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kun4L14[TFDN] kun4L14
VS BR 130

KDR: 1.28

Score: 36.3m

Last Seen: Mar 21st, 2019 6:21 AM
- OFFLINE - 30 hour(s)

Battle Rank 120 (130 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Sirius SX12 NS-11C C-4 Ghost SVA-88 Pulsar C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $246,447 MLG Score: 197
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.129%16.22%35929100621,5471.198920.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.161%0.203C++-0.689D-1.673F-HEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.272C*120.157C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.15%1.836%191510302,506143216531.75152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.674%-0.659D0.215C++-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.2-0.472D73.9-0.394C--163.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.334%2.27%188610293,436212721261.61542162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%-0.738D--0.216C1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.1-0.889D--24.4-0.942D--48.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.102%3.16%891010251,42416789500.848629150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.563D-0.309C0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.30.087C+32.60.175C++75.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.506%58.889%89310322,3401252111.86752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.228%0.072C+-0.54D-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.50.203C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.497%12.358%8911034615134930.455893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C-0.435C---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.026C+5.1-0.046C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m301.3%223 (13.4k)209 (12.5k)1.2798946,10336,0211.57075130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035165419.53%12.045%23504:4814

8% Combat Medic53% Engineer16% Heavy Assault14% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:05 AMJun 23rd, 2013 11:21 PMMar 24th, 2019 9:02 PM (26d) (PST)Mar 21st, 2019 2:52 AM (30d) (PST)Mar 21st, 2019 2:21 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161182980.2660.2080.0320.9590.052197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9787,06617,9121612258312,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2888.3h/120.3d 10,477 5,553 19,805 166.2k 6,260 7,837 9,057 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,302
Deaths:951
KDR:1.369
Accuracy:21.461% C
HSR:17.588% D--
Orion VS54
C-
Kills:1,193
Deaths:681
KDR:1.752
Accuracy:18.632% C-
HSR:15.256% D*
Flare VE6
C*
Kills:1,168
Deaths:968
KDR:1.207
Accuracy:23.441% C*
HSR:19.178% D
NS-15M1
C
Kills:1,159
Deaths:958
KDR:1.210
Accuracy:20.748% C
HSR:17.515% D
Pulsar LSW
D--
Kills:1,138
Deaths:783
KDR:1.453
Accuracy:17.162% D--
HSR:12.478% F
NSX Naginata
C
Kills:165
Deaths:154
KDR:1.071
Accuracy:20.692% C
HSR:20% D--
Betelgeuse 54-A
C+
Kills:103
Deaths:96
KDR:1.073
Accuracy:24.138% C--
HSR:30.097% C+
Kills:6,228
Deaths (as Heavy Assault):4,591
Deaths (to Heavy Assaults):10,289
KDR:1.35657
Kill Difference:1,637
Playtime:449.791 hours
Usage:16%
Score:5.900m
Score/min:219
Accuracy (listed only):20.896%
HSR (listed only):18.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,613
Deaths:1,611
KDR:1.001
Accuracy:25.228% C**
HSR:15.933% D
Pulsar C
C
Kills:1,283
Deaths:1,245
KDR:1.031
Accuracy:22.679% C
HSR:20.343% C-
Solstice VE3
C+
Kills:1,216
Deaths:979
KDR:1.242
Accuracy:21.976% C+
HSR:16.365% D
VX6-7
D
Kills:1,181
Deaths:1,301
KDR:0.908
Accuracy:21.254% D
HSR:16.427% D
Solstice SF
C+
Kills:1,161
Deaths:1,262
KDR:0.920
Accuracy:23.599% C+
HSR:16.193% C+
Thanatos VE70
C+
Kills:615
Deaths:528
KDR:1.165
Accuracy:39.497% C+
HSR:12.358% D
NSX Tanto
C
Kills:398
Deaths:452
KDR:0.881
Accuracy:23.995% C
HSR:23.618% C
Eidolon VE33
D
Kills:391
Deaths:372
KDR:1.051
Accuracy:23.112% D
HSR:15.857% D*
Eclipse VE3A
C++
Kills:326
Deaths:357
KDR:0.913
Accuracy:27.167% C++
HSR:17.178% C--
Kills:8,184
Deaths (as Engineer):8,107
Deaths (to Engineers):8,583
KDR:1.0095
Kill Difference:77
Playtime:1,540.039 hours
Usage:53%
Score:18.675m
Score/min:202
Accuracy (listed only):25.390%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
NS-11C
C**
Kills:1,613
Deaths:1,611
KDR:1.001
Accuracy:25.228% C**
HSR:15.933% D
Pulsar C
C
Kills:1,283
Deaths:1,245
KDR:1.031
Accuracy:22.679% C
HSR:20.343% C-
Solstice VE3
C+
Kills:1,216
Deaths:979
KDR:1.242
Accuracy:21.976% C+
HSR:16.365% D
VX6-7
D
Kills:1,181
Deaths:1,301
KDR:0.908
Accuracy:21.254% D
HSR:16.427% D
Solstice SF
C+
Kills:1,161
Deaths:1,262
KDR:0.920
Accuracy:23.599% C+
HSR:16.193% C+
NS-7 PDW
C**
Kills:854
Deaths:773
KDR:1.105
Accuracy:21.388% D
HSR:19.672% C**
Thanatos VE70
C+
Kills:615
Deaths:528
KDR:1.165
Accuracy:39.497% C+
HSR:12.358% D
NSX Tanto
C
Kills:398
Deaths:452
KDR:0.881
Accuracy:23.995% C
HSR:23.618% C
Eridani SX5
C--
Kills:348
Deaths:331
KDR:1.051
Accuracy:23.585% C--
HSR:15.517% D
Eclipse VE3A
C++
Kills:326
Deaths:357
KDR:0.913
Accuracy:27.167% C++
HSR:17.178% C--
NSX Tengu
C-
Kills:297
Deaths:352
KDR:0.844
Accuracy:33.259% C--
HSR:17.845% C-
VE-S Canis
D**
Kills:80
Deaths:119
KDR:0.672
Accuracy:18.076% D**
HSR:7.500% D**
Kills:11,380
Deaths (as Light Assault):11,137
Deaths (to Light Assaults):5,777
KDR:1.02182
Kill Difference:243
Playtime:223.239 hours
Usage:8%
Score:3.209m
Score/min:240
Accuracy (listed only):24.739%
HSR (listed only):16.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
Ghost
C
Kills:1,433
Deaths:942
KDR:1.521
Accuracy:37.201% C
HSR:51.221% F
NS-44 Commissioner
D-
Kills:1,163
Deaths:1,536
KDR:0.757
Accuracy:29.725% D-
HSR:14.102% D*
NS-7 PDW
C**
Kills:854
Deaths:773
KDR:1.105
Accuracy:21.388% D
HSR:19.672% C**
Parallax VX3
D-
Kills:464
Deaths:108
KDR:4.296
Accuracy:33.375% D-
HSR:70.905% D-
XM98
C
Kills:443
Deaths:111
KDR:3.991
Accuracy:32.619% D
HSR:71.106% C
Beamer VS3
C+
Kills:442
Deaths:654
KDR:0.676
Accuracy:25.754% C
HSR:21.720% C+
NS-30 Vandal
D*
Kills:398
Deaths:292
KDR:1.363
Accuracy:24.578% D**
HSR:16.834% D*
Eridani SX5
C--
Kills:348
Deaths:331
KDR:1.051
Accuracy:23.585% C--
HSR:15.517% D
NS-61 Emissary
C+
Kills:346
Deaths:547
KDR:0.633
Accuracy:23.180% D
HSR:15.318% C+
NSX Tengu
C-
Kills:297
Deaths:352
KDR:0.844
Accuracy:33.259% C--
HSR:17.845% C-
NS-AM7 Archer
B++
Kills:296
Deaths:916
KDR:0.323
Accuracy:64.551% B++
HSR:8.784% D-
NSX Tomoe
B
Kills:162
Deaths:179
KDR:0.905
Accuracy:30.732% B
HSR:18.519% F
NS-45 Pilot
C
Kills:160
Deaths:237
KDR:0.675
Accuracy:22.220% D**
HSR:22.500% C
VE-S Canis
D**
Kills:80
Deaths:119
KDR:0.672
Accuracy:18.076% D**
HSR:7.500% D**
Kills:8,894
Deaths (as Infiltrator):8,924
Deaths (to Infiltrators):4,986
KDR:0.99664
Kill Difference:30
Playtime:418.410 hours
Usage:14%
Score:4.702m
Score/min:187
Accuracy (listed only):29.343%
HSR (listed only):25.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
NS-11A
D
Kills:930
Deaths:897
KDR:1.037
Accuracy:20.825% D
HSR:13.656% D*
NS-7 PDW
C**
Kills:854
Deaths:773
KDR:1.105
Accuracy:21.388% D
HSR:19.672% C**
Pulsar VS1
C+
Kills:763
Deaths:795
KDR:0.960
Accuracy:22.881% C+
HSR:14.286% D-
Corvus VA55
D
Kills:652
Deaths:628
KDR:1.038
Accuracy:21.296% D
HSR:17.331% D-
Thanatos VE70
C+
Kills:615
Deaths:528
KDR:1.165
Accuracy:39.497% C+
HSR:12.358% D
Eridani SX5
C--
Kills:348
Deaths:331
KDR:1.051
Accuracy:23.585% C--
HSR:15.517% D
Terminus VX-9
C++
Kills:309
Deaths:334
KDR:0.925
Accuracy:26.448% C++
HSR:21.683% D
NSX Tengu
C-
Kills:297
Deaths:352
KDR:0.844
Accuracy:33.259% C--
HSR:17.845% C-
VE-S Canis
D**
Kills:80
Deaths:119
KDR:0.672
Accuracy:18.076% D**
HSR:7.500% D**
Kills:6,856
Deaths (as Combat Medic):6,584
Deaths (to Combat Medics):3,591
KDR:1.04131
Kill Difference:272
Playtime:224.518 hours
Usage:8%
Score:3.532m
Score/min:262
Accuracy (listed only):24.715%
HSR (listed only):15.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:93
Deaths:74
KDR:1.257
Accuracy:10.225% D*
HSR:13.979% D--
Comet VM2
B**
Kills:72
Deaths:90
KDR:0.800
Accuracy:51.050% B**
HSR:0% F-
Comet VM2
A
Kills:53
Deaths:78
KDR:0.679
Accuracy:56.506% A
HSR:0% F-
Kills:218
Deaths (as MAX Suit):121
Deaths (to MAX Suits):1,643
KDR:1.80165
Kill Difference:97
Playtime:18.761 hours
Usage:1%
Score:0.244m
Score/min:217
Accuracy (listed only):39.260%
HSR (listed only):4.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:828
V. Kills:312 265%
Deaths:115
KDR:7.200
Accuracy:43.867% D--
KPH:35.800 D
VKPH:13.500 C
Light PPA
C+
Kills:655
V. Kills:191 341%
Deaths:138
KDR:4.746
Accuracy:36.775% C--
KPH:11.400 D--
VKPH:3.300 C+
Maelstrom Turbo Laser
D
Kills:460
V. Kills:386 119%
Deaths:625
KDR:0.736
Accuracy:25.315% D--
KPH:5 D
VKPH:4.200 D-
Saron Laser Cannon
C+
Kills:386
V. Kills:323 119%
Deaths:450
KDR:0.858
Accuracy:31.086% C+
KPH:4.800 D
VKPH:4 D-
Photon A2A Missile Pods
C+
Kills:187
V. Kills:198 94%
Deaths:18
KDR:10.389
Accuracy:77.340% C-
KPH:37.700 C
VKPH:39.900 C+
Antares LC
C**
Kills:113
V. Kills:82 136%
Deaths:150
KDR:0.753
Accuracy:33.690% C**
KPH:5.400 D--
VKPH:3.900 D--
Hornet Missiles
C*
Kills:101
V. Kills:77 129%
Deaths:19
KDR:5.316
Accuracy:60.954% C+
KPH:57.100 C+
VKPH:43.500 C*
Kills:2,730 (1,614 + 0)
Deaths:1,515
KDR:1.802
VKDR:1.036
Vehicle Kills:1,569
Kill Difference:1,215
Playtime:279.468 hours
Usage:10%
Score:1.609m
Score/min:96
Piloting Accuracy:33.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:223
V. Kills:37 N/A
Deaths:46
KDR:4.848
Accuracy:31.791% D*
KPH:34.900 C--
VKPH:5.800 C-
CAS30 Tank Buster
D
Kills:177
V. Kills:231 76%
Deaths:373
KDR:0.475
Accuracy:40.099% D
KPH:3 D-
VKPH:3.900 D
AP30 Shredder
D
Kills:174
V. Kills:101 171%
Deaths:82
KDR:2.122
Accuracy:21.539% F-
KPH:16.400 D
VKPH:9.500 D--
C150 Dalton
U
Kills:149
V. Kills:116 127%
Deaths:58
KDR:2.569
Accuracy:44.896% B++
KPH:536,400 U
VKPH:417,600 U
Kills:723 (177 + 546)
Deaths:559
KDR:1.293
VKDR:0.868
Vehicle Kills:485
Kill Difference:164
Playtime:75.718 hours
Usage:3%
Score:0.534m
Score/min:118
Piloting Accuracy:40.099%
Gunner Accuracy:44.896%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:952
V. Kills:407 233%
Deaths:228
KDR:4.175
Accuracy:37.617% D**
KPH:16.400 D-
VKPH:7 D--
L100 Python AP
D
Kills:873
V. Kills:739 118%
Deaths:321
KDR:2.720
Accuracy:48.866% D-
KPH:16.400 D--
VKPH:13.900 D
Skyguard
C
Kills:402
V. Kills:395 102%
Deaths:211
KDR:1.905
Accuracy:31.762% B+
KPH:9 D
VKPH:8.800 C
C75 Viper
C--
Kills:223
V. Kills:48 455%
Deaths:41
KDR:5.439
Accuracy:26.218% D**
KPH:19.500 C--
VKPH:4.200 D-
L100 Python HESH
C
Kills:139
V. Kills:25 N/A
Deaths:26
KDR:5.346
Accuracy:58.852% B**
KPH:38.200 C--
VKPH:6.900 C
Kills:2,589 (2,589 + 0)
Deaths:827
KDR:3.131
VKDR:1.952
Vehicle Kills:1,614
Kill Difference:1,762
Playtime:170.865 hours
Usage:6%
Score:1.515m
Score/min:148
Driving Accuracy:58.852%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:599
V. Kills:330 181%
Deaths:118
KDR:5.076
Accuracy:58.872% B+
KPH:24.200 C+
VKPH:13.300 C
Supernova PC
D
Kills:387
V. Kills:182 211%
Deaths:147
KDR:2.633
Accuracy:38.504% D*
KPH:13.400 D-
VKPH:6.300 D
Saron HRB
D
Kills:264
V. Kills:156 168%
Deaths:80
KDR:3.300
Accuracy:36.364% D-
KPH:18.300 D
VKPH:10.800 D
Proton II PPA
C
Kills:110
V. Kills:11 N/A
Deaths:23
KDR:4.783
Accuracy:23.450% C+
KPH:31.500 D-
VKPH:3.200 C
E540 Halberd
D--
Kills:102
V. Kills:67 150%
Deaths:33
KDR:3.091
Accuracy:44.466% C-
KPH:16.400 D**
VKPH:10.700 D--
M20 Basilisk
C
Kills:61
V. Kills:31 191%
Deaths:13
KDR:4.692
Accuracy:26.341% C--
KPH:12 D
VKPH:6.100 C
Kills:1,523 (986 + 537)
Deaths:414
KDR:3.679
VKDR:1.877
Vehicle Kills:777
Kill Difference:1,109
Playtime:82.797 hours
Usage:3%
Score:0.891m
Score/min:179
Driving Accuracy:38.504%
Gunner Accuracy:26.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:145
V. Kills:12 N/A
Deaths:18
KDR:8.056
Accuracy:23.216% F
KPH:60.500 D
VKPH:5 C
Aphelion VEX-4H
C
Kills:110
V. Kills:78 139%
Deaths:33
KDR:3.333
Accuracy:46.610% C++
KPH:34.600 C
VKPH:24.500 C
Saron HRB-H
C+
Kills:58
V. Kills:36 157%
Deaths:31
KDR:1.871
Accuracy:50.050% D
KPH:34 C+
VKPH:21.100 C
Kills:313 (0 + 313)
Deaths:82
KDR:3.817
VKDR:1.537
Vehicle Kills:126
Kill Difference:231
Playtime:7.284 hours
Usage:0%
Score:0.122m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:50.050%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:248
V. Kills:103 238%
Deaths:94
KDR:2.638
Accuracy:51.141% A+
KPH:40.700 C+
VKPH:16.900 A+
M20 Basilisk
C+
Kills:114
V. Kills:76 148%
Deaths:32
KDR:3.563
Accuracy:37.860% C+
KPH:11.800 D
VKPH:7.900 C+
G40-F Ranger
C**
Kills:61
V. Kills:59 102%
Deaths:24
KDR:2.542
Accuracy:37.063% B++
KPH:15.100 C
VKPH:14.600 C**
M12 Kobalt
B++
Kills:57
V. Kills:12 438%
Deaths:12
KDR:4.750
Accuracy:24.202% A
KPH:32 D--
VKPH:6.700 B++
M20 Basilisk
N/A
Kills:50
V. Kills:35 139%
Deaths:38
KDR:1.316
Accuracy:32.740% N/A
KPH:7.600 N/A
VKPH:5.400 N/A
Kills:530 (0 + 530)
Deaths:200
KDR:2.650
VKDR:1.425
Vehicle Kills:285
Kill Difference:330
Playtime:28.086 hours
Usage:1%
Score:0.340m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:32.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:71
V. Kills:55 127%
Deaths:247
KDR:0.287
Accuracy:34.303% D*
KPH:2.300 C
VKPH:1.800 D
Kills:71 (71 + 0)
Deaths:247
KDR:0.287
VKDR:0.223
Vehicle Kills:55
Kill Difference:176
Playtime:30.748 hours
Usage:1%
Score:0.046m
Score/min:25
Driving Accuracy:34.303%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1053,1039263.351C+2.0750.997%B**N/A192.7A+N/A54516.1h1.8B+3.5B*
Sirius SX12 2,0262,0081,8271.099C++0.1819.899%D-10.558%D*15DN/A45134h15.8C+79.5C+
NS-11C 1,6381,6131,6111.001C++0.2825.228%C**15.933%D20.9CN/A7077.1h13.5B53.5B+
C-4 2,2861,5241,1971.273C+0.0117.591%D**N/A45.5D22.7C-39433.5h1.5C++8.3D
Ghost 1,4401,4339421.521C0.2437.201%C51.221%F16.8D-N/A4885.1h2.6C7C+
SVA-88 1,3131,3029511.369C+0.0921.461%C17.588%D--29.7DN/A8343.9h11.3C**52.5C++
Pulsar C 1,3041,2831,2451.031C+0.2522.679%C20.343%C-21.6CN/A7159.3h11B+48.4C*
Solstice VE3 1,2271,2169791.242B++0.0421.976%C+16.365%D16.3C+N/A7974.8h13.4B+60.9B
Orion VS54 1,1971,1936811.752C**0.4718.632%C-15.256%D*21.7C-N/A9255h10.7B++57.3B
VX6-7 1,1961,1811,3010.908C0.3721.254%D16.427%D15.3DN/A5177.1h13.4C+63.2C+
Flare VE6 1,1771,1689681.207C+0.0723.441%C*19.178%D28.8C-N/A7740.6h10.9C++46.5C**
NS-44 Commissioner 1,1831,1631,5360.757C+0.5229.725%D-14.102%D*20.3C--N/A6657.4h3.7C**12.4C+
Solstice SF 1,1791,1611,2620.92C+0.3623.599%C+16.193%C+15.4CN/A4675.6h10.8C**45.6B+
NS-15M1 1,1661,1599581.21C+0.0720.748%C17.515%D25.4C-N/A8245.7h12.5C*60.1C++
Pulsar LSW 1,1471,1387831.453C+0.1717.162%D--12.478%F20.7DN/A6754.9h12.2C*71C
L100 Python HEAT 1,3599522284.175C+2.9037.617%D**2.941%C**16.4D-7D--10557.9h4.8B++12.7C++
NS-11A 9379308971.037C+0.2420.825%D13.656%D*19.2DN/A5548.4h13B62.3C+
L100 Python AP 1,6128733212.72C1.4448.866%D-3.551%B+16.4D--13.9D18453.2h7.3C+14.9C--
NS-7 PDW 8608547731.105C**0.1721.388%D19.672%C**15.7C--N/A4654.4h13.6B+63.4C++
Dual Photon Pods 1,1408281157.2C++5.9243.867%D--N/A35.8D13.5C22923.1h27.2C62.1C-
Pulsar VS1 7677637950.96C+0.3222.881%C+14.286%D-20.2CN/A7937.7h12.9B++56.3B+
Tank Mine 1,2347012422.897C*1.6228.002%C-N/A163A124A*17444.3h1.7B+5.9C**
Light PPA 8466551384.746C++3.4736.775%C--1.985%B**11.5D--3.3C+7057.2h25D-67.9D
Corvus VA55 6586526281.038C+0.2421.296%D17.331%D-19.8C-N/A5732.9h11.4B+53.3C++
Thanatos VE70 6186155281.165B0.1139.497%C+12.358%D25.9C+N/A8923.7h5.1C+12.9C*
Supernova FPC 9295991185.076C+3.8058.872%B+N/A24.3C+13.4C22324.7h4.3B*7.3B*
Sticky Grenade 4674651465N/A463.7249.097%CN/A775C3.3D--29420.6h1.9B+3.9B
Parallax VX3 4654641084.296B3.0233.375%D-70.905%D-18.6DN/A5324.9h2.3C+6.9C
Maelstrom Turbo Laser 8464606250.736C0.5425.315%D--3.043%C**5D4.2D-6891.2h115.6C+456.6C+
XM98 4464431113.991B*2.7132.619%D71.106%C12.9D-N/A4034.4h2.6C+7.9C+
Beamer VS3 4484426540.676C+0.6025.754%C21.72%C+10.1DN/A4243.9h9.6C++37.4C+
Skyguard 7974022111.905C0.6331.762%B+0.995%D-9D8.9C+15644.6h163.3D514.1C
NSX Tanto 4023984520.881C0.4023.995%C23.618%C18.3C--N/A5521.7h12B+50.1C**
NS-30 Vandal 4003982921.363C+0.0824.578%D**16.834%D*19.5D-N/A5120.4h5.6C*22.6C
Eidolon VE33 3963913721.051C+0.2323.112%D15.857%D*17.5CN/A5722.4h8.4B+36.5C++
Supernova PC 5693871472.633C1.3538.504%D*2.584%C*13.4D-6.3D13528.9h5.2C*13.6C
Saron Laser Cannon 7093864500.858C0.4231.086%C+2.591%C*4.8D4D-7780.2h201.9D649.6C--
Force-Blade 44438311,3200.034B1.2535.026%B+N/A0.5C+N/A2788.5h2.8C+8.1B
Lumine Edge 39037712,4190.03C1.2516.552%D--13.793%C0.6C--N/A2609.8h2D-12.4D
Eridani SX5 3493483311.051C+0.2323.585%C--15.517%D24CN/A9514.5h12.1C*51.5C++
NS-61 Emissary 3463465470.633C0.6523.18%D15.318%C+23.4C+N/A7014.8h13.6C*58.9C+
Eclipse VE3A 3303263570.913C0.3727.167%C++17.178%C--21.4DN/A6415.2h9.8B*36.2B++
Terminus VX-9 3193093340.925C0.3526.448%C++21.683%D21.2DN/A6614.6h12.6C++47.7C*
NSX Tengu 3022973520.844C0.4433.259%C--17.845%C-18.4DN/A4916.1h13.1C*39.4C++
NS-AM7 Archer 4392969160.323C0.9664.551%B++8.784%D-4.4D2.1C3767.5h25.5C39.5C+
Frag Grenade 2932931293N/A291.7236.682%D*N/A586B+N/A15490.5h3.3B+9C++
Spear Anti-Vehicle Phalanx Turret 503293456.511C+5.2334.725%D--4.096%C+27.1D19.4C+24910.8h10.1C+29.1C--
Saron HRB 420264803.3C2.0236.364%D-1.515%C+18.3D10.8D20814.4h19.1B+52.6C++
M40 Fury 351248942.638D1.3651.141%A+2.016%C**40.7C+16.9A+3306.1h26.7F52.1C
S1 5292454120.595C+0.6855.708%C+1.224%D--14.1D-16.3B+25717.4h9.6D*17.3D-
NS Decimator 4662353230.728C0.5571.579%AN/A26.7C--26.3A3158.8h6.9D*9.7C-
C75 Viper 271223415.439B4.1626.218%D**N/A19.4C--4.2D-15811.5h11.4B+43.4C+
L105 Zephyr 260223464.848C-3.5731.791%D*N/A34.8C--5.8C-2106.4h5.7B+17.9C+
NS-R3 Swarm 3801923260.589C*0.6968.418%B**N/A6.6C6.4C+6929.2h34.5C--50.5C
Photon A2A Missile Pods 3851871810.389A9.1177.34%C-N/A37.4C39.6C+3935h6.7B*8.7B*
CAS30 Tank Buster 4081773730.475D0.8040.099%D1.13%C3D-3.9D6058.7h85.6D213.4D
AP30 Shredder 275174822.122C--0.8421.539%F-5.172%A*16.4D9.5D--18610.6h66.3B*307.9C+
NSX Naginata 1661651541.071C0.2120.692%C20%D--25DN/A746.6h11.8C*57.1C*
NSX Tomoe 1651621790.905C0.3730.732%B18.519%F22.2DN/A837.3h15.1C+49C*
NS-45 Pilot 1601602370.675C-0.6022.22%D**22.5%C17.4D-N/A529.2h8.3C37.4D-
C150 Dalton 265149582.569C--1.2944.896%B++N/A1490U1160U12347800.1h7.3F16.2D
Proton II PPA-H 157145188.056C6.7823.216%FN/A60.4D5C1762.4h10.6C+45.5D-
Anti-Vehicle Grenade 2601411141N/A139.7255.026%B+N/A201.4D170B++22760.7h9D**16.4D
L100 Python HESH 164139265.346C--4.0758.852%B**N/A38.6C--6.9C1683.6h4.4D7.4C++
Rocklet Rifle 2481301310.992B+0.2957.772%B+N/A25.5C+23.1C+3185.1h35.7C**61.8B+
M20 Basilisk 190114323.563C**2.2837.86%C+6.14%C++11.9D7.9C+1719.6h105.4C+278.5C+
Hades VSH4 2371132170.521C+0.7672.68%B++N/A9.7C10.6C+16211.7h12.4D*17.1D
Antares LC 1951131500.753C-0.5333.69%C**N/A5.4D--3.9D--9420.9h184.1C--546.6C
Aphelion VEX-4H 188110333.333C+2.0546.61%C++2.727%C34.4C24.4C3193.2h60.3C++129.3C*
Proton II PPA 121110234.783D3.5023.45%C+1.818%C+31.4D-3.1C1363.5h14.5D*61.9D
Betelgeuse 54-A 104103961.073C--0.2124.138%C--30.097%C+31.2D--N/A2103.3h13.1D*54.3D
E540 Halberd 169102333.091C--1.8144.466%C-4.902%A+16.5D**10.8D-2186.2h6.8D15.3D
Hornet Missiles 178101195.316C+4.0460.954%C+N/A56.1C+42.8C*7181.8h15.6C25.5C
MANA Anti-Personnel Turret 9694501.88N/A0.6014.69%UN/A940U20U2957500.1h42.3T*287.9T*
Quasar VM1 9493741.257C+0.0210.225%D*13.979%D--9D*N/A7310.3h19.1D-186.7D
The Slasher 96893,0130.03C-1.2518.782%D*6.742%C--0.6CN/A2143.3h2.5C13.1C-
VE-S Canis 83801190.672C-0.6118.076%D**7.5%D**17.4DN/A424.6h12.2C++67.6C-
Nemesis VSH9 163731080.676C+0.6067.525%B++N/A8.3C--10.2C+2918.8h11.8D**17.5D-
Comet VM2 11972900.8C+0.4851.05%B**N/A6.9D4.5C++12010.4h37.8D*74.1C
M20 Basilisk-F 126712470.287D0.9934.303%D*1.408%C-2.3C1.8D2530.7h107.4D313.2D**
G40-F Ranger 12061242.542D1.2637.063%B++N/A15.3C14.8B2064h144.9C390.9C*
Hunter QCX 64611510.404C-0.884.931%F--29.508%C*3.4D--N/A1418h6.4C++130.3T-
M20 Basilisk 9261134.692A+3.4126.341%C--1.639%D**12D6.1C1185.1h63.9B++242.7B+
Saron HRB-H 9458311.871D0.5950.05%DN/A34.1C+21.2C3531.7h17.2B**34.3B++
M12 Kobalt 6957124.75D3.4724.202%A17.544%C+31.7D--6.7B++1321.8h41.9T*173.1D
Comet VM2 9553780.679C0.6056.506%AN/A7.1D5.6B1057.5h48.1D**85.1C
M20 Basilisk 8550381.316D-0.0432.74%D2%D**7.7D*5.4D-1436.5h160.9D*491.4D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter504,8056.2h
Restoration Kit15910.6h
Nano-Armor Kit706889,363142.1h
Spawn Beacon151,0833.3h
Anti-Vehicle MANA Turret74240.5h
Nanite Revive Grenade01,8970.5h
Deconstruction Tool01,9580.3h
Spitfire Auto-Turret1775,1355.3h
Rampart Wall0570.9h
Ammunition Package608,8083.4h
Shield Recharging Field472,3841h
Medical Kit384154.4h
Anti-Infantry MANA Turret249093.9h
Medical Applicator400168,00913.4h
Nano-Repair Grenade04210.1h
Recon Detection Device788,90015.1h
Smoke Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


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