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Colonel Veteran l2ed[HMGD] l2ed
TR BR 71

KDR: 2.14

Score: 5.1m

Last Seen: Sep 26th, 2019 10:20 AM
- OFFLINE - 476.9 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 263
Level Progress (to 72): 25%
Level 100 Progress: 27% 573h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C TRAC-5 T9 CARV LC2 Lynx M14 Banshee C-4 G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.375%19.625%596812085,1261.940930.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.08%1.49A+-0.308C-0.334C-HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.374C**12.30.059C+28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.335%1.106%49511215452113894502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.31B**14.61B**26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.888%0.239%870112151,2542766364.52708197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.71B**4.21B**3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.643%1.929%347112153111903161.6368498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.439A**-0.865D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.8-0.256C90.8-1.354D**58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.697%41.433%3472121432132540.984663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.379%0.366C**-3.002T--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.3-0.296C3.5-0.508D5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 263
5.1m290.9%399 (23.9k)347 (20.8k)2.139210,3584,8422.4206971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121657126.157%11.875%31103:044

49% Engineer13% Heavy Assault12% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2019 1:58 PMJun 27th, 2019 5:26 PMOct 15th, 2019 11:36 PM (3h) (PST)Sep 26th, 2019 6:26 AM (20d) (PST)Sep 26th, 2019 6:20 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9001697310.6980.3260.0832.3700.117949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,99110,12043,87142205142720,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
247.4h/10.3d 1,363 1,230 3,661 35.2k 209 641 1,734 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,183
Deaths:701
KDR:1.688
Accuracy:28.109% A++
HSR:22.570% C+
NS-15M1
B*
Kills:211
Deaths:106
KDR:1.991
Accuracy:26.797% B*
HSR:19.431% C-
MSW-R
B**
Kills:170
Deaths:144
KDR:1.181
Accuracy:28.460% B**
HSR:24.706% C++
Kills:1,564
Deaths (as Heavy Assault):951
Deaths (to Heavy Assaults):1,317
KDR:1.64458
Kill Difference:613
Playtime:32.035 hours
Usage:13%
Score:0.734m
Score/min:382
Accuracy (listed only):27.789%
HSR (listed only):22.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,190
Deaths:775
KDR:1.535
Accuracy:32.616% A++
HSR:22.437% B+
TRAC-5
A++
Kills:1,187
Deaths:853
KDR:1.392
Accuracy:30.622% A++
HSR:17.523% C
LC2 Lynx
A+
Kills:815
Deaths:589
KDR:1.384
Accuracy:30.614% A+
HSR:16.196% D--
PDW-16 Hailstorm
A*
Kills:289
Deaths:214
KDR:1.350
Accuracy:34.790% A*
HSR:14.879% C
NSX-P Tengu
A++
Kills:220
Deaths:180
KDR:1.222
Accuracy:46.002% A++
HSR:13.636% D*
Kills:3,701
Deaths (as Light Assault):2,611
Deaths (to Light Assaults):843
KDR:1.41746
Kill Difference:1,090
Playtime:59.064 hours
Usage:24%
Score:1.324m
Score/min:374
Accuracy (listed only):34.929%
HSR (listed only):16.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,190
Deaths:775
KDR:1.535
Accuracy:32.616% A++
HSR:22.437% B+
TRAC-5
A++
Kills:1,187
Deaths:853
KDR:1.392
Accuracy:30.622% A++
HSR:17.523% C
LC2 Lynx
A+
Kills:815
Deaths:589
KDR:1.384
Accuracy:30.614% A+
HSR:16.196% D--
Kills:3,192
Deaths (as Engineer):2,217
Deaths (to Engineers):951
KDR:1.43978
Kill Difference:975
Playtime:121.833 hours
Usage:49%
Score:2.464m
Score/min:337
Accuracy (listed only):31.284%
HSR (listed only):18.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A*
Kills:289
Deaths:214
KDR:1.350
Accuracy:34.790% A*
HSR:14.879% C
NSX-P Tengu
A++
Kills:220
Deaths:180
KDR:1.222
Accuracy:46.002% A++
HSR:13.636% D*
99SV
B**
Kills:190
Deaths:89
KDR:2.135
Accuracy:37.951% B**
HSR:20% F-
TSAR-42
B+
Kills:131
Deaths:31
KDR:4.226
Accuracy:36.879% C
HSR:72.519% B+
NS-357 Underboss
B**
Kills:81
Deaths:68
KDR:1.191
Accuracy:46.126% B**
HSR:7.407% F-
Soldier Soaker
A+
Kills:78
Deaths:70
KDR:1.114
Accuracy:47.399% A+
HSR:6.410% D*
Kills:989
Deaths (as Infiltrator):652
Deaths (to Infiltrators):835
KDR:1.51687
Kill Difference:337
Playtime:30.222 hours
Usage:12%
Score:0.556m
Score/min:307
Accuracy (listed only):41.525%
HSR (listed only):22.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:67
Deaths:49
KDR:1.367
Accuracy:21.707% A++
HSR:19.403% B
Kills:67
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):117
KDR:2.73469
Kill Difference:42.500
Playtime:2.108 hours
Usage:1%
Score:0.051m
Score/min:406
Accuracy (listed only):21.707%
HSR (listed only):19.403%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:452
V. Kills:30 N/A
Deaths:1
KDR:452
Accuracy:35.335% B**
KPH:70.900 B*
VKPH:4.700 B++
M18 Needler
B**
Kills:73
V. Kills:39 183%
Deaths:47
KDR:1.553
Accuracy:35.202% B+
KPH:23.400 B**
VKPH:12.500 B+
Kills:525 (525 + 0)
Deaths:48
KDR:10.938
VKDR:1.438
Vehicle Kills:69
Kill Difference:477
Playtime:9.493 hours
Usage:4%
Score:0.097m
Score/min:171
Piloting Accuracy:35.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:54
V. Kills:32 164%
Deaths:1
KDR:54
Accuracy:45.263% B+
KPH:49.200 B*
VKPH:29.200 B+
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:32
Vehicle Kills:32
Kill Difference:53
Playtime:1.097 hours
Usage:0%
Score:0.040m
Score/min:601
Piloting Accuracy:N/A%
Gunner Accuracy:45.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:124
V. Kills:48 253%
Deaths:7
KDR:17.714
Accuracy:61.492% B++
KPH:48.600 A
VKPH:18.800 C++
Kills:124 (124 + 0)
Deaths:7
KDR:17.714
VKDR:6.857
Vehicle Kills:48
Kill Difference:117
Playtime:2.553 hours
Usage:1%
Score:0.052m
Score/min:339
Driving Accuracy:61.492%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,254
V. Kills:550 228%
Deaths:10
KDR:125.400
Accuracy:54.888% B**
KPH:59.100 A*
VKPH:25.900 A+
E540 Halberd
B**
Kills:87
V. Kills:31 272%
Deaths:10
KDR:8.700
Accuracy:49.362% B**
KPH:30.800 B+
VKPH:11 C
Halberd SE
B*
Kills:76
V. Kills:37 200%
Deaths:7
KDR:10.857
Accuracy:50.394% C++
KPH:39.100 C
VKPH:19.100 B*
G40-F Ranger
A++
Kills:69
V. Kills:32 209%
Deaths:1
KDR:69
Accuracy:44.308% A++
KPH:79.200 A+
VKPH:36.700 B**
Kills:1,486 (1,254 + 232)
Deaths:28
KDR:53.071
VKDR:23.214
Vehicle Kills:650
Kill Difference:1,458
Playtime:26.856 hours
Usage:11%
Score:0.610m
Score/min:378
Driving Accuracy:54.888%
Gunner Accuracy:44.308%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:311
V. Kills:162 191%
Deaths:17
KDR:18.294
Accuracy:60.643% A++
KPH:72.100 A
VKPH:37.500 B**
P525 Marauder-H
B*
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:42.004% B*
KPH:87.600 C
VKPH:5.200 C-
Kills:362 (0 + 362)
Deaths:17
KDR:21.294
VKDR:9.706
Vehicle Kills:165
Kill Difference:345
Playtime:4.898 hours
Usage:2%
Score:0.120m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:42.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:70
V. Kills:30 226%
Deaths:46
KDR:1.522
Accuracy:79.089% M
KPH:24 C++
VKPH:10.300 B**
Kills:70 (70 + 0)
Deaths:46
KDR:1.522
VKDR:0.652
Vehicle Kills:30
Kill Difference:24
Playtime:2.923 hours
Usage:1%
Score:0.019m
Score/min:109
Driving Accuracy:79.089%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,8041,25410125.4U123.2654.888%B**N/A59.2A*25.9A+41021.2h4.2A7.7A
NS-11C 1,2191,1907751.535B+0.6032.616%A++22.437%B+57.2A1.4A*17520.8h11.7B++36B*
TRAC-5 1,2121,1878531.392B++0.7530.622%A++17.523%C48.6A++1A++13724.4h12.5B+40.9B*
T9 CARV 1,2021,1837011.688B+0.4528.109%A++22.57%C+58.9A+N/A20020.1h12.6B+44.8B++
LC2 Lynx 8368155891.384C**0.7630.614%A+16.196%D--36.7B+N/A8722.2h12.4B++40.4B*
M14 Banshee 4824521452U449.8635.335%B**1.106%C+70.6B*4.7B++1776.4h14.6B+41.3B++
C-4 4863471632.129B+0.0130.008%B++N/A115.7B++46.3A7193h1.1B*3.6B*
G20 Vulcan-H 4733111718.294M**16.1560.643%A++1.929%D72.3A37.7B**4274.3h90.8B+149.8B*
PDW-16 Hailstorm 2892892141.35B+0.7934.79%A*14.879%C67.2A*N/A3024.3h12.4B++35.8B*
NSX-P Tengu 2212201801.222C*0.9246.002%A++13.636%D*52.4B+N/A1244.2h11B++23.9B*
NS-15M1 2152111061.991B+0.1526.797%B*19.431%C-70.3B**1.3A*2743h13.8C51.6B
99SV 193190892.135B0.0037.951%B**20%F-65.5M+1A1582.9h4.5B*12B*
MSW-R 1761701441.181C0.9628.46%B**24.706%C++51.5B+1.8M*1483.3h13.4C46.9B+
Rocklet Rifle 2841591231.293B**0.8565.422%A+N/A49.7A++39.1A5423.2h28.9B++44.1B**
TSAR-42 132131314.226C*2.0936.879%C72.519%B+57B*N/A1992.3h2B+5.4B+
L100 Python AP 172124717.714A**15.5761.492%B++N/A47.7A18.5C++3392.6h4.1B++6.7B**
E540 Halberd 11887108.7B6.5649.362%B**N/A31.1B+11.1C1682.8h5.8C++11.7B++
Chainblade 81814,6450.017C+2.1233.696%B1.235%D-0.5C+N/A2151.2h1.5B**4.5B++
NS-357 Underboss 8181681.191C*0.9546.126%B**7.407%F-21.9DN/A623.7h4.7C10.2B
Soldier Soaker 7878701.114C+1.0347.399%A+6.41%D*33.9C--N/A1132.3h6.2C+13.1B*
Halberd SE 11376710.857C8.7250.394%C++N/A40C+19.5B**1861.9h5.1C10C
M18 Needler 11273471.553C+0.5935.202%B+N/A23.5B**12.6B+1583.1h85.6B++243.1B*
Frag Grenade 7672172N/A69.8649.51%B+N/A360C--20A++15110.2h4.2C+8.5C*
M40 Fury-F 10070461.522C++0.6279.089%MN/A24.1C++10.3B**1092.9h17.6D22.3C*
G40-F Ranger 10169169U66.8644.308%A++N/A76.7A+35.6B*7160.9h61.3B+138.3B++
M1 Heavy Cycler 6767491.367C++0.7721.707%A++19.403%B33.5AN/A1222h18.7C+86B++
Orbital Strike Uplink 7964164N/A61.86516.667%UN/A640U150U47510.1h1.5T*0.3T*
A30 Walker 7955155U52.8631.111%A++N/A17.2C+7.5C--1193.2h149.2C+479.5B+
C150 Dalton 8654154S51.8645.263%B+N/A49.1B*29.1B+6001.1h3.2B*7B**
P525 Marauder-H 5451151M*48.8642.004%B*N/A85C5C-2830.6h11.2D**26.6C-
T2 Striker 8350281.786M++0.3564.475%AN/A25A16.5B+3102h38B+59B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12020.4h
Anti-Vehicle MANA Turret31210.2h
Turret AI Module01120.5h
Repair Module11030.3h
Cortium Silo2800.3h
Hoplon Anti-Aircraft Phalanx Tower0590.3h
Rampart Wall01341.3h
Xiphos Anti-Personnel Tower0510.2h
Welding Device01,2850.3h
Spear Anti-Vehicle Tower0660.3h
Medical Applicator133,3240.4h
Nano-Armor Kit315178,69516h
Medical Kit114700.3h
Ammunition Package0850.1h
Vehicle Gate1570.5h
Flail Targeting Dart123402.2h
Recon Detection Device62190.3h
WLT-Howler Mining Laser05980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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