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Primarch ktelios[KOTV] ktelios
VS BR 96

KDR: 0.43

Score: 56.5m

Last Seen: Jul 21st, 2019 7:34 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
Level Progress (to 97): 97%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC VE-S Canis C-4 Lasher X2 Rocklet Rifle NSX Tanto NS Annihilator Hades VSH4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-35,028 MLG Score: -28
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.274%12.998%1991012049,9400.1947190.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.866%-1.157D*-1.187D*-4.323T*HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.2-0.894D--21.4-0.503D118.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.107%0.708%2582121214,6819959129131.474114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%0.884B*-1.191D*1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.627B+7.20.424B7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.699%1.098%39712073,369804722020.418665153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%-0.877D---0.826D--0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273-1.281D**72.9-0.825D-200.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
13.204%15.464%391121397260780.0372075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.353F--0.163C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.6-8.456T*16.5-2.387F--108.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
56.5m380.2%216 (13k)186 (11.2k)0.43011146,461108,0210.66825996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121495811.902%3.868%4602:488

42% Engineer28% Heavy Assault28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 3:11 PMMay 8th, 2014 4:10 PMJul 22nd, 2019 1:22 AM (16h) (PST)Jul 21st, 2019 4:03 PM (1d) (PST)Jul 21st, 2019 3:34 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401593810.1530.3570.0060.8950.082-28

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3869,51322,873921054511,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5049h/210.4d 25,725 1,797 33,503 271.1k 6,086 13,508 24,842 163.5m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,544
Deaths:7,714
KDR:0.200
Accuracy:14.079% F--
HSR:19.106% D-
NS Baron G5
D-
Kills:662
Deaths:2,752
KDR:0.241
Accuracy:21.962% F--
HSR:10.725% D-
NS-11C
F
Kills:367
Deaths:2,586
KDR:0.142
Accuracy:14.807% F-
HSR:10.354% F
Thanatos VE70
C+
Kills:97
Deaths:1,476
KDR:0.066
Accuracy:13.204% F**
HSR:15.464% C+
Solstice VE3
D--
Kills:64
Deaths:1,698
KDR:0.038
Accuracy:9.255% F*
HSR:14.063% D--
Kills:2,734
Deaths (as Engineer):16,226
Deaths (to Engineers):29,108
KDR:0.1685
Kill Difference:13,492
Playtime:2,121.661 hours
Usage:42%
Score:26.231m
Score/min:206
Accuracy (listed only):14.662%
HSR (listed only):13.942%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:183
Deaths:1,144
KDR:0.160
Accuracy:10.110% F*
HSR:19.672% D
VE-H Maw
D**
Kills:95
Deaths:312
KDR:0.304
Accuracy:10.477% F**
HSR:13.684% D**
NSX Naginata
D
Kills:92
Deaths:414
KDR:0.222
Accuracy:10.295% F--
HSR:23.913% D
Kills:370
Deaths (as Heavy Assault):1,870
Deaths (to Heavy Assaults):26,029
KDR:0.19786
Kill Difference:1,500
Playtime:1,428.444 hours
Usage:28%
Score:12.933m
Score/min:151
Accuracy (listed only):10.294%
HSR (listed only):19.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D--
Kills:7,214
Deaths:22,819
KDR:0.316
Accuracy:16.359% F
HSR:11.575% D--
NSX Tanto
D-
Kills:1,544
Deaths:7,714
KDR:0.200
Accuracy:14.079% F--
HSR:19.106% D-
NS Baron G5
D-
Kills:662
Deaths:2,752
KDR:0.241
Accuracy:21.962% F--
HSR:10.725% D-
NS-11C
F
Kills:367
Deaths:2,586
KDR:0.142
Accuracy:14.807% F-
HSR:10.354% F
Thanatos VE70
C+
Kills:97
Deaths:1,476
KDR:0.066
Accuracy:13.204% F**
HSR:15.464% C+
Solstice VE3
D--
Kills:64
Deaths:1,698
KDR:0.038
Accuracy:9.255% F*
HSR:14.063% D--
Kills:9,948
Deaths (as Light Assault):39,045
Deaths (to Light Assaults):16,580
KDR:0.25478
Kill Difference:29,097
Playtime:1,433.581 hours
Usage:28%
Score:16.975m
Score/min:197
Accuracy (listed only):14.944%
HSR (listed only):13.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:89
V. Kills:31 278%
Deaths:126
KDR:0.706
Accuracy:27.960% F**
KPH:13.900 D*
VKPH:4.800 D--
Kills:89 (0 + 0)
Deaths:126
KDR:0.706
VKDR:0.246
Vehicle Kills:31
Kill Difference:37
Playtime:6.399 hours
Usage:0%
Score:0.092m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:14,378
V. Kills:12,805 112%
Deaths:8,080
KDR:1.779
Accuracy:50.478% C
KPH:14.600 D--
VKPH:13 C-
Saron HRB
C--
Kills:1,119
V. Kills:923 121%
Deaths:357
KDR:3.134
Accuracy:25.953% F-
KPH:14.200 D--
VKPH:11.700 C--
E540 Halberd
D-
Kills:319
V. Kills:187 170%
Deaths:83
KDR:3.843
Accuracy:32.567% F-
KPH:18.300 D*
VKPH:10.700 D-
Supernova VPC
D-
Kills:303
V. Kills:58 N/A
Deaths:185
KDR:1.638
Accuracy:29.706% F--
KPH:20.200 D*
VKPH:3.900 D-
M20 Basilisk
C-
Kills:57
V. Kills:34 163%
Deaths:50
KDR:1.140
Accuracy:22.690% D--
KPH:8.900 D--
VKPH:5.300 C-
Aphelion VEX-4
D-
Kills:55
V. Kills:63 86%
Deaths:47
KDR:1.170
Accuracy:21.191% F-
KPH:9.200 D**
VKPH:10.500 D-
Kills:16,231 (14,681 + 1,550)
Deaths:8,802
KDR:1.844
VKDR:1.599
Vehicle Kills:14,070
Kill Difference:7,429
Playtime:1,108.937 hours
Usage:22%
Score:8.662m
Score/min:130
Driving Accuracy:29.706%
Gunner Accuracy:21.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:103
V. Kills:132 77%
Deaths:102
KDR:1.010
Accuracy:31.067% F
KPH:15.200 D**
VKPH:19.500 D
Kills:103 (0 + 103)
Deaths:102
KDR:1.010
VKDR:1.294
Vehicle Kills:132
Kill Difference:1
Playtime:6.773 hours
Usage:0%
Score:0.138m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:31.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,016
V. Kills:460 220%
Deaths:749
KDR:1.356
Accuracy:39.529% B
KPH:27.300 D
VKPH:12.400 B++
G30 Walker
D
Kills:471
V. Kills:313 150%
Deaths:485
KDR:0.971
Accuracy:25.686% D
KPH:9.200 D-
VKPH:6.100 D
M60-G Bulldog
C+
Kills:287
V. Kills:99 287%
Deaths:270
KDR:1.063
Accuracy:25.883% D--
KPH:16.200 D-
VKPH:5.600 C+
M20 Basilisk
D*
Kills:100
V. Kills:55 179%
Deaths:173
KDR:0.578
Accuracy:23.770% F
KPH:6.200 D*
VKPH:3.400 D*
Kills:1,874 (0 + 1,874)
Deaths:1,677
KDR:1.117
VKDR:0.553
Vehicle Kills:927
Kill Difference:197
Playtime:122.009 hours
Usage:2%
Score:0.849m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:23.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 27,18314,3788,0801.779D1.3550.478%CN/A14.6D--13C-116985.2h7.3D--14.4D--
VE-S Canis 7,7317,21422,8190.316D-0.1116.359%F11.575%D--10D-N/A28722.2h19.5F119.2F-
C-4 6,3043,7515,9110.635C--0.2026.516%C++N/A28.8D*19.6D257130.3h1.4C*5.4C**
Lasher X2 3,4553,34120,1200.166D--0.2612.498%F-3.831%C+5.2D*N/A14648.5h29.3F-234.3F**
Rocklet Rifle 3,2841,6845,5390.304D0.1344.702%D--N/A20.6D19.6C-22681.8h40.9C+91.6C
NSX Tanto 1,6671,5447,7140.2D--0.2314.079%F--19.106%D-5.4D--N/A14287.6h23D*163.3F
NS Annihilator 2,4511,2683,2100.395C--0.0484.044%B*N/A10C+9.3C**115126.9h14D16.6C-
Hades VSH4 2,6421,1656,9220.168D-0.2670.128%C**N/A7.8C-9.9C+97149.9h14.1F20.1D**
Saron HRB 2,0421,1193573.134C2.7025.953%F-N/A14.2D--11.7C--28078.9h39F--150.2T*
M40 Fury 1,4761,0167491.356D-0.9339.529%B1.28%C--27.3D12.4B++16537.2h30.8F--77.9D*
Frag Grenade 7637501750N/A749.5745.761%C+N/A375C--6.5C12152h4.1C+9C+
NS Baron G5 7086622,7520.241D--0.1921.962%F--10.725%D-6.1D*N/A17108.8h7F32C-
Tank Mine 1,0636454921.311D0.8828.558%CN/A71.7D46.4D7139h1.9C++6.5C+
G30 Walker 7844714850.971D--0.5425.686%D1.911%D--9.3D6.1D9450.9h294.4D*1146.1D--
NS-11C 4313672,5860.142D--0.2914.807%F-10.354%F2.4D*N/A9153h44.1T*297.6T*
Spear Anti-Vehicle Phalanx Turret 6323272141.528D-1.1034.699%D--2.446%D-15.4D*14.3D20421.3h17.3F-49.7F--
E540 Halberd 506319833.843C-3.4132.567%F-N/A18.2D*10.7D-21817.5h7D-21.4F--
Supernova VPC 3613031851.638D-1.2129.706%F--N/A20.2D*3.9D-15315h3.7C12.5F-
M60-G Bulldog 3862872701.063D--0.6325.883%D--1.742%D16.2D-5.6C+9217.7h10.7D--41.4D*
NS-15M2 2011831,1440.16D0.2710.11%F*19.672%D4D**N/A1945.2h27.9T*275.6T*
NS-61 Emissary 1541528190.186D-0.2412.143%F--11.184%D--8.3D-N/A3418.4h15.6C+128.5F-
Nemesis VSH9 2851288820.145D--0.2965.434%B+N/A4.3D5.3C12629.5h16.6T*25.4F**
NS-44 Commissioner 1291271,1700.109D0.3212.504%F**19.685%C4.3D*N/A2429.8h5.7D**45.7T*
MANA Anti-Vehicle Turret 2981204570.263D*0.1735.563%D**N/A1200C+1780B+3005840.1h26.5D**74.5T*
Nebula VM20 1101032410.427D-0.009.378%F-22.33%B11.6D*N/A438.9h24.1F-256.5F**
Nebula VM20 1111032680.384D-0.058.926%F-16.505%D-10.6D**N/A369.7h25.8F*289.2T*
Aphelion VEX-4H 2351031021.01C-0.5831.067%F3.884%B+15.1D**19.4D3406.8h170.9T*550.2T*
NS-AM7 Archer 1571024630.22D0.2161.445%B1.961%F4D2.2C3825.5h34.6D--56.3D-
M20 Basilisk 1551001730.578D*0.1523.77%F1%F-6.2D*3.4D*9816.2h181.7F-764.5T*
Thanatos VE70 105971,4760.066D--0.3613.204%F**15.464%C+0.9D**N/A6102.8h16.5T*124.6T*
Aspis Anti-Aircraft Phalanx Turret 197971410.688D--0.2619.567%D--1.031%D-4.9D*5D*10019.9h296.2T*1514F--
VE-H Maw 102953120.304D--0.1310.477%F**13.684%D**9.6D*N/A539.9h14.9D*142.5T-
NSX Naginata 99924140.222D--0.2110.295%F--23.913%D6.6D*N/A2413.9h23.5F--228.1T*
Dual Photon Pods 120891260.706D-0.2827.96%F**N/A13.9D*4.8D--2396.4h60.6T*216.7T*
MANA Anti-Personnel Turret 70693650.189N/A0.243.891%UN/A690U10U2084800.1h38.2T*982.5T*
Blueshift VM5 72681550.439D-0.019.235%F--11.765%F10.8D**N/A406.3h24.1F--260.5T*
Blueshift VM5 70671300.515D0.089.095%F--10.448%F-12D*N/A485.6h21.5F236.6T
Solstice VE3 71641,6980.038D--0.399.255%F*14.063%D--0.5D*N/A13128.9h81.3T*878.3T*
Proximity Mine 5959571.035D-0.6043.552%C++N/A49.2D**N/A2661.2h3T7D**
M20 Basilisk 9157501.14D0.7122.69%D--1.754%D**8.9D--5.3C-746.4h149.8F--660T
Aphelion VEX-4 11855471.17D-0.7421.191%F-1.818%D--9.2D**10.5D-1546h144.3F**681T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon902,1422.4h
Nano-Armor Kit3,5823,421,408291.5h
Anti-Vehicle MANA Turret1081,5823.7h
NSX Masamune0640h
Medical Applicator8313,2071.5h
Spitfire Auto-Turret2342,5964.5h
Spiker349681.5h
Deconstruction Tool13160h
Ammunition Package4391,3208.5h
Anti-Infantry MANA Turret1096172.6h
Nano-Repair Grenade01210h
Pelter Rocket Pod11350.2h
VE-LR Obelisk01070.1h
Shield Recharging Field3540.1h
Recon Detection Device2820.2h
Xiphos Anti-Personnel Phalanx Turret0500h
A30 Walker01620.1h
M20 Drake02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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