Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,908)players online:
2cute_tv (13)  aposl (5)  Moxuin (4)  KoreanUsher (4)  LimsuI (3)  nightraver2 (2) 31
stats.dasanfall.com
Scout Snowblower kspteam[ORBS] kspteam
NC BR 16

KDR: 1.4

Score: 22.2m

Last Seen: Jun 18th, 2018 8:37 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 16 - New Conglomerate on Miller - Outfit Member of Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 46
Level Progress (to 17): 22%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard Bouncing Betty L100 Python HESH Tank Mine L100 Python HEAT AF-34 Mattock AF-34 Mattock NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:kspteam



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 2226TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.499%23.914%27599881,5890.3409141.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.926%-1.853F-0.564B+-2.631F**HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.4-0.523D13.20.075C+101.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.408%1.49%53969913,95970515665.6156253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.911%-1.309D**-0.801D-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.7-1.512F26.5-1.123D*70.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.357%3.876%1829951295643180.22831940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.187%-1.277D**-0.094C+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
443.5-2.849T99.2-1.611F344.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.554%65.714%1819967045600.153173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.79F**-0.102C+-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.4-1.819F-4.5-0.442C--22.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orbital Strike Force[ORBS] Orbital Strike Force
NC outfit on Miller

Members: 46
22.2m933.1%251 (15.1k)227 (13.6k)1.4016714,81010,5661.8877516 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC99779213.981%7.11%9909:163

18% Engineer8% Heavy Assault45% Infiltrator7% Light Assault17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2015 12:25 AMSep 4th, 2015 7:42 PMJun 23rd, 2018 4:23 PM (1d) (PST)Jun 18th, 2018 4:39 PM (6d) (PST)Jun 18th, 2018 4:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3861112750.1520.1080.0111.8400.04667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1316,65616,475961110313,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1628.1h/67.8d 5,136 1,053 11,328 179.8k 1,371 4,581 4,454 37.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:116
Deaths:349
KDR:0.332
Accuracy:9.996% F*
HSR:25.862% A
GD-7F
B
Kills:80
Deaths:370
KDR:0.216
Accuracy:9.474% T
HSR:21.250% B
AF-19 Mercenary
C*
Kills:67
Deaths:218
KDR:0.307
Accuracy:11.570% F-
HSR:22.388% C*
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:326
Deaths (as Engineer):1,129
Deaths (to Engineers):2,710
KDR:0.28875
Kill Difference:803
Playtime:293.068 hours
Usage:18%
Score:3.151m
Score/min:179
Accuracy (listed only):10.407%
HSR (listed only):23.724%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:367
Deaths:1,105
KDR:0.332
Accuracy:7.668% F--
HSR:25.341% B+
GD-22S
B**
Kills:55
Deaths:126
KDR:0.437
Accuracy:7.579% F**
HSR:30.909% B**
Kills:422
Deaths (as Heavy Assault):1,231
Deaths (to Heavy Assaults):2,771
KDR:0.34281
Kill Difference:809
Playtime:127.244 hours
Usage:8%
Score:1.387m
Score/min:182
Accuracy (listed only):7.624%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:582
Deaths:1,709
KDR:0.341
Accuracy:30.935% D
HSR:28.866% B**
NS-61 Emissary
B+
Kills:211
Deaths:179
KDR:1.179
Accuracy:31.319% B+
HSR:10.427% D--
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
NC14 Bolt Driver
D-
Kills:70
Deaths:95
KDR:0.737
Accuracy:16.554% F**
HSR:65.714% D-
Kills:968
Deaths (as Infiltrator):2,603
Deaths (to Infiltrators):1,529
KDR:0.37188
Kill Difference:1,635
Playtime:737.828 hours
Usage:45%
Score:11.663m
Score/min:263
Accuracy (listed only):21.930%
HSR (listed only):31.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:116
Deaths:349
KDR:0.332
Accuracy:9.996% F*
HSR:25.862% A
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
GD-7F
B
Kills:80
Deaths:370
KDR:0.216
Accuracy:9.474% T
HSR:21.250% B
AF-19 Mercenary
C*
Kills:67
Deaths:218
KDR:0.307
Accuracy:11.570% F-
HSR:22.388% C*
Razor GD-23
B**
Kills:63
Deaths:192
KDR:0.328
Accuracy:10.588% F*
HSR:25.397% B**
Kills:431
Deaths (as Light Assault):1,749
Deaths (to Light Assaults):1,804
KDR:0.24643
Kill Difference:1,318
Playtime:105.989 hours
Usage:7%
Score:0.826m
Score/min:130
Accuracy (listed only):10.108%
HSR (listed only):22.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:105
Deaths:620
KDR:0.169
Accuracy:8.914% F**
HSR:20% B++
NC1 Gauss Rifle
C
Kills:59
Deaths:328
KDR:0.180
Accuracy:7.332% T-
HSR:18.644% C
Kills:164
Deaths (as Combat Medic):948
Deaths (to Combat Medics):977
KDR:0.173
Kill Difference:784
Playtime:86.858 hours
Usage:5%
Score:1.037m
Score/min:199
Accuracy (listed only):8.123%
HSR (listed only):19.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:813
Deaths:513
KDR:1.585
Accuracy:10.778% F*
HSR:14.637% D
AF-34 Mattock
C++
Kills:810
Deaths:530
KDR:1.528
Accuracy:10.887% F*
HSR:16.173% C++
NS-10 Burster
D
Kills:293
Deaths:297
KDR:0.987
Accuracy:20.474% D**
HSR:4.096% D
NS-10 Burster
B++
Kills:269
Deaths:301
KDR:0.894
Accuracy:20.489% D**
HSR:7.435% B++
AF-23 Grinder
C
Kills:206
Deaths:108
KDR:1.907
Accuracy:13.614% F*
HSR:13.592% C
NCM3 Raven
A
Kills:174
Deaths:295
KDR:0.590
Accuracy:19.896% F--
HSR:4.598% A
NCM3 Raven
A+
Kills:171
Deaths:252
KDR:0.679
Accuracy:19.991% F--
HSR:5.263% A+
AF-23 Grinder
D
Kills:157
Deaths:89
KDR:1.764
Accuracy:13.661% F--
HSR:13.376% D
NCM1 Scattercannon
D*
Kills:92
Deaths:116
KDR:0.793
Accuracy:12.563% F--
HSR:9.783% D*
NCM2 Falcon
D*
Kills:92
Deaths:167
KDR:0.551
Accuracy:21.363% F-
HSR:2.174% D*
NCM2 Falcon
B
Kills:91
Deaths:138
KDR:0.659
Accuracy:21.736% F-
HSR:5.495% B
AF-41 Hacksaw
C+
Kills:88
Deaths:74
KDR:1.189
Accuracy:8.137% F--
HSR:14.773% C+
AF-41 Hacksaw
C
Kills:76
Deaths:86
KDR:0.884
Accuracy:11.449% F-
HSR:13.158% C
Kills:3,332
Deaths (as MAX Suit):1,483
Deaths (to MAX Suits):584
KDR:2.2468
Kill Difference:1,849
Playtime:278.833 hours
Usage:17%
Score:4.091m
Score/min:245
Accuracy (listed only):15.772%
HSR (listed only):9.581%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:53
V. Kills:84 62%
Deaths:83
KDR:0.639
Accuracy:21.716% D--
KPH:7.400 D*
VKPH:11.700 D
Kills:53 (0 + 53)
Deaths:83
KDR:0.639
VKDR:1.012
Vehicle Kills:84
Kill Difference:30
Playtime:7.184 hours
Usage:0%
Score:0.055m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:21.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,186
V. Kills:658 180%
Deaths:76
KDR:15.605
Accuracy:26.512% C-
KPH:23.300 A++
VKPH:12.900 B**
L100 Python HESH
C++
Kills:1,163
V. Kills:192 N/A
Deaths:15
KDR:77.533
Accuracy:37.118% D*
KPH:49.600 C+
VKPH:8.200 C++
L100 Python HEAT
D
Kills:956
V. Kills:364 262%
Deaths:87
KDR:10.989
Accuracy:33.688% F-
KPH:19.800 D
VKPH:7.500 D-
C75 Viper
C++
Kills:338
V. Kills:98 341%
Deaths:30
KDR:11.267
Accuracy:27.902% D--
KPH:25.300 C
VKPH:7.300 C++
L100 Python AP
B**
Kills:255
V. Kills:110 230%
Deaths:4
KDR:63.750
Accuracy:50.343% C--
KPH:38.800 B**
VKPH:16.700 C
Kills:3,898 (3,898 + 0)
Deaths:212
KDR:18.387
VKDR:6.708
Vehicle Kills:1,422
Kill Difference:3,686
Playtime:142.538 hours
Usage:9%
Score:1.375m
Score/min:161
Driving Accuracy:50.343%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:211
V. Kills:74 281%
Deaths:20
KDR:10.550
Accuracy:37.085% D--
KPH:24.600 B+
VKPH:8.600 C+
Titan-150 AP
A++
Kills:188
V. Kills:61 303%
Deaths:6
KDR:31.333
Accuracy:39.831% D*
KPH:36.900 A++
VKPH:12 D
Titan-150 HESH
B*
Kills:78
V. Kills:9 N/A
Deaths:2
KDR:39
Accuracy:32.762% F
KPH:56 B*
VKPH:6.500 C
Enforcer ML85
C++
Kills:76
V. Kills:67 112%
Deaths:14
KDR:5.429
Accuracy:30.730% D*
KPH:19.500 C
VKPH:17.200 C++
Kills:553 (477 + 76)
Deaths:42
KDR:13.167
VKDR:5.024
Vehicle Kills:211
Kill Difference:511
Playtime:18.969 hours
Usage:1%
Score:0.314m
Score/min:276
Driving Accuracy:32.762%
Gunner Accuracy:30.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:106
V. Kills:53 196%
Deaths:21
KDR:5.048
Accuracy:39.520% D*
KPH:64.400 B++
VKPH:32.200 C+
Kills:106 (0 + 106)
Deaths:21
KDR:5.048
VKDR:2.524
Vehicle Kills:53
Kill Difference:85
Playtime:1.646 hours
Usage:0%
Score:0.050m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:39.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 1,8441,1867615.605S14.2026.512%C-1.096%D-23.3A++12.9B**20550.9h77.9A293.9B*
Bouncing Betty 1,1771,1762095.627B+4.2332.21%D**N/A34.8F-N/A11633.8h2.1D6.4D*
L100 Python HESH 1,3551,1631577.533S76.1337.118%D*N/A49.7C+8.2C++15723.4h3C**8.1C
Tank Mine 1,8081,1311517.49M6.0921.376%D-N/A63.2D-37.8D-60217.9h1.8B8.5D--
L100 Python HEAT 1,3209568710.989B**9.5933.688%F-3.347%B19.8D7.6D-9548.2h6C+17.9D*
AF-34 Mattock 8398135131.585C-0.1810.778%F*14.637%D11.1FN/A3473.2h6B55.2T*
AF-34 Mattock 8308105301.528C--0.1310.887%F*16.173%C++10.7FN/A3276h6.2C57.1T*
NS-44 Commissioner 5965821,7090.341D1.0630.935%D28.866%B**2.5D*N/A10237.4h4.6C--15C
M12 Kobalt 3973781378S376.6012.363%F-15.873%C-90C4.5C**2264.2h19.9C160.9D**
NC6 Gauss SAW 3793671,1050.332D1.077.668%F--25.341%B+6.5D*N/A3856.5h12.9D167.9F--
C75 Viper 4363383011.267B**9.8727.902%D--N/A25.2C7.3C++14813.4h12.5C++44.9C
NS-10 Burster 6012932970.987C*0.4120.474%D**4.096%D2.8D--2.9C--54105.8h192.5D940.3D*
NS-10 Burster 5372693010.894C+0.5120.489%D**7.435%B++2.5D*2.5D-52106.1h210.4D-1027.1D**
NC15 Phoenix 4372611521.717B++0.3239.038%F-N/A9C6.1D9829h10.9C+28D--
L100 Python AP 365255463.75U62.3550.343%C--N/A38.6B*16.7C3406.6h5.2B++10.3B+
NS-61 Emissary 2252111791.179B+0.2231.319%B+10.427%D--3.2D*N/A1366.8h23D*73.4C
Titan-150 HEAT 2852112010.55B**9.1537.085%D--N/A24.5B+8.6C+1568.6h5.7C15.3D-
AF-23 Grinder 2072061081.907C+0.5113.614%F*13.592%C12.1D*N/A3217h5.1B*37.2F-
Titan-150 AP 249188631.333S29.9339.831%D*1.064%D*36.9A++12D4805.1h3.8B+9.4C**
NCM3 Raven 3271742950.59C--0.8119.896%F--4.598%A4.2D**3.7D*5441.2h31.3C157.1F--
NCM3 Raven 3291712520.679C0.7219.991%F--5.263%A+4.4D*4.1D-6338.5h30.3C+151.5F-
AF-23 Grinder 162157891.764C0.3613.661%F--13.376%D11.5D**N/A3413.7h5.7B++41.8F--
Hunter QCX 1401252790.448C0.9548.287%B+29.6%C*2.3D--N/A1254.7h5C*10.3C**
M20 Basilisk 2041211121U119.6044.007%D-5.785%B35.6C+24.4B+4853.4h175.2D-398.2D*
Gauss Compact S 1191163490.332D1.079.996%F*25.862%A2.2D*N/A1251.7h16.2D*162.5T*
M96 Mjolnir-H 159106215.048B+3.6539.52%D*1.887%A66.3B*33.1C++5061.6h33.4B+84.4C+
Blitz GD-10 1081056200.169D-1.238.914%F**20%B++3.4D*N/A1831.1h24.3F272.9T*
NCM1 Scattercannon 94921160.793C-0.6112.563%F--9.783%D*9.9D--N/A479.3h5.7B*45.6F
NCM2 Falcon 209921670.551C0.8521.363%F-2.174%D*3.8D*4.9C++5323.9h20.1F94T
NCM2 Falcon 197911380.659C0.7421.736%F-5.495%B4.1D*4.8C+5522.3h19.3C--88.6F-
AF-41 Hacksaw 8988741.189C-0.218.137%F--14.773%C+7.4FN/A2211.9h6B+73.9T*
GD-7F 86803700.216D-1.199.474%T21.25%B1.7D*N/A1047.3h23.7F--250.3T*
Titan-150 HESH 8778239M++37.6032.762%FN/A55.7B*6.4C3001.4h2.4B**7.5C+
C-4 131761150.661C--0.7421.751%DN/A11.5D**8.3D**2196.6h3.2F**14.6F--
Enforcer ML85 14376145.429C*4.0330.73%D*5.263%A*19.5C17.2C++2633.9h16.5D53.6F
AF-41 Hacksaw 7776860.884D0.5211.449%F-13.158%C6.9FN/A2511h9.4D*82.3T*
NC14 Bolt Driver 7070950.737D0.6616.554%F**65.714%D-4.4D*N/A3016h4.5F--27.4T*
AF-19 Mercenary 67672180.307D1.0911.57%F-22.388%C*5.2D-N/A5813h15.3C132.2D*
Razor GD-23 63631920.328D1.0710.588%F*25.397%B**2D*N/A1431.2h15.9D150.2F--
NC1 Gauss Rifle 62593280.18D1.227.332%T-18.644%C2.3D**N/A1825.9h19.2F-262.4T*
GD-22S 55551260.437C--0.967.579%F**30.909%B**4.8D*N/A4311.5h18.7F*246.9T*
AP30 Shredder 13753830.639D0.7621.716%D--1.887%C+7.4D*11.7D1287.2h217.8F*1002.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0650.2h
Nano-Armor Kit413427,47443.4h
Nano-Repair Grenade0850h
Spawn Beacon31,0632h
Turret AI Module01100.3h
Structure Shield Module0600.2h
Repair Module01150.3h
Cortium Silo16401.2h
Nanite Revive Grenade09140.3h
Medical Kit153570.9h
Medical Applicator596252,95529h
Deconstruction Tool05,8350.9h
Spitfire Auto-Turret197361.4h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Recon Detection Device27511,91463.4h
Ammunition Package453,3652.4h
Anti-Infantry MANA Turret3540.2h
WLT-Howler Mining Laser19123,19261.9h
Elysium Spawn Tube0520.1h
Shield Recharging Field238700.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.47s on queries, 1.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.