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Paragon lFireRax[xVIP] lFireRax
VS BR 145

KDR: 3.98

Score: 47.9m

Last Seen: Mar 16th, 2019 5:13 AM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Emerald - Outfit Leader of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Betelgeuse 54-A Saron Laser Cannon Deimos VA29 VE-H Maw Pulsar C VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,169,932 MLG Score: 4932
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.141%27.447%8824498959,9843.203420.775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.496%2.159A*1.033B**-1.209D*HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+90.368C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.748%1.218%38595102817,158602618428.4544277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.39%0.136C++-0.343C-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.54B+28.70.458B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.748%0.931%1077510283,97574511565.32842344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.824%1.632A+-1.069D*-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.50.646B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.814%3.846%352710261,4826319872.34865150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%0.618B+-0.119C+0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.74B++130.666B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.893%75.982%352610278,2231525465.39213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%1.477A+0.575B+-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+2.10.338C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.058%12.639%352510289,96919411145.13601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.88%1.553A+-0.381C-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.80.428B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 16
47.9m176.8%614 (36.8k)507 (30.4k)3.97808131,19732,9804.21149145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10331329232.02%20.676%66202:5261

11% Combat Medic14% Engineer26% Heavy Assault12% Infiltrator33% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 10:56 PMFeb 4th, 2018 4:41 AMMar 22nd, 2019 9:54 AM (3d) (PST)Mar 16th, 2019 1:13 AM (9d) (PST)Mar 16th, 2019 1:13 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3213161,0051.3900.3490.2872.7040.1394932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,26418,96460,300832117162830,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1573.2h/65.6d 7,698 27,126 32,162 255.3k 1,973 5,656 13,153 124.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:4,410
Deaths:1,048
KDR:4.208
Accuracy:36.725% A**
HSR:30.272% C+
VE-H Maw
A
Kills:3,701
Deaths:865
KDR:4.279
Accuracy:32.773% A
HSR:26.047% C+
NS-15MP
B+
Kills:1,974
Deaths:461
KDR:4.282
Accuracy:30.617% B+
HSR:33.789% B+
Lasher X2 AE
A++
Kills:1,852
Deaths:410
KDR:4.517
Accuracy:44.197% A++
HSR:3.024% C
Pulsar LSW
B*
Kills:1,806
Deaths:401
KDR:4.504
Accuracy:27.019% B*
HSR:24.474% C++
VX29 Polaris
B+
Kills:1,312
Deaths:349
KDR:3.759
Accuracy:25.824% B+
HSR:26.982% B+
Orion VS54
B+
Kills:1,302
Deaths:360
KDR:3.617
Accuracy:23.339% B+
HSR:22.504% C
Lasher X2
A**
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:43.881% A**
HSR:4.030% C+
Flare VE6
B*
Kills:1,214
Deaths:338
KDR:3.592
Accuracy:24.440% B
HSR:30.313% B*
NSX Naginata
A
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:29.115% A
HSR:23.675% D
SVA-88
B+
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:26.189% B+
HSR:28.031% B
Ursa
A
Kills:604
Deaths:167
KDR:3.617
Accuracy:29.866% A
HSR:29.305% B++
Kills:21,724
Deaths (as Heavy Assault):5,446
Deaths (to Heavy Assaults):8,951
KDR:3.98898
Kill Difference:16,278
Playtime:402.042 hours
Usage:26%
Score:11.497m
Score/min:477
Accuracy (listed only):31.165%
HSR (listed only):23.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:4,113
Deaths:1,414
KDR:2.909
Accuracy:74.749% A
HSR:12.910% D
Pulsar C
A
Kills:3,268
Deaths:639
KDR:5.114
Accuracy:31.432% A
HSR:26.438% B+
VE-S Canis
B**
Kills:3,176
Deaths:824
KDR:3.854
Accuracy:33.861% B**
HSR:19.175% C+
Pandora VX25
A
Kills:1,872
Deaths:549
KDR:3.410
Accuracy:52.389% A
HSR:10.203% D*
NS-11CP
B+
Kills:1,588
Deaths:530
KDR:2.996
Accuracy:30.786% B+
HSR:22.733% C+
NS Baron G5
A+
Kills:1,545
Deaths:520
KDR:2.971
Accuracy:58.430% A+
HSR:12.104% C--
Serpent VE92
A+
Kills:1,527
Deaths:423
KDR:3.610
Accuracy:30.813% A+
HSR:23.248% B+
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
Sirius SX12
B**
Kills:1,402
Deaths:407
KDR:3.445
Accuracy:29.261% B*
HSR:24.180% B**
VX6-7
B**
Kills:1,378
Deaths:318
KDR:4.333
Accuracy:30.480% B**
HSR:22.932% B
Eclipse VE3A
B**
Kills:1,341
Deaths:306
KDR:4.382
Accuracy:31.923% B**
HSR:20.134% C++
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
Chaos
B+
Kills:1,260
Deaths:407
KDR:3.096
Accuracy:57.159% B+
HSR:12.698% C-
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
NSX Tengu
B**
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% B**
HSR:21.411% C++
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.700% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:714
Deaths:143
KDR:4.993
Accuracy:35.952% A*
HSR:25.070% C+
Skorpios
B*
Kills:600
Deaths:370
KDR:1.622
Accuracy:31.375% B*
HSR:27.833% B*
Zenith VX-5
A+
Kills:306
Deaths:79
KDR:3.873
Accuracy:30.804% B**
HSR:29.739% A+
Kills:32,845
Deaths (as Light Assault):9,346
Deaths (to Light Assaults):7,216
KDR:3.51434
Kill Difference:23,499
Playtime:511.773 hours
Usage:33%
Score:17.121m
Score/min:558
Accuracy (listed only):40.838%
HSR (listed only):20.960%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:4,113
Deaths:1,414
KDR:2.909
Accuracy:74.749% A
HSR:12.910% D
Pulsar C
A
Kills:3,268
Deaths:639
KDR:5.114
Accuracy:31.432% A
HSR:26.438% B+
VE-LR Obelisk
B*
Kills:2,605
Deaths:463
KDR:5.626
Accuracy:37.777% B*
HSR:33.013% C++
Pandora VX25
A
Kills:1,872
Deaths:549
KDR:3.410
Accuracy:52.389% A
HSR:10.203% D*
NS-11CP
B+
Kills:1,588
Deaths:530
KDR:2.996
Accuracy:30.786% B+
HSR:22.733% C+
NS Baron G5
A+
Kills:1,545
Deaths:520
KDR:2.971
Accuracy:58.430% A+
HSR:12.104% C--
Serpent VE92
A+
Kills:1,527
Deaths:423
KDR:3.610
Accuracy:30.813% A+
HSR:23.248% B+
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
VX6-7
B**
Kills:1,378
Deaths:318
KDR:4.333
Accuracy:30.480% B**
HSR:22.932% B
Eclipse VE3A
B**
Kills:1,341
Deaths:306
KDR:4.382
Accuracy:31.923% B**
HSR:20.134% C++
Eidolon VE33
A
Kills:1,274
Deaths:300
KDR:4.247
Accuracy:35.398% A
HSR:32.261% B**
Chaos
B+
Kills:1,260
Deaths:407
KDR:3.096
Accuracy:57.159% B+
HSR:12.698% C-
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.700% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:714
Deaths:143
KDR:4.993
Accuracy:35.952% A*
HSR:25.070% C+
Revenant
C**
Kills:398
Deaths:150
KDR:2.653
Accuracy:33.672% C+
HSR:31.658% C**
Zenith VX-5
A+
Kills:306
Deaths:79
KDR:3.873
Accuracy:30.804% B**
HSR:29.739% A+
Kills:28,236
Deaths (as Engineer):7,542
Deaths (to Engineers):4,581
KDR:3.74383
Kill Difference:20,694
Playtime:217.141 hours
Usage:14%
Score:6.568m
Score/min:504
Accuracy (listed only):42.108%
HSR (listed only):21.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:4,113
Deaths:1,414
KDR:2.909
Accuracy:74.749% A
HSR:12.910% D
VE-S Canis
B**
Kills:3,176
Deaths:824
KDR:3.854
Accuracy:33.861% B**
HSR:19.175% C+
Pandora VX25
A
Kills:1,872
Deaths:549
KDR:3.410
Accuracy:52.389% A
HSR:10.203% D*
NS Baron G5
A+
Kills:1,545
Deaths:520
KDR:2.971
Accuracy:58.430% A+
HSR:12.104% C--
Phobos VX86
A
Kills:1,486
Deaths:433
KDR:3.432
Accuracy:73.277% A
HSR:12.315% D
Sirius SX12
B**
Kills:1,402
Deaths:407
KDR:3.445
Accuracy:29.261% B*
HSR:24.180% B**
Terminus VX-9
A*
Kills:1,357
Deaths:494
KDR:2.747
Accuracy:35.373% A*
HSR:30.730% B+
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
Chaos
B+
Kills:1,260
Deaths:407
KDR:3.096
Accuracy:57.159% B+
HSR:12.698% C-
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
NSX Tengu
B**
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% B**
HSR:21.411% C++
NS-11A
A++
Kills:1,188
Deaths:349
KDR:3.404
Accuracy:33.384% A++
HSR:24.327% B
NSX Yumi
B**
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:31.148% B*
HSR:34.852% B**
Pulsar VS1
A++
Kills:1,180
Deaths:372
KDR:3.172
Accuracy:32.713% A++
HSR:29.153% A
Corvus VA55
A++
Kills:1,179
Deaths:300
KDR:3.930
Accuracy:33.435% A++
HSR:27.227% B++
H-V45
A++
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:32.961% A++
HSR:26.146% B++
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Skorpios
B*
Kills:600
Deaths:370
KDR:1.622
Accuracy:31.375% B*
HSR:27.833% B*
Darkstar
A
Kills:435
Deaths:133
KDR:3.271
Accuracy:32.386% A
HSR:19.770% D
Kills:28,102
Deaths (as Combat Medic):8,696
Deaths (to Combat Medics):3,663
KDR:3.2316
Kill Difference:19,406
Playtime:174.260 hours
Usage:11%
Score:5.264m
Score/min:503
Accuracy (listed only):42.300%
HSR (listed only):21.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:3,176
Deaths:824
KDR:3.854
Accuracy:33.861% B**
HSR:19.175% C+
NS-44 Commissioner AE
B++
Kills:2,973
Deaths:1,425
KDR:2.086
Accuracy:48.181% B++
HSR:29.398% C**
Ghost
A+
Kills:1,915
Deaths:621
KDR:3.084
Accuracy:43.825% B++
HSR:83.916% A+
Parsec VX3-A
B**
Kills:1,444
Deaths:208
KDR:6.942
Accuracy:45.748% B+
HSR:86.427% B**
Sirius SX12
B**
Kills:1,402
Deaths:407
KDR:3.445
Accuracy:29.261% B*
HSR:24.180% B**
NSX Daimyo
B++
Kills:1,347
Deaths:291
KDR:4.629
Accuracy:46.534% B++
HSR:95.991% B+
NS-357P Underboss
B+
Kills:1,341
Deaths:662
KDR:2.026
Accuracy:46.517% B+
HSR:26.846% C++
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
NSX Tengu
B**
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.725% B**
HSR:21.411% C++
VA39 Spectre
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:42.870% A++
HSR:35.484% C
NSX Tomoe
A
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:35.185% A
HSR:43.708% B++
Phaseshift VX-S
A
Kills:1,176
Deaths:205
KDR:5.737
Accuracy:45.910% A
HSR:58.759% D--
Artemis VX26
A++
Kills:1,171
Deaths:271
KDR:4.321
Accuracy:35.425% A++
HSR:30.401% B**
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Phantom VA23
A+
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:45.267% A+
HSR:32.506% C**
V10
B*
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:46.976% B*
HSR:85.211% B*
NS-30 Vandal
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:38.803% B**
HSR:30.776% B+
NS-357 Underboss
C+
Kills:773
Deaths:391
KDR:1.977
Accuracy:36.864% C+
HSR:20.957% C+
Skorpios
B*
Kills:600
Deaths:370
KDR:1.622
Accuracy:31.375% B*
HSR:27.833% B*
Cerberus
B*
Kills:254
Deaths:108
KDR:2.352
Accuracy:37.120% B*
HSR:29.134% B*
Beamer VS3
B
Kills:164
Deaths:54
KDR:3.037
Accuracy:22.756% D
HSR:25% B
NS-AM7 Archer
B+
Kills:121
Deaths:143
KDR:0.846
Accuracy:63.315% B+
HSR:19.835% C**
NS-45 Pilot
B++
Kills:115
Deaths:38
KDR:3.026
Accuracy:35.962% B++
HSR:31.304% B++
Kills:27,526
Deaths (as Infiltrator):8,329
Deaths (to Infiltrators):3,859
KDR:3.30484
Kill Difference:19,197
Playtime:195.470 hours
Usage:12%
Score:5.073m
Score/min:433
Accuracy (listed only):40.164%
HSR (listed only):39.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,295
Deaths:331
KDR:3.912
Accuracy:24.951% A
HSR:22.857% B
Blueshift VM5
B**
Kills:1,212
Deaths:331
KDR:3.662
Accuracy:25.436% B**
HSR:25.165% B++
Vortex VM21
B*
Kills:1,164
Deaths:354
KDR:3.288
Accuracy:48.715% B*
HSR:4.381% C**
Vortex VM21
B**
Kills:895
Deaths:354
KDR:2.528
Accuracy:49.844% B**
HSR:4.134% C+
Nebula VM20
A+
Kills:685
Deaths:128
KDR:5.352
Accuracy:25.641% A+
HSR:23.358% B+
Nebula VM20
A+
Kills:656
Deaths:128
KDR:5.125
Accuracy:25.313% A+
HSR:24.238% B++
NS-10 Burster
B*
Kills:99
Deaths:29
KDR:3.414
Accuracy:34.506% B*
HSR:2.020% D*
NS-10 Burster
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:34.465% B++
HSR:2.532% D--
Kills:6,085
Deaths (as MAX Suit):841.500
Deaths (to MAX Suits):1,832
KDR:7.23113
Kill Difference:5,243.500
Playtime:69.850 hours
Usage:4%
Score:2.359m
Score/min:563
Accuracy (listed only):33.609%
HSR (listed only):13.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:5,021
V. Kills:357 N/A
Deaths:252
KDR:19.925
Accuracy:48.464% B**
KPH:140.600 M++
VKPH:10 A**
Dual Photon Pods
S
Kills:4,683
V. Kills:856 N/A
Deaths:88
KDR:53.216
Accuracy:66.245% A++
KPH:365.600 S
VKPH:66.800 M**
Saron Laser Cannon
M**
Kills:4,300
V. Kills:3,038 141%
Deaths:593
KDR:7.251
Accuracy:34.457% B+
KPH:45.300 M+
VKPH:32 M**
Maelstrom Turbo Laser
M**
Kills:2,228
V. Kills:1,374 162%
Deaths:268
KDR:8.313
Accuracy:36.641% B**
KPH:63.200 M**
VKPH:39 M**
Antares LC
M**
Kills:197
V. Kills:108 181%
Deaths:17
KDR:11.588
Accuracy:36.728% B++
KPH:74.300 M**
VKPH:40.800 M++
Kills:16,429 (11,746 + 0)
Deaths:1,218
KDR:13.489
VKDR:4.707
Vehicle Kills:5,733
Kill Difference:15,211
Playtime:181.262 hours
Usage:12%
Score:5.688m
Score/min:523
Piloting Accuracy:36.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
S
Kills:1,193
V. Kills:29 N/A
Deaths:29
KDR:41.138
Accuracy:45.385% B++
KPH:135.900 S
VKPH:3.300 C++
CAS30 Tank Buster
S
Kills:926
V. Kills:503 184%
Deaths:120
KDR:7.717
Accuracy:51.100% B+
KPH:50.400 S
VKPH:27.400 S
C150 Dalton
A**
Kills:779
V. Kills:595 131%
Deaths:69
KDR:11.290
Accuracy:29.650% D-
KPH:78.200 A*
VKPH:59.700 A**
L105 Zephyr
U
Kills:193
V. Kills:63 302%
Deaths:2
KDR:96.500
Accuracy:59.277% A*
KPH:218.600 S
VKPH:71.400 U
AP30 Shredder
M**
Kills:82
V. Kills:42 191%
Deaths:4
KDR:20.500
Accuracy:40.910% B**
KPH:95 M**
VKPH:48.600 M+
L-30R Vektor
A+
Kills:63
V. Kills:32 191%
Deaths:12
KDR:5.250
Accuracy:30.236% D-
KPH:27.100 A+
VKPH:13.800 B+
Kills:3,236 (2,182 + 1,054)
Deaths:236
KDR:13.712
VKDR:5.356
Vehicle Kills:1,264
Kill Difference:3,000
Playtime:41.192 hours
Usage:3%
Score:1.106m
Score/min:448
Piloting Accuracy:30.236%
Gunner Accuracy:40.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,194
V. Kills:165 N/A
Deaths:52
KDR:22.962
Accuracy:63.604% A++
KPH:149.700 S
VKPH:20.700 M*
L100 Python HEAT
S
Kills:1,007
V. Kills:305 329%
Deaths:62
KDR:16.242
Accuracy:62.980% B**
KPH:85 S
VKPH:25.800 M++
C75 Viper
S
Kills:577
V. Kills:105 N/A
Deaths:27
KDR:21.370
Accuracy:49.580% B**
KPH:101.900 S
VKPH:18.600 M
LB00 Python AP
A+
Kills:184
V. Kills:68 267%
Deaths:11
KDR:16.727
Accuracy:52.050% D-
KPH:84.400 A
VKPH:31.200 A+
Kills:2,962 (2,962 + 0)
Deaths:152
KDR:19.487
VKDR:4.230
Vehicle Kills:643
Kill Difference:2,810
Playtime:27.656 hours
Usage:2%
Score:0.684m
Score/min:412
Driving Accuracy:52.050%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:822
V. Kills:470 175%
Deaths:99
KDR:8.303
Accuracy:57.496% B+
KPH:40.800 A++
VKPH:23.300 A++
Supernova PC
S
Kills:375
V. Kills:92 403%
Deaths:12
KDR:31.250
Accuracy:59.465% B**
KPH:68 S
VKPH:16.700 A**
Saron HRB
A++
Kills:179
V. Kills:110 161%
Deaths:11
KDR:16.273
Accuracy:58.129% A++
KPH:38.800 A+
VKPH:23.900 B**
E540 Halberd
M*
Kills:82
V. Kills:53 152%
Deaths:5
KDR:16.400
Accuracy:53.183% B++
KPH:57.700 A**
VKPH:37.300 M*
Aphelion VEX-4
S
Kills:52
V. Kills:27 186%
Deaths:3
KDR:17.333
Accuracy:39.047% B+
KPH:94.800 S
VKPH:49.200 S
Kills:1,510 (1,197 + 313)
Deaths:130
KDR:11.615
VKDR:5.785
Vehicle Kills:752
Kill Difference:1,380
Playtime:32.244 hours
Usage:2%
Score:0.895m
Score/min:462
Driving Accuracy:59.465%
Gunner Accuracy:39.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
A*
Kills:68
V. Kills:16 400%
Deaths:7
KDR:9.714
Accuracy:58.665% B**
KPH:127.800 A*
VKPH:30.100 B**
Proton II PPA-H
A*
Kills:60
V. Kills:4 N/A
Deaths:3
KDR:20
Accuracy:55.067% A*
KPH:131.500 B*
VKPH:8.800 B++
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:2
Vehicle Kills:20
Kill Difference:118
Playtime:0.989 hours
Usage:0%
Score:0.034m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:55.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:233
V. Kills:18 N/A
Deaths:6
KDR:38.833
Accuracy:28.516% A++
KPH:174.200 M++
VKPH:13.500 S
M20 Basilisk
S
Kills:80
V. Kills:12 N/A
Deaths:5
KDR:16
Accuracy:52.189% A+
KPH:70.600 S
VKPH:10.600 B++
M20 Basilisk
S
Kills:61
V. Kills:12 N/A
Deaths:4
KDR:15.250
Accuracy:44.480% B+
KPH:88.900 S
VKPH:17.500 A+
Kills:374 (0 + 374)
Deaths:15
KDR:24.933
VKDR:2.800
Vehicle Kills:42
Kill Difference:359
Playtime:3.156 hours
Usage:0%
Score:0.119m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:44.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:593
V. Kills:20 N/A
Deaths:157
KDR:3.777
Accuracy:48.882% B*
KPH:78.100 B*
VKPH:2.600 B+
V30-F Starfall
M*
Kills:220
V. Kills:121 180%
Deaths:77
KDR:2.857
Accuracy:62.018% C+
KPH:67.600 M*
VKPH:37.200 M+
Kills:813 (813 + 0)
Deaths:234
KDR:3.474
VKDR:0.603
Vehicle Kills:141
Kill Difference:579
Playtime:10.844 hours
Usage:1%
Score:0.165m
Score/min:254
Driving Accuracy:62.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:149
V. Kills:44 331%
Deaths:9
KDR:16.556
Accuracy:49.478% A+
KPH:92.100 S
VKPH:27.200 A++
Kills:149 (0 + 149)
Deaths:9
KDR:16.556
VKDR:4.889
Vehicle Kills:44
Kill Difference:140
Playtime:1.619 hours
Usage:0%
Score:0.047m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:49.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,3785,02125219.925M15.9548.464%B**1.016%C140.6M++10A**41735.7h10B+20.7B+
Dual Photon Pods 5,5394,6838853.216S49.2466.245%A++N/A365.9S66.9M**134612.8h11.7A17.6B**
Betelgeuse 54-A 4,4754,4101,0484.208B+0.2336.725%A**30.272%C+95.5B**1.4A29146.2h14.1F38.5B
Saron Laser Cannon 7,3384,3005937.251A++3.2734.457%B+1.465%C--45.4M++32M**46394.8h60.6B*175.9B**
Deimos VA29 4,1524,1131,4142.909A+1.0774.749%A12.91%D107.1A**1B29338.4h2B++2.6B++
VE-H Maw 3,7643,7018654.279A*0.3032.773%A26.047%C+92.3A1.6A+23640.1h9.2B++28.1B++
Pulsar C 3,3233,2686395.114M++1.1431.432%A26.438%B+73.8A*1.2A*19744.3h9.3B*29.6B++
VE-S Canis 3,2143,1768243.854A**0.1233.861%B**19.175%C+107.3A*1.3A+28929.6h9.5B++28B++
NS-44 Commissioner AE 2,9872,9731,4252.086B++1.8948.181%B++29.398%C**119.9A*N/A29724.8h2.9B++6B*
VE-LR Obelisk 2,6422,6054635.626A**1.6537.777%B*33.013%C++106.8M*1.5A28324.4h4.8B**12.8B*
Maelstrom Turbo Laser 3,6022,2282688.313A**4.3336.641%B**1.93%C63.3M**39M**49635.2h46.3B**126.4B**
NS-15MP 1,9991,9744614.282B**0.3030.617%B+33.789%B+87.3B+1.1B++21122.6h9.5B++30.9B+
Ghost 1,9361,9156213.084C++0.8943.825%B++83.916%A+82.5A++N/A24223.2h1.7B**3.8B*
Pandora VX25 1,8961,8725493.41A**0.5752.389%A10.203%D*111.4M++1.4A+33916.8h3.8B++7.2B*
Lasher X2 AE 1,8901,8524104.517M*0.5444.197%A++3.024%C88.2A*1.8B**20721h15.6B++35.3B*
Pulsar LSW 1,8191,8064014.504M0.5327.019%B*24.474%C++80.3A+N/A23722.5h10B*37.2B++
NS-11CP 1,6371,5885302.996B**0.9830.786%B+22.733%C+39.2C1.2B*9840.5h10.7B+34.8B+
NS Baron G5 1,5631,5455202.971A**1.0158.43%A+12.104%C--108.8M**1.3A**29114.2h4.3B+7.3C++
Serpent VE92 1,5481,5274233.61A**0.3730.813%A+23.248%B+79.1A*1.1A++24719.3h10.3B*33.4B*
Phobos VX86 1,5071,4864333.432A++0.5573.277%A12.315%D128.1M++1.8A+32911.6h2.1B++2.9B+
Parsec VX3-A 1,4501,4442086.942B+2.9645.748%B+86.427%B**95A*N/A26715.2h1.5B**3.2B**
Sirius SX12 1,4221,4024073.445A*0.5329.261%B*24.18%B**87.6M++1.3M++23116h11.9B*40.6B++
VX6-7 1,4131,3783184.333A**0.3530.48%B**22.932%B76.1A++1.9M**19418.1h10.2B++33.6B++
Terminus VX-9 1,3801,3574942.747B++1.2335.373%A*30.73%B+78.9A++1.3A++20817.2h9.9B**28.1B**
NSX Daimyo 1,3491,3472914.629B0.6546.534%B++95.991%B+116.1A*N/A26011.6h1.9B*4.1B*
Eclipse VE3A 1,3641,3413064.382A+0.4031.923%B**20.134%C++110.8M+1.9A++28412.1h11B+34.6B*
NS-357P Underboss 1,3471,3416622.026B+1.9546.517%B+26.846%C++136.8A+N/A3609.8h3.2B++6.8B++
VX29 Polaris 1,3291,3123493.759A*0.2225.824%B+26.982%B+74.1A1B**22317.7h9.6B**37.2B+
Eridani SX5 1,3171,3053323.931A**0.0534.863%A++29.425%A108.8M++1A+28712h8.8B**25.1B*
Orion VS54 1,3181,3023603.617A+0.3623.339%B+22.504%C60.6AN/A26021.5h9.9B*42.5C**
Blueshift VM5 1,3191,2953313.912B*0.0724.951%A22.857%B75.7M1.4A++20217.1h12.6B**50.6B*
Eidolon VE33 1,2861,2743004.247M0.2735.398%A32.261%B**85.5M*N/A20914.9h5.4A15.2B**
Chaos 1,2751,2604073.096A0.8857.159%B+12.698%C-96.9A*1.2A+23113h4.1C++7.2B+
Thanatos VE70 1,2531,2382904.269S0.2949.79%B**15.751%C+104.9S1.3A**28911.8h3.4B**6.7B**
NSX Tengu 1,2481,2334212.929A++1.0544.725%B**21.411%C++89.3A*1.1A23813.8h11B+24.6B++
Lasher X2 1,2321,2163673.313M**0.6743.881%A**4.03%C+85M++1.1B23114.3h13.6A31B**
Flare VE6 1,2251,2143383.592A*0.3924.44%B30.313%B*84.3A++N/A25014.4h8B**32.9B++
Blueshift VM5 1,2221,2123313.662B++0.3225.436%B**25.165%B++70.9A*N/A19217.1h14.1B++55.5B*
Sticky Grenade 1,2441,20511205N/A1,201.0271.453%A*N/A1721.4A++55.7S57690.7h1.4B*2B*
Force-Blade 1,2301,20415,4210.078A++3.9032.452%C*5.648%C+2AN/A5610.5h2B+6.2B+
MANA Anti-Personnel Turret 1,2221,2022874.188N/A0.2129.536%UN/A12020U200U23986100.1h14.5T*49.1T*
L100 Python HESH 1,3591,1945222.962B**18.9863.604%A++N/A149.3S20.6M*4818h2.4B**3.8A
L-24R Spur 1,2221,1932941.138S37.1645.385%B++1.676%C135.6S3.3C++3018.8h14.7B+32.3B+
NS-11A 1,2191,1883493.404A+0.5733.384%A++24.327%B92.1M++2.4S22312.9h11B**33B**
NSX Yumi 1,2041,1853533.357A0.6231.148%B*34.852%B**87.8A*1.4B**18913.5h9.8B*31.4B*
Pulsar VS1 1,2011,1803723.172A*0.8132.713%A++29.153%A74.7M++1.3A*22615.8h10.7A32.9B**
Corvus VA55 1,2011,1793003.93M*0.0533.435%A++27.227%B++91.4M*1.7M++22312.9h9.1A27.1B**
H-V45 1,1911,1783653.227B**0.7532.961%A++26.146%B++81.8A**N/A26714.4h10.1A30.5B**
VA39 Spectre 1,1821,1782584.566A**0.5942.87%A++35.484%C103.3SN/A24611.4h3.7A8.5A
NSX Tomoe 1,1761,1763243.63A0.3535.185%A43.708%B++99.7MN/A23211.8h10.5B**29.8B**
Phaseshift VX-S 1,1861,1762055.737B**1.7645.91%A58.759%D--103.2SN/A21511.4h2.8C**6B+
Artemis VX26 1,1821,1712714.321A**0.3435.425%A++30.401%B**107.4M**1A*24110.9h9.2B**26.1B**
NS-7 PDW 1,1831,1703633.223M*0.7632.423%A+26.581%A+98.3M**1.1A**38911.9h10.8B**33.4B*
NSX Naginata 1,1871,1703133.738A*0.2429.115%A23.675%D108.3A**1.6A*25710.8h9.6B++32.9B++
Phantom VA23 1,1791,1692514.657A++0.6845.267%A+32.506%C**116.9M++1A+28610h3.5B**7.6B*
Solstice SF 1,1741,1663063.81M++0.1733.7%A++22.642%B**108SN/A25410.8h10.4C**30.8B*
Vortex VM21 1,4771,1643543.288A*0.6948.715%B*4.381%C**34.5S9.3A19433.7h10.8B**22.1B*
SVA-88 1,1741,1633673.169B*0.8126.189%B+28.031%B69.2B*N/A26616.8h10B++38.2B+
V10 1,1661,1631836.355A+2.3846.976%B*85.211%B*102M*N/A24311.4h1.5A3.3B**
NS-30 Vandal 1,1681,1601796.48M++2.5038.803%B**30.776%B+108.4M++N/A24010.7h4.5B**11.5B*
Solstice VE3 1,1801,1572724.254S0.2829.413%A22.645%B+45A++N/A17025.7h10.5B**35.6B+
L100 Python HEAT 1,3121,0076216.242M+12.2662.98%B**N/A85.3S25.8M++34411.8h5.1B+8B**
CAS30 Tank Buster 1,4299261207.717S3.7451.1%B+2.16%B**50.3S27.3S37318.4h24.9B**48.8B**
Vortex VM21 1,1388953542.528A++1.4549.844%B**4.134%C+26.6S7.2B**14033.7h14.6B**29.3B*
NS Decimator 1,2588712643.299M+0.6863.821%B+N/A84.6M*37.6A**49910.3h2.6A+4A
C-4 9918562683.194A0.7832.467%AN/A171.2A*27C+10785h0.9B**2.9B**
Auraxium Force-Blade 86685611,6800.073B*3.9141.612%B*N/A1.9B+N/A5446.8h1.7B*4.1B+
Supernova FPC 1,292822998.303B+4.3257.496%B+2.19%C+40.7A++23.3A++41320.2h4.6B+8B++
C150 Dalton 1,3747796911.29B++7.3129.65%D-N/A77.9A*59.5A*67910h2.8B**9.4B+
NS-357 Underboss 7827733911.977B**2.0036.864%C+20.957%C+76.5AN/A19410.1h3.3B**8.9B++
Lancer VS22 1,2077453951.886A++2.0957.961%C--1.611%C+38.4M++23.8A++34819.4h5.9B*10.1B*
NSX-P Tanto 7277141434.993S1.0135.952%A*25.07%C+92.7M++1.7A2597.7h10.5B**29.1B**
Nebula VM20 7056851285.352A++1.3725.641%A+23.358%B+68.5A*2M*21010h15.7B61.3B++
Rocklet Rifle 1,1546613002.203M++1.7854.245%C++1.059%B57A*42.5A+45211.6h18.3A+33.6B**
Nebula VM20 6726561285.125A+1.1525.313%A+24.238%B++65.6A*1.6A*21610h16C*63.3B++
Ursa 6116041673.617M+0.3629.866%A29.305%B++99A**1.1A++2616.1h8.8B*29.5B++
Skorpios 6106003701.622C++2.3631.375%B*27.833%B*51.3BN/A11611.7h10.8C**34.5B++
S12 Renegade 6135931573.777C*0.2048.882%B*6.408%B78B*2.6B+1757.6h3.1B+6.3B+
S1 8385853061.912A*2.0757.416%C+3.761%B+54.2A**23.4A+38110.8h3.8A+6.6B**
C75 Viper 6825772721.37M**17.3949.58%B**N/A101.2S18.4M4275.7h7.6B**15.3A
Frag Grenade 5765711571N/A567.0264.125%A**N/A951.7A*8.3C++37090.6h2.5A3.9A
Darkstar 4444351333.271A+0.7132.386%A19.77%D76.3A1.6A++2865.7h11.3B++35B*
Revenant 4123981502.653C+1.3333.672%C+31.658%C**54.5B+1.9M+1337.3h6.8C**20.3C**
Supernova PC 4673751231.25S27.2759.465%B**N/A68.2S16.7A**3805.5h4.5B+7.6B*
Lumine Edge 3413361,2090.278B++3.7045.902%A++15.179%C+9.7B+N/A3034.5h1.3B2.7B++
Hades VSH4 4003322271.463A*2.5268.046%C++7.229%M75.5A*15.5B++2584.4h2.7A*3.9A*
Zenith VX-5 313306793.873A**0.1130.804%B**29.739%A+69.5A+1.6M+2604.4h10.5B*34.1B*
MAX Punch 3023018470.355A++3.6227.605%D*N/A4.4A+N/A1068.1h1.5C++5.5C++
Icikill 2822801,1290.248M**3.7331.674%C+5.714%D6.5C+N/A1642.8h1.9B+6B+
Cerberus 2552541082.352A+1.6337.12%B*29.134%B*141.1M++N/A3331.8h4.9B*13.2B*
M12 Kobalt 251233638.833A**34.8528.516%A++17.167%C+179.2M++13.8S6691.3h15.1B*52.8B*
V30-F Starfall 341220772.857B*1.1262.018%C+N/A66.7M++36.7M+4363.3h12.3B++19.8B++
Hunter QCX 1991991291.543A2.4456.017%B*46.231%A34.3A++N/A945.8h2.7B+4.8B+
Antares LC 3051971711.588S7.6136.728%B++N/A73M**40M+4992.7h52.4B*142.6B*
L105 Zephyr 256193296.5U92.5259.277%A*N/A214.4S70U12100.9h5.7B+9.6B**
LB00 Python AP 2521841116.727B+12.7552.05%D-N/A83.6A30.9A+4862.2h3.2B**6.1B*
Saron HRB 2891791116.273A**12.2958.129%A++1.676%C++38.9A+23.9B**5304.6h21.3C**36.6B*
Tank Mine 219171189.5M**5.5284.232%M**N/A285M**80B+21160.6h2.4D2.8A*
Beamer VS3 165164543.037M++0.9422.756%D25%B52.9AN/A1933.1h7B++30.6C++
M20 Wyvern 193149916.556A*12.5849.478%A+7.383%A93.1S27.5A++4811.6h53.5B*108.1A
NS-AM7 Archer 1551211430.846B**3.1363.315%B+19.835%C**10.3B++2.9C*7311.8h8.6B**13.6B**
NS-45 Pilot 115115383.026A0.9535.962%B++31.304%B++95.8AN/A3171.2h6.9B19.1B+
NS-10 Burster 14899293.414M**0.5634.506%B*2.02%D*13.2M++6.5A++1367.5h100.7B*291.8B*
Spear Anti-Vehicle Phalanx Turret 12891615.167A11.1963.656%A*4.396%C*91M++37A+8901h6.4B*10B**
The Slasher 90905960.151A*3.8347.573%B**3.333%D-3.9C++N/A1223h1.6B*3.4B+
E540 Halberd 13582516.4B++12.4253.183%B++4.878%A+58.6A**37.9M*7501.4h4.9B*9.2B*
AP30 Shredder 12482420.5M+16.5240.91%B**N/A91.1M**46.7M6720.9h72.6B+177.4B*
M20 Basilisk 9280516S12.0252.189%A+5%C72.7S10.9B*5501.1h51A97.7A+
NS-10 Burster 12379282.821A*1.1634.465%B++2.532%D--10.5A*5.9A+1097.5h126.2B++366.3B++
Proximity Mine 7878613M++9.0246.106%B+N/A195A++N/A11820.4h1.9C++4.1B+
Hyena Missile Launcher 12171514.2U10.2253.18%M++N/A88.8M**62.5S6840.8h25.4B**47.8A+
M20 Basilisk-H 846879.714B+5.7458.665%B**4.412%C--136A**32A6730.5h44.9B*76.5B**
L-30R Vektor 9563125.25A**1.2730.236%D-N/A27.4A+13.9B+2222.3h53.1B+175.8B+
M20 Basilisk 7361415.25S11.2744.48%B+1.639%D**87.1S17.1A+6750.7h37A++83.1A+
Proton II PPA-H 6460320B++16.0255.067%A*N/A120B++8B+4660.5h10.2C++18.6B++
Aphelion VEX-4 7952317.333M++13.3539.047%B+11.539%M**104S54S17740.5h29.3B**75.1A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7754,8429.4h
Nano-Armor Kit6196,8249.9h
Spawn Beacon12800.2h
AE Medical Applicator377158,93011.5h
AE Nano-Armor Kit173218,15015.5h
Medical Applicator2114,9020.9h
VS Triumph Flare Gun16250.6h
Spitfire Auto-Turret01100.1h
M12 Kobalt0610h
Ammunition Package61,7710.5h
Medical Kit2,60012,05857.8h
Anti-Infantry MANA Turret521,6691.5h
Nano-Repair Grenade0970h
Snowman Soldier101430.1h
Recon Detection Device181,7192.1h
Shield Recharging Field36720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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