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Sentinel kktzy[HHCN] kktzy
NC BR 74

KDR: 3.8

Score: 6.7m

Last Seen: Nov 15th, 2018 1:40 PM
- OFFLINE - 4.8 hour(s)

Battle Rank 74 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1259
Level Progress (to 75): 37%
Level 100 Progress: 36% 1199h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Enforcer ML85 NS-44L Blackhand NS Annihilator Titan-150 AP Titan-150 HEAT G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.718%54.483%1020210124350.693783.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.099%-0.455D5.165S-6.197T*HEAD ++ (~45.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.516B+7.10.525B+30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.164%0.674%5235410105,042158100331.7107502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%0.661B+-1.242D*-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.818B++3.40.732B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%1.404%409110133561303512.71756101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.641B+-0.753D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.768B++11.70.7B+15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.072%76.271%40911013595411.07273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.598D0.6B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.21C++2.40.239C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1259
6.7m353.7%169 (10.1k)157 (9.4k)3.801537,4511,9605.1056174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101461316.664%5.234%8721:441

21% Heavy Assault71% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2016 3:12 PMJan 31st, 2017 9:09 AMNov 15th, 2018 11:50 AM (38m) (PST)Nov 15th, 2018 9:56 AM (3h) (PST)Nov 15th, 2018 9:40 AM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391143770.1750.0460.0090.7710.043106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,45585822,59710314639,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
711.1h/29.6d 2,556 390 4,128 32.9k 648 1,858 1,851 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:110
Deaths:173
KDR:0.636
Accuracy:13.663% D*
HSR:12.727% F
Kills:110
Deaths (as Heavy Assault):173
Deaths (to Heavy Assaults):397
KDR:0.63584
Kill Difference:63
Playtime:150.325 hours
Usage:21%
Score:1.223m
Score/min:136
Accuracy (listed only):13.663%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):510
KDR:0
Kill Difference:UNR
Playtime:24.456 hours
Usage:3%
Score:0.212m
Score/min:144
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):227
KDR:0
Kill Difference:UNR
Playtime:27.701 hours
Usage:4%
Score:0.267m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:325
Deaths:254
KDR:1.280
Accuracy:42.228% C++
HSR:68.615% A++
NC14 Bolt Driver
C*
Kills:59
Deaths:37
KDR:1.595
Accuracy:31.072% D
HSR:76.271% C*
Kills:384
Deaths (as Infiltrator):291
Deaths (to Infiltrators):225
KDR:1.31959
Kill Difference:93
Playtime:506.349 hours
Usage:71%
Score:5.002m
Score/min:165
Accuracy (listed only):36.650%
HSR (listed only):72.443%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:3,432
V. Kills:554 N/A
Deaths:255
KDR:13.459
Accuracy:47.458% C+
KPH:32.300 D-
VKPH:5.200 D
Skyguard
C*
Kills:65
V. Kills:31 203%
Deaths:13
KDR:5
Accuracy:30.407% C*
KPH:10.400 D
VKPH:5 D**
Kills:3,497 (3,497 + 0)
Deaths:268
KDR:13.049
VKDR:2.183
Vehicle Kills:585
Kill Difference:3,229
Playtime:112.630 hours
Usage:16%
Score:0.663m
Score/min:98
Driving Accuracy:30.407%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:1,095
V. Kills:178 N/A
Deaths:115
KDR:9.522
Accuracy:43.857% C
KPH:24.400 D-
VKPH:4 D--
Enforcer ML85
C*
Kills:356
V. Kills:214 166%
Deaths:90
KDR:3.956
Accuracy:43.016% C*
KPH:16.600 D
VKPH:10 D--
Titan-150 AP
C--
Kills:283
V. Kills:111 253%
Deaths:28
KDR:10.107
Accuracy:44.752% D
KPH:18.300 C--
VKPH:7.200 F
Titan-150 HEAT
D
Kills:232
V. Kills:123 187%
Deaths:67
KDR:3.463
Accuracy:58.765% A
KPH:11.300 D--
VKPH:6 D
G40-F Ranger
C--
Kills:186
V. Kills:120 154%
Deaths:32
KDR:5.813
Accuracy:28.988% C+
KPH:24.100 D
VKPH:15.500 C--
Kills:2,152 (1,610 + 542)
Deaths:332
KDR:6.482
VKDR:2.247
Vehicle Kills:746
Kill Difference:1,820
Playtime:110.028 hours
Usage:15%
Score:0.715m
Score/min:108
Driving Accuracy:58.765%
Gunner Accuracy:28.988%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,9863,43225513.459C**9.6647.458%C+N/A32.3D-5.2D98106.4h3.2C++6.8C*
Titan-150 HESH 1,2731,0951159.522C+5.7243.857%CN/A24.4D-4D--7344.9h3.1C*7C++
Enforcer ML85 570356903.956C+0.1543.016%C*1.404%D16.6D10D--10021.4h11.7B27.2B+
NS-44L Blackhand 3333252541.28C++2.5242.228%C++68.615%A++2.2D*N/A6147.2h3.8B9B+
NS Annihilator 4942871312.191S1.6177.36%D-N/A7.7D5.6D-7737.1h10.3B+13.3B
Titan-150 AP 3942832810.107B++6.3144.752%DN/A18.3C--7.2F22315.5h4.7C++10.6C+
Titan-150 HEAT 355232673.463C+0.3458.765%A2.586%C11.3D--6D6920.5h5.6C+9.6B+
G40-F Ranger 306186325.813C2.0128.988%C+N/A24.2D15.6C--2107.7h75.5C+260.6C++
Bouncing Betty 145145364.028C+0.2336.256%D-N/A28.4F-N/A705.1h3.2T*8.7F**
NC6 Gauss SAW 1151101730.636C-3.1713.663%D*12.727%F3.2D*N/A1334.7h16.9D**123.8D**
Spear Anti-Vehicle Phalanx Turret 13988155.867C+2.0745.095%C*2.273%D--17.3D*10D--1225.1h11.9D26.4C
Carver 78788690.09C+3.7118.808%D23.077%B**0.3DN/A1281h1.3B6.9C++
Spear Anti-Vehicle Phalanx Tower 13874237B**33.2047.006%C4.054%C++16.4D-14.2D1304.5h11.4C24.1C
Skyguard 9665135B**1.2030.407%C*N/A10.5C--5D**1026.2h81.6B**268.5B**
Tank Mine 8862231U27.2072.947%M++N/A206.7A*86.7B*15460.3h2.4D3.3A++
NC14 Bolt Driver 5959371.595C+2.2131.072%D76.271%C*10.7D-N/A345.5h2.4B+7.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter86091.7h
Spawn Beacon11300.4h
Medical Applicator02580h
Deconstruction Tool14600.1h
Xiphos Anti-Personnel Phalanx Tower0580h
Recon Detection Device41150.7h
Ammunition Package21100.1h
Nano-Armor Kit6187,8039.5h
M20 Drake0620h
Pelter Rocket Pod0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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