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Praetor Centurion lDayRax[xVIP] lDayRax
VS BR 83

KDR: 3.19

Score: 37m

Last Seen: Apr 20th, 2019 3:10 AM
- OFFLINE - 119.2 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Member of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 18
Level Progress (to 84): 99%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 Pandora VX25 C-4 ARX NSX-P Tanto Deimos VA29 Terminus VX-9 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,707,615 MLG Score: 1365
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.206%21.079%5313899745,0503.097070.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.776%0.801B++0.055C+-1.39D**HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.355C**12.20.15C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.25%0.958%312310321,3575215302.59962256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.747%-0.332C--0.59D0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.20.261C*40.80.23C++78.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.926%1.468%700610294,83891819235.27015251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%-0.291C-0.728D-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.122C+12.9-0.026C+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.916%1.205%339310321,66077010942.15584152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.395%0.811B++-0.801D--0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.583B+22.20.439B27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.871%59.223%339210331,5451478201.04463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%0.278C*-0.517D0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.147C++3.10.023C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.94%13.209%339510306,5791328794.95034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%0.874B*-0.267C-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.20.351C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 18
37m201.3%372 (22.3k)311 (18.7k)3.1891785,62626,8493.6290783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035630322.676%15.964%36204:2553

11% Combat Medic32% Engineer25% Heavy Assault9% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 8:44 AMSep 17th, 2015 12:24 AMApr 24th, 2019 4:42 PM (5h) (PST)Apr 19th, 2019 11:58 PM (5d) (PST)Apr 19th, 2019 11:10 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7581546040.7200.2260.1151.5840.0671365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4809,25036,2304314795418,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1982.7h/82.6d 11,811 13,669 25,742 188.5k 1,830 9,904 8,028 90.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:3,118
Deaths:939
KDR:3.321
Accuracy:35.750% A*
HSR:21.071% D*
Lasher X2
B*
Kills:1,798
Deaths:623
KDR:2.886
Accuracy:31.378% B*
HSR:2.280% D-
VE-H Maw
C+
Kills:1,262
Deaths:328
KDR:3.848
Accuracy:22.500% D
HSR:24.723% C+
Orion VS54
C
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:18.799% C
HSR:18.871% D-
NSX Naginata
C
Kills:1,178
Deaths:327
KDR:3.602
Accuracy:20.438% C
HSR:26.231% C
NSX-P Naginata
C
Kills:1,173
Deaths:382
KDR:3.071
Accuracy:21.437% C
HSR:27.195% C
NS-15M2
D-
Kills:1,172
Deaths:612
KDR:1.915
Accuracy:19.157% D-
HSR:15.870% D*
Flare VE6
C
Kills:1,158
Deaths:406
KDR:2.852
Accuracy:20.943% C
HSR:21.848% C
SVA-88
D-
Kills:1,156
Deaths:425
KDR:2.720
Accuracy:19.178% D-
HSR:18.945% D-
Pulsar LSW
D
Kills:1,154
Deaths:472
KDR:2.445
Accuracy:20.142% D
HSR:19.584% D
Kills:14,356
Deaths (as Heavy Assault):5,089
Deaths (to Heavy Assaults):7,192
KDR:2.82099
Kill Difference:9,267
Playtime:489.759 hours
Usage:25%
Score:7.585m
Score/min:258
Accuracy (listed only):22.972%
HSR (listed only):19.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B**
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B**
HSR:13.102% C--
NSX-P Tanto
C+
Kills:1,443
Deaths:554
KDR:2.605
Accuracy:24.053% C
HSR:24.671% C+
Deimos VA29
C*
Kills:1,420
Deaths:651
KDR:2.181
Accuracy:63.113% C*
HSR:13.944% C-
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.022% C++
HSR:19.179% D
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,251
Deaths:470
KDR:2.662
Accuracy:24.011% C+
HSR:11.511% D--
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,214
Deaths:488
KDR:2.488
Accuracy:21.304% D*
HSR:16.722% D
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.885% C+
HSR:18.827% C
VX6-7
C*
Kills:1,196
Deaths:413
KDR:2.896
Accuracy:24.910% C++
HSR:22.074% C*
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.351% D
HSR:13.475% C
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B
Solstice VE3
B+
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B+
HSR:17.099% C-
NS-11C
C++
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C++
VE-C Horizon
C+
Kills:348
Deaths:141
KDR:2.468
Accuracy:32.060% D
HSR:22.989% C+
The Little Helper
C+
Kills:95
Deaths:36
KDR:2.639
Accuracy:46.060% C
HSR:14.737% C+
Kills:27,851
Deaths (as Light Assault):10,945
Deaths (to Light Assaults):5,023
KDR:2.54463
Kill Difference:16,906
Playtime:346.522 hours
Usage:17%
Score:6.486m
Score/min:312
Accuracy (listed only):33.513%
HSR (listed only):17.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B**
HSR:13.102% C--
NSX-P Tanto
C+
Kills:1,443
Deaths:554
KDR:2.605
Accuracy:24.053% C
HSR:24.671% C+
Deimos VA29
C*
Kills:1,420
Deaths:651
KDR:2.181
Accuracy:63.113% C*
HSR:13.944% C-
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.022% C++
HSR:19.179% D
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,214
Deaths:488
KDR:2.488
Accuracy:21.304% D*
HSR:16.722% D
Eidolon VE33
C**
Kills:1,198
Deaths:387
KDR:3.096
Accuracy:29.674% C**
HSR:20.785% D
VX6-7
C*
Kills:1,196
Deaths:413
KDR:2.896
Accuracy:24.910% C++
HSR:22.074% C*
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.351% D
HSR:13.475% C
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B
Solstice VE3
B+
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B+
HSR:17.099% C-
NS-11C
C++
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C++
VE-LR Obelisk
C**
Kills:462
Deaths:81
KDR:5.704
Accuracy:34.103% C**
HSR:27.922% C-
VE-C Horizon
C+
Kills:348
Deaths:141
KDR:2.468
Accuracy:32.060% D
HSR:22.989% C+
The Little Helper
C+
Kills:95
Deaths:36
KDR:2.639
Accuracy:46.060% C
HSR:14.737% C+
Kills:20,995
Deaths (as Engineer):8,287
Deaths (to Engineers):4,039
KDR:2.53349
Kill Difference:12,708
Playtime:641.853 hours
Usage:32%
Score:13.146m
Score/min:341
Accuracy (listed only):35.486%
HSR (listed only):18.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B**
HSR:13.102% C--
Deimos VA29
C*
Kills:1,420
Deaths:651
KDR:2.181
Accuracy:63.113% C*
HSR:13.944% C-
Terminus VX-9
C**
Kills:1,414
Deaths:473
KDR:2.989
Accuracy:26.875% C**
HSR:20.721% D
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,251
Deaths:470
KDR:2.662
Accuracy:24.011% C+
HSR:11.511% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.885% C+
HSR:18.827% C
NSX Yumi
C
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:23.644% D
HSR:22.054% C
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.351% D
HSR:13.475% C
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Darkstar
C+
Kills:1,171
Deaths:416
KDR:2.815
Accuracy:23.577% D-
HSR:22.289% C+
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Pulsar VS1
C+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:23.672% C+
HSR:18.793% C
CME
C+
Kills:1,157
Deaths:326
KDR:3.549
Accuracy:26.254% C+
HSR:20.311% C
NS-11A
C*
Kills:1,155
Deaths:400
KDR:2.888
Accuracy:25.433% C*
HSR:19.048% C
H-V45
B+
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:27.080% B+
HSR:18.907% C
The Little Helper
C+
Kills:95
Deaths:36
KDR:2.639
Accuracy:46.060% C
HSR:14.737% C+
Kills:24,765
Deaths (as Combat Medic):9,390
Deaths (to Combat Medics):2,730
KDR:2.63738
Kill Difference:15,375
Playtime:226.144 hours
Usage:11%
Score:4.753m
Score/min:350
Accuracy (listed only):35.089%
HSR (listed only):17.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,251
Deaths:470
KDR:2.662
Accuracy:24.011% C+
HSR:11.511% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.885% C+
HSR:18.827% C
NS-30 Vandal
C*
Kills:1,190
Deaths:247
KDR:4.818
Accuracy:32.717% C+
HSR:27.899% C*
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Ghost
C++
Kills:1,182
Deaths:199
KDR:5.940
Accuracy:39.721% C++
HSR:60.491% D
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
NSX Tomoe
C++
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:27.915% C
HSR:37.150% C++
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
Artemis VX26
B+
Kills:1,177
Deaths:419
KDR:2.809
Accuracy:30.168% B+
HSR:22.685% C+
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
NS-44 Commissioner
B
Kills:1,164
Deaths:809
KDR:1.439
Accuracy:39.443% B
HSR:23.969% C**
Spiker
C++
Kills:1,163
Deaths:712
KDR:1.633
Accuracy:24.207% D
HSR:21.066% C++
VA39 Spectre
A+
Kills:363
Deaths:51
KDR:7.118
Accuracy:33.287% C*
HSR:55.096% A+
NS-357 Underboss
B+
Kills:320
Deaths:200
KDR:1.600
Accuracy:37.360% C++
HSR:24.688% B+
NS-AM7 Archer
C**
Kills:97
Deaths:33
KDR:2.939
Accuracy:61.076% C**
HSR:6.186% D*
Kills:16,351
Deaths (as Infiltrator):6,161
Deaths (to Infiltrators):4,005
KDR:2.65395
Kill Difference:10,190
Playtime:180.200 hours
Usage:9%
Score:3.144m
Score/min:291
Accuracy (listed only):32.485%
HSR (listed only):25.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,152
Deaths:213
KDR:5.408
Accuracy:17.787% C
HSR:20.833% C+
Blueshift VM5
C++
Kills:1,143
Deaths:202
KDR:5.658
Accuracy:17.912% C
HSR:21.522% C++
Vortex VM21
D
Kills:397
Deaths:57
KDR:6.965
Accuracy:35.840% D
HSR:2.267% D
Vortex VM21
C-
Kills:334
Deaths:57
KDR:5.860
Accuracy:36.368% C-
HSR:1.497% D*
Nebula VM20
C++
Kills:189
Deaths:27
KDR:7
Accuracy:18.768% C++
HSR:14.286% D*
NS-10 Burster
A++
Kills:181
Deaths:22
KDR:8.227
Accuracy:41.236% A++
HSR:3.315% D
Comet VM2
B*
Kills:172
Deaths:30
KDR:5.733
Accuracy:44.377% C*
HSR:5.814% B*
Nebula VM20
C++
Kills:169
Deaths:26
KDR:6.500
Accuracy:18.840% C++
HSR:21.302% C++
NS-10 Burster
A++
Kills:158
Deaths:22
KDR:7.182
Accuracy:40.816% A++
HSR:0.633% D**
Comet VM2
C++
Kills:117
Deaths:24
KDR:4.875
Accuracy:45.412% C+
HSR:4.274% C++
Quasar VM1
D
Kills:105
Deaths:18
KDR:5.833
Accuracy:12% D
HSR:13.333% D--
Kills:4,117
Deaths (as MAX Suit):349
Deaths (to MAX Suits):1,459
KDR:11.79656
Kill Difference:3,768
Playtime:92.141 hours
Usage:5%
Score:1.849m
Score/min:335
Accuracy (listed only):29.941%
HSR (listed only):9.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:708
V. Kills:181 389%
Deaths:47
KDR:15.064
Accuracy:63.579% A
KPH:68.500 C+
VKPH:17.500 C+
Saron Laser Cannon
C+
Kills:450
V. Kills:333 135%
Deaths:230
KDR:1.957
Accuracy:29.573% C
KPH:12.100 C+
VKPH:9 C+
Light PPA
C+
Kills:199
V. Kills:16 N/A
Deaths:22
KDR:9.045
Accuracy:39.451% C+
KPH:39.500 C+
VKPH:3.200 C+
Kills:1,357 (649 + 0)
Deaths:299
KDR:4.538
VKDR:1.773
Vehicle Kills:530
Kill Difference:1,058
Playtime:52.462 hours
Usage:3%
Score:0.524m
Score/min:166
Piloting Accuracy:39.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,189
V. Kills:236 N/A
Deaths:35
KDR:33.971
Accuracy:51.999% B
KPH:79.500 A
VKPH:15.800 A*
L100 Python AP
C++
Kills:1,100
V. Kills:686 160%
Deaths:107
KDR:10.280
Accuracy:52.244% C--
KPH:29.300 C+
VKPH:18.300 C++
C75 Viper
B*
Kills:1,086
V. Kills:266 407%
Deaths:68
KDR:15.971
Accuracy:43.285% B
KPH:44.400 B*
VKPH:10.900 B++
Skyguard
A*
Kills:461
V. Kills:262 175%
Deaths:25
KDR:18.440
Accuracy:32.633% B+
KPH:27.600 A*
VKPH:15.700 A+
LB00 Python AP
C*
Kills:456
V. Kills:148 306%
Deaths:18
KDR:25.333
Accuracy:55.416% C--
KPH:58.500 C*
VKPH:19 C
Kills:4,292 (4,292 + 0)
Deaths:253
KDR:16.964
VKDR:6.316
Vehicle Kills:1,598
Kill Difference:4,039
Playtime:101.519 hours
Usage:5%
Score:1.421m
Score/min:233
Driving Accuracy:55.416%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,129
V. Kills:677 167%
Deaths:169
KDR:6.680
Accuracy:45.580% C*
KPH:29.600 B+
VKPH:17.700 C*
Supernova PC
A
Kills:856
V. Kills:365 234%
Deaths:65
KDR:13.169
Accuracy:55.461% B++
KPH:30.800 B*
VKPH:13.100 A
E540 Halberd
B*
Kills:472
V. Kills:296 159%
Deaths:45
KDR:10.489
Accuracy:50.050% C**
KPH:35.500 B+
VKPH:22.300 B*
Aphelion VEX-4
C*
Kills:251
V. Kills:175 143%
Deaths:44
KDR:5.705
Accuracy:29.994% D
KPH:27 C++
VKPH:18.800 C*
Supernova FPC
D
Kills:146
V. Kills:106 136%
Deaths:11
KDR:13.273
Accuracy:51.052% C
KPH:16.300 D-
VKPH:11.800 D
Proton II PPA
C++
Kills:104
V. Kills:9 N/A
Deaths:8
KDR:13
Accuracy:26.020% C**
KPH:46.200 C
VKPH:4 C++
Kills:2,958 (1,002 + 1,956)
Deaths:342
KDR:8.649
VKDR:4.760
Vehicle Kills:1,628
Kill Difference:2,616
Playtime:99.710 hours
Usage:5%
Score:1.893m
Score/min:316
Driving Accuracy:51.052%
Gunner Accuracy:26.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:133
V. Kills:13 N/A
Deaths:6
KDR:22.167
Accuracy:45.681% B**
KPH:116.200 B+
VKPH:11.400 A
Aphelion VEX-4H
C-
Kills:51
V. Kills:27 182%
Deaths:18
KDR:2.833
Accuracy:37.127% D--
KPH:31.200 C-
VKPH:16.500 D--
Kills:184 (0 + 184)
Deaths:24
KDR:7.667
VKDR:1.667
Vehicle Kills:40
Kill Difference:160
Playtime:2.779 hours
Usage:0%
Score:0.078m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:37.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:59
V. Kills:22 257%
Deaths:9
KDR:6.556
Accuracy:40.475% C++
KPH:16.300 C
VKPH:6.100 C-
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:2.444
Vehicle Kills:22
Kill Difference:50
Playtime:3.615 hours
Usage:0%
Score:0.044m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:40.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1653,1189393.321C++0.1335.75%A*21.071%D*43DN/A14872.5h19.6T*55D
Lasher X2 1,8351,7986232.886M++0.3031.378%B*2.28%D-61.4A++1.3B*15729.3h16.1B*51.2B++
Pandora VX25 1,6661,6416122.681A++0.5148.831%B**13.102%C--61.2B**N/A14626.8h3.9B+8B++
C-4 ARX 1,6141,4693873.796B**0.6130.888%B**N/A288M**28.4C12445.1h1B+3.3B*
NSX-P Tanto 1,4701,4435542.605A++0.5824.053%C24.671%C+39.8B++N/A11736.3h13.6B+56.6C**
Deimos VA29 1,4311,4206512.181B*1.0163.113%C*13.944%C-43.4C++N/A14832.7h2.2B+3.5B
Terminus VX-9 1,4411,4144732.989A+0.2026.875%C**20.721%D47.8B+N/A12629.6h12.3C*45.7C**
Pulsar C 1,4461,4135152.744B**0.4525.022%C++19.179%D49.9B**1.2A*14128.3h10.1B+40.3B+
C-4 1,7041,4092705.219M2.0329.169%B+N/A247.2M**51.8A+16645.7h1.1B*3.8B*
VE-S Canis 1,3571,3354902.724A0.4724.889%C18.802%C+45.9C*N/A11529.1h11.9C*47.7C++
VE-H Maw 1,2771,2623283.848A*0.6622.5%D24.723%C+55.6C**N/A19522.7h9.7B+43.1C*
Sirius SX12 1,2691,2514702.662A+0.5324.011%C+11.511%D--43.9B*N/A14428.5h13.8B57.5C**
Proximity Mine 1,2231,2202464.959B1.7743.414%C++N/A283.7M**N/A7924.3h1.2A*2.7A+
NSX Tanto 1,2551,2204202.905A++0.2823.592%C--25.82%C++34.9C++1A12035h12.2B+51.6C**
Eclipse VE3A 1,2361,2144882.488B+0.7021.304%D*16.722%D32.8C+N/A13537h12C*56.1C
Skorpios 1,2311,2113773.212B**0.0226.885%C+18.827%C50.9B+N/A11123.8h11.9C44.1C+
Eidolon VE33 1,2391,1983873.096A++0.0929.674%C**20.785%D45.2B**1.5A*11126.5h7.9B+26.7B+
VX6-7 1,2331,1964132.896A+0.2924.91%C++22.074%C*48B++1.5M19024.9h11.3B+45.5B+
NS-30 Vandal 1,2171,1902474.818A*1.6332.717%C+27.899%C*47.8B+1.1A++14624.9h6.1C+18.5C++
L100 Python HESH 1,4251,1893533.971A++30.7851.999%BN/A79.3A15.7A*35415h3B+5.7B+
NSX Yumi 1,2181,1883563.337A+0.1523.644%D22.054%C41C*1C**9129h13.4C56.7C
Orion VS54 1,1981,1875752.064B+1.1318.799%C18.871%D-29.6C+N/A13740.1h11.8B+62.9C*
MKV Suppressed 1,2131,1844802.467A++0.7226.86%C*23.564%B++44B+1.1A*10326.9h13.5B50.3B
Ghost 1,1981,1821995.94B**2.7539.721%C++60.491%D48.2B+N/A15124.5h2.4C+6.1C++
Eridani SX5 1,2001,1824522.615A0.5731.101%B*17.513%C50.7B++N/A12723.3h11.2B+36.1B+
Chaos 1,1991,1804982.369B++0.8248.351%D13.475%C47.8C+N/A14924.7h3.9B8.1C+
NSX Tomoe 1,1961,1793653.23B**0.0427.915%C37.15%C++42.9C*N/A9727.5h13.8C*49.3C*
NS-7 PDW 1,2061,1784982.365A*0.8225.773%C*19.27%C*32.4C**N/A8836.4h15.5C+60C*
NSX Naginata 1,1961,1783273.602A*0.4120.438%C26.231%C49.9B+N/A12623.6h11.2B54.8C*
Artemis VX26 1,1971,1774192.809A0.3830.168%B+22.685%C+50.5B*N/A12423.3h11.1B+36.7B+
Frag Grenade 1,1971,17711177N/A1,173.8156.833%A+N/A653.9B++11.1C**19641.8h3B*5.4B*
NS Baron G5 1,1981,1775732.054A1.1447.73%B+15.293%C++41.7B+N/A9328.2h4.4B9.2C++
NSX Tengu 1,1911,1753593.273A*0.0834.345%C19.915%C+41.2C*N/A10228.5h11.3B+33B
Zenith VX-5 1,1971,1754172.818A++0.3723.688%C17.958%D39.4C**N/A9829.8h11.9B+50.2C**
NSX-P Naginata 1,1971,1733823.071A0.1221.437%C27.195%C47.7C*1C+12524.6h11.5B+53.9C**
NS-15M2 1,1891,1726121.915C**1.2719.157%D-15.87%D*32.7CN/A8835.8h11.8B61.7C+
Thanatos VE70 1,1871,1714642.524A*0.6748.098%B*11.272%D--52.7AN/A17922.2h3.3B**6.9B**
MANA Anti-Personnel Turret 1,1851,1712295.114N/A1.9220.178%UN/A11710U140U20140200.1h15.2T*75.3T*
Darkstar 1,1931,1714162.815B**0.3723.577%D-22.289%C+47.6C*N/A10624.6h14.5C--61.6D
Phobos VX86 1,1751,1676021.939B+1.2564.277%B+14.139%C44.2C+N/A9926.4h2.3B3.6B+
NS-44 Commissioner 1,1671,1648091.439B+1.7539.443%B23.969%C**61.3B**N/A18619h3.4B+8.6B+
Spiker 1,2251,1637121.633B+1.5624.207%D21.066%C++38.6C++2.1A++10730.1h11.8C-48.7D
Pulsar VS1 1,1741,1605272.201A0.9923.672%C+18.793%C38.9B*N/A12229.8h13.8B+58.4B
Solstice SF 1,1731,1605262.205A0.9822.048%C19.224%B33B*N/A7535.1h11.3C*51.4C*
Solstice VE3 1,1761,1584932.349A*0.8424.811%B+17.099%C-29.7B++N/A12639h13.1B+52.9B+
Flare VE6 1,1651,1584062.852A+0.3420.943%C21.848%C51.7B+N/A13822.4h10B+47.6C**
CME 1,1811,1573263.549A**0.3626.254%C+20.311%C54.1B**1.1A+17021.4h12.7B+48.6B
NS-11C 1,1721,1574162.781A*0.4122.502%C19.447%C++45.2B**N/A11825.6h11.6B++51.3B+
SVA-88 1,1751,1564252.72B+0.4719.178%D-18.945%D-41.1C+N/A10828.1h11B+57.5C+
NS-11A 1,1751,1554002.888A+0.3025.433%C*19.048%C44.4B++N/A10626h12.9B+50.9B+
Pulsar LSW 1,1701,1544722.445B*0.7420.142%D19.584%D35.6CN/A10332.4h12C**59.5C++
H-V45 1,1831,1533303.494A0.3027.08%B+18.907%C52.4B**1.4M13922h13.1C*48.5B+
Blueshift VM5 1,1781,1522135.408A+2.2217.787%C20.833%C+34.6C++N/A10033.3h16.3C+91.6C++
Blueshift VM5 1,1661,1432025.658A+2.4717.912%C21.522%C++35.2C++N/A10132.5h16.2C++90.5C++
Saron HRB 1,8061,1291696.68B3.4945.58%C*1.24%C29.6B+17.7C*25438.2h24.3C+53.3C++
L100 Python AP 1,7861,10010710.28B**7.0952.244%C--2.182%C29.3C+18.2C++21237.6h5.8B+11.1C**
S1 1,3401,0944312.538M*0.6561.196%B+2.377%C49.5A*11.1C26922.1h3.8A6.1A
C75 Viper 1,3521,0866815.971M12.7843.285%BN/A44.3B*10.9B++19224.5h11.1B+25.7B++
NS Decimator 1,2819453262.899A*0.2960.874%C+2.222%C+46.6B*16.6C++31820.3h4.2B+6.9B+
Supernova PC 1,2218566513.169A9.9855.461%B++1.869%C30.8B*13.1A25627.8h4.9B8.8B++
Lancer VS22 1,3267711894.079S0.8966.071%B+2.075%C*22.6B**16.3B+22534.1h11.8B++17.9B++
Dual Photon Pods 8897084715.064A11.8763.579%AN/A68.7C+17.6C+32610.3h18.1B+28.4B++
E540 Halberd 7684724510.489C++7.3050.05%C**N/A35.5B+22.3B*27813.3h6.4C12.8C+
VE-LR Obelisk 473462815.704A*2.5134.103%C**27.922%C-59.2B**1.4B**1477.8h6.2B+18.1B+
Skyguard 7234612518.44S15.2532.633%B+2.169%C++27.6A*15.7A+24216.7h76.6A234.7B**
LB00 Python AP 6044561825.333A+22.1455.416%C--N/A58.5C*19C2167.8h3.6B++6.4B++
Saron Laser Cannon 7834502301.957C++1.2329.573%CN/A12.1C+9C+12637.1h88.3B++298.6B+
Spear Anti-Vehicle Phalanx Turret 6324082119.429A++16.2451.69%B++2.941%D45.3B+24.9B3419h7.9B+15.2B++
Vortex VM21 532397576.965S3.7835.84%D2.267%D17A+5.8C+9923.3h16B*44.5B++
VA39 Spectre 366363517.118S3.9333.287%C*55.096%A+29B+N/A12512.5h5.3B+15.9B+
Sticky Grenade 3663601360N/A356.8164.041%A+N/A900C+15B31120.4h2.2C*3.5B+
VE-C Horizon 3563481412.468B++0.7232.06%D22.989%C+47.7C*1.1C+957.3h14.1B++43.9B
Vortex VM21 448334575.86S2.6736.368%C-1.497%D*14.3A++4.9C+8223.4h19.4B**53.3B++
NS-357 Underboss 3223202001.6B++1.5937.36%C++24.688%B+66.7B*N/A1964.8h3.4B*9.2B+
Auraxium Force-Blade 39130114,8380.02C3.1725.728%C3.322%D0.3DN/A1865.1h2.5C--9.6C+
Aphelion VEX-4 426251445.705B+2.5229.994%D3.187%C27C++18.8C*2619.3h52.2B+174C*
Tank Mine 2862211415.786S12.60130.481%SN/A442S130A*40330.5h2.2C1.7A**
Light PPA 215199229.045B*5.8639.451%C+2.01%B**39.8C+3.2C+1375h14.4C++36.6C++
Nebula VM20 195189277M++3.8118.768%C++14.286%D*36.3C**1.2A1335.2h17.7C94.1C++
NS-10 Burster 273181228.227S5.0441.236%A++3.315%D13.5M**6.9A*10313.4h100.3A243.3A
Comet VM2 270172305.733S2.5444.377%C*5.814%B*11C+6.3B**12215.6h29.6C--66.7C+
Nebula VM20 173169266.5M3.3118.84%C++21.302%C++39.3B+N/A1594.3h18.4C97.8C++
Rocklet Rifle 279164662.485M**0.7049.11%C-N/A25.2C+17.7D3426.5h40C+81.5C+
NS-10 Burster 234158227.182S3.9940.816%A++N/A11.4A*5.5A9313.8h117.3B+287.4B*
Supernova FPC 2521461113.273B**10.0851.052%C2.055%C16.2D-11.8D9299h5.5C++10.7C++
Proton II PPA-H 146133622.167B**18.9845.681%B**N/A120.9B++11.8A+4491.1h12.7C-27.8C*
Comet VM2 183117244.875S1.6945.412%C+4.274%C++9.7C5.5C**9012.1h37.2D81.9C
Quasar VM1 105105185.833M++2.6412%D13.333%D--19.1CN/A1145.5h14.5C**121.2C+
Proton II PPA 113104813C+9.8126.02%C**N/A45.2C3.9C++1272.3h14.7D*56.6C
NS-AM7 Archer 13897332.939S0.2561.076%C**6.186%D*12B**5.1A++968.1h17.9C**29.3B+
The Little Helper 9795362.639B**0.5546.06%C14.737%C+67.9B**1.4B**1611.4h3.6B**7.7B++
NS-TMC-01 "His Regards" 154909,2790.01C--3.1831.534%B+N/A0.2CN/A1580.6h4.5F-14.2C+
Aspis Anti-Aircraft Phalanx Turret 13472710.286M7.1034.694%A+1.389%C--17.6A15.1B*2694.1h127.5B++367.5B*
M20 Basilisk 815996.556A+3.3740.475%C++6.78%B+16.4C6.1C-2013.6h109.7C+270.9C++
Spear Anti-Vehicle Phalanx Tower 7855227.5B+24.3155.795%B+N/A61.1B++25.6C+3310.9h8.5B+15.2B+
M12 Kobalt 5352226C+22.8117.8%D-26.923%A*173.3A3.3D6060.3h14.7B+82.3C*
Aphelion VEX-4H 7851182.833C0.3637.127%D--1.961%D31.9C-16.9D-4851.6h51.5B+138.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,5512.3h
Nano-Armor Kit294608,51139.2h
Anti-Vehicle MANA Turret72300.3h
Nanite Revive Grenade02780.1h
Medical Applicator217222,42714h
Spitfire Auto-Turret25460.4h
Snowman Soldier11080.3h
M12 Kobalt0500h
M40 Fury-F0640.3h
Ammunition Package75,9811.6h
Medical Kit2995,1235h
Anti-Infantry MANA Turret252,6922h
Hardlight Barrier711,9331.9h
Shield Recharging Field7315,0584.1h
Recon Detection Device21360.3h

Check the help document for the dictionary if you want to learn more about words used here.


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