Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,313)players online:
EsdeathOfficial (27)  Gm4nG (2)  stwaffentragerrc (1)  fbmarder (1)  moewillis2 (1)  peah4 (1) 33
stats.dasanfall.com
Executor kspteam[ACEX] kspteam
NC BR 123

KDR: 1.96

Score: 31.7m

Last Seen: Nov 15th, 2018 7:44 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 283
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard L100 Python AP CAS 14-E Tank Mine Bouncing Betty L100 Python HESH L100 Python HEAT AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kspteam



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $97,578 MLG Score: 78
Fun Score: N/A
Cheeseburgers Flipped: 2266TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.219%22.544%275910121,7610.3569841.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.932%-1.774F-0.361C**-2.183F--HEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.2-0.486D13.50.067C+96.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.409%1.197%840610156,60078127378.4507241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%-1.23D*-0.945D---0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.2-1.613F29.3-1.277D**73.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.606%4.587%48510164366484890.67180389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.415%-1.244D*-0.237C0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
314.9-1.552F64.9-0.748D-250

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.469%68.817%48110209347610.195378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.536F*0.157C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.5-1.392D**4.3-0.348C-19.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 283
31.7m976.4%284 (17k)256 (15.4k)1.9598722,46611,4632.58301123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021126114.242%5.533%7910:456

22% Engineer7% Heavy Assault48% Infiltrator6% Light Assault14% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2015 12:25 AMOct 7th, 2018 5:33 PMNov 16th, 2018 3:50 PM (2d) (PST)Nov 15th, 2018 5:14 PM (3d) (PST)Nov 15th, 2018 3:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
436913450.1810.0930.0102.3150.05678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1375,43420,7031161139315,362

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.6h/86d 7,143 1,243 17,962 286.7k 1,608 5,141 6,892 53.9m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:116
Deaths:353
KDR:0.329
Accuracy:10.267% F*
HSR:25.862% A
GD-7F
C*
Kills:101
Deaths:403
KDR:0.251
Accuracy:10.240% F**
HSR:20.792% C*
AF-19 Mercenary
C++
Kills:69
Deaths:219
KDR:0.315
Accuracy:11.752% F-
HSR:21.739% C++
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:349
Deaths (as Engineer):1,167
Deaths (to Engineers):3,001
KDR:0.29906
Kill Difference:818
Playtime:452.434 hours
Usage:22%
Score:7.317m
Score/min:270
Accuracy (listed only):10.712%
HSR (listed only):23.448%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:382
Deaths:1,113
KDR:0.343
Accuracy:7.812% F--
HSR:24.607% C*
GD-22S
B**
Kills:55
Deaths:126
KDR:0.437
Accuracy:7.579% F**
HSR:30.909% B**
Kills:437
Deaths (as Heavy Assault):1,239
Deaths (to Heavy Assaults):2,913
KDR:0.3527
Kill Difference:802
Playtime:137.025 hours
Usage:7%
Score:1.468m
Score/min:179
Accuracy (listed only):7.696%
HSR (listed only):27.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:599
Deaths:1,721
KDR:0.348
Accuracy:31.910% C-
HSR:28.381% B**
NS-61 Emissary
B+
Kills:314
Deaths:266
KDR:1.180
Accuracy:30.808% B+
HSR:9.873% D*
Soldier Soaker
B
Kills:167
Deaths:85
KDR:1.965
Accuracy:36.723% B
HSR:8.982% D--
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
NC14 Bolt Driver
D
Kills:93
Deaths:101
KDR:0.921
Accuracy:18.469% F*
HSR:68.817% D
Kills:1,279
Deaths (as Infiltrator):2,794
Deaths (to Infiltrators):1,624
KDR:0.45777
Kill Difference:1,515
Playtime:992.589 hours
Usage:48%
Score:16.740m
Score/min:281
Accuracy (listed only):25.412%
HSR (listed only):27.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:116
Deaths:353
KDR:0.329
Accuracy:10.267% F*
HSR:25.862% A
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
GD-7F
C*
Kills:101
Deaths:403
KDR:0.251
Accuracy:10.240% F**
HSR:20.792% C*
AF-19 Mercenary
C++
Kills:69
Deaths:219
KDR:0.315
Accuracy:11.752% F-
HSR:21.739% C++
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:455
Deaths (as Light Assault):1,788
Deaths (to Light Assaults):1,891
KDR:0.25447
Kill Difference:1,333
Playtime:117.742 hours
Usage:6%
Score:0.947m
Score/min:134
Accuracy (listed only):10.399%
HSR (listed only):22.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
NC1 Gauss Rifle
D
Kills:72
Deaths:332
KDR:0.217
Accuracy:7.555% T-
HSR:16.667% D
Kills:178
Deaths (as Combat Medic):953
Deaths (to Combat Medics):1,009
KDR:0.18678
Kill Difference:775
Playtime:89.285 hours
Usage:4%
Score:1.077m
Score/min:201
Accuracy (listed only):8.352%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:833
Deaths:537
KDR:1.551
Accuracy:11.045% F*
HSR:16.207% C+
AF-34 Mattock
D
Kills:828
Deaths:520
KDR:1.592
Accuracy:10.945% F*
HSR:14.614% D
NS-10 Burster
D
Kills:301
Deaths:298
KDR:1.010
Accuracy:20.517% D**
HSR:3.987% D
NS-10 Burster
B+
Kills:276
Deaths:302
KDR:0.914
Accuracy:20.542% D**
HSR:7.246% B+
AF-23 Grinder
C
Kills:212
Deaths:111
KDR:1.910
Accuracy:13.631% F*
HSR:13.679% C
NCM3 Raven
A
Kills:174
Deaths:296
KDR:0.588
Accuracy:19.894% F--
HSR:4.598% A
NCM3 Raven
A++
Kills:171
Deaths:253
KDR:0.676
Accuracy:19.988% F--
HSR:5.263% A++
AF-23 Grinder
D-
Kills:162
Deaths:92
KDR:1.761
Accuracy:13.680% F--
HSR:12.963% D-
NCM1 Scattercannon
D*
Kills:102
Deaths:119
KDR:0.857
Accuracy:12.556% F--
HSR:10.784% D*
NCM2 Falcon
D*
Kills:92
Deaths:168
KDR:0.548
Accuracy:21.377% F-
HSR:2.174% D*
AF-41 Hacksaw
C
Kills:92
Deaths:75
KDR:1.227
Accuracy:8.650% F--
HSR:14.130% C
NCM2 Falcon
B
Kills:91
Deaths:139
KDR:0.655
Accuracy:21.766% F-
HSR:5.495% B
AF-41 Hacksaw
D
Kills:81
Deaths:87
KDR:0.931
Accuracy:11.923% F-
HSR:12.346% D
Kills:3,415
Deaths (as MAX Suit):1,498.500
Deaths (to MAX Suits):616
KDR:2.27895
Kill Difference:1,916.500
Playtime:283.729 hours
Usage:14%
Score:4.151m
Score/min:244
Accuracy (listed only):15.886%
HSR (listed only):9.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:175
V. Kills:155 112%
Deaths:87
KDR:2.011
Accuracy:24.484% D
KPH:17.700 D
VKPH:15.600 C
C150 Dalton
C
Kills:84
V. Kills:62 133%
Deaths:19
KDR:4.421
Accuracy:24.883% D*
KPH:24.900 C
VKPH:18.400 C
L105 Zephyr
C+
Kills:62
V. Kills:22 270%
Deaths:15
KDR:4.133
Accuracy:31.152% D*
KPH:22.600 D--
VKPH:8 C+
Kills:321 (0 + 321)
Deaths:121
KDR:2.653
VKDR:1.975
Vehicle Kills:239
Kill Difference:200
Playtime:16.021 hours
Usage:1%
Score:0.183m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:31.152%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:2,256
V. Kills:1,203 187%
Deaths:86
KDR:26.233
Accuracy:27.620% C
KPH:23.700 A
VKPH:12.600 B*
L100 Python AP
B**
Kills:1,559
V. Kills:621 251%
Deaths:16
KDR:97.438
Accuracy:48.095% D-
KPH:43.100 B**
VKPH:17.200 C+
L100 Python HESH
C++
Kills:1,191
V. Kills:202 N/A
Deaths:15
KDR:79.400
Accuracy:37.423% D*
KPH:49.900 C+
VKPH:8.500 C++
L100 Python HEAT
D
Kills:970
V. Kills:371 261%
Deaths:87
KDR:11.149
Accuracy:33.930% F-
KPH:20 D
VKPH:7.600 D-
C75 Viper
C+
Kills:345
V. Kills:101 338%
Deaths:30
KDR:11.500
Accuracy:27.887% D--
KPH:25.200 C
VKPH:7.400 C+
LB00 Python AP
C-
Kills:51
V. Kills:26 189%
Deaths:1
KDR:51
Accuracy:54.085% C+
KPH:34.900 D--
VKPH:17.800 C-
Kills:6,372 (6,372 + 0)
Deaths:235
KDR:27.115
VKDR:10.740
Vehicle Kills:2,524
Kill Difference:6,137
Playtime:219.013 hours
Usage:11%
Score:2.348m
Score/min:179
Driving Accuracy:54.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:386
V. Kills:127 302%
Deaths:15
KDR:25.733
Accuracy:41.139% D--
KPH:38.200 A++
VKPH:12.600 C-
Titan-150 HEAT
B+
Kills:238
V. Kills:80 294%
Deaths:22
KDR:10.818
Accuracy:36.973% D--
KPH:25.400 B+
VKPH:8.500 C+
Titan-150 HESH
C+
Kills:154
V. Kills:32 467%
Deaths:5
KDR:30.800
Accuracy:37.185% D*
KPH:35.700 C
VKPH:7.400 C+
Enforcer ML85
C**
Kills:85
V. Kills:74 113%
Deaths:14
KDR:6.071
Accuracy:31.636% D*
KPH:21.200 C+
VKPH:18.500 C**
Kills:863 (778 + 85)
Deaths:56
KDR:15.411
VKDR:5.589
Vehicle Kills:313
Kill Difference:807
Playtime:27.775 hours
Usage:1%
Score:0.443m
Score/min:266
Driving Accuracy:37.185%
Gunner Accuracy:31.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:206
V. Kills:106 193%
Deaths:26
KDR:7.923
Accuracy:41.226% D--
KPH:67.200 B**
VKPH:34.600 C*
C85 Canister-H
C-
Kills:63
V. Kills:6 N/A
Deaths:18
KDR:3.500
Accuracy:42.210% D
KPH:59.900 D-
VKPH:5.700 C-
E540 Halberd-H
D
Kills:62
V. Kills:32 188%
Deaths:9
KDR:6.889
Accuracy:47.085% D*
KPH:28.800 D
VKPH:14.900 D
Kills:331 (0 + 331)
Deaths:53
KDR:6.245
VKDR:2.717
Vehicle Kills:144
Kill Difference:278
Playtime:6.272 hours
Usage:0%
Score:0.136m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:47.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:62
V. Kills:26 230%
Deaths:35
KDR:1.771
Accuracy:17.403% F--
KPH:8.900 D--
VKPH:3.700 D--
M12 Kobalt
C
Kills:51
V. Kills:4 N/A
Deaths:1
KDR:51
Accuracy:8.864% F-
KPH:25.400 D*
VKPH:2 C
Kills:113 (0 + 113)
Deaths:36
KDR:3.139
VKDR:0.833
Vehicle Kills:30
Kill Difference:77
Playtime:8.970 hours
Usage:0%
Score:0.061m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,503
V. Kills:242 N/A
Deaths:27
KDR:55.667
Accuracy:39.443% B**
KPH:74.100 C++
VKPH:11.900 A++
Hellion G20
A
Kills:214
V. Kills:104 204%
Deaths:10
KDR:21.400
Accuracy:44.716% B
KPH:49.500 A
VKPH:24 B+
M20 Wyvern
B++
Kills:79
V. Kills:34 226%
Deaths:7
KDR:11.286
Accuracy:40.926% B+
KPH:35.300 B++
VKPH:15.200 C+
Pelter Rocket Pod
C
Kills:66
V. Kills:25 254%
Deaths:2
KDR:33
Accuracy:50.912% B+
KPH:44 C-
VKPH:16.700 C
VLG Missile Launcher
B++
Kills:53
V. Kills:13 379%
Deaths:3
KDR:17.667
Accuracy:58.932% B++
KPH:44.300 C+
VKPH:10.900 D
Kills:1,915 (0 + 1,915)
Deaths:49
KDR:39.082
VKDR:8.531
Vehicle Kills:418
Kill Difference:1,866
Playtime:29.531 hours
Usage:1%
Score:0.441m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:58.932%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 3,4592,2568626.233U24.2727.62%C1.152%D-23.7A12.6B*20495.3h77.7B**281.4B*
L100 Python AP 2,1801,5591697.438U95.4848.095%D-N/A43.2B**17.2C+23636.1h3.9B**8.1B*
CAS 14-E 1,7451,5032755.667A++53.7139.443%B**2.196%C**74C++11.9A++25620.3h34.6C87.7C++
Tank Mine 2,1041,3371737.728M5.7721.849%D-N/A65.2D-37.4D-57920.5h1.9C++8.5D--
Bouncing Betty 1,2491,2482135.859B+3.9031.689%D**N/A33.9F-N/A11236.8h2.1C--6.6D*
L100 Python HESH 1,3931,1911579.4S77.4437.423%D*N/A49.8C+8.5C++16523.9h3B8.1C
L100 Python HEAT 1,3419708711.149B**9.1933.93%F-3.299%B+20D7.6D-9748.6h6C+17.8D--
AF-34 Mattock 8538335371.551C-0.4111.045%F*16.207%C+10.8FN/A3377.2h6.3C56.6T*
AF-34 Mattock 8548285201.592C-0.3710.945%F*14.614%D11.2FN/A3574.1h6B55.1T*
NS-44 Commissioner 6145991,7210.348D1.6131.91%C-28.381%B**2.5D*N/A10243.1h4.8D15.1C
M12 Kobalt 5865511551S549.0413.496%F15.245%D91.8C5.8B+2416h21C155.3D*
Titan-150 AP 5133861525.733M++23.7741.139%D--N/A38.2A++12.6C-37610.1h3.5B+8.4B+
NC6 Gauss SAW 3963821,1130.343D1.627.812%F--24.607%C*6.5D*N/A3858.4h13C--165.9F--
NC15 Phoenix 5943791522.493A0.5340.91%F-N/A11C6.2D10134.6h9.8C*23.9C--
C75 Viper 4463453011.5A9.5427.887%D--N/A25.2C7.4C+15313.7h12.7C++45.5C
NS-61 Emissary 3313142661.18B+0.7830.808%B+9.873%D*3.1D*N/A13101.7h20.9D67.7C
NS-10 Burster 6113012981.01C*0.9520.517%D**3.987%D2.8D--2.9C--55106.6h189.9D925.4D*
NS-10 Burster 5482763020.914C+1.0520.542%D**7.246%B+2.6D*2.5D-52106.9h207.9D--1012.1D**
Titan-150 HEAT 3182382210.818A8.8636.973%D--N/A25.3B+8.5C+1659.4h5.5C+14.9D
Hellion G20 3182141021.4S19.4444.716%B5.607%C++49.8A24.2B+2514.3h56.8A+126.9A
AF-23 Grinder 2132121111.91C+0.0513.631%F*13.679%C12.4D*N/A3317.1h5B*36.7F-
M96 Mjolnir-H 312206267.923A5.9641.226%D--N/A66.5B*34.2C*4823.1h31.1B+75.5C*
AP30 Shredder 330175872.011C--0.0524.484%D2.286%C++17.7D15.7C1869.9h105.2C-429.8D-
NCM3 Raven 3271742960.588C-1.3719.894%F--4.598%A4.2D**3.7D*5441.2h31.3C157.2F--
NCM3 Raven 3291712530.676C1.2819.988%F--5.263%A++4.4D*4.1D-6338.6h30.3C+151.7F-
Soldier Soaker 169167851.965B++0.0136.723%B8.982%D--8.3D*N/A3720.1h5.9C*16.1B+
AF-23 Grinder 167162921.761C0.2013.68%F--12.963%D-11.8D**N/A3513.7h5.7B++41.3F--
Orbital Strike Uplink 2281561156N/A154.04935.821%UN/A520U240U44590.3h4T*0.4T*
Titan-150 HESH 186154530.8A*28.8437.185%D*N/A35.8C7.4C+1954.3h3.6C9.8D
G40-F Ranger 2131331133U131.0431.339%CN/A47.5C++28.6C++5562.8h80.5C+257C+
Hunter QCX 1511322860.462C1.5052.183%B+28.03%C++2.3D--N/A1356.3h5.9C++11.3C**
M20 Basilisk 2191311131U129.0443.685%D--5.344%C*36.4C24.4B+4843.6h169.5D388D--
C-4 2081231240.992C0.9723.283%CN/A16.4D**11.3D*2437.5h2.6F-11.2C-
Gauss Compact S 1191163530.329D1.6310.267%F*25.862%A2.2D*N/A1252.2h16.9D**164.2T*
Blitz GD-10 1091066210.171D1.799.149%F**19.811%B+3.3D*N/A2032.2h25.1F-274.3T*
NCM1 Scattercannon 1041021190.857C1.1012.556%F--10.784%D*10D--N/A4610.2h5.8B*46D**
GD-7F 1071014030.251D-1.7110.24%F**20.792%C*1.9D*N/A1052.9h23.2F--227T*
NC14 Bolt Driver 93931010.921C--1.0418.469%F*68.817%D4.8D*N/A3019.2h4.3F-23.5T*
NCM2 Falcon 209921680.548C1.4121.377%F-2.174%D*3.8D*4.9C++5323.9h20.1F94.1F**
AF-41 Hacksaw 9392751.227C0.738.65%F--14.13%C7.6FN/A2212.1h6.4B73.5T*
NCM2 Falcon 197911390.655C1.3021.766%F-5.495%B4.1D*4.8C+5522.3h19.3C-88.8F-
Enforcer ML85 15985146.071B4.1131.636%D*4.706%A++21.3C+18.5C**2994h15.7D49.7D*
C150 Dalton 14684194.421C2.4624.883%D*N/A24.7C-18.2C2673.4h3.2B*12.7C++
AF-41 Hacksaw 8281870.931C--1.0311.923%F-12.346%D7.2FN/A2611.2h9.6D*80.5T*
M20 Wyvern 11379711.286B*9.3340.926%B+1.266%D--35.9B++15.5C++1902.2h67.9B165.9B+
NC1 Gauss Rifle 75723320.217D1.747.555%T-16.667%D2.7D**N/A2026.6h17.2D*228T*
AF-19 Mercenary 69692190.315D1.6411.752%F-21.739%C++5.1D-N/A6513.6h15.2C129.7D*
Pelter Rocket Pod 9166233M+31.0450.912%B+N/A44C-16.7C2331.5h22.8C+44.9C*
C85 Canister-H 6963183.5C-1.5442.21%D4.762%F-57.3D-5.5C--2031.1h9.5D22.4D--
Razor GD-23 63631920.328D1.6310.588%F*25.397%B**2D*N/A1432h15.9D150.2F--
E540 Halberd-H 946296.889C+4.9347.085%D*N/A28.2D14.5D2662.2h6.8C+14.4C--
M20 Basilisk 8862351.771C--0.1917.403%F--3.226%D--8.9D--3.7D--1177h96.6C+555.3F-
L105 Zephyr 8462154.133C--2.1731.152%D*N/A23D--8.1C+1122.7h9.6F30.8F-
GD-22S 55551260.437D1.527.579%F**30.909%B**4.8D*N/A4511.5h18.7F*246.9T*
VLG Missile Launcher 6653317.667B++15.7158.932%B++N/A44.2C+10.8D2581.2h6C*10.2B+
M12 Kobalt 5551151M**49.048.864%F-13.726%D--25.5D*2C1012h38.3T-431.6T*
LB00 Python AP 7751151M49.0454.085%C+N/A34D--17.3C--2961.5h3.8B7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08420.5h
The Flail0760.3h
Nano-Armor Kit555995,70377.7h
Pain Spire0520.2h
Flail Targeting Dart66625.8h
Spawn Beacon31,3662.6h
Turret AI Module02460.6h
Structure Shield Module01030.3h
Repair Module02700.7h
Cortium Silo11,1171.8h
Blast Wall0730.3h
Nanite Revive Grenade09970.3h
Medical Kit153720.9h
Medical Applicator603261,66129.8h
Welding Device28,5070.8h
Deconstruction Tool05,8350.9h
Spear Anti-Vehicle Tower0630.2h
Spitfire Auto-Turret199361.7h
Rampart Wall01821.1h
Hoplon Anti-Aircraft Phalanx Tower0960.3h
Xiphos Anti-Personnel Tower0610.2h
Recon Detection Device28313,75670.5h
Ammunition Package504,2202.8h
Anti-Infantry MANA Turret3610.3h
Light Vehicle Terminal0720.4h
Pillbox0710.2h
Elysium Spawn Tube01060.2h
WLT-Howler Mining Laser33285,954126.8h
Nano-Repair Grenade04110.1h
Orbital Strike Target Designator141774.8h
Shield Recharging Field239740.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.79s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.