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Predator kuhamies1[BLNG] kuhamies1
TR BR 106

KDR: 4.72

Score: 21.9m

Last Seen: Jun 14th, 2018 6:46 PM
- OFFLINE - 247 hour(s)

Battle Rank 118 (106 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 119): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R T9 CARV NS-44G Commissioner M14 Banshee LC2 Lynx P2-120 HESH C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,603,331 MLG Score: 2081
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.225%32.531%9181798013,6274.174940.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.977%1.439A1.924A++-1.839F-HEAD ++ (~18.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.602B+8.40.407B21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.309%1.052%152149933,802309202212.3042188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.18%-0.243C-0.538D0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.40.157C++47.10.098C+86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.726%1.881%326749937,231455370615.8923195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.26%1.773A++-0.551D0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++5.50.563B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.558%1.008%106259921,8853149306.00318202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.354%1.365A-0.862D---0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.887B*6.60.827B++6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.906%75.96%1062499399043132.29698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.486%1.16B**0.583B+0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.483B+2.20.314C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.44%15.385%1062399449423832.06695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.791%1.104B**0.225C++0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.617B+2.80.431B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
21.9m394.6%521 (31.3k)497 (29.8k)4.7235432,8906,9635.64225106 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR997255225.065%17.446%43706:207

46% Engineer18% Heavy Assault15% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMJun 23rd, 2018 7:39 AM (2d) (PST)Jun 14th, 2018 3:38 PM (10d) (PST)Jun 14th, 2018 2:46 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0901129780.7460.1580.1303.6530.1802081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,4076,74858,65945982191129,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
735.1h/30.6d 6,397 5,738 10,010 161.1k 419 2,015 7,932 48.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,314
Deaths:331
KDR:3.970
Accuracy:28.593% A
HSR:27.321% B**
LC3 Jaguar
A++
Kills:588
Deaths:88
KDR:6.682
Accuracy:31.032% A++
HSR:25.510% B**
TRAC-5
B++
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:174
Deaths:66
KDR:2.636
Accuracy:70.772% B**
HSR:16.092% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
Kills:2,827
Deaths (as Engineer):882
Deaths (to Engineers):1,602
KDR:3.20522
Kill Difference:1,945
Playtime:335.460 hours
Usage:46%
Score:12.852m
Score/min:639
Accuracy (listed only):42.265%
HSR (listed only):20.237%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,566
Deaths:910
KDR:5.018
Accuracy:30.830% A++
HSR:35.480% A++
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B*
HSR:34.124% A++
MG-H1 Watchman
A++
Kills:540
Deaths:91
KDR:5.934
Accuracy:30.529% A+
HSR:41.111% A++
NS-15M1
A++
Kills:449
Deaths:71
KDR:6.324
Accuracy:31.492% A++
HSR:34.967% A++
TMG-50
A*
Kills:202
Deaths:27
KDR:7.481
Accuracy:32.719% A*
HSR:34.158% A++
T16 Rhino
M*
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M*
HSR:38.889% M+
Kills:7,702
Deaths (as Heavy Assault):1,796
Deaths (to Heavy Assaults):1,760
KDR:4.28842
Kill Difference:5,906
Playtime:134.133 hours
Usage:18%
Score:3.715m
Score/min:462
Accuracy (listed only):30.920%
HSR (listed only):36.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,314
Deaths:331
KDR:3.970
Accuracy:28.593% A
HSR:27.321% B**
PDW-16 Hailstorm
B**
Kills:889
Deaths:343
KDR:2.592
Accuracy:29.747% B**
HSR:21.935% B**
LC3 Jaguar
A++
Kills:588
Deaths:88
KDR:6.682
Accuracy:31.032% A++
HSR:25.510% B**
TRAC-5
B++
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:174
Deaths:66
KDR:2.636
Accuracy:70.772% B**
HSR:16.092% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
SMG-46 Armistice
A*
Kills:137
Deaths:28
KDR:4.893
Accuracy:35.460% A*
HSR:27.737% A*
Kills:3,853
Deaths (as Light Assault):1,253
Deaths (to Light Assaults):1,237
KDR:3.07502
Kill Difference:2,600
Playtime:122.645 hours
Usage:17%
Score:3.781m
Score/min:514
Accuracy (listed only):39.849%
HSR (listed only):21.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A
Kills:1,712
Deaths:554
KDR:3.090
Accuracy:49.794% B**
HSR:35.572% A
PDW-16 Hailstorm
B**
Kills:889
Deaths:343
KDR:2.592
Accuracy:29.747% B**
HSR:21.935% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% C**
M77-B
A
Kills:347
Deaths:75
KDR:4.627
Accuracy:45.583% A
HSR:76.945% C++
NSX Tomoe
B**
Kills:233
Deaths:35
KDR:6.657
Accuracy:34.678% B**
HSR:35.622% C+
TX1 Repeater
C+
Kills:191
Deaths:262
KDR:0.729
Accuracy:20.114% D
HSR:20.942% C+
SMG-46 Armistice
A*
Kills:137
Deaths:28
KDR:4.893
Accuracy:35.460% A*
HSR:27.737% A*
TSAR-42
A
Kills:130
Deaths:23
KDR:5.652
Accuracy:47.718% A
HSR:80% A
99SV
A++
Kills:120
Deaths:121
KDR:0.992
Accuracy:36.569% B*
HSR:52.500% A++
Kills:4,152
Deaths (as Infiltrator):1,487
Deaths (to Infiltrators):1,122
KDR:2.7922
Kill Difference:2,665
Playtime:111.631 hours
Usage:15%
Score:0.843m
Score/min:126
Accuracy (listed only):38.366%
HSR (listed only):48.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:889
Deaths:343
KDR:2.592
Accuracy:29.747% B**
HSR:21.935% B**
TAR
A
Kills:269
Deaths:102
KDR:2.637
Accuracy:28.439% A
HSR:26.766% B**
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:174
Deaths:66
KDR:2.636
Accuracy:70.772% B**
HSR:16.092% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
SMG-46 Armistice
A*
Kills:137
Deaths:28
KDR:4.893
Accuracy:35.460% A*
HSR:27.737% A*
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B++
T1 Cycler
M
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D*
HSR:37.931% M
Kills:1,950
Deaths (as Combat Medic):719
Deaths (to Combat Medics):538
KDR:2.7121
Kill Difference:1,231
Playtime:15.691 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):39.946%
HSR (listed only):24.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A**
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A**
HSR:20.721% B++
M2 Mutilator
M+
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% M+
HSR:19.079% C++
M3 Pounder HEG
A*
Kills:150
Deaths:75
KDR:2
Accuracy:55.140% A*
HSR:1.333% D*
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.155% A*
HSR:3.226% C+
MRC3 Mercy
A**
Kills:72
Deaths:11
KDR:6.545
Accuracy:26.509% A**
HSR:23.611% B*
MRC3 Mercy
A*
Kills:53
Deaths:11
KDR:4.818
Accuracy:25.364% A*
HSR:18.868% C
Kills:1,036
Deaths (as MAX Suit):159
Deaths (to MAX Suits):284
KDR:6.51572
Kill Difference:877
Playtime:13.885 hours
Usage:2%
Score:0.372m
Score/min:447
Accuracy (listed only):36.101%
HSR (listed only):14.473%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:1,622
V. Kills:92 N/A
Deaths:105
KDR:15.448
Accuracy:37.344% A+
KPH:132.900 M++
VKPH:7.500 A++
M18 Needler
A**
Kills:984
V. Kills:944 104%
Deaths:178
KDR:5.528
Accuracy:35.696% B+
KPH:26.400 A+
VKPH:25.300 A**
M18 Rotary
A*
Kills:836
V. Kills:854 98%
Deaths:161
KDR:5.193
Accuracy:33.289% C**
KPH:23.600 B**
VKPH:24.100 A*
M18 Locust
A**
Kills:448
V. Kills:364 123%
Deaths:38
KDR:11.790
Accuracy:37.685% B*
KPH:43.300 A*
VKPH:35.200 A**
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A+
KPH:208.500 A*
VKPH:48.100 M**
Hornet Missiles
A++
Kills:170
V. Kills:115 147%
Deaths:9
KDR:18.889
Accuracy:66.847% B*
KPH:117.800 B**
VKPH:79.700 A++
Kills:4,420 (3,890 + 0)
Deaths:501
KDR:8.822
VKDR:4.894
Vehicle Kills:2,452
Kill Difference:3,919
Playtime:98.411 hours
Usage:13%
Score:2.602m
Score/min:441
Piloting Accuracy:37.685%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:1,003
V. Kills:596 168%
Deaths:16
KDR:62.688
Accuracy:52.113% B**
KPH:97.600 M**
VKPH:58 M
CAS30 Tank Buster
A
Kills:60
V. Kills:35 167%
Deaths:15
KDR:4
Accuracy:58.423% A
KPH:15.800 A
VKPH:9.200 B+
Kills:1,063 (60 + 1,003)
Deaths:31
KDR:34.290
VKDR:20.355
Vehicle Kills:631
Kill Difference:1,032
Playtime:14.088 hours
Usage:2%
Score:0.622m
Score/min:735
Piloting Accuracy:58.423%
Gunner Accuracy:52.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C+
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.031m
Score/min:777
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:5,057
V. Kills:3,264 155%
Deaths:321
KDR:15.754
Accuracy:58.753% A+
KPH:54.800 A*
VKPH:35.400 M+
P2-120 HESH
M*
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A*
KPH:124 M*
VKPH:13 B*
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.600 A*
VKPH:16.500 A+
P525 Marauder
M
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% M
KPH:108.700 A
VKPH:5.900 B**
E540 Halberd
M*
Kills:132
V. Kills:108 121%
Deaths:14
KDR:9.429
Accuracy:52.676% A++
KPH:34.500 B**
VKPH:28.200 M*
Kills:7,436 (7,137 + 299)
Deaths:418
KDR:17.789
VKDR:9.124
Vehicle Kills:3,814
Kill Difference:7,018
Playtime:125.864 hours
Usage:17%
Score:4.861m
Score/min:644
Driving Accuracy:58.397%
Gunner Accuracy:52.676%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A*
KPH:226.600 M
VKPH:7.900 B+
G20 Vulcan-H
B++
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.240% B++
KPH:43.500 C*
VKPH:33.700 B++
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.798 hours
Usage:1%
Score:0.142m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:52.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,3215,05732115.754A+11.0358.753%A+1.879%D-54.8A*35.4M+68192.3h6B++10.2B**
MSW-R 4,5834,5669105.018A0.2930.83%A++35.48%A++130.1SN/A39035.1h8.2A+26.5B**
T9 CARV 1,8701,8556802.728A2.0023.129%B*34.124%A++44.6B**N/A14141.6h9.5A41.2B*
NS-44G Commissioner 1,7181,7125543.09A+1.6349.794%B**35.572%A118.9A+N/A35214.4h2.5B**5.1B++
M14 Banshee 1,7141,62210515.448A10.7237.344%A+N/A133M++7.5A++74212.2h14.3B++38.2B++
LC2 Lynx 1,3421,3143313.97A**0.7528.593%A27.321%B**34.6B+N/A11738h10.7B**37.4B**
P2-120 HESH 1,2211,1052740.926A+36.2058.375%A*1.086%C++124.2M*13B*5108.9h3.5B**6A
C150 Dalton 1,5991,0031662.688S57.9652.113%B**N/A97.4M**57.9M83810.3h2.1A+4A++
M18 Needler 1,9289841785.528A0.8035.696%B+1.118%D26.4A+25.3A**42737.3h84.7B*237.3B*
P2-120 HEAT 1,2929755318.396A++13.6758.397%A++2.872%C+50.5A*16.4A+30719.3h5.3B*9.1A
PDW-16 Hailstorm 8968893432.592A++2.1329.747%B**21.935%B**44.5B*N/A12220h10.8B**36.3B*
M18 Rotary 1,6908361615.193A++0.4733.289%C**1.435%D23.6B**24.1A*28535.4h81.2B++244B*
LC3 Jaguar 588588886.682M**1.9631.032%A++25.51%B**168SN/A5133.5h9B**29.1B**
MG-H1 Watchman 542540915.934M++1.2130.529%A+41.111%A++192.9SN/A6832.8h9.8A+32B**
P525 Marauder-H 5355171436.929A++32.2150.158%A*N/A224.8M7.8B+5382.3h4.3B**8.6A
NS-15M1 450449716.324S1.6031.492%A++34.967%A++128.3M*N/A2853.5h8.5A+27B**
M18 Locust 8124483811.789S7.0737.685%B*N/A43.5A*35.3A**38210.3h69.9C**185.4B++
TRAC-5 4424312841.518B**3.2118.445%D22.274%B++10.7C--N/A4540.3h12.2B++65.9B
RAMS .50M 393393468.543A+3.8245.627%B**80.916%C**66.6MN/A2205.9h1.7B*3.8B*
Hellfire Rocket Pods 4433601036M**31.2859.937%A+N/A211.8A*48.8M**10581.7h13.2B**22.1B*
M77-B 348347754.627A+0.1045.583%A76.945%C++42.8B**N/A1168.1h1.9B*4.1B**
Chainblade 3443434,3750.078A++4.6517.351%D--N/A1B+N/A2344.4h1.5B**8.9C**
M1 Heavy Cycler 337333893.742A++0.9824.145%A**20.721%B++34A+N/A999.8h12.5A51.7B**
M2 Mutilator 309304724.222A++0.5025.292%M+19.079%C++38.5AN/A1037.9h11.3A++44.8A
TAR 2722691022.637B*2.0928.439%A26.766%B**70.8A*N/A3163.8h9.5A+33.3B**
NS Decimator 356244882.773A**1.9570%A2.049%C56.7A+26A4644.3h3.6B*5.2B**
NSX Tomoe 234233356.657M1.9334.678%B**35.622%C+145.6SN/A3681.6h10.2B**29.5B**
TMG-50 203202277.481S2.7632.719%A*34.158%A++168.3SN/A5361.2h6.9A++20.9B**
TX1 Repeater 1931912620.729C+3.9920.114%D20.942%C+4.8D*N/A1539.8h12.5B62.3C+
TS4 Haymaker 182182782.333B**2.3943.908%C*14.286%C*42.3B+N/A1234.3h3B**6.9B*
TRS-12 Uppercut 175174662.636A2.0970.772%B**16.092%C*82.9A*N/A2642.1h2.2B++3.1B++
Hornet Missiles 285170918.889A++14.1766.847%B*1.176%D121.4A82.1A++17481.4h8B*11.9B*
P525 Marauder 176167355.667M50.9436.952%M4.192%A*111.3A6B**4861.5h4.6B**12.6A
M3 Pounder HEG 159150752B+2.7255.14%A*1.333%D*34.9A*2.1D1964.3h8.5A15.5B**
FA1 Barrage 139138353.943M*0.7860.838%A*15.942%C++115SN/A5341.2h3.1A5B**
SMG-46 Armistice 137137284.893M**0.1735.46%A*27.737%A*171.3SN/A6140.8h9.7A27.5B**
E540 Halberd 240132149.429B+4.7152.676%A++2.273%D34.7B**28.4M*18083.8h5.2B+9.9B**
TSAR-42 130130235.652B++0.9347.718%A80%A92.9MN/A4631.4h1.8B**3.7B**
M3 Pounder HEG 130124602.067C**2.6660.155%A*3.226%C+49.6M**2.4D-2582.5h8.8A+14.6B**
99SV 1221201210.992C3.7336.569%B*52.5%A++4.1D*N/A1629h4.9B+13.3B++
Frag Grenade 1051041104N/A99.2849.652%B+N/A1040A*10B+34790.1h2.7B**5.5B*
T1B Cycler 104103156.867M+2.1434.736%A++32.039%B++147.1S1.4A*6180.7h9.1A26.3B**
L100 Python HESH 9994331.333A++26.6175.546%M++1.064%D134.3M*7.1C+7750.7h1.8A++2.4A++
T16 Rhino 9090175.294S0.5736.821%M*38.889%M+180SN/A5650.5h8.1A++22.1A
ML-7 16288821.073B++3.6559.351%B2.273%C20.5C17.2B*3484.3h6.2C**10.5B+
M12 Kobalt 7978239B+34.2833.011%A*25.641%A++390S5C+7050.2h12.3B*37.2B**
MRC3 Mercy 7372116.545A*1.8226.509%A**23.611%B*120S1.7M3790.6h8.7M32.9A+
G20 Vulcan-H 11766135.077B+0.3552.24%B++9.091%M**44C*34B++7521.5h100.3C*192.1B+
M60-A Bulldog 9062610.333B+5.6132.258%CN/A20D9B*1253.1h5.8C++18C+
CAS30 Tank Buster 9560154A+0.7258.423%AN/A15.8A9.2B+4583.8h40.8B*69.8B*
Hexedge 61591,2930.046B4.6819.565%DN/A0.8CN/A373.2h2.4C+12.5C+
T1 Cycler 5958521.115C++3.6115.666%D*37.931%M11.2D-N/A855.2h13.3B+85C
MRC3 Mercy 5353114.818A0.0925.364%A*18.868%C88.3SN/A2850.6h11.5A*45.4A

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun13071.5h
Motion Spotter66960.6h
Nano-Armor Kit103227,96022.3h
Nano-Repair Grenade0840h
Anti-Vehicle MANA Turret33490.7h
Spawn Beacon333541h
AE Nano-Armor Kit50214,07615.7h
Medical Applicator3014,3941.6h
AE Medical Applicator32,1360.2h
Anti-Infantry MANA Turret2710.7h
Ammunition Package31,0570.8h
Medical Kit7744,01636.5h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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