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World Champion keffzz[1RPC] keffzz
NC BR 102

KDR: 3.26

Score: 19.7m

Last Seen: May 24th, 2020 6:53 PM
- OFFLINE - 150.9 hour(s)

Battle Rank 109 (102 total) - New Conglomerate on Miller
Level Progress (to 110): 94%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS GD-22S NC6A GODSAW GD-7F NC6 Gauss SAW LA1 Anchor GR-22 NS-15M2 SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,005,702 MLG Score: 3202
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.624%24.629%68035131440,5983.76465-0.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.221%1.233B**0.529B+-0.236CHEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+8.80.386C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.78%2.675%14121347486433781.1224615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.469%-0.51D0.113C+1.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+5.30.574B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.012%7.741%426913401,4213974883.57934291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.87%-0.204C0.777B++1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.771B++9.40.767B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.079%71.4%426713425,521132974.15113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.27%0.771B++0.28C*0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.10.342C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.708%15.42%426413453,249877133.70046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.086%0.818B++0.117C+0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.556B+30.38C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m203.1%395 (23.7k)331 (19.9k)3.2572159,82218,3663.39018102 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349515426.25%25.457%66803:1429

18% Combat Medic36% Heavy Assault19% Infiltrator18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2013 5:19 PMDec 27th, 2015 4:21 PMMay 30th, 2020 12:05 PM (73d) (PST)May 24th, 2020 5:52 PM (79d) (PST)May 24th, 2020 2:53 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6792294501.0070.3090.2562.1020.0283202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,71913,73626,983601915126219,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
990.2h/41.3d 2,442 15,229 14,886 124.9k 1,437 4,048 1,654 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:3,388
Deaths:958
KDR:3.537
Accuracy:26.638% C+
HSR:28.424% C+
NC6A GODSAW
D
Kills:2,921
Deaths:711
KDR:4.108
Accuracy:28.098% D
HSR:26.772% D
NC6 Gauss SAW
C**
Kills:2,238
Deaths:738
KDR:3.033
Accuracy:26.432% C**
HSR:28.597% C*
LA1 Anchor
D
Kills:2,099
Deaths:652
KDR:3.219
Accuracy:25.215% D
HSR:25.488% D
NS-15M2
C--
Kills:2,034
Deaths:637
KDR:3.193
Accuracy:25.118% C--
HSR:22.468% D-
MGR-L1 Promise
C+
Kills:1,514
Deaths:451
KDR:3.357
Accuracy:26.981% C+
HSR:28.402% C+
EM6
C
Kills:1,415
Deaths:462
KDR:3.063
Accuracy:24.512% C
HSR:23.322% D
NSX Naginata
C+
Kills:882
Deaths:293
KDR:3.010
Accuracy:23.396% C-
HSR:30.952% C+
EM1
C++
Kills:665
Deaths:198
KDR:3.359
Accuracy:25.951% C++
HSR:19.850% D
Kills:17,156
Deaths (as Heavy Assault):5,100
Deaths (to Heavy Assaults):5,603
KDR:3.36392
Kill Difference:12,056
Playtime:359.426 hours
Usage:36%
Score:7.427m
Score/min:344
Accuracy (listed only):25.816%
HSR (listed only):26.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:2,568
Deaths:773
KDR:3.322
Accuracy:27.906% C+
HSR:22.819% C+
AF-4 Cyclone
C+
Kills:1,359
Deaths:513
KDR:2.649
Accuracy:27.837% C+
HSR:19.868% C
AC-X11
C+
Kills:1,209
Deaths:337
KDR:3.588
Accuracy:28.269% C+
HSR:22.415% C
AF-57 Piston
C++
Kills:1,197
Deaths:413
KDR:2.898
Accuracy:45.005% C++
HSR:13.617% C
LA39 Bruiser
B++
Kills:1,182
Deaths:574
KDR:2.059
Accuracy:72.714% B++
HSR:17.090% B
Razor GD-23
B+
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:31% B+
HSR:21.705% C
AF-19 Mercenary
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:29.163% B+
HSR:19.655% D
Blitz GD-10
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B+
HSR:20.294% C++
Mauler S6
B+
Kills:683
Deaths:235
KDR:2.906
Accuracy:49.656% B+
HSR:16.838% C**
NS-7 PDW
B+
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B+
HSR:19.058% C
NS-11C
C++
Kills:436
Deaths:170
KDR:2.565
Accuracy:27.973% C++
HSR:19.954% C
MGR-S1 Gladius
C-
Kills:432
Deaths:128
KDR:3.375
Accuracy:27.976% C-
HSR:21.065% D
AF-4A Bandit
C+
Kills:303
Deaths:86
KDR:3.523
Accuracy:26.631% C
HSR:25.743% C+
NSX-P Tanto
C+
Kills:206
Deaths:48
KDR:4.292
Accuracy:28.327% C+
HSR:22.816% D-
NC12 Sweeper
B*
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B*
HSR:11.230% D
NS Baron G5
B+
Kills:75
Deaths:36
KDR:2.083
Accuracy:47.526% C+
HSR:18.667% B+
NSX-P Tengu
C+
Kills:60
Deaths:30
KDR:2
Accuracy:39.302% C+
HSR:16.667% D--
Kills:13,822
Deaths (as Light Assault):4,467
Deaths (to Light Assaults):3,507
KDR:3.09425
Kill Difference:9,355
Playtime:179.785 hours
Usage:18%
Score:3.356m
Score/min:311
Accuracy (listed only):36.638%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C++
Kills:2,069
Deaths:672
KDR:3.079
Accuracy:28.061% C++
HSR:22.668% C+
Gauss Rifle Burst
C++
Kills:1,543
Deaths:536
KDR:2.879
Accuracy:28.532% C
HSR:31.432% C++
AF-4 Cyclone
C+
Kills:1,359
Deaths:513
KDR:2.649
Accuracy:27.837% C+
HSR:19.868% C
Carnage AR
C+
Kills:1,258
Deaths:440
KDR:2.859
Accuracy:27.426% C+
HSR:17.647% D-
NC1 Gauss Rifle
B+
Kills:1,212
Deaths:427
KDR:2.838
Accuracy:28.532% B+
HSR:24.588% C+
AF-57 Piston
C++
Kills:1,197
Deaths:413
KDR:2.898
Accuracy:45.005% C++
HSR:13.617% C
LA39 Bruiser
B++
Kills:1,182
Deaths:574
KDR:2.059
Accuracy:72.714% B++
HSR:17.090% B
NC9 A-Tross
B
Kills:1,172
Deaths:458
KDR:2.559
Accuracy:27.565% C+
HSR:29.949% B
Reaper DMR
B
Kills:1,167
Deaths:325
KDR:3.591
Accuracy:30.791% B
HSR:26.393% C
NS-11A
B
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:27.566% C+
HSR:29.235% B
Blitz GD-10
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B+
HSR:20.294% C++
Mauler S6
B+
Kills:683
Deaths:235
KDR:2.906
Accuracy:49.656% B+
HSR:16.838% C**
NS-7 PDW
B+
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B+
HSR:19.058% C
MGR-S1 Gladius
C-
Kills:432
Deaths:128
KDR:3.375
Accuracy:27.976% C-
HSR:21.065% D
NC12 Sweeper
B*
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B*
HSR:11.230% D
NS Baron G5
B+
Kills:75
Deaths:36
KDR:2.083
Accuracy:47.526% C+
HSR:18.667% B+
NSX-P Tengu
C+
Kills:60
Deaths:30
KDR:2
Accuracy:39.302% C+
HSR:16.667% D--
Kills:16,363
Deaths (as Combat Medic):5,723
Deaths (to Combat Medics):1,905
KDR:2.85916
Kill Difference:10,640
Playtime:180.984 hours
Usage:18%
Score:3.900m
Score/min:359
Accuracy (listed only):36.591%
HSR (listed only):20.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,572
Deaths:223
KDR:7.049
Accuracy:39.857% C
HSR:77.672% B+
AF-4 Cyclone
C+
Kills:1,359
Deaths:513
KDR:2.649
Accuracy:27.837% C+
HSR:19.868% C
Gauss SPR
C*
Kills:1,165
Deaths:237
KDR:4.916
Accuracy:37.979% C*
HSR:30.558% D
AF-18 Stalker
B+
Kills:1,164
Deaths:364
KDR:3.198
Accuracy:32.005% B+
HSR:20.533% C
NC14 Bolt Driver
B*
Kills:1,162
Deaths:143
KDR:8.126
Accuracy:41.467% B+
HSR:84.079% B*
EM4 Longshot
B++
Kills:1,161
Deaths:124
KDR:9.363
Accuracy:43.837% B
HSR:84.755% B++
Blitz GD-10
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:30.034% B+
HSR:20.294% C++
NS-44 Commissioner
B+
Kills:1,004
Deaths:579
KDR:1.734
Accuracy:44.242% B+
HSR:19.323% D
NS-7 PDW
B+
Kills:446
Deaths:107
KDR:4.168
Accuracy:30.064% B+
HSR:19.058% C
MGR-S1 Gladius
C-
Kills:432
Deaths:128
KDR:3.375
Accuracy:27.976% C-
HSR:21.065% D
NSX Tomoe
C
Kills:413
Deaths:116
KDR:3.560
Accuracy:29.621% C
HSR:38.257% C
LA8 Rebel
B*
Kills:253
Deaths:110
KDR:2.300
Accuracy:39.827% B*
HSR:21.739% C+
LA80
B++
Kills:225
Deaths:30
KDR:7.500
Accuracy:37.611% D--
HSR:84.889% B++
NS-61 Emissary
C*
Kills:211
Deaths:105
KDR:2.010
Accuracy:31.602% C*
HSR:13.270% D-
NC4 Mag-Shot
B*
Kills:175
Deaths:107
KDR:1.636
Accuracy:35.385% B*
HSR:14.857% D-
NSX Daimyo
B**
Kills:160
Deaths:35
KDR:4.571
Accuracy:50.399% B**
HSR:95.625% B
NS-30 Vandal
B+
Kills:147
Deaths:35
KDR:4.200
Accuracy:39.165% B+
HSR:28.571% C+
AF-8 RailJack
C**
Kills:76
Deaths:24
KDR:3.167
Accuracy:38.509% C+
HSR:78.947% C**
NSX-P Tengu
C+
Kills:60
Deaths:30
KDR:2
Accuracy:39.302% C+
HSR:16.667% D--
NS-45 Pilot
D-
Kills:53
Deaths:48
KDR:1.104
Accuracy:23.869% F
HSR:22.642% D-
Kills:12,396
Deaths (as Infiltrator):3,392
Deaths (to Infiltrators):3,140
KDR:3.65448
Kill Difference:9,004
Playtime:189.382 hours
Usage:19%
Score:3.111m
Score/min:274
Accuracy (listed only):36.029%
HSR (listed only):40.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:2,568
Deaths:773
KDR:3.322
Accuracy:27.906% C+
HSR:22.819% C+
AC-X11
C+
Kills:1,209
Deaths:337
KDR:3.588
Accuracy:28.269% C+
HSR:22.415% C
AF-57 Piston
C++
Kills:1,197
Deaths:413
KDR:2.898
Accuracy:45.005% C++
HSR:13.617% C
LA39 Bruiser
B++
Kills:1,182
Deaths:574
KDR:2.059
Accuracy:72.714% B++
HSR:17.090% B
Razor GD-23
B+
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:31% B+
HSR:21.705% C
AF-19 Mercenary
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:29.163% B+
HSR:19.655% D
Mauler S6
B+
Kills:683
Deaths:235
KDR:2.906
Accuracy:49.656% B+
HSR:16.838% C**
NS-11C
C++
Kills:436
Deaths:170
KDR:2.565
Accuracy:27.973% C++
HSR:19.954% C
AF-4A Bandit
C+
Kills:303
Deaths:86
KDR:3.523
Accuracy:26.631% C
HSR:25.743% C+
NSX-P Tanto
C+
Kills:206
Deaths:48
KDR:4.292
Accuracy:28.327% C+
HSR:22.816% D-
NC12 Sweeper
B*
Kills:187
Deaths:69
KDR:2.710
Accuracy:53.460% B*
HSR:11.230% D
NS Baron G5
B+
Kills:75
Deaths:36
KDR:2.083
Accuracy:47.526% C+
HSR:18.667% B+
Kills:10,367
Deaths (as Engineer):3,355
Deaths (to Engineers):2,201
KDR:3.09001
Kill Difference:7,012
Playtime:52.003 hours
Usage:5%
Score:1.202m
Score/min:385
Accuracy (listed only):38.969%
HSR (listed only):19.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:424
Deaths:57
KDR:7.439
Accuracy:36.966% C++
HSR:19.811% B+
NCM1 Scattercannon
B**
Kills:414
Deaths:101
KDR:4.099
Accuracy:39.948% C
HSR:21.981% B**
AF-34 Mattock
A
Kills:367
Deaths:57
KDR:6.439
Accuracy:39.774% C+
HSR:25.068% A
NCM1 Scattercannon
B**
Kills:358
Deaths:101
KDR:3.545
Accuracy:42.970% C+
HSR:21.508% B**
NCM2 Falcon
B+
Kills:101
Deaths:23
KDR:4.391
Accuracy:48.497% B+
HSR:3.960% C
NS-10 Burster
B**
Kills:72
Deaths:16
KDR:4.500
Accuracy:40.802% B**
HSR:1.389% D*
Kills:1,736
Deaths (as MAX Suit):177.500
Deaths (to MAX Suits):710
KDR:9.78028
Kill Difference:1,558.500
Playtime:25.845 hours
Usage:3%
Score:0.695m
Score/min:448
Accuracy (listed only):41.493%
HSR (listed only):15.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:59
V. Kills:64 91%
Deaths:23
KDR:2.565
Accuracy:35.874% C+
KPH:24.800 D-
VKPH:26.900 C+
Kills:59 (0 + 59)
Deaths:23
KDR:2.565
VKDR:2.783
Vehicle Kills:64
Kill Difference:36
Playtime:2.382 hours
Usage:0%
Score:0.068m
Score/min:472
Piloting Accuracy:N/A%
Gunner Accuracy:35.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:282
V. Kills:27 N/A
Deaths:6
KDR:47
Accuracy:31.882% D--
KPH:63.600 B++
VKPH:6.100 D
Kills:282 (282 + 0)
Deaths:6
KDR:47
VKDR:4.500
Vehicle Kills:27
Kill Difference:276
Playtime:4.436 hours
Usage:0%
Score:0.049m
Score/min:183
Driving Accuracy:31.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:374
V. Kills:192 194%
Deaths:26
KDR:14.385
Accuracy:52.572% B++
KPH:43.500 B+
VKPH:22.300 B++
Titan-150 HEAT
B**
Kills:204
V. Kills:51 392%
Deaths:17
KDR:12
Accuracy:53.008% B+
KPH:42.800 B**
VKPH:10.700 C+
C85 Canister
C+
Kills:97
V. Kills:7 N/A
Deaths:2
KDR:48.500
Accuracy:46.185% C**
KPH:68.200 C
VKPH:4.900 C+
Enforcer ML85
C**
Kills:72
V. Kills:47 150%
Deaths:9
KDR:8
Accuracy:46.508% C**
KPH:29.500 C*
VKPH:19.300 C++
Kills:747 (204 + 543)
Deaths:54
KDR:13.833
VKDR:5.500
Vehicle Kills:297
Kill Difference:693
Playtime:17.229 hours
Usage:2%
Score:0.282m
Score/min:273
Driving Accuracy:53.008%
Gunner Accuracy:46.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:265
V. Kills:13 N/A
Deaths:10
KDR:26.500
Accuracy:58.152% B+
KPH:157.800 B+
VKPH:7.700 C+
E540 Halberd-H
B++
Kills:231
V. Kills:86 266%
Deaths:23
KDR:10.044
Accuracy:61.200% B
KPH:69.800 B++
VKPH:26 C**
Kills:496 (0 + 496)
Deaths:33
KDR:15.030
VKDR:3
Vehicle Kills:99
Kill Difference:463
Playtime:4.991 hours
Usage:1%
Score:0.115m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:61.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:130
V. Kills:1 N/A
Deaths:2
KDR:65
Accuracy:16.808% D
KPH:110.400 B++
VKPH:0.800 D*
M12 Kobalt
B*
Kills:119
V. Kills:3 N/A
Deaths:4
KDR:29.750
Accuracy:19.148% C+
KPH:120 B*
VKPH:3 C+
M40 Fury
B+
Kills:112
V. Kills:15 N/A
Deaths:5
KDR:22.400
Accuracy:37.746% C+
KPH:75.700 B+
VKPH:10.100 C+
M40 Fury
B+
Kills:79
V. Kills:5 N/A
Deaths:6
KDR:13.167
Accuracy:37.312% C+
KPH:78.400 B+
VKPH:5 D*
M20 Basilisk
B*
Kills:54
V. Kills:11 450%
Deaths:2
KDR:27
Accuracy:47.477% B++
KPH:39.900 B*
VKPH:8.100 C+
Kills:494 (0 + 494)
Deaths:19
KDR:26
VKDR:1.842
Vehicle Kills:35
Kill Difference:475
Playtime:6.011 hours
Usage:1%
Score:0.142m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:47.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:257
V. Kills:15 N/A
Deaths:19
KDR:13.526
Accuracy:37.319% B+
KPH:85.300 C+
VKPH:5 C
Kills:257 (0 + 257)
Deaths:19
KDR:13.526
VKDR:0.789
Vehicle Kills:15
Kill Difference:238
Playtime:3.013 hours
Usage:0%
Score:0.039m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:37.319%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 3,3953,3889583.537B+0.2826.638%C+28.424%C+63.7C++N/A14953.2h8.3B++31.3B+
NC6A GODSAW 2,9352,9217114.108B0.8528.098%D26.772%D77.7C+N/A19837.6h6.9C**24.4B+
GD-7F 2,5772,5687733.322B*0.0627.906%C+22.819%C+67.9BN/A16737.8h9.9B+35.5B+
NC6 Gauss SAW 2,2432,2387383.033B+0.2226.432%C**28.597%C*60.7C++N/A17336.9h7.5B+28.5B+
LA1 Anchor 2,1102,0996523.219C++0.0425.215%D25.488%D55.7CN/A16337.7h8.6B+34C++
GR-22 2,0792,0696723.079B++0.1828.061%C++22.668%C+60.5C**N/A13734.2h10B*35.7B+
NS-15M2 2,0402,0346373.193C++0.0625.118%C--22.468%D-57.1CN/A17235.6h10.1B+40.2C++
SAS-R 1,5731,5722237.049B**3.7939.857%C77.672%B+52.2CN/A14130.1h1.7B*4.3B+
Gauss Rifle Burst 1,5521,5435362.879B0.3828.532%C31.432%C++68.3C++N/A16322.6h9.5C**33.3C++
MGR-L1 Promise 1,5191,5144513.357B**0.1026.981%C+28.402%C+73.1C++N/A21620.7h10.9B40.4C**
Frag Grenade 1,4411,42811428N/A1,424.7451.32%C*N/A571.2C+5.2D-16042.5h3.3C+6.4C++
EM6 1,4241,4154623.063B0.1924.512%C23.322%D59C+N/A18024h8.4B++34.1B
AF-4 Cyclone 1,3601,3595132.649B++0.6127.837%C+19.868%C49.2C+N/A13727.6h8.9B+32B
Carnage AR 1,2621,2584402.859B++0.4027.426%C+17.647%D-53.8C++N/A14223.4h10.3B++37.7B+
NC1 Gauss Rifle 1,2211,2124272.838A++0.4228.532%B+24.588%C+58.6B++N/A15920.7h8.7B**30.4B++
AC-X11 1,2101,2093373.588B**0.3328.269%C+22.415%C62.3BN/A14719.4h7.1B**25B+
AF-57 Piston 1,2031,1974132.898B**0.3645.005%C++13.617%C73B+N/A23116.4h3.7B+8.2B+
LA39 Bruiser 1,1871,1825742.059B++1.2072.714%B++17.09%B63.2C++N/A14818.7h2.1C**2.9B+
NS Decimator 1,5121,1804522.611B++0.6565.079%B3.051%B**47.6C++13.4D26224.8h3.6C**5.6B+
NC9 A-Tross 1,1831,1724582.559B*0.7027.565%C+29.949%B65.1B++N/A15918h7.9B++28.7B+
Reaper DMR 1,1771,1673253.591B**0.3330.791%B26.393%C80.5B*N/A19714.5h7.4B*24B++
Gauss SPR 1,1701,1652374.916B**1.6637.979%C*30.558%D68.9B++N/A16716.9h3.8B++10.1B+
AF-18 Stalker 1,1671,1643643.198B*0.0632.005%B+20.533%C62.2B+N/A14418.7h9.5B*29.6B+
NS-11A 1,1661,1634262.73B++0.5327.566%C+29.235%B61.5BN/A15818.9h10.3B++37.5B+
NC14 Bolt Driver 1,1631,1621438.126B**4.8741.467%B+84.079%B*55.6B++N/A13720.9h1.6B**3.9B*
EM4 Longshot 1,1611,1611249.363A6.1143.837%B84.755%B++64.9B*N/A15117.9h1.5A3.4B*
Razor GD-23 1,1621,1612904.003A++0.7531%B+21.705%C82.9B**N/A19314h8.2B*26.5B+
AF-19 Mercenary 1,1631,1603243.58A+0.3229.163%B+19.655%D61.7B++N/A19918.8h8.6B++29.6B+
Blitz GD-10 1,1641,1583343.467A+0.2130.034%B+20.294%C++61.3C**N/A14718.9h10.9B+36.2B
NC05 Jackhammer 1,0451,0454172.506B**0.7548.333%C+17.99%B58.7C+N/A16617.8h3.7B*7.7B+
NS-44 Commissioner 1,0081,0045791.734B1.5244.242%B+19.323%D62.8C**N/A16816h2.8B++6.3B+
NSX Naginata 8898822933.01B*0.2523.396%C-30.952%C+62.6C+N/A21914.1h10.5C++44.7C++
C-4 9058003012.658B+0.6023.402%DN/A112.7C++14.8D--5657.1h1.3C+5.7C
Mauler S6 6846832352.906A0.3549.656%B+16.838%C**73.4B**N/A2159.3h3.2B**6.4B*
EM1 6706651983.359B*0.1025.951%C++19.85%D57.3C+N/A23211.6h9.9B++38.2B+
NS-7 PDW 4474461074.168A++0.9130.064%B+19.058%C74.3B**N/A1956h10.5B*35B+
NS-11C 4374361702.565B++0.6927.973%C++19.954%C48.4C++N/A1359h10.3B*36.7B+
MGR-S1 Gladius 4354321283.375B+0.1227.976%C-21.065%D61.7C+N/A1837h7.8C**27.9C++
AF-34 Mattock 426424577.439B+4.1836.966%C++19.811%B+65.2B+N/A1866.5h4.6B++12.4B++
NCM1 Scattercannon 4174141014.099B++0.8439.948%C21.981%B**49.9C+N/A1588.3h5.5C*13.8C++
NSX Tomoe 4144131163.56B0.3029.621%C38.257%C58.2C+N/A1637.1h11.4B+38.4C**
E540 Halberd 5663742614.385C*11.1352.572%B++3.209%C**43.5B+22.3B++2818.6h4.8B+9.1B+
AF-34 Mattock 369367576.439B+3.1839.774%C+25.068%A56.5B+N/A1736.5h5.8B+14.5B+
NCM1 Scattercannon 3593581013.545B++0.2942.97%C+21.508%B**43.1B+N/A1438.3h7C++16.3C*
AF-4A Bandit 304303863.523B**0.2726.631%C25.743%C+61.8C++N/A1854.9h9.2B34.7C*
C75 Viper 309282647S43.7431.882%D--N/A64.1B++6.1D1834.4h6.6B*20.8B+
C85 Canister-H 2782651026.5B++23.2458.152%B+8.679%D155.9B+7.6C+4101.7h5.3B+9.2B+
CAS 14-E 2722571913.526C10.2737.319%B+1.556%C85.7C++5C2163h20.6B++55.2B++
LA8 Rebel 2552531102.3B**0.9639.827%B*21.739%C+58.8B+N/A1584.3h4.5B**11.4B++
E540 Halberd-H 3172312310.043C+6.7961.2%B1.299%C70B++26.1B3733.3h3.8C++6.2B
LA80 225225307.5B+4.2437.611%D--84.889%B++54.9C+N/A1334.1h1.5B**4B
NS-61 Emissary 2112111052.01B**1.2531.602%C*13.27%D-75.4B**N/A2152.8h7.7B+24.4B++
NSX-P Tanto 206206484.292A**1.0328.327%C+22.816%D-76.3B+N/A1852.7h9.1B+32B+
Titan-150 HEAT 2552041712B+8.7453.008%B+5.392%A++42.5B**10.6C+2924.8h3.5B++6.5B*
NC12 Sweeper 188187692.71A0.5553.46%B*11.23%D62.3B++N/A1573h3.5B*6.5B*
NC4 Mag-Shot 1761751071.636B+1.6235.385%B*14.857%D-58.3B++N/A2163h5.3B**14.9B**
NSX Daimyo 160160354.571C++1.3150.399%B**95.625%B45.7DN/A1143.5h2.4C+4.7B+
NS-30 Vandal 149147354.2C**0.9439.165%B+28.571%C+54.4C+N/A1692.7h4.7B+12.1B+
Spear Anti-Vehicle Phalanx Turret 198143528.6A**25.3457.291%B*7.692%A*75.3B*28.9C*3771.9h4.3A7.4A
Shrike 178131413.195A**0.0666.708%B**4.58%A+50.4A+18.1C**4902.6h4.1B**6.1A
M12 Kobalt 131130265A++61.7416.808%D20.769%C**108.3B++N/A3561.2h12.4B**73.6B+
Carver 1271278,8440.014C3.2438.683%B++6.299%D**0.3DN/A1396.3h1.5C3.8B+
Mag-Cutter 1241248,2200.015C3.2422.312%DN/A0.3DN/A1452.7h1.8B++8C*
M12 Kobalt 122119429.75C**26.4919.148%C+18.487%C119B*3C+4761h15.6B+81.2C**
M40 Fury 127112522.4A*19.1437.746%C+N/A74.7B+10C+4781.5h8.6B++22.7B++
Tank Mine 1391061010.6M**7.3470%A++N/A265A*82.5B+17890.4h1.8C*2.5A++
NCM2 Falcon 132101234.391A1.1348.497%B+3.96%C32.6B**10A*1563.1h6.1B*12.5B**
C85 Canister 10497248.5B**45.2446.185%C**15.464%B+69.3C5C+1891.4h9.3C20.1C+
Bouncing Betty 8584174.941C*1.6844.472%CN/A105D1.3B*3690.8h2.2D-4.8C
M40 Fury 8479613.167B9.9137.312%C+1.266%C-79B+5D*4371h9.1B+24.4B++
AF-8 RailJack 7676243.167C+0.0938.509%C+78.947%C**42.2B+N/A1971.8h1.6B**4.2B+
NS Baron G5 7575362.083A1.1747.526%C+18.667%B+57.7B+N/A3041.3h4.2C++8.9C+
Enforcer ML85 1197298C++4.7446.508%C**2.778%B++30C*19.6C++2512.4h11.1C*23.9B+
NS-10 Burster 12172164.5M*1.2440.802%B**1.389%D*10.6A+7.2A++1086.8h99.6B**244.1B**
Rocklet Rifle 12962491.265B++1.9951.587%C+N/A27C29.1C*3442.3h31.7C**61.5C**
NSX-P Tengu 6160302C*1.2639.302%C+16.667%D--54.5CN/A1591.1h12.8C+32.5C+
C150 Dalton 12359232.565D-0.6935.874%C+N/A24.6D-26.7C+4722.4h3.3C*9.1C**
M60-A Bulldog 6259159B++55.7461.225%B**3.39%A45.4C+2.3D1571.3h4.6B++7.5B*
M20 Basilisk 6554227S23.7447.477%B++9.259%A38.6B*7.9C+2401.4h62.4B++131.4B*
NS-45 Pilot 5353481.104C2.1523.869%F22.642%D-58.9CN/A2200.9h4.7B**19.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5990.2h
Spawn Beacon661,6892.1h
Nanite Revive Grenade01,2190.3h
Medical Kit1,24512,05324.4h
Medical Applicator133105,7258.5h
Motion Spotter124,1231.6h
Restoration Kit9570.2h
Recon Detection Device111,7692.3h
Ammunition Package42130.4h
Nano-Armor Kit4678,4015.3h

Check the help document for the dictionary if you want to learn more about words used here.


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