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Ranger lCrey[] lCrey
NC BR 41

KDR: 3.78

Score: 11.2m

Last Seen: Apr 26th, 2019 3:36 PM
- OFFLINE - 166.4 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Cobalt
Level Progress (to 42): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH GR-22AE NS-11CP Titan-150 HEAT NS-15MP AF-4AE Cyclone EM4-AE Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,532,475 MLG Score: 1225
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.869%25.688%665912056,2912.207371.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.245%0.918B*0.736B++-0.27CHEAD ++ (~12.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.495B+9.70.319C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.053%1.017%1215212121,5731852628.45699598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.272%0.392B-0.528D0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.828B++11.40.784B++16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.355%1.447%3152412104,767293198616.2696240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.431%1.396A-0.717D--1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*3.10.755B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.369%8.282%1674612083,09124880412.4637384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.017%0.201C++0.946B*0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.857B*6.60.836B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.391%79.511%1674212121,30844002.96599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%0.211C++0.807B++-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.70.457B+3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m436.2%449 (26.9k)379 (22.7k)3.7810921,4355,6694.4940941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214153517.699%16.305%28905:139

7% Combat Medic55% Engineer16% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2013 3:45 PMDec 22nd, 2018 6:27 PMApr 26th, 2019 11:51 AM (117d) (PST)Apr 26th, 2019 12:37 PM (117d) (PST)Apr 26th, 2019 11:36 AM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741167580.7250.1920.1183.7120.1261225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4436,95545,48844127223822,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
492.6h/20.5d 4,042 3,495 5,860 109.7k 520 1,485 3,714 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C++
Kills:1,172
Deaths:568
KDR:2.063
Accuracy:23.389% D-
HSR:31.143% C++
NC6 Gauss SAW
B*
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:24.493% B*
HSR:23.489% C+
MGR-L1 Promise AE
B
Kills:464
Deaths:188
KDR:2.468
Accuracy:24.540% C--
HSR:30.388% B
LA1 Anchor
C-
Kills:106
Deaths:84
KDR:1.262
Accuracy:22.775% C-
HSR:19.811% D
Kills:2,900
Deaths (as Heavy Assault):1,545
Deaths (to Heavy Assaults):1,517
KDR:1.87702
Kill Difference:1,355
Playtime:81.223 hours
Usage:16%
Score:1.465m
Score/min:301
Accuracy (listed only):23.799%
HSR (listed only):26.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B
Kills:1,176
Deaths:726
KDR:1.620
Accuracy:26.843% C
HSR:25.765% B
AF-19 Mercenary
B**
Kills:64
Deaths:71
KDR:0.901
Accuracy:27.645% B**
HSR:21.875% C++
Kills:1,240
Deaths (as Engineer):797
Deaths (to Engineers):1,012
KDR:1.55583
Kill Difference:443
Playtime:271.145 hours
Usage:55%
Score:7.127m
Score/min:438
Accuracy (listed only):27.244%
HSR (listed only):23.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B
Kills:1,176
Deaths:726
KDR:1.620
Accuracy:26.843% C
HSR:25.765% B
AF-4AE Cyclone
C++
Kills:1,166
Deaths:594
KDR:1.963
Accuracy:28.901% C+
HSR:25.729% C++
AF-19 Mercenary
B**
Kills:64
Deaths:71
KDR:0.901
Accuracy:27.645% B**
HSR:21.875% C++
Kills:2,406
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):903
KDR:1.72969
Kill Difference:1,015
Playtime:21.351 hours
Usage:4%
Score:0.319m
Score/min:249
Accuracy (listed only):27.797%
HSR (listed only):24.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C++
Kills:1,166
Deaths:594
KDR:1.963
Accuracy:28.901% C+
HSR:25.729% C++
EM4-AE Longshot
C
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:35.921% D-
HSR:78.467% C
NS-44P Commissioner
C*
Kills:171
Deaths:132
KDR:1.295
Accuracy:37.952% C
HSR:28.070% C*
EM4 Longshot
A
Kills:147
Deaths:109
KDR:1.349
Accuracy:40.723% C*
HSR:87.755% A
Kills:2,645
Deaths (as Infiltrator):1,036
Deaths (to Infiltrators):970
KDR:2.55309
Kill Difference:1,609
Playtime:71.991 hours
Usage:15%
Score:1.163m
Score/min:269
Accuracy (listed only):35.874%
HSR (listed only):55.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C
Kills:1,178
Deaths:601
KDR:1.960
Accuracy:26.195% C--
HSR:23.769% C
AF-4AE Cyclone
C++
Kills:1,166
Deaths:594
KDR:1.963
Accuracy:28.901% C+
HSR:25.729% C++
Carnage AR
B+
Kills:100
Deaths:69
KDR:1.449
Accuracy:27.316% B+
HSR:13% D*
Kills:2,444
Deaths (as Combat Medic):1,264
Deaths (to Combat Medics):577
KDR:1.93354
Kill Difference:1,180
Playtime:35.882 hours
Usage:7%
Score:0.855m
Score/min:397
Accuracy (listed only):27.471%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:319
Deaths:66
KDR:4.833
Accuracy:20.434% D*
HSR:21.944% A*
AF-41 Hacksaw
B*
Kills:283
Deaths:67
KDR:4.224
Accuracy:22.033% D--
HSR:18.375% B*
AF-23 Grinder
B++
Kills:63
Deaths:45
KDR:1.400
Accuracy:31.324% D
HSR:17.460% B++
NCM1 Scattercannon
B
Kills:59
Deaths:47
KDR:1.255
Accuracy:41.534% B
HSR:11.864% D-
Kills:724
Deaths (as MAX Suit):112.500
Deaths (to MAX Suits):226
KDR:6.43556
Kill Difference:611.500
Playtime:10.728 hours
Usage:2%
Score:0.271m
Score/min:421
Accuracy (listed only):28.831%
HSR (listed only):17.411%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,425
V. Kills:86 N/A
Deaths:155
KDR:9.194
Accuracy:56.501% C++
KPH:62.200 B+
VKPH:3.800 C
Breaker Rocket Pods
A
Kills:192
V. Kills:87 218%
Deaths:19
KDR:10.105
Accuracy:67.723% A*
KPH:69.300 C+
VKPH:31.400 A
M20 Mustang
B
Kills:148
V. Kills:88 166%
Deaths:98
KDR:1.510
Accuracy:33.104% B
KPH:17.200 C**
VKPH:10.200 C++
Kills:1,765 (1,573 + 0)
Deaths:272
KDR:6.489
VKDR:0.960
Vehicle Kills:261
Kill Difference:1,493
Playtime:34.283 hours
Usage:7%
Score:0.472m
Score/min:230
Piloting Accuracy:33.104%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:84
V. Kills:39 210%
Deaths:11
KDR:7.636
Accuracy:60.733% A**
KPH:47.500 B**
VKPH:22 M++
Skyguard
S
Kills:68
V. Kills:42 158%
Deaths:3
KDR:22.667
Accuracy:36.154% B**
KPH:36.900 M*
VKPH:22.800 S
Kills:152 (152 + 0)
Deaths:14
KDR:10.857
VKDR:5.786
Vehicle Kills:81
Kill Difference:138
Playtime:3.615 hours
Usage:1%
Score:0.096m
Score/min:445
Driving Accuracy:36.154%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:3,202
V. Kills:1,384 231%
Deaths:188
KDR:17.032
Accuracy:53.811% B+
KPH:49.800 A**
VKPH:21.500 A+
Titan-150 HEAT
M
Kills:1,174
V. Kills:434 270%
Deaths:64
KDR:18.344
Accuracy:57.160% B**
KPH:47.700 M
VKPH:17.600 A*
Enforcer ML85
M**
Kills:1,078
V. Kills:497 216%
Deaths:47
KDR:22.936
Accuracy:52.416% A
KPH:56.100 M**
VKPH:25.900 A+
Titan-150 HESH
A+
Kills:307
V. Kills:87 349%
Deaths:18
KDR:17.056
Accuracy:58.145% A
KPH:52.200 B++
VKPH:14.800 A+
M96 Mjolnir
B**
Kills:258
V. Kills:127 202%
Deaths:25
KDR:10.320
Accuracy:44.617% B++
KPH:52.500 B**
VKPH:25.900 B+
E540 Halberd
M*
Kills:141
V. Kills:66 210%
Deaths:3
KDR:47
Accuracy:56.022% A+
KPH:65.200 M*
VKPH:30.500 M++
C85 Canister
A*
Kills:117
V. Kills:7 N/A
Deaths:3
KDR:39
Accuracy:58.853% A*
KPH:142.800 A++
VKPH:8.500 A++
Kills:6,277 (4,683 + 1,594)
Deaths:348
KDR:18.037
VKDR:7.477
Vehicle Kills:2,602
Kill Difference:5,929
Playtime:121.939 hours
Usage:25%
Score:2.684m
Score/min:367
Driving Accuracy:58.145%
Gunner Accuracy:58.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,068
V. Kills:95 N/A
Deaths:35
KDR:30.514
Accuracy:55.249% B+
KPH:112.300 C++
VKPH:10 B+
M12 Kobalt-H
B**
Kills:519
V. Kills:14 N/A
Deaths:12
KDR:43.250
Accuracy:23.024% C*
KPH:168.600 B**
VKPH:4.500 C+
Enforcer ML65-H
M
Kills:168
V. Kills:81 205%
Deaths:8
KDR:21
Accuracy:60.762% B
KPH:74.900 M
VKPH:36.100 B++
M96 Mjolnir-H
B**
Kills:132
V. Kills:62 210%
Deaths:12
KDR:11
Accuracy:58.242% B**
KPH:60.200 B+
VKPH:28.300 C+
E540 Halberd-H
B+
Kills:68
V. Kills:31 213%
Deaths:4
KDR:17
Accuracy:60.947% B+
KPH:52.200 B+
VKPH:23.800 B+
Kills:1,955 (0 + 1,955)
Deaths:71
KDR:27.535
VKDR:3.986
Vehicle Kills:283
Kill Difference:1,884
Playtime:18.327 hours
Usage:4%
Score:0.396m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:60.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,5863,20218817.032A+13.2553.811%B+1.187%D-49.8A**21.5A+38564.3h2.8B**5.2A
M30 Mustang AH 1,5111,4251559.194B+5.4156.501%C++N/A62.2B+3.8C18022.9h5.9B+10.4B+
GR-22AE 1,1911,1786011.96C*1.8226.195%C--23.769%C42.5CN/A12327.7h11.2B+42.7C*
NS-11CP 1,1941,1767261.62C+2.1626.843%C25.765%B20.6D-N/A5257.1h11.1B+41.2C*
Titan-150 HEAT 1,6081,1746418.344M14.5657.16%B**2.385%C47.7M17.6A*23324.6h2.9A5.1A+
NS-15MP 1,1861,1725682.063C+1.7223.389%D-31.143%C++40.1DN/A10529.2h10.7C++45.9C+
AF-4AE Cyclone 1,1751,1665941.963B1.8228.901%C+25.729%C++39.4C--N/A11129.6h8.5B+29.3B+
EM4-AE Longshot 1,1611,1612015.776B+1.9935.921%D-78.467%C41.5CN/A10928h1.7B++4.8C++
NC6 Gauss SAW 1,1691,1587051.643B+2.1424.493%B*23.489%C+51.9B**N/A19522.3h7.4B*30.4B++
Enforcer ML85 1,5751,0784722.936M**19.1552.416%AN/A56.1M**25.9A+39319.2h6.5A++12.4A++
C85 Canister-H 1,1631,0683530.514A+26.7355.249%B+12.453%B+112.4C++10B+3129.5h4.4B*8.1B*
M12 Kobalt 6916721642C++38.2223.454%C**18.304%C++156.3B**4.4C+4074.3h15.2B+64.8B+
M12 Kobalt-H 5335191243.25A++39.4723.024%C*20.039%B+167.4B**4.5C+4333.1h12B+51.9B++
MGR-L1 Promise AE 4694641882.468C**1.3124.54%C--30.388%B39.7C--N/A8711.7h10.9B++44.3C**
AF-41 Hacksaw 324319664.833B*1.0520.434%D*21.944%A*40.9B++N/A1387.8h4A19.5B+
Titan-150 HESH 3943071817.056B++13.2758.145%AN/A52B++14.7A+3005.9h3.3C++5.6B++
AF-41 Hacksaw 288283674.224B++0.4422.033%D--18.375%B*36.3B+N/A1277.8h4.9B**22.4C**
M96 Mjolnir 3852582510.32B**6.5444.617%B++N/A52.7A25.9B+3974.9h21.3A47.8B**
C-4 254206415.024A**1.2437.252%A*N/A257.5M**60A*17750.8h1.1B*2.9B**
Breaker Rocket Pods 2791921910.105B+6.3267.723%A*N/A68.6C31.1A4252.8h23D34C++
Tank Mine 265182325.688A++1.9147.884%B**N/A182A+83B++14771h2C+4.2B**
NS-44P Commissioner 1711711321.295C++2.4937.952%C28.07%C*46.2C+N/A1393.7h2.9B++7.6B+
Enforcer ML65-H 249168821S17.2260.762%BN/A76.4M36.8B++4032.2h6.6A10.8A++
NS Decimator 229161632.556A++1.2361.949%C++N/A57.5A+24.3B**4232.8h3.3B**5.4B*
M20 Mustang 236148981.51C+2.2733.104%B1.351%C-17.2C**10.2C++3008.6h64.7B++195.3B*
EM4 Longshot 1471471091.349D2.4340.723%C*87.755%A35C*N/A1214.2h1.7B*4.1B++
E540 Halberd 207141347S43.2256.022%A+2.128%C--64.1M*30M++11652.2h3.6A++6.4A++
Frag Grenade 1411351135N/A131.2259.797%A++N/A675B*30M**22390.2h3.1B++5.1B**
M96 Mjolnir-H 1941321211A*7.2258.242%B**N/A60B+28.2C+4352.2h24.3B**41.6A
C85 Canister 124117339A35.2258.853%A*8.547%D*146.3A++8.8A++5670.8h6.1B+10.3B*
LA1 Anchor 106106841.262C2.5222.775%C-19.811%D36.6CN/A1882.9h10.1C++44.5C+
Carnage AR 100100691.449C++2.3327.316%B+13%D*45.5B++N/A2392.2h13.7C+50.1B+
NC05 Jackhammer 9796751.28C++2.5039.747%D29.167%M*64B*N/A1931.5h3.3A8.2B+
Bouncing Betty 9595146.786B**3.0039.207%C--N/A158.3B++N/A4930.6h1.9C++4.8C+
C75 Viper 12384117.636B*3.8560.733%A**1.19%C46.7B**21.7M+4121.8h13.8C+22.7B*
Shrike 10571740.959B+2.8266.161%B**4.225%B**47.3A*22.7A+6251.5h4.3A6.5A
E540 Halberd-H 9968417A13.2260.947%B+N/A52.3B+23.8B+3371.3h4.5B++7.5B*
Skyguard 11068322.667S18.8936.154%B**N/A37.8M*23.3S4751.8h42.2A++116.6A++
AF-19 Mercenary 6964710.901C++2.8827.645%B**21.875%C++8.2DN/A647.8h15.6C56.4C**
AF-23 Grinder 6363451.4C2.3831.324%D17.46%B++28.6C+N/A992.2h5.4B++17.4B
NCM1 Scattercannon 6059471.255C2.5341.534%B11.864%D-23.6C+N/A1102.5h9.7D23.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0920h
Nano-Armor Kit114373,38023.9h
Medical Kit455340.5h
Medical Applicator3936,8372.4h
Spitfire Auto-Turret1670h
Motion Spotter53,0870.9h
Shield Recharging Field14390.1h
Ammunition Package26080.2h
Nano-Repair Grenade01900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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