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Field Marshal Captain koumeeee[N] koumeeee
TR BR 102

KDR: 4.7

Score: 19.8m

Last Seen: Feb 4th, 2019 6:34 AM
- OFFLINE - 1103.8 hour(s)

Prestige 1, Battle Rank 100 (102 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton T9A "Butcher" MG-H1 Watchman MG-S1 Jackal M60-A Bulldog MSW-R S12 Renegade TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,278,871 MLG Score: 2621
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.363%30.999%100322101120,5305.0754-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.786%2.204A*1.586A+0.056C+HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.638B+8.80.386C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.164%1.005%22221031199100751.9703262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%-0.553D-0.55D-1.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.20.26C*38.30.276C*80.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.579%0.575%18911032174192340.90625497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.821A++-1.31D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.922B*1.80.857B*1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.023%1.77%4863810255,312152231034.719230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%0.359C**-0.659D0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.689B+14.80.626B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.327%58.553%48632103130435030.868571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%0.495B+-0.563D-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.046C+3.6-0.135C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.649%14%486321031500457101.09409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%-0.064C+-0.106C+0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.30.319C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m380%670 (40.2k)526 (31.6k)4.6990232,9737,0175.22303102 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033301524.245%21.472%52105:2118

18% Combat Medic39% Engineer20% Heavy Assault8% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMMar 6th, 2019 6:51 AM (16d) (PST)Feb 4th, 2019 3:53 AM (46d) (PST)Feb 4th, 2019 2:34 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8201996210.8770.1870.1883.6640.0872621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,19511,92637,269531111220531,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
626.8h/26.1d 3,677 7,080 9,870 137.8k 583 1,865 3,290 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,539
Deaths:283
KDR:5.438
Accuracy:30.546% A
HSR:34.113% B*
MG-H1 Watchman
A+
Kills:1,366
Deaths:245
KDR:5.576
Accuracy:30.795% A+
HSR:33.821% B**
MSW-R
A++
Kills:1,256
Deaths:174
KDR:7.218
Accuracy:32.400% A++
HSR:31.847% B**
T9 CARV
A**
Kills:1,190
Deaths:230
KDR:5.174
Accuracy:31.519% A**
HSR:31.177% A
NS-15M2
A++
Kills:1,181
Deaths:128
KDR:9.227
Accuracy:32.402% A++
HSR:32.007% B*
TMG-50
A*
Kills:1,168
Deaths:176
KDR:6.636
Accuracy:33.176% A*
HSR:32.021% A
Kills:7,700
Deaths (as Heavy Assault):1,236
Deaths (to Heavy Assaults):2,015
KDR:6.22977
Kill Difference:6,464
Playtime:127.058 hours
Usage:20%
Score:3.471m
Score/min:455
Accuracy (listed only):31.806%
HSR (listed only):32.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TRAC-5
A++
Kills:1,205
Deaths:306
KDR:3.938
Accuracy:31.124% A++
HSR:21.743% B+
LC3 Jaguar
A
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:30.193% A
HSR:25.085% B*
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
FA1 Barrage
C*
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C*
PDW-16 Hailstorm
M+
Kills:264
Deaths:70
KDR:3.771
Accuracy:32.157% A+
HSR:32.955% M+
TRS-12 Uppercut
C
Kills:229
Deaths:98
KDR:2.337
Accuracy:52.900% C
HSR:11.354% D
TRAC-5 Burst
A++
Kills:143
Deaths:43
KDR:3.326
Accuracy:29.800% B*
HSR:36.364% A++
Kills:5,791
Deaths (as Light Assault):1,465
Deaths (to Light Assaults):1,415
KDR:3.9529
Kill Difference:4,326
Playtime:47.071 hours
Usage:8%
Score:0.933m
Score/min:330
Accuracy (listed only):34.957%
HSR (listed only):25.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,205
Deaths:306
KDR:3.938
Accuracy:31.124% A++
HSR:21.743% B+
LC3 Jaguar
A
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:30.193% A
HSR:25.085% B*
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
MG-HBR1 Dragoon
A++
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:44.535% A++
HSR:35.128% B++
FA1 Barrage
C*
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C*
TRS-12 Uppercut
C
Kills:229
Deaths:98
KDR:2.337
Accuracy:52.900% C
HSR:11.354% D
TRAC-5 Burst
A++
Kills:143
Deaths:43
KDR:3.326
Accuracy:29.800% B*
HSR:36.364% A++
AMR-66
A++
Kills:100
Deaths:39
KDR:2.564
Accuracy:36.922% A++
HSR:19% D-
Kills:5,461
Deaths (as Engineer):1,342
Deaths (to Engineers):852
KDR:4.0693
Kill Difference:4,119
Playtime:244.263 hours
Usage:39%
Score:6.037m
Score/min:412
Accuracy (listed only):36.924%
HSR (listed only):24.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TAR
A++
Kills:1,185
Deaths:210
KDR:5.643
Accuracy:32.265% A++
HSR:30.633% A
T1 Cycler
A++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A++
HSR:31.229% A+
SABR-13
A++
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A++
HSR:35.133% A
Cycler TRV
A*
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A*
HSR:30.763% A+
FA1 Barrage
C*
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C*
PDW-16 Hailstorm
M+
Kills:264
Deaths:70
KDR:3.771
Accuracy:32.157% A+
HSR:32.955% M+
TRS-12 Uppercut
C
Kills:229
Deaths:98
KDR:2.337
Accuracy:52.900% C
HSR:11.354% D
Kills:6,791
Deaths (as Combat Medic):1,438
Deaths (to Combat Medics):814
KDR:4.72253
Kill Difference:5,353
Playtime:111.594 hours
Usage:18%
Score:6.765m
Score/min:1,010
Accuracy (listed only):36.033%
HSR (listed only):26.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
NS-44 Commissioner
A*
Kills:641
Deaths:421
KDR:1.523
Accuracy:35.907% C+
HSR:38.066% A*
NS-45 Pilot
B*
Kills:608
Deaths:325
KDR:1.871
Accuracy:35.020% B+
HSR:32.072% B*
PDW-16 Hailstorm
M+
Kills:264
Deaths:70
KDR:3.771
Accuracy:32.157% A+
HSR:32.955% M+
TX1 Repeater
B++
Kills:243
Deaths:192
KDR:1.266
Accuracy:27.528% B+
HSR:25.514% B++
99SV
A
Kills:221
Deaths:26
KDR:8.500
Accuracy:38.721% A
HSR:44.344% B**
Soldier Soaker
A
Kills:126
Deaths:32
KDR:3.938
Accuracy:32.421% C
HSR:23.016% A
NS-AM7 Archer
B**
Kills:86
Deaths:70
KDR:1.229
Accuracy:38.656% F**
HSR:26.744% B**
NSX Daimyo
B++
Kills:83
Deaths:1
KDR:83
Accuracy:36.523% D
HSR:96.386% B++
Kills:3,608
Deaths (as Infiltrator):1,442
Deaths (to Infiltrators):915
KDR:2.50208
Kill Difference:2,166
Playtime:47.842 hours
Usage:8%
Score:2.425m
Score/min:845
Accuracy (listed only):34.499%
HSR (listed only):37.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:339
Deaths:50
KDR:6.780
Accuracy:29.299% M
HSR:34.513% M
MRC3 Mercy
M
Kills:250
Deaths:49
KDR:5.102
Accuracy:29.282% M
HSR:34.800% M
Kills:589
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):297
KDR:11.89899
Kill Difference:539.500
Playtime:5.459 hours
Usage:1%
Score:0.147m
Score/min:447
Accuracy (listed only):29.291%
HSR (listed only):34.657%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:101
V. Kills:2 N/A
Deaths:7
KDR:14.429
Accuracy:31.359% C**
KPH:67.800 B++
VKPH:1.300 D--
M18 Needler
B++
Kills:98
V. Kills:48 200%
Deaths:27
KDR:3.630
Accuracy:32.315% C+
KPH:20 B++
VKPH:9.800 C++
Kills:199 (199 + 0)
Deaths:34
KDR:5.853
VKDR:1.471
Vehicle Kills:50
Kill Difference:165
Playtime:6.384 hours
Usage:1%
Score:0.089m
Score/min:233
Piloting Accuracy:32.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,364
V. Kills:1,241 190%
Deaths:38
KDR:62.211
Accuracy:43.988% B
KPH:60.600 A++
VKPH:31.800 B+
AP30 Shredder
A*
Kills:397
V. Kills:206 192%
Deaths:11
KDR:36.091
Accuracy:42.794% A
KPH:60.900 A*
VKPH:31.600 A++
L105 Zephyr
M++
Kills:133
V. Kills:43 302%
Deaths:3
KDR:44.333
Accuracy:52.625% A
KPH:76.300 B**
VKPH:24.700 M++
L105 Zephyr PX
A
Kills:101
V. Kills:24 404%
Deaths:
KDR:
Accuracy:62.464% A+
KPH:96.100 B+
VKPH:22.800 A
Dual-75 Duster
A+
Kills:71
V. Kills:5 N/A
Deaths:1
KDR:71
Accuracy:51.399% A+
KPH:121.600 A
VKPH:8.600 B+
Kills:3,066 (0 + 3,066)
Deaths:53
KDR:57.849
VKDR:28.660
Vehicle Kills:1,519
Kill Difference:3,013
Playtime:48.928 hours
Usage:8%
Score:1.575m
Score/min:537
Piloting Accuracy:N/A%
Gunner Accuracy:51.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:174
V. Kills:10 N/A
Deaths:5
KDR:34.800
Accuracy:59.579% A
KPH:169 S
VKPH:9.700 B+
Kills:174 (174 + 0)
Deaths:5
KDR:34.800
VKDR:2
Vehicle Kills:10
Kill Difference:169
Playtime:1.030 hours
Usage:0%
Score:0.028m
Score/min:448
Driving Accuracy:59.579%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:362
V. Kills:138 260%
Deaths:13
KDR:27.846
Accuracy:60.124% B
KPH:81.600 A++
VKPH:31.100 B**
P525 Marauder-H
A
Kills:227
V. Kills:23 N/A
Deaths:9
KDR:25.222
Accuracy:49.490% A++
KPH:114.300 C*
VKPH:11.600 A
M12 Kobalt-H
C++
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:22.029% C++
KPH:116.400 C+
VKPH:3.600 C--
Kills:653 (0 + 653)
Deaths:25
KDR:26.120
VKDR:6.520
Vehicle Kills:163
Kill Difference:628
Playtime:6.973 hours
Usage:1%
Score:0.139m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:22.029%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills:2 N/A
Deaths:3
KDR:43.333
Accuracy:20.325% B+
KPH:108.900 A
VKPH:1.700 D
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:127
Playtime:1.194 hours
Usage:0%
Score:0.018m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:20.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,206
V. Kills:16 N/A
Deaths:224
KDR:5.384
Accuracy:55.704% A+
KPH:130.600 M
VKPH:1.700 C+
Kills:1,206 (1,206 + 0)
Deaths:224
KDR:5.384
VKDR:0.071
Vehicle Kills:16
Kill Difference:982
Playtime:9.236 hours
Usage:1%
Score:0.156m
Score/min:281
Driving Accuracy:55.704%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:135
V. Kills:12 N/A
Deaths:6
KDR:22.500
Accuracy:38.560% B++
KPH:85.400 B+
VKPH:7.600 B
Kills:135 (0 + 135)
Deaths:6
KDR:22.500
VKDR:2
Vehicle Kills:12
Kill Difference:129
Playtime:1.582 hours
Usage:0%
Score:0.031m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:38.560%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,6052,3643862.211S57.5143.988%B1.142%B+60.6A++31.8B+34039h2.7B**6.2B**
T9A "Butcher" 1,5471,5392835.438A++0.7430.546%A34.113%B*119.3A*N/A28112.9h9.1A29.6B**
MG-H1 Watchman 1,3871,3662455.576M0.8830.795%A+33.821%B**113.8M1.8A*40712h10.4B**33.9B*
MG-S1 Jackal 1,3541,3363054.38M++0.3233.558%A22.455%B83.5A*1.1B**79516h9.3B+27.6B*
M60-A Bulldog 1,4631,29212107.667U102.9757.623%A**N/A81.8A**10.8A35215.8h4.6B*7.9A
MSW-R 1,2681,2561747.218A*2.5232.4%A++31.847%B**136.5M**1.3A*3499.2h8.6A26.4B**
S12 Renegade 1,2221,2062245.384B**0.6855.704%A+4.478%C+131.1M1.7C+2819.2h2.5B++4.5B**
TRAC-5 1,2181,2053063.938S0.7631.124%A++21.743%B+64.8M*N/A17018.6h10.4B**33.3B**
T9 CARV 1,2041,1902305.174A*0.4731.519%A**31.177%A96M**1.1A++25112.4h9.5A30.1B**
TAR 1,1921,1852105.643M0.9432.265%A++30.633%A141.1SN/A4198.4h8.7A++27A
NS-15M2 1,1971,1811289.227S4.5332.402%A++32.007%B*151.4M**2.1M**3247.8h9B**27.8B*
LC3 Jaguar 1,1831,1722874.084A++0.6230.193%A25.085%B*106.5M**1A++24811h9.2B**30.5B**
T1 Cycler 1,1891,1722195.352M**0.6531.407%A++31.229%A+92.3S1.3A**22612.7h10.2A32.5A
LC2 Lynx 1,1841,1711965.974M**1.2732.565%A++34.757%A*115.9S1.3M388010.1h10.1A30.9B**
MG-HBR1 Dragoon 1,1781,1702135.493M*0.7944.535%A++35.128%B++95.1M**N/A29412.3h4.9B**10.9B**
TMG-50 1,1751,1681766.636S1.9433.176%A*32.021%A120.4M**N/A4949.7h8.1A24.5B**
SABR-13 1,1761,1671806.483A**1.7835.526%A++35.133%A129.7S1B*31649h8.3A23.4A
Cycler TRV 1,1741,1671965.954S1.2533.099%A*30.763%A+135.7SN/A3278.6h9.4A28.3B**
M20 Drake 1,0487051547S42.3038.375%B+2.553%C++31.5B+15.3C+21822.4h57.5B+149.7B++
NS-44 Commissioner 6486414211.523B+3.1835.907%C+38.066%A*35.8C++N/A165517.9h2.9B**8.2B++
NS-45 Pilot 6116083251.871B+2.8335.02%B+32.072%B*77.9B*N/A2637.8h6B++17.2B++
AP30 Shredder 6033971136.091A31.3942.794%A1.511%C61.1A*31.7A++17146.5h50.8B*118.6B**
E540 Halberd-H 5003621327.846M+23.1560.124%BN/A82.3A*31.4B**3534.4h3.5B**5.8A
C-4 406347953.653A++1.0533.938%A+N/A157.7A++26.8C+8222.2h1.1B*3.2B**
MRC3 Mercy 347339506.78A*2.0829.299%M34.513%M70.6M++1.7A*1764.8h14.2A48.5B**
NS Decimator 4163011003.01A**1.6964.651%B+1.993%C+47B*18C**3166.4h3B**4.6A
FA1 Barrage 2802711601.694B**3.0137.356%C16.236%C*12.3D-N/A3622h4.4B+11.8C**
PDW-16 Hailstorm 268264703.771M++0.9332.157%A+32.955%M+85.2M++1.3M+2033.1h11B*34.2B*
Chainblade 2692556,5100.039B+4.669.706%F5.098%C0.6C+N/A2397.2h1.8B++18.4C-
MRC3 Mercy 258250495.102A0.4029.282%M34.8%M54.3A++1.7M1294.6h18.7B63.8B**
TX1 Repeater 2502431921.266B++3.4327.528%B+25.514%B++34.2B1B++897.1h10B*36.5B++
TRS-12 Uppercut 230229982.337B**2.3652.9%C11.354%D44.9C**N/A1265.1h2B**3.8B+
P525 Marauder-H 250227925.222B**20.5249.49%A++N/A113.5C*11.5A3052h7.7C+15.5B+
99SV 224221268.5S3.8038.721%A44.344%B**50.2A++N/A1394.4h4.1B**10.6B**
ML-7 304206742.784M*1.9262.831%B++N/A45.8A++21.8A+2994.5h4.6B**7.3B**
L100 Python HESH 184174534.8A*30.1059.579%AN/A174S10B+4471h1.8A+3A
Claymore 1711711511.4B++6.7022.185%D--N/A114C-N/A2931.5h1.2C++5.2D
A30 Walker 2331551155U150.3033.207%A*N/A35.2A17.7B+2284.4h76.5B**230.3B**
TRAC-5 Burst 148143433.326B++1.3729.8%B*36.364%A++79.4A+2.8S2301.8h9.5B**31.8B*
Frag Grenade 1411401140N/A135.3056.133%A+N/A466.7C+3.3D-15680.3h3.9C++6.9B+
M12 Kobalt 1421401140S135.3019.897%C16.429%C140B+2C--3211h10.2B**51.5B*
CAS 14-E 147135622.5C*17.8038.56%B++2.963%B**84.4B+7.5C**3231.6h25.4B+65.9B+
L105 Zephyr 176133344.333M+39.6352.625%AN/A78.2B**25.3M++5291.7h6.8C+12.9B+
M12 Kobalt 132130343.333A*38.6320.325%B+16.154%C-108.3A1.7D2511.2h13.9B**68.2B++
Soldier Soaker 126126323.938M+0.7632.421%C23.016%A84B**N/A4581.5h5.3B+16.2B+
Tank Mine 145102147.286A**2.5932.677%C+N/A127.5B+53.8C8000.8h2C+6C**
L105 Zephyr PX 1251011101M*96.3062.464%A+N/A91.8B21.8B**3611.1h6.4D10.3C*
M14 Banshee 103101714.429A9.7331.359%C**N/A67.3B++1.3D--2781.5h11.6B++36.9B++
AMR-66 102100392.564A*2.1436.922%A++19%D-43.5A+N/A1452.3h5.1A+13.8B**
M18 Needler 14698273.63B++1.0732.315%C+1.02%D20B++9.8C++2194.9h65.9B*204B**
NS-AM7 Archer 11186701.229A*3.4738.656%F**26.744%B**4.8C--1.4D-3018.1h9.2B**23.9B++
NSX Daimyo 8383183U78.3036.523%D96.386%B++75.5B*N/A1951.1h2.3B+6.2C++
M60-A Bulldog 8479179B**74.3069.085%A*N/A112.9M+7.1B+3950.7h5.5C*8B*
Dual-75 Duster 7671171S66.3051.399%A+N/A118.3A8.3B+8460.6h4.9B+9.6B++
M12 Kobalt-H 6664321.333C++16.6322.029%C++26.563%A*128C*4C2650.5h14.4C**65.5B+
Anti-Vehicle Grenade 6954154N/A49.3047.882%CN/A270C-75C18200.2h4.8B+10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,2820.8h
Snowman Soldier11220.2h
Spawn Beacon31,3320.8h
Restoration Kit1802,63013.9h
Nano-Armor Kit104304,90319.1h
Nanite Revive Grenade02120.1h
Nanite Healing Grenade02940.1h
NSX Amaterasu01420.2h
Spitfire Auto-Turret71,2111.4h
Ammunition Package51,9680.7h
Medical Kit6913,75039.4h
Anti-Infantry MANA Turret01260.2h
Medical Applicator10386,5347.4h
Nano-Repair Grenade03900.1h
Shield Recharging Field121,4350.7h
Recon Detection Device52230.9h

Check the help document for the dictionary if you want to learn more about words used here.


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