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Paragon ktelios[KOTV] ktelios
VS BR 159

KDR: 0.44

Score: 60.5m

Last Seen: Nov 13th, 2019 7:47 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC VE-S Canis C-4 Lasher X2 Rocklet Rifle NSX Tanto NS Annihilator Hades VSH4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-38,781 MLG Score: -31
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.87%12.73%20210120912,0970.2175450.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.836%-1.157D*-1.187D*-4.323T*HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.1-0.894D--21.1-0.503D112

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.478%0.474%6112182113728870.0565987240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.81B**48.41B**105.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.183%0.683%2622121715,65810498134631.49152116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.366%0.884B*-1.191D*1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.627B+7.10.424B7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.202%1.161%39712123,531851622940.414583154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%-0.877D---0.826D--0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.7-1.281D**74.7-0.825D-200

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
13.204%15.464%391121897287580.0337391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.353F--0.163C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.6-8.456T*16.5-2.387F--108.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 87
60.5m375.6%218 (13.1k)188 (11.3k)0.44033851,372116,6650.673981159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219107712.446%4.029%5002:459

41% Engineer27% Heavy Assault30% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 3:11 PMMay 8th, 2014 4:10 PMNov 14th, 2019 6:25 AM (6h) (PST)Nov 13th, 2019 4:37 PM (20h) (PST)Nov 13th, 2019 3:47 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421643780.1600.3630.0060.9080.082-31

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4969,84422,6521022054511,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5360.1h/223.3d 27,258 2,070 36,768 292k 6,575 14,180 26,351 174.2m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,544
Deaths:7,714
KDR:0.200
Accuracy:14.079% F--
HSR:19.106% D-
NS Baron G5
D-
Kills:663
Deaths:2,754
KDR:0.241
Accuracy:21.963% F-
HSR:10.860% D-
NS-11C
D**
Kills:529
Deaths:3,213
KDR:0.165
Accuracy:15.847% F
HSR:10.775% D**
Thanatos VE70
C+
Kills:97
Deaths:1,476
KDR:0.066
Accuracy:13.204% F**
HSR:15.464% C+
Solstice VE3
D--
Kills:64
Deaths:1,698
KDR:0.038
Accuracy:9.255% F*
HSR:14.063% D--
Kills:2,897
Deaths (as Engineer):16,855
Deaths (to Engineers):31,006
KDR:0.17188
Kill Difference:13,958
Playtime:2,220.349 hours
Usage:41%
Score:27.548m
Score/min:207
Accuracy (listed only):14.870%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:199
Deaths:1,199
KDR:0.166
Accuracy:10.382% F*
HSR:19.096% D-
VE-H Maw
D**
Kills:95
Deaths:312
KDR:0.304
Accuracy:10.477% F**
HSR:13.684% D**
NSX Naginata
D
Kills:92
Deaths:414
KDR:0.222
Accuracy:10.295% F--
HSR:23.913% D
Kills:386
Deaths (as Heavy Assault):1,925
Deaths (to Heavy Assaults):28,164
KDR:0.20052
Kill Difference:1,539
Playtime:1,441.845 hours
Usage:27%
Score:13.094m
Score/min:151
Accuracy (listed only):10.384%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D--
Kills:9,162
Deaths:28,087
KDR:0.326
Accuracy:16.949% F
HSR:11.548% D--
NSX Tanto
D-
Kills:1,544
Deaths:7,714
KDR:0.200
Accuracy:14.079% F--
HSR:19.106% D-
NS Baron G5
D-
Kills:663
Deaths:2,754
KDR:0.241
Accuracy:21.963% F-
HSR:10.860% D-
NS-11C
D**
Kills:529
Deaths:3,213
KDR:0.165
Accuracy:15.847% F
HSR:10.775% D**
Thanatos VE70
C+
Kills:97
Deaths:1,476
KDR:0.066
Accuracy:13.204% F**
HSR:15.464% C+
Solstice VE3
D--
Kills:64
Deaths:1,698
KDR:0.038
Accuracy:9.255% F*
HSR:14.063% D--
Kills:12,059
Deaths (as Light Assault):44,942
Deaths (to Light Assaults):18,202
KDR:0.26832
Kill Difference:32,883
Playtime:1,618.682 hours
Usage:30%
Score:19.424m
Score/min:200
Accuracy (listed only):15.216%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:211
V. Kills:62 335%
Deaths:139
KDR:1.518
Accuracy:31.478% F--
KPH:22 D--
VKPH:6.500 D--
Antares LC
D*
Kills:51
V. Kills:35 142%
Deaths:451
KDR:0.113
Accuracy:15.968% F--
KPH:2.200 D*
VKPH:1.500 D*
Kills:262 (51 + 0)
Deaths:590
KDR:0.444
VKDR:0.164
Vehicle Kills:97
Kill Difference:328
Playtime:32.894 hours
Usage:1%
Score:0.148m
Score/min:75
Piloting Accuracy:15.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:51
V. Kills:34 146%
Deaths:82
KDR:0.622
Accuracy:29.848% C++
KPH:11.900 C
VKPH:7.900 C-
Kills:51 (51 + 0)
Deaths:82
KDR:0.622
VKDR:0.415
Vehicle Kills:34
Kill Difference:31
Playtime:4.280 hours
Usage:0%
Score:0.077m
Score/min:300
Driving Accuracy:29.848%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:15,355
V. Kills:13,350 115%
Deaths:8,093
KDR:1.897
Accuracy:50.540% C
KPH:15.100 D--
VKPH:13.200 C
Saron HRB
C--
Kills:1,151
V. Kills:937 123%
Deaths:358
KDR:3.215
Accuracy:25.999% F-
KPH:14.300 D--
VKPH:11.600 C--
E540 Halberd
D-
Kills:335
V. Kills:197 169%
Deaths:84
KDR:3.988
Accuracy:33.085% F-
KPH:18.300 D*
VKPH:10.700 D-
Supernova VPC
D--
Kills:303
V. Kills:58 N/A
Deaths:185
KDR:1.638
Accuracy:29.706% F--
KPH:20.200 D*
VKPH:3.900 D--
Aphelion VEX-4
D-
Kills:60
V. Kills:65 91%
Deaths:47
KDR:1.277
Accuracy:21.052% F-
KPH:9.700 D**
VKPH:10.500 D-
M20 Basilisk
C
Kills:59
V. Kills:35 164%
Deaths:50
KDR:1.180
Accuracy:22.750% D--
KPH:9.100 D--
VKPH:5.400 C
Kills:17,263 (15,658 + 1,605)
Deaths:8,817
KDR:1.958
VKDR:1.661
Vehicle Kills:14,642
Kill Difference:8,446
Playtime:1,141.488 hours
Usage:21%
Score:9.024m
Score/min:132
Driving Accuracy:29.706%
Gunner Accuracy:22.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:106
V. Kills:135 78%
Deaths:102
KDR:1.039
Accuracy:31.587% F
KPH:15 D**
VKPH:19.100 D
Kills:106 (0 + 106)
Deaths:102
KDR:1.039
VKDR:1.324
Vehicle Kills:135
Kill Difference:4
Playtime:7.083 hours
Usage:0%
Score:0.142m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:31.587%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,064
V. Kills:493 215%
Deaths:750
KDR:1.419
Accuracy:40.338% B+
KPH:28 D
VKPH:13 B++
G30 Walker
D
Kills:529
V. Kills:337 157%
Deaths:487
KDR:1.086
Accuracy:26.380% C--
KPH:9.900 D
VKPH:6.300 D
M60-G Bulldog
C+
Kills:288
V. Kills:100 285%
Deaths:270
KDR:1.067
Accuracy:25.882% D-
KPH:16.200 D
VKPH:5.600 C+
M20 Basilisk
D*
Kills:105
V. Kills:56 184%
Deaths:174
KDR:0.603
Accuracy:24.010% F
KPH:6.200 D*
VKPH:3.300 D*
Kills:1,986 (0 + 1,986)
Deaths:1,681
KDR:1.181
VKDR:0.587
Vehicle Kills:986
Kill Difference:305
Playtime:126.311 hours
Usage:2%
Score:0.893m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:24.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 28,70515,3558,0931.897D1.4650.54%CN/A15.1D--13.2C1181015h7.1D--14.1D--
VE-S Canis 9,8719,16228,0870.326D-0.1116.949%F11.548%D--10.6D-N/A29866.7h19.3F114.1F
C-4 6,9404,1796,2710.666C--0.2326.552%C++N/A30.8D*20.4D266135.5h1.4C*5.2B
Lasher X2 3,4553,34120,1200.166D*0.2712.498%F-3.831%C+5.2D*N/A14648.5h29.3F-234.3F**
Rocklet Rifle 3,7221,9226,3130.304D0.1445.008%D-N/A20.5D19.2C-22393.7h42.1C93.5C-
NSX Tanto 1,6671,5447,7140.2D--0.2414.079%F--19.106%D-5.4D--N/A14287.6h23D*163.3F
NS Annihilator 2,6311,3803,4180.404C-0.0484.007%B*N/A10.2C+9.2C**115135.3h13.9D16.5C-
Hades VSH4 2,6421,1656,9220.168D-0.2770.128%C**N/A7.8C9.9C+97149.9h14.1F20.1D**
Saron HRB 2,0881,1513583.215C2.7725.999%F-N/A14.3D--11.6C--28380.5h38.7F--148.7T*
M40 Fury 1,5571,0647501.419D-0.9840.338%B+1.316%C-27.9D12.9B++16938.1h31.2F--77.4D*
Plasma Grenade 8568421842N/A841.5646.134%C++N/A382.7C-6.4C12422.2h4.1C+8.8C++
Tank Mine 1,1296905341.292D0.8528.146%CN/A71.1D45.3D6919.7h1.8C*6.4C+
NS Baron G5 7096632,7540.241D--0.2021.963%F-10.86%D-6.1D*N/A17109.1h7F32C+
NS-11C 6135293,2130.165D-0.2815.847%F10.775%D**3D--N/A10177h40.5T*255.3T*
G30 Walker 8665294871.086D--0.6526.38%C--2.268%D-9.9D6.3D9653.6h288.7D--1094.4D-
Spear Anti-Vehicle Phalanx Turret 6543412161.579D-1.1435.352%D--2.346%D-15.6D*14.3D20521.9h17.4F-49.3F--
E540 Halberd 532335843.988C-3.5533.085%F-N/A18.3D*10.8D-21618.3h7.2D--21.7F--
Supernova VPC 3613031851.638D--1.2029.706%F--N/A20.2D*3.9D--15615h3.7C12.5F
M60-G Bulldog 3882882701.067D--0.6325.882%D-1.736%D16.2D5.6C+9317.8h10.7D-41.2D*
Dual Photon Pods 2732111391.518D1.0831.478%F--N/A22D--6.5D--2049.6h48.4F--153.8T*
NS-15M2 2221991,1990.166D0.2710.382%F*19.096%D-4.2D*N/A2147.4h27.7T*266.4T*
NS-61 Emissary 1861829700.188D-0.2513.019%F--11.539%D-8.3D-N/A3421.8h16.1C+123.4F-
Blueshift VM5 1421352850.474D-0.0311.799%F10.37%F-11.9D*N/A4111.3h29T*246.2T-
Nebula VM20 1401323190.414D-0.0310.2%F18.182%C--11.5D*N/A4111.5h27.1F*265.9F**
Nemesis VSH9 2851288820.145D--0.3065.434%B+N/A4.3D-5.3D12829.5h16.6T*25.4F*
NS-44 Commissioner 1291271,1710.108D0.3312.489%F**19.685%C4.2D*N/A2529.9h5.7D**45.7T*
MANA Anti-Vehicle Turret 2981204570.263D*0.1835.559%D**N/A1200B++1780A++3022970.1h26.5D--74.5F*
Aphelion VEX-4H 2411061021.039C-0.6031.587%F3.774%B+14.9D**19D3357.1h180.6T*571.7T*
Nebula VM20 1151062940.361D-0.089.318%F-16.981%D10.4D**N/A3610.2h27.8F**298.6T*
M20 Basilisk 1611051740.603D*0.1624.01%FN/A6.2D*3.3D*9716.9h183.5F-764.2T*
NS-AM7 Archer 1591034650.222D0.2261.437%B1.942%F4D2.2C3925.6h34.4D--56.1D-
Aspis Anti-Aircraft Phalanx Turret 2041021430.713D*0.2719.851%D-N/A5D--5D*9920.5h295.5T*1488.5F--
Thanatos VE70 105971,4760.066D--0.3713.204%F**15.464%C+0.9D**N/A7102.8h16.5T*124.6T*
VE-H Maw 102953120.304D--0.1410.477%F**13.684%D**9.6D*N/A579.9h14.9D*142.5T-
NSX Naginata 99924140.222D--0.2210.295%F--23.913%D6.6D*N/A2513.9h23.5F--228.1T*
Comet VM2 97772160.356D0.0833.726%D--1.299%D**8.9C2.3D-1578.7h22.3C*66.2C+
Proximity Mine 7070621.129D-0.6943.86%C**N/A53.8D**N/A2771.3h2.9T6.5D*
MANA Anti-Personnel Turret 70693650.189N/A0.253.891%UN/A690U10U2131700.1h38.2T*982.5T*
Blueshift VM5 70671300.515D0.079.095%F--10.448%F-12D*N/A495.6h21.5D**236.6F**
Solstice VE3 71641,6980.038D--0.409.255%F*14.063%D--0.5D*N/A14128.9h81.3T*878.3T*
Aphelion VEX-4 12560471.277D0.8421.052%F-1.667%D--9.7D**10.5D-1566.2h135.4F*642.9T*
M20 Basilisk 9459501.18D0.7422.75%D--1.695%D**9.1D--5.4C766.5h147.6F--648.9F**
Skyguard 8551820.622D-0.1829.848%C++N/A11.9C7.9C-3004.3h201.9F-676.5D*
Antares LC 86514510.113D-0.3315.968%F--N/A2.2D*1.5D*2223.3h348.8F--2184.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1403,2893.9h
Nano-Armor Kit4,2973,575,354304.5h
Anti-Vehicle MANA Turret1081,5833.7h
NSX Masamune0640h
Medical Applicator8313,2071.5h
Spitfire Auto-Turret2783,3755.5h
Spiker349681.5h
Deconstruction Tool13160h
Ammunition Package4611,3959.1h
Anti-Infantry MANA Turret1096172.6h
Nano-Repair Grenade01210h
VE-LR Obelisk01070.1h
Pelter Rocket Pod11350.2h
Shield Recharging Field3540.1h
Recon Detection Device51690.3h
M20 Drake02520.1h
A30 Walker01620.1h
Xiphos Anti-Personnel Phalanx Turret0500h

Check the help document for the dictionary if you want to learn more about words used here.


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