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ksruoB[CO0K] ksruoB
NC BR 156

KDR: 11.88

Score: 58.1m

Last Seen: Aug 13th, 2018 4:03 AM
- OFFLINE - 50.7 hour(s)

Battle Rank 120 (156 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 11
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH L-30R Vektor CAS30 Tank Buster M20 Mustang Vortek Rotary Titan-150 AP L-24R Spur AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,350,629 MLG Score: 1879
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.398%36.316%8861698812,0034.661367.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.978%0.675B+2.488A**-2.371F--HEAD ++ (~24.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.554B+8.20.427B25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.319%0.651%8560699825,025432948757.7945264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%0.5B+-0.894D---0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.581B+28.20.461B+38.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.38%1.474%138369985,834492302811.8337193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.574%-0.723D--0.786D-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.4-0.719D-22.2-0.771D-44.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.928%8.991%974119934,538439176810.3371257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.147%-0.851D--1.249B**1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.7B++9.40.756B++25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.561%85.874%97489969,741491519.8391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%3.215M++1.24B**0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.7B+1.70.474B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.193%13.17%974310012,6122272711.5066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.202%0.495B+-0.242C-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.60.249C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 11
58.1m255.6%453 (27.2k)421 (25.3k)11.880186,9987,32314.9082156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004886024.148%16.756%40518:5231

61% Engineer8% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMAug 13th, 2018 5:16 PM (1d) (PST)Aug 13th, 2018 1:36 AM (2d) (PST)Aug 13th, 2018 12:03 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,002369660.6300.0530.1062.0010.1531879

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1182,17957,9393836120925,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.3h/95.9d 22,175 14,577 34,017 276.4k 603 3,988 21,135 138.4m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,266
Deaths:342
KDR:3.702
Accuracy:45.500% B+
HSR:13.902% C+
MGR-M1 Bishop
M++
Kills:1,176
Deaths:35
KDR:33.600
Accuracy:39.567% B**
HSR:56.208% M++
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:943
Deaths:361
KDR:2.612
Accuracy:20.932% D
HSR:24.496% B*
GD-66 Claw
C
Kills:190
Deaths:74
KDR:2.568
Accuracy:50% D
HSR:12.105% C
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,042
Deaths (as Engineer):1,636
Deaths (to Engineers):2,075
KDR:3.69315
Kill Difference:4,406
Playtime:1,413.275 hours
Usage:61%
Score:37.942m
Score/min:447
Accuracy (listed only):35.767%
HSR (listed only):23.980%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.236% C+
HSR:24.007% B
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
C**
Kills:469
Deaths:112
KDR:4.188
Accuracy:44.493% C++
HSR:15.992% C**
GD-22S
C++
Kills:206
Deaths:44
KDR:4.682
Accuracy:21.376% C
HSR:24.272% C++
NC6S Gauss SAW S
C+
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C+
Kills:3,150
Deaths (as Heavy Assault):644
Deaths (to Heavy Assaults):1,381
KDR:4.8913
Kill Difference:2,506
Playtime:118.555 hours
Usage:5%
Score:2.442m
Score/min:343
Accuracy (listed only):25.562%
HSR (listed only):22.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,266
Deaths:342
KDR:3.702
Accuracy:45.500% B+
HSR:13.902% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:943
Deaths:361
KDR:2.612
Accuracy:20.932% D
HSR:24.496% B*
GD-66 Claw
C
Kills:190
Deaths:74
KDR:2.568
Accuracy:50% D
HSR:12.105% C
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,027
Deaths (as Light Assault):1,790
Deaths (to Light Assaults):1,366
KDR:3.36704
Kill Difference:4,237
Playtime:529.934 hours
Usage:23%
Score:11.989m
Score/min:377
Accuracy (listed only):33.579%
HSR (listed only):19.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M*
Kills:1,468
Deaths:45
KDR:32.622
Accuracy:58.621% M*
HSR:92.507% A++
SAS-R
M++
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M++
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M+
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M+
HSR:87.646% A
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M**
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M**
HSR:82.358% B+
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Gauss SPR
M*
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M+
HSR:62.328% M*
NC14 Bolt Driver
S
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:62.192% S
HSR:88.276% A+
NC4 Mag-Shot
A++
Kills:1,152
Deaths:508
KDR:2.268
Accuracy:26.064% C+
HSR:31.597% A++
NS-AM7 Archer
C
Kills:198
Deaths:129
KDR:1.535
Accuracy:38.756% F*
HSR:15.657% C
LA8 Rebel
C++
Kills:198
Deaths:76
KDR:2.605
Accuracy:25.186% D
HSR:21.717% C++
AF-6 Shadow
S
Kills:178
Deaths:2
KDR:89
Accuracy:43.772% A+
HSR:64.607% S
Kills:14,985
Deaths (as Infiltrator):1,417
Deaths (to Infiltrators):1,055
KDR:10.57516
Kill Difference:13,568
Playtime:187.729 hours
Usage:8%
Score:4.532m
Score/min:402
Accuracy (listed only):47.868%
HSR (listed only):65.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,266
Deaths:342
KDR:3.702
Accuracy:45.500% B+
HSR:13.902% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
NC1 Gauss Rifle
C+
Kills:648
Deaths:149
KDR:4.349
Accuracy:22.421% C+
HSR:19.753% C+
GD-66 Claw
C
Kills:190
Deaths:74
KDR:2.568
Accuracy:50% D
HSR:12.105% C
Kills:4,421
Deaths (as Combat Medic):1,146
Deaths (to Combat Medics):451
KDR:3.85777
Kill Difference:3,275
Playtime:19.079 hours
Usage:1%
Score:0.381m
Score/min:333
Accuracy (listed only):38.278%
HSR (listed only):16.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:815
Deaths:81
KDR:10.062
Accuracy:28.779% D
HSR:14.601% C+
NCM1 Scattercannon
C-
Kills:779
Deaths:82
KDR:9.500
Accuracy:29.876% D
HSR:13.350% C-
NCM3 Raven
B
Kills:105
Deaths:17
KDR:6.176
Accuracy:42.212% B
HSR:1.905% D
NCM3 Raven
B+
Kills:87
Deaths:15
KDR:5.800
Accuracy:43.681% B+
HSR:1.149% D*
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D-
NS-10 Burster
A
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% A
HSR:0% F
Kills:1,921
Deaths (as MAX Suit):102.500
Deaths (to MAX Suits):242
KDR:18.74146
Kill Difference:1,818.500
Playtime:27.639 hours
Usage:1%
Score:0.839m
Score/min:506
Accuracy (listed only):36.670%
HSR (listed only):5.624%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:11,167
V. Kills:857 N/A
Deaths:277
KDR:40.314
Accuracy:56.662% C++
KPH:78.600 B**
VKPH:6 C**
M20 Mustang
A*
Kills:2,777
V. Kills:1,804 154%
Deaths:138
KDR:20.123
Accuracy:30.701% C+
KPH:34.200 A*
VKPH:22.200 A++
Vortek Rotary
A*
Kills:2,224
V. Kills:1,404 158%
Deaths:123
KDR:18.081
Accuracy:37.718% A
KPH:39.900 A*
VKPH:25.200 A*
Breaker Rocket Pods
S
Kills:1,181
V. Kills:204 N/A
Deaths:5
KDR:236.200
Accuracy:57.079% B**
KPH:443.900 S
VKPH:76.700 S
Tomcat A2AM Pods
B*
Kills:1,173
V. Kills:970 121%
Deaths:27
KDR:43.444
Accuracy:88.162% A
KPH:79 B+
VKPH:65.300 B*
Hornet Missiles
M*
Kills:947
V. Kills:689 137%
Deaths:7
KDR:135.286
Accuracy:57.602% C
KPH:182.800 M
VKPH:133 M*
M20 Kestrel
B++
Kills:744
V. Kills:611 122%
Deaths:56
KDR:13.286
Accuracy:30.244% C++
KPH:24.400 B+
VKPH:20 B++
Kills:20,213 (16,912 + 0)
Deaths:633
KDR:31.932
VKDR:10.330
Vehicle Kills:6,539
Kill Difference:19,580
Playtime:331.970 hours
Usage:14%
Score:6.643m
Score/min:334
Piloting Accuracy:30.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B+
Kills:4,778
V. Kills:2,015 237%
Deaths:107
KDR:44.654
Accuracy:41.541% C*
KPH:21.800 B+
VKPH:9.200 B+
CAS30 Tank Buster
A+
Kills:2,898
V. Kills:2,233 130%
Deaths:350
KDR:8.280
Accuracy:59.102% A+
KPH:13.900 A
VKPH:10.700 B*
L-24R Spur
A
Kills:1,596
V. Kills:77 N/A
Deaths:11
KDR:145.091
Accuracy:37.212% C
KPH:55.100 A
VKPH:2.700 C+
C150 Dalton
S
Kills:908
V. Kills:581 156%
Deaths:4
KDR:227
Accuracy:37.342% C+
KPH:120 S
VKPH:76.800 M**
AP30 Shredder
A++
Kills:193
V. Kills:165 116%
Deaths:16
KDR:12.063
Accuracy:31.843% C**
KPH:43 B*
VKPH:36.800 A++
Kills:10,373 (9,272 + 1,101)
Deaths:488
KDR:21.256
VKDR:10.391
Vehicle Kills:5,071
Kill Difference:9,885
Playtime:469.075 hours
Usage:20%
Score:5.636m
Score/min:200
Piloting Accuracy:37.212%
Gunner Accuracy:31.843%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B*
KPH:90.300 M*
VKPH:13.500 A++
Skyguard
A**
Kills:1,025
V. Kills:690 148%
Deaths:37
KDR:27.703
Accuracy:31.057% B
KPH:26.300 A++
VKPH:17.700 A**
L100 Python AP
A++
Kills:864
V. Kills:445 194%
Deaths:20
KDR:43.200
Accuracy:53.296% C
KPH:48.600 A++
VKPH:25 B**
L100 Python HEAT
A**
Kills:195
V. Kills:64 300%
Deaths:1
KDR:195
Accuracy:53.049% C**
KPH:68.100 A**
VKPH:22.300 A**
Kills:3,122 (3,122 + 0)
Deaths:73
KDR:42.767
VKDR:18.548
Vehicle Kills:1,354
Kill Difference:3,049
Playtime:71.100 hours
Usage:3%
Score:1.338m
Score/min:314
Driving Accuracy:53.049%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,627
V. Kills:1,122 145%
Deaths:71
KDR:22.916
Accuracy:53.172% B+
KPH:38.800 A++
VKPH:26.800 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
E540 Halberd
M*
Kills:169
V. Kills:58 286%
Deaths:2
KDR:84.500
Accuracy:43.192% C
KPH:63.300 M*
VKPH:21.700 A
Enforcer ML85
B**
Kills:82
V. Kills:50 161%
Deaths:3
KDR:27.333
Accuracy:44.773% B+
KPH:32.300 B**
VKPH:19.700 B+
Kills:2,963 (2,712 + 251)
Deaths:104
KDR:28.490
VKDR:17.096
Vehicle Kills:1,778
Kill Difference:2,859
Playtime:68.639 hours
Usage:3%
Score:1.698m
Score/min:412
Driving Accuracy:54.432%
Gunner Accuracy:44.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,186
V. Kills:234 N/A
Deaths:9
KDR:131.778
Accuracy:49.111% D-
KPH:129.200 S
VKPH:25.500 B+
M12 Kobalt-H
C**
Kills:1,165
V. Kills:47 N/A
Deaths:18
KDR:64.722
Accuracy:18.603% D
KPH:131.600 C*
VKPH:5.300 C**
C85 Canister-H
B*
Kills:1,160
V. Kills:82 N/A
Deaths:26
KDR:44.615
Accuracy:56.462% B*
KPH:123.300 C**
VKPH:8.700 C++
G40-F Ranger
B**
Kills:481
V. Kills:265 181%
Deaths:13
KDR:37
Accuracy:30.740% C
KPH:58 B**
VKPH:32 B**
M96 Mjolnir-H
A**
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.564% B
KPH:98.600 A**
VKPH:51.800 A+
M60-G Bulldog-H
A
Kills:178
V. Kills:13 N/A
Deaths:8
KDR:22.250
Accuracy:54.060% B*
KPH:117.400 A
VKPH:8.600 C++
M40 Fury-H
A*
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A+
VKPH:33.500 A*
M20 Basilisk-H
B+
Kills:105
V. Kills:24 420%
Deaths:6
KDR:17.500
Accuracy:37.188% D
KPH:85.700 B+
VKPH:19.600 B+
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
Kills:4,818 (0 + 4,818)
Deaths:102
KDR:47.235
VKDR:8.794
Vehicle Kills:897
Kill Difference:4,716
Playtime:44.011 hours
Usage:2%
Score:1.099m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:60.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:180
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:20.180% B+
KPH:149 A*
VKPH:12.400 S
M12 Kobalt
M++
Kills:166
V. Kills:9 N/A
Deaths:2
KDR:83
Accuracy:18.021% C++
KPH:124 A++
VKPH:6.700 M++
M20 Basilisk
A++
Kills:73
V. Kills:10 N/A
Deaths:4
KDR:18.250
Accuracy:32.858% C--
KPH:37.700 A++
VKPH:5.200 D
M40 Fury
C*
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.371% B*
KPH:49.500 C++
VKPH:10.100 C*
Kills:478 (0 + 478)
Deaths:11
KDR:43.455
VKDR:4.182
Vehicle Kills:46
Kill Difference:467
Playtime:5.676 hours
Usage:0%
Score:0.172m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:42.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:125
V. Kills:5 N/A
Deaths:23
KDR:5.435
Accuracy:42.523% C+
KPH:43.800 C
VKPH:1.800 C+
M40 Fury-F
A
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:52.607% C**
KPH:24.500 C+
VKPH:12.500 A
Kills:209 (209 + 0)
Deaths:56
KDR:3.732
VKDR:0.857
Vehicle Kills:48
Kill Difference:153
Playtime:6.286 hours
Usage:0%
Score:0.068m
Score/min:179
Driving Accuracy:52.607%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:488
V. Kills:51 N/A
Deaths:5
KDR:97.600
Accuracy:34.938% B
KPH:129.200 A+
VKPH:13.500 M
M20 Wyvern
A*
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:44.128% B**
KPH:54.300 A++
VKPH:29.800 A*
Kills:672 (0 + 672)
Deaths:16
KDR:42
VKDR:9.500
Vehicle Kills:152
Kill Difference:656
Playtime:7.163 hours
Usage:0%
Score:0.206m
Score/min:480
Piloting Accuracy:N/A%
Gunner Accuracy:44.128%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,02411,16727740.314S28.4356.662%C++N/A78.6B**6C**228142h6.9B+12.1B+
L-30R Vektor 6,7934,77810744.654U32.7741.541%C*N/A21.8B+9.2B+116219.3h43B++103.5B++
CAS30 Tank Buster 5,1312,8983508.28S3.6059.102%A+N/A13.9A10.7B*144208.8h59.7C+100.9B+
M20 Mustang 4,5812,77713820.123S8.2430.701%C+N/A34.2A*22.2A++31981.1h52.7B**171.5B**
Vortek Rotary 3,6282,22412318.081S6.2037.718%AN/A39.9A*25.2A*37055.7h43.3B*114.8B**
Titan-150 AP 2,7491,6277122.915M11.0353.172%B+N/A38.8A++26.8M37241.9h4.2C*7.8B+
L-24R Spur 1,6731,59611145.091U133.2137.212%C2.381%C++55.2A2.7C+13628.9h18.9C**50.8C**
AF-8 RailJack 1,4701,4684532.622U20.7458.621%M*92.507%A++92.3SN/A23915.9h1.3A++2.3A
C-4 2,1571,4521967.408S4.4724.494%C+N/A40D-19.4D39136.3h0.7A+2.8B**
AF-57 Piston 1,2881,2663423.702M8.1845.5%B+13.902%C+25.2CN/A6850.3h4B+8.8B+
M12 Kobalt 1,2671,2365247.2M++235.3218.666%D23.139%B**143.7B++3.6C+3438.6h14B+75B
SAS-R 1,2251,2254925S13.1258.292%M++84.898%A++137.6SN/A4028.9h1.4A+2.5A
NSX Daimyo 1,2081,2077615.882S4.0050.488%A96.935%B*88.1A+N/A20213.7h2B*3.9B**
LA80 1,1981,1983831.526S19.6560.516%M+87.646%A114.1M++N/A30910.5h1.4A2.3A
E540 Halberd-H 1,4201,1869131.778U119.9049.111%D-1.096%D128.9S25.4B+4069.2h2.7B**5.4A
Impetus 1,2141,1855920.085S8.2045.417%A++64.81%S68.9A1.7S17917.2h3.3A7.2B**
Breaker Rocket Pods 1,3851,1815236.2U224.3257.079%B**N/A437.4S75.6S17122.7h7.8A13.7B*
MGR-M1 Bishop 1,1921,1763533.6U21.7239.567%B**56.208%M++78.4A*1.1B**17715h3.9A+9.9A
Tomcat A2AM Pods 2,1431,1732743.444U31.5688.162%AN/A79.3B+65.5B*80314.8h8.1C+9.2B+
NS-30 Vandal 1,1801,1723930.051U18.1745.448%A*73.038%S83.7A*N/A20214h3.6A+7.9A
M12 Kobalt-H 1,2121,1651864.722M52.8418.603%D17.768%C*130.9C++5.3C**3038.9h15.1C++81.3C+
The Moonshot 1,1641,1622940.069S28.1962.567%M**82.358%B+112.8MN/A29010.3h1.4A+2.2A++
EM4 Longshot 1,1611,1614426.386S14.5166.387%S89.836%A+133.4SN/A6558.7h1.3A++1.9A++
AF-4G Cyclone 1,1621,1611896.143M+5.7424.253%D21.964%C**82.9B**N/A22714h9.6C**39.6C++
C85 Canister-H 1,2421,1602644.615A++32.7356.462%B*11.035%C+123.4C**8.7C++3259.4h6.6C+11.7B
Gauss SPR 1,1601,1608313.976S2.1050.062%M+62.328%M*80.6M++N/A18614.4h3.1A++6.2A+
NC14 Bolt Driver 1,1601,1605122.745U10.8662.192%S88.276%A+93.5SN/A28512.4h1.4A++2.2A+
EM1 1,1641,1582265.124M**6.7620.236%C+24.007%B56.8B*N/A16520.4h12B+59.1C**
Mauler S6 1,1601,1563922.949A++8.9349.216%B**12.543%D40.8B++N/A14728.3h3.4B**6.9B**
NC6 Gauss SAW 1,1601,1562165.352M++6.5323.729%B++22.491%C+101.4M**N/A38211.4h7.6B*32.2B++
NC4 Mag-Shot 1,1841,1525082.268A*9.6126.064%C+31.597%A++40.7B*1.1B*12428.3h8.3C++31.8C++
AF-19 Mercenary 1,1641,1483663.137M+8.7423.464%C**20.383%C+21.3C*N/A7454h10.4B++44.3B+
Titan-150 HEAT 1,6331,0852838.75S26.8754.432%B*N/A50.5M++25.5S31221.5h4.3B+8B*
C75 Viper 1,1931,0381569.2U57.3244.812%B*2.216%B*90.3M*13.5A++34911.5h6.6A14.6A
Skyguard 1,7151,0253727.703U15.8231.057%B1.463%D26.3A++17.7A**28739h103.4B+332.9B++
Hornet Missiles 1,6369477135.286U123.4157.602%CN/A182.1M132.5M*14295.2h8.1B++14.1B++
GD-7F 9669433612.612A++9.2720.932%D24.496%B*13DN/A4072.5h13.4C++64C+
C150 Dalton 1,4899084227U215.1237.342%C+N/A119.5S76.4M**20147.6h2.5B**6.8B**
L100 Python AP 1,3098642043.2U31.3253.296%C3.704%B+48.5A++25B**33117.8h4.7B*8.9B*
AF-23 Grinder 8228158110.062M++1.8228.779%D14.601%C+64.2A*N/A17112.7h5.6B+19.4C++
Tank Mine 1,1477905913.39S1.5145.338%B*N/A129.5B+58.5C+8536.1h1.6B+3.4A++
Orbital Strike Uplink 1,0537831783N/A771.12450%UN/A1566U540U65970.5h1.1T*0.2T*
NCM1 Scattercannon 790779829.5S2.3829.876%D13.35%C-59.9M++N/A16413h6B*19.9C**
M20 Kestrel 1,3557445613.286S1.4130.244%C++2.016%C++24.4B+20B++26330.5h67.8B+224.2B+
NC1 Gauss Rifle 6496481494.349M+7.5322.421%C+19.753%C+47.6A+N/A15513.6h10.5B*46.6B+
CAS 14-E 539488597.6M**85.7234.938%BN/A128.4A13.4A**3583.8h21.7B++62.1B++
G40-F Ranger 7464811337M++25.1230.74%CN/A58B**31.9B**4248.3h49.8B++162B+
NC05 Jackhammer 4774691124.188M7.6944.493%C++15.992%C**79.5A+1.4A*2155.9h4.3B+9.7B+
M60-A Bulldog 5244671467U455.1264.083%A*1.499%D166.8S20.4S6472.8h4.2B**6.6A
M60-A Bulldog 4924391439U427.1263.858%A++2.278%C+151.4S18.3S5442.9h4.7B++7.3B**
Mag-Cutter 3033022,7110.111M++11.7727.515%C+1.656%D0.8C**N/A3359.3h2.2C**8.1B
M96 Mjolnir-H 4412891028.9S17.0252.564%BN/A99.7A**52.4A+8322.9h21.9B**41.7B**
Frag Grenade 2822821282N/A270.1255.213%AN/A705B**N/A26450.4h2.9B*5.2B*
M20 Basilisk 305249831.125M19.2438.375%D**9.237%A++71.1A16C--3323.5h41.2A107.5B**
G30 Walker 2852241224U212.1230.96%D--4.911%B*70A19.1C*3093.2h89A287.5B**
MANA Anti-Vehicle Turret 351210239.13U2.7566.278%UN/A2100U1410U6407450.1h5.7T*8.6T*
GD-22S 207206444.682A++7.2021.376%C24.272%C++66.5AN/A2753.1h9.8B+45.7B
NS-AM7 Archer 2941981291.535M+10.3538.756%F*15.657%C4.1D2C3447.9h12.8B+33C**
LA8 Rebel 203198762.605A*9.2825.186%D21.717%C++45B++1.1A+1394.4h7.2C28.6C
L100 Python HEAT 2591951195U183.1253.049%C**1.026%D*67.2A**22.1A**4242.9h4.6B++8.7B++
AP30 Shredder 3581931612.063B**0.1831.843%C**N/A42.9B*36.7A++42934.5h61.6B+193.4B+
GD-66 Claw 191190742.568A9.3150%D12.105%C29.2C-N/A796.5h2.6C+5.3C+
M20 Wyvern 2851841116.727A*4.8544.128%B**N/A54.1A++29.7A*6153.4h49.4B*112B**
Auraxium Mag-Cutter 1821822,6800.068B*11.8112.777%D*7.143%C++0.4C-N/A1417.2h2.5C19.6D
M12 Kobalt 1951801180U168.1220.18%B+15.556%D150A*12.5S6701.2h14.8B+73.5B+
AF-6 Shadow 185178289U77.1243.772%A+64.607%S68.5B**2.7S1602.6h4.3B**9.7B**
M60-G Bulldog-H 191178822.25B**10.3754.06%B*1.124%C-118.7A8.7C++3941.5h4.5B+8.3B++
E540 Halberd 227169284.5U72.6243.192%C2.367%C--62.6M*21.5A7222.7h3.6A++8.3B**
A30 Walker 1881681168U156.1227.857%C+7.738%B*129.2A+15.4A+4211.3h32.3A116A
Sticky Grenade 1681671167N/A155.1262.5%B**N/A1670A+10C+58090.1h1.1B**1.8B*
M12 Kobalt 175166283S71.1218.021%C++18.675%C++127.7A++6.9M++6241.3h15.4B++85.2B+
M40 Fury-H 201165627.5B**15.6249.434%B**1.818%B++150A+32.7A*7021.1h7.4C*15B++
NSX-P Tanto 167163662.47A++9.4121.687%D28.221%B+12.3DN/A18313.2h13.9C**64.2C++
NC6S Gauss SAW S 161161463.5A++8.3817.974%D--24.224%C+55.5B+N/A1502.9h9.3B++52C+
Hawk GD-68 287154423.667S8.2170.582%B**1.948%C--13.8C+11.9B24011.2h8.4C+11.8B+
M20 Drake 1771541154U142.1233.764%C+11.688%A*102.7M**15.3A5201.5h26.8A++79.5A+
M20 Drake 1761521152S140.1233.801%D9.868%A+138.2A*21.8B++6191.1h21.2A62.8B**
Rocklet Rifle 251147522.827S9.0538.737%FN/A8.9D**6.3F10416.5h17.8A+46B*
M20 Drake 1651431143U131.1228.417%D*9.79%A+110A*16.9D3981.3h15.8A+55.5A+
S12 Renegade 130125235.435B+6.4542.523%C+5.6%C+43.1C1.7C+1112.9h3.6C+8.6C+
Shrike 173122353.486S8.3960.722%B+1.639%D34.9B**14.6B5623.5h4.4B**7.3B**
A30 Walker 214119523.8M**11.9227.637%B+3.361%A++23.8M+19A*2665h151.7B*549.1B*
M20 Drake 1651181118U106.1224.469%D--N/A51.3A20.4A3042.3h34.8B*142.1B**
M20 Basilisk-H 129105617.5A*5.6237.188%D8.571%B++87.5B+20B+3991.2h34.9B++93.8B++
NCM3 Raven 192105176.176S5.7042.212%B1.905%D14.6A+12.1M1617.2h23.7B++56.1B++
NC15 Phoenix 180103234.478M*7.4042.293%FN/A21.5B++16B+3074.8h4.2A++9.8A+
Enforcer ML65-H 13389614.833M++2.9560.576%B2.247%C**59.3A+29.3C+6821.5h10.4B*17.2B**
NCM3 Raven 14787155.8S6.0843.681%B+1.149%D*13.4B++9.2B**1436.5h29.2C+66.8C**
NS Annihilator 14186712.286U0.4180.299%C+N/A20.5A*13.1A+4044.2h7.5A9.3A
M40 Fury-F 12784332.545B+9.3452.607%C**N/A24.7C++12.6A2353.4h10.8C++20.5B
Enforcer ML85 13282327.333S15.4544.773%B+1.22%D32.8B**20B+16002.5h11.1B+24.7B++
M20 Basilisk 8373418.25S6.3732.858%C--10.959%A++38.4A++5.3D3981.9h48.2B++146.8B*
NS-10 Burster 13373514.6U2.7238.217%A2.74%D-14.6S12S2275h114B**298.3B**
NS-10 Burster 10662512.4U0.5237.252%AN/A12.2M++8.6M*2175.1h138.2B+371B*
M40 Fury 7159511.8B**0.0842.371%B*N/A49.2C++10C*3761.2h11B+25.9B++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart82311.3h
Spawn Beacon224,6156.7h
Anti-Vehicle MANA Turret79233h
Nano-Armor Kit3241,757,419106.8h
Turret AI Module01120.2h
Repair Module0700.1h
Skywall Shield Emitter0530.1h
Cortium Silo01930.5h
Nanite Revive Grenade01510h
Medical Kit5952,27722.3h
Deconstruction Tool04,7940.3h
Spitfire Auto-Turret1590.2h
Rampart Wall42561.2h
Hoplon Anti-Aircraft Phalanx Tower0530.1h
Recon Detection Device344,5289.7h
Anti-Infantry MANA Turret2690.2h
Ammunition Package91,4841.1h
Medical Applicator2825,9212.9h
WLT-Howler Mining Laser863,28914.1h
Nano-Repair Grenade01,0170.3h
Orbital Strike Target Designator402753h

Check the help document for the dictionary if you want to learn more about words used here.


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