Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

komandes18RUSS[GTMP] komandes18RUSS
VS BR 106

KDR: 1.93

Score: 21.9m

Last Seen: Oct 17th, 2019 4:20 PM
- OFFLINE - 94.8 hour(s)

Battle Rank 110 (106 total) - Vanu Sovereignty on Miller
Level Progress (to 111): 54%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Ghost VE-S Canis Supernova VPC NS-44 Commissioner AE Eridani SX5 MKV Suppressed NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:komandes18RUSS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.586%19.279%43515120410,5090.9838050.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.014%0.268C*-0.256C-0.808D-HEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.363C**10.70.251C*36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.05%3.226%131121862410630.15085297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.294D**1.526A+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
965.7-4.958T*241.9-3.55T*723.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.875%0.468%23634121510,899917467711.8726233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%1.535A+-1.329D**0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.10.669B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.472%2.572%242512141,6727849352.13265179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%-0.346C--0.468D0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.433B22.10.45B46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.025%77.14%242212176,216859177.23632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.087%0.46B+0.653B+-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+1.90.419B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.878%17.406%242312161,17267091.74665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.012%-1.306D**0.526B+1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.068C+3.20.347C**9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m281.1%288 (17.3k)241 (14.5k)1.9341837,81919,5532.28778106 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219211415.469%19.604%30304:399

45% Engineer43% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 11:07 AMJul 27th, 2019 2:41 PMOct 18th, 2019 3:11 AM (31d) (PST)Oct 17th, 2019 12:53 PM (32d) (PST)Oct 17th, 2019 12:20 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321215110.4160.2150.0821.3940.080553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9237,24930,6742513584514,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1515.1h/63.1d 6,914 7,414 14,688 126.7k 1,464 3,405 7,238 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:209
Deaths:234
KDR:0.893
Accuracy:18.350% C--
HSR:28.230% B+
NS-15M2
B+
Kills:167
Deaths:206
KDR:0.811
Accuracy:18.095% D*
HSR:29.940% B+
Kills:376
Deaths (as Heavy Assault):440
Deaths (to Heavy Assaults):5,261
KDR:0.85455
Kill Difference:64
Playtime:33.771 hours
Usage:2%
Score:0.412m
Score/min:203
Accuracy (listed only):18.222%
HSR (listed only):29.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:856
Deaths:658
KDR:1.301
Accuracy:23.489% F
HSR:16.005% C++
Solstice VE3
C+
Kills:304
Deaths:398
KDR:0.764
Accuracy:22.207% C+
HSR:19.737% C+
NS-11CB
C++
Kills:243
Deaths:385
KDR:0.631
Accuracy:20.803% D
HSR:22.222% C++
Phobos VX86
A
Kills:236
Deaths:266
KDR:0.887
Accuracy:37.770% F-
HSR:25% A
Deimos VA29
C+
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% C+
HSR:10% D*
Kills:1,719
Deaths (as Engineer):1,769
Deaths (to Engineers):3,787
KDR:0.97174
Kill Difference:50
Playtime:676.984 hours
Usage:45%
Score:11.870m
Score/min:292
Accuracy (listed only):32.713%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:1,783
Deaths:1,325
KDR:1.346
Accuracy:23.381% D
HSR:17.835% C
Eridani SX5
C
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.666% C
HSR:16.667% C-
MKV Suppressed
C*
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.598% C-
HSR:21.202% C*
NS-7 PDW
C*
Kills:1,161
Deaths:806
KDR:1.440
Accuracy:25.746% C*
HSR:17.054% C+
Sirius SX12
C+
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.702% C+
HSR:18.033% C+
Pandora VX25
C++
Kills:856
Deaths:658
KDR:1.301
Accuracy:23.489% F
HSR:16.005% C++
Skorpios
C++
Kills:706
Deaths:772
KDR:0.915
Accuracy:18.809% F--
HSR:22.663% C++
Solstice VE3
C+
Kills:304
Deaths:398
KDR:0.764
Accuracy:22.207% C+
HSR:19.737% C+
NS-11CB
C++
Kills:243
Deaths:385
KDR:0.631
Accuracy:20.803% D
HSR:22.222% C++
Phobos VX86
A
Kills:236
Deaths:266
KDR:0.887
Accuracy:37.770% F-
HSR:25% A
Deimos VA29
C+
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% C+
HSR:10% D*
Kills:8,875
Deaths (as Light Assault):7,500
Deaths (to Light Assaults):3,244
KDR:1.18333
Kill Difference:1,375
Playtime:101.945 hours
Usage:7%
Score:1.237m
Score/min:202
Accuracy (listed only):27.679%
HSR (listed only):18.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:6,079
Deaths:3,556
KDR:1.710
Accuracy:38.107% C+
HSR:77.217% B*
VE-S Canis
C
Kills:1,783
Deaths:1,325
KDR:1.346
Accuracy:23.381% D
HSR:17.835% C
NS-44 Commissioner AE
D
Kills:1,190
Deaths:1,429
KDR:0.833
Accuracy:26.038% F-
HSR:21.261% D
Eridani SX5
C
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.666% C
HSR:16.667% C-
MKV Suppressed
C*
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.598% C-
HSR:21.202% C*
NS-7 PDW
C*
Kills:1,161
Deaths:806
KDR:1.440
Accuracy:25.746% C*
HSR:17.054% C+
Sirius SX12
C+
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.702% C+
HSR:18.033% C+
NS-61 Emissary
B
Kills:885
Deaths:961
KDR:0.921
Accuracy:17.133% F
HSR:18.644% B
Skorpios
C++
Kills:706
Deaths:772
KDR:0.915
Accuracy:18.809% F--
HSR:22.663% C++
Soldier Soaker
C*
Kills:161
Deaths:132
KDR:1.220
Accuracy:18.955% F
HSR:14.907% C*
NS-AM7 Archer
D-
Kills:148
Deaths:306
KDR:0.484
Accuracy:41.951% F--
HSR:9.459% D-
Parallax VX3
C-
Kills:137
Deaths:41
KDR:3.341
Accuracy:35.031% D
HSR:73.723% C-
Artemis VX26
C
Kills:75
Deaths:70
KDR:1.071
Accuracy:22.253% D--
HSR:21.333% C
Kills:15,831
Deaths (as Infiltrator):12,226
Deaths (to Infiltrators):3,068
KDR:1.29486
Kill Difference:3,605
Playtime:657.762 hours
Usage:43%
Score:7.775m
Score/min:197
Accuracy (listed only):26.182%
HSR (listed only):26.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:1,783
Deaths:1,325
KDR:1.346
Accuracy:23.381% D
HSR:17.835% C
Eridani SX5
C
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.666% C
HSR:16.667% C-
MKV Suppressed
C*
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.598% C-
HSR:21.202% C*
NS-7 PDW
C*
Kills:1,161
Deaths:806
KDR:1.440
Accuracy:25.746% C*
HSR:17.054% C+
Sirius SX12
C+
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.702% C+
HSR:18.033% C+
Pandora VX25
C++
Kills:856
Deaths:658
KDR:1.301
Accuracy:23.489% F
HSR:16.005% C++
Skorpios
C++
Kills:706
Deaths:772
KDR:0.915
Accuracy:18.809% F--
HSR:22.663% C++
Phobos VX86
A
Kills:236
Deaths:266
KDR:0.887
Accuracy:37.770% F-
HSR:25% A
Pulsar VS1
C+
Kills:132
Deaths:204
KDR:0.647
Accuracy:18.195% D--
HSR:19.697% C+
Deimos VA29
C+
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% C+
HSR:10% D*
Kills:8,460
Deaths (as Combat Medic):6,921
Deaths (to Combat Medics):1,834
KDR:1.22237
Kill Difference:1,539
Playtime:20.459 hours
Usage:1%
Score:0.305m
Score/min:248
Accuracy (listed only):27.965%
HSR (listed only):18.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:268
Deaths:151
KDR:1.775
Accuracy:17.899% B+
HSR:25.746% A
Quasar VM1
B**
Kills:204
Deaths:105
KDR:1.943
Accuracy:17.260% C
HSR:26.471% B**
Comet VM2
B+
Kills:71
Deaths:65
KDR:1.092
Accuracy:46.975% B+
HSR:0% F-
Kills:543
Deaths (as MAX Suit):160.500
Deaths (to MAX Suits):697
KDR:3.38318
Kill Difference:382.500
Playtime:18.546 hours
Usage:1%
Score:0.294m
Score/min:264
Accuracy (listed only):27.378%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:62
V. Kills:61 100%
Deaths:229
KDR:0.271
Accuracy:25.050% D*
KPH:2.700 D--
VKPH:2.600 D--
Kills:62 (62 + 0)
Deaths:229
KDR:0.271
VKDR:0.266
Vehicle Kills:61
Kill Difference:167
Playtime:23.291 hours
Usage:2%
Score:0.127m
Score/min:91
Piloting Accuracy:25.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:204
V. Kills:191 106%
Deaths:71
KDR:2.873
Accuracy:28.965% D-
KPH:21.300 C--
VKPH:20 C+
L105 Zephyr
C+
Kills:69
V. Kills:21 314%
Deaths:14
KDR:4.929
Accuracy:42.728% C++
KPH:31.500 D
VKPH:9.600 C+
C150 Dalton
C+
Kills:55
V. Kills:41 131%
Deaths:11
KDR:5
Accuracy:34.686% C
KPH:31.600 C
VKPH:23.500 C+
Kills:328 (0 + 328)
Deaths:96
KDR:3.417
VKDR:2.635
Vehicle Kills:253
Kill Difference:232
Playtime:13.504 hours
Usage:1%
Score:0.200m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:34.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:237
V. Kills:161 146%
Deaths:60
KDR:3.950
Accuracy:54.368% C
KPH:20.800 D-
VKPH:14.200 D
C75 Viper
C**
Kills:53
V. Kills:14 353%
Deaths:8
KDR:6.625
Accuracy:40.463% C+
KPH:33.500 C**
VKPH:8.800 C++
Kills:290 (290 + 0)
Deaths:68
KDR:4.265
VKDR:2.574
Vehicle Kills:175
Kill Difference:222
Playtime:12.954 hours
Usage:1%
Score:0.198m
Score/min:254
Driving Accuracy:40.463%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:8,979
V. Kills:4,062 221%
Deaths:481
KDR:18.667
Accuracy:57.946% B+
KPH:39 B**
VKPH:17.600 B+
Supernova VPC
B*
Kills:1,630
V. Kills:419 388%
Deaths:85
KDR:19.177
Accuracy:53.873% B
KPH:44.800 C++
VKPH:11.500 B*
G40-F Ranger
A++
Kills:328
V. Kills:174 187%
Deaths:21
KDR:15.619
Accuracy:40.951% A
KPH:89 A++
VKPH:47.200 A+
Saron HRB
C+
Kills:262
V. Kills:190 137%
Deaths:51
KDR:5.137
Accuracy:46.764% B
KPH:21.400 C
VKPH:15.500 C+
E540 Halberd
C+
Kills:226
V. Kills:120 187%
Deaths:14
KDR:16.143
Accuracy:41.285% D-
KPH:28.500 C
VKPH:15.100 C+
Kills:11,425 (10,609 + 816)
Deaths:652
KDR:17.523
VKDR:7.615
Vehicle Kills:4,965
Kill Difference:10,773
Playtime:290.561 hours
Usage:19%
Score:4.116m
Score/min:236
Driving Accuracy:53.873%
Gunner Accuracy:41.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:809
V. Kills:42 N/A
Deaths:43
KDR:18.814
Accuracy:41.841% B+
KPH:171.100 A++
VKPH:8.900 B++
Aphelion VEX-4H
C+
Kills:123
V. Kills:95 128%
Deaths:39
KDR:3.154
Accuracy:50.151% B+
KPH:31.400 C--
VKPH:24.300 C+
Kills:932 (0 + 932)
Deaths:82
KDR:11.366
VKDR:1.671
Vehicle Kills:137
Kill Difference:850
Playtime:8.645 hours
Usage:1%
Score:0.198m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:50.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:171
V. Kills:7 N/A
Deaths:8
KDR:21.375
Accuracy:20.907% B+
KPH:56 C+
VKPH:2.300 C--
Kills:171 (0 + 171)
Deaths:8
KDR:21.375
VKDR:0.875
Vehicle Kills:7
Kill Difference:163
Playtime:3.055 hours
Usage:0%
Score:0.035m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:20.907%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:197
V. Kills:77 253%
Deaths:296
KDR:0.666
Accuracy:42.015% D
KPH:11.300 D
VKPH:4.400 C-
Kills:197 (197 + 0)
Deaths:296
KDR:0.666
VKDR:0.260
Vehicle Kills:77
Kill Difference:99
Playtime:17.412 hours
Usage:1%
Score:0.064m
Score/min:61
Driving Accuracy:42.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,0418,97948118.667A++16.7357.946%B+N/A39B**17.6B+224230.4h4.1B++7.1B*
Ghost 6,0956,0793,5561.71C0.2238.107%C+77.217%B*28C-N/A74216.8h1.8B*4.9B+
VE-S Canis 1,8051,7831,3251.346C*0.5923.381%D17.835%C23.8C--N/A7074.8h10.8B+46.1C++
Supernova VPC 2,0491,6308519.176B++17.2453.873%BN/A44.9C++11.5B*17936.3h3.4C+6.3C**
NS-44 Commissioner AE 1,2071,1901,4290.833C1.1026.038%F-21.261%D35C-N/A9634h3.5C++13.4D*
Eridani SX5 1,1911,1829501.244C++0.6924.666%C16.667%C-32.8C+N/A8436h9.2B*37.4B+
MKV Suppressed 1,1721,1658911.308B0.6323.598%C-21.202%C*30C+N/A6638.8h11B*46.6B+
NS-7 PDW 1,1651,1618061.44B++0.4925.746%C*17.054%C+28.5C++N/A6240.7h10.6B**41.1B++
Sirius SX12 1,1621,1599871.174C++0.7624.702%C+18.033%C+22.6CN/A5851.2h13.9B56.3C**
NS-61 Emissary 8928859610.921C*1.0117.133%F18.644%B26.4C+N/A6933.5h11.8C**69.1C
Pandora VX25 8628566581.301C++0.6323.489%F16.005%C++27C-N/A7631.7h3.4B*14.5C
Proton II PPA-H 8518094318.814B+16.8841.841%B+N/A172.1A++8.9B++4274.7h9.2B+22B+
C-4 1,0217444711.58C++0.3525.572%C+N/A75.9C+28.3C+5229.8h1.3B+5.2C**
Skorpios 7147067720.915C1.0218.809%F--22.663%C++14D*N/A3750.4h12.6C--67.2F
The Slasher 55053113,0580.041C+1.899.098%F-6.215%D0.7C--N/A2740.9h2.1C**23.4D
Tank Mine 5793881183.288B1.3561.089%A*N/A99.5C+49C-8263.9h3.1F-5.1B++
G40-F Ranger 5023282115.619B**13.6840.951%AN/A88.6A++47A+6963.7h55.1B+134.5B*
Solstice VE3 3073043980.764C++1.1722.207%C+19.737%C+11.5C-N/A5826.4h13.9B+62.5C*
Quasar VM1 2722681511.775C*0.1617.899%B+25.746%A26C*N/A7610.3h13.1B++73.3B+
Saron HRB 452262515.137C+3.2046.764%B1.145%C21.5C15.6C+28212.2h25.4C54.3C++
NS-11CB 2462433850.631C--1.3020.803%D22.222%C++12.2DN/A3520h14.1C**67.9C+
L100 Python AP 398237603.95C2.0254.368%C2.532%C++20.8D-14.1D22911.4h7.5C-13.8C
Phobos VX86 2392362660.887C1.0537.77%F-25%A24.8DN/A719.5h2.6C+6.9D-
E540 Halberd 3462261416.143B+14.2141.285%D-N/A28.6C15.2C+5517.9h5.9C+14.4C
Proximity Mine 226225494.592C*2.6649.408%B*N/A112.5C+N/A3142h2.2D-4.5C**
Lasher X2 AE 2152131741.224C+0.7130.23%C++3.756%C+38C+N/A885.6h18.2B+60.1B+
Orion VS54 2092092340.893C1.0418.35%C--28.23%B+33.7C++N/A1906.2h10.3B*56.1C++
AP30 Shredder 395204712.873C-0.9428.965%D-N/A21.3C--19.9C+2399.6h90.1C*311.2C+
Quasar VM1 2122041051.943C+0.0117.26%C26.471%B**29.6C1.2B++786.9h13.4C**77.5C*
M40 Fury-F 2741972960.666C-1.2742.015%DN/A11.3D4.4C-6117.4h13.8C+32.8C-
M12 Kobalt 178171821.375B++19.4420.907%B+18.129%C+55.2C+2.3C--1913.1h18.6B89.1B+
NS-15M2 1701672060.811C1.1218.095%D*29.94%B+22.3DN/A897.5h12.2C**67.4C+
Soldier Soaker 1651611321.22C++0.7118.955%F14.907%C*32.2C--N/A795h5.1B+26.7D
Orbital Strike Uplink 2121571157U155.07689.474%UN/A785U275U47200.2h0.8T*0.1T*
NS-AM7 Archer 2391483060.484C+1.4541.951%F--9.459%D-3.1D-1.9C-2547.8h20.4C++48.6C-
Parallax VX3 138137413.341C++1.4135.031%D73.723%C-28.5C+N/A874.8h2.1B5.9C++
Sticky Grenade 1341341134N/A132.0749.304%CN/A670DN/A17710.2h1.9B+3.8B+
Pulsar VS1 1341322040.647C1.2918.195%D--19.697%C+21.3C+N/A996.2h13.8B+75.9C+
Aphelion VEX-4H 218123393.154C+1.2250.151%B+N/A31.5C--24.4C+3263.9h70.2C+140C++
NS-TMC-01 "His Regards" 1251194,7000.025C+1.916.798%D**5.882%C0.6C+N/A2207.3h2.8C40.5F-
Rocklet Rifle 2111041540.675C+1.2636.954%FN/A13.5D*13.9D-2427.7h46C--124.4D--
Spear Anti-Vehicle Phalanx Turret 18198156.533C+4.6047.231%C*2.041%D--40.8C*34.6A4062.4h8.9C*18.8B
Deimos VA29 8080621.29C++0.6459.295%C+10%D*53.3BN/A1611.5h2.3C*3.9C*
Plasma Grenade 7777177N/A75.0744.966%C+N/A385C-N/A15320.2h4.2C9.4C+
Artemis VX26 7575701.071C0.8622.253%D--21.333%C25.9CN/A792.9h11.9C*53.5C
Comet VM2 10771651.092C**0.8446.975%B+N/A12C++6.1B**1055.9h23.7C++50.5C**
L105 Zephyr 9069144.929C2.9942.728%C++N/A31.4D9.5C+1942.2h10.3D**24D
Spear Anti-Vehicle Phalanx Tower 10063163A**61.0751.979%C++N/A57.3B+33.6B+4141.1h6.3B*12B*
Saron Laser Cannon 123622290.271C-1.6625.05%D*3.226%B++2.7D--2.6D--9123.3h241.9D--965.7D**
C150 Dalton 9655115C3.0734.686%CN/A32.4C+24.1C+3571.7h3.4B+9.9B+
C75 Viper 675386.625B++4.6940.463%C+3.774%M+33.1C*8.8C++4351.6h13.8C++34.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,0261.6h
Anti-Vehicle MANA Turret12380.3h
AE Nano-Armor Kit677944,54592.2h
Turret AI Module01250.4h
AE Medical Applicator5033,7413.3h
Nanite Revive Grenade01820.1h
Cortium Silo0580.3h
Spitfire Auto-Turret151,6521.8h
Motion Spotter15916,99016.7h
Rampart Wall21992.1h
Xiphos Anti-Personnel Tower0970.6h
Welding Device01,6860.1h
Deconstruction Tool25,6820.4h
Spear Anti-Vehicle Tower2700.4h
Smoke Grenade02590.1h
Ammunition Package82,0171.3h
Nano-Armor Kit01850h
Medical Kit7643,90737.1h
Anti-Infantry MANA Turret164130.9h
Nano-Repair Grenade01,0720.3h
Flail Targeting Dart51290.9h
M20 Drake01240h
A30 Walker0530h
WLT-Howler Mining Laser02,0400.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 2.98s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.