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Harbinger kev7fear[1FR] kev7fear
VS BR 88

KDR: 1.06

Score: 77.4m

Last Seen: Feb 16th, 2019 8:57 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Leader of 1FR[1FR] 1FR
VS outfit on Miller

Members: 68
Level Progress (to 89): 3%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-7 PDW C-4 Supernova FPC H-V45 C150 Dalton NS-11P Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 731TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.726%20.548%4464298037,0551.003630.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%0.13C++-0.026C+-1.258D**HEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.157C++13.70.04C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.089%1.277%41310191,096317612590.3449887%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.463%-0.35C--0.298C-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.127C61.7-0.168C119.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.885%1.867%143710153,749383323870.97783157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%0.096C+-0.478D0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.502B+80.357C**11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.617%1.279%3221110116,099329343741.85211139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.146%1.249B**-0.782D-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.742B++15.10.616B+15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.206%73.958%322310191,2485466100.228279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.778B++0.447B0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.40.231C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.809%17.186%322310192,8572591351.10266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.37C**0.505B+0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.60.256C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1FR[1FR] 1FR
VS outfit on Miller

Members: 68
77.4m492.7%386 (23.2k)319 (19.1k)1.0636781,06176,2091.2776688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022259517.944%13.423%24103:1135

20% Combat Medic33% Engineer22% Heavy Assault6% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:01 PMFeb 16th, 2013 1:22 AMFeb 19th, 2019 11:04 AM (2d) (PST)Feb 16th, 2019 7:30 PM (4d) (PST)Feb 16th, 2019 4:57 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4672022650.3340.3140.0451.9500.062156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,02312,12615,89720193117419,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4045.5h/168.6d 16,308 10,881 27,959 473.3k 5,891 11,904 15,005 113.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,081
Deaths:3,661
KDR:1.115
Accuracy:22.018% D--
HSR:24.602% D
Orion VS54
C+
Kills:1,443
Deaths:1,722
KDR:0.838
Accuracy:19.653% C
HSR:24.255% C+
NS-15MP
D-
Kills:1,377
Deaths:1,263
KDR:1.090
Accuracy:21.210% D*
HSR:21.641% D-
SVA-88
D
Kills:1,329
Deaths:1,378
KDR:0.964
Accuracy:19.802% D
HSR:19.187% D-
Lasher X2
C+
Kills:1,239
Deaths:1,871
KDR:0.662
Accuracy:25.508% C+
HSR:3.713% C+
Pulsar LSW
D
Kills:1,200
Deaths:1,254
KDR:0.957
Accuracy:19.506% D
HSR:19.583% D
NS-15M AE
C
Kills:1,158
Deaths:1,262
KDR:0.918
Accuracy:20.180% D--
HSR:24.698% C
NS-15M1
C**
Kills:1,156
Deaths:1,283
KDR:0.901
Accuracy:18.327% D
HSR:24.914% C**
NS-15M2
C
Kills:1,155
Deaths:1,276
KDR:0.905
Accuracy:19.168% D-
HSR:23.290% C
VE-H Maw
B+
Kills:215
Deaths:168
KDR:1.280
Accuracy:20.663% D-
HSR:31.163% B+
Kills:14,353
Deaths (as Heavy Assault):15,138
Deaths (to Heavy Assaults):20,527
KDR:0.94814
Kill Difference:785
Playtime:901.953 hours
Usage:22%
Score:13.562m
Score/min:251
Accuracy (listed only):20.603%
HSR (listed only):21.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,247
Deaths:1,257
KDR:0.992
Accuracy:22.652% C
HSR:19.968% C+
Pulsar C
C-
Kills:1,228
Deaths:1,524
KDR:0.806
Accuracy:21.304% D
HSR:20.440% C-
Solstice SF
B+
Kills:1,211
Deaths:1,613
KDR:0.751
Accuracy:23.327% C+
HSR:19.571% B+
Serpent VE92
C++
Kills:1,199
Deaths:1,452
KDR:0.826
Accuracy:21.314% C-
HSR:20.684% C++
NS-11CP
C
Kills:1,181
Deaths:1,326
KDR:0.891
Accuracy:22.912% D*
HSR:20.745% C
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
NS-11C
D
Kills:1,145
Deaths:1,696
KDR:0.675
Accuracy:21.034% D
HSR:15.808% D
Deimos VA29
B+
Kills:518
Deaths:605
KDR:0.856
Accuracy:57.723% C
HSR:20.077% B+
NS Baron G5
C**
Kills:440
Deaths:653
KDR:0.674
Accuracy:30.329% D*
HSR:15.682% C**
Eclipse VE3A
C+
Kills:289
Deaths:359
KDR:0.805
Accuracy:23.257% D-
HSR:19.377% C+
Zenith VX-5
C*
Kills:190
Deaths:321
KDR:0.592
Accuracy:20.289% D--
HSR:22.632% C*
Eidolon VE33
C++
Kills:160
Deaths:177
KDR:0.904
Accuracy:25.278% C
HSR:26.250% C++
NSX Tanto
C
Kills:69
Deaths:97
KDR:0.711
Accuracy:23.194% D
HSR:23.188% C
Solstice Burst
A
Kills:58
Deaths:65
KDR:0.892
Accuracy:20.175% D*
HSR:32.759% A
Kills:12,430
Deaths (as Engineer):15,316
Deaths (to Engineers):15,402
KDR:0.81157
Kill Difference:2,886
Playtime:1,343.951 hours
Usage:33%
Score:33.183m
Score/min:412
Accuracy (listed only):29.328%
HSR (listed only):20.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
Eridani SX5
C-
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C-
VX6-7
C+
Kills:1,247
Deaths:1,257
KDR:0.992
Accuracy:22.652% C
HSR:19.968% C+
Pulsar C
C-
Kills:1,228
Deaths:1,524
KDR:0.806
Accuracy:21.304% D
HSR:20.440% C-
Solstice SF
B+
Kills:1,211
Deaths:1,613
KDR:0.751
Accuracy:23.327% C+
HSR:19.571% B+
Serpent VE92
C++
Kills:1,199
Deaths:1,452
KDR:0.826
Accuracy:21.314% C-
HSR:20.684% C++
NS-11CP
C
Kills:1,181
Deaths:1,326
KDR:0.891
Accuracy:22.912% D*
HSR:20.745% C
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
Sirius SX12
C
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C
NS-11C
D
Kills:1,145
Deaths:1,696
KDR:0.675
Accuracy:21.034% D
HSR:15.808% D
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Skorpios
C
Kills:615
Deaths:708
KDR:0.869
Accuracy:22.611% D*
HSR:18.374% C
Deimos VA29
B+
Kills:518
Deaths:605
KDR:0.856
Accuracy:57.723% C
HSR:20.077% B+
NS Baron G5
C**
Kills:440
Deaths:653
KDR:0.674
Accuracy:30.329% D*
HSR:15.682% C**
Eclipse VE3A
C+
Kills:289
Deaths:359
KDR:0.805
Accuracy:23.257% D-
HSR:19.377% C+
VE-S Canis
C+
Kills:221
Deaths:179
KDR:1.235
Accuracy:25.341% C
HSR:20.362% C+
Zenith VX-5
C*
Kills:190
Deaths:321
KDR:0.592
Accuracy:20.289% D--
HSR:22.632% C*
NSX Tanto
C
Kills:69
Deaths:97
KDR:0.711
Accuracy:23.194% D
HSR:23.188% C
Solstice Burst
A
Kills:58
Deaths:65
KDR:0.892
Accuracy:20.175% D*
HSR:32.759% A
Kills:18,798
Deaths (as Light Assault):23,602
Deaths (to Light Assaults):13,446
KDR:0.79646
Kill Difference:4,804
Playtime:661.898 hours
Usage:16%
Score:11.651m
Score/min:293
Accuracy (listed only):27.581%
HSR (listed only):19.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
H-V45
C
Kills:1,871
Deaths:1,954
KDR:0.958
Accuracy:22.221% C
HSR:18.760% C
NS-11P
C++
Kills:1,676
Deaths:1,651
KDR:1.015
Accuracy:22.390% C+
HSR:19.511% C++
Terminus VX-9
D
Kills:1,279
Deaths:1,536
KDR:0.833
Accuracy:22.867% D
HSR:20.641% D
Eridani SX5
C-
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C-
Equinox VE2
C+
Kills:1,202
Deaths:1,426
KDR:0.843
Accuracy:22.191% D
HSR:20.133% C+
Phobos VX86
C*
Kills:1,176
Deaths:1,413
KDR:0.832
Accuracy:57.365% C+
HSR:17.517% C*
CME
C
Kills:1,169
Deaths:1,357
KDR:0.861
Accuracy:23.451% D
HSR:19.675% C
Pandora VX25
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:38.612% C+
HSR:15.563% C++
NS Baron G5AE
C++
Kills:1,156
Deaths:1,468
KDR:0.787
Accuracy:40.487% D
HSR:15.917% C++
NS-11A
D
Kills:1,152
Deaths:1,529
KDR:0.753
Accuracy:20.563% D
HSR:16.059% D
Sirius SX12
C
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Skorpios
C
Kills:615
Deaths:708
KDR:0.869
Accuracy:22.611% D*
HSR:18.374% C
Deimos VA29
B+
Kills:518
Deaths:605
KDR:0.856
Accuracy:57.723% C
HSR:20.077% B+
NS Baron G5
C**
Kills:440
Deaths:653
KDR:0.674
Accuracy:30.329% D*
HSR:15.682% C**
VE-S Canis
C+
Kills:221
Deaths:179
KDR:1.235
Accuracy:25.341% C
HSR:20.362% C+
Pulsar VS1
D*
Kills:182
Deaths:131
KDR:1.389
Accuracy:17.982% D*
HSR:12.088% D*
Darkstar
D--
Kills:168
Deaths:189
KDR:0.889
Accuracy:22.561% D--
HSR:14.881% D*
Corvus VA55
C-
Kills:116
Deaths:217
KDR:0.535
Accuracy:21.919% C-
HSR:13.793% D*
Kills:19,796
Deaths (as Combat Medic):23,882
Deaths (to Combat Medics):7,487
KDR:0.82891
Kill Difference:4,086
Playtime:802.931 hours
Usage:20%
Score:13.276m
Score/min:276
Accuracy (listed only):27.795%
HSR (listed only):17.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,145
Deaths:3,107
KDR:0.690
Accuracy:23.418% C
HSR:12.727% D-
Eridani SX5
C-
Kills:1,262
Deaths:1,543
KDR:0.818
Accuracy:20.950% D--
HSR:16.323% C-
Sirius SX12
C
Kills:1,147
Deaths:1,510
KDR:0.760
Accuracy:21.235% D
HSR:15.519% C
MKV Suppressed
C-
Kills:1,138
Deaths:1,416
KDR:0.804
Accuracy:21.678% D
HSR:16.608% C-
Parallax VX3
B++
Kills:851
Deaths:538
KDR:1.582
Accuracy:43.827% B++
HSR:80.964% B+
NS-30 Vandal
C+
Kills:643
Deaths:500
KDR:1.286
Accuracy:27.983% D-
HSR:26.594% C+
NS-44 Commissioner
B+
Kills:639
Deaths:1,104
KDR:0.579
Accuracy:26.609% D*
HSR:25.665% B+
Phantom VA23
B
Kills:627
Deaths:463
KDR:1.354
Accuracy:30.964% D
HSR:32.536% B
Skorpios
C
Kills:615
Deaths:708
KDR:0.869
Accuracy:22.611% D*
HSR:18.374% C
Artemis VX26
C-
Kills:386
Deaths:395
KDR:0.977
Accuracy:22.944% D-
HSR:19.689% C-
NS-61 Emissary
C+
Kills:377
Deaths:494
KDR:0.763
Accuracy:28.159% C+
HSR:15.650% C+
Ghost
D
Kills:235
Deaths:204
KDR:1.152
Accuracy:34.095% D
HSR:53.617% D**
VE-S Canis
C+
Kills:221
Deaths:179
KDR:1.235
Accuracy:25.341% C
HSR:20.362% C+
XM98
C+
Kills:162
Deaths:106
KDR:1.528
Accuracy:36.831% C+
HSR:66.667% D-
NS-357 Underboss
C
Kills:113
Deaths:182
KDR:0.621
Accuracy:23.041% F
HSR:18.584% C
NS-44L Blackhand
C**
Kills:111
Deaths:124
KDR:0.895
Accuracy:35.118% D
HSR:45.946% C**
Nyx VX31
B+
Kills:74
Deaths:137
KDR:0.540
Accuracy:27.879% D--
HSR:33.784% B+
NS-AM7 Archer
B**
Kills:64
Deaths:191
KDR:0.335
Accuracy:63.283% B+
HSR:26.563% B**
Kills:10,810
Deaths (as Infiltrator):12,901
Deaths (to Infiltrators):12,121
KDR:0.83792
Kill Difference:2,091
Playtime:229.381 hours
Usage:6%
Score:3.329m
Score/min:242
Accuracy (listed only):29.776%
HSR (listed only):30.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,349
Deaths:544
KDR:2.480
Accuracy:18.958% B+
HSR:18.755% C+
Cosmos VM3
B+
Kills:1,327
Deaths:549
KDR:2.417
Accuracy:18.645% B+
HSR:20.045% C++
Blueshift VM5
C
Kills:243
Deaths:171
KDR:1.421
Accuracy:17.955% C
HSR:19.753% C
Blueshift VM5
B+
Kills:237
Deaths:172
KDR:1.378
Accuracy:18.313% C
HSR:23.207% B+
Comet VM2
A*
Kills:180
Deaths:242
KDR:0.744
Accuracy:45.879% B
HSR:8.889% A*
Comet VM2
C**
Kills:138
Deaths:154
KDR:0.896
Accuracy:47.753% C**
HSR:2.899% D
Quasar VM1
C
Kills:101
Deaths:88
KDR:1.148
Accuracy:14.355% C
HSR:14.852% D
NS-10 Burster
B**
Kills:79
Deaths:110
KDR:0.718
Accuracy:37.465% B**
HSR:5.063% C
NS-10 Burster
A
Kills:69
Deaths:110
KDR:0.627
Accuracy:37.528% A
HSR:5.797% C
Kills:3,723
Deaths (as MAX Suit):1,070
Deaths (to MAX Suits):4,186
KDR:3.47944
Kill Difference:2,653
Playtime:91.560 hours
Usage:2%
Score:2.399m
Score/min:437
Accuracy (listed only):28.539%
HSR (listed only):13.251%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:453
V. Kills:139 324%
Deaths:27
KDR:16.778
Accuracy:45.989% D
KPH:133.500 B**
VKPH:41 A++
Light PPA
C+
Kills:437
V. Kills:38 N/A
Deaths:139
KDR:3.144
Accuracy:39.114% C
KPH:40.800 C+
VKPH:3.500 C+
Saron Laser Cannon
C--
Kills:206
V. Kills:257 80%
Deaths:459
KDR:0.449
Accuracy:32.137% C+
KPH:4.800 D
VKPH:6 C--
Maelstrom Turbo Laser
D
Kills:179
V. Kills:205 87%
Deaths:412
KDR:0.434
Accuracy:27.985% D
KPH:4.300 D-
VKPH:4.900 D
Coyote Missiles
C-
Kills:103
V. Kills:118 87%
Deaths:77
KDR:1.338
Accuracy:55.755% C**
KPH:13.700 D
VKPH:15.700 C-
Kills:1,378 (822 + 0)
Deaths:1,114
KDR:1.237
VKDR:0.680
Vehicle Kills:757
Kill Difference:264
Playtime:106.157 hours
Usage:3%
Score:1.505m
Score/min:236
Piloting Accuracy:27.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,711
V. Kills:1,275 134%
Deaths:509
KDR:3.361
Accuracy:41.136% C**
KPH:6,159,600 U
VKPH:4,590,000 U
CAS30 Tank Buster
D
Kills:671
V. Kills:608 110%
Deaths:985
KDR:0.681
Accuracy:35.928% D--
KPH:4.400 D
VKPH:4 D
L105 Zephyr
U
Kills:262
V. Kills:26 N/A
Deaths:61
KDR:4.295
Accuracy:38.610% C-
KPH:943,200 U
VKPH:93,600 U
AP30 Shredder
U
Kills:185
V. Kills:179 103%
Deaths:112
KDR:1.652
Accuracy:24.350% D**
KPH:666,000 U
VKPH:644,400 U
Kills:2,829 (671 + 2,158)
Deaths:1,667
KDR:1.697
VKDR:1.253
Vehicle Kills:2,088
Kill Difference:1,162
Playtime:151.583 hours
Usage:4%
Score:3.493m
Score/min:384
Piloting Accuracy:35.928%
Gunner Accuracy:24.350%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:215
V. Kills:167 128%
Deaths:46
KDR:4.674
Accuracy:56.198% C+
KPH:25.500 C
VKPH:19.800 B
L100 Python HESH
C-
Kills:212
V. Kills:39 N/A
Deaths:29
KDR:7.310
Accuracy:54.368% B+
KPH:35.300 D
VKPH:6.500 C-
Skyguard
D
Kills:84
V. Kills:79 105%
Deaths:41
KDR:2.049
Accuracy:31.557% B
KPH:7.800 D-
VKPH:7.400 D
L100 Python HEAT
C+
Kills:79
V. Kills:46 168%
Deaths:32
KDR:2.469
Accuracy:56.807% B+
KPH:18.800 D
VKPH:11 C+
Kills:590 (590 + 0)
Deaths:148
KDR:3.986
VKDR:2.236
Vehicle Kills:331
Kill Difference:442
Playtime:29.343 hours
Usage:1%
Score:0.573m
Score/min:326
Driving Accuracy:56.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,007
V. Kills:1,621 124%
Deaths:588
KDR:3.413
Accuracy:56.485% B
KPH:20 C
VKPH:16.200 C**
E540 Halberd
C++
Kills:1,328
V. Kills:1,180 112%
Deaths:296
KDR:4.486
Accuracy:57.452% A
KPH:20.100 D--
VKPH:17.800 C++
Saron HRB
B+
Kills:1,235
V. Kills:1,217 101%
Deaths:319
KDR:3.871
Accuracy:44.854% C++
KPH:19.100 D
VKPH:18.800 B+
Supernova PC
C+
Kills:1,052
V. Kills:406 258%
Deaths:230
KDR:4.574
Accuracy:49.099% C+
KPH:20.500 C+
VKPH:7.900 C+
Proton II PPA
C*
Kills:399
V. Kills:23 N/A
Deaths:30
KDR:13.300
Accuracy:25.349% C*
KPH:61.600 C*
VKPH:3.600 C+
Supernova VPC
C
Kills:100
V. Kills:16 N/A
Deaths:6
KDR:16.667
Accuracy:45.997% C--
KPH:37.200 C
VKPH:6 C
Kills:6,121 (3,159 + 2,962)
Deaths:1,469
KDR:4.167
VKDR:3.038
Vehicle Kills:4,463
Kill Difference:4,652
Playtime:291.570 hours
Usage:7%
Score:8.196m
Score/min:469
Driving Accuracy:45.997%
Gunner Accuracy:25.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:408
V. Kills:33 N/A
Deaths:52
KDR:7.846
Accuracy:43.065% B++
KPH:65.700 C--
VKPH:5.300 C
E540 Halberd-H
C+
Kills:196
V. Kills:83 233%
Deaths:53
KDR:3.698
Accuracy:56.292% C+
KPH:20.400 D*
VKPH:8.600 D**
Aphelion VEX-4H
C--
Kills:99
V. Kills:103 95%
Deaths:54
KDR:1.833
Accuracy:51.955% B++
KPH:20.900 D--
VKPH:21.800 C--
M40 Fury-H
C
Kills:57
V. Kills:11 N/A
Deaths:13
KDR:4.385
Accuracy:38.421% C-
KPH:65.700 D
VKPH:12.700 C
Kills:760 (0 + 760)
Deaths:172
KDR:4.419
VKDR:1.337
Vehicle Kills:230
Kill Difference:588
Playtime:21.426 hours
Usage:1%
Score:0.347m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:38.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:196
V. Kills:75 258%
Deaths:49
KDR:4
Accuracy:42.276% B++
KPH:27 D
VKPH:10.300 C*
M40 Fury
C+
Kills:107
V. Kills:38 274%
Deaths:28
KDR:3.821
Accuracy:42.712% B++
KPH:31.200 D-
VKPH:11.100 C+
M60-G Bulldog
D
Kills:96
V. Kills:26 356%
Deaths:34
KDR:2.824
Accuracy:35.296% C+
KPH:11.700 D--
VKPH:3.200 D
M20 Basilisk
D-
Kills:67
V. Kills:53 124%
Deaths:41
KDR:1.634
Accuracy:67.420% M++
KPH:5.400 D*
VKPH:4.300 D-
Kills:466 (0 + 466)
Deaths:152
KDR:3.066
VKDR:1.263
Vehicle Kills:192
Kill Difference:314
Playtime:31.343 hours
Usage:1%
Score:0.461m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:67.420%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:25.614% D*
KPH:47.400 C--
VKPH:4.100 D
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:51
Playtime:1.223 hours
Usage:0%
Score:0.018m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:25.614%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1604,0813,6611.115C--0.0522.018%D--24.602%D25.7D*N/A92159h14.7F-66.6F
NS-7 PDW 2,1642,1453,1070.69C0.3723.418%C12.727%D-10.2D-N/A45210.4h16.7C71.4C+
C-4 2,8482,0851,5571.339C+0.2821.85%DN/A63.2C23.1C70933h1.6C+7.2C
Supernova FPC 3,6282,0075883.413C2.3556.485%B1.893%C20C16.2C**620100.2h5.2C**9.2B+
H-V45 1,9041,8711,9540.958C+0.1122.221%C18.76%C22.7CN/A8182.4h14C+63.1C+
C150 Dalton 2,9861,7115093.361C2.3041.136%C**N/A17110U12750U205711600.1h4.5C+11C**
NS-11P 1,7021,6761,6511.015C+0.0522.39%C+19.511%C++26.1C+N/A7464.1h14.5C+64.6C++
Proximity Mine 1,6151,6128551.885D0.8239.441%CN/A123.1C+N/A43713.1h1.4A+3.5B*
Frag Grenade 1,4931,47911479N/A1,477.9441.57%C-N/A410.8C3.9C-17043.6h3.8C++9.2C+
Orion VS54 1,4781,4431,7220.838C0.2319.653%C24.255%C+24CN/A15360.1h13.5C+68.9C+
NS-15MP 1,3921,3771,2631.09D0.0321.21%D*21.641%D-24.3D*N/A6556.7h14.2D**66.9D*
Cosmos VM3 1,3591,3495442.48B+1.4218.958%B+18.755%C+35.7B+N/A15837.8h15.2C+80C*
SVA-88 1,3451,3291,3780.964C-0.1019.802%D19.187%D-27.1DN/A9349.1h13.2C66.7C
E540 Halberd 2,5081,3282964.486C3.4257.452%A1.883%C20.1D--17.8C++45866.2h6.4C11.1B+
Cosmos VM3 1,3371,3275492.417C**1.3518.645%B+20.045%C++34.9B+N/A15338h15.4C-82.8C**
Terminus VX-9 1,3031,2791,5360.833C0.2322.867%D20.641%D23.6DN/A8654.1h13.9C-60.6C
Eridani SX5 1,2831,2621,5430.818C0.2520.95%D--16.323%C-22.1C-N/A9857.2h13C+62.1C
VX6-7 1,2631,2471,2570.992C+0.0722.652%C19.968%C+26.3C+N/A8847.4h12.6C*55.5C++
Lasher X2 1,2741,2391,8710.662C0.4025.508%C+3.713%C+20.4C-N/A8860.6h20.8C+81.4C*
Saron HRB 2,4521,2353193.871C2.8144.854%C++N/A19.1D18.8B+45164.8h21.2C**47.3B+
Pulsar C 1,2501,2281,5240.806C0.2621.304%D20.44%C-22.5CN/A8754.5h11.6C*54.7C+
Solstice SF 1,2371,2111,6130.751C0.3123.327%C+19.571%B+18.5C+N/A5465.4h13C+55.7C++
Equinox VE2 1,2271,2021,4260.843C0.2222.191%D20.133%C+15.1DN/A4179.8h13.1C+59C+
Pulsar LSW 1,2141,2001,2540.957C-0.1119.506%D19.583%D26.8DN/A9344.7h13.5C69.4C+
Serpent VE92 1,2171,1991,4520.826C+0.2421.314%C-20.684%C++22CN/A11154.6h13.1C++61.5C++
NS Decimator-G 1,4661,1941,0831.102C0.0457.349%D2.596%C+29.6D-6.7D--15640.4h3.4B+6C**
NS-11CP 1,2001,1811,3260.891D0.1722.912%D*20.745%C21.8D-N/A6054.2h16.1D-70.2D*
Phobos VX86 1,1841,1761,4130.832C0.2357.365%C+17.517%C*23.3DN/A9050.5h2.8C4.8C+
CME 1,1961,1691,3570.861C-0.2023.451%D19.675%C20.7DN/A5556.6h15.7C--67.1C
Pandora VX25 1,1731,1631,2900.902C0.1638.612%C+15.563%C++29.4CN/A12439.5h4.6C+11.9C++
NS-15M AE 1,1691,1581,2620.918C--0.1520.18%D--24.698%C22D-N/A6752.7h14.5D-71.7D
NS-15M1 1,1671,1561,2830.901C-0.1618.327%D24.914%C**23.8DN/A9548.6h12.7C++69.4C+
NS Baron G5AE 1,1701,1561,4680.787C--0.2840.487%D15.917%C++20.9DN/A5555.2h6D**14.9C+
NS-15M2 1,1671,1551,2760.905C0.1619.168%D-23.29%C28.2C--N/A9741h12.6C++65.6C+
NS-11A 1,1721,1521,5290.753C0.3120.563%D16.059%D18DN/A7364.1h15C73C
Sirius SX12 1,1721,1471,5100.76C0.3021.235%D15.519%C15.4DN/A6974.7h15.2C++71.8C+
NS-11C 1,1671,1451,6960.675C0.3921.034%D15.808%D18.8CN/A7161h14.8C++70.6C+
S1 1,8221,1381,1530.987B+0.0857.537%C++1.582%D33.3B+20B**25934.2h4.5B**7.8B*
MKV Suppressed 1,1711,1381,4160.804C0.2621.678%D16.608%C-24.2CN/A10647.1h13.4C**62C++
Supernova PC 1,4581,0522304.574C+3.5149.099%C+1.521%D20.5C+7.9C+22351.2h3.8B*7.8B*
Nemesis VSH9 1,9251,0118361.209B**0.1566.975%B+N/A28.2B++25.5M23535.9h4.4A++6.6A++
NS Decimator 1,4719821,5000.655C-0.4161.196%C++2.24%C+25.6C--12.7C25638.4h4.9C+8C++
NS Decimator-B 1,2258611,1840.727D0.3462.937%C+2.207%C28.8D12.2C--18829.9h4.8D7.7C-
C-4 ARX 1,0278614561.888C+0.8224.421%C--N/A92.6C17.8D--5249.3h1.2C++5C+
Parallax VX3 8528515381.582C0.5243.827%B++80.964%B+21.5CN/A8739.6h2.3C+5.1B+
Sticky Grenade 7747641764N/A762.9448.565%CN/A694.5C--9.1C25351.1h2.4C+4.9C+
CAS30 Tank Buster 1,2796719850.681C0.3835.928%D--N/A4.4D4D116151.6h46.9B+130.6C*
NS-30 Vandal 6576435001.286C0.2227.983%D-26.594%C+25.4DN/A7425.3h7.5D--26.6D-
NS-44 Commissioner 6516391,1040.579C0.4826.609%D*25.665%B+17.7DN/A8936.1h4.2C+15.9D
Phantom VA23 6376274631.354C+0.2930.964%D32.536%B26.8CN/A9823.4h5.7D18.3C--
Skorpios 6246157080.869C-0.1922.611%D*18.374%C29DN/A11321.2h13.6D--60.2D*
Tank Mine 9855483601.522C--0.4636.022%C*N/A71.2D56.8C+12037.7h2C+5.5B+
Deimos VA29 5345186050.856C0.2157.723%C20.077%B+22.7DN/A10422.8h3.2D--5.6C-
Dual Photon Pods 5924532716.778A+15.7145.989%D1.104%C133.2B**40.9A++16853.4h19.9B+43.2C*
NS Baron G5 4484406530.674C--0.3930.329%D*15.682%C**16.4D-N/A7026.8h5.3C17.6C+
Light PPA 4754371393.144C+2.0839.114%C1.602%B+40.8C+3.6C++24310.7h14.9C+38.1C++
Anti-Vehicle Grenade 5064231423N/A421.9436.427%FN/A156.7D--30.7D-9452.7h8.1D--22.3F
M60-A Bulldog 549421845.012C-3.9543.792%C+N/A19D5.8B+18022.2h7.5C-17.2C
Proton II PPA-H 441408527.846C6.7843.065%B++N/A65.8C--5.3C2296.2h11.8C27.4C*
Proton II PPA 4223993013.3C+12.2425.349%C*1.003%D--61.4C*3.5C+3696.5h7.1B*28.1B*
Artemis VX26 3963863950.977C0.0922.944%D-19.689%C-27.2CN/A11014.2h13.9C--60.6D
NS-61 Emissary 3843774940.763C+0.3028.159%C+15.65%C+24.2C+N/A7915.6h16C+56.7C+
Eclipse VE3A 2962893590.805C0.2623.257%D-19.377%C+23.7DN/A8412.2h14.7D63.3D
L105 Zephyr 288262614.295C-3.2338.61%C-N/A2620U260U11742100.1h5.4B++14B+
Spear Anti-Vehicle Phalanx Turret 392254455.644C+4.5845.056%C++3.15%C--33.9C+18.4C4667.5h8.6C*19B
Force-Blade 31024424,9050.01C1.0529.152%C+N/A0.2C--N/A11146h4.2D*14.4C
Blueshift VM5 2482431711.421C0.3617.955%C19.753%C28.9CN/A1618.4h19.3D-107.3C
Blueshift VM5 2432371721.378C0.3118.313%C23.207%B+27.9CN/A1548.5h20.1D--109.8C
Ghost 2422352041.152C-0.0934.095%D53.617%D**20.6DN/A14511.4h2.7C--7.8C-
VE-S Canis 2272211791.235C+0.1725.341%C20.362%C+27CN/A1028.2h12.1C++47.8C++
L100 Python AP 382215464.674C++3.6156.198%C+2.791%C+25.6C19.9B+4438.4h7.5C13.3C+
VE-H Maw 2172151681.28C0.2220.663%D-31.163%B+25.6DN/A1198.4h12C58.2C
L100 Python HESH 251212297.31C6.2554.368%B+N/A35.3D6.5C-2366h3.9C7.2C++
Saron Laser Cannon 4632064590.449C0.6132.137%C+N/A4.8D6C--18442.5h253.1D--787.5D--
The Slasher 21720330,2020.007D-1.0614.71%D**N/A0.2DN/A11117.7h2.3C+15.6D
M60-A Bulldog 229201712.831C-1.7731.148%D1.493%C+2010U280U19490500.1h5.9C++18.8C+
M40 Fury 271196494C2.9442.276%B++1.531%C26.8D10.3C*4077.3h21.9D51.9C
E540 Halberd-H 279196533.698C2.6356.292%C+8.163%S20.4D*8.6D**2439.6h6C*10.6C*
Zenith VX-5 1941903210.592D0.4720.289%D--22.632%C*7.6D--N/A5225.1h16.4D-80.9D-
The Kraken 2541871601.169C-0.1160.684%C+1.604%C32.8C-11.8C-2415.7h4.6C7.7C
AP30 Shredder 3641851121.652D0.5924.35%D**N/A1850U1790U26409300.1h82.4B+338.4C
Pulsar VS1 1831821311.389B+0.3317.982%D*12.088%D*8.2D--N/A12022.1h14B77.9C
Comet VM2 2371802420.744C+0.3245.879%B8.889%A*10.1C+3.2C-15417.9h24.1C+52.5C*
Maelstrom Turbo Laser 3841794120.434C-0.6327.985%DN/A4.3D-4.9D14742h163.6D584.6D
Darkstar 1741681890.889C--0.1722.561%D--14.881%D*19.8D--N/A738.5h16.9F74.9D**
XM98 1641621061.528C0.4636.831%C+66.667%D-14.5C--N/A7211.2h3.1D8.4C
Eidolon VE33 1651601770.904C+0.1625.278%C26.25%C++17.6CN/A1189.1h9.2C++36.5C++
Comet VM2 2051381540.896C+0.1747.753%C**2.899%D11.5C+5.6B18212h25.6C*53.5B
Corvus VA55 1161162170.535D0.5321.919%C-13.793%D*15.7DN/A1327.4h14.3D65.1C
M60-A Bulldog 133114205.7C4.6442.392%C1.754%C--16.5D-2.8C-2146.9h7C16.4C
NS-357 Underboss 1141131820.621C0.4423.041%F18.584%C18.2DN/A936.2h4.8C-20.7D*
NS-44L Blackhand 1121111240.895C0.1735.118%D45.946%C**20.9C+N/A1295.3h5C+14.1C
M40 Fury 145107283.821C--2.7642.712%B++N/A31.5D11.2C+6393.4h21.7D50.7C
Coyote Missiles 221103771.338D0.2755.755%C**N/A13.7D15.7C-3657.5h61.4D110.2C-
Quasar VM1 103101881.148C0.0814.355%C14.852%D16.8C--N/A1916h14.9C*103.7C++
Supernova VPC 116100616.667B+15.6045.997%C--2%B+37C5.9C-4332.7h3.4C+7.4C+
Aphelion VEX-4H 20299541.833C0.7751.955%B++1.01%D*21.1D--21.9C--3544.7h82.3C--158.4C+
M60-G Bulldog 12296342.824C--1.7635.296%C+2.083%C--11.7D--3.2D1488.2h9.7D27.4C+
Skyguard 16384412.049C0.9931.557%B4.762%A*7.9D-7.4D24510.7h147.4C467.1C+
Hunter QCX 137803950.203D0.8641.663%C+3.75%D**4.4D-3.2C++6718h25.6D**61.5D*
L100 Python HEAT 12579322.469C-1.4156.807%B+2.532%C+18.8D11C+4244.2h7C12.4C++
NS-10 Burster 138791100.718C-0.3537.465%B**5.063%C5C3.8C+11315.7h163.7C436.9B+
Nyx VX31 78741370.54D0.5227.879%D--33.784%B+13.7D--N/A925.4h8.2D*29.6D**
NSX Tanto 7069970.711C-0.3523.194%D23.188%C14.1DN/A1224.9h17.1C73.6C
MANA Anti-Vehicle Turret 148691240.556D*0.5151.125%D-7.246%M+690D-790D1630900.1h14.2C++27.7C
NS-10 Burster 113691100.627C-0.4437.528%A5.797%C4.4C--2.8C--10715.7h184.8D-492.5C++
M20 Basilisk 12067411.634C--0.5767.42%M++4.478%D5.4D*4.2D--10612.5h495T*734.2T-
NS-AM7 Archer 93641910.335C0.7363.283%B+26.563%B**5.6C2.5C+6211.4h36.9D--58.3D-
Hades VSH4 153633600.175D0.8975.82%B**N/A6.6C-9.4C+1939.6h17.6F**23.2F-
CAS 14-E 635878.286C7.2225.614%D*N/A48.3C--4.2D2501.2h27B+105.3C+
Solstice Burst 6258650.892C0.1720.175%D*32.759%A20D1.4A*1502.9h16.7D82.6D--
M40 Fury-H 6857134.385D3.3238.421%C-N/A63.3D12.2C4130.9h9.1C+23.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret434452.5h
Motion Spotter264,5602.6h
Nano-Armor Kit1,6431,578,679185h
Spawn Beacon813,6724.9h
Nanite Revive Grenade04,6671.3h
Medical Applicator1,787495,86255.1h
Spitfire Auto-Turret251,2661.5h
Ammunition Package425,1443.1h
Shield Recharging Field151,1740.5h
Medical Kit6316,48426.1h
Anti-Infantry MANA Turret4750.3h
Nano-Repair Grenade02280.1h
Snowman Soldier71220.2h
Recon Detection Device188001.4h
Dual-75 Duster0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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