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Maj. General kktzy[OAA] kktzy
NC BR 82

KDR: 5.15

Score: 8.9m

Last Seen: Mar 18th, 2019 1:38 PM
- OFFLINE - 32 hour(s)

Battle Rank 82 - New Conglomerate on Connery - Outfit Officer of Outer Auraxis Alliance[OAA] Outer Auraxis Alliance
NC outfit on Connery

Members: 5
Level Progress (to 83): 62%
Level 100 Progress: 47% 980h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP NS-44L Blackhand NS Annihilator Enforcer ML85 MGR-M1 Bishop G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.235%44.15%938310298291.14034.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.282%-0.001C+3.583M**-3.946T*HEAD ++ (~33.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.562B+6.80.517B+25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.692%0.525%7538410288,948194188246.1237475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%0.555B+-1.339D**0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++3.50.726B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%1.404%346110313561553922.2967791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.636B+-0.751D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.77B++11.70.703B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.538%76.271%34611031597020.830986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.675D0.599B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.2C++2.40.242C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outer Auraxis Alliance[OAA] Outer Auraxis Alliance
NC outfit on Connery

Members: 5
8.9m310%170 (10.2k)160 (9.6k)5.1532612,2392,3756.7566382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1032114319.832%4.486%8923:152

21% Heavy Assault73% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2016 3:12 PMDec 22nd, 2018 2:25 PMMar 18th, 2019 3:45 PM (2d) (PST)Mar 18th, 2019 11:25 AM (2d) (PST)Mar 18th, 2019 9:38 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
470134570.2200.0430.0100.8440.052141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,20177027,43113315139,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.3h/38.6d 3,808 549 5,289 46.9k 1,005 2,410 2,875 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:110
Deaths:173
KDR:0.636
Accuracy:13.663% D*
HSR:12.727% F
Kills:110
Deaths (as Heavy Assault):173
Deaths (to Heavy Assaults):465
KDR:0.63584
Kill Difference:63
Playtime:195.216 hours
Usage:21%
Score:1.555m
Score/min:133
Accuracy (listed only):13.663%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:329
Deaths:45
KDR:7.311
Accuracy:24.365% D*
HSR:27.356% C
Kills:329
Deaths (as Engineer):45
Deaths (to Engineers):589
KDR:7.31111
Kill Difference:284
Playtime:24.953 hours
Usage:3%
Score:0.217m
Score/min:145
Accuracy (listed only):24.365%
HSR (listed only):27.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):265
KDR:0
Kill Difference:UNR
Playtime:28.236 hours
Usage:3%
Score:0.268m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:390
Deaths:318
KDR:1.226
Accuracy:42.475% C++
HSR:67.180% A++
NC14 Bolt Driver
C*
Kills:59
Deaths:38
KDR:1.553
Accuracy:30.538% D
HSR:76.271% C*
Kills:449
Deaths (as Infiltrator):356
Deaths (to Infiltrators):272
KDR:1.26124
Kill Difference:93
Playtime:679.426 hours
Usage:73%
Score:6.829m
Score/min:168
Accuracy (listed only):36.506%
HSR (listed only):71.725%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:6,307
V. Kills:1,168 N/A
Deaths:393
KDR:16.048
Accuracy:47.168% C+
KPH:33.600 D
VKPH:6.200 C--
Skyguard
C*
Kills:90
V. Kills:43 205%
Deaths:17
KDR:5.294
Accuracy:30.599% C*
KPH:10.200 D
VKPH:4.900 D**
Kills:6,397 (6,397 + 0)
Deaths:410
KDR:15.602
VKDR:2.954
Vehicle Kills:1,211
Kill Difference:5,987
Playtime:196.284 hours
Usage:21%
Score:1.275m
Score/min:108
Driving Accuracy:30.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:1,763
V. Kills:317 N/A
Deaths:141
KDR:12.504
Accuracy:45.255% C
KPH:26.700 D
VKPH:4.800 D
Titan-150 AP
C
Kills:632
V. Kills:221 285%
Deaths:46
KDR:13.739
Accuracy:41.863% D--
KPH:20.600 C
VKPH:7.200 F
Enforcer ML85
C*
Kills:356
V. Kills:214 166%
Deaths:90
KDR:3.956
Accuracy:43.016% C*
KPH:16.600 D
VKPH:10 D--
G40-F Ranger
C
Kills:256
V. Kills:159 160%
Deaths:35
KDR:7.314
Accuracy:28.367% C
KPH:25.600 D
VKPH:15.900 D
Titan-150 HEAT
D
Kills:246
V. Kills:127 192%
Deaths:69
KDR:3.565
Accuracy:58.867% A
KPH:11.900 D--
VKPH:6.100 D
Kills:3,253 (2,641 + 612)
Deaths:381
KDR:8.538
VKDR:2.724
Vehicle Kills:1,038
Kill Difference:2,872
Playtime:148.785 hours
Usage:16%
Score:0.970m
Score/min:109
Driving Accuracy:58.867%
Gunner Accuracy:28.367%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,4756,30739316.048B+10.8947.168%C+N/A33.7D6.2C--109187.4h3.3C++7.1C++
Titan-150 HESH 2,0801,76314112.504C**7.3545.255%CN/A26.7D4.8D7966h3.2C*7.1C++
Titan-150 AP 8536324613.739B**8.5941.863%D--N/A20.7C7.2F16630.6h4.3B+10.3C+
NS-44L Blackhand 3983903181.226C++3.9342.475%C++67.18%A++2.3D*N/A6168.3h3.7B+8.8B+
NS Annihilator 6443831512.536S2.6277.476%D-N/A7.5D5.1D*7450.9h11.3C**14.6C++
Enforcer ML85 570356903.956C+1.2043.016%C*1.404%C--16.6D10D--10221.4h11.7B+27.2B+
MGR-M1 Bishop 341329457.311M++2.1624.365%D*27.356%C12.7D-N/A3325.9h7.1C+29.1D
G40-F Ranger 415256357.314C+2.1628.367%CN/A25.6D15.9D21310h71.1C*250.5C++
Titan-150 HEAT 373246693.565C+1.5958.867%A2.439%C11.9D--6.1D7520.7h5.6C+9.5B+
Bouncing Betty 188188394.821C**0.3337.205%DN/A28.9F-N/A736.5h3.1T*8.3F--
NC6 Gauss SAW 1151101730.636C-4.5213.663%D*12.727%F3.2D*N/A1734.7h16.9D**123.8D*
Spear Anti-Vehicle Phalanx Turret 164104156.933C+1.7845.816%B1.923%D*18.2D*10.5D--1345.7h11.6D25.4C+
Skyguard 13390175.294A0.1430.599%C*N/A10.2D4.9D**968.8h84.2B**275.3B*
Carver 85851,0400.082C+5.0717.214%D-21.177%B++0.2DN/A1353.5h1.3B7.5C+
Tank Mine 10576238U32.8588.845%SN/A253.3M++96.7B**15820.3h2.9D**3.3A++
Spear Anti-Vehicle Phalanx Tower 13874237B**31.8546.923%C4.054%C++16.1D-13.9D1294.6h11.5C24.6C
NC14 Bolt Driver 5959381.553C+3.6030.538%D76.271%C*9.8D-N/A386h2.4B+7.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter87352h
Spawn Beacon11600.4h
Medical Applicator02580h
Xiphos Anti-Personnel Phalanx Tower0580h
Deconstruction Tool14600.1h
Recon Detection Device41250.8h
Ammunition Package21160.1h
Nano-Armor Kit6189,5649.7h
M20 Drake0620h
Pelter Rocket Pod0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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