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Exterminator killersim[EDIM] killersim
VS BR 138

KDR: 1.11

Score: 42m

Last Seen: May 12th, 2019 6:16 PM
- OFFLINE - 2332.9 hour(s)

Battle Rank 112 (138 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 71%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Frag Grenade Lasher X2 L100 Python AP Anti-Vehicle Grenade NS-7 PDW Flare VE6 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 342TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.585%15.189%32822119213,4770.8059920.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.81%0.084C+-0.864D--0.044C+HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.101C+14.5-0.013C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.619%1.365%5921212293724510.404696563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.451B+-0.207C-1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.725B++18.50.652B+25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.522%3.65%8297120712,383206523345.99371530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.951%-0.142C0.702B++0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++3.60.715B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.453%1.418%223812063,24515487762.09625418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%-0.531D-0.748D--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.715B++10.40.74B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.254%60%22331211390185210.210583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%0.642B+-0.46D-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.3C5-0.586D7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.383%14.007%2231121330796610.317805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D-0.124C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+4.40.09C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m479.3%459 (27.5k)388 (23.3k)1.1110142,02337,8241.32109138 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214185015.803%7.739%12202:5113

20% Combat Medic33% Engineer34% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:28 PMMay 31st, 2018 6:55 PMJun 9th, 2019 4:20 AM (70d) (PST)May 12th, 2019 2:25 PM (97d) (PST)May 12th, 2019 2:16 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881773110.3890.3500.0302.0820.04592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,30710,61118,69623212125323,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1800.8h/75d 7,946 3,252 17,617 224.9k 3,248 4,719 4,903 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,159
Deaths:1,972
KDR:0.588
Accuracy:19.096% D
HSR:16.739% D--
Pulsar LSW
D
Kills:1,159
Deaths:1,732
KDR:0.669
Accuracy:20.083% D
HSR:15.013% D*
VX29 Polaris
D
Kills:1,159
Deaths:1,784
KDR:0.650
Accuracy:20.463% D
HSR:13.805% D*
SVA-88
D
Kills:1,154
Deaths:1,971
KDR:0.585
Accuracy:19.563% D
HSR:16.811% D*
Orion VS54
C
Kills:1,151
Deaths:1,774
KDR:0.649
Accuracy:19.517% C
HSR:15.291% D**
Betelgeuse 54-A
D-
Kills:560
Deaths:893
KDR:0.627
Accuracy:19.969% D**
HSR:23.929% D-
Kills:6,342
Deaths (as Heavy Assault):10,126
Deaths (to Heavy Assaults):11,160
KDR:0.62631
Kill Difference:3,784
Playtime:616.375 hours
Usage:34%
Score:16.416m
Score/min:444
Accuracy (listed only):19.781%
HSR (listed only):16.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:847
Deaths:425
KDR:1.993
Accuracy:24.743% B
HSR:12.043% D**
VX6-7
C
Kills:594
Deaths:752
KDR:0.790
Accuracy:22.854% C
HSR:11.785% F
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C--
HSR:14.007% C-
Pulsar C
D
Kills:167
Deaths:435
KDR:0.384
Accuracy:21.397% D
HSR:15.569% D*
NS-11C
B+
Kills:115
Deaths:168
KDR:0.685
Accuracy:26.354% B+
HSR:9.565% F
Kills:2,030
Deaths (as Engineer):2,235
Deaths (to Engineers):8,607
KDR:0.90828
Kill Difference:205
Playtime:597.601 hours
Usage:33%
Score:15.597m
Score/min:435
Accuracy (listed only):26.146%
HSR (listed only):12.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C+
HSR:12.617% D-
CME
D
Kills:1,156
Deaths:1,868
KDR:0.619
Accuracy:23.250% D
HSR:16.782% D-
H-V45
D
Kills:1,152
Deaths:2,176
KDR:0.529
Accuracy:20.897% D
HSR:15.191% D-
Terminus VX-9
C+
Kills:562
Deaths:688
KDR:0.817
Accuracy:25.223% C+
HSR:18.683% D--
MKV Suppressed
D-
Kills:478
Deaths:1,454
KDR:0.329
Accuracy:21.581% D-
HSR:11.716% D*
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C--
HSR:14.007% C-
Corvus VA55
D-
Kills:160
Deaths:345
KDR:0.464
Accuracy:20.215% D-
HSR:17.500% D-
Pulsar VS1
C--
Kills:160
Deaths:293
KDR:0.546
Accuracy:20.966% C--
HSR:15% D-
NS-11P
C++
Kills:129
Deaths:246
KDR:0.524
Accuracy:22.940% C+
HSR:20.155% C++
Eridani SX5G
C
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C
Kills:5,340
Deaths (as Combat Medic):9,747
Deaths (to Combat Medics):4,290
KDR:0.54786
Kill Difference:4,407
Playtime:354.869 hours
Usage:20%
Score:7.204m
Score/min:338
Accuracy (listed only):23.993%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C+
HSR:12.617% D-
Solstice VE3
B
Kills:847
Deaths:425
KDR:1.993
Accuracy:24.743% B
HSR:12.043% D**
VX6-7
C
Kills:594
Deaths:752
KDR:0.790
Accuracy:22.854% C
HSR:11.785% F
MKV Suppressed
D-
Kills:478
Deaths:1,454
KDR:0.329
Accuracy:21.581% D-
HSR:11.716% D*
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C--
HSR:14.007% C-
Pulsar C
D
Kills:167
Deaths:435
KDR:0.384
Accuracy:21.397% D
HSR:15.569% D*
NS-11C
B+
Kills:115
Deaths:168
KDR:0.685
Accuracy:26.354% B+
HSR:9.565% F
Eridani SX5G
C
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C
Kills:3,744
Deaths (as Light Assault):5,911
Deaths (to Light Assaults):5,773
KDR:0.6334
Kill Difference:2,167
Playtime:151.450 hours
Usage:8%
Score:1.548m
Score/min:170
Accuracy (listed only):25.224%
HSR (listed only):13.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C+
HSR:12.617% D-
MKV Suppressed
D-
Kills:478
Deaths:1,454
KDR:0.329
Accuracy:21.581% D-
HSR:11.716% D*
VA39 Spectre
A+
Kills:163
Deaths:160
KDR:1.019
Accuracy:41.287% A+
HSR:49.080% B**
Parallax VX3
D
Kills:152
Deaths:94
KDR:1.617
Accuracy:34.802% D
HSR:69.079% D--
NS-357 Underboss
D--
Kills:147
Deaths:503
KDR:0.292
Accuracy:28.260% D--
HSR:8.844% F
NS-61 Emissary
C**
Kills:141
Deaths:220
KDR:0.641
Accuracy:30.060% C**
HSR:14.184% C-
Beamer VS3
B++
Kills:91
Deaths:178
KDR:0.511
Accuracy:32.403% B++
HSR:5.495% F--
XM98
C*
Kills:75
Deaths:86
KDR:0.872
Accuracy:38.806% C*
HSR:65.333% D--
Eridani SX5G
C
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C
Kills:2,483
Deaths (as Infiltrator):4,917
Deaths (to Infiltrators):4,570
KDR:0.50498
Kill Difference:2,434
Playtime:36.571 hours
Usage:2%
Score:0.357m
Score/min:162
Accuracy (listed only):30.742%
HSR (listed only):28.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:267
Deaths:279
KDR:0.957
Accuracy:14.331% C
HSR:12.734% D*
Nebula VM20
B
Kills:238
Deaths:166
KDR:1.434
Accuracy:17.761% C+
HSR:22.269% B
Nebula VM20
C+
Kills:234
Deaths:177
KDR:1.322
Accuracy:18.144% C+
HSR:20.513% C+
Cosmos VM3
C+
Kills:185
Deaths:194
KDR:0.954
Accuracy:16.012% C
HSR:18.378% C+
NS-20 Gorgon
B++
Kills:143
Deaths:123
KDR:1.163
Accuracy:28.380% C*
HSR:23.776% B++
NS-20 Gorgon
C*
Kills:134
Deaths:122
KDR:1.098
Accuracy:28.578% C*
HSR:17.164% C-
Cosmos VM3
C+
Kills:126
Deaths:126
KDR:1
Accuracy:16.900% C+
HSR:15.873% D
Comet VM2
C+
Kills:116
Deaths:298
KDR:0.389
Accuracy:40.963% C
HSR:4.310% C+
Quasar VM1
C+
Kills:89
Deaths:57
KDR:1.561
Accuracy:17.927% C+
HSR:19.101% C
Kills:1,532
Deaths (as MAX Suit):771
Deaths (to MAX Suits):3,191
KDR:1.98703
Kill Difference:761
Playtime:42.790 hours
Usage:2%
Score:0.855m
Score/min:333
Accuracy (listed only):22.111%
HSR (listed only):17.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:204
V. Kills:19 N/A
Deaths:205
KDR:0.995
Accuracy:38.299% C
KPH:20.400 D-
VKPH:1.900 D
Dual Photon Pods
C++
Kills:89
V. Kills:21 405%
Deaths:33
KDR:2.697
Accuracy:46.269% D
KPH:81 C++
VKPH:19.100 C++
Kills:293 (204 + 0)
Deaths:238
KDR:1.231
VKDR:0.168
Vehicle Kills:40
Kill Difference:55
Playtime:11.108 hours
Usage:1%
Score:0.143m
Score/min:215
Piloting Accuracy:38.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,029
V. Kills:641 N/A
Deaths:462
KDR:13.050
Accuracy:45.275% C
KPH:69.100 B*
VKPH:7.300 C
L100 Python AP
B+
Kills:1,528
V. Kills:609 250%
Deaths:387
KDR:3.948
Accuracy:46.145% D*
KPH:37 B+
VKPH:14.700 D
C75 Viper
C**
Kills:1,148
V. Kills:164 N/A
Deaths:257
KDR:4.467
Accuracy:25.529% D**
KPH:35.100 C**
VKPH:5 D
L100 Python HEAT
A++
Kills:1,034
V. Kills:212 485%
Deaths:156
KDR:6.628
Accuracy:47.796% C
KPH:55.500 A++
VKPH:11.400 C+
Kills:9,739 (9,739 + 0)
Deaths:1,262
KDR:7.717
VKDR:1.288
Vehicle Kills:1,626
Kill Difference:8,477
Playtime:179.859 hours
Usage:10%
Score:3.281m
Score/min:304
Driving Accuracy:47.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,079
V. Kills:135 N/A
Deaths:106
KDR:10.179
Accuracy:46.294% C--
KPH:59.800 B*
VKPH:7.500 C+
Supernova PC
A+
Kills:1,024
V. Kills:234 436%
Deaths:163
KDR:6.282
Accuracy:47.331% C+
KPH:38.300 A+
VKPH:8.800 C++
Supernova FPC
C
Kills:541
V. Kills:323 167%
Deaths:175
KDR:3.091
Accuracy:44.504% D*
KPH:22.500 C
VKPH:13.400 C
Saron HRB
C+
Kills:408
V. Kills:215 189%
Deaths:106
KDR:3.849
Accuracy:33.600% D*
KPH:24.900 C+
VKPH:13.100 C
E540 Halberd
D
Kills:223
V. Kills:134 165%
Deaths:56
KDR:3.982
Accuracy:42.880% D
KPH:21.500 D-
VKPH:12.900 D
Proton II PPA
B+
Kills:105
V. Kills:8 N/A
Deaths:13
KDR:8.077
Accuracy:24.746% C++
KPH:64.600 C**
VKPH:4.900 B+
Kills:3,380 (2,644 + 736)
Deaths:619
KDR:5.460
VKDR:1.695
Vehicle Kills:1,049
Kill Difference:2,761
Playtime:97.248 hours
Usage:5%
Score:2.232m
Score/min:382
Driving Accuracy:44.504%
Gunner Accuracy:24.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:354
V. Kills:16 N/A
Deaths:48
KDR:7.375
Accuracy:28.696% D--
KPH:89 C+
VKPH:4 D
M40 Fury-H
C
Kills:165
V. Kills:16 N/A
Deaths:33
KDR:5
Accuracy:32.775% D--
KPH:76.800 C
VKPH:7.400 D
E540 Halberd-H
D-
Kills:83
V. Kills:61 134%
Deaths:26
KDR:3.192
Accuracy:46.325% D**
KPH:20.100 D*
VKPH:14.800 D-
Kills:602 (0 + 602)
Deaths:107
KDR:5.626
VKDR:0.869
Vehicle Kills:93
Kill Difference:495
Playtime:10.250 hours
Usage:1%
Score:0.254m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:46.325%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:955
V. Kills:140 N/A
Deaths:119
KDR:8.025
Accuracy:28.934% D
KPH:58.300 B+
VKPH:8.500 C+
M40 Fury
B+
Kills:952
V. Kills:101 N/A
Deaths:103
KDR:9.243
Accuracy:28.011% D--
KPH:68.200 B+
VKPH:7.200 D
Kills:1,907 (0 + 1,907)
Deaths:222
KDR:8.590
VKDR:1.086
Vehicle Kills:241
Kill Difference:1,685
Playtime:30.354 hours
Usage:2%
Score:1.052m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:28.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,6706,02946213.05C*11.9445.275%C3.4%A++69.1B*7.3C28287.3h2.7B+5.9B+
Frag Grenade 1,8731,85611856N/A1,854.8952.932%B**N/A742.4B**6.8C38782.5h2.7B**5B**
Lasher X2 1,8151,8022,1540.837C+0.2728.347%B3.219%C27.6C+N/A15765.2h15.1B**53.3B++
L100 Python AP 2,1371,5283873.948C+2.8446.145%D*5.956%A*37B+14.7D34241.3h4.2B*9.1B+
Anti-Vehicle Grenade 1,4021,32911329N/A1,327.8965.601%A++N/A699.5A+38.4D45861.9h3.4B**5.2B**
NS-7 PDW 1,1781,1732,1120.555C-0.5624.94%C+12.617%D-15.7DN/A8074.5h16.3C+65.4C++
Flare VE6 1,1751,1591,9720.588D0.5219.096%D16.739%D--21.7DN/A11553.5h12.2C63.9C
Pulsar LSW 1,1631,1591,7320.669D0.4420.083%D15.013%D*23.8DN/A14048.8h12.8C+63.5C+
VX29 Polaris 1,1681,1591,7840.65D0.4620.463%D13.805%D*23.4DN/A11849.6h13.7C66.8C+
CME 1,1661,1561,8680.619D0.4923.25%D16.782%D-19.4DN/A6459.5h15.2C65.6C
SVA-88 1,1721,1541,9710.585D0.5319.563%D16.811%D*21D-N/A11354.9h12.2C+62.4C
H-V45 1,1651,1522,1760.529C-0.5820.897%D15.191%D-11.7D-N/A4298.3h18.5F88.6D--
Orion VS54 1,1621,1511,7740.649C-0.4619.517%C15.291%D**19.3DN/A14759.6h14.4C73.6C+
C75 Viper 1,3121,1482574.467C++3.3625.529%D**1.307%C+35.1C**5D25532.7h7.8B**30.4B+
Supernova VPC 1,2141,07910610.179C+9.0746.294%C--2.317%B*59.9B*7.5C+31218h2.5B*5.3B+
L100 Python HEAT 1,2461,0341566.628B+5.5247.796%C4.932%A++55.6A++11.4C+40918.6h3.4A7.1B**
NS Decimator 1,2781,0282,3540.437D0.6758.409%C3.21%B*27.6C-6.7D*28137.2h4.2B+7.2B
Supernova PC 1,2581,0241636.282C++5.1747.331%C+3.613%B**38.4A+8.8C++24426.7h3.7B**7.9B*
M40 Fury 1,0959551198.025B6.9128.934%DN/A58.2B+8.5C+54316.4h10B++34.4B+
M40 Fury 1,0539521039.243B8.1328.011%D--1.155%D68B+7.2D61814h9.1B++32.4B+
Solstice VE3 8488474251.993A++0.8824.743%B12.043%D**20.4C++N/A12041.6h16C++64.5C++
C-4 9896969590.726C-0.3922.742%C--N/A50.8D21.4C--81113.7h1.7C7.4C
VX6-7 5955947520.79C0.3222.854%C11.785%F13.3DN/A4644.8h14.3C62.5C+
Terminus VX-9 5695626880.817C0.2925.223%C+18.683%D--29.3CN/A8819.2h12.9C+51.2C++
Betelgeuse 54-A 5705608930.627D0.4819.969%D**23.929%D-21.5D*N/A9426h12.5D-62.8D*
Supernova FPC 8645411753.091C1.9844.504%D*5.176%A++22.4C13.4C55324.1h5.1C*11.5C
MKV Suppressed 4894781,4540.329D--0.7821.581%D-11.716%D*5.5D*N/A2787.6h20.7D*95.7D
Sticky Grenade 4794751475N/A473.8953.446%C++N/A950C+8C--52550.5h2B3.7B
Tank Mine 7244662561.82C0.7127.179%C--N/A89.6C49.6C-13075.2h1.7B+6.3C+
Saron HRB 6234081063.849C2.7433.6%D*1.961%B24.9C+13.1C40216.4h21.4C*63.7C-
Proton II PPA-H 370354487.375C6.2628.696%D--1.412%C88.5C+4D4894h6.7B**23.4B+
Thanatos VE70 3083074550.675C0.4435.383%C--14.007%C-14.7DN/A9120.9h4.4B+12.5C*
Quasar VM1 2682672790.957C0.1514.331%C12.734%D*14.1DN/A8618.9h16.3C+114.1C+
Nebula VM20 2432381661.434C0.3217.761%C+22.269%B36.1C*N/A1676.6h15.6C**88C**
Nebula VM20 2362341771.322C0.2118.144%C+20.513%C+33.4C+N/A1487h16.2C++89.4C*
E540 Halberd 357223563.982C-2.8742.88%D5.83%A*21.4D-12.9D39910.4h7.3D--17D--
Light PPA 2232042050.995D0.1238.299%C1.471%B20.4D-1.9D12710h14.2C++37.2C++
Cosmos VM3 1881851940.954D0.1616.012%C18.378%C+30.8C+N/A1826h13B+81.5C++
Pulsar C 1691674350.384C-0.7321.397%D15.569%D*7.6D-N/A6422.1h14.7D68.8C
M40 Fury-H 181165335D3.8932.775%D--N/A78.6C7.6D2452.1h7.1B+21.7C+
VA39 Spectre 1631631601.019C0.0941.287%A+49.08%B**15.4C--N/A8810.6h7.7D18.6C*
Corvus VA55 1611603450.464D0.6520.215%D-17.5%D-12.3D-N/A8613h15.8D*78.1D-
Pulsar VS1 1611602930.546C-0.5720.966%C--15%D-13.2DN/A13512.1h16C76.1C+
Parallax VX3 153152941.617C0.5134.802%D69.079%D--20.5C-N/A1037.4h3D--8.7D-
Proximity Mine 149148841.762D0.6551.248%B**N/A105.7CN/A6791.4h1.8B3.5B*
NS-357 Underboss 1511475030.292D0.8228.26%D--8.844%F17.3DN/A1058.5h4.4C+15.6C-
NS-20 Gorgon 1501431231.163C+0.0528.38%C*23.776%B++26B++1.3C915.5h33.1B+116.7B+
S1 1741422970.478C0.6351.631%D5.634%A++20.6C4.6D*4816.9h4.5B**8.6B++
MANA Anti-Personnel Turret 1451411361.037N/A0.0714.314%UN/A1410U40U6550500.1h27.3T*190.5T*
NS-61 Emissary 1441412200.641C+0.4730.06%C**14.184%C-19.3CN/A547.3h12.9C**42.8B+
Nemesis VSH9 1711362220.613C+0.5056.335%D-3.676%B+21.9C*5.6C3706.2h4.9A+8.7B**
NS-20 Gorgon 1401341221.098C+0.0128.578%C*17.164%C-24.4B++1.1D905.5h35.8B+125.2B+
NS-11P 1301292460.524D0.5922.94%C+20.155%C++14.3DN/A1329h14.5C+63C++
Cosmos VM3 1271261261D0.1116.9%C+15.873%D35C*N/A3023.6h12.3B+73B+
Comet VM2 1531162980.389D0.7240.963%C4.31%C+6.2D-2D--10318.8h18.8B+45.8B
NS-11C 1151151680.685C0.4326.354%B+9.565%F11.2DN/A8910.3h12.9B+49.1B+
NS Annihilator 2361064690.226D-0.8977.033%D--N/A5.4D*6.7D14819.5h15.7D*20.4D**
Proton II PPA 113105138.077C6.9724.746%C++N/A65.6C**5B++6051.6h8.6B+34.7B+
Beamer VS3 92911780.511C0.6032.403%B++5.495%F--16C--N/A995.7h11.2C34.7C++
Dual Photon Pods 11089332.697C--1.5946.269%D1.124%C80.9C++19.1C++10221.1h28.1C-60.8C
Quasar VM1 8989571.561C0.4517.927%C+19.101%C44.5B++N/A2102h10.7B**59.6B+
M60-A Bulldog 9185108.5C7.3941.565%C-4.706%A*25.8C1.8D1883.3h5.2B+12.5B
E540 Halberd-H 14483263.192C-2.0846.325%D**1.205%C-20.2D*14.9D-4294.1h8.3D-17.9F
XM98 7575860.872D0.2438.806%C*65.333%D--14.2DN/A1315.3h3.5D*8.9C-
Eridani SX5G 63631100.573D0.5424.537%D19.048%C12.1D--N/A725.2h13.5D54.9C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon854,0903.8h
Anti-Vehicle MANA Turret142391h
Nano-Armor Kit754661,56479.6h
Nanite Revive Grenade06,7221.9h
Medical Applicator781254,68326.4h
Spitfire Auto-Turret181680.5h
Restoration Kit552251.5h
Motion Spotter41270.2h
Deconstruction Tool12,2130.1h
Shield Recharging Field831,6351.1h
Recon Detection Device71970.6h
Ammunition Package911,2481.8h
Anti-Infantry MANA Turret242411.2h

Check the help document for the dictionary if you want to learn more about words used here.


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