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Immortal klopklop[TFDN] klopklop
VS BR 69

KDR: 0.53

Score: 48.6m

Last Seen: Apr 21st, 2019 5:01 PM
- OFFLINE - 88.7 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Officer of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 70): 5%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 NS-11A MANA Anti-Personnel Turret Blueshift VM5 Tank Mine NS Decimator Cosmos VM3 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-115,092 MLG Score: -92
Fun Score: N/A
Cheeseburgers Flipped: 2481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.669%16.093%30013102214,0060.3555540.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.806%-0.474D-0.71D-0.043C+HEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.8-0.268C17.7-0.239C77.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.56%1.271%36610291,88853677560.351714249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%-1.106D*-0.854D--1.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.739D-19.9-0.584D47.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.246%3.397%971310224,268433816440.983637259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.128%-0.735D--0.25C-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158-0.329C-44.6-0.127C113.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.333%29.332%97110341,258555410.226463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.047C+-2.473F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.997D--7-1.192D*12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.391%9.556%97210337432112150.351799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.683%-1.252D**-0.992D---0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.379C-4.80.011C+13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
48.6m448.7%288 (17.3k)227 (13.6k)0.52670344,78485,0270.71283269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103580713.075%10.602%13902:3110

22% Combat Medic35% Engineer26% Heavy Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:59 AMJun 20th, 2014 7:55 PMApr 23rd, 2019 5:39 AM (2d) (PST)Apr 21st, 2019 1:56 PM (4d) (PST)Apr 21st, 2019 1:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3752501250.2090.3980.0221.1230.041-92

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,50014,9847,5161324167213,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3563.7h/148.5d 15,826 4,748 37,507 240.1k 6,893 8,294 8,720 80.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:4,228
Deaths:7,284
KDR:0.580
Accuracy:18.416% D
HSR:17.148% D
Flare VE6
C+
Kills:890
Deaths:1,422
KDR:0.626
Accuracy:16.445% D--
HSR:23.708% C+
NS-15M2
D*
Kills:708
Deaths:2,020
KDR:0.350
Accuracy:15.859% D**
HSR:16.102% D*
Orion VS54
D-
Kills:618
Deaths:714
KDR:0.866
Accuracy:14.001% D*
HSR:18.770% D-
Lasher X2
B+
Kills:562
Deaths:1,392
KDR:0.404
Accuracy:15.887% D*
HSR:4.626% B+
SVA-88
D
Kills:179
Deaths:372
KDR:0.481
Accuracy:16.287% D**
HSR:21.229% D
Kills:7,185
Deaths (as Heavy Assault):13,204
Deaths (to Heavy Assaults):23,115
KDR:0.54415
Kill Difference:6,019
Playtime:932.172 hours
Usage:26%
Score:10.072m
Score/min:180
Accuracy (listed only):16.149%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,319
Deaths:3,793
KDR:0.348
Accuracy:23.338% C+
HSR:17.589% D--
Solstice VE3
C
Kills:682
Deaths:2,116
KDR:0.322
Accuracy:20.793% C
HSR:14.370% D-
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
NS-11C
C
Kills:604
Deaths:1,904
KDR:0.317
Accuracy:22.009% C
HSR:12.748% D*
Zenith VX-5
C+
Kills:209
Deaths:710
KDR:0.294
Accuracy:25.117% C+
HSR:14.354% D*
Thanatos VE70
D
Kills:127
Deaths:390
KDR:0.326
Accuracy:32.951% D
HSR:10.236% D*
Kills:3,557
Deaths (as Engineer):10,634
Deaths (to Engineers):19,088
KDR:0.33449
Kill Difference:7,077
Playtime:1,242.197 hours
Usage:35%
Score:18.577m
Score/min:249
Accuracy (listed only):24.929%
HSR (listed only):13.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,319
Deaths:3,793
KDR:0.348
Accuracy:23.338% C+
HSR:17.589% D--
Solstice VE3
C
Kills:682
Deaths:2,116
KDR:0.322
Accuracy:20.793% C
HSR:14.370% D-
VE-S Canis
D-
Kills:644
Deaths:1,933
KDR:0.333
Accuracy:21.855% D-
HSR:7.609% D**
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
NS-11C
C
Kills:604
Deaths:1,904
KDR:0.317
Accuracy:22.009% C
HSR:12.748% D*
Zenith VX-5
C+
Kills:209
Deaths:710
KDR:0.294
Accuracy:25.117% C+
HSR:14.354% D*
Thanatos VE70
D
Kills:127
Deaths:390
KDR:0.326
Accuracy:32.951% D
HSR:10.236% D*
Kills:4,201
Deaths (as Light Assault):12,567
Deaths (to Light Assaults):12,164
KDR:0.33429
Kill Difference:8,366
Playtime:37.645 hours
Usage:1%
Score:0.167m
Score/min:74
Accuracy (listed only):24.489%
HSR (listed only):12.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:3,586
Deaths:12,299
KDR:0.292
Accuracy:17.740% D*
HSR:14.501% D--
VE-S Canis
D-
Kills:644
Deaths:1,933
KDR:0.333
Accuracy:21.855% D-
HSR:7.609% D**
Pandora VX25
D**
Kills:616
Deaths:1,721
KDR:0.358
Accuracy:25.363% D**
HSR:9.416% D**
Pulsar VS1
D
Kills:230
Deaths:522
KDR:0.441
Accuracy:20.525% D
HSR:12.174% D*
Thanatos VE70
D
Kills:127
Deaths:390
KDR:0.326
Accuracy:32.951% D
HSR:10.236% D*
Kills:5,203
Deaths (as Combat Medic):16,865
Deaths (to Combat Medics):9,630
KDR:0.30851
Kill Difference:11,662
Playtime:786.858 hours
Usage:22%
Score:12.613m
Score/min:267
Accuracy (listed only):23.687%
HSR (listed only):10.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:1,258
Deaths:1,248
KDR:1.008
Accuracy:35.333% B+
HSR:29.332% D
VE-S Canis
D-
Kills:644
Deaths:1,933
KDR:0.333
Accuracy:21.855% D-
HSR:7.609% D**
NS-61 Emissary
C
Kills:109
Deaths:469
KDR:0.232
Accuracy:24.928% C--
HSR:14.679% C
Kills:2,011
Deaths (as Infiltrator):3,650
Deaths (to Infiltrators):12,678
KDR:0.55096
Kill Difference:1,639
Playtime:138.602 hours
Usage:4%
Score:0.945m
Score/min:114
Accuracy (listed only):27.372%
HSR (listed only):17.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,339
Deaths:2,028
KDR:1.153
Accuracy:14.908% D-
HSR:16.246% D-
Cosmos VM3
C
Kills:1,658
Deaths:1,358
KDR:1.221
Accuracy:15.234% C
HSR:15.802% D
Nebula VM20
D--
Kills:894
Deaths:808
KDR:1.106
Accuracy:13.455% D--
HSR:14.989% D--
Comet VM2
C+
Kills:802
Deaths:1,560
KDR:0.514
Accuracy:42.652% C+
HSR:4.115% C+
Cosmos VM3
C
Kills:790
Deaths:628
KDR:1.258
Accuracy:15.246% C
HSR:16.203% D
Blueshift VM5
D*
Kills:760
Deaths:874
KDR:0.870
Accuracy:13.085% D**
HSR:15% D*
Comet VM2
C+
Kills:738
Deaths:1,543
KDR:0.478
Accuracy:44.717% C+
HSR:2.304% D-
Nebula VM20
D--
Kills:598
Deaths:624
KDR:0.958
Accuracy:12.244% D*
HSR:15.385% D--
Quasar VM1
C+
Kills:275
Deaths:238
KDR:1.155
Accuracy:13.458% C-
HSR:17.818% C+
NS-10 Burster
C+
Kills:172
Deaths:329
KDR:0.523
Accuracy:25.594% D
HSR:5.814% C+
NS-10 Burster
D
Kills:167
Deaths:334
KDR:0.500
Accuracy:25.322% D
HSR:4.192% D
NS-20 Gorgon
C+
Kills:160
Deaths:195
KDR:0.821
Accuracy:26.083% C+
HSR:14.375% D-
NS-20 Gorgon
C
Kills:142
Deaths:211
KDR:0.673
Accuracy:24.105% C
HSR:18.310% C
Kills:9,495
Deaths (as MAX Suit):5,365
Deaths (to MAX Suits):4,749
KDR:1.7698
Kill Difference:4,130
Playtime:310.710 hours
Usage:9%
Score:6.229m
Score/min:334
Accuracy (listed only):22.008%
HSR (listed only):12.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,304
V. Kills:274 474%
Deaths:709
KDR:1.839
Accuracy:30.204% D--
KPH:27.200 C+
VKPH:5.700 C--
L100 Python AP
C
Kills:150
V. Kills:169 88%
Deaths:289
KDR:0.519
Accuracy:61.241% B+
KPH:14.200 D*
VKPH:16 C
Skyguard
C
Kills:120
V. Kills:101 118%
Deaths:159
KDR:0.755
Accuracy:26.628% C-
KPH:10 D
VKPH:8.400 C
L100 Python HEAT
B*
Kills:108
V. Kills:71 150%
Deaths:109
KDR:0.991
Accuracy:58.626% B++
KPH:23.400 C-
VKPH:15.400 B*
Kills:1,682 (1,682 + 0)
Deaths:1,266
KDR:1.329
VKDR:0.486
Vehicle Kills:615
Kill Difference:416
Playtime:75.102 hours
Usage:2%
Score:0.777m
Score/min:172
Driving Accuracy:58.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:687
V. Kills:461 149%
Deaths:310
KDR:2.216
Accuracy:35.551% D--
KPH:18.600 D
VKPH:12.500 C
E540 Halberd
D--
Kills:328
V. Kills:161 202%
Deaths:119
KDR:2.756
Accuracy:34.697% F
KPH:21.100 D--
VKPH:10.400 D--
M20 Basilisk
D--
Kills:138
V. Kills:52 260%
Deaths:81
KDR:1.704
Accuracy:20.503% D**
KPH:8.900 D--
VKPH:3.400 D--
Supernova PC
D-
Kills:129
V. Kills:48 263%
Deaths:114
KDR:1.132
Accuracy:35.379% D**
KPH:12.700 D-
VKPH:4.700 D*
Proton II PPA
D
Kills:120
V. Kills:10 N/A
Deaths:40
KDR:3
Accuracy:17.161% D--
KPH:27.400 D--
VKPH:2.300 D
Supernova FPC
D--
Kills:77
V. Kills:90 85%
Deaths:144
KDR:0.535
Accuracy:51.901% C
KPH:9.200 D**
VKPH:10.700 D--
Kills:1,479 (206 + 1,273)
Deaths:808
KDR:1.830
VKDR:1.017
Vehicle Kills:822
Kill Difference:671
Playtime:90.856 hours
Usage:3%
Score:1.217m
Score/min:223
Driving Accuracy:51.901%
Gunner Accuracy:17.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:182
V. Kills:10 N/A
Deaths:66
KDR:2.758
Accuracy:21.995% F-
KPH:36.800 D*
VKPH:2 D*
E540 Halberd-H
D*
Kills:84
V. Kills:43 191%
Deaths:49
KDR:1.714
Accuracy:46.851% D**
KPH:19.500 D*
VKPH:10 D**
Saron HRB-H
D--
Kills:63
V. Kills:36 170%
Deaths:45
KDR:1.400
Accuracy:43.559% D**
KPH:20.500 D--
VKPH:11.700 D*
Kills:329 (0 + 329)
Deaths:160
KDR:2.056
VKDR:0.556
Vehicle Kills:89
Kill Difference:169
Playtime:12.320 hours
Usage:0%
Score:0.126m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:43.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:1,004
V. Kills:170 N/A
Deaths:465
KDR:2.159
Accuracy:29.935% D
KPH:30.600 D
VKPH:5.200 D-
M20 Basilisk
D
Kills:524
V. Kills:206 253%
Deaths:466
KDR:1.124
Accuracy:31.744% D-
KPH:13.400 D
VKPH:5.300 D
M20 Basilisk
C-
Kills:450
V. Kills:218 205%
Deaths:470
KDR:0.957
Accuracy:34.830% C-
KPH:15.300 C--
VKPH:7.400 C-
M12 Kobalt
D--
Kills:198
V. Kills:4 N/A
Deaths:74
KDR:2.676
Accuracy:10.845% D**
KPH:25.400 D--
VKPH:0.500 D*
G30 Walker
C+
Kills:175
V. Kills:88 197%
Deaths:136
KDR:1.287
Accuracy:28.441% C+
KPH:12.200 C
VKPH:6.100 D
M60-G Bulldog
D
Kills:170
V. Kills:45 370%
Deaths:153
KDR:1.111
Accuracy:24.492% D--
KPH:14.600 D-
VKPH:3.900 D
M12 Kobalt
D
Kills:156
V. Kills:5 N/A
Deaths:64
KDR:2.438
Accuracy:11.426% D*
KPH:25.500 D*
VKPH:0.800 D
M60-G Bulldog
D
Kills:130
V. Kills:26 481%
Deaths:88
KDR:1.477
Accuracy:27.154% D--
KPH:19.600 D-
VKPH:3.900 D
M40 Fury
D--
Kills:126
V. Kills:19 N/A
Deaths:54
KDR:2.333
Accuracy:20.578% F-
KPH:24.100 D--
VKPH:3.600 D*
Kills:2,933 (0 + 2,933)
Deaths:1,970
KDR:1.489
VKDR:0.396
Vehicle Kills:781
Kill Difference:963
Playtime:153.200 hours
Usage:4%
Score:1.125m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:20.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 4,2714,2287,2840.58D0.0518.416%D17.148%D15D-N/A45281.7h14.8C--80.6C
NS-11A 3,6903,58612,2990.292D-0.2317.74%D*14.501%D--9.6D--N/A25373.4h20.6F-116F-
MANA Anti-Personnel Turret 2,4062,3752,4690.962N/A0.4414.671%UN/A23750U310U42009800.1h23.8T*161.9T*
Blueshift VM5 2,3692,3392,0281.153C--0.6314.908%D-16.246%D-23.7DN/A7498.5h14.8B+99.3C+
Tank Mine 3,8612,3313,1480.74D--0.2120.063%D--N/A42.8D*28.1D*41454.4h1.7B+8.3D--
NS Decimator 2,6151,8565,7760.321D-0.2160.182%C+3.233%B*18.7D--7.6D--13199.3h5.7C--9.5C
Cosmos VM3 1,6731,6581,3581.221C0.6915.234%C15.802%D25.4C+N/A8065.2h13.7B89.8C*
Pulsar C 1,3351,3193,7930.348D0.1823.338%C+17.589%D--7.6D-N/A28172.7h15.1D64.7C+
C75 Viper 1,5781,3047091.839C-1.3130.204%D--1.074%C-27.2C+5.7C--12348h11B+36.4C*
VA39 Spectre 1,2591,2581,2481.008C0.4835.333%B+29.332%D15.5CN/A4481h7C19.7C++
C-4 1,8251,1032,8160.392D0.1324.897%C+N/A28.5D*18.7D37238.7h1.6C+6.4C+
M40 Fury 1,1741,0044652.159D1.6329.935%D1.693%C+30.6D5.2D-15532.8h13.5C**45.3C+
Nebula VM20 9148948081.106C--0.5813.455%D--14.989%D--22.9DN/A7139.1h16C**119.2C
Flare VE6 8968901,4220.626D0.1016.445%D--23.708%C+14.8D--N/A5060.1h12.6C--76.4D
Comet VM2 1,3848021,5600.514C-0.0142.652%C+4.115%C+9.2C6.7A9086.9h30.8D72.1C
Cosmos VM3 7997906281.258C0.7315.246%C16.203%D26.2C+N/A8630.2h12.5B+82.2C**
Blueshift VM5 7807608740.87D0.3413.085%D**15%D*18.3D-N/A4841.5h17.4C+132.7D-
Comet VM2 1,2527381,5430.478D0.0544.717%C+2.304%D-8.7C--6.1B+7984.4h34.7C77.6C+
NS-15M2 7327082,0200.35D0.1815.859%D**16.102%D*9.7D*N/A2972.9h17.9D*112.8D**
Saron HRB 1,1486873102.216D1.6935.551%D--N/A18.6D12.5C19136.9h25.8C72.6D
Solstice VE3 6936822,1160.322D0.2020.793%C14.37%D-5.9DN/A32114.8h20D96C
VE-S Canis 6716441,9330.333D0.1921.855%D-7.609%D**9.1D--N/A2670.9h23.8F--108.9D**
Orion VS54 6286187140.866C0.3414.001%D*18.77%D-10.6D-N/A7358.5h16.5D117.9D--
Pandora VX25 6306161,7210.358D-0.1725.363%D**9.416%D**9.4D--N/A2965.6h4.8C+19D-
NS-11C 6236041,9040.317D0.2122.009%C12.748%D*8.3D-N/A3072.7h24.7F-112D--
Nebula VM20 6125986240.958D0.4312.244%D*15.385%D--20.3DN/A5429.5h17.1C+139.6D
Lasher X2 5725621,3920.404D0.1215.887%D*4.626%B+12.5D--N/A5345.1h21.7C136.9D-
M20 Basilisk 7305244661.124D0.6031.744%D-3.817%D13.4D5.3D10339.1h98.2C++309.2C+
Spear Anti-Vehicle Phalanx Turret 7785002212.262D1.7440.862%C2.2%D--27.3D15.2D21818.3h10.9C26.8C
M20 Basilisk 6684504700.957D--0.4334.83%C-4.444%C-15.3C--7.4C-13629.4h101.5C++291.4C+
Sticky Grenade 3723691369N/A368.4747.733%C-N/A527.1D-4.3D-18380.7h2.8C5.8C
E540 Halberd 4893281192.756C--2.2334.697%F3.354%B+21.2D-10.4D--18015.5h6C+17.4D--
Quasar VM1 2772752381.155C0.6313.458%C-17.818%C+19.4CN/A10814.2h14.3B106.3C++
Proximity Mine 2612601252.08D1.5539.817%CN/A66.7D*N/A2223.9h1.7B++4.2B+
Pulsar VS1 2342305220.441C--0.0920.525%D12.174%D*10.5D-N/A8021.9h13.4B+65.3C++
Zenith VX-5 2182097100.294D-0.2325.117%C+14.354%D*7.4D--N/A2928.2h26.4T*105.1D**
M12 Kobalt 202198742.676D--2.1510.845%D**13.636%D-25.4D--N/A927.8h24.1D222.1D--
Proton II PPA-H 192182662.758D2.2321.995%F-1.099%D37.1D*2D*1204.9h12.9C--58.5D**
SVA-88 1791793720.481D0.0516.287%D**21.229%D12.9D*N/A8713.9h13.1C80.2D
G30 Walker 2631751361.287D--0.7628.441%C+2.286%D-12.2C6.1D12214.4h189.3B+665.5B+
NS-10 Burster 2871723290.523D0.0025.594%D5.814%C+5.2C+3.5C6533.3h137.3B536.3C++
M60-G Bulldog 2151701531.111D*0.5824.492%D--4.706%B**14.7D-3.9D8311.6h8.2C+33.6D
NS-10 Burster 2951673340.5D0.0325.322%D4.192%D4.9C3.8C*6934.1h141.8C+560C+
NS-20 Gorgon 1781601950.821C0.2926.083%C+14.375%D-13.8C1.6C++6111.6h50.1C++192C++
M12 Kobalt 161156642.438D1.9111.426%D*14.103%D-25.6D*N/A1036.1h24.7D-216.4D--
S1 2661513930.384D0.1436.926%F--1.987%C-8.4D*6.4D-22918h9D-24.4F--
L100 Python AP 3191502890.519D-0.0161.241%B+1.333%D-14.2D*15.9C31210.6h12F--19.7D**
NS-20 Gorgon 1601422110.673C--0.1524.105%C18.31%C11.2D1.4C+4212.7h56.1C232.9C
M20 Basilisk 190138811.704D1.1820.503%D**5.072%C+8.9D--3.4D--6915.5h86.8C+423.2D--
Lancer VS22 3651359120.148D-0.3861.163%C+2.222%C**4.5D--7.7D-12629.9h54.5D--89.1D-
NS Annihilator 2641304900.265D0.2677.482%D-N/A7D7.2C14618.7h14.5D-18.8D-
M60-G Bulldog 156130881.477D--0.9527.154%D--N/A19.7D-3.9D1056.6h8.6C31.7D
Supernova PC 1771291141.132D0.6135.379%D**N/A12.8D-4.8D--29110.1h4.7B+13.4C
Thanatos VE70 1281273900.326D0.2032.951%D10.236%D*6.3D*N/A4320.2h4.8C*14.4C+
M40 Fury 145126542.333D1.8120.578%F-1.587%C24.2D--3.7D*1635.2h11.3B+54.9D
Proton II PPA 130120403D2.4717.161%D--N/A27.3D--2.3D1204.4h13.5D-78.7D*
Skyguard 2211201590.755D-0.2326.628%C-2.5%B+10D8.4C19112h159.5D599D
MANA Anti-Vehicle Turret 1981102530.435D--0.0952.353%C3.636%C++1100D880D14568100.1h12.9F24.7D--
NS-61 Emissary 1141094690.232D0.2924.928%C--14.679%C12DN/A509.1h23.9D--95.7D*
L100 Python HEAT 1791081090.991D-0.4658.626%B++1.852%C-23.5C-15.4B*3244.6h7.7C--13.2C+
Anti-Vehicle Grenade 1271081108N/A107.4749.801%C+N/A270C-47.5D20180.4h5.8C++11.7C++
M60-A Bulldog 118103422.452D1.9327.362%F-1.942%C12D--1.7D658.6h7C25.7F
E540 Halberd-H 12784491.714D1.1946.851%D**N/A19.5D*10D**1664.3h7.9D16.8D*
Supernova FPC 167771440.535D0.0151.901%C2.597%C++9.2D**10.7D--7038.4h10.6F**20.5F--
Saron HRB-H 9963451.4D0.8743.559%D**N/A20.3D--11.6D*2583.1h30.3C-69.5D--
M60-A Bulldog 6557481.188D0.6627.02%F-N/A7.7D*1.1D--497.4h10.9F--40.4T*
Aspis Anti-Aircraft Phalanx Turret 10756800.7D--0.1721.366%D3.571%B**6.2D-5.6D--1249.1h191.4D-895.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,7281,375,715147.7h
Anti-Vehicle MANA Turret548612.1h
Spawn Beacon48115,74618.6h
Nanite Revive Grenade013,0893.8h
Medical Applicator6,5841,235,194152.7h
Deconstruction Tool0550h
Spitfire Auto-Turret1372,4004.1h
Rampart Wall1550.4h
Ammunition Package57914,78621.5h
Shield Recharging Field11600.1h
Anti-Infantry MANA Turret5654,55115.4h
Hardlight Barrier231110.4h
Recon Detection Device1702,97110.2h

Check the help document for the dictionary if you want to learn more about words used here.


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