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Harbinger Destroyer lFireRax[xVIP] lFireRax
VS BR 89

KDR: 3.91

Score: 42.2m

Last Seen: Nov 15th, 2018 1:20 AM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Leader of Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 24
Level Progress (to 90): 31%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Betelgeuse 54-A Saron Laser Cannon Deimos VA29 Pulsar C NS-44 Commissioner AE VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,266,259 MLG Score: 5009
Fun Score: N/A
Cheeseburgers Flipped: 508TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.132%27.163%8734397154,8223.202780.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.638%2.182A*1.026B**-1.362D**HEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.625B+9.10.366C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.569%1.195%39335100915,645536558029.1341280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.349%0.112C+-0.381C-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.536B+28.80.456B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.332%0.994%1059510093,62068510285.27697352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.793%1.593A+-1.064D*0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.813B++4.20.67B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.624%7.306%186610086575637351.1669689%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.473%0.89B*0.786B++0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.547B+24.40.377C**29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.985%75.507%186610087,8881350425.83864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.807%1.496A+0.543B+-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+2.10.331C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.81%12.292%186510098,93317901054.98772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%1.544A+-0.439C--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.80.421B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federacion Tecnocrata Unida[xVIP] Federacion Tecnocrata Unida
VS outfit on Emerald

Members: 24
42.2m171.3%606 (36.4k)501 (30.1k)3.91469117,38629,9864.1379689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10141189932.29%20.931%67602:4957

12% Combat Medic12% Engineer25% Heavy Assault13% Infiltrator34% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 10:56 PMFeb 4th, 2018 4:41 AMNov 15th, 2018 12:40 AM (5h) (PST)Nov 14th, 2018 10:30 PM (7h) (PST)Nov 14th, 2018 9:20 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3133219921.3930.3560.2912.6190.1365009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,81019,24259,568842117157830,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1404.9h/58.5d 6,695 24,570 28,879 220.7k 1,726 4,929 11,500 110.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:4,092
Deaths:986
KDR:4.150
Accuracy:37.236% M
HSR:29.912% C+
VE-H Maw
A
Kills:1,867
Deaths:411
KDR:4.543
Accuracy:32.841% A
HSR:22.175% C-
NS-15MP
B++
Kills:1,808
Deaths:416
KDR:4.346
Accuracy:30.558% B++
HSR:33.739% B+
Pulsar LSW
B*
Kills:1,683
Deaths:375
KDR:4.488
Accuracy:26.824% B*
HSR:23.529% C+
Lasher X2 AE
A*
Kills:1,459
Deaths:348
KDR:4.193
Accuracy:44.807% A*
HSR:2.810% C--
VX29 Polaris
B+
Kills:1,310
Deaths:349
KDR:3.754
Accuracy:25.822% B+
HSR:27.023% B+
Orion VS54
B+
Kills:1,289
Deaths:355
KDR:3.631
Accuracy:23.273% B+
HSR:22.343% C
Lasher X2
M
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:43.881% M
HSR:4.030% C+
Flare VE6
B*
Kills:1,214
Deaths:338
KDR:3.592
Accuracy:24.440% B+
HSR:30.313% B*
NSX Naginata
A+
Kills:1,170
Deaths:313
KDR:3.738
Accuracy:29.115% A+
HSR:23.675% D
SVA-88
B++
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:26.202% B++
HSR:28.031% B+
Ursa
A
Kills:590
Deaths:165
KDR:3.576
Accuracy:29.909% A
HSR:29.322% B*
Kills:18,861
Deaths (as Heavy Assault):4,790
Deaths (to Heavy Assaults):8,053
KDR:3.93758
Kill Difference:14,071
Playtime:348.794 hours
Usage:25%
Score:10.022m
Score/min:479
Accuracy (listed only):31.242%
HSR (listed only):23.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:3,383
Deaths:1,041
KDR:3.250
Accuracy:75.364% A
HSR:12.326% D
Pulsar C
A
Kills:2,894
Deaths:569
KDR:5.086
Accuracy:31.253% A
HSR:26.296% B+
VE-S Canis
A
Kills:2,659
Deaths:673
KDR:3.951
Accuracy:34.597% A
HSR:17.525% C
Pandora VX25
A
Kills:1,648
Deaths:492
KDR:3.350
Accuracy:52.388% A
HSR:9.769% D*
NS-11CP
B+
Kills:1,486
Deaths:499
KDR:2.978
Accuracy:30.725% B+
HSR:22.880% C+
NS Baron G5
A+
Kills:1,476
Deaths:484
KDR:3.050
Accuracy:58.664% A+
HSR:11.721% D
Phobos VX86
A
Kills:1,430
Deaths:391
KDR:3.657
Accuracy:73.378% A
HSR:11.958% D
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B**
HSR:24.197% B**
VX6-7
A
Kills:1,336
Deaths:309
KDR:4.324
Accuracy:30.487% A
HSR:23.054% B+
Eclipse VE3A
A
Kills:1,330
Deaths:304
KDR:4.375
Accuracy:31.970% A
HSR:20.301% C++
Eridani SX5
A++
Kills:1,268
Deaths:323
KDR:3.926
Accuracy:34.968% A++
HSR:28.943% A
Thanatos VE70
B**
Kills:1,236
Deaths:290
KDR:4.262
Accuracy:49.766% B**
HSR:15.696% C+
Chaos
B++
Kills:1,236
Deaths:398
KDR:3.106
Accuracy:57.384% B++
HSR:12.541% D
NSX Tengu
A
Kills:1,232
Deaths:418
KDR:2.947
Accuracy:44.759% A
HSR:21.429% C++
Serpent VE92
A++
Kills:1,205
Deaths:260
KDR:4.635
Accuracy:31.070% A++
HSR:23.071% B+
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Solstice SF
A*
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.703% A*
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:698
Deaths:139
KDR:5.022
Accuracy:35.790% A*
HSR:25.501% C++
Skorpios
B**
Kills:570
Deaths:359
KDR:1.588
Accuracy:31.468% B**
HSR:27.018% B*
Zenith VX-5
B**
Kills:178
Deaths:39
KDR:4.564
Accuracy:30.354% B**
HSR:22.472% C*
Kills:30,159
Deaths (as Light Assault):8,336
Deaths (to Light Assaults):6,722
KDR:3.61792
Kill Difference:21,823
Playtime:477.103 hours
Usage:34%
Score:15.697m
Score/min:548
Accuracy (listed only):40.914%
HSR (listed only):20.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:3,383
Deaths:1,041
KDR:3.250
Accuracy:75.364% A
HSR:12.326% D
Pulsar C
A
Kills:2,894
Deaths:569
KDR:5.086
Accuracy:31.253% A
HSR:26.296% B+
VE-LR Obelisk
B*
Kills:2,065
Deaths:344
KDR:6.003
Accuracy:37.767% B*
HSR:32.978% C++
Pandora VX25
A
Kills:1,648
Deaths:492
KDR:3.350
Accuracy:52.388% A
HSR:9.769% D*
NS-11CP
B+
Kills:1,486
Deaths:499
KDR:2.978
Accuracy:30.725% B+
HSR:22.880% C+
NS Baron G5
A+
Kills:1,476
Deaths:484
KDR:3.050
Accuracy:58.664% A+
HSR:11.721% D
Phobos VX86
A
Kills:1,430
Deaths:391
KDR:3.657
Accuracy:73.378% A
HSR:11.958% D
VX6-7
A
Kills:1,336
Deaths:309
KDR:4.324
Accuracy:30.487% A
HSR:23.054% B+
Eclipse VE3A
A
Kills:1,330
Deaths:304
KDR:4.375
Accuracy:31.970% A
HSR:20.301% C++
Eidolon VE33
A
Kills:1,265
Deaths:295
KDR:4.288
Accuracy:35.378% A
HSR:32.332% B**
Thanatos VE70
B**
Kills:1,236
Deaths:290
KDR:4.262
Accuracy:49.766% B**
HSR:15.696% C+
Chaos
B++
Kills:1,236
Deaths:398
KDR:3.106
Accuracy:57.384% B++
HSR:12.541% D
Serpent VE92
A++
Kills:1,205
Deaths:260
KDR:4.635
Accuracy:31.070% A++
HSR:23.071% B+
Solstice SF
A*
Kills:1,166
Deaths:306
KDR:3.810
Accuracy:33.703% A*
HSR:22.642% B**
Solstice VE3
A
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:29.413% A
HSR:22.645% B+
NSX-P Tanto
A*
Kills:698
Deaths:139
KDR:5.022
Accuracy:35.790% A*
HSR:25.501% C++
Revenant
B
Kills:354
Deaths:144
KDR:2.458
Accuracy:33.813% C+
HSR:32.486% B
Zenith VX-5
B**
Kills:178
Deaths:39
KDR:4.564
Accuracy:30.354% B**
HSR:22.472% C*
Kills:25,543
Deaths (as Engineer):6,576
Deaths (to Engineers):4,184
KDR:3.88428
Kill Difference:18,967
Playtime:161.655 hours
Usage:12%
Score:4.651m
Score/min:480
Accuracy (listed only):42.148%
HSR (listed only):21.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:3,383
Deaths:1,041
KDR:3.250
Accuracy:75.364% A
HSR:12.326% D
VE-S Canis
A
Kills:2,659
Deaths:673
KDR:3.951
Accuracy:34.597% A
HSR:17.525% C
Pandora VX25
A
Kills:1,648
Deaths:492
KDR:3.350
Accuracy:52.388% A
HSR:9.769% D*
NS Baron G5
A+
Kills:1,476
Deaths:484
KDR:3.050
Accuracy:58.664% A+
HSR:11.721% D
Phobos VX86
A
Kills:1,430
Deaths:391
KDR:3.657
Accuracy:73.378% A
HSR:11.958% D
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B**
HSR:24.197% B**
Eridani SX5
A++
Kills:1,268
Deaths:323
KDR:3.926
Accuracy:34.968% A++
HSR:28.943% A
Thanatos VE70
B**
Kills:1,236
Deaths:290
KDR:4.262
Accuracy:49.766% B**
HSR:15.696% C+
Chaos
B++
Kills:1,236
Deaths:398
KDR:3.106
Accuracy:57.384% B++
HSR:12.541% D
NSX Tengu
A
Kills:1,232
Deaths:418
KDR:2.947
Accuracy:44.759% A
HSR:21.429% C++
Terminus VX-9
A*
Kills:1,218
Deaths:435
KDR:2.800
Accuracy:35.569% A*
HSR:29.639% B+
NS-11A
A*
Kills:1,188
Deaths:349
KDR:3.404
Accuracy:33.384% A*
HSR:24.327% B+
NSX Yumi
B**
Kills:1,181
Deaths:352
KDR:3.355
Accuracy:31.170% B**
HSR:34.970% B**
Pulsar VS1
A++
Kills:1,180
Deaths:372
KDR:3.172
Accuracy:32.713% A++
HSR:29.153% A
Corvus VA55
A++
Kills:1,179
Deaths:300
KDR:3.930
Accuracy:33.435% A++
HSR:27.227% B++
H-V45
A++
Kills:1,178
Deaths:365
KDR:3.227
Accuracy:32.961% A++
HSR:26.146% B*
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Skorpios
B**
Kills:570
Deaths:359
KDR:1.588
Accuracy:31.468% B**
HSR:27.018% B*
Darkstar
A
Kills:434
Deaths:130
KDR:3.338
Accuracy:32.615% A
HSR:19.816% D
Kills:26,267
Deaths (as Combat Medic):7,942
Deaths (to Combat Medics):3,280
KDR:3.30735
Kill Difference:18,325
Playtime:162.069 hours
Usage:12%
Score:4.827m
Score/min:496
Accuracy (listed only):42.435%
HSR (listed only):21.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:2,752
Deaths:1,280
KDR:2.150
Accuracy:48.089% B*
HSR:29.179% B+
VE-S Canis
A
Kills:2,659
Deaths:673
KDR:3.951
Accuracy:34.597% A
HSR:17.525% C
Ghost
A+
Kills:1,634
Deaths:579
KDR:2.822
Accuracy:43.965% B*
HSR:83.354% A+
Sirius SX12
B**
Kills:1,401
Deaths:407
KDR:3.442
Accuracy:29.264% B**
HSR:24.197% B**
Parsec VX3-A
B**
Kills:1,393
Deaths:191
KDR:7.293
Accuracy:45.983% B+
HSR:86.432% B**
NSX Daimyo
B*
Kills:1,344
Deaths:291
KDR:4.619
Accuracy:46.624% B*
HSR:95.982% B+
NS-357P Underboss
B++
Kills:1,325
Deaths:657
KDR:2.017
Accuracy:46.594% B++
HSR:26.566% C*
Eridani SX5
A++
Kills:1,268
Deaths:323
KDR:3.926
Accuracy:34.968% A++
HSR:28.943% A
NSX Tengu
A
Kills:1,232
Deaths:418
KDR:2.947
Accuracy:44.759% A
HSR:21.429% C++
VA39 Spectre
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:42.870% A++
HSR:35.484% C
Phaseshift VX-S
A
Kills:1,176
Deaths:205
KDR:5.737
Accuracy:45.910% A
HSR:58.759% D*
NSX Tomoe
A
Kills:1,176
Deaths:324
KDR:3.630
Accuracy:35.185% A
HSR:43.708% B++
Artemis VX26
A++
Kills:1,171
Deaths:271
KDR:4.321
Accuracy:35.425% A++
HSR:30.401% B**
NS-7 PDW
A+
Kills:1,170
Deaths:363
KDR:3.223
Accuracy:32.423% A+
HSR:26.581% A+
Phantom VA23
A++
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:45.267% A++
HSR:32.506% C**
V10
B**
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:46.976% B**
HSR:85.211% B*
NS-30 Vandal
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:38.803% B**
HSR:30.776% B+
NS-357 Underboss
C++
Kills:772
Deaths:391
KDR:1.974
Accuracy:36.862% C++
HSR:20.855% C+
Skorpios
B**
Kills:570
Deaths:359
KDR:1.588
Accuracy:31.468% B**
HSR:27.018% B*
Cerberus
B*
Kills:254
Deaths:108
KDR:2.352
Accuracy:37.406% B*
HSR:29.134% B*
Beamer VS3
B+
Kills:163
Deaths:54
KDR:3.019
Accuracy:22.694% D
HSR:25.153% B+
NS-AM7 Archer
B**
Kills:100
Deaths:120
KDR:0.833
Accuracy:65.194% B**
HSR:22% B+
Kills:26,230
Deaths (as Infiltrator):7,885
Deaths (to Infiltrators):3,503
KDR:3.32657
Kill Difference:18,345
Playtime:189.443 hours
Usage:13%
Score:4.902m
Score/min:431
Accuracy (listed only):40.515%
HSR (listed only):40.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,258
Deaths:327
KDR:3.847
Accuracy:24.975% A
HSR:22.814% B+
Blueshift VM5
A
Kills:1,177
Deaths:327
KDR:3.599
Accuracy:25.473% A
HSR:24.979% B*
Vortex VM21
B**
Kills:1,148
Deaths:350
KDR:3.280
Accuracy:48.652% B**
HSR:4.443% C**
Vortex VM21
B**
Kills:882
Deaths:350
KDR:2.520
Accuracy:49.802% B**
HSR:3.968% C+
Nebula VM20
A++
Kills:419
Deaths:68
KDR:6.162
Accuracy:26.332% A++
HSR:21.241% C++
Nebula VM20
A++
Kills:383
Deaths:68
KDR:5.632
Accuracy:26.040% A++
HSR:23.760% B++
NS-10 Burster
B++
Kills:93
Deaths:28
KDR:3.321
Accuracy:33.928% B++
HSR:2.151% D*
NS-10 Burster
B+
Kills:74
Deaths:27
KDR:2.741
Accuracy:33.881% B+
HSR:2.703% D--
Kills:5,434
Deaths (as MAX Suit):772.500
Deaths (to MAX Suits):1,670
KDR:7.0343
Kill Difference:4,661.500
Playtime:63.571 hours
Usage:5%
Score:2.123m
Score/min:557
Accuracy (listed only):33.635%
HSR (listed only):13.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:4,815
V. Kills:336 N/A
Deaths:231
KDR:20.844
Accuracy:48.464% B**
KPH:143.300 M++
VKPH:10 M
Dual Photon Pods
S
Kills:4,555
V. Kills:832 N/A
Deaths:87
KDR:52.356
Accuracy:66.211% A++
KPH:361.200 S
VKPH:66 S
Saron Laser Cannon
M**
Kills:3,918
V. Kills:2,829 138%
Deaths:560
KDR:6.996
Accuracy:34.436% B+
KPH:43.600 M++
VKPH:31.500 M**
Maelstrom Turbo Laser
S
Kills:2,019
V. Kills:1,269 159%
Deaths:255
KDR:7.918
Accuracy:36.572% B**
KPH:61.500 S
VKPH:38.700 S
Kills:15,307 (10,752 + 0)
Deaths:1,133
KDR:13.510
VKDR:4.648
Vehicle Kills:5,266
Kill Difference:14,174
Playtime:168.785 hours
Usage:12%
Score:5.211m
Score/min:515
Piloting Accuracy:36.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:500
V. Kills:431 116%
Deaths:64
KDR:7.813
Accuracy:24.389% D**
KPH:58.200 A+
VKPH:50.200 A++
CAS30 Tank Buster
M**
Kills:338
V. Kills:283 119%
Deaths:77
KDR:4.390
Accuracy:49.692% B+
KPH:31 M**
VKPH:26 M**
AP30 Shredder
M**
Kills:62
V. Kills:30 200%
Deaths:4
KDR:15.500
Accuracy:40.235% B*
KPH:96.200 M**
VKPH:46.600 A**
L-30R Vektor
A++
Kills:60
V. Kills:31 188%
Deaths:11
KDR:5.455
Accuracy:30.149% D
KPH:27.400 A++
VKPH:14.200 B++
Kills:960 (398 + 562)
Deaths:156
KDR:6.154
VKDR:4.968
Vehicle Kills:775
Kill Difference:804
Playtime:22.319 hours
Usage:2%
Score:0.577m
Score/min:431
Piloting Accuracy:30.149%
Gunner Accuracy:40.235%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,188
V. Kills:165 N/A
Deaths:51
KDR:23.294
Accuracy:63.612% A++
KPH:149.200 S
VKPH:20.700 M++
L100 Python HEAT
S
Kills:944
V. Kills:286 329%
Deaths:57
KDR:16.561
Accuracy:63.176% A
KPH:84.700 S
VKPH:25.700 M++
C75 Viper
S
Kills:382
V. Kills:42 N/A
Deaths:16
KDR:23.875
Accuracy:44.878% B+
KPH:104.300 S
VKPH:11.500 B**
Kills:2,514 (2,514 + 0)
Deaths:124
KDR:20.274
VKDR:3.976
Vehicle Kills:493
Kill Difference:2,390
Playtime:22.766 hours
Usage:2%
Score:0.539m
Score/min:394
Driving Accuracy:44.878%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:814
V. Kills:466 174%
Deaths:99
KDR:8.222
Accuracy:57.355% B+
KPH:40.900 A++
VKPH:23.400 A++
Supernova PC
S
Kills:292
V. Kills:69 417%
Deaths:11
KDR:26.546
Accuracy:58.622% B**
KPH:65.900 S
VKPH:15.600 A**
Saron HRB
A+
Kills:169
V. Kills:105 159%
Deaths:9
KDR:18.778
Accuracy:56.871% A+
KPH:40 A+
VKPH:24.900 B**
E540 Halberd
M++
Kills:81
V. Kills:52 153%
Deaths:4
KDR:20.250
Accuracy:53.297% B++
KPH:58 A**
VKPH:37.200 M++
Aphelion VEX-4
S
Kills:52
V. Kills:27 186%
Deaths:3
KDR:17.333
Accuracy:39.047% B+
KPH:94.800 S
VKPH:49.200 S
Kills:1,408 (1,106 + 302)
Deaths:126
KDR:11.175
VKDR:5.706
Vehicle Kills:719
Kill Difference:1,282
Playtime:30.486 hours
Usage:2%
Score:0.845m
Score/min:462
Driving Accuracy:58.622%
Gunner Accuracy:39.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
A*
Kills:68
V. Kills:16 400%
Deaths:7
KDR:9.714
Accuracy:58.852% B**
KPH:129.200 A*
VKPH:30.400 B+
Proton II PPA-H
A*
Kills:60
V. Kills:4 N/A
Deaths:3
KDR:20
Accuracy:55.032% A*
KPH:131.900 B*
VKPH:8.800 B++
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:2
Vehicle Kills:20
Kill Difference:118
Playtime:0.981 hours
Usage:0%
Score:0.033m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:55.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:205
V. Kills:18 N/A
Deaths:6
KDR:34.167
Accuracy:29.130% A*
KPH:174.600 M*
VKPH:15.300 S
M20 Basilisk
S
Kills:77
V. Kills:12 N/A
Deaths:5
KDR:15.400
Accuracy:51.330% A
KPH:70.200 S
VKPH:10.900 B*
M20 Basilisk
S
Kills:57
V. Kills:10 N/A
Deaths:4
KDR:14.250
Accuracy:44.379% B+
KPH:86.100 S
VKPH:15.100 B**
Kills:339 (0 + 339)
Deaths:15
KDR:22.600
VKDR:2.667
Vehicle Kills:40
Kill Difference:324
Playtime:2.933 hours
Usage:0%
Score:0.102m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:44.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:493
V. Kills:12 N/A
Deaths:122
KDR:4.041
Accuracy:47.180% B+
KPH:81.100 B**
VKPH:2 C+
V30-F Starfall
M*
Kills:220
V. Kills:121 180%
Deaths:77
KDR:2.857
Accuracy:62.197% C+
KPH:68.100 M*
VKPH:37.500 M++
Kills:713 (713 + 0)
Deaths:199
KDR:3.583
VKDR:0.668
Vehicle Kills:133
Kill Difference:514
Playtime:9.306 hours
Usage:1%
Score:0.147m
Score/min:263
Driving Accuracy:62.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:143
V. Kills:42 333%
Deaths:9
KDR:15.889
Accuracy:49.765% A+
KPH:95.400 M**
VKPH:28 A+
Kills:143 (0 + 143)
Deaths:9
KDR:15.889
VKDR:4.667
Vehicle Kills:42
Kill Difference:134
Playtime:1.499 hours
Usage:0%
Score:0.044m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:49.765%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,1514,81523120.844A++16.9348.464%B**1.018%C143.3M++10M42233.6h9.9B+20.3B+
Dual Photon Pods 5,3874,5558752.356S48.4466.211%A++N/A361.5S66S132412.6h11.7A17.7B**
Betelgeuse 54-A 4,1524,0929864.15B+0.2437.236%M29.912%C+95.8B**1.4A++29342.7h14.5F-38.9B
Saron Laser Cannon 6,7473,9185606.996A++3.0834.436%B+1.608%C-43.6M++31.5M**44889.8h62.2B**180.6B**
Deimos VA29 3,4163,3831,0413.25A++0.6675.364%A12.326%D119.5M++1.2B+30628.3h2B++2.6B+
Pulsar C 2,9392,8945695.086M++1.1731.253%A26.296%B+72.7A*1.1A*19439.8h9.2B*29.5B*
NS-44 Commissioner AE 2,7632,7521,2802.15B*1.7648.089%B*29.179%B+121.8A*N/A29722.6h2.9B++6B*
VE-S Canis 2,6892,6596733.951A*0.0434.597%A17.525%C113.1A**1.3A+28323.5h9.6B++27.7B++
VE-LR Obelisk 2,0932,0653446.003A**2.0937.767%B*32.978%C++108.7M*1.5A27519h4.8B*12.6B*
Maelstrom Turbo Laser 3,2882,0192557.918A*4.0036.572%B**2.031%C61.6S38.7S47932.8h47.2B**129.1B**
VE-H Maw 1,8991,8674114.543A*0.6332.841%A22.175%C-101.5A++1.7A++25718.4h9B++27.4B++
NS-15MP 1,8281,8084164.346B**0.4330.558%B++33.739%B+87.3B++1B+20920.7h9.5B++31B+
Pulsar LSW 1,6941,6833754.488A**0.5726.824%B*23.529%C+78.6A+N/A23321.4h10.1B*37.6B++
Pandora VX25 1,6691,6484923.35M0.5652.388%A9.769%D*113.7M*1.4A++34214.5h3.8B+7.3B*
Ghost 1,6521,6345792.822C++1.0943.965%B*83.354%A+81.7A*N/A23620h1.7B**3.8B*
NS-11CP 1,5331,4864992.978B**0.9430.725%B+22.88%C+40.6C1.3B**9936.6h10.7B34.9B+
NS Baron G5 1,4941,4764843.05A**0.8658.664%A+11.721%D111M**1.4M+29113.3h4.3B+7.3C+
Lasher X2 AE 1,4851,4593484.193A*0.2844.807%A*2.81%C--88.4A*1.6B*18816.5h14.5B**32.4B**
Phobos VX86 1,4511,4303913.657A++0.2673.378%A11.958%D130M*1.9A++32311h2.2B+2.9B++
Sirius SX12 1,4211,4014073.442A*0.4729.264%B**24.197%B**87.6M*1.3M*22916h11.9B++40.6B++
Parsec VX3-A 1,3981,3931917.293B+3.3845.983%B+86.432%B**97.4MN/A27314.3h1.5B**3.2B**
NSX Daimyo 1,3461,3442914.619B+0.7046.624%B*95.982%B+115.9A**N/A25911.6h1.9B**4.1B*
VX6-7 1,3701,3363094.324M0.4130.487%A23.054%B+78.6A*2S19517h10.2B*33.4B*
Eclipse VE3A 1,3531,3303044.375A0.4631.97%A20.301%C++110.8M*1.9A*28212h11B+34.5B*
NS-357P Underboss 1,3311,3256572.017B+1.9046.594%B++26.566%C*136.6A++N/A3639.7h3.2B++6.8B*
VX29 Polaris 1,3271,3103493.754A*0.1625.822%B+27.023%B+74A1B**22117.7h9.6B**37.3B+
Orion VS54 1,3041,2893553.631A+0.2823.273%B+22.343%C60.8A+N/A24621.2h9.9B**42.6C**
Eridani SX5 1,2791,2683233.926M+0.0134.968%A++28.943%A107.5M++N/A28011.8h8.8B**25.1B*
Eidolon VE33 1,2761,2652954.288M0.3735.378%A32.332%B**86.1M**N/A20614.7h5.4A15.3B**
Blueshift VM5 1,2821,2583273.847B++0.0724.975%A22.814%B+76.7M+1.5A*20116.4h12.6B**50.6B*
Thanatos VE70 1,2511,2362904.262M**0.3549.766%B**15.696%C+105.6S1.3A**28511.7h3.3B**6.7B**
Chaos 1,2511,2363983.106A0.8157.384%B++12.541%D98.9A**1.2A+23212.5h4.1C++7.2B+
NSX Tengu 1,2471,2324182.947A++0.9744.759%A21.429%C++89.3A*1.1A23713.8h11B+24.6B++
Terminus VX-9 1,2381,2184352.8B*1.1135.569%A*29.639%B+79.1A++1.3A++20515.4h10B**28.3B**
Lasher X2 1,2321,2163673.313M**0.6043.881%M4.03%C+85M++1.1C++22814.3h13.6A31B**
Flare VE6 1,2251,2143383.592A*0.3224.44%B+30.313%B*84.9A++N/A24814.3h8B**32.9B++
Serpent VE92 1,2151,2052604.635M*0.7231.07%A++23.071%B+111.6SN/A31010.8h10.1B*32.5B*
Force-Blade 1,2301,20415,4120.078A++3.8432.452%C*5.648%C+2B*N/A5608.2h2B+6.2C**
L100 Python HESH 1,3531,1885123.294B**19.3863.612%A++N/A148.5S20.6M++4738h2.4B+3.8B**
NS-11A 1,2191,1883493.404A*0.5133.384%A*24.327%B+92.1M++2.4S21912.9h11B**33B**
NSX Yumi 1,2001,1813523.355A+0.5631.17%B**34.97%B**88.1M1.4C++18713.4h9.8B*31.4B*
Pulsar VS1 1,2011,1803723.172A**0.7432.713%A++29.153%A74.7M++1.3A**21915.8h10.7A32.9A
Corvus VA55 1,2011,1793003.93M*0.0233.435%A++27.227%B++91.4M**1.7M**22012.9h9.1A27.1B**
H-V45 1,1911,1783653.227A0.6932.961%A++26.146%B*81.8MN/A26214.4h10.1A30.5B**
VA39 Spectre 1,1821,1782584.566A*0.6542.87%A++35.484%C103.3SN/A24211.4h3.7A8.5A
Blueshift VM5 1,1871,1773273.599B+0.3225.473%A24.979%B*71.8MN/A19016.4h14.2B++55.6B*
Phaseshift VX-S 1,1861,1762055.737B**1.8245.91%A58.759%D*103.2SN/A21411.4h2.8C*6B+
NSX Tomoe 1,1761,1763243.63B**0.2835.185%A43.708%B++99.7MN/A23111.8h10.5B**29.8B**
Artemis VX26 1,1821,1712714.321A**0.4135.425%A++30.401%B**107.4M**1A*24010.9h9.2B**26.1B**
NSX Naginata 1,1871,1703133.738A*0.1829.115%A+23.675%D108.3M+1.6A+25410.8h9.6B++32.9B++
NS-7 PDW 1,1831,1703633.223M+0.6932.423%A+26.581%A+98.3M**1.1M38811.9h10.8B**33.4B*
Phantom VA23 1,1791,1692514.657B+0.7445.267%A++32.506%C**116.9M**1A+28610h3.5B**7.6B*
Solstice SF 1,1741,1663063.81M++0.1033.703%A*22.642%B**108SN/A25210.8h10.4B30.8B*
SVA-88 1,1741,1633673.169B++0.7526.202%B++28.031%B+69.2B**N/A26416.8h10B*38.2B+
V10 1,1661,1631836.355A2.4446.976%B**85.211%B*102M*N/A24111.4h1.5A3.3B**
NS-30 Vandal 1,1681,1601796.48M2.5738.803%B**30.776%B+108.4M*N/A23910.7h4.5B**11.5B*
Solstice VE3 1,1801,1572724.254S0.3429.413%A22.645%B+45.6A++N/A16625.4h10.5B*35.6B+
Vortex VM21 1,4581,1483503.28A++0.6348.652%B**4.443%C**34.7S9.4B**19333.1h10.7B**22B*
L100 Python HEAT 1,2309445716.561M+12.6563.176%AN/A85S25.8M++34311.1h5.1B+8B**
Vortex VM21 1,1218823502.52A+1.3949.802%B**3.968%C+26.6S7.2B**13933.1h14.5A29.2B*
C-4 9658332583.229A0.6932.249%AN/A181.1A**28.7C+10834.6h0.9B**2.8C**
Supernova FPC 1,280814998.222B+4.3157.355%B+2.211%C40.9A++23.4A++40819.9h4.6B+7.9B++
Sticky Grenade 8408041804N/A800.0972.865%A**N/A2010A*90S48830.4h1.4B*2B*
NS-357 Underboss 7817723911.974B**1.9436.862%C++20.855%C+76.4AN/A19310.1h3.3B**8.9B+
MANA Anti-Personnel Turret 7257111893.762N/A0.1530.463%UN/A7110U140U12034200.1h15.5T*50.9T*
Lancer VS22 1,1447053891.812A+2.1058.782%C-1.702%C+38.1M++23.7A++34618.5h6B*10.2B*
NSX-P Tanto 7116981395.022S1.1135.79%A*25.501%C++91.8M*1.7A+2487.6h10.4B**29.2B**
Auraxium Force-Blade 7026969,0800.077B**3.8442.001%B**N/A2.1B++N/A5332.5h1.6B*3.9B+
NS Decimator 8635981873.198M0.7263.868%B+N/A89.3M**39.6M5326.7h2.6A+4.1A
Ursa 5975901653.576A**0.3429.909%A29.322%B*100M1.2A++2585.9h8.8B**29.5B*
S1 8385853061.912A*2.0057.409%C+3.761%B+54.2M23.4A++37310.8h3.8A+6.6B**
Rocklet Rifle 1,0215762772.079M+1.8454.736%C*N/A55.4A*42.8A+43410.4h19.3A35.3B**
Skorpios 5805703591.588C++2.3331.468%B**27.018%B*49.6BN/A11311.5h11C++34.8B+
Frag Grenade 5355311531N/A527.0964.183%A**N/A885A++6.7C+35620.6h2.5B**3.9A
C150 Dalton 931500647.813B3.9024.389%D**N/A58.1A+50.1A++6078.6h2.7B**11.1B
S12 Renegade 5054931224.041C*0.1347.18%B+6.897%B+80.8B**2C+1696.1h2.9B+6.1B++
Darkstar 4434341303.338A+0.5832.615%A19.816%D78.9A+1.6A++2955.5h11.2B++34.4B*
Nebula VM20 428419686.162A*2.2526.332%A++21.241%C++74.8M1.6M2225.6h14.4B+54.6B*
Nebula VM20 391383685.632A++1.7226.04%A++23.76%B++68.4A**1.4A*2135.6h15.4C**59.1B*
C75 Viper 4243821623.875S19.9644.878%B+1.047%C--103.2S11.4B**3783.7h7.1A15.8B**
Revenant 3673541442.458C+1.4633.813%C+32.486%B52.8B1.9A**1286.7h6.9C*20.4C**
CAS30 Tank Buster 621338774.39A**0.4849.692%B+N/A31M**26M**32310.9h33.2B*66.8B*
Hades VSH4 4003322271.463A++2.4568.046%C+7.229%M+75.5M*15.5C*2534.4h2.7A*3.9A*
Lumine Edge 3063011,1920.253B+3.6645.487%A++13.621%C8.8BN/A2734.1h1.3B2.8B+
MAX Punch 2982977750.383A++3.5327.412%D*N/A4.8A+N/A1162.2h1.5C++5.5C++
Supernova PC 3612921126.545M++22.6358.622%B**N/A66.4S15.7A**3754.4h4.4B+7.5B*
Icikill 2822801,1290.248M*3.6731.674%C++5.714%C--6.5B+N/A1642.8h1.9B+6B+
Cerberus 2552541082.352A1.5637.406%B*29.134%B*141.1M**N/A3441.8h4.9B*13.1B*
V30-F Starfall 341220772.857B++1.0662.197%C+N/A68.8M*37.8M++4393.2h12.2B++19.7B++
M12 Kobalt 223205634.167A*30.2529.13%A*16.098%C-170.8M++15S6041.2h15.3B++52.6B*
Hunter QCX 1971971251.576A2.3456%B*46.193%A35.2A++N/A965.6h2.7B+4.8B+
Zenith VX-5 181178394.564M*0.6530.354%B**22.472%C*89A**1.5M+3792h11B++36.4B++
Saron HRB 274169918.778M++14.8656.871%A+1.775%C++40.2A+25B**5454.2h20.1B+35.4B**
Beamer VS3 164163543.019M++0.9022.694%D25.153%B+52.6A+N/A1863.1h7B++30.7C++
Tank Mine 2021571411.214S7.3084.862%M**N/A261.7M*75B+21510.6h2.4D2.8A++
M20 Wyvern 185143915.889A++11.9749.765%A+7.692%B*95.3M**28A+4921.5h54B++108.5B**
NS-AM7 Archer 1241001200.833B*3.0865.194%B**22%B+15.4A++3.7B1106.5h8.4B**12.9B**
NS-10 Burster 13993283.321M**0.5933.928%B++2.151%D*12.9M++6.4A++1277.2h101.7B*299.8B*
Spear Anti-Vehicle Phalanx Turret 12790615A11.0963.261%A*4.444%C++100M**41.1A++9000.9h6.1B*9.7B**
The Slasher 90905960.151A*3.7647.573%B**3.333%D-3.9C+N/A1123h1.6B*3.4B+
E540 Halberd 13381420.25B**16.3453.297%B++4.938%A+57.9A**37.1M++7331.4h4.9B*9.2B*
M20 Basilisk 8977515.4S11.4951.33%A5.195%C70S10.9B*5191.1h50.4B**98.1A
Proximity Mine 7575612.5M+8.5946.006%B+N/A250MN/A11360.3h1.9C+4.2B+
NS-10 Burster 11574272.741A*1.1733.881%B+2.703%D--10.3A*5.7A997.2h127.8B+377.3B++
M20 Basilisk-H 846879.714B+5.8058.852%B**4.412%C--136A*32B++6620.5h44.3B+75.3B++
AP30 Shredder 9262415.5B++11.5940.235%B*N/A103.3S50M+6220.6h66.3B*164.8B**
L-30R Vektor 9160115.455M+1.5430.149%DN/A27.3A++14.1B+2172.2h54.3B180.1B
Proton II PPA-H 6460320B++16.0955.032%A*N/A120B++8B+4240.5h10.1C++18.4B++
M20 Basilisk 6757414.25S10.3444.379%B+1.754%D**81.4S14.3B*6320.7h38.3A++86.3A+
Aphelion VEX-4 7952317.333M*13.4239.047%B+11.539%M**104S54S17740.5h29.3A75.1A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7204,4118.7h
Nano-Armor Kit6196,8249.9h
Snowman Soldier41010.1h
Spawn Beacon12540.2h
AE Medical Applicator353146,37510.5h
AE Nano-Armor Kit126136,81810.2h
Medical Applicator2114,9020.9h
VS Triumph Flare Gun04810.5h
M12 Kobalt0610h
Spitfire Auto-Turret0630h
Ammunition Package31,2610.4h
Medical Kit2,39010,91952.3h
Anti-Infantry MANA Turret329800.9h
Shield Recharging Field36620.2h
Recon Detection Device181,6432h

Check the help document for the dictionary if you want to learn more about words used here.


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