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Lt. Commander kuhamies1[BLNG] kuhamies1
TR BR 50

KDR: 4.89

Score: 24.3m

Last Seen: Mar 13th, 2019 6:57 PM
- OFFLINE - 170.8 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 51): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP NS-44G Commissioner T9 CARV M14 Banshee LC2 Lynx C150 Dalton MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,146,265 MLG Score: 2515
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.358%33.55%98519101317,2734.459850.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.633%1.618A+1.98A++-2.033F--HEAD ++ (~18.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+8.30.422B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.574%1.07%1486410283,926329208311.9331188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%-0.194C-0.491D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.30.172C++47.40.105C+85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.112%1.749%3314410287,832488395916.0164198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%1.762A++-0.529D0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++5.30.574B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.974%0.812%1265510272,33932912977.08788180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%1.375A-0.901D---0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.904B*5.80.854B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.983%76.293%1265610261,29551242.52437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%0.894B*0.6B+0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.40.253C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.421%17.105%12654102868430152.27242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.46%1.244B**0.474B+0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+30.392B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
24.3m385.1%536 (32.2k)510 (30.6k)4.8881438,9787,9745.7748950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1032319225.644%18.862%48405:578

45% Engineer20% Heavy Assault15% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 5:34 PMDec 11th, 2017 9:58 PMMar 18th, 2019 4:50 PM (2d) (PST)Mar 13th, 2019 3:01 PM (7d) (PST)Mar 13th, 2019 2:57 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1461211,0250.8190.1680.1553.8720.1862515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,7617,23661,525491092321130,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792.9h/33d 7,071 7,352 11,618 184.2k 475 2,196 8,852 54.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,504
Deaths:359
KDR:4.189
Accuracy:29.062% B**
HSR:27.261% B**
LC3 Jaguar
A++
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A++
HSR:26.738% A
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
AS16 NightHawk
A*
Kills:186
Deaths:28
KDR:6.643
Accuracy:61.272% A*
HSR:21.505% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
Kills:3,367
Deaths (as Engineer):964
Deaths (to Engineers):1,718
KDR:3.49274
Kill Difference:2,403
Playtime:358.042 hours
Usage:45%
Score:13.935m
Score/min:649
Accuracy (listed only):45.029%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,688
Deaths:1,096
KDR:5.190
Accuracy:31.488% A++
HSR:35.742% A+
T9 CARV
A++
Kills:1,855
Deaths:680
KDR:2.728
Accuracy:23.129% B*
HSR:34.124% A++
MG-H1 Watchman
A++
Kills:1,107
Deaths:185
KDR:5.984
Accuracy:32.075% A++
HSR:38.934% A+
NS-15M1
A++
Kills:745
Deaths:109
KDR:6.835
Accuracy:32.486% A++
HSR:34.228% A+
NS-15M AE
A++
Kills:216
Deaths:28
KDR:7.714
Accuracy:34.807% A++
HSR:40.278% A+
TMG-50
A*
Kills:207
Deaths:29
KDR:7.138
Accuracy:32.843% A*
HSR:33.816% A+
T16 Rhino
M++
Kills:90
Deaths:17
KDR:5.294
Accuracy:36.821% M++
HSR:38.889% M
Kills:9,908
Deaths (as Heavy Assault):2,144
Deaths (to Heavy Assaults):2,083
KDR:4.62127
Kill Difference:7,764
Playtime:161.438 hours
Usage:20%
Score:4.689m
Score/min:484
Accuracy (listed only):31.950%
HSR (listed only):36.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,504
Deaths:359
KDR:4.189
Accuracy:29.062% B**
HSR:27.261% B**
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
LC3 Jaguar
A++
Kills:748
Deaths:112
KDR:6.679
Accuracy:31.663% A++
HSR:26.738% A
TRAC-5
B+
Kills:431
Deaths:284
KDR:1.518
Accuracy:18.445% D
HSR:22.274% B+
SMG-46 Armistice
M+
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M+
AS16 NightHawk
A*
Kills:186
Deaths:28
KDR:6.643
Accuracy:61.272% A*
HSR:21.505% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
Kills:4,536
Deaths (as Light Assault):1,359
Deaths (to Light Assaults):1,390
KDR:3.33775
Kill Difference:3,177
Playtime:127.105 hours
Usage:16%
Score:3.931m
Score/min:515
Accuracy (listed only):42.304%
HSR (listed only):22.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:2,543
Deaths:770
KDR:3.303
Accuracy:51.769% A
HSR:37.318% A+
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
RAMS .50M
B**
Kills:393
Deaths:46
KDR:8.543
Accuracy:45.627% B**
HSR:80.916% B
M77-B
A
Kills:348
Deaths:75
KDR:4.640
Accuracy:45.557% A
HSR:77.012% C++
SMG-46 Armistice
M+
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M+
NSX Tomoe
B**
Kills:234
Deaths:36
KDR:6.500
Accuracy:34.685% B**
HSR:35.897% C+
TSAR-42
A
Kills:205
Deaths:31
KDR:6.613
Accuracy:46.891% A
HSR:80.488% A
TX1 Repeater
C++
Kills:197
Deaths:262
KDR:0.752
Accuracy:20.285% D
HSR:21.827% C++
NSX Daimyo
B**
Kills:143
Deaths:25
KDR:5.720
Accuracy:41.069% C+
HSR:97.902% B**
99SV
A++
Kills:120
Deaths:121
KDR:0.992
Accuracy:36.569% B*
HSR:52.500% A++
NS-44 Commissioner AE
M+
Kills:109
Deaths:39
KDR:2.795
Accuracy:52.052% A
HSR:50.459% M+
TRAP-M1
A++
Kills:86
Deaths:8
KDR:10.750
Accuracy:34.034% B*
HSR:39.535% A++
Kills:5,547
Deaths (as Infiltrator):1,808
Deaths (to Infiltrators):1,320
KDR:3.06803
Kill Difference:3,739
Playtime:115.229 hours
Usage:15%
Score:0.960m
Score/min:139
Accuracy (listed only):39.506%
HSR (listed only):52.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:921
Deaths:348
KDR:2.647
Accuracy:29.858% B**
HSR:22.041% B**
TAR
B**
Kills:269
Deaths:103
KDR:2.612
Accuracy:28.428% B**
HSR:26.766% B++
SMG-46 Armistice
M+
Kills:248
Deaths:47
KDR:5.277
Accuracy:35.672% A++
HSR:33.871% M+
AS16 NightHawk
A*
Kills:186
Deaths:28
KDR:6.643
Accuracy:61.272% A*
HSR:21.505% A++
TS4 Haymaker
C*
Kills:182
Deaths:78
KDR:2.333
Accuracy:43.908% C*
HSR:14.286% C*
TRS-12 Uppercut
B**
Kills:178
Deaths:68
KDR:2.618
Accuracy:70.018% B**
HSR:16.292% C++
FA1 Barrage
A*
Kills:138
Deaths:35
KDR:3.943
Accuracy:60.838% A*
HSR:15.942% C++
T1B Cycler
A++
Kills:103
Deaths:15
KDR:6.867
Accuracy:34.736% A++
HSR:32.039% B+
T1 Cycler
A**
Kills:58
Deaths:52
KDR:1.115
Accuracy:15.666% D*
HSR:37.931% A**
Kills:2,283
Deaths (as Combat Medic):774
Deaths (to Combat Medics):644
KDR:2.94961
Kill Difference:1,509
Playtime:15.703 hours
Usage:2%
Score:0.374m
Score/min:397
Accuracy (listed only):42.266%
HSR (listed only):24.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:333
Deaths:89
KDR:3.742
Accuracy:24.145% A*
HSR:20.721% B++
M2 Mutilator
M
Kills:304
Deaths:72
KDR:4.222
Accuracy:25.292% M
HSR:19.079% C++
M3 Pounder HEG
A++
Kills:150
Deaths:75
KDR:2
Accuracy:55.140% A++
HSR:1.333% D*
M3 Pounder HEG
A*
Kills:124
Deaths:60
KDR:2.067
Accuracy:60.155% A*
HSR:3.226% C+
MRC3 Mercy
A**
Kills:99
Deaths:17
KDR:5.824
Accuracy:27.898% A**
HSR:30.303% A++
MRC3 Mercy
A*
Kills:79
Deaths:17
KDR:4.647
Accuracy:26.946% A*
HSR:22.785% B+
Kills:1,089
Deaths (as MAX Suit):165
Deaths (to MAX Suits):326
KDR:6.6
Kill Difference:924
Playtime:14.166 hours
Usage:2%
Score:0.390m
Score/min:459
Accuracy (listed only):36.596%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,636
V. Kills:92 N/A
Deaths:106
KDR:15.434
Accuracy:37.450% A
KPH:132.300 M+
VKPH:7.400 A++
M18 Needler
A**
Kills:1,031
V. Kills:967 107%
Deaths:183
KDR:5.634
Accuracy:35.943% B+
KPH:26.900 A
VKPH:25.200 A**
M18 Rotary
A++
Kills:899
V. Kills:889 101%
Deaths:166
KDR:5.416
Accuracy:33.687% B
KPH:24.600 B*
VKPH:24.300 A++
M18 Locust
A*
Kills:575
V. Kills:435 132%
Deaths:48
KDR:11.979
Accuracy:37.871% B*
KPH:47.100 A++
VKPH:35.600 A*
Hellfire Rocket Pods
M**
Kills:360
V. Kills:83 429%
Deaths:10
KDR:36
Accuracy:59.937% A
KPH:208.200 A*
VKPH:48 M**
Hornet Missiles
A++
Kills:197
V. Kills:131 149%
Deaths:10
KDR:19.700
Accuracy:66.919% B*
KPH:126.900 B**
VKPH:84.400 A++
Kills:4,698 (4,141 + 0)
Deaths:523
KDR:8.983
VKDR:4.966
Vehicle Kills:2,597
Kill Difference:4,175
Playtime:102.698 hours
Usage:13%
Score:2.747m
Score/min:446
Piloting Accuracy:37.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,455
V. Kills:869 167%
Deaths:24
KDR:60.625
Accuracy:53.367% A
KPH:102.600 S
VKPH:61.300 M+
AP30 Shredder
M+
Kills:115
V. Kills:74 153%
Deaths:9
KDR:12.778
Accuracy:38.946% B*
KPH:65.300 M
VKPH:42 M+
CAS30 Tank Buster
A+
Kills:60
V. Kills:35 167%
Deaths:15
KDR:4
Accuracy:58.423% A
KPH:15.800 A+
VKPH:9.200 B
Kills:1,630 (60 + 1,570)
Deaths:48
KDR:33.958
VKDR:20.375
Vehicle Kills:978
Kill Difference:1,582
Playtime:19.754 hours
Usage:2%
Score:0.909m
Score/min:767
Piloting Accuracy:58.423%
Gunner Accuracy:38.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:94
V. Kills:5 N/A
Deaths:3
KDR:31.333
Accuracy:75.546% M++
KPH:142.500 M**
VKPH:7.600 C+
Kills:94 (94 + 0)
Deaths:3
KDR:31.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:91
Playtime:0.660 hours
Usage:0%
Score:0.032m
Score/min:797
Driving Accuracy:75.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:5,658
V. Kills:3,517 161%
Deaths:338
KDR:16.740
Accuracy:59.249% A+
KPH:57.200 A*
VKPH:35.500 M++
P2-120 HESH
M*
Kills:1,105
V. Kills:116 N/A
Deaths:27
KDR:40.926
Accuracy:58.375% A++
KPH:124 M*
VKPH:13 B++
P2-120 HEAT
A*
Kills:975
V. Kills:317 307%
Deaths:53
KDR:18.396
Accuracy:58.397% A++
KPH:50.500 A*
VKPH:16.400 A+
P525 Marauder
M
Kills:167
V. Kills:9 N/A
Deaths:3
KDR:55.667
Accuracy:36.952% M
KPH:108.700 B**
VKPH:5.900 B*
E540 Halberd
M**
Kills:134
V. Kills:109 122%
Deaths:14
KDR:9.571
Accuracy:52.712% A+
KPH:35 B**
VKPH:28.500 M**
Kills:8,039 (7,738 + 301)
Deaths:435
KDR:18.480
VKDR:9.352
Vehicle Kills:4,068
Kill Difference:7,604
Playtime:132.533 hours
Usage:17%
Score:5.061m
Score/min:636
Driving Accuracy:58.397%
Gunner Accuracy:52.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:517
V. Kills:18 N/A
Deaths:14
KDR:36.929
Accuracy:50.158% A++
KPH:226.600 M
VKPH:7.900 C**
G20 Vulcan-H
B++
Kills:66
V. Kills:51 127%
Deaths:13
KDR:5.077
Accuracy:52.278% B++
KPH:43.400 C+
VKPH:33.500 B++
Kills:583 (0 + 583)
Deaths:27
KDR:21.593
VKDR:2.556
Vehicle Kills:69
Kill Difference:556
Playtime:3.803 hours
Usage:0%
Score:0.144m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:52.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,7215,6881,0965.19A0.3031.488%A++35.742%A+134.8M**N/A38442.2h8.3A+26.3B**
P2-120 AP 9,1755,65833816.74A+11.8559.249%A+1.697%D-57.2A*35.6M++66898.9h5.7B++9.6B**
NS-44G Commissioner 2,5522,5437703.303A++1.5951.769%A37.318%A+133.8A++N/A36619h2.6B*5B++
T9 CARV 1,8701,8556802.728B*2.1623.129%B*34.124%A++44.6B*N/A14341.6h9.5A41.2B*
M14 Banshee 1,7281,63610615.434A10.5537.45%AN/A131.9M+7.4A++73612.4h14.3B++38.2B++
LC2 Lynx 1,5321,5043594.189A**0.7029.062%B**27.261%B**37.4B+N/A12440.2h10.7B**36.9B*
C150 Dalton 2,3241,4552460.625S55.7453.367%AN/A102.5S61.2M+83414.2h2.2A4.1A+
MG-H1 Watchman 1,1121,1071855.984M+1.1032.075%A++38.934%A+190.9SN/A5445.8h10A31.1B*
P2-120 HESH 1,2211,1052740.926A*36.0458.375%A++1.086%C++124.2M*13B++5118.9h3.5B**6A
M18 Needler 1,9981,0311835.634A0.7535.943%B+1.261%D26.9A25.2A**42738.3h84B++233.6B*
P2-120 HEAT 1,2929755318.396A*13.5158.397%A++2.872%C+50.5A*16.4A+30719.3h5.3B*9.1A
PDW-16 Hailstorm 9289213482.647A++2.2429.858%B**22.041%B**45.4B*N/A12320.3h10.8B**36.3B*
M18 Rotary 1,7888991665.416A++0.5333.687%B1.335%D24.6B*24.4A*29336.5h79.4B++235.8B++
LC3 Jaguar 7507481126.679M**1.7931.663%A++26.738%A170SN/A5014.4h9.2B**28.9B**
NS-15M1 7487451096.835S1.9532.486%A++34.228%A+135.5M*N/A2975.5h8.6A26.4B**
M18 Locust 1,0105754811.979S7.0937.871%B*N/A47.1A++35.7A*40612.2h66C**174.2B++
P525 Marauder-H 5355171436.929A*32.0450.158%A++N/A224.8A**7.8C**5402.3h4.3B**8.6A
TRAC-5 4424312841.518B**3.3718.445%D22.274%B+10.7C--N/A4640.3h12.2B++65.9B
Chainblade 4254235,2180.081A++4.8119.459%D-N/A1.1B++N/A3378.6h1.5B**7.9B
RAMS .50M 393393468.543A+3.6545.627%B**80.916%B66.6A**N/A2215.9h1.7B**3.8B*
NS Decimator 5583751203.125M1.7671.759%A1.6%C--62.5A++30.5A++4566h3.4B*4.7B**
Hellfire Rocket Pods 4433601036M**31.1159.937%AN/A211.8A*48.8M**10731.7h13.2B+22.1B++
M77-B 349348754.64A++0.2545.557%A77.012%C++43B**N/A1178.1h1.9B*4.1B**
M1 Heavy Cycler 337333893.742A*1.1524.145%A*20.721%B++34AN/A1019.8h12.5A+51.7B**
M2 Mutilator 309304724.222A++0.6725.292%M19.079%C++38.5B**N/A1037.9h11.3A++44.8A
TAR 2722691032.612B*2.2828.428%B**26.766%B++70.8A++N/A3213.8h9.5A33.3B**
SMG-46 Armistice 248248475.277S0.3935.672%A++33.871%M+190.8SN/A5441.3h9.4A26.3B**
NSX Tomoe 235234366.5M*1.6134.685%B**35.897%C+146.3SN/A3741.6h10.2B**29.5B**
NS-15M AE 216216287.714M2.8334.807%A++40.278%A+196.4SN/A9141.1h8.8B**25.2B*
TMG-50 208207297.138S2.2532.843%A*33.816%A+172.5SN/A5291.2h7A+21.3B**
TSAR-42 205205316.613B**1.7246.891%A80.488%A102.5M+N/A4092h1.8B**3.8B*
TX1 Repeater 1991972620.752C+4.1420.285%D21.827%C++4.9D--N/A1639.8h12.4B+61C++
Hornet Missiles 3281971019.7A**14.8166.919%B*1.015%D123.1B**81.9A++17761.6h7.6B++11.4B*
AS16 NightHawk 189186286.643S1.7561.272%A*21.505%A++169.1S2.7S4581.1h3.5B*5.7B**
TS4 Haymaker 182182782.333B**2.5643.908%C*14.286%C*42.3B+N/A1244.3h3B**6.9B*
TRS-12 Uppercut 179178682.618A2.2770.018%B**16.292%C++84.8A++N/A2662.1h2.2B++3.1B++
P525 Marauder 176167355.667A+50.7836.952%M4.192%A**111.3A6B**4861.5h4.6B**12.6A
M60-A Bulldog 216166627.667A**22.7842.559%B++N/A37.7C++11.4A+1794.4h4.7B*11B*
M3 Pounder HEG 159150752B2.8955.14%A++1.333%D*34.9A*2.1D1964.3h8.5A15.5B**
NSX Daimyo 143143255.72B++0.8341.069%C+97.902%B**130M+N/A2931.1h1.9B*4.6B++
FA1 Barrage 139138353.943M**0.9560.838%A*15.942%C++115SN/A5411.2h3.1A5B**
E540 Halberd 243134149.571B+4.6852.712%A+2.239%D35.3B**28.7M**18433.8h5.1B++9.8B**
M3 Pounder HEG 130124602.067C**2.8260.155%A*3.226%C+49.6M*2.4D-2582.5h8.8A14.6B**
99SV 1221201210.992C3.9036.569%B*52.5%A++4.1D*N/A1629h4.9B+13.3B++
AP30 Shredder 189115912.778C*7.8938.946%B*N/A63.9A**41.1M+8561.8h51B*131B**
NS-44 Commissioner AE 109109392.795B**2.0952.052%A50.459%M+218SN/A8800.5h2.6B*4.9B**
Frag Grenade 1081071107N/A102.1149.239%B+N/A1070M10B34650.1h2.7B**5.5B*
T1B Cycler 104103156.867M+1.9834.736%A++32.039%B+147.1M**1.4A++6230.7h9.1A26.3B**
MRC3 Mercy 10099175.824A++0.9427.898%A**30.303%A++110S1.1B**3810.9h9.9A*35.6A
L100 Python HESH 9994331.333A++26.4475.546%M++1.064%C--134.3M*7.1C7950.7h1.8A+2.4A+
T16 Rhino 9090175.294S0.4136.821%M++38.889%M180SN/A5840.5h8.1A++22.1A
ML-7 16288821.073B++3.8259.351%B2.273%C20.5C17.2B++3604.3h6.2B10.5B+
TRAP-M1 8786810.75S5.8634.034%B*39.535%A++107.5M*1.3A**2490.8h6.2B**18.2B*
MRC3 Mercy 7979174.647B**0.2426.946%A*22.785%B+87.8SN/A2890.9h12.1A++45.1B**
M12 Kobalt 7978239B+34.1133.011%A*25.641%A++390S5C+7480.2h12.3B*37.2B**
Hexedge 69671,4080.048B4.8420.368%D-N/A0.9C+N/A377.4h2.3C+11.4C+
G20 Vulcan-H 11766135.077B0.1952.278%B++9.091%S44C++34B++7701.5h100.7C++192.6B+
CAS30 Tank Buster 9560154A+0.8958.423%AN/A15.8A+9.2B4783.8h40.8B++69.8B++
T1 Cycler 5958521.115C++3.7715.666%D*37.931%A**11.2D-N/A905.2h13.3B+85C
Hyena Missile Launcher 915669.333S4.4438.782%B**N/A23.3B14.6B3202.4h25.3B**65.1B**
C-4 7251291.759C**3.1320.882%D-N/A28.3D*11.7D*5211.8h1.8C8.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33540.7h
Motion Spotter69180.7h
NS Patriot Flare Gun13071.5h
Nano-Armor Kit103233,36422.6h
Spawn Beacon525001.5h
AE Nano-Armor Kit53245,00217.9h
Medical Applicator3014,3941.6h
AE Medical Applicator32,1700.2h
Ammunition Package31,1610.9h
Medical Kit9335,12943.6h
Anti-Infantry MANA Turret2710.7h
Nano-Repair Grenade01130h
Recon Detection Device53541.6h

Check the help document for the dictionary if you want to learn more about words used here.


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