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Guerilla Dreadnaught kuhamies[SWAG] kuhamies
NC BR 13

KDR: 4.31

Score: 62.8m

Last Seen: Aug 9th, 2019 9:42 PM
- OFFLINE - 284.5 hour(s)

Prestige 1, Battle Rank 13 - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 1
Level Progress (to 14): 40%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Blitz GD-10 L100 Python HESH M40 Fury-H NS-44G Commissioner LA1 Anchor M30 Mustang AH NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,561,248 MLG Score: 1248
Fun Score: N/A
Cheeseburgers Flipped: 503TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.999%24.094%67535117933,3903.3031.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.85%1.333A0.493B+-0.706D-HEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.616B+80.439B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.08%1.348%1244512097,71780430589.58634252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%-0.028C+-0.223C0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.64B+21.50.594B+36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.489%1.99%20878120617,7361501896711.8083198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%0.923B*-0.367C-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.30.655B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.889%2.997%11951511997,975102419807.78049403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%0.712B++-0.358C-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.897B*5.40.865B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.924%74.731%1195612085,0141180144.24915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%1.494A+0.497B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.90.405B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.446%12.461%1195312112,84974953.79867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%0.822B++-0.429C---0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+2.60.455B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 1
62.8m283.2%499 (29.9k)447 (26.8k)4.3131795,96822,2505.0065213 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214537720.764%14.825%30806:2029

42% Engineer16% Heavy Assault18% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 4:52 PMDec 4th, 2016 7:54 PMAug 21st, 2019 5:39 AM (8h) (PST)Aug 9th, 2019 5:43 PM (12d) (PST)Aug 9th, 2019 5:42 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8821037790.6830.1580.1012.2830.1231248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9356,21046,7254196137726,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2342.5h/97.6d 15,427 14,227 26,851 320.9k 1,742 7,040 17,327 124m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,379
Deaths:649
KDR:5.206
Accuracy:29.182% B*
HSR:28.500% B
NC6 Gauss SAW
B*
Kills:2,385
Deaths:673
KDR:3.544
Accuracy:25.166% B*
HSR:27.883% B++
EM1
A+
Kills:2,045
Deaths:509
KDR:4.018
Accuracy:26.406% B*
HSR:31.198% A+
GD-22S
B**
Kills:1,182
Deaths:261
KDR:4.529
Accuracy:26.558% B++
HSR:31.049% B**
EM6
C**
Kills:1,181
Deaths:377
KDR:3.133
Accuracy:23.712% C**
HSR:20.322% D
NS-15M1
B+
Kills:1,179
Deaths:326
KDR:3.617
Accuracy:24.779% B+
HSR:22.137% C+
NC6A GODSAW
B++
Kills:883
Deaths:165
KDR:5.352
Accuracy:31.337% B+
HSR:32.956% B++
NS-15M AE
B*
Kills:564
Deaths:109
KDR:5.174
Accuracy:29.199% B++
HSR:35.638% B*
NC6S Gauss SAW S
B++
Kills:301
Deaths:66
KDR:4.561
Accuracy:27.571% B++
HSR:24.253% C+
MGR-L1 Promise
A*
Kills:68
Deaths:14
KDR:4.857
Accuracy:35.707% A*
HSR:33.824% A
Kills:13,167
Deaths (as Heavy Assault):3,149
Deaths (to Heavy Assaults):5,525
KDR:4.18133
Kill Difference:10,018
Playtime:383.473 hours
Usage:16%
Score:9.392m
Score/min:408
Accuracy (listed only):27.962%
HSR (listed only):28.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,170
Deaths:976
KDR:2.223
Accuracy:27.329% B+
HSR:19.032% C+
Gauss Compact S
A
Kills:1,734
Deaths:861
KDR:2.014
Accuracy:30.176% A
HSR:8.997% D**
GD-66 Claw
C+
Kills:1,260
Deaths:567
KDR:2.222
Accuracy:57.823% C+
HSR:11.587% C--
NC12 Sweeper
B++
Kills:1,169
Deaths:491
KDR:2.381
Accuracy:50.595% B++
HSR:12.660% C
AF-19 Mercenary
C++
Kills:860
Deaths:540
KDR:1.593
Accuracy:23.248% C++
HSR:18.605% C--
Warden
B*
Kills:741
Deaths:177
KDR:4.186
Accuracy:31.964% B*
HSR:28.205% B+
NS-11C
C**
Kills:483
Deaths:184
KDR:2.625
Accuracy:25.579% C**
HSR:17.184% C
AC-X11
B+
Kills:432
Deaths:152
KDR:2.842
Accuracy:27.742% B+
HSR:21.296% C+
AF-57 Piston
B+
Kills:420
Deaths:115
KDR:3.652
Accuracy:44.785% B+
HSR:14.524% C++
Gauss Compact Burst
C*
Kills:344
Deaths:96
KDR:3.583
Accuracy:27.702% C*
HSR:22.674% C
Razor GD-23
C**
Kills:343
Deaths:160
KDR:2.144
Accuracy:25.797% C**
HSR:19.534% C
NS Baron G5AE
D
Kills:202
Deaths:80
KDR:2.525
Accuracy:39.561% D
HSR:11.386% D
Kills:10,158
Deaths (as Engineer):4,399
Deaths (to Engineers):5,625
KDR:2.30916
Kill Difference:5,759
Playtime:992.616 hours
Usage:42%
Score:35.471m
Score/min:596
Accuracy (listed only):34.358%
HSR (listed only):17.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:3,929
Deaths:1,824
KDR:2.154
Accuracy:28.642% B*
HSR:13.540% D
GD-7F
B+
Kills:2,170
Deaths:976
KDR:2.223
Accuracy:27.329% B+
HSR:19.032% C+
AF-4 Cyclone
B*
Kills:1,974
Deaths:566
KDR:3.488
Accuracy:30.062% B*
HSR:22.948% B+
Gauss Compact S
A
Kills:1,734
Deaths:861
KDR:2.014
Accuracy:30.176% A
HSR:8.997% D**
GD-66 Claw
C+
Kills:1,260
Deaths:567
KDR:2.222
Accuracy:57.823% C+
HSR:11.587% C--
NC12 Sweeper
B++
Kills:1,169
Deaths:491
KDR:2.381
Accuracy:50.595% B++
HSR:12.660% C
AF-19 Mercenary
C++
Kills:860
Deaths:540
KDR:1.593
Accuracy:23.248% C++
HSR:18.605% C--
NS-7 PDW
B++
Kills:559
Deaths:190
KDR:2.942
Accuracy:28.123% B++
HSR:21.646% B+
NS-11C
C**
Kills:483
Deaths:184
KDR:2.625
Accuracy:25.579% C**
HSR:17.184% C
AC-X11
B+
Kills:432
Deaths:152
KDR:2.842
Accuracy:27.742% B+
HSR:21.296% C+
AF-57 Piston
B+
Kills:420
Deaths:115
KDR:3.652
Accuracy:44.785% B+
HSR:14.524% C++
Gauss Compact Burst
C*
Kills:344
Deaths:96
KDR:3.583
Accuracy:27.702% C*
HSR:22.674% C
Razor GD-23
C**
Kills:343
Deaths:160
KDR:2.144
Accuracy:25.797% C**
HSR:19.534% C
NS Baron G5AE
D
Kills:202
Deaths:80
KDR:2.525
Accuracy:39.561% D
HSR:11.386% D
MKV Suppressed
B*
Kills:57
Deaths:20
KDR:2.850
Accuracy:28.584% B+
HSR:24.561% B*
Kills:15,936
Deaths (as Light Assault):6,822
Deaths (to Light Assaults):4,223
KDR:2.33597
Kill Difference:9,114
Playtime:408.352 hours
Usage:17%
Score:8.830m
Score/min:360
Accuracy (listed only):33.050%
HSR (listed only):17.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:3,929
Deaths:1,824
KDR:2.154
Accuracy:28.642% B*
HSR:13.540% D
NS-44G Commissioner
B*
Kills:3,523
Deaths:1,261
KDR:2.794
Accuracy:46.535% B*
HSR:27.136% B
AF-4 Cyclone
B*
Kills:1,974
Deaths:566
KDR:3.488
Accuracy:30.062% B*
HSR:22.948% B+
NC14 Bolt Driver
A+
Kills:1,481
Deaths:445
KDR:3.328
Accuracy:44.743% A+
HSR:75.490% C++
SAS-R
B**
Kills:1,460
Deaths:304
KDR:4.803
Accuracy:45.040% B**
HSR:69.932% C++
NS-44 Commissioner
B+
Kills:1,219
Deaths:738
KDR:1.652
Accuracy:40.854% B+
HSR:20.016% C
EM4 Longshot
B**
Kills:1,200
Deaths:134
KDR:8.955
Accuracy:46.670% B**
HSR:77.583% C+
AF-18 Stalker
B**
Kills:728
Deaths:169
KDR:4.308
Accuracy:32.002% B*
HSR:27.747% B**
AF-8 RailJack
B**
Kills:633
Deaths:69
KDR:9.174
Accuracy:44.036% B**
HSR:82.938% B*
NS-7 PDW
B++
Kills:559
Deaths:190
KDR:2.942
Accuracy:28.123% B++
HSR:21.646% B+
NC4 Mag-Shot
C++
Kills:487
Deaths:333
KDR:1.462
Accuracy:27.694% C++
HSR:18.275% C+
NS-30 Vandal
B*
Kills:359
Deaths:124
KDR:2.895
Accuracy:38.250% B*
HSR:22.006% D
LA3 Desperado
C+
Kills:272
Deaths:145
KDR:1.876
Accuracy:27.938% C+
HSR:16.177% D
NS-61 Emissary
A*
Kills:247
Deaths:88
KDR:2.807
Accuracy:31.677% B+
HSR:27.935% A*
NSX Tomoe
B*
Kills:214
Deaths:40
KDR:5.350
Accuracy:33.157% B*
HSR:38.318% C++
Gauss SPR
A+
Kills:139
Deaths:20
KDR:6.950
Accuracy:39.401% B**
HSR:46.763% A+
LA80
A++
Kills:101
Deaths:13
KDR:7.769
Accuracy:53.455% A++
HSR:86.139% B**
NS-44L Blackhand
B**
Kills:64
Deaths:20
KDR:3.200
Accuracy:42.580% C++
HSR:56.250% B**
MKV Suppressed
B*
Kills:57
Deaths:20
KDR:2.850
Accuracy:28.584% B+
HSR:24.561% B*
NC08 Mag-Scatter
C++
Kills:56
Deaths:19
KDR:2.947
Accuracy:49.753% C
HSR:16.071% C++
NS CandyCannon 3000
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:28.125% N/A
HSR:6% N/A
Kills:18,752
Deaths (as Infiltrator):6,572
Deaths (to Infiltrators):3,417
KDR:2.85332
Kill Difference:12,180
Playtime:424.041 hours
Usage:18%
Score:6.073m
Score/min:239
Accuracy (listed only):37.491%
HSR (listed only):37.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:3,929
Deaths:1,824
KDR:2.154
Accuracy:28.642% B*
HSR:13.540% D
AF-4 Cyclone
B*
Kills:1,974
Deaths:566
KDR:3.488
Accuracy:30.062% B*
HSR:22.948% B+
GD-66 Claw
C+
Kills:1,260
Deaths:567
KDR:2.222
Accuracy:57.823% C+
HSR:11.587% C--
NC12 Sweeper
B++
Kills:1,169
Deaths:491
KDR:2.381
Accuracy:50.595% B++
HSR:12.660% C
NS-7 PDW
B++
Kills:559
Deaths:190
KDR:2.942
Accuracy:28.123% B++
HSR:21.646% B+
AF-57 Piston
B+
Kills:420
Deaths:115
KDR:3.652
Accuracy:44.785% B+
HSR:14.524% C++
GR-22
A
Kills:373
Deaths:110
KDR:3.391
Accuracy:29.300% B**
HSR:29.491% A
NC1 Gauss Rifle
D
Kills:335
Deaths:200
KDR:1.675
Accuracy:19.762% D
HSR:16.119% D
Gauss Rifle Burst
B+
Kills:268
Deaths:91
KDR:2.945
Accuracy:30.794% B+
HSR:31.716% B+
NS Baron G5AE
D
Kills:202
Deaths:80
KDR:2.525
Accuracy:39.561% D
HSR:11.386% D
NS-11A
C
Kills:191
Deaths:116
KDR:1.647
Accuracy:22.282% C-
HSR:19.372% C
MKV Suppressed
B*
Kills:57
Deaths:20
KDR:2.850
Accuracy:28.584% B+
HSR:24.561% B*
NC9 A-Tross
B+
Kills:51
Deaths:29
KDR:1.759
Accuracy:23.913% C
HSR:27.451% B+
Kills:10,788
Deaths (as Combat Medic):4,399
Deaths (to Combat Medics):2,031
KDR:2.45238
Kill Difference:6,389
Playtime:68.202 hours
Usage:3%
Score:1.450m
Score/min:354
Accuracy (listed only):33.402%
HSR (listed only):19.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,328
Deaths:296
KDR:4.486
Accuracy:41.728% B**
HSR:14.910% C++
AF-41 Hacksaw
A
Kills:1,319
Deaths:296
KDR:4.456
Accuracy:47.527% A
HSR:14.405% C
NCM1 Scattercannon
B*
Kills:482
Deaths:96
KDR:5.021
Accuracy:46.985% B*
HSR:16.390% C*
AF-23 Grinder
B**
Kills:480
Deaths:66
KDR:7.273
Accuracy:46.228% B**
HSR:14.792% C+
NS-10 Burster
B**
Kills:132
Deaths:61
KDR:2.164
Accuracy:36.479% B**
HSR:7.576% B+
NS-10 Burster
A*
Kills:124
Deaths:48
KDR:2.583
Accuracy:38.405% A
HSR:12.903% A*
NCM3 Raven
A
Kills:106
Deaths:58
KDR:1.828
Accuracy:50.361% A
HSR:4.717% A
NCM3 Raven
B**
Kills:101
Deaths:54
KDR:1.870
Accuracy:47.861% B**
HSR:2.970% C*
AF-34 Mattock
M++
Kills:99
Deaths:11
KDR:9
Accuracy:37.240% C++
HSR:31.313% M++
AF-34 Mattock
B++
Kills:92
Deaths:11
KDR:8.364
Accuracy:30.923% C-
HSR:19.565% B++
Kills:4,263
Deaths (as MAX Suit):498.500
Deaths (to MAX Suits):1,126
KDR:8.55165
Kill Difference:3,764.500
Playtime:62.946 hours
Usage:3%
Score:1.628m
Score/min:431
Accuracy (listed only):42.374%
HSR (listed only):13.954%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,998
V. Kills:312 N/A
Deaths:272
KDR:11.022
Accuracy:62.744% B**
KPH:105.300 A++
VKPH:11 A++
Breaker Rocket Pods
B**
Kills:2,148
V. Kills:244 N/A
Deaths:79
KDR:27.190
Accuracy:53.372% B+
KPH:184.600 B**
VKPH:21 B+
Vortek Rotary
B*
Kills:1,347
V. Kills:1,193 113%
Deaths:370
KDR:3.641
Accuracy:31.585% C++
KPH:19.600 B
VKPH:17.300 B*
M20 Mustang
A+
Kills:723
V. Kills:711 102%
Deaths:176
KDR:4.108
Accuracy:34.021% B+
KPH:20.700 B+
VKPH:20.300 A+
Hornet Missiles
M++
Kills:200
V. Kills:137 145%
Deaths:6
KDR:33.333
Accuracy:68.362% B**
KPH:181.100 A**
VKPH:124.100 M++
Tomcat A2AM Pods
C*
Kills:172
V. Kills:208 82%
Deaths:35
KDR:4.914
Accuracy:84.116% B++
KPH:40.200 C
VKPH:48.600 C*
Coyote Missiles
B
Kills:82
V. Kills:84 96%
Deaths:12
KDR:6.833
Accuracy:59.412% B*
KPH:30.600 C-
VKPH:31.400 B
Kills:7,670 (5,068 + 0)
Deaths:950
KDR:8.074
VKDR:3.041
Vehicle Kills:2,889
Kill Difference:6,720
Playtime:151.939 hours
Usage:6%
Score:3.716m
Score/min:408
Piloting Accuracy:34.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:590
V. Kills:319 184%
Deaths:66
KDR:8.939
Accuracy:44.212% B+
KPH:49.100 B*
VKPH:26.600 C*
CAS30 Tank Buster
A+
Kills:501
V. Kills:389 128%
Deaths:143
KDR:3.504
Accuracy:48.310% B
KPH:15.400 A+
VKPH:11.900 A
L105 Zephyr
A*
Kills:135
V. Kills:3 N/A
Deaths:9
KDR:15
Accuracy:57.643% A++
KPH:117.900 A*
VKPH:2.600 D--
Kills:1,226 (501 + 725)
Deaths:218
KDR:5.624
VKDR:3.261
Vehicle Kills:711
Kill Difference:1,008
Playtime:45.752 hours
Usage:2%
Score:0.916m
Score/min:334
Piloting Accuracy:48.310%
Gunner Accuracy:57.643%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,862
V. Kills:236 N/A
Deaths:126
KDR:30.651
Accuracy:60.676% A
KPH:98.800 A++
VKPH:6 D
C75 Viper
S
Kills:1,100
V. Kills:97 N/A
Deaths:26
KDR:42.308
Accuracy:47.763% B**
KPH:105.600 S
VKPH:9.300 C**
L100 Python AP
B**
Kills:413
V. Kills:287 143%
Deaths:41
KDR:10.073
Accuracy:56.794% C*
KPH:36.600 B
VKPH:25.500 B**
Skyguard
C++
Kills:118
V. Kills:89 131%
Deaths:26
KDR:4.538
Accuracy:35.168% B**
KPH:12.900 C
VKPH:9.800 C++
L100 Python HEAT
M**
Kills:98
V. Kills:21 445%
Deaths:3
KDR:32.667
Accuracy:64.560% A+
KPH:85.300 M**
VKPH:18.300 A+
Kills:5,591 (5,591 + 0)
Deaths:222
KDR:25.185
VKDR:3.288
Vehicle Kills:730
Kill Difference:5,369
Playtime:71.038 hours
Usage:3%
Score:1.735m
Score/min:407
Driving Accuracy:64.560%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:9,497
V. Kills:7,789 122%
Deaths:799
KDR:11.886
Accuracy:56.503% B++
KPH:33.900 B**
VKPH:27.800 M+
Titan-150 HESH
A++
Kills:1,593
V. Kills:197 N/A
Deaths:58
KDR:27.466
Accuracy:59.665% A+
KPH:72.200 A++
VKPH:8.900 C++
Titan-150 HEAT
A*
Kills:1,055
V. Kills:251 419%
Deaths:48
KDR:21.979
Accuracy:50.846% B+
KPH:44 A*
VKPH:10.500 B
E540 Halberd
A**
Kills:914
V. Kills:647 141%
Deaths:65
KDR:14.062
Accuracy:55.923% A+
KPH:38.400 B*
VKPH:27.200 A**
Enforcer ML85
B**
Kills:303
V. Kills:261 116%
Deaths:39
KDR:7.769
Accuracy:54.185% A+
KPH:26.100 B
VKPH:22.500 B**
C85 Canister
A
Kills:160
V. Kills:9 N/A
Deaths:1
KDR:160
Accuracy:42.906% B+
KPH:120.700 A
VKPH:6.800 B**
Kills:13,522 (12,145 + 1,377)
Deaths:1,010
KDR:13.388
VKDR:9.063
Vehicle Kills:9,154
Kill Difference:12,512
Playtime:363.035 hours
Usage:15%
Score:12.523m
Score/min:575
Driving Accuracy:50.846%
Gunner Accuracy:42.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:3,819
V. Kills:122 N/A
Deaths:40
KDR:95.475
Accuracy:44.386% B+
KPH:166 A++
VKPH:5.300 D
C85 Canister-H
A++
Kills:535
V. Kills:32 N/A
Deaths:17
KDR:31.471
Accuracy:55.188% B+
KPH:205.400 A++
VKPH:12.300 B**
E540 Halberd-H
B++
Kills:225
V. Kills:126 177%
Deaths:11
KDR:20.455
Accuracy:60.178% B+
KPH:47.600 C**
VKPH:26.600 B++
Enforcer ML65-H
B**
Kills:198
V. Kills:160 123%
Deaths:8
KDR:24.750
Accuracy:66.427% B**
KPH:49 B*
VKPH:39.600 B**
Kills:4,777 (0 + 4,777)
Deaths:76
KDR:62.855
VKDR:5.789
Vehicle Kills:440
Kill Difference:4,701
Playtime:34.375 hours
Usage:1%
Score:1.070m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:66.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:272
V. Kills:48 N/A
Deaths:9
KDR:30.222
Accuracy:50.713% A++
KPH:111.100 M
VKPH:19.600 A*
M40 Fury
M+
Kills:255
V. Kills:35 N/A
Deaths:8
KDR:31.875
Accuracy:49.892% A+
KPH:131 M+
VKPH:18 B**
M12 Kobalt
A++
Kills:242
V. Kills:5 N/A
Deaths:2
KDR:121
Accuracy:21.100% B++
KPH:129 A++
VKPH:2.700 C++
M60-G Bulldog
S
Kills:181
V. Kills:11 N/A
Deaths:2
KDR:90.500
Accuracy:56.680% A**
KPH:104.900 S
VKPH:6.400 C++
M60-G Bulldog
S
Kills:142
V. Kills:13 N/A
Deaths:5
KDR:28.400
Accuracy:64.055% A**
KPH:160.900 S
VKPH:14.700 B**
M12 Kobalt
A**
Kills:83
V. Kills:2 N/A
Deaths:2
KDR:41.500
Accuracy:21.336% B*
KPH:153.700 A**
VKPH:3.700 B++
M20 Basilisk
B+
Kills:56
V. Kills:13 400%
Deaths:3
KDR:18.667
Accuracy:41.261% B+
KPH:26.500 B+
VKPH:6.100 C
Kills:1,231 (0 + 1,231)
Deaths:31
KDR:39.710
VKDR:4.097
Vehicle Kills:127
Kill Difference:1,200
Playtime:11.534 hours
Usage:0%
Score:0.521m
Score/min:752
Driving Accuracy:N/A%
Gunner Accuracy:41.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:413
V. Kills:139 295%
Deaths:181
KDR:2.282
Accuracy:59.409% B*
KPH:31.500 B+
VKPH:10.600 B**
S12 Renegade
C**
Kills:372
V. Kills:16 N/A
Deaths:115
KDR:3.235
Accuracy:47.566% B+
KPH:48.700 C+
VKPH:2.100 C**
Kills:785 (785 + 0)
Deaths:296
KDR:2.652
VKDR:0.524
Vehicle Kills:155
Kill Difference:489
Playtime:20.730 hours
Usage:1%
Score:0.240m
Score/min:193
Driving Accuracy:47.566%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,2869,49779911.886B*7.5756.503%B++2.18%C33.9B**27.8M+531280.3h4.3C**7.5B++
Blitz GD-10 3,9493,9291,8242.154A2.1628.642%B*13.54%D36.9BN/A101106.6h11B**38.4B++
L100 Python HESH 4,0983,86212630.651A*26.3460.676%A1.346%C98.8A++6D36139.1h2A3.2A
M40 Fury-H 3,9413,8194095.475S91.1644.386%B+N/A166A++5.3D47023h3.6A8.1A+
NS-44G Commissioner 3,5393,5231,2612.794A+1.5246.535%B*27.136%B51.4C++N/A16068.5h2.9B++6.2B++
LA1 Anchor 3,4003,3796495.206B**0.8929.182%B*28.5%B98.2A++N/A30234.4h7.6A26.1B*
M30 Mustang AH 3,3102,99827211.022B*6.7162.744%B**1.034%C105.2A++10.9A++49228.5h4.9B++7.7B++
NC6 Gauss SAW 2,4032,3856733.544A*0.7725.166%B*27.883%B++55.6B**N/A20942.9h7B**28B++
GD-7F 2,1902,1709762.223A2.0927.329%B+19.032%C+21.2CN/A77102.2h11.1B++40.6B+
Breaker Rocket Pods 2,3922,1487927.19M+22.8853.372%B+1.071%C+185.2B**21B+83011.6h9B**17B*
EM1 2,0602,0455094.018M+0.3026.406%B*31.198%A+75.2A++N/A24727.2h9.4B+35.6B++
AF-4 Cyclone 1,9941,9745663.488A++0.8330.062%B*22.948%B+43.1BN/A15945.8h7.9A26.3B*
Gauss Compact S 1,7481,7348612.014A2.3030.176%A8.997%D**37.6B**N/A12746.1h4.8A++15.8B**
Titan-150 HESH 1,7901,5935827.466A++23.1559.665%A+1.946%C++72.1A++8.9C++38322.1h2.3A3.8A
NC14 Bolt Driver 1,4851,4814453.328B**0.9944.743%A+75.49%C++20.2C+N/A6873.3h2.1B*4.6B**
SAS-R 1,4651,4603044.803B*0.4945.04%B**69.932%C++65.8B**N/A21222.2h1.8B*4B*
Vortek Rotary 2,5401,3473703.641B*0.6731.585%C++1.708%C19.6B17.3B*26868.8h46.4B*146.8B++
AF-41 Hacksaw 1,3391,3282964.486B++0.1741.728%B**14.91%C++61.5A*N/A23321.6h4.5B**10.7B**
AF-41 Hacksaw 1,3271,3192964.456B*0.1447.527%A14.405%C60.8A*N/A22121.7h5.2B*10.9B**
GD-66 Claw 1,2621,2605672.222B*2.0957.823%C+11.587%C--34.1CN/A9036.9h2B*3.5B+
NS-44 Commissioner 1,2221,2197381.652B++2.6640.854%B+20.016%C24.6CN/A8949.6h3.1B*7.6B++
C-4 1,6211,2113663.309A1.0013.61%F--N/A48.2D16.3D-50425.1h1B**7.7C-
EM4 Longshot 1,2011,2001348.955A++4.6446.67%B**77.583%C+65.6A*N/A24718.3h1.7B*3.7B*
NC05 Jackhammer 1,1941,1924102.907A++1.4145.675%C++15.436%C++63.4B*N/A25718.8h3.4A7.4B++
GD-22S 1,1891,1822614.529A++0.2226.558%B++31.049%B**48.2B+N/A15624.5h8.1A30.4B*
EM6 1,1861,1813773.133B**1.1823.712%C**20.322%D69.5B**N/A26617h8.6B**36.2B+
NS-15M1 1,1871,1793263.617A++0.7024.779%B+22.137%C+60.2B++N/A30219.6h9.4B**38.1B++
NC12 Sweeper 1,1701,1694912.381B**1.9350.595%B++12.66%C42.2B+N/A10827.7h2.9A5.8B**
Mag-Cutter 1,2021,16011,1090.104M4.2138.352%B*N/A1.3B**N/A4896.9h1.8B*4.8C*
C75 Viper 1,1971,1002642.308S37.9947.763%B**N/A105.8S9.3C**48510.4h5.1A+10.7A+
Titan-150 HEAT 1,3061,0554821.979M*17.6750.846%B+3.412%B44A*10.5B34924h2.7A+5.4A+
NS Decimator 1,3989694092.369A++1.9461.782%C++2.167%C+45.3B++20B+42121.4h3.5B*5.7B*
E540 Halberd 1,5619146514.062B*9.7555.923%A+3.282%C++38.4B*27.2A**117923.8h5.2B+9.4B*
NC6A GODSAW 8878831655.352A+1.0431.337%B+32.956%B++100.3AN/A2548.8h6.5C*20.8B++
AF-19 Mercenary 8698605401.593B**2.7223.248%C++18.605%C--11.6C--N/A5673.9h10.2B*43.7B+
Bouncing Betty 8458441575.376B+1.0668.949%M+N/A179.6B**N/A6364.7h0.9M++1.3A*
M12 Kobalt 778769985.444B+81.1326.118%B*19.116%C*284.8M*3.3C-5812.7h9.6B**36.8B**
Warden 7467411774.186M0.1331.964%B*28.205%B+46.9A+N/A21915.8h6A18.8B*
AF-18 Stalker 7337281694.308A**0.0132.002%B*27.747%B**91M+N/A2848h8.9A27.9B**
M20 Mustang 1,4347231764.108B*0.2134.021%B+3.043%B++20.7B+20.3A+37135h73.9B+217.2B++
Sticky Grenade 7207161716N/A711.6967.729%A++N/A2386.7M+13.3C++83260.3h1.2B**1.7B*
AF-8 RailJack 635633699.174A**4.8644.036%B**82.938%B*53.6A*N/A18411.8h1.8B**4B*
C150 Dalton 909590668.939B+4.6344.212%B+N/A49.2B**26.6C*61112h3.5B+7.9B*
NS-15M AE 5685641095.174B**0.8629.199%B++35.638%B*104.4A+N/A3455.4h8.8B**30.1B++
NS-7 PDW 5595591902.942A**1.3728.123%B++21.646%B+44.7B*N/A18012.5h10.4B**37.1B*
C85 Canister-H 5675351731.471A++27.1655.188%B+11.963%C**205.8A++12.3B**8432.6h4B**7.2B**
CAS30 Tank Buster 8905011433.503A++0.8148.31%B0.998%C15.4A+11.9A21932.6h32.5C**67.2B+
Tank Mine 8014901114.414B**0.1044.073%B*N/A94.2C59.8C+13695.2h2.4D5.5B+
NC4 Mag-Shot 4904873331.462B**2.8527.694%C++18.275%C+12.6DN/A3738.8h7.1B+25.7B+
NS-11C 4864831842.625A++1.6925.579%C**17.184%C21.1CN/A9922.9h10.4B**40.5B++
NCM1 Scattercannon 484482965.021A*0.7146.985%B*16.39%C*28.7B+N/A8616.8h5.3B**11.2B*
AF-23 Grinder 482480667.273A++2.9646.228%B**14.792%C+45.7B**N/A11610.5h4.3A9.3A
Frag Grenade 4414391439N/A434.6953.454%B**N/A878A++4D40080.5h2.4A4.4B**
AC-X11 4374321522.842A++1.4727.742%B+21.296%C+31.5C++N/A14613.7h7.1B**25.5B++
AF-57 Piston 4224201153.652A**0.6644.785%B+14.524%C++56.8B*N/A2607.4h3.6B*8.1B+
M40 Fury-F 5524131812.282B++2.0359.409%B*N/A31.5B+10.6B**20713.1h6.4B++10.8B*
L100 Python AP 7004134110.073B**5.7656.794%C*3.148%B36.5B25.4B**49811.3h4.9B+8.6B+
Auraxium Mag-Cutter 4013934,8000.082B**4.2325.612%CN/A1.4C++N/A4288h1.7B++6.5B+
GR-22 3743731103.391A+0.9229.3%B**29.491%A65.4A+N/A2485.7h9.7A33.2B**
S12 Renegade 3883721153.235C++1.0847.566%B+3.495%D48.9C+2.1C**1697.6h3.1C**6.5B+
NS-30 Vandal 3623591242.895B++1.4238.25%B*22.006%D50.6B+N/A1557.1h5B+13B++
Gauss Compact Burst 350344963.583B*0.7327.702%C*22.674%C35.8C+N/A1019.6h8.6B*30.9B+
Razor GD-23 3463431602.144A2.1725.797%C**19.534%C18.3CN/A10618.7h8.7B**33.7B++
NC1 Gauss Rifle 3393352001.675B++2.6419.762%D16.119%D16.8C-N/A10519.9h10.6B*53.7C**
Enforcer ML85 564303397.769B+3.4654.185%A+N/A26.1B22.5B**121411.6h13.3C+24.5B++
NC6S Gauss SAW S 301301664.561M0.2527.571%B++24.253%C+88.5A++N/A6393.4h7.9B**28.5B++
LA3 Desperado 2752721451.876B**2.4427.938%C+16.177%D33.6C+N/A1428.1h7.1B*25.4B+
M40 Fury 320272930.222S25.9150.713%A++N/A113.3M20A*9752.4h8.6B*17B**
Gauss Rifle Burst 268268912.945B+1.3730.794%B+31.716%B+58.3B+N/A1374.6h8.9B**28.9B*
M40 Fury 290255831.875S27.5649.892%A+N/A134.2M++18.4A9991.9h8.2B*16.4B**
NS-61 Emissary 250247882.807M+1.5131.677%B+27.935%A*63.3A++N/A1633.9h9.6B++30.3B*
M12 Kobalt 2472422121S116.6921.1%B++21.488%B++127.4A++2.6C++5451.9h12.6A59.8B++
Spear Anti-Vehicle Phalanx Turret 4002341023.4A**19.0946.324%B5.556%B*46.8B+33.2A6095h7.1B+15.2B+
E540 Halberd-H 3512251120.455A++16.1460.178%B+3.111%B*47.9C**26.8B++4784.7h5.1B+8.5B++
NSX Tomoe 214214405.35A**1.0433.157%B*38.318%C++133.8SN/A3071.6h10B**30B**
NS Baron G5AE 207202802.525B**1.7939.561%D11.386%D36.1CN/A1165.6h3.7B++9.2C+
Hornet Missiles 337200633.333S29.0268.362%B**1.5%C+181.8A**124.5M++18811.1h8.9B+13B*
Enforcer ML65-H 358198824.75S20.4466.427%B**1.01%D49.5B**40B**6334h13.1B+19.7B*
NS-11A 1921911161.647C**2.6722.282%C-19.372%C30.8C+N/A1566.2h12.3B+55C**
MANA Anti-Vehicle Turret 346186712.62M**1.6951.577%A++9.14%S1860M+1600M10700050.1h6.9A++13.5A*
M60-G Bulldog 192181290.5U86.1956.68%A**2.21%C-106.5S6.5C*5961.7h3.1A++5.5A+
Tomcat A2AM Pods 380172354.914C*0.6084.116%B++N/A40C48.4C*8504.3h8.7C+10.4C*
The Slasher 1711701,1150.152A*4.1637.275%C*N/A2.5C+N/A1067.5h2.2C++5.9C++
M60-A Bulldog 224166820.75M++16.4439.363%B+N/A35.3C+12.3A++2134.7h4.7B*11.9B++
C85 Canister 1691601160S155.6942.906%B+18.125%B**123.1A6.9B**7081.3h4.7B*11.1B*
M60-G Bulldog 155142528.4S24.0964.055%A**2.817%C+157.8S14.4B**10070.9h3.6A5.7A
Gauss SPR 140139206.95M*2.6439.401%B**46.763%A+63.2A*N/A1832.2h3.7A9.4B**
L105 Zephyr 138135915B+10.6957.643%A++N/A122.7A**2.7D--6801.1h4A7A
NS-10 Burster 176132612.164A++2.1536.479%B**7.576%B+7.7B**2.6D7517.1h62.8A*172A+
Carver 1371287510.17C++4.1410.096%F15.625%C+1.7CN/A1074.8h1.5C+14.6D-
NS-10 Burster 172124482.583A++1.7338.405%A12.903%A*8.9A++3.5C+8113.9h58.1A*151.2A++
MAX Punch 1441205200.231A+4.0853.786%B+N/A2B+N/A759.6h3.4C+6.4C+
Skyguard 207118264.538B++0.2235.168%B**2.542%B+13C9.8C++2999.1h119.1C++338.7B+
NCM3 Raven 157106581.828A+2.4950.361%A4.717%A16.3A*7.8B*2506.5h15.8A+31.4A
Shrike 1791021460.699C+3.6153.193%C4.902%A18.5C--14C*5305.5h6B+11.2C**
LA80 102101137.769A++3.4653.455%A++86.139%B**101M+1M**3461h1.5A2.7A
NCM3 Raven 132101541.87A2.4447.861%B**2.97%C*16A+4.9D2386.3h15.5A32.4A
AF-34 Mattock 10099119A*4.6937.24%C++31.313%M++66A+N/A1891.5h4A+10.7B**
L100 Python HEAT 11998332.667S28.3564.56%A+3.061%B89.1M**19.1A+12371.1h2.9A4.5A++
MANA Anti-Personnel Turret 9794781.205N/A3.1117.035%UN/A940U30U4092700.1h30.4T*178.4T*
AF-34 Mattock 9292118.364A++4.0530.923%C-19.565%B++61.3B**N/A2061.5h3.5A+11.4B*
M60-G Bulldog 9591191U86.6972.508%A*4.396%A+303.3S13.3C+8290.3h2.6A3.6A
NC05 Jackhammer AE 8686146.143M**1.8358.364%A23.256%A+143.3MN/A3580.6h3.7B*6.3B++
Hawk GD-68 15784441.909A*2.4057.782%DN/A12.4C10.7C++3606.8h6.8B++11.7B+
M12 Kobalt 8583241.5M**37.1921.336%B*19.277%C++166M4B*7910.5h11.1A52B*
Coyote Missiles 16682126.833A++2.5259.412%B*N/A30.4C-31.1C**4082.7h50C-84.2C+
Auraxium Slasher 81808010.1C*4.2110.575%D**N/A0.9CN/A388.4h1.7B*16.1C--
NC15 Phoenix 13571183.944M0.3744.561%D*N/A12.9C+11.6C+3425.5h7.2B**16.1B+
M20 Basilisk 9768513.6B*9.2953.224%C++7.353%B*56.7B+24.2B+2601.2h61.3B**115.2B**
MGR-L1 Promise 6868144.857M+0.5435.707%A*33.824%A170SN/A4240.4h9.7B**27.1B**
Hunter QCX 6765441.477A2.8422.535%D*24.615%C+13.3C+N/A464.9h3.4B+15.3C++
NS-44L Blackhand 6664203.2A++1.1142.58%C++56.25%B**40B*1.3M+1751.6h3.8B+8.8B+
MKV Suppressed 5757202.85A**1.4628.584%B+24.561%B*28.5C+N/A2282h11.1B*38.8B+
M20 Basilisk 6956318.667S14.3541.261%B+3.571%D-26.7B+6.2C4592.1h42.3A++102.6A
NC08 Mag-Scatter 5656192.947B*1.3749.753%C16.071%C++31.1C+N/A1311.8h3.6B+7.2B+
NC9 A-Tross 5151291.759B+2.5523.913%C27.451%B+46.4B+N/A3631.1h7.5A31.6B+
NS CandyCannon 3000 5050501B+3.3128.125%D6%F13.9CN/A583.6h3.1B**10.9B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator190140,11111.4h
Nano-Armor Kit6061,147,127113.6h
Anti-Vehicle MANA Turret141,2584h
Spawn Beacon621,1865.3h
Nanite Revive Grenade03620.1h
Medical Kit1,0535,90553.1h
AE Nano-Armor Kit928,7222.2h
AE Medical Applicator01290h
NC Patriot Flare Gun0830.4h
Motion Spotter304,0573.7h
Spitfire Auto-Turret12170.3h
G40-F Ranger0600h
Recon Detection Device503,0778h
Shield Recharging Field191,7960.8h
Ammunition Package184,6164.4h
Anti-Infantry MANA Turret192481.6h

Check the help document for the dictionary if you want to learn more about words used here.


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