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ksruoB[CO0K] ksruoB
NC BR 145

KDR: 11.24

Score: 47.7m

Last Seen: Jun 20th, 2018 6:38 PM
- OFFLINE - 2.7 hour(s)

Battle Rank 120 (145 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 4
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH CAS30 Tank Buster M20 Mustang Vortek Rotary L-24R Spur Titan-150 AP L-30R Vektor AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,486,988 MLG Score: 1988
Fun Score: N/A
Cheeseburgers Flipped: 211TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.604%34.283%8091398410,0754.211967.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.451%0.53B+2.203A*-2.234F--HEAD ++ (~22.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.52B+8.50.401B27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.413%0.698%7678699120,638399762451.7243271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%0.5B+-0.861D--0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.615B+25.80.506B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.343%1.524%147969915,578439290112.6773192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%-0.725D--0.781D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.4-0.752D-22.5-0.801D-44.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.564%8.447%1019119864,309407149810.5613287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.197%-0.788D-1.132B**1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.714B++9.10.761B++23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.664%85.831%101989899,690455521.2967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.884%3.222M++1.244B**0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.698B+1.70.472B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.272%13.07%101939942,4792112511.6934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.844%0.506B+-0.246C-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B3.70.244C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 4
47.7m242.7%445 (26.7k)401 (24.1k)11.23776,0636,76914.0012145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997791923.949%17.759%42517:3327

57% Engineer6% Heavy Assault8% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMJun 20th, 2018 11:49 PM (17h) (PST)Jun 20th, 2018 3:50 PM (1d) (PST)Jun 20th, 2018 2:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,016399770.6400.0570.1141.9200.1511988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9622,36958,5933837115924,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1981h/82.5d 18,711 13,508 27,142 228.2k 496 3,538 17,941 120.8m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:45.347% B+
HSR:13.867% C+
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% C--
AF-19 Mercenary
B
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% B
HSR:20.383% C+
GD-7F
B**
Kills:720
Deaths:261
KDR:2.759
Accuracy:20.522% D
HSR:25.694% B**
GD-66 Claw
C-
Kills:162
Deaths:53
KDR:3.057
Accuracy:52.721% C-
HSR:11.111% C--
NSX-P Tanto
B+
Kills:160
Deaths:65
KDR:2.462
Accuracy:21.628% D
HSR:28.750% B+
Kills:4,507
Deaths (as Engineer):1,462
Deaths (to Engineers):1,908
KDR:3.08276
Kill Difference:3,045
Playtime:1,121.632 hours
Usage:57%
Score:29.003m
Score/min:431
Accuracy (listed only):35.483%
HSR (listed only):18.725%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.236% C+
HSR:24.007% B+
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
C++
Kills:431
Deaths:105
KDR:4.105
Accuracy:44.516% C++
HSR:15.313% C++
GD-22S
C++
Kills:202
Deaths:41
KDR:4.927
Accuracy:21.493% C+
HSR:24.257% C++
NC6S Gauss SAW S
C+
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C+
Kills:3,108
Deaths (as Heavy Assault):634
Deaths (to Heavy Assaults):1,303
KDR:4.90221
Kill Difference:2,474
Playtime:111.012 hours
Usage:6%
Score:2.381m
Score/min:357
Accuracy (listed only):25.590%
HSR (listed only):22.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:45.347% B+
HSR:13.867% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% C--
AF-19 Mercenary
B
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% B
HSR:20.383% C+
GD-7F
B**
Kills:720
Deaths:261
KDR:2.759
Accuracy:20.522% D
HSR:25.694% B**
GD-66 Claw
C-
Kills:162
Deaths:53
KDR:3.057
Accuracy:52.721% C-
HSR:11.111% C--
NSX-P Tanto
B+
Kills:160
Deaths:65
KDR:2.462
Accuracy:21.628% D
HSR:28.750% B+
Kills:5,668
Deaths (as Light Assault):1,651
Deaths (to Light Assaults):1,278
KDR:3.43307
Kill Difference:4,017
Playtime:492.855 hours
Usage:25%
Score:11.266m
Score/min:381
Accuracy (listed only):33.879%
HSR (listed only):19.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M*
Kills:1,417
Deaths:45
KDR:31.489
Accuracy:59.637% M*
HSR:92.449% A++
SAS-R
M++
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M++
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M+
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M+
HSR:87.646% A
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M*
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M*
HSR:82.358% B+
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
NC14 Bolt Driver
S
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:62.240% S
HSR:88.276% A+
Gauss SPR
M*
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M
HSR:62.328% M*
NC4 Mag-Shot
A++
Kills:1,058
Deaths:472
KDR:2.242
Accuracy:25.785% C+
HSR:30.907% A++
NS-AM7 Archer
C
Kills:196
Deaths:128
KDR:1.531
Accuracy:38.712% F*
HSR:15.816% C
LA8 Rebel
C++
Kills:173
Deaths:60
KDR:2.883
Accuracy:24.967% D
HSR:21.387% C++
Kills:14,635
Deaths (as Infiltrator):1,361
Deaths (to Infiltrators):974
KDR:10.75312
Kill Difference:13,274
Playtime:157.183 hours
Usage:8%
Score:3.873m
Score/min:411
Accuracy (listed only):48.198%
HSR (listed only):65.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:45.347% B+
HSR:13.867% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% C--
NC1 Gauss Rifle
C+
Kills:621
Deaths:136
KDR:4.566
Accuracy:22.430% C+
HSR:19.324% C+
GD-66 Claw
C-
Kills:162
Deaths:53
KDR:3.057
Accuracy:52.721% C-
HSR:11.111% C--
Kills:4,261
Deaths (as Combat Medic):1,095
Deaths (to Combat Medics):428
KDR:3.89132
Kill Difference:3,166
Playtime:17.081 hours
Usage:1%
Score:0.356m
Score/min:347
Accuracy (listed only):38.793%
HSR (listed only):15.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:738
Deaths:73
KDR:10.110
Accuracy:29.700% D
HSR:13.415% C
NCM1 Scattercannon
C-
Kills:705
Deaths:74
KDR:9.527
Accuracy:30.902% D
HSR:13.617% C-
NCM3 Raven
C**
Kills:105
Deaths:16
KDR:6.563
Accuracy:42.054% C**
HSR:1.905% D
NCM3 Raven
B+
Kills:85
Deaths:14
KDR:6.071
Accuracy:43.561% B+
HSR:1.176% D*
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D-
NS-10 Burster
B**
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% B**
HSR:0% F-
Kills:1,768
Deaths (as MAX Suit):93.500
Deaths (to MAX Suits):231
KDR:18.90909
Kill Difference:1,674.500
Playtime:26.419 hours
Usage:1%
Score:0.798m
Score/min:503
Accuracy (listed only):36.948%
HSR (listed only):5.475%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:10,764
V. Kills:826 N/A
Deaths:268
KDR:40.164
Accuracy:56.782% C++
KPH:78.400 B**
VKPH:6 C**
M20 Mustang
A*
Kills:2,647
V. Kills:1,735 152%
Deaths:131
KDR:20.206
Accuracy:30.799% C+
KPH:34 A*
VKPH:22.300 A*
Vortek Rotary
A**
Kills:1,682
V. Kills:1,129 149%
Deaths:107
KDR:15.720
Accuracy:37.549% A
KPH:37.500 A**
VKPH:25.200 A*
Breaker Rocket Pods
S
Kills:1,180
V. Kills:204 N/A
Deaths:5
KDR:236
Accuracy:57.062% B**
KPH:443.600 S
VKPH:76.700 S
Tomcat A2AM Pods
B++
Kills:1,086
V. Kills:932 116%
Deaths:27
KDR:40.222
Accuracy:88.203% A
KPH:74.200 B+
VKPH:63.700 B++
Hornet Missiles
M++
Kills:940
V. Kills:683 137%
Deaths:7
KDR:134.286
Accuracy:57.524% C
KPH:181.400 A**
VKPH:131.800 M++
M20 Kestrel
B+
Kills:723
V. Kills:600 120%
Deaths:56
KDR:12.911
Accuracy:30.332% C++
KPH:24 B
VKPH:19.900 B+
Kills:19,022 (15,816 + 0)
Deaths:601
KDR:31.651
VKDR:10.165
Vehicle Kills:6,109
Kill Difference:18,421
Playtime:312.543 hours
Usage:16%
Score:6.155m
Score/min:328
Piloting Accuracy:30.332%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:2,898
V. Kills:2,233 130%
Deaths:350
KDR:8.280
Accuracy:59.117% A++
KPH:13.900 A
VKPH:10.700 B*
L-24R Spur
A
Kills:1,528
V. Kills:72 N/A
Deaths:11
KDR:138.909
Accuracy:37.439% C
KPH:56.900 A
VKPH:2.700 C+
L-30R Vektor
B*
Kills:1,467
V. Kills:565 259%
Deaths:28
KDR:52.393
Accuracy:38.047% C+
KPH:28.600 B*
VKPH:11 B+
C150 Dalton
S
Kills:585
V. Kills:382 153%
Deaths:4
KDR:146.250
Accuracy:35.707% C
KPH:104.700 S
VKPH:68.400 M**
AP30 Shredder
A++
Kills:191
V. Kills:163 116%
Deaths:16
KDR:11.938
Accuracy:31.679% B
KPH:42.700 B++
VKPH:36.400 A++
Kills:6,669 (5,893 + 776)
Deaths:409
KDR:16.306
VKDR:8.350
Vehicle Kills:3,415
Kill Difference:6,260
Playtime:297.013 hours
Usage:15%
Score:4.145m
Score/min:233
Piloting Accuracy:38.047%
Gunner Accuracy:31.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B*
KPH:90.300 M*
VKPH:13.500 A++
Skyguard
M
Kills:970
V. Kills:662 146%
Deaths:37
KDR:26.216
Accuracy:31.061% B
KPH:25.600 A*
VKPH:17.500 M
L100 Python AP
A++
Kills:860
V. Kills:442 194%
Deaths:20
KDR:43
Accuracy:53.333% C+
KPH:49.200 A++
VKPH:25.300 A
L100 Python HEAT
A*
Kills:125
V. Kills:35 347%
Deaths:1
KDR:125
Accuracy:49.115% C+
KPH:60.700 A*
VKPH:17 A+
Kills:2,993 (2,993 + 0)
Deaths:73
KDR:41
VKDR:17.726
Vehicle Kills:1,294
Kill Difference:2,920
Playtime:68.894 hours
Usage:3%
Score:1.253m
Score/min:303
Driving Accuracy:49.115%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,500
V. Kills:1,055 142%
Deaths:67
KDR:22.388
Accuracy:52.904% B+
KPH:38.500 A++
VKPH:27.100 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
E540 Halberd
M*
Kills:156
V. Kills:55 279%
Deaths:2
KDR:78
Accuracy:43.592% C+
KPH:62.700 M*
VKPH:22.100 A
Enforcer ML85
B**
Kills:82
V. Kills:50 161%
Deaths:3
KDR:27.333
Accuracy:44.773% B+
KPH:32.300 B**
VKPH:19.700 B+
Kills:2,823 (2,585 + 238)
Deaths:100
KDR:28.230
VKDR:17.080
Vehicle Kills:1,708
Kill Difference:2,723
Playtime:65.517 hours
Usage:3%
Score:1.603m
Score/min:408
Driving Accuracy:54.432%
Gunner Accuracy:44.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,186
V. Kills:234 N/A
Deaths:9
KDR:131.778
Accuracy:49.111% D-
KPH:129.200 S
VKPH:25.500 B+
C85 Canister-H
B*
Kills:1,160
V. Kills:82 N/A
Deaths:26
KDR:44.615
Accuracy:56.427% B*
KPH:123.500 C**
VKPH:8.700 C*
M12 Kobalt-H
C**
Kills:959
V. Kills:41 N/A
Deaths:18
KDR:53.278
Accuracy:18.179% D
KPH:128.100 C++
VKPH:5.500 C**
G40-F Ranger
A
Kills:399
V. Kills:221 180%
Deaths:12
KDR:33.250
Accuracy:30.747% C--
KPH:58 A
VKPH:32.100 B**
M96 Mjolnir-H
A**
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.591% B
KPH:98.700 A**
VKPH:51.900 A
M60-G Bulldog-H
A
Kills:178
V. Kills:13 N/A
Deaths:8
KDR:22.250
Accuracy:54.060% B*
KPH:117.400 A
VKPH:8.600 C++
M40 Fury-H
A**
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A+
VKPH:33.500 A**
M20 Basilisk-H
B+
Kills:100
V. Kills:23 417%
Deaths:6
KDR:16.667
Accuracy:37.840% D
KPH:87.600 B+
VKPH:20.100 B+
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
Kills:4,525 (0 + 4,525)
Deaths:101
KDR:44.802
VKDR:8.376
Vehicle Kills:846
Kill Difference:4,424
Playtime:41.129 hours
Usage:2%
Score:1.021m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:60.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:161
V. Kills:8 N/A
Deaths:1
KDR:161
Accuracy:17.721% C+
KPH:125.400 A++
VKPH:6.200 M+
M12 Kobalt
M**
Kills:101
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:18.147% C++
KPH:121.600 A
VKPH:8.400 M**
M20 Basilisk
A++
Kills:73
V. Kills:10 N/A
Deaths:4
KDR:18.250
Accuracy:32.858% C--
KPH:37.900 A++
VKPH:5.200 D
M40 Fury
C*
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.426% B*
KPH:50.400 C++
VKPH:10.300 C*
Kills:394 (0 + 394)
Deaths:10
KDR:39.400
VKDR:3.700
Vehicle Kills:37
Kill Difference:384
Playtime:5.209 hours
Usage:0%
Score:0.141m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:42.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:105
V. Kills:3 N/A
Deaths:14
KDR:7.500
Accuracy:42.393% C+
KPH:54.900 C+
VKPH:1.600 C
M40 Fury-F
A+
Kills:84
V. Kills:43 191%
Deaths:32
KDR:2.625
Accuracy:52.356% B
KPH:25.300 C++
VKPH:12.900 A+
Kills:189 (189 + 0)
Deaths:46
KDR:4.109
VKDR:1
Vehicle Kills:46
Kill Difference:143
Playtime:5.238 hours
Usage:0%
Score:0.063m
Score/min:199
Driving Accuracy:52.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:443
V. Kills:50 N/A
Deaths:3
KDR:147.667
Accuracy:35.409% B+
KPH:128.900 A
VKPH:14.500 M+
M20 Wyvern
B**
Kills:71
V. Kills:40 173%
Deaths:7
KDR:10.143
Accuracy:40.288% B+
KPH:42.300 B*
VKPH:23.800 B**
Kills:514 (0 + 514)
Deaths:10
KDR:51.400
VKDR:9
Vehicle Kills:90
Kill Difference:504
Playtime:5.116 hours
Usage:0%
Score:0.117m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:40.288%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,59010,76426840.164S28.9356.782%C++N/A78.4B**6C**228137.3h6.9B+12.1B+
CAS30 Tank Buster 5,1312,8983508.28S2.9659.117%A++N/A13.9A10.7B*143208.7h59.7C+100.9B+
M20 Mustang 4,3822,64713120.206S8.9730.799%C+N/A34A*22.3A*30677.9h53.4B**173.3B**
Vortek Rotary 2,8111,68210715.72S4.4837.549%AN/A37.5A**25.2A*37644.8h45.3B*120.6B*
L-24R Spur 1,6001,52811138.909U127.6737.439%C2.356%C+56.8A2.7C+13926.9h18.9B+50.4B
Titan-150 AP 2,5551,5006722.388M11.1552.904%B+N/A38.5A++27.1M37239h4.1B7.8B++
L-30R Vektor 2,0321,4672852.393U41.1638.047%C+1.704%C-28.5B*11B+15051.4h40.1B**105.5B**
AF-8 RailJack 1,4191,4174531.489U20.2559.637%M*92.449%A++93.8SN/A24315.1h1.3A++2.2A+
C-4 2,0021,3401907.053S4.1824.317%C+N/A39.6D-19.6D39733.8h0.7A+2.8B**
SAS-R 1,2251,2254925S13.7658.292%M++84.898%A++137.6SN/A4008.9h1.4A++2.5A+
M12 Kobalt 1,2491,2195243.8M**232.5618.42%D23.298%B**143.4B++3.5C+3388.5h13.7B+74.5B
NSX Daimyo 1,2081,2077615.882S4.6550.488%A96.935%B*88.1A+N/A20213.7h2B*3.9B**
LA80 1,1981,1983831.526S20.2960.516%M+87.646%A114.1M++N/A30910.5h1.4A2.3A
E540 Halberd-H 1,4201,1869131.778U120.5449.111%D-1.096%D128.9S25.4B+4009.2h2.7B**5.4A
Impetus 1,2141,1855920.085S8.8545.417%A++64.81%S68.9A1.7S17917.2h3.3A7.2B**
Breaker Rocket Pods 1,3841,1805236U224.7657.062%B**N/A437S75.6S16652.7h7.8A13.6B*
NS-30 Vandal 1,1801,1723930.051U18.8145.448%A*73.038%S83.7A*N/A20114h3.6A+7.9A
The Moonshot 1,1641,1622940.069S28.8362.567%M*82.358%B+112.8MN/A28910.3h1.4A+2.2A++
EM4 Longshot 1,1611,1614426.386S15.1566.387%S89.836%A+133.4SN/A6548.7h1.3A++1.9A++
AF-57 Piston 1,1811,1613253.572M7.6745.347%B+13.867%C+24.6C-N/A6747.2h4.1B+9B+
AF-4G Cyclone 1,1621,1611896.143M+5.0924.253%D21.964%C**84.7B**N/A23113.7h9.6C**39.6C++
NC14 Bolt Driver 1,1601,1605023.2U11.9662.24%S88.276%A+93.5SN/A28212.4h1.4A++2.2A+
Gauss SPR 1,1601,1608313.976S2.7450.062%M62.328%M*80.6M++N/A18614.4h3.1A++6.2A+
C85 Canister-H 1,2421,1602644.615A+33.3856.427%B*11.035%C+123.4C**8.7C*3249.4h6.6C+11.7B
EM1 1,1641,1582265.124M**6.1120.236%C+24.007%B+58.5B*N/A17019.8h12B+59.1C**
Mauler S6 1,1601,1563922.949A++8.2949.216%B**12.543%C--40.8B++N/A14628.3h3.4B**6.9B**
NC6 Gauss SAW 1,1601,1562165.352M**5.8923.729%B++22.491%C+101.4M**N/A37211.4h7.6B*32.2B++
AF-19 Mercenary 1,1641,1483663.137M+8.1023.464%B20.383%C+22.1C**N/A7551.9h10.4B++44.3B+
Tomcat A2AM Pods 2,0181,0862740.222S28.9988.203%AN/A74.4B+63.8B++76914.6h8.2C+9.3B+
Titan-150 HEAT 1,6331,0852838.75S27.5154.432%B*N/A50.5M++25.5S30621.5h4.3B+8B*
NC4 Mag-Shot 1,0881,0584722.242A*9.0025.785%C+30.907%A++41.3B**1.2A12725.6h8.4C++32.6C+
C75 Viper 1,1931,0381569.2U57.9644.812%B*2.216%B*90.3M*13.5A++34011.5h6.6B**14.6A
Skyguard 1,6329703726.216U14.9831.061%B1.443%D25.6A*17.5M27737.9h106.2B+341.9B++
M12 Kobalt-H 1,0009591853.278A++42.0418.179%D17.31%C*127.9C++5.5C**2937.5h15.1C++82.8C+
Hornet Missiles 1,6239407134.286U123.0557.524%CN/A180.8A**131.3M++13935.2h8.1B++14.1B+
L100 Python AP 1,3028602043U31.7653.333%C+3.721%C**49.1A++25.3A32517.5h4.7B*8.9B*
AF-23 Grinder 7457387310.11M++1.1329.7%D13.415%C64.2A**N/A17211.5h5.8B+19.4C++
M20 Kestrel 1,3237235612.911S1.6730.332%C++2.075%C++24B19.9B+25830.1h68.5B+225.8B+
GD-7F 7357202612.759A++8.4820.522%D25.694%B**14.3DN/A4550.5h13.5C++65.7C+
NCM1 Scattercannon 713705749.527S1.7130.902%D13.617%C-59.7M++N/A16611.8h6.1B++19.9C**
NC1 Gauss Rifle 6216211364.566M+6.6722.43%C+19.324%C+48.5A++N/A15712.8h10.6B*47.2B+
Tank Mine 8826055511S0.2451.936%A+N/A126B+57.7C+8844.8h1.7B+3.3A++
C150 Dalton 9675854146.25U135.0135.707%CN/A104.5S68.2M**18515.6h2.4A6.7B**
M60-A Bulldog 5244671467U455.7664.083%A++1.499%D166.8S20.4S6452.8h4.2B**6.6A
CAS 14-E 4934433147.667S136.4335.409%B+N/A130.3A+14.7M+3543.4h22.2B+62.6B++
M60-A Bulldog 4924391439U427.7663.858%A++2.278%C+151.4S18.3S5442.9h4.7B++7.3B**
NC05 Jackhammer 4374311054.105A**7.1344.516%C++15.313%C++79.8A++1.1A*2225.4h4.2B++9.4B+
G40-F Ranger 6203991233.25M22.0130.747%C--N/A57.8A32B**4256.9h49.5B++161.1B+
M96 Mjolnir-H 4412891028.9S17.6652.591%BN/A99.7A**52.4A+8012.9h21.9B**41.7B**
Mag-Cutter 2792782,3180.12M*11.1230.845%C*1.079%D-1.1BN/A4262.2h2.1B+6.9B+
Frag Grenade 2762761276N/A264.7654.958%AN/A690B*N/A26100.4h2.9B*5.2B*
M20 Basilisk 270222827.75A*16.5138.229%F9.459%A++65.3B**14.1D3023.4h43.2A112.9B**
GD-22S 203202414.927A++6.3121.493%C+24.257%C++69.7A+N/A2792.9h9.4B++43.6B+
MANA Anti-Vehicle Turret 334199229.045S2.1965.887%C+3.015%C1990B**1350A++4107900.1h5.8A8.8B*
NS-AM7 Archer 2911961281.531M+9.7138.712%F*15.816%C4.1D2C3347.8h12.8B+33.1C*
AP30 Shredder 3541911611.938B**0.7031.679%BN/A42.4B++36.2A++38844.5h61.5B+194.2B+
G30 Walker 2301881188U176.7627.807%D**5.851%A+67.1B**15C2572.8h79.6A+286.4B**
Auraxium Mag-Cutter 1821822,6800.068B*11.1712.777%D*7.143%C++0.4CN/A1417.1h2.5C-19.6D
M60-G Bulldog-H 191178822.25B**11.0154.06%B*1.124%C118.7A8.7C++3941.5h4.5B+8.3B++
LA8 Rebel 177173602.883A*8.3524.967%D21.387%C++57.7A1.3A++1843h6.5C++26C+
A30 Walker 1881681168U156.7627.857%C7.738%B*129.2A+15.4A++4181.3h32.3A116A
Sticky Grenade 1681671167N/A155.7662.5%B**N/A1670A10C+57930.1h1.1B**1.8B*
M40 Fury-H 201165627.5B**16.2649.434%B**1.818%B++150A+32.7A*6981.1h7.4C++15B++
GD-66 Claw 163162533.057A+8.1852.721%C-11.111%C--31.8CN/A905.1h2.7C+5.1C+
M12 Kobalt 1691611161U149.7617.721%C+18.012%C+123.8A++6.2M+5331.3h15.1B*85B+
NC6S Gauss SAW S 161161463.5A++7.7417.974%D--24.224%C+55.5BN/A1492.9h9.3B++52C+
NSX-P Tanto 164160652.462A++8.7821.628%D28.75%B+12.1DN/A18213.2h14C**64.8C++
E540 Halberd 211156278U66.7643.592%C+2.564%C--62.4M*22A6582.5h3.6A++8.4B**
Hawk GD-68 287154423.667S7.5770.582%B**1.948%C--13.8C+11.9B+22711.2h8.4C+11.8B+
M20 Drake 1771541154U142.7633.83%C+11.688%A*102.7M**15.3A5141.5h26.8A++79.3A+
M20 Drake 1761521152U140.7633.811%C--9.868%A++138.2M+21.8B*6141.1h21.1A++62.5B**
M20 Drake 1651431143U131.7628.476%D*9.79%A+110A**16.9C-3871.3h15.8A+55.4B**
L100 Python HEAT 1601251125U113.7649.115%C+1.6%D-59.5A++16.7A4042.1h4.7B+9.5B+
Shrike 173122353.486S7.7560.722%B+1.639%D34.9B*14.6B+5203.5h4.4B**7.3B**
Rocklet Rifle 208122462.652M**8.5936.237%F-N/A9D**6.3F10013.6h15.5A+42.9B*
A30 Walker 214119523.8M**12.5627.736%B+3.361%A++23.8M++19A*2635h151.5B*546.1B*
M20 Drake 1651181118U106.7624.469%D--N/A51.3A20.4A3002.3h34.8B*142.1B**
S12 Renegade 108105147.5B*3.7442.393%C+3.81%C55.3C+1.6C1391.9h3.5C+8.2C++
NCM3 Raven 192105166.563S4.6742.054%C**1.905%D14.8A+12.3M1587.1h23.5B++55.9B++
NC15 Phoenix 180103224.682M**6.5642.915%D**N/A22.4B++16.7B+2984.6h4.1A++9.6A+
M12 Kobalt 1081011101U89.7618.147%C++13.861%D--126.3A+8.8S6190.8h16.8C**92.8C**
M20 Basilisk-H 123100616.667A*5.4337.84%D8%B+90.9B+20.9B++4001.1h34.7B++91.7B++
Orbital Strike Uplink 12697197N/A85.76163.793%UN/A485U145U19190.2h1T*0.6T*
Enforcer ML65-H 13389614.833M+3.6060.576%B2.247%C**59.3A+29.3C+6721.5h10.4B*17.2B**
NCM3 Raven 14485146.071S5.1743.561%B+1.176%D*13.1B++9.1B**1416.5h29.6C+68.1C*
M40 Fury-F 12784322.625B+8.6152.356%BN/A25.5C++13A+2343.3h10.6C++20.2B
Enforcer ML85 13282327.333S16.1044.773%B+1.22%D32.8A20B+15792.5h11.1B+24.7B++
M20 Basilisk 8373418.25S7.0132.858%C--10.959%A++38.4A++5.3D3641.9h48.2B++146.8B**
NS-10 Burster 13373514.6U3.3638.217%A2.74%D-14.6S12S2145h114A298.3B**
M20 Wyvern 11171710.143B++1.0940.288%B+1.408%D-41.8B*23.5B**4341.7h52.8B++131B**
NS-10 Burster 10662512.4U1.1637.252%B**N/A12.2M*8.6M*2015.1h138.2B+371B*
NS Annihilator 1006178.714U2.5280.032%C+N/A17.9A++11.5B**3953.4h8.2B**10.3B**
M40 Fury 7159511.8B*0.5642.426%B*N/A49.2C++10C++3791.2h11B+25.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret78802.8h
Spawn Beacon223,7356h
Nano-Armor Kit2981,506,14886.7h
Cortium Silo0700.3h
Nanite Revive Grenade01470h
Medical Kit5672,18421h
Deconstruction Tool07450h
Rampart Wall2550.4h
Recon Detection Device263,6537h
Anti-Infantry MANA Turret2690.2h
Ammunition Package91,4031h
Medical Applicator2423,9512.5h
Nano-Repair Grenade07590.2h
Orbital Strike Target Designator5700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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