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Harbinger Centurion lDayRax[xVIP] lDayRax
VS BR 93

KDR: 3.24

Score: 40.4m

Last Seen: Aug 20th, 2019 3:36 AM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 15
Level Progress (to 94): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 Pandora VX25 Pulsar LSW C-4 ARX Deimos VA29 NSX-P Tanto Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,820,205 MLG Score: 1455
Fun Score: N/A
Cheeseburgers Flipped: 805TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.421%21.486%54639117547,8323.042360.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.844%0.813B++0.071C+-1.432D**HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.367C**11.90.163C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.846%0.917%331312111,5275475902.79159258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.692%-0.37C--0.615D0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.263C*40.20.241C++78.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.772%1.41%691612085,03796219955.23053252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%-0.31C-0.735D-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.124C+12.7-0.021C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.282%1.759%338412101,81981511302.22917161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.234%0.811B++-0.806D--0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.585B+22.20.441B29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.871%59.223%338212121,5451596200.967439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%0.283C*-0.51D0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++3.10.024C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.984%13.227%338512096,6231443794.58974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%0.865B*-0.285C-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.54B+3.10.352C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 15
40.4m201.5%381 (22.9k)319 (19.1k)3.2437793,90728,9503.6767993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214702223.077%16.176%37304:2259

11% Combat Medic31% Engineer24% Heavy Assault11% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 8:44 AMSep 17th, 2015 12:24 AMAug 20th, 2019 4:59 AM (1d) (PST)Aug 20th, 2019 12:00 AM (2d) (PST)Aug 19th, 2019 11:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7711606110.7430.2290.1201.6330.0681455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,2669,62236,6444514798419,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2107.3h/87.8d 12,536 15,190 28,025 206.5k 1,900 10,637 8,569 97.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:3,267
Deaths:968
KDR:3.375
Accuracy:35.473% A*
HSR:21.243% D*
Pulsar LSW
C
Kills:1,583
Deaths:562
KDR:2.817
Accuracy:21.825% C
HSR:20.531% C--
VE-H Maw
C+
Kills:1,284
Deaths:337
KDR:3.810
Accuracy:22.461% D
HSR:24.766% C+
NSX-P Naginata
C+
Kills:1,200
Deaths:391
KDR:3.069
Accuracy:21.555% C
HSR:27.167% C+
Orion VS54
C-
Kills:1,187
Deaths:575
KDR:2.064
Accuracy:18.799% C-
HSR:18.871% D-
NSX Naginata
C
Kills:1,178
Deaths:327
KDR:3.602
Accuracy:20.438% C
HSR:26.231% C
NS-15M2
D-
Kills:1,172
Deaths:612
KDR:1.915
Accuracy:19.157% D-
HSR:15.870% D*
Flare VE6
C
Kills:1,158
Deaths:406
KDR:2.852
Accuracy:20.943% C
HSR:21.848% C
SVA-88
D-
Kills:1,156
Deaths:425
KDR:2.720
Accuracy:19.178% D-
HSR:18.945% D-
Kills:13,185
Deaths (as Heavy Assault):4,603
Deaths (to Heavy Assaults):7,790
KDR:2.86444
Kill Difference:8,582
Playtime:505.597 hours
Usage:24%
Score:8.039m
Score/min:265
Accuracy (listed only):22.203%
HSR (listed only):21.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
Deimos VA29
C*
Kills:1,459
Deaths:669
KDR:2.181
Accuracy:63.275% C*
HSR:14.051% C-
NSX-P Tanto
C+
Kills:1,444
Deaths:556
KDR:2.597
Accuracy:24.043% C
HSR:24.654% C+
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.022% C++
HSR:19.179% D
VE-S Canis
C+
Kills:1,352
Deaths:499
KDR:2.709
Accuracy:24.925% C
HSR:18.935% C+
Sirius SX12
C+
Kills:1,271
Deaths:476
KDR:2.670
Accuracy:24.050% C+
HSR:11.487% D--
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,215
Deaths:488
KDR:2.490
Accuracy:21.272% D*
HSR:16.708% D
VX6-7
C*
Kills:1,213
Deaths:418
KDR:2.902
Accuracy:24.939% C++
HSR:22.176% C*
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.880% C+
HSR:18.827% C
VE-C Horizon
C++
Kills:1,202
Deaths:378
KDR:3.180
Accuracy:30.409% D
HSR:24.376% C++
Chaos
C--
Kills:1,185
Deaths:500
KDR:2.370
Accuracy:48.352% D
HSR:13.418% C--
MKV Suppressed
B+
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B+
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
NSX-P Tengu
C*
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:36.951% C*
HSR:17.358% D
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
The Little Helper
B
Kills:1,174
Deaths:440
KDR:2.668
Accuracy:51.816% B
HSR:11.584% D-
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B+
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B+
Solstice VE3
B
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B
HSR:17.099% C--
NS-11C
C+
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C+
Kills:31,065
Deaths (as Light Assault):12,007
Deaths (to Light Assaults):5,445
KDR:2.58724
Kill Difference:19,058
Playtime:385.909 hours
Usage:18%
Score:7.543m
Score/min:326
Accuracy (listed only):33.824%
HSR (listed only):17.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
Deimos VA29
C*
Kills:1,459
Deaths:669
KDR:2.181
Accuracy:63.275% C*
HSR:14.051% C-
NSX-P Tanto
C+
Kills:1,444
Deaths:556
KDR:2.597
Accuracy:24.043% C
HSR:24.654% C+
Pulsar C
C++
Kills:1,413
Deaths:515
KDR:2.744
Accuracy:25.022% C++
HSR:19.179% D
NSX Tanto
C++
Kills:1,220
Deaths:420
KDR:2.905
Accuracy:23.592% C--
HSR:25.820% C++
Eclipse VE3A
D
Kills:1,215
Deaths:488
KDR:2.490
Accuracy:21.272% D*
HSR:16.708% D
VX6-7
C*
Kills:1,213
Deaths:418
KDR:2.902
Accuracy:24.939% C++
HSR:22.176% C*
VE-C Horizon
C++
Kills:1,202
Deaths:378
KDR:3.180
Accuracy:30.409% D
HSR:24.376% C++
Eidolon VE33
C**
Kills:1,198
Deaths:387
KDR:3.096
Accuracy:29.674% C**
HSR:20.785% D
Revenant
B+
Kills:1,186
Deaths:249
KDR:4.763
Accuracy:36.814% B+
HSR:30.607% C++
Chaos
C--
Kills:1,185
Deaths:500
KDR:2.370
Accuracy:48.352% D
HSR:13.418% C--
VE-LR Obelisk
B+
Kills:1,184
Deaths:202
KDR:5.861
Accuracy:35.114% B+
HSR:28.547% C
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
Zenith VX-5
C
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:23.688% C
HSR:17.958% D
The Little Helper
B
Kills:1,174
Deaths:440
KDR:2.668
Accuracy:51.816% B
HSR:11.584% D-
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Solstice SF
B+
Kills:1,160
Deaths:526
KDR:2.205
Accuracy:22.048% C
HSR:19.224% B+
Solstice VE3
B
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:24.811% B
HSR:17.099% C--
NS-11C
C+
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:22.502% C
HSR:19.447% C+
Kills:24,899
Deaths (as Engineer):9,325
Deaths (to Engineers):4,283
KDR:2.67013
Kill Difference:15,574
Playtime:654.974 hours
Usage:31%
Score:13.636m
Score/min:347
Accuracy (listed only):35.815%
HSR (listed only):18.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,641
Deaths:612
KDR:2.681
Accuracy:48.831% B*
HSR:13.102% C--
Deimos VA29
C*
Kills:1,459
Deaths:669
KDR:2.181
Accuracy:63.275% C*
HSR:14.051% C-
Terminus VX-9
C*
Kills:1,414
Deaths:474
KDR:2.983
Accuracy:26.874% C*
HSR:20.721% D
VE-S Canis
C+
Kills:1,352
Deaths:499
KDR:2.709
Accuracy:24.925% C
HSR:18.935% C+
Sirius SX12
C+
Kills:1,271
Deaths:476
KDR:2.670
Accuracy:24.050% C+
HSR:11.487% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.880% C+
HSR:18.827% C
NSX Yumi
C
Kills:1,188
Deaths:356
KDR:3.337
Accuracy:23.644% D
HSR:22.054% C
Chaos
C--
Kills:1,185
Deaths:500
KDR:2.370
Accuracy:48.352% D
HSR:13.418% C--
MKV Suppressed
B+
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B+
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
NSX-P Tengu
C*
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:36.951% C*
HSR:17.358% D
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
NS Baron G5
B+
Kills:1,177
Deaths:573
KDR:2.054
Accuracy:47.730% B+
HSR:15.293% C++
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
The Little Helper
B
Kills:1,174
Deaths:440
KDR:2.668
Accuracy:51.816% B
HSR:11.584% D-
Darkstar
C
Kills:1,171
Deaths:416
KDR:2.815
Accuracy:23.577% D
HSR:22.289% C
Thanatos VE70
B*
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:48.098% B*
HSR:11.272% D--
Phobos VX86
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:64.277% B+
HSR:14.139% C
Pulsar VS1
C+
Kills:1,160
Deaths:527
KDR:2.201
Accuracy:23.672% C+
HSR:18.793% C
CME
C+
Kills:1,157
Deaths:326
KDR:3.549
Accuracy:26.254% C+
HSR:20.311% C
NS-11A
C*
Kills:1,155
Deaths:400
KDR:2.888
Accuracy:25.433% C*
HSR:19.048% C
H-V45
B+
Kills:1,153
Deaths:330
KDR:3.494
Accuracy:27.080% B+
HSR:18.907% C
Kills:27,106
Deaths (as Combat Medic):10,209
Deaths (to Combat Medics):2,961
KDR:2.65511
Kill Difference:16,897
Playtime:226.160 hours
Usage:11%
Score:4.753m
Score/min:350
Accuracy (listed only):35.445%
HSR (listed only):17.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,352
Deaths:499
KDR:2.709
Accuracy:24.925% C
HSR:18.935% C+
Sirius SX12
C+
Kills:1,271
Deaths:476
KDR:2.670
Accuracy:24.050% C+
HSR:11.487% D--
Skorpios
C+
Kills:1,211
Deaths:377
KDR:3.212
Accuracy:26.880% C+
HSR:18.827% C
NS-30 Vandal
C++
Kills:1,190
Deaths:247
KDR:4.818
Accuracy:32.717% C+
HSR:27.899% C++
MKV Suppressed
B+
Kills:1,184
Deaths:480
KDR:2.467
Accuracy:26.860% C*
HSR:23.564% B+
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:31.101% B*
HSR:17.513% C
Ghost
C++
Kills:1,182
Deaths:199
KDR:5.940
Accuracy:39.721% C++
HSR:60.491% D
NSX-P Tengu
C*
Kills:1,181
Deaths:379
KDR:3.116
Accuracy:36.951% C*
HSR:17.358% D
NSX Tomoe
C+
Kills:1,179
Deaths:365
KDR:3.230
Accuracy:27.915% C
HSR:37.150% C+
NS-7 PDW
C*
Kills:1,178
Deaths:498
KDR:2.365
Accuracy:25.773% C*
HSR:19.270% C*
Artemis VX26
B+
Kills:1,177
Deaths:419
KDR:2.809
Accuracy:30.168% B+
HSR:22.685% C+
NSX Tengu
C+
Kills:1,175
Deaths:359
KDR:3.273
Accuracy:34.345% C
HSR:19.915% C+
NS-44 Commissioner
B+
Kills:1,164
Deaths:811
KDR:1.435
Accuracy:39.422% B+
HSR:23.969% C**
Spiker
C+
Kills:1,163
Deaths:712
KDR:1.633
Accuracy:24.207% D
HSR:21.066% C+
NS-357 Underboss
B+
Kills:508
Deaths:336
KDR:1.512
Accuracy:40.894% B+
HSR:25.787% B+
VA39 Spectre
A+
Kills:363
Deaths:51
KDR:7.118
Accuracy:33.287% C*
HSR:55.096% A+
NS-AM7 Archer
C*
Kills:127
Deaths:46
KDR:2.761
Accuracy:60.546% C*
HSR:7.087% D*
Soldier Soaker
C
Kills:74
Deaths:48
KDR:1.542
Accuracy:30.356% C
HSR:9.459% D-
Kills:17,861
Deaths (as Infiltrator):6,754
Deaths (to Infiltrators):4,310
KDR:2.64451
Kill Difference:11,107
Playtime:227.056 hours
Usage:11%
Score:4.136m
Score/min:304
Accuracy (listed only):32.784%
HSR (listed only):24.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,152
Deaths:213
KDR:5.408
Accuracy:17.787% C
HSR:20.833% C+
Blueshift VM5
C+
Kills:1,143
Deaths:202
KDR:5.658
Accuracy:17.912% C
HSR:21.522% C+
Vortex VM21
C-
Kills:543
Deaths:98
KDR:5.541
Accuracy:36.304% D
HSR:2.578% C-
Vortex VM21
C-
Kills:477
Deaths:98
KDR:4.867
Accuracy:36.819% C-
HSR:1.677% D--
Nebula VM20
B**
Kills:450
Deaths:60
KDR:7.500
Accuracy:17.002% C
HSR:26.667% B**
Nebula VM20
C**
Kills:443
Deaths:61
KDR:7.262
Accuracy:17.071% C
HSR:22.122% C**
NS-10 Burster
A++
Kills:184
Deaths:22
KDR:8.364
Accuracy:41.363% A++
HSR:3.261% D
Comet VM2
B++
Kills:176
Deaths:31
KDR:5.677
Accuracy:44.568% C*
HSR:5.682% B++
NS-10 Burster
A++
Kills:163
Deaths:22
KDR:7.409
Accuracy:40.952% A++
HSR:0.613% D**
Comet VM2
C+
Kills:122
Deaths:25
KDR:4.880
Accuracy:45.620% C+
HSR:4.098% C+
Quasar VM1
D-
Kills:105
Deaths:18
KDR:5.833
Accuracy:12% D-
HSR:13.333% D*
Kills:4,958
Deaths (as MAX Suit):425
Deaths (to MAX Suits):1,543
KDR:11.66588
Kill Difference:4,533
Playtime:100.792 hours
Usage:5%
Score:2.243m
Score/min:371
Accuracy (listed only):29.763%
HSR (listed only):11.126%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:734
V. Kills:185 395%
Deaths:47
KDR:15.617
Accuracy:63.399% A
KPH:71 C+
VKPH:17.900 C+
Saron Laser Cannon
C++
Kills:549
V. Kills:384 143%
Deaths:253
KDR:2.170
Accuracy:29.423% C
KPH:14.200 C++
VKPH:9.900 C++
Light PPA
C+
Kills:244
V. Kills:21 N/A
Deaths:27
KDR:9.037
Accuracy:40.025% C+
KPH:37.600 C
VKPH:3.200 C+
Kills:1,527 (793 + 0)
Deaths:327
KDR:4.670
VKDR:1.804
Vehicle Kills:590
Kill Difference:1,200
Playtime:55.543 hours
Usage:3%
Score:0.594m
Score/min:178
Piloting Accuracy:40.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,218
V. Kills:241 N/A
Deaths:36
KDR:33.833
Accuracy:52.095% B+
KPH:80.100 A
VKPH:15.800 A*
L100 Python AP
C+
Kills:1,100
V. Kills:686 160%
Deaths:107
KDR:10.280
Accuracy:52.244% C--
KPH:29.300 C+
VKPH:18.300 C+
C75 Viper
B*
Kills:1,086
V. Kills:266 407%
Deaths:68
KDR:15.971
Accuracy:43.285% B
KPH:44.400 B*
VKPH:10.900 B+
LB00 Python AP
B+
Kills:751
V. Kills:256 292%
Deaths:25
KDR:30.040
Accuracy:56.231% C
KPH:63.300 B+
VKPH:21.600 C+
Skyguard
A*
Kills:485
V. Kills:271 178%
Deaths:25
KDR:19.400
Accuracy:32.523% B+
KPH:27.900 A*
VKPH:15.600 A++
Kills:4,640 (4,640 + 0)
Deaths:261
KDR:17.778
VKDR:6.590
Vehicle Kills:1,720
Kill Difference:4,379
Playtime:106.478 hours
Usage:5%
Score:1.567m
Score/min:245
Driving Accuracy:32.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,203
V. Kills:701 171%
Deaths:173
KDR:6.954
Accuracy:45.935% C**
KPH:30.500 B+
VKPH:17.800 C**
Supernova PC
A
Kills:856
V. Kills:365 234%
Deaths:65
KDR:13.169
Accuracy:55.461% B++
KPH:30.800 B++
VKPH:13.100 A
E540 Halberd
B*
Kills:474
V. Kills:296 160%
Deaths:46
KDR:10.304
Accuracy:49.992% C**
KPH:35.400 B
VKPH:22.100 B*
Supernova FPC
C++
Kills:292
V. Kills:164 177%
Deaths:14
KDR:20.857
Accuracy:49.371% C--
KPH:26.400 C++
VKPH:14.800 C+
Aphelion VEX-4
C*
Kills:251
V. Kills:175 143%
Deaths:44
KDR:5.705
Accuracy:29.994% D
KPH:27 C++
VKPH:18.800 C*
Proton II PPA
C**
Kills:109
V. Kills:10 N/A
Deaths:8
KDR:13.625
Accuracy:26.400% B+
KPH:47 C
VKPH:4.300 C**
Kills:3,185 (1,148 + 2,037)
Deaths:350
KDR:9.100
VKDR:4.889
Vehicle Kills:1,711
Kill Difference:2,835
Playtime:103.308 hours
Usage:5%
Score:1.998m
Score/min:322
Driving Accuracy:49.371%
Gunner Accuracy:26.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:133
V. Kills:13 N/A
Deaths:6
KDR:22.167
Accuracy:46.127% B**
KPH:114.200 B+
VKPH:11.200 A
Aphelion VEX-4H
C--
Kills:51
V. Kills:27 182%
Deaths:18
KDR:2.833
Accuracy:37.103% D--
KPH:31.200 C--
VKPH:16.500 D--
Kills:184 (0 + 184)
Deaths:24
KDR:7.667
VKDR:1.667
Vehicle Kills:40
Kill Difference:160
Playtime:2.800 hours
Usage:0%
Score:0.081m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:37.103%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:21.786% B+
KPH:60.400 C+
VKPH:2.400 C-
M20 Basilisk
C++
Kills:66
V. Kills:24 264%
Deaths:9
KDR:7.333
Accuracy:40.527% C++
KPH:17.300 C
VKPH:6.300 C
Kills:142 (0 + 142)
Deaths:13
KDR:10.923
VKDR:2.077
Vehicle Kills:27
Kill Difference:129
Playtime:5.067 hours
Usage:0%
Score:0.070m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:40.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3183,2679683.375C*0.1335.473%A*21.243%D*43.7DN/A15574.8h19.2T*54.2D
Lasher X2 2,0061,9606612.965M+0.2831.504%B++2.194%D--63.6A++1.5B++16930.8h16.1B*51.3B++
Pandora VX25 1,6661,6416122.681B**0.5648.831%B*13.102%C--61.2B*N/A14726.8h3.9B+8B++
Pulsar LSW 1,6071,5835622.817B**0.4321.825%C20.531%C--40.3C+N/A12739.3h11.9C**54.4C*
C-4 ARX 1,6251,4803903.795B**0.5530.905%B**N/A290.2M*28.4C12485.1h1B++3.3B**
Deimos VA29 1,4701,4596692.181B*1.0663.275%C*14.051%C-43.9C+N/A15133.2h2.2B+3.4B
NSX-P Tanto 1,4711,4445562.597A++0.6524.043%C24.654%C+39B+N/A11637h13.6B56.7C*
Terminus VX-9 1,4411,4144742.983B++0.2626.874%C*20.721%D47.8BN/A12829.6h12.3C++45.7C**
C-4 1,7081,4132705.233M1.9929.374%B++N/A247.9M**51.8A+17025.7h1.1B*3.8B*
Pulsar C 1,4461,4135152.744B*0.5025.022%C++19.179%D49.9B*1.2A++14528.3h10.1B+40.3B+
VE-S Canis 1,3741,3524992.709A+0.5324.925%C18.935%C+46.1C*N/A11929.3h11.9C++47.7C++
VE-H Maw 1,2991,2843373.81A*0.5722.461%D24.766%C+55.6C*N/A19723.1h9.7B+43.1C*
Sirius SX12 1,2891,2714762.67A+0.5724.05%C+11.487%D--44.1B*N/A14628.8h13.8B57.3C**
NSX Tanto 1,2551,2204202.905A++0.3423.592%C--25.82%C++34.9C++1B**12235h12.2B+51.6C++
Proximity Mine 1,2231,2202464.959B+1.7243.414%C++N/A283.7M*N/A7944.3h1.2A*2.7A+
L100 Python HESH 1,4591,2183633.833A*30.5952.095%B+N/A80.1A15.9A*35415.2h3C**5.7B+
Eclipse VE3A 1,2371,2154882.49B+0.7521.272%D*16.708%D32.5CN/A13437.4h11.9C*56.2C
VX6-7 1,2501,2134182.902B**0.3424.939%C++22.176%C*48.1B+1.5A*19225.2h11.3B+45.2B+
Skorpios 1,2311,2113773.212B**0.0326.88%C+18.827%C50.7C**N/A11223.9h11.9C44.1C+
Saron HRB 1,9041,2031736.954B3.7145.935%C**1.164%C-30.5B+17.7C*25639.5h24C+52.3C++
VE-C Horizon 1,2341,2023783.18B**0.0630.409%D24.376%C++61B+1.6B++18919.7h13.1B+43.1C**
NSX-P Naginata 1,2241,2003913.069A0.1721.555%C27.167%C+48C++1C+12925h11.5B+53.5C**
Eidolon VE33 1,2391,1983873.096A++0.1529.674%C**20.785%D45.2B**1.5A++11226.5h7.9B+26.7B+
NS-30 Vandal 1,2171,1902474.818A*1.5732.717%C+27.899%C++47.8B+1.1A++14624.9h6.1C+18.5C++
NSX Yumi 1,2181,1883563.337A0.0923.644%D22.054%C41C*1C+9129h13.4C56.7C
Orion VS54 1,1981,1875752.064B+1.1818.799%C-18.871%D-29.6C+N/A14540.1h11.8B+62.9C++
Revenant 1,2071,1862494.763B+1.5236.814%B+30.607%C++65.2B++1.2B**17618.2h6.8B18.6B+
Chaos 1,2041,1855002.37B++0.8748.352%D13.418%C--47.8C+N/A15124.8h3.9B+8.1C++
MKV Suppressed 1,2131,1844802.467A++0.7826.86%C*23.564%B+44B+1.1A*10426.9h13.5C**50.3C**
VE-LR Obelisk 1,2091,1842025.861A**2.6235.114%B+28.547%C62.3A1.3B*14419h5.5B++15.5B++
Eridani SX5 1,2001,1824522.615A+0.6331.101%B*17.513%C50.7B+N/A12923.3h11.2B36.1B+
Ghost 1,1981,1821995.94B**2.7039.721%C++60.491%D48.2B+N/A15424.5h2.4C+6.1C++
NSX-P Tengu 1,2021,1813793.116A*0.1336.951%C*17.358%D65.6B**1.2B+15418h11.5B+31.2B+
NSX Tomoe 1,1961,1793653.23B**0.0127.915%C37.15%C+42.9C++N/A9827.5h13.8C*49.3C++
NS-7 PDW 1,2061,1784982.365A++0.8825.773%C*19.27%C*32.4C**N/A8936.4h15.5C+60C*
NSX Naginata 1,1961,1783273.602A*0.3620.438%C26.231%C49.9C**N/A12923.6h11.2B54.8C*
NS Baron G5 1,1981,1775732.054A1.1947.73%B+15.293%C++41.7B+N/A9528.2h4.4C**9.2C+
Frag Grenade 1,1971,17711177N/A1,173.7656.838%A+N/A653.9B++11.1C**19871.8h3.1B++5.4B*
Artemis VX26 1,1971,1774192.809A0.4330.168%B+22.685%C+50.5B*N/A12423.3h11.1B+36.7B+
NSX Tengu 1,1911,1753593.273A*0.0334.345%C19.915%C+41.2C*N/A10328.5h11.3B+33B
Zenith VX-5 1,1971,1754172.818A++0.4323.688%C17.958%D39.4C*N/A9929.8h11.9B+50.2C*
The Little Helper 1,1891,1744402.668B**0.5851.816%B11.584%D-74.3AN/A21715.8h4.1B++7.9B+
NS-15M2 1,1891,1726121.915C*1.3319.157%D-15.87%D*32.7CN/A8935.8h11.8B61.7C+
Darkstar 1,1931,1714162.815B**0.4323.577%D22.289%C47.4C++N/A10624.7h14.5D61.6D
MANA Anti-Personnel Turret 1,1851,1712295.114N/A1.8720.178%UN/A11710U140U20373400.1h15.2T*75.3T*
Thanatos VE70 1,1871,1714642.524A++0.7248.098%B*11.272%D--52.7AN/A18222.2h3.3B**6.9B**
Phobos VX86 1,1751,1676021.939B+1.3064.277%B+14.139%C44.2C+N/A10026.4h2.3B3.6B+
NS-44 Commissioner 1,1671,1648111.435B+1.8139.422%B+23.969%C**60.9B**N/A18719.1h3.4B+8.7B+
Spiker 1,2251,1637121.633B++1.6124.207%D21.066%C+38.6C++2.1A++10730.1h11.8C48.7D
Solstice SF 1,1731,1605262.205A1.0422.048%C19.224%B+33B++N/A7635.1h11.3C*51.4C*
Pulsar VS1 1,1741,1605272.201A1.0423.672%C+18.793%C38.9B*N/A12529.8h13.8B58.4B
Flare VE6 1,1651,1584062.852A+0.3920.943%C21.848%C51.7BN/A14022.4h10B47.6C*
Solstice VE3 1,1761,1584932.349A**0.8924.811%B17.099%C--29.5B+N/A13139.2h13.1B+52.9C**
NS-11C 1,1721,1574162.781A*0.4622.502%C19.447%C+45.2B*N/A12125.6h11.6B++51.3B+
CME 1,1811,1573263.549A**0.3126.254%C+20.311%C54.1B*1.1A17121.4h12.7B48.6B
SVA-88 1,1751,1564252.72B+0.5219.178%D-18.945%D-41.1C+N/A11028.1h11B+57.5C+
NS-11A 1,1751,1554002.888B**0.3625.433%C*19.048%C44.4B+N/A10826h12.9B+50.9B+
H-V45 1,1831,1533303.494B**0.2527.08%B+18.907%C52.4B**1.4A**14122h13.1C*48.5B+
Blueshift VM5 1,1781,1522135.408A2.1617.787%C20.833%C+34.6C++N/A10233.3h16.3C+91.6C+
Blueshift VM5 1,1661,1432025.658A2.4117.912%C21.522%C+35.2C++N/A10232.5h16.2C+90.5C+
L100 Python AP 1,7861,10010710.28A7.0452.244%C--2.182%C29.3C+18.2C+21437.6h5.8C**11.1C++
S1 1,3401,0944312.538M*0.7161.196%B+2.377%C49.5A++11.1C27622.1h3.8A6.1B**
C75 Viper 1,3521,0866815.971A**12.7343.285%BN/A44.3B*10.9B+19324.5h11.1B+25.7B+
NS Decimator 1,3711,0093462.916A*0.3360.934%C+2.081%C+46.7B++16.8C++32821.6h4.2B+6.9B+
Supernova PC 1,2218566513.169B**9.9355.461%B++1.869%C30.8B++13.1A26627.8h4.9C**8.8B+
Lancer VS22 1,3267711894.079S0.8466.071%B+2.075%C*22.6B*16.3C**22534.1h11.8B++17.9B++
LB00 Python AP 1,0077512530.04A++26.8056.231%CN/A63.1B+21.5C+31311.9h3.4B*6B*
Dual Photon Pods 9197344715.617A+12.3763.399%AN/A71.3C+18C+33410.3h17.8B+28.1B++
Saron Laser Cannon 9335492532.17C++1.0729.423%CN/A14.2C++9.9C++14538.7h81B++275.4B++
Vortex VM21 696543985.541M++2.3036.304%D2.578%C-19.9A++5.6C+11427.3h15.1B**41.5B++
NS-357 Underboss 5115083361.512B+1.7340.894%B+25.787%B+71.5B**N/A2007.1h3.5B*8.6B++
Skyguard 7564852519.4S16.1632.523%B+2.062%C++27.9A*15.6A++24417.4h75.6B**232.6B**
Vortex VM21 604477984.867M*1.6236.819%C-1.677%D--17.4A*4.6C+9827.4h17.5B**47.6B++
E540 Halberd 7704744610.304C++7.0649.992%C**N/A35.4B22.1B*27913.4h6.4C12.9C+
Nebula VM20 461450607.5M4.2617.002%C26.667%B**52.3B**1.3A+1878.6h15B+88.2C*
Nebula VM20 449443617.262A*4.0217.071%C22.122%C**46.6B*N/A1699.5h15.9C*93.1C++
Spear Anti-Vehicle Phalanx Turret 6504212219.136A++15.8951.857%B++3.088%C-45.8B+24.9C**3429.2h7.8B+15.1B+
Auraxium Force-Blade 48538716,8150.023C3.2227.001%C3.101%D0.4C+N/A1958.4h2.4C8.7C++
VA39 Spectre 366363517.118S3.8733.287%C*55.096%A+28.8B+N/A12912.6h5.3B+15.9B+
Sticky Grenade 3673611361N/A357.7664.155%AN/A902.5C+15C*31270.4h2.2C++3.5B+
Supernova FPC 4562921420.857A*17.6149.371%C--1.027%D-26.3C++14.8C+84411.1h4.2B++8.4B+
Aphelion VEX-4 426251445.705C**2.4629.994%D3.187%C27C++18.8C*2629.3h52.2B174C*
Light PPA 265244279.037B*5.7940.025%C+1.639%B+37.5C3.2C+1266.5h15.5C+38.6C++
Tank Mine 3002341515.6S12.36132.663%SN/A468S132A**39700.5h2.3D1.7A**
Rocklet Rifle 3622141012.119M1.1249.726%CN/A24C16.6D3298.9h45.3C--91.1C
NS-10 Burster 277184228.364S5.1241.363%A++3.261%D13.4M*6.8A*10513.7h101.4B**245A
Comet VM2 276176315.677S2.4344.568%C*5.682%B++11.2C+6.4B**12615.7h29.4C--65.9C+
NS-10 Burster 242163227.409S4.1740.952%A++N/A11.6A**5.6A9414.1h116.7B+285.1B*
Proton II PPA-H 146133622.167B*18.9246.127%B**N/A110.8B+10.8A4591.2h13C--28.2C*
NS-AM7 Archer 175127462.761S0.4860.546%C*7.087%D*13A4.9A+989.8h15.9B+26.2B+
Comet VM2 189122254.88S1.6445.62%C+4.098%C+10C5.5B9212.2h36.3D79.5C
Proton II PPA 119109813.625C+10.3826.4%B+N/A47.4C4.3C**1352.3h14.7D*55.7C
Quasar VM1 105105185.833M+2.5912%D-13.333%D*19.1CN/A1205.5h14.5C**121.2C+
NS-TMC-01 "His Regards" 154909,2790.01C--3.2331.534%B+N/A0.2C-N/A1580.6h4.5F-14.2C+
M12 Kobalt 7976419B++15.7621.786%B+15.79%C--58.5C+2.3C-3051.3h21.5C+98.9B
Soldier Soaker 7574481.542B+1.7030.356%C9.459%D-92.5A+1.3B+4460.8h5.9C++19.4C++
Aspis Anti-Aircraft Phalanx Turret 13472710.286A**7.0434.681%A+1.389%C--17.6A15.1B*2664.1h130B+374.7B*
M12 Kobalt 7271235.5B+32.2617.904%D23.944%A142B+2D--5300.5h14.4B+80.6C*
M20 Basilisk 906697.333A*4.0940.527%C++6.061%C++17.4C6.3C2053.8h103.5C+255.4C*
Spear Anti-Vehicle Phalanx Tower 7855227.5B+24.2655.795%B+N/A61.1B*25.6C+3330.9h8.5B+15.2B+
MAX Punch 59524250.122C++3.1212.298%F--N/A0.5C--N/A296.1h1.5C++11.9D
Aphelion VEX-4H 7851182.833C0.4137.103%D--1.961%D31.9C--16.9D-4951.6h51.6B139C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72300.3h
Nano-Armor Kit302627,03040.3h
Nanite Revive Grenade02780.1h
Medical Applicator217222,45514h
Spitfire Auto-Turret36230.4h
Motion Spotter115,9182.9h
Shield Recharging Field7315,0584.1h
Recon Detection Device31950.4h
Ammunition Package76,0151.6h
Medical Kit4036,3926.2h
Anti-Infantry MANA Turret252,6922h
M40 Fury-F0640.3h
Nano-Repair Grenade0610h
Snowman Soldier11080.3h
Hardlight Barrier711,9331.9h

Check the help document for the dictionary if you want to learn more about words used here.


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