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Deputy Director lCrey[] lCrey
NC BR 93

KDR: 3.92

Score: 8.5m

Last Seen: Jan 2nd, 2019 9:39 PM
- OFFLINE - 7.2 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt
Level Progress (to 94): 59%
Level 100 Progress: 45% 377h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH Titan-150 HEAT NC6 Gauss SAW Enforcer ML85 C85 Canister-H EM4-AE Longshot GR-22AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,393,614 MLG Score: 1114
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.198%23.542%617910263,6192.025181.898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.997%0.994B*0.432B-0.823D-HEAD ++ (~10.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.519B+9.40.341C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.277%1.025%1274210331,4641652388.81928613%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.423%0.408B-0.529D0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.833B++11.10.79B++15.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.055%1.715%3365310323,789217159917.4608237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%1.376A-0.569D-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.90.771B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.468%7.035%2349610292,65818373314.4457362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.104%0.955B*0.663B+0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.892B*60.849B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.441%80.261%2349210331,15035303.25779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%0.213C++0.86B*0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+1.70.461B+3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m416.5%459 (27.5k)392 (23.5k)3.9229615,2253,8814.7848593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035104717.223%15.159%26105:354

8% Combat Medic60% Engineer14% Heavy Assault14% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2013 3:45 PMDec 22nd, 2018 6:27 PMJan 2nd, 2019 5:40 PM (112d) (PST)Jan 2nd, 2019 7:13 PM (112d) (PST)Jan 2nd, 2019 5:39 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9171058120.7020.1790.1063.5110.1411114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9926,27848,71442116211823,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
361.2h/15.1d 3,345 2,308 4,182 76.1k 346 1,036 3,046 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,158
Deaths:705
KDR:1.643
Accuracy:24.493% B*
HSR:23.489% C+
MGR-L1 Promise AE
B+
Kills:434
Deaths:169
KDR:2.568
Accuracy:24.601% C--
HSR:31.106% B+
NS-15MP
C+
Kills:174
Deaths:90
KDR:1.933
Accuracy:23.069% D-
HSR:29.885% C+
LA1 Anchor
C
Kills:105
Deaths:82
KDR:1.280
Accuracy:23.180% C
HSR:20% D
Kills:1,871
Deaths (as Heavy Assault):1,046
Deaths (to Heavy Assaults):957
KDR:1.78872
Kill Difference:825
Playtime:51.132 hours
Usage:14%
Score:1.011m
Score/min:330
Accuracy (listed only):23.836%
HSR (listed only):26.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:338
Deaths:277
KDR:1.220
Accuracy:26.109% D
HSR:23.669% C++
AF-19 Mercenary
B**
Kills:64
Deaths:71
KDR:0.901
Accuracy:27.645% B**
HSR:21.875% C++
Kills:402
Deaths (as Engineer):348
Deaths (to Engineers):748
KDR:1.15517
Kill Difference:54
Playtime:215.693 hours
Usage:60%
Score:5.741m
Score/min:444
Accuracy (listed only):26.877%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:571
Deaths:323
KDR:1.768
Accuracy:29.477% C+
HSR:23.993% C+
NS-11CP
C++
Kills:338
Deaths:277
KDR:1.220
Accuracy:26.109% D
HSR:23.669% C++
AF-19 Mercenary
B**
Kills:64
Deaths:71
KDR:0.901
Accuracy:27.645% B**
HSR:21.875% C++
Kills:973
Deaths (as Light Assault):671
Deaths (to Light Assaults):581
KDR:1.45007
Kill Difference:302
Playtime:4.977 hours
Usage:1%
Score:0.065m
Score/min:217
Accuracy (listed only):27.744%
HSR (listed only):23.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C
Kills:1,043
Deaths:185
KDR:5.638
Accuracy:35.923% D-
HSR:79.482% C
AF-4AE Cyclone
C+
Kills:571
Deaths:323
KDR:1.768
Accuracy:29.477% C+
HSR:23.993% C+
NS-44P Commissioner
C*
Kills:135
Deaths:99
KDR:1.364
Accuracy:42.811% C*
HSR:27.407% C++
EM4 Longshot
A
Kills:107
Deaths:104
KDR:1.029
Accuracy:42.965% B+
HSR:87.851% A
Kills:1,856
Deaths (as Infiltrator):711
Deaths (to Infiltrators):695
KDR:2.61041
Kill Difference:1,145
Playtime:51.654 hours
Usage:14%
Score:0.815m
Score/min:263
Accuracy (listed only):37.794%
HSR (listed only):54.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C
Kills:974
Deaths:487
KDR:2
Accuracy:26.570% C-
HSR:23.203% C
AF-4AE Cyclone
C+
Kills:571
Deaths:323
KDR:1.768
Accuracy:29.477% C+
HSR:23.993% C+
Carnage AR
B+
Kills:100
Deaths:69
KDR:1.449
Accuracy:27.316% B+
HSR:13% D*
Kills:1,645
Deaths (as Combat Medic):879
Deaths (to Combat Medics):385
KDR:1.87144
Kill Difference:766
Playtime:30.141 hours
Usage:8%
Score:0.695m
Score/min:384
Accuracy (listed only):27.788%
HSR (listed only):20.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:176
Deaths:40
KDR:4.400
Accuracy:20.724% D--
HSR:23.296% A**
AF-41 Hacksaw
C+
Kills:151
Deaths:41
KDR:3.683
Accuracy:22.494% D-
HSR:15.232% C+
AF-23 Grinder
B++
Kills:63
Deaths:45
KDR:1.400
Accuracy:31.324% C
HSR:17.460% B++
NCM1 Scattercannon
B+
Kills:59
Deaths:47
KDR:1.255
Accuracy:41.534% B+
HSR:11.864% D-
Kills:449
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):182
KDR:5.19075
Kill Difference:362.500
Playtime:7.735 hours
Usage:2%
Score:0.161m
Score/min:347
Accuracy (listed only):29.019%
HSR (listed only):16.963%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,341
V. Kills:84 N/A
Deaths:148
KDR:9.061
Accuracy:56.551% C++
KPH:61.800 B+
VKPH:3.900 C
Breaker Rocket Pods
B**
Kills:173
V. Kills:82 208%
Deaths:18
KDR:9.611
Accuracy:67.937% A*
KPH:63.500 C
VKPH:30.100 B**
M20 Mustang
C**
Kills:123
V. Kills:71 171%
Deaths:91
KDR:1.352
Accuracy:32.726% C**
KPH:15.300 C++
VKPH:8.800 C+
Kills:1,637 (1,464 + 0)
Deaths:257
KDR:6.370
VKDR:0.922
Vehicle Kills:237
Kill Difference:1,380
Playtime:32.453 hours
Usage:9%
Score:0.439m
Score/min:226
Piloting Accuracy:32.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M**
Kills:66
V. Kills:41 157%
Deaths:3
KDR:22
Accuracy:35.839% B**
KPH:36.400 M++
VKPH:22.600 M**
Kills:66 (66 + 0)
Deaths:3
KDR:22
VKDR:13.667
Vehicle Kills:41
Kill Difference:63
Playtime:1.812 hours
Usage:1%
Score:0.051m
Score/min:472
Driving Accuracy:35.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:2,319
V. Kills:1,031 225%
Deaths:158
KDR:14.677
Accuracy:53.459% B
KPH:47.200 A**
VKPH:21 A
Titan-150 HEAT
M
Kills:1,174
V. Kills:434 270%
Deaths:64
KDR:18.344
Accuracy:57.160% B**
KPH:47.700 M
VKPH:17.600 A**
Enforcer ML85
M**
Kills:1,078
V. Kills:497 216%
Deaths:47
KDR:22.936
Accuracy:52.427% A
KPH:56.100 M**
VKPH:25.900 A+
Titan-150 HESH
A+
Kills:296
V. Kills:84 348%
Deaths:16
KDR:18.500
Accuracy:59.140% A
KPH:52.900 B++
VKPH:15 A+
M96 Mjolnir
A
Kills:258
V. Kills:127 202%
Deaths:25
KDR:10.320
Accuracy:44.617% B*
KPH:52.500 A
VKPH:25.900 B++
C85 Canister
A*
Kills:117
V. Kills:7 N/A
Deaths:3
KDR:39
Accuracy:58.853% A*
KPH:142.800 A++
VKPH:8.500 A+
E540 Halberd
A**
Kills:75
V. Kills:38 192%
Deaths:2
KDR:37.500
Accuracy:59.140% A++
KPH:52.800 A*
VKPH:26.800 A**
Kills:5,317 (3,789 + 1,528)
Deaths:315
KDR:16.879
VKDR:7.041
Vehicle Kills:2,218
Kill Difference:5,002
Playtime:105.696 hours
Usage:29%
Score:2.248m
Score/min:354
Driving Accuracy:59.140%
Gunner Accuracy:59.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,068
V. Kills:95 N/A
Deaths:35
KDR:30.514
Accuracy:55.249% B+
KPH:112.300 C++
VKPH:10 B+
Enforcer ML65-H
A**
Kills:168
V. Kills:81 205%
Deaths:8
KDR:21
Accuracy:60.762% B
KPH:74.900 A**
VKPH:36.100 B+
M12 Kobalt-H
C*
Kills:152
V. Kills:4 N/A
Deaths:5
KDR:30.400
Accuracy:23.279% C*
KPH:128.100 C*
VKPH:3.400 C-
M96 Mjolnir-H
B**
Kills:132
V. Kills:62 210%
Deaths:12
KDR:11
Accuracy:58.242% B**
KPH:60.200 B+
VKPH:28.300 C
Kills:1,520 (0 + 1,520)
Deaths:60
KDR:25.333
VKDR:4.033
Vehicle Kills:242
Kill Difference:1,460
Playtime:15.134 hours
Usage:4%
Score:0.305m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:58.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,3502,31915814.677A10.7553.459%B1.509%D47.2A**21A37949.1h2.8B**5.2A
M30 Mustang AH 1,4251,3411489.061B+5.1456.551%C++N/A61.8B+3.9C17921.7h6B+10.6B+
Titan-150 HEAT 1,6081,1746418.344M14.4257.16%B**2.385%C47.7M17.6A**23124.6h2.9A5.1A+
NC6 Gauss SAW 1,1691,1587051.643B+2.2824.493%B*23.489%C+51.9B**N/A18922.3h7.4B**30.4B++
Enforcer ML85 1,5751,0784722.936M**19.0152.427%AN/A56.1M**25.9A+39219.2h6.5A++12.4A++
C85 Canister-H 1,1631,0683530.514A++26.5955.249%B+12.453%B112.4C++10B+3119.5h4.4B*8.1B*
EM4-AE Longshot 1,0431,0431855.638B+1.7235.923%D-79.482%C40.6CN/A10325.7h1.7B+4.8C++
GR-22AE 9869744872C*1.9226.57%C-23.203%C41.6CN/A12223.4h11.3B+42.4C*
AF-4AE Cyclone 5775713231.768C++2.1529.477%C+23.993%C+35.5DN/A11316.1h8.7B+29.5B
MGR-L1 Promise AE 4384341692.568B1.3524.601%C--31.106%B+38.8C--N/A8311.2h10.9B++44.3B
NS-11CP 3453382771.22C2.7026.109%D23.669%C++10.8D--N/A3331.2h12.2C+46.7C+
Titan-150 HESH 3802961618.5B*14.5859.14%AN/A52.9B++15A+2955.6h3.3C++5.6B++
M96 Mjolnir 3852582510.32B**6.4044.617%B*N/A52.7A25.9B++3974.9h21.3A47.8B**
AF-41 Hacksaw 180176404.4B++0.4820.724%D--23.296%A**35.9C**N/A1104.9h4.6B**22C*
NS-15MP 175174901.933C+1.9923.069%D-29.885%C+36.3D-N/A1134.8h9.2B*40C++
Breaker Rocket Pods 255173189.611B5.6967.937%A*N/A64.1C30.4A3982.7h23.3D34.3C++
Enforcer ML65-H 249168821S17.0860.762%BN/A76.4M36.8B++3912.2h6.6A10.8A+
M12 Kobalt-H 156152530.4A*26.4823.279%C*23.684%A126.7C*3.3C-2801.2h13.4B57.5B+
AF-41 Hacksaw 155151413.683B+0.2422.494%D-15.232%C+30.8C+N/A924.9h5.9B+26C+
NS-44P Commissioner 135135991.364C++2.5642.811%C*27.407%C++50C+N/A1412.7h3B+6.9B+
M96 Mjolnir-H 1941321211A*7.0858.242%B**N/A60B+28.2C4162.2h24.3B**41.6B**
M20 Mustang 194123911.352C+2.5732.726%C**1.626%C15.4C++8.9C+2928h67.4B++205.8B*
C85 Canister 124117339A35.0858.853%A*8.547%D*146.3A++8.8A++5670.8h6.1B+10.3B*
EM4 Longshot 1071071041.029D2.8942.965%B+87.851%A38.2B+N/A1262.8h1.6B**3.7B*
LA1 Anchor 105105821.28C2.6423.18%C20%D37.5CN/A1612.8h10C*43.2C++
Tank Mine 148103195.421A+1.5054.626%A+N/A171.7A75B+14050.6h2.4D4.4B**
Carnage AR 100100691.449C++2.4727.316%B+13%D*45.5B++N/A2222.2h13.7C+50.1B
E540 Halberd 11375237.5M**33.5859.14%A++2.667%C53.6A**27.1A**11101.4h4.4B**7.4A
C-4 957598.333S4.4147.087%M**N/A375S100S34820.2h1.3B+2.7A
Shrike 10571740.959B+2.9666.161%B**4.225%B*50.7A*24.3A++5881.4h4.3A6.5A
NS Decimator 10467252.68A*1.2463.245%C**N/A67A*37A**5191h2.9A4.5A
Skyguard 10766322S18.0835.839%B**N/A36.7M*22.8M**4711.8h41.2A++114.9A++
AF-19 Mercenary 6964710.901C++3.0227.645%B**21.875%C++8.2DN/A497.8h15.6C56.4C**
AF-23 Grinder 6363451.4C2.5231.324%C17.46%B++28.6C+N/A972.2h5.4B++17.4B
Bouncing Betty 6262106.2B++2.2838.264%DN/A206.7A++N/A7060.3h1.9C++5C+
Frag Grenade 6361161N/A57.0860.477%A*N/A610B+20A*20430.1h3.7C**6.2B++
NCM1 Scattercannon 6059471.255C2.6741.534%B+11.864%D-23.6C+N/A1002.5h9.7D23.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,7420.5h
Spawn Beacon0500h
Nano-Armor Kit103300,67020h
Medical Kit111800.2h
Medical Applicator3627,9741.7h
Shield Recharging Field11590h
Ammunition Package14040.1h
Nano-Repair Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


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