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Colonel kiwimatschTR[CHI] kiwimatschTR
TR BR 74

KDR: 4.19

Score: 6.8m

Last Seen: Jun 13th, 2019 6:33 PM
- OFFLINE - 265.5 hour(s)

Battle Rank 74 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 42
Level Progress (to 75): 25%
Level 100 Progress: 36% 284h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV MG-H1 Watchman NS-44 Commissioner TMG-50 NS-357 Underboss TSAR-42 ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kiwimatschTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,895,045 MLG Score: 26295
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.675%57.754%206014119627,9986.53853-2.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.769%2.847M+5.618S-1.455FHEAD ++ (~39.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.692B+8.20.425B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.396%85.639%01120995458981.61969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.894M+1.212B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.464B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 42
6.8m107.4%705 (42.3k)580 (34.8k)4.188630,7157,3334.2946974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210307635.893%55.68%199901:365

93% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2018 6:22 PMApr 21st, 2019 10:20 AMJun 22nd, 2019 11:07 PM (2d) (PST)Jun 13th, 2019 3:32 PM (11d) (PST)Jun 13th, 2019 2:33 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7194521,2672.6040.6221.4502.8570.05726295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,14427,09476,0501563787171334,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
196.6h/8.2d 778 17,102 6,211 33.7k 126 763 667 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:20,720
Deaths:3,890
KDR:5.326
Accuracy:34.909% A**
HSR:58.316% S
T9 CARV
S
Kills:1,347
Deaths:216
KDR:6.236
Accuracy:38.001% M**
HSR:56.199% S
MG-H1 Watchman
S
Kills:1,337
Deaths:221
KDR:6.050
Accuracy:35.999% A**
HSR:58.489% S
TMG-50
S
Kills:1,180
Deaths:185
KDR:6.378
Accuracy:36.970% M+
HSR:62.881% S
NS-15M2
M**
Kills:281
Deaths:42
KDR:6.690
Accuracy:36.056% A**
HSR:56.228% M**
NSX Naginata
S
Kills:102
Deaths:17
KDR:6
Accuracy:35.031% A**
HSR:60.784% S
Kills:24,967
Deaths (as Heavy Assault):4,571
Deaths (to Heavy Assaults):2,321
KDR:5.46204
Kill Difference:20,396
Playtime:183.446 hours
Usage:93%
Score:6.477m
Score/min:588
Accuracy (listed only):36.161%
HSR (listed only):58.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:227
Deaths:52
KDR:4.365
Accuracy:36.570% M++
HSR:32.159% A**
MG-S1 Jackal
M**
Kills:82
Deaths:19
KDR:4.316
Accuracy:38.706% A*
HSR:45.122% M**
Kills:309
Deaths (as Light Assault):71
Deaths (to Light Assaults):1,332
KDR:4.35211
Kill Difference:238
Playtime:2.209 hours
Usage:1%
Score:0.052m
Score/min:390
Accuracy (listed only):37.638%
HSR (listed only):38.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
S
Kills:136
Deaths:29
KDR:4.690
Accuracy:38.741% M**
HSR:56.618% S
TAR
S
Kills:136
Deaths:40
KDR:3.400
Accuracy:34.776% A**
HSR:50% S
MG-S1 Jackal
M**
Kills:82
Deaths:19
KDR:4.316
Accuracy:38.706% A*
HSR:45.122% M**
Kills:354
Deaths (as Combat Medic):88
Deaths (to Combat Medics):831
KDR:4.02273
Kill Difference:266
Playtime:1.988 hours
Usage:1%
Score:0.057m
Score/min:476
Accuracy (listed only):37.407%
HSR (listed only):50.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:1,257
Deaths:639
KDR:1.967
Accuracy:54.514% A*
HSR:55.450% S
NS-357 Underboss
S
Kills:973
Deaths:502
KDR:1.938
Accuracy:54.122% A*
HSR:53.135% S
TSAR-42
A**
Kills:954
Deaths:185
KDR:5.157
Accuracy:54.396% A**
HSR:85.639% A++
TX1 Repeater
S
Kills:159
Deaths:86
KDR:1.849
Accuracy:40.835% M+
HSR:48.428% S
MG-S1 Jackal
M**
Kills:82
Deaths:19
KDR:4.316
Accuracy:38.706% A*
HSR:45.122% M**
NS-44L Blackhand
A++
Kills:61
Deaths:20
KDR:3.050
Accuracy:54.006% A
HSR:65.574% A++
Kills:3,486
Deaths (as Infiltrator):1,451
Deaths (to Infiltrators):1,227
KDR:2.40248
Kill Difference:2,035
Playtime:8.830 hours
Usage:4%
Score:0.253m
Score/min:477
Accuracy (listed only):49.430%
HSR (listed only):58.891%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,00220,7203,8905.326A+1.1434.909%A**58.316%S170.8S2.3S382121.3h8.6A24.6B**
T9 CARV 1,3581,3472166.236M+2.0538.001%M**56.199%S204.1S1.7M++5226.6h8.2A++21.6A
MG-H1 Watchman 1,3521,3372216.05M++1.8635.999%A**58.489%S173.6S1.9A*3997.7h10.1A28B**
NS-44 Commissioner 1,2621,2576391.967B**2.2254.514%A*55.45%S149.6SN/A3458.4h3B*5.4B**
TMG-50 1,1981,1801856.378S2.1936.97%M+62.881%S187.3S2.9S4156.3h7.6A20.4B**
NS-357 Underboss 9789735021.938B**2.2554.122%A*53.135%S173.8SN/A3885.6h3.1B**5.8A
TSAR-42 9629541855.157B+0.9754.396%A**85.639%A++136.3S1.1M**3497h1.7B**3.1A
ML-7 9446603262.025A*2.1667.579%A1.364%D-56.4M*24.3A*35911.7h6.8C++10B+
Chainblade 5054967,3510.067A+4.1250.823%A++15.323%A2.5M+N/A6194.6h1.8B++3.6B++
Frag Grenade 4334241424N/A419.8155.141%A+N/A605.7B+12.9B*16070.7h3.3B+6B*
NS-15M2 281281426.69M+2.5036.056%A**56.228%M**216.2SN/A6211.3h8A22.1B**
TRAC-5 227227524.365S0.1836.57%M++32.159%A**133.5SN/A4981.7h11.4B*31.1B**
TX1 Repeater 159159861.849A2.3440.835%M+48.428%S198.8SN/A5540.8h10B*24.6B**
T1 Cycler 136136294.69M++0.5038.741%M**56.618%S170SN/A7480.8h10.6A27.3A+
TAR 139136403.4A0.7934.776%A**50%S136S3S4621h9.3A+26.9A
NSX Naginata 102102176S1.8135.031%A**60.784%S204SN/A5140.5h8.3B**23.7B**
MG-S1 Jackal 8382194.316M++0.1338.706%A*45.122%M**164S2M*5590.5h8.2B+21.1B**
NS-44L Blackhand 6261203.05A+1.1454.006%A65.574%A++122S2S3380.5h3B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01260.1h
Medical Applicator04920h
Nano-Armor Kit0740h
Medical Kit7746,8766.9h
Recon Detection Device23160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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