Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,055)players online:
Nefinub (34)  gratgaisdead (16)  silentk1tt3n (14)  PierreKira (12)  LocktrapGaming (6)  HawkeyePC (6) 88
stats.dasanfall.com
Archon klopklop[TFDN] klopklop
VS BR 78

KDR: 0.52

Score: 52.1m

Last Seen: Aug 25th, 2019 6:31 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Officer of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
Level Progress (to 79): 66%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 NS-11A Tank Mine Blueshift VM5 MANA Anti-Personnel Turret NS Decimator Cosmos VM3 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:klopklop



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-120,096 MLG Score: -96
Fun Score: N/A
Cheeseburgers Flipped: 2578TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.588%15.929%29614120015,1420.3551790.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.781%-0.491D-0.75D-0.061C+HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.1-0.283C17.9-0.247C78.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.012%1.225%38612082,04056998290.357895246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.437%-1.073D*-0.846D--1.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.1-0.693D19.6-0.563D45.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.709%3.757%991312014,684461017571.01605266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.076%-0.755D--0.175C-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.4-0.309C43.9-0.099C+114.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.333%29.332%99112131,258594910.211429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.052C+-2.452F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.992D--7-1.188D*12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.292%9.96%99212127532312150.325692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.108%-1.266D**-0.923D---0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.396C--4.80.004C+13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 239
52.1m439.3%291 (17.5k)237 (14.2k)0.52406647,85491,3130.7088778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121486613.017%10.486%13602:2511

24% Combat Medic36% Engineer26% Heavy Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:59 AMJun 20th, 2014 7:55 PMAug 25th, 2019 4:10 PM (3h) (PST)Aug 25th, 2019 3:51 PM (3h) (PST)Aug 25th, 2019 2:31 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3842581260.2170.4140.0231.1390.042-96

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,05415,4837,5711325168314,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3672.9h/153d 16,875 5,018 41,067 251.1k 7,326 8,843 9,302 84.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:4,230
Deaths:7,299
KDR:0.580
Accuracy:18.406% D-
HSR:17.140% D
Flare VE6
C+
Kills:890
Deaths:1,422
KDR:0.626
Accuracy:16.445% D--
HSR:23.708% C+
NS-15M2
D*
Kills:755
Deaths:2,191
KDR:0.345
Accuracy:15.720% F
HSR:16.556% D*
Orion VS54
D-
Kills:618
Deaths:714
KDR:0.866
Accuracy:14.001% D**
HSR:18.770% D-
SVA-88
D
Kills:179
Deaths:372
KDR:0.481
Accuracy:16.287% D**
HSR:21.229% D
VE-H Maw
F
Kills:60
Deaths:163
KDR:0.368
Accuracy:16.096% F
HSR:8.333% F-
Kills:6,732
Deaths (as Heavy Assault):12,161
Deaths (to Heavy Assaults):24,993
KDR:0.55357
Kill Difference:5,429
Playtime:951.477 hours
Usage:26%
Score:10.333m
Score/min:181
Accuracy (listed only):16.159%
HSR (listed only):17.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,319
Deaths:3,793
KDR:0.348
Accuracy:23.338% C
HSR:17.589% D--
NS-11C
D
Kills:765
Deaths:2,210
KDR:0.346
Accuracy:20.864% D
HSR:13.072% D--
Solstice VE3
C-
Kills:682
Deaths:2,116
KDR:0.322
Accuracy:20.793% C-
HSR:14.370% D--
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
Zenith VX-5
C+
Kills:209
Deaths:710
KDR:0.294
Accuracy:25.117% C+
HSR:14.354% D*
Thanatos VE70
D
Kills:137
Deaths:432
KDR:0.317
Accuracy:31.325% D-
HSR:12.409% D
Kills:3,728
Deaths (as Engineer):10,982
Deaths (to Engineers):20,155
KDR:0.33946
Kill Difference:7,254
Playtime:1,320.599 hours
Usage:36%
Score:19.974m
Score/min:252
Accuracy (listed only):24.467%
HSR (listed only):13.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,319
Deaths:3,793
KDR:0.348
Accuracy:23.338% C
HSR:17.589% D--
VE-S Canis
D-
Kills:934
Deaths:2,771
KDR:0.337
Accuracy:21.654% D-
HSR:7.173% D**
NS-11C
D
Kills:765
Deaths:2,210
KDR:0.346
Accuracy:20.864% D
HSR:13.072% D--
Solstice VE3
C-
Kills:682
Deaths:2,116
KDR:0.322
Accuracy:20.793% C-
HSR:14.370% D--
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
Zenith VX-5
C+
Kills:209
Deaths:710
KDR:0.294
Accuracy:25.117% C+
HSR:14.354% D*
Thanatos VE70
D
Kills:137
Deaths:432
KDR:0.317
Accuracy:31.325% D-
HSR:12.409% D
Kills:4,662
Deaths (as Light Assault):13,753
Deaths (to Light Assaults):13,071
KDR:0.33898
Kill Difference:9,091
Playtime:51.394 hours
Usage:1%
Score:0.303m
Score/min:98
Accuracy (listed only):24.065%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:4,162
Deaths:14,247
KDR:0.292
Accuracy:17.680% D**
HSR:14.921% D--
VE-S Canis
D-
Kills:934
Deaths:2,771
KDR:0.337
Accuracy:21.654% D-
HSR:7.173% D**
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
Pulsar VS1
D
Kills:230
Deaths:524
KDR:0.439
Accuracy:20.419% D
HSR:12.174% D*
Thanatos VE70
D
Kills:137
Deaths:432
KDR:0.317
Accuracy:31.325% D-
HSR:12.409% D
Kills:6,079
Deaths (as Combat Medic):19,695
Deaths (to Combat Medics):10,339
KDR:0.30866
Kill Difference:13,616
Playtime:874.131 hours
Usage:24%
Score:14.118m
Score/min:269
Accuracy (listed only):23.288%
HSR (listed only):11.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:1,258
Deaths:1,249
KDR:1.007
Accuracy:35.333% B+
HSR:29.332% D
VE-S Canis
D-
Kills:934
Deaths:2,771
KDR:0.337
Accuracy:21.654% D-
HSR:7.173% D**
NS-61 Emissary
C
Kills:109
Deaths:469
KDR:0.232
Accuracy:24.928% C--
HSR:14.679% C
Kills:2,301
Deaths (as Infiltrator):4,489
Deaths (to Infiltrators):13,587
KDR:0.51259
Kill Difference:2,188
Playtime:139.781 hours
Usage:4%
Score:0.955m
Score/min:114
Accuracy (listed only):27.305%
HSR (listed only):17.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,496
Deaths:2,171
KDR:1.150
Accuracy:14.678% D--
HSR:16.627% D-
Cosmos VM3
C
Kills:1,658
Deaths:1,358
KDR:1.221
Accuracy:15.234% C
HSR:15.802% D
Blueshift VM5
D--
Kills:912
Deaths:1,017
KDR:0.897
Accuracy:13.040% D**
HSR:15.570% D--
Nebula VM20
D--
Kills:904
Deaths:835
KDR:1.083
Accuracy:13.331% D*
HSR:14.934% D--
Comet VM2
C+
Kills:816
Deaths:1,579
KDR:0.517
Accuracy:42.732% C+
HSR:4.044% C+
Cosmos VM3
C-
Kills:790
Deaths:628
KDR:1.258
Accuracy:15.246% C-
HSR:16.203% D
Comet VM2
C+
Kills:744
Deaths:1,562
KDR:0.476
Accuracy:44.779% C+
HSR:2.285% D-
Nebula VM20
D*
Kills:613
Deaths:651
KDR:0.942
Accuracy:12.135% D*
HSR:15.171% D*
Quasar VM1
C
Kills:275
Deaths:238
KDR:1.155
Accuracy:13.458% C--
HSR:17.818% C
NS-10 Burster
C+
Kills:187
Deaths:357
KDR:0.524
Accuracy:25.528% D
HSR:5.882% C+
NS-10 Burster
C--
Kills:185
Deaths:362
KDR:0.511
Accuracy:25.282% D
HSR:4.865% C--
NS-20 Gorgon
C+
Kills:160
Deaths:197
KDR:0.812
Accuracy:26.119% C+
HSR:14.375% D--
NS-20 Gorgon
C
Kills:142
Deaths:213
KDR:0.667
Accuracy:24.135% C
HSR:18.310% C
Kills:9,882
Deaths (as MAX Suit):5,584
Deaths (to MAX Suits):4,953
KDR:1.7697
Kill Difference:4,298
Playtime:322.901 hours
Usage:9%
Score:6.447m
Score/min:333
Accuracy (listed only):21.977%
HSR (listed only):12.453%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,454
V. Kills:345 420%
Deaths:799
KDR:1.820
Accuracy:31.142% D-
KPH:28.100 C+
VKPH:6.700 C
L100 Python AP
C
Kills:150
V. Kills:169 88%
Deaths:289
KDR:0.519
Accuracy:61.247% B+
KPH:14.200 D*
VKPH:16 C
Skyguard
C
Kills:122
V. Kills:103 117%
Deaths:162
KDR:0.753
Accuracy:26.810% C-
KPH:10.200 D
VKPH:8.600 C
L100 Python HEAT
B++
Kills:108
V. Kills:71 150%
Deaths:109
KDR:0.991
Accuracy:58.626% B++
KPH:23.400 C-
VKPH:15.400 B++
Kills:1,834 (1,834 + 0)
Deaths:1,359
KDR:1.350
VKDR:0.506
Vehicle Kills:688
Kill Difference:475
Playtime:78.869 hours
Usage:2%
Score:0.837m
Score/min:177
Driving Accuracy:58.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:749
V. Kills:486 154%
Deaths:330
KDR:2.270
Accuracy:35.949% D-
KPH:18.900 D
VKPH:12.300 C
E540 Halberd
D-
Kills:354
V. Kills:170 207%
Deaths:126
KDR:2.810
Accuracy:35.443% F
KPH:21.900 D-
VKPH:10.500 D-
M20 Basilisk
D--
Kills:144
V. Kills:53 267%
Deaths:85
KDR:1.694
Accuracy:20.607% D**
KPH:9.100 D--
VKPH:3.400 D--
Supernova PC
D-
Kills:129
V. Kills:48 263%
Deaths:114
KDR:1.132
Accuracy:35.379% D**
KPH:12.700 D-
VKPH:4.700 D--
Proton II PPA
D
Kills:122
V. Kills:11 N/A
Deaths:42
KDR:2.905
Accuracy:17.228% D--
KPH:27.300 D--
VKPH:2.500 D
Supernova FPC
D-
Kills:77
V. Kills:90 85%
Deaths:144
KDR:0.535
Accuracy:51.735% C
KPH:9.100 D**
VKPH:10.700 D-
Aphelion VEX-4
D*
Kills:54
V. Kills:37 142%
Deaths:40
KDR:1.350
Accuracy:23.500% D**
KPH:12 D*
VKPH:8.200 D*
Kills:1,629 (206 + 1,423)
Deaths:881
KDR:1.849
VKDR:1.016
Vehicle Kills:895
Kill Difference:748
Playtime:99.051 hours
Usage:3%
Score:1.320m
Score/min:222
Driving Accuracy:51.735%
Gunner Accuracy:23.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:196
V. Kills:10 N/A
Deaths:76
KDR:2.579
Accuracy:22.172% F-
KPH:36.300 D*
VKPH:1.900 D*
E540 Halberd-H
D--
Kills:152
V. Kills:61 245%
Deaths:60
KDR:2.533
Accuracy:44.745% F
KPH:23.500 D--
VKPH:9.400 D**
Saron HRB-H
D-
Kills:87
V. Kills:49 174%
Deaths:52
KDR:1.673
Accuracy:45.350% D*
KPH:24.100 D-
VKPH:13.600 D--
Kills:435 (0 + 435)
Deaths:188
KDR:2.314
VKDR:0.638
Vehicle Kills:120
Kill Difference:247
Playtime:15.474 hours
Usage:0%
Score:0.157m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:45.350%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:1,006
V. Kills:170 N/A
Deaths:471
KDR:2.136
Accuracy:29.737% D
KPH:30.300 D
VKPH:5.100 D-
M20 Basilisk
D
Kills:555
V. Kills:213 259%
Deaths:483
KDR:1.149
Accuracy:31.945% D
KPH:13.500 D
VKPH:5.200 D
M20 Basilisk
C
Kills:468
V. Kills:224 208%
Deaths:479
KDR:0.977
Accuracy:34.974% C-
KPH:15.400 C--
VKPH:7.400 C
M12 Kobalt
D--
Kills:352
V. Kills:13 N/A
Deaths:119
KDR:2.958
Accuracy:12.125% D*
KPH:29.900 D--
VKPH:1.100 D--
M12 Kobalt
D-
Kills:237
V. Kills:13 N/A
Deaths:98
KDR:2.418
Accuracy:11.825% D*
KPH:27.700 D*
VKPH:1.500 D-
M60-G Bulldog
D
Kills:186
V. Kills:46 396%
Deaths:159
KDR:1.170
Accuracy:24.904% D--
KPH:15.100 D-
VKPH:3.700 D
G30 Walker
C+
Kills:181
V. Kills:92 195%
Deaths:142
KDR:1.275
Accuracy:28.436% C+
KPH:12.100 C-
VKPH:6.100 D
M60-G Bulldog
D
Kills:130
V. Kills:26 481%
Deaths:89
KDR:1.461
Accuracy:27.148% D--
KPH:19.400 D-
VKPH:3.900 D
M40 Fury
D*
Kills:126
V. Kills:19 N/A
Deaths:56
KDR:2.250
Accuracy:20.148% F-
KPH:23.400 D*
VKPH:3.500 D*
Kills:3,241 (0 + 3,241)
Deaths:2,096
KDR:1.546
VKDR:0.389
Vehicle Kills:816
Kill Difference:1,145
Playtime:164.458 hours
Usage:4%
Score:1.202m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:20.148%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 4,2744,2307,2990.58D0.0618.406%D-17.14%D15D-N/A45282.1h14.8D80.6C-
NS-11A 4,2944,16214,2470.292D0.2317.68%D**14.921%D--9.8D--N/A26425.2h20.6F-116.5F-
Tank Mine 4,2262,5803,4250.753D-0.2319.873%D--N/A44.6D*28.4D*41857.9h1.6B+8.1D-
Blueshift VM5 2,5302,4962,1711.15C--0.6314.678%D--16.627%D-23.7DN/A73105.5h14.9B101.4C
MANA Anti-Personnel Turret 2,4412,4082,5520.944N/A0.4214.629%UN/A24080U330U42644700.1h23.9T*163.6T*
NS Decimator 2,7361,9385,9540.325D-0.2060.115%C+3.096%B++18.9D--7.8D--132102.8h5.7C--9.5C-
Cosmos VM3 1,6731,6581,3581.221C0.7015.234%C15.802%D25.4CN/A8065.2h13.7C*89.8C+
C75 Viper 1,7991,4547991.82C-1.3031.142%D-1.032%C-28.1C+6.7C12851.7h11.1B+35.6C++
Pulsar C 1,3351,3193,7930.348C--0.1823.338%C17.589%D--7.6D-N/A28172.7h15.1D64.7C
VA39 Spectre 1,2591,2581,2491.007C0.4835.333%B+29.332%D15.5C-N/A4581h7C-19.7C++
C-4 2,0421,2573,1730.396D0.1324.77%C+N/A29.5D*18.4D36542.6h1.5C++6.2C+
M40 Fury 1,1761,0064712.136D1.6129.737%D1.69%C+30.3D5.1D-15333.2h13.6C**45.8C+
VE-S Canis 9719342,7710.337D0.1921.654%D-7.173%D**9.2D--N/A26101.7h22.7F--104.7D**
Blueshift VM5 9419121,0170.897D0.3713.04%D**15.57%D--18.8D-N/A5048.4h17.5C133.9D-
Nebula VM20 9259048351.083C--0.5613.331%D*14.934%D--22.5DN/A7040.1h16.2C++121.3C
Flare VE6 8968901,4220.626D0.1016.445%D--23.708%C+14.8D-N/A5060.1h12.6C--76.4D
Comet VM2 1,4078161,5790.517C-0.0142.732%C+4.044%C+9.3C6.7A9087.9h30.8D72.1C
Cosmos VM3 7997906281.258C0.7315.246%C-16.203%D26.2CN/A8630.2h12.5B+82.2C*
NS-11C 7927652,2100.346D0.1820.864%D13.072%D--9.3D-N/A3281.9h23.1F110.7D--
NS-15M2 7827552,1910.345D0.1815.72%F16.556%D*9.7D*N/A2877.9h18.1D**114.9F
Saron HRB 1,2357493302.27D1.7535.949%D-N/A18.9D12.3C18639.6h26.3C--73.2D-
Comet VM2 1,2627441,5620.476D0.0544.779%C+2.285%D-8.7C--6.1B++7985.4h35.1C-78.3C
Solstice VE3 6936822,1160.322D0.2020.793%C-14.37%D--5.9D-N/A33115.6h20D96C
Orion VS54 6286187140.866C0.3414.001%D**18.77%D-10.6D-N/A7458.5h16.5D-117.9C--
Pandora VX25 6306161,7210.358D0.1725.363%D**9.416%D**9.4D--N/A3065.6h4.8C+19D-
Nebula VM20 6276136510.942C--0.4212.135%D*15.171%D*20.1D-N/A5430.5h17.1C+141.1D
Lasher X2 6226101,5400.396D0.1315.582%D**4.754%B+12.9D--N/A5347.4h22.5C--144.2D--
M20 Basilisk 7685554831.149D-0.6231.945%D3.784%D13.5D5.2D10441.1h98.7C+309C
Spear Anti-Vehicle Phalanx Turret 8145232332.245D1.7241.176%C2.103%D--27.2D15.2D21619.2h11.1C27C
M20 Basilisk 6924684790.977D--0.4534.974%C-4.274%C--15.3C--7.3C13630.5h101.9C++291.5C+
Sticky Grenade 3963931393N/A392.4847.364%DN/A491.3D--3.8D-17410.8h2.9D6C
E540 Halberd 5243541262.81C--2.2935.443%F3.107%B+22D-10.6D-18316.1h6.1C+17.1D--
M12 Kobalt 3653521192.958D-2.4312.125%D*13.068%D*29.8D--1.1D--10411.8h24.5D201.9D-
Quasar VM1 2772752381.155C0.6313.458%C--17.818%C19.4CN/A10914.2h14.3B106.3C++
Proximity Mine 2632611262.071D1.5540.127%CN/A66.9D*N/A2243.9h1.7B+4.2B+
M12 Kobalt 250237982.418D1.8911.825%D*13.924%D-27.6D*1.5D-1088.6h22.8D192.6D
Pulsar VS1 2342305240.439C--0.0920.419%D12.174%D*10.5D-N/A8322h13.5B+66.1C++
Zenith VX-5 2182097100.294D-0.2325.117%C+14.354%D*7.4D--N/A2928.2h26.4T*105.1F
Proton II PPA-H 206196762.579D2.0522.172%F-1.02%D36.3D*1.9D*1215.4h13.1C--59.3F
NS-10 Burster 3081873570.524D0.0025.528%D5.882%C+5.2C+3.4C6335.9h136.4B534.3C+
M60-G Bulldog 2321861591.17D--0.6524.904%D--4.301%B*15.1D-3.7D8312.3h8.3C+33.4D
NS-10 Burster 3221853620.511D0.0125.282%D4.865%C--5C3.7C++6836.7h138.2C+546.7C+
G30 Walker 2731811421.275D--0.7528.436%C+2.21%D-12.1C-6.1D12015h190.7B+670.5B
SVA-88 1791793720.481D0.0416.287%D**21.229%D12.9D*N/A9013.9h13.1C80.2D-
NS-20 Gorgon 1781601970.812C0.2926.119%C+14.375%D--13.7C-1.5C+6111.7h50.3C+192.5C++
E540 Halberd-H 213152602.533C--2.0144.745%FN/A23.4D--9.4D**1526.5h6.8C15.1D--
S1 2661513930.384D0.1436.926%F--1.987%C--8.4D*6.4D-23518h9D-24.4F-
L100 Python AP 3191502890.519D-0.0161.247%B+1.333%D14.2D*15.9C32410.6h12.1F--19.7D**
NS Annihilator 2951485550.267D-0.2678.061%DN/A7.1D7.1C--14220.7h14.7D-18.8D--
M20 Basilisk 197144851.694C--1.1720.607%D**4.861%C+9.1D--3.4D--7015.8h85.7C+415.7D-
NS-20 Gorgon 1601422130.667C--0.1424.135%C18.31%C11.2D1.4C4212.7h56.4C233.5C
Thanatos VE70 1381374320.317D0.2131.325%D-12.409%D6.4D*N/A4321.4h4.9C++15.8C
Lancer VS22 3651359120.148D0.3861.156%C+2.222%C**4.5D-7.7D12729.9h54.5D*89.1D--
M60-G Bulldog 156130891.461D--0.9427.148%D--N/A19.4D-3.9D1046.7h8.7C32D
Supernova PC 1771291141.132D0.6135.379%D**N/A12.8D-4.8D--30110.1h4.7B+13.4C
M40 Fury 145126562.25D1.7320.148%F-1.587%C23.3D*3.5D*1615.4h11.7B58D
Proton II PPA 133122422.905D2.3817.228%D--N/A27.1D--2.4D1184.5h13.8D--79.8D**
Skyguard 2251221620.753D-0.2326.81%C-2.459%B+10.2D8.6C19612h161.4D-602.1D
MANA Anti-Vehicle Turret 1981102540.433D-0.0952.384%C3.636%C+1100C**880C++3665980.1h13F24.8D--
NS-61 Emissary 1141094690.232D0.2924.928%C--14.679%C12DN/A509.1h23.9D--95.7D*
Anti-Vehicle Grenade 1271081108N/A107.4849.801%C+N/A270C--47.5D20310.4h5.8C+11.7C++
L100 Python HEAT 1791081090.991D-0.4758.626%B++1.852%C-23.5C-15.4B++3314.6h7.7D13.2C+
M60-A Bulldog 118103432.395D1.8727.212%F-1.942%C11.8D--1.7D658.7h7.1C26.1F
Saron HRB-H 13687521.673D1.1545.35%D*N/A24.2D-13.6D--2703.6h27.6C+60.9D
Supernova FPC 167771440.535D0.0151.735%C2.597%C*9.2D**10.7D-7698.4h10.6T20.6F*
Aspis Anti-Aircraft Phalanx Turret 12164840.762D--0.2421.69%D3.125%B++6.6D-5.9D--1249.7h180.7D832.9C-
VE-H Maw 62601630.368D--0.1616.096%F8.333%F-13.6D*N/A724.4h16.4F101.7F-
M60-A Bulldog 6658491.184D0.6626.813%F-N/A7.6D*1.1D--497.6h11.2F*41.6T*
Aphelion VEX-4 9154401.35D0.8323.5%D**3.704%C+12D*8.2D*1164.5h110.8F471.5T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55517,27720.3h
Anti-Vehicle MANA Turret558672.1h
Nano-Armor Kit3,9211,466,044155.5h
Nanite Revive Grenade015,1204.4h
Medical Applicator7,1231,334,949164.3h
Spitfire Auto-Turret1562,8394.7h
Rampart Wall1550.4h
Deconstruction Tool0550h
Ammunition Package61715,62022.3h
Shield Recharging Field21880.1h
Anti-Infantry MANA Turret5804,67915.7h
Hardlight Barrier371740.6h
Recon Detection Device1702,98910.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 1.34s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.