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Lt. Colonel kiwimatschTR[] kiwimatschTR
TR BR 68

KDR: 4.25

Score: 5.7m

Last Seen: Dec 30th, 2018 6:58 PM
- OFFLINE - 1885.4 hour(s)

Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 98%
Level 100 Progress: 30% 312h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV MG-H1 Watchman NS-44 Commissioner TSAR-42 NS-357 Underboss ML-7 TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,137,739 MLG Score: 26489
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.96%57.518%206812101323,1776.58064-2.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.874%2.906M+5.665S-1.469FHEAD ++ (~39.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.696B+8.20.427B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.138%85.476%01102484048971.71779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.87M+1.202B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.465B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m107.3%705 (42.3k)580 (34.8k)4.2521325,5005,9974.3611868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025250336.172%55.502%200801:384

93% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2018 6:22 PMDec 2nd, 2018 9:18 PMDec 31st, 2018 6:46 AM (78d) (PST)Dec 30th, 2018 4:07 PM (78d) (PST)Dec 30th, 2018 2:58 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7224451,2772.6040.6121.4452.8530.05526489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,33926,72976,6101563787171334,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
163.2h/6.8d 654 14,153 5,152 27.9k 111 617 538 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:17,355
Deaths:3,201
KDR:5.422
Accuracy:35.177% A**
HSR:58.150% S
T9 CARV
S
Kills:1,347
Deaths:216
KDR:6.236
Accuracy:38.001% M**
HSR:56.199% S
MG-H1 Watchman
S
Kills:1,337
Deaths:221
KDR:6.050
Accuracy:35.999% A**
HSR:58.489% S
TMG-50
S
Kills:511
Deaths:79
KDR:6.468
Accuracy:38.529% M++
HSR:62.035% S
Kills:20,550
Deaths (as Heavy Assault):3,717
Deaths (to Heavy Assaults):1,878
KDR:5.52865
Kill Difference:16,833
Playtime:152.100 hours
Usage:93%
Score:5.362m
Score/min:588
Accuracy (listed only):36.926%
HSR (listed only):58.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:216
Deaths:46
KDR:4.696
Accuracy:36.826% M++
HSR:31.944% A**
MG-S1 Jackal
M**
Kills:71
Deaths:16
KDR:4.438
Accuracy:39.122% A*
HSR:45.070% M**
Kills:287
Deaths (as Light Assault):62
Deaths (to Light Assaults):1,083
KDR:4.62903
Kill Difference:225
Playtime:2.026 hours
Usage:1%
Score:0.049m
Score/min:400
Accuracy (listed only):37.974%
HSR (listed only):38.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
S
Kills:136
Deaths:29
KDR:4.690
Accuracy:38.741% M*
HSR:56.618% S
MG-S1 Jackal
M**
Kills:71
Deaths:16
KDR:4.438
Accuracy:39.122% A*
HSR:45.070% M**
TAR
M++
Kills:70
Deaths:19
KDR:3.684
Accuracy:35.322% A**
HSR:42.857% M++
Kills:277
Deaths (as Combat Medic):64
Deaths (to Combat Medics):675
KDR:4.32813
Kill Difference:213
Playtime:1.463 hours
Usage:1%
Score:0.042m
Score/min:483
Accuracy (listed only):37.728%
HSR (listed only):48.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:1,244
Deaths:627
KDR:1.984
Accuracy:54.558% A*
HSR:55.627% S
TSAR-42
A*
Kills:840
Deaths:152
KDR:5.526
Accuracy:54.138% A*
HSR:85.476% A++
NS-357 Underboss
S
Kills:690
Deaths:333
KDR:2.072
Accuracy:54.543% A*
HSR:54.638% S
TX1 Repeater
M**
Kills:139
Deaths:74
KDR:1.878
Accuracy:41.170% M+
HSR:47.482% M**
MG-S1 Jackal
M**
Kills:71
Deaths:16
KDR:4.438
Accuracy:39.122% A*
HSR:45.070% M**
NS-44L Blackhand
A++
Kills:61
Deaths:20
KDR:3.050
Accuracy:54.006% A
HSR:65.574% A++
Kills:3,045
Deaths (as Infiltrator):1,222
Deaths (to Infiltrators):1,030
KDR:2.49182
Kill Difference:1,823
Playtime:7.607 hours
Usage:5%
Score:0.225m
Score/min:493
Accuracy (listed only):49.589%
HSR (listed only):58.978%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,57717,3553,2015.422A+1.1735.177%A**58.15%S171.7S2.2S383101.1h8.6A24.3B**
T9 CARV 1,3581,3472166.236M+1.9838.001%M**56.199%S204.1S1.7M*5096.6h8.2A+21.6B**
MG-H1 Watchman 1,3521,3372216.05M+1.8035.999%A**58.489%S173.6S1.9A*3967.7h10.1A28B**
NS-44 Commissioner 1,2491,2446271.984B**2.2754.558%A*55.627%S149.9SN/A3468.3h3B*5.4B**
TSAR-42 8478401525.526B*1.2754.138%A*85.476%A++140S1.2S3616h1.7B**3.1B**
NS-357 Underboss 6946903332.072B**2.1854.543%A*54.638%S176.9S1B**3933.9h3.1B**5.7B**
ML-7 7855532742.018A*2.2367.315%A1.627%D55.9M23.4A++3539.9h6.8C++10B+
TMG-50 522511796.468S2.2238.529%M++62.035%S176.2S3.8S3982.9h7.9A20.6B**
Chainblade 4304236,0110.07A+4.1850.362%A++16.549%A+2.6M++N/A6161.8h1.8B++3.6B++
Frag Grenade 3643571357N/A352.7554.984%A+N/A595B+11.7B+15920.6h3.4B+6.1B++
TRAC-5 216216464.696S0.4436.826%M++31.944%A**135SN/A4631.6h11.3B*30.7B**
TX1 Repeater 139139741.878A+2.3741.17%M+47.482%M**198.6SN/A5720.7h10.1B*24.5B**
T1 Cycler 136136294.69M++0.4438.741%M*56.618%S170SN/A6700.8h10.6A27.3A
MG-S1 Jackal 7271164.438M++0.1939.122%A*45.07%M**142S2M++5410.5h8.3B+21.2B**
TAR 7070193.684A+0.5735.322%A**42.857%M++140SN/A5230.5h9.6A27.1A
NS-44L Blackhand 6261203.05A++1.2054.006%A65.574%A++122S2S3340.5h3B**5.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0740.1h
Medical Applicator03530h
Nano-Armor Kit0740h
Medical Kit6145,6445.7h
Recon Detection Device12880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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