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Primarch Initiate kuhamies14[B] kuhamies14
VS BR 99

KDR: 5.23

Score: 11.1m

Last Seen: Mar 6th, 2019 3:34 PM
- OFFLINE - 12.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Its just a gank bro[B] Its just a gank bro
VS outfit on Cobalt

Members: 0
Level Progress (to 100): 73%
Level 100 Progress: 59% 194h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC NS-44G Commissioner Orion VS54 NS-15M1 VX29 Polaris Ursa Pulsar LSW Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,923,936 MLG Score: 3936
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.724%32.876%104319101412,3135.66636-0.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.697%2.079A*1.874A++-1.34D**HEAD ++ (~17.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.676B+7.70.461B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.247%0.512%1185310301,1731294359.09302269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.386%-0.018C+-1.004D*-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.543B+27.40.482B+46.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.164%1.366%4240410293,954228175017.2664226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.166%2.852M+-0.802D-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.88B*3.30.739B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.288%4.785%541410296061504294.04141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.472%0.197C++0.104C+0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.751B++11.30.713B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.545%77.546%5413103076630822.48701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.196%1.579A+0.682B+-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.90.399B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.135%27.839%5412103127317521.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%1.057B**2.649M0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.60.457B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Its just a gank bro[B] Its just a gank bro
VS outfit on Cobalt

Members: 0
11.1m355.4%663 (39.8k)570 (34.2k)5.228622,2324,2526.0392899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033206224.704%22.962%56704:367

42% Engineer32% Heavy Assault7% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 4th, 2013 11:17 AMNov 28th, 2016 1:09 PMMar 20th, 2019 7:57 PM (1d) (PST)Mar 6th, 2019 11:35 AM (16d) (PST)Mar 6th, 2019 11:34 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2061671,0391.1370.2170.2614.6060.1593936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,33110,03262,2996813162761034,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
325.9h/13.6d 3,447 5,105 6,074 90.1k 249 1,052 3,113 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,444
Deaths:416
KDR:3.471
Accuracy:27.051% A
HSR:26.524% C**
NS-15M1
A++
Kills:1,224
Deaths:237
KDR:5.165
Accuracy:31.290% A++
HSR:34.722% A+
VX29 Polaris
A*
Kills:1,171
Deaths:160
KDR:7.319
Accuracy:35.495% A*
HSR:34.927% A++
Ursa
A*
Kills:1,167
Deaths:188
KDR:6.207
Accuracy:34.397% A*
HSR:34.447% A+
Pulsar LSW
A
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:28.218% B**
HSR:34.222% A
VE-H Maw
A+
Kills:808
Deaths:116
KDR:6.966
Accuracy:33.829% A+
HSR:36.262% B**
Betelgeuse 54-A
A++
Kills:628
Deaths:110
KDR:5.709
Accuracy:33.755% A++
HSR:39.650% B**
NS-15M AE
A+
Kills:259
Deaths:43
KDR:6.023
Accuracy:32.790% A
HSR:41.313% A+
Flare VE6
M**
Kills:137
Deaths:13
KDR:10.539
Accuracy:36.216% A**
HSR:48.905% M**
SVA-88
A**
Kills:96
Deaths:22
KDR:4.364
Accuracy:31.407% A+
HSR:42.708% A**
Kills:8,097
Deaths (as Heavy Assault):1,583
Deaths (to Heavy Assaults):1,153
KDR:5.11497
Kill Difference:6,514
Playtime:104.221 hours
Usage:32%
Score:3.324m
Score/min:531
Accuracy (listed only):32.445%
HSR (listed only):37.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,144
Deaths:189
KDR:6.053
Accuracy:31.573% A++
HSR:24.126% B*
Solstice VE3
A
Kills:387
Deaths:174
KDR:2.224
Accuracy:29.525% A
HSR:13.437% D--
Pulsar C
C*
Kills:236
Deaths:78
KDR:3.026
Accuracy:25.379% C*
HSR:22.458% C+
Phobos VX86
M++
Kills:169
Deaths:36
KDR:4.694
Accuracy:66.465% B++
HSR:34.911% M++
Thanatos VE70
B++
Kills:104
Deaths:34
KDR:3.059
Accuracy:46.826% B++
HSR:16.346% C++
Kills:2,040
Deaths (as Engineer):511
Deaths (to Engineers):811
KDR:3.99217
Kill Difference:1,529
Playtime:138.164 hours
Usage:42%
Score:5.746m
Score/min:693
Accuracy (listed only):39.954%
HSR (listed only):22.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,144
Deaths:189
KDR:6.053
Accuracy:31.573% A++
HSR:24.126% B*
Solstice VE3
A
Kills:387
Deaths:174
KDR:2.224
Accuracy:29.525% A
HSR:13.437% D--
Sirius SX12
M*
Kills:335
Deaths:68
KDR:4.926
Accuracy:31.789% A+
HSR:39.105% M*
Pulsar C
C*
Kills:236
Deaths:78
KDR:3.026
Accuracy:25.379% C*
HSR:22.458% C+
Phobos VX86
M++
Kills:169
Deaths:36
KDR:4.694
Accuracy:66.465% B++
HSR:34.911% M++
Thanatos VE70
B++
Kills:104
Deaths:34
KDR:3.059
Accuracy:46.826% B++
HSR:16.346% C++
Kills:2,375
Deaths (as Light Assault):579
Deaths (to Light Assaults):756
KDR:4.1019
Kill Difference:1,796
Playtime:46.568 hours
Usage:14%
Score:1.232m
Score/min:441
Accuracy (listed only):38.593%
HSR (listed only):25.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
M*
Kills:335
Deaths:68
KDR:4.926
Accuracy:31.789% A+
HSR:39.105% M*
Phobos VX86
M++
Kills:169
Deaths:36
KDR:4.694
Accuracy:66.465% B++
HSR:34.911% M++
Thanatos VE70
B++
Kills:104
Deaths:34
KDR:3.059
Accuracy:46.826% B++
HSR:16.346% C++
Pulsar VS1
A++
Kills:82
Deaths:39
KDR:2.103
Accuracy:30.507% A+
HSR:31.707% A++
Kills:690
Deaths (as Combat Medic):177
Deaths (to Combat Medics):427
KDR:3.89831
Kill Difference:513
Playtime:3.051 hours
Usage:1%
Score:0.054m
Score/min:297
Accuracy (listed only):43.897%
HSR (listed only):30.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A
Kills:1,615
Deaths:448
KDR:3.605
Accuracy:51.862% A
HSR:36.099% A
XM98
A
Kills:621
Deaths:83
KDR:7.482
Accuracy:46.714% A
HSR:83.414% B**
Sirius SX12
M*
Kills:335
Deaths:68
KDR:4.926
Accuracy:31.789% A+
HSR:39.105% M*
NS-44 Commissioner AE
A*
Kills:158
Deaths:38
KDR:4.158
Accuracy:54.558% A+
HSR:47.468% A*
Beamer VS3
C**
Kills:157
Deaths:79
KDR:1.987
Accuracy:29.436% C**
HSR:19.745% C
NSX Tomoe
B*
Kills:102
Deaths:24
KDR:4.250
Accuracy:33.516% B*
HSR:46.078% B*
Parallax VX3
B*
Kills:74
Deaths:5
KDR:14.800
Accuracy:44.948% B*
HSR:75.676% C
VA39 Spectre
A+
Kills:71
Deaths:24
KDR:2.958
Accuracy:41.983% A+
HSR:28.169% D-
Kills:3,133
Deaths (as Infiltrator):769
Deaths (to Infiltrators):676
KDR:4.07412
Kill Difference:2,364
Playtime:23.484 hours
Usage:7%
Score:0.507m
Score/min:360
Accuracy (listed only):41.851%
HSR (listed only):46.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:328
Deaths:72
KDR:4.556
Accuracy:25.957% A*
HSR:23.171% B*
Quasar VM1
A*
Kills:318
Deaths:75
KDR:4.240
Accuracy:26.549% A*
HSR:23.585% B**
Blueshift VM5
A**
Kills:129
Deaths:16
KDR:8.063
Accuracy:30.853% A**
HSR:24.806% B++
Blueshift VM5
A**
Kills:125
Deaths:16
KDR:7.813
Accuracy:31.234% A**
HSR:28.800% A+
Kills:900
Deaths (as MAX Suit):89.500
Deaths (to MAX Suits):175
KDR:10.05587
Kill Difference:810.500
Playtime:9.395 hours
Usage:3%
Score:0.275m
Score/min:489
Accuracy (listed only):28.648%
HSR (listed only):25.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:805
V. Kills:26 N/A
Deaths:50
KDR:16.100
Accuracy:53.681% A++
KPH:189.200 S
VKPH:6.100 B**
Maelstrom Turbo Laser
A++
Kills:233
V. Kills:225 103%
Deaths:51
KDR:4.569
Accuracy:33.537% B+
KPH:24.800 B*
VKPH:23.900 A++
Saron Laser Cannon
M+
Kills:135
V. Kills:134 100%
Deaths:24
KDR:5.625
Accuracy:36.996% B*
KPH:27.900 A
VKPH:27.700 M+
Kills:1,173 (1,173 + 0)
Deaths:125
KDR:9.384
VKDR:3.080
Vehicle Kills:385
Kill Difference:1,048
Playtime:18.489 hours
Usage:6%
Score:0.439m
Score/min:396
Piloting Accuracy:36.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:68
V. Kills:34 194%
Deaths:7
KDR:9.714
Accuracy:44.710% B++
KPH:42.900 B+
VKPH:21.500 C
CAS30 Tank Buster
A
Kills:51
V. Kills:39 128%
Deaths:12
KDR:4.250
Accuracy:48.349% C**
KPH:15.800 A
VKPH:12.100 B**
Kills:119 (51 + 68)
Deaths:19
KDR:6.263
VKDR:3.842
Vehicle Kills:73
Kill Difference:100
Playtime:4.808 hours
Usage:1%
Score:0.102m
Score/min:352
Piloting Accuracy:48.349%
Gunner Accuracy:44.710%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:117
V. Kills:2 N/A
Deaths:2
KDR:58.500
Accuracy:54.951% B++
KPH:112.100 M
VKPH:1.900 F
C75 Viper
A
Kills:51
V. Kills:7 N/A
Deaths:1
KDR:51
Accuracy:47.146% B*
KPH:51 A
VKPH:7 C+
Kills:168 (168 + 0)
Deaths:3
KDR:56
VKDR:3
Vehicle Kills:9
Kill Difference:165
Playtime:2.044 hours
Usage:1%
Score:0.042m
Score/min:344
Driving Accuracy:47.146%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,857
V. Kills:1,322 140%
Deaths:159
KDR:11.679
Accuracy:69.334% A++
KPH:42.700 A++
VKPH:30.400 M*
Supernova VPC
S
Kills:1,073
V. Kills:109 N/A
Deaths:32
KDR:33.531
Accuracy:71.569% A**
KPH:122.900 S
VKPH:12.500 A
Supernova PC
S
Kills:907
V. Kills:310 292%
Deaths:42
KDR:21.595
Accuracy:73.078% M
KPH:70.200 S
VKPH:24 S
Saron HRB
A+
Kills:201
V. Kills:158 126%
Deaths:10
KDR:20.100
Accuracy:51.568% B*
KPH:36.300 B**
VKPH:28.600 A+
E540 Halberd
B+
Kills:183
V. Kills:142 128%
Deaths:9
KDR:20.333
Accuracy:51.209% B+
KPH:26.100 C-
VKPH:20.300 B+
Proton II PPA
S
Kills:90
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:34.436% A++
KPH:176.700 S
VKPH:7.900 A*
Kills:4,311 (3,837 + 474)
Deaths:252
KDR:17.107
VKDR:8.115
Vehicle Kills:2,045
Kill Difference:4,059
Playtime:78.181 hours
Usage:24%
Score:2.384m
Score/min:508
Driving Accuracy:73.078%
Gunner Accuracy:34.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:154
V. Kills:1 N/A
Deaths:3
KDR:51.333
Accuracy:24.055% C*
KPH:169.400 B++
VKPH:1.100 D*
Kills:154 (0 + 154)
Deaths:3
KDR:51.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:151
Playtime:0.909 hours
Usage:0%
Score:0.043m
Score/min:788
Driving Accuracy:N/A%
Gunner Accuracy:24.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,1791,85715911.679B**6.4569.334%A++1.508%D42.7A++30.4M*50243.5h4.2B*6A
NS-44G Commissioner 1,6211,6154483.605A*1.6251.862%A36.099%A131.3A++N/A34612.3h2.6B*5.1B++
Orion VS54 1,4531,4444163.471A+1.7627.051%A26.524%C**82.5A*N/A28117.5h8.7A32B
NS-15M1 1,2291,2242375.165M+0.0631.29%A++34.722%A+137.5M**N/A3018.9h8.2A+26.2B**
VX29 Polaris 1,1821,1711607.319S2.0935.495%A*34.927%A++177.4S1.7M+4546.6h8.6A24.1B*
Ursa 1,1731,1671886.207S0.9834.397%A*34.447%A+182.3SN/A4166.4h7.6A22B**
Pulsar LSW 1,1711,1632784.183A**1.0528.218%B**34.222%A96.9A*N/A23712h8.6A30.5B*
Serpent VE92 1,1581,1441896.053S0.8231.573%A++24.126%B*77.3A*N/A20714.8h9.1B**28.8B**
Supernova VPC 1,1821,0733233.531A*28.3071.569%A**N/A123.3S12.5A3648.7h2A2.8A
Supernova PC 1,2179074221.595M+16.3773.078%M2.095%C+70.3S24S45012.9h3.1A4.2A+
VE-H Maw 8108081166.966S1.7433.829%A+36.262%B**179.6SN/A4144.5h7.5A22.1B*
Light PPA 8318055016.1A*10.8753.681%A++N/A187.2S6B**5384.3h7.2B++13.5B++
Betelgeuse 54-A 6366281105.709B*0.4833.755%A++39.65%B**209.3S2.7S5403h8.5A25.3A
XM98 623621837.482A**2.2546.714%A83.414%B**79.6M*N/A2317.8h1.7A3.6B**
Solstice VE3 3893871742.224A*3.0029.525%A13.437%D--27.4B+N/A8814.1h11.4B*38.5B+
Sirius SX12 337335684.926M**0.3031.789%A+39.105%M*98.5M**N/A2543.4h10.2B**32.2B*
NS Decimator 4603311192.782A*2.4571.418%AN/A64.9A*25.3B**4045.1h3B**4.3A
Cosmos VM3 330328724.556A+0.6725.957%A*23.171%B*50.5A++N/A1426.5h9.2A++35.4A
Quasar VM1 319318754.24A++0.9926.549%A*23.585%B**46.1A*N/A1436.9h10A+37.6B*
Force-Blade 3073052,8280.108M+5.1231.916%C++2.623%D2AN/A5153.1h1.6B*5B+
NS-15M AE 262259436.023A++0.7932.79%A41.313%A+152.4M++1.8A**3241.7h9.3B*28.4B*
Pulsar C 241236783.026A+2.2025.379%C*22.458%C+31.1C++N/A857.6h8.3B**32.7B+
Maelstrom Turbo Laser 458233514.569B**0.6633.537%B+N/A24.8B*23.9A++3219.4h66.3B++197.6B++
Saron HRB 3592011020.1M++14.8751.568%B*0.995%D36.5B**28.7A+9965.5h16.8B*32.5B**
E540 Halberd 325183920.333B**15.1051.209%B+1.093%D-26.1C-20.3B+4267h6.5C-12.7C++
Phobos VX86 170169364.694M+0.5366.465%B++34.911%M++112.7A**N/A3691.5h1.9B*2.9B+
NS-44 Commissioner AE 158158384.158A**1.0754.558%A+47.468%A*225.7SN/A5040.7h2.6B**4.8B**
Beamer VS3 157157791.987A++3.2429.436%C**19.745%C28.5C++N/A745.5h6.8B++23.3C**
M12 Kobalt-H 155154351.333A*46.1024.055%C*15.584%C+171.1B++1.1D*7860.9h13.2B+55B+
Flare VE6 1381371310.538S5.3136.216%A**48.905%M**152.2S1.1A++4400.9h6.7A+18.4B**
Saron Laser Cannon 269135245.625A0.4036.996%B*N/A28.1A27.9M+4164.8h80.7B++218.2B*
Blueshift VM5 130129168.063M2.8330.853%A**24.806%B++143.3S1.1B**3360.9h9.9A++32.1A
Blueshift VM5 126125167.813A**2.5831.234%A**28.8%A+138.9S1.1A3280.9h10.4A++33.4A
Frag Grenade 1211201120N/A114.7759.39%A++N/A1200M*10B+34970.1h2.1A+3.6A
L100 Python HESH 119117258.5M**53.2754.951%B++1.709%C++117M+2F3581h1.9A+3.5A
Thanatos VE70 105104343.059M2.1746.826%B++16.346%C++41.6B++N/A1492.5h3.8B*8B*
NSX Tomoe 102102244.25A++0.9833.516%B*46.078%B*102MN/A3151h10.8B**32.3B*
SVA-88 10096224.364A+0.8631.407%A+42.708%A**137.1M*5.7U6010.7h8.3A26.5B*
Proton II PPA 9490190S84.7734.436%A++4.444%A*180S8A*7850.5h7.1B*20.5B**
Damascus Edge 89899410.095A+5.1328.274%C+N/A2B+N/A644.9h1.5B*5.4B+
Pulsar VS1 8282392.103A3.1330.507%A+31.707%A++48.2A+N/A1821.7h10A+32.9B**
Parallax VX3 7474514.8M**9.5744.948%B*75.676%C123.3SN/A4850.6h1.7B**3.9B*
VA39 Spectre 7171242.958B**2.2741.983%A+28.169%D-44.4A+N/A1591.6h4.1B**9.7B**
S1 10470312.258M+2.9760.213%B2.857%C+41.2A20B**4791.7h4A6.7B**
C150 Dalton 1026879.714B+4.4944.71%B++1.471%B*42.5B+21.3C6451.6h3.9B8.6B++
C-4 796287.75S2.5219.403%D*N/A56.4C--15.5D-5711.1h1B**5.4B
M20 Drake 9059159U53.7741.207%MN/A590U310U2014800.1h27.1A65.7A
C75 Viper 5851151U45.7747.146%B*N/A51A7C+3291h7.5B**15.8A
CAS30 Tank Buster 9051124.25A*0.9848.349%C**N/A15.9A12.2B**2073.2h31B*64.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61420.3h
Motion Spotter15150.4h
Spawn Beacon172380.7h
Nano-Armor Kit61167,12914.2h
AE Nano-Armor Kit339,1432.4h
Medical Applicator46,8500.5h
Deconstruction Tool01040h
Medical Kit5273,45824.8h
Recon Detection Device21180.3h
Ammunition Package45030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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