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Major kuhamies1[BLNG] kuhamies1
TR BR 63

KDR: 4.91

Score: 25.6m

Last Seen: Nov 18th, 2019 11:47 PM
- OFFLINE - 46.9 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 64): 52%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R NS-44G Commissioner T9 CARV M14 Banshee LC2 Lynx C150 Dalton NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,321,405 MLG Score: 2655
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.729%33.785%100421120518,9614.528540.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.542%1.645A+1.938A++-1.893F-HEAD ++ (~18.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.627B+8.20.424B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.609%1.066%1462412223,941335209511.7292188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%-0.178C-0.475D0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.70.175C++47.60.104C+86.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.12%1.608%3415412228,581520427116.5019201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%1.754A++-0.593D0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++5.10.593B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.306%0.867%1218612202,42135013196.91714183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.078%1.301A-0.884D---0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.877B*7.40.815B++7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.155%75.877%1218612201,42655352.57401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.562%0.904B*0.593B+0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.425B2.30.267C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.97%17.373%12184122270833262.12613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%1.264A0.501B+0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+30.386C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
25.6m381.4%542 (32.5k)516 (31k)4.9061342,0758,5765.7737963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226344525.589%19.363%49505:4710

45% Engineer21% Heavy Assault14% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMNov 20th, 2019 4:43 AM (12h) (PST)Nov 18th, 2019 8:23 PM (2d) (PST)Nov 18th, 2019 7:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1641251,0390.8490.1730.1643.9510.1872655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8147,50462,3105110102371130,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
826.2h/34.4d 7,441 8,147 12,527 195.9k 500 2,291 9,276 57.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,569
Deaths:381
KDR:4.118
Accuracy:29.080% B**
HSR:27.024% B*
LC3 Jaguar
A+
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A+
HSR:26.738% B**
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C++
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:140
Deaths:36
KDR:3.889
Accuracy:61.331% A*
HSR:16.429% C*
MG-C1 Kindred
A++
Kills:101
Deaths:18
KDR:5.611
Accuracy:35.207% A++
HSR:35.644% A++
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:3,607
Deaths (as Engineer):1,018
Deaths (to Engineers):1,807
KDR:3.54322
Kill Difference:2,589
Playtime:374.766 hours
Usage:45%
Score:14.671m
Score/min:652
Accuracy (listed only):43.703%
HSR (listed only):23.591%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,848
Deaths:1,144
KDR:5.112
Accuracy:31.509% A++
HSR:35.739% A+
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B++
HSR:34.124% A++
NS-15M1
A++
Kills:1,401
Deaths:244
KDR:5.742
Accuracy:32.796% A++
HSR:35.475% A++
MG-H1 Watchman
A++
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:32.098% A++
HSR:38.527% A+
NS-15M AE
A++
Kills:216
Deaths:28
KDR:7.714
Accuracy:34.807% A++
HSR:40.278% A+
TMG-50
A*
Kills:207
Deaths:29
KDR:7.138
Accuracy:32.843% A*
HSR:33.816% A
NS-15M2
A*
Kills:186
Deaths:38
KDR:4.895
Accuracy:34.892% A*
HSR:30.645% B+
T16 Rhino
M+
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M+
HSR:38.889% A**
Kills:10,971
Deaths (as Heavy Assault):2,385
Deaths (to Heavy Assaults):2,257
KDR:4.6
Kill Difference:8,586
Playtime:172.725 hours
Usage:21%
Score:5.076m
Score/min:490
Accuracy (listed only):32.362%
HSR (listed only):35.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,569
Deaths:381
KDR:4.118
Accuracy:29.080% B**
HSR:27.024% B*
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
LC3 Jaguar
A+
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A+
HSR:26.738% B**
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
SMG-46 Armistice
M++
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M++
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C++
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:140
Deaths:36
KDR:3.889
Accuracy:61.331% A*
HSR:16.429% C*
MG-C1 Kindred
A++
Kills:101
Deaths:18
KDR:5.611
Accuracy:35.207% A++
HSR:35.644% A++
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:4,968
Deaths (as Light Assault):1,443
Deaths (to Light Assaults):1,510
KDR:3.44283
Kill Difference:3,525
Playtime:129.421 hours
Usage:16%
Score:3.997m
Score/min:515
Accuracy (listed only):41.569%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A
Kills:2,679
Deaths:815
KDR:3.287
Accuracy:51.795% B**
HSR:37.103% A
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% C**
SMG-46 Armistice
M++
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M++
M77-B
A
Kills:348
Deaths:75
KDR:4.640
Accuracy:45.557% A
HSR:77.012% C++
NS-44 Commissioner AE
M
Kills:336
Deaths:115
KDR:2.922
Accuracy:52.861% A+
HSR:49.405% M
TSAR-42
B**
Kills:326
Deaths:43
KDR:7.581
Accuracy:45.840% B**
HSR:76.687% B*
NSX Tomoe
A
Kills:239
Deaths:37
KDR:6.459
Accuracy:34.749% A
HSR:36.402% C+
TX1 Repeater
C+
Kills:197
Deaths:262
KDR:0.752
Accuracy:20.285% D
HSR:21.827% C+
NSX Daimyo
B**
Kills:150
Deaths:26
KDR:5.769
Accuracy:40.890% C+
HSR:98% B**
99SV
A*
Kills:123
Deaths:122
KDR:1.008
Accuracy:36.716% B*
HSR:52.846% A*
TRAP-M1
A++
Kills:86
Deaths:8
KDR:10.750
Accuracy:34.034% B*
HSR:39.535% A++
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
Kills:6,238
Deaths (as Infiltrator):1,974
Deaths (to Infiltrators):1,417
KDR:3.16008
Kill Difference:4,264
Playtime:117.672 hours
Usage:14%
Score:1.034m
Score/min:146
Accuracy (listed only):39.527%
HSR (listed only):49.561%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
SMG-46 Armistice
M++
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M++
TAR
B**
Kills:269
Deaths:103
KDR:2.612
Accuracy:28.428% B**
HSR:26.766% B++
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C++
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C++
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:140
Deaths:36
KDR:3.889
Accuracy:61.331% A*
HSR:16.429% C*
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B+
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
T1 Cycler
A**
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D**
HSR:37.931% A**
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:2,549
Deaths (as Combat Medic):818
Deaths (to Combat Medics):694
KDR:3.11614
Kill Difference:1,731
Playtime:15.706 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):42.115%
HSR (listed only):24.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A*
HSR:20.721% B+
M2 Mutilator
A**
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% A**
HSR:19.079% C++
M3 Pounder HEG
A++
Kills:152
Deaths:75
KDR:2.027
Accuracy:55.224% A++
HSR:1.316% D*
MRC3 Mercy
A*
Kills:148
Deaths:24
KDR:6.167
Accuracy:28.412% A*
HSR:30.405% A++
MRC3 Mercy
A*
Kills:137
Deaths:24
KDR:5.708
Accuracy:28.919% A*
HSR:24.818% B++
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.207% A*
HSR:3.226% C++
Kills:1,198
Deaths (as MAX Suit):172
Deaths (to MAX Suits):346
KDR:6.96512
Kill Difference:1,026
Playtime:14.542 hours
Usage:2%
Score:0.416m
Score/min:477
Accuracy (listed only):37.033%
HSR (listed only):16.594%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:1,636
V. Kills:92 N/A
Deaths:106
KDR:15.434
Accuracy:37.450% A+
KPH:132.300 M
VKPH:7.400 A++
M18 Needler
A*
Kills:1,044
V. Kills:976 107%
Deaths:183
KDR:5.705
Accuracy:36.011% B++
KPH:26.600 A
VKPH:24.900 A*
M18 Rotary
A++
Kills:901
V. Kills:890 101%
Deaths:166
KDR:5.428
Accuracy:33.692% B+
KPH:24.700 B++
VKPH:24.400 A++
M18 Locust
A**
Kills:586
V. Kills:441 133%
Deaths:48
KDR:12.208
Accuracy:37.880% B*
KPH:47.600 A*
VKPH:35.800 A**
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A
KPH:208.200 A*
VKPH:48 M**
Hornet Missiles
A++
Kills:210
V. Kills:137 152%
Deaths:10
KDR:21
Accuracy:66.952% B*
KPH:130.800 B**
VKPH:85.400 A++
Kills:4,737 (4,167 + 0)
Deaths:523
KDR:9.057
VKDR:5.008
Vehicle Kills:2,619
Kill Difference:4,214
Playtime:103.791 hours
Usage:13%
Score:2.782m
Score/min:447
Piloting Accuracy:37.880%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:1,458
V. Kills:870 167%
Deaths:24
KDR:60.750
Accuracy:53.258% A
KPH:102.400 M**
VKPH:61.100 M
AP30 Shredder
M
Kills:115
V. Kills:74 153%
Deaths:9
KDR:12.778
Accuracy:38.937% B++
KPH:65.100 A**
VKPH:41.900 M
CAS30 Tank Buster
A
Kills:65
V. Kills:37 171%
Deaths:15
KDR:4.333
Accuracy:59.070% B**
KPH:16 A
VKPH:9.100 B
Kills:1,638 (65 + 1,573)
Deaths:48
KDR:34.125
VKDR:20.438
Vehicle Kills:981
Kill Difference:1,590
Playtime:20.058 hours
Usage:2%
Score:0.932m
Score/min:774
Piloting Accuracy:59.070%
Gunner Accuracy:38.937%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.032m
Score/min:816
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:6,407
V. Kills:3,829 167%
Deaths:342
KDR:18.734
Accuracy:59.251% A+
KPH:60.100 A*
VKPH:35.900 M+
P2-120 HESH
M++
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A++
KPH:124 M++
VKPH:13 B+
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.400 A*
VKPH:16.400 A+
P525 Marauder
A*
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% A*
KPH:108.700 B**
VKPH:5.900 B++
E540 Halberd
M**
Kills:134
V. Kills:109 122%
Deaths:14
KDR:9.571
Accuracy:52.712% A+
KPH:35 B**
VKPH:28.500 M**
Kills:8,788 (8,487 + 301)
Deaths:439
KDR:20.018
VKDR:9.977
Vehicle Kills:4,380
Kill Difference:8,349
Playtime:140.241 hours
Usage:17%
Score:5.354m
Score/min:636
Driving Accuracy:58.397%
Gunner Accuracy:52.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A++
KPH:226.600 M
VKPH:7.900 C**
G20 Vulcan-H
B+
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.278% B+
KPH:43 C+
VKPH:33.300 B+
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.816 hours
Usage:0%
Score:0.148m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,2366,40734218.734A+13.8359.251%A+1.514%D60.1A*35.9M+662106.6h5.4B++9.1B**
MSW-R 5,8855,8481,1445.112A0.2131.509%A++35.739%A+134.7M**N/A38243.4h8.3A+26.4B**
NS-44G Commissioner 2,6882,6798153.287A+1.6251.795%B**37.103%A135.3A+N/A36919.8h2.6B*5B++
T9 CARV 1,8701,8556802.728B**2.1823.129%B++34.124%A++44.6B++N/A14441.6h9.5A41.2B*
M14 Banshee 1,7281,63610615.434B*10.5337.45%A+N/A131.9M7.4A++73812.4h14.3B+38.2B++
LC2 Lynx 1,6001,5693814.118M0.7929.08%B**27.024%B*38B+N/A12541.3h10.6B**36.5B**
C150 Dalton 2,3281,4582460.75S55.8453.258%AN/A102.7M**61.3M85414.2h2.2A4.1A+
NS-15M1 1,4131,4012445.742M++0.8432.796%A++35.475%A++154M**1.3A++3369.1h8.8A26.9B**
MG-H1 Watchman 1,1751,1682055.698A**0.7932.098%A++38.527%A+191.5S1.1B+5356.1h10A31B*
P2-120 HESH 1,2211,1052740.926A*36.0258.375%A++1.086%C*124.2M++13B+5138.9h3.5B**6A
M18 Needler 2,0201,0441835.705B**0.8036.011%B++1.245%C--26.6A24.9A*42739.2h84.3B++234.1B*
P2-120 HEAT 1,2929755318.396A*13.4958.397%A++2.872%C+50.5A*16.4A+30819.3h5.3B**9.1A
PDW-16 Hailstorm 9309233482.652A++2.2529.877%B**21.994%B**45.5B*N/A12420.3h10.8B**36.2B++
M18 Rotary 1,7919011665.428A+0.5233.692%B+1.332%D24.7B++24.4A++29436.5h79.3B+235.4B++
LC3 Jaguar 7507481126.679M**1.7731.663%A+26.738%B**170SN/A5054.4h9.2B*28.9B**
M18 Locust 1,0275864812.208S7.3037.88%B*N/A47.6A*35.9A**40812.3h65.4B+172.6B++
P525 Marauder-H 5355171436.929A++32.0250.158%A++N/A224.8M7.8C**5432.3h4.3B**8.6A
TRAC-5 4424312841.518B**3.3918.445%D22.274%B+10.7C--N/A4740.3h12.2B++65.9B
Chainblade 4274255,2550.081A*4.8319.489%DN/A1.1B++N/A3380.2h1.5B**7.9B
NS Decimator 6104151323.144M1.7671.111%A1.446%D62.9A++29.5A++4436.6h3.4B*4.8B**
RAMS .50M 393393468.543A+3.6445.627%B**80.916%C**66.6A*N/A2225.9h1.7B*3.8B*
SMG-46 Armistice 380376635.968S1.0635.352%A++36.436%M++188S2S5042h9.6A27.2B**
Hellfire Rocket Pods 4433601036M**31.0959.937%AN/A211.8A*48.8M**10741.7h13.2B+22.1B++
M77-B 349348754.64A+0.2745.557%A77.012%C++43B**N/A1188.1h1.9B*4.1B**
NS-44 Commissioner AE 3363361152.922A1.9852.861%A+49.405%M224SN/A6291.5h2.6B**5B*
M1 Heavy Cycler 337333893.742A*1.1624.145%A*20.721%B+34AN/A1029.8h12.5A+51.7B**
TSAR-42 327326437.581B++2.6745.84%B**76.687%B*108.7M++N/A3693h1.7B**3.8B*
M2 Mutilator 309304724.222A++0.6825.292%A**19.079%C++38.5B**N/A1037.9h11.3A++44.8B**
TAR 2722691032.612B*2.2928.428%B**26.766%B++70.8A++N/A3243.8h9.5A33.3B**
NSX Tomoe 240239376.459M*1.5534.749%A36.402%C+140.6SN/A3711.7h10.2B**29.5B*
NS-15M AE 216216287.714M2.8134.807%A++40.278%A+196.4SN/A9151.1h8.8B**25.2B*
Hornet Missiles 3472101021A++16.0966.952%B*N/A131.3B**85.6A++17601.6h7.4B++11.1B*
AS16 NightHawk 212208346.118S1.2162.124%A*21.635%A++173.3S3.3S4611.2h3.6B*5.8B**
TMG-50 208207297.138S2.2332.843%A*33.816%A172.5SN/A5341.2h7A21.3B**
TX1 Repeater 1991972620.752C+4.1520.285%D21.827%C+4.9D--N/A1639.8h12.4B+61C++
NS-15M2 188186384.895A++0.0134.892%A*30.645%B+186S2M5101h8.9B**25.6B**
TS4 Haymaker 182182782.333B**2.5743.908%C++14.286%C++42.3B+N/A1244.3h3A6.9B*
TRS-12 Uppercut 179178682.618A2.2970.018%B**16.292%C++84.8A++N/A2672.1h2.2B++3.1B++
P525 Marauder 176167355.667M+50.7636.952%A*4.192%M111.3B**6B*4861.5h4.6B**12.6B**
M60-A Bulldog 216166627.667A*22.7642.559%B+N/A37.7C++11.4A1794.4h4.7B++11B*
M3 Pounder HEG 161152752.027B2.8855.224%A++1.316%D*35.3A++2.1D1984.3h8.5A+15.4B**
NSX Daimyo 150150265.769B*0.8640.89%C+98%B**136.4M+N/A2941.1h2B*4.8B+
MRC3 Mercy 150148246.167A++1.2628.412%A*30.405%A++123.3S1.7A*3681.2h10.1A*35.6A
FA1 Barrage 141140363.889A**1.0261.331%A*16.429%C*107.7SN/A5541.3h3.1A5B**
MRC3 Mercy 138137245.708A+0.8028.919%A*24.818%B++114.2SN/A3151.2h11.3A*39A
E540 Halberd 243134149.571B+4.6652.712%A+2.239%C--35.3B**28.7M**19213.8h5.1B++9.8B**
M3 Pounder HEG 130124602.067C**2.8460.207%A*3.226%C++47.7M++2.3D-2542.6h8.9A+14.8B**
99SV 1251231221.008C3.9036.716%B*52.846%A*4.2D*N/A1729h4.9B+13.2B++
AP30 Shredder 189115912.778C++7.8738.937%B++N/A63.9A*41.1A**8631.8h51.2B**131.6B**
Frag Grenade 1081071107N/A102.0949.246%B+N/A1070M+10C++35590.1h2.7B**5.6B*
T1B Cycler 104103156.867A*1.9634.736%A++32.039%B+147.1M**1.4B**6260.7h9.1A26.3A
MG-C1 Kindred 101101185.611M0.7035.207%A++35.644%A++202SN/A5600.5h7.3A20.8B**
L100 Python HESH 9994331.333A++26.4375.546%M++1.064%C134.3M*7.1C8140.7h1.8A+2.4A+
T16 Rhino 9090175.294M**0.3936.821%M+38.889%A**180SN/A5870.5h8.1A22.1B**
Hexedge 91891,9600.045B+4.8620.307%DN/A0.9C+N/A394.7h2.1C**10.2C+
ML-7 16288821.073B++3.8359.351%B2.273%C20.5C17.2B*3674.3h6.2B+10.5B+
TRAP-M1 8786810.75S5.8434.034%B*39.535%A++107.5M*1.3A*2490.8h6.2B**18.2B*
M12 Kobalt 8382241B+36.0933.568%A*25.61%A++273.3M++3.3C9510.3h13.4B+39.9B*
M20 Drake 12379419.75M+14.8448.461%A++2.532%B+41.6A++23.2B++2971.9h56.8B++117.2B**
G20 Vulcan-H 11766135.077C*0.1752.278%B+9.091%S44C+34B++8041.5h100.7C++192.6B+
CAS30 Tank Buster 10265154.333A0.5759.07%B**N/A15.9A9B4564.1h41.2B+69.8B++
MG-S1 Jackal 6262144.429M0.4840.272%A**16.129%D310UN/A9200.2h7.2B+17.8B**
Anti-Vehicle Grenade 8962162N/A57.0956.271%B++N/A620A270A++45580.1h2.7A+4.8A
T1 Cycler 5958521.115C++3.7915.666%D**37.931%A**11.2D-N/A975.2h13.3B+85C
Hyena Missile Launcher 915669.333S4.4338.782%B**N/A23.3B14.6B+3202.4h25.3B**65.1B**
C-4 7251291.759C**3.1521.578%DN/A26.8D*11.1D*5141.9h1.8C--8.5D
NS Baron G5AE 505077.143S2.2441.555%C--32%M++125M+N/A3120.4h3.1A7.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon625661.6h
Nano-Armor Kit103233,36422.8h
Anti-Vehicle MANA Turret33540.7h
AE Nano-Armor Kit76277,84019.9h
AE Medical Applicator32,2170.2h
NS Patriot Flare Gun13071.5h
Medical Applicator3014,3941.6h
Motion Spotter91,0900.8h
Spitfire Auto-Turret21040.1h
Ammunition Package31,2370.9h
Medical Kit1,0105,64246.8h
Anti-Infantry MANA Turret2710.7h
Nano-Repair Grenade01340h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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