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Field Marshal Destroyer koumeeee[N] koumeeee
TR BR 117

KDR: 4.94

Score: 27.9m

Last Seen: May 26th, 2020 3:35 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (117 total) - Terran Republic on Emerald - Outfit Rank 6 of Notorious[N] Notorious
TR outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C150 Dalton M60-A Bulldog MG-H1 Watchman T9A "Butcher" AP30 Shredder MG-S1 Jackal MSW-R LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,489,039 MLG Score: 2789
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.492%31.446%102227125624,7124.371480.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.606%2.18A*1.556A+0.134C++HEAD ++ (~15.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.636B+8.80.385C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.253%1.439%362312804171341303.11194318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%-0.414C---0.032C+-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.37C**330.36C**66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.478%0.169%48011282590268972.19331602%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.945A++-1.494F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.921B*1.80.851B*1.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.18%2.233%5303812757,881209339437.7081232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.98%0.382C**-0.595D0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.62B+17.60.542B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.241%74.695%53033128057348931.16939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.544%0.636B+0.238C++-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.203C++2.90.028C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.219%15.675%530321281689620131.11129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%0.022C+0.125C+0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.447B2.90.373C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 25
27.9m338.8%650 (39k)546 (32.8k)4.9416848,5529,8255.57008117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283465724.663%20.187%49805:1124

19% Combat Medic48% Engineer17% Heavy Assault8% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMMay 27th, 2020 9:27 AM (14h) (PST)May 26th, 2020 2:19 AM (2d) (PST)May 25th, 2020 11:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9742137610.9520.1930.1923.5780.1042789

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,43112,75745,674571212215632,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
850.1h/35.4d 6,174 9,801 14,516 182.5k 924 2,374 5,313 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:1,718
Deaths:313
KDR:5.489
Accuracy:30.887% A
HSR:34.051% B*
T9A "Butcher"
A
Kills:1,716
Deaths:312
KDR:5.500
Accuracy:30.832% A
HSR:34.266% B++
MSW-R
A++
Kills:1,312
Deaths:188
KDR:6.979
Accuracy:32.410% A++
HSR:31.784% B**
NS-15M2
A
Kills:1,203
Deaths:132
KDR:9.114
Accuracy:32.453% A
HSR:32.253% B+
T9 CARV
A**
Kills:1,199
Deaths:233
KDR:5.146
Accuracy:31.523% A**
HSR:31.026% A
TMG-50
A*
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:33.174% A*
HSR:31.993% B**
Kills:8,317
Deaths (as Heavy Assault):1,354
Deaths (to Heavy Assaults):2,900
KDR:6.14254
Kill Difference:6,963
Playtime:144.499 hours
Usage:17%
Score:3.946m
Score/min:455
Accuracy (listed only):31.880%
HSR (listed only):32.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% B**
HSR:22.455% C*
LC3 Jaguar
A
Kills:1,247
Deaths:319
KDR:3.909
Accuracy:30.170% A
HSR:26.063% B**
TRAC-5
A++
Kills:1,222
Deaths:321
KDR:3.807
Accuracy:31.057% A++
HSR:21.849% B+
PDW-16 Hailstorm
M
Kills:1,176
Deaths:294
KDR:4
Accuracy:32.195% A+
HSR:31.888% M
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A+
HSR:36.263% A++
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B*
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
TRS-12 Uppercut
C+
Kills:418
Deaths:184
KDR:2.272
Accuracy:56.497% C+
HSR:15.311% C+
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
SMG-46 Armistice
A++
Kills:245
Deaths:54
KDR:4.537
Accuracy:32.038% B**
HSR:27.755% A++
NS Baron G5
B
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.165% F-
HSR:16.484% B
TRAC-Shot
A
Kills:76
Deaths:36
KDR:2.111
Accuracy:31.390% A
HSR:17.105% C
HC1 Cougar
B*
Kills:56
Deaths:13
KDR:4.308
Accuracy:29.406% B*
HSR:26.786% B++
Kills:9,652
Deaths (as Light Assault):2,435
Deaths (to Light Assaults):1,968
KDR:3.96386
Kill Difference:7,217
Playtime:58.524 hours
Usage:7%
Score:1.223m
Score/min:348
Accuracy (listed only):33.899%
HSR (listed only):24.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,247
Deaths:319
KDR:3.909
Accuracy:30.170% A
HSR:26.063% B**
TRAC-5
A++
Kills:1,222
Deaths:321
KDR:3.807
Accuracy:31.057% A++
HSR:21.849% B+
MG-HBR1 Dragoon
A++
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:44.458% A++
HSR:34.915% B+
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A+
HSR:36.263% A++
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B*
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
TRS-12 Uppercut
C+
Kills:418
Deaths:184
KDR:2.272
Accuracy:56.497% C+
HSR:15.311% C+
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
AMR-66
A+
Kills:111
Deaths:43
KDR:2.581
Accuracy:36.682% A+
HSR:19.820% D
NS Baron G5
B
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.165% F-
HSR:16.484% B
TRAC-Shot
A
Kills:76
Deaths:36
KDR:2.111
Accuracy:31.390% A
HSR:17.105% C
HC1 Cougar
B*
Kills:56
Deaths:13
KDR:4.308
Accuracy:29.406% B*
HSR:26.786% B++
Kills:8,186
Deaths (as Engineer):2,040
Deaths (to Engineers):1,214
KDR:4.01275
Kill Difference:6,146
Playtime:409.044 hours
Usage:48%
Score:11.454m
Score/min:467
Accuracy (listed only):35.337%
HSR (listed only):24.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% B**
HSR:22.455% C*
TAR
A++
Kills:1,198
Deaths:213
KDR:5.624
Accuracy:32.294% A++
HSR:30.885% A
PDW-16 Hailstorm
M
Kills:1,176
Deaths:294
KDR:4
Accuracy:32.195% A+
HSR:31.888% M
MG-A1 Arbalest
B**
Kills:1,175
Deaths:277
KDR:4.242
Accuracy:31.814% B**
HSR:36.085% B**
T1 Cycler
A++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A++
HSR:31.229% B**
Cycler TRV
A++
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A++
HSR:30.763% A+
SABR-13
A++
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A++
HSR:35.133% B**
TRS-12 Uppercut
C+
Kills:418
Deaths:184
KDR:2.272
Accuracy:56.497% C+
HSR:15.311% C+
NS-11A
A+
Kills:384
Deaths:74
KDR:5.189
Accuracy:32.808% A+
HSR:32.292% B**
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
SMG-46 Armistice
A++
Kills:245
Deaths:54
KDR:4.537
Accuracy:32.038% B**
HSR:27.755% A++
NS Baron G5
B
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.165% F-
HSR:16.484% B
TORQ-9
A+
Kills:51
Deaths:6
KDR:8.500
Accuracy:31.963% A+
HSR:29.412% B++
Kills:9,851
Deaths (as Combat Medic):2,194
Deaths (to Combat Medics):1,112
KDR:4.48997
Kill Difference:7,657
Playtime:164.938 hours
Usage:19%
Score:8.248m
Score/min:833
Accuracy (listed only):34.363%
HSR (listed only):27.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% B**
HSR:22.455% C*
PDW-16 Hailstorm
M
Kills:1,176
Deaths:294
KDR:4
Accuracy:32.195% A+
HSR:31.888% M
NS-45 Pilot
B++
Kills:1,173
Deaths:642
KDR:1.827
Accuracy:35.625% B+
HSR:34.697% B++
NS-44 Commissioner
A*
Kills:693
Deaths:445
KDR:1.557
Accuracy:36.191% C+
HSR:38.240% A*
NSX Daimyo
B++
Kills:281
Deaths:12
KDR:23.417
Accuracy:41.407% C+
HSR:96.441% B++
TX1 Repeater
B++
Kills:252
Deaths:202
KDR:1.248
Accuracy:27.266% B+
HSR:26.587% B++
SMG-46 Armistice
A++
Kills:245
Deaths:54
KDR:4.537
Accuracy:32.038% B**
HSR:27.755% A++
99SV
B**
Kills:221
Deaths:27
KDR:8.185
Accuracy:38.622% B**
HSR:44.344% B**
Soldier Soaker
B*
Kills:166
Deaths:46
KDR:3.609
Accuracy:35.313% C+
HSR:19.277% B*
NS-AM7 Archer
B+
Kills:146
Deaths:133
KDR:1.098
Accuracy:37.519% F**
HSR:23.973% B+
NS-30 Tranquility
U
Kills:90
Deaths:24
KDR:3.750
Accuracy:40.344% U
HSR:30% U
TSAR-42
A+
Kills:71
Deaths:10
KDR:7.100
Accuracy:35.240% D
HSR:83.099% A+
Kills:5,850
Deaths (as Infiltrator):2,194
Deaths (to Infiltrators):1,310
KDR:2.66636
Kill Difference:3,656
Playtime:64.231 hours
Usage:8%
Score:2.832m
Score/min:735
Accuracy (listed only):35.443%
HSR (listed only):39.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:367
Deaths:59
KDR:6.220
Accuracy:28.827% A**
HSR:35.150% M
MRC3 Mercy
M
Kills:278
Deaths:58
KDR:4.793
Accuracy:28.864% A**
HSR:35.252% M
Kills:645
Deaths (as MAX Suit):58.500
Deaths (to MAX Suits):379
KDR:11.02564
Kill Difference:586.500
Playtime:5.844 hours
Usage:1%
Score:0.161m
Score/min:460
Accuracy (listed only):28.846%
HSR (listed only):35.201%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:204
V. Kills:8 N/A
Deaths:15
KDR:13.600
Accuracy:31.299% C**
KPH:66.300 B+
VKPH:2.600 C
M18 Needler
B++
Kills:108
V. Kills:53 200%
Deaths:30
KDR:3.600
Accuracy:30.770% C
KPH:18.400 B++
VKPH:9 C+
Kills:312 (312 + 0)
Deaths:45
KDR:6.933
VKDR:1.356
Vehicle Kills:61
Kill Difference:267
Playtime:8.943 hours
Usage:1%
Score:0.138m
Score/min:257
Piloting Accuracy:30.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,988
V. Kills:1,543 194%
Deaths:40
KDR:74.700
Accuracy:43.898% C++
KPH:61 A+
VKPH:31.500 B++
AP30 Shredder
A*
Kills:1,354
V. Kills:557 243%
Deaths:16
KDR:84.625
Accuracy:41.398% A
KPH:65.100 A*
VKPH:26.800 B**
L105 Zephyr PX
B**
Kills:762
V. Kills:232 327%
Deaths:
KDR:
Accuracy:61.904% A
KPH:76.400 C+
VKPH:23.200 B**
L105 Zephyr
M*
Kills:252
V. Kills:72 345%
Deaths:3
KDR:84
Accuracy:56.402% A++
KPH:84.600 A
VKPH:24.200 M*
C150 Dalton
U
Kills:179
V. Kills:76 232%
Deaths:2
KDR:89.500
Accuracy:44.687% B+
KPH:26,850 U
VKPH:11,400 U
L-24R Spur
B*
Kills:131
V. Kills:4 N/A
Deaths:4
KDR:32.750
Accuracy:44.426% B+
KPH:57 B*
VKPH:1.700 C-
L-30R Vektor
C++
Kills:105
V. Kills:44 233%
Deaths:16
KDR:6.563
Accuracy:40.565% C++
KPH:10.800 C+
VKPH:4.500 C-
Dual-75 Duster
A+
Kills:88
V. Kills:5 N/A
Deaths:1
KDR:88
Accuracy:48.678% A
KPH:112.300 A+
VKPH:6.400 B+
Kills:5,859 (236 + 5,623)
Deaths:82
KDR:71.451
VKDR:30.890
Vehicle Kills:2,533
Kill Difference:5,777
Playtime:95.523 hours
Usage:11%
Score:2.884m
Score/min:503
Piloting Accuracy:40.565%
Gunner Accuracy:48.678%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:590
V. Kills:48 N/A
Deaths:13
KDR:45.385
Accuracy:62.478% A+
KPH:160.800 M**
VKPH:13.100 B**
Kills:590 (590 + 0)
Deaths:13
KDR:45.385
VKDR:3.692
Vehicle Kills:48
Kill Difference:577
Playtime:3.668 hours
Usage:0%
Score:0.101m
Score/min:460
Driving Accuracy:62.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:89
V. Kills:27 318%
Deaths:3
KDR:29.667
Accuracy:51.212% B+
KPH:71.200 M++
VKPH:21.600 B++
E540 Halberd
A+
Kills:56
V. Kills:20 267%
Deaths:
KDR:
Accuracy:44.467% B+
KPH:43.800 A+
VKPH:15.600 B+
Kills:145 (89 + 56)
Deaths:3
KDR:48.333
VKDR:15.667
Vehicle Kills:47
Kill Difference:142
Playtime:2.529 hours
Usage:0%
Score:0.069m
Score/min:451
Driving Accuracy:51.212%
Gunner Accuracy:44.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:382
V. Kills:147 258%
Deaths:14
KDR:27.286
Accuracy:59.955% C**
KPH:81.200 A++
VKPH:31.300 B**
P525 Marauder-H
A+
Kills:246
V. Kills:24 N/A
Deaths:9
KDR:27.333
Accuracy:49.660% A++
KPH:118.600 B
VKPH:11.600 A+
M12 Kobalt-H
B+
Kills:168
V. Kills:5 N/A
Deaths:3
KDR:56
Accuracy:23.805% B+
KPH:144.200 B+
VKPH:4.300 C
Kills:796 (0 + 796)
Deaths:26
KDR:30.615
VKDR:6.769
Vehicle Kills:176
Kill Difference:770
Playtime:7.942 hours
Usage:1%
Score:0.166m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:23.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:132
V. Kills:2 N/A
Deaths:3
KDR:44
Accuracy:20.013% B
KPH:107.200 B**
VKPH:1.600 D-
Kills:132 (0 + 132)
Deaths:3
KDR:44
VKDR:0.667
Vehicle Kills:2
Kill Difference:129
Playtime:1.231 hours
Usage:0%
Score:0.020m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:20.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:1,240
V. Kills:16 N/A
Deaths:231
KDR:5.368
Accuracy:55.504% A+
KPH:127.800 A**
VKPH:1.600 C
M40 Fury-F
N/A
Kills:50
V. Kills:26 185%
Deaths:17
KDR:2.941
Accuracy:73.501% N/A
KPH:52.700 N/A
VKPH:27.400 N/A
Kills:1,290 (1,290 + 0)
Deaths:248
KDR:5.202
VKDR:0.169
Vehicle Kills:42
Kill Difference:1,042
Playtime:10.654 hours
Usage:1%
Score:0.186m
Score/min:291
Driving Accuracy:73.501%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:796
V. Kills:53 N/A
Deaths:14
KDR:56.857
Accuracy:42.916% A+
KPH:123 A+
VKPH:8.200 B++
Pelter Rocket Pod
A++
Kills:376
V. Kills:65 N/A
Deaths:3
KDR:125.333
Accuracy:59.139% A
KPH:108.600 A++
VKPH:18.800 C+
VLG Missile Launcher
A*
Kills:142
V. Kills:27 N/A
Deaths:4
KDR:35.500
Accuracy:72.578% A*
KPH:110.100 A*
VKPH:20.900 C+
M20 Wyvern
C+
Kills:54
V. Kills:14 360%
Deaths:7
KDR:7.714
Accuracy:37.651% C+
KPH:22 C
VKPH:5.700 D*
Kills:1,368 (0 + 1,368)
Deaths:28
KDR:48.857
VKDR:5.679
Vehicle Kills:159
Kill Difference:1,340
Playtime:13.679 hours
Usage:2%
Score:0.269m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:37.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,5312,9884074.7U69.7643.898%C++1.071%B61A+31.5B++35149h2.6B**6B**
M60-A Bulldog 2,0801,82312151.917U146.9858.398%A*N/A81.7A*11.5A++45522.3h4.7B++8B**
MG-H1 Watchman 1,7411,7183135.489A++0.5530.887%A34.051%B*121A**1.6A41414.2h10.3B**33.3B*
T9A "Butcher" 1,7271,7163125.5A++0.5630.832%A34.266%B++122.6A++N/A31014h9B**29.3B**
AP30 Shredder 1,9111,3541684.625M79.6841.398%A3.545%B**65.1A*26.8B**97720.8h44.7B*108.1B**
MG-S1 Jackal 1,3541,3363054.38A**0.5633.558%B**22.455%C*83.5A++1.1B*79916h9.3C**27.6B++
MSW-R 1,3241,3121886.979A++2.0432.41%A++31.784%B**135.3M*1.2A+3779.7h8.6A+26.4B**
LC3 Jaguar 1,2581,2473193.909A+1.0330.17%A26.063%B**99.8M+N/A24012.5h9.2B*30.4B**
S12 Renegade 1,2561,2402315.368B*0.4355.504%A+4.516%C+127.8A**1.6C2759.7h2.5B++4.5B**
TRAC-5 1,2351,2223213.807S1.1331.057%A++21.849%B+63.6MN/A17919.2h10.3B**33.2B**
NS-15M2 1,2201,2031329.114M++4.1732.453%A32.253%B+150.4M2.1A*3328h9B**27.7B*
T9 CARV 1,2131,1992335.146A*0.2031.523%A**31.026%A95.2M++1.1A+26612.6h9.5A30B**
TAR 1,2051,1982135.624M0.6832.294%A++30.885%A140.9SN/A4258.5h8.7A++27A
MG-HBR1 Dragoon 1,1881,1802155.488A**0.5544.458%A++34.915%B+95.2M+N/A29612.4h4.9B*10.9B**
PDW-16 Hailstorm 1,1921,1762944M0.9432.195%A+31.888%M104.1M*1.4M26011.3h10.8B*33.6B*
MG-A1 Arbalest 1,1881,1752774.242A**0.7031.814%B**36.085%B**100.4A++1.1C+23311.7h11.1B**34.9B**
NS-45 Pilot 1,1861,1736421.827C**3.1135.625%B+34.697%B++75.2C**N/A25015.6h5.9B+16.6B++
T1 Cycler 1,1891,1722195.352M+0.4131.407%A++31.229%B**92.3M++1.3A++23512.7h10.2A32.5B**
TRAC-5 Burst 1,1861,1722624.473B*0.4734.142%A+36.263%A++98.5A++1.2B**26811.9h9.7B**28.4B**
MG-C1 Kindred 1,1821,1712594.521M+0.4234.155%A+29.377%B*114.8A*1.1C*36310.2h8.2B**23.9B**
LC2 Lynx 1,1841,1711965.974M**1.0332.565%A++34.757%A*115.9M**1.3A++388610.1h10.1B**30.9B**
TMG-50 1,1761,1691766.642S1.7033.174%A*31.993%B**120.5M*N/A4999.7h8.1B**24.5B**
Cycler TRV 1,1741,1671965.954S1.0133.099%A++30.763%A+135.7SN/A3328.6h9.4A+28.3A
SABR-13 1,1761,1671806.483M*1.5435.526%A++35.133%B**129.7S1B++31679h8.3A23.4A
M20 Drake 1,3429181851M46.0638.427%B*2.832%B+30.4B**14C++21430.2h59B+153.5B++
CAS 14-E 8497961456.857A++51.9242.916%A+1.256%D122.5A+8.2B++3416.5h19.5B*45.5B**
L105 Zephyr PX 9947621762U757.0661.904%A1.05%B++76.2C23.2B**32010h7.3F11.7C-
NS-44 Commissioner 7026934451.557B+3.3836.191%C+38.24%A*35.4C+N/A152319.6h2.9B*8.1B+
L100 Python HESH 6385901345.385A**40.4462.478%A+N/A159.5M**13B**4603.7h1.8A+2.9A+
M60-A Bulldog 4984641464S459.0671.863%A*N/A125.4M++9.2A+3933.7h4.6B++6.5B**
C-4 5364551213.76A1.1835.298%A+N/A175A++31.2C++9602.6h1.1B++3B**
TRS-12 Uppercut 4214181842.272B++2.6756.497%C+15.311%C+52.9C**N/A1557.9h1.9B**3.4B+
NS-11A 393384745.189M0.2532.808%A+32.292%B**116.4M+2.7M**3093.3h9.4A28.7B**
E540 Halberd-H 5293821427.286A++22.3459.955%C**N/A81.3A++31.3B**3594.7h3.5A5.8A
Pelter Rocket Pod 4413763125.333S120.3959.139%AN/A107.4A++18.6C+4363.5h12A20.2A+
MRC3 Mercy 375367596.22A1.2828.827%A**35.15%M70.6A*1.5A+1805.2h14.1A48.8B**
NS Decimator 5053641282.844A+2.1064.599%B+1.648%C-47.3B+18.3C++3147.7h3B**4.7B**
Chainblade 3293148,1980.038B+4.909.448%F5.414%C+0.6C+N/A2498.3h1.8B++19.1D
NSX Daimyo 2812811223.417S18.4841.407%C+96.441%B++87.8B*N/A2183.2h2.2B+5.3B
MRC3 Mercy 287278584.793B**0.1528.864%A**35.252%M55.6A++1.8M1365h18.1B+62.7B**
FA1 Barrage 2802711601.694B*3.2537.356%C16.236%C++12.3D-N/A3822h4.4B+11.8C*
M20 Drake 3652551255U250.0637.613%C++1.961%D-425A*183.3A*23920.6h45.1B**119.8B**
TX1 Repeater 2592522021.248B+3.6927.266%B+26.587%B++33.6C++N/A947.5h10B*36.7B*
L105 Zephyr 324252384S79.0656.402%A++N/A84A24M++5413h6.2C++10.9B++
P525 Marauder-H 270246927.333B++22.3949.66%A++N/A117.1C**11.4A+3252.1h7.7C15.5B+
SMG-46 Armistice 253245544.537M**0.4032.038%B**27.755%A++87.5A**2.9S3102.8h10.2B**31.8B*
Claymore 2232231911.737B++6.8022.977%D*N/A123.9CN/A3301.8h1.2C++5.2D-
99SV 224221278.185S3.2438.622%B**44.344%B**48AN/A1444.6h4.1B**10.6B*
ML-7 304206742.784M++2.1662.855%B++N/A45.8A*21.8A3194.5h4.6B**7.3B**
M14 Banshee 2122041513.6B+8.6631.299%C**N/A65.8B+2.6C2603.1h11.9B++37.9B++
Tank Mine 267186257.44A*2.5024.111%DN/A93C40.5D-6452h1.7C**7D
C150 Dalton 255179289.5U84.5644.687%B+N/A1790S760M+1032300.1h2.7F--6.2D*
Ripper 1751711,0730.159B+4.7817.308%D-27.485%A++4C+N/A1142.6h1.3B+7.3C++
M12 Kobalt-H 173168356A+51.0623.805%B+23.81%A140B4.2C3411.2h13.9B+58.4B+
Soldier Soaker 166166463.609A*1.3335.313%C+19.277%B*87.4B**N/A4271.9h5.4C**15.3B+
Frag Grenade 1681651165N/A160.0655%AN/A550C++10C+17430.3h3.7C+6.8B+
A30 Walker 2371571157U152.0633.729%A++N/A34.9B*17.8C*2384.5h79.3B*235.1B*
NS-AM7 Archer 1851461331.098A3.8437.519%F**23.973%B+4.8D1.3D-3030.6h8.5B*22.7B+
VLG Missile Launcher 169142435.5B+30.5672.578%A*1.408%C++109.2A*20.8C+3761.3h3.7B**5.2A
M12 Kobalt 1421401140M**135.0619.897%C-16.429%C-140B+2D-3251h10.2B**51.5B++
M12 Kobalt 134132344A+39.0620.013%B16.667%C110A1.7D2751.2h13.8B*69.2B+
L-24R Spur 135131432.75A27.8144.426%B+1.527%C-57B*1.7C-2962.3h14.5B+32.7B+
M60-A Bulldog 1331311131N/A126.0673.499%UN/A1310U20U70630.1h5T*6.7T*
AMR-66 113111432.581A++2.3636.682%A+19.82%D44.4B**N/A1732.5h5.1A+13.9B**
M60-A Bulldog 1161101110N/A105.0660.425%A**N/A550S30C++21450.2h4.4U7.3M**
M18 Needler 161108303.6B+1.3430.77%CN/A18.3B++9C+2555.9h67B**217.9B*
T7 Mini-Chaingun 110108283.857M**1.0827.563%A*14.815%B120M**2.2M5180.9h9.6A34.8B**
L-30R Vektor 149105166.563B**1.6240.565%C++2.857%B+10.8C+4.5C-3769.7h38.9B*95.8B**
NS Baron G5 9491322.844A*2.1026.165%F-16.484%B31.4C1B*1012.9h4B+15.3C+
NS-30 Tranquility 9290243.75N/A1.1940.344%UN/A50U1.1U1621.8h5.7T*14.2T*
P2-120 AP 11689329.667M+24.7351.212%B+N/A68.5M+20.8B+6411.3h3.6A+7A
Dual-75 Duster 9388188S83.0648.678%AN/A110A6.3B+7230.8h4.6B++9.5B*
A30 Walker 11678178S73.0631.335%B+N/A25.2A++12.3C**1833.1h81.2A++259A
TRAC-Shot 7676362.111B+2.8331.39%A17.105%C108.6M++N/A2610.7h8.9B**28.2B**
TSAR-42 7171107.1A2.1635.24%D83.099%A+50.7B+N/A2911.4h2.2C*6.2C+
M20 Drake 10266233C+28.0654.599%C**N/A66A36B**5221h65B++119.1B+
HC1 Cougar 5956134.308M*0.6329.406%B*26.786%B++93.3A**5S4820.6h10.8B+36.7B+
E540 Halberd 7656156S51.0644.467%B+N/A43.1A15.4B+2651.3h3.9A8.9B**
Anti-Vehicle Grenade 6954154N/A49.0647.445%DN/A270D75C18580.2h4.8C**10.1C++
M20 Wyvern 685477.714B+2.7737.651%C+9.259%A*21.6C5.6D*1112.5h39.4A104.5B**
TORQ-9 525168.5S3.5631.963%A+29.412%B++127.5M**2.5S9390.4h8.7A*27.2A
M40 Fury-F 7650172.941B++2.0073.501%A*N/A55.6A++28.9S4490.9h10.5C++14.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,7261h
Nano-Armor Kit217534,48235.4h
Nanite Revive Grenade02780.1h
Nanite Healing Grenade05030.1h
NSX Amaterasu01420.2h
Restoration Kit3364,10421.2h
Motion Spotter21,9441.3h
Spitfire Auto-Turret121,8342.4h
G30 Walker08970.1h
Shield Recharging Field121,8570.9h
Ammunition Package82,4460.8h
Medical Applicator141109,5629.7h
Medical Kit8414,58544.7h
Anti-Infantry MANA Turret01270.2h
Recon Detection Device52541.1h
Nano-Repair Grenade06740.2h
Snowman Soldier11220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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