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General kevin014[WH0] kevin014
TR BR 99

KDR: 3.62

Score: 11.7m

Last Seen: Feb 20th, 2019 5:49 PM
- OFFLINE - 1516.2 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 12%
Level 100 Progress: 62% 231h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9 CARV TMG-50 M18 Needler T32 Bull MG-H1 Watchman T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,833,762 MLG Score: 6262
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.438%39.705%124816101919,1213.592150.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%2.016A*2.912M+-0.655DHEAD ++ (~23.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+90.367C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.64%0.116%873210331,72621810137.88128170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.125%-0.607D-1.365D**-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.4-0.106C+56.4-0.065C+122

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.315%1.014%772310327891554815.09032164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.7%0.662B+-0.849D---0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.645B+18.30.539B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.26%72.046%772210333,402373259.12064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.568%2.139A*0.322C*0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+20.378C**2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.7m240.4%514 (30.8k)446 (26.8k)3.6248431,4028,6633.856499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035281530.858%32.969%101703:0211

30% Engineer54% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2017 9:06 PMOct 27th, 2018 5:06 PMMar 22nd, 2019 10:48 AM (33d) (PST)Feb 20th, 2019 2:53 PM (63d) (PST)Feb 20th, 2019 1:49 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0712188531.1940.3290.3943.1340.1096262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,25213,07551,177722024188726,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.2h/18.3d 2,006 10,353 7,690 82.4k 394 1,156 2,868 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,256
Deaths:1,724
KDR:3.629
Accuracy:30.950% A+
HSR:40.058% A*
T9 CARV
M
Kills:1,900
Deaths:574
KDR:3.310
Accuracy:31.292% A*
HSR:40.579% M
TMG-50
A**
Kills:1,703
Deaths:481
KDR:3.541
Accuracy:33.031% A*
HSR:40.752% A**
T32 Bull
A*
Kills:1,479
Deaths:416
KDR:3.555
Accuracy:31.961% A+
HSR:40.974% A*
MG-H1 Watchman
A*
Kills:1,308
Deaths:327
KDR:4
Accuracy:31.964% A++
HSR:43.807% A*
T9A "Butcher"
A++
Kills:1,209
Deaths:320
KDR:3.778
Accuracy:30.962% A
HSR:41.108% A++
T16 Rhino
M*
Kills:1,182
Deaths:380
KDR:3.111
Accuracy:30.405% A++
HSR:42.978% M*
NS-15M AE
A++
Kills:1,165
Deaths:318
KDR:3.664
Accuracy:30.616% B*
HSR:42.489% A++
T7 Mini-Chaingun AE
A++
Kills:481
Deaths:153
KDR:3.144
Accuracy:23.423% B++
HSR:23.077% A++
Kills:16,683
Deaths (as Heavy Assault):4,693
Deaths (to Heavy Assaults):2,886
KDR:3.55487
Kill Difference:11,990
Playtime:236.023 hours
Usage:54%
Score:6.693m
Score/min:473
Accuracy (listed only):30.511%
HSR (listed only):39.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:752
Deaths:263
KDR:2.859
Accuracy:29.618% A
HSR:33.644% A**
NS Baron G5AE
B**
Kills:298
Deaths:72
KDR:4.139
Accuracy:53.304% B++
HSR:20.470% B**
NS-11CP
A++
Kills:242
Deaths:91
KDR:2.659
Accuracy:31.218% B+
HSR:35.537% A++
TRAC-5
A+
Kills:199
Deaths:77
KDR:2.584
Accuracy:28.606% A+
HSR:23.116% B++
NS-7 PDW
M+
Kills:189
Deaths:73
KDR:2.589
Accuracy:33.885% A++
HSR:35.450% M+
Kills:1,680
Deaths (as Light Assault):576
Deaths (to Light Assaults):1,485
KDR:2.91667
Kill Difference:1,104
Playtime:17.829 hours
Usage:4%
Score:0.477m
Score/min:446
Accuracy (listed only):35.326%
HSR (listed only):29.643%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:752
Deaths:263
KDR:2.859
Accuracy:29.618% A
HSR:33.644% A**
NS Baron G5AE
B**
Kills:298
Deaths:72
KDR:4.139
Accuracy:53.304% B++
HSR:20.470% B**
NS-11CP
A++
Kills:242
Deaths:91
KDR:2.659
Accuracy:31.218% B+
HSR:35.537% A++
TRAC-5
A+
Kills:199
Deaths:77
KDR:2.584
Accuracy:28.606% A+
HSR:23.116% B++
Kills:1,491
Deaths (as Engineer):503
Deaths (to Engineers):1,189
KDR:2.96421
Kill Difference:988
Playtime:129.686 hours
Usage:30%
Score:3.258m
Score/min:419
Accuracy (listed only):35.687%
HSR (listed only):28.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B**
Kills:298
Deaths:72
KDR:4.139
Accuracy:53.304% B++
HSR:20.470% B**
T1 Cycler
A**
Kills:211
Deaths:81
KDR:2.605
Accuracy:30.612% A++
HSR:38.389% A**
NS-7 PDW
M+
Kills:189
Deaths:73
KDR:2.589
Accuracy:33.885% A++
HSR:35.450% M+
Kills:698
Deaths (as Combat Medic):226
Deaths (to Combat Medics):990
KDR:3.0885
Kill Difference:472
Playtime:3.385 hours
Usage:1%
Score:0.071m
Score/min:352
Accuracy (listed only):39.267%
HSR (listed only):31.436%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,204
Deaths:786
KDR:4.076
Accuracy:50.104% A++
HSR:73.439% B+
NS-357 Underboss
B**
Kills:646
Deaths:330
KDR:1.958
Accuracy:45.474% B**
HSR:27.554% B++
NS-44 Commissioner AE
B*
Kills:518
Deaths:283
KDR:1.830
Accuracy:48.235% B*
HSR:33.205% B*
99SV
A++
Kills:198
Deaths:61
KDR:3.246
Accuracy:42.839% A++
HSR:49.495% A+
NS-7 PDW
M+
Kills:189
Deaths:73
KDR:2.589
Accuracy:33.885% A++
HSR:35.450% M+
TS2 Inquisitor
M
Kills:162
Deaths:95
KDR:1.705
Accuracy:35.745% B**
HSR:36.420% M
Soldier Soaker
C*
Kills:113
Deaths:57
KDR:1.982
Accuracy:36.587% C*
HSR:15.929% C++
Kills:5,030
Deaths (as Infiltrator):1,685
Deaths (to Infiltrators):1,180
KDR:2.98516
Kill Difference:3,345
Playtime:48.535 hours
Usage:11%
Score:1.220m
Score/min:419
Accuracy (listed only):41.838%
HSR (listed only):38.785%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:1,563
V. Kills:866 180%
Deaths:189
KDR:8.270
Accuracy:31.361% C+
KPH:42.600 M+
VKPH:23.600 A*
M18 Rotary
S
Kills:217
V. Kills:123 175%
Deaths:29
KDR:7.483
Accuracy:40.642% A+
KPH:87.800 S
VKPH:49.800 S
M14 Banshee
A++
Kills:163
V. Kills:14 N/A
Deaths:12
KDR:13.583
Accuracy:40.199% A++
KPH:89 A+
VKPH:7.600 A++
Kills:1,943 (1,943 + 0)
Deaths:230
KDR:8.448
VKDR:4.361
Vehicle Kills:1,003
Kill Difference:1,713
Playtime:41.012 hours
Usage:9%
Score:0.856m
Score/min:348
Piloting Accuracy:40.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:546
V. Kills:311 175%
Deaths:31
KDR:17.613
Accuracy:40.580% C+
KPH:67.300 A++
VKPH:38.300 B**
AP30 Shredder
A++
Kills:169
V. Kills:95 176%
Deaths:13
KDR:13
Accuracy:43.270% A
KPH:54.600 A++
VKPH:30.700 A+
L105 Zephyr
A++
Kills:74
V. Kills:22 322%
Deaths:3
KDR:24.667
Accuracy:54.527% A+
KPH:63.800 B+
VKPH:19 A++
Kills:789 (0 + 789)
Deaths:47
KDR:16.787
VKDR:9.106
Vehicle Kills:428
Kill Difference:742
Playtime:12.371 hours
Usage:3%
Score:0.310m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:54.527%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,056
V. Kills:80 N/A
Deaths:12
KDR:88
Accuracy:50.103% A**
KPH:226.500 S
VKPH:17.200 M++
Pelter Rocket Pod
M++
Kills:560
V. Kills:152 366%
Deaths:14
KDR:40
Accuracy:52.111% B+
KPH:156.800 M++
VKPH:42.600 A*
M20 Wyvern
M*
Kills:227
V. Kills:114 197%
Deaths:11
KDR:20.636
Accuracy:49.048% A
KPH:73.400 M*
VKPH:36.900 A**
Kills:1,843 (0 + 1,843)
Deaths:37
KDR:49.811
VKDR:9.351
Vehicle Kills:346
Kill Difference:1,806
Playtime:11.326 hours
Usage:3%
Score:0.430m
Score/min:633
Piloting Accuracy:N/A%
Gunner Accuracy:49.048%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,3246,2561,7243.629B++0.0030.95%A+40.058%A*100.4A**1.1A+27162.3h9.4B**30.4B*
TSAR-42 3,2283,2047864.076B+0.4550.104%A++73.439%B+91.3A*N/A23435.1h1.9B*3.8B*
T9 CARV 1,9231,9005743.31A0.3131.292%A*40.579%M85.2M+1A+23422.3h9.1A29.2B**
TMG-50 1,7141,7034813.541A*0.0833.031%A*40.752%A**103.8M++N/A24616.4h8.3B**25.2B*
M18 Needler 2,4291,5631898.27A*4.6531.361%C+N/A42.6M+23.6A*31736.7h59.8B**190.8B**
T32 Bull 1,4921,4794163.555A++0.0731.961%A+40.974%A*112.9M++1B**34313.1h9.5B**29.6B*
MG-H1 Watchman 1,3171,3083274A++0.3831.964%A++43.807%A*116.8MN/A29611.2h10.3B**32.2B*
T9A "Butcher" 1,2161,2093203.778B**0.1530.962%A41.108%A++117.4A*N/A46210.3h8.9A28.7B**
T16 Rhino 1,2021,1823803.111A++0.5130.405%A++42.978%M*86.9A**1.5A**22313.6h9.5A31.4B**
NS-15M AE 1,1721,1653183.664B*0.0430.616%B*42.489%A++95.5AN/A24812.2h9.6B*31.3B++
CAS 14-E 1,1361,0561288M84.3850.103%A**N/A224.7S17M++7704.7h19.8B*39.5B**
NS Decimator-B 1,4389742294.253A*0.6361.398%C-N/A77.3B+36.8B++41312.6h3C*4.8B
LC3 Jaguar 7737522632.859B**0.7729.618%A33.644%A**66A++1.8M**20811.4h10.5B+35.6B*
NS-357 Underboss 6516463301.958B**1.6745.474%B**27.554%B++107.7A*N/A2916h3.4B*7.4B*
Pelter Rocket Pod 7125601440A++36.3852.111%B+N/A155.6M+42.2A*5863.6h16.5B*31.6B*
C150 Dalton 8575463117.613A+13.9940.58%C+N/A67.4A++38.4B**4338.1h2.6B**6.5B**
NS-44 Commissioner AE 5235182831.83B+1.7948.235%B*33.205%B*123.3A*1.2A+3234.2h2.8B*5.9B++
T7 Mini-Chaingun AE 4854811533.144A+0.4823.423%B++23.077%A++94.3A++N/A2115.1h11.1B++47.4B+
NS Baron G5AE 302298724.139A**0.5153.304%B++20.47%B**96.1A++1.3A*2163.1h4.1B7.7C++
T2 Striker 432276515.412U1.7948.237%CN/A46.8S26.4M+4215.9h15.5A++32.1A
Chainblade 2752725,2550.052B**3.5732.804%B5.515%C1.3B*N/A3207.2h1.5B**4.6B++
Frag Grenade 2842711271N/A267.3850.343%B++N/A542C**26M+15360.5h3.5B+7B+
NS-11CP 249242912.659B*0.9731.218%B+35.537%A++75.6B+2.2M2053.2h9.9B*31.8B+
M20 Wyvern 3412271120.636M**17.0149.048%A1.762%D-73.2M++36.8A**4783.1h65.6B+133.7B*
M18 Rotary 340217297.483M3.8640.642%A+N/A86.8S49.2S7872.5h50B**123.1B**
T1 Cycler 212211812.605A+1.0230.612%A++38.389%A**81.2M**N/A3132.6h10.2A33.2A
TRAC-5 205199772.584M1.0428.606%A+23.116%B++27.6B++N/A1617.2h10.7B**37.5B*
99SV 199198613.246B**0.3842.839%A++49.495%A+58.2A*N/A1573.4h3.4A+8A
NS-7 PDW 192189732.589A*1.0433.885%A++35.45%M+99.5M**1.6M**2481.9h10.9B**32.3B*
AP30 Shredder 2641691313C++9.3843.27%A1.775%C54.5A++30.6A+4083.1h73.6B+170.1B*
M14 Banshee 1771631213.583B++9.9640.199%A++N/A90.6A+7.8A*3751.8h24C*59.7B+
TS2 Inquisitor 163162951.705B+1.9235.745%B**36.42%M115.7M++N/A2951.4h8.8B+24.7B++
NS-TMC-01 "His Regards" 1181151,7170.067A+3.5634.489%B++5.217%C2BN/A456.2h1.7B++5B+
Soldier Soaker 113113571.982B*1.6436.587%C*15.929%C++94.2A+N/A2781.2h5.3B+14.4B++
L105 Zephyr 9674324.667A21.0454.527%A+1.351%B*61.7B+18.3A++3351.2h7.2C13.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0570.1h
Motion Spotter03570.2h
Spawn Beacon0940h
Nano-Armor Kit47107,88611.8h
AE Nano-Armor Kit67,1771.1h
AE Medical Applicator21,9970.2h
Medical Kit6846,72711.4h
M20 Drake0690.1h
Nano-Repair Grenade01630h
Recon Detection Device18980.9h
Ammunition Package01470h

Check the help document for the dictionary if you want to learn more about words used here.


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