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Field Marshal Colonel koumeeee[N] koumeeee
TR BR 111

KDR: 4.81

Score: 24.5m

Last Seen: Jan 22nd, 2020 4:46 AM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Terran Republic on Emerald - Outfit Officer of Notorious[N] Notorious
TR outfit on Emerald

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C150 Dalton T9A "Butcher" M60-A Bulldog MG-H1 Watchman MG-S1 Jackal MSW-R S12 Renegade LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,342,672 MLG Score: 2672
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.429%31.318%101624120822,4284.511770.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.692%2.185A*1.563A+0.156C++HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+8.80.385C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.318%1.309%343312293821301282.93846296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%-0.398C---0.183C-1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.349C**34.50.334C**69

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.297%0.224%39411231446243701.83539628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.029A*-1.447D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.919B*1.90.846B*1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.077%2.051%4881812246,437184277834.7946232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.813%0.34C**-0.599D0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.645B+17.80.577B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.222%67.263%48812123039142630.91784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.722%0.59B+-0.273C-1.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.102C+3.3-0.086C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.331%14.685%488121230572552111.03623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.373%-0.058C+-0.03C+0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.407B3.10.342C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 18
24.5m344.4%642 (38.5k)538 (32.3k)4.8096741,6958,6695.40812111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232386724.212%20.64%50005:1420

20% Combat Medic46% Engineer18% Heavy Assault7% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMJan 22nd, 2020 6:28 AM (23h) (PST)Jan 22nd, 2020 2:44 AM (1d) (PST)Jan 22nd, 2020 12:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8922136790.9180.1910.1893.4940.0972672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,51812,79540,723551111210632,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
757.4h/31.6d 5,188 8,606 12,649 158.8k 761 2,179 4,396 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,599
Deaths:293
KDR:5.457
Accuracy:30.532% A
HSR:34.522% B*
MG-H1 Watchman
A+
Kills:1,381
Deaths:248
KDR:5.569
Accuracy:30.764% A+
HSR:33.744% B**
MSW-R
A++
Kills:1,265
Deaths:176
KDR:7.188
Accuracy:32.428% A++
HSR:31.779% B**
T9 CARV
A*
Kills:1,199
Deaths:233
KDR:5.146
Accuracy:31.523% A*
HSR:31.026% B**
NS-15M2
A+
Kills:1,197
Deaths:130
KDR:9.208
Accuracy:32.418% A+
HSR:31.997% B++
TMG-50
A*
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:33.174% A*
HSR:31.993% B**
Kills:7,810
Deaths (as Heavy Assault):1,256
Deaths (to Heavy Assaults):2,499
KDR:6.21815
Kill Difference:6,554
Playtime:134.920 hours
Usage:18%
Score:3.617m
Score/min:447
Accuracy (listed only):31.806%
HSR (listed only):32.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
LC3 Jaguar
A
Kills:1,223
Deaths:305
KDR:4.010
Accuracy:30.142% A
HSR:25.838% B**
TRAC-5
A++
Kills:1,211
Deaths:311
KDR:3.894
Accuracy:31.093% A++
HSR:21.718% B+
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B*
PDW-16 Hailstorm
M+
Kills:402
Deaths:123
KDR:3.268
Accuracy:30.858% A
HSR:33.333% M+
TRS-12 Uppercut
C
Kills:301
Deaths:139
KDR:2.165
Accuracy:52.553% C-
HSR:13.289% C
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS Baron G5
B+
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.430% F
HSR:16.484% B+
TRAC-Shot
A
Kills:76
Deaths:36
KDR:2.111
Accuracy:31.390% A
HSR:17.105% C
Kills:8,425
Deaths (as Light Assault):2,128
Deaths (to Light Assaults):1,786
KDR:3.95912
Kill Difference:6,297
Playtime:56.715 hours
Usage:7%
Score:1.169m
Score/min:343
Accuracy (listed only):34.022%
HSR (listed only):24.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,223
Deaths:305
KDR:4.010
Accuracy:30.142% A
HSR:25.838% B**
TRAC-5
A++
Kills:1,211
Deaths:311
KDR:3.894
Accuracy:31.093% A++
HSR:21.718% B+
MG-HBR1 Dragoon
A++
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:44.458% A++
HSR:34.915% B++
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B*
TRS-12 Uppercut
C
Kills:301
Deaths:139
KDR:2.165
Accuracy:52.553% C-
HSR:13.289% C
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
AMR-66
A+
Kills:101
Deaths:42
KDR:2.405
Accuracy:36.494% A+
HSR:18.812% D-
NS Baron G5
B+
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.430% F
HSR:16.484% B+
TRAC-Shot
A
Kills:76
Deaths:36
KDR:2.111
Accuracy:31.390% A
HSR:17.105% C
Kills:7,968
Deaths (as Engineer):1,957
Deaths (to Engineers):1,060
KDR:4.07154
Kill Difference:6,011
Playtime:351.759 hours
Usage:46%
Score:9.155m
Score/min:434
Accuracy (listed only):35.525%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TAR
A++
Kills:1,185
Deaths:210
KDR:5.643
Accuracy:32.265% A++
HSR:30.633% A
T1 Cycler
A++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A++
HSR:31.229% A
Cycler TRV
A++
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A++
HSR:30.763% A+
SABR-13
A++
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A++
HSR:35.133% B**
MG-A1 Arbalest
B*
Kills:750
Deaths:163
KDR:4.601
Accuracy:31.602% B*
HSR:35.200% B++
PDW-16 Hailstorm
M+
Kills:402
Deaths:123
KDR:3.268
Accuracy:30.858% A
HSR:33.333% M+
TRS-12 Uppercut
C
Kills:301
Deaths:139
KDR:2.165
Accuracy:52.553% C-
HSR:13.289% C
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS-11A
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:31.845% A+
HSR:34.010% A+
NS Baron G5
B+
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.430% F
HSR:16.484% B+
Kills:8,039
Deaths (as Combat Medic):1,764
Deaths (to Combat Medics):989
KDR:4.55726
Kill Difference:6,275
Playtime:152.901 hours
Usage:20%
Score:7.867m
Score/min:857
Accuracy (listed only):34.227%
HSR (listed only):27.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
NS-45 Pilot
B*
Kills:806
Deaths:459
KDR:1.756
Accuracy:34.390% B+
HSR:33.499% B*
NS-44 Commissioner
A*
Kills:676
Deaths:433
KDR:1.561
Accuracy:36.235% C+
HSR:38.166% A*
PDW-16 Hailstorm
M+
Kills:402
Deaths:123
KDR:3.268
Accuracy:30.858% A
HSR:33.333% M+
TX1 Repeater
B+
Kills:243
Deaths:196
KDR:1.240
Accuracy:27.309% B+
HSR:25.514% B+
99SV
B**
Kills:221
Deaths:27
KDR:8.185
Accuracy:38.638% B**
HSR:44.344% B**
NSX Daimyo
B*
Kills:170
Deaths:5
KDR:34
Accuracy:40.682% C+
HSR:97.059% B*
Soldier Soaker
B**
Kills:166
Deaths:46
KDR:3.609
Accuracy:35.313% C++
HSR:19.277% B**
NS-AM7 Archer
B+
Kills:133
Deaths:112
KDR:1.188
Accuracy:38.500% F**
HSR:23.308% B+
Kills:4,153
Deaths (as Infiltrator):1,706
Deaths (to Infiltrators):1,144
KDR:2.43435
Kill Difference:2,447
Playtime:54.023 hours
Usage:7%
Score:2.500m
Score/min:771
Accuracy (listed only):35.054%
HSR (listed only):37.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:344
Deaths:51
KDR:6.745
Accuracy:29.203% A**
HSR:34.302% A**
MRC3 Mercy
M
Kills:255
Deaths:50
KDR:5.100
Accuracy:29.188% A**
HSR:34.902% M
Kills:599
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):346
KDR:11.86139
Kill Difference:548.500
Playtime:5.584 hours
Usage:1%
Score:0.149m
Score/min:446
Accuracy (listed only):29.195%
HSR (listed only):34.602%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:169
V. Kills:6 N/A
Deaths:15
KDR:11.267
Accuracy:30.718% C*
KPH:67.200 B++
VKPH:2.400 C--
M18 Needler
B+
Kills:108
V. Kills:53 200%
Deaths:30
KDR:3.600
Accuracy:30.875% C
KPH:18.700 B+
VKPH:9.200 C+
Kills:277 (277 + 0)
Deaths:45
KDR:6.156
VKDR:1.311
Vehicle Kills:59
Kill Difference:232
Playtime:8.296 hours
Usage:1%
Score:0.121m
Score/min:242
Piloting Accuracy:30.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,620
V. Kills:1,378 190%
Deaths:40
KDR:65.500
Accuracy:43.245% B
KPH:60 A
VKPH:31.600 B+
AP30 Shredder
A++
Kills:900
V. Kills:409 220%
Deaths:16
KDR:56.250
Accuracy:42.004% B**
KPH:58.200 A++
VKPH:26.500 B*
L105 Zephyr
M++
Kills:201
V. Kills:62 319%
Deaths:3
KDR:67
Accuracy:54.953% A+
KPH:84.700 A
VKPH:26.100 M++
C150 Dalton
U
Kills:179
V. Kills:76 232%
Deaths:2
KDR:89.500
Accuracy:44.687% U
KPH:26,850 U
VKPH:11,400 U
L-24R Spur
B**
Kills:131
V. Kills:4 N/A
Deaths:4
KDR:32.750
Accuracy:44.426% B+
KPH:57 B**
VKPH:1.700 C
L105 Zephyr PX
A*
Kills:108
V. Kills:28 372%
Deaths:
KDR:
Accuracy:60.904% B**
KPH:90 C++
VKPH:23.300 A*
L-30R Vektor
C*
Kills:105
V. Kills:44 233%
Deaths:16
KDR:6.563
Accuracy:40.569% C*
KPH:10.800 C+
VKPH:4.500 C
Dual-75 Duster
A++
Kills:71
V. Kills:5 N/A
Deaths:1
KDR:71
Accuracy:51.399% A+
KPH:121.600 A++
VKPH:8.600 B**
Kills:4,315 (236 + 4,079)
Deaths:82
KDR:52.622
VKDR:24.463
Vehicle Kills:2,006
Kill Difference:4,233
Playtime:75.298 hours
Usage:10%
Score:2.299m
Score/min:509
Piloting Accuracy:40.569%
Gunner Accuracy:51.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:446
V. Kills:30 N/A
Deaths:13
KDR:34.308
Accuracy:61.297% A+
KPH:145.800 M**
VKPH:9.800 C*
Kills:446 (446 + 0)
Deaths:13
KDR:34.308
VKDR:2.308
Vehicle Kills:30
Kill Difference:433
Playtime:3.059 hours
Usage:0%
Score:0.066m
Score/min:361
Driving Accuracy:61.297%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:89
V. Kills:27 318%
Deaths:3
KDR:29.667
Accuracy:51.212% B+
KPH:71.200 M++
VKPH:21.600 B++
E540 Halberd
A++
Kills:56
V. Kills:20 267%
Deaths:
KDR:
Accuracy:44.467% B+
KPH:43.800 A++
VKPH:15.600 B++
Kills:145 (89 + 56)
Deaths:3
KDR:48.333
VKDR:15.667
Vehicle Kills:47
Kill Difference:142
Playtime:2.529 hours
Usage:0%
Score:0.066m
Score/min:438
Driving Accuracy:51.212%
Gunner Accuracy:44.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:376
V. Kills:144 259%
Deaths:14
KDR:26.857
Accuracy:59.918% C**
KPH:81.200 A++
VKPH:31.100 B**
P525 Marauder-H
A
Kills:228
V. Kills:23 N/A
Deaths:9
KDR:25.333
Accuracy:49.491% A++
KPH:114.700 C**
VKPH:11.600 A
M12 Kobalt-H
C**
Kills:79
V. Kills:2 N/A
Deaths:3
KDR:26.333
Accuracy:23.111% C**
KPH:129.200 C*
VKPH:3.300 D
Kills:683 (0 + 683)
Deaths:26
KDR:26.269
VKDR:6.500
Vehicle Kills:169
Kill Difference:657
Playtime:7.229 hours
Usage:1%
Score:0.146m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:23.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills:2 N/A
Deaths:3
KDR:43.333
Accuracy:20.300% B+
KPH:108.100 A
VKPH:1.700 D
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:127
Playtime:1.203 hours
Usage:0%
Score:0.018m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:20.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,225
V. Kills:16 N/A
Deaths:229
KDR:5.349
Accuracy:55.461% A+
KPH:128.200 M
VKPH:1.700 C+
Kills:1,225 (1,225 + 0)
Deaths:229
KDR:5.349
VKDR:0.070
Vehicle Kills:16
Kill Difference:996
Playtime:9.557 hours
Usage:1%
Score:0.159m
Score/min:276
Driving Accuracy:55.461%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:792
V. Kills:53 N/A
Deaths:14
KDR:56.571
Accuracy:42.873% A+
KPH:122.700 A+
VKPH:8.200 B+
Pelter Rocket Pod
A++
Kills:376
V. Kills:65 N/A
Deaths:3
KDR:125.333
Accuracy:58.969% A
KPH:108.800 A++
VKPH:18.800 C+
VLG Missile Launcher
A*
Kills:142
V. Kills:27 N/A
Deaths:4
KDR:35.500
Accuracy:72.578% A*
KPH:110.100 A*
VKPH:20.900 C+
M20 Wyvern
C+
Kills:54
V. Kills:14 360%
Deaths:7
KDR:7.714
Accuracy:37.651% C
KPH:22 C+
VKPH:5.700 D*
Kills:1,364 (0 + 1,364)
Deaths:28
KDR:48.714
VKDR:5.679
Vehicle Kills:159
Kill Difference:1,336
Playtime:13.652 hours
Usage:2%
Score:0.262m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:37.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,9982,6204065.5S60.6943.245%B1.145%B+60A31.5B+34743.7h2.7B**6.2B**
T9A "Butcher" 1,6071,5992935.457A*0.6530.532%A34.522%B*119.3A*N/A28613.4h9A29.6B**
M60-A Bulldog 1,6011,40612117.167U112.3657.436%A*N/A77.7A*10.8B**35418.1h4.7B++8.2B**
MG-H1 Watchman 1,4021,3812485.569A*0.7630.764%A+33.744%B**114.1A**1.7A+41012.1h10.4B**33.9B*
MG-S1 Jackal 1,3541,3363054.38M0.4333.558%A22.455%B83.5A*1.1B*79716h9.3B27.6B++
MSW-R 1,2771,2651767.188A*2.3832.428%A++31.779%B**136M**1.3A++3709.3h8.6A26.4B**
S12 Renegade 1,2411,2252295.349B**0.5455.461%A+4.571%C+127.6M1.7C+2769.6h2.5B++4.5B**
LC3 Jaguar 1,2341,2233054.01A++0.8030.142%A25.838%B**101.9M+N/A24312h9.2B*30.5B**
TRAC-5 1,2241,2113113.894S0.9231.093%A++21.718%B+63.7M+N/A17419h10.4B**33.3B*
T9 CARV 1,2131,1992335.146M0.3431.523%A*31.026%B**95.2M++1.1A26012.6h9.5A30B**
NS-15M2 1,2131,1971309.208M*4.4032.418%A+31.997%B++149.6M++2A**3278h9B**27.7B*
TAR 1,1921,1852105.643M+0.8332.265%A++30.633%A141.1SN/A4238.4h8.7A++27A
MG-HBR1 Dragoon 1,1881,1802155.488S0.6844.458%A++34.915%B++95.2M*N/A29512.4h4.9B*10.9B**
TRAC-5 Burst 1,1861,1722624.473B*0.3434.142%A++36.263%A++98.5A*1.2A26811.9h9.7B**28.4B**
T1 Cycler 1,1891,1722195.352M*0.5431.407%A++31.229%A92.3S1.3A*23112.7h10.2A32.5A
LC2 Lynx 1,1841,1711965.974S1.1632.565%A++34.757%A*115.9M**1.3A*388410.1h10.1B**30.9B**
MG-C1 Kindred 1,1821,1712594.521A*0.2934.155%A+29.377%B*114.8A*1.1C*35910.2h8.2B**23.9B**
TMG-50 1,1761,1691766.642S1.8333.174%A*31.993%B**120.5M**N/A4969.7h8.1B**24.5B**
Cycler TRV 1,1741,1671965.954S1.1433.099%A++30.763%A+135.7SN/A3308.6h9.4A+28.3A
SABR-13 1,1761,1671806.483S1.6735.526%A++35.133%B**129.7S1B+31659h8.3A23.4A
AP30 Shredder 1,3099001656.25A*51.4442.004%B**3.444%A58.1A++26.4B*104715.5h48.9B**116.4A
M20 Drake 1,2798731848.5S43.6938.144%B*2.864%B++30.3B*14.1C+21028.8h58.7B+153.8B*
NS-45 Pilot 8118064591.756B+3.0534.39%B+33.499%B*72.6B+N/A24011.1h5.9B++17.1B++
CAS 14-E 8457921456.571A+51.7642.873%A+1.263%D121.8A+8.2B+3306.5h19.5B**45.6B**
MG-A1 Arbalest 7607501634.601A++0.2131.602%B*35.2%B++102.7A++1.4C+2397.3h11B**34.9B*
NS-44 Commissioner 6836764331.561B+3.2536.235%C+38.166%A*35.4C+N/A155519.1h2.9B**8.1B+
L100 Python HESH 4764461334.308A*29.5061.297%A+N/A143.9M**9.7C++3613.1h1.9A+3.1A
C-4 4874131143.623A+1.1934.759%A+N/A165.2A++29.6C+8962.5h1.1B*3.1B**
PDW-16 Hailstorm 4074021233.268M1.5430.858%A33.333%M+75.8A*N/A1965.3h11.1B*35.8B*
Pelter Rocket Pod 4413763125.333S120.5258.969%AN/A107.4A++18.6C+4323.5h11.9A+20.1A
E540 Halberd-H 5203761426.857A*22.0559.918%C**N/A81.7A++31.3B**3534.6h3.5A5.8A
MRC3 Mercy 352344516.745A++1.9429.203%A**34.302%A**70.2M+1.6A++1774.9h14.2A48.5B**
NS Decimator 4543271112.946A*1.8664.964%B+1.835%C47.4B++18.4C**3206.9h3B**4.6B**
Chainblade 3213067,8390.039B+4.779.352%F4.902%C0.6C+N/A2482h1.8B++19.1C-
TRS-12 Uppercut 3033011392.165B*2.6452.553%C-13.289%C44.3C++N/A1286.8h2B**3.8B+
FA1 Barrage 2802711601.694B++3.1237.356%C16.236%C++12.3D-N/A3722h4.4B+11.8C**
MRC3 Mercy 263255505.1A0.2929.188%A**34.902%M53.1A++1.7A*1314.8h18.6B+63.6B*
M20 Drake 3652551255U250.1937.613%C-1.961%C+425M+183.3M++23790.6h45.1S119.8A*
TX1 Repeater 2502431961.24B++3.5727.309%B+25.514%B+33.3C**1B+917.3h10.1B*36.8B*
P525 Marauder-H 251228925.333B*20.5249.491%A++N/A114C**11.5A3172h7.7C+15.5B+
99SV 224221278.185S3.3838.638%B**44.344%B**48A+N/A1414.6h4.1B**10.6B**
ML-7 304206742.784M*2.0362.831%B++N/A45.8A*21.8A+3114.5h4.6B**7.3B**
L105 Zephyr 263201367S62.1954.953%A+N/A83.8A25.8M++5602.4h6.1C**11.1B+
NS-11A 202197375.324M**0.5131.845%A+34.01%A+109.4M*2.8S2891.8h9.5A29.7B**
Claymore 1921921711.294B++6.4822.047%D--N/A120CN/A2991.6h1.2C++5.3D
C150 Dalton 255179289.5U84.6944.687%UN/A1790U760U1020560.1h2.7T*6.2T*
NSX Daimyo 170170534S29.1940.682%C+97.059%B*77.3B*N/A1852.2h2.2B+5.5B+
M14 Banshee 1751691511.267B+6.4630.718%C*N/A67.6B++2.4C--2522.5h11.1B++36.1B++
Soldier Soaker 166166463.609A*1.2035.313%C++19.277%B**87.4AN/A4271.9h5.4B+15.3B+
Tank Mine 232162246.75A*1.9425.068%DN/A90C38.9D-6301.8h1.7B6.8C
A30 Walker 2331551155U150.1933.092%A++N/A35.2B**17.7B+2314.4h76.5B*231.1B*
Frag Grenade 1571551155N/A150.1955.577%A+N/A516.7C*6.7C-17100.3h3.8C++6.8B+
VLG Missile Launcher 169142435.5B+30.6972.578%A*1.408%C+109.2A*20.8C+3691.3h3.7A5.2A+
M12 Kobalt 1421401140M**135.1919.897%C16.429%C140B++2C--3201h10.2B**51.5B++
NS-AM7 Archer 1671331121.188A+3.6238.5%F**23.308%B+4.9C--1.2D--3127.3h8.6B**22.4B++
L-24R Spur 135131432.75M*27.9444.426%B+1.527%C57B**1.7C2552.3h14.5B+32.7B+
M60-A Bulldog 1331311131N/A126.1973.499%UN/A1310U20U70630.1h5T*6.7T*
M12 Kobalt 132130343.333A++38.5220.3%B+16.154%D108.3A1.7D2561.2h13.9B**68.3B++
M60-A Bulldog 1161101110N/A105.1960.425%UN/A550U30U20590.2h4.4T*7.3T*
L105 Zephyr PX 1361081108M**103.1960.904%B**N/A90C++23.3A*3531.2h6.4D*10.4C+
M18 Needler 161108303.6B+1.2130.875%CN/A18.6B+9.1C+2375.8h66.7B*216.2B*
T7 Mini-Chaingun 109107283.821M**0.9927.668%A*14.953%B+118.9M**2.2M+5050.9h9.4B**34.1B**
L-30R Vektor 149105166.563A*1.7540.569%C*2.857%B+10.8C+4.5C3389.7h38.9B**95.8B++
AMR-66 103101422.405A++2.4036.494%A+18.812%D-42.1B**N/A1512.4h5.3A14.5B**
NS Baron G5 9491322.844A**1.9726.43%F16.484%B+32.5C+1.1B**1002.8h4B+15.2C+
P2-120 AP 11689329.667M+24.8651.212%B+N/A68.5M+20.8B+6131.3h3.6A+7A
M12 Kobalt-H 8179326.333C*21.5223.111%C**25.317%A+131.7C**3.3D2850.6h14.6C*63B+
M60-A Bulldog 8479179B**74.1969.085%A*N/A112.9A**7.1B++3890.7h5.5B8B*
TRAC-Shot 7676362.111B++2.7031.39%A17.105%C108.6M*N/A2570.7h8.9B**28.2B**
Dual-75 Duster 7671171S66.1951.399%A+N/A118.3A+8.3B**8460.6h4.9B++9.6B**
Ripper 60592730.216B**4.5915.202%D--30.509%A++5.3C+N/A1411.1h1.1B*7.1C++
E540 Halberd 7656156S51.1944.467%B+N/A43.1A++15.4B++2651.3h3.9A+8.9B**
M20 Wyvern 685477.714B+2.9037.651%C9.259%M++21.6C5.6D*1102.5h39.4A104.5B**
Anti-Vehicle Grenade 6954154N/A49.1947.794%CN/A270C--75C18580.2h4.8B+10.1B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit163476,92531.8h
Spawn Beacon41,6261h
Nanite Revive Grenade02320.1h
Nanite Healing Grenade04640.1h
NSX Amaterasu01420.2h
Restoration Kit2843,78019.9h
Motion Spotter21,4341.1h
Spitfire Auto-Turret101,6571.8h
G30 Walker08970.1h
Ammunition Package82,2360.8h
Medical Applicator131101,0569h
Medical Kit7714,12942.6h
Anti-Infantry MANA Turret01260.2h
Nano-Repair Grenade05850.2h
Snowman Soldier11220.2h
Recon Detection Device52511.1h
Shield Recharging Field121,7990.9h

Check the help document for the dictionary if you want to learn more about words used here.


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