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Praetor kor2488[P4L3] kor2488
VS BR 83

KDR: 2.87

Score: 8.9m

Last Seen: Nov 4th, 2018 12:19 PM
- OFFLINE - 211.6 hour(s)

Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of PALE RIDER[P4L3] PALE RIDER
VS outfit on Connery

Members: 3
Level Progress (to 84): 77%
Level 100 Progress: 47% 1210h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Phaseshift VX-S Pulsar C XM98 Blueshift VM5 Blueshift VM5 NS-44 Commissioner Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,599,578 MLG Score: 2078
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.335%55.154%17288100615,0763.48578-0.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.965%2.019A*5.379S-4.533T*HEAD ++ (~39.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.791B++4.90.656B+10.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.059%89.485%0310116,286726108.6584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.651%2.217A*1.471A+1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.446B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4L3] PALE RIDER
VS outfit on Connery

Members: 3
8.9m173.3%137 (8.2k)116 (7k)2.8740724,6488,5762.9226983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014257625.22%58.455%147409:014

82% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 4:48 AMFeb 22nd, 2016 11:43 AMNov 11th, 2018 7:25 AM (2d) (PST)Nov 4th, 2018 8:20 AM (9d) (PST)Nov 4th, 2018 8:19 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
207771300.3190.1110.1870.5590.0032078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4344,6277,807197113406,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1286.8h/53.6d 417 14,408 6,299 43.2k 718 1,037 253 16m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:2,120
Deaths:2,143
KDR:0.989
Accuracy:22.416% C
HSR:16.934% D--
Solstice VE3
C--
Kills:310
Deaths:392
KDR:0.791
Accuracy:20.068% C--
HSR:10.323% F
Kills:2,430
Deaths (as Engineer):2,535
Deaths (to Engineers):2,056
KDR:0.95858
Kill Difference:105
Playtime:14.023 hours
Usage:1%
Score:0.109m
Score/min:130
Accuracy (listed only):21.242%
HSR (listed only):13.628%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:211
Deaths:305
KDR:0.692
Accuracy:17.109% D
HSR:10.901% F-
Kills:211
Deaths (as Heavy Assault):305
Deaths (to Heavy Assaults):2,068
KDR:0.6918
Kill Difference:94
Playtime:16.602 hours
Usage:1%
Score:0.177m
Score/min:177
Accuracy (listed only):17.109%
HSR (listed only):10.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:11,320
Deaths:1,578
KDR:7.174
Accuracy:65.719% M
HSR:68.737% A++
Phaseshift VX-S
A*
Kills:4,569
Deaths:255
KDR:17.918
Accuracy:53.625% A*
HSR:91.048% B**
XM98
A++
Kills:1,507
Deaths:492
KDR:3.063
Accuracy:47.371% A+
HSR:89.117% A++
NS-44 Commissioner
B*
Kills:760
Deaths:774
KDR:0.982
Accuracy:42.757% B*
HSR:11.316% D**
VA39 Spectre
A++
Kills:210
Deaths:88
KDR:2.386
Accuracy:39.070% B**
HSR:58.095% A++
MKV Suppressed
C+
Kills:134
Deaths:113
KDR:1.186
Accuracy:24.542% C+
HSR:7.463% F-
Beamer VS3
C**
Kills:111
Deaths:173
KDR:0.642
Accuracy:29.367% C**
HSR:6.306% F--
NS-61 Emissary
C*
Kills:110
Deaths:114
KDR:0.965
Accuracy:29.201% C*
HSR:15.455% C+
Kills:18,721
Deaths (as Infiltrator):3,587
Deaths (to Infiltrators):1,868
KDR:5.21912
Kill Difference:15,134
Playtime:1,052.195 hours
Usage:82%
Score:6.994m
Score/min:111
Accuracy (listed only):41.456%
HSR (listed only):43.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:2,120
Deaths:2,143
KDR:0.989
Accuracy:22.416% C
HSR:16.934% D--
Solstice VE3
C--
Kills:310
Deaths:392
KDR:0.791
Accuracy:20.068% C--
HSR:10.323% F
MKV Suppressed
C+
Kills:134
Deaths:113
KDR:1.186
Accuracy:24.542% C+
HSR:7.463% F-
Kills:2,564
Deaths (as Light Assault):2,648
Deaths (to Light Assaults):1,548
KDR:0.96828
Kill Difference:84
Playtime:139.658 hours
Usage:11%
Score:0.992m
Score/min:118
Accuracy (listed only):22.342%
HSR (listed only):11.573%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,040
Deaths:723
KDR:1.438
Accuracy:16.218% D
HSR:18.173% C--
Blueshift VM5
D
Kills:903
Deaths:604
KDR:1.495
Accuracy:15.510% D
HSR:13.954% D*
Comet VM2
B*
Kills:66
Deaths:170
KDR:0.388
Accuracy:46.675% B+
HSR:6.061% B*
Kills:2,009
Deaths (as MAX Suit):748.500
Deaths (to MAX Suits):304
KDR:2.68403
Kill Difference:1,260.500
Playtime:62.006 hours
Usage:5%
Score:0.643m
Score/min:173
Accuracy (listed only):26.134%
HSR (listed only):12.729%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 11,32911,3201,5787.174S4.3065.719%M68.737%A++27.1C*N/A66418.2h2.7B*4.1B**
Phaseshift VX-S 4,5754,56925517.918S15.0453.625%A*91.048%B**26.6C+N/A62171.8h1.5B*2.9B**
Pulsar C 2,1362,1202,1430.989C+1.8922.416%C16.934%D--19CN/A46111.8h13C+58C+
XM98 1,5091,5074923.063B+0.1947.371%A+89.117%A++16.3DN/A4092.2h1.9B**4B**
Blueshift VM5 1,0511,0407231.438C1.4416.218%D18.173%C--19.4D-N/A4353.7h15B+92.3C+
Blueshift VM5 9139036041.495C1.3815.51%D13.954%D*19.5D-N/A4246.2h15.3C*98.5C+
NS-44 Commissioner 7617607740.982C++1.8942.757%B*11.316%D**12.2D-N/A2762.4h4.5C10.5C**
Solstice VE3 3123103920.791C+2.0820.068%C--10.323%F18.9C++N/A6916.4h14.9C*74.1C++
Orion VS54 2112113050.692C2.1817.109%D10.901%F-20.1C--N/A9110.5h13.9C+81.3C+
Hunter QCX 210210524.038S1.1652.557%B+46.191%A22.1B++N/A499.5h3B+5.7B+
VA39 Spectre 212210882.386B++0.4939.07%B**58.095%A++12.5DN/A3316.8h5.2B+13.3B++
Frag Grenade 1841841184N/A181.1339.858%DN/A306.7DN/A8690.6h4.3C10.7C
MKV Suppressed 1341341131.186C++1.6924.542%C+7.463%F-22C-N/A526.1h16.3C66.4C+
Proximity Mine 124123393.154C0.2847.533%B+N/A14.6F--N/A418.4h2.3D--4.9C+
Beamer VS3 1111111730.642C+2.2329.367%C**6.306%F--17.1C-N/A536.5h9.1C*30.9C++
NS-61 Emissary 1101101140.965C*1.9129.201%C*15.455%C+23.4C+N/A674.7h17C58.2C+
Comet VM2 87661700.388D2.4946.675%B+6.061%B*5.8D--1.9D--3411.3h22.3C++47.8C**
Force-Blade 56568,0080.007C-2.8743.089%B**12.5%B++0.1C-N/A01119.6h2.8C+6.6C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11420.3h
Motion Spotter645643113.9h
Spawn Beacon22400.4h
Medical Applicator01,9700.1h
Anti-Infantry MANA Turret3710.2h
Nano-Armor Kit86,8341h
Medical Kit151933.2h
Ammunition Package22330.1h
Recon Detection Device331715.4h

Check the help document for the dictionary if you want to learn more about words used here.


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