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Field Marshal Captain koumeeee[N] koumeeee
TR BR 108

KDR: 4.75

Score: 22.9m

Last Seen: Jul 19th, 2019 4:20 AM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 100 (108 total) - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton T9A "Butcher" MG-H1 Watchman M60-A Bulldog MG-S1 Jackal MSW-R S12 Renegade TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,340,170 MLG Score: 2670
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.465%31.29%101622119221,9114.696890.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.751%2.203A*1.591A+0.085C+HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.637B+8.80.384C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.534%1.401%361312113571151273.07759279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.796%-0.402C---0.174C-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.34C**35.70.326C**70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.056%0.295%32211213339228521.48035640%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.046A*-1.459F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.92B*1.90.848B*1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.905%2.046%4666812065,913176252433.4068234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.827%0.343C**-0.593D0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.639B+17.20.568B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.852%62.13%46662121233840630.832512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.336%0.581B+-0.322C-1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.094C+3.5-0.095C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.848%14.576%466621212542513111.05653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%-0.057C+-0.012C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.20.338C**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 23
22.9m351.8%659 (39.5k)551 (33.1k)4.7519838,4538,0925.31093108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214358623.88%20.927%50005:0820

20% Combat Medic44% Engineer19% Heavy Assault7% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMJul 19th, 2019 2:02 AM (2d) (PST)Jul 19th, 2019 12:34 AM (2d) (PST)Jul 19th, 2019 12:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8702146560.9250.1950.1943.5770.0922670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,22112,81939,402551212215633,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
693.1h/28.9d 4,523 8,047 11,682 148.8k 706 2,082 3,828 36.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,549
Deaths:286
KDR:5.416
Accuracy:30.563% A
HSR:34.345% B*
MG-H1 Watchman
A+
Kills:1,378
Deaths:248
KDR:5.556
Accuracy:30.775% A+
HSR:33.745% B**
MSW-R
A++
Kills:1,265
Deaths:176
KDR:7.188
Accuracy:32.428% A++
HSR:31.779% B**
NS-15M2
A++
Kills:1,196
Deaths:130
KDR:9.200
Accuracy:32.415% A++
HSR:32.023% B*
T9 CARV
A**
Kills:1,192
Deaths:232
KDR:5.138
Accuracy:31.532% A**
HSR:31.208% A
TMG-50
A*
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:33.174% A*
HSR:31.993% A
Kills:7,749
Deaths (as Heavy Assault):1,248
Deaths (to Heavy Assaults):2,342
KDR:6.20913
Kill Difference:6,501
Playtime:132.399 hours
Usage:19%
Score:3.556m
Score/min:448
Accuracy (listed only):31.814%
HSR (listed only):32.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TRAC-5
A++
Kills:1,206
Deaths:307
KDR:3.928
Accuracy:31.096% A++
HSR:21.808% B+
LC3 Jaguar
A
Kills:1,175
Deaths:289
KDR:4.066
Accuracy:30.140% A
HSR:25.021% B*
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B**
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TRS-12 Uppercut
C-
Kills:271
Deaths:121
KDR:2.240
Accuracy:51.415% D
HSR:12.915% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS Baron G5
B**
Kills:69
Deaths:18
KDR:3.833
Accuracy:54.886% B**
HSR:15.942% C**
Kills:8,210
Deaths (as Light Assault):2,030
Deaths (to Light Assaults):1,667
KDR:4.04433
Kill Difference:6,180
Playtime:55.298 hours
Usage:8%
Score:1.136m
Score/min:343
Accuracy (listed only):37.074%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,206
Deaths:307
KDR:3.928
Accuracy:31.096% A++
HSR:21.808% B+
LC3 Jaguar
A
Kills:1,175
Deaths:289
KDR:4.066
Accuracy:30.140% A
HSR:25.021% B*
MG-HBR1 Dragoon
A++
Kills:1,172
Deaths:214
KDR:5.477
Accuracy:44.523% A++
HSR:35.154% B++
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B**
TRS-12 Uppercut
C-
Kills:271
Deaths:121
KDR:2.240
Accuracy:51.415% D
HSR:12.915% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
AMR-66
A++
Kills:100
Deaths:39
KDR:2.564
Accuracy:36.922% A++
HSR:19% D-
NS Baron G5
B**
Kills:69
Deaths:18
KDR:3.833
Accuracy:54.886% B**
HSR:15.942% C**
Kills:7,778
Deaths (as Engineer):1,865
Deaths (to Engineers):963
KDR:4.17051
Kill Difference:5,913
Playtime:307.593 hours
Usage:44%
Score:8.049m
Score/min:436
Accuracy (listed only):38.720%
HSR (listed only):24.647%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TAR
A++
Kills:1,185
Deaths:210
KDR:5.643
Accuracy:32.265% A++
HSR:30.633% A
T1 Cycler
A++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A++
HSR:31.229% A+
Cycler TRV
A*
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A*
HSR:30.763% A+
SABR-13
A++
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A++
HSR:35.133% A
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TRS-12 Uppercut
C-
Kills:271
Deaths:121
KDR:2.240
Accuracy:51.415% D
HSR:12.915% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS Baron G5
B**
Kills:69
Deaths:18
KDR:3.833
Accuracy:54.886% B**
HSR:15.942% C**
Kills:7,006
Deaths (as Combat Medic):1,522
Deaths (to Combat Medics):924
KDR:4.60315
Kill Difference:5,484
Playtime:139.532 hours
Usage:20%
Score:7.555m
Score/min:902
Accuracy (listed only):37.882%
HSR (listed only):25.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
NS-45 Pilot
B++
Kills:732
Deaths:411
KDR:1.781
Accuracy:34.344% B+
HSR:32.650% B++
NS-44 Commissioner
A*
Kills:675
Deaths:432
KDR:1.563
Accuracy:36.285% C+
HSR:38.222% A*
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TX1 Repeater
B++
Kills:243
Deaths:192
KDR:1.266
Accuracy:27.472% B+
HSR:25.514% B++
99SV
B**
Kills:221
Deaths:27
KDR:8.185
Accuracy:38.638% B**
HSR:44.344% B**
Soldier Soaker
B*
Kills:166
Deaths:46
KDR:3.609
Accuracy:35.313% C++
HSR:19.277% B*
NS-AM7 Archer
B++
Kills:121
Deaths:90
KDR:1.344
Accuracy:38.485% F**
HSR:23.141% B++
NSX Daimyo
B+
Kills:117
Deaths:2
KDR:58.500
Accuracy:39.589% C
HSR:95.727% B+
Kills:3,979
Deaths (as Infiltrator):1,618
Deaths (to Infiltrators):1,072
KDR:2.45921
Kill Difference:2,361
Playtime:51.424 hours
Usage:7%
Score:2.464m
Score/min:799
Accuracy (listed only):35.012%
HSR (listed only):37.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:344
Deaths:51
KDR:6.745
Accuracy:29.203% M
HSR:34.302% A**
MRC3 Mercy
M
Kills:255
Deaths:50
KDR:5.100
Accuracy:29.188% M
HSR:34.902% M
Kills:599
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):335
KDR:11.86139
Kill Difference:548.500
Playtime:5.584 hours
Usage:1%
Score:0.149m
Score/min:446
Accuracy (listed only):29.195%
HSR (listed only):34.602%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:146
V. Kills:6 N/A
Deaths:15
KDR:9.733
Accuracy:30.696% C*
KPH:64.200 B++
VKPH:2.600 C
M18 Needler
B++
Kills:106
V. Kills:52 200%
Deaths:30
KDR:3.533
Accuracy:31.079% C
KPH:19.100 B++
VKPH:9.400 C+
Kills:252 (252 + 0)
Deaths:45
KDR:5.600
VKDR:1.289
Vehicle Kills:58
Kill Difference:207
Playtime:7.819 hours
Usage:1%
Score:0.109m
Score/min:232
Piloting Accuracy:31.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,382
V. Kills:1,254 190%
Deaths:39
KDR:61.077
Accuracy:43.880% C**
KPH:60.200 A+
VKPH:31.700 B+
AP30 Shredder
A++
Kills:646
V. Kills:299 215%
Deaths:16
KDR:40.375
Accuracy:42.112% A
KPH:57.700 A++
VKPH:26.700 B*
L105 Zephyr
M*
Kills:201
V. Kills:62 319%
Deaths:3
KDR:67
Accuracy:54.953% A+
KPH:84.700 A
VKPH:26.100 M*
L-24R Spur
B**
Kills:131
V. Kills:4 N/A
Deaths:4
KDR:32.750
Accuracy:44.426% B+
KPH:57 B**
VKPH:1.700 C
L-30R Vektor
C++
Kills:105
V. Kills:44 233%
Deaths:16
KDR:6.563
Accuracy:40.569% C++
KPH:10.800 C+
VKPH:4.500 C
L105 Zephyr PX
A
Kills:101
V. Kills:24 404%
Deaths:
KDR:
Accuracy:62.464% A+
KPH:96.100 B+
VKPH:22.800 A
Dual-75 Duster
A++
Kills:71
V. Kills:5 N/A
Deaths:1
KDR:71
Accuracy:51.399% A++
KPH:121.600 A++
VKPH:8.600 B**
Kills:3,637 (236 + 3,401)
Deaths:79
KDR:46.038
VKDR:21.418
Vehicle Kills:1,692
Kill Difference:3,558
Playtime:66.761 hours
Usage:10%
Score:2.081m
Score/min:520
Piloting Accuracy:40.569%
Gunner Accuracy:51.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:339
V. Kills:21 N/A
Deaths:13
KDR:26.077
Accuracy:62.056% A+
KPH:147.100 M**
VKPH:9.100 C*
Kills:339 (339 + 0)
Deaths:13
KDR:26.077
VKDR:1.615
Vehicle Kills:21
Kill Difference:326
Playtime:2.306 hours
Usage:0%
Score:0.050m
Score/min:362
Driving Accuracy:62.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:56
V. Kills:21 255%
Deaths:3
KDR:18.667
Accuracy:54.460% B*
KPH:74 M*
VKPH:27.700 A++
Kills:56 (56 + 0)
Deaths:3
KDR:18.667
VKDR:7
Vehicle Kills:21
Kill Difference:53
Playtime:0.758 hours
Usage:0%
Score:0.033m
Score/min:727
Driving Accuracy:54.460%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:367
V. Kills:140 260%
Deaths:14
KDR:26.214
Accuracy:59.609% C**
KPH:80.800 A++
VKPH:30.800 B**
P525 Marauder-H
A
Kills:227
V. Kills:23 N/A
Deaths:9
KDR:25.222
Accuracy:49.490% A++
KPH:114.300 C**
VKPH:11.600 A
M12 Kobalt-H
C*
Kills:79
V. Kills:2 N/A
Deaths:3
KDR:26.333
Accuracy:23.151% C*
KPH:129.300 C*
VKPH:3.300 D
Kills:673 (0 + 673)
Deaths:26
KDR:25.885
VKDR:6.346
Vehicle Kills:165
Kill Difference:647
Playtime:7.142 hours
Usage:1%
Score:0.143m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:23.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills:2 N/A
Deaths:3
KDR:43.333
Accuracy:20.300% B+
KPH:108.100 A
VKPH:1.700 D
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:127
Playtime:1.203 hours
Usage:0%
Score:0.018m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:20.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,223
V. Kills:16 N/A
Deaths:229
KDR:5.341
Accuracy:55.533% A+
KPH:128.500 M
VKPH:1.700 C+
Kills:1,223 (1,223 + 0)
Deaths:229
KDR:5.341
VKDR:0.070
Vehicle Kills:16
Kill Difference:994
Playtime:9.518 hours
Usage:1%
Score:0.158m
Score/min:277
Driving Accuracy:55.533%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:700
V. Kills:49 N/A
Deaths:14
KDR:50
Accuracy:42.954% A
KPH:125.300 A+
VKPH:8.800 B++
Pelter Rocket Pod
A++
Kills:376
V. Kills:65 N/A
Deaths:3
KDR:125.333
Accuracy:58.969% B**
KPH:108.800 A++
VKPH:18.800 C+
VLG Missile Launcher
A*
Kills:142
V. Kills:27 N/A
Deaths:4
KDR:35.500
Accuracy:72.578% A*
KPH:110.100 A*
VKPH:20.900 C
Kills:1,218 (0 + 1,218)
Deaths:21
KDR:58
VKDR:6.714
Vehicle Kills:141
Kill Difference:1,197
Playtime:10.331 hours
Usage:1%
Score:0.230m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:72.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,6362,3823961.077S56.3343.88%C**1.134%B+60.2A+31.7B+34539.6h2.7B**6.2B**
T9A "Butcher" 1,5571,5492865.416A*0.6630.563%A34.345%B*119.2A*N/A28613h9A29.6B**
MG-H1 Watchman 1,3991,3782485.556M0.8030.775%A+33.745%B**113.9M1.7A++40912.1h10.4B**33.9B*
M60-A Bulldog 1,5671,37512114.583U109.8357.548%A*N/A78.1A*10.9B*34717.6h4.7B*8.1A
MG-S1 Jackal 1,3541,3363054.38M+0.3733.558%A22.455%B83.5A*1.1B**79616h9.3B+27.6B++
MSW-R 1,2771,2651767.188A*2.4432.428%A++31.779%B**136M**1.3A*3629.3h8.6A26.4B**
S12 Renegade 1,2391,2232295.341B**0.5955.533%A+4.579%C+128.7M1.7C+2779.5h2.5B*4.5B**
TRAC-5 1,2191,2063073.928S0.8231.096%A++21.808%B+64.1M+N/A17318.8h10.4B**33.3B**
NS-15M2 1,2121,1961309.2S4.4532.415%A++32.023%B*149.5M**2M+3268h9B**27.7B*
T9 CARV 1,2061,1922325.138M0.3931.532%A**31.208%A95.4M*1.1A+25612.5h9.5A30B**
TAR 1,1921,1852105.643M0.8932.265%A++30.633%A141.1SN/A4228.4h8.7A++27A
LC3 Jaguar 1,1861,1752894.066A++0.6930.14%A25.021%B*105.9M*1A+24911.1h9.2B**30.6B**
T1 Cycler 1,1891,1722195.352M**0.6031.407%A++31.229%A+92.3S1.3A*23012.7h10.2A32.5A
MG-HBR1 Dragoon 1,1801,1722145.477M**0.7344.523%A++35.154%B++95.3M**N/A29412.3h4.9B**10.9B**
TRAC-5 Burst 1,1861,1722624.473B**0.2834.142%A++36.263%A++98.5A*1.2A26811.9h9.7B**28.4B**
LC2 Lynx 1,1841,1711965.974S1.2232.565%A++34.757%A*115.9S1.3A*388310.1h10.1B**30.9B**
MG-C1 Kindred 1,1821,1712594.521A*0.2334.155%A+29.377%B**114.8A**1.1C*35810.2h8.2B**23.9B**
TMG-50 1,1761,1691766.642S1.8933.174%A*31.993%A120.5M**N/A4959.7h8.1B**24.5B**
Cycler TRV 1,1741,1671965.954S1.2033.099%A*30.763%A+135.7SN/A3308.6h9.4A+28.3B**
SABR-13 1,1761,1671806.483A**1.7335.526%A++35.133%A129.7S1B**31659h8.3A+23.4A
M20 Drake 1,2798731848.5M*43.7538.167%B++2.864%B+30.3B++14.1C+21028.8h58.7B+153.7B++
NS-45 Pilot 7367324111.781B+2.9734.344%B+32.65%B++71.8B+N/A24210.2h6B++17.4B++
CAS 14-E 7497001450A+45.2542.954%A1.429%C125A+8.8B++3335.6h19.3B**44.9B**
NS-44 Commissioner 6826754321.563B+3.1936.285%C+38.222%A*35.9C++N/A157618.8h2.9B**8B++
AP30 Shredder 9456461640.375A+35.6242.112%A3.56%B**57.7A++26.7B*134311.2h49.2B*116.9B**
C-4 4603901053.714A++1.0433.953%A+N/A162.5A++29.2C+8762.4h1.1B*3.2B**
Pelter Rocket Pod 4413763125.333S120.5858.969%B**N/A107.4A++18.6C+4323.5h11.9A20.1B**
PDW-16 Hailstorm 3723681133.257M1.4931.426%A+33.424%M+73.6A**N/A1965h11.1B*35.4B*
E540 Halberd-H 5073671426.214A**21.4659.609%C**N/A81.6A*31.1B**3504.5h3.5B**5.9A
MRC3 Mercy 352344516.745A++1.9929.203%M34.302%A**70.2M++1.6A*1764.9h14.2A48.5B**
L100 Python HESH 3603391326.077A21.3362.056%A+N/A147.4M**9.1C*3622.3h1.9A+3.1A+
NS Decimator 4343121023.059A**1.6964.686%B+1.923%C+47.3B*18.5C**3226.6h3B**4.6B**
Chainblade 3142997,5260.04B+4.719.621%F4.682%C0.6C+N/A2461.8h1.8B++18.5C--
TRS-12 Uppercut 2732711212.24B**2.5151.415%D12.915%C-42.3C++N/A1236.4h2B**3.9B+
FA1 Barrage 2802711601.694B++3.0637.356%C16.236%C++12.3D-N/A3722h4.4B+11.8C**
MRC3 Mercy 263255505.1A0.3529.188%M34.902%M53.1A++1.7A*1314.8h18.6B63.6B**
TX1 Repeater 2502431921.266B++3.4927.472%B+25.514%B++33.8C**1B++927.2h10B*36.6B++
P525 Marauder-H 250227925.222B**20.4749.49%A++N/A113.5C**11.5A3132h7.7C+15.5B+
99SV 224221278.185M**3.4338.638%B**44.344%B**48A++N/A1404.6h4.1B**10.6B**
ML-7 304206742.784M*1.9762.831%B++N/A45.8A*21.8A3064.5h4.6B**7.3B**
L105 Zephyr 263201367S62.2554.953%A+N/A83.8A25.8M*5592.4h6.1C*11.1B++
Claymore 1851851611.563B*6.8122.12%D--N/A115.6CN/A2981.6h1.2C++5.3D
Soldier Soaker 166166463.609A*1.1435.313%C++19.277%B*87.4AN/A4261.9h5.4B+15.3B+
A30 Walker 2331551155U150.2533.207%A*N/A35.2B**17.7B+2304.4h76.5B**230.3B**
Frag Grenade 1501481148N/A143.2555.687%A+N/A493.3C++6.7C16740.3h3.8C++6.8B+
M14 Banshee 152146159.733B+4.9830.696%C*N/A63.5B++2.6C2402.3h11.4B*37.2B++
VLG Missile Launcher 169142435.5B**30.7572.578%A*1.408%C+109.2A*20.8C3651.3h3.7B**5.2B**
M12 Kobalt 1421401140S135.2519.897%C16.429%C140B++2C--3201h10.2B**51.5B++
Tank Mine 191135177.941M+3.1927.582%C-N/A84.4C-35D--6181.6h1.8C*6.5C+
L-24R Spur 135131432.75M++28.0044.426%B+1.527%C-57B**1.7C2272.3h14.5C++32.7B
M12 Kobalt 132130343.333A++38.5820.3%B+16.154%C--108.3A1.7D2511.2h13.9B**68.3B++
NS-AM7 Archer 153121901.344A*3.4138.485%F**23.141%B++5.1C-1.3D-3223.9h8.4B**21.7B++
NSX Daimyo 117117258.5U53.7539.589%C95.727%B+83.6B**N/A1981.4h2.3B+5.8C**
M18 Needler 158106303.533B+1.2231.079%CN/A19.3B++9.5C++2285.5h66.1B**212.6B*
L-30R Vektor 149105166.563M+1.8140.569%C++2.857%B+10.8C+4.5C3389.7h38.9B++95.8B++
L105 Zephyr PX 1251011101S96.2562.464%A+N/A91.8B21.8A3611.1h6.4D-10.3C++
AMR-66 102100392.564A++2.1936.922%A++19%D-43.5A+N/A1522.3h5.1A+13.8A
M12 Kobalt-H 8179326.333B+21.5823.151%C*25.317%A++131.7C**3.3D2830.6h14.5C**62.8B+
M60-A Bulldog 8479179B**74.2569.085%A*N/A112.9M7.1B*3890.7h5.5B8B*
Dual-75 Duster 7671171S66.2551.399%A++N/A118.3A++8.3B**8460.6h4.9B++9.6B**
NS Baron G5 7269183.833M**0.9254.886%B**15.942%C**49.3B++2.1M**1511.4h3.8B*7C++
P2-120 AP 7756318.667A++13.9254.46%B*N/A70M++26.3A+7260.8h4.1A7.6A
Anti-Vehicle Grenade 6954154N/A49.2547.882%CN/A270C--75C18530.2h4.8B+10.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,5560.9h
Nano-Armor Kit122428,43027.7h
Nanite Revive Grenade02310.1h
Nanite Healing Grenade04010.1h
NSX Amaterasu01420.2h
Restoration Kit2483,44118.1h
Spitfire Auto-Turret101,4901.7h
Motion Spotter21,3710.8h
G30 Walker08970.1h
Ammunition Package82,1270.8h
Medical Applicator12298,1138.6h
Medical Kit7484,04241.9h
Anti-Infantry MANA Turret01260.2h
Nano-Repair Grenade04970.1h
Snowman Soldier11220.2h
Shield Recharging Field121,7550.9h
Recon Detection Device52451.1h

Check the help document for the dictionary if you want to learn more about words used here.


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