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ksruoB[CO0K] ksruoB
NC BR 161

KDR: 12.08

Score: 62.8m

Last Seen: Dec 8th, 2018 1:34 AM
- OFFLINE - 64.8 hour(s)

Battle Rank 120 (161 total) - New Conglomerate on Emerald - Outfit Leader of The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 7
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH L-30R Vektor CAS30 Tank Buster M20 Mustang Vortek Rotary L-24R Spur Titan-150 AP C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,167,983 MLG Score: 1733
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.308%36.217%88016100612,1384.594257.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.924%0.643B+2.425A**-2.266F--HEAD ++ (~24.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.548B+8.20.423B25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.228%0.686%87406101626,6704501017559.1353262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.009%0.501B+-0.85D---0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.574B+28.90.453B+39.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.437%1.436%1374710156,060515313411.7442193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%-0.723D--0.776D-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.7-0.673D21.6-0.725D-43

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.456%8.979%10161210104,622452192910.2031239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.864%-0.713D-1.195B**0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.654B+11.60.704B++29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.561%85.874%1016810149,741498519.5602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%3.228M++1.232B**0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.702B++1.70.476B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.097%13.14%1016310192,6562312911.4483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%0.478B+-0.267C-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.60.254C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Heroes That You Deserve[CO0K] The Heroes That You Deserve
NC outfit on Emerald

Members: 7
62.8m265.1%453 (27.2k)421 (25.3k)12.082191,4987,57315.1785161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022917523.819%16.044%38219:3631

63% Engineer8% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 5:04 AMFeb 25th, 2017 11:09 PMDec 9th, 2018 1:08 PM (23h) (PST)Dec 7th, 2018 9:42 PM (3d) (PST)Dec 7th, 2018 9:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
977349430.6140.0510.0982.0270.1511733

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5922,07056,5223736122925,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2484.3h/103.5d 23,449 14,680 36,300 302.1k 668 4,137 22,476 145.6m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.411% B+
HSR:13.904% C+
MGR-M1 Bishop
M++
Kills:1,176
Deaths:35
KDR:33.600
Accuracy:39.567% B**
HSR:56.208% M++
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:1,014
Deaths:406
KDR:2.498
Accuracy:20.987% D
HSR:24.063% B*
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,157
Deaths (as Engineer):1,699
Deaths (to Engineers):2,156
KDR:3.6239
Kill Difference:4,458
Playtime:1,566.206 hours
Usage:63%
Score:42.106m
Score/min:448
Accuracy (listed only):35.608%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B
Kills:1,158
Deaths:226
KDR:5.124
Accuracy:20.226% C
HSR:24.007% B
NC6 Gauss SAW
B++
Kills:1,156
Deaths:216
KDR:5.352
Accuracy:23.729% B++
HSR:22.491% C+
NC05 Jackhammer
B+
Kills:479
Deaths:114
KDR:4.202
Accuracy:44.405% C++
HSR:16.493% B+
GD-22S
C+
Kills:228
Deaths:50
KDR:4.560
Accuracy:20.889% C
HSR:23.684% C+
NC6S Gauss SAW S
C++
Kills:161
Deaths:46
KDR:3.500
Accuracy:17.974% D--
HSR:24.224% C++
Kills:3,182
Deaths (as Heavy Assault):652
Deaths (to Heavy Assaults):1,421
KDR:4.88037
Kill Difference:2,530
Playtime:120.966 hours
Usage:5%
Score:2.463m
Score/min:339
Accuracy (listed only):25.444%
HSR (listed only):22.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.411% B+
HSR:13.904% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
AF-19 Mercenary
C**
Kills:1,148
Deaths:366
KDR:3.137
Accuracy:23.464% C**
HSR:20.383% C+
GD-7F
B*
Kills:1,014
Deaths:406
KDR:2.498
Accuracy:20.987% D
HSR:24.063% B*
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
NSX-P Tanto
B+
Kills:163
Deaths:66
KDR:2.470
Accuracy:21.687% D
HSR:28.221% B+
Kills:6,142
Deaths (as Light Assault):1,853
Deaths (to Light Assaults):1,398
KDR:3.31462
Kill Difference:4,289
Playtime:549.246 hours
Usage:22%
Score:12.320m
Score/min:374
Accuracy (listed only):33.420%
HSR (listed only):18.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
M*
Kills:1,468
Deaths:45
KDR:32.622
Accuracy:58.621% M*
HSR:92.507% A++
SAS-R
M++
Kills:1,225
Deaths:49
KDR:25
Accuracy:58.292% M++
HSR:84.898% A++
NSX Daimyo
A
Kills:1,207
Deaths:76
KDR:15.882
Accuracy:50.488% A
HSR:96.935% B*
LA80
M+
Kills:1,198
Deaths:38
KDR:31.526
Accuracy:60.516% M+
HSR:87.646% B**
Impetus
S
Kills:1,185
Deaths:59
KDR:20.085
Accuracy:45.417% A++
HSR:64.810% S
NS-30 Vandal
S
Kills:1,172
Deaths:39
KDR:30.051
Accuracy:45.448% A*
HSR:73.038% S
The Moonshot
M*
Kills:1,162
Deaths:29
KDR:40.069
Accuracy:62.567% M*
HSR:82.358% B+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
EM4 Longshot
S
Kills:1,161
Deaths:44
KDR:26.386
Accuracy:66.387% S
HSR:89.836% A+
Gauss SPR
M*
Kills:1,160
Deaths:83
KDR:13.976
Accuracy:50.062% M+
HSR:62.328% M*
NC14 Bolt Driver
S
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:62.192% S
HSR:88.276% A+
NC4 Mag-Shot
A++
Kills:1,152
Deaths:508
KDR:2.268
Accuracy:26.064% C+
HSR:31.597% A++
LA8 Rebel
C*
Kills:212
Deaths:89
KDR:2.382
Accuracy:23.921% D-
HSR:22.642% C*
AF-6 Shadow
S
Kills:204
Deaths:2
KDR:102
Accuracy:41.992% A
HSR:63.726% S
NS-AM7 Archer
C
Kills:198
Deaths:129
KDR:1.535
Accuracy:38.801% F*
HSR:15.657% C
Kills:15,025
Deaths (as Infiltrator):1,430
Deaths (to Infiltrators):1,081
KDR:10.50699
Kill Difference:13,595
Playtime:194.609 hours
Usage:8%
Score:4.637m
Score/min:397
Accuracy (listed only):47.668%
HSR (listed only):65.214%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,273
Deaths:346
KDR:3.679
Accuracy:45.411% B+
HSR:13.904% C+
AF-4G Cyclone
C**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:24.253% D
HSR:21.964% C**
Mauler S6
B**
Kills:1,156
Deaths:392
KDR:2.949
Accuracy:49.216% B**
HSR:12.543% D
NC1 Gauss Rifle
C+
Kills:650
Deaths:150
KDR:4.333
Accuracy:22.358% C+
HSR:19.692% C+
GD-66 Claw
C-
Kills:227
Deaths:88
KDR:2.580
Accuracy:48.923% D-
HSR:11.894% C-
Kills:4,467
Deaths (as Combat Medic):1,165
Deaths (to Combat Medics):466
KDR:3.83433
Kill Difference:3,302
Playtime:19.555 hours
Usage:1%
Score:0.397m
Score/min:338
Accuracy (listed only):38.032%
HSR (listed only):16.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:843
Deaths:88
KDR:9.580
Accuracy:28.640% D
HSR:14.828% C+
NCM1 Scattercannon
C--
Kills:814
Deaths:89
KDR:9.146
Accuracy:29.587% D
HSR:13.391% C--
NCM3 Raven
C**
Kills:105
Deaths:17
KDR:6.176
Accuracy:42.212% C**
HSR:1.905% D
NCM3 Raven
B+
Kills:87
Deaths:15
KDR:5.800
Accuracy:43.681% B+
HSR:1.149% D*
NS-10 Burster
A
Kills:73
Deaths:5
KDR:14.600
Accuracy:38.217% A
HSR:2.740% D-
NS-10 Burster
B**
Kills:62
Deaths:5
KDR:12.400
Accuracy:37.252% B**
HSR:0% F
Kills:1,984
Deaths (as MAX Suit):109.500
Deaths (to MAX Suits):246
KDR:18.11872
Kill Difference:1,874.500
Playtime:28.418 hours
Usage:1%
Score:0.863m
Score/min:506
Accuracy (listed only):36.598%
HSR (listed only):5.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:11,221
V. Kills:861 N/A
Deaths:279
KDR:40.219
Accuracy:56.666% C++
KPH:78.600 B**
VKPH:6 C**
M20 Mustang
A++
Kills:2,860
V. Kills:1,846 155%
Deaths:142
KDR:20.141
Accuracy:30.765% C+
KPH:34.500 A++
VKPH:22.300 A++
Vortek Rotary
A*
Kills:2,423
V. Kills:1,511 160%
Deaths:129
KDR:18.783
Accuracy:37.447% A
KPH:40.400 A*
VKPH:25.200 A++
Tomcat A2AM Pods
B*
Kills:1,213
V. Kills:990 122%
Deaths:27
KDR:44.926
Accuracy:88.038% A
KPH:79.700 B++
VKPH:65 B*
Breaker Rocket Pods
S
Kills:1,181
V. Kills:204 N/A
Deaths:5
KDR:236.200
Accuracy:57.079% B**
KPH:443.900 S
VKPH:76.700 S
Hornet Missiles
M*
Kills:950
V. Kills:691 137%
Deaths:7
KDR:135.714
Accuracy:57.654% C
KPH:182.500 M
VKPH:132.800 M*
M20 Kestrel
B+
Kills:756
V. Kills:617 122%
Deaths:56
KDR:13.500
Accuracy:30.217% C+
KPH:24.700 B
VKPH:20.100 B+
Kills:20,604 (17,260 + 0)
Deaths:645
KDR:31.944
VKDR:10.419
Vehicle Kills:6,720
Kill Difference:19,959
Playtime:339.529 hours
Usage:14%
Score:6.855m
Score/min:336
Piloting Accuracy:30.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B+
Kills:6,086
V. Kills:2,529 241%
Deaths:153
KDR:39.778
Accuracy:41.819% C**
KPH:20.800 B+
VKPH:8.600 B+
CAS30 Tank Buster
A+
Kills:2,899
V. Kills:2,234 130%
Deaths:351
KDR:8.259
Accuracy:59.066% A+
KPH:13.800 B**
VKPH:10.700 B*
L-24R Spur
A
Kills:2,311
V. Kills:108 N/A
Deaths:17
KDR:135.941
Accuracy:38.706% C+
KPH:54.700 A
VKPH:2.600 C+
C150 Dalton
S
Kills:1,100
V. Kills:688 160%
Deaths:5
KDR:220
Accuracy:37.019% C
KPH:124.700 S
VKPH:78 S
AP30 Shredder
A++
Kills:193
V. Kills:165 116%
Deaths:16
KDR:12.063
Accuracy:31.822% C*
KPH:43 B*
VKPH:36.800 A++
Kills:12,589 (11,296 + 1,293)
Deaths:542
KDR:23.227
VKDR:10.561
Vehicle Kills:5,724
Kill Difference:12,047
Playtime:557.903 hours
Usage:22%
Score:6.329m
Score/min:189
Piloting Accuracy:38.706%
Gunner Accuracy:31.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:1,048
V. Kills:703 149%
Deaths:38
KDR:27.579
Accuracy:31.063% B
KPH:26.600 A++
VKPH:17.900 A**
C75 Viper
M*
Kills:1,038
V. Kills:155 N/A
Deaths:15
KDR:69.200
Accuracy:44.812% B++
KPH:90.300 M*
VKPH:13.500 A++
L100 Python AP
A+
Kills:864
V. Kills:445 194%
Deaths:20
KDR:43.200
Accuracy:53.296% C
KPH:48.600 A+
VKPH:25 A
L100 Python HEAT
A**
Kills:218
V. Kills:77 279%
Deaths:3
KDR:72.667
Accuracy:51.144% C++
KPH:63.900 A*
VKPH:22.600 A**
Kills:3,168 (3,168 + 0)
Deaths:76
KDR:41.684
VKDR:18.158
Vehicle Kills:1,380
Kill Difference:3,092
Playtime:72.036 hours
Usage:3%
Score:1.376m
Score/min:318
Driving Accuracy:51.144%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,627
V. Kills:1,122 145%
Deaths:71
KDR:22.916
Accuracy:53.172% B
KPH:38.800 A++
VKPH:26.800 M
Titan-150 HEAT
S
Kills:1,085
V. Kills:548 198%
Deaths:28
KDR:38.750
Accuracy:54.432% B*
KPH:50.400 M++
VKPH:25.500 S
Titan-150 HESH
M**
Kills:180
V. Kills:84 212%
Deaths:2
KDR:90
Accuracy:54.286% B*
KPH:50.400 B+
VKPH:23.500 M**
E540 Halberd
M*
Kills:172
V. Kills:60 282%
Deaths:2
KDR:86
Accuracy:43.165% C
KPH:62.800 M*
VKPH:21.900 A
Enforcer ML85
A
Kills:88
V. Kills:54 160%
Deaths:3
KDR:29.333
Accuracy:45.331% B+
KPH:34.200 A
VKPH:21 B++
Kills:3,152 (2,892 + 260)
Deaths:106
KDR:29.736
VKDR:17.623
Vehicle Kills:1,868
Kill Difference:3,046
Playtime:72.316 hours
Usage:3%
Score:1.831m
Score/min:422
Driving Accuracy:54.286%
Gunner Accuracy:45.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,186
V. Kills:234 N/A
Deaths:9
KDR:131.778
Accuracy:49.111% D-
KPH:129.200 S
VKPH:25.500 B+
M12 Kobalt-H
C**
Kills:1,165
V. Kills:47 N/A
Deaths:18
KDR:64.722
Accuracy:18.600% D
KPH:131.600 C**
VKPH:5.300 C**
C85 Canister-H
B++
Kills:1,160
V. Kills:82 N/A
Deaths:26
KDR:44.615
Accuracy:56.462% B++
KPH:123.300 B
VKPH:8.700 C++
G40-F Ranger
A+
Kills:550
V. Kills:304 180%
Deaths:13
KDR:42.308
Accuracy:31.279% C
KPH:60.300 A+
VKPH:33.300 A
M96 Mjolnir-H
A**
Kills:289
V. Kills:152 189%
Deaths:10
KDR:28.900
Accuracy:52.564% B
KPH:98.600 A**
VKPH:51.800 A+
M60-G Bulldog-H
A
Kills:178
V. Kills:13 N/A
Deaths:8
KDR:22.250
Accuracy:54.060% B*
KPH:117.400 A
VKPH:8.600 C+
M40 Fury-H
A*
Kills:165
V. Kills:36 446%
Deaths:6
KDR:27.500
Accuracy:49.434% B**
KPH:153.400 A+
VKPH:33.500 A*
M20 Basilisk-H
B+
Kills:105
V. Kills:24 420%
Deaths:6
KDR:17.500
Accuracy:37.188% D
KPH:85.700 B+
VKPH:19.600 B+
Enforcer ML65-H
A+
Kills:89
V. Kills:44 198%
Deaths:6
KDR:14.833
Accuracy:60.576% B
KPH:58.300 A+
VKPH:28.800 C+
G30 Walker
B++
Kills:70
V. Kills:40 171%
Deaths:5
KDR:14
Accuracy:36.885% B
KPH:33.500 B+
VKPH:19.200 B++
Kills:4,957 (0 + 4,957)
Deaths:107
KDR:46.327
VKDR:9.121
Vehicle Kills:976
Kill Difference:4,850
Playtime:46.926 hours
Usage:2%
Score:1.213m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:36.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:184
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:20.148% B+
KPH:151.300 A**
VKPH:12.300 S
M12 Kobalt
M++
Kills:171
V. Kills:10 N/A
Deaths:2
KDR:85.500
Accuracy:18.023% C++
KPH:119.500 A++
VKPH:7 M++
M20 Basilisk
A++
Kills:73
V. Kills:10 N/A
Deaths:4
KDR:18.250
Accuracy:32.858% C--
KPH:37.700 A++
VKPH:5.200 D
M40 Fury
C*
Kills:59
V. Kills:12 454%
Deaths:5
KDR:11.800
Accuracy:42.371% B*
KPH:49.500 C++
VKPH:10.100 C*
Kills:487 (0 + 487)
Deaths:11
KDR:44.273
VKDR:4.273
Vehicle Kills:47
Kill Difference:476
Playtime:5.776 hours
Usage:0%
Score:0.180m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:42.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:125
V. Kills:5 N/A
Deaths:23
KDR:5.435
Accuracy:42.523% C++
KPH:43.800 C+
VKPH:1.800 C+
M40 Fury-F
A
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:52.607% C**
KPH:24.500 C++
VKPH:12.500 A
Kills:209 (209 + 0)
Deaths:56
KDR:3.732
VKDR:0.857
Vehicle Kills:48
Kill Difference:153
Playtime:6.286 hours
Usage:0%
Score:0.068m
Score/min:180
Driving Accuracy:52.607%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:488
V. Kills:51 N/A
Deaths:5
KDR:97.600
Accuracy:34.938% C*
KPH:129.100 A+
VKPH:13.500 A*
M20 Wyvern
A++
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:43.804% B*
KPH:53.900 A++
VKPH:29.600 A++
Kills:672 (0 + 672)
Deaths:16
KDR:42
VKDR:9.500
Vehicle Kills:152
Kill Difference:656
Playtime:7.195 hours
Usage:0%
Score:0.209m
Score/min:485
Piloting Accuracy:N/A%
Gunner Accuracy:43.804%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,08211,22127940.219S28.1456.666%C++N/A78.6B**6C**228142.8h6.9B+12.2B+
L-30R Vektor 8,6156,08615339.778U27.7041.819%C**1.002%D20.8B+8.6B+111293h42.4B++101.3B++
CAS30 Tank Buster 5,1332,8993518.259S3.8259.066%A+N/A13.9B**10.7B*144209.3h59.7C+101.1B
M20 Mustang 4,7062,86014220.141S8.0630.765%C+N/A34.5A++22.3A++32682.9h52.3B*170.1B**
Vortek Rotary 3,9342,42312918.783S6.7037.447%AN/A40.4A*25.2A++36960h42.5B*113.6B*
L-24R Spur 2,4192,31117135.941U123.8638.706%C+2.12%C+54.8A2.6C+13642.2h18.2C**47C**
Titan-150 AP 2,7491,6277122.915M10.8353.172%BN/A38.8A++26.8M37841.9h4.2C*7.8B+
C-4 2,2021,4822017.373S4.7124.451%C+N/A40.1D-19.5D39337h0.7A+2.8B**
AF-8 RailJack 1,4701,4684532.622U20.5458.621%M*92.507%A++92.3SN/A23915.9h1.3A++2.3A
AF-57 Piston 1,2951,2733463.679A*8.4045.411%B+13.904%C+24.9C-N/A6851.1h4B+8.9B+
M12 Kobalt 1,2921,2585251.6M++239.5218.894%D23.132%B**144.6B++3.9C+3578.7h14.2B+75.2B
SAS-R 1,2251,2254925S12.9258.292%M++84.898%A++137.6SN/A4038.9h1.4A++2.5A+
Tomcat A2AM Pods 2,2031,2132744.926U32.8488.038%AN/A79.8B++65.1B*81215.2h8.1C++9.3B+
NSX Daimyo 1,2081,2077615.882S3.8050.488%A96.935%B*87.5A+N/A20013.8h2B*3.9B**
LA80 1,1981,1983831.526S19.4460.516%M+87.646%B**114.1M++N/A30910.5h1.4A2.3A+
E540 Halberd-H 1,4201,1869131.778U119.7049.111%D-1.096%D128.9S25.4B+4109.2h2.7A5.4A
Impetus 1,2141,1855920.085U8.0045.417%A++64.81%S68.9A1.7S17917.2h3.3A7.2A
Breaker Rocket Pods 1,3851,1815236.2U224.1257.079%B**N/A437.4S75.6S17352.7h7.8A13.7B*
MGR-M1 Bishop 1,1921,1763533.6U21.5239.567%B**56.208%M++77.9A*1.1B**17715.1h3.9A+9.9B**
NS-30 Vandal 1,1801,1723930.051U17.9745.448%A*73.038%S83.7A*N/A20214h3.6A+7.9A
M12 Kobalt-H 1,2121,1651864.722A*52.6418.6%D17.768%C*130.9C*5.3C**3048.9h15.1C++81.4C+
The Moonshot 1,1641,1622940.069S27.9962.567%M*82.358%B+112.8MN/A29010.3h1.4A+2.2A++
AF-4G Cyclone 1,1621,1611896.143M5.9424.253%D21.964%C**81.2B*N/A22214.3h9.6C**39.6C++
EM4 Longshot 1,1611,1614426.386S14.3066.387%S89.836%A+133.4SN/A6558.7h1.3A+1.9A+
Gauss SPR 1,1601,1608313.976S1.8950.062%M+62.328%M*80.6M++N/A18714.4h3.1A++6.2A+
C85 Canister-H 1,2421,1602644.615A+32.5356.462%B++11.035%C+123.4B8.7C++3279.4h6.6C++11.7B+
NC14 Bolt Driver 1,1601,1605122.745U10.6662.192%S88.276%A+93.5SN/A28712.4h1.4A++2.2A+
EM1 1,1641,1582265.124S6.9620.226%C24.007%B56.2B*N/A16420.6h12C*59.2C**
Mauler S6 1,1601,1563922.949A**9.1349.216%B**12.543%D40.8B++N/A14728.3h3.4B**6.9B**
NC6 Gauss SAW 1,1601,1562165.352M**6.7323.729%B++22.491%C+101.4M**N/A38711.4h7.6B*32.2B++
NC4 Mag-Shot 1,1841,1525082.268A*9.8126.064%C+31.597%A++40.7B*1.1B*12428.3h8.3C++31.8C++
AF-19 Mercenary 1,1641,1483663.137M+8.9523.464%C**20.383%C+21.3C*N/A7554h10.4B++44.3B+
C150 Dalton 1,7881,1005220U207.9237.019%CN/A125S78.2S19928.8h2.5B**6.9B**
Titan-150 HEAT 1,6331,0852838.75S26.6754.432%B*N/A50.5M++25.5S31521.5h4.3B+8B*
Skyguard 1,7511,0483827.579U15.5031.063%B1.431%D26.6A++17.8A**29239.4h102.1B+328.7B++
C75 Viper 1,1931,0381569.2U57.1244.812%B++2.216%B**90.3M*13.5A++35511.5h6.6A14.6A
GD-7F 1,0401,0144062.498A+9.5820.987%D24.063%B*12.1DN/A4083.9h13.8C+65.6C+
Orbital Strike Uplink 1,3671,00111001N/A988.92429.151%UN/A1668.3U610U64030.6h1.2T*0.3T*
Hornet Missiles 1,6419507135.714U123.6357.654%CN/A182.7M132.9M*14365.2h8.1B++14.1B++
L100 Python AP 1,3098642043.2S31.1253.296%C3.704%B+48.5A+25A33617.8h4.7B++8.9B++
AF-23 Grinder 850843889.58M2.5028.64%D14.828%C+62.9A*N/A16713.4h5.6B+19.5C++
NCM1 Scattercannon 826814899.146M**2.9429.587%D13.391%C--59M+N/A16113.8h5.9B*20C**
Tank Mine 1,1738106213.065S0.9845.755%B*N/A130.6B+58.5C+8606.2h1.6B+3.4A++
M20 Kestrel 1,3737565613.5S1.4230.217%C+1.984%C++24.6B20.1B+26530.7h67.1B+221.9B+
NC1 Gauss Rifle 6516501504.333M+7.7522.358%C+19.692%C+46.8A+N/A15413.9h10.5B*46.8B+
G40-F Ranger 8545501342.308M**30.2331.279%CN/A60.4A+33.4A+4849.1h48.6B*155.3B+
CAS 14-E 539488597.6M**85.5234.938%C*N/A128.4A+13.4A*3603.8h21.7B++62.1B++
NC05 Jackhammer 4874791144.202M7.8844.405%C++16.493%B+79.8A++1.3A2166h4.4B+9.9B
M60-A Bulldog 5244671467U454.9264.083%A++1.499%D166.8S20.4S6472.8h4.2B**6.6A
M60-A Bulldog 4924391439U426.9263.858%A++2.278%C+151.4S18.3S5442.9h4.7B+7.3B**
Mag-Cutter 3063052,8500.107M+11.9824.736%C2.295%D0.8C*N/A3399.2h2.2B+9C**
M96 Mjolnir-H 4412891028.9S16.8252.564%BN/A99.7A**52.4A+8412.9h21.9B**41.7B**
Frag Grenade 2842841284N/A271.9255.267%AN/A710B**N/A26670.4h2.8B**5.1B**
G30 Walker 3442661266U253.9232.117%D--4.511%B++70A++20.5C++3203.8h93.9A292.2B*
M20 Basilisk 305249831.125M++19.0438.375%F9.237%A++71.1A16C--3353.5h41.2A107.5B**
GD-22S 231228504.56A++7.5220.889%C23.684%C+63.3B**N/A2503.6h10.8C*51.5C++
GD-66 Claw 230227882.58B**9.5048.923%D-11.894%C-27C--N/A728.4h2.5C*5.1C+
L100 Python HEAT 295218372.667U60.5851.144%C++N/A64.1A*22.6A**4043.4h4.7B+9.2B+
LA8 Rebel 217212892.382A++9.7023.921%D-22.642%C*33.7C*N/A1046.3h7.2C30C
MANA Anti-Vehicle Turret 353211239.174U2.9166.116%M2.844%C*2110S1420A++6472450.1h5.7A+8.6A++
AF-6 Shadow 2112042102U89.9241.992%A63.726%S68B**2.3S1593h4.3B**10.3B**
NS-AM7 Archer 2941981291.535M10.5538.801%F*15.657%C4.1D2C3548h12.8B++33.1C*
AP30 Shredder 3581931612.063B**0.0231.822%C*N/A42.9B*36.7A++43394.5h61.6B+193.5B++
M20 Wyvern 2851841116.727A+4.6443.804%B*N/A54.1A++29.7A++6233.4h49.9B++113.9B**
M12 Kobalt 1991841184U171.9220.148%B+15.217%D153.3A**12.5S6971.2h14.6B++72.7B+
Auraxium Mag-Cutter 1821822,6800.068B*12.0112.777%D*7.143%C++0.4C-N/A1419.7h2.5C-19.6D
Titan-150 HESH 264180290S77.9254.286%B*N/A50B+23.3M**4333.6h3.7C6.8C*
M60-G Bulldog-H 191178822.25B**10.1754.06%B*1.124%C118.7A8.7C+3941.5h4.5B+8.3B++
E540 Halberd 232172286U73.9243.165%C2.326%C--63.7M*22.2A+7962.7h3.6A++8.4B**
M12 Kobalt 181171285.5S73.4218.023%C++19.883%B122.1A++7.1M*6221.4h15.4B++85.4B+
A30 Walker 1881681168U155.9227.895%C+7.738%B*129.2A15.4A++4231.3h32.4B**116.2B**
Sticky Grenade 1681671167N/A154.9262.623%B**N/A1670A10C+58180.1h1.1B**1.8B*
M40 Fury-H 201165627.5B**15.4249.434%B**1.818%B*150A+32.7A*7061.1h7.4C*15B++
NSX-P Tanto 167163662.47A++9.6121.687%D28.221%B+12.3DN/A18413.2h13.9B64.2C++
NC6S Gauss SAW S 161161463.5A++8.5817.974%D--24.224%C++55.5B+N/A1522.9h9.3B++52C+
Hawk GD-68 287154423.667S8.4270.582%B**1.948%C-13.8C+11.9C*24511.2h8.4C+11.8B+
M20 Drake 1771541154U141.9233.764%C11.688%A*102.7S15.3B**5211.5h26.8A++79.5A++
M20 Drake 1761521152U139.9233.801%D9.868%A++138.2M21.8B*6231.1h21.2A++62.8B**
Rocklet Rifle 259152552.764M**9.3238.73%FN/A7.2F5.1F8821.1h17.6A+45.4B*
M20 Drake 1651431143U130.9228.417%D*9.79%A+110A**16.9C3991.3h15.8A+55.5B**
S12 Renegade 130125235.435B+6.6542.523%C++5.6%C+43.1C1.7C+1112.9h3.6C+8.6C+
Shrike 173122353.486S8.6060.722%B+1.639%D34.9B*14.6C**5763.5h4.4B**7.3B**
A30 Walker 214119523.8M**11.7227.732%B++3.361%A*23.3M+18.6A*2655.1h152.7B*550.6B*
M20 Drake 1651181118U105.9224.469%D--N/A51.3B*20.4B*3082.3h34.8B*142.1B**
NCM3 Raven 192105176.176S5.9142.212%C**1.905%D14.6A+12.1M1617.2h23.7B++56.1B++
M20 Basilisk-H 129105617.5M+5.4237.188%D8.571%B*87.5B+20B+4051.2h34.9B*93.8B++
NC15 Phoenix 180103234.478M++7.6042.293%FN/A21.5B+16B+3174.8h4.2A++9.8A+
NS Annihilator 14891713U0.9280.68%C++N/A20.7A*13A+4184.4h7.3A+9A
Enforcer ML65-H 13389614.833M++2.7560.576%B2.247%B59.3A+29.3C+6961.5h10.4B*17.2B**
Enforcer ML85 14288329.333S17.2545.331%B+1.136%D33.8A20.8B++16052.6h10.6B+23.5B*
NCM3 Raven 14787155.8S6.2843.681%B+1.149%D*13.4B*9.2B**1446.5h29.2C+66.8C**
M40 Fury-F 12784332.545B+9.5452.607%C**N/A24.7C++12.6A2373.4h10.8C*20.5B
NS-10 Burster 13373514.6U2.5238.217%A2.74%D-14.6S12S2315h114B**298.3B**
M20 Basilisk 8373418.25S6.1732.858%C--10.959%A++38.4A++5.3D4161.9h48.2B++146.8B*
G30 Walker 11070514M**1.9236.885%B5.714%A33.3B+19B++4212.1h153.3B415.5B+
NS-10 Burster 10662512.4U0.3237.252%B**N/A12.2M+8.6M++2255.1h138.2B+371B++
M40 Fury 7159511.8B**0.2842.371%B*N/A49.2C++10C*3831.2h11B+25.9B++
A30 Walker 10256414U1.9225.044%B+N/A24.3C**20B**20272.3h74.4B**297.1B**

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart92881.7h
Spawn Beacon224,8256.8h
Nano-Armor Kit3411,923,066118.9h
Anti-Vehicle MANA Turret79363.1h
Turret AI Module01500.2h
Repair Module0990.2h
Skywall Shield Emitter0910.1h
Cortium Silo12640.7h
Nanite Revive Grenade01530h
Medical Kit5992,31122.5h
Spitfire Auto-Turret1590.2h
Welding Device07650h
Rampart Wall42931.3h
Deconstruction Tool04,7940.3h
Hoplon Anti-Aircraft Phalanx Tower0660.1h
Recon Detection Device344,55510h
Ammunition Package91,5631.2h
Anti-Infantry MANA Turret2690.2h
Medical Applicator2927,9083.1h
Orbital Strike Target Designator483483.9h
WLT-Howler Mining Laser40125,00637.9h
Nano-Repair Grenade01,1680.3h
Router0640.1h
Shield Recharging Field0800h

Check the help document for the dictionary if you want to learn more about words used here.


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