Online: daguest  
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Deputy Director kktzy[OAA] kktzy
NC BR 91

KDR: 6.03

Score: 11.9m

Last Seen: Oct 13th, 2019 11:19 AM
- OFFLINE - 27.5 hour(s)

Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 10%
Level 100 Progress: 63% 655h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP MGR-M1 Bishop E540 Halberd NS Annihilator NS-44L Blackhand Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.483%41.993%944412151,1741.46024.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.253%0.248C++3.184M++-3.117T-HEAD ++ (~30.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.614B+6.50.548B+22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.628%0.478%71805121412,560261283748.1226443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.215%0.154C++-1.323D**0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.50.639B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.163%0.823%772212178511776274.7809136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.073%0.918B*-0.895D---0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.852B*8.20.795B++9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.592%53.044%772212171158321.38554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%-1.562F-0.902D--0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.769D-4.3-0.354C-13.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m305.7%178 (10.7k)167 (10k)6.0300817,0412,8267.9221591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219161222.641%3.985%9025:002

19% Heavy Assault76% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2016 3:12 PMDec 22nd, 2018 2:25 PMOct 19th, 2019 9:05 AM (30d) (PST)Oct 13th, 2019 8:11 AM (36d) (PST)Oct 13th, 2019 7:19 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
542115310.2400.0400.0100.9140.060159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,53668931,847142155410,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1185.7h/49.4d 5,347 679 6,724 65k 1,372 2,978 4,236 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:114
Deaths:180
KDR:0.633
Accuracy:13.586% D*
HSR:15.790% D*
Kills:114
Deaths (as Heavy Assault):180
Deaths (to Heavy Assaults):530
KDR:0.63333
Kill Difference:66
Playtime:227.378 hours
Usage:19%
Score:1.785m
Score/min:131
Accuracy (listed only):13.586%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C--
Kills:546
Deaths:62
KDR:8.806
Accuracy:24.844% D*
HSR:26.007% C--
Kills:546
Deaths (as Engineer):62
Deaths (to Engineers):702
KDR:8.80645
Kill Difference:484
Playtime:26.279 hours
Usage:2%
Score:0.233m
Score/min:148
Accuracy (listed only):24.844%
HSR (listed only):26.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):315
KDR:0
Kill Difference:UNR
Playtime:34.951 hours
Usage:3%
Score:0.304m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:453
Deaths:457
KDR:0.991
Accuracy:42.453% C++
HSR:68.433% A*
NS-44 Commissioner
A*
Kills:61
Deaths:72
KDR:0.847
Accuracy:34.776% C
HSR:37.705% A*
NC14 Bolt Driver
C*
Kills:59
Deaths:38
KDR:1.553
Accuracy:30.538% D
HSR:76.271% C*
Gauss SPR
D
Kills:56
Deaths:16
KDR:3.500
Accuracy:22.815% D**
HSR:28.571% D
Kills:629
Deaths (as Infiltrator):583
Deaths (to Infiltrators):319
KDR:1.0789
Kill Difference:46
Playtime:898.653 hours
Usage:76%
Score:9.541m
Score/min:177
Accuracy (listed only):32.645%
HSR (listed only):52.745%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:9,105
V. Kills:1,814 N/A
Deaths:468
KDR:19.455
Accuracy:48.056% C+
KPH:35.800 D
VKPH:7.100 C
Skyguard
C++
Kills:144
V. Kills:70 203%
Deaths:18
KDR:8
Accuracy:29.894% C++
KPH:11.300 C--
VKPH:5.500 D*
Kills:9,249 (9,249 + 0)
Deaths:486
KDR:19.031
VKDR:3.877
Vehicle Kills:1,884
Kill Difference:8,763
Playtime:266.993 hours
Usage:23%
Score:1.864m
Score/min:116
Driving Accuracy:29.894%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:2,079
V. Kills:413 N/A
Deaths:146
KDR:14.240
Accuracy:46.112% C+
KPH:27.600 D
VKPH:5.500 D
Titan-150 AP
C
Kills:986
V. Kills:396 248%
Deaths:53
KDR:18.604
Accuracy:48.531% C
KPH:22 C
VKPH:8.800 D*
E540 Halberd
B**
Kills:495
V. Kills:208 237%
Deaths:37
KDR:13.378
Accuracy:51.714% B**
KPH:28.200 C+
VKPH:11.900 C--
Enforcer ML85
C*
Kills:356
V. Kills:214 166%
Deaths:90
KDR:3.956
Accuracy:43.022% C*
KPH:16.600 D
VKPH:10 D--
G40-F Ranger
D
Kills:298
V. Kills:184 161%
Deaths:38
KDR:7.842
Accuracy:28.656% C-
KPH:25.600 D
VKPH:15.800 D
Titan-150 HEAT
D-
Kills:246
V. Kills:127 192%
Deaths:69
KDR:3.565
Accuracy:58.867% A
KPH:11.800 D--
VKPH:6.100 D-
Kills:4,460 (3,311 + 1,149)
Deaths:433
KDR:10.300
VKDR:3.561
Vehicle Kills:1,542
Kill Difference:4,027
Playtime:191.515 hours
Usage:16%
Score:1.567m
Score/min:136
Driving Accuracy:58.867%
Gunner Accuracy:28.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,9199,10546819.455B*13.4248.056%C+N/A35.8D7.1C117254.2h3.5C+7.2C++
Titan-150 HESH 2,4922,07914614.24B8.2146.112%C+N/A27.6D5.5D8475.3h3.3C++7.2C++
Titan-150 AP 1,3829865318.604A+12.5748.531%CN/A22C8.8D*22544.8h4.9C+10.2C+
MGR-M1 Bishop 573546628.806M++2.7824.844%D*26.007%C--13D-N/A3242h6.8C++27.5C
E540 Halberd 7034953713.378B++7.3551.714%B**N/A28.3C+11.9C--18817.5h5.7C++11.1B+
NS Annihilator 7614561672.731S3.3077.561%D--N/A7.5D5D*7360.5h11.5C*14.8C++
NS-44L Blackhand 4634534570.991C+5.0442.453%C++68.433%A*2.1D*N/A5213.9h3.8B+9B+
Enforcer ML85 570356903.956C2.0743.022%C*1.404%C--16.6D10D--10321.5h11.7B+27.2B+
G40-F Ranger 482298387.842C+1.8128.656%C-N/A25.7D15.9D21611.6h73C+254.7C+
Titan-150 HEAT 373246693.565C+2.4758.867%A2.439%C11.8D--6.1D-8220.8h5.6C+9.5B+
Bouncing Betty 224224415.463B+0.5737.66%DN/A28.7F-N/A757.8h3.1T*8.4F*
Skyguard 214144188A*1.9729.894%C++N/A11.3C--5.5D*10812.8h82.6B*276.3B*
NC6 Gauss SAW 1191141800.633C5.4013.586%D*15.79%D*3.2D*N/A1835.1h16.7D**122.6D*
Spear Anti-Vehicle Phalanx Turret 172110166.875C+0.8446.068%C**1.818%D--18.6D*10.5D--1395.9h11.3C--24.5C+
Carver 88881,3680.064C+5.9714.786%D*20.455%B+0.2C--N/A1472.7h1.3B8.8C+
Tank Mine 11885328.333U22.30113.284%SN/A212.5A*82.5B++18410.4h3.6F**3.2A++
Spear Anti-Vehicle Phalanx Tower 14076238B**31.9746.548%C5.263%B*15.2D--12.8D-1245h12.1C--25.9D
C-4 8161161U54.970%T*N/A610U200U76600.1h1.4C*0A*
NS-44 Commissioner 6161720.847C+5.1834.776%C37.705%A*2.8D*N/A1321.5h3.6B+10.2C**
NC14 Bolt Driver 5959381.553C+4.4830.538%D76.271%C*8.4D--N/A407h2.4B+7.9C++
Gauss SPR 5856163.5B**2.5322.815%D**28.571%D9.5D--N/A225.9h6.3C-27.8D--
NC15 Phoenix 7854318U11.9746.099%D--N/A12.6C+5.6D1484.3h9.5B20.6C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator07970.1h
Spawn Beacon23060.8h
Xiphos Anti-Personnel Phalanx Tower0580h
Repair Module0650.4h
Turret AI Module0610.2h
Motion Spotter111,0522.6h
Deconstruction Tool14600.1h
Welding Device11,7110.3h
Spear Anti-Vehicle Tower2641h
Recon Detection Device41250.8h
Ammunition Package21270.1h
Nano-Armor Kit6191,2509.9h
Pelter Rocket Pod0720.1h
Flail Targeting Dart93295.9h
M20 Drake0620h

Check the help document for the dictionary if you want to learn more about words used here.


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