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Primarch lFireRax[xVIP] lFireRax
VS BR 97

KDR: 3.95

Score: 44.7m

Last Seen: Jan 20th, 2019 12:35 AM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Leader of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 22
Level Progress (to 98): 34%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Betelgeuse 54-A Saron Laser Cannon Deimos VA29 Pulsar C VE-H Maw VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,242,490 MLG Score: 4990
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.168%27.363%8804497857,5753.215940.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.595%2.175A*1.028B**-1.307D**HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+90.366C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.66%1.195%38415101716,066565573228.3852280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.38%0.125C+-0.375C-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.536B+28.80.455B+45.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.602%0.955%1071510173,76870810875.31453346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.064%1.614A+-1.066D*-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.806B++4.40.656B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.317%3.553%351710151,3795958722.31376158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.348%0.652B+-0.191C0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.735B++13.50.656B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.932%75.585%351610167,9501421435.59465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.812%1.489A+0.554B+-0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.335C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.042%12.461%351510179,50218621085.10038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%1.543A+-0.422C--0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.80.422B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 22
44.7m174.8%610 (36.6k)503 (30.2k)3.95044124,11531,4184.1765697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221260932.245%20.765%67002:4958

11% Combat Medic13% Engineer25% Heavy Assault13% Infiltrator33% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 10:56 PMFeb 4th, 2018 4:41 AMJan 20th, 2019 7:52 AM (2d) (PST)Jan 19th, 2019 10:36 PM (2d) (PST)Jan 19th, 2019 8:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3163219951.3970.3540.2902.6800.1374990

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,94919,23359,716842117161830,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1481.2h/61.7d 7,104 25,772 30,413 238.2k 1,846 5,240 12,147 116.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:4,183
Deaths:1,011
KDR:4.137
Accuracy:37.026% A**
HSR:30.098% C+
VE-H Maw
A+
Kills:2,894
Deaths:649
KDR:4.459
Accuracy:33.225% A+
HSR:24.326% C
NS-15MP
B+
Kills:1,853
Deaths:429
KDR:4.319
Accuracy:30.542% B+
HSR:33.621% B+
Pulsar LSW
B*
Kills:1,771
Deaths:394
KDR:4.495
Accuracy:26.945% B*
HSR:24.167% C+
Lasher X2 AE
A++
Kills:1,503
Deaths:353
KDR:4.258
Accuracy:44.845% A++
HSR:2.794% C-
VX29 Polaris
B+
Kills:1,310
Deaths:349
KDR:3.754
Accuracy:25.822% B+
HSR:27.023% B+
Orion VS54
B+
Kills:1,298
Deaths:356
KDR:3.646
Accuracy:23.317% B+
HSR:22.419% C
Lasher X2
M
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:43.881% M
HSR:4.030% C+
Flare VE6
B*
Kills:1,214
Deaths:338
KDR:3.592
Accuracy:24.440% B+
HSR:30.313% B*
NSX Naginata
A
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:29.115% A
HSR:23.675% D
SVA-88
B+
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:26.189% B+
HSR:28.031% B+
Ursa
A
Kills:594
Deaths:165
KDR:3.600
Accuracy:29.895% A
HSR:29.461% B*
Kills:20,169
Deaths (as Heavy Assault):5,091
Deaths (to Heavy Assaults):8,508
KDR:3.9617
Kill Difference:15,078
Playtime:372.458 hours
Usage:25%
Score:10.704m
Score/min:479
Accuracy (listed only):31.270%
HSR (listed only):23.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:3,780
Deaths:1,179
KDR:3.206
Accuracy:75.249% A
HSR:12.619% D
Pulsar C
A
Kills:3,062
Deaths:595
KDR:5.146
Accuracy:31.319% A
HSR:26.486% B++
VE-S Canis
B**
Kills:2,862
Deaths:745
KDR:3.842
Accuracy:34.219% B**
HSR:18.693% C+
Pandora VX25
A
Kills:1,767
Deaths:521
KDR:3.392
Accuracy:52.444% A
HSR:9.960% D*
NS Baron G5
A+
Kills:1,510
Deaths:506
KDR:2.984
Accuracy:58.498% A+
HSR:11.987% C--
NS-11CP
B+
Kills:1,498
Deaths:504
KDR:2.972
Accuracy:30.731% B+
HSR:22.697% C+
Phobos VX86
A
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:73.428% A
HSR:12.228% D
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B*
HSR:24.197% B**
VX6-7
B**
Kills:1,362
Deaths:316
KDR:4.310
Accuracy:30.466% B**
HSR:22.981% B
Eclipse VE3A
B**
Kills:1,340
Deaths:305
KDR:4.393
Accuracy:31.919% B**
HSR:20.149% C++
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
Serpent VE92
A+
Kills:1,300
Deaths:319
KDR:4.075
Accuracy:30.941% A+
HSR:23.077% B+
Chaos
B+
Kills:1,245
Deaths:402
KDR:3.097
Accuracy:57.352% B+
HSR:12.530% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.730% A
HSR:21.411% C++
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.703% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:713
Deaths:140
KDR:5.093
Accuracy:35.975% A*
HSR:25.105% C+
Skorpios
B**
Kills:574
Deaths:360
KDR:1.594
Accuracy:31.456% B**
HSR:27.004% B*
Zenith VX-5
A
Kills:306
Deaths:79
KDR:3.873
Accuracy:30.804% B**
HSR:29.739% A
Kills:31,461
Deaths (as Light Assault):8,784
Deaths (to Light Assaults):6,952
KDR:3.58163
Kill Difference:22,677
Playtime:490.691 hours
Usage:33%
Score:16.229m
Score/min:551
Accuracy (listed only):40.904%
HSR (listed only):20.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:3,780
Deaths:1,179
KDR:3.206
Accuracy:75.249% A
HSR:12.619% D
Pulsar C
A
Kills:3,062
Deaths:595
KDR:5.146
Accuracy:31.319% A
HSR:26.486% B++
VE-LR Obelisk
B*
Kills:2,430
Deaths:425
KDR:5.718
Accuracy:37.886% B*
HSR:33.457% C++
Pandora VX25
A
Kills:1,767
Deaths:521
KDR:3.392
Accuracy:52.444% A
HSR:9.960% D*
NS Baron G5
A+
Kills:1,510
Deaths:506
KDR:2.984
Accuracy:58.498% A+
HSR:11.987% C--
NS-11CP
B+
Kills:1,498
Deaths:504
KDR:2.972
Accuracy:30.731% B+
HSR:22.697% C+
Phobos VX86
A
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:73.428% A
HSR:12.228% D
VX6-7
B**
Kills:1,362
Deaths:316
KDR:4.310
Accuracy:30.466% B**
HSR:22.981% B
Eclipse VE3A
B**
Kills:1,340
Deaths:305
KDR:4.393
Accuracy:31.919% B**
HSR:20.149% C++
Serpent VE92
A+
Kills:1,300
Deaths:319
KDR:4.075
Accuracy:30.941% A+
HSR:23.077% B+
Eidolon VE33
A
Kills:1,274
Deaths:300
KDR:4.247
Accuracy:35.398% A
HSR:32.261% B*
Chaos
B+
Kills:1,245
Deaths:402
KDR:3.097
Accuracy:57.352% B+
HSR:12.530% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
Solstice SF
A++
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.703% A++
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:713
Deaths:140
KDR:5.093
Accuracy:35.975% A*
HSR:25.105% C+
Revenant
C*
Kills:386
Deaths:148
KDR:2.608
Accuracy:33.793% C++
HSR:31.606% C*
Zenith VX-5
A
Kills:306
Deaths:79
KDR:3.873
Accuracy:30.804% B**
HSR:29.739% A
Kills:27,006
Deaths (as Engineer):7,029
Deaths (to Engineers):4,358
KDR:3.84208
Kill Difference:19,977
Playtime:186.152 hours
Usage:13%
Score:5.429m
Score/min:486
Accuracy (listed only):42.173%
HSR (listed only):21.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:3,780
Deaths:1,179
KDR:3.206
Accuracy:75.249% A
HSR:12.619% D
VE-S Canis
B**
Kills:2,862
Deaths:745
KDR:3.842
Accuracy:34.219% B**
HSR:18.693% C+
Pandora VX25
A
Kills:1,767
Deaths:521
KDR:3.392
Accuracy:52.444% A
HSR:9.960% D*
NS Baron G5
A+
Kills:1,510
Deaths:506
KDR:2.984
Accuracy:58.498% A+
HSR:11.987% C--
Phobos VX86
A
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:73.428% A
HSR:12.228% D
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B*
HSR:24.197% B**
Terminus VX-9
A*
Kills:1,357
Deaths:494
KDR:2.747
Accuracy:35.373% A*
HSR:30.730% B+
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
Chaos
B+
Kills:1,245
Deaths:402
KDR:3.097
Accuracy:57.352% B+
HSR:12.530% D
Thanatos VE70
B**
Kills:1,238
Deaths:290
KDR:4.269
Accuracy:49.790% B**
HSR:15.751% C+
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.730% A
HSR:21.411% C++
NS-11A
A++
Kills:1,188
Deaths:349
KDR:3.404
Accuracy:33.384% A++
HSR:24.327% B+
NSX Yumi
B*
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:31.148% B*
HSR:34.852% B*
Pulsar VS1
A++
Kills:1,180
Deaths:372
KDR:3.172
Accuracy:32.713% A++
HSR:29.153% A
Corvus VA55
A++
Kills:1,179
Deaths:300
KDR:3.930
Accuracy:33.435% A++
HSR:27.227% B++
H-V45
A++
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:32.961% A++
HSR:26.146% B++
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Skorpios
B**
Kills:574
Deaths:360
KDR:1.594
Accuracy:31.456% B**
HSR:27.004% B*
Darkstar
A
Kills:435
Deaths:133
KDR:3.271
Accuracy:32.386% A
HSR:19.770% D
Kills:27,259
Deaths (as Combat Medic):8,314
Deaths (to Combat Medics):3,479
KDR:3.27869
Kill Difference:18,945
Playtime:170.037 hours
Usage:11%
Score:5.114m
Score/min:501
Accuracy (listed only):42.374%
HSR (listed only):21.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:2,862
Deaths:745
KDR:3.842
Accuracy:34.219% B**
HSR:18.693% C+
NS-44 Commissioner AE
B++
Kills:2,859
Deaths:1,354
KDR:2.112
Accuracy:48.101% B++
HSR:29.241% B
Ghost
A+
Kills:1,649
Deaths:586
KDR:2.814
Accuracy:43.827% B++
HSR:83.384% A+
Parsec VX3-A
B**
Kills:1,440
Deaths:205
KDR:7.024
Accuracy:45.727% B+
HSR:86.389% B**
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B*
HSR:24.197% B**
NSX Daimyo
B*
Kills:1,344
Deaths:291
KDR:4.619
Accuracy:46.624% B*
HSR:95.982% B+
NS-357P Underboss
B+
Kills:1,337
Deaths:660
KDR:2.026
Accuracy:46.531% B+
HSR:26.776% C*
Eridani SX5
A++
Kills:1,305
Deaths:332
KDR:3.931
Accuracy:34.863% A++
HSR:29.425% A
NSX Tengu
A
Kills:1,233
Deaths:421
KDR:2.929
Accuracy:44.730% A
HSR:21.411% C++
VA39 Spectre
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:42.870% A++
HSR:35.484% C
NSX Tomoe
A
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:35.185% A
HSR:43.708% B++
Phaseshift VX-S
A
Kills:1,176
Deaths:205
KDR:5.737
Accuracy:45.910% A
HSR:58.759% D--
Artemis VX26
A++
Kills:1,171
Deaths:271
KDR:4.321
Accuracy:35.425% A++
HSR:30.401% B**
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Phantom VA23
A+
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:45.267% A+
HSR:32.506% B
V10
B*
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:46.976% B*
HSR:85.211% B*
NS-30 Vandal
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:38.803% B**
HSR:30.776% B+
NS-357 Underboss
C++
Kills:773
Deaths:391
KDR:1.977
Accuracy:36.864% C++
HSR:20.957% C+
Skorpios
B**
Kills:574
Deaths:360
KDR:1.594
Accuracy:31.456% B**
HSR:27.004% B*
Cerberus
B*
Kills:254
Deaths:108
KDR:2.352
Accuracy:37.384% B*
HSR:29.134% B*
Beamer VS3
B
Kills:164
Deaths:54
KDR:3.037
Accuracy:22.756% D
HSR:25% B
NS-AM7 Archer
B*
Kills:113
Deaths:135
KDR:0.837
Accuracy:65.135% B*
HSR:20.354% B
NS-45 Pilot
B*
Kills:107
Deaths:33
KDR:3.242
Accuracy:37.020% B*
HSR:31.776% B++
Kills:26,778
Deaths (as Infiltrator):8,116
Deaths (to Infiltrators):3,666
KDR:3.29941
Kill Difference:18,662
Playtime:191.692 hours
Usage:13%
Score:4.951m
Score/min:430
Accuracy (listed only):40.320%
HSR (listed only):39.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,288
Deaths:329
KDR:3.915
Accuracy:24.942% A
HSR:22.826% B
Blueshift VM5
A
Kills:1,206
Deaths:329
KDR:3.666
Accuracy:25.429% A
HSR:25.124% B*
Vortex VM21
B*
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:48.711% B*
HSR:4.397% C**
Vortex VM21
B**
Kills:890
Deaths:350
KDR:2.543
Accuracy:49.839% B**
HSR:4.045% C+
Nebula VM20
A+
Kills:580
Deaths:100
KDR:5.800
Accuracy:25.992% A+
HSR:23.276% B+
Nebula VM20
A+
Kills:555
Deaths:100
KDR:5.550
Accuracy:25.688% A+
HSR:24.144% B++
NS-10 Burster
B*
Kills:97
Deaths:29
KDR:3.345
Accuracy:34.504% B*
HSR:2.062% D*
NS-10 Burster
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:34.467% B++
HSR:2.532% D--
Kills:5,855
Deaths (as MAX Suit):807.500
Deaths (to MAX Suits):1,742
KDR:7.25077
Kill Difference:5,047.500
Playtime:67.694 hours
Usage:5%
Score:2.296m
Score/min:565
Accuracy (listed only):33.696%
HSR (listed only):13.551%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:4,905
V. Kills:345 N/A
Deaths:238
KDR:20.609
Accuracy:48.406% B**
KPH:142.600 M++
VKPH:10 M+
Dual Photon Pods
S
Kills:4,595
V. Kills:845 N/A
Deaths:87
KDR:52.816
Accuracy:66.251% A++
KPH:362.700 S
VKPH:66.700 M**
Saron Laser Cannon
M*
Kills:4,021
V. Kills:2,884 139%
Deaths:568
KDR:7.079
Accuracy:34.459% B+
KPH:44.100 M+
VKPH:31.600 M*
Maelstrom Turbo Laser
S
Kills:2,063
V. Kills:1,293 159%
Deaths:258
KDR:7.996
Accuracy:36.654% B**
KPH:61.600 S
VKPH:38.600 S
Kills:15,584 (10,989 + 0)
Deaths:1,151
KDR:13.540
VKDR:4.663
Vehicle Kills:5,367
Kill Difference:14,433
Playtime:171.781 hours
Usage:12%
Score:5.333m
Score/min:517
Piloting Accuracy:36.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
S
Kills:1,031
V. Kills:28 N/A
Deaths:25
KDR:41.240
Accuracy:45.184% B++
KPH:138.900 S
VKPH:3.800 C*
C150 Dalton
A*
Kills:706
V. Kills:555 127%
Deaths:67
KDR:10.537
Accuracy:28.940% D--
KPH:73.700 A*
VKPH:58 A*
CAS30 Tank Buster
S
Kills:482
V. Kills:333 144%
Deaths:94
KDR:5.128
Accuracy:50.873% B+
KPH:38.300 S
VKPH:26.500 S
AP30 Shredder
S
Kills:70
V. Kills:34 200%
Deaths:4
KDR:17.500
Accuracy:40.333% B*
KPH:104.300 S
VKPH:50.700 M
L-30R Vektor
A*
Kills:60
V. Kills:31 188%
Deaths:11
KDR:5.455
Accuracy:30.149% D-
KPH:27.400 A*
VKPH:14.200 B*
Kills:2,349 (1,573 + 776)
Deaths:201
KDR:11.687
VKDR:4.881
Vehicle Kills:981
Kill Difference:2,148
Playtime:32.434 hours
Usage:2%
Score:0.825m
Score/min:424
Piloting Accuracy:30.149%
Gunner Accuracy:40.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,194
V. Kills:165 N/A
Deaths:52
KDR:22.962
Accuracy:63.604% A++
KPH:149.700 S
VKPH:20.700 M++
L100 Python HEAT
M**
Kills:957
V. Kills:289 330%
Deaths:59
KDR:16.220
Accuracy:63.118% A
KPH:84.900 M**
VKPH:25.600 M++
C75 Viper
S
Kills:503
V. Kills:81 N/A
Deaths:25
KDR:20.120
Accuracy:48.392% B**
KPH:104.900 S
VKPH:16.900 A*
LB00 Python AP
M
Kills:138
V. Kills:51 265%
Deaths:8
KDR:17.250
Accuracy:49.723% D--
KPH:97.600 M
VKPH:36.100 A*
Kills:2,792 (2,792 + 0)
Deaths:144
KDR:19.389
VKDR:4.069
Vehicle Kills:586
Kill Difference:2,648
Playtime:25.459 hours
Usage:2%
Score:0.634m
Score/min:415
Driving Accuracy:49.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:822
V. Kills:470 175%
Deaths:99
KDR:8.303
Accuracy:57.496% B+
KPH:40.800 A++
VKPH:23.300 A++
Supernova PC
S
Kills:292
V. Kills:69 417%
Deaths:11
KDR:26.546
Accuracy:58.622% B**
KPH:65.900 S
VKPH:15.600 A*
Saron HRB
A++
Kills:176
V. Kills:108 161%
Deaths:11
KDR:16
Accuracy:58.187% A++
KPH:39 A+
VKPH:23.900 B**
E540 Halberd
M*
Kills:81
V. Kills:52 153%
Deaths:4
KDR:20.250
Accuracy:53.297% B++
KPH:57.900 A**
VKPH:37.200 M*
Aphelion VEX-4
S
Kills:52
V. Kills:27 186%
Deaths:3
KDR:17.333
Accuracy:39.047% B+
KPH:94.800 S
VKPH:49.200 S
Kills:1,423 (1,114 + 309)
Deaths:128
KDR:11.117
VKDR:5.672
Vehicle Kills:726
Kill Difference:1,295
Playtime:31.049 hours
Usage:2%
Score:0.862m
Score/min:462
Driving Accuracy:58.622%
Gunner Accuracy:39.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
A*
Kills:68
V. Kills:16 400%
Deaths:7
KDR:9.714
Accuracy:58.665% B**
KPH:127.800 A*
VKPH:30.100 A
Proton II PPA-H
A*
Kills:60
V. Kills:4 N/A
Deaths:3
KDR:20
Accuracy:55.032% A*
KPH:131.900 B*
VKPH:8.800 B++
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:2
Vehicle Kills:20
Kill Difference:118
Playtime:0.987 hours
Usage:0%
Score:0.034m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:55.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:209
V. Kills:18 N/A
Deaths:6
KDR:34.833
Accuracy:29.349% A*
KPH:170.300 M+
VKPH:14.700 S
M20 Basilisk
S
Kills:79
V. Kills:12 N/A
Deaths:5
KDR:15.800
Accuracy:51.791% A+
KPH:70.400 S
VKPH:10.700 B*
M20 Basilisk
S
Kills:60
V. Kills:11 N/A
Deaths:4
KDR:15
Accuracy:44.016% B+
KPH:88.200 S
VKPH:16.200 A
Kills:348 (0 + 348)
Deaths:15
KDR:23.200
VKDR:2.733
Vehicle Kills:41
Kill Difference:333
Playtime:3.030 hours
Usage:0%
Score:0.107m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:44.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:552
V. Kills:20 N/A
Deaths:138
KDR:4
Accuracy:48.538% B*
KPH:80.100 B*
VKPH:2.900 B++
V30-F Starfall
M*
Kills:220
V. Kills:121 180%
Deaths:77
KDR:2.857
Accuracy:62.018% C+
KPH:67.600 M*
VKPH:37.200 M*
Kills:772 (772 + 0)
Deaths:215
KDR:3.591
VKDR:0.656
Vehicle Kills:141
Kill Difference:557
Playtime:10.142 hours
Usage:1%
Score:0.157m
Score/min:257
Driving Accuracy:62.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:149
V. Kills:44 331%
Deaths:9
KDR:16.556
Accuracy:49.529% A+
KPH:92.600 M**
VKPH:27.300 A++
Kills:149 (0 + 149)
Deaths:9
KDR:16.556
VKDR:4.889
Vehicle Kills:44
Kill Difference:140
Playtime:1.610 hours
Usage:0%
Score:0.046m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:49.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,2504,90523820.609A++16.6648.406%B**1.019%C142.6M++10M+42234.4h9.9B+20.5B+
Dual Photon Pods 5,4404,5958752.816S48.8766.251%A++N/A361.8S66.5M**134012.7h11.7A17.6B**
Betelgeuse 54-A 4,2464,1831,0114.137B+0.1937.026%A**30.098%C+95.5B*1.4A+29343.8h14.4F-38.8B
Saron Laser Cannon 6,9054,0215687.079A++3.1334.459%B+1.567%C-44.1M+31.6M*45291.2h61.7B*179B**
Deimos VA29 3,8163,7801,1793.206A++0.7475.249%A12.619%D116M+1.1B+30332.6h2B++2.6B+
Pulsar C 3,1113,0625955.146M1.2031.319%A26.486%B++72.6A++1.2A*19342.2h9.3B*29.6B*
VE-H Maw 2,9452,8946494.459A*0.5133.225%A+24.326%C98.1A+1.7A++25229.5h9.2B++27.7B++
VE-S Canis 2,8972,8627453.842A*0.1134.219%B**18.693%C+110.9A*1.4A++28525.8h9.5B++27.9B++
NS-44 Commissioner AE 2,8712,8591,3542.112B++1.8448.101%B++29.241%B120.1A*N/A29623.8h2.9B++6B++
VE-LR Obelisk 2,4652,4304255.718A*1.7737.886%B*33.457%C++108.5M*1.6A+28622.4h4.8B*12.7B*
Maelstrom Turbo Laser 3,3562,0632587.996A*4.0536.654%B**1.987%C61.6S38.6S48233.5h47.2B**128.8B**
NS-15MP 1,8741,8534294.319B**0.3730.542%B+33.621%B+87B+1B++20921.3h9.5B++31B+
Pulsar LSW 1,7831,7713944.495M0.5426.945%B*24.167%C+79.4A+N/A23322.3h10.1B*37.4B++
Pandora VX25 1,7881,7675213.392A*0.5652.444%A9.96%D*112.5M++1.3A+34015.7h3.8B+7.3B*
Ghost 1,6671,6495862.814C++1.1443.827%B++83.384%A+80.4A++N/A23520.5h1.7B**3.8B*
NS Baron G5 1,5281,5105062.984A**0.9758.498%A+11.987%C--109.4M**1.3A**28813.8h4.3B7.3C+
Lasher X2 AE 1,5291,5033534.258A*0.3144.845%A++2.794%C-88.4A*1.5B+19117h14.7B*32.8B**
NS-11CP 1,5471,4985042.972B**0.9830.731%B+22.697%C+40.1C1.3B**9937.4h10.7B35B+
Phobos VX86 1,4931,4724223.488A++0.4673.428%A12.228%D129.1M++1.8A++32911.4h2.1B+2.9C++
Parsec VX3-A 1,4461,4402057.024B+3.0745.727%B+86.389%B**95.4A*N/A26815.1h1.5B**3.2B**
Sirius SX12 1,4211,4014073.442A*0.5129.264%B*24.197%B**87.6M++1.3M*23016h11.9B++40.6B++
VX6-7 1,3971,3623164.31A*0.3630.466%B**22.981%B76.1A++2M**19317.9h10.2B*33.5B*
Terminus VX-9 1,3801,3574942.747B*1.2035.373%A*30.73%B+78.9A++1.3A++20717.2h9.9B**28.1B**
NSX Daimyo 1,3461,3442914.619B+0.6746.624%B*95.982%B+115.9A**N/A26011.6h1.9B**4.1B*
Eclipse VE3A 1,3631,3403054.393A0.4431.919%B**20.149%C++110.7M+1.9A*28312.1h11B+34.6B++
NS-357P Underboss 1,3431,3376602.026B+1.9246.531%B+26.776%C*136.4A++N/A3609.8h3.2B++6.8B*
VX29 Polaris 1,3271,3103493.754A*0.2025.822%B+27.023%B+74B**1B*22117.7h9.6B**37.3B+
Eridani SX5 1,3171,3053323.931M0.0234.863%A++29.425%A108.8M++1A++28512h8.8B**25.1B*
Serpent VE92 1,3141,3003194.075M+0.1230.941%A+23.077%B+100M*1.1A++28513h10B*32.4B*
Orion VS54 1,3141,2983563.646A+0.3023.317%B+22.419%C60.7A+N/A25221.4h9.9B**42.5B++
Blueshift VM5 1,3121,2883293.915B++0.0424.942%A22.826%B76.2M1.4A++20316.9h12.6B**50.5B*
Eidolon VE33 1,2861,2743004.247M0.3035.398%A32.261%B*85.5M*N/A20614.9h5.4A15.2B**
Chaos 1,2601,2454023.097A0.8557.352%B+12.53%D98A*1.2B**23112.7h4.1C++7.2B+
Thanatos VE70 1,2531,2382904.269S0.3249.79%B**15.751%C+104.9S1.3A**28711.8h3.4B**6.7B**
NSX Tengu 1,2481,2334212.929A++1.0244.73%A21.411%C++89.3A*1.1A23813.8h11B+24.6B++
Lasher X2 1,2321,2163673.313M**0.6443.881%M4.03%C+85M++1.1B+23014.3h13.6A31B**
Flare VE6 1,2251,2143383.592A*0.3624.44%B+30.313%B*84.9A++N/A24914.3h8B**32.9B++
Blueshift VM5 1,2161,2063293.666B+0.2825.429%A25.124%B*71.4A**N/A19216.9h14.1B++55.4B*
Force-Blade 1,2301,20415,4160.078A++3.8732.452%C*5.648%C+2B*N/A5609.2h2B+6.2B+
L100 Python HESH 1,3591,1945222.962B**19.0163.604%A++N/A149.3S20.6M++4808h2.4B**3.8B**
NS-11A 1,2191,1883493.404A0.5533.384%A++24.327%B+92.1M++2.4S22012.9h11B**33B**
NSX Yumi 1,2041,1853533.357A+0.5931.148%B*34.852%B*87.8M1.4C++18813.5h9.8B*31.4B*
Pulsar VS1 1,2011,1803723.172A*0.7832.713%A++29.153%A74.7M++1.3A*22315.8h10.7A32.9A
Corvus VA55 1,2011,1793003.93M*0.0233.435%A++27.227%B++91.4M**1.7M**22212.9h9.1A27.1B**
VA39 Spectre 1,1821,1782584.566A*0.6242.87%A++35.484%C103.3SN/A24411.4h3.7A8.5B**
H-V45 1,1911,1783653.227B**0.7232.961%A++26.146%B++81.8A**N/A26414.4h10.1A30.5B**
NSX Tomoe 1,1761,1763243.63A+0.3235.185%A43.708%B++99.7MN/A23111.8h10.5B**29.8B**
Phaseshift VX-S 1,1861,1762055.737B**1.7945.91%A58.759%D--103.2SN/A21511.4h2.8C*6B+
Artemis VX26 1,1821,1712714.321M0.3735.425%A++30.401%B**107.4M**1A*24010.9h9.2B**26.1B**
NSX Naginata 1,1871,1703133.738A*0.2129.115%A23.675%D108.3M+1.6A++25510.8h9.6B++32.9B++
NS-7 PDW 1,1831,1703633.223M0.7332.423%A+26.581%A+98.3M**1.1M38811.9h10.8B**33.4B*
Phantom VA23 1,1791,1692514.657A+0.7145.267%A+32.506%B116.9M*1A++28610h3.5B**7.6B**
Solstice SF 1,1741,1663063.81M++0.1433.703%A++22.642%B**108SN/A25410.8h10.4C**30.8B*
SVA-88 1,1741,1633673.169B++0.7826.189%B+28.031%B+69.2B*N/A26516.8h10B++38.2B+
V10 1,1661,1631836.355A2.4046.976%B*85.211%B*102M++N/A24311.4h1.5A3.3B**
NS-30 Vandal 1,1681,1601796.48M+2.5338.803%B**30.776%B+108.4M++N/A24010.7h4.5B*11.5B*
Vortex VM21 1,4731,1603503.314A+0.6448.711%B*4.397%C**34.7S9.4B**19533.4h10.7B**22.1B*
Solstice VE3 1,1801,1572724.254S0.3029.413%A22.645%B+45.6A++N/A16925.4h10.5B**35.6B+
Sticky Grenade 1,0811,04511045N/A1,041.0572.529%A**N/A2090A**72S55340.5h1.4B**1.9B**
L-24R Spur 1,0591,0312541.24S37.2945.184%B++1.649%C139.3S3.8C*3027.4h14.3B+31.7B+
L100 Python HEAT 1,2469575916.22M+12.2763.118%AN/A84.7M**25.6M++34711.3h5.1B+8B*
Vortex VM21 1,1328903502.543A1.4149.839%B**4.045%C+26.6S7.2B**14033.4h14.6A29.3B*
C-4 9828482633.224A0.7332.315%AN/A176.7A*27.9C+10914.8h0.9B**2.9B**
Supernova FPC 1,292822998.303B+4.3557.496%B+2.19%C+40.7A++23.3A++41120.2h4.6B+8B++
MANA Anti-Personnel Turret 8338172133.836N/A0.1129.968%UN/A8170U160U13631100.1h15.2T*50.7T*
NS-357 Underboss 7827733911.977B**1.9736.864%C++20.957%C+76.5AN/A19410.1h3.3B**8.9B++
Auraxium Force-Blade 77777010,3510.074B**3.8841.871%B*N/A2B+N/A5384.7h1.7B++4B+
Lancer VS22 1,1797273931.85A+2.1058.453%C-1.651%C+38.3M*23.8A*34619h5.9B*10.2B*
NS Decimator 1,0427212323.108A**0.8463.652%B+N/A84.8M*37.8A**5068.5h2.6A+4.1A
NSX-P Tanto 7267131405.093S1.1435.975%A*25.105%C+92.6M*1.7A2557.7h10.5B**29.1B**
C150 Dalton 1,2617066710.537B++6.5928.94%D--N/A73.5A*57.8A*6559.6h2.8B**9.7B+
Rocklet Rifle 1,0676022872.098M+1.8554.746%C*N/A55.7A*43.1A+44610.8h19.2A+35.1B**
Ursa 6015941653.6M0.3529.895%A29.461%B*99A**1.2A++2606h8.8B*29.5B*
S1 8385853061.912A*2.0457.416%C++3.761%B+54.2A**23.4A++37810.8h3.8A6.6A
Nebula VM20 5975801005.8A++1.8525.992%A+23.276%B+69A*2M*2178.4h15.6C**60.1B++
Skorpios 5845743601.594C+2.3631.456%B**27.004%B*49.9C**N/A11311.5h10.9C*34.7B+
Frag Grenade 5615571557N/A553.0564.134%A**N/A928.3A++6.7C+36380.6h2.5B**3.9A
Nebula VM20 5685551005.55A++1.6025.688%A+24.144%B++66.1A*1.5A*2188.4h16C++62.1B++
S12 Renegade 5725521384B0.0548.538%B*6.703%B+80B*2.9B++1736.9h3.1B+6.3B+
C75 Viper 5845032520.12M**16.1748.392%B**N/A104.8S16.9A*4304.8h7.4B**15.3B**
CAS30 Tank Buster 815482945.128M1.1850.873%B+1.452%C++38.3S26.4S34012.6h29.5B**58B*
Darkstar 4444351333.271A+0.6832.386%A19.77%D76.3A+1.6A++2875.7h11.3B++35B*
Revenant 4003861482.608C++1.3433.793%C++31.606%C*55.1B+2M++1337h6.9C**20.3B
Hades VSH4 4003322271.463A++2.4968.046%C++7.229%M75.5A++15.5C*2584.4h2.7A*3.9A*
Lumine Edge 3163111,1960.26B++3.6945.592%A++14.47%C9.1B+N/A2834.2h1.3C**2.8B++
Zenith VX-5 313306793.873M0.0830.804%B**29.739%A69.5A+1.6M+2504.4h10.5B*34.1B++
MAX Punch 3013008120.369A++3.5827.506%D*N/A4.5B**N/A1066.1h1.5C++5.5C++
Supernova PC 3612921126.545M++22.5958.622%B**N/A66.4S15.7A*3784.4h4.4B+7.5B*
Icikill 2822801,1290.248M**3.7031.674%C++5.714%C--6.5B*N/A1642.8h1.9B+6B+
Cerberus 2552541082.352A1.6037.384%B*29.134%B*141.1SN/A3421.8h4.9B*13.1B*
V30-F Starfall 341220772.857B*1.0962.018%C+N/A66.7M*36.7M++4363.3h12.3B++19.8B++
M12 Kobalt 227209634.833A*30.8829.349%A*15.79%C-174.2M++15S5991.2h15.5B++52.8B*
Hunter QCX 1991991291.543A2.4156.017%B*46.231%A34.3A++N/A935.8h2.7B+4.8B+
Saron HRB 2841761116A*12.0558.187%A++1.705%C++39.1A+24B**5284.5h21.3C*36.6B*
Beamer VS3 165164543.037M++0.9122.756%D25%B52.9AN/A1903.1h7B++30.6C++
Tank Mine 2061601510.667S6.7283.913%M**N/A266.7M*76.7B+21040.6h2.4D2.9A++
M20 Wyvern 193149916.556A*12.6149.529%A+7.383%B*93.1M**27.5A++4761.6h53.3B*107.7A
LB00 Python AP 189138817.25B++13.3049.723%D--N/A98.6M36.4A*5341.4h2.6A+5.2A
NS-AM7 Archer 1441131350.837B*3.1165.135%B*20.354%B12.6A3.4B+909h8.5B**13.1B**
NS-45 Pilot 107107333.242A+0.7137.02%B*31.776%B++118.9A*N/A3870.9h6.9C**18.8B+
NS-10 Burster 14597293.345M**0.6134.504%B*2.062%D*12.9M++6.4A++1337.5h102.5B*297B*
Spear Anti-Vehicle Phalanx Turret 12790615A11.0563.242%A*4.444%C++100M**41.1A++9000.9h6.2B*9.7B**
The Slasher 90905960.151A*3.8047.573%B**3.333%D-3.9C++N/A1223h1.6B*3.4B+
E540 Halberd 13381420.25B**16.3053.297%B++4.938%A+57.9A**37.1M*7411.4h4.9B*9.2B*
M20 Basilisk 9179515.8S11.8551.791%A+5.063%C71.8S10.9B*5431.1h50.7B**97.9A
NS-10 Burster 12379282.821A**1.1334.467%B++2.532%D--10.5A*5.9A+1077.5h125.9B+365.2B++
Proximity Mine 7878613M+9.0546.395%B+N/A195A+N/A11510.4h1.9C++4.1B+
AP30 Shredder 10470417.5B++13.5540.333%B*N/A100M**48.6A**7190.7h63.7B*158B**
M20 Basilisk-H 846879.714B5.7658.665%B**4.412%D136A*32A+6560.5h44.9B+76.5B*
L-30R Vektor 9160115.455A*1.5030.149%D-N/A27.3A*14.1B*2182.2h54.3B+180.1B
M20 Basilisk 7160415S11.0544.016%B+1.667%D**85.7S15.7A6430.7h36.7A+83.4A+
Proton II PPA-H 6460320B++16.0555.032%A*N/A120B++8B+4600.5h10.1C++18.4B++
Hyena Missile Launcher 9655511S7.0553.606%M++N/A91.7S68.3S6690.6h25.5B**47.7A+
Aphelion VEX-4 7952317.333M*13.3839.047%B+11.539%M**104S54S17740.5h29.3A75.1B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7454,6149h
Nano-Armor Kit6196,8249.9h
Spawn Beacon12740.2h
AE Medical Applicator369155,26811.2h
AE Nano-Armor Kit134161,05411.8h
Medical Applicator2114,9020.9h
VS Triumph Flare Gun06090.6h
M12 Kobalt0610h
Spitfire Auto-Turret0830.1h
Ammunition Package41,4530.4h
Medical Kit2,49711,43954.6h
Anti-Infantry MANA Turret361,1701.1h
Nano-Repair Grenade0610h
Snowman Soldier101430.1h
Recon Detection Device181,6802.1h
Shield Recharging Field36720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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