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Comm. Sgt. Major kuhamies1[BLNG] kuhamies1
TR BR 34

KDR: 4.84

Score: 23.3m

Last Seen: Nov 3rd, 2018 7:22 PM
- OFFLINE - 357.6 hour(s)

Prestige 1, Battle Rank 34 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 35): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R NS-44G Commissioner T9 CARV M14 Banshee LC2 Lynx C150 Dalton MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,914,830 MLG Score: 2330
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.915%33.149%95818100315,7054.348010.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.633%1.549A+1.958A++-2.064F--HEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+8.40.414B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.485%1.082%1507410173,882319206112.1313188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%-0.209C-0.491D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.40.167C++47.30.101C+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.916%1.816%3275410177,543475383415.88197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.241%1.769A++-0.54D0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++5.40.572B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.834%0.847%1232510162,24332311606.92284193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.404%1.367A-0.898D---0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.9B*60.847B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.872%75.311%1232610151,20747942.51983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.707%0.872B*0.537B+0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.40.236C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.601%16.007%12324101760627342.21168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%1.19B**0.314C*0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.90.404B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
23.3m388.9%529 (31.7k)505 (30.3k)4.8372336,4057,5265.7338634 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021293425.403%18.256%46406:088

45% Engineer20% Heavy Assault15% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMNov 17th, 2018 6:42 AM (1d) (PST)Nov 3rd, 2018 3:23 PM (15d) (PST)Nov 3rd, 2018 3:22 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1281171,0110.7900.1630.1443.7870.1842330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,6527,00860,644471092271130,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
768.4h/32d 6,748 6,646 10,953 174.6k 454 2,119 8,489 52m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,414
Deaths:347
KDR:4.075
Accuracy:28.829% A
HSR:27.440% B**
LC3 Jaguar
A++
Kills:627
Deaths:91
KDR:6.890
Accuracy:31.081% A++
HSR:25.678% B**
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
AS16 NightHawk
A*
Kills:108
Deaths:20
KDR:5.400
Accuracy:60.502% A*
HSR:18.519% B**
Kills:3,078
Deaths (as Engineer):923
Deaths (to Engineers):1,673
KDR:3.33478
Kill Difference:2,155
Playtime:348.553 hours
Usage:45%
Score:13.532m
Score/min:647
Accuracy (listed only):44.803%
HSR (listed only):20.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,150
Deaths:1,003
KDR:5.135
Accuracy:31.170% A++
HSR:35.884% A++
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B*
HSR:34.124% A++
MG-H1 Watchman
A++
Kills:1,107
Deaths:183
KDR:6.049
Accuracy:32.082% A++
HSR:38.934% A++
NS-15M1
A++
Kills:689
Deaths:95
KDR:7.253
Accuracy:32.506% A++
HSR:34.107% A++
TMG-50
A*
Kills:203
Deaths:29
KDR:7
Accuracy:32.807% A*
HSR:33.990% A++
T16 Rhino
M*
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M*
HSR:38.889% M+
Kills:9,094
Deaths (as Heavy Assault):2,007
Deaths (to Heavy Assaults):1,940
KDR:4.53114
Kill Difference:7,087
Playtime:150.766 hours
Usage:20%
Score:4.251m
Score/min:470
Accuracy (listed only):31.419%
HSR (listed only):35.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,414
Deaths:347
KDR:4.075
Accuracy:28.829% A
HSR:27.440% B**
PDW-16 Hailstorm
B**
Kills:890
Deaths:344
KDR:2.587
Accuracy:29.766% B**
HSR:21.910% B**
LC3 Jaguar
A++
Kills:627
Deaths:91
KDR:6.890
Accuracy:31.081% A++
HSR:25.678% B**
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
SMG-46 Armistice
A**
Kills:186
Deaths:33
KDR:5.636
Accuracy:35.610% A*
HSR:30.108% A**
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
AS16 NightHawk
A*
Kills:108
Deaths:20
KDR:5.400
Accuracy:60.502% A*
HSR:18.519% B**
Kills:4,154
Deaths (as Light Assault):1,300
Deaths (to Light Assaults):1,317
KDR:3.19538
Kill Difference:2,854
Playtime:124.579 hours
Usage:16%
Score:3.849m
Score/min:515
Accuracy (listed only):42.111%
HSR (listed only):21.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:2,150
Deaths:666
KDR:3.228
Accuracy:51.281% A
HSR:36.279% A+
PDW-16 Hailstorm
B**
Kills:890
Deaths:344
KDR:2.587
Accuracy:29.766% B**
HSR:21.910% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% C**
M77-B
A
Kills:348
Deaths:75
KDR:4.640
Accuracy:45.557% A
HSR:77.012% C++
NSX Tomoe
B**
Kills:234
Deaths:36
KDR:6.500
Accuracy:34.685% B**
HSR:35.897% C+
TX1 Repeater
C++
Kills:197
Deaths:262
KDR:0.752
Accuracy:20.285% D
HSR:21.827% C++
SMG-46 Armistice
A**
Kills:186
Deaths:33
KDR:5.636
Accuracy:35.610% A*
HSR:30.108% A**
TSAR-42
A
Kills:171
Deaths:27
KDR:6.333
Accuracy:47.188% A
HSR:80.702% A
99SV
A++
Kills:120
Deaths:121
KDR:0.992
Accuracy:36.569% B*
HSR:52.500% A++
NSX Daimyo
A+
Kills:89
Deaths:13
KDR:6.846
Accuracy:40.647% C+
HSR:98.876% A+
TRAP-M1
A++
Kills:86
Deaths:8
KDR:10.750
Accuracy:34.034% B*
HSR:39.535% A++
NS-44 Commissioner AE
M
Kills:52
Deaths:21
KDR:2.476
Accuracy:50.542% B**
HSR:48.077% M
Kills:4,916
Deaths (as Infiltrator):1,652
Deaths (to Infiltrators):1,239
KDR:2.97579
Kill Difference:3,264
Playtime:113.732 hours
Usage:15%
Score:0.907m
Score/min:133
Accuracy (listed only):39.316%
HSR (listed only):51.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:890
Deaths:344
KDR:2.587
Accuracy:29.766% B**
HSR:21.910% B**
TAR
B**
Kills:269
Deaths:103
KDR:2.612
Accuracy:28.428% B**
HSR:26.766% B*
SMG-46 Armistice
A**
Kills:186
Deaths:33
KDR:5.636
Accuracy:35.610% A*
HSR:30.108% A**
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C*
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
AS16 NightHawk
A*
Kills:108
Deaths:20
KDR:5.400
Accuracy:60.502% A*
HSR:18.519% B**
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B++
T1 Cycler
M
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D*
HSR:37.931% M
Kills:2,112
Deaths (as Combat Medic):748
Deaths (to Combat Medics):591
KDR:2.82353
Kill Difference:1,364
Playtime:15.698 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):42.164%
HSR (listed only):23.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A**
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A**
HSR:20.721% B++
M2 Mutilator
M
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% M
HSR:19.079% C++
M3 Pounder HEG
A*
Kills:150
Deaths:75
KDR:2
Accuracy:55.140% A*
HSR:1.333% D*
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.155% A*
HSR:3.226% C+
MRC3 Mercy
A*
Kills:76
Deaths:11
KDR:6.909
Accuracy:26.213% A*
HSR:25% B*
MRC3 Mercy
A++
Kills:58
Deaths:11
KDR:5.273
Accuracy:24.861% A++
HSR:20.690% C++
Kills:1,045
Deaths (as MAX Suit):159
Deaths (to MAX Suits):308
KDR:6.57233
Kill Difference:886
Playtime:13.939 hours
Usage:2%
Score:0.375m
Score/min:449
Accuracy (listed only):35.967%
HSR (listed only):15.008%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:1,632
V. Kills:92 N/A
Deaths:106
KDR:15.396
Accuracy:37.426% A+
KPH:132.100 M++
VKPH:7.400 A++
M18 Needler
M
Kills:1,002
V. Kills:953 105%
Deaths:181
KDR:5.536
Accuracy:35.813% B++
KPH:26.600 A+
VKPH:25.300 M
M18 Rotary
A*
Kills:888
V. Kills:882 101%
Deaths:165
KDR:5.382
Accuracy:33.612% B+
KPH:24.600 B**
VKPH:24.400 A*
M18 Locust
M
Kills:558
V. Kills:425 131%
Deaths:46
KDR:12.130
Accuracy:37.915% B**
KPH:47.800 A*
VKPH:36.400 M
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A+
KPH:208.200 A*
VKPH:48 M**
Hornet Missiles
A*
Kills:193
V. Kills:128 150%
Deaths:10
KDR:19.300
Accuracy:66.940% B*
KPH:124.400 A
VKPH:82.500 A*
Kills:4,633 (4,080 + 0)
Deaths:518
KDR:8.944
VKDR:4.948
Vehicle Kills:2,563
Kill Difference:4,115
Playtime:101.174 hours
Usage:13%
Score:2.720m
Score/min:448
Piloting Accuracy:37.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,361
V. Kills:821 166%
Deaths:22
KDR:61.864
Accuracy:52.832% B**
KPH:100 S
VKPH:60.300 M+
CAS30 Tank Buster
A
Kills:60
V. Kills:35 167%
Deaths:15
KDR:4
Accuracy:58.423% A
KPH:15.800 A
VKPH:9.200 B+
Kills:1,421 (60 + 1,361)
Deaths:37
KDR:38.405
VKDR:23.135
Vehicle Kills:856
Kill Difference:1,384
Playtime:17.421 hours
Usage:2%
Score:0.786m
Score/min:752
Piloting Accuracy:58.423%
Gunner Accuracy:52.832%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C+
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.031m
Score/min:793
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:5,369
V. Kills:3,392 158%
Deaths:330
KDR:16.270
Accuracy:58.999% A+
KPH:56.100 A*
VKPH:35.400 M++
P2-120 HESH
M*
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A*
KPH:124 M*
VKPH:13 B*
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.600 A*
VKPH:16.400 A+
P525 Marauder
M
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% M
KPH:108.700 A
VKPH:5.900 B**
E540 Halberd
M**
Kills:132
V. Kills:108 121%
Deaths:14
KDR:9.429
Accuracy:52.676% A+
KPH:34.500 B**
VKPH:28.200 M**
Kills:7,748 (7,449 + 299)
Deaths:427
KDR:18.145
VKDR:9.232
Vehicle Kills:3,942
Kill Difference:7,321
Playtime:129.302 hours
Usage:17%
Score:4.967m
Score/min:640
Driving Accuracy:58.397%
Gunner Accuracy:52.676%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A*
KPH:226.600 M
VKPH:7.900 B
G20 Vulcan-H
B++
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.278% B++
KPH:43.400 C++
VKPH:33.500 B++
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.803 hours
Usage:0%
Score:0.143m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,7615,36933016.27A++11.4358.999%A+1.788%D-56A*35.4M++67595.8h5.8B*9.9B**
MSW-R 5,1795,1501,0035.135A0.3031.17%A++35.884%A++132.4SN/A38538.9h8.2A+26.4B**
NS-44G Commissioner 2,1582,1506663.228A++1.6151.281%A36.279%A+128A++N/A36016.8h2.6B*5B++
T9 CARV 1,8701,8556802.728A2.1123.129%B*34.124%A++44.6B**N/A14241.6h9.5A41.2B*
M14 Banshee 1,7241,63210615.396B**10.5637.426%A+N/A131.6M++7.4A++73612.4h14.3B++38.3B++
LC2 Lynx 1,4421,4143474.075M0.7628.829%A27.44%B**36.1B+N/A12139.2h10.7B**37B**
C150 Dalton 2,1821,3612261.864S57.0352.832%B**N/A100.1S60.4M+83313.6h2.2A+4.2A+
MG-H1 Watchman 1,1121,1071836.049M*1.2132.082%A++38.934%A++194.2SN/A5465.7h9.9A31B**
P2-120 HESH 1,2211,1052740.926A*36.0958.375%A*1.086%C++124.2M*13B*5108.9h3.5B**6A
M18 Needler 1,9551,0021815.536A0.7035.813%B++1.297%D26.6A+25.3M42937.7h84.9B*237B*
P2-120 HEAT 1,2929755318.396A*13.5658.397%A++2.872%C+50.5A*16.4A+30719.3h5.3B**9.1A
PDW-16 Hailstorm 8978903442.587A++2.2529.766%B**21.91%B**44.5B**N/A12220h10.8B**36.2B*
M18 Rotary 1,7708881655.382A++0.5433.612%B+1.351%D24.5B**24.4A*29436.2h79.4B++236.4B++
NS-15M1 692689957.253S2.4232.506%A++34.107%A++135.1M**N/A2975.1h8.5A+26.3B**
LC3 Jaguar 627627916.89M**2.0531.081%A++25.678%B**169.5SN/A5103.7h9.1B**29.2B**
M18 Locust 9835584612.13S7.2937.915%B**N/A47.7A*36.3M41611.7h65.5C**172.7B++
P525 Marauder-H 5355171436.929A++32.0950.158%A*N/A224.8M7.8B5392.3h4.3B**8.6A
TRAC-5 4424312841.518B**3.3218.445%D22.274%B+10.7C--N/A4540.3h12.2B++65.9B
Chainblade 4124114,9070.084A*4.7518.934%D-N/A1.1B++N/A3366.8h1.5B**8C+
RAMS .50M 393393468.543A++3.7145.627%B**80.916%C**66.6MN/A2215.9h1.7B**3.8B*
Hellfire Rocket Pods 4433601036M**31.1659.937%A+N/A211.8A*48.8M**10631.7h13.2B**22.1B*
M77-B 349348754.64A++0.2045.557%A77.012%C++43B**N/A1178.1h1.9B*4.1B**
M1 Heavy Cycler 337333893.742A*1.1024.145%A**20.721%B++34AN/A1009.8h12.5A+51.7B**
NS Decimator 4653151082.917A**1.9271.137%A1.905%C60.6A++28.8A+4655.2h3.5B*5B**
M2 Mutilator 309304724.222A++0.6225.292%M19.079%C++38.5AN/A1037.9h11.3A++44.8A
TAR 2722691032.612B*2.2328.428%B**26.766%B*70.8A*N/A3193.8h9.5A+33.3B**
NSX Tomoe 235234366.5A**1.6634.685%B**35.897%C+146.3SN/A3711.6h10.2B**29.5B**
TMG-50 204203297S2.1632.807%A*33.99%A++169.2SN/A5291.2h7A+21.2B**
TX1 Repeater 1991972620.752C+4.0920.285%D21.827%C++4.9D*N/A1539.8h12.4B+61C+
Hornet Missiles 3211931019.3A*14.4666.94%B*1.036%D120.6A80A*17521.6h7.6B++11.4B*
SMG-46 Armistice 186186335.636S0.8035.61%A*30.108%A**186SN/A6011h9.3A+26.2B**
TS4 Haymaker 182182782.333B**2.5043.908%C*14.286%C*42.3B+N/A1244.3h3B**6.9B*
TRS-12 Uppercut 179178682.618A2.2270.018%B**16.292%C*84.8A*N/A2642.1h2.2B++3.1B++
TSAR-42 171171276.333B++1.5047.188%A80.702%A95MN/A4191.8h1.8B**3.7B**
P525 Marauder 176167355.667A+50.8336.952%M4.192%A**111.3A6B**4861.5h4.6B**12.6A
M3 Pounder HEG 159150752B2.8455.14%A*1.333%D*34.9A*2.1D1964.3h8.5A15.5B**
FA1 Barrage 139138353.943A**0.8960.838%A*15.942%C++115SN/A5381.2h3.1A5B**
E540 Halberd 240132149.429B+4.5952.676%A+2.273%D34.7B**28.4M**18173.8h5.2B+9.9B**
M3 Pounder HEG 130124602.067C**2.7760.155%A*3.226%C+49.6M**2.4D-2582.5h8.8A+14.6B**
99SV 1221201210.992C3.8536.569%B*52.5%A++4.1D*N/A1629h4.9B+13.3B++
M60-A Bulldog 144112618.667A++13.8337.993%C*N/A29.5C8.4B++1343.8h4.9B++12.9B++
AS16 NightHawk 110108205.4M**0.5660.502%A*18.519%B**180S3.3S4630.6h3.6B*5.9B**
Frag Grenade 1051041104N/A99.1649.481%B+N/A1040A**10C**34740.1h2.8B*5.6B*
T1B Cycler 104103156.867M2.0334.736%A++32.039%B++147.1S1.4A++6180.7h9.1A26.3A
L100 Python HESH 9994331.333A++26.5075.546%M++1.064%C-134.3M*7.1C+7910.7h1.8A++2.4A+
T16 Rhino 9090175.294S0.4636.821%M*38.889%M+180SN/A5750.5h8.1A++22.1B**
NSX Daimyo 8989136.846B**2.0140.647%C+98.876%A+127.1M+N/A2960.7h2B*4.9B++
ML-7 16288821.073B++3.7659.351%B2.273%C20.5C17.2B++3534.3h6.2B10.5B+
TRAP-M1 8786810.75S5.9134.034%B*39.535%A++107.5M+1.3M+2470.8h6.2A18.2B**
M12 Kobalt 7978239B+34.1633.011%A*25.641%A++390S5C+7100.2h12.3B++37.2B**
MRC3 Mercy 7776116.909A**2.0726.213%A*25%B*108.6S1.4A++3640.7h9.2A**35A
G20 Vulcan-H 11766135.077B+0.2452.278%B++9.091%S44C++34B++7571.5h100.7C++192.6B+
CAS30 Tank Buster 9560154A+0.8458.423%AN/A15.8A9.2B+4613.8h40.8B++69.8B*
Hexedge 61591,2930.046B4.7919.565%DN/A0.8C+N/A373.2h2.4C+12.5C+
T1 Cycler 5958521.115C++3.7215.666%D*37.931%M11.2D-N/A885.2h13.3B+85C
MRC3 Mercy 5858115.273A+0.4424.861%A++20.69%C++82.9SN/A2970.7h11.6A*46.5A
Hyena Missile Launcher 915669.333S4.5038.782%B**N/A23.3B+14.6B+3202.4h25.3B**65.1B**
NS-44 Commissioner AE 5252212.476B**2.3650.542%B**48.077%M173.3M**N/A4760.3h2.7B*5.3B*
C-4 7251291.759C**3.0820.882%D-N/A28.3D*11.7D*5191.8h1.8C-8.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter67940.6h
NS Patriot Flare Gun13071.5h
Nano-Armor Kit103233,36422.6h
Anti-Vehicle MANA Turret33520.7h
Spawn Beacon424221.2h
AE Nano-Armor Kit52226,89116.9h
Medical Applicator3014,3941.6h
AE Medical Applicator32,1360.2h
Ammunition Package31,1150.8h
Medical Kit8684,65040.9h
Anti-Infantry MANA Turret2710.7h
Nano-Repair Grenade01000h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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