:22.727% B+
AC-X11
B+
Kills:1,175
Deaths:321
KDR:3.660
Accuracy:28.124% B+
HSR:22.043% C+
AF-57 Piston
B+
Kills:1,172
Deaths:400
KDR:2.930
Accuracy:45.013% B+
HSR:13.823% C+
LA39 Bruiser
B**
Kills:1,164
Deaths:560
KDR:2.079
Accuracy:72.770% B**
HSR:17.182% B+
Razor GD-23
A
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:31% A
HSR:21.705% C++
AF-19 Mercenary
A
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:29.163% A
HSR:19.655% C
Mauler S6
B**
Kills:675
Deaths:228
KDR:2.961
Accuracy:49.779% B**
HSR:16.741% C**
NS-11C
B*
Kills:416
Deaths:156
KDR:2.667
Accuracy:28.220% B*
HSR:19.952% C++
AF-4A Bandit
B+
Kills:303
Deaths:86
KDR:3.523
Accuracy:26.631% C*
HSR:25.743% B+
NSX-P Tanto
B+
Kills:206
Deaths:48
KDR:4.292
Accuracy:28.327% B+
HSR:22.816% C
NC12 Sweeper
B**
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B**
HSR:11.230% D
NS Baron G5
B**
Kills:67
Deaths:28
KDR:2.393
Accuracy:48.034% B+
HSR:19.403% B**
Kills:10,194
Deaths (as Engineer):3,259
Deaths (to Engineers):2,062
KDR:3.12795
Kill Difference:6,935
Playtime:48.744 hours
Usage:5%
Score:1.114m
Score/min:381
Accuracy (listed only):39.043%
HSR (listed only):19.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:424
Deaths:57
KDR:7.439
Accuracy:36.966% C**
HSR:19.811% B++
NCM1 Scattercannon
A
Kills:372
Deaths:96
KDR:3.875
Accuracy:39.244% C++
HSR:21.774% A
AF-34 Mattock
A++
Kills:367
Deaths:57
KDR:6.439
Accuracy:39.774% C**
HSR:25.068% A++
NCM1 Scattercannon
B**
Kills:330
Deaths:96
KDR:3.438
Accuracy:41.919% B
HSR:20.303% B**
NCM2 Falcon
B*
Kills:101
Deaths:21
KDR:4.810
Accuracy:48.193% B*
HSR:3.960% C
NS-10 Burster
A++
Kills:70
Deaths:16
KDR:4.375
Accuracy:41.026% A++
HSR:1.429% D*
Kills:1,664
Deaths (as MAX Suit):171.500
Deaths (to MAX Suits):682
KDR:9.70262
Kill Difference:1,492.500
Playtime:25.057 hours
Usage:3%
Score:0.672m
Score/min:447
Accuracy (listed only):41.187%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:59
V. Kills:64 91%
Deaths:23
KDR:2.565
Accuracy:35.874% C+
KPH:24.800 C--
VKPH:26.900 C++
Kills:59 (0 + 59)
Deaths:23
KDR:2.565
VKDR:2.783
Vehicle Kills:64
Kill Difference:36
Playtime:2.382 hours
Usage:0%
Score:0.067m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:35.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:282
V. Kills:27 N/A
Deaths:6
KDR:47
Accuracy:31.546% D
KPH:64.900 A*
VKPH:6.200 C-
Kills:282 (282 + 0)
Deaths:6
KDR:47
VKDR:4.500
Vehicle Kills:27
Kill Difference:276
Playtime:4.346 hours
Usage:0%
Score:0.048m
Score/min:185
Driving Accuracy:31.546%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:368
V. Kills:190 193%
Deaths:26
KDR:14.154
Accuracy:52.714% B**
KPH:43.200 A+
VKPH:22.300 A+
Titan-150 HEAT
A*
Kills:204
V. Kills:51 392%
Deaths:17
KDR:12
Accuracy:53.008% B++
KPH:42.800 A*
VKPH:10.700 B
C85 Canister
C*
Kills:97
V. Kills:7 N/A
Deaths:2
KDR:48.500
Accuracy:46.185% B++
KPH:68.200 C+
VKPH:4.900 C*
Enforcer ML85
B++
Kills:72
V. Kills:47 150%
Deaths:9
KDR:8
Accuracy:46.508% B++
KPH:29.500 B++
VKPH:19.300 B+
Kills:741 (204 + 537)
Deaths:54
KDR:13.722
VKDR:5.463
Vehicle Kills:295
Kill Difference:687
Playtime:17.152 hours
Usage:2%
Score:0.280m
Score/min:272
Driving Accuracy:53.008%
Gunner Accuracy:46.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:265
V. Kills:13 N/A
Deaths:10
KDR:26.500
Accuracy:58.152% B++
KPH:157.800 B**
VKPH:7.700 C+
E540 Halberd-H
A
Kills:182
V. Kills:63 284%
Deaths:23
KDR:7.913
Accuracy:63.135% B*
KPH:67.100 A
VKPH:23.200 B
Kills:447 (0 + 447)
Deaths:33
KDR:13.545
VKDR:2.303
Vehicle Kills:76
Kill Difference:414
Playtime:4.391 hours
Usage:0%
Score:0.088m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:63.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:124
V. Kills:1 N/A
Deaths:2
KDR:62
Accuracy:16.613% C
KPH:114.300 A+
VKPH:0.900 D*
M40 Fury
B**
Kills:112
V. Kills:15 N/A
Deaths:5
KDR:22.400
Accuracy:37.746% C**
KPH:75.700 B**
VKPH:10.100 C*
M12 Kobalt
A+
Kills:103
V. Kills:3 N/A
Deaths:4
KDR:25.750
Accuracy:19.946% B+
KPH:119.800 A+
VKPH:3.500 B+
M40 Fury
B**
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:37.285% C++
KPH:79.300 B**
VKPH:5 D--
M20 Basilisk
A++
Kills:54
V. Kills:11 450%
Deaths:2
KDR:27
Accuracy:47.062% B**
KPH:41.400 A++
VKPH:8.400 C**
Kills:472 (0 + 472)
Deaths:19
KDR:24.842
VKDR:1.842
Vehicle Kills:35
Kill Difference:453
Playtime:5.726 hours
Usage:1%
Score:0.137m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:47.062%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:241
V. Kills:14 N/A
Deaths:19
KDR:12.684
Accuracy:37.217% B++
KPH:86.400 B+
VKPH:5 C
Kills:241 (0 + 241)
Deaths:19
KDR:12.684
VKDR:0.737
Vehicle Kills:14
Kill Difference:222
Playtime:2.789 hours
Usage:0%
Score:0.035m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:37.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 3,2533,2479023.6A0.3026.557%B+28.026%B+63.8B**N/A14750.9h8.3B**31.1B++
NC6A GODSAW 2,6822,6716114.372B**1.0728.105%C+25.646%C80.7B++N/A18433.1h6.8C**24.2B+
GD-7F 2,5152,5087493.348A**0.0528.002%B++22.727%B+68.5A+N/A16636.6h9.9B**35.4B++
NC6 Gauss SAW 2,1902,1857193.039A0.2626.498%B**28.513%B*61.5AN/A17435.5h7.5B*28.3B++
LA1 Anchor 2,1102,0996523.219B+0.0825.215%C+25.488%C+55.7C**N/A15937.7h8.6B*34B+
GR-22 1,9561,9486333.077A0.2228.225%B++22.382%C**60.7AN/A13432.1h10.1A35.8B*
NS-15M2 1,9471,9425963.258B++0.0425.133%C*21.833%C--57.1BN/A16634h10.1B*40.2B+
SAS-R 1,5731,5722237.049A+3.7539.857%C++77.672%B*52.2B+N/A14030.1h1.7B**4.3B++
MGR-L1 Promise 1,5191,5144513.357A+0.0626.981%B+28.402%B+73.1B**N/A21120.7h10.9B*40.4B++
Gauss Rifle Burst 1,4711,4635012.92B+0.3828.948%C++31.784%B+70.3B*N/A16920.8h9.5B++32.7B+
Frag Grenade 1,3771,36611366N/A1,362.7051.427%B++N/A593.9B+4.8D15972.3h3.3B+6.3B++
AF-4 Cyclone 1,3501,3495102.645B**0.6527.843%B+19.57%C+49.4B+N/A13627.3h8.9B++32.1B+
Carnage AR 1,2471,2434382.838B**0.4627.407%B+17.377%D54.5B**N/A14222.8h10.4B**37.8B*
AC-X11 1,1761,1753213.66M0.3628.124%B+22.043%C+63.5A+N/A14518.5h7B**24.8B++
AF-57 Piston 1,1781,1724002.93A++0.3745.013%B+13.823%C+72.3AN/A22916.2h3.7B++8.2B++
Reaper DMR 1,1771,1673253.591B++0.2930.791%B*26.393%C++80.5A++N/A19314.5h7.4B**24B*
Gauss SPR 1,1701,1652374.916A++1.6237.979%B*30.558%C-68.9A*N/A16716.9h3.8A10.1B**
LA39 Bruiser 1,1691,1645602.079B*1.2272.77%B**17.182%B+62.9B*N/A14618.5h2.1B++2.9B++
NS-11A 1,1661,1634262.73A0.5727.566%B+29.235%B*61.5AN/A15718.9h10.3B**37.5B*
NC14 Bolt Driver 1,1631,1621438.126M+4.8341.494%B*84.079%B**55.6A*N/A13620.9h1.6A+3.9B**
EM4 Longshot 1,1611,1611249.363A**6.0643.837%B++84.755%B*64.9A++N/A15017.9h1.5A3.4B**
Razor GD-23 1,1621,1612904.003S0.7031%A21.705%C++82.9M++N/A19114h8.2A26.5B*
AF-19 Mercenary 1,1631,1603243.58M**0.2829.163%A19.655%C61.7A**N/A19418.8h8.6B**29.6B*
EM6 1,1651,1603793.061B*0.2424.318%B+21.207%C-56B+N/A14720.7h8.4B**34.4B++
Blitz GD-10 1,1641,1583343.467A*0.1730.034%B**20.294%B+61.3A+N/A14618.9h10.9B**36.2B++
NC1 Gauss Rifle 1,1661,1584082.838A+0.4628.591%B**24.352%B+57.6A++N/A15520.1h8.7A+30.6B**
NS Decimator 1,4251,1194342.578A++0.7265.049%B+3.217%B*46.6B+12.8C25524h3.7B++5.6B*
AF-18 Stalker 1,0771,0743393.168A+0.1332.24%B*20.112%C+62.4A+N/A14517.2h9.4B**29B*
NC05 Jackhammer 1,0301,0304082.525A0.7748.366%B+18.155%B++58.5B+N/A16517.6h3.7B**7.7B++
NS-44 Commissioner 1,0071,0035791.732B++1.5744.324%B*19.242%C-63.1B**N/A16815.9h2.8B**6.3B*
NC9 A-Tross 8138053152.556B**0.7427.304%B29.317%B++67.1A+N/A17012h8.2B*29.9B++
C-4 8837812912.684B*0.6223.247%C--N/A113.2B+14.8D--5616.9h1.3B+5.8C++
Mauler S6 6766752282.961A++0.3449.779%B**16.741%C**74.2A**N/A2119.1h3.2A6.4B**
EM1 6706651983.359A*0.0625.951%B*19.85%C57.3B*N/A23111.6h9.9B**38.2B++
NS-7 PDW 4474461074.168S0.8730.064%B**19.058%C++74.3A*N/A1936h10.5B**35B*
AF-34 Mattock 426424577.439A4.1436.966%C**19.811%B++65.2AN/A1856.5h4.6B*12.4B*
NS-11C 4164161562.667A++0.6328.22%B*19.952%C++49.5B*N/A1358.4h10.3B**36.5B*
NSX Tomoe 4144131163.56A+0.2629.8%C++38.257%C++59B*N/A1617h11.3B*37.8B+
NCM1 Scattercannon 375372963.875B+0.5839.244%C++21.774%A48.3B+N/A1567.7h5.6B14.2B+
E540 Halberd 5583682614.154B*10.8552.714%B**3.261%C*43.3A+22.4A++2808.5h4.9B++9.2B**
AF-34 Mattock 369367576.439B**3.1439.774%C**25.068%A++56.5B**N/A1736.5h5.8B++14.5B++
MGR-S1 Gladius 354352953.705A++0.4128.775%B20.455%C+61.8B*N/A1875.7h7.8B++27B+
NCM1 Scattercannon 331330963.438B++0.1441.919%B20.303%B**42.9A+N/A1417.7h6.8B+16.3B+
AF-4A Bandit 304303863.523A*0.2226.631%C*25.743%B+61.8B*N/A1804.9h9.2B++34.7B+
C75 Viper 309282647U43.7031.546%DN/A65.6A*6.3C-1854.3h6.5A20.7B**
C85 Canister-H 2782651026.5B**23.2058.152%B++8.679%D155.9B**7.6C+4061.7h5.3B++9.2B*
LA8 Rebel 2552531102.3A+1.0039.827%B**21.739%C+58.8AN/A1574.3h4.5B**11.4B**
CAS 14-E 2552411912.684C+9.3837.217%B++1.66%C+86.1B+5C2122.8h20B*53.7B**
NS-61 Emissary 2112111052.01A++1.2931.602%B+13.27%D75.4A**N/A2142.8h7.7B+24.4B*
LA80 208208239.043A*5.7438.48%C83.654%B++57.8B*N/A1403.6h1.5B**3.9B++
NSX-P Tanto 206206484.292S0.9928.327%B+22.816%C76.3A*N/A1792.7h9.1B**32B*
Titan-150 HEAT 2552041712A8.7053.008%B++5.392%A++42.5A*10.6C**2924.8h3.5B**6.5A
NC12 Sweeper 188187692.71A+0.5953.46%B**11.23%D64.5A+N/A1632.9h3.5B*6.5B*
E540 Halberd-H 245182237.913C+4.6163.135%B*1.648%C+67.4A23.3B2872.7h4B**6.3A
NC4 Mag-Shot 1761751071.636A1.6635.385%B**14.857%D58.3A++N/A2113h5.3B**14.9B*
NSX Daimyo 153153334.636B+1.3451.355%A+95.425%B+46.4C+N/A1133.3h2.4C**4.6B++
NS-30 Vandal 149147354.2A0.9039.165%B**28.571%C*54.4B+N/A1672.7h4.7B*12.1B*
Spear Anti-Vehicle Phalanx Turret 195141528.2M**24.9057.388%A7.801%A*74.2A*28.4B++3761.9h4.3B**7.4A
Shrike 178131413.195S0.1066.708%B**4.58%B**50.4A*18.1B*4822.6h4.1A6.1A
Carver 1271278,0330.016C3.2839.331%B**6.299%D**0.3C--N/A1363.2h1.5C+3.8B
M12 Kobalt 125124262S58.7016.613%C20.161%B112.7A+N/A3561.1h12.2A73.2B++
Mag-Cutter 1231238,1160.015C+3.2822.324%C--N/A0.3CN/A1449.2h1.8B++8B
M40 Fury 127112522.4M+19.1037.746%C**N/A74.7B**10C++4781.5h8.6B*22.7B*
M12 Kobalt 106103425.75A++22.4519.946%B+16.505%D114.4A3.3B+4870.9h15.8B+79.2B+
Tank Mine 132102812.75S9.4573.684%M+N/A255M+75B+18730.4h1.8C*2.4A*
NCM2 Falcon 132101214.81M*1.5148.193%B*3.96%C32.6A*10A**1573.1h5.9B**12.3B**
C85 Canister 10497248.5A++45.2046.185%B++15.464%B+69.3C+5C*1891.4h9.3C+20.1C*
Bouncing Betty 8383165.188B+1.8944.335%C++N/A103.8C-N/A3680.8h2.2D4.9C+
M40 Fury 8479613.167A9.8737.285%C++1.266%D79B**5D--4411h9B++24.2B++
AF-8 RailJack 7676243.167C*0.1338.509%C*78.947%B+42.2A+N/A1891.8h1.6A4.2B*
Enforcer ML85 1197298B++4.7046.508%B++2.778%B+30B++19.6B+2512.4h11.1B++23.9B*
NS-10 Burster 11870164.375S1.0841.026%A++1.429%D*10.6A*7.3A**1086.6h100.3A244.4A
NS Baron G5 6767282.393A++0.9148.034%B+19.403%B**55.8B*N/A3041.2h4.2B+8.7C+
Rocklet Rifle 12962491.265B**2.0351.864%C+N/A27C+29.1B+3382.3h31.6B+61B+
C150 Dalton 12359232.565D0.7335.874%C+N/A24.6D26.7C++4722.4h3.3B+9.1B+
M60-A Bulldog 6259159A55.7061.048%A+3.39%B*49.2B+2.5C1511.2h4.5B++7.4B**
M20 Basilisk 6554227U23.7047.062%B**9.259%A41.5A++8.5B2461.3h61B**129.5B**
NSX-P Tengu 5352281.857B*1.4439.148%B+19.231%C52B+1C++1461h12.9C**33B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon561,5332h
Anti-Vehicle MANA Turret5940.2h
Nanite Revive Grenade01,1460.3h
Medical Kit1,15811,22223.6h
Medical Applicator124100,7768.2h
Restoration Kit9550.2h
Motion Spotter124,1231.6h
Recon Detection Device101,7602.3h
Ammunition Package32000.4h
Nano-Armor Kit4375,9425.1h

Check the help document for the dictionary if you want to learn more about words used here.


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