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Builder kitsuneyouke[TE] kitsuneyouke
TR BR 149

KDR: 1.77

Score: 51.3m

Last Seen: Mar 20th, 2020 12:13 AM
- OFFLINE - 374.6 hour(s)

Battle Rank 120 (149 total) - Terran Republic on Emerald
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Item #6004444 Orbital Strike Uplink TSAR-42 Claymore Spitfire Auto-Turret NS-7 PDW M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 945TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.118%21.886%4621813319,1200.6310111.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.501%-0.027C+0.117C+-1.854F-HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.079C+14.4-0.009C+53.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.306%0.505%402213473,16610006663.166475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%-0.098C+-0.984D--0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.497B+29.70.442B52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.299%7.101%2391213372,56313628831.88179290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%0.007C+0.623B+0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.368C-59.7-0.484D104.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.848%57.61%239213473,8571455522.64904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.105%-0.168C-0.607D-1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.036C+3.2-0.016C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.566%22.222%2391134854105300.0512334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.924D--1.442A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.4-1.248D*9-0.856D--20.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.3m372%227 (13.6k)214 (12.8k)1.7667958,72133,2362.28222149 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349310113.713%9.828%13507:1214

38% Engineer22% Heavy Assault31% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 3:15 AMMar 28th, 2017 2:56 AMMar 19th, 2020 8:31 PM (142d) (PST)Mar 19th, 2020 9:09 PM (142d) (PST)Mar 19th, 2020 8:13 PM (142d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
482804020.2450.1390.0241.0670.042151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9024,81124,091158164312,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3996.7h/166.5d 17,131 5,771 38,119 255.9k 2,717 14,087 10,079 115.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D-
Kills:1,394
Deaths:2,209
KDR:0.631
Accuracy:20.947% D-
HSR:10.760% D--
AMR-66
D--
Kills:888
Deaths:777
KDR:1.143
Accuracy:24.148% D--
HSR:18.469% D--
LC3 Jaguar
D
Kills:572
Deaths:2,094
KDR:0.273
Accuracy:17.305% F-
HSR:18.182% D
NS Baron G5
D
Kills:495
Deaths:843
KDR:0.587
Accuracy:36.285% D*
HSR:12.525% D
TRAC-5
D-
Kills:218
Deaths:501
KDR:0.435
Accuracy:19.590% D-
HSR:12.385% D*
NSX-P Tanto
D**
Kills:99
Deaths:191
KDR:0.518
Accuracy:21.758% D**
HSR:14.141% F-
AS16 NightHawk
A++
Kills:54
Deaths:159
KDR:0.340
Accuracy:30.566% D**
HSR:22.222% A++
Kills:3,720
Deaths (as Engineer):6,774
Deaths (to Engineers):7,575
KDR:0.54916
Kill Difference:3,054
Playtime:1,534.667 hours
Usage:38%
Score:21.843m
Score/min:237
Accuracy (listed only):24.371%
HSR (listed only):15.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:530
Deaths:386
KDR:1.373
Accuracy:13.577% F
HSR:17.170% D*
TMG-50
F
Kills:338
Deaths:592
KDR:0.571
Accuracy:13.072% F-
HSR:13.610% F
Kills:868
Deaths (as Heavy Assault):978
Deaths (to Heavy Assaults):8,101
KDR:0.88753
Kill Difference:110
Playtime:874.022 hours
Usage:22%
Score:8.454m
Score/min:161
Accuracy (listed only):13.325%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D*
Kills:3,145
Deaths:618
KDR:5.089
Accuracy:33.936% D*
HSR:61.876% D*
NS-7 PDW
D--
Kills:2,412
Deaths:4,729
KDR:0.510
Accuracy:20.695% D**
HSR:12.894% D--
NS-44L Blackhand
B**
Kills:1,446
Deaths:296
KDR:4.885
Accuracy:49.383% B++
HSR:56.432% B**
NS-61 Emissary
B+
Kills:915
Deaths:852
KDR:1.074
Accuracy:33.078% B+
HSR:14.426% D
99SV
C**
Kills:712
Deaths:102
KDR:6.980
Accuracy:33.638% C+
HSR:38.764% C**
PDW-16 Hailstorm
D
Kills:354
Deaths:387
KDR:0.915
Accuracy:23.179% D
HSR:12.994% D
NS-45 Pilot
D
Kills:333
Deaths:372
KDR:0.895
Accuracy:30.507% D
HSR:16.216% F
Soldier Soaker
B+
Kills:206
Deaths:202
KDR:1.020
Accuracy:40.074% C**
HSR:16.505% B+
SOAS-20
D-
Kills:204
Deaths:326
KDR:0.626
Accuracy:22.625% F
HSR:17.157% D-
NS-44 Commissioner
B+
Kills:190
Deaths:491
KDR:0.387
Accuracy:33.408% D
HSR:28.947% B+
NSX Tomoe
D--
Kills:95
Deaths:83
KDR:1.145
Accuracy:26.436% D--
HSR:21.053% F-
T4 AMP
F
Kills:53
Deaths:152
KDR:0.349
Accuracy:18.760% F-
HSR:11.321% F
Kills:10,065
Deaths (as Infiltrator):8,610
Deaths (to Infiltrators):4,590
KDR:1.16899
Kill Difference:1,455
Playtime:1,236.504 hours
Usage:31%
Score:15.628m
Score/min:211
Accuracy (listed only):30.477%
HSR (listed only):25.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:2,412
Deaths:4,729
KDR:0.510
Accuracy:20.695% D**
HSR:12.894% D--
NS Baron G5
D
Kills:495
Deaths:843
KDR:0.587
Accuracy:36.285% D*
HSR:12.525% D
PDW-16 Hailstorm
D
Kills:354
Deaths:387
KDR:0.915
Accuracy:23.179% D
HSR:12.994% D
Cycler TRV
D
Kills:221
Deaths:483
KDR:0.458
Accuracy:17.003% F-
HSR:18.100% D
NS-11P
D*
Kills:194
Deaths:386
KDR:0.503
Accuracy:18.588% F
HSR:14.949% D*
T1 Cycler
F-
Kills:58
Deaths:43
KDR:1.349
Accuracy:13.478% F--
HSR:10.345% F-
AS16 NightHawk
A++
Kills:54
Deaths:159
KDR:0.340
Accuracy:30.566% D**
HSR:22.222% A++
Kills:3,788
Deaths (as Combat Medic):7,030
Deaths (to Combat Medics):2,957
KDR:0.53883
Kill Difference:3,242
Playtime:209.015 hours
Usage:5%
Score:3.642m
Score/min:290
Accuracy (listed only):22.828%
HSR (listed only):14.861%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:603
Deaths:456
KDR:1.322
Accuracy:44.895% C++
HSR:2.322% D
M3 Pounder HEG
C+
Kills:526
Deaths:441
KDR:1.193
Accuracy:45.690% C+
HSR:1.331% D*
M1 Heavy Cycler
C+
Kills:185
Deaths:145
KDR:1.276
Accuracy:16.162% C+
HSR:14.054% D-
M1 Heavy Cycler
C+
Kills:163
Deaths:129
KDR:1.264
Accuracy:16.127% D
HSR:20.859% C+
NS-10 Burster
C+
Kills:101
Deaths:105
KDR:0.962
Accuracy:31.072% C+
HSR:0.990% D**
NS-10 Burster
C+
Kills:100
Deaths:106
KDR:0.943
Accuracy:31.049% C+
HSR:0% F-
NS-20 Gorgon
B
Kills:55
Deaths:44
KDR:1.250
Accuracy:32.535% B
HSR:21.818% C++
NS-20 Gorgon
B+
Kills:55
Deaths:44
KDR:1.250
Accuracy:32.622% B+
HSR:18.182% C-
Kills:1,788
Deaths (as MAX Suit):735
Deaths (to MAX Suits):2,440
KDR:2.43265
Kill Difference:1,053
Playtime:118.366 hours
Usage:3%
Score:1.696m
Score/min:239
Accuracy (listed only):31.269%
HSR (listed only):9.944%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,876
V. Kills:170 N/A
Deaths:338
KDR:5.550
Accuracy:31.662% C+
KPH:25.600 D--
VKPH:2.300 D
Hellfire Rocket Pods
C
Kills:1,290
V. Kills:208 N/A
Deaths:124
KDR:10.403
Accuracy:50.481% C
KPH:79.100 C-
VKPH:12.800 C-
Tomcat A2AM Pods
B*
Kills:238
V. Kills:119 198%
Deaths:12
KDR:19.833
Accuracy:83.778% B*
KPH:54.500 C
VKPH:27.200 D
M18 Rotary
C+
Kills:98
V. Kills:59 163%
Deaths:50
KDR:1.960
Accuracy:34.027% C+
KPH:9.100 D
VKPH:5.500 D-
Coyote Missiles
D
Kills:62
V. Kills:48 127%
Deaths:17
KDR:3.647
Accuracy:53.427% C--
KPH:21.600 D-
VKPH:16.700 D
Kills:3,564 (1,974 + 0)
Deaths:541
KDR:6.588
VKDR:1.116
Vehicle Kills:604
Kill Difference:3,023
Playtime:107.614 hours
Usage:3%
Score:0.882m
Score/min:137
Piloting Accuracy:34.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:62
V. Kills:57 107%
Deaths:36
KDR:1.722
Accuracy:37.001% B
KPH:16.200 D*
VKPH:14.900 D-
L-30R Vektor
D
Kills:57
V. Kills:50 112%
Deaths:330
KDR:0.173
Accuracy:35.496% C--
KPH:0.900 D*
VKPH:0.800 D
Kills:119 (57 + 62)
Deaths:366
KDR:0.325
VKDR:0.292
Vehicle Kills:107
Kill Difference:247
Playtime:69.731 hours
Usage:2%
Score:0.079m
Score/min:19
Piloting Accuracy:35.496%
Gunner Accuracy:37.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:85
V. Kills:60 139%
Deaths:17
KDR:5
Accuracy:33.473% C**
KPH:9.800 D-
VKPH:7 D-
Kills:85 (85 + 0)
Deaths:17
KDR:5
VKDR:3.529
Vehicle Kills:60
Kill Difference:68
Playtime:8.633 hours
Usage:0%
Score:0.105m
Score/min:202
Driving Accuracy:33.473%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C+
Kills:108
V. Kills:65 164%
Deaths:39
KDR:2.769
Accuracy:43.678% A
KPH:24 C+
VKPH:14.500 C+
Kills:108 (0 + 108)
Deaths:39
KDR:2.769
VKDR:1.667
Vehicle Kills:65
Kill Difference:69
Playtime:4.493 hours
Usage:0%
Score:0.061m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:43.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:323
V. Kills:215 150%
Deaths:64
KDR:5.047
Accuracy:50.931% C++
KPH:41.700 C-
VKPH:27.700 C+
P525 Marauder-H
C+
Kills:196
V. Kills:15 N/A
Deaths:14
KDR:14
Accuracy:30.803% D--
KPH:89.900 D
VKPH:6.900 C+
MR11 Gatekeeper-H
C
Kills:70
V. Kills:90 77%
Deaths:20
KDR:3.500
Accuracy:58.281% B
KPH:21.500 D*
VKPH:27.600 C
G40-F Ranger
D-
Kills:58
V. Kills:31 181%
Deaths:7
KDR:8.286
Accuracy:30.567% D-
KPH:22.600 D-
VKPH:12.100 D--
Kills:647 (0 + 647)
Deaths:105
KDR:6.162
VKDR:3.343
Vehicle Kills:351
Kill Difference:542
Playtime:15.757 hours
Usage:0%
Score:0.393m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:30.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:591
V. Kills:80 N/A
Deaths:126
KDR:4.690
Accuracy:34.350% C--
KPH:38.300 D
VKPH:5.200 D--
M12 Kobalt
D
Kills:350
V. Kills:21 N/A
Deaths:25
KDR:14
Accuracy:17.584% C
KPH:29.900 D**
VKPH:1.800 D
M12 Kobalt
D--
Kills:296
V. Kills:16 N/A
Deaths:26
KDR:11.385
Accuracy:18.544% C
KPH:28.500 D*
VKPH:1.500 D--
M20 Basilisk
C+
Kills:265
V. Kills:101 260%
Deaths:78
KDR:3.397
Accuracy:40.402% C+
KPH:15.200 D
VKPH:5.800 D
M20 Basilisk
C+
Kills:131
V. Kills:54 238%
Deaths:49
KDR:2.673
Accuracy:41.121% C+
KPH:16.900 D
VKPH:7 D
M60-G Bulldog
D-
Kills:105
V. Kills:17 N/A
Deaths:29
KDR:3.621
Accuracy:35.378% D
KPH:27.600 D--
VKPH:4.500 D-
M60-G Bulldog
D
Kills:82
V. Kills:16 N/A
Deaths:30
KDR:2.733
Accuracy:37.312% C
KPH:22.300 D-
VKPH:4.400 D
G30 Walker
D**
Kills:63
V. Kills:34 180%
Deaths:19
KDR:3.316
Accuracy:28.395% D
KPH:6.300 F
VKPH:3.400 D**
G30 Walker
C--
Kills:53
V. Kills:20 252%
Deaths:9
KDR:5.889
Accuracy:28.768% C--
KPH:9.500 D--
VKPH:3.600 D**
Kills:1,936 (0 + 1,936)
Deaths:391
KDR:4.951
VKDR:0.918
Vehicle Kills:359
Kill Difference:1,545
Playtime:85.816 hours
Usage:2%
Score:0.553m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:28.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:108
V. Kills:10 N/A
Deaths:320
KDR:0.338
Accuracy:37.224% D**
KPH:2.800 D*
VKPH:0.300 D-
Kills:108 (108 + 0)
Deaths:320
KDR:0.338
VKDR:0.031
Vehicle Kills:10
Kill Difference:212
Playtime:38.142 hours
Usage:1%
Score:0.031m
Score/min:14
Driving Accuracy:37.224%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 5,1225,05715057N/A5,055.2365.185%AN/A1580.3B**20.3B41363.2h1.4B++2.2B++
Orbital Strike Uplink 4,5203,27813278N/A3,276.231000.56%UN/A2521.5U955.4U89551.3h1.1T*0.1T*
TSAR-42 3,1823,1456185.089B3.3233.936%D*61.876%D*24.3D--N/A62129.5h2.8F8.3D**
Claymore 2,9172,9141,1182.606D0.8437.247%B+N/A80.7D*N/A22236.1h1A+2.6B*
NS-7 PDW 2,4392,4124,7290.51D1.2620.695%D**12.894%D--11.5D--N/A33209h17.5D*84.4D*
M14 Banshee 2,0461,8763385.55C3.7831.662%C+N/A25.6D--2.3D8173.3h32.9D--103.9D
Frag Grenade 1,6601,64811648N/A1,646.2357.102%AN/A969.4A7.1D27811.7h2.3B**4.1B**
NS-44L Blackhand 1,4521,4462964.885A++3.1249.383%B++56.432%B**18.8DN/A4677h4.2C+8.5C*
TRAC-5 S 1,4671,3942,2090.631C--1.1420.947%D-10.76%D--7.7D-N/A22181.8h15.4D--73.3D
Hunter QCX 1,4141,3646841.994A+0.2330.273%D-50.147%A*9.3DN/A24146.6h4B+13.2C*
Hellfire Rocket Pods 1,4981,29012410.403C+8.6450.481%CN/A79.1C-12.8C-31116.3h25C+49.5C+
NS-61 Emissary 9309158521.074C+0.6933.078%B+14.426%D10.3D-N/A2888.5h17.4C52.6C+
AMR-66 9348887771.143C0.6224.148%D--18.469%D--9D-N/A2898.9h10.3D-42.4D
NS Annihilator 1,7087842892.713S0.9571.097%F**N/A6.3D*7.4D81125.2h12.4C--17.5D--
T2 Striker 1,5657687401.038C**0.7335.925%F-N/A4.8D5C--72158.5h74F*206T*
Tank Mine 9987463372.214C--0.4539.009%C+N/A71D-24D**47510.5h1.6B+4B*
Xiphos Anti-Personnel Phalanx Tower 7597372368.5M+366.7334.718%C**N/A307.1C++9.2C+8192.4h8.4B+24.1B+
99SV 7257121026.98M++5.2133.638%C+38.764%C**27.1CN/A7926.3h5.2C+15.3C+
ML-7 8546775201.302B0.4648.381%D**3.102%B20.8D5.4D-14932.5h6.1C++12.6C
Spear Anti-Vehicle Phalanx Turret 1,1046183617.167B*15.4059.718%B**3.56%C+33.4D26.3C+34318.5h18T-30.1D**
NS-R3 Swarm 1,1106122672.292M0.5361.679%DN/A6.1D5D-60100.2h27.2C+44.1C
M3 Pounder HEG 8446034561.322C0.4444.895%C++2.322%D9.9D*4C+7460.7h30.8F--68.7D--
M40 Fury 6715911264.69C-2.9234.35%C--2.707%A+38.4D5.2D--13515.4h12C*34.8C++
LC3 Jaguar 5985722,0940.273D-1.4917.305%F-18.182%D5.3D*N/A20108.3h18.7D108.3F-
T9 CARV 5365303861.373C0.3913.577%F17.17%D*7.9D*N/A6567.3h15.9D*117D*
M3 Pounder HEG 7485264411.193C-0.5745.69%C+1.331%D*9D**3.8C6658.2h36.1T-78.9F
NS Baron G5 5194958430.587D*1.1836.285%D*12.525%D8.6D*N/A2557.3h6.3F-17.3C
Spear Anti-Vehicle Phalanx Tower 7774632231.5S229.7354.24%C+1.944%D-53.2C+36.1C+3318.7h7.3B+13.4B+
MANA Anti-Vehicle Turret 7234431323.356B+1.5946.507%D--3.386%C21.1D-13.3D--19521h11.1C+23.9C-
PDW-16 Hailstorm 3733543870.915C0.8523.179%D12.994%D14.1D--N/A4525.1h19.9F85.8D--
M12 Kobalt 3713502514C12.2317.584%C19.429%C+29.9D**1.8D9611.7h19.9D--113.2C-
C-4 4233432116.333S14.5765.197%SN/A285.8M66.7A*29621.2h0.8A1.3A
TMG-50 3453385920.571D1.2013.072%F-13.61%F7.3D**N/A3046.4h13D99.1F-
NS-45 Pilot 3373333720.895C-0.8730.507%D16.216%F9.6D*N/A2834.8h11F**36.1F-
T7 Mini-Chaingun 3483313410.971C-0.8015.419%D11.178%D8.9D*N/A4337.1h25.9F*167.9F-
G20 Vulcan-H 538323645.047C+3.2850.931%C++2.167%C-41.4C--27.6C+5177.8h158.8F-311.7F
MANA Anti-Personnel Turret 3283171192.664N/A0.9016.577%UN/A3170U110U6607100.1h28.1T*169.7T*
M12 Kobalt 3122962611.385D9.6218.544%C15.878%D28.5D*1.5D--9910.4h20.1D108.4C
M20 Basilisk 366265783.397C1.6340.402%C+6.038%C+15.2D5.8D10517.4h87.1C+215.5C++
G30 Walker 388243308.1D6.3343.563%C*2.469%D34.2C--20.4C+2847.1h231.8D532.2C+
Tomcat A2AM Pods 3572381219.833B++18.0783.778%B*N/A54.1C27D3874.4h11.5D**13.7D*
Cycler TRV 2242214830.458D1.3117.003%F-18.1%D6.6D**N/A2433.4h17.4F--102.1F*
TRAC-5 2292185010.435D-1.3319.59%D-12.385%D*6D-N/A7336.1h25.7F-131.3D**
Soldier Soaker 2072062021.02C0.7540.074%C**16.505%B+11.1D**N/A3318.6h9F--22.5D
SOAS-20 2072043260.626D-1.1422.625%F17.157%D-14D*N/A4614.6h16.8D74.2F--
P525 Marauder-H 2111961414C12.2330.803%D--1.531%A+89.1D6.8C+3252.2h9.6D--31.2D*
NS-11P 2001943860.503D-1.2618.588%F14.949%D*7.8D*N/A2424.9h17.7F--95.4F--
NSX Masamune 3341942200.882C0.8854.312%D2.577%B+8.1F5.8D8224h31.2F**57.4T-
NS-44 Commissioner 1901904910.387D1.3833.408%D28.947%B+5.5D*N/A2334.8h4.7D*14.2D
M1 Heavy Cycler 1881851451.276C0.4916.162%C+14.054%D-17.3DN/A8710.7h17.6C+109.2C*
M1 Heavy Cycler 1681631291.264D0.5016.127%D20.859%C+19.2D*N/A688.5h15.9C+98.7C+
Aspis Anti-Aircraft Phalanx Turret 2931451212.083A++10.3232.579%B+N/A10.8C--11C-21613.4h187.2D*574.7C+
Hoplon Anti-Aircraft Phalanx Tower 2601331133M+131.2331.816%C++N/A88.7D84.7C--5771.5h32.2C+101.3C++
M20 Basilisk 185131492.673D0.9141.121%C+9.924%A+17D7D1477.7h99.9C+243C+
M40 Fury-F 1181083200.338D--1.4337.224%D**1.852%A2.8D*N/A1438.1h11.3C+30.2D
G30 Vulcan 173108392.769C1.0043.678%A2.778%C24C+14.4C+2264.5h142D--325.1C+
Ripper 11010810,2300.011C--1.7618.332%D-11.111%D0.1C--N/A01054.6h1.9D*10.1C
M60-G Bulldog 122105293.621D1.8535.378%D2.857%B+27.6D--4.5D-1133.8h7.6D-21.4D--
NS-10 Burster 2061011050.962C-0.8031.072%C+N/A2.3D**2.4D*6044.4h336.2T*1082.2F--
NS-10 Burster 1901001060.943C0.8231.049%C+N/A2.3F2D**5844.1h320.6T*1032.6F--
NSX-P Tanto 106991910.518D-1.2521.758%D**14.141%F-8.2D--N/A2912.1h19.6D89.9D**
M18 Rotary 15798501.96C0.1934.027%C+N/A9.2D5.5D-13310.7h174.3D-512.1D
NSX Tomoe 9895831.145C0.6226.436%D--21.053%F-17.6D*N/A475.4h24.2T*91.5F*
G40-F Ranger 13890190A++88.2340.887%B+1.111%B+56.3C30C-3931.6h70.5D172.4C+
Skyguard 14585175C*3.2333.473%C**N/A9.9D-7D-2028.6h180.9D--540.5D
M12 Kobalt 9583327.667C-25.9029.328%A13.253%D*69.2D--10A++2621.2h39.2T*133.6D**
M60-G Bulldog 9882302.733D0.9737.312%C3.659%B++22.2D-4.3D1033.7h7.2C19.4C+
M20 Basilisk 9073514.6C+12.8350.155%C+1.37%D**22.8D--5.3F-1423.2h117.2C233.7C
MR11 Gatekeeper-H 16070203.5D1.7358.281%B4.286%M**21.2D*27.3C3733.3h126.2T-216.6F--
G30 Walker 9763193.316D1.5528.395%D3.175%C6.2F3.4D**7810.1h256.2D*902.3D*
Coyote Missiles 11062173.647C-1.8853.427%C--N/A21.4D-16.6D2112.9h87.4T*163.6T-
AP30 Shredder 11962361.722C-0.0437.001%BN/A16.3D*15D-1783.8h148.3F400.8D*
G40-F Ranger 895878.286C6.5230.567%D-N/A22.3D-11.9D--2412.6h108.4D--354.6D*
T1 Cycler 5958431.349C+0.4213.478%F--10.345%F-5.6D*N/A11610.3h19.1F-141.5F**
L-30R Vektor 107573300.173D1.5935.496%C--N/A0.9D*N/A1065.9h154.6D**435.6D--
NS-20 Gorgon 5755441.25C0.5232.535%B21.818%C++13.8D-N/A484h64.9C199.6C+
NS-20 Gorgon 6155441.25C0.5232.622%B+18.182%C-13.8D-1.5C484h64.4C197.5C
AS16 NightHawk 54541590.34D1.4330.566%D**22.222%A++5.5D*N/A329.9h9T*29.4T*
T4 AMP 54531520.349D-1.4218.76%F-11.321%F4.6D**N/A1911.5h23.6T126F**
G30 Walker 735395.889D4.1228.768%C--1.887%D--9.5D--3.6D**765.6h205.5D714.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4772,172,117223h
Decoy Grenade0670h
Medical Applicator965373,68672.4h
Spawn Beacon56921.1h
Anti-Vehicle MANA Turret91,3563.1h
Nanite Revive Grenade04,4281.2h
Nanite Healing Grenade02,0050.5h
Blast Wall33922.4h
Rampart Wall101,52613.5h
Sunderer Garage12401.6h
Xiphos Anti-Personnel Tower87172.4h
Hoplon Anti-Aircraft Phalanx Tower13711.5h
Welding Device1883,2695.3h
Spear Anti-Vehicle Tower34161.8h
Turret AI Module41,4053.8h
Repair Module112,3195.4h
Skywall Shield Emitter38762h
Structure Shield Module09352.6h
Cortium Silo61,1812.9h
Rocklet Rifle0670.2h
Reinforcements Module0740.2h
Spitfire Auto-Turret32615,89330.5h
Restoration Kit223391.8h
Motion Spotter14715,17720.7h
Recon Detection Device57736,750111.2h
Shield Recharging Field805,4933.6h
Ammunition Package19512,48512.9h
Medical Kit1741,47811.6h
Anti-Infantry MANA Turret167031.7h
Solid Wall03002.3h
M4-F Pillager02150h
Flail Targeting Dart1564,06427.7h
Pain Spire24421.3h
Routing Spire12950.6h
The Flail23711.2h
WLT-Howler Mining Laser1831,401,872276.1h
Alarm Module01470.3h
Glaive IPC02570.7h
Infantry Tower47173.8h
Hardlight Barrier204211.1h
Nano-Repair Grenade04840.1h
Router201,6724h
Pillbox74062.5h
Vehicle Ammo Dispenser01160.4h
Elysium Spawn Tube27812.1h
Vehicle Gate49817.2h
Light Air Terminal11060.6h
Orbital Strike Target Designator28697321.3h
IPC Targeting Dart494233.9h

Check the help document for the dictionary if you want to learn more about words used here.


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