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Prefect A.S.P. Operative kun4L14[TFDN] kun4L14
VS BR 19

KDR: 1.27

Score: 37.7m

Last Seen: Jun 6th, 2019 3:33 PM
- OFFLINE - 1846.3 hour(s)

Prestige 1, Battle Rank 19 - Vanu Sovereignty on Cobalt
Level Progress (to 20): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Sirius SX12 NS-11C C-4 Ghost SVA-88 Pulsar C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.192%16.354%36330118422,0921.186850.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.12%0.202C++-0.686D-1.622FHEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.27C*12.10.154C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.931%1.822%186512092,580150316931.71543152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.738%-0.677D0.215C++-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.3-0.47D73.4-0.385C-163.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.392%2.247%181612083,471223721721.55163160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.966%-0.737D--0.202C1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.6-0.882D--24.2-0.937D--48.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.24%3.15%911012041,49217329920.860935150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.648%-0.55D-0.32C0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.083C+33.10.169C++76.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.537%59.026%91312112,3821304111.82529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.234%0.082C+-0.523D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.50.207C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.588%12.577%9111213652139430.467384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.162C-0.407C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.023C+5.1-0.049C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m307.5%227 (13.6k)212 (12.7k)1.2731447,54837,3471.5655319 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214172019.503%12.045%23504:4614

8% Combat Medic53% Engineer16% Heavy Assault14% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:05 AMJun 23rd, 2013 11:21 PMJul 4th, 2019 4:41 PM (49d) (PST)Jun 6th, 2019 11:35 AM (77d) (PST)Jun 6th, 2019 11:33 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4201183020.2670.2100.0320.9830.053196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1807,07218,1081613259312,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2970.7h/123.8d 10,920 5,727 20,667 175.2k 6,381 8,065 9,429 74.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,302
Deaths:951
KDR:1.369
Accuracy:21.461% C
HSR:17.588% D--
Orion VS54
C-
Kills:1,193
Deaths:682
KDR:1.749
Accuracy:18.630% C-
HSR:15.256% D**
Flare VE6
C++
Kills:1,186
Deaths:987
KDR:1.202
Accuracy:23.482% C++
HSR:19.309% D
NS-15M1
C
Kills:1,170
Deaths:968
KDR:1.209
Accuracy:20.776% C
HSR:17.607% D
Pulsar LSW
D*
Kills:1,138
Deaths:783
KDR:1.453
Accuracy:17.162% D*
HSR:12.478% F
Betelgeuse 54-A
C--
Kills:324
Deaths:304
KDR:1.066
Accuracy:23.678% D
HSR:27.161% C--
NSX Naginata
C
Kills:165
Deaths:154
KDR:1.071
Accuracy:20.692% C
HSR:20% D*
NSX-P Naginata
C+
Kills:64
Deaths:72
KDR:0.889
Accuracy:22.821% C+
HSR:26.563% C
Kills:6,542
Deaths (as Heavy Assault):4,901
Deaths (to Heavy Assaults):10,598
KDR:1.33483
Kill Difference:1,641
Playtime:468.388 hours
Usage:16%
Score:6.251m
Score/min:222
Accuracy (listed only):21.088%
HSR (listed only):19.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,613
Deaths:1,611
KDR:1.001
Accuracy:25.228% C*
HSR:15.933% D
Pulsar C
C
Kills:1,283
Deaths:1,245
KDR:1.031
Accuracy:22.679% C
HSR:20.343% C--
Solstice VE3
C+
Kills:1,220
Deaths:982
KDR:1.242
Accuracy:21.987% C+
HSR:16.475% D
VX6-7
D
Kills:1,181
Deaths:1,301
KDR:0.908
Accuracy:21.254% D
HSR:16.427% D-
Solstice SF
C+
Kills:1,161
Deaths:1,262
KDR:0.920
Accuracy:23.599% C+
HSR:16.193% C+
Thanatos VE70
C+
Kills:652
Deaths:574
KDR:1.136
Accuracy:39.588% C+
HSR:12.577% D
NSX Tanto
C
Kills:424
Deaths:493
KDR:0.860
Accuracy:24.238% C
HSR:23.821% C
Eidolon VE33
D-
Kills:417
Deaths:404
KDR:1.032
Accuracy:22.779% D-
HSR:15.348% D**
Eclipse VE3A
C++
Kills:361
Deaths:390
KDR:0.926
Accuracy:27.210% C++
HSR:17.175% C--
NSX-P Tanto
C+
Kills:63
Deaths:68
KDR:0.926
Accuracy:25.052% C+
HSR:20.635% D
Kills:8,375
Deaths (as Engineer):8,330
Deaths (to Engineers):8,896
KDR:1.0054
Kill Difference:45
Playtime:1,586.861 hours
Usage:53%
Score:19.439m
Score/min:204
Accuracy (listed only):25.361%
HSR (listed only):17.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
NS-11C
C*
Kills:1,613
Deaths:1,611
KDR:1.001
Accuracy:25.228% C*
HSR:15.933% D
Pulsar C
C
Kills:1,283
Deaths:1,245
KDR:1.031
Accuracy:22.679% C
HSR:20.343% C--
Solstice VE3
C+
Kills:1,220
Deaths:982
KDR:1.242
Accuracy:21.987% C+
HSR:16.475% D
VX6-7
D
Kills:1,181
Deaths:1,301
KDR:0.908
Accuracy:21.254% D
HSR:16.427% D-
Solstice SF
C+
Kills:1,161
Deaths:1,262
KDR:0.920
Accuracy:23.599% C+
HSR:16.193% C+
NS-7 PDW
C**
Kills:859
Deaths:786
KDR:1.093
Accuracy:21.429% D
HSR:19.674% C**
Thanatos VE70
C+
Kills:652
Deaths:574
KDR:1.136
Accuracy:39.588% C+
HSR:12.577% D
NSX Tanto
C
Kills:424
Deaths:493
KDR:0.860
Accuracy:24.238% C
HSR:23.821% C
Eridani SX5
C--
Kills:362
Deaths:347
KDR:1.043
Accuracy:23.807% C--
HSR:15.470% D
Eclipse VE3A
C++
Kills:361
Deaths:390
KDR:0.926
Accuracy:27.210% C++
HSR:17.175% C--
NSX Tengu
C-
Kills:307
Deaths:373
KDR:0.823
Accuracy:33.405% C-
HSR:17.264% D
VE-S Canis
D*
Kills:93
Deaths:145
KDR:0.641
Accuracy:19.113% D*
HSR:9.677% D*
NSX-P Tanto
C+
Kills:63
Deaths:68
KDR:0.926
Accuracy:25.052% C+
HSR:20.635% D
Kills:11,587
Deaths (as Light Assault):11,404
Deaths (to Light Assaults):6,030
KDR:1.01605
Kill Difference:183
Playtime:231.319 hours
Usage:8%
Score:3.397m
Score/min:245
Accuracy (listed only):24.892%
HSR (listed only):16.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
Ghost
C
Kills:1,470
Deaths:962
KDR:1.528
Accuracy:37.222% C
HSR:51.701% F
NS-44 Commissioner
D
Kills:1,163
Deaths:1,536
KDR:0.757
Accuracy:29.725% D
HSR:14.102% D*
NS-7 PDW
C**
Kills:859
Deaths:786
KDR:1.093
Accuracy:21.429% D
HSR:19.674% C**
Parallax VX3
D-
Kills:469
Deaths:108
KDR:4.343
Accuracy:33.375% D-
HSR:70.576% D-
XM98
C
Kills:443
Deaths:111
KDR:3.991
Accuracy:32.619% D
HSR:71.106% C
Beamer VS3
C+
Kills:442
Deaths:656
KDR:0.674
Accuracy:25.736% C
HSR:21.720% C+
NS-30 Vandal
D*
Kills:398
Deaths:292
KDR:1.363
Accuracy:24.578% D**
HSR:16.834% D*
NS-61 Emissary
C
Kills:380
Deaths:579
KDR:0.656
Accuracy:22.872% D-
HSR:15.263% C
Eridani SX5
C--
Kills:362
Deaths:347
KDR:1.043
Accuracy:23.807% C--
HSR:15.470% D
NS-AM7 Archer
B*
Kills:312
Deaths:985
KDR:0.317
Accuracy:64.989% B*
HSR:9.295% D-
NSX Tengu
C-
Kills:307
Deaths:373
KDR:0.823
Accuracy:33.405% C-
HSR:17.264% D
NS-45 Pilot
D
Kills:181
Deaths:256
KDR:0.707
Accuracy:21.076% F
HSR:20.995% D
NSX Tomoe
B
Kills:162
Deaths:179
KDR:0.905
Accuracy:30.732% B
HSR:18.519% F-
VE-S Canis
D*
Kills:93
Deaths:145
KDR:0.641
Accuracy:19.113% D*
HSR:9.677% D*
Kills:9,049
Deaths (as Infiltrator):9,142
Deaths (to Infiltrators):5,200
KDR:0.98983
Kill Difference:93
Playtime:421.906 hours
Usage:14%
Score:4.765m
Score/min:188
Accuracy (listed only):29.372%
HSR (listed only):25.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:2,008
Deaths:1,827
KDR:1.099
Accuracy:19.899% D-
HSR:10.558% D*
NS-11A
D
Kills:944
Deaths:930
KDR:1.015
Accuracy:20.860% D
HSR:13.771% D*
NS-7 PDW
C**
Kills:859
Deaths:786
KDR:1.093
Accuracy:21.429% D
HSR:19.674% C**
Pulsar VS1
C+
Kills:771
Deaths:800
KDR:0.964
Accuracy:22.834% C+
HSR:14.138% D--
Corvus VA55
D
Kills:664
Deaths:643
KDR:1.033
Accuracy:21.362% D
HSR:17.319% D-
Thanatos VE70
C+
Kills:652
Deaths:574
KDR:1.136
Accuracy:39.588% C+
HSR:12.577% D
Eridani SX5
C--
Kills:362
Deaths:347
KDR:1.043
Accuracy:23.807% C--
HSR:15.470% D
Terminus VX-9
C++
Kills:313
Deaths:343
KDR:0.913
Accuracy:26.242% C++
HSR:22.045% D
NSX Tengu
C-
Kills:307
Deaths:373
KDR:0.823
Accuracy:33.405% C-
HSR:17.264% D
VE-S Canis
D*
Kills:93
Deaths:145
KDR:0.641
Accuracy:19.113% D*
HSR:9.677% D*
Kills:6,973
Deaths (as Combat Medic):6,768
Deaths (to Combat Medics):3,705
KDR:1.03029
Kill Difference:205
Playtime:229.368 hours
Usage:8%
Score:3.631m
Score/min:264
Accuracy (listed only):24.854%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:93
Deaths:74
KDR:1.257
Accuracy:10.225% D*
HSR:13.979% D--
Comet VM2
B*
Kills:75
Deaths:91
KDR:0.824
Accuracy:50.955% B*
HSR:0% F-
Comet VM2
B**
Kills:53
Deaths:79
KDR:0.671
Accuracy:56.329% B**
HSR:0% F-
Kills:221
Deaths (as MAX Suit):122
Deaths (to MAX Suits):1,659
KDR:1.81148
Kill Difference:99
Playtime:18.869 hours
Usage:1%
Score:0.245m
Score/min:217
Accuracy (listed only):39.170%
HSR (listed only):4.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:831
V. Kills:313 265%
Deaths:115
KDR:7.226
Accuracy:43.880% D-
KPH:35.900 D
VKPH:13.500 C
Light PPA
C+
Kills:656
V. Kills:192 340%
Deaths:140
KDR:4.686
Accuracy:36.755% D
KPH:11.400 D--
VKPH:3.400 C+
Maelstrom Turbo Laser
D-
Kills:460
V. Kills:386 119%
Deaths:625
KDR:0.736
Accuracy:25.315% D--
KPH:5 D-
VKPH:4.200 D-
Saron Laser Cannon
C+
Kills:446
V. Kills:352 126%
Deaths:518
KDR:0.861
Accuracy:30.509% C+
KPH:5.200 D
VKPH:4.100 D-
Hornet Missiles
B
Kills:204
V. Kills:140 145%
Deaths:28
KDR:7.286
Accuracy:60.837% C+
KPH:74.100 C++
VKPH:50.900 B
Photon A2A Missile Pods
C+
Kills:187
V. Kills:198 94%
Deaths:21
KDR:8.905
Accuracy:77.301% C
KPH:37.400 C
VKPH:39.600 C+
Antares LC
B
Kills:113
V. Kills:82 136%
Deaths:150
KDR:0.753
Accuracy:33.690% B
KPH:5.400 D--
VKPH:3.900 D--
Kills:2,897 (1,675 + 0)
Deaths:1,597
KDR:1.814
VKDR:1.041
Vehicle Kills:1,663
Kill Difference:1,300
Playtime:286.118 hours
Usage:10%
Score:1.685m
Score/min:98
Piloting Accuracy:33.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:224
V. Kills:37 N/A
Deaths:48
KDR:4.667
Accuracy:31.688% D*
KPH:34.600 C--
VKPH:5.700 C-
CAS30 Tank Buster
D
Kills:187
V. Kills:240 78%
Deaths:381
KDR:0.491
Accuracy:40.325% C--
KPH:3.200 D-
VKPH:4.100 D
AP30 Shredder
D-
Kills:174
V. Kills:101 171%
Deaths:82
KDR:2.122
Accuracy:21.539% F-
KPH:16.400 D-
VKPH:9.500 D*
C150 Dalton
U
Kills:149
V. Kills:116 127%
Deaths:58
KDR:2.569
Accuracy:44.896% B++
KPH:536,400 U
VKPH:417,600 U
Kills:734 (187 + 547)
Deaths:569
KDR:1.290
VKDR:0.868
Vehicle Kills:494
Kill Difference:165
Playtime:76.198 hours
Usage:3%
Score:0.547m
Score/min:120
Piloting Accuracy:40.325%
Gunner Accuracy:44.896%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:952
V. Kills:407 233%
Deaths:228
KDR:4.175
Accuracy:37.617% D**
KPH:16.400 D--
VKPH:7 D--
L100 Python AP
D
Kills:873
V. Kills:739 118%
Deaths:321
KDR:2.720
Accuracy:48.866% D-
KPH:16.400 D*
VKPH:13.900 D
Skyguard
C
Kills:402
V. Kills:395 102%
Deaths:212
KDR:1.896
Accuracy:31.797% B+
KPH:9 D-
VKPH:8.800 C
C75 Viper
D
Kills:223
V. Kills:48 455%
Deaths:41
KDR:5.439
Accuracy:26.218% D**
KPH:19.500 D
VKPH:4.200 D-
L100 Python HESH
C++
Kills:186
V. Kills:43 423%
Deaths:36
KDR:5.167
Accuracy:57.653% B**
KPH:37.600 C--
VKPH:8.700 C++
Kills:2,636 (2,636 + 0)
Deaths:838
KDR:3.146
VKDR:1.947
Vehicle Kills:1,632
Kill Difference:1,798
Playtime:172.264 hours
Usage:6%
Score:1.543m
Score/min:149
Driving Accuracy:57.653%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:634
V. Kills:353 179%
Deaths:126
KDR:5.032
Accuracy:59.207% B++
KPH:24.400 C+
VKPH:13.600 C
Supernova PC
D
Kills:387
V. Kills:182 211%
Deaths:147
KDR:2.633
Accuracy:38.504% D*
KPH:13.400 D-
VKPH:6.300 D
Saron HRB
D
Kills:277
V. Kills:162 170%
Deaths:81
KDR:3.420
Accuracy:36.882% D
KPH:18.700 D
VKPH:10.900 D
E540 Halberd
D-
Kills:117
V. Kills:73 158%
Deaths:38
KDR:3.079
Accuracy:45.910% C
KPH:17.600 D*
VKPH:11 D-
Proton II PPA
C
Kills:110
V. Kills:11 N/A
Deaths:23
KDR:4.783
Accuracy:23.450% C+
KPH:31.500 D-
VKPH:3.200 C
M20 Basilisk
C
Kills:61
V. Kills:31 191%
Deaths:13
KDR:4.692
Accuracy:26.326% C--
KPH:12 D
VKPH:6.100 C
Kills:1,586 (1,021 + 565)
Deaths:428
KDR:3.706
VKDR:1.897
Vehicle Kills:812
Kill Difference:1,158
Playtime:84.907 hours
Usage:3%
Score:0.943m
Score/min:185
Driving Accuracy:38.504%
Gunner Accuracy:26.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:145
V. Kills:12 N/A
Deaths:18
KDR:8.056
Accuracy:23.295% F
KPH:60.500 D
VKPH:5 C
Aphelion VEX-4H
C
Kills:110
V. Kills:78 139%
Deaths:33
KDR:3.333
Accuracy:46.610% C++
KPH:34.600 C
VKPH:24.500 C
Saron HRB-H
C
Kills:61
V. Kills:38 156%
Deaths:36
KDR:1.694
Accuracy:50.465% D
KPH:31 C
VKPH:19.300 C-
Kills:316 (0 + 316)
Deaths:87
KDR:3.632
VKDR:1.471
Vehicle Kills:128
Kill Difference:229
Playtime:7.549 hours
Usage:0%
Score:0.126m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:50.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:262
V. Kills:111 234%
Deaths:99
KDR:2.646
Accuracy:51.447% A++
KPH:40.900 C+
VKPH:17.300 A++
M20 Basilisk
C+
Kills:125
V. Kills:78 158%
Deaths:34
KDR:3.676
Accuracy:38.310% C+
KPH:12.700 D
VKPH:7.900 C+
M12 Kobalt
A++
Kills:72
V. Kills:16 424%
Deaths:16
KDR:4.500
Accuracy:23.106% B**
KPH:31.600 D--
VKPH:7 A++
G40-F Ranger
B+
Kills:65
V. Kills:62 103%
Deaths:24
KDR:2.708
Accuracy:36.815% B++
KPH:15.300 C
VKPH:14.600 B+
M20 Basilisk
N/A
Kills:50
V. Kills:35 139%
Deaths:38
KDR:1.316
Accuracy:32.692% N/A
KPH:7.600 N/A
VKPH:5.300 N/A
Kills:574 (0 + 574)
Deaths:211
KDR:2.720
VKDR:1.431
Vehicle Kills:302
Kill Difference:363
Playtime:29.370 hours
Usage:1%
Score:0.365m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:32.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:75
V. Kills:58 127%
Deaths:272
KDR:0.276
Accuracy:35.044% D*
KPH:2.300 D--
VKPH:1.800 D
Kills:75 (75 + 0)
Deaths:272
KDR:0.276
VKDR:0.213
Vehicle Kills:58
Kill Difference:197
Playtime:32.115 hours
Usage:1%
Score:0.047m
Score/min:24
Driving Accuracy:35.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,1213,1199273.365C+2.0950.977%B**N/A193.7A+N/A54616.1h1.8B3.5B*
Sirius SX12 2,0262,0081,8271.099C++0.1719.899%D-10.558%D*15DN/A45134h15.8C+79.5C
NS-11C 1,6381,6131,6111.001C+0.2725.228%C*15.933%D20.9CN/A7077.1h13.5B53.5B+
C-4 2,3491,5701,2171.29C+0.0217.749%D**N/A46.6D23.1C-40233.7h1.5C++8.2D
Ghost 1,4771,4709621.528C0.2537.222%C51.701%F16.9D-N/A4986.9h2.6C6.9C+
SVA-88 1,3131,3029511.369C+0.1021.461%C17.588%D--29.7DN/A8343.9h11.3C**52.5C++
Pulsar C 1,3041,2831,2451.031C+0.2422.679%C20.343%C--21.6CN/A7259.3h11B48.4C*
Solstice VE3 1,2311,2209821.242B++0.0321.987%C+16.475%D16.2C+N/A8075.2h13.4B+60.8C*
Orion VS54 1,1971,1936821.749C*0.4818.63%C-15.256%D**21.7C-N/A9255.1h10.7B++57.3C++
Flare VE6 1,1951,1869871.202C+0.0723.482%C++19.309%D28.9C-N/A7941.1h10.9C++46.3C**
VX6-7 1,1961,1811,3010.908C0.3721.254%D16.427%D-15.3DN/A5177.1h13.4C+63.2C+
NS-15M1 1,1791,1709681.209C+0.0620.776%C17.607%D25.4C--N/A8246h12.5C++60C++
NS-44 Commissioner 1,1831,1631,5360.757C+0.5229.725%D14.102%D*20.3C--N/A6657.4h3.7C**12.4C+
Solstice SF 1,1791,1611,2620.92C+0.3523.599%C+16.193%C+15.4CN/A4675.6h10.8C*45.6B
Pulsar LSW 1,1471,1387831.453C+0.1817.162%D*12.478%F20.7DN/A6754.9h12.2C++71C
L100 Python HEAT 1,3599522284.175C+2.9037.617%D**2.941%C**16.4D--7D--10657.9h4.8B++12.7C++
NS-11A 9529449301.015C+0.2620.86%D13.771%D*19DN/A5549.6h13.1C**62.6C+
L100 Python AP 1,6128733212.72C-1.4548.866%D-3.551%B+16.4D*13.9D18553.2h7.3C14.9D
NS-7 PDW 8658597861.093C*0.1821.429%D19.674%C**15.7DN/A4654.7h13.6B+63.6C++
Dual Photon Pods 1,1448311157.226C++5.9543.88%D-N/A35.8D13.5C23223.2h27.2C62C-
Pulsar VS1 7757718000.964C+0.3122.834%C+14.138%D--20.1CN/A8038.3h12.9B+56.3B+
Tank Mine 1,2727262432.988C*1.7127.517%C-N/A165A124.1A*17434.4h1.7B6C*
Corvus VA55 6716646431.033C+0.2421.362%D17.319%D-19.8C--N/A5833.6h11.4B+53.2C++
Light PPA 8486561404.686C++3.4136.755%D1.982%B**11.4D--3.4C+7057.3h24.9D-67.9D
Thanatos VE70 6556525741.136C**0.1439.588%C+12.577%D25.7C+N/A8825.4h5.1C+12.9C++
Supernova FPC 9876341265.032C+3.7659.207%B++N/A24.4C+13.6C23326h4.4B+7.4B*
Parallax VX3 4704691084.343B3.0733.375%D-70.576%D-18.8DN/A5425h2.3C+6.9C+
Sticky Grenade 4674651465N/A463.7349.097%CN/A775C3.3D--29420.6h1.9B+3.9C**
Maelstrom Turbo Laser 8464606250.736C0.5425.315%D--3.043%B5D-4.2D-6891.2h115.6C+456.6C
Saron Laser Cannon 7984465180.861C0.4130.509%C+2.466%C*5.2D4.1D-7785.7h182.7C599C
XM98 4464431113.991B**2.7232.619%D71.106%C12.9D-N/A4034.4h2.6C+7.9C+
Beamer VS3 4484426560.674C+0.6025.736%C21.72%C+10DN/A4244h9.7C++37.5C+
NSX Tanto 4294244930.86C0.4124.238%C23.821%C18.4DN/A5723h12.1B+49.8C++
Eidolon VE33 4244174041.032C+0.2422.779%D-15.348%D**17.2CN/A5524.3h8.4B+37C+
Skyguard 7974022121.896C-0.6231.797%B+0.995%D-9D-8.8C15644.7h164D-515.7C
NS-30 Vandal 4003982921.363C+0.0924.578%D**16.834%D*19.5D-N/A5120.4h5.6C*22.6C
Supernova PC 5693871472.633C1.3638.504%D*2.584%C*13.4D-6.3D13628.9h5.2C++13.6C
Force-Blade 44438311,3200.034B1.2435.026%B+N/A0.5C+N/A2788.6h2.8C+8.1B
NS-61 Emissary 3803805790.656C+0.6222.872%D-15.263%C24.1C+N/A7415.8h13.4C*58.8C+
Lumine Edge 39137812,4740.03C1.2416.563%D--13.757%C0.6C--N/A2612.6h2D--12.4D
Eridani SX5 3633623471.043C+0.2323.807%C--15.47%D23.5C-N/A9315.4h12.3C++51.6C+
Eclipse VE3A 3673613900.926C0.3527.21%C++17.175%C--20.7DN/A6217.4h10B*36.8B++
Betelgeuse 54-A 3293243041.066C--0.2123.678%D27.161%C--33.4D--N/A1439.7h12.6D--53.1D
Terminus VX-9 3233133430.913C0.3626.242%C++22.045%D20.5DN/A6415.3h12.8C+48.7C++
NS-AM7 Archer 4653129850.317C-0.9664.989%B*9.295%D-4.1D2C-3575.2h26.1C40.1C+
NSX Tengu 3123073730.823C0.4533.405%C-17.264%D17.7DN/A4717.3h13.6C++40.7C++
Spear Anti-Vehicle Phalanx Turret 509296456.578C+5.3035.159%D--4.054%C+27.2D19.5C+25010.9h10.2C+29.1C--
Frag Grenade 2932931293N/A291.7336.682%D*N/A586B+N/A15560.5h3.3B+9C+
Saron HRB 439277813.42C2.1536.882%D1.444%C+18.7D10.9D21214.8h19.2B+52.2C++
NS Decimator 5262723530.771C0.5071.463%AN/A28C-26.2A3299.7h6.5D--9.1C
M40 Fury 373262992.646D1.3751.447%A++1.908%C*40.9C+17.3A++3396.4h27.7F53.8C
S1 5322474200.588C+0.6955.743%C+1.215%D--14.1D-16.3B+25917.5h9.6D*17.3D-
L105 Zephyr 261224484.667C-3.3931.688%D*N/A34.5C--5.7C-2116.5h5.8B+18.3C+
C75 Viper 271223415.439B4.1726.218%D**N/A19.4D4.2D-16611.5h11.4B+43.4C
Hornet Missiles 344204287.286B+6.0160.837%C+N/A72.9C++50B7112.8h12.1C+19.9C+
NS-R3 Swarm 3801923260.589C++0.6868.396%B*N/A6.6C6.4C+6929.2h34.5D50.5C
CAS30 Tank Buster 4271873810.491D0.7840.325%C--1.07%C3.2D-4.1D6359.1h83.9D208.1D
Photon A2A Missile Pods 385187218.905B*7.6377.301%CN/A37.4C39.6C+3905h6.7B*8.7B**
L100 Python HESH 229186365.167C--3.8957.653%B**N/A38C--8.8C++1824.9h4.3C7.4C++
NS-45 Pilot 1811812560.707C0.5721.076%F20.995%D17.6D-N/A5410.3h8C37.8D--
AP30 Shredder 275174822.122C--0.8521.539%F-5.172%A**16.4D-9.5D*18710.6h66.3B*307.9C+
NSX Naginata 1661651541.071C0.2020.692%C20%D*25DN/A756.6h11.8C*57.1C++
NSX Tomoe 1651621790.905C-0.3730.732%B18.519%F-22.2DN/A847.3h15.1C+49C*
C150 Dalton 265149582.569C--1.3044.896%B++N/A1490U1160U12483900.1h7.3F16.2D
Proton II PPA-H 157145188.056C6.7823.295%FN/A60.4D5C1772.4h10.6C++45.6D-
Anti-Vehicle Grenade 2651441144N/A142.7355.1%B+N/A205.7D-172.9B*22700.7h9D**16.4D
Rocklet Rifle 2701421450.979B+0.2957.943%B+N/A25.8C+23.3C+3315.5h35.4C**61.1B+
M20 Basilisk 203125343.676B+2.4038.31%C+5.6%C+12.6D7.9C+1769.9h102.5C+267.5C++
E540 Halberd 190117383.079C--1.8145.91%C4.274%A17.7D*11.1D-2306.6h6.8D14.8C--
Antares LC 1951131500.753C-0.5233.69%BN/A5.4D--3.9D--9620.9h184.1C--546.6C
Hades VSH4 2371132170.521C+0.7572.68%B++N/A9.7C10.6C+16311.7h12.4D*17.1D
Aphelion VEX-4H 188110333.333C+2.0646.61%C++2.727%C34.4C24.4C3243.2h60.3C++129.3C*
Proton II PPA 121110234.783D3.5123.45%C+1.818%C31.4D-3.1C1363.5h14.5D*61.9D
MANA Anti-Personnel Turret 109105522.019N/A0.7514.944%UN/A1050U40U3191200.1h40.9T*273.6T*
Quasar VM1 9493741.257C+0.0210.225%D*13.979%D--9D*N/A7410.3h19.1D-186.7D
VE-S Canis 97931450.641C--0.6319.113%D*9.677%D*14.3DN/A406.5h13.8C72.5D
The Slasher 97903,0380.03C1.2418.905%D*6.667%C--0.6CN/A2146.2h2.5C13C+
NS Annihilator 170871280.68C*0.5983.933%B*N/A9.5C9C++1729.2h12.1C+14.4C++
M20 Basilisk-F 133752720.276C--1.0035.044%D*1.333%D2.3D--1.8D2432.1h108.5C309.7D-
Comet VM2 12475910.824C+0.4550.955%B*N/A7.1D4.7C**12110.5h36.6D*71.9C
Nemesis VSH9 163731100.664C+0.6167.446%B++N/A8.2C-10.1C+2968.9h11.9D**17.6D-
M12 Kobalt 8872164.5C--3.2323.106%B**16.667%C31.3D--7A++1482.3h50T*216.3D--
MANA Anti-Vehicle Turret 11765770.844D0.4363.68%B+1.538%D--650C-520C1583100.1h12.2D*19.2C
G40-F Ranger 12765242.708D1.4336.815%B++N/A15.1C14.4B+2084.3h145.3C394.8C*
Hunter QCX 68641610.398C-0.884.683%F--28.125%C++3.2D--N/A1419.8h6.6C++141.5T*
NSX-P Naginata 6664720.889C0.3822.821%C+26.563%C29.1DN/A1492.2h13.7C+60C++
NSX-P Tanto 6463680.926C+0.3525.052%C+20.635%D25.2C+N/A1352.5h11.5B++46.1B+
M20 Basilisk 9261134.692B**3.4226.326%C--1.639%D**12D6.1C1185.1h64B++242.9B+
Saron HRB-H 9961361.694D0.4250.465%DN/A30.5C-19C-3262h19.6B++38.8B+
Comet VM2 9553790.671C0.6056.329%B**N/A7D-5.5B1047.6h48.5D**86.2C-
M20 Basilisk 8550381.316D0.0432.692%D2%D**7.6D*5.3D-1446.6h161D*492.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,1693.5h
Anti-Vehicle MANA Turret165750.8h
Nano-Armor Kit747925,242146.4h
Nanite Revive Grenade01,9520.6h
Spitfire Auto-Turret1875,2805.4h
Restoration Kit15930.6h
Motion Spotter504,8296.2h
Rampart Wall0570.9h
Deconstruction Tool01,9580.3h
Smoke Grenade01240h
Shield Recharging Field482,3881h
Recon Detection Device799,04315.3h
Ammunition Package609,0173.5h
Medical Kit444754.5h
Anti-Infantry MANA Turret269483.9h
Medical Applicator410171,65713.7h
Nano-Repair Grenade07330.2h

Check the help document for the dictionary if you want to learn more about words used here.


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