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Field Marshal Captain koumeeee[N] koumeeee
TR BR 107

KDR: 4.82

Score: 22.2m

Last Seen: May 21st, 2019 5:59 AM
- OFFLINE - 55.4 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton T9A "Butcher" MG-H1 Watchman M60-A Bulldog MG-S1 Jackal MSW-R S12 Renegade TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,318,903 MLG Score: 2653
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.464%31.248%101422117421,7744.97123-0.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.771%2.192A*1.567A+0.059C+HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.637B+8.80.387C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.534%1.401%377311933571101273.21622279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.796%-0.55D-0.545D-1.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.261C*35.70.277C*70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.155%0.429%22011195233218431.06393530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.815A++-1.296D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.922B*1.80.857B*1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.859%2.035%4827811885,848169248934.6035235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.828%0.356C**-0.66D0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.69B+170.628B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.467%60.803%48272119432438830.832905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.294%0.497B+-0.56D-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.048C+3.5-0.133C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.281%13.462%482721194520484111.07438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%-0.067C+-0.113C+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.20.319C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 23
22.2m353.3%661 (39.7k)555 (33.3k)4.8183436,7887,6355.39712107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1196343723.802%20.838%49605:1419

19% Combat Medic45% Engineer19% Heavy Assault7% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMMay 22nd, 2019 11:06 PM (9h) (PST)May 21st, 2019 1:59 AM (2d) (PST)May 21st, 2019 1:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8742066680.9210.1910.1923.5850.0942653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,42512,38840,037551112215633,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
665.9h/27.7d 4,419 7,666 11,110 143.2k 667 1,996 3,746 34.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,539
Deaths:283
KDR:5.438
Accuracy:30.546% A
HSR:34.113% B*
MG-H1 Watchman
A+
Kills:1,378
Deaths:248
KDR:5.556
Accuracy:30.775% A+
HSR:33.745% B**
MSW-R
A*
Kills:1,263
Deaths:175
KDR:7.217
Accuracy:32.420% A*
HSR:31.750% B**
T9 CARV
A**
Kills:1,192
Deaths:231
KDR:5.160
Accuracy:31.531% A**
HSR:31.208% A
NS-15M2
A++
Kills:1,181
Deaths:129
KDR:9.155
Accuracy:32.382% A++
HSR:32.007% B*
TMG-50
A*
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:33.174% A*
HSR:31.993% A
Kills:7,722
Deaths (as Heavy Assault):1,242
Deaths (to Heavy Assaults):2,192
KDR:6.21739
Kill Difference:6,480
Playtime:129.128 hours
Usage:19%
Score:3.510m
Score/min:453
Accuracy (listed only):31.805%
HSR (listed only):32.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TRAC-5
A*
Kills:1,206
Deaths:307
KDR:3.928
Accuracy:31.096% A*
HSR:21.808% B+
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC3 Jaguar
A
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:30.193% A
HSR:25.085% B**
LC2 Lynx
A**
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A**
PDW-16 Hailstorm
M+
Kills:346
Deaths:105
KDR:3.295
Accuracy:31.530% A+
HSR:32.948% M+
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
TRS-12 Uppercut
D
Kills:249
Deaths:114
KDR:2.184
Accuracy:49.797% D
HSR:10.442% D-
MG-C1 Kindred
A+
Kills:220
Deaths:53
KDR:4.151
Accuracy:34.507% A+
HSR:30.455% B**
NS Baron G5
A
Kills:62
Deaths:16
KDR:3.875
Accuracy:55.696% A
HSR:16.129% B+
Kills:7,205
Deaths (as Light Assault):1,805
Deaths (to Light Assaults):1,551
KDR:3.99169
Kill Difference:5,400
Playtime:51.749 hours
Usage:8%
Score:1.046m
Score/min:337
Accuracy (listed only):37.044%
HSR (listed only):24.658%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,206
Deaths:307
KDR:3.928
Accuracy:31.096% A*
HSR:21.808% B+
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
LC3 Jaguar
A
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:30.193% A
HSR:25.085% B**
LC2 Lynx
A**
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A**
MG-HBR1 Dragoon
A++
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:44.535% A++
HSR:35.128% B++
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
TRS-12 Uppercut
D
Kills:249
Deaths:114
KDR:2.184
Accuracy:49.797% D
HSR:10.442% D-
MG-C1 Kindred
A+
Kills:220
Deaths:53
KDR:4.151
Accuracy:34.507% A+
HSR:30.455% B**
AMR-66
A++
Kills:100
Deaths:39
KDR:2.564
Accuracy:36.922% A++
HSR:19% D-
NS Baron G5
A
Kills:62
Deaths:16
KDR:3.875
Accuracy:55.696% A
HSR:16.129% B+
Kills:6,793
Deaths (as Engineer):1,647
Deaths (to Engineers):921
KDR:4.12447
Kill Difference:5,146
Playtime:299.513 hours
Usage:45%
Score:7.816m
Score/min:435
Accuracy (listed only):38.681%
HSR (listed only):24.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TAR
A++
Kills:1,185
Deaths:210
KDR:5.643
Accuracy:32.265% A++
HSR:30.633% A
T1 Cycler
A*
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A*
HSR:31.229% A+
SABR-13
A*
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A*
HSR:35.133% A
Cycler TRV
A*
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A*
HSR:30.763% A++
PDW-16 Hailstorm
M+
Kills:346
Deaths:105
KDR:3.295
Accuracy:31.530% A+
HSR:32.948% M+
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
TRS-12 Uppercut
D
Kills:249
Deaths:114
KDR:2.184
Accuracy:49.797% D
HSR:10.442% D-
NS Baron G5
A
Kills:62
Deaths:16
KDR:3.875
Accuracy:55.696% A
HSR:16.129% B+
Kills:6,955
Deaths (as Combat Medic):1,505
Deaths (to Combat Medics):873
KDR:4.62126
Kill Difference:5,450
Playtime:129.308 hours
Usage:19%
Score:7.191m
Score/min:927
Accuracy (listed only):37.804%
HSR (listed only):25.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
NS-44 Commissioner
A*
Kills:669
Deaths:427
KDR:1.567
Accuracy:36.328% C++
HSR:38.266% A*
NS-45 Pilot
B++
Kills:666
Deaths:362
KDR:1.840
Accuracy:34.215% B+
HSR:32.132% B++
PDW-16 Hailstorm
M+
Kills:346
Deaths:105
KDR:3.295
Accuracy:31.530% A+
HSR:32.948% M+
TX1 Repeater
B++
Kills:243
Deaths:192
KDR:1.266
Accuracy:27.472% B+
HSR:25.514% B++
99SV
B**
Kills:221
Deaths:27
KDR:8.185
Accuracy:38.638% B**
HSR:44.344% B**
Soldier Soaker
A
Kills:126
Deaths:32
KDR:3.938
Accuracy:32.421% C+
HSR:23.016% A
NS-AM7 Archer
B++
Kills:110
Deaths:86
KDR:1.279
Accuracy:39.043% F*
HSR:23.636% B++
NSX Daimyo
B+
Kills:103
Deaths:2
KDR:51.500
Accuracy:37.807% D
HSR:96.117% B+
Kills:3,820
Deaths (as Infiltrator):1,538
Deaths (to Infiltrators):1,014
KDR:2.48375
Kill Difference:2,282
Playtime:49.563 hours
Usage:7%
Score:2.443m
Score/min:821
Accuracy (listed only):34.557%
HSR (listed only):37.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:343
Deaths:51
KDR:6.725
Accuracy:29.285% M+
HSR:34.402% M+
MRC3 Mercy
M
Kills:251
Deaths:50
KDR:5.020
Accuracy:29.258% M
HSR:35.060% M
Kills:594
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):321
KDR:11.76238
Kill Difference:543.500
Playtime:5.518 hours
Usage:1%
Score:0.148m
Score/min:446
Accuracy (listed only):29.272%
HSR (listed only):34.731%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:146
V. Kills:6 N/A
Deaths:15
KDR:9.733
Accuracy:30.696% C*
KPH:64.200 B++
VKPH:2.600 C
M18 Needler
B++
Kills:106
V. Kills:52 200%
Deaths:30
KDR:3.533
Accuracy:31.079% C+
KPH:19.100 B++
VKPH:9.400 C+
Kills:252 (252 + 0)
Deaths:45
KDR:5.600
VKDR:1.289
Vehicle Kills:58
Kill Difference:207
Playtime:7.819 hours
Usage:1%
Score:0.107m
Score/min:229
Piloting Accuracy:31.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,364
V. Kills:1,241 190%
Deaths:38
KDR:62.211
Accuracy:43.988% C*
KPH:60.500 A+
VKPH:31.800 B+
AP30 Shredder
A*
Kills:599
V. Kills:282 212%
Deaths:14
KDR:42.786
Accuracy:42.101% A
KPH:58 A*
VKPH:27.300 B**
L105 Zephyr
M*
Kills:201
V. Kills:62 319%
Deaths:3
KDR:67
Accuracy:54.953% A+
KPH:84.700 A
VKPH:26.100 M*
L-24R Spur
B**
Kills:131
V. Kills:4 N/A
Deaths:4
KDR:32.750
Accuracy:44.760% B+
KPH:58.300 B**
VKPH:1.800 C
L-30R Vektor
C+
Kills:105
V. Kills:44 233%
Deaths:16
KDR:6.563
Accuracy:40.569% C+
KPH:10.800 C+
VKPH:4.500 C
L105 Zephyr PX
A+
Kills:101
V. Kills:24 404%
Deaths:
KDR:
Accuracy:62.464% A+
KPH:96.100 B
VKPH:22.800 A+
Dual-75 Duster
A++
Kills:71
V. Kills:5 N/A
Deaths:1
KDR:71
Accuracy:51.399% A+
KPH:121.600 A++
VKPH:8.600 B++
Kills:3,572 (236 + 3,336)
Deaths:76
KDR:47
VKDR:21.868
Vehicle Kills:1,662
Kill Difference:3,496
Playtime:65.329 hours
Usage:10%
Score:2.053m
Score/min:524
Piloting Accuracy:40.569%
Gunner Accuracy:51.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:233
V. Kills:15 N/A
Deaths:8
KDR:29.125
Accuracy:59.155% A
KPH:153.300 S
VKPH:9.900 B+
Kills:233 (233 + 0)
Deaths:8
KDR:29.125
VKDR:1.875
Vehicle Kills:15
Kill Difference:225
Playtime:1.520 hours
Usage:0%
Score:0.037m
Score/min:400
Driving Accuracy:59.155%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:362
V. Kills:138 260%
Deaths:13
KDR:27.846
Accuracy:60.124% B
KPH:81.600 A++
VKPH:31.100 B**
P525 Marauder-H
A+
Kills:227
V. Kills:23 N/A
Deaths:9
KDR:25.222
Accuracy:49.490% A++
KPH:114.300 C**
VKPH:11.600 A+
M12 Kobalt-H
C**
Kills:79
V. Kills:2 N/A
Deaths:3
KDR:26.333
Accuracy:23.151% C**
KPH:129.300 C**
VKPH:3.300 D
Kills:668 (0 + 668)
Deaths:25
KDR:26.720
VKDR:6.520
Vehicle Kills:163
Kill Difference:643
Playtime:7.034 hours
Usage:1%
Score:0.142m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:23.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills:2 N/A
Deaths:3
KDR:43.333
Accuracy:20.300% B+
KPH:108.100 A
VKPH:1.700 D
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:127
Playtime:1.203 hours
Usage:0%
Score:0.018m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:20.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,212
V. Kills:16 N/A
Deaths:227
KDR:5.339
Accuracy:55.635% A+
KPH:129.300 M
VKPH:1.700 C+
Kills:1,212 (1,212 + 0)
Deaths:227
KDR:5.339
VKDR:0.070
Vehicle Kills:16
Kill Difference:985
Playtime:9.371 hours
Usage:1%
Score:0.157m
Score/min:278
Driving Accuracy:55.635%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:700
V. Kills:49 N/A
Deaths:14
KDR:50
Accuracy:42.954% A
KPH:125.400 A+
VKPH:8.800 B++
Pelter Rocket Pod
A+
Kills:376
V. Kills:65 N/A
Deaths:3
KDR:125.333
Accuracy:58.969% A
KPH:108.800 A+
VKPH:18.800 C+
VLG Missile Launcher
A**
Kills:142
V. Kills:27 N/A
Deaths:4
KDR:35.500
Accuracy:72.578% A**
KPH:110.100 A+
VKPH:20.900 C-
Kills:1,218 (0 + 1,218)
Deaths:21
KDR:58
VKDR:6.714
Vehicle Kills:141
Kill Difference:1,197
Playtime:10.330 hours
Usage:2%
Score:0.229m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:72.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,6052,3643862.211S57.3943.988%C*1.142%B+60.6A+31.8B+34739h2.7B**6.2B**
T9A "Butcher" 1,5471,5392835.438A*0.6230.546%A34.113%B*119.3A*N/A28312.9h9.1B**29.6B**
MG-H1 Watchman 1,3991,3782485.556M0.7430.775%A+33.745%B**113.9M1.7A++40812.1h10.4B**33.9B*
M60-A Bulldog 1,5671,37512114.583U109.7657.548%A*N/A78.1A*10.9B*34717.6h4.7B*8.1B**
MG-S1 Jackal 1,3541,3363054.38M++0.4433.558%A22.455%B83.5A*1.1B**79616h9.3B+27.6B*
MSW-R 1,2751,2631757.217A*2.4032.42%A*31.75%B**135.8S1.3A*3579.3h8.6A26.4B**
S12 Renegade 1,2281,2122275.339B*0.5255.635%A+4.62%C+128.9M1.7C+2789.4h2.5B*4.5B**
TRAC-5 1,2191,2063073.928S0.8931.096%A*21.808%B+64.5M*N/A17118.7h10.4B**33.3B**
T9 CARV 1,2061,1922315.16A*0.3431.531%A**31.208%A96.1M**1.1A++25512.4h9.5A30B**
TAR 1,1921,1852105.643M0.8232.265%A++30.633%A141.1SN/A4218.4h8.7A++27A
NS-15M2 1,1971,1811299.155S4.3432.382%A++32.007%B*151.4M**2.1M**3257.8h9B**27.8B**
TRAC-5 Burst 1,1861,1722624.473A+0.3534.142%A++36.263%A++98.5A*1.2A+26811.9h9.7B++28.4B*
T1 Cycler 1,1891,1722195.352M**0.5331.407%A*31.229%A+92.3S1.3A**22912.7h10.2A32.5A
LC3 Jaguar 1,1831,1722874.084A++0.7330.193%A25.085%B**106.5M**1A+25111h9.2B**30.5B**
LC2 Lynx 1,1841,1711965.974S1.1632.565%A++34.757%A**115.9S1.3A**388210.1h10.1A30.9B**
MG-HBR1 Dragoon 1,1781,1702135.493M**0.6744.535%A++35.128%B++95.1M**N/A29512.3h4.9B**10.9B**
TMG-50 1,1761,1691766.642S1.8233.174%A*31.993%A120.5SN/A4939.7h8.1B**24.5B**
SABR-13 1,1761,1671806.483M1.6635.526%A*35.133%A129.7S1B*31659h8.3A23.4A
Cycler TRV 1,1741,1671965.954S1.1433.099%A*30.763%A++135.7SN/A3298.6h9.4A+28.3A
M20 Drake 1,2798731848.5M**43.6838.167%B++2.864%B+30.3B+14.1C+21028.8h58.7B+153.7B++
CAS 14-E 7497001450A45.1842.954%A1.429%C125A+8.8B++3335.6h19.3B**44.9B**
NS-44 Commissioner 6766694271.567B+3.2536.328%C++38.266%A*36.2C++N/A160418.5h2.9B**8B++
NS-45 Pilot 6706663621.84B+2.9834.215%B+32.132%B++70.9B++N/A2389.4h5.9B++17.4B++
AP30 Shredder 8815991442.786A+37.9742.101%A3.506%B**58.2A*27.4B**142510.3h49.4B*117.4B**
Pelter Rocket Pod 4413763125.333S120.5158.969%AN/A107.4A+18.6C+4323.5h11.9A+20.1A
C-4 4363691003.69A++1.1333.788%A+N/A160.4A++29.1C+8842.3h1.1B*3.2B**
E540 Halberd-H 5003621327.846M+23.0360.124%BN/A82.3A++31.4B**3554.4h3.5B**5.8A
PDW-16 Hailstorm 3503461053.295A**1.5231.53%A+32.948%M+73.6A**N/A2004.7h11.1B*35.1B*
MRC3 Mercy 351343516.725A*1.9129.285%M+34.402%M+71.5M*1.7A*1774.8h14.1A48.3B**
NS Decimator 4233051013.02A*1.8064.652%B+1.967%C46.9B*18.2C**3216.5h3A4.7B**
Chainblade 2952817,0790.04B+4.789.41%F4.626%C0.6C+N/A2440.7h1.8B*18.9C--
FA1 Barrage 2802711601.694B++3.1237.356%C16.236%C++12.3D-N/A3722h4.4B+11.8C**
MRC3 Mercy 259251505.02A0.2029.258%M35.06%M53.4A++1.7A*1294.7h18.7B64.1B**
TRS-12 Uppercut 2512491142.184B*2.6349.797%D10.442%D-40.8C++N/A1216.1h2B**4B+
TX1 Repeater 2502431921.266B++3.5527.472%B+25.514%B++33.8B1B++917.2h10B*36.6B++
L100 Python HESH 248233829.125A++24.3159.155%AN/A155.3S10B+4001.5h1.8A+3A+
P525 Marauder-H 250227925.222B*20.4049.49%A++N/A113.5C**11.5A+3102h7.7C15.5B+
99SV 224221278.185M**3.3738.638%B**44.344%B**49.1A++N/A1394.5h4.1B**10.6B**
MG-C1 Kindred 222220534.151A++0.6734.507%A+30.455%B**100A*N/A2352.2h7.7B**22.3B**
ML-7 304206742.784M**2.0362.831%B++N/A45.8A*21.8A++3024.5h4.6B**7.3B**
L105 Zephyr 263201367S62.1854.953%A+N/A83.8A25.8M*5592.4h6.1C++11.1B++
Claymore 1801801512B*7.1821.934%D*N/A120CN/A2951.5h1.2C++5.3D
A30 Walker 2331551155U150.1833.207%A*N/A35.2B**17.7B+2304.4h76.5B**230.3B**
M14 Banshee 152146159.733B+4.9130.696%C*N/A63.5B++2.6C2372.3h11.4B*37.2B++
Frag Grenade 1451441144N/A139.1855.589%A+N/A480C+3.3D-16470.3h3.8C++6.9B+
VLG Missile Launcher 169142435.5B**30.6872.578%A**1.408%C109.2A+20.8C-3651.3h3.7B*5.2B**
M12 Kobalt 1421401140M**135.1819.897%C16.429%C140B+2C--3201h10.2B**51.5B*
L-24R Spur 135131432.75S27.9344.76%B+1.527%C-59.5A1.8C2072.2h14.5C*32.5B+
M12 Kobalt 132130343.333A*38.5120.3%B+16.154%C-108.3A1.7D2501.2h13.9B*68.3B++
Soldier Soaker 126126323.938A*0.8832.421%C+23.016%A84B**N/A4581.5h5.3B+16.2B+
Tank Mine 175123177.235A**2.4227.932%C-N/A82C-34.7D--5141.5h1.9C++6.7C+
NS-AM7 Archer 141110861.279A++3.5439.043%F*23.636%B++4.8C--1.4D-3122.8h8.8B**22.6B++
M18 Needler 158106303.533B+1.2931.079%C+N/A19.3B++9.5C++2255.5h66.1B**212.6B**
L-30R Vektor 149105166.563M1.7440.569%C+2.857%B+10.8C+4.5C3389.7h38.9B++95.8B*
NSX Daimyo 103103251.5U46.6837.807%D96.117%B+79.2B**N/A2041.3h2.2B+5.9C**
L105 Zephyr PX 1251011101M*96.1862.464%A+N/A91.8C*21.8A3611.1h6.4D--10.3C++
AMR-66 102100392.564A*2.2536.922%A++19%D-43.5A+N/A1502.3h5.1A+13.8A
M12 Kobalt-H 8179326.333B+21.5123.151%C**25.317%A++131.7B3.3D2820.6h14.5B62.8B+
M60-A Bulldog 8479179B**74.1869.085%A*N/A112.9M7.1B*3880.7h5.5C**8B*
Dual-75 Duster 7671171M*66.1851.399%A+N/A118.3A+8.3B+8460.6h4.9B+9.6B*
NS Baron G5 6562163.875M**0.9455.696%A16.129%B+56.4B**2.7S1751.1h3.5B**6.4C++
Anti-Vehicle Grenade 6954154N/A49.1847.882%CN/A270C--75C18530.2h4.8B+10.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,4700.9h
Nano-Armor Kit118419,12726.7h
Nanite Revive Grenade02240.1h
Nanite Healing Grenade03520.1h
NSX Amaterasu01420.2h
Spitfire Auto-Turret91,4041.6h
Restoration Kit2223,08316.5h
Motion Spotter21,3300.8h
Ammunition Package62,0820.7h
Medical Applicator11293,7148.3h
Medical Kit7223,89240.7h
Anti-Infantry MANA Turret01260.2h
Nano-Repair Grenade04680.1h
Snowman Soldier11220.2h
Shield Recharging Field121,6690.8h
Recon Detection Device52230.9h

Check the help document for the dictionary if you want to learn more about words used here.


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