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Ascendant Paragon kimirules2[NTMR] kimirules2
VS BR 45

KDR: 1.93

Score: 28.7m

Last Seen: Jan 18th, 2019 1:08 PM
- OFFLINE - 2181.7 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald
Level Progress (to 46): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C150 Dalton SVA-88 L100 Python AP Orion VS54 C75 Viper Pandora VX25 L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 709TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.436%14.806%33221101418,7491.4020.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.852%0.263C*-0.907D--0.009C+HEAD + (~3.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.311C*11.60.191C++40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.284%1.489%263410313,829154418242.47992210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.936%-0.75D--0.104C+-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.166C++40.70.232C++93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.275%0.934%732810278,672183723674.72074366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%0.328C**-1.074D*0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++50.6B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.883%0.909%3331010254,182135620163.08407207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.159%-0.49D-0.875D--0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.788B++7.80.804B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.091%62.333%333310321,046120760.866611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%-1.042D*-0.314C1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.073C+30.064C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.015%8.992%333310323,8701449162.66897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.592%-0.617D-1.104D*0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++3.40.297C*6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.7m186.8%242 (14.5k)220 (13.2k)1.931358,58230,3332.1946145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035129921.805%7.808%17004:1828

37% Engineer21% Heavy Assault9% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 7:54 AMMay 19th, 2013 10:23 AMFeb 16th, 2019 1:34 AM (62d) (PST)Jan 18th, 2019 9:11 AM (91d) (PST)Jan 18th, 2019 9:08 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061534530.4490.2330.0350.9910.081317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3559,17127,1842714259513,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2174.1h/90.6d 7,987 4,574 9,526 129.3k 3,780 5,598 10,599 79m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,766
Deaths:1,089
KDR:1.622
Accuracy:22.086% C
HSR:16.195% D*
Orion VS54
D
Kills:1,578
Deaths:1,225
KDR:1.288
Accuracy:17.586% D
HSR:14.195% D**
Lasher X2
B+
Kills:1,190
Deaths:1,008
KDR:1.181
Accuracy:29.292% B+
HSR:2.017% D--
Flare VE6
C
Kills:1,173
Deaths:752
KDR:1.560
Accuracy:20.796% C
HSR:21.398% C-
Pulsar LSW
C
Kills:1,170
Deaths:704
KDR:1.662
Accuracy:21.173% C
HSR:15.897% D*
VX29 Polaris
C*
Kills:1,000
Deaths:685
KDR:1.460
Accuracy:24.578% C*
HSR:19.500% C--
Kills:7,877
Deaths (as Heavy Assault):5,463
Deaths (to Heavy Assaults):8,775
KDR:1.44188
Kill Difference:2,414
Playtime:463.778 hours
Usage:21%
Score:6.279m
Score/min:226
Accuracy (listed only):22.585%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:1,498
Deaths:1,416
KDR:1.058
Accuracy:27.930% D*
HSR:7.410% F-
Deimos VA29
D
Kills:1,211
Deaths:814
KDR:1.488
Accuracy:54.167% D
HSR:7.927% D**
Pulsar C
C**
Kills:1,171
Deaths:844
KDR:1.387
Accuracy:25.644% C**
HSR:18.446% D-
Thanatos VE70
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:38.759% C+
HSR:12.145% D-
NS-11C
B+
Kills:1,160
Deaths:772
KDR:1.503
Accuracy:26.835% B+
HSR:13.793% D--
Serpent VE92
C--
Kills:1,158
Deaths:1,133
KDR:1.022
Accuracy:21.263% C--
HSR:11.054% F
Solstice VE3
C
Kills:1,153
Deaths:1,233
KDR:0.935
Accuracy:21.265% C
HSR:12.402% D*
Solstice SF
D
Kills:1,150
Deaths:867
KDR:1.326
Accuracy:20.081% D
HSR:3.826% F--
VX6-7
C+
Kills:1,045
Deaths:732
KDR:1.428
Accuracy:24.587% C+
HSR:14.833% D--
Eidolon VE33
C*
Kills:77
Deaths:89
KDR:0.865
Accuracy:17.406% F
HSR:27.273% C*
Kills:10,784
Deaths (as Engineer):8,596
Deaths (to Engineers):7,784
KDR:1.25454
Kill Difference:2,188
Playtime:795.461 hours
Usage:37%
Score:9.850m
Score/min:206
Accuracy (listed only):27.794%
HSR (listed only):12.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:1,498
Deaths:1,416
KDR:1.058
Accuracy:27.930% D*
HSR:7.410% F-
Deimos VA29
D
Kills:1,211
Deaths:814
KDR:1.488
Accuracy:54.167% D
HSR:7.927% D**
Eridani SX5
C**
Kills:1,182
Deaths:624
KDR:1.894
Accuracy:27.653% C**
HSR:14.890% D
NS-7 PDW
B
Kills:1,176
Deaths:970
KDR:1.212
Accuracy:26.449% B
HSR:10.289% D*
Pulsar C
C**
Kills:1,171
Deaths:844
KDR:1.387
Accuracy:25.644% C**
HSR:18.446% D-
MKV Suppressed
C
Kills:1,167
Deaths:861
KDR:1.355
Accuracy:24.111% C
HSR:14.482% D-
Sirius SX12
D-
Kills:1,164
Deaths:879
KDR:1.324
Accuracy:20.031% D-
HSR:9.021% D**
Thanatos VE70
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:38.759% C+
HSR:12.145% D-
NS-11C
B+
Kills:1,160
Deaths:772
KDR:1.503
Accuracy:26.835% B+
HSR:13.793% D--
Serpent VE92
C--
Kills:1,158
Deaths:1,133
KDR:1.022
Accuracy:21.263% C--
HSR:11.054% F
Solstice VE3
C
Kills:1,153
Deaths:1,233
KDR:0.935
Accuracy:21.265% C
HSR:12.402% D*
Solstice SF
D
Kills:1,150
Deaths:867
KDR:1.326
Accuracy:20.081% D
HSR:3.826% F--
VX6-7
C+
Kills:1,045
Deaths:732
KDR:1.428
Accuracy:24.587% C+
HSR:14.833% D--
Skorpios
C
Kills:57
Deaths:34
KDR:1.676
Accuracy:26.160% C
HSR:14.035% D--
Kills:15,453
Deaths (as Light Assault):11,875
Deaths (to Light Assaults):4,482
KDR:1.30131
Kill Difference:3,578
Playtime:594.676 hours
Usage:27%
Score:9.040m
Score/min:253
Accuracy (listed only):27.495%
HSR (listed only):11.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,498
Deaths:1,416
KDR:1.058
Accuracy:27.930% D*
HSR:7.410% F-
Deimos VA29
D
Kills:1,211
Deaths:814
KDR:1.488
Accuracy:54.167% D
HSR:7.927% D**
Eridani SX5
C**
Kills:1,182
Deaths:624
KDR:1.894
Accuracy:27.653% C**
HSR:14.890% D
NS-7 PDW
B
Kills:1,176
Deaths:970
KDR:1.212
Accuracy:26.449% B
HSR:10.289% D*
MKV Suppressed
C
Kills:1,167
Deaths:861
KDR:1.355
Accuracy:24.111% C
HSR:14.482% D-
Sirius SX12
D-
Kills:1,164
Deaths:879
KDR:1.324
Accuracy:20.031% D-
HSR:9.021% D**
Thanatos VE70
C+
Kills:1,161
Deaths:696
KDR:1.668
Accuracy:38.759% C+
HSR:12.145% D-
H-V45
C
Kills:132
Deaths:118
KDR:1.119
Accuracy:22.049% C
HSR:12.879% D*
Pulsar VS1
D*
Kills:106
Deaths:211
KDR:0.502
Accuracy:17.490% D*
HSR:12.264% D*
Skorpios
C
Kills:57
Deaths:34
KDR:1.676
Accuracy:26.160% C
HSR:14.035% D--
Kills:8,854
Deaths (as Combat Medic):6,623
Deaths (to Combat Medics):3,167
KDR:1.33686
Kill Difference:2,231
Playtime:33.654 hours
Usage:2%
Score:0.440m
Score/min:218
Accuracy (listed only):28.480%
HSR (listed only):11.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,182
Deaths:624
KDR:1.894
Accuracy:27.653% C**
HSR:14.890% D
NS-7 PDW
B
Kills:1,176
Deaths:970
KDR:1.212
Accuracy:26.449% B
HSR:10.289% D*
MKV Suppressed
C
Kills:1,167
Deaths:861
KDR:1.355
Accuracy:24.111% C
HSR:14.482% D-
Sirius SX12
D-
Kills:1,164
Deaths:879
KDR:1.324
Accuracy:20.031% D-
HSR:9.021% D**
NS-44 Commissioner
D-
Kills:1,057
Deaths:1,176
KDR:0.899
Accuracy:25.378% D*
HSR:15.705% D-
XM98
C-
Kills:746
Deaths:503
KDR:1.483
Accuracy:33.397% D
HSR:70.778% C-
Ghost
D*
Kills:189
Deaths:156
KDR:1.212
Accuracy:30.704% D*
HSR:52.910% D**
Artemis VX26
C+
Kills:159
Deaths:96
KDR:1.656
Accuracy:26.817% C+
HSR:16.352% D--
VA39 Spectre
D**
Kills:111
Deaths:218
KDR:0.509
Accuracy:20.711% F-
HSR:21.622% D**
Beamer VS3
F
Kills:98
Deaths:220
KDR:0.445
Accuracy:14.578% F-
HSR:10.204% F
Skorpios
C
Kills:57
Deaths:34
KDR:1.676
Accuracy:26.160% C
HSR:14.035% D--
Kills:7,106
Deaths (as Infiltrator):5,737
Deaths (to Infiltrators):3,222
KDR:1.23863
Kill Difference:1,369
Playtime:187.761 hours
Usage:9%
Score:1.739m
Score/min:154
Accuracy (listed only):25.090%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,292
Deaths:625
KDR:2.067
Accuracy:15.594% C+
HSR:13.081% D*
Cosmos VM3
C++
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:16.652% C++
HSR:13.448% D**
Nebula VM20
C++
Kills:412
Deaths:124
KDR:3.323
Accuracy:18.912% C++
HSR:13.592% D*
Nebula VM20
C++
Kills:365
Deaths:124
KDR:2.944
Accuracy:18.498% C++
HSR:15.069% D*
Comet VM2
B+
Kills:237
Deaths:215
KDR:1.102
Accuracy:47.435% B+
HSR:3.797% C
Comet VM2
B++
Kills:187
Deaths:164
KDR:1.140
Accuracy:52.191% B++
HSR:2.139% D--
Quasar VM1
B+
Kills:62
Deaths:20
KDR:3.100
Accuracy:20.672% B+
HSR:16.129% D-
NS-10 Burster
D-
Kills:59
Deaths:114
KDR:0.518
Accuracy:23.019% D-
HSR:3.390% D-
Kills:3,774
Deaths (as MAX Suit):913.500
Deaths (to MAX Suits):2,022
KDR:4.13136
Kill Difference:2,860.500
Playtime:88.798 hours
Usage:4%
Score:1.377m
Score/min:258
Accuracy (listed only):26.622%
HSR (listed only):10.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,179
V. Kills:177 N/A
Deaths:90
KDR:13.100
Accuracy:55.430% B+
KPH:149.100 A
VKPH:22.400 B
Light PPA
B+
Kills:1,170
V. Kills:68 N/A
Deaths:159
KDR:7.358
Accuracy:41.035% C+
KPH:62.400 B+
VKPH:3.600 C++
Coyote Missiles
A
Kills:1,167
V. Kills:392 297%
Deaths:100
KDR:11.670
Accuracy:58.740% B++
KPH:72.300 A
VKPH:24.300 C*
Maelstrom Turbo Laser
C--
Kills:1,157
V. Kills:943 123%
Deaths:1,441
KDR:0.803
Accuracy:26.935% D
KPH:8.300 C--
VKPH:6.800 C--
Antares LC
B+
Kills:1,108
V. Kills:665 166%
Deaths:361
KDR:3.069
Accuracy:33.434% C**
KPH:23.800 B+
VKPH:14.300 C++
Photon A2A Missile Pods
A++
Kills:373
V. Kills:254 146%
Deaths:31
KDR:12.032
Accuracy:81.647% C*
KPH:119.300 A++
VKPH:81.200 A
Kills:6,154 (3,435 + 0)
Deaths:2,182
KDR:2.820
VKDR:1.145
Vehicle Kills:2,499
Kill Difference:3,972
Playtime:231.282 hours
Usage:11%
Score:2.412m
Score/min:174
Piloting Accuracy:33.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,376
V. Kills:1,245 191%
Deaths:469
KDR:5.066
Accuracy:44.967% B++
KPH:8,553,600 U
VKPH:4,482,000 U
CAS30 Tank Buster
D
Kills:323
V. Kills:317 102%
Deaths:412
KDR:0.784
Accuracy:36.389% D--
KPH:4.900 D
VKPH:4.800 D
L105 Zephyr
U
Kills:307
V. Kills:43 N/A
Deaths:51
KDR:6.020
Accuracy:37.285% D
KPH:1,105,200 U
VKPH:154,800 U
AP30 Shredder
U
Kills:278
V. Kills:196 141%
Deaths:82
KDR:3.390
Accuracy:22.007% F
KPH:1,000,800 U
VKPH:705,600 U
Kills:3,284 (323 + 2,961)
Deaths:1,014
KDR:3.239
VKDR:1.776
Vehicle Kills:1,801
Kill Difference:2,270
Playtime:66.429 hours
Usage:3%
Score:1.715m
Score/min:430
Piloting Accuracy:36.389%
Gunner Accuracy:22.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,189
V. Kills:466 N/A
Deaths:239
KDR:13.343
Accuracy:59.857% A
KPH:94.900 A++
VKPH:13.900 A+
L100 Python AP
B+
Kills:1,620
V. Kills:892 181%
Deaths:355
KDR:4.563
Accuracy:59.586% B
KPH:36.300 B+
VKPH:20 B+
C75 Viper
A*
Kills:1,498
V. Kills:194 N/A
Deaths:168
KDR:8.917
Accuracy:40.287% C++
KPH:70.700 A*
VKPH:9.200 C**
L100 Python HEAT
A+
Kills:1,444
V. Kills:458 315%
Deaths:251
KDR:5.753
Accuracy:59.618% B*
KPH:50.800 A+
VKPH:16.100 B**
Skyguard
B++
Kills:183
V. Kills:104 174%
Deaths:41
KDR:4.463
Accuracy:32.093% B+
KPH:19.200 B++
VKPH:10.900 B
Kills:7,934 (7,934 + 0)
Deaths:1,054
KDR:7.528
VKDR:2.006
Vehicle Kills:2,114
Kill Difference:6,880
Playtime:137.386 hours
Usage:6%
Score:2.273m
Score/min:276
Driving Accuracy:32.093%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:378
V. Kills:136 276%
Deaths:125
KDR:3.024
Accuracy:46.092% C
KPH:17.100 C-
VKPH:6.200 D
Supernova VPC
B*
Kills:213
V. Kills:23 N/A
Deaths:45
KDR:4.733
Accuracy:58.824% B*
KPH:29.500 D
VKPH:3.200 D*
Supernova FPC
C++
Kills:147
V. Kills:94 155%
Deaths:41
KDR:3.585
Accuracy:53.955% C+
KPH:24.600 C+
VKPH:15.700 C++
Saron HRB
C+
Kills:145
V. Kills:96 149%
Deaths:37
KDR:3.919
Accuracy:44.389% C++
KPH:21.900 C
VKPH:14.500 C+
E540 Halberd
D
Kills:130
V. Kills:72 178%
Deaths:42
KDR:3.095
Accuracy:54.472% B*
KPH:23.700 D
VKPH:13.100 D
Proton II PPA
N/A
Kills:50
V. Kills:3 N/A
Deaths:8
KDR:6.250
Accuracy:21.705% N/A
KPH:58.300 N/A
VKPH:3.500 N/A
Kills:1,063 (738 + 325)
Deaths:298
KDR:3.567
VKDR:1.423
Vehicle Kills:424
Kill Difference:765
Playtime:48.246 hours
Usage:2%
Score:0.616m
Score/min:213
Driving Accuracy:53.955%
Gunner Accuracy:21.705%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:541
V. Kills:28 N/A
Deaths:36
KDR:15.028
Accuracy:37.636% C--
KPH:69.800 C-
VKPH:3.600 D-
Saron HRB-H
D
Kills:264
V. Kills:94 278%
Deaths:43
KDR:6.140
Accuracy:46.925% D--
KPH:26.300 D
VKPH:9.400 D**
E540 Halberd-H
D--
Kills:159
V. Kills:119 133%
Deaths:35
KDR:4.543
Accuracy:57.584% C+
KPH:17.600 D*
VKPH:13.200 D--
Proton II PPA-H
D
Kills:149
V. Kills:10 N/A
Deaths:31
KDR:4.806
Accuracy:30.722% D
KPH:52.300 D-
VKPH:3.500 D
Kills:1,113 (0 + 1,113)
Deaths:145
KDR:7.676
VKDR:1.731
Vehicle Kills:251
Kill Difference:968
Playtime:29.651 hours
Usage:1%
Score:0.311m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:30.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:86
V. Kills:14 N/A
Deaths:18
KDR:4.778
Accuracy:31.911% C
KPH:12.300 D--
VKPH:2 D--
M40 Fury
D--
Kills:54
V. Kills:10 N/A
Deaths:8
KDR:6.750
Accuracy:23.336% D**
KPH:25.900 D--
VKPH:4.800 D--
Kills:140 (0 + 140)
Deaths:26
KDR:5.385
VKDR:0.923
Vehicle Kills:24
Kill Difference:114
Playtime:9.055 hours
Usage:0%
Score:0.036m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:23.336%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:266
V. Kills:37 N/A
Deaths:297
KDR:0.896
Accuracy:34.779% D*
KPH:12.200 D
VKPH:1.700 D--
Kills:266 (266 + 0)
Deaths:297
KDR:0.896
VKDR:0.125
Vehicle Kills:37
Kill Difference:31
Playtime:21.799 hours
Usage:1%
Score:0.058m
Score/min:44
Driving Accuracy:34.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,6553,18923913.343C*11.4159.857%AN/A94.9A++13.9A+31033.6h2.3B**3.8B**
C150 Dalton 3,6212,3764695.066C+3.1344.967%B++N/A23760U12450U118258900.1h3B*6.8B**
SVA-88 1,7701,7661,0891.622C+0.3122.086%C16.195%D*34.8CN/A14350.8h11.3C**51C*
L100 Python AP 2,5121,6203554.563C+2.6359.586%B1.79%D36.2B+20B+24744.7h4.4B**7.3B**
Orion VS54 1,5841,5781,2251.288C+0.6417.586%D14.195%D**25.9CN/A8560.9h11.6B+65.9C++
C75 Viper 1,6921,4981688.917B**6.9940.287%C++N/A70.7A*9.2C**35121.2h5.2A+13A
Pandora VX25 1,5081,4981,4161.058C+0.8727.93%D*7.41%F-18.3DN/A4681.8h4.4C*15.9C-
L100 Python HEAT 1,9021,4442515.753C**3.8259.618%B*1.039%D--50.8A+16.1B**24828.4h4.1B**6.9B**
Quasar VM1 1,3011,2926252.067B+0.1415.594%C+13.081%D*21.5C+N/A5660h12.1B*77.3B+
Deimos VA29 1,2151,2118141.488C*0.4454.167%D7.927%D**33.3CN/A6936.4h2.1B+3.9C*
Lasher X2 1,1971,1901,0081.181B+0.7529.292%B+2.017%D--29.1C+N/A6640.9h17.7B+60.3B+
Eridani SX5 1,1851,1826241.894B++0.0427.653%C**14.89%D37.5C++N/A12731.5h9.5B*34.2B+
Dual Photon Pods 1,3561,1799013.1B**11.1755.43%B+2.036%A149.2A22.4B6317.9h14.6B*26.4B*
NS-7 PDW 1,1801,1769701.212B+0.7226.449%B10.289%D*26.1C+N/A7845h14.3C**53.9B
Flare VE6 1,1811,1737521.56C*0.3720.796%C21.398%C-46.7C**N/A13425.1h10.1B48.5C*
C-4 1,6671,1736421.827B0.1024.964%C+N/A80.9C+34.1B64914.5h1.3B+5.3B
Pulsar C 1,1821,1718441.387C*0.5425.644%C**18.446%D-26.9C+N/A7543.6h10.3B+40.1B+
Light PPA 1,2381,1701597.358B+5.4341.035%C+1.026%C62.2B+3.6C++22018.8h10.1B+24.7B+
Pulsar LSW 1,1791,1707041.662C*0.2721.173%C15.897%D*45.2C++N/A13325.9h11.5B+54.5C*
MKV Suppressed 1,1841,1678611.355B+0.5824.111%C14.482%D-42.1B+N/A10627.7h13.9C*57.6C++
Coyote Missiles 1,5591,16710011.67S9.7458.74%B++N/A72.5A24.3C*38616.1h19.7A33.6B**
Sirius SX12 1,1671,1648791.324C**0.6120.031%D-9.021%D**21.7CN/A6153.6h14.3C**71.1C+
Thanatos VE70 1,1631,1616961.668B**0.2638.759%C+12.145%D-33.9BN/A8334.2h3.4B**8.8B++
NS-11C 1,1701,1607721.503B++0.4326.835%B+13.793%D--24.8C+N/A6846.7h11.3B*42.3B++
Cosmos VM3 1,1721,1604412.63B+0.7016.652%C++13.448%D**26.4C+N/A6544h10.5A62.9B++
Serpent VE92 1,1731,1581,1331.022C+0.9121.263%C--11.054%F11.9DN/A3197.1h13.8C+65C+
Maelstrom Turbo Laser 2,1001,1571,4410.803C1.1326.935%D1.642%D8.3C--6.8C--102138.8h95.2C**353.6C++
Solstice VE3 1,1561,1531,2330.935C**1.0021.265%C12.402%D*15.9C+N/A5472.7h13.5B+63.3B
Solstice SF 1,1821,1508671.326B+0.6120.081%D3.826%F--21.3C++N/A6153.9h7.2B++35.8B++
Antares LC 1,7731,1083613.069B*1.1433.434%C**N/A23.8B+14.3C++15946.6h57.4B*171.7B*
NS-44 Commissioner 1,0691,0571,1760.899C+1.0325.378%D*15.705%D-28.7C+N/A8236.8h3.7C**14.4C
Proximity Mine 1,0481,0481308.062A6.1355.293%A+N/A238.2A**N/A6094.4h1.6B**2.8A
VX6-7 1,0631,0457321.428C*0.5024.587%C+14.833%D--23.8CN/A6443.9h11.1B+45.1B+
VX29 Polaris 1,0081,0006851.46C++0.4724.578%C*19.5%C--48.1C*N/A12720.8h12.1C*49.2C**
Force-Blade 1,02596424,3250.04B+1.8920.845%DN/A0.8C++N/A21235.9h2B+9.7C*
NS Decimator 1,3619009100.989C+0.9459.03%C+1.667%C-32.3C+16.5C++28827.9h4B+6.8B+
XM98 7487465031.483C0.4533.397%D70.778%C-22.9C+N/A6132.6h2.3B+7C++
M40 Fury-H 5695413615.028C**13.1037.636%C--N/A69.4C-3.6D-1907.8h4.9B*13B*
Frag Grenade 4954801480N/A478.0749.109%B+N/A685.7B*21.4A+19440.7h3.2B+6.4B++
Nebula VM20 4204121243.323B++1.3918.912%C++13.592%D*47.4B*N/A1438.7h12.7B**67B+
S1 6703816700.569C1.3657.231%C+1.05%D--19.6C14.9C**22819.4h6.1B+10.6B+
Supernova PC 5143781253.024C1.0946.092%C2.646%C*17.1C-6.2D12922.1h4.1B*8.8B++
Photon A2A Missile Pods 6273733112.032A+10.1081.647%C*N/A120.3A++81.9A10223.1h8.3C*10.2C**
Nebula VM20 3683651242.944B+1.0118.498%C++15.069%D*42B+N/A1308.7h14B++75.4B+
CAS30 Tank Buster 6403234120.784C1.1536.389%D--N/A4.9D4.8D6766.4h51.2B140.6C++
L105 Zephyr 350307516.02C4.0937.285%DN/A3070U430U7798700.1h4.7B**12.7B+
Tank Mine 542298793.772B++1.8448.567%B**N/A135.5B+110.9A++15452.2h1.9C++4A
AP30 Shredder 474278823.39C1.4622.007%F1.799%C2780U1960U18852000.1h46.7A212.1B++
M40 Fury-F 3032662970.896C1.0434.779%D*1.128%C++12.2D1.7D--4421.8h6.2B*17.8B+
Saron HRB-H 358264436.14C*4.2146.925%D--1.515%C+26.4D9.4D**15810h12.4A+26.4B**
Comet VM2 3272372151.102C**0.8347.435%B+3.797%C15.4B*5.8B*13515.4h13.1B**27.6B*
Supernova VPC 236213454.733D2.8058.824%B*N/A29.6D3.2D*1167.2h3.1C**5.3B+
Spear Anti-Vehicle Phalanx Turret 302196296.759C+4.8343.257%C+2.551%D42.6B23C++4764.6h6.7B++15.5B++
Ghost 1891891561.212C-0.7230.704%D*52.91%D**18D-N/A5510.5h2.5C8C--
Comet VM2 2631871641.14C*0.7952.191%B++2.139%D--16.4B*6.7B**12411.4h14B**26.8B**
Skyguard 287183414.463B++2.5332.093%B+1.093%D19.3B++10.9B2079.5h68.9A214.8A
Artemis VX26 159159961.656C**0.2826.817%C+16.352%D--37C*N/A1084.3h11.3B+42.1B
E540 Halberd-H 278159354.543C2.6157.584%C+1.258%C-17.7D*13.2D--1869h6.4C+11.2C++
Proton II PPA-H 159149314.806D2.8730.722%D1.342%C53.2D3.6D1562.8h9.7C**31.4C+
Supernova FPC 241147413.585C1.6553.955%C+N/A24.5C+15.7C++4576h4.9B+9.1B+
Saron HRB 241145373.919C1.9944.389%C++1.379%C+22C14.5C+3166.6h15.4B**34.6B**
H-V45 1331321181.119C+0.8122.049%C12.879%D*25.9CN/A1675.1h12.9C*58.3C++
E540 Halberd 202130423.095C--1.1654.472%B*3.846%B*23.6D13.1D2895.5h5.7C*10.5B+
MANA Anti-Personnel Turret 1211201151.043N/A0.8910.385%UN/A1200U10U2491100.1h23.4T*224.9T*
Rocklet Rifle 194116811.432A+0.5037.862%FN/A33.1B+22.3C+3513.5h22.2A58.7B+
VA39 Spectre 1151112180.509D1.4220.711%F-21.622%D**10.4DN/A3610.7h8D38.8F
MANA Anti-Vehicle Turret 2501111430.776D-1.1645.731%DN/A1110D1390D6021450.1h10.6D-23.1D-
Pulsar VS1 1081062110.502C-1.4317.49%D*12.264%D*12.8DN/A798.3h18.1D-103.7D--
Beamer VS3 103982200.445C1.4914.578%F-10.204%F17.8CN/A655.5h12.9D88.8D
Nemesis VSH9 153891180.754C++1.1856.358%D-2.247%C+9.2C-6.6D1959.7h7.7C**13.7C+
M60-G Bulldog 10086184.778C++2.8531.911%C1.163%D*12.3D--2D--557h6.3B+19.9B+
Lancer VS22 160781810.431C-1.5047.104%F-N/A8D8.5D2069.7h22.2C*47.1C+
Eidolon VE33 7877890.865C+1.0717.406%F27.273%C*12.2DN/A606.3h11.2C-64.1D*
Quasar VM1 6262203.1B+1.1720.672%B+16.129%D-47.7B**N/A1911.3h12.9B+62.4B+
NS-10 Burster 70591140.518D1.4123.019%D-3.39%D-5.3C+1F5211.1h77.5A336.5B++
M60-A Bulldog 7159301.967D0.0432.806%C-N/A590U120U1291700.1h5.3B+16.1C*
Skorpios 5857341.676C++0.2626.16%C14.035%D--38C+N/A1311.5h10.1B+38.6B
Sticky Grenade 5555155N/A53.0764.112%A+N/A550D-N/A16850.1h3.3D-5.2C+
M40 Fury 645486.75C+4.8223.336%D**1.852%C+25.7D--4.8D--1022.1h6.2B**26.4B++
Proton II PPA 535086.25C-4.3221.705%CN/A55.6C+3.3C2100.9h8.4B+38.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11320.1h
Restoration Kit4830.2h
Nano-Armor Kit615573,173101.9h
Welding Device05380h
Spawn Beacon32141.4h
Anti-Vehicle MANA Turret192822.1h
Nanite Revive Grenade02890.1h
Medical Applicator14633,9634.5h
Deconstruction Tool0690h
Ammunition Package41730.1h
Medical Kit3883,2547.2h
Anti-Infantry MANA Turret372211.4h
Nano-Repair Grenade02050.1h
Recon Detection Device382,6854.4h
Smoke Grenade0590h

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