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ksruoB[CO0K] ksruoB
NC BR 164

KDR: 12.14

Score: 66m

Last Seen: Feb 20th, 2019 4:34 AM
- OFFLINE - 50.1 hour(s)

Battle Rank 120 (164 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 6
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH L-30R Vektor CAS30 Tank Buster M20 Mustang Vortek Rotary L-24R Spur Titan-150 AP C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,097,927 MLG Score: 1677
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.264%36.085%87617100512,3934.544557.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.792%0.623B+2.368A*-2.139F--HEAD ++ (~23.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.538B+8.40.414B26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.242%0.691%88686101627,7704631059559.9784262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.05%0.507B+-0.839D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.569B+29.30.447B40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.473%1.365%1419710156,373525327412.116195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.096%-0.723D--0.802D-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.1-0.608D20.8-0.66D41.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.429%9.04%10361210104,790460202810.413236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%-0.717D-1.181B**0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.644B+120.696B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.564%85.896%1036810149,756505519.3188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%3.234M++1.23B**0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.703B++1.70.478B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.008%13.162%1036310192,6822393011.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%0.464B+-0.273C-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B3.60.252C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 6
66m272%456 (27.4k)424 (25.4k)12.139894,3637,77315.3241164 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022942623.739%15.725%37320:0033

64% Engineer8% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMFeb 21st, 2019 1:43 PM (11h) (PST)Feb 20th, 2019 1:02 AM (2d) (PST)Feb 20th, 2019 12:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971349370.6060.0500.0952.0550.1501677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2482,06956,1793636123925,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2594.9h/108.1d 24,751 14,839 37,857 320k 720 4,271 23,290 151.1m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
MGR-M1 Bishop
M*
Kills:1,176
Deaths:35
KDR:33.600
Accuracy:39.567% B**
HSR:56.208% M*
GD-7F
B++
Kills:1,165
Deaths:463
KDR:2.516
Accuracy:21.335% D
HSR:23.519% B++
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,334
Deaths (as Engineer):1,762
Deaths (to Engineers):2,202
KDR:3.59478
Kill Difference:4,572
Playtime:1,659.912 hours
Usage:64%
Score:44.974m
Score/min:452
Accuracy (listed only):35.641%
HSR (listed only):23.815%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.226% C+
HSR:24.007% B
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
B+
Kills:488
Deaths:118
KDR:4.136
Accuracy:44.520% C++
HSR:16.598% B+
GD-22S
C+
Kills:234
Deaths:50
KDR:4.680
Accuracy:20.712% C
HSR:23.077% C+
NC6S Gauss SAW S
C++
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C++
Kills:3,197
Deaths (as Heavy Assault):656
Deaths (to Heavy Assaults):1,457
KDR:4.87348
Kill Difference:2,541
Playtime:121.911 hours
Usage:5%
Score:2.473m
Score/min:338
Accuracy (listed only):25.432%
HSR (listed only):22.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
GD-7F
B++
Kills:1,165
Deaths:463
KDR:2.516
Accuracy:21.335% D
HSR:23.519% B++
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,319
Deaths (as Light Assault):1,916
Deaths (to Light Assaults):1,453
KDR:3.29802
Kill Difference:4,403
Playtime:560.735 hours
Usage:22%
Score:12.544m
Score/min:373
Accuracy (listed only):33.454%
HSR (listed only):18.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M*
Kills:1,483
Deaths:47
KDR:31.553
Accuracy:58.617% M*
HSR:92.583% A++
SAS-R
M++
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M++
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M
HSR:87.646% B**
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M*
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M*
HSR:82.358% B
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
NC14 Bolt Driver
S
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:62.192% S
HSR:88.276% A+
Gauss SPR
M*
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M+
HSR:62.328% M*
NC4 Mag-Shot
A++
Kills:1,152
Deaths:508
KDR:2.268
Accuracy:26.064% C+
HSR:31.597% A++
LA8 Rebel
C*
Kills:224
Deaths:97
KDR:2.309
Accuracy:23.510% D--
HSR:22.768% C*
AF-6 Shadow
S
Kills:204
Deaths:2
KDR:102
Accuracy:41.992% B**
HSR:63.726% S
NS-AM7 Archer
C+
Kills:199
Deaths:129
KDR:1.543
Accuracy:38.641% F**
HSR:15.578% C+
NSX Tomoe
A+
Kills:80
Deaths:15
KDR:5.333
Accuracy:24.490% D--
HSR:51.250% A+
Kills:15,133
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):1,106
KDR:10.40069
Kill Difference:13,678
Playtime:196.974 hours
Usage:8%
Score:4.681m
Score/min:396
Accuracy (listed only):46.183%
HSR (listed only):64.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,299
Deaths:352
KDR:3.690
Accuracy:45.298% B+
HSR:13.934% C+
AF-4G Cyclone
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C*
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
NC1 Gauss Rifle
C+
Kills:655
Deaths:154
KDR:4.253
Accuracy:22.268% C+
HSR:19.847% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
Kills:4,498
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):474
KDR:3.82809
Kill Difference:3,323
Playtime:19.813 hours
Usage:1%
Score:0.406m
Score/min:341
Accuracy (listed only):37.992%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:913
Deaths:94
KDR:9.713
Accuracy:27.647% D-
HSR:15.334% C++
NCM1 Scattercannon
C-
Kills:892
Deaths:95
KDR:9.389
Accuracy:28.811% D-
HSR:13.565% C-
NCM3 Raven
B
Kills:105
Deaths:17
KDR:6.176
Accuracy:42.212% B
HSR:1.905% D
NCM3 Raven
B+
Kills:87
Deaths:15
KDR:5.800
Accuracy:43.681% B+
HSR:1.149% D*
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D-
NS-10 Burster
B**
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% B**
HSR:0% F
Kills:2,132
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):255
KDR:18.45887
Kill Difference:2,016.500
Playtime:29.841 hours
Usage:1%
Score:0.915m
Score/min:511
Accuracy (listed only):36.303%
HSR (listed only):5.782%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:11,364
V. Kills:868 N/A
Deaths:281
KDR:40.441
Accuracy:56.645% C++
KPH:79.100 B*
VKPH:6 B
M20 Mustang
A*
Kills:2,902
V. Kills:1,870 155%
Deaths:145
KDR:20.014
Accuracy:30.657% C+
KPH:34.400 A*
VKPH:22.200 A++
Vortek Rotary
A*
Kills:2,543
V. Kills:1,574 161%
Deaths:133
KDR:19.120
Accuracy:37.290% B**
KPH:40.300 A*
VKPH:25 A++
Tomcat A2AM Pods
B**
Kills:1,219
V. Kills:992 123%
Deaths:27
KDR:45.148
Accuracy:88.090% A
KPH:80.100 B*
VKPH:65.200 B**
Breaker Rocket Pods
S
Kills:1,181
V. Kills:204 N/A
Deaths:5
KDR:236.200
Accuracy:57.079% B**
KPH:443.900 M**
VKPH:76.700 S
Hornet Missiles
M*
Kills:954
V. Kills:694 137%
Deaths:7
KDR:136.286
Accuracy:57.615% C
KPH:183.300 A**
VKPH:133.300 M*
M20 Kestrel
B+
Kills:779
V. Kills:631 123%
Deaths:57
KDR:13.667
Accuracy:30.599% C++
KPH:25 B
VKPH:20.200 B+
Kills:20,942 (17,588 + 0)
Deaths:655
KDR:31.973
VKDR:10.432
Vehicle Kills:6,833
Kill Difference:20,287
Playtime:345.292 hours
Usage:13%
Score:6.983m
Score/min:337
Piloting Accuracy:30.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B**
Kills:6,694
V. Kills:2,762 242%
Deaths:173
KDR:38.694
Accuracy:41.716% C**
KPH:20.100 B**
VKPH:8.300 C**
CAS30 Tank Buster
A+
Kills:3,086
V. Kills:2,325 133%
Deaths:358
KDR:8.620
Accuracy:59.178% A+
KPH:13.900 B**
VKPH:10.400 B*
L-24R Spur
A
Kills:2,419
V. Kills:111 N/A
Deaths:17
KDR:142.294
Accuracy:38.684% C+
KPH:55.300 A
VKPH:2.500 C+
C150 Dalton
S
Kills:1,160
V. Kills:722 160%
Deaths:5
KDR:232
Accuracy:36.860% C+
KPH:127.100 S
VKPH:79.100 S
AP30 Shredder
A++
Kills:214
V. Kills:178 120%
Deaths:16
KDR:13.375
Accuracy:32.950% B
KPH:43.500 B++
VKPH:36.200 A++
Dual-75 Duster
B
Kills:87
V. Kills:9 N/A
Deaths:3
KDR:29
Accuracy:38.489% C+
KPH:69.400 C+
VKPH:7.200 B
Kills:13,660 (12,199 + 1,461)
Deaths:572
KDR:23.881
VKDR:10.677
Vehicle Kills:6,107
Kill Difference:13,088
Playtime:615.481 hours
Usage:24%
Score:6.899m
Score/min:187
Piloting Accuracy:38.684%
Gunner Accuracy:38.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:1,059
V. Kills:708 149%
Deaths:38
KDR:27.868
Accuracy:31.041% C**
KPH:26.700 A++
VKPH:17.900 A**
C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B++
KPH:90.300 M*
VKPH:13.500 A+
L100 Python AP
A+
Kills:881
V. Kills:455 193%
Deaths:21
KDR:41.952
Accuracy:53.146% C
KPH:48.200 A+
VKPH:24.900 A
L100 Python HEAT
A**
Kills:248
V. Kills:91 270%
Deaths:3
KDR:82.667
Accuracy:50.992% C+
KPH:60.400 A*
VKPH:22.200 A**
Kills:3,226 (3,226 + 0)
Deaths:77
KDR:41.896
VKDR:18.299
Vehicle Kills:1,409
Kill Difference:3,149
Playtime:73.511 hours
Usage:3%
Score:1.410m
Score/min:320
Driving Accuracy:50.992%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,627
V. Kills:1,122 145%
Deaths:71
KDR:22.916
Accuracy:53.172% B
KPH:38.800 A++
VKPH:26.800 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
Titan-150 HESH
M++
Kills:435
V. Kills:195 222%
Deaths:6
KDR:72.500
Accuracy:46.702% C+
KPH:47.200 B+
VKPH:21.200 M++
E540 Halberd
M*
Kills:172
V. Kills:60 282%
Deaths:2
KDR:86
Accuracy:43.165% C+
KPH:62.800 M*
VKPH:21.900 A+
Enforcer ML85
A
Kills:88
V. Kills:54 160%
Deaths:3
KDR:29.333
Accuracy:45.331% B+
KPH:34.200 A
VKPH:21 B++
Kills:3,407 (3,147 + 260)
Deaths:110
KDR:30.973
VKDR:17.991
Vehicle Kills:1,979
Kill Difference:3,297
Playtime:77.955 hours
Usage:3%
Score:1.949m
Score/min:417
Driving Accuracy:46.702%
Gunner Accuracy:45.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,186
V. Kills:234 N/A
Deaths:9
KDR:131.778
Accuracy:49.082% D-
KPH:129 S
VKPH:25.500 B+
M12 Kobalt-H
C**
Kills:1,165
V. Kills:47 N/A
Deaths:18
KDR:64.722
Accuracy:18.600% D
KPH:131.600 C**
VKPH:5.300 C**
C85 Canister-H
B+
Kills:1,160
V. Kills:82 N/A
Deaths:26
KDR:44.615
Accuracy:56.462% B+
KPH:123.300 C**
VKPH:8.700 C++
G40-F Ranger
A
Kills:597
V. Kills:326 183%
Deaths:13
KDR:45.923
Accuracy:31.869% C
KPH:58.100 A
VKPH:31.700 B**
M96 Mjolnir-H
A*
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.564% B
KPH:98.600 A*
VKPH:51.800 A+
M20 Basilisk-H
B++
Kills:211
V. Kills:38 N/A
Deaths:6
KDR:35.167
Accuracy:35.025% D-
KPH:95.100 B++
VKPH:17.100 C++
M60-G Bulldog-H
B**
Kills:186
V. Kills:14 N/A
Deaths:8
KDR:23.250
Accuracy:53.896% B++
KPH:115.100 B**
VKPH:8.700 C+
M40 Fury-H
A*
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A+
VKPH:33.500 A*
G30 Walker
B**
Kills:123
V. Kills:49 246%
Deaths:5
KDR:24.600
Accuracy:34.517% C+
KPH:44.100 B**
VKPH:17.600 B+
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
Kills:5,171 (0 + 5,171)
Deaths:107
KDR:48.327
VKDR:9.551
Vehicle Kills:1,022
Kill Difference:5,064
Playtime:49.897 hours
Usage:2%
Score:1.265m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:60.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:187
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:20.092% B+
KPH:152.800 A**
VKPH:12.300 S
M12 Kobalt
M+
Kills:171
V. Kills:10 N/A
Deaths:2
KDR:85.500
Accuracy:17.967% C+
KPH:118.100 A++
VKPH:6.900 M+
M20 Basilisk
A+
Kills:74
V. Kills:10 N/A
Deaths:4
KDR:18.500
Accuracy:32.950% C--
KPH:37.200 A+
VKPH:5 D
M40 Fury
C*
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.371% B*
KPH:49.500 C*
VKPH:10.100 C*
Kills:491 (0 + 491)
Deaths:11
KDR:44.636
VKDR:4.273
Vehicle Kills:47
Kill Difference:480
Playtime:5.850 hours
Usage:0%
Score:0.185m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:42.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:125
V. Kills:5 N/A
Deaths:23
KDR:5.435
Accuracy:42.523% C+
KPH:43.800 C+
VKPH:1.800 C+
M40 Fury-F
A+
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:52.607% B
KPH:24.400 C++
VKPH:12.500 A+
Kills:209 (209 + 0)
Deaths:56
KDR:3.732
VKDR:0.857
Vehicle Kills:48
Kill Difference:153
Playtime:6.301 hours
Usage:0%
Score:0.068m
Score/min:180
Driving Accuracy:52.607%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:488
V. Kills:51 N/A
Deaths:5
KDR:97.600
Accuracy:34.938% C*
KPH:129.100 A+
VKPH:13.500 A**
M20 Wyvern
A++
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:43.721% B*
KPH:53.800 A++
VKPH:29.600 A++
Kills:672 (0 + 672)
Deaths:16
KDR:42
VKDR:9.500
Vehicle Kills:152
Kill Difference:656
Playtime:7.197 hours
Usage:0%
Score:0.211m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:43.721%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,23211,36428140.441S28.3056.645%C++N/A79.1B*6B229143.7h6.9B+12.1B+
L-30R Vektor 9,4566,69417338.694U26.5541.716%C**1.031%D20.1B**8.3C**109333.7h42.3B*101.4B++
CAS30 Tank Buster 5,4113,0863588.62M*3.5259.178%A+N/A13.9B**10.4B*139222.7h59.7C+101B
M20 Mustang 4,7722,90214520.014S7.8730.657%C+N/A34.4A*22.2A++32684.3h52.1B**169.8B**
Vortek Rotary 4,1172,54313319.12S6.9837.29%B**N/A40.4A*25A++36463h42.4B*113.6B**
L-24R Spur 2,5302,41917142.294U130.1538.684%C+2.108%C+55.4A2.5C+13743.7h18.2B47.1B
Titan-150 AP 2,7491,6277122.915A**10.7853.172%BN/A38.8A++26.8M38441.9h4.2B+7.8B++
C-4 2,2591,5252037.512S4.6324.687%C+N/A40.9D-19.7D39937.3h0.7A+2.8B**
AF-8 RailJack 1,4851,4834731.553U19.4158.617%M*92.583%A++91.5SN/A23716.2h1.3A++2.3A
AF-57 Piston 1,3221,2993523.69A**8.4545.298%B+13.934%C+24.6C-N/A6752.8h4B+8.9B+
M12 Kobalt 1,3011,2665253.2M241.0618.885%D22.986%B**145.5B++4C+3628.7h14.2B+75.3B+
SAS-R 1,2251,2254925S12.8658.292%M++84.898%A++137.6SN/A4068.9h1.4A+2.5A
Tomcat A2AM Pods 2,2111,2192745.148U33.0188.09%AN/A80.2B*65.3B**82115.2h8.2C*9.3B++
NSX Daimyo 1,2081,2077615.882M*3.7450.488%A96.935%B*86.8AN/A20113.9h2B*3.9B*
LA80 1,1981,1983831.526S19.3960.516%M87.646%B**114.1M*N/A30910.5h1.4A2.3A
E540 Halberd-H 1,4201,1869131.778U119.6449.082%D-1.096%D128.9S25.4B+4149.2h2.7A5.4A
Impetus 1,2141,1855920.085U7.9545.417%A++64.81%S68.9A1.7S17917.2h3.3A7.2B**
Breaker Rocket Pods 1,3851,1815236.2U224.0657.079%B**N/A437.4M**75.6S17452.7h7.8A13.7B*
MGR-M1 Bishop 1,1921,1763533.6U21.4639.567%B**56.208%M*77.9A*1.1B**17815.1h3.9A+9.9B**
NS-30 Vandal 1,1801,1723930.051U17.9145.448%A*73.038%S83.7A*N/A20214h3.6A+7.9A
GD-7F 1,1971,1654632.516A9.6221.335%D23.519%B++12.9DN/A4390.4h14.2C+66.6C+
M12 Kobalt-H 1,2121,1651864.722M+52.5818.6%D17.768%C*130.9C**5.3C**3048.9h15.1C*81.4C+
The Moonshot 1,1641,1622940.069S27.9362.567%M*82.358%B112.8MN/A29010.3h1.4A+2.2A++
EM4 Longshot 1,1611,1614426.386S14.2566.387%S89.836%A+133.4SN/A6568.7h1.3A++1.9A++
AF-4G Cyclone 1,1621,1611896.143M++6.0024.253%D21.964%C*79.5B++N/A21814.6h9.6C**39.6C++
C150 Dalton 1,8821,1605232U219.8636.86%C+N/A127.5S79.3S20979.1h2.5B**6.9B**
NC14 Bolt Driver 1,1601,1605122.745U10.6162.192%S88.276%A+93.5SN/A28812.4h1.4A++2.2A+
C85 Canister-H 1,2421,1602644.615A32.4856.462%B+11.035%C+123.4C**8.7C++3289.4h6.6C++11.7B+
Gauss SPR 1,1601,1608313.976S1.8450.062%M+62.328%M*80.6M++N/A18714.4h3.1A++6.2A+
EM1 1,1641,1582265.124S7.0220.226%C+24.007%B56.2B*N/A16520.6h12C*59.2C**
NC6 Gauss SAW 1,1601,1562165.352S6.7923.729%B++22.491%C+101.4M*N/A39011.4h7.6B*32.2B++
Mauler S6 1,1601,1563922.949A++9.1949.216%B**12.543%D40.8B*N/A14828.3h3.4B**6.9B**
NC4 Mag-Shot 1,1841,1525082.268A*9.8726.064%C+31.597%A++40.7B*1.1B*12528.3h8.3C*31.8C+
AF-19 Mercenary 1,1641,1483663.137M++9.0023.464%C**20.383%C+21.3C*N/A7654h10.4B++44.3B+
Titan-150 HEAT 1,6331,0852838.75S26.6154.432%B*N/A50.5M++25.5S31721.5h4.3B+8B*
Skyguard 1,7671,0593827.868U15.7331.041%C**1.416%D26.7A++17.9A**29439.6h101.4B+326.8B++
C75 Viper 1,1931,0381569.2U57.0644.812%B++2.216%B**90.3M*13.5A+35911.5h6.6A14.6A
Orbital Strike Uplink 1,3841,01311013N/A1,000.86428.364%UN/A1688.3U618.3U64070.6h1.2T*0.3T*
Hornet Missiles 1,6489547136.286U124.1557.615%CN/A183.5A**133.5M*14475.2h8.1B++14.1B+
AF-23 Grinder 925913949.713M+2.4327.647%D-15.334%C++61.7A*N/A16914.8h5.5B+20.1C+
NCM1 Scattercannon 904892959.389M**2.7528.811%D-13.565%C-58.7M+N/A16715.2h5.8B*20.2C**
L100 Python AP 1,3368812141.952S29.8153.146%C3.632%B+48.1A+24.9A33818.3h4.7B++8.8B++
Tank Mine 1,1958256313.095S0.9646.267%B**N/A131B+58.7C+8706.3h1.6B+3.4A++
M20 Kestrel 1,4107795713.667S1.5330.599%C++1.926%C++25B20.2B+26631.2h67.9B+221.9B+
NC1 Gauss Rifle 6566551544.253M7.8922.268%C+19.847%C+46.5A+N/A15614.1h10.5B*47B+
G40-F Ranger 9235971345.923S33.7831.869%CN/A58A31.7B**46210.3h49.8B*156.3B++
NC05 Jackhammer 4974881184.136M8.0044.52%C++16.598%B+77.5A+1.4A*2116.3h4.4B+9.9B
CAS 14-E 539488597.6M**85.4634.938%C*N/A128.4A+13.4A*3643.8h21.7B++62.1B++
M60-A Bulldog 5274691469U456.8664.053%A++1.493%D167.5S20.7S6482.8h4.2B**6.6A
M60-A Bulldog 4924391439U426.8663.849%A++2.278%C+151.4S18.3S5432.9h4.7B+7.3B**
Titan-150 HESH 630435672.5S60.3646.702%C+N/A47.3B+21.2M++3209.2h3.4C+7.3C++
Mag-Cutter 3083073,0010.102M12.0423.436%C-2.28%D0.7C++N/A3424.3h2.2B+9.5C*
M96 Mjolnir-H 4412891028.9S16.7652.564%BN/A99.7A**52.4A+8592.9h21.9B*41.7B**
Frag Grenade 2842841284N/A271.8655.208%AN/A710B**N/A26690.4h2.9B*5.2B**
G30 Walker 3472681268U255.8632.065%D--4.478%B*68.7A++20.3C++3223.9h93.5A+291.6B**
M20 Basilisk 305249831.125M*18.9938.375%F9.237%A++71.1A16C--3373.5h41.2A107.5B**
L100 Python HEAT 339248382.667U70.5350.992%C+N/A60.5A*22.2A**3734.1h5.1B+10B+
GD-22S 237234504.68A++7.4620.712%C23.077%C+61.6B**N/A2453.8h10.6B51.4C++
GD-66 Claw 230227882.58B**9.5648.923%D-11.894%C-27C--N/A738.4h2.5C++5.1C+
LA8 Rebel 229224972.309A++9.8323.51%D--22.768%C*32.9C*N/A1006.8h7.2C30.6C--
AP30 Shredder 3922141613.375B**1.2432.95%BN/A43.7B++36.3A++41014.9h62.4B+189.5B++
MANA Anti-Vehicle Turret 355212239.217S2.9266.117%C++N/A2120D1430D6505600.1h5.7U8.6B**
M20 Basilisk-H 249211635.167S23.0335.025%D-9.005%B++95.9B++17.3C++3292.2h25.8B**73.6B**
AF-6 Shadow 2112042102U89.8641.992%B**63.726%S68B**2.3S1603h4.3B**10.3B**
NS-AM7 Archer 2951991291.543M10.6038.641%F**15.578%C+4.1D2C3648.7h12.9B++33.3C*
M12 Kobalt 2021871187U174.8620.092%B+15.508%D155.8M12.5S7051.2h14.5B++72.2B+
M60-G Bulldog-H 200186823.25B**11.1153.896%B++1.613%C++116.3B**8.8C+3801.6h4.5B8.3B++
M20 Wyvern 2851841116.727A+4.5943.721%B*N/A54.1A++29.7A*6243.4h49.9B**114.2B**
Auraxium Mag-Cutter 1821822,6800.068B*12.0712.777%D*7.143%C++0.4C-N/A1420.5h2.5C-19.6D
E540 Halberd 232172286S73.8643.165%C+2.326%C-63.7M*22.2A+8982.7h3.6A++8.4B**
M12 Kobalt 181171285.5S73.3617.967%C+19.883%B122.1A++7.1M++6271.4h15.4B*85.9B+
A30 Walker 1911701170U157.8627.928%B+7.647%B++130.8A**16.2A4341.3h32.2A+115.4A+
Sticky Grenade 1681671167N/A154.8662.623%B**N/A1670A+10C58230.1h1.1B**1.8B*
M40 Fury-H 201165627.5B**15.3649.434%B**1.818%B*150A32.7A*7081.1h7.4C**15B++
NSX-P Tanto 167163662.47A++9.6721.687%D28.221%B+12.3DN/A18513.2h13.9B+64.2C++
NC6S Gauss SAW S 161161463.5A++8.6417.974%D--24.224%C++55.5B+N/A1552.9h9.3B++52C+
Hawk GD-68 290156423.714S8.4370.33%B**1.923%C--13.8C+11.9B+24811.3h8.3C+11.8B+
Rocklet Rifle 264155612.541M**9.6039.17%D**N/A7F4.9F8922.3h19.2A+49.1B++
M20 Drake 1771541154U141.8633.725%C11.688%A*102.7S15.3C*5311.5h26.9A++79.7A++
M20 Drake 1761521152U139.8633.773%C9.868%A+138.2M*21.8A6231.1h21.2A++62.9A
M20 Drake 1651431143U130.8628.417%D*9.79%A++110A**16.9D4001.3h15.8A++55.5A
S12 Renegade 130125235.435B*6.7042.523%C+5.6%C++43.1C+1.7C+1122.9h3.6C+8.6C++
G30 Walker 172123524.6S12.4634.517%C+8.943%M+43.9B**17.5B+3812.8h102.9B**298.1B*
A30 Walker 220123524.6M**12.4627.769%B++3.252%A++24.1M+19A*2705.1h148.7B*535.5B**
Shrike 173122353.486S8.6560.722%B+1.639%D34.9B**14.6C**5863.5h4.4B**7.3B**
M20 Drake 1651181118U105.8624.469%D--N/A51.3B*20.4B*3092.3h34.8B*142.1B**
NCM3 Raven 192105176.176S5.9642.212%B1.905%D14.6A+12.1M1637.2h23.7B++56.1B++
NC15 Phoenix 180103234.478M++7.6642.293%FN/A21.5B*16B+3224.8h4.2A++9.8A+
NS Annihilator 14891713U0.8680.68%C+N/A20.7A**13A++4284.4h7.3A+9A+
Enforcer ML65-H 13389614.833M*2.6960.576%B2.247%B59.3A+29.3C+6991.5h10.4B*17.2B**
Enforcer ML85 14288329.333S17.1945.331%B+1.136%D33.8A20.8B++16072.6h10.6B++23.5B*
Dual-75 Duster 9687329A++16.8638.489%C+N/A66.9C+6.9C**17871.3h7.5D--19.5C
NCM3 Raven 14787155.8S6.3443.681%B+1.149%D*13.4B*9.2A1466.5h29.2C+66.8B
M40 Fury-F 12784332.545B**9.5952.607%BN/A24.7C++12.6A+2363.4h10.8C*20.5B+
NSX Tomoe 8380155.333A**6.8124.49%D--51.25%A+50B+1.9S1311.6h12.9B+52.7C+
M20 Basilisk 8474418.5S6.3632.95%C--10.811%A++37A+5D4302h48.8A+148.1B**
NS-10 Burster 13373514.6U2.4638.217%A2.74%D-14.6S12S2335h114B**298.3B**
A30 Walker 11363415.75U3.6124.893%B+N/A27.4A21.7B**21852.3h66.5B**267B**
NS-10 Burster 10662512.4U0.2637.252%B**N/A12.2M++8.6M*2305.1h138.2B+371B++
M40 Fury 7159511.8B**0.3442.371%B*N/A49.2C*10C*3831.2h11B+25.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret79393.1h
Nano-Armor Kit3572,035,269127h
Flail Targeting Dart103551.9h
Medical Kit6162,40923.2h
Spawn Beacon224,9796.9h
Nanite Revive Grenade01530h
Hoplon Anti-Aircraft Phalanx Tower0660.1h
Rampart Wall42961.3h
Turret AI Module01540.2h
Repair Module01020.2h
Cortium Silo12720.7h
Skywall Shield Emitter0920.1h
Spitfire Auto-Turret1990.2h
Deconstruction Tool04,7940.3h
Welding Device09520.1h
Recon Detection Device344,63510.1h
Ammunition Package101,6791.2h
Anti-Infantry MANA Turret2690.2h
Medical Applicator3028,2443.1h
Orbital Strike Target Designator483513.9h
WLT-Howler Mining Laser44134,69943.7h
Nano-Repair Grenade01,2570.3h
Router0640.1h
Shield Recharging Field0920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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