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Builder kitsuneyouke[TE] kitsuneyouke
TR BR 146

KDR: 1.72

Score: 48.6m

Last Seen: Jan 17th, 2020 5:49 AM
- OFFLINE - 8.2 hour(s)

Battle Rank 120 (146 total) - Terran Republic on Emerald - Outfit Member of The Enclave[TE] The Enclave
TR outfit on Emerald

Members: 22
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade TSAR-42 Item #6004444 Claymore Orbital Strike Uplink NS-7 PDW Spitfire Auto-Turret M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 936TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.989%22.15%4651812148,8760.6290131.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.418%-0.047C+0.181C++-1.812F-HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.073C+14.5-0.011C+54.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.379%0.538%396212302,9769566433.11297462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-0.101C+-0.964D--0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.485B+30.40.43B53.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.628%7.24%2401212202,50012968511.92753293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%-0.093C+0.694B+-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.1-0.345C-58.1-0.416C--105

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.799%57.411%240212303,7781396512.70437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.078%-0.186C-0.629D-1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.026C+3.3-0.022C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.468%22.642%2401123153103800.0510597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.925D--1.551A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.8-1.267D**9.1-0.871D--20.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Enclave[TE] The Enclave
TR outfit on Emerald

Members: 22
48.6m368.7%225 (13.5k)211 (12.7k)1.7159455,12332,1242.22889146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232290613.862%10.272%14207:0914

38% Engineer22% Heavy Assault31% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 3:15 AMMar 28th, 2017 2:56 AMJan 17th, 2020 6:00 AM (23h) (PST)Jan 17th, 2020 2:18 AM (1d) (PST)Jan 17th, 2020 1:49 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
439823570.2400.1400.0251.0370.041154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3524,91121,441148162212,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3826.9h/159.5d 16,478 5,662 36,035 238k 2,602 13,782 9,438 100.8m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C--
Kills:1,215
Deaths:1,814
KDR:0.670
Accuracy:20.763% C--
HSR:11.193% D--
AMR-66
D
Kills:844
Deaths:759
KDR:1.112
Accuracy:23.927% D
HSR:19.313% D
LC3 Jaguar
C
Kills:563
Deaths:2,075
KDR:0.271
Accuracy:17.225% D*
HSR:18.117% C
NS Baron G5
C-
Kills:495
Deaths:843
KDR:0.587
Accuracy:36.285% D
HSR:12.525% C-
TRAC-5
C-
Kills:209
Deaths:489
KDR:0.427
Accuracy:19.504% C-
HSR:11.962% D*
NSX-P Tanto
D
Kills:99
Deaths:191
KDR:0.518
Accuracy:21.758% D
HSR:14.141% F
AS16 NightHawk
A*
Kills:53
Deaths:158
KDR:0.335
Accuracy:30.468% D--
HSR:22.642% A*
Kills:3,478
Deaths (as Engineer):6,329
Deaths (to Engineers):7,282
KDR:0.54953
Kill Difference:2,851
Playtime:1,440.697 hours
Usage:38%
Score:20.359m
Score/min:236
Accuracy (listed only):24.276%
HSR (listed only):15.699%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:522
Deaths:370
KDR:1.411
Accuracy:13.418% D*
HSR:16.667% D--
TMG-50
D**
Kills:338
Deaths:592
KDR:0.571
Accuracy:13.072% D**
HSR:13.610% D**
Kills:860
Deaths (as Heavy Assault):962
Deaths (to Heavy Assaults):7,892
KDR:0.89397
Kill Difference:102
Playtime:859.492 hours
Usage:22%
Score:8.247m
Score/min:160
Accuracy (listed only):13.245%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:3,066
Deaths:600
KDR:5.110
Accuracy:33.865% D
HSR:61.742% D
NS-7 PDW
D
Kills:2,412
Deaths:4,729
KDR:0.510
Accuracy:20.695% D
HSR:12.894% D-
NS-44L Blackhand
B**
Kills:1,441
Deaths:296
KDR:4.868
Accuracy:49.429% B*
HSR:56.350% B**
NS-61 Emissary
B++
Kills:898
Deaths:832
KDR:1.079
Accuracy:33.111% B++
HSR:14.477% C
99SV
B+
Kills:712
Deaths:102
KDR:6.980
Accuracy:33.645% B
HSR:38.764% B+
PDW-16 Hailstorm
C
Kills:338
Deaths:379
KDR:0.892
Accuracy:22.948% C
HSR:13.314% C--
NS-45 Pilot
C
Kills:253
Deaths:306
KDR:0.827
Accuracy:29.499% C
HSR:18.972% D-
Soldier Soaker
B++
Kills:206
Deaths:202
KDR:1.020
Accuracy:40.074% B++
HSR:16.505% B+
SOAS-20
D
Kills:204
Deaths:326
KDR:0.626
Accuracy:22.635% D*
HSR:17.157% D
NS-44 Commissioner
A+
Kills:149
Deaths:459
KDR:0.325
Accuracy:31.042% D
HSR:32.886% A+
NSX Tomoe
C--
Kills:91
Deaths:76
KDR:1.197
Accuracy:26.653% C--
HSR:21.978% D**
T4 AMP
D*
Kills:52
Deaths:152
KDR:0.342
Accuracy:18.806% D**
HSR:11.539% D*
Kills:9,822
Deaths (as Infiltrator):8,459
Deaths (to Infiltrators):4,434
KDR:1.16113
Kill Difference:1,363
Playtime:1,180.865 hours
Usage:31%
Score:14.629m
Score/min:206
Accuracy (listed only):30.200%
HSR (listed only):26.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:2,412
Deaths:4,729
KDR:0.510
Accuracy:20.695% D
HSR:12.894% D-
NS Baron G5
C-
Kills:495
Deaths:843
KDR:0.587
Accuracy:36.285% D
HSR:12.525% C-
PDW-16 Hailstorm
C
Kills:338
Deaths:379
KDR:0.892
Accuracy:22.948% C
HSR:13.314% C--
Cycler TRV
C
Kills:221
Deaths:483
KDR:0.458
Accuracy:17.003% D*
HSR:18.100% C
NS-11P
D
Kills:184
Deaths:368
KDR:0.500
Accuracy:18.686% D--
HSR:14.674% D
T1 Cycler
F
Kills:58
Deaths:43
KDR:1.349
Accuracy:13.478% F-
HSR:10.345% F
AS16 NightHawk
A*
Kills:53
Deaths:158
KDR:0.335
Accuracy:30.468% D--
HSR:22.642% A*
Kills:3,761
Deaths (as Combat Medic):7,003
Deaths (to Combat Medics):2,888
KDR:0.53706
Kill Difference:3,242
Playtime:204.793 hours
Usage:5%
Score:3.569m
Score/min:290
Accuracy (listed only):22.795%
HSR (listed only):14.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:593
Deaths:451
KDR:1.315
Accuracy:44.614% B++
HSR:2.361% C--
M3 Pounder HEG
B+
Kills:518
Deaths:436
KDR:1.188
Accuracy:45.338% B+
HSR:1.351% D*
M1 Heavy Cycler
B+
Kills:184
Deaths:143
KDR:1.287
Accuracy:16.134% B+
HSR:13.587% D-
M1 Heavy Cycler
C**
Kills:159
Deaths:127
KDR:1.252
Accuracy:16.069% C+
HSR:20.755% C**
NS-10 Burster
C**
Kills:101
Deaths:105
KDR:0.962
Accuracy:30.852% C**
HSR:0.990% D**
NS-10 Burster
B+
Kills:100
Deaths:106
KDR:0.943
Accuracy:30.850% B+
HSR:0% F
NS-20 Gorgon
B**
Kills:54
Deaths:43
KDR:1.256
Accuracy:32.743% B**
HSR:22.222% B+
NS-20 Gorgon
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:32.842% B**
HSR:16.981% C
Kills:1,762
Deaths (as MAX Suit):727
Deaths (to MAX Suits):2,390
KDR:2.42366
Kill Difference:1,035
Playtime:117.166 hours
Usage:3%
Score:1.679m
Score/min:239
Accuracy (listed only):31.180%
HSR (listed only):9.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:1,765
V. Kills:163 N/A
Deaths:338
KDR:5.222
Accuracy:31.776% B+
KPH:25.300 D
VKPH:2.300 C--
Hellfire Rocket Pods
C**
Kills:1,211
V. Kills:199 N/A
Deaths:124
KDR:9.766
Accuracy:50.374% C**
KPH:76.400 C+
VKPH:12.600 C+
Tomcat A2AM Pods
B*
Kills:227
V. Kills:115 196%
Deaths:12
KDR:18.917
Accuracy:84.758% B*
KPH:57.300 C+
VKPH:29.100 C-
M18 Rotary
B+
Kills:91
V. Kills:56 160%
Deaths:50
KDR:1.820
Accuracy:34.058% B+
KPH:8.600 C-
VKPH:5.300 D
Coyote Missiles
C+
Kills:62
V. Kills:48 127%
Deaths:17
KDR:3.647
Accuracy:53.366% C+
KPH:21.600 C
VKPH:16.700 C
Kills:3,356 (1,856 + 0)
Deaths:541
KDR:6.203
VKDR:1.074
Vehicle Kills:581
Kill Difference:2,815
Playtime:103.011 hours
Usage:3%
Score:0.837m
Score/min:135
Piloting Accuracy:34.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C--
Kills:58
V. Kills:54 105%
Deaths:36
KDR:1.611
Accuracy:37.128% B+
KPH:16.200 D-
VKPH:15 C--
L-30R Vektor
D
Kills:57
V. Kills:50 112%
Deaths:330
KDR:0.173
Accuracy:35.496% C
KPH:0.900 D*
VKPH:0.800 D
Kills:115 (57 + 58)
Deaths:366
KDR:0.314
VKDR:0.284
Vehicle Kills:104
Kill Difference:251
Playtime:69.498 hours
Usage:2%
Score:0.076m
Score/min:18
Piloting Accuracy:35.496%
Gunner Accuracy:37.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:79
V. Kills:57 136%
Deaths:17
KDR:4.647
Accuracy:34.093% B++
KPH:9.700 D
VKPH:7 D
Kills:79 (79 + 0)
Deaths:17
KDR:4.647
VKDR:3.353
Vehicle Kills:57
Kill Difference:62
Playtime:8.171 hours
Usage:0%
Score:0.101m
Score/min:207
Driving Accuracy:34.093%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C++
Kills:91
V. Kills:58 154%
Deaths:39
KDR:2.333
Accuracy:44.327% A++
KPH:21.800 C+
VKPH:13.900 C++
Kills:91 (0 + 91)
Deaths:39
KDR:2.333
VKDR:1.487
Vehicle Kills:58
Kill Difference:52
Playtime:4.178 hours
Usage:0%
Score:0.055m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:44.327%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:309
V. Kills:209 147%
Deaths:64
KDR:4.828
Accuracy:49.570% C*
KPH:42.100 C+
VKPH:28.500 C*
P525 Marauder-H
C
Kills:167
V. Kills:11 N/A
Deaths:14
KDR:11.929
Accuracy:30.799% D
KPH:85 C
VKPH:5.600 C
MR11 Gatekeeper-H
C+
Kills:70
V. Kills:90 77%
Deaths:20
KDR:3.500
Accuracy:58.473% B+
KPH:21.600 D
VKPH:27.700 C+
G40-F Ranger
C--
Kills:52
V. Kills:29 173%
Deaths:7
KDR:7.429
Accuracy:30.917% C--
KPH:22.900 D
VKPH:12.800 D-
Kills:598 (0 + 598)
Deaths:105
KDR:5.695
VKDR:3.229
Vehicle Kills:339
Kill Difference:493
Playtime:14.812 hours
Usage:0%
Score:0.372m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:30.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:591
V. Kills:80 N/A
Deaths:126
KDR:4.690
Accuracy:34.342% C+
KPH:38.300 C
VKPH:5.200 D-
M12 Kobalt
D
Kills:350
V. Kills:21 N/A
Deaths:25
KDR:14
Accuracy:17.596% C++
KPH:29.900 D*
VKPH:1.800 D
M12 Kobalt
D-
Kills:296
V. Kills:16 N/A
Deaths:26
KDR:11.385
Accuracy:18.478% C*
KPH:28.600 D--
VKPH:1.500 D-
M20 Basilisk
C++
Kills:264
V. Kills:100 261%
Deaths:78
KDR:3.385
Accuracy:39.762% C++
KPH:15.300 C-
VKPH:5.800 C--
M20 Basilisk
C*
Kills:131
V. Kills:54 238%
Deaths:49
KDR:2.673
Accuracy:41.123% C*
KPH:16.900 C-
VKPH:7 C--
M60-G Bulldog
C+
Kills:104
V. Kills:17 N/A
Deaths:29
KDR:3.586
Accuracy:35.318% C+
KPH:27.500 C--
VKPH:4.500 D
M60-G Bulldog
C**
Kills:82
V. Kills:16 N/A
Deaths:30
KDR:2.733
Accuracy:37.312% C**
KPH:22.300 C
VKPH:4.400 C-
G30 Walker
D*
Kills:63
V. Kills:34 180%
Deaths:19
KDR:3.316
Accuracy:28.395% C
KPH:6.300 D*
VKPH:3.400 D*
G30 Walker
C
Kills:52
V. Kills:20 248%
Deaths:9
KDR:5.778
Accuracy:28.893% C
KPH:9.400 D--
VKPH:3.600 D**
Kills:1,933 (0 + 1,933)
Deaths:391
KDR:4.944
VKDR:0.916
Vehicle Kills:358
Kill Difference:1,542
Playtime:85.536 hours
Usage:2%
Score:0.549m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:28.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:108
V. Kills:10 N/A
Deaths:320
KDR:0.338
Accuracy:37.224% D*
KPH:2.800 D*
VKPH:0.300 D**
Kills:108 (108 + 0)
Deaths:320
KDR:0.338
VKDR:0.031
Vehicle Kills:10
Kill Difference:212
Playtime:38.142 hours
Usage:1%
Score:0.030m
Score/min:13
Driving Accuracy:37.224%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 5,0845,02315023N/A5,021.2865.335%A+N/A1620.3A19.7B+41753.1h1.4B*2.2B*
TSAR-42 3,1023,0666005.11B3.3933.865%D61.742%D24.1DN/A62127h2.8D8.3D
Claymore 2,8892,8861,1122.595D0.8837.211%B+N/A82D--N/A22535.2h1A++2.6B*
Orbital Strike Uplink 3,4042,44312443N/A2,441.28927.152%UN/A2220.9U873.6U82701.1h1.1T*0.1T*
NS-7 PDW 2,4392,4124,7290.51D1.2120.695%D12.894%D-11.5DN/A33209h17.5C84.4C
M14 Banshee 1,9281,7653385.222C+3.5131.776%B+N/A25.3D2.3C--8069.7h33.7C106.1C+
Frag Grenade 1,6111,59911599N/A1,597.2856.992%A+N/A940.6A*7.1C27551.7h2.3A+4.1A
NS-44L Blackhand 1,4471,4412964.868M*3.1549.429%B*56.35%B**18.8CN/A4676.8h4.2C**8.5B+
Hunter QCX 1,4091,3606821.994A++0.2830.228%D50.294%A++9.3C-N/A24145.6h4B+13.2C*
TRAC-5 S 1,2721,2151,8140.67C1.0520.763%C--11.193%D--7.4D-N/A21164.4h15.9D76.5C-
Hellfire Rocket Pods 1,4101,2111249.766B8.0550.374%C**N/A76.2C+12.5C+30315.9h25.6C+50.8C++
NS-61 Emissary 9138988321.079B+0.6433.111%B++14.477%C10.3DN/A2887.1h17.3C+52.3C++
AMR-66 8888447591.112C*0.6023.927%D19.313%D8.6D-N/A2797.6h10.4C43.7C+
NS Annihilator 1,7047812882.712S1.0071.04%F**N/A6.3D--7.4C81124.8h12.4C+17.5D
T2 Striker 1,5057297141.021B**0.6935.759%FN/A4.7D*5D*71156.3h76.5F-213.9F**
Tank Mine 9797283282.22C+0.5038.283%C**N/A70.7D24.4D*47310.3h1.5B++4A
99SV 7257121026.98M**5.2633.645%B38.764%B+27.3C*N/A7826.1h5.2B15.3B+
Xiphos Anti-Personnel Phalanx Tower 6856642332S330.2834.638%B+N/A288.7C*9.1C++7652.3h8.9B25.7B+
ML-7 8326635121.295B**0.4248.117%D--3.167%C*20.7C5.3D*14732.1h6.1B+12.7C++
Spear Anti-Vehicle Phalanx Turret 1,0765993517.114A++15.4059.888%A+3.673%C+32.7C26.1B+33918.3h18.4D*30.8D
M3 Pounder HEG 8315934511.315C+0.4044.614%B++2.361%C--9.9D-4B+7460.1h30.5F-68.4C--
M40 Fury 6715911264.69C2.9734.342%C+2.707%B**38.4C5.2D-13515.4h11.9B+34.8B+
NS-R3 Swarm 1,0625812532.296S0.5861.585%DN/A6C--4.9D6097.4h27.8C++45.1C+
LC3 Jaguar 5885632,0750.271D1.4417.225%D*18.117%C5.3D--N/A19107.2h18.7D--108.6D**
T9 CARV 5285223701.411C*0.3013.418%D*16.667%D--7.8D--N/A6466.6h15.8C117.7C--
M3 Pounder HEG 7365184361.188C0.5345.338%B+1.351%D*9D*3.8C+6657.6h35.6F--78.5D
NS Baron G5 5194958430.587D1.1336.285%D12.525%C-8.6D*N/A2557.3h6.3D*17.3C+
Spear Anti-Vehicle Phalanx Tower 7344382219S217.2853.938%B+2.055%D52.1C*35.2C**3288.4h7.3B+13.6B++
MANA Anti-Vehicle Turret 7054321313.298A1.5846.286%D3.472%C+20.9D13.2D19520.7h11.2C+24.1C
M12 Kobalt 3713502514C+12.2817.596%C++19.429%C++29.9D*1.8D9611.7h19.9C113.1C++
TMG-50 3453385920.571D1.1413.072%D**13.61%D**7.3D*N/A3046.4h13C99.1D-
PDW-16 Hailstorm 3563383790.892C+0.8222.948%C13.314%C--13.6DN/A4424.8h20.1D-87.6C
C-4 4033242115.429S13.7163.721%SN/A270M**65.8A**28891.2h0.8A1.3A+
MANA Anti-Personnel Turret 3243131162.698N/A0.9816.536%UN/A3130U110U6469000.1h28T*169.4T*
T7 Mini-Chaingun 3283123260.957C+0.7614.971%C-11.218%C--8.5D*N/A4136.5h25.6F170.7D
G20 Vulcan-H 518309644.828C++3.1149.57%C*1.942%D42.3C+28.6C*5197.3h149.1D*300.8D-
M12 Kobalt 3122962611.385C9.6718.478%C*15.878%D28.5D--1.5D-9810.4h20C+108.1C*
M20 Basilisk 364264783.385C++1.6739.762%C++6.061%C++15.3C-5.8C--10517.3h84B+211.4B+
NS-45 Pilot 2572533060.827C0.8929.499%C18.972%D-9D--N/A2828.1h11.4F38.8D--
G30 Walker 388243308.1C++6.3843.563%B+2.469%C34.2C*20.4B+2847.1h231.8C532.2C++
Tomcat A2AM Pods 3422271218.917M17.2084.758%B*N/A56.8C+28.8C-4144h11.5D*13.6D-
Cycler TRV 2242214830.458D1.2617.003%D*18.1%C6.6D*N/A2433.4h17.4D*102.1D**
TRAC-5 2202094890.427C--1.2919.504%C-11.962%D*6D-N/A7334.9h25.9F132.8D--
Soldier Soaker 2072062021.02C+0.7040.074%B++16.505%B+11.1D*N/A3318.6h9D--22.5C+
SOAS-20 2072043260.626D1.0922.635%D*17.157%D14D--N/A4614.6h16.8D*74.2D**
NSX Masamune 3301922170.885C++0.8354.137%C-2.604%B+8.1D**5.8D8123.7h30.8F56.9F
M1 Heavy Cycler 1871841431.287C+0.4316.134%B+13.587%D-17.4CN/A8610.6h17.4B+108B+
NS-11P 1901843680.5D1.2218.686%D--14.674%D8.1D--N/A2522.8h17.7D--94.6D--
P525 Marauder-H 1781671411.929C+10.2130.799%D1.796%A+83.5C5.5C3182h9.7D31.3D-
M1 Heavy Cycler 1631591271.252C0.4616.069%C+20.755%C**18.9DN/A688.4h15.9B+99.1B
NS-44 Commissioner 1491494590.325D1.3931.042%D32.886%A+4.8D*N/A2230.8h4.8D15.3C-
Aspis Anti-Aircraft Phalanx Turret 2901431211.917M*10.2032.448%B**N/A10.8C+11.1C+21613.3h187.6D578.1C**
M20 Basilisk 185131492.673C+0.9641.123%C*9.924%A++17C-7C--1467.7h99.9C++243C**
Hoplon Anti-Aircraft Phalanx Tower 2381201120U118.2831.777%B+N/A80C78.7C+5561.5h35.4C**111.4B
M40 Fury-F 1181083200.338D1.3837.224%D*1.852%B**2.8D*N/A1338.1h11.3C++30.2C
Ripper 1071059,0940.012C--1.7018.892%D11.429%D0.1C-N/A0972.5h1.8C--9.6C+
M60-G Bulldog 121104293.586C1.8735.318%C+2.885%C+27.4D4.5D1113.8h7.6C++21.5C++
NS-10 Burster 2061011050.962C+0.7530.852%C**N/A2.3D*2.4D--5944.1h330.6T-1071.4D**
NS-10 Burster 1901001060.943C+0.7730.85%B+N/A2.3D*2.1D-5843.8h315.6T-1023D**
NSX-P Tanto 106991910.518C--1.2021.758%D14.141%F8.2D-N/A2812.1h19.6D89.9D
M18 Rotary 14791501.82C+0.1034.058%B+N/A8.6C-5.3D12710.6h180.3C529.5C+
G30 Vulcan 14991392.333C0.6244.327%A++3.297%C+21.7C+13.8C+2184.2h153.8D*347C*
NSX Tomoe 9391761.197C0.5226.653%C--21.978%D**18.6D-N/A504.9h23.4F-87.8D*
M12 Kobalt 9482327.333C+25.6229.478%A12.195%D*68.3D10B+2641.2h39F*132.2D
M60-G Bulldog 9882302.733C1.0237.312%C**3.659%B+22.2C-4.3C--1033.7h7.2C**19.4B+
Skyguard 13679174.647B*2.9334.093%B++N/A9.6D7D2078.2h188.8D*553.9C--
MR11 Gatekeeper-H 16070203.5C1.7858.473%B+4.286%M+21.9D28.1C+3683.2h125.8F**215.2F-
M20 Basilisk 8469513.8B*12.0850.538%CN/A23.8D5.2F1452.9h107.5B212.8C**
G40-F Ranger 9763163S61.2841.638%B*N/A52.5B+28.3C**3761.2h77.1C*185.1B+
G30 Walker 9763193.316C1.6028.395%C3.175%C-6.3D*3.4D*7810h256.2D902.3C
Coyote Missiles 11062173.647C++1.9353.366%C+N/A21.4C16.6C-2102.9h87.1F--163.2F
T1 Cycler 5958431.349C**0.3713.478%F-10.345%F5.6D*N/A11110.3h19.1D*141.5F-
AP30 Shredder 11258361.611C0.1037.128%B+N/A16.1D-15C--1773.6h145.4D--391.7C--
L-30R Vektor 107573300.173D-1.5435.496%CN/A0.9D*N/A1065.9h154.6F-435.6D*
NS-20 Gorgon 5654431.256C++0.4632.743%B**22.222%B+14.2CN/A483.8h62.3C190.3C*
AS16 NightHawk 53531580.335D1.3830.468%D--22.642%A*5.4D*N/A319.9h9.1T*29.8F*
NS-20 Gorgon 5953431.233C++0.4832.842%B**16.981%C13.9C-1.6C++493.8h63C191.9C++
G40-F Ranger 815277.429C5.7130.917%C--N/A22.6D12.6D-2532.3h106.2D-343.3D-
T4 AMP 53521520.342D1.3718.806%D**11.539%D*4.5D*N/A1911.5h24D**127.5F
G30 Walker 725295.778B+4.0628.893%C1.923%D--9.5D--3.6D**755.5h208.3C+720.9C+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0670h
Spawn Beacon36241h
Anti-Vehicle MANA Turret91,3063h
Nano-Armor Kit2,2582,073,325211.8h
Turret AI Module41,2843.5h
Skywall Shield Emitter27971.9h
Structure Shield Module08582.5h
Repair Module102,1074.9h
Rocklet Rifle0670.2h
Reinforcements Module0720.2h
Nanite Revive Grenade04,3501.2h
Nanite Healing Grenade02,0050.5h
Medical Applicator941367,36371.3h
Blast Wall33622.2h
Cortium Silo61,0882.7h
Restoration Kit223391.8h
Motion Spotter14715,16720.6h
Rampart Wall91,43712.8h
Sunderer Garage12201.5h
Hoplon Anti-Aircraft Phalanx Tower13401.4h
Xiphos Anti-Personnel Tower76522.2h
Welding Device1163,3244.2h
Spitfire Auto-Turret30315,12429.3h
Spear Anti-Vehicle Tower23881.7h
Shield Recharging Field785,4233.6h
Ammunition Package19012,12412.6h
Medical Kit1711,46711.5h
Anti-Infantry MANA Turret156801.6h
Routing Spire02560.5h
Pain Spire23741h
The Flail13341h
Flail Targeting Dart1373,63624.7h
Hardlight Barrier173961h
Nano-Repair Grenade04780.1h
Router151,4503.3h
Solid Wall02542h
M4-F Pillager02150h
Recon Detection Device55435,887105.4h
Pillbox63792.4h
Vehicle Ammo Dispenser01110.4h
Elysium Spawn Tube17071.9h
Vehicle Gate48846.6h
Orbital Strike Target Designator23376317.3h
Light Air Terminal11020.6h
IPC Targeting Dart433833.6h
WLT-Howler Mining Laser1831,299,030255.8h
Infantry Tower46583.6h
Glaive IPC02320.6h
Alarm Module01380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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