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Lt. Colonel Predator kylarTR[RMIS] kylarTR
TR BR 68

KDR: 1.59

Score: 70.1m

Last Seen: Sep 17th, 2019 11:23 PM
- OFFLINE - 23.8 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 22
Level Progress (to 69): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R C-4 TRAC-5 T9 CARV T9A "Butcher" TSAR-42 LC3 Jaguar ML-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $788,130 MLG Score: 630
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.538%19.395%47650116465,6921.67731-0.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%0.632B+-0.274C-0.656DHEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.446B9.90.295C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.864%0.379%221121326412363500.2134275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.894D---1.111D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.593B+18.80.642B+46.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.365%2.263%478612086,585242720232.71211325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.431%0.908B*-0.166C-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++4.70.62B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.657%3.019%1571112031,92120378350.943053230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%1.066B**-0.361C-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.473B+300.247C++32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.759%64.549%157712076,4232873212.23564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%0.087C+-0.464D0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.276C*2.50.2C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.941%11.111%157512093,951309671.27616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.114%-0.549D-0.721D-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.319C*3.10.355C**5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 22
70.1m342%484 (29k)394 (23.6k)1.59361109,15968,4981.7168168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214473719.343%17.45%33802:3664

11% Combat Medic28% Engineer31% Heavy Assault15% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2013 12:05 PMJun 10th, 2013 6:57 PMSep 21st, 2019 11:12 PM (1d) (PST)Sep 17th, 2019 7:24 PM (5d) (PST)Sep 17th, 2019 7:23 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5342303040.6140.3850.1072.2530.045630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,04813,79318,25537236135323,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2962.9h/123.5d 8,439 19,048 32,798 400.6k 6,141 10,110 7,951 95m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:5,686
Deaths:3,976
KDR:1.430
Accuracy:21.877% C+
HSR:19.662% D
T9 CARV
C+
Kills:2,777
Deaths:2,631
KDR:1.055
Accuracy:19.349% C+
HSR:19.409% D
T9A "Butcher"
B++
Kills:2,314
Deaths:843
KDR:2.745
Accuracy:27.732% B++
HSR:19.793% D--
T9 CARV-S
D-
Kills:1,448
Deaths:1,589
KDR:0.911
Accuracy:17.302% D-
HSR:18.232% D-
T16 Rhino
D-
Kills:1,263
Deaths:1,591
KDR:0.794
Accuracy:16.784% D-
HSR:15.835% D--
MG-H1 Watchman
B**
Kills:1,245
Deaths:457
KDR:2.724
Accuracy:28.741% B**
HSR:22.570% C-
TMG-50
B**
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:27.705% B**
HSR:18.771% D
NS-15M2
B+
Kills:1,170
Deaths:302
KDR:3.874
Accuracy:27.289% B+
HSR:23.162% C
NSX Naginata
B
Kills:1,165
Deaths:530
KDR:2.198
Accuracy:24.065% B
HSR:23.434% D
T32 Bull
B*
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:28.726% B*
HSR:21.429% C
Kills:19,402
Deaths (as Heavy Assault):12,789
Deaths (to Heavy Assaults):20,594
KDR:1.51708
Kill Difference:6,613
Playtime:906.447 hours
Usage:31%
Score:18.685m
Score/min:344
Accuracy (listed only):23.957%
HSR (listed only):20.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,785
Deaths:3,983
KDR:0.699
Accuracy:20.890% C+
HSR:15.548% D
LC3 Jaguar
D-
Kills:2,080
Deaths:2,858
KDR:0.728
Accuracy:19.543% D-
HSR:14.808% D--
MKV Suppressed
C+
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C+
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
T5 AMC
C
Kills:1,508
Deaths:1,665
KDR:0.906
Accuracy:21.638% C
HSR:15.517% D-
MG-C1 Kindred
C**
Kills:1,235
Deaths:618
KDR:1.998
Accuracy:27.994% C**
HSR:19.757% C--
TRAC-Shot
C+
Kills:1,196
Deaths:722
KDR:1.657
Accuracy:25.449% C+
HSR:14.381% D-
NS-11C
B*
Kills:1,192
Deaths:565
KDR:2.110
Accuracy:27.987% B*
HSR:22.567% B+
TRAC-5 Burst
D
Kills:1,191
Deaths:1,031
KDR:1.155
Accuracy:22.709% D
HSR:19.312% D
MG-S1 Jackal
B++
Kills:1,185
Deaths:444
KDR:2.669
Accuracy:30.178% B++
HSR:18.987% C+
NSX Tanto
B*
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:30.760% B*
HSR:23.181% C
HC1 Cougar
B+
Kills:1,179
Deaths:579
KDR:2.036
Accuracy:27.122% B+
HSR:20.441% C
TRAC-5 S
A
Kills:1,175
Deaths:674
KDR:1.743
Accuracy:29.676% A
HSR:15.575% C+
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
LC2 Lynx
B+
Kills:1,172
Deaths:625
KDR:1.875
Accuracy:26.325% B+
HSR:22.355% C++
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
PDW-16 Hailstorm
B*
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:28.500% B*
HSR:16.567% C++
TS4 Haymaker
D
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D
HSR:10.171% D-
NS Baron G5
C+
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C+
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
NSX Tengu
B+
Kills:388
Deaths:193
KDR:2.010
Accuracy:34.554% C
HSR:24.485% B+
TAS-16 Blackjack
C
Kills:258
Deaths:199
KDR:1.296
Accuracy:54.253% C-
HSR:13.178% C
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
Kills:29,606
Deaths (as Light Assault):21,558
Deaths (to Light Assaults):13,019
KDR:1.37332
Kill Difference:8,048
Playtime:417.870 hours
Usage:14%
Score:10.034m
Score/min:400
Accuracy (listed only):30.496%
HSR (listed only):16.990%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,785
Deaths:3,983
KDR:0.699
Accuracy:20.890% C+
HSR:15.548% D
LC3 Jaguar
D-
Kills:2,080
Deaths:2,858
KDR:0.728
Accuracy:19.543% D-
HSR:14.808% D--
T5 AMC
C
Kills:1,508
Deaths:1,665
KDR:0.906
Accuracy:21.638% C
HSR:15.517% D-
MG-C1 Kindred
C**
Kills:1,235
Deaths:618
KDR:1.998
Accuracy:27.994% C**
HSR:19.757% C--
AMR-66
C+
Kills:1,234
Deaths:890
KDR:1.387
Accuracy:26.150% C+
HSR:17.585% D--
TRAC-Shot
C+
Kills:1,196
Deaths:722
KDR:1.657
Accuracy:25.449% C+
HSR:14.381% D-
NS-11C
B*
Kills:1,192
Deaths:565
KDR:2.110
Accuracy:27.987% B*
HSR:22.567% B+
TRAC-5 Burst
D
Kills:1,191
Deaths:1,031
KDR:1.155
Accuracy:22.709% D
HSR:19.312% D
NSX Tanto
B*
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:30.760% B*
HSR:23.181% C
MG-HBR1 Dragoon
B+
Kills:1,181
Deaths:466
KDR:2.534
Accuracy:37.063% B+
HSR:28.874% C+
HC1 Cougar
B+
Kills:1,179
Deaths:579
KDR:2.036
Accuracy:27.122% B+
HSR:20.441% C
TRAC-5 S
A
Kills:1,175
Deaths:674
KDR:1.743
Accuracy:29.676% A
HSR:15.575% C+
LC2 Lynx
B+
Kills:1,172
Deaths:625
KDR:1.875
Accuracy:26.325% B+
HSR:22.355% C++
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
TS4 Haymaker
D
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D
HSR:10.171% D-
NS Baron G5
C+
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C+
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
DMR-99
C
Kills:747
Deaths:264
KDR:2.830
Accuracy:32.633% C
HSR:27.443% C
TAS-16 Blackjack
C
Kills:258
Deaths:199
KDR:1.296
Accuracy:54.253% C-
HSR:13.178% C
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
Kills:24,172
Deaths (as Engineer):18,541
Deaths (to Engineers):11,829
KDR:1.30371
Kill Difference:5,631
Playtime:819.087 hours
Usage:28%
Score:18.994m
Score/min:386
Accuracy (listed only):31.556%
HSR (listed only):17.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C+
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
Cycler TRV
C++
Kills:1,226
Deaths:754
KDR:1.626
Accuracy:23.597% C++
HSR:17.863% C
TAR
B++
Kills:1,216
Deaths:582
KDR:2.089
Accuracy:26.992% B++
HSR:16.201% D
T1 Cycler
D
Kills:1,213
Deaths:1,064
KDR:1.140
Accuracy:19.611% D
HSR:14.922% D--
NS-11P
B**
Kills:1,188
Deaths:598
KDR:1.987
Accuracy:27.704% B**
HSR:16.919% C
MG-S1 Jackal
B++
Kills:1,185
Deaths:444
KDR:2.669
Accuracy:30.178% B++
HSR:18.987% C+
T1B Cycler
B+
Kills:1,184
Deaths:624
KDR:1.897
Accuracy:28.370% B+
HSR:21.537% D
T1S Cycler
B**
Kills:1,182
Deaths:549
KDR:2.153
Accuracy:28.873% B**
HSR:17.259% D
NS-11A
B**
Kills:1,175
Deaths:667
KDR:1.762
Accuracy:29.275% B**
HSR:24.085% C**
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
FA1 Barrage
D
Kills:1,172
Deaths:717
KDR:1.635
Accuracy:34.550% D
HSR:9.898% D*
PDW-16 Hailstorm
B*
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:28.500% B*
HSR:16.567% C++
TS4 Haymaker
D
Kills:1,170
Deaths:873
KDR:1.340
Accuracy:33.704% D
HSR:10.171% D-
TORQ-9
B*
Kills:1,167
Deaths:654
KDR:1.784
Accuracy:28.865% B*
HSR:21.851% C
NS Baron G5
C+
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:35.619% D-
HSR:13.660% C+
T1A Unity
C**
Kills:1,164
Deaths:619
KDR:1.880
Accuracy:26.828% C**
HSR:15.378% D*
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
AS16 NightHawk
D
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:33.221% D
HSR:11.948% D
SABR-13
B++
Kills:1,155
Deaths:482
KDR:2.396
Accuracy:29.263% B++
HSR:23.810% C
NSX Tengu
B+
Kills:388
Deaths:193
KDR:2.010
Accuracy:34.554% C
HSR:24.485% B+
TAS-16 Blackjack
C
Kills:258
Deaths:199
KDR:1.296
Accuracy:54.253% C-
HSR:13.178% C
TRS-12 Uppercut
B+
Kills:196
Deaths:136
KDR:1.441
Accuracy:63.826% B+
HSR:16.327% C++
NSX Yumi
C-
Kills:181
Deaths:119
KDR:1.521
Accuracy:23.895% D
HSR:21.547% C-
Kills:25,762
Deaths (as Combat Medic):14,426
Deaths (to Combat Medics):8,616
KDR:1.7858
Kill Difference:11,336
Playtime:332.639 hours
Usage:11%
Score:9.901m
Score/min:496
Accuracy (listed only):31.046%
HSR (listed only):17.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,306
Deaths:985
KDR:2.341
Accuracy:38.287% C+
HSR:66.522% C+
MKV Suppressed
C+
Kills:1,850
Deaths:1,473
KDR:1.256
Accuracy:24.928% C+
HSR:15.622% D
SMG-46 Armistice
C
Kills:1,669
Deaths:1,240
KDR:1.346
Accuracy:24.661% C
HSR:12.702% D
NS-357 Underboss
D-
Kills:1,318
Deaths:1,875
KDR:0.703
Accuracy:30.042% D-
HSR:14.112% D--
M77-B
C+
Kills:1,198
Deaths:462
KDR:2.593
Accuracy:36.912% C+
HSR:69.950% D
KSR-35
B++
Kills:1,190
Deaths:373
KDR:3.190
Accuracy:39.051% B++
HSR:26.387% C
MG-S1 Jackal
B++
Kills:1,185
Deaths:444
KDR:2.669
Accuracy:30.178% B++
HSR:18.987% C+
NS-7 PDW
B*
Kills:1,173
Deaths:418
KDR:2.806
Accuracy:29.077% B*
HSR:22.421% B++
PDW-16 Hailstorm
B*
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:28.500% B*
HSR:16.567% C++
NS-44L Blackhand
C--
Kills:1,171
Deaths:893
KDR:1.311
Accuracy:37.151% C--
HSR:29.462% D-
NS-44 Commissioner
C+
Kills:1,169
Deaths:940
KDR:1.244
Accuracy:29.781% D
HSR:22.241% C+
SOAS-20
B
Kills:1,169
Deaths:605
KDR:1.932
Accuracy:29.832% B
HSR:19.333% C
TX1 Repeater
C+
Kills:1,167
Deaths:1,308
KDR:0.892
Accuracy:24.151% C+
HSR:14.396% D--
HSR-1
C++
Kills:1,166
Deaths:467
KDR:2.497
Accuracy:35.549% C++
HSR:18.611% D*
TX2 Emperor
C++
Kills:1,163
Deaths:1,011
KDR:1.150
Accuracy:28.780% C++
HSR:16.681% C--
99SV
B+
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:35.086% B+
HSR:28.879% D
Shuriken
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.751% D
HSR:18.362% C+
NSX Daimyo
C++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:37.508% D
HSR:94.397% C++
NSX Tomoe
B+
Kills:579
Deaths:295
KDR:1.963
Accuracy:31.123% B+
HSR:32.643% C-
NSX Tengu
B+
Kills:388
Deaths:193
KDR:2.010
Accuracy:34.554% C
HSR:24.485% B+
NS-30 Vandal
C+
Kills:252
Deaths:93
KDR:2.710
Accuracy:31.737% C
HSR:25% C+
RAMS .50M
C-
Kills:222
Deaths:68
KDR:3.265
Accuracy:33.860% D
HSR:75.225% C-
TRAP-M1
C+
Kills:215
Deaths:89
KDR:2.416
Accuracy:29.314% C+
HSR:21.861% C--
SR-7
C*
Kills:162
Deaths:55
KDR:2.945
Accuracy:41.069% C++
HSR:80.247% C*
T4 AMP
B+
Kills:124
Deaths:75
KDR:1.653
Accuracy:25.909% C
HSR:22.581% B+
NS-AM7 Archer
D
Kills:98
Deaths:182
KDR:0.538
Accuracy:46.518% F
HSR:12.245% D
Kills:25,585
Deaths (as Infiltrator):15,320
Deaths (to Infiltrators):9,029
KDR:1.67004
Kill Difference:10,265
Playtime:449.409 hours
Usage:15%
Score:11.759m
Score/min:436
Accuracy (listed only):32.243%
HSR (listed only):31.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:341
Deaths:309
KDR:1.104
Accuracy:42.641% B+
HSR:4.692% B**
M1 Heavy Cycler
C+
Kills:297
Deaths:283
KDR:1.049
Accuracy:14.295% C+
HSR:17.508% C+
M2 Mutilator
B+
Kills:197
Deaths:90
KDR:2.189
Accuracy:16.521% B+
HSR:18.274% C+
M3 Pounder HEG
A+
Kills:195
Deaths:81
KDR:2.407
Accuracy:47.014% B++
HSR:5.128% A+
M2 Mutilator
B+
Kills:176
Deaths:77
KDR:2.286
Accuracy:17.129% B+
HSR:20.455% B+
Kills:1,206
Deaths (as MAX Suit):420
Deaths (to MAX Suits):4,205
KDR:2.87143
Kill Difference:786
Playtime:28.702 hours
Usage:1%
Score:0.735m
Score/min:427
Accuracy (listed only):27.520%
HSR (listed only):13.211%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:264
V. Kills:22 N/A
Deaths:78
KDR:3.385
Accuracy:28.864% C+
KPH:40.800 C+
VKPH:3.400 C+
M18 Needler
D
Kills:151
V. Kills:197 76%
Deaths:307
KDR:0.492
Accuracy:26.265% D--
KPH:3.700 D-
VKPH:4.800 D
Kills:415 (415 + 0)
Deaths:385
KDR:1.078
VKDR:0.569
Vehicle Kills:219
Kill Difference:30
Playtime:47.132 hours
Usage:2%
Score:0.328m
Score/min:116
Piloting Accuracy:26.265%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:153
V. Kills:161 94%
Deaths:41
KDR:3.732
Accuracy:19.821% F-
KPH:24 D
VKPH:25.200 C++
CAS30 Tank Buster
C--
Kills:108
V. Kills:122 88%
Deaths:112
KDR:0.964
Accuracy:43.067% C
KPH:4.600 D
VKPH:5.100 C--
L105 Zephyr
C
Kills:79
V. Kills:15 N/A
Deaths:10
KDR:7.900
Accuracy:42.568% C+
KPH:39.400 C-
VKPH:7.500 C
Kills:340 (108 + 232)
Deaths:163
KDR:2.086
VKDR:1.828
Vehicle Kills:298
Kill Difference:177
Playtime:32.096 hours
Usage:1%
Score:0.329m
Score/min:171
Piloting Accuracy:43.067%
Gunner Accuracy:42.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,445
V. Kills:371 388%
Deaths:162
KDR:8.920
Accuracy:58.373% B++
KPH:49.200 B**
VKPH:12.600 C++
C75 Viper
A+
Kills:1,361
V. Kills:245 N/A
Deaths:139
KDR:9.791
Accuracy:42.651% B+
KPH:53.700 A+
VKPH:9.700 B
L100 Python HESH
A+
Kills:1,001
V. Kills:142 N/A
Deaths:36
KDR:27.806
Accuracy:57.807% B**
KPH:91.200 A+
VKPH:12.900 B**
L100 Python AP
B**
Kills:853
V. Kills:508 168%
Deaths:97
KDR:8.794
Accuracy:60.248% B+
KPH:41.500 B++
VKPH:24.700 B**
Kills:4,660 (4,660 + 0)
Deaths:434
KDR:10.737
VKDR:2.917
Vehicle Kills:1,266
Kill Difference:4,226
Playtime:86.286 hours
Usage:3%
Score:1.837m
Score/min:355
Driving Accuracy:60.248%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:1,399
V. Kills:414 337%
Deaths:186
KDR:7.522
Accuracy:50.011% B*
KPH:39.900 A
VKPH:11.800 B+
P2-120 AP
A+
Kills:526
V. Kills:342 153%
Deaths:61
KDR:8.623
Accuracy:49.145% C**
KPH:41.100 B*
VKPH:26.700 A+
E540 Halberd
B+
Kills:243
V. Kills:142 170%
Deaths:37
KDR:6.568
Accuracy:46.079% B+
KPH:26.900 C++
VKPH:15.700 B+
MR11 Gatekeeper
B+
Kills:70
V. Kills:58 119%
Deaths:10
KDR:7
Accuracy:52.049% A++
KPH:25.600 B
VKPH:21.200 B+
G30 Vulcan
B++
Kills:52
V. Kills:27 186%
Deaths:14
KDR:3.714
Accuracy:35.516% B++
KPH:25.600 B
VKPH:13.300 C+
Kills:2,290 (1,925 + 365)
Deaths:308
KDR:7.435
VKDR:3.192
Vehicle Kills:983
Kill Difference:1,982
Playtime:61.629 hours
Usage:2%
Score:1.407m
Score/min:380
Driving Accuracy:49.145%
Gunner Accuracy:35.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:394
V. Kills:13 N/A
Deaths:28
KDR:14.071
Accuracy:41.122% B++
KPH:114.500 C**
VKPH:3.800 D-
G20 Vulcan-H
B++
Kills:190
V. Kills:147 128%
Deaths:39
KDR:4.872
Accuracy:57.932% A
KPH:43.700 C+
VKPH:33.800 B++
E540 Halberd-H
C++
Kills:159
V. Kills:70 224%
Deaths:13
KDR:12.231
Accuracy:58.803% C++
KPH:28.900 D-
VKPH:12.700 D--
Kills:743 (0 + 743)
Deaths:80
KDR:9.288
VKDR:2.875
Vehicle Kills:230
Kill Difference:663
Playtime:13.286 hours
Usage:0%
Score:0.320m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:58.803%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:226
V. Kills:83 269%
Deaths:43
KDR:5.256
Accuracy:46.524% B*
KPH:26.900 B+
VKPH:9.900 B+
M40 Fury
B**
Kills:183
V. Kills:29 N/A
Deaths:26
KDR:7.038
Accuracy:43.976% B**
KPH:38.900 C
VKPH:6.200 D
M40 Fury
B+
Kills:139
V. Kills:11 N/A
Deaths:26
KDR:5.346
Accuracy:39.606% B+
KPH:51.600 C+
VKPH:4.100 D*
M20 Basilisk
B*
Kills:118
V. Kills:75 155%
Deaths:18
KDR:6.556
Accuracy:49.088% B**
KPH:20.700 C+
VKPH:13.100 B*
M12 Kobalt
C*
Kills:61
V. Kills:2 N/A
Deaths:6
KDR:10.167
Accuracy:18.559% C*
KPH:53.400 C
VKPH:1.800 D
M60-G Bulldog
B+
Kills:55
V. Kills:7 N/A
Deaths:11
KDR:5
Accuracy:40.420% B+
KPH:27.700 C+
VKPH:3.500 D
M12 Kobalt
B**
Kills:51
V. Kills: N/A
Deaths:
KDR:
Accuracy:20.327% B+
KPH:112.300 B**
VKPH:0 D*
Kills:833 (0 + 833)
Deaths:130
KDR:6.408
VKDR:1.592
Vehicle Kills:207
Kill Difference:703
Playtime:25.087 hours
Usage:1%
Score:0.575m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:20.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,7425,6863,9761.43C+0.1621.877%C+19.662%D33.6CN/A140169.3h10.2B*46.5B+
C-4 4,2473,4612,3211.491C++0.1027.411%C**N/A71.8C16.3D-67748.2h1.2B+4.2B++
TRAC-5 2,8092,7853,9830.699C+0.8920.89%C+15.548%D16.9C+N/A76164.6h13.2B+63.4B
T9 CARV 2,8032,7772,6311.055C+0.5419.349%C+19.409%D28.3C+N/A12998.1h10.6B**54.8B+
T9A "Butcher" 2,3232,3148432.745B+1.1527.732%B++19.793%D--78.7B++N/A35529.4h9.5B**34.1B*
TSAR-42 2,3122,3069852.341C+0.7538.287%C+66.522%C+49B+N/A18847.1h1.9B*5B+
LC3 Jaguar 2,0912,0802,8580.728C0.8719.543%D-14.808%D--17.2DN/A83121.1h11.9B61.1C+
ML-7 3,0542,0092,9130.69C+0.9057.395%C++2.837%C+24.4C++12.7C+24182.3h4.5B**7.8B**
MKV Suppressed 1,8531,8501,4731.256C**0.3424.928%C+15.622%D43.2B+N/A20342.8h12.2B+49.1B
SMG-46 Armistice 1,6771,6691,2401.346C**0.2524.661%C12.702%D43.8B++N/A22038.1h12.2B++49.5B+
T5 AMC 1,5211,5081,6650.906C+0.6921.638%C15.517%D-23.9C++N/A12963h12.2B++56.4B
T9 CARV-S 1,4571,4481,5890.911C-0.6817.302%D-18.232%D-24.2DN/A8959.9h11B+63.4C+
L100 Python HEAT 1,8161,4451628.92B++7.3358.373%B++2.422%C+49.1B**12.6C++33529.4h3.5B++6B**
P2-120 HEAT 1,8131,3991867.522C**5.9350.011%B*3.574%B40A11.8B+30935h5.1B**10.1B**
C75 Viper 1,6061,3611399.791B**8.2042.651%B+N/A53.6A+9.6B30425.4h6.4B**15A
NS-357 Underboss 1,3361,3181,8750.703C0.8930.042%D-14.112%D--27.5C-N/A12847.9h3.7B+12.4C++
Sticky Grenade 1,2671,26511265N/A1,263.4162.505%B**N/A1807.1A++2.9D--103570.7h1.2B**2B*
T16 Rhino 1,2731,2631,5910.794C0.8016.784%D-15.835%D--22.7C--N/A8955.7h11.4B++67.8C++
Chainblade 1,3541,25231,7340.039B+1.5534.034%B+N/A1B+N/A41196.8h2.1B+6B+
MG-H1 Watchman 1,2581,2454572.724B*1.1328.741%B**22.57%C-65.2B*N/A22219.1h11.8B*41.1B++
MG-C1 Kindred 1,2571,2356181.998B+0.4027.994%C**19.757%C--50.4C**N/A16724.5h9.8B+35B+
AMR-66 1,2371,2348901.387B+0.2126.15%C+17.585%D--35.2B*N/A16235.1h6.3B**24.1B++
Cycler TRV 1,2321,2267541.626B+0.0323.597%C++17.863%C45.6B++N/A24426.9h10.5B**44.5B++
TAR 1,2271,2165822.089B+0.5026.992%B++16.201%D63A+N/A40919.3h10.5B**38.9B*
T1 Cycler 1,2161,2131,0641.14C++0.4519.611%D14.922%D--31.8B+N/A20638.1h11.2B**56.9B+
M77-B 1,1981,1984622.593B+1.0036.912%C+69.95%D50.3A++N/A25823.8h1.8B**4.8B++
TRAC-Shot 1,2041,1967221.657C**0.0625.449%C+14.381%D-51.8B*N/A23923.1h10.1B+39.9B+
NS-11C 1,2211,1925652.11A0.5227.987%B*22.567%B+60.2A++1.5M+19419.8h11.2B*39.9B++
TRAC-5 Burst 1,1941,1911,0311.155C+0.4422.709%D19.312%D35.8C+N/A14633.3h11.2B+49.2C*
KSR-35 1,1971,1903733.19B+1.6039.051%B++26.387%C70.4A+N/A18516.9h3.9B++9.9B++
NS-11P 1,1961,1885981.987B*0.3927.704%B**16.919%C50.8AN/A20023.4h10.8B**38.9B*
Auraxium Chainblade 1,1991,18534,0420.035C+1.5642.322%B**1.519%D-1C+N/A31231.3h1.7B*4B+
MG-S1 Jackal 1,2091,1854442.669A1.0830.178%B++18.987%C+67.3A1.4A++31917.6h9.1B+30.2B++
T1B Cycler 1,1901,1846241.897C++0.3028.37%B+21.537%D70.5B**N/A29816.8h10.4B*36.7B++
T1S Cycler 1,1961,1825492.153B**0.5628.873%B**17.259%D66.8A*N/A30617.7h9.8B**34B**
NSX Tanto 1,2001,1825242.256A0.6630.76%B*23.181%C61.9B**N/A24719.1h10.7B+34.9B+
MG-HBR1 Dragoon 1,2011,1814662.534B**0.9437.063%B+28.874%C+54.4A+N/A19121.7h5B*13.4B*
HC1 Cougar 1,1961,1795792.036B**0.4427.122%B+20.441%C53.1B**N/A21422.2h9.3B**34.2B++
TRAC-5 S 1,1811,1756741.743B**0.1529.676%A15.575%C+62.5M++N/A30618.8h9.3B++31.2B*
NS-11A 1,1911,1756671.762B0.1729.275%B**24.085%C**49.2B*N/A16623.9h11.5B*39.2B*
NS-7 PDW 1,1771,1734182.806A*1.2129.077%B*22.421%B++74.2A**N/A24815.8h10.8B**37B*
LC2 Lynx 1,1931,1726251.875B++0.2826.325%B+22.355%C++48.8B**N/A17924h12.3B++46.5B++
TMG-50 1,1731,1724302.726A+1.1327.705%B**18.771%D76.6A++N/A42015.3h8.3B**29.9B*
FA1 Barrage 1,1731,1727171.635B+0.0434.55%D9.898%D*62A*N/A31618.9h3.1A9B++
PDW-16 Hailstorm 1,1851,1714502.602A++1.0128.5%B*16.567%C++60.7A++N/A22019.3h12B++42.3B++
NS-44L Blackhand 1,1861,1718931.311C++0.2837.151%C--29.462%D-43.2B**N/A14127.1h3.3B*8.9B+
TS4 Haymaker 1,1711,1708731.34C*0.2533.704%D10.171%D-48B*N/A25624.4h3.2B**9.5B+
NS-15M2 1,1831,1703023.874A2.2827.289%B+23.162%C78.5AN/A25514.9h9.5B**35B++
NS-44 Commissioner 1,1741,1699401.244C**0.3529.781%D22.241%C+36C++N/A12432.5h3B*9.9B
SOAS-20 1,1721,1696051.932B+0.3429.832%B19.333%C64.6A+N/A35618.1h10.1B++33.7B++
TORQ-9 1,1831,1676541.784B+0.1928.865%B*21.851%C46.7B+N/A16225h13.3B+46.2B++
TX1 Repeater 1,1871,1671,3080.892C*0.7024.151%C+14.396%D--29C++N/A15940.3h11.2B+46.3B+
T7 Mini-Chaingun 1,1691,1671,2160.96C+0.6314.063%D11.225%C--26.3CN/A14544.4h11.2B*79.5B+
HSR-1 1,1701,1664672.497C**0.9035.549%C++18.611%D*68.6B**N/A22617h4.6B++13B+
NSX Naginata 1,1751,1655302.198B*0.6024.065%B23.434%D41.2C+N/A12428.3h10.3B+42.7B+
NS Baron G5 1,1731,1644682.487A++0.8935.619%D-13.66%C+47.7B++N/A15424.4h3.5B**9.8C+
T1A Unity 1,1701,1646191.88B++0.2926.828%C**15.378%D*65B**N/A38017.9h10B**37.4B*
TX2 Emperor 1,1771,1631,0111.15C*0.4428.78%C++16.681%C--40.5B+N/A12028.7h7.3B*25.5B+
T32 Bull 1,1681,1624402.641B**1.0528.726%B*21.429%C76.4AN/A64515.2h9.4B**32.8B*
99SV 1,1681,1605162.248B+0.6535.086%B+28.879%D43.8AN/A15926.5h3.8A10.7B**
Shuriken 1,1641,1604192.768A1.1724.751%D18.362%C+68.2B**N/A18017h11.9B+48.1C++
NSX Daimyo 1,1601,1603912.967C+1.3737.508%D94.397%C++47.2C+N/A13824.6h2.1B++5.7B
AS16 NightHawk 1,1601,1556841.689B+0.1033.221%D11.948%D54.2B*N/A36921.3h3.4B*10.3B+
SABR-13 1,1671,1554822.396B+0.8029.263%B++23.81%C57.2B**N/A18220.2h9B**30.8B*
NS Decimator 1,5051,0366701.546B+0.0552.238%D--1.737%C37.7C++17.1C++47827.5h3.7B++7.2B
L100 Python HESH 1,1431,0013627.806A+26.2157.807%B**1.199%C91A+12.9B**35311h2.6B*4.6B**
L100 Python AP 1,361853978.794B++7.2060.248%B+3.751%B++41.4B++24.7B**44720.6h4.8B+8B++
MANA Anti-Personnel Turret 7947893622.18N/A0.5917.253%UN/A7890U50U17839800.1h17.8T*103.3T*
Frag Grenade 7957821782N/A780.4152.982%B**N/A651.7B*10.8B32501.2h3B*5.7B*
Tank Mine 1,2787523602.089C0.5035.02%C++N/A104.4C+73.1B+16617.2h1.5B++4.4B**
DMR-99 7587472642.83B+1.2432.633%C27.443%C61.2B+N/A17512.2h6.7C*20.6C++
NSX Tomoe 5825792951.963C**0.3731.123%B+32.643%C-40.5C++N/A10714.3h13.7C*44.1B+
ASP-30 Grounder 8185295860.903B0.6961.966%C+2.836%C+23.1B+12.6C++25322.9h5.8B**9.3B**
P2-120 AP 868526618.623C**7.0349.145%C**2.091%C--41.1B*26.7A+62912.8h6.7C*13.6B+
Anti-Vehicle Grenade 4734021402N/A400.4161.672%AN/A574.3B**101.4C++50980.7h4B*6.5B**
P525 Marauder-H 4073942814.071C++12.4841.122%B++N/A115.9C**3.8D-4703.4h5.2B++12.6B*
NSX Tengu 3923881932.01B*0.4234.554%C24.485%B+44.6BN/A1318.7h11.8B+34.1C**
Claymore 386384735.26C+3.6743.767%AN/A153.6C**N/A7672.5h1.2C++2.8B*
M3 Pounder HEG 3773413091.104C+0.4942.641%B+4.692%B**17.9C++1.9D-14419.1h14B+32.8B+
M1 Heavy Cycler 2982972831.049C+0.5414.295%C+17.508%C+19.4C+N/A11115.3h17.4C**122C**
M14 Banshee 286264783.385C+1.7928.864%C+N/A40.6C+3.4C+2756.5h18.8B+65.3B+
TAS-16 Blackjack 2582581991.296C++0.3054.253%C-13.178%C34.4C+N/A1397.5h2.2B+4.1C*
NS-30 Vandal 254252932.71B++1.1231.737%C25%C+42C++N/A2106h5.7C++18.1C++
Spear Anti-Vehicle Phalanx Turret 3542511122.818M21.2246.943%B1.992%D--58.4A24C**6094.3h5.6B*11.9B**
E540 Halberd 385243376.568C+4.9746.079%B+3.704%C*27C++15.8B+3409h5.1B+11B*
M20 Basilisk 309226435.256B*3.6646.524%B*5.752%C+26.9B+9.9B+3708.4h79B+169.9B*
RAMS .50M 225222683.265C++1.6733.86%D75.225%C-38.3B++N/A1915.8h1.9B++5.7C*
TRAP-M1 217215892.416B++0.8229.314%C+21.861%C--56.6B*N/A2513.8h8.5B+29.2B
M2 Mutilator 198197902.189B0.6016.521%B+18.274%C+38.6B**N/A2745.1h12.9A78B++
TRS-12 Uppercut 1961961361.441C*0.1563.826%B+16.327%C++56B++N/A2383.5h2B**3.2B++
M3 Pounder HEG 218195812.407B+0.8147.014%B++5.128%A+29.5A3.5C2696.6h14.3B++30.3B++
G20 Vulcan-H 337190394.872B3.2857.932%A2.105%C--43.2C+33.4B+5664.4h93.2B160.8B++
M40 Fury 212183267.038C+5.4443.976%B**1.639%C+38.9C6.2D4254.7h13.7C++31.3B+
NSX Yumi 1811811191.521C++0.0723.895%D21.547%C-48.9B+N/A1813.7h9.8B*41.1B+
M2 Mutilator 176176772.286B+0.6917.129%B+20.455%B+37.4B**N/A2434.7h12.7A+74.3B++
M9 SKEP Launcher 2461742690.647C++0.9566.545%C+N/A23.8C**9.9C+2677.3h5.2A7.9A
SR-7 164162552.945C+1.3541.069%C++80.247%C*43.8B+N/A1423.7h1.8B++4.4B+
E540 Halberd-H 2291591312.231B+10.6458.803%C++1.258%C28.9D-12.7D--2265.5h5.3B+8.9B+
C150 Dalton 314153413.732C-2.1419.821%F-1.961%A++23.9D25.2C++3896.4h4.2C**21.2F
M18 Needler 3481513070.492C1.1026.265%D--N/A3.7D-4.8D9140.7h209.3C-797D
M40 Fury 150139265.346C3.7539.606%B+1.439%C51.5C+4.1D*4512.7h9.3B*23.4B*
T4 AMP 126124751.653B++0.0625.909%C22.581%B+56.4B**N/A2612.2h13.3B+51.2C**
M20 Basilisk 193118186.556A+4.9649.088%B**5.932%C++20.7C+13.2B*4075.7h104C+211.9B+
CAS30 Tank Buster 2301081120.964C0.6343.067%CN/A4.6D5.1C--10123.7h59.2C+137.5C++
NS-AM7 Archer 120981820.538C++1.0646.518%F12.245%D7.4C++1.7D4713.2h9.1B**19.6B*
L105 Zephyr 9479107.9C+6.3142.568%C+N/A39.5C-7.5C3012h6.9C+16.3C+
Rocklet Rifle 13272421.714A++0.1241.851%D*N/A34.3B+28.6B4612.1h30B++71.8C++
MR11 Gatekeeper 12870107B+5.4152.049%A++N/A25.9B21.5B+3022.7h40.1B++77B**
M12 Kobalt 6361610.167C8.5718.559%C*18.033%C+55.5C1.8D2171.1h14.9B++80.1B+
M60-A Bulldog 6760134.615C3.0233.868%D**3.333%B+13.3D-1.6D-984.5h5.3B+15.6C
M60-A Bulldog 6759115.364C3.7733.512%D*1.695%C--13.7D1.9D1114.3h4.2B**12.6C**
M60-G Bulldog 6255115C++3.4140.42%B+3.636%B+27.5C+3.5D2502h5.9B++14.7B*
MANA Anti-Vehicle Turret 9054252.16B0.5740.38%D**3.704%C+31.8C+21.2C10241.7h9.1C*22.4C
G30 Vulcan 7952143.714C+2.1235.516%B++N/A26B+13.5C+3302h74.2B++208.8B*
M12 Kobalt 5151151A++49.4120.327%B+17.647%C102B*N/A4180.5h11.2A55.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon743,0825.7h
Anti-Vehicle MANA Turret53660.6h
Nano-Armor Kit1,1201,132,00082.6h
Nanite Revive Grenade06080.2h
Restoration Kit171230.5h
Motion Spotter10930,91817.5h
Smoke Grenade01880.1h
Recon Detection Device271,9863.2h
Medical Applicator440177,28416.6h
Medical Kit2,30618,74763.6h
Ammunition Package963,3433.9h
Anti-Infantry MANA Turret852,1307h
Hardlight Barrier1770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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