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ksruoB[CO0K] ksruoB
NC BR 166

KDR: 12.11

Score: 67.2m

Last Seen: Apr 13th, 2019 11:34 PM
- OFFLINE - 163.4 hour(s)

Battle Rank 120 (166 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 9
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH L-30R Vektor CAS30 Tank Buster M20 Mustang Vortek Rotary L-24R Spur Titan-150 AP C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,045,385 MLG Score: 1635
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.254%36.07%87517101812,3984.511647.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.799%0.615B+2.354A*-2.134F--HEAD ++ (~23.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.538B+8.40.414B26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.105%0.684%87876102928,0834711071559.6242262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.068%0.495B+-0.843D--0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.568B+29.30.447B40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.499%1.349%1418710286,448532330612.0976195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-0.722D--0.804D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.5-0.591D20.6-0.643D40.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.773%9.344%10491310225,019465204710.7935245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.312%-0.779D-1.243B**0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.634B+12.10.695B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.557%85.899%1049810279,758507519.2465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%3.236M++1.229B**0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.703B++1.70.478B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.008%13.162%1049310322,6822413011.1286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%0.464B+-0.276C-1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B3.60.252C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 9
67.2m274.9%455 (27.3k)423 (25.4k)12.10695,2147,86515.2975166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035948123.555%15.603%36820:0033

64% Engineer7% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMApr 19th, 2019 11:21 PM (15h) (PST)Apr 13th, 2019 7:45 PM (7d) (PST)Apr 13th, 2019 7:34 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
961349270.6000.0500.0942.0570.1481635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6852,03955,6463636123925,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2645.7h/110.2d 25,101 14,856 38,745 326.5k 743 4,379 23,561 152.6m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
MGR-M1 Bishop
M++
Kills:1,176
Deaths:35
KDR:33.600
Accuracy:39.567% B**
HSR:56.208% M++
GD-7F
B++
Kills:1,165
Deaths:463
KDR:2.516
Accuracy:21.335% D
HSR:23.519% B++
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C*
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C*
HSR:20.383% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,334
Deaths (as Engineer):1,762
Deaths (to Engineers):2,230
KDR:3.59478
Kill Difference:4,572
Playtime:1,702.460 hours
Usage:64%
Score:45.993m
Score/min:450
Accuracy (listed only):35.641%
HSR (listed only):23.815%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.226% C
HSR:24.007% B
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
B+
Kills:488
Deaths:118
KDR:4.136
Accuracy:44.493% C++
HSR:16.598% B+
GD-22S
C+
Kills:234
Deaths:50
KDR:4.680
Accuracy:20.712% C-
HSR:23.077% C+
NC6S Gauss SAW S
C++
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C++
Kills:3,197
Deaths (as Heavy Assault):656
Deaths (to Heavy Assaults):1,472
KDR:4.87348
Kill Difference:2,541
Playtime:122.406 hours
Usage:5%
Score:2.473m
Score/min:337
Accuracy (listed only):25.427%
HSR (listed only):22.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
GD-7F
B++
Kills:1,165
Deaths:463
KDR:2.516
Accuracy:21.335% D
HSR:23.519% B++
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C*
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C*
HSR:20.383% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,319
Deaths (as Light Assault):1,916
Deaths (to Light Assaults):1,464
KDR:3.29802
Kill Difference:4,403
Playtime:567.923 hours
Usage:21%
Score:12.704m
Score/min:373
Accuracy (listed only):33.454%
HSR (listed only):18.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M++
Kills:1,485
Deaths:47
KDR:31.596
Accuracy:58.555% M++
HSR:92.593% A++
SAS-R
M+
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M+
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M+
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M+
HSR:87.646% B**
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M*
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M*
HSR:82.358% B+
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
NC14 Bolt Driver
S
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:62.192% S
HSR:88.276% A+
Gauss SPR
M**
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M+
HSR:62.328% M**
NC4 Mag-Shot
A++
Kills:1,152
Deaths:508
KDR:2.268
Accuracy:26.064% C+
HSR:31.597% A++
LA8 Rebel
C++
Kills:227
Deaths:97
KDR:2.340
Accuracy:23.069% D--
HSR:22.467% C++
AF-6 Shadow
S
Kills:204
Deaths:2
KDR:102
Accuracy:41.992% A
HSR:63.726% S
NS-AM7 Archer
C+
Kills:199
Deaths:129
KDR:1.543
Accuracy:38.641% F*
HSR:15.578% C+
NSX Tomoe
A+
Kills:80
Deaths:15
KDR:5.333
Accuracy:24.490% D--
HSR:51.250% A+
Kills:15,138
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):1,118
KDR:10.40412
Kill Difference:13,683
Playtime:197.174 hours
Usage:7%
Score:4.684m
Score/min:396
Accuracy (listed only):46.152%
HSR (listed only):64.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
NC1 Gauss Rifle
C+
Kills:657
Deaths:155
KDR:4.239
Accuracy:22.248% C+
HSR:19.787% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
Kills:4,500
Deaths (as Combat Medic):1,176
Deaths (to Combat Medics):479
KDR:3.82653
Kill Difference:3,324
Playtime:19.944 hours
Usage:1%
Score:0.408m
Score/min:341
Accuracy (listed only):37.988%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:915
Deaths:95
KDR:9.632
Accuracy:27.655% D-
HSR:15.301% C++
NCM1 Scattercannon
C-
Kills:892
Deaths:96
KDR:9.292
Accuracy:28.846% D
HSR:13.565% C-
NCM3 Raven
B
Kills:105
Deaths:17
KDR:6.176
Accuracy:42.179% B
HSR:1.905% D
NCM3 Raven
B+
Kills:88
Deaths:15
KDR:5.867
Accuracy:43.621% B+
HSR:1.136% D*
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D
NS-10 Burster
B**
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% B**
HSR:0% F
Kills:2,135
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):259
KDR:18.32618
Kill Difference:2,018.500
Playtime:29.950 hours
Usage:1%
Score:0.917m
Score/min:510
Accuracy (listed only):36.295%
HSR (listed only):5.774%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:11,464
V. Kills:876 N/A
Deaths:283
KDR:40.509
Accuracy:56.615% C++
KPH:79.200 B*
VKPH:6 B+
M20 Mustang
A++
Kills:3,008
V. Kills:1,927 156%
Deaths:150
KDR:20.053
Accuracy:30.466% C+
KPH:34.600 A++
VKPH:22.200 A++
Vortek Rotary
A++
Kills:2,561
V. Kills:1,584 162%
Deaths:136
KDR:18.831
Accuracy:37.269% B**
KPH:40.300 A++
VKPH:24.900 A++
Tomcat A2AM Pods
B**
Kills:1,228
V. Kills:997 123%
Deaths:27
KDR:45.482
Accuracy:88.091% A
KPH:80.700 B*
VKPH:65.500 B**
Breaker Rocket Pods
S
Kills:1,181
V. Kills:204 N/A
Deaths:5
KDR:236.200
Accuracy:57.079% B**
KPH:443.900 M**
VKPH:76.700 S
Hornet Missiles
M*
Kills:954
V. Kills:694 137%
Deaths:7
KDR:136.286
Accuracy:57.615% C+
KPH:183.300 M
VKPH:133.300 M*
M20 Kestrel
B+
Kills:805
V. Kills:645 125%
Deaths:57
KDR:14.123
Accuracy:30.463% C++
KPH:25.200 B
VKPH:20.200 B+
M202 Wyrm
C+
Kills:60
V. Kills:30 194%
Deaths:1
KDR:60
Accuracy:34.407% F-
KPH:72.900 C+
VKPH:36.400 C
Kills:21,261 (17,838 + 0)
Deaths:666
KDR:31.923
VKDR:10.446
Vehicle Kills:6,957
Kill Difference:20,595
Playtime:351.233 hours
Usage:13%
Score:7.081m
Score/min:336
Piloting Accuracy:30.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B**
Kills:6,734
V. Kills:2,777 242%
Deaths:174
KDR:38.701
Accuracy:41.695% B
KPH:20 B**
VKPH:8.300 C**
CAS30 Tank Buster
A+
Kills:3,135
V. Kills:2,350 133%
Deaths:359
KDR:8.733
Accuracy:59.092% A+
KPH:13.900 B**
VKPH:10.400 B++
L-24R Spur
B**
Kills:2,425
V. Kills:112 N/A
Deaths:17
KDR:142.647
Accuracy:38.710% C+
KPH:55.200 B**
VKPH:2.500 C+
C150 Dalton
S
Kills:1,168
V. Kills:727 160%
Deaths:5
KDR:233.600
Accuracy:36.980% C+
KPH:127.400 S
VKPH:79.300 S
AP30 Shredder
A*
Kills:214
V. Kills:178 120%
Deaths:16
KDR:13.375
Accuracy:32.961% B
KPH:43.500 B*
VKPH:36.200 A*
Dual-75 Duster
B++
Kills:87
V. Kills:9 N/A
Deaths:3
KDR:29
Accuracy:38.489% C+
KPH:69.400 C+
VKPH:7.200 B++
Kills:13,763 (12,294 + 1,469)
Deaths:574
KDR:23.977
VKDR:10.720
Vehicle Kills:6,153
Kill Difference:13,189
Playtime:621.381 hours
Usage:23%
Score:6.954m
Score/min:187
Piloting Accuracy:38.710%
Gunner Accuracy:38.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:1,059
V. Kills:708 149%
Deaths:38
KDR:27.868
Accuracy:31.040% C*
KPH:26.700 A++
VKPH:17.800 A**
C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B++
KPH:90.300 M*
VKPH:13.500 A+
L100 Python AP
A
Kills:881
V. Kills:455 193%
Deaths:21
KDR:41.952
Accuracy:53.146% C
KPH:48.200 A
VKPH:24.900 A
L100 Python HEAT
A*
Kills:248
V. Kills:91 270%
Deaths:3
KDR:82.667
Accuracy:50.992% C+
KPH:60.400 A*
VKPH:22.200 A*
Kills:3,226 (3,226 + 0)
Deaths:77
KDR:41.896
VKDR:18.299
Vehicle Kills:1,409
Kill Difference:3,149
Playtime:73.538 hours
Usage:3%
Score:1.414m
Score/min:321
Driving Accuracy:50.992%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,627
V. Kills:1,122 145%
Deaths:71
KDR:22.916
Accuracy:53.172% B
KPH:38.800 A+
VKPH:26.800 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
Titan-150 HESH
M+
Kills:510
V. Kills:227 224%
Deaths:7
KDR:72.857
Accuracy:47.846% C+
KPH:47.800 B+
VKPH:21.300 M+
E540 Halberd
M*
Kills:172
V. Kills:60 282%
Deaths:2
KDR:86
Accuracy:43.165% C+
KPH:62.800 M*
VKPH:21.900 A+
Enforcer ML85
A
Kills:88
V. Kills:54 160%
Deaths:3
KDR:29.333
Accuracy:45.331% B+
KPH:34.200 A
VKPH:21 B++
Kills:3,482 (3,222 + 260)
Deaths:111
KDR:31.369
VKDR:18.117
Vehicle Kills:2,011
Kill Difference:3,371
Playtime:79.408 hours
Usage:3%
Score:1.990m
Score/min:418
Driving Accuracy:47.846%
Gunner Accuracy:45.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,187
V. Kills:235 N/A
Deaths:9
KDR:131.889
Accuracy:49.114% D-
KPH:128.900 S
VKPH:25.500 B+
M12 Kobalt-H
C**
Kills:1,166
V. Kills:47 N/A
Deaths:18
KDR:64.778
Accuracy:18.601% D
KPH:131.600 C**
VKPH:5.300 C*
C85 Canister-H
B+
Kills:1,163
V. Kills:83 N/A
Deaths:26
KDR:44.731
Accuracy:56.392% B+
KPH:123 B
VKPH:8.800 C*
G40-F Ranger
A
Kills:618
V. Kills:337 183%
Deaths:13
KDR:47.539
Accuracy:31.880% C
KPH:57.200 A
VKPH:31.200 B**
M96 Mjolnir-H
A**
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.564% B
KPH:98.600 A**
VKPH:51.800 A+
M20 Basilisk-H
B+
Kills:211
V. Kills:38 N/A
Deaths:6
KDR:35.167
Accuracy:35.025% D--
KPH:94.400 B+
VKPH:17 C+
M60-G Bulldog-H
B**
Kills:186
V. Kills:14 N/A
Deaths:8
KDR:23.250
Accuracy:53.896% B++
KPH:115.100 B**
VKPH:8.700 C+
M40 Fury-H
A++
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A++
VKPH:33.500 A++
G30 Walker
B*
Kills:126
V. Kills:49 252%
Deaths:5
KDR:25.200
Accuracy:34.421% C+
KPH:44.200 B*
VKPH:17.200 B
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
Kills:5,200 (0 + 5,200)
Deaths:107
KDR:48.598
VKDR:9.673
Vehicle Kills:1,035
Kill Difference:5,093
Playtime:50.553 hours
Usage:2%
Score:1.283m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:60.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:217
V. Kills:16 N/A
Deaths:1
KDR:217
Accuracy:19.361% B
KPH:150 A**
VKPH:11.100 S
M12 Kobalt
M+
Kills:175
V. Kills:10 N/A
Deaths:2
KDR:87.500
Accuracy:18.044% C+
KPH:116.300 A++
VKPH:6.600 M+
M20 Basilisk
A+
Kills:74
V. Kills:10 N/A
Deaths:4
KDR:18.500
Accuracy:32.948% D
KPH:36.800 A+
VKPH:5 D
M40 Fury
C*
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.371% B*
KPH:49.500 C*
VKPH:10.100 C*
Kills:525 (0 + 525)
Deaths:12
KDR:43.750
VKDR:4
Vehicle Kills:48
Kill Difference:513
Playtime:6.156 hours
Usage:0%
Score:0.192m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:42.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:125
V. Kills:5 N/A
Deaths:23
KDR:5.435
Accuracy:42.523% C+
KPH:43.800 C+
VKPH:1.800 C+
M40 Fury-F
A+
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:52.607% B
KPH:24.400 C++
VKPH:12.500 A+
Kills:209 (209 + 0)
Deaths:56
KDR:3.732
VKDR:0.857
Vehicle Kills:48
Kill Difference:153
Playtime:6.301 hours
Usage:0%
Score:0.068m
Score/min:180
Driving Accuracy:52.607%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:488
V. Kills:51 N/A
Deaths:5
KDR:97.600
Accuracy:34.897% C**
KPH:129.100 A++
VKPH:13.500 M
M20 Wyvern
A*
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:43.721% B*
KPH:53.800 A*
VKPH:29.600 A*
Kills:672 (0 + 672)
Deaths:16
KDR:42
VKDR:9.500
Vehicle Kills:152
Kill Difference:656
Playtime:7.199 hours
Usage:0%
Score:0.211m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:43.721%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,34011,46428340.509S28.4056.615%C++N/A79.2B*6B+229144.8h6.9B+12.1B+
L-30R Vektor 9,5116,73417438.701U26.6041.695%B1.025%D20B**8.3C**109336.3h42.3B*101.4B*
CAS30 Tank Buster 5,4853,1353598.733S3.3759.092%A+N/A13.9B**10.4B++138225.8h59.7C+101B
M20 Mustang 4,9353,00815020.053S7.9530.466%C+N/A34.6A++22.2A++32486.9h51.7B*169.8B**
Vortek Rotary 4,1452,56113618.831S6.7337.269%B**N/A40.3A++24.9A++36363.6h42.4B*113.8B*
L-24R Spur 2,5372,42517142.647U130.5438.71%C+2.103%C++55.2B**2.6C++13743.9h18.2B+47.1B+
Titan-150 AP 2,7491,6277122.915A**10.8153.172%BN/A38.8A+26.8M38741.9h4.2B+7.8B++
C-4 2,2781,5382077.43S4.6824.669%C+N/A40.8D-19.6D39737.7h0.7A+2.8B**
AF-8 RailJack 1,4871,4854731.596U19.4958.555%M++92.593%A++91.7SN/A23716.2h1.3A++2.3A
AF-57 Piston 1,3221,2993523.69A**8.4245.298%B+13.934%C+24.5C-N/A6753h4B+8.9B+
M12 Kobalt 1,3171,2815256.2A**244.0918.943%D23.029%B**145.6B++4.1C+3648.8h14.2B+75.2B+
Tomcat A2AM Pods 2,2251,2282745.481U33.3888.091%AN/A80.8B*65.6B**82615.2h8.2C**9.3B++
SAS-R 1,2251,2254925S12.8958.292%M+84.898%A++137.6SN/A4068.9h1.4A+2.5A
NSX Daimyo 1,2081,2077615.882M**3.7850.488%A96.935%B*86.8AN/A20113.9h2B*3.9B*
LA80 1,1981,1983831.526S19.4260.516%M+87.646%B**114.1M++N/A31010.5h1.4A2.3A+
E540 Halberd-H 1,4221,1879131.889U119.7849.114%D-1.095%D129S25.5B+4169.2h2.7A++5.4A+
Impetus 1,2141,1855920.085U7.9845.417%A++64.81%S68.9A1.7M*17917.2h3.3A+7.2A
Breaker Rocket Pods 1,3851,1815236.2U224.0957.079%B**N/A437.4M**75.6S17462.7h7.8A13.7B**
MGR-M1 Bishop 1,1921,1763533.6U21.4939.567%B**56.208%M++77.9A*1.1B**17815.1h3.9A+9.9B**
NS-30 Vandal 1,1801,1723930.051U17.9545.448%A*73.038%S83.7A*N/A20214h3.6A+7.9A
C150 Dalton 1,8951,1685233.6U221.4936.98%C+N/A127S79S21229.2h2.5B**6.8B**
M12 Kobalt-H 1,2131,1661864.778S52.6718.601%D17.753%C++131C**5.3C*3058.9h15.1C++81.4C+
GD-7F 1,1971,1654632.516A+9.5921.335%D23.519%B++12.9DN/A4390.4h14.2C+66.6C+
C85 Canister-H 1,2461,1632644.731M+32.6356.392%B+11.006%C+122.4B8.7C++3299.5h6.7C*11.8B+
The Moonshot 1,1641,1622940.069S27.9662.567%M*82.358%B+112.8MN/A29010.3h1.4A+2.2A++
AF-4G Cyclone 1,1621,1611896.143M5.9624.253%D21.964%C*79.5B++N/A21714.6h9.6C**39.6C++
EM4 Longshot 1,1611,1614426.386S14.2866.387%S89.836%A+133.4SN/A6568.7h1.3A+1.9A+
NC14 Bolt Driver 1,1601,1605122.745U10.6462.192%S88.276%A+93.5SN/A28912.4h1.4A++2.2A+
Gauss SPR 1,1601,1608313.976S1.8750.062%M+62.328%M**80.6M++N/A18714.4h3.1A++6.2A+
EM1 1,1641,1582265.124M**6.9820.226%C24.007%B56.2B**N/A16520.6h12C*59.2C**
Mauler S6 1,1601,1563922.949A++9.1649.216%B**12.543%D40.8B*N/A14828.3h3.4B**6.9B**
NC6 Gauss SAW 1,1601,1562165.352S6.7523.729%B++22.491%C+101.4M*N/A39311.4h7.6B**32.2B++
NC4 Mag-Shot 1,1841,1525082.268A*9.8426.064%C+31.597%A++40.7B*1.1B*12528.3h8.3C*31.8C++
AF-19 Mercenary 1,1641,1483663.137M++8.9723.464%C*20.383%C+21.3C++N/A7654h10.4B*44.3B+
Titan-150 HEAT 1,6331,0852838.75S26.6454.432%B*N/A50.5M++25.5S31921.5h4.3B+8B*
Skyguard 1,7671,0593827.868U15.7631.04%C*1.416%D26.7A++17.8A**29539.7h101.5B+327B+
Orbital Strike Uplink 1,4241,04111041N/A1,028.89433.214%UN/A1735U638.3U64310.6h1.2T*0.3T*
C75 Viper 1,1931,0381569.2U57.0944.812%B++2.216%B**90.3M*13.5A+35911.5h6.6A14.6A
Hornet Missiles 1,6489547136.286U124.1857.615%C+N/A183.5M133.5M*14485.2h8.1B++14.1B++
AF-23 Grinder 927915959.632M2.4727.655%D-15.301%C++61.4A*N/A16914.9h5.5B+20C++
NCM1 Scattercannon 904892969.292S2.8128.846%D13.565%C-58.7M+N/A16715.2h5.8B*20.2C**
L100 Python AP 1,3368812141.952S29.8553.146%C3.632%B+48.1A24.9A34018.3h4.7B++8.8B++
Tank Mine 1,1958256313.095S0.9946.77%B**N/A131B+58.7C+8716.3h1.6B+3.4A++
M20 Kestrel 1,4508055714.123M**2.0230.463%C++1.988%C*25.2B20.2B+26432h67.8B+222.6B+
NC1 Gauss Rifle 6586571554.239M7.8722.248%C+19.787%C+46.6A+N/A15614.1h10.5B*47B+
G40-F Ranger 9556181347.538S35.4331.88%CN/A57.2A31.2B**45910.8h49.8B*156.3B++
Titan-150 HESH 737510772.857S60.7547.846%C+N/A47.7B+21.2M+31510.7h3.5C+7.2C++
NC05 Jackhammer 4974881184.136M++7.9744.493%C++16.598%B+73.9A1.4A*2036.6h4.4B+9.9B+
CAS 14-E 539488597.6M**85.4934.897%C**N/A128.4A+13.4A**3643.8h21.7B++62.2B++
M60-A Bulldog 5274691469U456.8964.053%A++1.493%D167.5S20.7S6482.8h4.2B**6.6A
M60-A Bulldog 4924391439U426.8963.849%A++2.278%C+151.4S18.3M**5432.9h4.7B+7.3B**
Mag-Cutter 3083073,0430.101M12.0123.396%C2.28%D0.7C++N/A3433h2.2B+9.5C**
M96 Mjolnir-H 4412891028.9S16.7952.564%BN/A99.7A**52.4A+8692.9h21.9B**41.7B**
Frag Grenade 2842841284N/A271.8955.208%AN/A710B**N/A26790.4h2.9B*5.2B**
G30 Walker 3472681268U255.8932.065%D--4.478%B**68.7A*20.3C**3223.9h93.5A291.6B**
M20 Basilisk 305249831.125M*19.0238.375%D**9.237%A++71.1A16C-3383.5h41.2A107.5B**
L100 Python HEAT 339248382.667U70.5650.992%C+N/A60.5A*22.2A*3754.1h5.1B+10B+
GD-22S 237234504.68A++7.4320.712%C-23.077%C+61.6B**N/A2473.8h10.6B51.4C++
LA8 Rebel 232227972.34A++9.7723.069%D--22.467%C++32.4C++N/A997h7.3C31.5C--
GD-66 Claw 230227882.58A9.5348.923%D-11.894%C-27C--N/A738.4h2.5C*5.1C+
M12 Kobalt 2332171217U204.8919.361%B16.59%C--155A**11.4S6421.4h14.1B++72.9B+
AP30 Shredder 3922141613.375B**1.2732.961%BN/A43.7B*36.3A*41034.9h62.5B+189.5B++
MANA Anti-Vehicle Turret 355212239.217U2.8966.117%U2.83%T*2120U1430U6518700.1h5.7T*8.6T*
M20 Basilisk-H 249211635.167S23.0635.025%D--9.005%B++95.9B+17.3C+3282.2h25.8B**73.6B*
AF-6 Shadow 2112042102U89.8941.992%A63.726%S68B**2.3S1613h4.3B**10.3B**
NS-AM7 Archer 2951991291.543M10.5638.641%F*15.578%C+4.1D2C3648.7h12.9B++33.3C*
M60-G Bulldog-H 200186823.25B**11.1453.896%B++1.613%C++116.3B**8.8C+3811.6h4.5C**8.3B++
M20 Wyvern 2851841116.727A++4.6243.721%B*N/A54.1A*29.7A*6243.4h49.9B**114.2B**
Auraxium Mag-Cutter 1821822,6800.068B++12.0412.777%D*7.143%C++0.4C--N/A1420.9h2.5C-19.6D
M12 Kobalt 185175287.5S75.3918.044%C+19.429%C*116.7A++6.7M+6291.5h15.4B*85.4B+
E540 Halberd 232172286S73.8943.165%C+2.326%C-63.7M*22.2A+9432.7h3.6A++8.4B**
A30 Walker 1911701170U157.8927.928%C-7.647%B*130.8A16.2B*4341.3h32.2B**115.4B**
Sticky Grenade 1681671167N/A154.8962.623%B**N/A1670A+10C58230.1h1.1B**1.8B*
M40 Fury-H 201165627.5A+15.3949.434%B**1.818%B*150A+32.7A++7081.1h7.4B15B++
NSX-P Tanto 167163662.47A++9.6421.687%D28.221%B+12.3DN/A18513.2h13.9B64.2C++
NC6S Gauss SAW S 161161463.5A++8.6117.974%D--24.224%C++55.5B+N/A1552.9h9.3B++52C+
Hawk GD-68 290156423.714S8.3970.33%B**1.923%C-13.8C+11.9B24911.3h8.3C++11.8B+
Rocklet Rifle 264155612.541M**9.5739.026%D**N/A6.8F4.8F8822.8h19.4A+49.8B++
M20 Drake 1771541154U141.8933.725%C--11.688%B++102.7M*15.3C**5311.5h26.9A++79.7A+
M20 Drake 1761521152U139.8933.773%D9.868%A++138.2A*21.8B++6231.1h21.2A++62.9B**
M20 Drake 1651431143U130.8928.417%D--9.79%A++110A*16.9C--4001.3h15.8A+55.5B**
G30 Walker 175126525.2S13.0934.421%C+8.73%M+43.4B*16.9C**3752.9h101.3B**294.2B*
S12 Renegade 130125235.435B*6.6742.523%C+5.6%C++43.1C1.7C+1122.9h3.6C+8.6C+
A30 Walker 220123524.6M**12.4927.769%B++3.252%A++24.1M++19A**2725.1h148.7B++535.5B*
Shrike 173122353.486S8.6260.722%B+1.639%D34.9B**14.6C**5903.5h4.4B**7.3B**
M20 Drake 1651181118U105.8924.469%D--N/A51.3A20.4A3092.3h34.8B*142.1B**
NCM3 Raven 192105176.176S5.9342.179%B1.905%D14.6A+12.1M1627.2h23.8B++56.4B++
NC15 Phoenix 180103234.478M++7.6342.293%FN/A21.5B**16B++3244.8h4.2A++9.8A+
NS Annihilator 14891713U0.8980.68%C+N/A20.7A*13B**4394.4h7.3A+9A+
Enforcer ML65-H 13389614.833M++2.7360.576%B2.247%C**59.3A+29.3C+6991.5h10.4B*17.2B**
NCM3 Raven 14988155.867S6.2443.621%B+1.136%D*13.3B*9.2B**1456.6h28.9C++66.3B
Enforcer ML85 14288329.333S17.2345.331%B+1.136%D33.8A20.8B++16112.6h10.6B++23.5B*
Dual-75 Duster 9687329A++16.8938.489%C+N/A66.9C+6.9B+17961.3h7.5D*19.5C
M40 Fury-F 12784332.545B**9.5652.607%BN/A24.7C++12.6A+2363.4h10.8C*20.5B+
NSX Tomoe 8380155.333A**6.7724.49%D--51.25%A+50B+1.9S1311.6h12.9B+52.7C+
M20 Basilisk 8474418.5S6.3932.948%D10.811%A++37A+5D4262h48.9A+148.3B**
NS-10 Burster 13373514.6U2.4938.217%A2.74%D14.6M**12S2335h114B**298.3B**
A30 Walker 11363415.75U3.6424.821%B+N/A27.4A21.7A+22002.3h66.7B**268.5B**
NS-10 Burster 10662512.4U0.2937.252%B**N/A12.2M+8.6M*2315.1h138.2B+371B++
M202 Wyrm 9060160U47.8934.407%F-1.667%D75C+37.5C+4000.8h28B**81.2C+
M40 Fury 7159511.8B**0.3142.371%B*N/A49.2C*10C*3831.2h11B+25.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret79393.1h
Nano-Armor Kit3712,092,645130.4h
Spawn Beacon225,0236.9h
Repair Module01090.2h
Turret AI Module01560.2h
Skywall Shield Emitter0950.1h
Cortium Silo12770.7h
Nanite Revive Grenade01540h
Medical Kit6172,40923.3h
Spitfire Auto-Turret11160.2h
Rampart Wall42981.3h
Welding Device09900.1h
Deconstruction Tool04,7940.3h
Hoplon Anti-Aircraft Phalanx Tower0680.1h
Recon Detection Device344,63710.2h
Ammunition Package101,7051.2h
Anti-Infantry MANA Turret2690.2h
Medical Applicator3028,4943.1h
Orbital Strike Target Designator503603.9h
WLT-Howler Mining Laser49144,35451.9h
Nano-Repair Grenade01,2690.4h
Router0660.2h
Shield Recharging Field0920.1h
Flail Targeting Dart103551.9h

Check the help document for the dictionary if you want to learn more about words used here.


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