Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,213)players online:
wintergaming (967)  Brother_Olrad (6)  VTG1ne (5)  Kaziaki_ (3) 981
stats.dasanfall.com
Sentinel Gunner kspteam[M0AR] kspteam
NC BR 73

KDR: 1.74

Score: 25.9m

Last Seen: Sep 19th, 2018 9:25 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Leader of Moar Boosters[M0AR] Moar Boosters
NC outfit on Miller

Members: 1
Level Progress (to 74): 23%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard L100 Python AP Tank Mine Bouncing Betty L100 Python HESH L100 Python HEAT AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kspteam



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 2234TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.675%23.522%27599991,6580.3439121.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.846%-1.834F-0.495B+-2.239F--HEAD ++ (~17.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.1-0.518D13.20.071C+99.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.813%1.293%755610025,80074823577.75401246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.423%-1.267D**-0.896D---0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91-1.319D**25.3-0.993D--65.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.383%3.39%46410043546084530.58128178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.003%-1.276D**-0.232C0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.6-1.665F-69.7-0.8D-241.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.866%68.235%46110078547100.180085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.692F**-0.007C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-1.702F-4.4-0.434C--20

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moar Boosters[M0AR] Moar Boosters
NC outfit on Miller

Members: 1
25.9m876.5%259 (15.5k)234 (14k)1.737519,14911,0212.307573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008105513.939%5.979%8310:065

20% Engineer7% Heavy Assault47% Infiltrator6% Light Assault15% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2015 12:25 AMJul 8th, 2018 10:57 PMSep 20th, 2018 6:29 AM (22h) (PST)Sep 19th, 2018 7:19 PM (1d) (PST)Sep 19th, 2018 5:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
422993230.1730.0990.0101.9810.05374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3285,96619,3621061119314,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1846.2h/76.9d 6,282 1,145 14,322 219.4k 1,497 4,913 5,881 46.8m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:116
Deaths:352
KDR:0.330
Accuracy:10.258% F*
HSR:25.862% A
GD-7F
B++
Kills:90
Deaths:394
KDR:0.228
Accuracy:9.764% F**
HSR:23.333% B++
AF-19 Mercenary
C*
Kills:67
Deaths:218
KDR:0.307
Accuracy:11.570% F-
HSR:22.388% C*
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:336
Deaths (as Engineer):1,156
Deaths (to Engineers):2,863
KDR:0.29066
Kill Difference:820
Playtime:367.300 hours
Usage:20%
Score:4.766m
Score/min:216
Accuracy (listed only):10.545%
HSR (listed only):24.245%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:380
Deaths:1,112
KDR:0.342
Accuracy:7.763% F--
HSR:24.737% C**
GD-22S
B**
Kills:55
Deaths:126
KDR:0.437
Accuracy:7.579% F**
HSR:30.909% B**
Kills:435
Deaths (as Heavy Assault):1,238
Deaths (to Heavy Assaults):2,841
KDR:0.35137
Kill Difference:803
Playtime:133.451 hours
Usage:7%
Score:1.443m
Score/min:180
Accuracy (listed only):7.671%
HSR (listed only):27.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:582
Deaths:1,709
KDR:0.341
Accuracy:30.964% C--
HSR:28.866% B**
NS-61 Emissary
B+
Kills:249
Deaths:209
KDR:1.191
Accuracy:30.741% B+
HSR:10.843% D--
Soldier Soaker
B
Kills:167
Deaths:85
KDR:1.965
Accuracy:36.723% B
HSR:8.982% D--
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
NC14 Bolt Driver
D
Kills:85
Deaths:100
KDR:0.850
Accuracy:17.866% F*
HSR:68.235% D
Kills:1,188
Deaths (as Infiltrator):2,723
Deaths (to Infiltrators):1,588
KDR:0.43628
Kill Difference:1,535
Playtime:866.462 hours
Usage:47%
Score:13.642m
Score/min:262
Accuracy (listed only):25.041%
HSR (listed only):27.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:116
Deaths:352
KDR:0.330
Accuracy:10.258% F*
HSR:25.862% A
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
GD-7F
B++
Kills:90
Deaths:394
KDR:0.228
Accuracy:9.764% F**
HSR:23.333% B++
AF-19 Mercenary
C*
Kills:67
Deaths:218
KDR:0.307
Accuracy:11.570% F-
HSR:22.388% C*
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:441
Deaths (as Light Assault):1,776
Deaths (to Light Assaults):1,850
KDR:0.24831
Kill Difference:1,335
Playtime:114.138 hours
Usage:6%
Score:0.898m
Score/min:131
Accuracy (listed only):10.219%
HSR (listed only):23.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
NC1 Gauss Rifle
D
Kills:67
Deaths:330
KDR:0.203
Accuracy:7.521% T
HSR:16.418% D
Kills:172
Deaths (as Combat Medic):950
Deaths (to Combat Medics):993
KDR:0.18105
Kill Difference:778
Playtime:88.041 hours
Usage:5%
Score:1.057m
Score/min:200
Accuracy (listed only):8.218%
HSR (listed only):18.209%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:821
Deaths:534
KDR:1.537
Accuracy:10.950% F*
HSR:16.322% C+
AF-34 Mattock
D
Kills:817
Deaths:517
KDR:1.580
Accuracy:10.838% F*
HSR:14.566% D
NS-10 Burster
D
Kills:300
Deaths:297
KDR:1.010
Accuracy:20.464% D**
HSR:4% D
NS-10 Burster
B+
Kills:274
Deaths:301
KDR:0.910
Accuracy:20.492% D**
HSR:7.299% B+
AF-23 Grinder
C
Kills:212
Deaths:111
KDR:1.910
Accuracy:13.631% F*
HSR:13.679% C
NCM3 Raven
A
Kills:174
Deaths:295
KDR:0.590
Accuracy:19.896% F--
HSR:4.598% A
NCM3 Raven
A++
Kills:171
Deaths:252
KDR:0.679
Accuracy:19.991% F--
HSR:5.263% A++
AF-23 Grinder
D-
Kills:162
Deaths:92
KDR:1.761
Accuracy:13.680% F--
HSR:12.963% D-
NCM1 Scattercannon
D**
Kills:93
Deaths:116
KDR:0.802
Accuracy:12.538% F--
HSR:9.677% D**
NCM2 Falcon
D*
Kills:92
Deaths:168
KDR:0.548
Accuracy:21.379% F-
HSR:2.174% D*
AF-41 Hacksaw
C
Kills:92
Deaths:74
KDR:1.243
Accuracy:8.500% F--
HSR:14.130% C
NCM2 Falcon
B
Kills:91
Deaths:139
KDR:0.655
Accuracy:21.766% F-
HSR:5.495% B
AF-41 Hacksaw
C
Kills:77
Deaths:86
KDR:0.895
Accuracy:11.772% F-
HSR:12.987% C
Kills:3,376
Deaths (as MAX Suit):1,491
Deaths (to MAX Suits):595
KDR:2.26425
Kill Difference:1,885
Playtime:279.821 hours
Usage:15%
Score:4.108m
Score/min:245
Accuracy (listed only):15.838%
HSR (listed only):9.473%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:164
V. Kills:150 109%
Deaths:87
KDR:1.885
Accuracy:24.110% D
KPH:17 D
VKPH:15.600 C
C150 Dalton
C
Kills:84
V. Kills:62 133%
Deaths:19
KDR:4.421
Accuracy:24.883% D*
KPH:24.900 C
VKPH:18.400 C
L105 Zephyr
C+
Kills:62
V. Kills:22 270%
Deaths:15
KDR:4.133
Accuracy:31.200% D*
KPH:22.900 D-
VKPH:8.100 C+
Kills:310 (0 + 310)
Deaths:121
KDR:2.562
VKDR:1.934
Vehicle Kills:234
Kill Difference:189
Playtime:15.716 hours
Usage:1%
Score:0.176m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:31.200%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:1,693
V. Kills:923 183%
Deaths:81
KDR:20.901
Accuracy:26.821% C
KPH:23.900 A+
VKPH:13 B**
L100 Python AP
B**
Kills:1,361
V. Kills:540 252%
Deaths:13
KDR:104.692
Accuracy:47.168% D-
KPH:43.400 B**
VKPH:17.200 C+
L100 Python HESH
C++
Kills:1,187
V. Kills:201 N/A
Deaths:15
KDR:79.133
Accuracy:37.413% D*
KPH:50 C+
VKPH:8.500 C++
L100 Python HEAT
D
Kills:963
V. Kills:368 261%
Deaths:87
KDR:11.069
Accuracy:33.778% F-
KPH:19.900 D
VKPH:7.600 D-
C75 Viper
C+
Kills:345
V. Kills:101 338%
Deaths:30
KDR:11.500
Accuracy:27.887% D--
KPH:25.200 C
VKPH:7.400 C+
Kills:5,549 (5,549 + 0)
Deaths:226
KDR:24.553
VKDR:9.438
Vehicle Kills:2,133
Kill Difference:5,323
Playtime:187.854 hours
Usage:10%
Score:1.921m
Score/min:170
Driving Accuracy:27.887%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:363
V. Kills:121 298%
Deaths:12
KDR:30.250
Accuracy:41.105% D--
KPH:39 A++
VKPH:13 C
Titan-150 HEAT
B+
Kills:233
V. Kills:78 295%
Deaths:21
KDR:11.095
Accuracy:36.729% D*
KPH:25.200 B+
VKPH:8.400 C+
Titan-150 HESH
C+
Kills:135
V. Kills:25 N/A
Deaths:4
KDR:33.750
Accuracy:32.597% F
KPH:37.800 C+
VKPH:7 C
Enforcer ML85
C**
Kills:85
V. Kills:74 113%
Deaths:14
KDR:6.071
Accuracy:31.608% D*
KPH:21.300 C+
VKPH:18.600 C**
Kills:816 (731 + 85)
Deaths:51
KDR:16
VKDR:5.843
Vehicle Kills:298
Kill Difference:765
Playtime:26.108 hours
Usage:1%
Score:0.410m
Score/min:262
Driving Accuracy:32.597%
Gunner Accuracy:31.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:163
V. Kills:82 196%
Deaths:24
KDR:6.792
Accuracy:41.063% D--
KPH:61.300 B+
VKPH:30.800 C+
C85 Canister-H
D-
Kills:52
V. Kills:3 N/A
Deaths:14
KDR:3.714
Accuracy:40.017% D-
KPH:57.200 D-
VKPH:3.300 D--
Kills:215 (0 + 215)
Deaths:38
KDR:5.658
VKDR:2.237
Vehicle Kills:85
Kill Difference:177
Playtime:3.571 hours
Usage:0%
Score:0.082m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:40.017%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:53
V. Kills:22 230%
Deaths:35
KDR:1.514
Accuracy:16.691% F--
KPH:7.900 D--
VKPH:3.300 D*
Kills:53 (0 + 53)
Deaths:35
KDR:1.514
VKDR:0.629
Vehicle Kills:22
Kill Difference:18
Playtime:6.731 hours
Usage:0%
Score:0.045m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:16.691%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:709
V. Kills:128 N/A
Deaths:10
KDR:70.900
Accuracy:40.685% A
KPH:70.600 C+
VKPH:12.800 A*
Kills:709 (0 + 709)
Deaths:10
KDR:70.900
VKDR:12.800
Vehicle Kills:128
Kill Difference:699
Playtime:10.039 hours
Usage:1%
Score:0.132m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:40.685%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 2,6161,6938120.901S19.1626.821%C1.299%D23.9A+13B**19970.8h76.6B**285.6B*
L100 Python AP 1,9011,36113104.692U102.9547.168%D-N/A43.5B**17.3C+23331.3h3.8A8.1B**
Tank Mine 1,9651,2421627.667M5.9321.465%D-N/A65.7D38.3D-59918.9h1.8C**8.5D--
Bouncing Betty 1,2211,2202125.755B+4.0232.094%D*N/A34.5F-N/A11435.4h2.1C--6.5D*
L100 Python HESH 1,3881,1871579.133S77.4037.413%D*N/A49.9C+8.4C++16523.8h3B8.1C
L100 Python HEAT 1,3319638711.069B*9.3333.778%F-3.323%B+19.9D7.6D-9648.3h6C+17.8D*
AF-34 Mattock 8418215341.537C-0.2010.95%F*16.322%C+10.7FN/A3276.4h6.2C56.8T*
AF-34 Mattock 8438175171.58C-0.1610.838%F*14.566%D11.1FN/A3473.4h6B55.4T*
CAS 14-E 8377091070.9M69.1640.685%A1.551%C70.9C+12.8A*21910h37.6D92.3C++
NS-44 Commissioner 5965821,7090.341D1.4030.964%C--28.866%B**2.4D*N/A10237.8h4.6C--15C
M12 Kobalt 4954691469S467.2612.936%F15.352%D90.2C5C**2195.2h20.2C+155.9D*
NC6 Gauss SAW 3943801,1120.342D1.407.763%F--24.737%C**6.5D*N/A3858.1h12.9C--166F--
Titan-150 AP 4843631230.25M**28.5141.105%D--N/A39A++13C3799.3h3.4B+8.3B+
C75 Viper 4463453011.5A9.7627.887%D--N/A25.2C7.4C+15013.7h12.7C++45.5C
NC15 Phoenix 5373371522.217B**0.4840.378%F-N/A10.2C6.1D10032.9h10.2C++25.3D
NS-10 Burster 6103002971.01C*0.7320.464%D**4%D2.8D--2.9C--55106.2h189.4D925.3D*
NS-10 Burster 5452743010.91C+0.8320.492%D**7.299%B+2.6D*2.5D-52106.5h208.2D-1015.9D**
NS-61 Emissary 2642492091.191B+0.5530.741%B+10.843%D--3.2D*N/A1278.6h21.5D-70C
Titan-150 HEAT 3112332111.095B**9.3636.729%D*N/A25.1B+8.4C+1609.3h5.5C+15D
AF-23 Grinder 2132121111.91C+0.1713.631%F*13.679%C12.4D*N/A3317.1h5B*36.7F-
NCM3 Raven 3271742950.59C-1.1519.896%F--4.598%A4.2D**3.7D--5441.2h31.3C157.1F-
NCM3 Raven 3291712520.679C1.0619.991%F--5.263%A++4.4D*4.1D-6338.5h30.3C+151.5F
Soldier Soaker 169167851.965B*0.2336.723%B8.982%D--8.3D*N/A3720.1h5.9C*16.1B+
AP30 Shredder 314164871.885D0.1524.11%D1.829%C17.1D15.6C1839.6h106.4C-441.4D-
M96 Mjolnir-H 245163246.792B*5.0541.063%D--1.227%B+60.4B+30.4C+4482.7h32.5B+79.1C++
AF-23 Grinder 167162921.761C0.0213.68%F--12.963%D-11.8D**N/A3513.7h5.7B++41.3F--
Titan-150 HESH 160135433.75A**32.0132.597%FN/A37.5C+6.9C1823.6h3.1C*9.4D
M20 Basilisk 2191311131U129.2643.688%D--5.344%C*36.4C+24.4B+4843.6h169.5D388D--
Hunter QCX 1401252790.448C1.2948.327%B29.6%C*2.3D--N/A1255h5C*10.3B
C-4 1991171200.975C0.7623.001%CN/A16.3D**11.4D*2417.2h2.6F-11.2D**
Gauss Compact S 1191163520.33D1.4110.258%F*25.862%A2.2D*N/A1252.1h16.8D**163.9T*
Blitz GD-10 1081056200.169D-1.578.914%F**20%B++3.4D*N/A1831.1h24.3F272.9T*
NCM1 Scattercannon 95931160.802C-0.9412.538%F--9.677%D**9.8D--N/A479.5h5.8B*46.1F
NCM2 Falcon 209921680.548C1.1921.379%F-2.174%D*3.8D*4.9C++5323.9h20.1D**94.1F**
AF-41 Hacksaw 9392741.243C0.498.5%F--14.13%C7.7FN/A2212h6.1B+72.1T*
NCM2 Falcon 197911390.655C1.0821.766%F-5.495%B4.1D*4.8C+5522.3h19.3C-88.8F
GD-7F 96903940.228D-1.519.764%F**23.333%B++1.8D*N/A1051h23.6F--241.5T*
Enforcer ML85 15985146.071C**4.3331.608%D*4.706%A++21.3C+18.5C**2974h15.7D49.5D*
NC14 Bolt Driver 85851000.85C-0.8917.866%F*68.235%D4.7D*N/A2918.1h4.4F--24.4T*
C150 Dalton 14684194.421C2.6824.883%D*N/A24.7C18.2C2583.4h3.2B*12.7C++
AF-41 Hacksaw 7877860.895D0.8411.772%F-12.987%C6.9FN/A2611.1h9.8D**83T*
Orbital Strike Uplink 10976176N/A74.26908.511%UN/A380U165U26500.2h5.6T*0.6T*
G40-F Ranger 11469169U67.2629.584%DN/A38.3C25C+4971.8h99.7D337D
NC1 Gauss Rifle 70673300.203D1.537.521%T16.418%D2.6D*N/A1926.2h18D**238.9T*
AF-19 Mercenary 67672180.307D1.4311.57%F-22.388%C*5D-N/A6313.3h15.3C132.2D*
Razor GD-23 63631920.328D1.4110.588%F*25.397%B**2D*N/A1432h15.9D150.2F--
L105 Zephyr 8462154.133C--2.4031.2%D*N/A23D-8.1C+1102.7h9.5F30.5F-
GD-22S 55551260.437C--1.307.579%F**30.909%B**4.8D*N/A4411.5h18.7F*246.9T*
M20 Basilisk 7553351.514D0.2216.691%F--3.774%D-7.9D--3.3D*1126.7h102.4C+613.4F--
C85 Canister-H 5552143.714C-1.9840.017%D-5.769%F57.8D-3.3D--1850.9h9.2D-23D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0650.2h
Nano-Armor Kit482720,40659.9h
Flail Targeting Dart44894.2h
Spawn Beacon31,1382.2h
Turret AI Module01900.4h
Structure Shield Module0860.2h
Repair Module02060.5h
Cortium Silo18081.4h
Nanite Revive Grenade09530.3h
Medical Kit153650.9h
Medical Applicator598256,69629.4h
Welding Device13,5830.3h
Deconstruction Tool05,8350.9h
Spear Anti-Vehicle Tower0510.2h
Nano-Repair Grenade02750.1h
Spitfire Auto-Turret198841.5h
Hoplon Anti-Aircraft Phalanx Tower0770.2h
Rampart Wall01110.7h
Recon Detection Device28113,08367.1h
Ammunition Package493,7442.6h
Anti-Infantry MANA Turret3580.3h
WLT-Howler Mining Laser27216,34190.3h
Elysium Spawn Tube0790.2h
Light Vehicle Terminal0560.3h
Pillbox0570.2h
Orbital Strike Target Designator101293.5h
Shield Recharging Field239520.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.17s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.