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Paragon lFireRax[xVIP] lFireRax
VS BR 148

KDR: 3.99

Score: 50.1m

Last Seen: May 20th, 2019 9:40 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Emerald - Outfit Leader of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods VE-H Maw Betelgeuse 54-A Saron Laser Cannon Deimos VA29 VE-S Canis Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,206,211 MLG Score: 4961
Fun Score: N/A
Cheeseburgers Flipped: 579TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.147%27.602%88745115261,9313.143390.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.449%2.15A*1.048B**-1.147D*HEAD ++ (~11.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.625B+90.37C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.859%1.194%38205119217,920637641728.0878279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.154C++-0.368C-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.539B+28.90.455B+45.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.572%0.906%1049511924,08578511825.20382345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.809%1.62A+-1.084D*-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.40.646B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.485%3.969%363811891,66365010332.55846161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.368%0.399B-0.107C+1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.738B++12.60.681B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.877%76.084%363611918,3501603475.20898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.812%1.478A+0.582B+-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.528B+2.10.343C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.969%12.726%3635119210,13720421164.96425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%1.541A+-0.364C-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.80.428B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 21
50.1m176.4%610 (36.6k)505 (30.3k)3.9879138,36434,6964.22213148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11971396532.275%20.568%66402:5262

11% Combat Medic14% Engineer26% Heavy Assault12% Infiltrator33% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 10:56 PMFeb 4th, 2018 4:41 AMMay 22nd, 2019 5:06 PM (2d) (PST)May 20th, 2019 6:00 AM (4d) (PST)May 20th, 2019 5:40 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3263151,0111.3930.3490.2862.7060.1414961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,54818,91960,629842117162830,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1655.9h/69d 8,127 28,459 33,669 268.8k 2,100 5,925 14,037 131.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A
Kills:4,620
Deaths:1,121
KDR:4.121
Accuracy:32.623% A
HSR:27.727% C++
Betelgeuse 54-A
A**
Kills:4,565
Deaths:1,085
KDR:4.207
Accuracy:36.511% A**
HSR:30.340% C+
NS-15MP
B+
Kills:1,974
Deaths:461
KDR:4.282
Accuracy:30.617% B+
HSR:33.789% B
Lasher X2 AE
A++
Kills:1,903
Deaths:422
KDR:4.509
Accuracy:44.299% A++
HSR:3.048% C
Pulsar LSW
B*
Kills:1,824
Deaths:410
KDR:4.449
Accuracy:27.024% B*
HSR:24.671% C++
VX29 Polaris
B+
Kills:1,312
Deaths:349
KDR:3.759
Accuracy:25.824% B+
HSR:26.982% B+
Orion VS54
B+
Kills:1,302
Deaths:360
KDR:3.617
Accuracy:23.339% B+
HSR:22.504% C
Lasher X2
A**
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:43.881% A**
HSR:4.030% C++
Flare VE6
B*
Kills:1,214
Deaths:338
KDR:3.592
Accuracy:24.440% B+
HSR:30.313% B*
NSX Naginata
A
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:29.115% A
HSR:23.675% D
SVA-88
B+
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:26.189% B+
HSR:28.031% B+
Ursa
A
Kills:604
Deaths:167
KDR:3.617
Accuracy:29.866% A
HSR:29.305% B*
NSX-P Naginata
B**
Kills:164
Deaths:53
KDR:3.094
Accuracy:28.066% B**
HSR:34.146% B++
Kills:23,031
Deaths (as Heavy Assault):5,813
Deaths (to Heavy Assaults):9,497
KDR:3.96198
Kill Difference:17,218
Playtime:423.666 hours
Usage:26%
Score:12.125m
Score/min:477
Accuracy (listed only):30.907%
HSR (listed only):24.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:4,184
Deaths:1,443
KDR:2.900
Accuracy:74.747% A
HSR:12.930% D
VE-S Canis
B**
Kills:3,351
Deaths:871
KDR:3.847
Accuracy:33.737% B**
HSR:19.815% C+
Pulsar C
A+
Kills:3,268
Deaths:639
KDR:5.114
Accuracy:31.432% A+
HSR:26.438% B+
Pandora VX25
A
Kills:1,965
Deaths:593
KDR:3.314
Accuracy:52.313% A
HSR:10.738% D--
VE-C Horizon
A
Kills:1,651
Deaths:408
KDR:4.047
Accuracy:43.275% A
HSR:22.592% C+
NS-11CP
B
Kills:1,638
Deaths:547
KDR:2.995
Accuracy:30.641% B
HSR:22.650% C+
NS Baron G5
A+
Kills:1,556
Deaths:527
KDR:2.953
Accuracy:58.355% A+
HSR:12.211% C--
Serpent VE92
A+
Kills:1,544
Deaths:427
KDR:3.616
Accuracy:30.788% A+
HSR:23.122% B++
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
Sirius SX12
B**
Kills:1,404
Deaths:408
KDR:3.441
Accuracy:29.264% B*
HSR:24.217% B**
VX6-7
A
Kills:1,378
Deaths:318
KDR:4.333
Accuracy:30.480% A
HSR:22.932% B+
Eclipse VE3A
B**
Kills:1,345
Deaths:306
KDR:4.395
Accuracy:31.942% B**
HSR:20.149% C++
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A+
Chaos
B+
Kills:1,264
Deaths:408
KDR:3.098
Accuracy:57.151% B+
HSR:12.658% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.730% B**
HSR:15.751% C+
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% A
HSR:21.411% C++
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.700% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:746
Deaths:158
KDR:4.722
Accuracy:35.745% A*
HSR:24.933% C+
Skorpios
B**
Kills:603
Deaths:371
KDR:1.625
Accuracy:31.398% B**
HSR:28.027% B**
Zenith VX-5
A+
Kills:312
Deaths:80
KDR:3.900
Accuracy:30.905% B**
HSR:29.808% A+
Solstice Burst
A
Kills:162
Deaths:30
KDR:5.400
Accuracy:32.532% A
HSR:27.778% B+
NSX-P Tengu
A++
Kills:72
Deaths:27
KDR:2.667
Accuracy:43.318% A
HSR:33.333% A++
Kills:35,198
Deaths (as Light Assault):9,978
Deaths (to Light Assaults):7,608
KDR:3.52756
Kill Difference:25,220
Playtime:549.634 hours
Usage:33%
Score:18.218m
Score/min:552
Accuracy (listed only):40.673%
HSR (listed only):21.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:4,184
Deaths:1,443
KDR:2.900
Accuracy:74.747% A
HSR:12.930% D
Pulsar C
A+
Kills:3,268
Deaths:639
KDR:5.114
Accuracy:31.432% A+
HSR:26.438% B+
VE-LR Obelisk
B*
Kills:2,744
Deaths:499
KDR:5.499
Accuracy:38.020% B*
HSR:33.054% C++
Pandora VX25
A
Kills:1,965
Deaths:593
KDR:3.314
Accuracy:52.313% A
HSR:10.738% D--
VE-C Horizon
A
Kills:1,651
Deaths:408
KDR:4.047
Accuracy:43.275% A
HSR:22.592% C+
NS-11CP
B
Kills:1,638
Deaths:547
KDR:2.995
Accuracy:30.641% B
HSR:22.650% C+
NS Baron G5
A+
Kills:1,556
Deaths:527
KDR:2.953
Accuracy:58.355% A+
HSR:12.211% C--
Serpent VE92
A+
Kills:1,544
Deaths:427
KDR:3.616
Accuracy:30.788% A+
HSR:23.122% B++
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
VX6-7
A
Kills:1,378
Deaths:318
KDR:4.333
Accuracy:30.480% A
HSR:22.932% B+
Eclipse VE3A
B**
Kills:1,345
Deaths:306
KDR:4.395
Accuracy:31.942% B**
HSR:20.149% C++
Eidolon VE33
A
Kills:1,282
Deaths:309
KDR:4.149
Accuracy:35.457% A
HSR:32.215% B*
Chaos
B+
Kills:1,264
Deaths:408
KDR:3.098
Accuracy:57.151% B+
HSR:12.658% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.730% B**
HSR:15.751% C+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.700% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:746
Deaths:158
KDR:4.722
Accuracy:35.745% A*
HSR:24.933% C+
Revenant
B
Kills:411
Deaths:150
KDR:2.740
Accuracy:33.174% C+
HSR:31.630% B
Zenith VX-5
A+
Kills:312
Deaths:80
KDR:3.900
Accuracy:30.905% B**
HSR:29.808% A+
Solstice Burst
A
Kills:162
Deaths:30
KDR:5.400
Accuracy:32.532% A
HSR:27.778% B+
Kills:30,497
Deaths (as Engineer):8,143
Deaths (to Engineers):4,775
KDR:3.74518
Kill Difference:22,354
Playtime:232.158 hours
Usage:14%
Score:6.881m
Score/min:494
Accuracy (listed only):41.654%
HSR (listed only):21.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:4,184
Deaths:1,443
KDR:2.900
Accuracy:74.747% A
HSR:12.930% D
VE-S Canis
B**
Kills:3,351
Deaths:871
KDR:3.847
Accuracy:33.737% B**
HSR:19.815% C+
Pandora VX25
A
Kills:1,965
Deaths:593
KDR:3.314
Accuracy:52.313% A
HSR:10.738% D--
NS Baron G5
A+
Kills:1,556
Deaths:527
KDR:2.953
Accuracy:58.355% A+
HSR:12.211% C--
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
Sirius SX12
B**
Kills:1,404
Deaths:408
KDR:3.441
Accuracy:29.264% B*
HSR:24.217% B**
Terminus VX-9
A*
Kills:1,369
Deaths:500
KDR:2.738
Accuracy:35.419% A*
HSR:30.679% B+
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A+
Chaos
B+
Kills:1,264
Deaths:408
KDR:3.098
Accuracy:57.151% B+
HSR:12.658% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.730% B**
HSR:15.751% C+
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% A
HSR:21.411% C++
NS-11A
A++
Kills:1,188
Deaths:349
KDR:3.404
Accuracy:33.384% A++
HSR:24.327% B+
NSX Yumi
B**
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:31.148% B**
HSR:34.852% B**
Pulsar VS1
A++
Kills:1,180
Deaths:372
KDR:3.172
Accuracy:32.713% A++
HSR:29.153% A
Corvus VA55
A++
Kills:1,179
Deaths:300
KDR:3.930
Accuracy:33.435% A++
HSR:27.227% B++
H-V45
A++
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:32.961% A++
HSR:26.146% B*
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Skorpios
B**
Kills:603
Deaths:371
KDR:1.625
Accuracy:31.398% B**
HSR:28.027% B**
Darkstar
B**
Kills:435
Deaths:133
KDR:3.271
Accuracy:32.363% B**
HSR:19.770% C--
NSX-P Tengu
A++
Kills:72
Deaths:27
KDR:2.667
Accuracy:43.318% A
HSR:33.333% A++
Kills:28,545
Deaths (as Combat Medic):8,859
Deaths (to Combat Medics):3,849
KDR:3.22215
Kill Difference:19,686
Playtime:176.968 hours
Usage:11%
Score:5.337m
Score/min:503
Accuracy (listed only):42.336%
HSR (listed only):22.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:3,351
Deaths:871
KDR:3.847
Accuracy:33.737% B**
HSR:19.815% C+
NS-44 Commissioner AE
B++
Kills:3,186
Deaths:1,546
KDR:2.061
Accuracy:48.438% B++
HSR:29.598% B
Ghost
A+
Kills:2,031
Deaths:642
KDR:3.164
Accuracy:43.767% B++
HSR:83.900% A+
Parsec VX3-A
B**
Kills:1,445
Deaths:208
KDR:6.947
Accuracy:45.721% B+
HSR:86.436% B**
Sirius SX12
B**
Kills:1,404
Deaths:408
KDR:3.441
Accuracy:29.264% B*
HSR:24.217% B**
NSX Daimyo
B++
Kills:1,347
Deaths:291
KDR:4.629
Accuracy:46.534% B++
HSR:95.991% B+
NS-357P Underboss
B++
Kills:1,344
Deaths:665
KDR:2.021
Accuracy:46.534% B++
HSR:26.786% C*
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A+
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% A
HSR:21.411% C++
Phaseshift VX-S
A
Kills:1,186
Deaths:209
KDR:5.675
Accuracy:45.956% A
HSR:58.853% D*
VA39 Spectre
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:42.870% A++
HSR:35.484% C
NSX Tomoe
A
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:35.185% A
HSR:43.708% B++
Artemis VX26
A++
Kills:1,171
Deaths:271
KDR:4.321
Accuracy:35.425% A++
HSR:30.401% B**
Phantom VA23
A++
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:45.266% A++
HSR:32.622% B
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
V10
B**
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:46.976% B**
HSR:85.211% B*
NS-30 Vandal
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:38.803% B**
HSR:30.776% B+
NS-357 Underboss
C++
Kills:773
Deaths:391
KDR:1.977
Accuracy:36.864% C++
HSR:20.957% C+
Skorpios
B**
Kills:603
Deaths:371
KDR:1.625
Accuracy:31.398% B**
HSR:28.027% B**
Cerberus
B*
Kills:256
Deaths:108
KDR:2.370
Accuracy:36.886% B++
HSR:28.906% B*
Beamer VS3
B
Kills:164
Deaths:54
KDR:3.037
Accuracy:22.756% D
HSR:25% B
NS-AM7 Archer
B+
Kills:128
Deaths:149
KDR:0.859
Accuracy:63.052% B+
HSR:18.750% C++
NS-45 Pilot
B*
Kills:120
Deaths:44
KDR:2.727
Accuracy:35.702% B++
HSR:32.500% B*
NSX-P Tengu
A++
Kills:72
Deaths:27
KDR:2.667
Accuracy:43.318% A
HSR:33.333% A++
Kills:28,137
Deaths (as Infiltrator):8,567
Deaths (to Infiltrators):4,063
KDR:3.28435
Kill Difference:19,570
Playtime:198.163 hours
Usage:12%
Score:5.126m
Score/min:431
Accuracy (listed only):40.269%
HSR (listed only):39.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,332
Deaths:345
KDR:3.861
Accuracy:24.935% A
HSR:22.973% B+
Blueshift VM5
A
Kills:1,238
Deaths:345
KDR:3.588
Accuracy:25.374% A
HSR:25.040% B++
Vortex VM21
B*
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:48.745% B*
HSR:4.378% B
Vortex VM21
B**
Kills:897
Deaths:354
KDR:2.534
Accuracy:49.867% B**
HSR:4.125% C+
Nebula VM20
A+
Kills:702
Deaths:132
KDR:5.318
Accuracy:25.527% A+
HSR:23.504% B+
Nebula VM20
A+
Kills:681
Deaths:132
KDR:5.159
Accuracy:25.219% A+
HSR:24.376% B*
Cosmos VM3
A++
Kills:137
Deaths:30
KDR:4.567
Accuracy:24.666% A++
HSR:18.248% C
Cosmos VM3
A+
Kills:117
Deaths:30
KDR:3.900
Accuracy:23.989% A+
HSR:18.803% C+
NS-10 Burster
B*
Kills:100
Deaths:29
KDR:3.448
Accuracy:34.749% B*
HSR:2% D*
NS-10 Burster
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:34.752% B++
HSR:2.532% D--
Kills:6,448
Deaths (as MAX Suit):889.500
Deaths (to MAX Suits):1,876
KDR:7.24902
Kill Difference:5,558.500
Playtime:72.468 hours
Usage:4%
Score:2.445m
Score/min:562
Accuracy (listed only):31.782%
HSR (listed only):14.598%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:5,326
V. Kills:378 N/A
Deaths:262
KDR:20.328
Accuracy:48.338% B**
KPH:138.700 M++
VKPH:9.800 M+
Dual Photon Pods
S
Kills:4,757
V. Kills:867 N/A
Deaths:91
KDR:52.275
Accuracy:66.192% A++
KPH:369.500 S
VKPH:67.300 S
Saron Laser Cannon
M**
Kills:4,472
V. Kills:3,133 143%
Deaths:614
KDR:7.283
Accuracy:34.519% B+
KPH:45.600 M++
VKPH:31.900 M**
Maelstrom Turbo Laser
M**
Kills:2,366
V. Kills:1,446 164%
Deaths:291
KDR:8.131
Accuracy:36.961% B**
KPH:62.100 M**
VKPH:37.900 M**
M202 Wyrm
A++
Kills:427
V. Kills:162 262%
Deaths:12
KDR:35.583
Accuracy:57.232% B+
KPH:203.700 A++
VKPH:77.300 B**
Antares LC
M**
Kills:379
V. Kills:206 183%
Deaths:34
KDR:11.147
Accuracy:37.135% B*
KPH:70.700 M**
VKPH:38.400 M+
Kills:17,727 (12,543 + 0)
Deaths:1,304
KDR:13.594
VKDR:4.748
Vehicle Kills:6,192
Kill Difference:16,423
Playtime:195.003 hours
Usage:12%
Score:6.038m
Score/min:516
Piloting Accuracy:37.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
S
Kills:1,195
V. Kills:29 N/A
Deaths:29
KDR:41.207
Accuracy:45.413% B*
KPH:135.800 S
VKPH:3.300 C++
CAS30 Tank Buster
S
Kills:999
V. Kills:537 186%
Deaths:136
KDR:7.346
Accuracy:51.499% B+
KPH:46.600 S
VKPH:25 M**
C150 Dalton
M
Kills:863
V. Kills:632 136%
Deaths:70
KDR:12.329
Accuracy:30.429% D-
KPH:82.400 A**
VKPH:60.300 M
L105 Zephyr
S
Kills:199
V. Kills:64 306%
Deaths:3
KDR:66.333
Accuracy:59.437% A*
KPH:201.700 S
VKPH:64.900 S
Dual-75 Duster
M**
Kills:166
V. Kills:12 N/A
Deaths:5
KDR:33.200
Accuracy:47.361% B**
KPH:186.600 M**
VKPH:13.500 A*
AP30 Shredder
M*
Kills:84
V. Kills:43 191%
Deaths:4
KDR:21
Accuracy:40.697% B*
KPH:92.900 M*
VKPH:47.500 A**
L-30R Vektor
A++
Kills:63
V. Kills:32 191%
Deaths:12
KDR:5.250
Accuracy:30.236% D-
KPH:27 A++
VKPH:13.700 B+
Kills:3,569 (2,257 + 1,312)
Deaths:259
KDR:13.780
VKDR:5.208
Vehicle Kills:1,349
Kill Difference:3,310
Playtime:45.847 hours
Usage:3%
Score:1.178m
Score/min:428
Piloting Accuracy:30.236%
Gunner Accuracy:40.697%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,196
V. Kills:165 N/A
Deaths:53
KDR:22.566
Accuracy:63.596% A++
KPH:149.500 S
VKPH:20.600 M**
L100 Python HEAT
S
Kills:1,035
V. Kills:309 334%
Deaths:65
KDR:15.923
Accuracy:62.906% A
KPH:85.600 S
VKPH:25.500 M++
C75 Viper
S
Kills:582
V. Kills:106 N/A
Deaths:28
KDR:20.786
Accuracy:49.599% B**
KPH:102.300 S
VKPH:18.600 A**
LB00 Python AP
A+
Kills:209
V. Kills:80 258%
Deaths:12
KDR:17.417
Accuracy:52.814% D
KPH:85.900 A+
VKPH:32.900 A
Kills:3,022 (3,022 + 0)
Deaths:158
KDR:19.127
VKDR:4.177
Vehicle Kills:660
Kill Difference:2,864
Playtime:28.218 hours
Usage:2%
Score:0.700m
Score/min:413
Driving Accuracy:52.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:828
V. Kills:473 175%
Deaths:100
KDR:8.280
Accuracy:57.516% B+
KPH:40.900 A++
VKPH:23.400 A++
Supernova PC
S
Kills:444
V. Kills:110 400%
Deaths:14
KDR:31.714
Accuracy:57.462% B**
KPH:70.400 S
VKPH:17.400 A**
Saron HRB
A++
Kills:179
V. Kills:110 161%
Deaths:11
KDR:16.273
Accuracy:58.113% A++
KPH:38.600 A
VKPH:23.700 B**
E540 Halberd
M++
Kills:89
V. Kills:53 165%
Deaths:6
KDR:14.833
Accuracy:53.731% B*
KPH:59.900 M
VKPH:35.700 M++
Aphelion VEX-4
S
Kills:52
V. Kills:27 186%
Deaths:3
KDR:17.333
Accuracy:39.047% B+
KPH:94.800 S
VKPH:49.200 S
Kills:1,592 (1,272 + 320)
Deaths:134
KDR:11.881
VKDR:5.769
Vehicle Kills:773
Kill Difference:1,458
Playtime:33.213 hours
Usage:2%
Score:0.915m
Score/min:459
Driving Accuracy:57.462%
Gunner Accuracy:39.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
A*
Kills:68
V. Kills:16 400%
Deaths:7
KDR:9.714
Accuracy:58.665% B**
KPH:127.800 A*
VKPH:30.100 B**
Proton II PPA-H
A*
Kills:61
V. Kills:4 N/A
Deaths:3
KDR:20.333
Accuracy:55.398% A*
KPH:132.700 B**
VKPH:8.700 B++
M12 Kobalt-H
C*
Kills:56
V. Kills: N/A
Deaths:3
KDR:18.667
Accuracy:22.097% C+
KPH:139.700 C*
VKPH:0 F
Kills:185 (0 + 185)
Deaths:13
KDR:14.231
VKDR:1.538
Vehicle Kills:20
Kill Difference:172
Playtime:1.393 hours
Usage:0%
Score:0.045m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:22.097%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:263
V. Kills:18 N/A
Deaths:7
KDR:37.571
Accuracy:27.306% A++
KPH:172.700 M++
VKPH:11.800 M*
M20 Basilisk
S
Kills:82
V. Kills:13 N/A
Deaths:5
KDR:16.400
Accuracy:52.449% A+
KPH:69.400 S
VKPH:11 B*
M20 Basilisk
S
Kills:63
V. Kills:13 450%
Deaths:4
KDR:15.750
Accuracy:44.368% B+
KPH:89.400 S
VKPH:18.400 A++
Kills:408 (0 + 408)
Deaths:16
KDR:25.500
VKDR:2.750
Vehicle Kills:44
Kill Difference:392
Playtime:3.408 hours
Usage:0%
Score:0.126m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:44.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:680
V. Kills:21 N/A
Deaths:170
KDR:4
Accuracy:50.128% B**
KPH:82.700 B**
VKPH:2.600 B+
V30-F Starfall
M*
Kills:220
V. Kills:121 180%
Deaths:77
KDR:2.857
Accuracy:62.070% C+
KPH:67.600 M*
VKPH:37.200 M
Kills:900 (900 + 0)
Deaths:247
KDR:3.644
VKDR:0.575
Vehicle Kills:142
Kill Difference:653
Playtime:11.480 hours
Usage:1%
Score:0.174m
Score/min:253
Driving Accuracy:62.070%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:154
V. Kills:46 328%
Deaths:9
KDR:17.111
Accuracy:49.513% A++
KPH:93.200 S
VKPH:27.900 A*
Kills:154 (0 + 154)
Deaths:9
KDR:17.111
VKDR:5.111
Vehicle Kills:46
Kill Difference:145
Playtime:1.652 hours
Usage:0%
Score:0.047m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:49.513%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,7045,32626220.328A++16.3448.338%B**0.995%C-138.7M++9.8M+40638.4h10.1B+20.8B+
Dual Photon Pods 5,6244,7579152.275S48.2966.192%A++N/A368.8S67.2S136212.9h11.7A17.7B**
VE-H Maw 4,7034,6201,1214.121A*0.1332.623%A27.727%C++91.7A+1.6A+22950.4h9.1B++27.9B++
Betelgeuse 54-A 4,6344,5651,0854.207B+0.2236.511%A**30.34%C+95.9B*1.4A+29147.6h14F38.3B
Saron Laser Cannon 7,6054,4726147.283A++3.3034.519%B+1.409%D45.6M++31.9M**45898.1h60.4B**174.9B**
Deimos VA29 4,2244,1841,4432.9A+1.0974.747%A12.93%D107A**1B+29339.1h2B++2.6B++
VE-S Canis 3,3953,3518713.847A**0.1433.737%B**19.815%C+107.4A*1.4A++28931.2h9.4B++27.9B++
Pulsar C 3,3233,2686395.114M+1.1331.432%A+26.438%B+73.8A*1.2A*19844.3h9.3B*29.6B*
NS-44 Commissioner AE 3,2043,1861,5462.061B++1.9348.438%B++29.598%B121.1A*N/A30226.3h2.9B++6B*
VE-LR Obelisk 2,7892,7444995.499A*1.5138.02%B*33.054%C++106.4M*1.7A+27925.8h4.8B**12.7B*
Maelstrom Turbo Laser 3,8122,3662918.131A*4.1436.961%B**1.86%C--62.1M**38M**47938.1h48B**129.8B**
Ghost 2,0532,0316423.164C*0.8243.767%B++83.9%A+82.2A*N/A23924.7h1.7B**3.8B*
NS-15MP 1,9991,9744614.282B*0.2930.617%B+33.789%B87.3B+1.1B+21122.6h9.5B++30.9B+
Pandora VX25 1,9901,9655933.314A*0.6752.313%A10.738%D--111.6M++1.4A++33817.6h3.8B+7.2B*
Lasher X2 AE 1,9421,9034224.509A*0.5244.299%A++3.048%C88.9A*1.8B*20821.4h15.7B++35.4B*
Pulsar LSW 1,8371,8244104.449A**0.4627.024%B*24.671%C++80.4A+N/A23922.7h10B*37.1B++
VE-C Horizon 1,6931,6514084.047A++0.0643.275%A22.592%C+88.8A+2.3A+19018.6h15.2B35.1B++
NS-11CP 1,6881,6385472.995B**0.9930.641%B22.65%C+37.8C-1.2B*9543.3h10.7B35B+
NS Baron G5 1,5761,5565272.953A**1.0358.355%A+12.211%C--108.1M**1.4A**29014.4h4.3B7.3C++
Serpent VE92 1,5651,5444273.616A*0.3730.788%A+23.122%B++79.2A**1.1A++24719.5h10.3B*33.4B*
Phobos VX86 1,5071,4864333.432A++0.5673.277%A12.315%D128.1M*1.8A++32911.6h2.1B++2.9B++
Parsec VX3-A 1,4511,4452086.947B++2.9645.721%B+86.436%B**95.1A*N/A26715.2h1.5A3.2B**
Sirius SX12 1,4241,4044083.441A++0.5529.264%B*24.217%B**87.8M++1.3M++23216h11.9B++40.6B++
VX6-7 1,4131,3783184.333A**0.3530.48%A22.932%B+76.1A++1.9M**19618.1h10.2B++33.6B*
Terminus VX-9 1,3921,3695002.738B*1.2535.419%A*30.679%B+79.1A++1.3A++20917.3h9.9B**28B**
NSX Daimyo 1,3491,3472914.629B+0.6446.534%B++95.991%B+116.1A**N/A26111.6h1.9B**4.1B*
Eclipse VE3A 1,3691,3453064.395A0.4131.942%B**20.149%C++111.2M2A**28412.1h11B+34.5B*
NS-357P Underboss 1,3501,3446652.021B+1.9746.534%B++26.786%C*135.8A++N/A3609.9h3.2B++6.8B*
Blueshift VM5 1,3571,3323453.861B+0.1324.935%A22.973%B+75.7M+1.4A++20217.6h12.6B**50.7B*
VX29 Polaris 1,3291,3123493.759A*0.2325.824%B+26.982%B+74.1A1B**22317.7h9.6B**37.2B+
Eridani SX5 1,3171,3053323.931M0.0634.863%A++29.425%A+108.8M++1A++28812h8.8B**25.1B*
Orion VS54 1,3181,3023603.617A0.3723.339%B+22.504%C60.3AN/A26621.6h9.9B*42.5C**
Eidolon VE33 1,2951,2823094.149M0.1635.457%A32.215%B*85.5M**N/A20915h5.4A15.3B**
Chaos 1,2791,2644083.098A0.8957.151%B+12.658%D97.2A*1.2A+23113h4.1C++7.2B+
Blueshift VM5 1,2481,2383453.588B+0.4025.374%A25.04%B++70.3A**N/A19017.6h14.2B++56B*
Thanatos VE70 1,2531,2382904.269S0.2849.73%B**15.751%C+104.9S1.3A*29011.8h3.4B**6.7B**
Sticky Grenade 1,2771,23811238N/A1,234.0171.634%A*N/A1768.6A++55.7S57910.7h1.4B*2B*
NSX Tengu 1,2481,2334212.929A++1.0644.725%A21.411%C++89.3A++1.1B**23813.8h11B+24.6B++
Lasher X2 1,2321,2163673.313M**0.6743.881%A**4.03%C++85M1.1B23314.3h13.6A31B**
Flare VE6 1,2251,2143383.592A*0.4024.44%B+30.313%B*84.3A++N/A25114.4h8B**32.9B++
MANA Anti-Personnel Turret 1,2261,2062884.188N/A0.2029.508%UN/A12060U200U24092000.1h14.5T*49.1T*
Force-Blade 1,2301,20415,4250.078A++3.9132.452%C*5.648%C+2AN/A5611.2h2B+6.2B+
L100 Python HESH 1,3611,1965322.566B*18.5863.596%A++N/A149.5S20.6M**4828h2.4B**3.8A
L-24R Spur 1,2241,1952941.207S37.2245.413%B*1.674%C135.8S3.3C++3028.8h14.7B+32.3B+
NS-11A 1,2191,1883493.404A++0.5833.384%A++24.327%B+92.1M++2.4S22412.9h11B**33B**
Phaseshift VX-S 1,1961,1862095.675B**1.6945.956%A58.853%D*103.1SN/A21611.5h2.7C**6B+
NSX Yumi 1,2041,1853533.357A0.6331.148%B**34.852%B**87.8A*1.4B**18913.5h9.8B*31.4B*
Pulsar VS1 1,2011,1803723.172A*0.8232.713%A++29.153%A74.7M++1.3A*22815.8h10.7A32.9B**
Corvus VA55 1,2011,1793003.93M*0.0633.435%A++27.227%B++91.4M**1.7M*22312.9h9.1A27.1B**
H-V45 1,1911,1783653.227B**0.7632.961%A++26.146%B*81.8MN/A26914.4h10.1A30.5B**
VA39 Spectre 1,1821,1782584.566A++0.5842.87%A++35.484%C103.3SN/A24711.4h3.7A8.5A
NSX Tomoe 1,1761,1763243.63B**0.3635.185%A43.708%B++99.7A**N/A23211.8h10.5B**29.8B**
Artemis VX26 1,1821,1712714.321M0.3335.425%A++30.401%B**107.4M**1A*24110.9h9.2B**26.1B**
Phantom VA23 1,1811,1712524.647B+0.6645.266%A++32.622%B117.1M**1A+28610h3.5B**7.6B**
NS-7 PDW 1,1831,1703633.223M+0.7632.423%A+26.581%A+98.3M**1.1A**39011.9h10.8B**33.4B*
NSX Naginata 1,1871,1703133.738A*0.2529.115%A23.675%D108.3A**1.6A*25810.8h9.6B++32.9B++
Solstice SF 1,1741,1663063.81M++0.1833.7%A++22.642%B**108SN/A25510.8h10.4B30.8B*
Vortex VM21 1,4791,1653543.291A++0.7048.745%B*4.378%B34.6S9.3B**19433.7h10.8B**22.2B*
V10 1,1661,1631836.355A2.3746.976%B**85.211%B*102M*N/A24311.4h1.5A3.3B**
SVA-88 1,1741,1633673.169B++0.8226.189%B+28.031%B+69.2B**N/A26916.8h10B++38.2B+
NS-30 Vandal 1,1681,1601796.48M2.4938.803%B**30.776%B+108.4M++N/A24010.7h4.5B**11.5B*
Solstice VE3 1,1801,1572724.254S0.2729.413%A22.645%B+44.8A++N/A17225.8h10.5B**35.6B+
L100 Python HEAT 1,3441,0356515.923M11.9462.906%AN/A85.5S25.5M++34712.1h5B+8B*
CAS30 Tank Buster 1,5369991367.346M**3.3651.499%B+2.202%B**46.5S25M**33721.5h25.6A49.7B**
Auraxium Force-Blade 1,01099813,2080.076B**3.9141.381%B*N/A2B+N/A5502.6h1.7B*4.1B+
NS Decimator 1,4349933043.266M0.7264.03%B+N/A84.9M*37.7M49211.7h2.6A+4A+
Vortex VM21 1,1418973542.534A1.4549.867%B**4.125%C+26.6S7.2B**14033.7h14.6A29.3B*
C-4 1,0168752763.17A0.8232.751%AN/A168.3A*27.1C+10485.2h0.9A2.9B**
C150 Dalton 1,4958637012.329B*8.3430.429%D-N/A82.2A**60.2M68310.5h2.7B**9B++
Supernova FPC 1,3018281008.28B+4.2957.516%B+2.174%C41A++23.4A++41520.2h4.6B+8B++
NS-357 Underboss 7827733911.977B**2.0136.864%C++20.957%C+76.5AN/A19510.1h3.3B**8.9B++
Lancer VS22 1,2447693981.932A+2.0657.562%D1.56%C+39M*24.1A++34919.7h5.7B*10B*
NSX-P Tanto 7617461584.722S0.7335.745%A*24.933%C+89.9M++1.8A+2618.3h10.7B*29.8B**
Rocklet Rifle 1,2817373122.362M*1.6354.227%C++N/A59A**43.5A++46012.5h17.9A+33.1B**
Nebula VM20 7227021325.318A++1.3325.527%A+23.504%B+68.8A*2M*21110.2h15.7C**61.5B++
Nebula VM20 6986811325.159A+1.1725.219%A+24.376%B*66.8A*1.7M21710.2h15.8C++62.7B++
S12 Renegade 7016801704C*0.0150.128%B**6.029%C*82.9B**2.6B+1808.2h3.2C**6.3B+
Ursa 6116041673.617A**0.3729.866%A29.305%B*99M1.1A+2626.1h8.8B*29.5B++
Skorpios 6136033711.625C++2.3631.398%B**28.027%B**51.1C**N/A11711.8h10.8C*34.4B++
Frag Grenade 5985921592N/A588.0164.035%A**N/A986.7A*10C**37240.6h2.5B**3.9A
S1 8385853061.912A*2.0857.416%C++3.761%B+54.2A**23.4A+38510.8h3.8A+6.6B**
C75 Viper 6885822820.786M**16.8049.599%B**N/A102.1M**18.6A**4275.7h7.5B**15.2B**
Supernova PC 5544441431.714S27.7357.462%B**N/A70.5S17.5M3696.3h4.3B+7.5B*
Darkstar 4444351333.271A+0.7232.363%B**19.77%C--76.3A+1.6A++2865.7h11.3B++35B*
M202 Wyrm 5894271235.583M31.6057.232%B+3.981%B+203.3A++77.1B**8942.1h20.6B*36B*
Revenant 4254111502.74B+1.2533.174%C+31.63%B54.1B+1.8M+1327.6h6.8B20.4B
Antares LC 5853793411.147S7.1637.135%B*N/A70.2M**38.1M+4395.4h52B*140.1B*
Lumine Edge 3663611,2280.294B*3.6945.005%A++16.067%C+10.3B+N/A3135h1.2B+2.7B+
Hades VSH4 4003322271.463A++2.5268.046%C+7.229%M75.5A++15.5C++2594.4h2.7A*3.9A*
Zenith VX-5 319312803.9M0.0930.905%B**29.808%A+69.3A+1.6M+2624.5h10.5B*33.8B*
MAX Punch 3043038950.339A+3.6527.828%D*N/A4.3B**N/A1070.6h1.5C++5.5C++
Icikill 2822801,1290.248M**3.7431.674%C++5.714%D6.5C++N/A1642.8h1.9B+6B+
M12 Kobalt 281263737.571A*33.5827.306%A++15.97%C-175.3M++12M**6451.5h14.7B*53.8B*
Cerberus 2572561082.37A1.6236.886%B++28.906%B*134.7M**N/A3301.9h4.9B*13.3B*
V30-F Starfall 341220772.857B*1.1362.07%C+N/A66.7M++36.7M4353.3h12.3B++19.8B++
LB00 Python AP 2892091217.417B+13.4352.814%DN/A87.1A++33.3A+4842.4h3.1B**6B*
L105 Zephyr 263199366.333S62.3559.437%A*N/A199S64S11031h5.8B+9.8B*
Hunter QCX 1991991291.543A2.4456.017%B*46.231%A34.3A*N/A945.8h2.7B+4.8B+
Saron HRB 2891791116.273A*12.2958.113%A++1.676%C+38.9A+23.9B**5294.6h21.4C++36.8B*
Tank Mine 223174189.667M**5.6888.454%SN/A248.6M++70C*20310.7h2.5D-2.8A++
Dual-75 Duster 178166533.2A**29.2147.361%B**N/A184.4M**13.3A*4270.9h6.2C+13B+
NSX-P Naginata 165164533.094A0.8928.066%B**34.146%B++78.1AN/A3082.1h9.9B*35.2B*
Beamer VS3 165164543.037M+0.9522.756%D25%B52.9AN/A1963.1h7B++30.6C++
Solstice Burst 162162305.4M++1.4132.532%A27.778%B+60B*N/A1792.7h12.4B+38B++
M20 Wyvern 200154917.111A*13.1249.513%A++7.143%A90.6S27.1A*4771.7h53.2B*107.4A
Cosmos VM3 140137304.567A+0.5824.666%A++18.248%C80.6M**1.8M++2451.7h11.7B++47.5B**
NS-AM7 Archer 1651281490.859B*3.1363.052%B+18.75%C++9.6B+2.8C++6813.3h8.6B**13.6B**
NS-45 Pilot 120120442.727B**1.2635.702%B++32.5%B*85.7B**N/A2991.4h6.7B+18.9B+
Cosmos VM3 121117303.9A+0.0923.989%A+18.803%C+68.8M+2.4S1891.7h13.5C**56.4B+
NS-10 Burster 150100293.448M**0.5434.749%B*2%D*13M++6.5A++1367.7h101.8B*292.9B*
Spear Anti-Vehicle Phalanx Turret 13193615.5A11.5164.202%A*4.301%C++93M++38A++8951h6.4B*10B**
The Slasher 90905960.151A*3.8447.573%B**3.333%D-3.9C++N/A1223h1.6B*3.4B+
E540 Halberd 14289614.833B+10.8553.731%B*4.494%B**59.3M35.3M++7331.5h4.9B*9B**
AP30 Shredder 12784421A*17.0140.697%B*N/A93.3M*47.8A**6670.9h71.6B+176B*
M20 Basilisk 9582516.4S12.4152.449%A+4.878%C68.3S10.8B*5421.2h51.7B**98.6A
NS-10 Burster 12379282.821A*1.1734.752%B++2.532%D--10.4A*5.8A1097.6h129.1B+371.4B++
Proximity Mine 7878613M+9.0145.988%BN/A195A+N/A12130.4h1.9C+4.2B
Hyena Missile Launcher 12473612.167S8.1852.721%M++N/A73M+51M**6311h26.9B*51.1A
NSX-P Tengu 7372272.667B**1.3243.318%A33.333%A++102.9A*1.4B++5310.7h11.6B+26.7B++
M20 Basilisk-H 846879.714B+5.7358.665%B**4.412%D136A**32A6780.5h44.9B76.5B++
L-30R Vektor 9563125.25A**1.2630.236%D-N/A27.4A++13.9B+2232.3h53.1B+175.8B+
M20 Basilisk 7663415.75S11.7644.368%B+1.587%F90S18.6A++6650.7h37A++83.3A+
Proton II PPA-H 6561320.333B*16.3555.398%A*N/A122B++8B+4800.5h10.3C++18.5B++
M12 Kobalt-H 5656318.667C++14.6822.097%C+12.5%D140C*N/A4320.4h15.8C+71.5C++
Aphelion VEX-4 7952317.333S13.3539.047%B+11.539%M**104S54S17750.5h29.3B**75.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6196,8249.9h
Spawn Beacon12980.2h
AE Nano-Armor Kit181235,17416.8h
AE Medical Applicator382161,41011.7h
Medical Applicator2114,9020.9h
Spitfire Auto-Turret02140.1h
Restoration Kit7814,9349.6h
VS Triumph Flare Gun16250.6h
M12 Kobalt0610h
Shield Recharging Field36720.2h
Ammunition Package61,8650.5h
Medical Kit2,85313,07561.3h
Anti-Infantry MANA Turret531,6801.5h
Snowman Soldier101430.1h
Nano-Repair Grenade01190h
Recon Detection Device191,7432.2h

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