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Executor Dreadnaught krindusk[BAX] krindusk
NC BR 154

KDR: 2.21

Score: 55.9m

Last Seen: Mar 19th, 2019 9:04 PM
- OFFLINE - 38.4 hour(s)

Prestige 1, Battle Rank 100 (154 total) - New Conglomerate on Emerald - Outfit Leader of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 46
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 NS Decimator GR-22 AF-34 Mattock L100 Python HESH AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,966,572 MLG Score: 1572
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.963%26.831%72319101478,6173.05582-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.698%1.14B**0.934B*-1.305D**HEAD ++ (~13.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.552B+90.369C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.391%0.841%447410293,44914689202.34786374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%1.314A-1.134D*1.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.20.745B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.656%6.094%1141010231,36214124470.964589304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.708%-0.232C0.435B0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.579B+16.80.574B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 46
55.9m335.1%489 (29.3k)418 (25.1k)2.2060198,67944,7322.39245154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033529923.582%22.587%53303:0012

13% Combat Medic10% Engineer73% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 8:14 AMNov 4th, 2014 12:55 AMMar 20th, 2019 5:23 AM (1d) (PST)Mar 19th, 2019 5:50 PM (2d) (PST)Mar 19th, 2019 5:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6102283820.7370.3340.1672.5920.0361572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,59913,68122,918442010156225,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2230.2h/92.9d 8,340 22,289 29,176 346.9k 4,039 6,501 4,844 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:52,393
Deaths:18,959
KDR:2.763
Accuracy:29.420% B*
HSR:29.559% B+
NC6A GODSAW
C**
Kills:9,416
Deaths:3,130
KDR:3.008
Accuracy:30.412% C**
HSR:27.315% C++
EM6
D
Kills:5,950
Deaths:5,145
KDR:1.156
Accuracy:18.285% D
HSR:16.185% D*
NS-15M1
C+
Kills:1,294
Deaths:895
KDR:1.446
Accuracy:22.254% C+
HSR:20.093% C
NC6S Gauss SAW S
B*
Kills:1,219
Deaths:505
KDR:2.414
Accuracy:28.202% B*
HSR:22.067% C
GD-22S
C**
Kills:1,166
Deaths:646
KDR:1.805
Accuracy:22.802% C+
HSR:25.729% C**
NC6 Gauss SAW
B+
Kills:96
Deaths:51
KDR:1.882
Accuracy:21.268% C*
HSR:27.083% B+
Kills:71,534
Deaths (as Heavy Assault):29,331
Deaths (to Heavy Assaults):14,590
KDR:2.43885
Kill Difference:42,203
Playtime:1,617.821 hours
Usage:73%
Score:42.268m
Score/min:435
Accuracy (listed only):24.663%
HSR (listed only):24.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:531
Deaths:612
KDR:0.868
Accuracy:24.299% C++
HSR:12.994% D--
GD-7F
A++
Kills:412
Deaths:246
KDR:1.675
Accuracy:27.524% B++
HSR:28.884% A++
AF-19 Mercenary
A+
Kills:272
Deaths:172
KDR:1.581
Accuracy:29.999% A+
HSR:25.368% B++
AF-4 Cyclone
D
Kills:233
Deaths:211
KDR:1.104
Accuracy:21.834% D
HSR:12.446% D-
Gauss Compact S
C*
Kills:59
Deaths:44
KDR:1.341
Accuracy:24.541% C*
HSR:16.949% C
Kills:1,507
Deaths (as Light Assault):1,285
Deaths (to Light Assaults):7,612
KDR:1.17276
Kill Difference:222
Playtime:16.539 hours
Usage:1%
Score:0.230m
Score/min:232
Accuracy (listed only):25.639%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C--
Kills:3,350
Deaths:2,842
KDR:1.179
Accuracy:21.805% C--
HSR:12.567% D--
NS-11A
D--
Kills:345
Deaths:456
KDR:0.757
Accuracy:18.069% D*
HSR:14.203% D--
AF-4 Cyclone
D
Kills:233
Deaths:211
KDR:1.104
Accuracy:21.834% D
HSR:12.446% D-
NC1 Gauss Rifle
C+
Kills:169
Deaths:36
KDR:4.694
Accuracy:17.009% D*
HSR:19.527% C+
Carnage AR
B++
Kills:54
Deaths:42
KDR:1.286
Accuracy:23.158% C
HSR:25.926% B++
NC9 A-Tross
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:34.400% N/A
HSR:24% N/A
Kills:4,201
Deaths (as Combat Medic):3,608
Deaths (to Combat Medics):5,522
KDR:1.16436
Kill Difference:593
Playtime:300.971 hours
Usage:13%
Score:5.035m
Score/min:279
Accuracy (listed only):22.713%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:531
Deaths:612
KDR:0.868
Accuracy:24.299% C++
HSR:12.994% D--
GD-7F
A++
Kills:412
Deaths:246
KDR:1.675
Accuracy:27.524% B++
HSR:28.884% A++
AF-19 Mercenary
A+
Kills:272
Deaths:172
KDR:1.581
Accuracy:29.999% A+
HSR:25.368% B++
Gauss Compact S
C*
Kills:59
Deaths:44
KDR:1.341
Accuracy:24.541% C*
HSR:16.949% C
Kills:1,274
Deaths (as Engineer):1,074
Deaths (to Engineers):7,489
KDR:1.18622
Kill Difference:200
Playtime:228.838 hours
Usage:10%
Score:6.203m
Score/min:452
Accuracy (listed only):26.590%
HSR (listed only):21.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:2,231
Deaths:738
KDR:3.023
Accuracy:46.634% A+
HSR:16.271% C+
AF-34 Mattock
A++
Kills:1,996
Deaths:695
KDR:2.872
Accuracy:54.174% A++
HSR:19.339% B+
NCM1 Scattercannon
B
Kills:129
Deaths:120
KDR:1.075
Accuracy:38.702% C*
HSR:17.054% B
Kills:4,356
Deaths (as MAX Suit):776.500
Deaths (to MAX Suits):2,847
KDR:5.60979
Kill Difference:3,579.500
Playtime:43.119 hours
Usage:2%
Score:2.059m
Score/min:796
Accuracy (listed only):46.503%
HSR (listed only):17.555%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:2,219
V. Kills:309 N/A
Deaths:81
KDR:27.395
Accuracy:63.600% A++
KPH:117.800 M
VKPH:16.400 A*
L100 Python AP
C++
Kills:395
V. Kills:200 197%
Deaths:78
KDR:5.064
Accuracy:54.923% C+
KPH:31.700 C++
VKPH:16 C
C75 Viper
C-
Kills:112
V. Kills:23 467%
Deaths:19
KDR:5.895
Accuracy:29.322% D-
KPH:21.600 C-
VKPH:4.400 D-
Kills:2,726 (2,726 + 0)
Deaths:178
KDR:15.315
VKDR:2.989
Vehicle Kills:532
Kill Difference:2,548
Playtime:36.490 hours
Usage:2%
Score:0.765m
Score/min:349
Driving Accuracy:29.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:723
V. Kills:381 189%
Deaths:103
KDR:7.019
Accuracy:55.384% B++
KPH:27.400 B+
VKPH:14.400 C+
E540 Halberd
B
Kills:135
V. Kills:68 196%
Deaths:15
KDR:9
Accuracy:46.910% B
KPH:31.200 C*
VKPH:15.700 C*
Enforcer ML85
D-
Kills:99
V. Kills:72 136%
Deaths:22
KDR:4.500
Accuracy:36.961% C-
KPH:15.500 D-
VKPH:11.300 D-
M20 Basilisk
C++
Kills:51
V. Kills:23 213%
Deaths:8
KDR:6.375
Accuracy:26.321% C-
KPH:17.600 C
VKPH:7.900 C++
Kills:1,008 (723 + 285)
Deaths:148
KDR:6.811
VKDR:3.676
Vehicle Kills:544
Kill Difference:860
Playtime:40.014 hours
Usage:2%
Score:0.797m
Score/min:332
Driving Accuracy:55.384%
Gunner Accuracy:26.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:130
V. Kills:91 141%
Deaths:15
KDR:8.667
Accuracy:56.607% C++
KPH:28.100 D
VKPH:19.700 C+
Kills:130 (0 + 130)
Deaths:15
KDR:8.667
VKDR:6.067
Vehicle Kills:91
Kill Difference:115
Playtime:4.627 hours
Usage:0%
Score:0.115m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:56.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:263
V. Kills:20 N/A
Deaths:25
KDR:10.520
Accuracy:32.963% C
KPH:68.100 B+
VKPH:5.200 D-
M12 Kobalt
B++
Kills:190
V. Kills:3 N/A
Deaths:7
KDR:27.143
Accuracy:21.016% B++
KPH:87.900 B++
VKPH:1.400 D
M40 Fury
B+
Kills:164
V. Kills:27 N/A
Deaths:22
KDR:7.455
Accuracy:38.956% B+
KPH:45.200 C+
VKPH:7.400 C
M60-G Bulldog
C*
Kills:153
V. Kills:28 N/A
Deaths:21
KDR:7.286
Accuracy:35.648% C*
KPH:27.200 C+
VKPH:5 C
M20 Basilisk
B+
Kills:102
V. Kills:36 276%
Deaths:15
KDR:6.800
Accuracy:42.539% B+
KPH:15.800 C
VKPH:5.600 C--
M12 Kobalt
B*
Kills:75
V. Kills:3 N/A
Deaths:4
KDR:18.750
Accuracy:20.201% B+
KPH:96.600 B*
VKPH:3.900 B*
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:18
KDR:2.778
Accuracy:41.975% N/A
KPH:12.700 N/A
VKPH:6.600 N/A
Kills:997 (0 + 997)
Deaths:112
KDR:8.902
VKDR:1.277
Vehicle Kills:143
Kill Difference:885
Playtime:26.442 hours
Usage:1%
Score:0.504m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:41.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:116
V. Kills:5 N/A
Deaths:10
KDR:11.600
Accuracy:34.098% C++
KPH:42.300 D
VKPH:1.800 D*
Kills:116 (0 + 116)
Deaths:10
KDR:11.600
VKDR:0.500
Vehicle Kills:5
Kill Difference:106
Playtime:2.744 hours
Usage:0%
Score:0.023m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:34.098%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 52,82252,39318,9592.763C*0.5629.42%B*29.559%B+73.5B**N/A239712.9h8.8B++29.8B++
NC6A GODSAW 9,5159,4163,1303.008B+0.8030.412%C**27.315%C++67.9BN/A192138.7h7.7C++25.2B+
EM6 5,9655,9505,1451.156C+1.0518.285%D16.185%D*20.3DN/A87292.9h9.9B+54.1C++
NS Decimator 5,3823,7222,3791.565B++0.6464.156%B+2.418%C++49.3B**22B++45975.5h3.9B+6.1B++
GR-22 3,3703,3502,8421.179C+1.0321.805%C--12.567%D--20.7C--N/A78161.7h12.9C**59.1C++
AF-34 Mattock 2,2402,2317383.023C+0.8246.634%A+16.271%C+71.3A+N/A30431.3h4.4B*9.4B**
L100 Python HESH 2,5282,2198127.395A++25.1963.6%A++N/A118M16.4A*38118.8h2.3B**3.6B**
AF-34 Mattock 2,0101,9966952.872C+0.6754.174%A++19.339%B+70.3A++N/A31628.4h5.5B++10.2B**
NS-15M1 1,2991,2948951.446C+0.7622.254%C+20.093%C31CN/A17041.8h11.5B+51.6B
NC6S Gauss SAW S 1,2241,2195052.414B*0.2128.202%B*22.067%C72.1B*N/A24416.9h8.7B*30.7B+
LA3 Desperado 1,2071,2011,3850.867C+1.3431.932%B+23.314%B++66.4A+N/A24418.1h6.9B**21.6B*
GD-22S 1,1741,1666461.805C*0.4022.802%C+25.729%C**44.2BN/A30026.4h9.7B++42.7B+
Frag Grenade 9949901990N/A987.7959.638%A++N/A990A*4D56161h2.2A+3.7A
Anti-Vehicle Grenade 1,0459801980N/A977.7972.226%A**N/A1088.9M*72.2C67830.9h2.3A++3.2A+
Titan-150 AP 1,1047231037.019C*4.8155.384%B++1.798%D27.4B+14.4C+32326.4h4.4B+7.9B++
Mag-Cutter 67160221,4860.028C*2.1836.876%B++N/A0.6C+N/A31003.3h2B+5.5B+
Shrike 8495915341.107B++1.1065.117%B**3.384%B37.9A16.5B+76915.6h5.4B++8.3B*
NS-11C 5335316120.868C+1.3424.299%C++12.994%D--12.4DN/A7142.9h13.9C**57.1B
Carver 45745521,3200.021C2.1927.573%C+1.978%F-0.6C--N/A2761.8h1.4C++5B
GD-7F 4134122461.675B+0.5327.524%B++28.884%A++31C++N/A19213.3h11.7B+42.6B+
L100 Python AP 595395785.064C++2.8654.923%C+2.025%C-31.6C++16C35212.5h4.4B*8.1B*
NS-11A 3543454560.757C1.4518.069%D*14.203%D--9.8D--N/A4735.2h17.8D*98.7D*
C-4 4163181641.939B+0.2745.984%M**N/A93.5B28.8C+20063.4h1.4C**3.1B**
NS-44 Commissioner 3143143390.926C+1.2850.097%A++31.529%A82.6A++N/A3733.8h3.3B++6.6B*
AF-19 Mercenary 2752721721.581B**0.6329.999%A+25.368%B++22.3C*N/A24612.2h8.2A27.4B*
M40 Fury 2832632510.52B++8.3132.963%C1.521%C67.4B+5.1D-4963.9h8.2B*25B++
Soldier Soaker 2522511911.314C*0.8949.544%A++24.303%A+147.6M++N/A6051.7h5.2B+10.5B**
AF-4 Cyclone 2342332111.104C+1.1021.834%D12.446%D-17.8DN/A18813.1h10.6B48.4C++
Tank Mine 312204543.778B++1.5767.34%A**N/A170A90B**26201.2h3.1F-4.6B**
M12 Kobalt 193190727.143A24.9421.016%B++17.368%C86.4B++1.4D4622.2h12.5A59.5B*
MANA Anti-Personnel Turret 171169901.878N/A0.3314.943%UN/A1690U20U7897800.1h19.7T*131.5T*
NC1 Gauss Rifle 171169364.694M++2.4917.009%D*19.527%C+14.2DN/A27411.9h11.1B++65.4C+
M40 Fury 191164227.455C*5.2538.956%B+1.22%D45.6C+7.5C4333.6h12.6C**32.5B+
M60-G Bulldog 181153217.286B*5.0835.648%C*3.268%C*27.3C+5C2375.6h6.2B+17.5B+
NC4 Mag-Shot 1421422480.573C+1.6326.948%C+16.901%C35.5B+N/A2054h6.7B++24.9C++
AF-22 Crow 2111421890.751B+1.4660.037%D--2.817%B18.4C+9C+2607.7h7B++11.6B+
E540 Halberd 203135159C*6.7946.91%B2.222%C--31.4C*15.8C*3514.3h5.2B+11.1B+
M60-A Bulldog 142133914.778C+12.5738.39%D2.256%C+12.2D-N/A9710.9h5.9C++15.3C+
E540 Halberd-H 221130158.667C**6.4656.607%C++6.154%M++28.3D19.8C+4134.6h5.6C**9.8B+
NCM1 Scattercannon 1291291201.075C1.1338.702%C*17.054%B17.2C-N/A1457.5h6.5B+16.8B+
CAS 14-E 1211161011.6C+9.3934.098%C++N/A43D1.9D*1412.7h23.1B+67.7B+
C75 Viper 135112195.895B+3.6929.322%D-N/A21.5C-4.4D-2275.2h8.5B*29.1B+
NS Annihilator 2051041220.852B++1.3578.398%DN/A9.8C+9.5B27810.6h9.6B*12.2B++
M20 Basilisk 138102156.8A*4.5942.539%B+6.863%B15.9C5.6C--1916.4h87.3C**205.1B+
Enforcer ML85 17199224.5C+2.2936.961%C-4.04%A15.5D-11.3D-4266.4h13.8C+37.2C
NC6 Gauss SAW 9696511.882B++0.3221.268%C*27.083%B+30C++N/A13183.2h7.6B*35.7B+
M60-A Bulldog 9791156.067C3.8633.879%D*2.198%C+9.1D--N/A7610h7.1C--20.8D--
Spear Anti-Vehicle Phalanx Turret 11878126.5C+4.2948.161%B+12.821%S43.3B22.2C++7941.8h6.9B+14.3B++
M12 Kobalt 7875418.75B++16.5420.201%B+20%C**93.8B++3.8B*5380.8h11.2A55.6B++
Sticky Grenade 7371171N/A68.7957.447%B+N/A710C--20B++103310.1h1.5B++2.6B++
NS-357 Underboss 60601360.441D1.7730.194%D18.333%C24C--N/A1462.5h3.9B+12.9C+
Gauss Compact S 6059441.341B+0.8724.541%C*16.949%C10.4DN/A1615.7h12C+48.9C*
Carnage AR 5554421.286C+0.9223.158%C25.926%B++18.6DN/A5402.9h13.4C++57.8C++
M20 Basilisk 745186.375A4.1726.321%C-3.922%D17.6C7.9C++1772.9h54.4B*206.7B+
M20 Basilisk 7650182.778C+0.5741.975%B+10%A+12.8D6.7C-2373.9h105.4C+251.2C**
NC9 A-Tross 5050212.381B**0.1734.4%A++24%C+55.6B**N/A6890.9h7.7B**22.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0950.1h
Nano-Armor Kit163304,07315.4h
Anti-Vehicle MANA Turret21270.5h
Spawn Beacon1277,9916.1h
Nanite Revive Grenade08070.2h
Medical Kit1,92920,52545.4h
Medical Applicator572273,65221.3h
Deconstruction Tool08180.1h
Ammunition Package181,3300.9h
Anti-Infantry MANA Turret215220.9h
Recon Detection Device1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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