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Harbinger kev7fear[1FR] kev7fear
VS BR 91

KDR: 1.07

Score: 78m

Last Seen: Apr 13th, 2019 7:21 PM
- OFFLINE - 146.9 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 46
Level Progress (to 92): 20%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-7 PDW C-4 Supernova FPC H-V45 C150 Dalton NS-11P Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.694%20.626%4474299337,5831.010240.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.586%0.122C+-0.018C+-1.232D*HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.157C++13.70.041C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.098%1.277%41310321,096320212640.34228687%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.48%-0.349C--0.298C-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.123C+61.7-0.165C119.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.946%1.853%143710283,777387723930.973956158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%0.095C+-0.475D0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.504B+80.359C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.593%1.27%3211110246,144331743861.85172140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%1.246B**-0.784D-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.743B++15.10.617B+15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.907%74.145%321310321,2575534100.227141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%0.778B++0.447B0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.232C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.753%17.252%321310322,8752615351.09901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%0.364C**0.527B+0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.406B3.60.26C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 46
78m493.1%386 (23.2k)319 (19.1k)1.0674182,05176,8691.2816991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035264417.932%13.495%24203:1135

20% Combat Medic33% Engineer22% Heavy Assault6% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:01 PMFeb 16th, 2013 1:22 AMApr 18th, 2019 9:04 PM (20h) (PST)Apr 13th, 2019 6:16 PM (6d) (PST)Apr 13th, 2019 3:21 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4672022650.3350.3140.0451.9560.062159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,02812,14215,88620193117419,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4079.7h/170d 16,471 11,073 28,295 478.9k 5,929 12,070 15,071 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,172
Deaths:3,732
KDR:1.118
Accuracy:21.895% D--
HSR:24.712% D
Orion VS54
C+
Kills:1,572
Deaths:1,819
KDR:0.864
Accuracy:19.843% C+
HSR:24.428% C+
NS-15MP
D-
Kills:1,548
Deaths:1,385
KDR:1.118
Accuracy:21.027% D*
HSR:21.899% D-
SVA-88
D
Kills:1,329
Deaths:1,378
KDR:0.964
Accuracy:19.795% D
HSR:19.187% D-
Lasher X2
C+
Kills:1,244
Deaths:1,871
KDR:0.665
Accuracy:25.605% C+
HSR:3.698% C+
Pulsar LSW
D
Kills:1,202
Deaths:1,255
KDR:0.958
Accuracy:19.498% D
HSR:19.551% D
NS-15M AE
C
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:20.180% D--
HSR:24.698% C
NS-15M1
C**
Kills:1,156
Deaths:1,283
KDR:0.901
Accuracy:18.327% D
HSR:24.914% C**
NS-15M2
C
Kills:1,155
Deaths:1,276
KDR:0.905
Accuracy:19.168% D-
HSR:23.290% C
VE-H Maw
B+
Kills:215
Deaths:168
KDR:1.280
Accuracy:20.663% D-
HSR:31.163% B+
Kills:14,751
Deaths (as Heavy Assault):15,429
Deaths (to Heavy Assaults):20,687
KDR:0.95606
Kill Difference:678
Playtime:916.461 hours
Usage:22%
Score:13.811m
Score/min:251
Accuracy (listed only):20.600%
HSR (listed only):21.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,247
Deaths:1,257
KDR:0.992
Accuracy:22.652% C
HSR:19.968% C+
Pulsar C
C-
Kills:1,228
Deaths:1,525
KDR:0.805
Accuracy:21.290% D
HSR:20.440% C-
Solstice SF
B+
Kills:1,226
Deaths:1,626
KDR:0.754
Accuracy:23.292% C+
HSR:19.494% B+
Serpent VE92
C++
Kills:1,199
Deaths:1,454
KDR:0.825
Accuracy:21.329% C--
HSR:20.684% C++
NS-11CP
C
Kills:1,181
Deaths:1,326
KDR:0.891
Accuracy:22.912% D*
HSR:20.745% C
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
NS-11C
C--
Kills:1,145
Deaths:1,696
KDR:0.675
Accuracy:21.034% C--
HSR:15.808% D
Deimos VA29
B+
Kills:536
Deaths:633
KDR:0.847
Accuracy:56.845% C
HSR:20.336% B+
NS Baron G5
C*
Kills:446
Deaths:658
KDR:0.678
Accuracy:30.408% D*
HSR:15.471% C*
Eclipse VE3A
C+
Kills:313
Deaths:375
KDR:0.835
Accuracy:22.981% D-
HSR:19.169% C+
Zenith VX-5
C*
Kills:191
Deaths:322
KDR:0.593
Accuracy:20.323% D--
HSR:22.513% C*
Eidolon VE33
C++
Kills:160
Deaths:177
KDR:0.904
Accuracy:25.278% C-
HSR:26.250% C++
NSX Tanto
C-
Kills:77
Deaths:102
KDR:0.755
Accuracy:23.176% D
HSR:22.078% C-
Solstice Burst
A+
Kills:77
Deaths:78
KDR:0.987
Accuracy:18.241% F
HSR:33.766% A+
Kills:12,521
Deaths (as Engineer):15,400
Deaths (to Engineers):15,521
KDR:0.81305
Kill Difference:2,879
Playtime:1,354.024 hours
Usage:33%
Score:33.398m
Score/min:411
Accuracy (listed only):29.139%
HSR (listed only):20.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
Eridani SX5
C--
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C--
VX6-7
C+
Kills:1,247
Deaths:1,257
KDR:0.992
Accuracy:22.652% C
HSR:19.968% C+
Pulsar C
C-
Kills:1,228
Deaths:1,525
KDR:0.805
Accuracy:21.290% D
HSR:20.440% C-
Solstice SF
B+
Kills:1,226
Deaths:1,626
KDR:0.754
Accuracy:23.292% C+
HSR:19.494% B+
Serpent VE92
C++
Kills:1,199
Deaths:1,454
KDR:0.825
Accuracy:21.329% C--
HSR:20.684% C++
NS-11CP
C
Kills:1,181
Deaths:1,326
KDR:0.891
Accuracy:22.912% D*
HSR:20.745% C
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
Sirius SX12
C-
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C-
NS-11C
C--
Kills:1,145
Deaths:1,696
KDR:0.675
Accuracy:21.034% C--
HSR:15.808% D
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Skorpios
C-
Kills:620
Deaths:713
KDR:0.870
Accuracy:22.601% D*
HSR:18.226% C-
Deimos VA29
B+
Kills:536
Deaths:633
KDR:0.847
Accuracy:56.845% C
HSR:20.336% B+
NS Baron G5
C*
Kills:446
Deaths:658
KDR:0.678
Accuracy:30.408% D*
HSR:15.471% C*
Eclipse VE3A
C+
Kills:313
Deaths:375
KDR:0.835
Accuracy:22.981% D-
HSR:19.169% C+
VE-S Canis
C++
Kills:224
Deaths:181
KDR:1.238
Accuracy:25.105% C
HSR:20.982% C++
Zenith VX-5
C*
Kills:191
Deaths:322
KDR:0.593
Accuracy:20.323% D--
HSR:22.513% C*
NSX Tanto
C-
Kills:77
Deaths:102
KDR:0.755
Accuracy:23.176% D
HSR:22.078% C-
Solstice Burst
A+
Kills:77
Deaths:78
KDR:0.987
Accuracy:18.241% F
HSR:33.766% A+
NSX Tengu
C
Kills:52
Deaths:55
KDR:0.945
Accuracy:30.407% D-
HSR:19.231% C
Kills:18,949
Deaths (as Light Assault):23,748
Deaths (to Light Assaults):13,555
KDR:0.79792
Kill Difference:4,799
Playtime:665.785 hours
Usage:16%
Score:11.730m
Score/min:294
Accuracy (listed only):27.561%
HSR (listed only):19.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
H-V45
C
Kills:1,874
Deaths:1,955
KDR:0.959
Accuracy:22.239% C
HSR:18.837% C
NS-11P
C+
Kills:1,678
Deaths:1,655
KDR:1.014
Accuracy:22.368% C+
HSR:19.488% C+
Terminus VX-9
D
Kills:1,279
Deaths:1,536
KDR:0.833
Accuracy:22.867% D
HSR:20.641% D
Eridani SX5
C--
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C--
Equinox VE2
C+
Kills:1,202
Deaths:1,426
KDR:0.843
Accuracy:22.191% D
HSR:20.133% C+
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
CME
C
Kills:1,169
Deaths:1,357
KDR:0.861
Accuracy:23.451% D
HSR:19.675% C
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
NS-11A
D
Kills:1,152
Deaths:1,529
KDR:0.753
Accuracy:20.563% D
HSR:16.059% D
Sirius SX12
C-
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C-
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Skorpios
C-
Kills:620
Deaths:713
KDR:0.870
Accuracy:22.601% D*
HSR:18.226% C-
Deimos VA29
B+
Kills:536
Deaths:633
KDR:0.847
Accuracy:56.845% C
HSR:20.336% B+
NS Baron G5
C*
Kills:446
Deaths:658
KDR:0.678
Accuracy:30.408% D*
HSR:15.471% C*
VE-S Canis
C++
Kills:224
Deaths:181
KDR:1.238
Accuracy:25.105% C
HSR:20.982% C++
Pulsar VS1
D--
Kills:182
Deaths:131
KDR:1.389
Accuracy:17.982% D--
HSR:12.088% D*
Darkstar
D*
Kills:168
Deaths:189
KDR:0.889
Accuracy:22.561% D*
HSR:14.881% D*
Corvus VA55
C-
Kills:116
Deaths:217
KDR:0.535
Accuracy:21.919% C-
HSR:13.793% D**
NSX Tengu
C
Kills:52
Deaths:55
KDR:0.945
Accuracy:30.407% D-
HSR:19.231% C
Kills:19,885
Deaths (as Combat Medic):23,982
Deaths (to Combat Medics):7,529
KDR:0.82916
Kill Difference:4,097
Playtime:803.359 hours
Usage:20%
Score:13.278m
Score/min:275
Accuracy (listed only):27.869%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
Eridani SX5
C--
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C--
Sirius SX12
C-
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C-
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Parallax VX3
B++
Kills:854
Deaths:539
KDR:1.584
Accuracy:43.730% B++
HSR:81.031% B+
NS-30 Vandal
C+
Kills:682
Deaths:543
KDR:1.256
Accuracy:27.461% D-
HSR:26.833% C+
NS-44 Commissioner
B+
Kills:646
Deaths:1,116
KDR:0.579
Accuracy:26.554% D*
HSR:25.542% B+
Phantom VA23
B
Kills:639
Deaths:469
KDR:1.362
Accuracy:30.637% D
HSR:32.551% B
Skorpios
C-
Kills:620
Deaths:713
KDR:0.870
Accuracy:22.601% D*
HSR:18.226% C-
Artemis VX26
C
Kills:392
Deaths:403
KDR:0.973
Accuracy:22.875% D-
HSR:20.153% C
NS-61 Emissary
C+
Kills:380
Deaths:495
KDR:0.768
Accuracy:28.147% C+
HSR:15.526% C+
Ghost
D-
Kills:241
Deaths:211
KDR:1.142
Accuracy:33.368% D-
HSR:54.772% D*
VE-S Canis
C++
Kills:224
Deaths:181
KDR:1.238
Accuracy:25.105% C
HSR:20.982% C++
XM98
C+
Kills:162
Deaths:106
KDR:1.528
Accuracy:36.831% C+
HSR:66.667% D-
NS-357 Underboss
C
Kills:115
Deaths:184
KDR:0.625
Accuracy:23.376% F
HSR:18.261% C
NS-44L Blackhand
C**
Kills:111
Deaths:124
KDR:0.895
Accuracy:35.118% D
HSR:45.946% C**
Nyx VX31
B+
Kills:74
Deaths:137
KDR:0.540
Accuracy:27.879% D--
HSR:33.784% B+
NS-AM7 Archer
B**
Kills:65
Deaths:196
KDR:0.332
Accuracy:63.750% B++
HSR:26.154% B**
NSX Tengu
C
Kills:52
Deaths:55
KDR:0.945
Accuracy:30.407% D-
HSR:19.231% C
Kills:10,949
Deaths (as Infiltrator):13,048
Deaths (to Infiltrators):12,243
KDR:0.83913
Kill Difference:2,099
Playtime:233.266 hours
Usage:6%
Score:3.397m
Score/min:243
Accuracy (listed only):29.743%
HSR (listed only):29.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,373
Deaths:556
KDR:2.469
Accuracy:19.014% B+
HSR:19.010% C+
Cosmos VM3
B+
Kills:1,343
Deaths:561
KDR:2.394
Accuracy:18.676% B+
HSR:20.253% C*
Blueshift VM5
C
Kills:257
Deaths:178
KDR:1.444
Accuracy:18.011% C
HSR:19.455% C
Blueshift VM5
C*
Kills:253
Deaths:179
KDR:1.413
Accuracy:18.413% C
HSR:22.530% C*
Comet VM2
A*
Kills:180
Deaths:242
KDR:0.744
Accuracy:45.509% B
HSR:8.889% A*
Comet VM2
C*
Kills:138
Deaths:154
KDR:0.896
Accuracy:47.205% C*
HSR:2.899% D
Quasar VM1
C
Kills:101
Deaths:88
KDR:1.148
Accuracy:14.355% C
HSR:14.852% D
NS-10 Burster
A
Kills:79
Deaths:110
KDR:0.718
Accuracy:37.579% A
HSR:5.063% C
NS-10 Burster
A
Kills:69
Deaths:110
KDR:0.627
Accuracy:37.662% A
HSR:5.797% C
Kills:3,793
Deaths (as MAX Suit):1,089
Deaths (to MAX Suits):4,212
KDR:3.48301
Kill Difference:2,704
Playtime:92.911 hours
Usage:2%
Score:2.428m
Score/min:436
Accuracy (listed only):28.492%
HSR (listed only):13.194%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:453
V. Kills:139 324%
Deaths:27
KDR:16.778
Accuracy:46.056% D
KPH:133.500 B**
VKPH:41 A++
Light PPA
C+
Kills:437
V. Kills:38 N/A
Deaths:140
KDR:3.121
Accuracy:39.114% C
KPH:40.800 C+
VKPH:3.500 C+
Saron Laser Cannon
C--
Kills:206
V. Kills:257 80%
Deaths:459
KDR:0.449
Accuracy:32.137% C++
KPH:4.800 D
VKPH:6 C--
Maelstrom Turbo Laser
D
Kills:179
V. Kills:205 87%
Deaths:412
KDR:0.434
Accuracy:27.985% D
KPH:4.300 D-
VKPH:4.900 D
Coyote Missiles
C-
Kills:103
V. Kills:118 87%
Deaths:77
KDR:1.338
Accuracy:55.755% C**
KPH:13.700 D--
VKPH:15.700 C-
Kills:1,378 (822 + 0)
Deaths:1,115
KDR:1.236
VKDR:0.679
Vehicle Kills:757
Kill Difference:263
Playtime:106.164 hours
Usage:3%
Score:1.505m
Score/min:236
Piloting Accuracy:27.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,711
V. Kills:1,275 134%
Deaths:509
KDR:3.361
Accuracy:41.127% B
KPH:6,159,600 U
VKPH:4,590,000 U
CAS30 Tank Buster
D
Kills:680
V. Kills:613 111%
Deaths:986
KDR:0.690
Accuracy:36.030% D--
KPH:4.500 D
VKPH:4 D
L105 Zephyr
U
Kills:262
V. Kills:26 N/A
Deaths:61
KDR:4.295
Accuracy:38.610% C--
KPH:943,200 U
VKPH:93,600 U
AP30 Shredder
U
Kills:185
V. Kills:179 103%
Deaths:112
KDR:1.652
Accuracy:24.350% D**
KPH:666,000 U
VKPH:644,400 U
Kills:2,838 (680 + 2,158)
Deaths:1,668
KDR:1.701
VKDR:1.255
Vehicle Kills:2,093
Kill Difference:1,170
Playtime:151.944 hours
Usage:4%
Score:3.498m
Score/min:384
Piloting Accuracy:36.030%
Gunner Accuracy:24.350%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:241
V. Kills:173 139%
Deaths:46
KDR:5.239
Accuracy:56.986% C++
KPH:27.700 C+
VKPH:19.900 B
L100 Python HESH
C--
Kills:212
V. Kills:39 N/A
Deaths:29
KDR:7.310
Accuracy:54.368% B++
KPH:35.300 D
VKPH:6.500 C--
Skyguard
D
Kills:84
V. Kills:79 105%
Deaths:41
KDR:2.049
Accuracy:31.557% B
KPH:7.800 D-
VKPH:7.400 D
L100 Python HEAT
C+
Kills:79
V. Kills:46 168%
Deaths:32
KDR:2.469
Accuracy:56.807% B+
KPH:18.800 D
VKPH:11 C+
Kills:616 (616 + 0)
Deaths:148
KDR:4.162
VKDR:2.277
Vehicle Kills:337
Kill Difference:468
Playtime:29.629 hours
Usage:1%
Score:0.581m
Score/min:327
Driving Accuracy:56.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,007
V. Kills:1,621 124%
Deaths:588
KDR:3.413
Accuracy:56.485% B
KPH:20 C-
VKPH:16.200 C*
E540 Halberd
C*
Kills:1,356
V. Kills:1,190 114%
Deaths:298
KDR:4.550
Accuracy:57.478% A
KPH:20.300 D--
VKPH:17.800 C*
Saron HRB
B
Kills:1,235
V. Kills:1,217 101%
Deaths:319
KDR:3.871
Accuracy:44.854% C++
KPH:19.100 D
VKPH:18.800 B
Supernova PC
C+
Kills:1,052
V. Kills:406 258%
Deaths:230
KDR:4.574
Accuracy:49.099% C+
KPH:20.500 C+
VKPH:7.900 C+
Proton II PPA
C*
Kills:399
V. Kills:23 N/A
Deaths:30
KDR:13.300
Accuracy:25.349% C*
KPH:61.600 C*
VKPH:3.600 C+
Supernova VPC
C
Kills:102
V. Kills:16 N/A
Deaths:6
KDR:17
Accuracy:45.767% D
KPH:37 C
VKPH:5.800 C--
Kills:6,151 (3,161 + 2,990)
Deaths:1,471
KDR:4.182
VKDR:3.041
Vehicle Kills:4,473
Kill Difference:4,680
Playtime:292.432 hours
Usage:7%
Score:8.214m
Score/min:468
Driving Accuracy:45.767%
Gunner Accuracy:25.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:422
V. Kills:33 N/A
Deaths:52
KDR:8.115
Accuracy:42.902% B++
KPH:65.300 C--
VKPH:5.100 C
E540 Halberd-H
C+
Kills:196
V. Kills:83 233%
Deaths:53
KDR:3.698
Accuracy:56.307% C+
KPH:20.400 D*
VKPH:8.600 D**
Aphelion VEX-4H
C--
Kills:99
V. Kills:103 95%
Deaths:54
KDR:1.833
Accuracy:51.955% B++
KPH:20.900 D--
VKPH:21.800 C--
M40 Fury-H
C+
Kills:57
V. Kills:11 N/A
Deaths:13
KDR:4.385
Accuracy:38.421% C
KPH:65.700 D
VKPH:12.700 C+
Kills:774 (0 + 774)
Deaths:172
KDR:4.500
VKDR:1.337
Vehicle Kills:230
Kill Difference:602
Playtime:21.688 hours
Usage:1%
Score:0.352m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:38.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:198
V. Kills:76 257%
Deaths:49
KDR:4.041
Accuracy:42.279% B++
KPH:27.200 D
VKPH:10.400 C*
M40 Fury
C+
Kills:107
V. Kills:38 274%
Deaths:28
KDR:3.821
Accuracy:42.712% B++
KPH:31.100 D-
VKPH:11 C+
M60-G Bulldog
D
Kills:96
V. Kills:26 356%
Deaths:34
KDR:2.824
Accuracy:35.283% C++
KPH:11.700 D--
VKPH:3.200 D
M20 Basilisk
D-
Kills:68
V. Kills:54 124%
Deaths:42
KDR:1.619
Accuracy:67.270% M++
KPH:5.400 D*
VKPH:4.300 D-
Kills:469 (0 + 469)
Deaths:153
KDR:3.065
VKDR:1.268
Vehicle Kills:194
Kill Difference:316
Playtime:31.492 hours
Usage:1%
Score:0.463m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:67.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:25.796% D*
KPH:46.600 C--
VKPH:4 D
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:51
Playtime:1.245 hours
Usage:0%
Score:0.018m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:25.796%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2524,1723,7321.118C--0.0521.895%D--24.712%D25.7D*N/A92162.3h14.6F-66.8F
NS-7 PDW 2,1642,1453,1070.69C0.3823.418%C12.727%D-10.2DN/A45210.4h16.7C71.4C+
C-4 2,8482,0851,5571.339C+0.2721.863%DN/A63.2C23.1C71033h1.6C+7.2C
Supernova FPC 3,6282,0075883.413C2.3556.485%B1.893%C20C-16.2C*621100.2h5.2C**9.2B+
H-V45 1,9071,8741,9550.959C+0.1122.239%C18.837%C22.7CN/A8182.6h14C+63.2C+
C150 Dalton 2,9861,7115093.361C2.2941.127%BN/A17110U12750U205791800.1h4.5C+11C**
NS-11P 1,7041,6781,6551.014C+0.0522.368%C+19.488%C+26.1C+N/A7464.2h14.5C+64.7C++
Proximity Mine 1,6211,6188611.879D0.8139.377%CN/A123.5C++N/A43513.1h1.4A+3.5B*
Orion VS54 1,6131,5721,8190.864C0.2019.843%C+24.428%C+24.3CN/A14864.6h13.7C+69.2C++
NS-15MP 1,5671,5481,3851.118D0.0521.027%D*21.899%D-24.4D*N/A6763.4h14.6D**69.7D*
Frag Grenade 1,5031,48911489N/A1,487.9341.633%C-N/A402.4C3.8C--17073.7h3.8C++9.2C+
Cosmos VM3 1,3831,3735562.469B+1.4019.014%B+19.01%C+35.8B++N/A15838.4h15.2C+79.8B+
E540 Halberd 2,5461,3562984.55C3.4857.478%A1.844%C20.3D--17.8C*45566.9h6.4C11.1B+
Cosmos VM3 1,3531,3435612.394C**1.3318.676%B+20.253%C*34.8B+N/A15138.6h15.5C-83C**
SVA-88 1,3451,3291,3780.964C0.1019.795%D19.187%D-27DN/A9349.2h13.2C66.7C
Terminus VX-9 1,3031,2791,5360.833C-0.2322.867%D20.641%D23.6DN/A8654.1h13.9C60.6C
Eridani SX5 1,2831,2621,5430.818C0.2520.95%D--16.323%C--22.1C-N/A9857.2h13C+62.1C
VX6-7 1,2631,2471,2570.992C+0.0822.652%C19.968%C+26.3C+N/A8847.4h12.6C*55.5C++
Lasher X2 1,2791,2441,8710.665C0.4025.605%C+3.698%C+20.5C--N/A8860.7h20.8C+81.4C*
Saron HRB 2,4521,2353193.871C2.8044.854%C++N/A19.1D18.8B45164.8h21.2C**47.3B+
Pulsar C 1,2501,2281,5250.805C0.2621.29%D20.44%C-22.5C+N/A8754.5h11.7C*54.7C++
Solstice SF 1,2521,2261,6260.754C+0.3123.292%C+19.494%B+18.6C+N/A5566h13.1C+56.1C++
Equinox VE2 1,2271,2021,4260.843C0.2222.191%D20.133%C+15.1D-N/A4179.8h13.1C+59C+
Pulsar LSW 1,2161,2021,2550.958C-0.1119.498%D19.551%D26.8C--N/A9344.8h13.6C69.5C+
Serpent VE92 1,2171,1991,4540.825C+0.2421.329%C--20.684%C++21.9CN/A11154.7h13.1C++61.6C++
NS Decimator-G 1,4661,1941,0831.102C0.0357.349%D2.596%C+29.6D6.7D--15640.4h3.4B+6B
NS-11CP 1,2001,1811,3260.891D0.1822.912%D*20.745%C21.8DN/A6054.2h16.1D*70.2D*
Phobos VX86 1,1841,1761,4130.832C0.2457.365%C+17.517%C*23.3DN/A9050.5h2.8C4.8C+
CME 1,1961,1691,3570.861C-0.2123.451%D19.675%C20.7DN/A5556.6h15.7C-67.1C
Pandora VX25 1,1731,1631,2900.902C0.1738.612%C+15.563%C++29.4CN/A12439.5h4.6C+11.9C++
NS-15M AE 1,1691,1581,2620.918C--0.1520.18%D--24.698%C22D-N/A6752.7h14.5D-71.7D
NS-15M1 1,1671,1561,2830.901C0.1718.327%D24.914%C**23.8C--N/A9548.6h12.7C++69.4C+
NS Baron G5AE 1,1701,1561,4680.787C--0.2840.487%D15.917%C++20.9DN/A5555.2h6D**14.9D
NS-15M2 1,1671,1551,2760.905C0.1619.168%D-23.29%C28.2C--N/A9841h12.6C++65.6C+
NS-11A 1,1721,1521,5290.753C0.3120.563%D16.059%D18DN/A7364.1h15C73C
Sirius SX12 1,1721,1471,5100.76C0.3121.235%D15.519%C-15.4DN/A6974.7h15.2C++71.8C+
NS-11C 1,1671,1451,6960.675C0.3921.034%C--15.808%D18.8CN/A7161h14.8C++70.6C+
S1 1,8221,1381,1530.987B+0.0857.537%C++1.582%D33.3B++20B**26034.2h4.5B**7.8B**
MKV Suppressed 1,1711,1381,4160.804C0.2621.678%D16.608%C-24.2CN/A10647.1h13.4B62C++
Supernova PC 1,4581,0522304.574C+3.5149.099%C+1.521%D20.5C+7.9C+22351.2h3.8B**7.8B*
Nemesis VSH9 1,9251,0118361.209B**0.1466.975%B+N/A28.2B++25.5A**23535.9h4.4A++6.6A++
NS Decimator 1,4719821,5000.655C-0.4161.196%C++2.24%C+25.6D12.7C25638.4h4.9C+8C++
C-4 ARX 1,0468784731.856C+0.7924.474%C--N/A91.5C17.5D--5139.6h1.2C++5C+
NS Decimator-B 1,2258611,1840.727D0.3462.937%C2.207%C+28.8D12.2D18829.9h4.8D7.7C--
Parallax VX3 8558545391.584C0.5243.73%B++81.031%B+21.5CN/A8739.7h2.3C+5.2B+
Sticky Grenade 8017911791N/A789.9348.618%CN/A719.1C-9.1C25351.1h2.4C+4.9C+
NS-30 Vandal 6966825431.256C0.1927.461%D-26.833%C+25.1DN/A7427.2h7.5D--27.3D-
CAS30 Tank Buster 1,2936809860.69C0.3836.03%D--N/A4.5D4D116151.9h46.6B+129.4C*
NS-44 Commissioner 6586461,1160.579C0.4926.554%D*25.542%B+17.8DN/A8936.3h4.2C+15.9D
Phantom VA23 6496394691.362C0.2930.637%D32.551%B26.7DN/A9823.9h5.7D18.5C--
Skorpios 6306207130.87C0.2022.601%D*18.226%C-29.1DN/A11421.3h13.6D--60.1D*
Tank Mine 9865493601.525C--0.4636.154%C*N/A71.3D56.8C+12057.7h2C+5.5B+
Deimos VA29 5525366330.847C0.2256.845%C20.336%B+22.9DN/A10423.4h3.2D--5.6C-
Dual Photon Pods 5924532716.778A+15.7146.056%D1.104%C133.2B**40.9A++16863.4h19.9B+43.3C*
NS Baron G5 4544466580.678C--0.3930.408%D*15.471%C*16.5D-N/A7127h5.3C17.5C
Light PPA 4754371403.121C+2.0539.114%C1.602%B+40.8C+3.6C++24310.7h14.9C++38.1C++
Anti-Vehicle Grenade 5164331433N/A431.9336.401%FN/A160.4D--30.7D9372.7h8.1D--22.3D**
Proton II PPA-H 455422528.115C7.0542.902%B++N/A64.9D5.1C2286.5h12C27.9C*
M60-A Bulldog 549421845.012C-3.9443.792%CN/A19D5.8B+18022.2h7.5C--17.2C
Proton II PPA 4223993013.3C+12.2325.349%C*1.003%D--61.4C*3.5C+3696.5h7.1B*28.1B*
Artemis VX26 4023924030.973C0.0922.875%D-20.153%C27.2CN/A11014.4h13.9C-60.6D
NS-61 Emissary 3873804950.768C+0.3028.147%C+15.526%C+24.4C+N/A7915.6h15.9C+56.5C++
Eclipse VE3A 3203133750.835C0.2322.981%D-19.169%C+24.3C--N/A8512.9h14.4D62.7D
Spear Anti-Vehicle Phalanx Turret 401262455.822C+4.7545.05%C++3.435%C34.5C+18.3C4637.6h8.5C**18.9B+
L105 Zephyr 288262614.295C-3.2338.61%C--N/A2620U260U11742100.1h5.4B++14B
Blueshift VM5 2642571781.444C0.3818.011%C19.455%C29.2C+N/A1598.8h19.2D-106.7C
Blueshift VM5 2602531791.413C0.3518.413%C22.53%C*28.4CN/A1528.9h19.9D-108.1C
Force-Blade 31024424,9050.01C1.0629.152%C+N/A0.2DN/A11146h4.2D*14.4C
Ghost 2482412111.142C-0.0733.368%D-54.772%D*20.4DN/A14311.8h2.7C--8C--
The Kraken 3262412011.199C-0.1361.875%C+1.66%C+34.4C-12.1C-2387h4.6C7.4C+
L100 Python AP 414241465.239C++4.1756.986%C++2.49%C+27.7C+19.9B4418.7h7.1C+12.5C+
VE-S Canis 2302241811.238C++0.1725.105%C20.982%C++26.7CN/A1028.4h12C*48C++
VE-H Maw 2172151681.28C0.2120.663%D-31.163%B+25.6DN/A1218.4h12C+58.2C
The Slasher 22621230,7420.007D-1.0614.87%D**N/A0.2C-N/A11143.4h2.2C++15.1D
L100 Python HESH 251212297.31C6.2454.368%B++N/A35.3D6.5C--2366h3.9C7.2C*
Saron Laser Cannon 4632064590.449C0.6232.137%C++N/A4.8D6C--18442.5h253.1D*787.5D--
M60-A Bulldog 229201712.831C-1.7631.148%D1.493%C+2010U280U19490500.1h5.9C++18.8C+
M40 Fury 274198494.041C2.9742.279%B++1.515%C27.1D10.4C*4077.3h21.9D-51.9C+
E540 Halberd-H 279196533.698C2.6356.307%C+8.163%S20.4D*8.6D**2449.6h6C*10.6C*
Zenith VX-5 1951913220.593D0.4720.323%D--22.513%C*7.6D--N/A5325.1h16.4D80.5D
AP30 Shredder 3641851121.652D0.5824.35%D**N/A1850U1790U26411800.1h82.4B+338.4C+
Pulsar VS1 1831821311.389B+0.3217.982%D--12.088%D*8.2D--N/A12022.1h14B77.9C
Comet VM2 2371802420.744C+0.3245.509%B8.889%A*9.9C+3.1C--15218.1h24.4C+53.5C*
Maelstrom Turbo Laser 3841794120.434C-0.6327.985%DN/A4.3D-4.9D14742h163.6D584.6D
Darkstar 1741681890.889C--0.1822.561%D*14.881%D*19.8D--N/A738.5h16.9D**74.9D**
XM98 1641621061.528C0.4636.831%C+66.667%D-14.5DN/A7311.2h3.1D8.4C
Eidolon VE33 1651601770.904C+0.1625.278%C-26.25%C++17.6CN/A1199.1h9.2C++36.5C++
Comet VM2 2051381540.896C+0.1747.205%C*2.899%D11.3C+5.5C**17912.2h25.9C*54.8B
Corvus VA55 1161162170.535D0.5321.919%C-13.793%D**15.7DN/A1337.4h14.3D65.1C
NS-357 Underboss 1161151840.625C0.4423.376%F18.261%C18.3DN/A936.3h4.8C-20.6D*
M60-A Bulldog 133114205.7C4.6342.392%C-1.754%C--16.5D-2.8C-2146.9h7C16.4C
NS-44L Blackhand 1121111240.895C0.1735.118%D45.946%C**20.9C+N/A1295.3h5C+14.1C
M40 Fury 145107283.821C--2.7542.712%B++N/A31.5D-11.2C+6393.4h21.7D--50.7C
Coyote Missiles 221103771.338D0.2755.755%C**N/A13.7D--15.7C-3657.5h61.4D-110.2C-
Supernova VPC 118102617B+15.9345.767%D1.961%B+36.4C5.7D4252.8h3.4C+7.4C+
Quasar VM1 103101881.148C0.0814.355%C14.852%D16.8C--N/A1936h14.9C*103.7C++
Aphelion VEX-4H 20299541.833C0.7751.955%B++1.01%D*21.1D--21.9C--3544.7h82.3D158.4C+
M60-G Bulldog 12296342.824C-1.7635.283%C++2.083%D11.7D--3.2D1488.2h9.7D27.4C+
Skyguard 16384412.049C0.9831.557%B4.762%A**7.9D-7.4D24510.7h147.4C467.1C+
Hunter QCX 137803950.203D0.8641.663%C+3.75%D**4.4D--3.2C++6718h25.6D**61.5D*
NS-10 Burster 138791100.718C-0.3537.579%A5.063%C5C3.8C+11315.7h164.7C438.3B+
L100 Python HEAT 12579322.469C--1.4056.807%B+2.532%C+18.8D11C+4254.2h7C12.4C++
NSX Tanto 78771020.755C0.3123.176%D22.078%C-14.5DN/A1185.3h17.6C75.8C
Solstice Burst 8377780.987C0.0818.241%F33.766%A+20.3D1.6A**1263.8h16C--87.9D--
Nyx VX31 78741370.54D-0.5327.879%D--33.784%B+13.7D--N/A925.4h8.2D**29.6D*
NS-10 Burster 113691100.627C-0.4437.662%A5.797%C4.4C--2.8C--10715.7h186.1D--494.2C++
MANA Anti-Vehicle Turret 148691240.556D-0.5151.125%C7.246%M+690D790D1630900.1h14.2F-27.7D**
M20 Basilisk 12268421.619C--0.5567.27%M++4.412%C--5.4D*4.3D-10712.6h490.6T*729.3T-
NS-AM7 Archer 95651960.332C0.7463.75%B++26.154%B**5.6C2.6C+6111.6h37.8D--59.2D-
Hades VSH4 153633600.175D-0.8975.82%B**N/A6.6C--9.4C+1939.6h17.6F**23.2F-
CAS 14-E 635878.286C7.2225.796%D*N/A48.3C-4.2D2461.2h28.1B+108.8C+
M40 Fury-H 6857134.385D3.3238.421%CN/A63.3D12.2C4170.9h9.1C+23.6C+
NSX Tengu 5252550.945C0.1230.407%D-19.231%C24.8C-N/A1672.1h18D59.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter264,6712.6h
Nano-Armor Kit1,6631,596,809186h
Anti-Vehicle MANA Turret434452.5h
Spawn Beacon853,7945.1h
Nanite Revive Grenade04,6701.3h
Medical Applicator1,790496,27855.1h
Spitfire Auto-Turret251,3931.6h
Ammunition Package425,5123.2h
Shield Recharging Field151,1740.5h
Medical Kit6396,58127h
Anti-Infantry MANA Turret4820.3h
Nano-Repair Grenade02340.1h
Snowman Soldier71220.2h
Recon Detection Device188001.4h
Dual-75 Duster0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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