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Maj. General kktzy[OAA] kktzy
NC BR 83

KDR: 5.32

Score: 9.2m

Last Seen: Apr 30th, 2019 4:04 PM
- OFFLINE - 40.3 hour(s)

Battle Rank 83 - New Conglomerate on Connery - Outfit Officer of Outer Auraxis Alliance[OAA] Outer Auraxis Alliance
NC outfit on Connery

Members: 2
Level Progress (to 84): 67%
Level 100 Progress: 49% 957h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP NS-44L Blackhand NS Annihilator MGR-M1 Bishop Enforcer ML85 G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.477%44.104%947311938821.193514.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.261%0.071C+3.572M**-3.91T*HEAD ++ (~33.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.575B+6.80.523B+24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.561%0.511%7699411929,591203203347.2463472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%0.548B+-1.337D**0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.50.725B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%1.404%341111953561563952.2675290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.634B+-0.752D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.771B++11.70.705B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.538%76.271%34111195597420.797297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.673D0.598B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.40.243C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outer Auraxis Alliance[OAA] Outer Auraxis Alliance
NC outfit on Connery

Members: 2
9.2m301.9%169 (10.1k)158 (9.5k)5.3173612,9852,4426.9467683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196122720.287%4.42%9023:492

21% Heavy Assault74% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2016 3:12 PMDec 22nd, 2018 2:25 PMMay 18th, 2019 6:11 PM (2d) (PST)Apr 30th, 2019 12:17 PM (20d) (PST)Apr 30th, 2019 12:04 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479134660.2240.0420.0100.8370.053145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,76375228,01113315039,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
964h/40.2d 3,979 574 5,481 48.4k 1,050 2,535 3,043 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:110
Deaths:173
KDR:0.636
Accuracy:13.663% D*
HSR:12.727% F
Kills:110
Deaths (as Heavy Assault):173
Deaths (to Heavy Assaults):476
KDR:0.63584
Kill Difference:63
Playtime:203.701 hours
Usage:21%
Score:1.590m
Score/min:130
Accuracy (listed only):13.663%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:370
Deaths:47
KDR:7.872
Accuracy:24.455% D*
HSR:28.108% C
Kills:370
Deaths (as Engineer):47
Deaths (to Engineers):605
KDR:7.87234
Kill Difference:323
Playtime:25.262 hours
Usage:3%
Score:0.219m
Score/min:145
Accuracy (listed only):24.455%
HSR (listed only):28.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):270
KDR:0
Kill Difference:UNR
Playtime:28.259 hours
Usage:3%
Score:0.268m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:402
Deaths:335
KDR:1.200
Accuracy:42.413% C++
HSR:67.413% A++
NC14 Bolt Driver
C*
Kills:59
Deaths:38
KDR:1.553
Accuracy:30.538% D
HSR:76.271% C*
Kills:461
Deaths (as Infiltrator):373
Deaths (to Infiltrators):278
KDR:1.23592
Kill Difference:88
Playtime:709.052 hours
Usage:74%
Score:7.079m
Score/min:166
Accuracy (listed only):36.475%
HSR (listed only):71.842%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:6,843
V. Kills:1,287 N/A
Deaths:426
KDR:16.063
Accuracy:46.995% C+
KPH:33.600 D
VKPH:6.300 C-
Skyguard
C++
Kills:93
V. Kills:44 207%
Deaths:18
KDR:5.167
Accuracy:30.025% C++
KPH:9.800 D
VKPH:4.600 D**
Kills:6,936 (6,936 + 0)
Deaths:444
KDR:15.622
VKDR:2.998
Vehicle Kills:1,331
Kill Difference:6,492
Playtime:213.275 hours
Usage:22%
Score:1.371m
Score/min:107
Driving Accuracy:30.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,848
V. Kills:339 N/A
Deaths:143
KDR:12.923
Accuracy:45.157% C
KPH:27.100 D
VKPH:5 D
Titan-150 AP
C
Kills:654
V. Kills:230 283%
Deaths:47
KDR:13.915
Accuracy:41.899% D--
KPH:20.800 C
VKPH:7.300 D**
Enforcer ML85
C*
Kills:356
V. Kills:214 166%
Deaths:90
KDR:3.956
Accuracy:43.016% C*
KPH:16.600 D
VKPH:10 D-
G40-F Ranger
C--
Kills:261
V. Kills:162 160%
Deaths:36
KDR:7.250
Accuracy:28.532% C
KPH:25.400 D
VKPH:15.800 C--
Titan-150 HEAT
D
Kills:246
V. Kills:127 192%
Deaths:69
KDR:3.565
Accuracy:58.867% A
KPH:11.800 D--
VKPH:6.100 D
Kills:3,365 (2,748 + 617)
Deaths:385
KDR:8.740
VKDR:2.784
Vehicle Kills:1,072
Kill Difference:2,980
Playtime:152.222 hours
Usage:16%
Score:0.994m
Score/min:109
Driving Accuracy:58.867%
Gunner Accuracy:28.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,1306,84342616.063B+10.7546.995%C+N/A33.6D6.3C-108203.8h3.4C+7.1C++
Titan-150 HESH 2,1871,84814312.923B7.6145.157%CN/A27.1D5D7968.3h3.2C*7.2C++
Titan-150 AP 8846544713.915B**8.6041.899%D--N/A20.8C7.3D**16531.4h4.3B10.3C+
NS-44L Blackhand 4114023351.2C+4.1242.413%C++67.413%A++2.3D*N/A6175h3.7B+8.8B+
NS Annihilator 6603931522.586S2.7377.429%D-N/A7.4D5D--7253.4h11.6C++14.9C+
MGR-M1 Bishop 383370477.872M**2.5524.455%D*28.108%C12D-N/A3030.8h7.2C+29.3D
Enforcer ML85 570356903.956C+1.3643.016%C*1.404%D16.6D10D-10221.4h11.7B+27.2B+
G40-F Ranger 423261367.25C+1.9328.532%CN/A25.3D15.7C--21210.3h72.7C++254.9C*
Titan-150 HEAT 373246693.565C+1.7558.867%A2.439%C11.8D--6.1D7620.8h5.6C+9.5B+
Bouncing Betty 191191394.897C**0.4237.125%DN/A28.1F-N/A726.8h3.2T*8.6F*
NC6 Gauss SAW 1151101730.636C-4.6813.663%D*12.727%F3.2D*N/A1734.7h16.9F123.8D**
Spear Anti-Vehicle Phalanx Turret 165105166.563C+1.2545.955%B1.905%D*18.4D*10.5D--1345.7h11.7D25.4C
Skyguard 13793185.167B**0.1530.025%C++N/A9.8D4.6D**939.5h90.2B*300.2B++
Carver 87871,0720.081C+5.2417.099%D-20.69%B++0.2DN/A1371h1.3B7.5C+
Tank Mine 10777325.667U20.3590.943%SN/A192.5A++75B+15260.4h3.1F-3.4A++
Spear Anti-Vehicle Phalanx Tower 13874237B*31.6846.923%C4.054%C++16.1D--13.9D1304.6h11.5C24.6C-
NC14 Bolt Driver 5959381.553C+3.7630.538%D76.271%C*9.8D-N/A396h2.4B+7.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11640.5h
Medical Applicator02580h
Motion Spotter87822h
Xiphos Anti-Personnel Phalanx Tower0580h
Deconstruction Tool14600.1h
Recon Detection Device41250.8h
Ammunition Package21180.1h
Nano-Armor Kit6190,0429.7h
Pelter Rocket Pod0720.1h
M20 Drake0620h

Check the help document for the dictionary if you want to learn more about words used here.


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