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Archon Centurion lDayRax[xVIP] lDayRax
VS BR 81

KDR: 3.18

Score: 36.3m

Last Seen: Feb 14th, 2019 4:14 AM
- OFFLINE - 47 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Member of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 24
Level Progress (to 82): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 Pandora VX25 NSX-P Tanto Deimos VA29 C-4 ARX Terminus VX-9 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,690,101 MLG Score: 1351
Fun Score: N/A
Cheeseburgers Flipped: 726TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.158%21%5283898444,1633.093950.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.73%0.798B++0.049C+-1.381D**HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.349C**12.20.142C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.31%0.986%312310191,3185075192.59449253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.732%-0.327C--0.568D0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.90.262C*40.80.23C++78.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.926%1.468%710610164,83890419235.34586251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%-0.289C-0.739D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.121C+12.9-0.028C+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.908%1.205%345310191,66075610932.19287152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.418%0.813B++-0.801D--0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.582B+22.20.436B27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.871%59.223%345210201,5451451201.06405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%0.276C*-0.519D0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++3.10.021C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.941%13.196%345510176,5781306795.0329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%0.875B*-0.265C-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.20.351C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 24
36.3m201.7%372 (22.3k)311 (18.7k)3.1759683,74726,3693.6159581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022617322.589%15.916%36004:2551

12% Combat Medic32% Engineer25% Heavy Assault9% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 8:44 AMSep 17th, 2015 12:24 AMFeb 14th, 2019 7:37 AM (3d) (PST)Feb 14th, 2019 12:14 AM (3d) (PST)Feb 14th, 2019 12:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571546030.7180.2260.1141.5830.0671351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3919,25336,1384314795418,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1944.6h/81d 11,602 13,329 25,253 184.7k 1,791 9,720 7,850 88.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:3,118
Deaths:939
KDR:3.321
Accuracy:35.760% A*
HSR:21.071% D*
Lasher X2
B*
Kills:1,797
Deaths:622
KDR:2.889
Accuracy:31.373% B*
HSR:2.282% D-
VE-H Maw
C+
Kills:1,253
Deaths:324
KDR:3.867
Accuracy:22.440% D
HSR:24.661% C+
Orion VS54
C
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:18.799% C
HSR:18.871% D-
NSX Naginata
C
Kills:1,178
Deaths:327
KDR:3.602
Accuracy:20.438% C
HSR:26.231% C
NSX-P Naginata
C
Kills:1,173
Deaths:382
KDR:3.071
Accuracy:21.437% C
HSR:27.195% C
NS-15M2
D-
Kills:1,172
Deaths:612
KDR:1.915
Accuracy:19.157% D-
HSR:15.870% D*
Flare VE6
C
Kills:1,158
Deaths:406
KDR:2.852
Accuracy:20.943% C
HSR:21.848% C
SVA-88
D-
Kills:1,156
Deaths:425
KDR:2.720
Accuracy:19.178% D-
HSR:18.945% D-
Pulsar LSW
C--
Kills:1,154
Deaths:472
KDR:2.445
Accuracy:20.142% C--
HSR:19.584% D
Kills:14,346
Deaths (as Heavy Assault):5,084
Deaths (to Heavy Assaults):7,054
KDR:2.82179
Kill Difference:9,262
Playtime:489.065 hours
Usage:25%
Score:7.578m
Score/min:258
Accuracy (listed only):22.967%
HSR (listed only):19.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
NSX-P Tanto
C+
Kills:1,443
Deaths:551
KDR:2.619
Accuracy:24.057% C
HSR:24.671% C+
Deimos VA29
C*
Kills:1,419
Deaths:651
KDR:2.180
Accuracy:63.118% C*
HSR:13.883% C-
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.047% C++
HSR:19.179% D
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,233
Deaths:459
KDR:2.686
Accuracy:24.010% C+
HSR:11.598% D--
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,214
Deaths:488
KDR:2.488
Accuracy:21.310% D*
HSR:16.722% D
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.895% C+
HSR:18.827% C
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.356% D
HSR:13.475% C
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C*
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B+
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B+
Solstice VE3
B
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B
HSR:17.099% C-
NS-11C
C++
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C++
VX6-7
C++
Kills:963
Deaths:334
KDR:2.883
Accuracy:24.789% C++
HSR:21.703% C++
Kills:27,156
Deaths (as Light Assault):10,675
Deaths (to Light Assaults):4,920
KDR:2.54389
Kill Difference:16,481
Playtime:334.532 hours
Usage:17%
Score:6.291m
Score/min:313
Accuracy (listed only):33.006%
HSR (listed only):17.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
NSX-P Tanto
C+
Kills:1,443
Deaths:551
KDR:2.619
Accuracy:24.057% C
HSR:24.671% C+
Deimos VA29
C*
Kills:1,419
Deaths:651
KDR:2.180
Accuracy:63.118% C*
HSR:13.883% C-
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.047% C++
HSR:19.179% D
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,214
Deaths:488
KDR:2.488
Accuracy:21.310% D*
HSR:16.722% D
Eidolon VE33
B
Kills:1,198
Deaths:387
KDR:3.096
Accuracy:29.674% B
HSR:20.785% D
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.356% D
HSR:13.475% C
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C*
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B+
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B+
Solstice VE3
B
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B
HSR:17.099% C-
NS-11C
C++
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C++
VX6-7
C++
Kills:963
Deaths:334
KDR:2.883
Accuracy:24.789% C++
HSR:21.703% C++
VE-LR Obelisk
C+
Kills:211
Deaths:39
KDR:5.410
Accuracy:32.444% C+
HSR:29.384% C
Kills:20,067
Deaths (as Engineer):7,986
Deaths (to Engineers):3,976
KDR:2.51277
Kill Difference:12,081
Playtime:630.723 hours
Usage:32%
Score:12.947m
Score/min:342
Accuracy (listed only):34.963%
HSR (listed only):18.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
Deimos VA29
C*
Kills:1,419
Deaths:651
KDR:2.180
Accuracy:63.118% C*
HSR:13.883% C-
Terminus VX-9
C*
Kills:1,414
Deaths:473
KDR:2.989
Accuracy:26.875% C*
HSR:20.721% D
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,233
Deaths:459
KDR:2.686
Accuracy:24.010% C+
HSR:11.598% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.895% C+
HSR:18.827% C
NSX Yumi
C
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:23.644% D
HSR:22.054% C
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Chaos
C
Kills:1,180
Deaths:498
KDR:2.369
Accuracy:48.356% D
HSR:13.475% C
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C*
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Darkstar
C
Kills:1,171
Deaths:416
KDR:2.815
Accuracy:23.577% D-
HSR:22.289% C
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Pulsar VS1
C+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:23.672% C+
HSR:18.793% C
CME
C+
Kills:1,157
Deaths:326
KDR:3.549
Accuracy:26.254% C+
HSR:20.311% C
NS-11A
C*
Kills:1,155
Deaths:400
KDR:2.888
Accuracy:25.433% C*
HSR:19.048% C
H-V45
B+
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:27.080% B+
HSR:18.907% C
Kills:24,651
Deaths (as Combat Medic):9,343
Deaths (to Combat Medics):2,682
KDR:2.63845
Kill Difference:15,308
Playtime:226.144 hours
Usage:12%
Score:4.753m
Score/min:350
Accuracy (listed only):34.541%
HSR (listed only):17.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,335
Deaths:490
KDR:2.724
Accuracy:24.889% C
HSR:18.802% C+
Sirius SX12
C+
Kills:1,233
Deaths:459
KDR:2.686
Accuracy:24.010% C+
HSR:11.598% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.895% C+
HSR:18.827% C
MKV Suppressed
B++
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B++
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Ghost
C++
Kills:1,182
Deaths:199
KDR:5.940
Accuracy:39.721% C++
HSR:60.491% D
NSX Tomoe
C+
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:27.915% C
HSR:37.150% C+
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
Artemis VX26
B+
Kills:1,177
Deaths:419
KDR:2.809
Accuracy:30.168% B+
HSR:22.685% C+
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
NS-44 Commissioner
B+
Kills:1,164
Deaths:809
KDR:1.439
Accuracy:39.553% B+
HSR:23.969% C**
Spiker
C+
Kills:1,163
Deaths:712
KDR:1.633
Accuracy:24.207% D
HSR:21.066% C+
NS-30 Vandal
C**
Kills:868
Deaths:172
KDR:5.047
Accuracy:32.373% C+
HSR:28.571% C**
VA39 Spectre
A+
Kills:363
Deaths:51
KDR:7.118
Accuracy:33.287% C++
HSR:55.096% A+
NS-357 Underboss
B+
Kills:275
Deaths:172
KDR:1.599
Accuracy:37.348% C++
HSR:24.364% B+
NS-AM7 Archer
C**
Kills:88
Deaths:30
KDR:2.933
Accuracy:60.644% C**
HSR:6.818% D*
Kills:15,957
Deaths (as Infiltrator):6,044
Deaths (to Infiltrators):3,930
KDR:2.64014
Kill Difference:9,913
Playtime:166.995 hours
Usage:9%
Score:2.942m
Score/min:294
Accuracy (listed only):32.443%
HSR (listed only):25.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,152
Deaths:213
KDR:5.408
Accuracy:17.787% C
HSR:20.833% C+
Blueshift VM5
C++
Kills:1,143
Deaths:202
KDR:5.658
Accuracy:17.912% C
HSR:21.522% C++
Vortex VM21
D
Kills:397
Deaths:57
KDR:6.965
Accuracy:35.865% D
HSR:2.267% D
Vortex VM21
C-
Kills:330
Deaths:57
KDR:5.789
Accuracy:36.372% C-
HSR:1.515% D*
NS-10 Burster
A++
Kills:179
Deaths:22
KDR:8.136
Accuracy:41.212% A++
HSR:3.352% D
Comet VM2
B++
Kills:171
Deaths:28
KDR:6.107
Accuracy:44.072% C++
HSR:5.848% B++
NS-10 Burster
A++
Kills:158
Deaths:22
KDR:7.182
Accuracy:40.778% A++
HSR:0.633% D**
Nebula VM20
C*
Kills:149
Deaths:20
KDR:7.450
Accuracy:19.242% C*
HSR:14.094% D*
Comet VM2
C+
Kills:112
Deaths:22
KDR:5.091
Accuracy:44.985% C+
HSR:3.571% C
Nebula VM20
C++
Kills:109
Deaths:19
KDR:5.737
Accuracy:19.018% C++
HSR:15.596% D-
Quasar VM1
D
Kills:105
Deaths:18
KDR:5.833
Accuracy:12% D
HSR:13.333% D--
Kills:4,005
Deaths (as MAX Suit):340
Deaths (to MAX Suits):1,440
KDR:11.77941
Kill Difference:3,665
Playtime:90.907 hours
Usage:5%
Score:1.806m
Score/min:331
Accuracy (listed only):29.931%
HSR (listed only):9.324%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:691
V. Kills:177 388%
Deaths:47
KDR:14.702
Accuracy:63.675% A
KPH:66.900 C+
VKPH:17.100 C+
Saron Laser Cannon
C+
Kills:440
V. Kills:327 134%
Deaths:224
KDR:1.964
Accuracy:29.565% C
KPH:12.200 C+
VKPH:9 C+
Light PPA
C+
Kills:187
V. Kills:15 N/A
Deaths:21
KDR:8.905
Accuracy:40.105% C+
KPH:39.800 C+
VKPH:3.200 C+
Kills:1,318 (627 + 0)
Deaths:292
KDR:4.514
VKDR:1.777
Vehicle Kills:519
Kill Difference:1,026
Playtime:51.168 hours
Usage:3%
Score:0.514m
Score/min:168
Piloting Accuracy:40.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,189
V. Kills:236 N/A
Deaths:35
KDR:33.971
Accuracy:51.999% B
KPH:79.500 B**
VKPH:15.800 A*
L100 Python AP
C++
Kills:1,100
V. Kills:686 160%
Deaths:107
KDR:10.280
Accuracy:52.244% C--
KPH:29.300 C+
VKPH:18.300 C++
C75 Viper
B*
Kills:1,086
V. Kills:266 407%
Deaths:68
KDR:15.971
Accuracy:43.285% B+
KPH:44.400 B*
VKPH:10.900 B*
Skyguard
A*
Kills:461
V. Kills:262 175%
Deaths:25
KDR:18.440
Accuracy:32.633% B+
KPH:27.600 A*
VKPH:15.700 A++
LB00 Python AP
C*
Kills:182
V. Kills:47 379%
Deaths:4
KDR:45.500
Accuracy:55.066% C-
KPH:57.900 C*
VKPH:14.900 D-
Kills:4,018 (4,018 + 0)
Deaths:239
KDR:16.812
VKDR:6.264
Vehicle Kills:1,497
Kill Difference:3,779
Playtime:96.867 hours
Usage:5%
Score:1.359m
Score/min:234
Driving Accuracy:55.066%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,129
V. Kills:677 167%
Deaths:169
KDR:6.680
Accuracy:45.580% C*
KPH:29.600 B+
VKPH:17.800 C*
Supernova PC
A+
Kills:856
V. Kills:365 234%
Deaths:65
KDR:13.169
Accuracy:55.461% B++
KPH:30.800 B*
VKPH:13.100 A+
E540 Halberd
B*
Kills:472
V. Kills:296 159%
Deaths:45
KDR:10.489
Accuracy:50.050% C**
KPH:35.500 B
VKPH:22.300 B*
Aphelion VEX-4
C++
Kills:251
V. Kills:175 143%
Deaths:44
KDR:5.705
Accuracy:29.994% D
KPH:27 C++
VKPH:18.800 C++
Supernova FPC
D
Kills:146
V. Kills:106 136%
Deaths:11
KDR:13.273
Accuracy:51.052% C
KPH:16.400 D
VKPH:11.900 D
Proton II PPA
C+
Kills:101
V. Kills:8 N/A
Deaths:7
KDR:14.429
Accuracy:25.500% C**
KPH:46 C
VKPH:3.600 C+
Kills:2,955 (1,002 + 1,953)
Deaths:341
KDR:8.666
VKDR:4.771
Vehicle Kills:1,627
Kill Difference:2,614
Playtime:99.570 hours
Usage:5%
Score:1.888m
Score/min:316
Driving Accuracy:51.052%
Gunner Accuracy:25.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:133
V. Kills:13 N/A
Deaths:6
KDR:22.167
Accuracy:45.681% B**
KPH:116.200 B+
VKPH:11.400 A+
Aphelion VEX-4H
C--
Kills:51
V. Kills:27 182%
Deaths:18
KDR:2.833
Accuracy:37.127% D--
KPH:31.200 C--
VKPH:16.500 D--
Kills:184 (0 + 184)
Deaths:24
KDR:7.667
VKDR:1.667
Vehicle Kills:40
Kill Difference:160
Playtime:2.779 hours
Usage:0%
Score:0.078m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:37.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:59
V. Kills:22 257%
Deaths:9
KDR:6.556
Accuracy:40.387% C++
KPH:16.900 C
VKPH:6.300 C
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:2.444
Vehicle Kills:22
Kill Difference:50
Playtime:3.494 hours
Usage:0%
Score:0.043m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:40.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1653,1189393.321C++0.1535.76%A*21.071%D*43.2DN/A14872.2h19.6T*54.9D
Lasher X2 1,8341,7976222.889M++0.2931.373%B*2.282%D-61.3A1.3B+15529.3h16.1B*51.2B++
Pandora VX25 1,6661,6416122.681A*0.4948.831%B*13.102%C--61.2B**N/A14526.8h3.9B+8B++
NSX-P Tanto 1,4701,4435512.619A++0.5624.057%C24.671%C+40B++N/A11836.1h13.6B+56.6C**
Deimos VA29 1,4301,4196512.18B*1.0063.118%C*13.883%C-43.4C++N/A14832.7h2.2B+3.5B
C-4 ARX 1,5591,4193723.815B**0.6430.776%B**N/A289.6M*28.6C12554.9h1B++3.3B**
Terminus VX-9 1,4411,4144732.989B*0.1926.875%C*20.721%D47.8B+N/A12629.6h12.3C++45.7C**
Pulsar C 1,4461,4135152.744B**0.4325.047%C++19.179%D50.1B*1.2A*14128.2h10.1B+40.2B+
C-4 1,6991,4052705.204M2.0329.113%B++N/A246.5M**51.6A+16565.7h1.1B*3.8B*
VE-S Canis 1,3571,3354902.724A0.4524.889%C18.802%C+46C*N/A11429h11.9C*47.7C++
VE-H Maw 1,2681,2533243.867A++0.6922.44%D24.661%C+55.9C*N/A19622.4h9.7B+43.1C++
Sirius SX12 1,2511,2334592.686A+0.4924.01%C+11.598%D--43.7B*N/A14328.2h13.9B57.7C**
NSX Tanto 1,2551,2204202.905A++0.2723.592%C--25.82%C++34.9C++1B**12035h12.2B+51.6C++
Proximity Mine 1,2221,2192464.955B1.7843.384%C++N/A283.5M*N/A7904.3h1.2A*2.7A+
Eclipse VE3A 1,2361,2144882.488B**0.6921.31%D*16.722%D32.8CN/A13537h12C++56.1C
Skorpios 1,2311,2113773.212B**0.0426.895%C+18.827%C51.1BN/A11223.7h11.9C44.1C+
Eidolon VE33 1,2391,1983873.096A++0.0829.674%B20.785%D45.2A1.5A*11126.5h7.9B+26.7B+
L100 Python HESH 1,4251,1893533.971A*30.8051.999%BN/A79.3B**15.7A*35215h3B+5.7B+
NSX Yumi 1,2181,1883563.337A+0.1623.644%D22.054%C41C*1C+9129h13.4C56.7C
Orion VS54 1,1981,1875752.064B+1.1118.799%C18.871%D-29.6C+N/A13540.1h11.8B+62.9C++
MKV Suppressed 1,2131,1844802.467A++0.7126.86%C*23.564%B++44B+1.1A*10326.9h13.5C**50.3C**
Eridani SX5 1,2001,1824522.615A+0.5631.101%B*17.513%C50.7B++N/A12723.3h11.2B+36.1B+
Ghost 1,1981,1821995.94B**2.7639.721%C++60.491%D48.2B+N/A15124.5h2.4C+6.1C++
Chaos 1,1991,1804982.369B++0.8148.356%D13.475%C48C+N/A15024.6h3.9B8.1C+
NSX Tomoe 1,1961,1793653.23B**0.0527.915%C37.15%C+42.9C++N/A9727.5h13.8C*49.3C++
NS-7 PDW 1,2061,1784982.365A++0.8125.773%C*19.27%C*32.4C**N/A8836.4h15.5C+60C*
NSX Naginata 1,1961,1783273.602A*0.4320.438%C26.231%C49.9BN/A12623.6h11.2B54.8C*
NS Baron G5 1,1981,1775732.054A1.1247.73%B+15.293%C*41.7B+N/A9328.2h4.4C**9.2C+
Frag Grenade 1,1971,17711177N/A1,173.8256.833%A+N/A653.9B++11.1B19511.8h3B*5.4B*
Artemis VX26 1,1971,1774192.809A0.3730.168%B+22.685%C+50.5B*N/A12323.3h11.1B+36.7B+
NSX Tengu 1,1911,1753593.273A++0.1034.345%C19.915%C+41.2C++N/A10228.5h11.3B+33B
Zenith VX-5 1,1971,1754172.818A+0.3623.688%C17.958%D39.4C*N/A9829.8h11.9B+50.2C*
NSX-P Naginata 1,1971,1733823.071B**0.1021.437%C27.195%C47.7C++1C+12524.6h11.5B+53.9C*
NS-15M2 1,1891,1726121.915C*1.2619.157%D-15.87%D*32.7CN/A8735.8h11.8B61.7C+
Thanatos VE70 1,1871,1714642.524A*0.6548.098%B*11.272%D--52.7AN/A17922.2h3.3B**6.9B**
MANA Anti-Personnel Turret 1,1851,1712295.114N/A1.9420.178%UN/A11710U140U20104200.1h15.2T*75.3T*
Darkstar 1,1931,1714162.815B**0.3623.577%D-22.289%C47.6C++N/A10624.6h14.5D61.6D
Phobos VX86 1,1751,1676021.939B+1.2464.277%B+14.139%C44.2C++N/A9926.4h2.3B3.6B+
NS-44 Commissioner 1,1671,1648091.439B+1.7439.553%B+23.969%C**61.3B**N/A18619h3.4B+8.6B+
Spiker 1,2251,1637121.633B++1.5424.207%D21.066%C+38.6C++2.1A++10730.1h11.8C-48.7D
Solstice SF 1,1731,1605262.205A0.9722.048%C19.224%B+33B*N/A7535.1h11.3C*51.4C*
Pulsar VS1 1,1741,1605272.201A0.9723.672%C+18.793%C38.9B*N/A12229.8h13.8B58.4B
Solstice VE3 1,1761,1584932.349A*0.8324.811%B17.099%C-29.8B++N/A12638.9h13.1B+52.9B
Flare VE6 1,1651,1584062.852A+0.3220.943%C21.848%C51.7B+N/A13722.4h10B47.6C*
NS-11C 1,1721,1574162.781A*0.3922.502%C19.447%C++45.2B*N/A11725.6h11.6B++51.3B+
CME 1,1811,1573263.549A*0.3726.254%C+20.311%C54.1B++1.1A+17021.4h12.7B+48.6B
SVA-88 1,1751,1564252.72B+0.4619.178%D-18.945%D-41.1C+N/A10828.1h11B+57.5C+
NS-11A 1,1751,1554002.888B**0.2925.433%C*19.048%C44.4B+N/A10626h12.9B+50.9B+
Pulsar LSW 1,1701,1544722.445B*0.7320.142%C--19.584%D35.6CN/A10332.4h12C*59.5C++
H-V45 1,1831,1533303.494A0.3227.08%B+18.907%C52.4B*1.4M13922h13.1C++48.5B+
Blueshift VM5 1,1781,1522135.408A2.2317.787%C20.833%C+34.6C++N/A10033.3h16.3C+91.6C+
Blueshift VM5 1,1661,1432025.658A+2.4817.912%C21.522%C++35.2C++N/A10032.5h16.2C++90.5C++
Saron HRB 1,8061,1291696.68B3.5045.58%C*1.24%C29.6B+17.8C*25538.1h24.3C53.3C++
L100 Python AP 1,7861,10010710.28A+7.1052.244%C--2.182%C29.3C+18.2C++21137.6h5.8B+11.1C**
S1 1,3401,0944312.538M*0.6461.196%B+2.377%C49.5A++11.1C26822.1h3.8A+6.1B**
C75 Viper 1,3521,0866815.971M12.8043.285%B+N/A44.3B*10.9B*19224.5h11.1B+25.7B++
VX6-7 9979633342.883B**0.2924.789%C++21.703%C++48.9B++1.7M++20919.7h11.4B+46.2B+
NS Decimator 1,2779433262.893A*0.2860.83%C+2.227%C+46.7B++16.5C++31620.2h4.2B+6.9B+
NS-30 Vandal 8888681725.047A*1.8732.373%C+28.571%C**46.9B+1.1A*15518.5h6.1C+19C+
Supernova PC 1,2218566513.169A9.9955.461%B++1.869%C30.8B*13.1A+25527.8h4.9B8.8B+
Lancer VS22 1,3267711894.079S0.9066.071%B+2.075%C++22.6B**16.3B+22534.1h11.8B++17.9B++
Dual Photon Pods 8686914714.702A11.5363.675%AN/A67.1C+17.2C+32110.3h18.1B+28.5B++
E540 Halberd 7684724510.489C*7.3150.05%C**N/A35.5B22.3B*27713.3h6.4C12.8C+
Skyguard 7234612518.44S15.2632.633%B+2.169%C++27.6A*15.7A++24216.7h76.6A234.7B**
Saron Laser Cannon 7674402241.964C++1.2129.565%CN/A12.2C+9.1C+12736.1h87.5B++295.8B++
Spear Anti-Vehicle Phalanx Turret 6304072119.381A++16.2151.77%B++2.948%D45.2B+24.8B3399h7.9B+15.2B++
Vortex VM21 532397576.965S3.7935.865%D2.267%D17.1A+5.8C+9923.2h15.9B*44.3B++
VA39 Spectre 366363517.118M**3.9433.287%C++55.096%A+29BN/A12512.5h5.3B+15.9B+
Sticky Grenade 3593541354N/A350.8264.479%A+N/A1180B+16.7B+31640.3h2.2C++3.4B+
Vortex VM21 444330575.789S2.6136.372%C-1.515%D*14.2A++4.9C+8223.3h19.5B**53.7B++
Auraxium Force-Blade 37128214,3890.02C3.1626.085%C2.837%D0.3DN/A1835.2h2.5C--9.5C++
NS-357 Underboss 2772751721.599B++1.5837.348%C++24.364%B+70.5B**N/A2163.9h3.5B++9.2B+
Aphelion VEX-4 426251445.705C**2.5329.994%D3.187%C27C++18.8C++2619.3h52.2B174C*
VE-LR Obelisk 218211395.41A*2.2332.444%C+29.384%C63.9A2.1A*1953.3h6.7C++20.6C**
Tank Mine 2682071414.786S11.61136.705%SN/A517.5S152.5M++40390.4h2.3D1.7A**
Light PPA 202187218.905B*5.7340.105%C+2.139%A39.8C+3.2C+1414.7h14.7C++36.7C++
LB00 Python AP 229182445.5M*42.3255.066%C-1.099%C**58.7C*15.2D-2293.1h3.4B*6.2B++
NS-10 Burster 270179228.136S4.9641.212%A++3.352%D13.5M**6.8A*10313.3h100.8A244.5A
Comet VM2 269171286.107S2.9344.072%C++5.848%B++11.1C+6.4B**12315.4h29C--65.9C+
NS-10 Burster 234158227.182U4.0140.778%A++N/A11.5A**5.5A9313.7h116.5B+285.7B**
Nebula VM20 155149207.45M4.2719.242%C*14.094%D*34.7C++1.4A++1304.3h17.3C89.7C*
Supernova FPC 2521461113.273A10.1051.052%C2.055%C16.4D11.9D9318.9h5.5C++10.7C++
Rocklet Rifle 237140602.333M*0.8448.273%C--N/A25.5C+17.6D3575.5h40.1C+83.1C+
Proton II PPA-H 146133622.167B*18.9945.681%B**N/A120.9B++11.8A+4441.1h12.7C--27.8C*
Comet VM2 176112225.091S1.9244.985%C+3.571%C9.4C5.4C*8911.9h37.7D83.8C
Nebula VM20 113109195.737A*2.5619.018%C++15.596%D-31.1C+1.1B**1473.5h21.2D*111.5C+
Quasar VM1 105105185.833M++2.6612%D13.333%D--19.1CN/A1135.5h14.5C**121.2C+
Proton II PPA 109101714.429C++11.2525.5%C**N/A45.9C3.6C+1262.2h14.1D--55.5C
NS-TMC-01 "His Regards" 154909,2790.01C--3.1731.534%B+N/A0.2C-N/A1580.6h4.5F-14.2C+
NS-AM7 Archer 12688302.933S0.2460.644%C**6.818%D*12.4B**5.4A++1047.1h18C**29.6B+
Aspis Anti-Aircraft Phalanx Turret 13472710.286M+7.1134.653%A+1.389%D18A+15.5B*2704h126.6B++365.3B*
M20 Basilisk 815996.556A++3.3840.387%C++6.78%B+16.9C6.3C2053.5h108.4C+268.3C++
Spear Anti-Vehicle Phalanx Tower 7855227.5B+24.3255.795%B+N/A61.1B++25.6C+3230.9h8.5B+15.2B+
M12 Kobalt 5352226C+22.8217.8%D-26.923%A*173.3B**3.3D6000.3h14.7B+82.3C*
Aphelion VEX-4H 7851182.833C0.3437.127%D--1.961%D31.9C-16.9D-4811.6h51.5B+138.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,2002.2h
Nano-Armor Kit292603,06739h
Snowman Soldier11080.3h
Anti-Vehicle MANA Turret72300.3h
Spitfire Auto-Turret14340.3h
Nanite Revive Grenade02780.1h
Medical Applicator217222,42714h
M12 Kobalt0500h
M40 Fury-F0640.3h
Ammunition Package75,9051.6h
Medical Kit2955,0094.9h
Anti-Infantry MANA Turret252,6922h
Hardlight Barrier711,9331.9h
Recon Detection Device21360.3h
Shield Recharging Field7315,0584.1h

Check the help document for the dictionary if you want to learn more about words used here.


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