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ksruoB[CO0K] ksruoB
NC BR 159

KDR: 12.01

Score: 60.6m

Last Seen: Oct 21st, 2018 7:48 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 120 (159 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 10
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH L-30R Vektor CAS30 Tank Buster M20 Mustang Vortek Rotary L-24R Spur Titan-150 AP AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,235,537 MLG Score: 1787
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.345%36.269%8831699712,0934.610377.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.935%0.662B+2.452A**-2.293F--HEAD ++ (~24.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.551B+8.20.425B25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.317%0.673%85946100725,995447987958.0246263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%0.501B+-0.882D---0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.579B+28.60.46B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.362%1.469%1364610075,854501307711.6846190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.495%-0.728D--0.769D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.4-0.716D-22.2-0.768D-44.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.905%9.005%9591110024,542445183310.1839248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.15%-0.854D--1.231B**0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.702B++9.40.758B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.561%85.874%959810059,741494519.6788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%3.222M++1.235B**0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.701B++1.70.476B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.057%13.141%959310102,6332302811.4478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%0.492B+-0.257C-1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B3.60.251C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 10
60.6m259.7%450 (27k)418 (25.1k)12.010789,8047,47715.0772159 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013906823.955%16.311%39119:1431

62% Engineer8% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMOct 21st, 2018 4:42 PM (1d) (PST)Oct 21st, 2018 5:01 PM (1d) (PST)Oct 21st, 2018 3:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
984359490.6200.0520.1012.0020.1511787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0622,11256,9503736120925,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2415.3h/100.6d 22,928 14,648 35,337 290.2k 645 4,079 21,911 142.7m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.463% B+
HSR:13.904% C+
MGR-M1 Bishop
M++
Kills:1,176
Deaths:35
KDR:33.600
Accuracy:39.567% B**
HSR:56.208% M++
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:979
Deaths:388
KDR:2.523
Accuracy:21.003% D
HSR:24.515% B*
GD-66 Claw
C-
Kills:204
Deaths:80
KDR:2.550
Accuracy:47.727% D-
HSR:11.765% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,099
Deaths (as Engineer):1,673
Deaths (to Engineers):2,117
KDR:3.64555
Kill Difference:4,426
Playtime:1,502.963 hours
Usage:62%
Score:40.127m
Score/min:445
Accuracy (listed only):35.447%
HSR (listed only):23.934%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.226% C+
HSR:24.007% B
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
B+
Kills:479
Deaths:114
KDR:4.202
Accuracy:44.405% C++
HSR:16.493% B+
GD-22S
C+
Kills:228
Deaths:50
KDR:4.560
Accuracy:20.889% C
HSR:23.684% C+
NC6S Gauss SAW S
C++
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C++
Kills:3,182
Deaths (as Heavy Assault):652
Deaths (to Heavy Assaults):1,410
KDR:4.88037
Kill Difference:2,530
Playtime:120.318 hours
Usage:5%
Score:2.458m
Score/min:341
Accuracy (listed only):25.444%
HSR (listed only):22.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.463% B+
HSR:13.904% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% C--
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:979
Deaths:388
KDR:2.523
Accuracy:21.003% D
HSR:24.515% B*
GD-66 Claw
C-
Kills:204
Deaths:80
KDR:2.550
Accuracy:47.727% D-
HSR:11.765% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,084
Deaths (as Light Assault):1,827
Deaths (to Light Assaults):1,384
KDR:3.33005
Kill Difference:4,257
Playtime:544.174 hours
Usage:23%
Score:12.168m
Score/min:373
Accuracy (listed only):33.259%
HSR (listed only):19.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M++
Kills:1,468
Deaths:45
KDR:32.622
Accuracy:58.621% M++
HSR:92.507% A++
SAS-R
M++
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M++
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M+
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M+
HSR:87.646% A
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M*
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M*
HSR:82.358% B+
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% C--
HSR:21.964% C**
Gauss SPR
M*
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M
HSR:62.328% M*
NC14 Bolt Driver
S
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:62.192% S
HSR:88.276% A+
NC4 Mag-Shot
A++
Kills:1,152
Deaths:508
KDR:2.268
Accuracy:26.064% C+
HSR:31.597% A++
LA8 Rebel
C*
Kills:212
Deaths:86
KDR:2.465
Accuracy:24.651% D
HSR:22.642% C*
NS-AM7 Archer
C
Kills:198
Deaths:129
KDR:1.535
Accuracy:38.801% F*
HSR:15.657% C
AF-6 Shadow
S
Kills:194
Deaths:2
KDR:97
Accuracy:42.467% A+
HSR:63.918% S
Kills:15,015
Deaths (as Infiltrator):1,427
Deaths (to Infiltrators):1,075
KDR:10.52207
Kill Difference:13,588
Playtime:194.296 hours
Usage:8%
Score:4.630m
Score/min:397
Accuracy (listed only):47.748%
HSR (listed only):65.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.463% B+
HSR:13.904% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% C--
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
NC1 Gauss Rifle
C+
Kills:650
Deaths:150
KDR:4.333
Accuracy:22.361% C+
HSR:19.692% C+
GD-66 Claw
C-
Kills:204
Deaths:80
KDR:2.550
Accuracy:47.727% D-
HSR:11.765% C-
Kills:4,444
Deaths (as Combat Medic):1,157
Deaths (to Combat Medics):460
KDR:3.84097
Kill Difference:3,287
Playtime:19.509 hours
Usage:1%
Score:0.394m
Score/min:337
Accuracy (listed only):37.804%
HSR (listed only):15.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:843
Deaths:86
KDR:9.802
Accuracy:28.721% D
HSR:14.828% C+
NCM1 Scattercannon
C--
Kills:813
Deaths:87
KDR:9.345
Accuracy:29.723% D
HSR:13.407% C--
NCM3 Raven
B
Kills:105
Deaths:17
KDR:6.176
Accuracy:42.212% B
HSR:1.905% D
NCM3 Raven
B+
Kills:87
Deaths:15
KDR:5.800
Accuracy:43.681% B+
HSR:1.149% D--
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D-
NS-10 Burster
B**
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% B**
HSR:0% F
Kills:1,983
Deaths (as MAX Suit):107.500
Deaths (to MAX Suits):246
KDR:18.44651
Kill Difference:1,875.500
Playtime:28.315 hours
Usage:1%
Score:0.854m
Score/min:503
Accuracy (listed only):36.634%
HSR (listed only):5.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:11,221
V. Kills:861 N/A
Deaths:279
KDR:40.219
Accuracy:56.668% C++
KPH:78.600 B**
VKPH:6 C**
M20 Mustang
A++
Kills:2,820
V. Kills:1,825 154%
Deaths:140
KDR:20.143
Accuracy:30.716% C+
KPH:34.400 A++
VKPH:22.300 A++
Vortek Rotary
A*
Kills:2,342
V. Kills:1,463 160%
Deaths:129
KDR:18.155
Accuracy:37.614% A
KPH:40.200 A*
VKPH:25.100 A*
Tomcat A2AM Pods
B*
Kills:1,189
V. Kills:978 121%
Deaths:27
KDR:44.037
Accuracy:88.208% A
KPH:80.100 B++
VKPH:65.900 B*
Breaker Rocket Pods
S
Kills:1,181
V. Kills:204 N/A
Deaths:5
KDR:236.200
Accuracy:57.079% B**
KPH:443.900 S
VKPH:76.700 S
Hornet Missiles
M*
Kills:950
V. Kills:691 137%
Deaths:7
KDR:135.714
Accuracy:57.654% C
KPH:182.500 M
VKPH:132.800 M*
M20 Kestrel
B++
Kills:756
V. Kills:617 122%
Deaths:56
KDR:13.500
Accuracy:30.217% C++
KPH:24.700 B+
VKPH:20.100 B++
Kills:20,459 (17,139 + 0)
Deaths:643
KDR:31.818
VKDR:10.325
Vehicle Kills:6,639
Kill Difference:19,816
Playtime:336.291 hours
Usage:14%
Score:6.745m
Score/min:334
Piloting Accuracy:30.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B+
Kills:5,532
V. Kills:2,314 239%
Deaths:135
KDR:40.978
Accuracy:41.823% C**
KPH:20.700 B+
VKPH:8.600 B
CAS30 Tank Buster
A+
Kills:2,899
V. Kills:2,234 130%
Deaths:350
KDR:8.283
Accuracy:59.094% A+
KPH:13.900 A
VKPH:10.700 B*
L-24R Spur
A+
Kills:2,113
V. Kills:98 N/A
Deaths:14
KDR:150.929
Accuracy:38.742% C+
KPH:57.200 A+
VKPH:2.700 C+
C150 Dalton
S
Kills:1,017
V. Kills:638 159%
Deaths:5
KDR:203.400
Accuracy:37.439% C+
KPH:123.300 S
VKPH:77.300 S
AP30 Shredder
A++
Kills:193
V. Kills:165 116%
Deaths:16
KDR:12.063
Accuracy:31.822% C**
KPH:43 B*
VKPH:36.800 A++
Kills:11,754 (10,544 + 1,210)
Deaths:520
KDR:22.604
VKDR:10.479
Vehicle Kills:5,449
Kill Difference:11,234
Playtime:526.639 hours
Usage:22%
Score:6.014m
Score/min:190
Piloting Accuracy:38.742%
Gunner Accuracy:31.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B*
KPH:90.300 M*
VKPH:13.500 A++
Skyguard
A**
Kills:1,037
V. Kills:697 149%
Deaths:38
KDR:27.290
Accuracy:31.047% B
KPH:26.500 A++
VKPH:17.800 A**
L100 Python AP
A+
Kills:864
V. Kills:445 194%
Deaths:20
KDR:43.200
Accuracy:53.296% C
KPH:48.600 A+
VKPH:25 B**
L100 Python HEAT
A**
Kills:203
V. Kills:68 294%
Deaths:1
KDR:203
Accuracy:51.221% C++
KPH:65.400 A**
VKPH:21.900 A**
Kills:3,142 (3,142 + 0)
Deaths:74
KDR:42.459
VKDR:18.446
Vehicle Kills:1,365
Kill Difference:3,068
Playtime:71.460 hours
Usage:3%
Score:1.356m
Score/min:316
Driving Accuracy:51.221%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,627
V. Kills:1,122 145%
Deaths:71
KDR:22.916
Accuracy:53.172% B+
KPH:38.800 A++
VKPH:26.800 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
E540 Halberd
M**
Kills:171
V. Kills:60 280%
Deaths:2
KDR:85.500
Accuracy:43.179% C
KPH:63.700 M**
VKPH:22.300 A+
Titan-150 HESH
M*
Kills:96
V. Kills:42 223%
Deaths:
KDR:
Accuracy:51.466% B+
KPH:50.600 B+
VKPH:22.200 M*
Enforcer ML85
B**
Kills:82
V. Kills:50 161%
Deaths:3
KDR:27.333
Accuracy:44.773% B+
KPH:32.300 B**
VKPH:19.700 B+
Kills:3,061 (2,808 + 253)
Deaths:104
KDR:29.433
VKDR:17.519
Vehicle Kills:1,822
Kill Difference:2,957
Playtime:70.550 hours
Usage:3%
Score:1.773m
Score/min:419
Driving Accuracy:51.466%
Gunner Accuracy:44.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,186
V. Kills:234 N/A
Deaths:9
KDR:131.778
Accuracy:49.111% D-
KPH:129.200 S
VKPH:25.500 B+
M12 Kobalt-H
C**
Kills:1,165
V. Kills:47 N/A
Deaths:18
KDR:64.722
Accuracy:18.603% D
KPH:131.600 C*
VKPH:5.300 C**
C85 Canister-H
B++
Kills:1,160
V. Kills:82 N/A
Deaths:26
KDR:44.615
Accuracy:56.462% B++
KPH:123.300 C**
VKPH:8.700 C++
G40-F Ranger
A
Kills:483
V. Kills:266 181%
Deaths:13
KDR:37.154
Accuracy:30.750% C
KPH:58.100 A
VKPH:32 B**
M96 Mjolnir-H
A**
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.564% B
KPH:98.600 A**
VKPH:51.800 A+
M60-G Bulldog-H
B**
Kills:178
V. Kills:13 N/A
Deaths:8
KDR:22.250
Accuracy:54.060% B*
KPH:117.400 B**
VKPH:8.600 C+
M40 Fury-H
A*
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A++
VKPH:33.500 A*
M20 Basilisk-H
B+
Kills:105
V. Kills:24 420%
Deaths:6
KDR:17.500
Accuracy:37.188% D
KPH:85.700 B+
VKPH:19.600 B+
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
Kills:4,820 (0 + 4,820)
Deaths:102
KDR:47.255
VKDR:8.804
Vehicle Kills:898
Kill Difference:4,718
Playtime:44.026 hours
Usage:2%
Score:1.104m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:60.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:183
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:20.149% B+
KPH:150.900 A*
VKPH:12.400 S
M12 Kobalt
M++
Kills:168
V. Kills:10 N/A
Deaths:2
KDR:84
Accuracy:17.993% C++
KPH:117.700 A++
VKPH:7 M++
M20 Basilisk
A+
Kills:73
V. Kills:10 N/A
Deaths:4
KDR:18.250
Accuracy:32.858% C--
KPH:37.700 A+
VKPH:5.200 D
M40 Fury
C++
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.371% B*
KPH:49.500 C++
VKPH:10.100 C++
Kills:483 (0 + 483)
Deaths:11
KDR:43.909
VKDR:4.273
Vehicle Kills:47
Kill Difference:472
Playtime:5.769 hours
Usage:0%
Score:0.176m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:42.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:125
V. Kills:5 N/A
Deaths:23
KDR:5.435
Accuracy:42.523% C+
KPH:43.800 C
VKPH:1.800 C+
M40 Fury-F
A
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:52.607% B
KPH:24.500 C++
VKPH:12.500 A
Kills:209 (209 + 0)
Deaths:56
KDR:3.732
VKDR:0.857
Vehicle Kills:48
Kill Difference:153
Playtime:6.286 hours
Usage:0%
Score:0.068m
Score/min:180
Driving Accuracy:52.607%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:488
V. Kills:51 N/A
Deaths:5
KDR:97.600
Accuracy:34.938% C**
KPH:129.100 A+
VKPH:13.500 A**
M20 Wyvern
A*
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:43.804% B*
KPH:53.900 A*
VKPH:29.600 A++
Kills:672 (0 + 672)
Deaths:16
KDR:42
VKDR:9.500
Vehicle Kills:152
Kill Difference:656
Playtime:7.194 hours
Usage:0%
Score:0.208m
Score/min:483
Piloting Accuracy:N/A%
Gunner Accuracy:43.804%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,08211,22127940.219S28.2156.668%C++N/A78.6B**6C**228142.8h6.9B+12.2B+
L-30R Vektor 7,8465,53213540.978U28.9741.823%C**N/A20.7B+8.6B109267.8h42.9B+102.5B++
CAS30 Tank Buster 5,1332,8993508.283S3.7359.094%A+N/A13.9A10.7B*144209.1h59.7C+101B
M20 Mustang 4,6452,82014020.143S8.1330.716%C+N/A34.4A++22.3A++32281.9h52.3B*170.3B**
Vortek Rotary 3,8052,34212918.155S6.1437.614%AN/A40.2A*25.1A*36658.2h42.9B*114.1B*
L-24R Spur 2,2112,11314150.929U138.9238.742%C+2.177%C+57.3A+2.7C+13736.9h18.3B47.2B
Titan-150 AP 2,7491,6277122.915M10.9053.172%B+N/A38.8A++26.8M37541.9h4.2C*7.8B+
AF-8 RailJack 1,4701,4684532.622U20.6158.621%M++92.507%A++92.3SN/A23915.9h1.3A++2.3A
C-4 2,1781,4671997.372S4.6424.563%C+N/A40.1D-19.4D39136.6h0.7A+2.8C**
AF-57 Piston 1,2951,2733463.679M8.3345.463%B+13.904%C+24.9C-N/A6851.1h4B+8.8B+
M12 Kobalt 1,2711,2405248U235.9918.808%C--23.226%A144.2B*3.6C3478.6h14.1B+75.2B+
SAS-R 1,2251,2254925S12.9958.292%M++84.898%A++137.6SN/A4038.9h1.4A++2.5A+
NSX Daimyo 1,2081,2077615.882S3.8750.488%A96.935%B*87.5A+N/A20013.8h2B*3.9B**
LA80 1,1981,1983831.526S19.5260.516%M+87.646%A114.1M++N/A30910.5h1.4A2.3A+
Tomcat A2AM Pods 2,1671,1892744.037S32.0388.208%AN/A80.3B++66.1B*81214.8h8.1C++9.2B+
E540 Halberd-H 1,4201,1869131.778U119.7749.111%D-1.096%D128.9S25.4B+4099.2h2.7A5.4A
Impetus 1,2141,1855920.085U8.0745.417%A++64.81%S68.9A+1.7S17917.2h3.3A7.2A
Breaker Rocket Pods 1,3851,1815236.2U224.1957.079%B**N/A437.4S75.6S17282.7h7.8A13.7B*
MGR-M1 Bishop 1,1921,1763533.6U21.5939.567%B**56.208%M++77.9A*1.1B**17715.1h3.9A+9.9B**
NS-30 Vandal 1,1801,1723930.051U18.0445.448%A*73.038%S83.7A*N/A20214h3.6A+7.9A
M12 Kobalt-H 1,2121,1651864.722A*52.7118.603%D17.768%C*130.9C*5.3C**3048.9h15.1C++81.3C+
The Moonshot 1,1641,1622940.069S28.0662.567%M*82.358%B+112.8MN/A29010.3h1.4A+2.2A++
EM4 Longshot 1,1611,1614426.386S14.3866.387%S89.836%A+133.4SN/A6558.7h1.3A++1.9A++
AF-4G Cyclone 1,1621,1611896.143M++5.8724.253%C--21.964%C**81.2B**N/A22214.3h9.6B39.6C++
Gauss SPR 1,1601,1608313.976S1.9750.062%M62.328%M*80.6M+N/A18614.4h3.1A++6.2A+
C85 Canister-H 1,2421,1602644.615A+32.6056.462%B++11.035%C+123.4C**8.7C++3269.4h6.6C++11.7B+
NC14 Bolt Driver 1,1601,1605122.745S10.7362.192%S88.276%A+93.5SN/A28612.4h1.4A++2.2A+
EM1 1,1641,1582265.124M**6.8920.226%C+24.007%B56.2B++N/A16420.6h12C++59.2C**
NC6 Gauss SAW 1,1601,1562165.352M++6.6623.729%B++22.491%C+101.4M**N/A38411.4h7.6B*32.2B++
Mauler S6 1,1601,1563922.949A**9.0649.216%B**12.543%D40.8B++N/A14728.3h3.4B**6.9B**
NC4 Mag-Shot 1,1841,1525082.268A*9.7426.064%C+31.597%A++40.7B*1.1B*12428.3h8.3C*31.8C+
AF-19 Mercenary 1,1641,1483663.137M+8.8723.464%C**20.383%C+21.3C*N/A7454h10.4B++44.3B+
Titan-150 HEAT 1,6331,0852838.75S26.7454.432%B*N/A50.5M++25.5S31421.5h4.3B+8B*
C75 Viper 1,1931,0381569.2U57.1944.812%B*2.216%B*90.3M*13.5A++35211.5h6.6B**14.6A
Skyguard 1,7341,0373827.289U15.2831.047%B1.446%D26.5A++17.8A**29039.1h102.6B+330.5B++
C150 Dalton 1,6551,0175203.4U191.3937.439%C+N/A124S77.8S20108.2h2.6B**6.8B**
GD-7F 1,0039793882.523A+9.4921.003%D24.515%B*12.3DN/A3879.6h13.6C++64.7C+
Orbital Strike Uplink 1,3319771977N/A964.99438.91%UN/A1628.3U590U64660.6h1.2T*0.3T*
Hornet Missiles 1,6419507135.714U123.7057.654%CN/A182.7M132.9M*14325.2h8.1B++14.1B++
L100 Python AP 1,3098642043.2S31.1953.296%C3.704%B+48.5A+25B**33417.8h4.7B*8.9B++
AF-23 Grinder 850843869.802M+2.2128.721%D14.828%C+63.4A*N/A16913.3h5.6B+19.4C++
NCM1 Scattercannon 825813879.345M**2.6729.723%D13.407%C--59.3M+N/A16213.7h5.9B*19.9C**
Tank Mine 1,1678066113.213S1.2045.541%B*N/A132.1B++59.2C+8636.1h1.6B+3.4A++
M20 Kestrel 1,3737565613.5S1.4930.217%C++1.984%C++24.6B+20.1B++26430.7h67.1B+221.9B+
NC1 Gauss Rifle 6516501504.333M+7.6822.361%C+19.692%C+46.8A+N/A15313.9h10.5B*46.8B+
CAS 14-E 539488597.6S85.5934.938%C**N/A128.4A+13.4A*3603.8h21.7B++62.1B++
G40-F Ranger 7494831337.154M++25.1430.75%CN/A58.2A32B**4278.3h49.7B++161.7B+
NC05 Jackhammer 4874791144.202M+7.8144.405%C++16.493%B+79.8A+1.3B**2166h4.4B+9.9B+
M60-A Bulldog 5244671467U454.9964.083%A*1.499%D166.8S20.4S6472.8h4.2B**6.6A
M60-A Bulldog 4924391439U426.9963.858%A++2.278%C+151.4S18.3S5442.9h4.7B*7.3B**
Mag-Cutter 3063052,8080.109M++11.9025.028%C2.295%D0.8C++N/A3386h2.2B+8.9C**
M96 Mjolnir-H 4412891028.9S16.8952.564%BN/A99.7A**52.4A+8372.9h21.9B*41.7B**
Frag Grenade 2832831283N/A270.9955.236%AN/A707.5B**N/A26590.4h2.9B*5.2B*
G30 Walker 3442661266U253.9932.117%D--4.511%B++70A++20.5C*3193.8h93.9A292.2B*
M20 Basilisk 305249831.125M*19.1138.375%F9.237%A++71.1A16D3343.5h41.2A107.5B**
GD-22S 231228504.56A+7.4520.889%C23.684%C+63.3B**N/A2483.6h10.8C*51.5C++
LA8 Rebel 217212862.465A++9.5524.651%D22.642%C*34.8BN/A1076.1h7.1C28.7C+
MANA Anti-Vehicle Turret 353211239.174S2.8466.078%C2.844%B++2110C*1420C+6472450.1h5.7A++8.6B**
GD-66 Claw 206204802.55B**9.4647.727%D-11.765%C-26.2DN/A717.8h2.6C+5.4C+
L100 Python HEAT 2712031203U190.9951.221%C++N/A65.5A**21.9A**4163.1h4.7B+9.1B+
NS-AM7 Archer 2941981291.535M10.4838.801%F*15.657%C4.1D2C3548h12.8B+33.1C*
AF-6 Shadow 201194297U84.9942.467%A+63.918%S66.9B**2.4S1572.9h4.3B**10.2B**
AP30 Shredder 3581931612.063B**0.0531.822%C**N/A42.9B*36.7A++43224.5h61.6B+193.5B++
M20 Wyvern 2851841116.727A++4.7243.804%B*N/A54.1A*29.7A++6193.4h49.9B*113.9B**
M12 Kobalt 1981831183U170.9920.149%B+15.301%D152.5A*12.5S6811.2h14.7B++72.8B+
Auraxium Mag-Cutter 1821822,6800.068B*11.9412.777%D*7.143%C++0.4C-N/A1418.9h2.5C19.6D
M60-G Bulldog-H 191178822.25B**10.2454.06%B*1.124%C-118.7A8.7C+3941.5h4.5B+8.3B++
E540 Halberd 231171285.5U73.4943.179%C2.339%C--63.3M**22.2A+7712.7h3.6A++8.3B**
A30 Walker 1881681168U155.9927.903%C7.738%B*129.2A++15.4B**4231.3h32.4A116.2A
M12 Kobalt 178168284S71.9917.993%C++19.048%C++120A++7.1M++5971.4h15.6B++86.5B+
Sticky Grenade 1681671167N/A154.9962.5%B**N/A1670A+10C+58180.1h1.1B**1.8B*
M40 Fury-H 201165627.5B**15.4949.434%B**1.818%B*150A+32.7A*7051.1h7.4C*15B++
NSX-P Tanto 167163662.47A++9.5421.687%D28.221%B+12.3DN/A18413.2h13.9B64.2C++
NC6S Gauss SAW S 161161463.5A++8.5117.974%D--24.224%C++55.5B+N/A1522.9h9.3B++52C+
M20 Drake 1771541154U141.9933.764%C11.688%M++102.7M**15.3B++5201.5h26.8A++79.5A++
Hawk GD-68 287154423.667S8.3470.582%B**1.948%C-13.8C+11.9C**24211.2h8.4C+11.8B+
M20 Drake 1761521152U139.9933.801%D--9.868%A++138.2A**21.8B+6201.1h21.2A+62.8B**
Rocklet Rifle 259152542.815S9.2038.725%FN/A7.3F5.2F8620.7h17.5A+45.2B*
M20 Drake 1651431143U130.9928.417%D**9.79%A+110A**16.9C--3991.3h15.8A+55.5A+
S12 Renegade 130125235.435B+6.5842.523%C+5.6%C+43.1C1.7C+1112.9h3.6C+8.6C+
Shrike 173122353.486S8.5260.722%B+1.639%D34.9B**14.6C**5683.5h4.4B**7.3B**
A30 Walker 214119523.8S11.7927.732%B++3.361%A*23.3M18.6A*2655.1h152.7B++550.6B*
M20 Drake 1651181118U105.9924.469%D--N/A51.3A20.4A3062.3h34.8B*142.1B**
M20 Basilisk-H 129105617.5A*5.4937.188%D8.571%B++87.5B+20B+3991.2h34.9B++93.8B++
NCM3 Raven 192105176.176S5.8342.212%B1.905%D14.6A+12.1M1617.2h23.7B++56.1B++
NC15 Phoenix 180103234.478M*7.5342.293%FN/A21.5B+16B+3114.8h4.2A++9.8A+
Titan-150 HESH 13896196S83.9951.466%B+1.042%D50.5B+22.1M*4741.9h3.7C7.1C++
Enforcer ML65-H 13389614.833M++2.8260.576%B2.247%C**59.3A+29.3C+6841.5h10.4B*17.2B**
NCM3 Raven 14787155.8S6.2143.681%B+1.149%D--13.4B*9.2B**1436.5h29.2C+66.8C**
NS Annihilator 14387712.429U0.4280.685%C++N/A20.2A*13A4104.3h7.6A9.4A
M40 Fury-F 12784332.545B+9.4752.607%BN/A24.7C++12.6A2373.4h10.8C++20.5B
Enforcer ML85 13282327.333S15.3244.773%B+1.22%D32.8B**20B+16102.5h11.1B+24.7B++
M20 Basilisk 8373418.25S6.2432.858%C--10.959%A++38.4A++5.3D4131.9h48.2B++146.8B*
NS-10 Burster 13373514.6U2.5938.217%A2.74%D-14.6S12S2305h114B**298.3B**
NS-10 Burster 10662512.4U0.3937.252%B**N/A12.2M++8.6M*2225.1h138.2B+371B++
M40 Fury 7159511.8B**0.2142.371%B*N/A49.2C++10C++3821.2h11B+25.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret79293h
Nanite Revive Grenade01520h
Nano-Armor Kit3371,848,468113.2h
Flail Targeting Dart92821.6h
Medical Kit5992,30122.4h
Spawn Beacon224,7196.8h
Rampart Wall42931.3h
Hoplon Anti-Aircraft Phalanx Tower0660.1h
Cortium Silo12500.7h
Repair Module0960.2h
Turret AI Module01460.2h
Skywall Shield Emitter0840.1h
Spitfire Auto-Turret1590.2h
Welding Device07080h
Deconstruction Tool04,7940.3h
Recon Detection Device344,55210h
Ammunition Package91,4991.2h
Anti-Infantry MANA Turret2690.2h
Medical Applicator2927,5553h
WLT-Howler Mining Laser21111,60827.2h
Orbital Strike Target Designator473383.8h
Nano-Repair Grenade01,1020.3h
Router0640.1h
Shield Recharging Field0660h

Check the help document for the dictionary if you want to learn more about words used here.


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