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Lt. Commander kuhamies1[BLNG] kuhamies1
TR BR 46

KDR: 4.86

Score: 23.9m

Last Seen: Jan 13th, 2019 11:36 PM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
Level Progress (to 47): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP NS-44G Commissioner T9 CARV M14 Banshee LC2 Lynx C150 Dalton MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,112,488 MLG Score: 2488
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.286%33.422%97918100416,9804.440380.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.663%1.598A+1.974A++-2.061F--HEAD ++ (~18.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.622B+8.30.421B20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.512%1.078%1481410183,897327206811.9174188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.12%-0.203C-0.487D0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.40.17C++47.40.104C+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.981%1.791%3250410187,651485388015.7428197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%1.767A++-0.539D0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.766B++5.30.574B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.974%0.812%1272510172,33932712797.1311183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%1.377A-0.902D---0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.904B*5.80.853B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.983%76.293%1272610161,29551142.5293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%0.892B*0.601B+0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.40.253C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.376%16.912%12724101868029752.28188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.458%1.247B**0.481B+0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+30.392B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
23.9m385.7%532 (31.9k)507 (30.4k)4.8569338,3607,8985.7366446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022314125.641%18.83%48305:598

45% Engineer20% Heavy Assault15% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMJan 14th, 2019 5:54 AM (2d) (PST)Jan 13th, 2019 9:13 PM (2d) (PST)Jan 13th, 2019 7:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1401201,0200.8130.1670.1533.8490.1852488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3827,21461,168491092311130,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
786.5h/32.8d 6,948 7,223 11,458 181.6k 472 2,171 8,732 53.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,494
Deaths:357
KDR:4.185
Accuracy:29.033% A
HSR:27.376% B**
LC3 Jaguar
A++
Kills:740
Deaths:112
KDR:6.607
Accuracy:31.684% A++
HSR:26.757% A
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
AS16 NightHawk
A*
Kills:182
Deaths:28
KDR:6.500
Accuracy:61.223% A*
HSR:20.879% A++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
Kills:3,345
Deaths (as Engineer):962
Deaths (to Engineers):1,708
KDR:3.47713
Kill Difference:2,383
Playtime:353.688 hours
Usage:45%
Score:13.756m
Score/min:648
Accuracy (listed only):45.021%
HSR (listed only):20.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,688
Deaths:1,096
KDR:5.190
Accuracy:31.488% A++
HSR:35.742% A++
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B*
HSR:34.124% A++
MG-H1 Watchman
A++
Kills:1,107
Deaths:185
KDR:5.984
Accuracy:32.075% A++
HSR:38.934% A++
NS-15M1
A++
Kills:745
Deaths:109
KDR:6.835
Accuracy:32.659% A++
HSR:34.228% A+
TMG-50
A*
Kills:207
Deaths:29
KDR:7.138
Accuracy:32.843% A*
HSR:33.816% A++
T16 Rhino
M++
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M++
HSR:38.889% M+
Kills:9,692
Deaths (as Heavy Assault):2,116
Deaths (to Heavy Assaults):2,061
KDR:4.58034
Kill Difference:7,576
Playtime:159.675 hours
Usage:20%
Score:4.552m
Score/min:475
Accuracy (listed only):31.503%
HSR (listed only):35.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,494
Deaths:357
KDR:4.185
Accuracy:29.033% A
HSR:27.376% B**
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
LC3 Jaguar
A++
Kills:740
Deaths:112
KDR:6.607
Accuracy:31.684% A++
HSR:26.757% A
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
SMG-46 Armistice
M++
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
AS16 NightHawk
A*
Kills:182
Deaths:28
KDR:6.500
Accuracy:61.223% A*
HSR:20.879% A++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
Kills:4,514
Deaths (as Light Assault):1,357
Deaths (to Light Assaults):1,379
KDR:3.32646
Kill Difference:3,157
Playtime:127.051 hours
Usage:16%
Score:3.924m
Score/min:515
Accuracy (listed only):42.298%
HSR (listed only):22.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:2,541
Deaths:768
KDR:3.309
Accuracy:51.784% A
HSR:37.348% A+
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% C**
M77-B
A
Kills:348
Deaths:75
KDR:4.640
Accuracy:45.557% A
HSR:77.012% C++
SMG-46 Armistice
M++
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M++
NSX Tomoe
B**
Kills:234
Deaths:36
KDR:6.500
Accuracy:34.685% B**
HSR:35.897% C+
TSAR-42
A
Kills:205
Deaths:31
KDR:6.613
Accuracy:46.891% A
HSR:80.488% A
TX1 Repeater
C++
Kills:197
Deaths:262
KDR:0.752
Accuracy:20.285% D
HSR:21.827% C++
NSX Daimyo
B**
Kills:143
Deaths:25
KDR:5.720
Accuracy:41.069% C+
HSR:97.902% B**
99SV
A++
Kills:120
Deaths:121
KDR:0.992
Accuracy:36.569% B*
HSR:52.500% A++
TRAP-M1
A++
Kills:86
Deaths:8
KDR:10.750
Accuracy:34.034% B*
HSR:39.535% A++
NS-44 Commissioner AE
M
Kills:52
Deaths:21
KDR:2.476
Accuracy:50.542% B**
HSR:48.077% M
Kills:5,488
Deaths (as Infiltrator):1,788
Deaths (to Infiltrators):1,306
KDR:3.06935
Kill Difference:3,700
Playtime:115.073 hours
Usage:15%
Score:0.951m
Score/min:138
Accuracy (listed only):39.381%
HSR (listed only):52.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
TAR
B**
Kills:269
Deaths:103
KDR:2.612
Accuracy:28.428% B**
HSR:26.766% B*
SMG-46 Armistice
M++
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
AS16 NightHawk
A*
Kills:182
Deaths:28
KDR:6.500
Accuracy:61.223% A*
HSR:20.879% A++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B+
T1 Cycler
A**
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D*
HSR:37.931% A**
Kills:2,279
Deaths (as Combat Medic):774
Deaths (to Combat Medics):636
KDR:2.94444
Kill Difference:1,505
Playtime:15.703 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):42.261%
HSR (listed only):24.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A**
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A**
HSR:20.721% B++
M2 Mutilator
M
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% M
HSR:19.079% C++
M3 Pounder HEG
A*
Kills:150
Deaths:75
KDR:2
Accuracy:55.140% A*
HSR:1.333% D*
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.155% A*
HSR:3.226% C+
MRC3 Mercy
A**
Kills:92
Deaths:15
KDR:6.133
Accuracy:27.751% A**
HSR:26.087% B**
MRC3 Mercy
A*
Kills:73
Deaths:15
KDR:4.867
Accuracy:26.805% A*
HSR:23.288% B+
Kills:1,076
Deaths (as MAX Suit):163
Deaths (to MAX Suits):325
KDR:6.60123
Kill Difference:913
Playtime:14.121 hours
Usage:2%
Score:0.383m
Score/min:452
Accuracy (listed only):36.548%
HSR (listed only):15.622%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,636
V. Kills:92 N/A
Deaths:106
KDR:15.434
Accuracy:37.450% A+
KPH:132.300 M+
VKPH:7.400 A++
M18 Needler
A**
Kills:1,002
V. Kills:953 105%
Deaths:181
KDR:5.536
Accuracy:35.813% B+
KPH:26.600 A+
VKPH:25.300 A**
M18 Rotary
A*
Kills:899
V. Kills:889 101%
Deaths:166
KDR:5.416
Accuracy:33.687% B+
KPH:24.600 B*
VKPH:24.300 A*
M18 Locust
A**
Kills:575
V. Kills:435 132%
Deaths:48
KDR:11.979
Accuracy:37.873% B*
KPH:47.200 A*
VKPH:35.700 A**
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A
KPH:208.200 A*
VKPH:48 M**
Hornet Missiles
A*
Kills:197
V. Kills:131 149%
Deaths:10
KDR:19.700
Accuracy:66.919% B*
KPH:126.900 A+
VKPH:84.400 A*
Kills:4,669 (4,112 + 0)
Deaths:521
KDR:8.962
VKDR:4.958
Vehicle Kills:2,583
Kill Difference:4,148
Playtime:102.053 hours
Usage:13%
Score:2.737m
Score/min:447
Piloting Accuracy:37.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,455
V. Kills:869 167%
Deaths:24
KDR:60.625
Accuracy:53.367% B**
KPH:102.600 S
VKPH:61.300 M++
AP30 Shredder
A**
Kills:115
V. Kills:74 153%
Deaths:9
KDR:12.778
Accuracy:38.946% B*
KPH:65.300 A*
VKPH:42 A**
CAS30 Tank Buster
A
Kills:60
V. Kills:35 167%
Deaths:15
KDR:4
Accuracy:58.423% A
KPH:15.800 A
VKPH:9.200 B+
Kills:1,630 (60 + 1,570)
Deaths:48
KDR:33.958
VKDR:20.375
Vehicle Kills:978
Kill Difference:1,582
Playtime:19.754 hours
Usage:3%
Score:0.908m
Score/min:767
Piloting Accuracy:58.423%
Gunner Accuracy:38.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C+
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.031m
Score/min:794
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:5,477
V. Kills:3,438 159%
Deaths:334
KDR:16.398
Accuracy:59.082% A+
KPH:56.500 A*
VKPH:35.500 M+
P2-120 HESH
M*
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A++
KPH:124 M*
VKPH:13 B*
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.500 A*
VKPH:16.400 A+
P525 Marauder
A**
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% A**
KPH:108.700 A
VKPH:5.900 B**
E540 Halberd
M**
Kills:134
V. Kills:109 122%
Deaths:14
KDR:9.571
Accuracy:52.712% A+
KPH:35 B**
VKPH:28.500 M**
Kills:7,858 (7,557 + 301)
Deaths:431
KDR:18.232
VKDR:9.255
Vehicle Kills:3,989
Kill Difference:7,427
Playtime:130.538 hours
Usage:17%
Score:5.005m
Score/min:639
Driving Accuracy:58.397%
Gunner Accuracy:52.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A*
KPH:226.600 M
VKPH:7.900 B
G20 Vulcan-H
B++
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.278% B++
KPH:43.400 C++
VKPH:33.500 B++
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.803 hours
Usage:0%
Score:0.144m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,7215,6881,0965.19A0.3331.488%A++35.742%A++134.8SN/A38442.2h8.3A+26.3B**
P2-120 AP 8,9155,47733416.398A+11.5459.082%A+1.753%D-56.5A*35.4M+67297h5.8B++9.8B**
NS-44G Commissioner 2,5502,5417683.309A++1.5551.784%A37.348%A+133.7A++N/A36619h2.6B*5B++
T9 CARV 1,8701,8556802.728B**2.1323.129%B*34.124%A++44.6B**N/A14341.6h9.5A41.2B*
M14 Banshee 1,7281,63610615.434B**10.5837.45%A+N/A131.9M+7.4A++73612.4h14.3B++38.2B++
LC2 Lynx 1,5221,4943574.185M0.6729.033%A27.376%B**37.4B+N/A12439.9h10.7B**36.8B*
C150 Dalton 2,3241,4552460.625S55.7753.367%B**N/A102.5S61.2M++83314.2h2.2A4.1A+
MG-H1 Watchman 1,1121,1071855.984M+1.1332.075%A++38.934%A++190.9SN/A5445.8h10A31.1B**
P2-120 HESH 1,2211,1052740.926A*36.0758.375%A++1.086%C++124.2M*13B*5108.9h3.5B**6A
M18 Needler 1,9551,0021815.536A0.6835.813%B+1.297%D26.6A+25.3A**43137.7h84.9B++237B*
P2-120 HEAT 1,2929755318.396A*13.5458.397%A++2.872%C+50.5A*16.4A+30719.3h5.3B*9.1A
PDW-16 Hailstorm 9289213482.647A++2.2129.858%B**22.041%B**45.4B**N/A12320.3h10.8B**36.3B*
M18 Rotary 1,7888991665.416A++0.5633.687%B+1.335%D24.6B*24.4A*29336.5h79.4B++235.8B*
NS-15M1 7487451096.835S1.9832.659%A++34.228%A+135.5M**N/A2985.5h8.6A26.2B**
LC3 Jaguar 7427401126.607M*1.7531.684%A++26.757%A172.1SN/A4954.3h9.2B**28.9B**
M18 Locust 1,0105754811.979S7.1237.873%B*N/A47.1A*35.7A**40612.2h65.9C**174.1B++
P525 Marauder-H 5355171436.929A++32.0750.158%A*N/A224.8A**7.8C**5402.3h4.3B**8.6A
TRAC-5 4424312841.518B**3.3418.445%D22.274%B+10.7C--N/A4640.3h12.2B++65.9B
Chainblade 4254235,2170.081A++4.7819.459%D-N/A1.1B++N/A3378.4h1.5B**7.9B
RAMS .50M 393393468.543A++3.6945.627%B**80.916%C**66.6A**N/A2215.9h1.7B**3.8B*
NS Decimator 5513701173.162M1.6971.664%A+1.622%C--62.7A++30.7A++4505.9h3.4B*4.8B**
Hellfire Rocket Pods 4433601036M*31.1459.937%AN/A211.8A*48.8M**10731.7h13.2B**22.1B*
M77-B 349348754.64A++0.2245.557%A77.012%C++43AN/A1178.1h1.9B**4.1B**
M1 Heavy Cycler 337333893.742A++1.1124.145%A**20.721%B++34A+N/A1009.8h12.5A+51.7B**
M2 Mutilator 309304724.222A++0.6325.292%M19.079%C++38.5AN/A1037.9h11.3A++44.8A
TAR 2722691032.612B*2.2428.428%B**26.766%B*70.8A++N/A3203.8h9.5A+33.3B**
SMG-46 Armistice 248248475.277S0.4235.672%A++33.871%M++190.8SN/A5421.3h9.4A+26.3B**
NSX Tomoe 235234366.5M*1.6434.685%B**35.897%C+146.3SN/A3741.6h10.2B**29.5B**
TMG-50 208207297.138S2.2832.843%A*33.816%A++172.5SN/A5291.2h7A+21.3B**
TSAR-42 205205316.613B++1.7646.891%A80.488%A102.5M++N/A4082h1.8B**3.8B**
TX1 Repeater 1991972620.752C+4.1020.285%D21.827%C++4.9D*N/A1539.8h12.4B61C+
Hornet Missiles 3281971019.7A*14.8466.919%B*1.015%D123.1A81.9A++17761.6h7.6B++11.4B*
TS4 Haymaker 182182782.333B**2.5243.908%C*14.286%C*42.3B++N/A1244.3h3B**6.9B*
AS16 NightHawk 185182286.5S1.6461.223%A*20.879%A++165.5S2.7S4551.1h3.5B++5.8B**
TRS-12 Uppercut 179178682.618A2.2470.018%B**16.292%C*84.8A*N/A2662.1h2.2B++3.1B++
P525 Marauder 176167355.667A+50.8136.952%A**4.192%A*111.3A+6B**4861.5h4.6B**12.6B**
M3 Pounder HEG 159150752B2.8655.14%A*1.333%D*34.9A*2.1D1964.3h8.5A15.5B**
NSX Daimyo 143143255.72B++0.8641.069%C+97.902%B**130M++N/A2931.1h1.9B**4.6B++
FA1 Barrage 139138353.943A**0.9160.838%A*15.942%C++115SN/A5411.2h3.1A5B**
E540 Halberd 243134149.571B+4.7152.712%A+2.239%D35.3B**28.7M**18413.8h5.1B++9.8B**
M3 Pounder HEG 130124602.067C**2.7960.155%A*3.226%C+49.6M**2.4D-2582.5h8.8A+14.6B**
99SV 1221201210.992C3.8636.569%B*52.5%A++4.1D*N/A1629h4.9B+13.3B++
M60-A Bulldog 148116619.333A++14.4838.54%C*N/A30.5C8.4B++1543.8h4.9B++12.6B++
AP30 Shredder 189115912.778C**7.9238.946%B*N/A63.9A*41.1A**8561.8h51B*131B**
Frag Grenade 1081071107N/A102.1449.239%B+N/A1070A**10B34650.1h2.7B**5.5B*
T1B Cycler 104103156.867M2.0134.736%A++32.039%B+147.1M**1.4A++6180.7h9.1A26.3B**
L100 Python HESH 9994331.333A*26.4875.546%M++1.064%C--134.3M*7.1C7910.7h1.8A+2.4A+
MRC3 Mercy 9392156.133A++1.2827.751%A**26.087%B**115S1.3A+3350.8h10A*36.2A
T16 Rhino 9090175.294S0.4436.821%M++38.889%M+180SN/A5750.5h8.1A++22.1A
ML-7 16288821.073B++3.7859.351%B2.273%C20.5C17.2B++3604.3h6.2B10.5B+
TRAP-M1 8786810.75S5.8934.034%B*39.535%A++107.5M*1.3M2490.8h6.2A18.2B**
M12 Kobalt 7978239B+34.1433.011%A*25.641%A++390S5C+7480.2h12.3B*37.2B**
MRC3 Mercy 7373154.867A0.0126.805%A*23.288%B+91.3SN/A2770.8h12.4A++46.1B**
G20 Vulcan-H 11766135.077B+0.2252.278%B++9.091%S44C++34B++7631.5h100.7C++192.6B+
Hexedge 63611,3410.045B4.8119.813%DN/A0.8CN/A374.7h2.4C+12.2C+
CAS30 Tank Buster 9560154A+0.8658.423%AN/A15.8A9.2B+4753.8h40.8B++69.8B++
T1 Cycler 5958521.115C++3.7415.666%D*37.931%A**11.2D-N/A885.2h13.3B+85C
Hyena Missile Launcher 915669.333S4.4838.782%B**N/A23.3B+14.6B+3202.4h25.3B**65.1B**
NS-44 Commissioner AE 5252212.476B**2.3850.542%B**48.077%M173.3M**N/A4760.3h2.7B*5.3B*
C-4 7251291.759C**3.1020.882%D-N/A28.3D*11.7D*5221.8h1.8C-8.5D

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun13071.5h
Motion Spotter69180.7h
Anti-Vehicle MANA Turret33530.7h
Nano-Armor Kit103233,36422.6h
Spawn Beacon524921.4h
AE Nano-Armor Kit52237,81617.6h
Medical Applicator3014,3941.6h
AE Medical Applicator32,1700.2h
Ammunition Package31,1480.8h
Medical Kit9205,04243.1h
Anti-Infantry MANA Turret2710.7h
Nano-Repair Grenade01090h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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