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Maj. General Predator kylarTR[RMIS] kylarTR
TR BR 85

KDR: 1.63

Score: 73.2m

Last Seen: Feb 27th, 2020 9:02 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 28
Level Progress (to 86): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R C-4 T9 CARV TRAC-5 TSAR-42 T9A "Butcher" LC3 Jaguar ML-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $864,441 MLG Score: 691
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.698%19.742%48851118168,7781.68619-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%0.655B+-0.225C-0.605DHEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.458B+9.90.307C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.864%0.379%211123126412633510.20902675%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D---1.112D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.597B+18.80.646B+46.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.48%2.205%486612266,804247420802.7502327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.389%0.906B*-0.176C-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.756B++4.70.621B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.642%3.01%1541112211,92720808370.926442230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%1.056B**-0.359C-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.476B+300.254C*33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.398%61.11%154812248,0333031392.64941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%0.114C+-0.155C0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.301C*3.20.223C++6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.704%11.597%154512274,346324491.3397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.391%-0.554D-0.708D-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.321C*30.358C**5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 28
73.2m345.2%485 (29.1k)396 (23.8k)1.628116,10171,3151.7493285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232523119.645%18.025%35402:3570

11% Combat Medic27% Engineer30% Heavy Assault17% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 12:05 PMJun 10th, 2013 6:57 PMFeb 28th, 2020 2:03 AM (2h) (PST)Feb 27th, 2020 5:34 PM (10h) (PST)Feb 27th, 2020 5:02 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432333100.6290.3860.1132.3240.044691

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,57113,96718,60438237139323,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3076.6h/128.2d 8,652 20,927 35,184 429.1k 6,361 10,575 8,187 100.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:6,219
Deaths:4,165
KDR:1.493
Accuracy:22.354% C+
HSR:20.052% D
T9 CARV
C+
Kills:2,790
Deaths:2,639
KDR:1.057
Accuracy:19.373% C+
HSR:19.462% D
T9A "Butcher"
B++
Kills:2,347
Deaths:863
KDR:2.720
Accuracy:27.693% B++
HSR:19.898% D--
T9 CARV-S
D-
Kills:1,448
Deaths:1,589
KDR:0.911
Accuracy:17.302% D--
HSR:18.232% D-
T16 Rhino
D-
Kills:1,263
Deaths:1,591
KDR:0.794
Accuracy:16.784% D-
HSR:15.835% D--
MG-H1 Watchman
B**
Kills:1,245
Deaths:457
KDR:2.724
Accuracy:28.741% B**
HSR:22.570% C--
TMG-50
B**
Kills:1,175
Deaths:431
KDR:2.726
Accuracy:27.675% B**
HSR:18.723% D
NS-15M2
B+
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.289% B+
HSR:23.162% C
NSX Naginata
B
Kills:1,165
Deaths:530
KDR:2.198
Accuracy:24.065% B
HSR:23.434% D
T32 Bull
B*
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:28.726% B*
HSR:21.429% C-
Kills:19,984
Deaths (as Heavy Assault):13,007
Deaths (to Heavy Assaults):21,498
KDR:1.5364
Kill Difference:6,977
Playtime:925.279 hours
Usage:30%
Score:19.115m
Score/min:344
Accuracy (listed only):24.000%
HSR (listed only):20.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,785
Deaths:3,983
KDR:0.699
Accuracy:20.890% C+
HSR:15.548% D
LC3 Jaguar
D-
Kills:2,080
Deaths:2,858
KDR:0.728
Accuracy:19.543% D-
HSR:14.808% D--
MKV Suppressed
C
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
T5 AMC
C
Kills:1,508
Deaths:1,665
KDR:0.906
Accuracy:21.638% C
HSR:15.517% D-
MG-C1 Kindred
C*
Kills:1,267
Deaths:639
KDR:1.983
Accuracy:27.953% C*
HSR:19.968% C--
MG-S1 Jackal
B+
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:29.956% B+
HSR:18.658% C
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:466
KDR:2.575
Accuracy:28.462% B*
HSR:16.833% C++
TRAC-Shot
C+
Kills:1,196
Deaths:722
KDR:1.657
Accuracy:25.449% C+
HSR:14.381% D
NS-11C
B++
Kills:1,192
Deaths:565
KDR:2.110
Accuracy:27.987% B++
HSR:22.567% B+
TRAC-5 Burst
D
Kills:1,191
Deaths:1,031
KDR:1.155
Accuracy:22.709% D
HSR:19.312% D
NSX Tanto
B*
Kills:1,182
Deaths:526
KDR:2.247
Accuracy:30.753% B*
HSR:23.181% C
HC1 Cougar
B+
Kills:1,179
Deaths:580
KDR:2.033
Accuracy:27.138% B+
HSR:20.441% C
TRAC-5 S
A
Kills:1,175
Deaths:674
KDR:1.743
Accuracy:29.676% A
HSR:15.575% C+
NSX Tengu
C++
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:36.510% C+
HSR:21.654% C++
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
LC2 Lynx
B+
Kills:1,172
Deaths:625
KDR:1.875
Accuracy:26.325% B+
HSR:22.355% C++
TS4 Haymaker
D-
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D-
HSR:10.171% D-
NS Baron G5
C
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
TAS-16 Blackjack
C+
Kills:653
Deaths:409
KDR:1.597
Accuracy:57.064% C
HSR:15.161% C+
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
Kills:30,884
Deaths (as Light Assault):22,144
Deaths (to Light Assaults):13,511
KDR:1.39469
Kill Difference:8,740
Playtime:424.159 hours
Usage:14%
Score:10.210m
Score/min:401
Accuracy (listed only):30.683%
HSR (listed only):16.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,785
Deaths:3,983
KDR:0.699
Accuracy:20.890% C+
HSR:15.548% D
LC3 Jaguar
D-
Kills:2,080
Deaths:2,858
KDR:0.728
Accuracy:19.543% D-
HSR:14.808% D--
T5 AMC
C
Kills:1,508
Deaths:1,665
KDR:0.906
Accuracy:21.638% C
HSR:15.517% D-
MG-C1 Kindred
C*
Kills:1,267
Deaths:639
KDR:1.983
Accuracy:27.953% C*
HSR:19.968% C--
AMR-66
C+
Kills:1,241
Deaths:894
KDR:1.388
Accuracy:26.191% C+
HSR:17.567% D--
TRAC-Shot
C+
Kills:1,196
Deaths:722
KDR:1.657
Accuracy:25.449% C+
HSR:14.381% D
NS-11C
B++
Kills:1,192
Deaths:565
KDR:2.110
Accuracy:27.987% B++
HSR:22.567% B+
TRAC-5 Burst
D
Kills:1,191
Deaths:1,031
KDR:1.155
Accuracy:22.709% D
HSR:19.312% D
NSX Tanto
B*
Kills:1,182
Deaths:526
KDR:2.247
Accuracy:30.753% B*
HSR:23.181% C
MG-HBR1 Dragoon
B+
Kills:1,182
Deaths:467
KDR:2.531
Accuracy:37.043% B+
HSR:28.849% C+
HC1 Cougar
B+
Kills:1,179
Deaths:580
KDR:2.033
Accuracy:27.138% B+
HSR:20.441% C
DMR-99
C
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:32.362% C-
HSR:27.976% C
TRAC-5 S
A
Kills:1,175
Deaths:674
KDR:1.743
Accuracy:29.676% A
HSR:15.575% C+
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
LC2 Lynx
B+
Kills:1,172
Deaths:625
KDR:1.875
Accuracy:26.325% B+
HSR:22.355% C++
TS4 Haymaker
D-
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D-
HSR:10.171% D-
NS Baron G5
C
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
TAS-16 Blackjack
C+
Kills:653
Deaths:409
KDR:1.597
Accuracy:57.064% C
HSR:15.161% C+
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
Kills:25,036
Deaths (as Engineer):18,942
Deaths (to Engineers):12,099
KDR:1.32172
Kill Difference:6,094
Playtime:823.985 hours
Usage:27%
Score:19.107m
Score/min:386
Accuracy (listed only):31.682%
HSR (listed only):17.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
Cycler TRV
C+
Kills:1,227
Deaths:755
KDR:1.625
Accuracy:23.597% C+
HSR:17.848% C
MG-S1 Jackal
B+
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:29.956% B+
HSR:18.658% C
TAR
B++
Kills:1,216
Deaths:582
KDR:2.089
Accuracy:26.992% B++
HSR:16.201% D
T1 Cycler
D
Kills:1,213
Deaths:1,064
KDR:1.140
Accuracy:19.611% D
HSR:14.922% D--
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:466
KDR:2.575
Accuracy:28.462% B*
HSR:16.833% C++
NS-11P
B*
Kills:1,188
Deaths:598
KDR:1.987
Accuracy:27.704% B*
HSR:16.919% C-
T1B Cycler
B+
Kills:1,184
Deaths:624
KDR:1.897
Accuracy:28.370% B+
HSR:21.537% D
T1S Cycler
B**
Kills:1,182
Deaths:549
KDR:2.153
Accuracy:28.873% B**
HSR:17.259% D
NS-11A
B*
Kills:1,175
Deaths:667
KDR:1.762
Accuracy:29.275% B*
HSR:24.085% C++
NSX Tengu
C++
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:36.510% C+
HSR:21.654% C++
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
TS4 Haymaker
D-
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D-
HSR:10.171% D-
TORQ-9
B*
Kills:1,167
Deaths:654
KDR:1.784
Accuracy:28.865% B*
HSR:21.851% C
T1A Unity
C*
Kills:1,166
Deaths:624
KDR:1.869
Accuracy:26.683% C*
HSR:15.352% D*
NS Baron G5
C
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
SABR-13
B+
Kills:1,155
Deaths:482
KDR:2.396
Accuracy:29.263% B+
HSR:23.810% C
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
TAS-16 Blackjack
C+
Kills:653
Deaths:409
KDR:1.597
Accuracy:57.064% C
HSR:15.161% C+
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
NSX Yumi
C-
Kills:181
Deaths:119
KDR:1.521
Accuracy:23.895% D
HSR:21.547% C-
Kills:27,011
Deaths (as Combat Medic):14,994
Deaths (to Combat Medics):8,930
KDR:1.80145
Kill Difference:12,017
Playtime:335.033 hours
Usage:11%
Score:9.943m
Score/min:495
Accuracy (listed only):31.227%
HSR (listed only):17.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,663
Deaths:1,066
KDR:2.498
Accuracy:37.877% C+
HSR:68.006% C+
MKV Suppressed
C
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
NS-357 Underboss
D
Kills:1,539
Deaths:2,051
KDR:0.750
Accuracy:30.634% D
HSR:16.699% D
MG-S1 Jackal
B+
Kills:1,222
Deaths:465
KDR:2.628
Accuracy:29.956% B+
HSR:18.658% C
PDW-16 Hailstorm
B*
Kills:1,200
Deaths:466
KDR:2.575
Accuracy:28.462% B*
HSR:16.833% C++
M77-B
C+
Kills:1,198
Deaths:462
KDR:2.593
Accuracy:36.912% C+
HSR:69.950% D
NS-44 Commissioner
C+
Kills:1,193
Deaths:963
KDR:1.239
Accuracy:29.896% D-
HSR:22.548% C+
KSR-35
B+
Kills:1,190
Deaths:373
KDR:3.190
Accuracy:39.051% B+
HSR:26.387% C
TRAP-M1
C++
Kills:1,177
Deaths:452
KDR:2.604
Accuracy:29.409% C+
HSR:26.168% C++
NS-44L Blackhand
D
Kills:1,173
Deaths:895
KDR:1.311
Accuracy:37.145% D
HSR:29.497% D--
NSX Tengu
C++
Kills:1,173
Deaths:508
KDR:2.309
Accuracy:36.510% C+
HSR:21.654% C++
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
NSX Tomoe
C**
Kills:1,170
Deaths:558
KDR:2.097
Accuracy:30.373% C**
HSR:34.615% C
SOAS-20
B
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:29.832% B
HSR:19.333% C
TX1 Repeater
C+
Kills:1,167
Deaths:1,308
KDR:0.892
Accuracy:24.151% C+
HSR:14.396% D--
NS-30 Vandal
C+
Kills:1,167
Deaths:361
KDR:3.233
Accuracy:32.857% C+
HSR:22.879% C--
HSR-1
C++
Kills:1,166
Deaths:467
KDR:2.497
Accuracy:35.549% C++
HSR:18.611% D*
TX2 Emperor
C++
Kills:1,163
Deaths:1,011
KDR:1.150
Accuracy:28.780% C++
HSR:16.681% D
NSX Daimyo
C++
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:37.494% D
HSR:94.411% C++
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
99SV
B+
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:35.086% B+
HSR:28.879% D
RAMS .50M
C+
Kills:297
Deaths:82
KDR:3.622
Accuracy:33.794% D
HSR:77.778% C+
The President
C+
Kills:233
Deaths:212
KDR:1.099
Accuracy:24.102% F
HSR:24.034% C+
Bighorn .50M
C--
Kills:208
Deaths:51
KDR:4.078
Accuracy:39.826% C--
HSR:73.558% D-
SR-7
C**
Kills:167
Deaths:57
KDR:2.930
Accuracy:41.160% C++
HSR:80.838% C**
T4 AMP
B+
Kills:134
Deaths:81
KDR:1.654
Accuracy:25.782% C
HSR:22.388% B+
NS-AM7 Archer
D
Kills:100
Deaths:195
KDR:0.513
Accuracy:46.239% F
HSR:12% D
Kills:30,044
Deaths (as Infiltrator):17,147
Deaths (to Infiltrators):9,516
KDR:1.75214
Kill Difference:12,897
Playtime:529.247 hours
Usage:17%
Score:13.983m
Score/min:440
Accuracy (listed only):32.296%
HSR (listed only):33.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:350
Deaths:293
KDR:1.195
Accuracy:14.597% C+
HSR:17.143% C+
M3 Pounder HEG
B**
Kills:349
Deaths:314
KDR:1.111
Accuracy:42.829% B+
HSR:4.585% B**
M3 Pounder HEG
A
Kills:206
Deaths:86
KDR:2.395
Accuracy:47.050% B+
HSR:4.854% A
M2 Mutilator
B+
Kills:198
Deaths:91
KDR:2.176
Accuracy:16.534% B+
HSR:18.182% C+
M2 Mutilator
B+
Kills:176
Deaths:78
KDR:2.256
Accuracy:17.137% B+
HSR:20.455% B
M1 Heavy Cycler
B++
Kills:52
Deaths:15
KDR:3.467
Accuracy:17.886% C**
HSR:23.077% B++
Kills:1,331
Deaths (as MAX Suit):438.500
Deaths (to MAX Suits):4,278
KDR:3.03535
Kill Difference:892.500
Playtime:30.054 hours
Usage:1%
Score:0.795m
Score/min:441
Accuracy (listed only):26.005%
HSR (listed only):14.716%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:264
V. Kills:22 N/A
Deaths:78
KDR:3.385
Accuracy:28.864% C+
KPH:40.700 C+
VKPH:3.400 C+
M18 Needler
D
Kills:151
V. Kills:197 76%
Deaths:307
KDR:0.492
Accuracy:26.265% D--
KPH:3.700 D-
VKPH:4.800 D
Kills:415 (415 + 0)
Deaths:385
KDR:1.078
VKDR:0.569
Vehicle Kills:219
Kill Difference:30
Playtime:47.154 hours
Usage:2%
Score:0.330m
Score/min:117
Piloting Accuracy:26.265%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:153
V. Kills:161 94%
Deaths:41
KDR:3.732
Accuracy:19.480% F-
KPH:23.600 D
VKPH:24.900 C+
CAS30 Tank Buster
C--
Kills:109
V. Kills:123 88%
Deaths:112
KDR:0.973
Accuracy:43.090% C
KPH:4.500 D
VKPH:5.100 C--
L105 Zephyr
C
Kills:79
V. Kills:15 N/A
Deaths:10
KDR:7.900
Accuracy:42.568% C+
KPH:39.400 C
VKPH:7.500 C
Kills:341 (109 + 232)
Deaths:163
KDR:2.092
VKDR:1.834
Vehicle Kills:299
Kill Difference:178
Playtime:32.537 hours
Usage:1%
Score:0.330m
Score/min:169
Piloting Accuracy:43.090%
Gunner Accuracy:42.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,445
V. Kills:371 388%
Deaths:162
KDR:8.920
Accuracy:58.373% B++
KPH:49.100 B**
VKPH:12.600 C+
C75 Viper
A+
Kills:1,361
V. Kills:245 N/A
Deaths:139
KDR:9.791
Accuracy:42.643% B
KPH:53.700 A+
VKPH:9.700 C**
L100 Python HESH
A+
Kills:1,176
V. Kills:176 N/A
Deaths:36
KDR:32.667
Accuracy:57.506% B**
KPH:90.900 A+
VKPH:13.600 B*
L100 Python AP
B*
Kills:858
V. Kills:510 168%
Deaths:97
KDR:8.845
Accuracy:60.239% B+
KPH:41.600 B+
VKPH:24.700 B*
Kills:4,840 (4,840 + 0)
Deaths:434
KDR:11.152
VKDR:3
Vehicle Kills:1,302
Kill Difference:4,406
Playtime:88.343 hours
Usage:3%
Score:1.876m
Score/min:354
Driving Accuracy:60.239%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,399
V. Kills:414 337%
Deaths:186
KDR:7.522
Accuracy:50.011% B*
KPH:39.900 A
VKPH:11.800 B+
P2-120 AP
A+
Kills:565
V. Kills:363 155%
Deaths:61
KDR:9.262
Accuracy:49.544% B
KPH:42.200 B*
VKPH:27.100 A+
E540 Halberd
B++
Kills:243
V. Kills:142 170%
Deaths:37
KDR:6.568
Accuracy:46.079% B+
KPH:26.900 C++
VKPH:15.700 B++
MR11 Gatekeeper
B*
Kills:70
V. Kills:58 119%
Deaths:10
KDR:7
Accuracy:52.061% A+
KPH:25.600 B+
VKPH:21.200 B*
G30 Vulcan
B++
Kills:52
V. Kills:27 186%
Deaths:14
KDR:3.714
Accuracy:35.728% B++
KPH:25.200 B
VKPH:13.100 C+
Kills:2,329 (1,964 + 365)
Deaths:308
KDR:7.562
VKDR:3.260
Vehicle Kills:1,004
Kill Difference:2,021
Playtime:62.262 hours
Usage:2%
Score:1.431m
Score/min:383
Driving Accuracy:49.544%
Gunner Accuracy:35.728%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:399
V. Kills:13 N/A
Deaths:28
KDR:14.250
Accuracy:40.554% B+
KPH:114.900 C**
VKPH:3.700 D-
G20 Vulcan-H
B++
Kills:190
V. Kills:147 128%
Deaths:39
KDR:4.872
Accuracy:57.932% A
KPH:43.700 C+
VKPH:33.800 B++
E540 Halberd-H
C++
Kills:159
V. Kills:70 224%
Deaths:13
KDR:12.231
Accuracy:58.803% C++
KPH:28.900 D-
VKPH:12.700 D*
Kills:748 (0 + 748)
Deaths:80
KDR:9.350
VKDR:2.875
Vehicle Kills:230
Kill Difference:668
Playtime:13.317 hours
Usage:0%
Score:0.321m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:58.803%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:226
V. Kills:83 269%
Deaths:43
KDR:5.256
Accuracy:46.621% B*
KPH:26.900 B+
VKPH:9.900 B+
M40 Fury
B**
Kills:183
V. Kills:29 N/A
Deaths:26
KDR:7.038
Accuracy:43.976% B**
KPH:38.900 C+
VKPH:6.200 D
M40 Fury
B+
Kills:139
V. Kills:11 N/A
Deaths:26
KDR:5.346
Accuracy:39.606% B+
KPH:51.600 C+
VKPH:4.100 D*
M20 Basilisk
B*
Kills:119
V. Kills:76 155%
Deaths:18
KDR:6.611
Accuracy:49.150% B**
KPH:20.800 C+
VKPH:13.300 B*
M12 Kobalt
C*
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:18.552% C*
KPH:53.200 C
VKPH:1.700 D
M60-G Bulldog
B+
Kills:55
V. Kills:7 N/A
Deaths:11
KDR:5
Accuracy:40.420% B+
KPH:27.700 C+
VKPH:3.500 D
M12 Kobalt
B**
Kills:51
V. Kills: N/A
Deaths:
KDR:
Accuracy:20.327% B+
KPH:112.300 B**
VKPH:0 D*
Kills:834 (0 + 834)
Deaths:130
KDR:6.415
VKDR:1.600
Vehicle Kills:208
Kill Difference:704
Playtime:25.113 hours
Usage:1%
Score:0.577m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:20.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,2896,2194,1651.493C+0.1422.354%C+20.052%D35.2C+N/A144176.5h10.1B*45.3B+
C-4 4,3873,5832,3671.514C+0.1127.514%C*N/A73.4C16.5D-68048.8h1.2B+4.2B+
T9 CARV 2,8162,7902,6391.057C+0.5719.373%C+19.462%D28.3C+N/A13098.5h10.6B**54.8B+
TRAC-5 2,8092,7853,9830.699C+0.9320.89%C+15.548%D16.9C+N/A77164.6h13.2B+63.4B
TSAR-42 2,6692,6631,0662.498C+0.8737.877%C+68.006%C+50.3B+N/A19052.9h1.9B++5B+
T9A "Butcher" 2,3572,3478632.72B+1.0927.693%B++19.898%D--77B+N/A34830.5h9.5B**34.2B*
LC3 Jaguar 2,0912,0802,8580.728C0.9019.543%D-14.808%D--17.2DN/A83121.1h11.9C**61.1C+
ML-7 3,0542,0092,9130.69C+0.9457.395%C++2.837%C+24.4C++12.7C++24282.3h4.5B**7.8B**
MKV Suppressed 1,8531,8501,4731.256C*0.3724.928%C15.622%D43.2B+N/A20342.8h12.2B+49.1C**
SMG-46 Armistice 1,6771,6691,2401.346C**0.2824.661%C12.702%D43.8B+N/A22238.1h12.2B++49.5B+
NS-357 Underboss 1,5571,5392,0510.75C0.8830.634%D16.699%D30.2CN/A13451h3.7B+12.1C++
T5 AMC 1,5211,5081,6650.906C+0.7221.638%C15.517%D-23.9C+N/A13063h12.2B++56.4B
T9 CARV-S 1,4571,4481,5890.911C0.7217.302%D--18.232%D-24.2DN/A9059.9h11B+63.4C+
L100 Python HEAT 1,8161,4451628.92B*7.2958.373%B++2.422%C+49.1B**12.6C+33429.4h3.5A6A
P2-120 HEAT 1,8131,3991867.522B5.8950.011%B*3.574%B40A11.8B+30935h5.1B**10.1A
C75 Viper 1,6061,3611399.791A+8.1642.643%BN/A53.6A+9.6C*30425.4h6.4B**15A
MG-C1 Kindred 1,2901,2676391.983B+0.3627.953%C*19.968%C--50.5C**N/A16925.1h9.8B+35.1B+
Sticky Grenade 1,2671,26511265N/A1,263.3762.505%B**N/A1807.1A++2.9D--103760.7h1.2B**2B*
T7 Mini-Chaingun 1,2701,2641,2740.992C+0.6414.489%D11.788%C27.4CN/A14646.2h11.2B*77.6B+
T16 Rhino 1,2731,2631,5910.794C0.8316.784%D-15.835%D--22.7C--N/A8955.7h11.4B+67.8C++
Chainblade 1,3541,25231,7340.039B+1.5934.034%B+N/A1B+N/A41197.7h2.1B+6B+
MG-H1 Watchman 1,2581,2454572.724B++1.1028.741%B**22.57%C--64.8B*N/A22819.2h11.8B*41.1B++
AMR-66 1,2441,2418941.388B+0.2426.191%C+17.567%D--34.8B++N/A16135.7h6.4B**24.3B++
Cycler TRV 1,2331,2277551.625B+0.0023.597%C+17.848%C45.6B+N/A24626.9h10.5B**44.6B++
MG-S1 Jackal 1,2461,2224652.628A129.956%B+18.658%C66.1A1.3A31018.5h9.1B+30.4B++
TAR 1,2271,2165822.089B+0.4626.992%B++16.201%D63AN/A41319.3h10.5B**38.9B*
T1 Cycler 1,2161,2131,0641.14C++0.4919.611%D14.922%D--31.8B+N/A21138.1h11.2B**56.9B+
PDW-16 Hailstorm 1,2161,2004662.575A++0.9528.462%B*16.833%C++60.6A+N/A21919.8h12.1B++42.7B++
M77-B 1,1981,1984622.593C**0.9736.912%C+69.95%D50.3A+N/A25923.8h1.8B**4.8B++
TRAC-Shot 1,2041,1967221.657B0.0325.449%C+14.381%D51.8B*N/A24023.1h10.1B+39.9B+
NS-44 Commissioner 1,1981,1939631.239C**0.3929.896%D-22.548%C+36.3C++N/A12632.9h3B*9.9B
NS-11C 1,2211,1925652.11A0.4827.987%B++22.567%B+60.2A+1.5A*19619.8h11.2B*39.9B++
TRAC-5 Burst 1,1941,1911,0311.155C0.4722.709%D19.312%D35.8C+N/A14733.3h11.2B+49.2C*
KSR-35 1,1971,1903733.19B+1.5639.051%B+26.387%C70.4B**N/A18516.9h3.9B++9.9B+
Auraxium Chainblade 1,2021,18834,0850.035C+1.5942.287%B**1.515%D-1C+N/A31233.2h1.7B++4B+
NS-11P 1,1961,1885981.987B*0.3627.704%B*16.919%C-50.8B*N/A20023.4h10.8B**38.9B*
T1B Cycler 1,1901,1846241.897C+0.2728.37%B+21.537%D70.5B*N/A30016.8h10.4B*36.7B++
T1S Cycler 1,1961,1825492.153B**0.5328.873%B**17.259%D66.8A*N/A30717.7h9.8B**34B*
NSX Tanto 1,2001,1825262.247B**0.6230.753%B*23.181%C61.9B**N/A24819.1h10.7B+34.9B++
MG-HBR1 Dragoon 1,2021,1824672.531A0.9037.043%B+28.849%C+54.2AN/A19221.8h5B*13.5B*
HC1 Cougar 1,1961,1795802.033B**0.4127.138%B+20.441%C53.1B**N/A21622.2h9.3B**34.2B++
TRAP-M1 1,1951,1774522.604B*0.9829.409%C+26.168%C++66.5A1A19617.7h8.7B29.7C**
L100 Python HESH 1,3521,1763632.667A*31.0457.506%B**1.105%C91.2A+13.6B*34612.9h2.7B++4.6B*
DMR-99 1,1931,1764262.761C++1.1332.362%C-27.976%C61.6B+N/A17019.1h6.7C++20.7C+
NS-11A 1,1911,1756671.762B+0.1329.275%B*24.085%C++49.2B+N/A16723.9h11.5B++39.2B++
TMG-50 1,1761,1754312.726A+1.1027.675%B**18.723%D76.3A++N/A42215.4h8.3B**30B*
TRAC-5 S 1,1811,1756741.743A0.1229.676%A15.575%C+62.5MN/A30718.8h9.3B++31.2B*
NS-44L Blackhand 1,1881,1738951.311C++0.3237.145%D29.497%D--43.1B*N/A14127.2h3.3B*8.9B+
NSX Tengu 1,1881,1735082.309B**0.6836.51%C+21.654%C++54.6B+N/A16321.5h11.6B+31.7B+
NS-7 PDW 1,1771,1734182.806A**1.1829.077%B*22.421%B++74.2A*N/A25015.8h10.8B*37B++
FA1 Barrage 1,1731,1727171.635B+0.0134.55%D9.898%D*62A++N/A31818.9h3.1A9B++
LC2 Lynx 1,1931,1726251.875B++0.2526.325%B+22.355%C++48.8B*N/A18124h12.3B++46.5B++
TS4 Haymaker 1,1711,1708731.34C*0.2933.704%D-10.171%D-48B*N/A25724.4h3.2B**9.5B+
NS-15M2 1,1831,1703023.874B**2.2527.289%B+23.162%C76.5B**N/A25415.3h9.5B**35B++
NSX Tomoe 1,1821,1705582.097B+0.4730.373%C**34.615%C47.4BN/A12024.7h13.6C**44.6B
SOAS-20 1,1721,1696051.932B+0.3029.832%B19.333%C64.6AN/A35718.1h10.1B++33.7B++
TX1 Repeater 1,1871,1671,3080.892C*0.7424.151%C+14.396%D--29C++N/A16140.3h11.2B++46.3B+
TORQ-9 1,1831,1676541.784B0.1628.865%B*21.851%C46.7B+N/A16425h13.3B+46.2B++
NS-30 Vandal 1,1811,1673613.233B+1.6132.857%C+22.879%C--58.1B++N/A25520.1h5.3B16.2C**
T1A Unity 1,1721,1666241.869C*0.2426.683%C*15.352%D*64.8B**N/A38018h10A37.6B*
HSR-1 1,1701,1664672.497B0.8735.549%C++18.611%D*68.6B**N/A22617h4.6B++13B+
NSX Naginata 1,1751,1655302.198B*0.5724.065%B23.434%D41.2C+N/A12528.3h10.3B+42.7B+
NS Baron G5 1,1731,1644682.487A*0.8635.619%D-13.66%C47.7B+N/A15524.4h3.5B**9.8C+
TX2 Emperor 1,1771,1631,0111.15C**0.4828.78%C++16.681%D40.5B+N/A12028.7h7.3B*25.5B++
NSX Daimyo 1,1631,1633922.967C+1.3437.494%D94.411%C++46.3C+N/A13725.1h2.1B++5.7B
T32 Bull 1,1681,1624402.641B**1.0128.726%B*21.429%C-76.4AN/A64815.2h9.4B**32.8B*
Shuriken 1,1641,1604192.768A+1.1424.751%D18.362%C+68.2B**N/A18117h11.9B+48.1C*
99SV 1,1681,1605162.248B+0.6235.086%B+28.879%D43.6AN/A16026.6h3.8A10.7B*
SABR-13 1,1671,1554822.396B*0.7729.263%B+23.81%C57.2B**N/A18420.2h9B**30.8B*
AS16 NightHawk 1,1601,1556841.689B+0.0633.221%D11.948%D54B++N/A37121.4h3.4B**10.3B+
NS Decimator 1,6331,1217061.588B+0.0451.87%D*1.606%C-38.1C++17.4C++46529.4h3.7B+7.2C**
L100 Python AP 1,368858978.845B+7.2260.239%B+3.73%B*41.7B+24.8B**44820.6h4.8B++8B++
Frag Grenade 8588421842N/A840.3752.963%B**N/A647.7B*12.3B+32101.3h3B*5.7B*
MANA Anti-Personnel Turret 7947893632.174N/A0.5517.375%UN/A7890U50U17959200.1h18T*103.5T*
Tank Mine 1,2877593622.097C0.4735.196%C++N/A105.4C+73.3B16547.2h1.6B+4.4B**
TAS-16 Blackjack 6556534091.597B+0.0357.064%C15.161%C+50.2BN/A16613h1.9B**3.3B+
P2-120 AP 928565619.262C**7.6349.544%B1.947%C--42.2B*27.1A+62813.4h6.5C**13.2B+
ASP-30 Grounder 8185295860.903C**0.7361.941%C+2.836%C+23.1B*12.6C**25422.9h5.8B**9.3B**
Anti-Vehicle Grenade 4734021402N/A400.3761.672%B**N/A574.3B*101.4C++51060.7h4B*6.5B*
P525 Marauder-H 4123992814.25C+12.6240.554%B+N/A114C**3.7D-4713.5h5.2B*12.9B*
Claymore 387385735.274C+3.6543.658%AN/A154C*N/A7662.5h1.2C++2.8B*
M1 Heavy Cycler 3513502931.195C+0.4314.597%C+17.143%C+21.9C++N/A11716h16.6B+113.4B+
M3 Pounder HEG 3853493141.111C+0.5242.829%B+4.585%B**18C++1.9D-14419.4h14.2B+33.2B+
RAMS .50M 300297823.622C++1.9933.794%D77.778%C+41.3B++N/A1847.2h1.9B+5.6C*
M14 Banshee 286264783.385C+1.7628.864%C+N/A40.6C+3.4C+2786.5h18.8B+65.3B+
Spear Anti-Vehicle Phalanx Turret 3672611123.727M+22.1047.188%C**1.916%D--59.3A24.1C**6134.4h5.5B+11.7B*
E540 Halberd 385243376.568C+4.9446.079%B+3.704%C**27C++15.8B++3439h5.1B++11B*
The President 2362332121.099C0.5324.102%F24.034%C+53CN/A1814.4h9.9B+41.1C-
M20 Basilisk 309226435.256B++3.6346.621%B*5.752%C+26.9B+9.9B+3708.4h79.5B+170.5B*
Bighorn .50M 210208514.078C+2.4539.826%C--73.558%D-65B++N/A1863.2h1.5A3.9B+
Ripper 2082073,2270.064C+1.5641.745%AN/A1.7CN/A6122.5h1.5C+3.6B
M3 Pounder HEG 232206862.395B+0.7747.05%B+4.854%A29.9B**3.8C+2636.9h14.4B++30.7B++
M2 Mutilator 199198912.176B0.5516.534%B+18.182%C+38.8B**N/A2765.1h12.9A77.8B++
TRS-12 Uppercut 1961961361.441C*0.1963.826%B+16.327%C++56B+N/A2443.5h2B**3.2B++
G20 Vulcan-H 337190394.872C++3.2457.932%A2.105%C-43.2C+33.4B+5694.4h93.2B160.8B*
M40 Fury 212183267.038C+5.4143.976%B**1.639%C+38.9C+6.2D4254.7h13.7C*31.3B+
NSX Yumi 1811811191.521C++0.1123.895%D21.547%C-48.9B+N/A1843.7h9.8B*41.1B+
M2 Mutilator 176176782.256B+0.6317.137%B+20.455%B37.4B*N/A2454.7h12.8A74.5B++
M9 SKEP Launcher 2461742690.647C*0.9866.569%C+N/A23.8B+9.9C+2677.3h5.2A7.9A
SR-7 169167572.93C+1.3041.16%C++80.838%C**45.1B+N/A1463.7h1.8B++4.3B+
E540 Halberd-H 2291591312.231B+10.6058.803%C++1.258%C28.9D-12.7D*2275.5h5.3B+8.9B+
C150 Dalton 314153413.732C--2.1019.48%F-1.961%A++23.5D24.8C+3836.5h4.2C++21.6F-
M18 Needler 3481513070.492C-1.1426.265%D--N/A3.7D-4.8D9140.7h209.3C797D
M40 Fury 150139265.346C3.7239.606%B+1.439%C51.5C+4.1D*4512.7h9.3B*23.4B*
T4 AMP 136134811.654B++0.0325.782%C22.388%B+58.3B**N/A2562.3h13.2B+51B
M20 Basilisk 195119186.611A+4.9849.15%B**5.882%C++20.9C+13.3B*4085.7h103.5C+210.7B+
CAS30 Tank Buster 2321091120.973C0.6643.09%CN/A4.5D5.1C--10024.1h59.3C+137.5C+
NS-AM7 Archer 1221001950.513C++1.1246.239%F12%D7.3C+1.6D4613.7h9.2B*19.8B++
Rocklet Rifle 14680431.86A*0.2342.07%D*N/A34.8B+28.7B+4512.3h29.8B++70.8C*
L105 Zephyr 9479107.9C6.2742.568%C+N/A39.5C7.5C3012h6.9C+16.3C++
MR11 Gatekeeper 12870107B+5.3752.061%A+N/A25.9B+21.5B*3062.7h40.2B++77.3B**
M12 Kobalt 6361610.167C8.5418.552%C*18.033%C+55.5C1.8D2231.1h14.9B++80.1B+
M60-A Bulldog 6760134.615C2.9933.868%D**3.333%B++13.3D-1.6D984.5h5.3B+15.6C
M60-A Bulldog 6759115.364C3.7433.245%D*1.695%C--13.4D-1.8D1114.4h4.2B**12.7C**
M60-G Bulldog 6255115C++3.3740.42%B+3.636%B+27.5C+3.5D2502h5.9B++14.7B*
MANA Anti-Vehicle Turret 9054252.16B+0.5340.246%D*3.704%C+31.8C+21.2C10241.7h9.1C*22.6C+
G30 Vulcan 7952143.714C+2.0935.728%B++N/A24.8C**12.9C+3272.1h77.1B+215.8B*
M1 Heavy Cycler 5352153.467A+1.8417.886%C**23.077%B++57.8A++1.1B++2650.9h14.8B++82.8B+
M12 Kobalt 5151151A++49.3720.327%B+17.647%C102B*N/A4470.5h11.2A55.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon753,1225.8h
Anti-Vehicle MANA Turret53690.7h
Nano-Armor Kit1,1271,140,49583.1h
Nanite Revive Grenade06140.2h
Restoration Kit171230.5h
Motion Spotter12239,86021h
Recon Detection Device282,0103.3h
Smoke Grenade01880.1h
Medical Applicator441178,68416.7h
Medical Kit2,47621,13666.1h
Ammunition Package993,3893.9h
Anti-Infantry MANA Turret852,1477h
Hardlight Barrier1770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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