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Legate komandes18RUSS[SVFS] komandes18RUSS
VS BR 71

KDR: 2.25

Score: 29.5m

Last Seen: May 7th, 2020 1:25 PM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller
Level Progress (to 72): 12%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Ghost Supernova VPC VE-S Canis NS-44 Commissioner AE Eridani SX5 NS-7 PDW MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $626,751 MLG Score: 501
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.492%19.773%44517133211,2780.9714881.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.946%0.239C++-0.201C-0.75D-HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.345C**10.90.235C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.051%3.03%121134866471680.14012796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.289D**1.36A-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
952.2-4.864T*238.5-3.484T*713.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.513%0.468%33284134519,0281130797316.8241239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%1.499A+-1.314D**0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.80.694B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.495%3.776%240713421,96092910982.10753178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.141%-0.344C--0.181C0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.367C**24.70.386C**51.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.985%77.175%240213476,252942186.62991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.151%0.455B+0.651B+-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+1.90.419B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.298%17.519%240313461,330751161.77097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.976%-1.276D**0.526B+1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.076C+3.20.343C**8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m291.6%311 (18.7k)264 (15.8k)2.2478449,29321,9292.7380271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349266414.437%15.763%22805:069

53% Engineer36% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 11:07 AMMar 25th, 2020 7:32 PMMay 7th, 2020 4:54 PM (96d) (PST)May 7th, 2020 9:59 AM (96d) (PST)May 7th, 2020 9:25 AM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581076510.4400.1960.0691.5710.099501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4586,42539,0332612494615,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1867.3h/77.8d 10,749 7,770 18,336 176k 1,857 4,155 11,054 84.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:932
Deaths:748
KDR:1.246
Accuracy:23.397% F--
HSR:16.631% C+
Phobos VX86
B+
Kills:318
Deaths:356
KDR:0.893
Accuracy:40.712% F-
HSR:22.013% B+
Solstice VE3
C
Kills:304
Deaths:398
KDR:0.764
Accuracy:22.206% D
HSR:19.737% C
NS-11CB
C
Kills:248
Deaths:394
KDR:0.629
Accuracy:20.514% D**
HSR:22.581% C
VE-LR Obelisk
C**
Kills:103
Deaths:82
KDR:1.256
Accuracy:27.833% D*
HSR:37.864% C**
Deimos VA29
D
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% D
HSR:10% D*
Kills:1,985
Deaths (as Engineer):2,040
Deaths (to Engineers):4,397
KDR:0.97304
Kill Difference:55
Playtime:982.604 hours
Usage:53%
Score:18.896m
Score/min:321
Accuracy (listed only):32.326%
HSR (listed only):21.471%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:226
Deaths:246
KDR:0.919
Accuracy:17.900% D*
HSR:27.876% C+
NS-15M2
C+
Kills:169
Deaths:208
KDR:0.813
Accuracy:17.728% F-
HSR:29.586% C+
Kills:395
Deaths (as Heavy Assault):454
Deaths (to Heavy Assaults):5,752
KDR:0.87004
Kill Difference:59
Playtime:37.296 hours
Usage:2%
Score:0.456m
Score/min:204
Accuracy (listed only):17.814%
HSR (listed only):28.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:1,886
Deaths:1,451
KDR:1.300
Accuracy:23.328% D*
HSR:17.869% D
Eridani SX5
D
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.658% D--
HSR:16.667% D
NS-7 PDW
C-
Kills:1,166
Deaths:812
KDR:1.436
Accuracy:25.654% C-
HSR:17.238% C-
MKV Suppressed
C+
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.594% D--
HSR:21.202% C+
Sirius SX12
C
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.694% C-
HSR:18.033% C
Pandora VX25
C+
Kills:932
Deaths:748
KDR:1.246
Accuracy:23.397% F--
HSR:16.631% C+
Skorpios
C+
Kills:837
Deaths:1,007
KDR:0.831
Accuracy:19.489% F--
HSR:23.059% C+
Phobos VX86
B+
Kills:318
Deaths:356
KDR:0.893
Accuracy:40.712% F-
HSR:22.013% B+
Solstice VE3
C
Kills:304
Deaths:398
KDR:0.764
Accuracy:22.206% D
HSR:19.737% C
NS-11CB
C
Kills:248
Deaths:394
KDR:0.629
Accuracy:20.514% D**
HSR:22.581% C
Deimos VA29
D
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% D
HSR:10% D*
Kills:9,277
Deaths (as Light Assault):8,056
Deaths (to Light Assaults):3,565
KDR:1.15156
Kill Difference:1,221
Playtime:112.523 hours
Usage:6%
Score:1.380m
Score/min:204
Accuracy (listed only):27.958%
HSR (listed only):18.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:6,115
Deaths:3,578
KDR:1.709
Accuracy:38.071% D
HSR:77.253% B+
VE-S Canis
D
Kills:1,886
Deaths:1,451
KDR:1.300
Accuracy:23.328% D*
HSR:17.869% D
NS-44 Commissioner AE
D
Kills:1,193
Deaths:1,437
KDR:0.830
Accuracy:26.008% F--
HSR:21.207% D
Eridani SX5
D
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.658% D--
HSR:16.667% D
NS-7 PDW
C-
Kills:1,166
Deaths:812
KDR:1.436
Accuracy:25.654% C-
HSR:17.238% C-
MKV Suppressed
C+
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.594% D--
HSR:21.202% C+
Sirius SX12
C
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.694% C-
HSR:18.033% C
NS-61 Emissary
C+
Kills:932
Deaths:1,021
KDR:0.913
Accuracy:16.653% F-
HSR:18.455% C+
Skorpios
C+
Kills:837
Deaths:1,007
KDR:0.831
Accuracy:19.489% F--
HSR:23.059% C+
Soldier Soaker
C++
Kills:161
Deaths:132
KDR:1.220
Accuracy:18.955% F-
HSR:14.907% C++
NS-AM7 Archer
D--
Kills:151
Deaths:311
KDR:0.486
Accuracy:42.320% F--
HSR:9.272% D--
Parallax VX3
D
Kills:137
Deaths:41
KDR:3.341
Accuracy:34.815% D--
HSR:73.723% D
Artemis VX26
D
Kills:75
Deaths:71
KDR:1.056
Accuracy:22.222% D**
HSR:21.333% D
Kills:16,159
Deaths (as Infiltrator):12,689
Deaths (to Infiltrators):3,356
KDR:1.27347
Kill Difference:3,470
Playtime:669.428 hours
Usage:36%
Score:7.893m
Score/min:197
Accuracy (listed only):26.189%
HSR (listed only):26.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,886
Deaths:1,451
KDR:1.300
Accuracy:23.328% D*
HSR:17.869% D
Eridani SX5
D
Kills:1,182
Deaths:950
KDR:1.244
Accuracy:24.658% D--
HSR:16.667% D
NS-7 PDW
C-
Kills:1,166
Deaths:812
KDR:1.436
Accuracy:25.654% C-
HSR:17.238% C-
MKV Suppressed
C+
Kills:1,165
Deaths:891
KDR:1.308
Accuracy:23.594% D--
HSR:21.202% C+
Sirius SX12
C
Kills:1,159
Deaths:987
KDR:1.174
Accuracy:24.694% C-
HSR:18.033% C
Pandora VX25
C+
Kills:932
Deaths:748
KDR:1.246
Accuracy:23.397% F--
HSR:16.631% C+
Skorpios
C+
Kills:837
Deaths:1,007
KDR:0.831
Accuracy:19.489% F--
HSR:23.059% C+
H-V45
C**
Kills:350
Deaths:371
KDR:0.943
Accuracy:23.105% D
HSR:27.714% C**
Phobos VX86
B+
Kills:318
Deaths:356
KDR:0.893
Accuracy:40.712% F-
HSR:22.013% B+
VE-A Lacerta
D**
Kills:154
Deaths:185
KDR:0.832
Accuracy:20.710% F
HSR:11.039% D**
Pulsar VS1
C--
Kills:132
Deaths:206
KDR:0.641
Accuracy:18.081% F
HSR:19.697% C--
Deimos VA29
D
Kills:80
Deaths:62
KDR:1.290
Accuracy:59.295% D
HSR:10% D*
Kills:9,361
Deaths (as Combat Medic):8,026
Deaths (to Combat Medics):2,051
KDR:1.16633
Kill Difference:1,335
Playtime:37.976 hours
Usage:2%
Score:0.611m
Score/min:268
Accuracy (listed only):27.226%
HSR (listed only):18.430%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:272
Deaths:157
KDR:1.732
Accuracy:17.890% C+
HSR:25.735% B*
Quasar VM1
B++
Kills:209
Deaths:111
KDR:1.883
Accuracy:17.334% D
HSR:26.316% B++
Comet VM2
C+
Kills:71
Deaths:65
KDR:1.092
Accuracy:46.975% C+
HSR:0% F--
Kills:552
Deaths (as MAX Suit):166.500
Deaths (to MAX Suits):753
KDR:3.31532
Kill Difference:385.500
Playtime:19.076 hours
Usage:1%
Score:0.300m
Score/min:262
Accuracy (listed only):27.400%
HSR (listed only):17.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D*
Kills:66
V. Kills:64 102%
Deaths:229
KDR:0.288
Accuracy:25.051% D*
KPH:2.700 D*
VKPH:2.600 D*
Kills:66 (66 + 0)
Deaths:229
KDR:0.288
VKDR:0.279
Vehicle Kills:64
Kill Difference:163
Playtime:24.176 hours
Usage:1%
Score:0.142m
Score/min:98
Piloting Accuracy:25.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C--
Kills:214
V. Kills:199 107%
Deaths:71
KDR:3.014
Accuracy:28.718% D*
KPH:20.900 D--
VKPH:19.500 C--
C150 Dalton
D
Kills:117
V. Kills:71 163%
Deaths:11
KDR:10.636
Accuracy:26.601% D*
KPH:32.300 D
VKPH:19.600 D
L105 Zephyr
C+
Kills:72
V. Kills:21 327%
Deaths:14
KDR:5.143
Accuracy:42.613% C
KPH:32.200 D-
VKPH:9.400 C+
Kills:403 (0 + 403)
Deaths:96
KDR:4.198
VKDR:3.031
Vehicle Kills:291
Kill Difference:307
Playtime:16.073 hours
Usage:1%
Score:0.245m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:42.613%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:237
V. Kills:161 146%
Deaths:60
KDR:3.950
Accuracy:54.368% C
KPH:20.800 D*
VKPH:14.200 D--
C75 Viper
C+
Kills:58
V. Kills:16 341%
Deaths:8
KDR:7.250
Accuracy:38.426% C-
KPH:32.600 C
VKPH:9 C+
Kills:295 (295 + 0)
Deaths:68
KDR:4.338
VKDR:2.603
Vehicle Kills:177
Kill Difference:227
Playtime:13.153 hours
Usage:1%
Score:0.240m
Score/min:304
Driving Accuracy:38.426%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:16,753
V. Kills:7,298 230%
Deaths:482
KDR:34.757
Accuracy:57.198% C**
KPH:42.800 B++
VKPH:18.600 C++
Supernova VPC
B+
Kills:1,980
V. Kills:475 416%
Deaths:85
KDR:23.294
Accuracy:53.652% C+
KPH:46.600 C
VKPH:11.200 B+
G40-F Ranger
B**
Kills:364
V. Kills:193 188%
Deaths:21
KDR:17.333
Accuracy:41.008% B**
KPH:88.200 B**
VKPH:46.800 B**
Saron HRB
C+
Kills:270
V. Kills:197 136%
Deaths:51
KDR:5.294
Accuracy:46.896% C+
KPH:21.900 D
VKPH:16 C+
E540 Halberd
C--
Kills:260
V. Kills:139 186%
Deaths:15
KDR:17.333
Accuracy:41.614% D*
KPH:28.300 D
VKPH:15.100 C--
Kills:19,627 (18,733 + 894)
Deaths:654
KDR:30.011
VKDR:12.694
Vehicle Kills:8,302
Kill Difference:18,973
Playtime:459.487 hours
Usage:25%
Score:7.165m
Score/min:260
Driving Accuracy:53.652%
Gunner Accuracy:41.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:836
V. Kills:45 N/A
Deaths:43
KDR:19.442
Accuracy:41.799% C++
KPH:164.700 B**
VKPH:8.900 B+
Aphelion VEX-4H
D
Kills:138
V. Kills:104 131%
Deaths:39
KDR:3.538
Accuracy:50.455% B
KPH:30.400 D--
VKPH:22.900 D
G40-F Ranger
D
Kills:74
V. Kills:46 157%
Deaths:9
KDR:8.222
Accuracy:32.593% C--
KPH:28.600 D-
VKPH:17.800 D
E540 Halberd-H
D
Kills:61
V. Kills:33 179%
Deaths:12
KDR:5.083
Accuracy:55.795% D
KPH:36.500 D-
VKPH:19.800 D
Kills:1,109 (0 + 1,109)
Deaths:103
KDR:10.767
VKDR:2.214
Vehicle Kills:228
Kill Difference:1,006
Playtime:13.873 hours
Usage:1%
Score:0.336m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:55.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:245
V. Kills:12 N/A
Deaths:8
KDR:30.625
Accuracy:20.635% C+
KPH:58.500 C--
VKPH:2.900 C
M12 Kobalt
C
Kills:84
V. Kills:2 N/A
Deaths:5
KDR:16.800
Accuracy:18.433% C
KPH:59.200 D
VKPH:1.400 D--
M20 Basilisk
C+
Kills:51
V. Kills:26 189%
Deaths:13
KDR:3.923
Accuracy:47.387% B+
KPH:15 D
VKPH:7.700 C+
Kills:380 (0 + 380)
Deaths:26
KDR:14.615
VKDR:1.538
Vehicle Kills:40
Kill Difference:354
Playtime:9.006 hours
Usage:0%
Score:0.111m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:47.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:197
V. Kills:77 253%
Deaths:296
KDR:0.666
Accuracy:42.015% D
KPH:11.300 D-
VKPH:4.400 C-
Kills:197 (197 + 0)
Deaths:296
KDR:0.666
VKDR:0.260
Vehicle Kills:77
Kill Difference:99
Playtime:17.412 hours
Usage:1%
Score:0.065m
Score/min:63
Driving Accuracy:42.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 24,05116,75348234.757A*32.5157.198%C**N/A42.8B++18.7C++243391.3h3.8B+6.6B++
Ghost 6,1326,1153,5781.709D0.5438.071%D77.253%B+28.1D--N/A74217.9h1.9C*4.9C+
Supernova VPC 2,4551,9808523.294C**21.0553.652%C+N/A46.6C11.2B+18442.5h3.2C6C+
VE-S Canis 1,9101,8861,4511.3C0.9523.328%D*17.869%D21.3D-N/A6388.5h10.8C+46.5C
NS-44 Commissioner AE 1,2101,1931,4370.83C1.4226.008%F--21.207%D34.6DN/A9534.5h3.5D13.4F--
Eridani SX5 1,1911,1829501.244C1.0024.658%D--16.667%D32.7DN/A8436.1h9.2B++37.4C++
NS-7 PDW 1,1701,1668121.436C+0.8125.654%C-17.238%C-28.5C--N/A6240.9h10.6B*41.3B
MKV Suppressed 1,1721,1658911.308C0.9423.594%D--21.202%C+30DN/A6638.8h11B+46.6C++
Sirius SX12 1,1621,1599871.174C+1.0724.694%C-18.033%C22.6DN/A5951.2h13.9C+56.3C+
C-4 1,4681,0926781.611C+0.6426.381%CN/A83.4C28.7C+55313.1h1.3C+4.8C++
NS-61 Emissary 9409321,0210.913C1.3316.653%F-18.455%C+26C-N/A7035.8h11.6C++69.6D
Pandora VX25 9409327481.246C1.0023.397%F--16.631%C+25.7DN/A7436.2h3.4B++14.7D--
Skorpios 8528371,0070.831C--1.4219.489%F--23.059%C+10.4D*N/A2780.1h13.6D*69.7F--
Proton II PPA-H 8818364319.442C*17.1941.799%C++N/A163.9B**8.8B+4225.1h9.4C*22.6B
The Slasher 58156115,5340.036C2.218.157%F-5.882%D0.6C-N/A2877.7h2.2C+26.9F--
Tank Mine 6324301193.613C++1.3773.327%A*N/A107.5C50.5D8884h3.5F*4.7B+
G40-F Ranger 5573642117.333C+15.0941.008%B**N/A88.8B**47.1B**6904.1h55.8C**136.1B+
H-V45 3663503710.943C1.3023.105%D27.714%C**14.1D--N/A5524.9h15.8F68.3D--
Phobos VX86 3263183560.893C--1.3540.712%F-22.013%B+24.5D--N/A6913h2.6D6.4D*
Solstice VE3 3073043980.764C1.4822.206%D19.737%C11.3DN/A6426.8h13.9C+62.5C+
Quasar VM1 2762721571.732C0.5217.89%C+25.735%B*25.9CN/A7710.5h13.3C*74.2C+
Saron HRB 467270515.294C3.0546.896%C+1.111%C22D16C+35912.3h25D53.4C-
E540 Halberd 3992601517.333C++15.0941.614%D*N/A28.3D15.1C--10109.2h5.8C14D--
NS-11CB 2512483940.629D-1.6220.514%D**22.581%C11.9D--N/A3520.8h14D68.4D
M12 Kobalt 257245830.625C**28.3820.635%C+16.735%C--58.3C--2.9C2104.2h17.4C++84.1C++
Proximity Mine 239238494.857C++2.6150%B+N/A113.3C-N/A3302.1h2.2D--4.5C+
L100 Python AP 398237603.95D1.7054.368%C2.532%C**20.8D*14.1D--27511.4h7.5D*13.8C--
Orion VS54 2262262460.919C--1.3317.9%D*27.876%C+33.2DN/A2066.8h10.3C*57.3C+
AP30 Shredder 413214713.014D0.7728.718%D*N/A21D--19.5C--23410.2h92.2C-320.9D-
Orbital Strike Uplink 2912131213U210.75673.077%UN/A710U260U41150.3h0.8T*0.1T*
Lasher X2 AE 2152131741.224C1.0229.601%D3.756%C**37.4D-N/A885.7h18.2C++61.4C+
Quasar VM1 2172091111.883C--0.3617.334%D26.316%B++29.4D-1.1C*787.1h13.5C78.1C
M40 Fury-F 2741972960.666D1.5842.015%DN/A11.3D-4.4C-6317.4h13.8C32.8D-
NS-15M2 1721692080.813C--1.4317.728%F-29.586%C+21.4D--N/A937.9h12.3C-69.2D*
Soldier Soaker 1651611321.22C+1.0318.955%F-14.907%C++32.2D-N/A795h5.1B++26.7D*
VE-A Lacerta 1551541850.832D1.4220.71%F11.039%D**16.6D*N/A609.3h13.7D-66.1F
NS-AM7 Archer 2441513110.486C+1.7642.32%F--9.272%D--3.1D-1.9C-2848.2h20.9C49.3D*
Sticky Grenade 1431431143N/A140.7550.735%C-N/A476.7D*N/A17920.3h1.9C*3.8C++
Aphelion VEX-4H 242138393.538C1.2950.455%BN/A30.7D-23.1D3304.5h76.3C151.3C
Parallax VX3 138137413.341C+1.0934.815%D--73.723%D28.5C--N/A914.8h2.1C+5.9C-
Pulsar VS1 1341322060.641D1.6118.081%F19.697%C--21DN/A1116.3h13.9C76.8D--
NS-TMC-01 "His Regards" 1251194,7000.025C2.226.798%F5.882%C+0.6C-N/A2207.3h2.8D-40.5F--
Rocklet Rifle 2341171560.75C1.5037.215%F-N/A14.8D*14.8D--2967.9h42.9D115.4D-
C150 Dalton 1881171110.636C**8.3926.601%D*N/A32.5D19.7D3423.6h2.8B+10.4C
VE-LR Obelisk 106103821.256D0.9927.833%D*37.864%C**22.9D-N/A1024.5h5.4C**19.5C+
Spear Anti-Vehicle Phalanx Turret 187102166.375C-4.1347.892%C+1.961%D--40.8C-34B++4332.5h9.4C19.5C+
M12 Kobalt 8684516.8C14.5518.433%C19.048%C+60D1.4D--2351.4h19.3C104.7C+
Deimos VA29 8080621.29C0.9659.295%D10%D*53.3CN/A1731.5h2.3C3.9C
Plasma Grenade 7979179N/A76.7544.846%DN/A395D--N/A17380.2h4.2D**9.5D*
Artemis VX26 7575711.056C--1.1922.222%D**21.333%D25DN/A873h12C53.9D-
G40-F Ranger 1207498.222D5.9732.593%C--N/A28.5D-17.7D2892.6h73.4C--225.3C--
L105 Zephyr 9372145.143D2.9042.613%CN/A32.7D-9.5C+2022.2h10.1F-23.6D--
Comet VM2 10771651.092C+1.1646.975%C+N/A12C6.1B+1145.9h23.7C50.5C+
Spear Anti-Vehicle Phalanx Tower 10667167A*64.7551.706%C+N/A60.9C++35.5C++4441.1h5.9B++11.4B++
Saron Laser Cannon 130662290.288D1.9625.051%D*3.03%B**2.7D*2.6D*9824.2h238.5F952.2F--
E540 Halberd-H 9461125.083D2.8455.795%DN/A35.9D-19.4D7201.7h8D*14.4D**
C75 Viper 745887.25C+5.0038.426%C-3.448%M++32.2C8.9C+4871.8h13C33.7C+
M20 Basilisk 7751133.923C+1.6847.387%B+9.804%A+15D7.6C+1853.4h131.7D278C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret43430.4h
Spawn Beacon441,3871.8h
AE Nano-Armor Kit1,5161,336,288127.5h
Repair Module0530.1h
Turret AI Module01420.5h
AE Medical Applicator6150,4514.4h
Rampart Wall22032.2h
Nanite Revive Grenade02630.1h
Cortium Silo0730.3h
Xiphos Anti-Personnel Tower01030.6h
Motion Spotter16317,44517.2h
Welding Device02,3270.2h
Deconstruction Tool25,6820.4h
Spear Anti-Vehicle Tower2790.4h
Spitfire Auto-Turret272,6412.8h
Ammunition Package102,3981.6h
Smoke Grenade03690.1h
Nano-Armor Kit01850h
Medical Kit7713,97137.3h
Anti-Infantry MANA Turret184320.9h
Flail Targeting Dart91561.1h
A30 Walker0530h
WLT-Howler Mining Laser02,0400.8h
M20 Drake01240h
Nano-Repair Grenade01,5290.4h
Router1570.2h
Orbital Strike Target Designator22541.2h

Check the help document for the dictionary if you want to learn more about words used here.


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