Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,606)players online:
TheLunaticCO (4)  CapreseMartini (2)  GhostEngineer12 (1) 7
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (27 days). The data shown below may not be accurate.

Executor kspteam[ACEX] kspteam
NC BR 125

KDR: 2.05

Score: 33.1m

Last Seen: Feb 25th, 2019 6:06 PM
- OFFLINE - 663.4 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 156
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard CAS 14-E L100 Python AP Tank Mine Bouncing Betty L100 Python HESH L100 Python HEAT AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kspteam



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 2274TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.074%22.052%288910241,8910.3752731.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.195%-1.563F0.21C++-2.434F*HEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.3-0.421C--13.90.027C+92.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.851%1.247%884610276,97879728948.75533241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.396%-1.174D*-0.878D---0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.4-1.754F-30.7-1.449D**75.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.358%4.184%53510284786695120.71343393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.432%-1.374D**-0.048C+0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.2-1.5F63.3-0.604D232.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.644%70.748%532103114748210.304348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.412%-2.01F--0.237C++4.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.738D-3.7-0.168C13.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 156
33.1m959.2%283 (17k)256 (15.4k)2.0516924,17311,7822.68791125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033135014.557%5.61%8210:596

22% Engineer6% Heavy Assault49% Infiltrator6% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2015 12:25 AMOct 7th, 2018 5:33 PMMar 23rd, 2019 12:45 PM (2d) (PST)Feb 25th, 2019 2:07 PM (28d) (PST)Feb 25th, 2019 2:06 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
438883500.1870.0910.0102.3320.05684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2585,27120,9871151140315,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2156h/89.8d 7,496 1,356 18,611 301.7k 1,688 5,257 7,278 56.6m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:116
Deaths:353
KDR:0.329
Accuracy:10.267% F--
HSR:25.862% A
GD-7F
C++
Kills:101
Deaths:403
KDR:0.251
Accuracy:10.240% F**
HSR:20.792% C++
AF-19 Mercenary
C*
Kills:93
Deaths:232
KDR:0.401
Accuracy:12.737% F-
HSR:22.581% C*
Razor GD-23
B*
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F--
HSR:25.397% B*
Kills:373
Deaths (as Engineer):1,180
Deaths (to Engineers):3,067
KDR:0.3161
Kill Difference:807
Playtime:480.025 hours
Usage:22%
Score:7.738m
Score/min:269
Accuracy (listed only):10.958%
HSR (listed only):23.658%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:382
Deaths:1,113
KDR:0.343
Accuracy:7.807% F--
HSR:24.607% C*
GD-22S
B**
Kills:55
Deaths:126
KDR:0.437
Accuracy:7.579% F**
HSR:30.909% B**
Kills:437
Deaths (as Heavy Assault):1,239
Deaths (to Heavy Assaults):3,006
KDR:0.3527
Kill Difference:802
Playtime:138.739 hours
Usage:6%
Score:1.485m
Score/min:178
Accuracy (listed only):7.693%
HSR (listed only):27.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:599
Deaths:1,721
KDR:0.348
Accuracy:31.910% C--
HSR:28.381% B*
NS-61 Emissary
B*
Kills:391
Deaths:334
KDR:1.171
Accuracy:33.801% B*
HSR:10.486% D--
Soldier Soaker
C*
Kills:167
Deaths:85
KDR:1.965
Accuracy:36.723% C*
HSR:8.982% D--
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
NC14 Bolt Driver
D
Kills:93
Deaths:101
KDR:0.921
Accuracy:18.469% F*
HSR:68.817% D
AF-8 RailJack
B*
Kills:54
Deaths:17
KDR:3.176
Accuracy:42.262% B*
HSR:74.074% C+
Kills:1,410
Deaths (as Infiltrator):2,879
Deaths (to Infiltrators):1,665
KDR:0.48975
Kill Difference:1,469
Playtime:1,048.395 hours
Usage:49%
Score:17.547m
Score/min:279
Accuracy (listed only):28.719%
HSR (listed only):35.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:116
Deaths:353
KDR:0.329
Accuracy:10.267% F--
HSR:25.862% A
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
GD-7F
C++
Kills:101
Deaths:403
KDR:0.251
Accuracy:10.240% F**
HSR:20.792% C++
AF-19 Mercenary
C*
Kills:93
Deaths:232
KDR:0.401
Accuracy:12.737% F-
HSR:22.581% C*
Razor GD-23
B*
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F--
HSR:25.397% B*
Kills:479
Deaths (as Light Assault):1,801
Deaths (to Light Assaults):1,925
KDR:0.26596
Kill Difference:1,322
Playtime:119.564 hours
Usage:6%
Score:0.981m
Score/min:137
Accuracy (listed only):10.596%
HSR (listed only):22.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:106
Deaths:621
KDR:0.171
Accuracy:9.149% F**
HSR:19.811% B+
NC1 Gauss Rifle
D
Kills:101
Deaths:365
KDR:0.277
Accuracy:8.975% F**
HSR:15.842% D
Kills:207
Deaths (as Combat Medic):986
Deaths (to Combat Medics):1,034
KDR:0.20994
Kill Difference:779
Playtime:93.597 hours
Usage:4%
Score:1.130m
Score/min:201
Accuracy (listed only):9.062%
HSR (listed only):17.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:859
Deaths:544
KDR:1.579
Accuracy:11.421% F*
HSR:16.182% C+
AF-34 Mattock
D
Kills:855
Deaths:527
KDR:1.622
Accuracy:11.356% F*
HSR:14.854% D
NS-10 Burster
C--
Kills:303
Deaths:298
KDR:1.017
Accuracy:20.584% D*
HSR:3.960% C--
NS-10 Burster
B++
Kills:277
Deaths:302
KDR:0.917
Accuracy:20.606% D**
HSR:7.220% B++
AF-23 Grinder
C
Kills:212
Deaths:111
KDR:1.910
Accuracy:13.631% F--
HSR:13.679% C
NCM3 Raven
A
Kills:174
Deaths:296
KDR:0.588
Accuracy:19.894% F--
HSR:4.598% A
NCM3 Raven
A++
Kills:171
Deaths:253
KDR:0.676
Accuracy:19.988% F--
HSR:5.263% A++
AF-23 Grinder
D-
Kills:162
Deaths:92
KDR:1.761
Accuracy:13.680% F--
HSR:12.963% D-
NCM1 Scattercannon
D*
Kills:102
Deaths:119
KDR:0.857
Accuracy:12.556% F--
HSR:10.784% D*
AF-41 Hacksaw
C
Kills:92
Deaths:75
KDR:1.227
Accuracy:8.650% F--
HSR:14.130% C
NCM2 Falcon
D*
Kills:92
Deaths:168
KDR:0.548
Accuracy:21.377% F-
HSR:2.174% D*
NCM2 Falcon
B+
Kills:91
Deaths:139
KDR:0.655
Accuracy:21.766% F-
HSR:5.495% B+
AF-41 Hacksaw
D
Kills:81
Deaths:87
KDR:0.931
Accuracy:11.923% F-
HSR:12.346% D
Kills:3,471
Deaths (as MAX Suit):1,505.500
Deaths (to MAX Suits):628
KDR:2.30555
Kill Difference:1,965.500
Playtime:284.733 hours
Usage:13%
Score:4.173m
Score/min:244
Accuracy (listed only):15.956%
HSR (listed only):9.511%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:197
V. Kills:168 117%
Deaths:87
KDR:2.264
Accuracy:25.482% D
KPH:19.200 D
VKPH:16.400 C
C150 Dalton
C-
Kills:86
V. Kills:63 134%
Deaths:20
KDR:4.300
Accuracy:24.839% D*
KPH:25 C-
VKPH:18.300 C-
L105 Zephyr
C+
Kills:62
V. Kills:22 270%
Deaths:15
KDR:4.133
Accuracy:31.152% D*
KPH:22.600 D-
VKPH:8 C+
Kills:345 (0 + 345)
Deaths:122
KDR:2.828
VKDR:2.074
Vehicle Kills:253
Kill Difference:223
Playtime:16.431 hours
Usage:1%
Score:0.200m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:31.152%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:2,590
V. Kills:1,340 193%
Deaths:90
KDR:28.778
Accuracy:28.153% C+
KPH:24.800 A+
VKPH:12.800 B**
L100 Python AP
B**
Kills:1,559
V. Kills:621 251%
Deaths:16
KDR:97.438
Accuracy:48.095% D-
KPH:43.100 B**
VKPH:17.200 C+
L100 Python HESH
C++
Kills:1,191
V. Kills:202 N/A
Deaths:15
KDR:79.400
Accuracy:37.423% D*
KPH:49.900 C+
VKPH:8.500 C++
L100 Python HEAT
D
Kills:970
V. Kills:371 261%
Deaths:87
KDR:11.149
Accuracy:33.930% F-
KPH:20 D
VKPH:7.600 D-
C75 Viper
C++
Kills:356
V. Kills:108 327%
Deaths:30
KDR:11.867
Accuracy:28.119% D--
KPH:25.600 C+
VKPH:7.800 C++
LB00 Python AP
C+
Kills:163
V. Kills:71 226%
Deaths:4
KDR:40.750
Accuracy:57.642% C*
KPH:47 C
VKPH:20.500 C+
Kills:6,829 (6,829 + 0)
Deaths:242
KDR:28.219
VKDR:11.211
Vehicle Kills:2,713
Kill Difference:6,587
Playtime:230.476 hours
Usage:11%
Score:2.559m
Score/min:185
Driving Accuracy:57.642%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:430
V. Kills:140 305%
Deaths:18
KDR:23.889
Accuracy:41.777% D--
KPH:39.700 A++
VKPH:12.900 C
Titan-150 HEAT
B+
Kills:238
V. Kills:80 294%
Deaths:22
KDR:10.818
Accuracy:36.973% D--
KPH:25.400 B+
VKPH:8.500 C+
Titan-150 HESH
C+
Kills:154
V. Kills:32 467%
Deaths:5
KDR:30.800
Accuracy:37.185% D*
KPH:35.700 C
VKPH:7.400 C+
Enforcer ML85
C**
Kills:97
V. Kills:80 120%
Deaths:15
KDR:6.467
Accuracy:32.213% D--
KPH:22.300 C+
VKPH:18.400 C**
Kills:919 (822 + 97)
Deaths:60
KDR:15.317
VKDR:5.533
Vehicle Kills:332
Kill Difference:859
Playtime:28.859 hours
Usage:1%
Score:0.470m
Score/min:271
Driving Accuracy:37.185%
Gunner Accuracy:32.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:211
V. Kills:108 194%
Deaths:26
KDR:8.115
Accuracy:41.114% D--
KPH:67.900 B*
VKPH:34.800 C*
C85 Canister-H
D
Kills:69
V. Kills:6 N/A
Deaths:18
KDR:3.833
Accuracy:42.339% D
KPH:63.600 D
VKPH:5.500 D
E540 Halberd-H
D
Kills:62
V. Kills:32 188%
Deaths:9
KDR:6.889
Accuracy:47.145% D*
KPH:28.800 D
VKPH:14.900 D
Kills:342 (0 + 342)
Deaths:53
KDR:6.453
VKDR:2.755
Vehicle Kills:146
Kill Difference:289
Playtime:6.345 hours
Usage:0%
Score:0.143m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:47.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:64
V. Kills:27 229%
Deaths:35
KDR:1.829
Accuracy:17.536% F--
KPH:9.200 D--
VKPH:3.900 D--
M12 Kobalt
C
Kills:51
V. Kills:4 N/A
Deaths:1
KDR:51
Accuracy:9.067% F
KPH:25.200 D*
VKPH:2 C
Kills:115 (0 + 115)
Deaths:36
KDR:3.194
VKDR:0.861
Vehicle Kills:31
Kill Difference:79
Playtime:9.015 hours
Usage:0%
Score:0.064m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:9.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,728
V. Kills:281 N/A
Deaths:30
KDR:57.600
Accuracy:38.764% B*
KPH:75.600 C++
VKPH:12.300 A*
Hellion G20
B**
Kills:221
V. Kills:108 203%
Deaths:10
KDR:22.100
Accuracy:44.433% C++
KPH:48.900 B**
VKPH:23.900 B+
M20 Wyvern
B+
Kills:91
V. Kills:39 228%
Deaths:8
KDR:11.375
Accuracy:38.450% C*
KPH:32.700 B+
VKPH:14 C+
Pelter Rocket Pod
C
Kills:66
V. Kills:25 254%
Deaths:2
KDR:33
Accuracy:50.826% B+
KPH:43.800 C
VKPH:16.600 C
VLG Missile Launcher
B+
Kills:53
V. Kills:13 379%
Deaths:3
KDR:17.667
Accuracy:58.824% B+
KPH:44.100 C+
VKPH:10.800 D-
Kills:2,159 (0 + 2,159)
Deaths:53
KDR:40.736
VKDR:8.792
Vehicle Kills:466
Kill Difference:2,106
Playtime:32.879 hours
Usage:2%
Score:0.510m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:58.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 3,9302,5909028.778U26.7328.153%C+1.274%D24.8A+12.8B**211104.5h75.7B**268.8B*
CAS 14-E 2,0091,7283057.6A*55.5538.764%B*1.968%C++75.5C++12.3A*27122.9h34.2C88.1C++
L100 Python AP 2,1801,5591697.438U95.3948.095%D-N/A43.2B**17.2C+23836.1h3.9B**8.1B*
Tank Mine 2,1811,3921787.82M+5.7721.891%D-N/A66.6D-37.8D-58720.9h1.8C**8.4D--
Bouncing Betty 1,2801,2792145.977B++3.9331.72%D*N/A33.9F-N/A11337.7h2.1C-6.7D*
L100 Python HESH 1,3931,1911579.4S77.3537.423%D*N/A49.8C+8.5C++16723.9h3B+8.1C+
L100 Python HEAT 1,3419708711.149B*9.1033.93%F-3.299%B+20D7.6D-9848.6h6C+17.8D--
AF-34 Mattock 8808595441.579C-0.4711.421%F*16.182%C+11D**N/A3377.9h6.4C55.8T*
AF-34 Mattock 8818555271.622C-0.4311.356%F*14.854%D11.4D**N/A3574.9h6.2C*54.3T*
M12 Kobalt 7847404185A++182.9514.099%F15.946%C-98.7C+5.9B+2827.5h20.8C147.6D*
NS-44 Commissioner 6145991,7210.348D1.7031.91%C--28.381%B*2.5D*N/A10243.1h4.8D15.1C-
Titan-150 AP 5704301823.889M21.8441.777%D--N/A39.8A++13C37710.8h3.4B**8.1B++
NS-61 Emissary 4113913341.171B+0.8833.801%B*10.486%D--3.2D*N/A14121.1h21.7D-64.1C+
NC15 Phoenix 6133911522.572A0.5240.921%F-N/A11.1C6.3D10335.2h9.7C**23.6C-
NC6 Gauss SAW 3963821,1130.343D1.717.807%F--24.607%C*6.5D--N/A3958.6h13C--166.3F--
C75 Viper 4643563011.867A++9.8228.119%D--N/A25.6C+7.8C++16113.9h12.7C*45C
NS-10 Burster 6143032981.017C**1.0320.584%D*3.96%C--2.8D--2.9C-55106.8h189.8D922.3D*
NS-10 Burster 5502773020.917C+1.1320.606%D**7.22%B++2.6D*2.5D-52107.1h208.5D-1011.7D**
Titan-150 HEAT 3182382210.818B**8.7736.973%D--N/A25.3B+8.5C+1719.4h5.5C+14.9D
Hellion G20 3292211022.1S20.0544.433%C++5.882%C++49.1B**24B+2504.5h57.6A129.7B**
AF-23 Grinder 2132121111.91C+0.1413.631%F--13.679%C12.4D*N/A3317.1h5B*36.7F-
M96 Mjolnir-H 319211268.115A+6.0641.114%D--N/A68.1B*34.8C*4973.1h30.8B+75C*
AP30 Shredder 365197872.264C--0.2125.482%D2.03%C+19.1D16.3C20510.3h101.8C399.5D
Orbital Strike Uplink 259176288N/A85.95908.333%UN/A586.7U276.7U42880.3h3.7T*0.4T*
NCM3 Raven 3271742960.588C-1.4619.894%F--4.598%A4.2D**3.7D--5441.2h31.3C157.2F-
NCM3 Raven 3291712530.676C1.3819.988%F--5.263%A++4.4D*4.1D6438.6h30.3C++151.7F
Soldier Soaker 169167851.965B*0.0936.723%C*8.982%D--8.3D*N/A3720.1h5.9C*16.1B+
LB00 Python AP 234163440.75A*38.7057.642%C*1.227%B+46.6C20.3C+3043.5h3.5B++6.1B*
AF-23 Grinder 167162921.761C0.2913.68%F--12.963%D-11.8D*N/A3513.7h5.7B++41.3F--
Titan-150 HESH 186154530.8A++28.7537.185%D*N/A35.8C7.4C+2014.3h3.6C9.8D
G40-F Ranger 2221391139U136.9531.066%C--N/A47.9C++28.6C++5572.9h78.1C+251.4C+
C-4 2281361291.054C1.0023.34%CN/A17.7D**11.9D*2517.7h2.5F10.7D*
Hunter QCX 1511322860.462C1.5952.183%B+28.03%C++2.3D--N/A1356.4h5.9C++11.3C**
M20 Basilisk 2191311131U128.9543.685%D--5.344%C*36.4C24.4B+4853.6h169.5D388D--
Gauss Compact S 1191163530.329D1.7210.267%F--25.862%A2.2D*N/A1252.2h16.9D**164.2T-
Blitz GD-10 1091066210.171D1.889.149%F**19.811%B+3.3D*N/A2032.3h25.1F274.3T*
NCM1 Scattercannon 1041021190.857C1.1912.556%F--10.784%D*10D--N/A4710.2h5.8B*46D**
NC1 Gauss Rifle 1041013650.277D1.778.975%F**15.842%D3.5D*N/A2128.6h16.3D-181.1T*
GD-7F 1071014030.251D1.8010.24%F**20.792%C++1.9D*N/A1152.9h23.2F--227T*
Enforcer ML85 17797156.467B+4.4232.213%D--4.124%A22C+18.2C**2944.4h15.1C--46.9D--
AF-19 Mercenary 94932320.401C--1.6512.737%F-22.581%C*6.2DN/A6715h13.6C++107.1D
NC14 Bolt Driver 93931010.921C-1.1318.469%F*68.817%D4.8D*N/A3119.3h4.3F-23.5T*
AF-41 Hacksaw 9392751.227C0.828.65%F--14.13%C7.6D**N/A2312.1h6.4B73.5T*
NCM2 Falcon 209921680.548C-1.5021.377%F-2.174%D*3.8D*4.9C*5323.9h20.1D**94.1F*
M20 Wyvern 13091811.375B*9.3238.45%C*1.099%D--32.5B+13.9C+1882.8h68.2B+177.5B+
NCM2 Falcon 197911390.655C1.4021.766%F-5.495%B+4.1D*4.8C+5522.3h19.3C-88.8F
C150 Dalton 14986204.3C2.2524.839%D*N/A25.3C-18.5C2703.4h3.1B*12.6C++
AF-41 Hacksaw 8281870.931C--1.1211.923%F-12.346%D7.2D**N/A2611.2h9.6D*80.5T*
C85 Canister-H 7569183.833C1.7842.339%D4.348%F-62.7D5.5D2251.1h9.1D21.6D-
Pelter Rocket Pod 9166233M+30.9550.826%B+N/A44C16.7C2331.5h22.8C+45C**
M20 Basilisk 9164351.829C--0.2217.536%F--3.125%D--9.1D--3.9D--1237h94.9C++541.1F-
Razor GD-23 63631920.328D1.7210.588%F--25.397%B*2D*N/A1432h15.9D150.2F-
E540 Halberd-H 946296.889C+4.8447.145%D*N/A28.2D14.5D2782.2h6.8C+14.4C--
L105 Zephyr 8462154.133C--2.0831.152%D*N/A23D-8.1C+1132.7h9.6D**30.8F-
GD-22S 55551260.437D1.617.579%F**30.909%B**4.8D*N/A4511.5h18.7F--246.9T*
AF-8 RailJack 5554173.176C**1.1242.262%B*74.074%C+9.3D--N/A495.8h2.6C+6.2C**
VLG Missile Launcher 6653317.667B+15.6258.824%B+N/A44.2C+10.8D-2571.2h6C*10.3B+
M12 Kobalt 5551151M*48.959.067%F13.726%D--25.5D--2C1052h39.5T-435.3T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08790.5h
The Flail0790.3h
Flail Targeting Dart66625.8h
Pain Spire0520.2h
Spawn Beacon31,4562.6h
Medical Kit163781h
Medical Applicator622269,28930.9h
Nano-Armor Kit5671,039,67180.9h
Structure Shield Module01030.3h
Turret AI Module02510.6h
Repair Module02770.7h
Cortium Silo11,1241.8h
Nanite Revive Grenade01,1070.3h
Blast Wall0760.3h
Spitfire Auto-Turret199671.7h
Spear Anti-Vehicle Tower0630.2h
Rampart Wall01931.1h
Xiphos Anti-Personnel Tower0610.2h
Hoplon Anti-Aircraft Phalanx Tower0960.3h
Deconstruction Tool05,8350.9h
Welding Device28,5390.8h
Recon Detection Device28814,01771.7h
Ammunition Package504,2902.9h
Anti-Infantry MANA Turret3640.3h
Pillbox0720.2h
Elysium Spawn Tube01080.2h
Light Vehicle Terminal0730.4h
WLT-Howler Mining Laser45301,179133.3h
Nano-Repair Grenade04500.1h
Orbital Strike Target Designator161875h
Shield Recharging Field251,1381.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 2.98s on queries, 2.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.