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Commander kuhamies1[BLNG] kuhamies1
TR BR 55

KDR: 4.85

Score: 24.8m

Last Seen: May 14th, 2019 4:46 PM
- OFFLINE - 156.6 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 56): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP NS-44G Commissioner T9 CARV M14 Banshee LC2 Lynx C150 Dalton NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,330,162 MLG Score: 2662
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.669%33.675%99921117518,5544.512160.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%1.667A++1.976A++-1.954F-HEAD ++ (~18.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.628B+8.20.423B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.573%1.07%1468411923,926332208311.7898188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%-0.191C-0.485D0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.30.173C++47.40.105C+85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.117%1.729%3260411927,924502400715.7535198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%1.77A++-0.555D0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++5.30.58B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.306%0.867%1228611902,42134713186.97694184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.078%1.372A-0.9D---0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.905B*7.40.854B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.894%76.331%1228611901,35254752.47166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.531%0.883B*0.602B+0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.30.263C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.862%17.281%12284119270632462.17231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.493%1.282A0.538B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.602B+30.385C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
24.8m378.2%537 (32.2k)511 (30.7k)4.8459940,7798,4155.6994655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196333825.816%19.463%50205:4510

45% Engineer21% Heavy Assault14% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMMay 20th, 2019 8:49 PM (4h) (PST)May 14th, 2019 12:47 PM (6d) (PST)May 14th, 2019 12:46 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1521261,0260.8420.1740.1643.8820.1852662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,1507,55561,5955010102331130,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
807.6h/33.6d 7,182 7,937 12,032 188.1k 488 2,257 8,960 55.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,534
Deaths:368
KDR:4.168
Accuracy:29.102% A
HSR:27.314% B**
LC3 Jaguar
A++
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A++
HSR:26.738% A
TRAC-5
B++
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B++
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
MG-C1 Kindred
A++
Kills:101
Deaths:18
KDR:5.611
Accuracy:35.207% A++
HSR:35.644% A++
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:3,570
Deaths (as Engineer):1,004
Deaths (to Engineers):1,772
KDR:3.55578
Kill Difference:2,566
Playtime:361.227 hours
Usage:45%
Score:14.041m
Score/min:648
Accuracy (listed only):43.651%
HSR (listed only):23.569%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,779
Deaths:1,123
KDR:5.146
Accuracy:31.471% A++
HSR:35.716% A++
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B*
HSR:34.124% A++
NS-15M1
A*
Kills:1,235
Deaths:211
KDR:5.853
Accuracy:33.036% A*
HSR:34.413% A++
MG-H1 Watchman
A++
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:32.098% A++
HSR:38.527% A+
NS-15M AE
A++
Kills:216
Deaths:28
KDR:7.714
Accuracy:34.807% A++
HSR:40.278% A+
TMG-50
A*
Kills:207
Deaths:29
KDR:7.138
Accuracy:32.843% A*
HSR:33.816% A++
NS-15M2
A*
Kills:186
Deaths:38
KDR:4.895
Accuracy:34.892% A*
HSR:30.645% B++
T16 Rhino
M++
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M++
HSR:38.889% M
Kills:10,736
Deaths (as Heavy Assault):2,331
Deaths (to Heavy Assaults):2,208
KDR:4.60575
Kill Difference:8,405
Playtime:170.379 hours
Usage:21%
Score:4.986m
Score/min:488
Accuracy (listed only):32.387%
HSR (listed only):35.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,534
Deaths:368
KDR:4.168
Accuracy:29.102% A
HSR:27.314% B**
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
LC3 Jaguar
A++
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A++
HSR:26.738% A
TRAC-5
B++
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B++
SMG-46 Armistice
M*
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M*
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
MG-C1 Kindred
A++
Kills:101
Deaths:18
KDR:5.611
Accuracy:35.207% A++
HSR:35.644% A++
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:4,931
Deaths (as Light Assault):1,429
Deaths (to Light Assaults):1,489
KDR:3.45066
Kill Difference:3,502
Playtime:128.018 hours
Usage:16%
Score:3.956m
Score/min:515
Accuracy (listed only):41.530%
HSR (listed only):23.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:2,596
Deaths:788
KDR:3.294
Accuracy:51.813% A
HSR:37.288% A+
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% C**
SMG-46 Armistice
M*
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M*
M77-B
A
Kills:348
Deaths:75
KDR:4.640
Accuracy:45.557% A
HSR:77.012% C++
NS-44 Commissioner AE
M+
Kills:287
Deaths:107
KDR:2.682
Accuracy:53.212% A+
HSR:48.781% M+
TSAR-42
A
Kills:260
Deaths:37
KDR:7.027
Accuracy:45.229% B**
HSR:79.615% A
NSX Tomoe
A
Kills:234
Deaths:36
KDR:6.500
Accuracy:34.685% A
HSR:35.897% C+
TX1 Repeater
C++
Kills:197
Deaths:262
KDR:0.752
Accuracy:20.285% D
HSR:21.827% C++
NSX Daimyo
B**
Kills:145
Deaths:25
KDR:5.800
Accuracy:40.473% C+
HSR:97.931% B**
99SV
A*
Kills:120
Deaths:121
KDR:0.992
Accuracy:36.569% B*
HSR:52.500% A*
TRAP-M1
A++
Kills:86
Deaths:8
KDR:10.750
Accuracy:34.034% B*
HSR:39.535% A++
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
Kills:6,027
Deaths (as Infiltrator):1,930
Deaths (to Infiltrators):1,399
KDR:3.1228
Kill Difference:4,097
Playtime:116.399 hours
Usage:14%
Score:0.993m
Score/min:142
Accuracy (listed only):39.460%
HSR (listed only):49.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:923
Deaths:348
KDR:2.652
Accuracy:29.877% B**
HSR:21.994% B**
SMG-46 Armistice
M*
Kills:376
Deaths:63
KDR:5.968
Accuracy:35.352% A++
HSR:36.436% M*
TAR
B**
Kills:269
Deaths:103
KDR:2.612
Accuracy:28.428% B**
HSR:26.766% B*
AS16 NightHawk
A*
Kills:208
Deaths:34
KDR:6.118
Accuracy:62.124% A*
HSR:21.635% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C++
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B++
MG-S1 Jackal
A**
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.272% A**
HSR:16.129% D
T1 Cycler
A**
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D**
HSR:37.931% A**
NS Baron G5AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:41.555% N/A
HSR:32% N/A
Kills:2,547
Deaths (as Combat Medic):817
Deaths (to Combat Medics):683
KDR:3.1175
Kill Difference:1,730
Playtime:15.703 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):42.070%
HSR (listed only):24.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A*
HSR:20.721% B++
M2 Mutilator
M
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% M
HSR:19.079% C++
M3 Pounder HEG
A*
Kills:152
Deaths:75
KDR:2.027
Accuracy:55.224% A*
HSR:1.316% D*
MRC3 Mercy
M
Kills:146
Deaths:23
KDR:6.348
Accuracy:28.359% M
HSR:30.822% A*
MRC3 Mercy
M
Kills:137
Deaths:23
KDR:5.957
Accuracy:28.870% M
HSR:24.818% B*
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.207% A*
HSR:3.226% C++
Kills:1,196
Deaths (as MAX Suit):171
Deaths (to MAX Suits):341
KDR:6.99415
Kill Difference:1,025
Playtime:14.531 hours
Usage:2%
Score:0.415m
Score/min:476
Accuracy (listed only):37.016%
HSR (listed only):16.663%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:1,636
V. Kills:92 N/A
Deaths:106
KDR:15.434
Accuracy:37.450% A+
KPH:132.300 M++
VKPH:7.400 A++
M18 Needler
M
Kills:1,031
V. Kills:967 107%
Deaths:183
KDR:5.634
Accuracy:35.941% B++
KPH:26.900 A+
VKPH:25.200 M
M18 Rotary
A*
Kills:899
V. Kills:889 101%
Deaths:166
KDR:5.416
Accuracy:33.687% B
KPH:24.600 B*
VKPH:24.300 A*
M18 Locust
A**
Kills:575
V. Kills:435 132%
Deaths:48
KDR:11.979
Accuracy:37.871% B**
KPH:47.100 A*
VKPH:35.600 A**
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A
KPH:208.200 A*
VKPH:48 M**
Hornet Missiles
A++
Kills:197
V. Kills:131 149%
Deaths:10
KDR:19.700
Accuracy:66.919% B*
KPH:126.900 A
VKPH:84.400 A++
Kills:4,698 (4,141 + 0)
Deaths:523
KDR:8.983
VKDR:4.966
Vehicle Kills:2,597
Kill Difference:4,175
Playtime:102.721 hours
Usage:13%
Score:2.748m
Score/min:446
Piloting Accuracy:37.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:1,458
V. Kills:870 167%
Deaths:24
KDR:60.750
Accuracy:53.258% B**
KPH:102.400 M**
VKPH:61.100 M
AP30 Shredder
M
Kills:115
V. Kills:74 153%
Deaths:9
KDR:12.778
Accuracy:38.946% B*
KPH:65.300 A**
VKPH:42 M
CAS30 Tank Buster
A+
Kills:60
V. Kills:35 167%
Deaths:15
KDR:4
Accuracy:58.423% A
KPH:15.800 A+
VKPH:9.200 B+
Kills:1,633 (60 + 1,573)
Deaths:48
KDR:34.021
VKDR:20.396
Vehicle Kills:979
Kill Difference:1,585
Playtime:19.806 hours
Usage:2%
Score:0.927m
Score/min:780
Piloting Accuracy:58.423%
Gunner Accuracy:38.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C+
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.032m
Score/min:797
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:5,750
V. Kills:3,565 161%
Deaths:342
KDR:16.813
Accuracy:59.255% A+
KPH:57.300 A**
VKPH:35.600 M++
P2-120 HESH
M*
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A++
KPH:124 M*
VKPH:13 B*
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.400 A*
VKPH:16.400 A++
P525 Marauder
A**
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% A**
KPH:108.700 A
VKPH:5.900 B*
E540 Halberd
M**
Kills:134
V. Kills:109 122%
Deaths:14
KDR:9.571
Accuracy:52.712% A+
KPH:35 B**
VKPH:28.500 M**
Kills:8,131 (7,830 + 301)
Deaths:439
KDR:18.522
VKDR:9.376
Vehicle Kills:4,116
Kill Difference:7,692
Playtime:133.874 hours
Usage:17%
Score:5.090m
Score/min:634
Driving Accuracy:58.397%
Gunner Accuracy:52.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A++
KPH:226.600 M
VKPH:7.900 B+
G20 Vulcan-H
B++
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.278% B++
KPH:43.400 C+
VKPH:33.500 B++
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.803 hours
Usage:0%
Score:0.145m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,8135,7791,1235.146A+0.3031.471%A++35.716%A++134.7M**N/A38342.9h8.3A+26.3B**
P2-120 AP 9,3155,75034216.813A+11.9759.255%A+1.67%D-57.3A**35.5M++664100.3h5.6B*9.5B**
NS-44G Commissioner 2,6052,5967883.294A++1.5551.813%A37.288%A+134.5A++N/A36719.3h2.6B*5B++
T9 CARV 1,8701,8556802.728B*2.1223.129%B*34.124%A++44.6B*N/A14441.6h9.5A41.2B*
M14 Banshee 1,7281,63610615.434B**10.5937.45%A+N/A131.9M++7.4A++73712.4h14.3B++38.2B++
LC2 Lynx 1,5621,5343684.168M0.6829.102%A27.314%B**37.9B+N/A12440.5h10.7B**36.8B**
C150 Dalton 2,3281,4582460.75S55.9053.258%B**N/A102.7M**61.3M85114.2h2.2A4.1A+
NS-15M1 1,2451,2352115.853M++1.0133.036%A*34.413%A++148.8S1.2A*3238.3h8.9A27B**
MG-H1 Watchman 1,1751,1682055.698M0.8532.098%A++38.527%A+191.5S1.1B++5336.1h10A31B**
P2-120 HESH 1,2211,1052740.926A*36.0858.375%A++1.086%C++124.2M*13B*5128.9h3.5B**6A
M18 Needler 1,9981,0311835.634A0.7935.941%B++1.261%D26.9A+25.2M42838.3h84B*233.7B*
P2-120 HEAT 1,2929755318.396A*13.5558.397%A++2.872%C+50.5A*16.4A++30719.3h5.3B*9.1A
PDW-16 Hailstorm 9309233482.652A++2.1929.877%B**21.994%B**45.5B**N/A12420.3h10.8B**36.2B*
M18 Rotary 1,7888991665.416A++0.5733.687%B1.335%D24.6B*24.4A*29336.5h79.4B++235.8B++
LC3 Jaguar 7507481126.679M**1.8331.663%A++26.738%A170SN/A5044.4h9.2B**28.9B**
M18 Locust 1,0105754811.979S7.1337.871%B**N/A47.1A*35.7A**40612.2h66B+174.2B*
P525 Marauder-H 5355171436.929A++32.0850.158%A++N/A224.8M7.8B5402.3h4.3B**8.6B**
TRAC-5 4424312841.518B**3.3318.445%D22.274%B++10.7C--N/A4640.3h12.2B++65.9B
Chainblade 4274255,2510.081A++4.7619.501%D-N/A1.1B++N/A3379.6h1.5B**7.9B+
NS Decimator 5934011303.085A**1.7671.249%A1.496%D62.7A++30A++4446.4h3.4B**4.8B**
RAMS .50M 393393468.543A+3.7045.627%B**80.916%C**66.6MN/A2215.9h1.7B**3.8B*
SMG-46 Armistice 380376635.968S1.1235.352%A++36.436%M*188S2S5032h9.6A27.2B**
Hellfire Rocket Pods 4433601036M**31.1559.937%AN/A211.8A**48.8M**10731.7h13.2B+22.1B++
M77-B 349348754.64A++0.2145.557%A77.012%C++43AN/A1178.1h1.9B**4.1B**
M1 Heavy Cycler 337333893.742A++1.1024.145%A*20.721%B++34AN/A1029.8h12.5A+51.7B**
M2 Mutilator 309304724.222A++0.6225.292%M19.079%C++38.5B**N/A1037.9h11.3A++44.8A
NS-44 Commissioner AE 2872871072.682B**2.1653.212%A+48.781%M+220.8SN/A6341.3h2.7B*5B**
TAR 2722691032.612B*2.2328.428%B**26.766%B*70.8A*N/A3233.8h9.5A+33.3B**
TSAR-42 261260377.027B*2.1845.229%B**79.615%A104M++N/A3752.5h1.8B**3.9B*
NSX Tomoe 235234366.5A**1.6534.685%A35.897%C+146.3SN/A3741.6h10.2B**29.5B**
NS-15M AE 216216287.714M2.8734.807%A++40.278%A+196.4SN/A9151.1h8.8B**25.2B**
AS16 NightHawk 212208346.118S1.2762.124%A*21.635%A++173.3S3.3S4591.2h3.6B+5.8B**
TMG-50 208207297.138S2.2932.843%A*33.816%A++172.5SN/A5311.2h7A+21.3B**
TX1 Repeater 1991972620.752C+4.0920.285%D21.827%C++4.9D*N/A1639.8h12.4B61C++
Hornet Missiles 3281971019.7A*14.8566.919%B*1.015%D123.1A81.9A++17781.6h7.6B*11.4B**
NS-15M2 188186384.895A++0.0534.892%A*30.645%B++186S2M*5071h8.9A25.6B**
TS4 Haymaker 182182782.333B**2.5143.908%C++14.286%C*42.3B+N/A1244.3h3A6.9B*
TRS-12 Uppercut 179178682.618B**2.2370.018%B**16.292%C*84.8A*N/A2672.1h2.2B++3.1B++
P525 Marauder 176167355.667A+50.8236.952%A**4.192%A**111.3A6B*4861.5h4.6B**12.6A
M60-A Bulldog 216166627.667A*22.8242.559%B+N/A37.7C++11.4B**1794.4h4.7B*11B*
M3 Pounder HEG 161152752.027B2.8255.224%A*1.316%D*35.3A*2.1D1974.3h8.5A15.4B**
MRC3 Mercy 148146236.348A++1.5028.359%M30.822%A*121.7S1.7A*3611.2h10.2A*35.9A
NSX Daimyo 145145255.8B*0.9540.473%C+97.931%B**131.8M+N/A2951.1h1.9B**4.7B++
FA1 Barrage 139138353.943M0.9060.838%A*15.942%C++115SN/A5491.2h3.1A5A
MRC3 Mercy 138137235.957A++1.1128.87%M24.818%B*114.2SN/A3181.2h11.2A*38.8A
E540 Halberd 243134149.571B+4.7352.712%A+2.239%D35.3B**28.7M**18443.8h5.1B+9.8B**
M3 Pounder HEG 130124602.067C**2.7860.207%A*3.226%C++47.7M*2.3D-2542.6h8.9A14.8B**
99SV 1221201210.992C3.8536.569%B*52.5%A*4.1D*N/A1729h4.9B+13.3B++
AP30 Shredder 189115912.778C*7.9338.946%B*N/A63.9A**41.1A**8561.8h51B*131B**
Frag Grenade 1081071107N/A102.1549.246%B+N/A1070A**10B34900.1h2.7B**5.6B*
T1B Cycler 104103156.867M+2.0234.736%A++32.039%B++147.1S1.4A++6230.7h9.1A26.3B**
MG-C1 Kindred 101101185.611M+0.7735.207%A++35.644%A++202SN/A5210.5h7.3A20.8B**
L100 Python HESH 9994331.333A++26.4975.546%M++1.064%C--134.3M*7.1C7950.7h1.8A+2.4A++
T16 Rhino 9090175.294S0.4536.821%M++38.889%M180SN/A5870.5h8.1A++22.1A
ML-7 16288821.073B++3.7759.351%B2.273%C20.5C17.2B*3644.3h6.2B10.5B+
TRAP-M1 8786810.75S5.9034.034%B*39.535%A++107.5M*1.3A*2490.8h6.2A18.2B**
M12 Kobalt 8281240.5B+35.6532.876%A*25.926%A++270M+3.3C7410.3h12.1B*36.9B**
M20 Drake 12379419.75B**14.9048.461%A++2.532%C*41.6A23.2B++2971.9h56.8B+117.2B*
Hexedge 79771,8030.043C*4.8021.392%DN/A0.9C+N/A388.1h2.2C*10.3C++
G20 Vulcan-H 11766135.077B0.2352.278%B++9.091%M**44C++34B++7731.5h100.7C++192.6B+
MG-S1 Jackal 6262144.429M++0.4240.272%A**16.129%D310UN/A9140.2h7.2B++17.8B**
CAS30 Tank Buster 9560154A+0.8558.423%AN/A15.8A+9.2B+4793.8h40.8B++69.8B++
T1 Cycler 5958521.115C++3.7315.666%D**37.931%A**11.2D-N/A945.2h13.3B+85C
Anti-Vehicle Grenade 8358158N/A53.1556.204%B+N/A580B*250A++47650.1h2.7A+4.7A
Hyena Missile Launcher 915669.333S4.4938.782%B**N/A23.3C**14.6B3202.4h25.3B**65.1B**
C-4 7251291.759C**3.0921.114%DN/A28.3D*11.7D*5141.8h1.8C-8.5D
NS Baron G5AE 505077.143S2.3041.555%C--32%M++125M++N/A3120.4h3.1A7.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon585461.6h
Anti-Vehicle MANA Turret33540.7h
Nano-Armor Kit103233,36422.7h
AE Nano-Armor Kit53249,09818.2h
AE Medical Applicator32,1700.2h
Medical Applicator3014,3941.6h
NS Patriot Flare Gun13071.5h
Motion Spotter81,0090.7h
Ammunition Package31,1710.9h
Medical Kit9985,54445.8h
Anti-Infantry MANA Turret2710.7h
Nano-Repair Grenade01160h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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