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Field Marshal Captain koumeeee[N] koumeeee
TR BR 110

KDR: 4.79

Score: 23.6m

Last Seen: Oct 12th, 2019 1:39 AM
- OFFLINE - 143.8 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton T9A "Butcher" M60-A Bulldog MG-H1 Watchman MG-S1 Jackal MSW-R S12 Renegade TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,296,385 MLG Score: 2635
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.459%31.293%101624119522,2034.67530.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.661%2.203A*1.591A+0.085C+HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.637B+8.80.384C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.53%1.381%348312163621221272.96721283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.78%-0.402C---0.174C-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.34C**35.40.326C**70.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.962%0.285%32511218351234601.5575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.046A*-1.459F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.92B*1.90.848B*1.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.895%2.037%4646812115,989180256133.2722234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%0.343C**-0.593D0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.639B+170.568B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.885%62.791%46462121734441030.839024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.373%0.581B+-0.322C-1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.094C+3.5-0.095C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.928%14.572%464621217549528111.03781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.01%-0.057C+-0.012C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.403B3.20.338C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m350.3%653 (39.2k)547 (32.8k)4.7944239,6698,2745.38095110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219369423.953%20.623%49405:1420

20% Combat Medic46% Engineer19% Heavy Assault7% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2017 6:00 AMApr 11th, 2018 2:26 AMOct 18th, 2019 4:04 PM (25d) (PST)Oct 11th, 2019 10:13 PM (32d) (PST)Oct 11th, 2019 9:39 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8792096700.9180.1910.1893.5470.0942635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,71512,55140,164551111213632,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
720.3h/30d 4,853 8,181 12,100 153.3k 735 2,111 4,082 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A
Kills:1,593
Deaths:292
KDR:5.455
Accuracy:30.553% A
HSR:34.589% B*
MG-H1 Watchman
A+
Kills:1,378
Deaths:248
KDR:5.556
Accuracy:30.775% A+
HSR:33.745% B**
MSW-R
A++
Kills:1,265
Deaths:176
KDR:7.188
Accuracy:32.428% A++
HSR:31.779% B**
NS-15M2
A++
Kills:1,197
Deaths:130
KDR:9.208
Accuracy:32.418% A++
HSR:31.997% B++
T9 CARV
A**
Kills:1,192
Deaths:232
KDR:5.138
Accuracy:31.522% A**
HSR:31.208% A
TMG-50
A*
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:33.174% A*
HSR:31.993% A
Kills:7,794
Deaths (as Heavy Assault):1,254
Deaths (to Heavy Assaults):2,390
KDR:6.21531
Kill Difference:6,540
Playtime:134.355 hours
Usage:19%
Score:3.606m
Score/min:447
Accuracy (listed only):31.812%
HSR (listed only):32.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TRAC-5
A++
Kills:1,207
Deaths:307
KDR:3.932
Accuracy:31.082% A++
HSR:21.790% B+
LC3 Jaguar
A
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:30.148% A
HSR:24.958% B*
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B**
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TRS-12 Uppercut
C-
Kills:278
Deaths:124
KDR:2.242
Accuracy:51.526% D
HSR:12.950% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS Baron G5
B*
Kills:88
Deaths:27
KDR:3.259
Accuracy:52.044% B*
HSR:15.909% C*
TRAC-Shot
A++
Kills:61
Deaths:27
KDR:2.259
Accuracy:33.249% A++
HSR:18.033% C+
Kills:8,301
Deaths (as Light Assault):2,069
Deaths (to Light Assaults):1,711
KDR:4.01208
Kill Difference:6,232
Playtime:55.823 hours
Usage:8%
Score:1.146m
Score/min:342
Accuracy (listed only):36.477%
HSR (listed only):24.195%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,207
Deaths:307
KDR:3.932
Accuracy:31.082% A++
HSR:21.790% B+
LC3 Jaguar
A
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:30.148% A
HSR:24.958% B*
MG-HBR1 Dragoon
A++
Kills:1,176
Deaths:214
KDR:5.495
Accuracy:44.490% A++
HSR:35.034% B++
TRAC-5 Burst
A++
Kills:1,172
Deaths:262
KDR:4.473
Accuracy:34.142% A++
HSR:36.263% A++
MG-C1 Kindred
A+
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:34.155% A+
HSR:29.377% B**
LC2 Lynx
A*
Kills:1,171
Deaths:196
KDR:5.974
Accuracy:32.565% A++
HSR:34.757% A*
TRS-12 Uppercut
C-
Kills:278
Deaths:124
KDR:2.242
Accuracy:51.526% D
HSR:12.950% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
AMR-66
A++
Kills:101
Deaths:42
KDR:2.405
Accuracy:36.494% A++
HSR:18.812% D-
NS Baron G5
B*
Kills:88
Deaths:27
KDR:3.259
Accuracy:52.044% B*
HSR:15.909% C*
TRAC-Shot
A++
Kills:61
Deaths:27
KDR:2.259
Accuracy:33.249% A++
HSR:18.033% C+
Kills:7,874
Deaths (as Engineer):1,907
Deaths (to Engineers):994
KDR:4.129
Kill Difference:5,967
Playtime:329.008 hours
Usage:46%
Score:8.647m
Score/min:438
Accuracy (listed only):37.932%
HSR (listed only):24.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
TAR
A++
Kills:1,185
Deaths:210
KDR:5.643
Accuracy:32.265% A++
HSR:30.633% A
T1 Cycler
A++
Kills:1,172
Deaths:219
KDR:5.352
Accuracy:31.407% A++
HSR:31.229% A+
SABR-13
A++
Kills:1,167
Deaths:180
KDR:6.483
Accuracy:35.526% A++
HSR:35.133% A
Cycler TRV
A*
Kills:1,167
Deaths:196
KDR:5.954
Accuracy:33.099% A*
HSR:30.763% A+
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TRS-12 Uppercut
C-
Kills:278
Deaths:124
KDR:2.242
Accuracy:51.526% D
HSR:12.950% C-
FA1 Barrage
C++
Kills:271
Deaths:160
KDR:1.694
Accuracy:37.356% C
HSR:16.236% C++
NS-11A
A++
Kills:149
Deaths:24
KDR:6.208
Accuracy:32.291% A+
HSR:36.242% A++
NS Baron G5
B*
Kills:88
Deaths:27
KDR:3.259
Accuracy:52.044% B*
HSR:15.909% C*
Kills:7,181
Deaths (as Combat Medic):1,558
Deaths (to Combat Medics):933
KDR:4.60911
Kill Difference:5,623
Playtime:141.588 hours
Usage:20%
Score:7.609m
Score/min:896
Accuracy (listed only):37.050%
HSR (listed only):26.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A
Kills:1,336
Deaths:305
KDR:4.380
Accuracy:33.558% A
HSR:22.455% B
NS-45 Pilot
B++
Kills:750
Deaths:425
KDR:1.765
Accuracy:34.224% B+
HSR:32.667% B++
NS-44 Commissioner
A*
Kills:676
Deaths:433
KDR:1.561
Accuracy:36.242% C+
HSR:38.166% A*
PDW-16 Hailstorm
M+
Kills:368
Deaths:113
KDR:3.257
Accuracy:31.426% A+
HSR:33.424% M+
TX1 Repeater
B++
Kills:243
Deaths:192
KDR:1.266
Accuracy:27.472% B+
HSR:25.514% B++
99SV
B**
Kills:221
Deaths:27
KDR:8.185
Accuracy:38.638% B**
HSR:44.344% B**
Soldier Soaker
B*
Kills:166
Deaths:46
KDR:3.609
Accuracy:35.313% C++
HSR:19.277% B*
NS-AM7 Archer
B++
Kills:130
Deaths:99
KDR:1.313
Accuracy:38.407% F**
HSR:23.077% B++
NSX Daimyo
B+
Kills:123
Deaths:2
KDR:61.500
Accuracy:39.694% C
HSR:95.935% B+
Kills:4,013
Deaths (as Infiltrator):1,642
Deaths (to Infiltrators):1,095
KDR:2.44397
Kill Difference:2,371
Playtime:52.585 hours
Usage:7%
Score:2.480m
Score/min:786
Accuracy (listed only):34.997%
HSR (listed only):37.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:344
Deaths:51
KDR:6.745
Accuracy:29.203% M
HSR:34.302% A**
MRC3 Mercy
M
Kills:255
Deaths:50
KDR:5.100
Accuracy:29.188% M
HSR:34.902% M
Kills:599
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):340
KDR:11.86139
Kill Difference:548.500
Playtime:5.584 hours
Usage:1%
Score:0.149m
Score/min:446
Accuracy (listed only):29.195%
HSR (listed only):34.602%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:151
V. Kills:6 N/A
Deaths:15
KDR:10.067
Accuracy:30.819% C*
KPH:64 B++
VKPH:2.500 C-
M18 Needler
B++
Kills:106
V. Kills:52 200%
Deaths:30
KDR:3.533
Accuracy:31.066% C
KPH:19 B++
VKPH:9.300 C+
Kills:257 (257 + 0)
Deaths:45
KDR:5.711
VKDR:1.289
Vehicle Kills:58
Kill Difference:212
Playtime:7.927 hours
Usage:1%
Score:0.114m
Score/min:240
Piloting Accuracy:31.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,452
V. Kills:1,286 191%
Deaths:40
KDR:61.300
Accuracy:43.587% C**
KPH:60.300 A+
VKPH:31.600 B+
AP30 Shredder
A++
Kills:646
V. Kills:299 215%
Deaths:16
KDR:40.375
Accuracy:42.112% A
KPH:57.700 A++
VKPH:26.700 B*
L105 Zephyr
M*
Kills:201
V. Kills:62 319%
Deaths:3
KDR:67
Accuracy:54.953% A+
KPH:84.700 A
VKPH:26.100 M*
C150 Dalton
U
Kills:179
V. Kills:76 232%
Deaths:2
KDR:89.500
Accuracy:44.687% U
KPH:164.100 U
VKPH:69.700 U
L-24R Spur
B**
Kills:131
V. Kills:4 N/A
Deaths:4
KDR:32.750
Accuracy:44.426% B+
KPH:57 B**
VKPH:1.700 C
L-30R Vektor
C++
Kills:105
V. Kills:44 233%
Deaths:16
KDR:6.563
Accuracy:40.569% C++
KPH:10.800 C+
VKPH:4.500 C
L105 Zephyr PX
A
Kills:101
V. Kills:24 404%
Deaths:
KDR:
Accuracy:62.464% A+
KPH:96.100 B+
VKPH:22.800 A
Dual-75 Duster
A++
Kills:71
V. Kills:5 N/A
Deaths:1
KDR:71
Accuracy:51.399% A++
KPH:121.600 A++
VKPH:8.600 B**
Kills:3,886 (236 + 3,650)
Deaths:82
KDR:47.390
VKDR:21.951
Vehicle Kills:1,800
Kill Difference:3,804
Playtime:68.989 hours
Usage:10%
Score:2.163m
Score/min:522
Piloting Accuracy:40.569%
Gunner Accuracy:51.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:351
V. Kills:21 N/A
Deaths:13
KDR:27
Accuracy:61.962% A+
KPH:146.400 M**
VKPH:8.800 C++
Kills:351 (351 + 0)
Deaths:13
KDR:27
VKDR:1.615
Vehicle Kills:21
Kill Difference:338
Playtime:2.397 hours
Usage:0%
Score:0.052m
Score/min:364
Driving Accuracy:61.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:77
V. Kills:26 285%
Deaths:3
KDR:25.667
Accuracy:51.685% B+
KPH:68.900 M++
VKPH:23.200 B**
Kills:77 (77 + 0)
Deaths:3
KDR:25.667
VKDR:8.667
Vehicle Kills:26
Kill Difference:74
Playtime:1.119 hours
Usage:0%
Score:0.040m
Score/min:598
Driving Accuracy:51.685%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:376
V. Kills:144 259%
Deaths:14
KDR:26.857
Accuracy:59.918% C**
KPH:81.200 A++
VKPH:31.100 B**
P525 Marauder-H
A
Kills:227
V. Kills:23 N/A
Deaths:9
KDR:25.222
Accuracy:49.490% A++
KPH:114.300 C**
VKPH:11.600 A
M12 Kobalt-H
C*
Kills:79
V. Kills:2 N/A
Deaths:3
KDR:26.333
Accuracy:23.111% C*
KPH:129.200 C*
VKPH:3.300 D
Kills:682 (0 + 682)
Deaths:26
KDR:26.231
VKDR:6.500
Vehicle Kills:169
Kill Difference:656
Playtime:7.228 hours
Usage:1%
Score:0.146m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:23.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:130
V. Kills:2 N/A
Deaths:3
KDR:43.333
Accuracy:20.300% B+
KPH:108.100 A
VKPH:1.700 D
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:127
Playtime:1.203 hours
Usage:0%
Score:0.018m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:20.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,223
V. Kills:16 N/A
Deaths:229
KDR:5.341
Accuracy:55.533% A+
KPH:128.500 M
VKPH:1.700 C+
Kills:1,223 (1,223 + 0)
Deaths:229
KDR:5.341
VKDR:0.070
Vehicle Kills:16
Kill Difference:994
Playtime:9.518 hours
Usage:1%
Score:0.158m
Score/min:277
Driving Accuracy:55.533%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:700
V. Kills:49 N/A
Deaths:14
KDR:50
Accuracy:42.954% A
KPH:125.300 A+
VKPH:8.800 B++
Pelter Rocket Pod
A++
Kills:376
V. Kills:65 N/A
Deaths:3
KDR:125.333
Accuracy:58.969% B**
KPH:108.800 A++
VKPH:18.800 C+
VLG Missile Launcher
A*
Kills:142
V. Kills:27 N/A
Deaths:4
KDR:35.500
Accuracy:72.578% A*
KPH:110.100 A*
VKPH:20.900 C
Kills:1,218 (0 + 1,218)
Deaths:21
KDR:58
VKDR:6.714
Vehicle Kills:141
Kill Difference:1,197
Playtime:10.331 hours
Usage:1%
Score:0.230m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:72.578%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,7382,4524061.3S56.5143.587%C**1.142%B+60.2A+31.6B+34840.7h2.7B**6.2B**
T9A "Butcher" 1,6011,5932925.455A*0.6630.553%A34.589%B*119.8A*N/A28513.3h9A29.6B**
M60-A Bulldog 1,5731,38112115.083U110.2957.586%A*N/A78.5A*10.9B*34917.6h4.7B*8.1A
MG-H1 Watchman 1,3991,3782485.556M0.7630.775%A+33.745%B**113.9M1.7A++40912.1h10.4B**33.9B*
MG-S1 Jackal 1,3541,3363054.38M+0.4133.558%A22.455%B83.5A*1.1B**79616h9.3B+27.6B++
MSW-R 1,2771,2651767.188A*2.3932.428%A++31.779%B**136M**1.3A*3649.3h8.6A26.4B**
S12 Renegade 1,2391,2232295.341B**0.5555.533%A+4.579%C+128.7M1.7C+2779.5h2.5B*4.5B**
TRAC-5 1,2201,2073073.932S0.8631.082%A++21.79%B+63.9M+N/A17318.9h10.4B**33.3B**
NS-15M2 1,2131,1971309.208S4.4132.418%A++31.997%B++149.6M*2M3268h9B**27.7B**
T9 CARV 1,2061,1922325.138M0.3431.522%A**31.208%A95.4M*1.1A+25712.5h9.5A30.1B**
TAR 1,1921,1852105.643M0.8532.265%A++30.633%A141.1SN/A4228.4h8.7A++27A
LC3 Jaguar 1,1891,1782894.076A++0.7230.148%A24.958%B*105.2M*1A+25011.2h9.2B**30.5B**
MG-HBR1 Dragoon 1,1841,1762145.495M**0.7044.49%A++35.034%B++95.6M**N/A29512.3h4.9B**10.9B**
T1 Cycler 1,1891,1722195.352M**0.5631.407%A++31.229%A+92.3S1.3A*23012.7h10.2A32.5A
TRAC-5 Burst 1,1861,1722624.473B**0.3234.142%A++36.263%A++98.5A*1.2A26811.9h9.7B**28.4B**
MG-C1 Kindred 1,1821,1712594.521A*0.2734.155%A+29.377%B**114.8A**1.1C*35810.2h8.2B**23.9B**
LC2 Lynx 1,1841,1711965.974S1.1832.565%A++34.757%A*115.9S1.3A*388410.1h10.1B**30.9B**
TMG-50 1,1761,1691766.642S1.8533.174%A*31.993%A120.5M**N/A4959.7h8.1B**24.5B**
SABR-13 1,1761,1671806.483A**1.6935.526%A++35.133%A129.7S1B**31659h8.3A+23.4A
Cycler TRV 1,1741,1671965.954S1.1633.099%A*30.763%A+135.7SN/A3308.6h9.4A+28.3B**
M20 Drake 1,2798731848.5M*43.7138.167%B++2.864%B+30.3B++14.1C+21028.8h58.7B+153.7B++
NS-45 Pilot 7557504251.765B+3.0334.224%B+32.667%B++71.4B+N/A24010.5h6B++17.4B++
CAS 14-E 7497001450A+45.2142.954%A1.429%C125A+8.8B++3345.6h19.3B**44.9B**
NS-44 Commissioner 6836764331.561B+3.2336.242%C+38.166%A*35.4C++N/A155519.1h2.9B**8.1B+
AP30 Shredder 9456461640.375A+35.5842.112%A3.56%B**57.7A++26.7B*134311.2h49.2B*116.9B**
C-4 4764031073.766A++1.0334.177%A+N/A161.2A++29.2C+8952.5h1.1B*3.1B**
Pelter Rocket Pod 4413763125.333S120.5458.969%B**N/A107.4A++18.6C+4323.5h11.9A20.1B**
E540 Halberd-H 5203761426.857M22.0659.918%C**N/A81.7A*31.3B**3534.6h3.5B**5.8A
PDW-16 Hailstorm 3723681133.257M1.5431.426%A+33.424%M+73.6A**N/A1965h11.1B*35.4B*
L100 Python HESH 3723511327A22.2161.962%A+N/A146.3M**8.8C++3642.4h1.9A+3.1A+
MRC3 Mercy 352344516.745A++1.9529.203%M34.302%A**70.2M++1.6A*1764.9h14.2A48.5B**
NS Decimator 4473231092.963A**1.8364.923%B+1.858%C47.5B++18.2C**3176.8h3B**4.6B**
Chainblade 3163017,6970.039B+4.769.411%F4.651%C0.6C+N/A2472h1.8B++18.9C--
TRS-12 Uppercut 2802781242.242B**2.5551.526%D12.95%C-42.8C++N/A1246.5h2B**3.9B+
FA1 Barrage 2802711601.694B++3.1037.356%C16.236%C++12.3D-N/A3722h4.4B+11.8C**
MRC3 Mercy 263255505.1A0.3129.188%M34.902%M53.1A++1.7A*1314.8h18.6B63.6B**
TX1 Repeater 2502431921.266B++3.5327.472%B+25.514%B++33.8C**1B++927.2h10B*36.6B++
P525 Marauder-H 250227925.222B**20.4349.49%A++N/A113.5C**11.5A3142h7.7C+15.5B+
99SV 224221278.185M**3.3938.638%B**44.344%B**48A++N/A1404.6h4.1B**10.6B**
ML-7 304206742.784M*2.0162.831%B++N/A45.8A*21.8A3084.5h4.6B**7.3B**
L105 Zephyr 263201367S62.2154.953%A+N/A83.8A25.8M*5592.4h6.1C*11.1B++
Claymore 1891891611.813B*7.0222.278%D--N/A118.1CN/A3011.6h1.2C++5.2C--
C150 Dalton 255179289.5N/A84.7144.687%UN/A162.7U69.1U7791.1h2.7T*6.2T*
Soldier Soaker 166166463.609A*1.1935.313%C++19.277%B*87.4AN/A4271.9h5.4B+15.3B+
M20 Drake 2271591159N/A154.2137.182%UN/A198.8U85U10160.8h45.6T*122.7T*
A30 Walker 2331551155U150.2133.207%A*N/A35.2B**17.7B+2324.4h76.5B**230.3B**
Tank Mine 219153188.5M++3.7126.735%C--N/A90C38.8D-6521.7h1.7B6.4C+
M14 Banshee 1571511510.067B+5.2730.819%C*N/A62.9B++2.5C-2492.4h11.4B*37B++
Frag Grenade 1531511151N/A146.2155.33%A+N/A503.3C++6.7C16590.3h3.8C++6.8B+
NS-11A 152149246.208S1.4132.291%A+36.242%A++114.6M**2.3M**3271.3h9.4A+29A
VLG Missile Launcher 169142435.5B**30.7172.578%A*1.408%C+109.2A*20.8C3691.3h3.7B**5.2B**
M12 Kobalt 1421401140S135.2119.897%C16.429%C140B++2C--3201h10.2B**51.5B++
M60-A Bulldog 1331311131N/A126.2173.499%UN/A1310U20U70630.1h5T*6.7T*
L-24R Spur 135131432.75M++27.9644.426%B+1.527%C-57B**1.7C2272.3h14.5C++32.7B
NS-AM7 Archer 164130991.313A*3.4838.407%F**23.077%B++5.1C-1.3D-3225.7h8.3B**21.6B++
M12 Kobalt 132130343.333A++38.5420.3%B+16.154%C--108.3A1.7D2531.2h13.9B**68.3B++
NSX Daimyo 123123261.5U56.7139.694%C95.935%B+82B**N/A1991.5h2.3B+5.8C**
M18 Needler 158106303.533B+1.2631.066%CN/A18.9B++9.3C+2365.6h66.2B**213B*
L-30R Vektor 149105166.563M+1.7740.569%C++2.857%B+10.8C+4.5C3389.7h38.9B++95.8B++
T7 Mini-Chaingun 105103283.679M++1.1227.861%A*15.534%B+128.8S2.5M**5020.8h9.4A33.8B**
AMR-66 103101422.405A++2.3936.494%A++18.812%D-42.1AN/A1482.4h5.3A+14.5B**
L105 Zephyr PX 1251011101S96.2162.464%A+N/A91.8B21.8A3611.1h6.4D-10.3C++
NS Baron G5 9188273.259M+1.5452.044%B*15.909%C*46.3B+1.6M1421.9h3.8B*7.2C+
M12 Kobalt-H 8179326.333B+21.5423.111%C*25.317%A++131.7C**3.3D2840.6h14.6C*63B+
M60-A Bulldog 8479179B**74.2169.085%A*N/A112.9M7.1B*3890.7h5.5B8B*
P2-120 AP 10377325.667A**20.8751.685%B+N/A70M++23.6B**5971.1h3.6A+6.9A+
M60-A Bulldog 7676176N/A71.2173.218%UN/A760UN/A24920.1h4.5T*6.1T*
Dual-75 Duster 7671171S66.2151.399%A++N/A118.3A++8.3B**8460.6h4.9B++9.6B**
TRAC-Shot 6161272.259B++2.5433.249%A++18.033%C+122SN/A3050.5h8.6B**26A
Anti-Vehicle Grenade 6954154N/A49.2147.882%CN/A270C-75C18530.2h4.8B+10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,5801h
Nano-Armor Kit151452,20330.2h
Nanite Revive Grenade02310.1h
Nanite Healing Grenade04080.1h
NSX Amaterasu01420.2h
Restoration Kit2533,49318.3h
Spitfire Auto-Turret101,5601.7h
Motion Spotter21,3981h
G30 Walker08970.1h
Ammunition Package82,1480.8h
Medical Applicator12499,1308.7h
Medical Kit7614,09742.1h
Anti-Infantry MANA Turret01260.2h
Nano-Repair Grenade05430.2h
Snowman Soldier11220.2h
Shield Recharging Field121,7850.9h
Recon Detection Device52451.1h

Check the help document for the dictionary if you want to learn more about words used here.


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