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Executor Dreadnaught krindusk[BAX] krindusk
NC BR 156

KDR: 2.23

Score: 58.2m

Last Seen: May 21st, 2019 11:48 PM
- OFFLINE - 13.4 hour(s)

Prestige 1, Battle Rank 100 (156 total) - New Conglomerate on Emerald - Outfit Leader of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 70
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 NS Decimator GR-22 L100 Python HESH AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,070,405 MLG Score: 1655
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.19%27.208%74019117882,8073.09212-0.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.831%1.182B**0.98B*-1.421D**HEAD ++ (~13.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.558B+90.373C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.551%0.908%462411933,63315009512.42039382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%1.324A-1.076D*1.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*3.10.749B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.559%6.127%1121011871,37114364500.954071304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.683%-0.243C0.424B0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.58B+16.80.577B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 70
58.2m338.2%495 (29.7k)423 (25.4k)2.22635103,37446,4322.40972156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1197562323.852%22.964%54802:5812

13% Combat Medic10% Engineer73% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 8:14 AMNov 4th, 2014 12:55 AMMay 26th, 2019 1:04 AM (1d) (PST)May 21st, 2019 9:33 PM (5d) (PST)May 21st, 2019 7:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6162303860.7520.3380.1732.6660.0361655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,98913,81123,178452010160225,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2291.2h/95.5d 8,514 23,739 30,863 366.4k 4,168 6,677 4,981 84.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:56,373
Deaths:20,213
KDR:2.789
Accuracy:29.620% B*
HSR:29.917% B+
NC6A GODSAW
C**
Kills:9,419
Deaths:3,131
KDR:3.008
Accuracy:30.406% C**
HSR:27.307% C+
EM6
D
Kills:5,950
Deaths:5,145
KDR:1.156
Accuracy:18.285% D
HSR:16.185% D*
NS-15M1
C+
Kills:1,294
Deaths:895
KDR:1.446
Accuracy:22.254% C+
HSR:20.093% C
NC6S Gauss SAW S
B*
Kills:1,219
Deaths:505
KDR:2.414
Accuracy:28.202% B*
HSR:22.067% C+
GD-22S
C**
Kills:1,166
Deaths:646
KDR:1.805
Accuracy:22.802% C+
HSR:25.729% C**
NC6 Gauss SAW
B++
Kills:96
Deaths:51
KDR:1.882
Accuracy:21.268% C*
HSR:27.083% B++
Kills:75,517
Deaths (as Heavy Assault):30,586
Deaths (to Heavy Assaults):15,262
KDR:2.46901
Kill Difference:44,931
Playtime:1,674.788 hours
Usage:73%
Score:44.447m
Score/min:442
Accuracy (listed only):24.691%
HSR (listed only):24.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:531
Deaths:612
KDR:0.868
Accuracy:24.299% C++
HSR:12.994% D--
GD-7F
A++
Kills:451
Deaths:269
KDR:1.677
Accuracy:28.016% B++
HSR:28.825% A++
AF-19 Mercenary
A+
Kills:272
Deaths:172
KDR:1.581
Accuracy:29.999% A+
HSR:25.368% B++
AF-4 Cyclone
D
Kills:233
Deaths:211
KDR:1.104
Accuracy:21.834% D
HSR:12.446% D-
Gauss Compact S
C*
Kills:59
Deaths:44
KDR:1.341
Accuracy:24.541% C*
HSR:16.949% C+
Kills:1,546
Deaths (as Light Assault):1,308
Deaths (to Light Assaults):7,864
KDR:1.18196
Kill Difference:238
Playtime:16.771 hours
Usage:1%
Score:0.232m
Score/min:231
Accuracy (listed only):25.738%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C--
Kills:3,350
Deaths:2,842
KDR:1.179
Accuracy:21.805% C--
HSR:12.567% D-
NS-11A
D--
Kills:345
Deaths:456
KDR:0.757
Accuracy:18.069% D*
HSR:14.203% D--
AF-4 Cyclone
D
Kills:233
Deaths:211
KDR:1.104
Accuracy:21.834% D
HSR:12.446% D-
NC1 Gauss Rifle
C+
Kills:169
Deaths:36
KDR:4.694
Accuracy:17.009% D*
HSR:19.527% C+
Carnage AR
B*
Kills:54
Deaths:42
KDR:1.286
Accuracy:23.158% C
HSR:25.926% B*
NC9 A-Tross
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:34.400% N/A
HSR:24% N/A
Kills:4,201
Deaths (as Combat Medic):3,608
Deaths (to Combat Medics):5,743
KDR:1.16436
Kill Difference:593
Playtime:300.971 hours
Usage:13%
Score:5.035m
Score/min:279
Accuracy (listed only):22.713%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:531
Deaths:612
KDR:0.868
Accuracy:24.299% C++
HSR:12.994% D--
GD-7F
A++
Kills:451
Deaths:269
KDR:1.677
Accuracy:28.016% B++
HSR:28.825% A++
AF-19 Mercenary
A+
Kills:272
Deaths:172
KDR:1.581
Accuracy:29.999% A+
HSR:25.368% B++
Gauss Compact S
C*
Kills:59
Deaths:44
KDR:1.341
Accuracy:24.541% C*
HSR:16.949% C+
Kills:1,313
Deaths (as Engineer):1,097
Deaths (to Engineers):7,675
KDR:1.1969
Kill Difference:216
Playtime:232.205 hours
Usage:10%
Score:6.294m
Score/min:452
Accuracy (listed only):26.713%
HSR (listed only):21.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:2,231
Deaths:738
KDR:3.023
Accuracy:46.634% A+
HSR:16.271% C+
AF-34 Mattock
A++
Kills:1,996
Deaths:695
KDR:2.872
Accuracy:54.174% A++
HSR:19.339% B
NCM1 Scattercannon
C*
Kills:151
Deaths:127
KDR:1.189
Accuracy:40.618% C*
HSR:15.894% C++
NCM1 Scattercannon
B++
Kills:69
Deaths:49
KDR:1.408
Accuracy:43.104% B++
HSR:10.145% D*
Kills:4,447
Deaths (as MAX Suit):804.500
Deaths (to MAX Suits):2,900
KDR:5.52766
Kill Difference:3,642.500
Playtime:43.395 hours
Usage:2%
Score:2.078m
Score/min:798
Accuracy (listed only):46.132%
HSR (listed only):15.412%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:2,355
V. Kills:328 N/A
Deaths:84
KDR:28.036
Accuracy:63.534% A++
KPH:118.500 M
VKPH:16.500 A*
L100 Python AP
C++
Kills:404
V. Kills:203 198%
Deaths:78
KDR:5.179
Accuracy:55.095% C+
KPH:32.200 C++
VKPH:16.200 C
C75 Viper
C-
Kills:112
V. Kills:23 467%
Deaths:19
KDR:5.895
Accuracy:29.322% D--
KPH:21.600 C-
VKPH:4.400 D
Kills:2,871 (2,871 + 0)
Deaths:181
KDR:15.862
VKDR:3.061
Vehicle Kills:554
Kill Difference:2,690
Playtime:37.604 hours
Usage:2%
Score:0.796m
Score/min:353
Driving Accuracy:29.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:762
V. Kills:390 195%
Deaths:104
KDR:7.327
Accuracy:55.203% B+
KPH:28.100 B+
VKPH:14.400 C+
E540 Halberd
C*
Kills:135
V. Kills:68 196%
Deaths:15
KDR:9
Accuracy:46.910% C**
KPH:31.200 C*
VKPH:15.700 C*
Enforcer ML85
D
Kills:99
V. Kills:72 136%
Deaths:22
KDR:4.500
Accuracy:36.961% C--
KPH:15.500 D-
VKPH:11.300 D
M20 Basilisk
C++
Kills:51
V. Kills:23 213%
Deaths:8
KDR:6.375
Accuracy:26.316% C--
KPH:17.600 C
VKPH:7.900 C++
Kills:1,047 (762 + 285)
Deaths:149
KDR:7.027
VKDR:3.711
Vehicle Kills:553
Kill Difference:898
Playtime:40.702 hours
Usage:2%
Score:0.806m
Score/min:330
Driving Accuracy:55.203%
Gunner Accuracy:26.316%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:130
V. Kills:91 141%
Deaths:15
KDR:8.667
Accuracy:56.607% C++
KPH:28.100 D
VKPH:19.700 C+
Kills:130 (0 + 130)
Deaths:15
KDR:8.667
VKDR:6.067
Vehicle Kills:91
Kill Difference:115
Playtime:4.627 hours
Usage:0%
Score:0.115m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:56.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:263
V. Kills:20 N/A
Deaths:25
KDR:10.520
Accuracy:32.963% C
KPH:68.100 B+
VKPH:5.200 D-
M12 Kobalt
B++
Kills:193
V. Kills:3 N/A
Deaths:7
KDR:27.571
Accuracy:20.990% B+
KPH:85.900 B++
VKPH:1.300 D-
M40 Fury
B+
Kills:164
V. Kills:27 N/A
Deaths:22
KDR:7.455
Accuracy:38.956% B+
KPH:45.200 C+
VKPH:7.400 C
M60-G Bulldog
C++
Kills:153
V. Kills:28 N/A
Deaths:21
KDR:7.286
Accuracy:35.648% C++
KPH:27.200 C+
VKPH:5 C
M20 Basilisk
B+
Kills:103
V. Kills:37 271%
Deaths:15
KDR:6.867
Accuracy:42.541% B+
KPH:16 C
VKPH:5.700 C--
M12 Kobalt
A++
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:20.559% B+
KPH:98.400 B++
VKPH:4.900 A++
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:18
KDR:2.778
Accuracy:41.948% N/A
KPH:12.700 N/A
VKPH:6.600 N/A
Kills:1,006 (0 + 1,006)
Deaths:112
KDR:8.982
VKDR:1.295
Vehicle Kills:145
Kill Difference:894
Playtime:26.583 hours
Usage:1%
Score:0.512m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:41.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:203
V. Kills:6 N/A
Deaths:19
KDR:10.684
Accuracy:36.462% B+
KPH:58 C
VKPH:1.700 D**
Kills:203 (0 + 203)
Deaths:19
KDR:10.684
VKDR:0.316
Vehicle Kills:6
Kill Difference:184
Playtime:3.503 hours
Usage:0%
Score:0.037m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:36.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 56,84356,37320,2132.789C*0.5629.62%B*29.917%B+74.5B**N/A243756.8h8.7B++29.5B++
NC6A GODSAW 9,5189,4193,1313.008B+0.7830.406%C**27.307%C+67.9C**N/A192138.8h7.7C++25.2B+
EM6 5,9655,9505,1451.156C+1.0718.285%D16.185%D*20.3DN/A87292.9h9.9B+54.1C++
NS Decimator 5,5613,8422,4141.592B++0.6364.312%B+2.421%C++49.9B**22.3B*46377h3.9B++6B*
GR-22 3,3703,3502,8421.179C+1.0521.805%C--12.567%D-20.7C--N/A78161.7h12.9C**59.1C++
L100 Python HESH 2,6832,3558428.036A++25.8163.534%A++N/A118.3M16.5A*38219.9h2.3B**3.6B**
AF-34 Mattock 2,2402,2317383.023C+0.8046.634%A+16.271%C+71.3A+N/A30431.3h4.4B*9.4B**
AF-34 Mattock 2,0101,9966952.872C+0.6554.174%A++19.339%B70.3A++N/A31728.4h5.5B++10.2B**
NS-15M1 1,2991,2948951.446C+0.7822.254%C+20.093%C31CN/A17141.8h11.5B+51.6B
NC6S Gauss SAW S 1,2241,2195052.414B*0.1928.202%B*22.067%C+72.1B**N/A24516.9h8.7B*30.7B++
LA3 Desperado 1,2081,2021,3860.867C+1.3631.927%B+23.295%B+66.4A+N/A24418.1h6.9B**21.6B*
GD-22S 1,1741,1666461.805C*0.4222.802%C+25.729%C**44.2BN/A30226.4h9.7B++42.7B+
Frag Grenade 9949901990N/A987.7759.622%A++N/A990A*4D56531h2.2A+3.7A
Anti-Vehicle Grenade 1,0459801980N/A977.7772.226%A*N/A1088.9M*72.2C67880.9h2.3A++3.2A+
Titan-150 AP 1,1527621047.327C*5.1055.203%B+1.837%D28.1B+14.4C+32027.1h4.3B7.8B++
Mag-Cutter 67160221,4860.028C*2.2036.876%B++N/A0.6C+N/A31003.3h2B+5.5B+
Shrike 8495915341.107B++1.1265.117%B**3.384%B+37.9A16.5B++77315.6h5.4B++8.3B*
NS-11C 5335316120.868C+1.3624.299%C++12.994%D--12.4DN/A7242.9h13.9C*57.1C**
Carver 48948722,9770.021C2.2127.544%C+1.848%F--0.6DN/A2811.4h1.4C++5C**
NS-44 Commissioner 4814815050.952C+1.2751.504%A++30.353%A96.2A**N/A3985h3.2B++6.3B**
GD-7F 4534512691.677B+0.5528.016%B++28.825%A++31.3C++N/A18614.4h11.7B+41.8B+
L100 Python AP 607404785.179C++2.9555.095%C+1.98%C-32.3C++16.2C35812.5h4.4B*8B*
NS-11A 3543454560.757C1.4718.069%D*14.203%D--9.8D--N/A4835.2h17.8D*98.7D*
C-4 4173191641.945B+0.2846.293%M**N/A93.8B28.8C+20213.4h1.4C**3.1B**
AF-19 Mercenary 2752721721.581B**0.6529.999%A+25.368%B++22.3C*N/A25512.2h8.2A27.4B*
M40 Fury 2832632510.52B+8.2932.963%C1.521%C67.4B+5.1D-4983.9h8.2B*25B++
Soldier Soaker 2522511911.314C++0.9149.544%A++24.303%A147.6M*N/A6051.7h5.2B++10.5B**
AF-4 Cyclone 2342332111.104C+1.1221.834%D12.446%D-17.8DN/A19213.1h10.6C**48.4C+
Tank Mine 315207553.764B++1.5467.394%A**N/A159.2A83.1B++25811.3h3.1F-4.7B*
CAS 14-E 2092031910.684C+8.4636.462%B+N/A58C1.7D**1773.5h20.7B*56.6B*
M12 Kobalt 196193727.571A25.3420.99%B+17.099%C87.7B++1.4D4472.2h12.5A59.8B*
MANA Anti-Personnel Turret 171169901.878N/A0.3514.943%UN/A1690U20U8027500.1h19.7T*131.5T*
NC1 Gauss Rifle 171169364.694M++2.4717.009%D*19.527%C+14.2DN/A28111.9h11.1B++65.4C+
M40 Fury 191164227.455C*5.2338.956%B+1.22%D45.6C+7.5C4333.6h12.6C*32.5B+
M60-G Bulldog 181153217.286B*5.0635.648%C++3.268%C*27.3C+5C2375.6h6.2B+17.5B+
NCM1 Scattercannon 1511511271.189C1.0440.618%C*15.894%C++19.6CN/A1497.7h6.3B++15.4B+
AF-22 Crow 2111421890.751B+1.4860.037%D--2.817%C*18.4C++9C+2617.7h7B++11.6B+
NC4 Mag-Shot 1421422480.573C+1.6526.948%C+16.901%C35.5B+N/A2074h6.7B++24.9C++
E540 Halberd 203135159C*6.7746.91%C**2.222%C--31.4C*15.8C*3534.3h5.2B+11.1B+
M60-A Bulldog 142133914.778C+12.5538.39%D2.256%C+12.2D-N/A9710.9h5.9C+15.3C+
E540 Halberd-H 221130158.667C*6.4456.607%C++6.154%M28.3D19.8C+4154.6h5.6B9.8B+
C75 Viper 135112195.895B+3.6729.322%D--N/A21.5C-4.4D2275.2h8.5B*29.1B+
NS Annihilator 2051041220.852B+1.3778.398%DN/A9.8C+9.5C*27810.6h9.6B*12.2B++
M20 Basilisk 140103156.867A++4.6442.541%B+6.796%C**15.8C5.7C--1946.5h86.5C**203.2B+
Enforcer ML85 17199224.5C+2.2736.961%C--4.04%A15.5D-11.3D4276.4h13.8C37.2C
NC6 Gauss SAW 9696511.882B++0.3421.268%C*27.083%B++30C+N/A13643.2h7.6B*35.7B+
M60-A Bulldog 9791156.067C3.8433.879%D*2.198%C+9.1D--N/A7610h7.1D20.8D*
M12 Kobalt 8480420B*17.7720.559%B+20%C*100B*5A++6100.8h11.7B**56.9B++
Spear Anti-Vehicle Phalanx Turret 11878126.5C+4.2748.161%B+12.821%S43.3C**22.2C++7951.8h6.9B+14.3B++
Sticky Grenade 7371171N/A68.7757.068%B+N/A710D20B*100680.1h1.5B++2.7B+
NCM1 Scattercannon 6969491.408C--0.8243.104%B++10.145%D*20.3D-N/A1193.4h5.1B+11.8B*
NS-357 Underboss 60601360.441D1.7930.194%D18.333%C24C--N/A1552.5h3.9B+12.9C+
Gauss Compact S 6059441.341B+0.8924.541%C*16.949%C+10.4DN/A1625.7h12C+48.9C++
Carnage AR 5554421.286C+0.9423.158%C25.926%B*18.6DN/A5482.9h13.4C++57.8C++
M20 Basilisk 745186.375A+4.1526.316%C--3.922%D17.6C7.9C++1772.9h54.4B*206.8B+
M20 Basilisk 7650182.778C+0.5541.948%B+10%A+12.8D6.7C-2373.9h105.5C+251.5C*
NC9 A-Tross 5050212.381B**0.1534.4%A++24%C+55.6B**N/A7080.9h7.7B**22.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1288,4706.4h
Anti-Vehicle MANA Turret21270.5h
Nano-Armor Kit164307,78115.6h
Nanite Revive Grenade08070.2h
Medical Kit2,10121,89247.1h
Medical Applicator572273,65221.3h
Motion Spotter0950.1h
Deconstruction Tool08180.1h
Ammunition Package181,3641h
Anti-Infantry MANA Turret215240.9h
Recon Detection Device1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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