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Exterminator killersim[EDIM] killersim
VS BR 137

KDR: 1.12

Score: 41.8m

Last Seen: Jun 14th, 2018 6:31 PM
- OFFLINE - 6049.7 hour(s)

Battle Rank 112 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 45%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Frag Grenade Lasher X2 L100 Python AP Anti-Vehicle Grenade NS-7 PDW VX29 Polaris Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 335TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.601%15.075%32622100013,3000.8071860.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.863%0.103C+-0.864D---0.001C+HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.104C+14.5-0.013C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.619%1.365%5921020293722510.405817563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.442B-0.219C-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.725B++18.50.651B+25.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.54%3.659%8347101512,352204923196.02537532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%-0.132C0.67B+0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++3.60.716B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.459%1.418%225810143,24315387742.10858418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%-0.529D-0.748D--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.713B++10.40.737B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.254%60%22531019390181510.214758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%0.635B+-0.468D-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.305C5-0.591D7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.383%14.007%2251102130794910.323498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.503D-0.104C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.053C+4.40.089C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m479.9%461 (27.7k)390 (23.4k)1.115941,68037,3511.32666137 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022184215.789%7.678%12102:5213

20% Combat Medic33% Engineer34% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:28 PMMay 31st, 2018 6:55 PMJul 14th, 2018 12:39 PM (222d) (PST)Jun 14th, 2018 4:06 PM (252d) (PST)Jun 14th, 2018 2:31 PM (252d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901763140.3890.3490.0302.0870.04592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,38010,55718,82323212125323,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784.3h/74.3d 7,872 3,200 17,512 223.4k 3,220 4,675 4,867 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,802
Deaths:2,154
KDR:0.837
Accuracy:28.347% B+
HSR:3.219% C
VX29 Polaris
C--
Kills:1,159
Deaths:1,784
KDR:0.650
Accuracy:20.463% C--
HSR:13.805% D*
Flare VE6
D
Kills:1,159
Deaths:1,972
KDR:0.588
Accuracy:19.096% D
HSR:16.739% D--
Pulsar LSW
C--
Kills:1,159
Deaths:1,732
KDR:0.669
Accuracy:20.083% C--
HSR:15.013% D*
SVA-88
D
Kills:1,154
Deaths:1,971
KDR:0.585
Accuracy:19.563% D
HSR:16.811% D*
Orion VS54
C
Kills:1,151
Deaths:1,774
KDR:0.649
Accuracy:19.517% C
HSR:15.291% D*
Betelgeuse 54-A
D-
Kills:446
Deaths:689
KDR:0.647
Accuracy:19.652% D**
HSR:23.543% D-
Kills:8,030
Deaths (as Heavy Assault):12,076
Deaths (to Heavy Assaults):11,029
KDR:0.66496
Kill Difference:4,046
Playtime:606.027 hours
Usage:34%
Score:16.291m
Score/min:448
Accuracy (listed only):20.960%
HSR (listed only):14.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:847
Deaths:425
KDR:1.993
Accuracy:24.743% B
HSR:12.043% D*
VX6-7
C
Kills:594
Deaths:752
KDR:0.790
Accuracy:22.854% C
HSR:11.785% F
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C-
HSR:14.007% C-
Pulsar C
D
Kills:167
Deaths:435
KDR:0.384
Accuracy:21.397% D
HSR:15.569% D*
NS-11C
B*
Kills:106
Deaths:147
KDR:0.721
Accuracy:27.938% B*
HSR:7.547% F-
Kills:2,021
Deaths (as Engineer):2,214
Deaths (to Engineers):8,553
KDR:0.91283
Kill Difference:193
Playtime:593.649 hours
Usage:33%
Score:15.562m
Score/min:437
Accuracy (listed only):26.463%
HSR (listed only):12.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C++
HSR:12.617% D-
CME
D
Kills:1,156
Deaths:1,868
KDR:0.619
Accuracy:23.250% D
HSR:16.782% D
H-V45
D
Kills:1,152
Deaths:2,176
KDR:0.529
Accuracy:20.897% D
HSR:15.191% D-
Terminus VX-9
C+
Kills:544
Deaths:644
KDR:0.845
Accuracy:25.568% C+
HSR:18.750% D--
MKV Suppressed
D
Kills:443
Deaths:1,388
KDR:0.319
Accuracy:21.638% D
HSR:11.061% D*
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C-
HSR:14.007% C-
Pulsar VS1
C--
Kills:160
Deaths:293
KDR:0.546
Accuracy:20.966% C--
HSR:15% D-
Corvus VA55
D
Kills:160
Deaths:345
KDR:0.464
Accuracy:20.215% D
HSR:17.500% D
NS-11P
C++
Kills:129
Deaths:246
KDR:0.524
Accuracy:22.940% C+
HSR:20.155% C++
Eridani SX5G
C+
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C+
Kills:5,287
Deaths (as Combat Medic):9,637
Deaths (to Combat Medics):4,236
KDR:0.54861
Kill Difference:4,350
Playtime:353.654 hours
Usage:20%
Score:7.185m
Score/min:339
Accuracy (listed only):24.033%
HSR (listed only):16.011%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C++
HSR:12.617% D-
Solstice VE3
B
Kills:847
Deaths:425
KDR:1.993
Accuracy:24.743% B
HSR:12.043% D*
VX6-7
C
Kills:594
Deaths:752
KDR:0.790
Accuracy:22.854% C
HSR:11.785% F
MKV Suppressed
D
Kills:443
Deaths:1,388
KDR:0.319
Accuracy:21.638% D
HSR:11.061% D*
Thanatos VE70
C-
Kills:307
Deaths:455
KDR:0.675
Accuracy:35.383% C-
HSR:14.007% C-
Pulsar C
D
Kills:167
Deaths:435
KDR:0.384
Accuracy:21.397% D
HSR:15.569% D*
NS-11C
B*
Kills:106
Deaths:147
KDR:0.721
Accuracy:27.938% B*
HSR:7.547% F-
Eridani SX5G
C+
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C+
Kills:3,700
Deaths (as Light Assault):5,824
Deaths (to Light Assaults):5,697
KDR:0.6353
Kill Difference:2,124
Playtime:151.306 hours
Usage:8%
Score:1.547m
Score/min:170
Accuracy (listed only):25.429%
HSR (listed only):12.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,173
Deaths:2,112
KDR:0.555
Accuracy:24.940% C++
HSR:12.617% D-
MKV Suppressed
D
Kills:443
Deaths:1,388
KDR:0.319
Accuracy:21.638% D
HSR:11.061% D*
VA39 Spectre
A+
Kills:163
Deaths:160
KDR:1.019
Accuracy:41.287% A+
HSR:49.080% B*
Parallax VX3
D
Kills:152
Deaths:92
KDR:1.652
Accuracy:34.802% D
HSR:69.079% D--
NS-357 Underboss
D--
Kills:147
Deaths:503
KDR:0.292
Accuracy:28.260% D--
HSR:8.844% F
NS-61 Emissary
C**
Kills:140
Deaths:220
KDR:0.636
Accuracy:30.093% C**
HSR:14.286% C
Beamer VS3
B++
Kills:91
Deaths:178
KDR:0.511
Accuracy:32.403% B++
HSR:5.495% F--
XM98
C*
Kills:75
Deaths:86
KDR:0.872
Accuracy:38.806% C*
HSR:65.333% D--
Eridani SX5G
C+
Kills:63
Deaths:110
KDR:0.573
Accuracy:24.537% D
HSR:19.048% C+
Kills:2,447
Deaths (as Infiltrator):4,849
Deaths (to Infiltrators):4,495
KDR:0.50464
Kill Difference:2,402
Playtime:36.548 hours
Usage:2%
Score:0.356m
Score/min:162
Accuracy (listed only):30.752%
HSR (listed only):28.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:267
Deaths:279
KDR:0.957
Accuracy:14.331% C
HSR:12.734% D*
Nebula VM20
B+
Kills:229
Deaths:156
KDR:1.468
Accuracy:18.090% C+
HSR:22.707% B+
Nebula VM20
C+
Kills:224
Deaths:166
KDR:1.349
Accuracy:18.594% C+
HSR:20.536% C+
Cosmos VM3
C+
Kills:185
Deaths:194
KDR:0.954
Accuracy:16.012% C+
HSR:18.378% C
NS-20 Gorgon
B*
Kills:139
Deaths:118
KDR:1.178
Accuracy:29.018% B
HSR:24.460% B*
NS-20 Gorgon
C**
Kills:134
Deaths:118
KDR:1.136
Accuracy:29.260% C**
HSR:17.164% C
Cosmos VM3
C++
Kills:126
Deaths:126
KDR:1
Accuracy:16.900% C++
HSR:15.873% D
Comet VM2
C+
Kills:116
Deaths:298
KDR:0.389
Accuracy:40.963% C+
HSR:4.310% C+
Quasar VM1
C+
Kills:89
Deaths:57
KDR:1.561
Accuracy:17.927% C+
HSR:19.101% C
Kills:1,509
Deaths (as MAX Suit):756
Deaths (to MAX Suits):3,170
KDR:1.99603
Kill Difference:753
Playtime:42.004 hours
Usage:2%
Score:0.845m
Score/min:335
Accuracy (listed only):22.344%
HSR (listed only):17.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:204
V. Kills:19 N/A
Deaths:205
KDR:0.995
Accuracy:38.299% C
KPH:20.400 D-
VKPH:1.900 D
Dual Photon Pods
C++
Kills:89
V. Kills:21 405%
Deaths:33
KDR:2.697
Accuracy:46.269% D
KPH:81 C++
VKPH:19.100 C++
Kills:293 (204 + 0)
Deaths:238
KDR:1.231
VKDR:0.168
Vehicle Kills:40
Kill Difference:55
Playtime:11.108 hours
Usage:1%
Score:0.143m
Score/min:215
Piloting Accuracy:38.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:6,029
V. Kills:641 N/A
Deaths:461
KDR:13.078
Accuracy:45.275% C
KPH:69.100 B++
VKPH:7.300 C
L100 Python AP
B++
Kills:1,497
V. Kills:597 250%
Deaths:383
KDR:3.909
Accuracy:46.198% D*
KPH:37 B++
VKPH:14.800 C--
C75 Viper
B
Kills:1,148
V. Kills:164 N/A
Deaths:256
KDR:4.484
Accuracy:25.581% D**
KPH:35.200 B
VKPH:5 D
L100 Python HEAT
A++
Kills:1,034
V. Kills:212 485%
Deaths:156
KDR:6.628
Accuracy:47.796% C
KPH:55.500 A++
VKPH:11.400 C+
Kills:9,708 (9,708 + 0)
Deaths:1,256
KDR:7.729
VKDR:1.285
Vehicle Kills:1,614
Kill Difference:8,452
Playtime:178.964 hours
Usage:10%
Score:3.273m
Score/min:305
Driving Accuracy:47.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,079
V. Kills:135 N/A
Deaths:106
KDR:10.179
Accuracy:46.294% C--
KPH:59.800 B*
VKPH:7.500 C+
Supernova PC
A+
Kills:1,024
V. Kills:234 436%
Deaths:163
KDR:6.282
Accuracy:47.331% C+
KPH:38.300 A+
VKPH:8.800 C++
Supernova FPC
C+
Kills:541
V. Kills:323 167%
Deaths:175
KDR:3.091
Accuracy:44.504% D--
KPH:22.500 C+
VKPH:13.400 C
Saron HRB
C+
Kills:408
V. Kills:215 189%
Deaths:106
KDR:3.849
Accuracy:33.600% D*
KPH:24.900 C+
VKPH:13.100 C
E540 Halberd
D
Kills:222
V. Kills:134 164%
Deaths:56
KDR:3.964
Accuracy:42.831% D
KPH:21.400 D-
VKPH:12.900 D
Proton II PPA
B++
Kills:105
V. Kills:8 N/A
Deaths:13
KDR:8.077
Accuracy:24.746% C++
KPH:64.600 C**
VKPH:4.900 B++
Kills:3,379 (2,644 + 735)
Deaths:619
KDR:5.459
VKDR:1.695
Vehicle Kills:1,049
Kill Difference:2,760
Playtime:97.236 hours
Usage:5%
Score:2.231m
Score/min:382
Driving Accuracy:44.504%
Gunner Accuracy:24.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:353
V. Kills:15 N/A
Deaths:48
KDR:7.354
Accuracy:28.808% D--
KPH:90.400 C+
VKPH:3.800 D
M40 Fury-H
C
Kills:165
V. Kills:16 N/A
Deaths:33
KDR:5
Accuracy:32.775% D--
KPH:76.800 C
VKPH:7.400 D
E540 Halberd-H
D-
Kills:83
V. Kills:61 134%
Deaths:26
KDR:3.192
Accuracy:46.196% D**
KPH:20.200 D*
VKPH:14.800 D-
Kills:601 (0 + 601)
Deaths:107
KDR:5.617
VKDR:0.860
Vehicle Kills:92
Kill Difference:494
Playtime:10.164 hours
Usage:1%
Score:0.253m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:46.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:955
V. Kills:140 N/A
Deaths:119
KDR:8.025
Accuracy:28.934% D-
KPH:58.300 B+
VKPH:8.500 C+
M40 Fury
B+
Kills:952
V. Kills:101 N/A
Deaths:103
KDR:9.243
Accuracy:28.011% D--
KPH:68.200 B+
VKPH:7.200 D
Kills:1,907 (0 + 1,907)
Deaths:222
KDR:8.590
VKDR:1.086
Vehicle Kills:241
Kill Difference:1,685
Playtime:30.354 hours
Usage:2%
Score:1.052m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:28.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,6706,02946113.078C++11.9645.275%C3.4%A++69.1B++7.3C28287.3h2.7B++5.9B+
Frag Grenade 1,8321,81611816N/A1,814.8852.948%B**N/A756.7A6.7C+39432.4h2.7B**5B**
Lasher X2 1,8151,8022,1540.837C+0.2828.347%B+3.219%C27.6C+N/A15765.2h15.1B**53.3B++
L100 Python AP 2,0941,4973833.909C+2.7946.198%D*6.079%A++37.1B++14.8C--34540.4h4.2B**9.1B+
Anti-Vehicle Grenade 1,4021,32911329N/A1,327.8865.601%A++N/A699.5A+38.4D45861.9h3.4B**5.2B**
NS-7 PDW 1,1781,1732,1120.555C-0.5624.94%C++12.617%D-15.7C--N/A8074.5h16.3C+65.4C++
VX29 Polaris 1,1681,1591,7840.65D0.4720.463%C--13.805%D*23.4DN/A11749.6h13.7C66.8C+
Flare VE6 1,1751,1591,9720.588D0.5319.096%D16.739%D--21.7DN/A11553.5h12.2C63.9C+
Pulsar LSW 1,1631,1591,7320.669D0.4520.083%C--15.013%D*23.8DN/A14048.8h12.8C+63.5C+
CME 1,1661,1561,8680.619D0.5023.25%D16.782%D19.4DN/A6459.5h15.2C65.6C
SVA-88 1,1721,1541,9710.585D0.5319.563%D16.811%D*21D-N/A11354.9h12.2C+62.4C+
H-V45 1,1651,1522,1760.529C-0.5920.897%D15.191%D-11.7DN/A4298.3h18.5F88.6D--
Orion VS54 1,1621,1511,7740.649C-0.4719.517%C15.291%D*19.3C--N/A14759.6h14.4C73.6C+
C75 Viper 1,3121,1482564.484C++3.3725.581%D**1.307%C+35.2B5D25532.6h7.8B**30.4B+
Supernova VPC 1,2141,07910610.179C+9.0646.294%C--2.317%B*59.9B*7.5C+31218h2.5B*5.3B+
L100 Python HEAT 1,2461,0341566.628B+5.5147.796%C4.932%A+55.6A++11.4C+40918.6h3.4A7.1B**
NS Decimator 1,2781,0282,3540.437D0.6858.409%C3.21%B++27.6C6.7D--28037.2h4.2B+7.2B+
Supernova PC 1,2581,0241636.282C*5.1747.331%C+3.613%B*38.4A+8.8C++24426.7h3.7B**7.9B*
M40 Fury 1,0959551198.025B6.9128.934%D-N/A58.2B+8.5C+54316.4h10B+34.4B+
M40 Fury 1,0539521039.243C**8.1328.011%D--1.155%D68B+7.2D61814h9.1B+32.4B+
Solstice VE3 8488474251.993A++0.8824.743%B12.043%D*20.4C++N/A12041.6h16C++64.5C*
C-4 9836929520.727C-0.3922.806%C--N/A50.9D21.4C--81213.6h1.7C7.4C
VX6-7 5955947520.79C0.3322.854%C11.785%F13.3DN/A4644.8h14.3C+62.5C+
Terminus VX-9 5495446440.845C-0.2725.568%C+18.75%D--30.1CN/A9118.1h12.9C+50.5C++
Supernova FPC 8645411753.091C1.9844.504%D--5.176%A++22.4C+13.4C55324.1h5.1B11.5C+
Sticky Grenade 4794751475N/A473.8853.424%C*N/A950C+8C-52540.5h2B3.7B+
Tank Mine 7244662531.842C0.7327.195%C-N/A91.4C50.6C13165.1h1.7B+6.2C++
Betelgeuse 54-A 4524466890.647D0.4719.652%D**23.543%D-21.3D*N/A10520.9h12.4D-63.2D*
MKV Suppressed 4524431,3880.319D-0.8021.638%D11.061%D*5.2D*N/A2785.7h21.2D--97.8D
Saron HRB 6234081063.849C2.7333.6%D*1.961%B24.9C+13.1C40216.4h21.4C*63.7C
Proton II PPA-H 368353487.354C6.2428.808%D--1.416%C90.5C+3.8D4973.9h6.6B**23B+
Thanatos VE70 3083074550.675C0.4435.383%C-14.007%C-14.7DN/A9120.9h4.4B+12.5C*
Quasar VM1 2682672790.957C0.1614.331%C12.734%D*14.1DN/A8618.9h16.3C+114.1C+
Nebula VM20 2342291561.468C0.3518.09%C+22.707%B+37.5C**N/A1756.1h15.5C**85.5C**
Nebula VM20 2262241661.349C0.2318.594%C+20.536%C+35C++N/A1556.4h16.2C*87.3C**
E540 Halberd 356222563.964C2.8542.831%D5.856%A*21.3D-12.9D39910.4h7.3D--17D--
Light PPA 2232042050.995C--0.1238.299%C1.471%C**20.4D-1.9D12610h14.2C++37.2C++
Cosmos VM3 1881851940.954C--0.1616.012%C+18.378%C30.8C**N/A1816h13B+81.5C++
Pulsar C 1691674350.384C--0.7321.397%D15.569%D*7.6D-N/A6422.1h14.7C--68.8C
M40 Fury-H 181165335D3.8832.775%D--N/A78.6C7.6D2432.1h7.1B21.7C+
VA39 Spectre 1631631601.019C0.1041.287%A+49.08%B*15.4CN/A8810.6h7.7D18.6C*
Pulsar VS1 1611602930.546C-0.5720.966%C--15%D-13.2DN/A13412.1h16C76.1C
Corvus VA55 1611603450.464D0.6520.215%D17.5%D12.3DN/A8613h15.8D*78.1D-
Parallax VX3 153152921.652C0.5434.802%D69.079%D--20.5C-N/A1037.4h3D--8.7D-
Proximity Mine 149148841.762D0.6551.248%B**N/A105.7CN/A6791.4h1.8B3.5B*
NS-357 Underboss 1511475030.292D0.8228.26%D--8.844%F17.3DN/A1058.5h4.4C+15.6C-
S1 1741422970.478C0.6451.631%D5.634%A++20.6C4.6D*4806.9h4.5B**8.6B++
MANA Anti-Personnel Turret 1451411361.037N/A0.0814.314%UN/A1410U40U6531800.1h27.3T*190.5T*
NS-61 Emissary 1431402200.636C0.4830.093%C**14.286%C19.2CN/A547.3h12.9C**42.9B+
NS-20 Gorgon 1451391181.178C+0.0629.018%B24.46%B*26.2B++1.1D935.3h33.4B+115.2B+
Nemesis VSH9 1711362220.613C+0.5056.335%D-3.676%B+21.9C**5.6D3706.2h4.9A+8.7B**
NS-20 Gorgon 1401341181.136C++0.0229.26%C**17.164%C25.3B*1.1D945.3h35.2B+120.2B++
NS-11P 1301292460.524D0.5922.94%C+20.155%C++14.3DN/A1329h14.5C+63C*
Cosmos VM3 1271261261C--0.1216.9%C++15.873%D35B+N/A2993.6h12.3B+73B+
Comet VM2 1531162980.389D0.7340.963%C+4.31%C+6.2D-2D--10318.8h18.8B+45.8B
NS Annihilator 2361064690.226D-0.8977.033%D-N/A5.4D--6.7D14819.5h15.7D*20.4D*
NS-11C 1061061470.721C0.3927.938%B*7.547%F-11.8DN/A999h13B+46.6B+
Proton II PPA 113105138.077C6.9624.746%C++N/A65.6B5B++6051.6h8.6B+34.7B+
Beamer VS3 92911780.511C0.6032.403%B++5.495%F--16C-N/A995.7h11.2C34.7C++
Dual Photon Pods 11089332.697C--1.5846.269%D1.124%C80.9C++19.1C++10201.1h28.1C60.8C
Quasar VM1 8989571.561C0.4517.927%C+19.101%C44.5B*N/A2102h10.7B**59.6B+
M60-A Bulldog 9185108.5C7.3841.761%C4.706%A*25.8C1.8D1893.3h5.2B+12.4B
E540 Halberd-H 14483263.192C-2.0846.196%D**1.205%C-20.2D*14.9D-4274.1h8.2D17.7D**
XM98 7575860.872D0.2438.806%C*65.333%D--14.2C--N/A1315.3h3.5D*8.9C-
Eridani SX5G 63631100.573D-0.5424.537%D19.048%C+12.1D--N/A725.2h13.5D54.9C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06,6911.9h
Anti-Vehicle MANA Turret142391h
Motion Spotter41270.2h
Medical Applicator778253,46626.3h
Spawn Beacon844,0423.7h
Nano-Armor Kit753658,54879.3h
Spitfire Auto-Turret181630.5h
Restoration Kit552251.5h
Deconstruction Tool12,2130.1h
Ammunition Package881,2401.8h
Anti-Infantry MANA Turret242411.2h
Shield Recharging Field831,6351.1h
Recon Detection Device71970.6h

Check the help document for the dictionary if you want to learn more about words used here.


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