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Hater lIIllIIIlllllllllIIIIIIlllllllII[MPGH] lIIllIIIlllllllllIIIIIIlllllllII
NC BR 119

KDR: 5.54

Score: 29m

Last Seen: Nov 29th, 2018 7:11 PM
- OFFLINE - 263.3 hour(s)

Battle Rank 120 (119 total) - New Conglomerate on Emerald - Outfit Leader of cry is free[MPGH] cry is free
NC outfit on Emerald

Members: 2
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone NC6A GODSAW SAS-R GD-7F M30 Mustang AH AF-34 Mattock AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,276,412 MLG Score: 11412
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.672%27.728%10454497864,3396.34883-0.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.349%3.26M*1.108B**-1.103D*HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.73B++7.60.465B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.688%0.991%2478410184,54129285315.4983532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.124%0.864B*-0.571D0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.797B++14.90.718B++17.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.22%1.26%242310196354702551.35106248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.257%1.014B**-0.889D---0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.70.625B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.708%6.494%85210201543851180.398964129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.723%2.284A*0.556B+-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.9B*7.10.818B++4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.796%71.558%85610166,420781308.22023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.51%2.363A*0.289C*1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.90.4B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.84%17.322%854101894190941.03407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.026%2.373A*0.571B+-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.754B++2.30.532B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cry is free[MPGH] cry is free
NC outfit on Emerald

Members: 2
29m232.4%772 (46.3k)658 (39.5k)5.5432490,95916,4095.66019119 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221136537.549%26.7%100302:4131

49% Heavy Assault17% Infiltrator19% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 1:44 AMOct 19th, 2018 2:44 AMDec 10th, 2018 2:47 AM (10h) (PST)Nov 29th, 2018 4:10 PM (11d) (PST)Nov 29th, 2018 3:11 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4123281,0842.0640.3720.5514.9510.06611412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,69219,66365,0291242233297439,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
734.5h/30.6d 1,919 24,286 20,871 218.2k 437 3,377 2,915 62.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:14,874
Deaths:1,976
KDR:7.527
Accuracy:38.047% M
HSR:31.343% B*
NC6A GODSAW
A++
Kills:6,516
Deaths:483
KDR:13.491
Accuracy:39.026% A++
HSR:28.714% C**
NC6 Gauss SAW
A**
Kills:1,320
Deaths:280
KDR:4.714
Accuracy:33.399% A**
HSR:26.136% B+
GD-22S
A*
Kills:1,258
Deaths:199
KDR:6.322
Accuracy:33.894% A*
HSR:29.491% B*
EM6
M
Kills:1,250
Deaths:239
KDR:5.230
Accuracy:35.023% M
HSR:24.400% C++
NS-15M AE
A*
Kills:1,225
Deaths:148
KDR:8.277
Accuracy:35.714% A*
HSR:31.429% B+
NS-15MP
A++
Kills:1,163
Deaths:149
KDR:7.805
Accuracy:35.248% A++
HSR:32.932% B+
EM1
A*
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:32.815% A*
HSR:25% B+
NC05 Jackhammer AE
A++
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:62.462% A++
HSR:12.942% D
NC05 Jackhammer
M++
Kills:1,144
Deaths:222
KDR:5.153
Accuracy:68.214% M++
HSR:13.986% C+
NS-15M1
M+
Kills:213
Deaths:29
KDR:7.345
Accuracy:37.505% M+
HSR:42.254% M
NSX Naginata
A+
Kills:63
Deaths:6
KDR:10.500
Accuracy:29.879% A+
HSR:33.333% B++
Kills:31,345
Deaths (as Heavy Assault):4,145
Deaths (to Heavy Assaults):4,941
KDR:7.56212
Kill Difference:27,200
Playtime:359.363 hours
Usage:49%
Score:15.122m
Score/min:701
Accuracy (listed only):40.102%
HSR (listed only):27.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:9,494
Deaths:1,500
KDR:6.329
Accuracy:39.140% M
HSR:29.219% A++
GD-7F
A++
Kills:3,226
Deaths:811
KDR:3.978
Accuracy:33.443% A++
HSR:20.800% C*
Blitz GD-10
A**
Kills:1,741
Deaths:356
KDR:4.890
Accuracy:37.053% A**
HSR:21.999% B**
AF-19 Mercenary
M
Kills:1,456
Deaths:281
KDR:5.182
Accuracy:35.669% M
HSR:21.566% C++
Tempest
A*
Kills:1,282
Deaths:148
KDR:8.662
Accuracy:35.382% A*
HSR:27.145% B**
AC-X11
M+
Kills:1,208
Deaths:154
KDR:7.844
Accuracy:39.722% M+
HSR:23.262% C**
NS-11CP
A++
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:37.587% A++
HSR:18.745% D
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
AF-4A Bandit
M
Kills:699
Deaths:107
KDR:6.533
Accuracy:36.912% M
HSR:26.609% B++
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C*
Razor GD-23
M++
Kills:521
Deaths:95
KDR:5.484
Accuracy:39.928% M++
HSR:18.234% C-
Mauler S6
M
Kills:200
Deaths:35
KDR:5.714
Accuracy:65.514% M
HSR:15.500% C+
AF-4G Cyclone
M
Kills:171
Deaths:30
KDR:5.700
Accuracy:41.566% M
HSR:26.316% B*
Gauss Compact Burst
M
Kills:151
Deaths:16
KDR:9.438
Accuracy:40.591% M
HSR:22.517% C
LA39 Bruiser
M*
Kills:121
Deaths:16
KDR:7.563
Accuracy:58.161% C
HSR:31.405% M*
NC12 Sweeper
A**
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A**
HSR:14.103% C*
Kills:26,695
Deaths (as Light Assault):4,409
Deaths (to Light Assaults):3,763
KDR:6.05466
Kill Difference:22,286
Playtime:141.594 hours
Usage:19%
Score:5.194m
Score/min:611
Accuracy (listed only):45.520%
HSR (listed only):22.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:9,494
Deaths:1,500
KDR:6.329
Accuracy:39.140% M
HSR:29.219% A++
Blitz GD-10
A**
Kills:1,741
Deaths:356
KDR:4.890
Accuracy:37.053% A**
HSR:21.999% B**
Carnage AR
A**
Kills:1,344
Deaths:255
KDR:5.271
Accuracy:36.262% A**
HSR:25.744% B*
Tempest
A*
Kills:1,282
Deaths:148
KDR:8.662
Accuracy:35.382% A*
HSR:27.145% B**
GR-22
M
Kills:1,169
Deaths:158
KDR:7.399
Accuracy:37.305% M
HSR:27.716% A
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
Reaper DMR
M
Kills:755
Deaths:142
KDR:5.317
Accuracy:38.351% M
HSR:27.947% B+
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C*
Gauss Rifle Burst
A*
Kills:280
Deaths:41
KDR:6.829
Accuracy:38.271% A*
HSR:35.714% B**
NC1 Gauss Rifle
M*
Kills:275
Deaths:57
KDR:4.825
Accuracy:38.332% M*
HSR:23.636% B+
Mauler S6
M
Kills:200
Deaths:35
KDR:5.714
Accuracy:65.514% M
HSR:15.500% C+
AF-4G Cyclone
M
Kills:171
Deaths:30
KDR:5.700
Accuracy:41.566% M
HSR:26.316% B*
LA39 Bruiser
M*
Kills:121
Deaths:16
KDR:7.563
Accuracy:58.161% C
HSR:31.405% M*
NS-11A
M++
Kills:116
Deaths:6
KDR:19.333
Accuracy:38.648% M++
HSR:34.483% A++
NC12 Sweeper
A**
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A**
HSR:14.103% C*
NC9 A-Tross
A++
Kills:59
Deaths:8
KDR:7.375
Accuracy:34.264% A++
HSR:35.593% A++
Kills:22,269
Deaths (as Combat Medic):3,464
Deaths (to Combat Medics):1,739
KDR:6.4287
Kill Difference:18,805
Playtime:37.456 hours
Usage:5%
Score:1.295m
Score/min:576
Accuracy (listed only):45.392%
HSR (listed only):25.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:3,226
Deaths:811
KDR:3.978
Accuracy:33.443% A++
HSR:20.800% C*
AF-19 Mercenary
M
Kills:1,456
Deaths:281
KDR:5.182
Accuracy:35.669% M
HSR:21.566% C++
AC-X11
M+
Kills:1,208
Deaths:154
KDR:7.844
Accuracy:39.722% M+
HSR:23.262% C**
NS-11CP
A++
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:37.587% A++
HSR:18.745% D
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
AF-4A Bandit
M
Kills:699
Deaths:107
KDR:6.533
Accuracy:36.912% M
HSR:26.609% B++
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C*
Razor GD-23
M++
Kills:521
Deaths:95
KDR:5.484
Accuracy:39.928% M++
HSR:18.234% C-
Mauler S6
M
Kills:200
Deaths:35
KDR:5.714
Accuracy:65.514% M
HSR:15.500% C+
Gauss Compact Burst
M
Kills:151
Deaths:16
KDR:9.438
Accuracy:40.591% M
HSR:22.517% C
LA39 Bruiser
M*
Kills:121
Deaths:16
KDR:7.563
Accuracy:58.161% C
HSR:31.405% M*
NC12 Sweeper
A**
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A**
HSR:14.103% C*
Kills:10,525
Deaths (as Engineer):1,960
Deaths (to Engineers):2,364
KDR:5.3699
Kill Difference:8,565
Playtime:39.191 hours
Usage:5%
Score:1.522m
Score/min:647
Accuracy (listed only):49.756%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M
Kills:9,494
Deaths:1,500
KDR:6.329
Accuracy:39.140% M
HSR:29.219% A++
SAS-R
A*
Kills:3,633
Deaths:513
KDR:7.082
Accuracy:51.581% A*
HSR:70.438% C*
Blitz GD-10
A**
Kills:1,741
Deaths:356
KDR:4.890
Accuracy:37.053% A**
HSR:21.999% B**
NS-357 Underboss
A*
Kills:1,381
Deaths:616
KDR:2.242
Accuracy:55.195% A*
HSR:31.933% A+
NS-44 Commissioner
A*
Kills:1,340
Deaths:562
KDR:2.384
Accuracy:55.386% A*
HSR:21.493% C+
NS-44P Commissioner
A*
Kills:1,291
Deaths:453
KDR:2.850
Accuracy:59.021% A*
HSR:31.294% B++
Tempest
A*
Kills:1,282
Deaths:148
KDR:8.662
Accuracy:35.382% A*
HSR:27.145% B**
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
NC14 Bolt Driver
A*
Kills:1,160
Deaths:106
KDR:10.943
Accuracy:49.931% A*
HSR:71.552% C
LA80
A
Kills:816
Deaths:62
KDR:13.161
Accuracy:49.887% A
HSR:74.020% C-
EM4 Longshot
A++
Kills:685
Deaths:39
KDR:17.564
Accuracy:50.583% A++
HSR:73.723% D
AF-18 Stalker
M
Kills:492
Deaths:62
KDR:7.935
Accuracy:40.366% M
HSR:19.919% C+
NC4 Mag-Shot
A*
Kills:449
Deaths:189
KDR:2.376
Accuracy:42.259% A*
HSR:22.272% B+
NS-30 Vandal
M++
Kills:438
Deaths:32
KDR:13.688
Accuracy:51.038% M++
HSR:20.548% D
Impetus
M++
Kills:430
Deaths:45
KDR:9.556
Accuracy:52.535% M++
HSR:22.326% D-
LA3 Desperado
A+
Kills:331
Deaths:227
KDR:1.458
Accuracy:37.050% A+
HSR:19.335% C+
AF-4G Cyclone
M
Kills:171
Deaths:30
KDR:5.700
Accuracy:41.566% M
HSR:26.316% B*
NS-44 Commissioner AE
A
Kills:164
Deaths:50
KDR:3.280
Accuracy:52.561% A
HSR:30.488% B++
LA8 Rebel
A
Kills:112
Deaths:44
KDR:2.545
Accuracy:40.448% A
HSR:19.643% C
AF-6 Shadow
M+
Kills:104
Deaths:10
KDR:10.400
Accuracy:51.157% M+
HSR:19.231% D-
NSX Tomoe
A++
Kills:102
Deaths:14
KDR:7.286
Accuracy:37.375% A++
HSR:34.314% C
NS-45 Pilot
A*
Kills:71
Deaths:44
KDR:1.614
Accuracy:43.636% A*
HSR:19.718% D
AF-8 RailJack
C++
Kills:66
Deaths:11
KDR:6
Accuracy:36.973% C++
HSR:65.152% D--
NSX Daimyo
A**
Kills:60
Deaths:7
KDR:8.571
Accuracy:58.647% A**
HSR:88.333% F
Kills:29,295
Deaths (as Infiltrator):5,535
Deaths (to Infiltrators):2,395
KDR:5.29268
Kill Difference:23,760
Playtime:124.025 hours
Usage:17%
Score:4.316m
Score/min:580
Accuracy (listed only):45.517%
HSR (listed only):36.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,418
Deaths:203
KDR:11.911
Accuracy:41.700% B**
HSR:17.825% B+
AF-34 Mattock
B**
Kills:2,196
Deaths:203
KDR:10.818
Accuracy:45.936% B**
HSR:20.355% B++
AF-41 Hacksaw
B**
Kills:138
Deaths:17
KDR:8.118
Accuracy:41.833% B**
HSR:13.044% C
AF-41 Hacksaw
A
Kills:126
Deaths:15
KDR:8.400
Accuracy:46.032% A
HSR:15.873% C*
NCM1 Scattercannon
B*
Kills:118
Deaths:33
KDR:3.576
Accuracy:44.036% B*
HSR:15.254% C+
NCM1 Scattercannon
B**
Kills:108
Deaths:40
KDR:2.700
Accuracy:49.550% B**
HSR:11.111% D--
NCM3 Raven
A
Kills:57
Deaths:20
KDR:2.850
Accuracy:49.675% A
HSR:1.754% D
Kills:5,161
Deaths (as MAX Suit):265.500
Deaths (to MAX Suits):713
KDR:19.43879
Kill Difference:4,895.500
Playtime:27.318 hours
Usage:4%
Score:1.537m
Score/min:938
Accuracy (listed only):45.537%
HSR (listed only):13.602%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:3,008
V. Kills:197 N/A
Deaths:176
KDR:17.091
Accuracy:66.896% A+
KPH:157.800 M*
VKPH:10.300 A+
Breaker Rocket Pods
U
Kills:737
V. Kills:60 N/A
Deaths:2
KDR:368.500
Accuracy:64.063% A++
KPH:1,917.100 U
VKPH:156.100 U
M20 Mustang
A*
Kills:490
V. Kills:380 129%
Deaths:74
KDR:6.622
Accuracy:41.846% A++
KPH:33.100 A++
VKPH:25.700 A*
Vortek Rotary
B**
Kills:306
V. Kills:216 141%
Deaths:57
KDR:5.368
Accuracy:39.987% A++
KPH:27 B**
VKPH:19.100 B**
Hornet Missiles
U
Kills:74
V. Kills:52 140%
Deaths:
KDR:
Accuracy:71.512% A+
KPH:604.100 U
VKPH:424.500 U
Kills:4,615 (3,804 + 0)
Deaths:309
KDR:14.935
VKDR:2.929
Vehicle Kills:905
Kill Difference:4,306
Playtime:45.692 hours
Usage:6%
Score:1.379m
Score/min:503
Piloting Accuracy:39.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:245
V. Kills:14 N/A
Deaths:2
KDR:122.500
Accuracy:52.934% A++
KPH:163.300 S
VKPH:9.300 B+
L100 Python HESH
M**
Kills:62
V. Kills:2 N/A
Deaths:2
KDR:31
Accuracy:58.454% B**
KPH:142.900 M**
VKPH:4.600 D--
Kills:307 (307 + 0)
Deaths:4
KDR:76.750
VKDR:4
Vehicle Kills:16
Kill Difference:303
Playtime:1.934 hours
Usage:0%
Score:0.065m
Score/min:558
Driving Accuracy:58.454%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:328
V. Kills:237 138%
Deaths:44
KDR:7.455
Accuracy:49.507% C+
KPH:30.200 B++
VKPH:21.800 A+
Enforcer ML85
M**
Kills:69
V. Kills:57 119%
Deaths:5
KDR:13.800
Accuracy:62.305% A**
KPH:51.600 M*
VKPH:42.700 M**
Kills:397 (328 + 69)
Deaths:49
KDR:8.102
VKDR:6
Vehicle Kills:294
Kill Difference:348
Playtime:12.211 hours
Usage:2%
Score:0.457m
Score/min:624
Driving Accuracy:49.507%
Gunner Accuracy:62.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:85
V. Kills:5 N/A
Deaths:5
KDR:17
Accuracy:57.432% B*
KPH:292.300 M*
VKPH:17.200 A++
Kills:85 (0 + 85)
Deaths:5
KDR:17
VKDR:1
Vehicle Kills:5
Kill Difference:80
Playtime:0.291 hours
Usage:0%
Score:0.020m
Score/min:1,153
Driving Accuracy:N/A%
Gunner Accuracy:57.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:3 N/A
Deaths:13
KDR:3.846
Accuracy:39.052% N/A
KPH:52.500 N/A
VKPH:3.100 N/A
Kills:50 (50 + 0)
Deaths:13
KDR:3.846
VKDR:0.231
Vehicle Kills:3
Kill Difference:37
Playtime:0.953 hours
Usage:0%
Score:0.009m
Score/min:156
Driving Accuracy:39.052%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,98214,8741,9767.527A*1.9838.047%M31.343%B*163.8S1.2B**44390.8h7.7B**20.2B**
AF-4 Cyclone 9,6019,4941,5006.329S0.7939.14%M29.219%A++159.6S1.8S41759.5h7.8B**19.8B**
NC6A GODSAW 6,5626,51648313.491S7.9539.026%A++28.714%C**199.9S1.4B45832.6h6.7C**17.2B**
SAS-R 3,6563,6335137.082A1.5451.581%A*70.438%C*113.2M**N/A28832.1h1.9B++3.7B**
GD-7F 3,2553,2268113.978M+1.5733.443%A++20.8%C*101.8M**N/A30031.7h9.6B**28.8B*
M30 Mustang AH 3,2053,00817617.091A+11.5566.896%A+1.031%C157.5M*10.3A+49519.1h3.9B*5.8B*
AF-34 Mattock 2,4502,41820311.911A**6.3741.7%B**17.825%B+115.7M**1.5A*30220.9h4.4B*10.6B**
AF-34 Mattock 2,2142,19620310.818A**5.2745.936%B**20.355%B++105.1M**N/A27820.9h5.4B++11.8B**
Blitz GD-10 1,7491,7413564.89M*0.6537.053%A**21.999%B**138.2SN/A36212.6h10.5B**28.2B**
NS Decimator 2,1361,5084393.435M++2.1165.041%B+3.249%B++62.6A++26.1B**41924.1h3.7B++5.6B*
AF-19 Mercenary 1,4661,4562815.181S0.3635.669%M21.566%C++124.4SN/A46511.7h8.5B**23.7B**
NS-357 Underboss 1,3911,3816162.242A3.3055.195%A*31.933%A+162.5S1.2A+3908.5h3.3B**5.9B**
Carnage AR 1,3501,3442555.271M+0.2736.262%A**25.744%B*123.3SN/A33310.9h9.5A+26.1A
NS-44 Commissioner 1,3481,3405622.384A+3.1655.386%A*21.493%C+150.6SN/A3958.9h2.9B**5.2B**
NC6 Gauss SAW 1,3291,3202804.714M*0.8333.399%A**26.136%B+111.9SN/A43011.8h7.1B**21.2B*
NS-44P Commissioner 1,2951,2914532.85B**2.6959.021%A*31.294%B++187.1M*N/A4616.9h2.7B**4.6B**
Tempest 1,2871,2821488.662S3.1235.382%A*27.145%B**194.2SN/A4686.6h7.5A21.2A
GD-22S 1,2661,2581996.322M++0.7833.894%A*29.491%B*131SN/A3609.6h8.2A24.1B**
EM6 1,2551,2502395.23A**0.3135.023%M24.4%C++119M++N/A36310.5h8.2B**23.4B*
NS-15M AE 1,2281,2251488.277M++2.7335.714%A*31.429%B+167.8M**N/A3567.3h8.4A23.6B**
AC-X11 1,2211,2081547.844S2.3039.722%M+23.262%C**161.1S1.7M**4217.5h7.4B**18.5B*
GR-22 1,1761,1691587.399S1.8637.305%M27.716%A148SN/A3767.9h9A++24.2A
NS-15MP 1,1661,1631497.805M*2.2635.248%A++32.932%B+147.2A**N/A3657.9h8.5B**24.1B*
NS-11CP 1,1721,1631487.858S2.3137.587%A++18.745%D147.2A**1.1B*3367.9h9.3B++24.9B*
NS-7 PDW 1,1641,1621637.129S1.5937.368%A**28.916%A++157SN/A4257.4h8.9A+23.8B**
MKV Suppressed 1,1651,1601269.206U3.6636.753%A*23.966%B++187.1SN/A4576.2h9.6B**26.2B*
AF-4AE Cyclone 1,1631,1601269.206S3.6640.543%A**28.017%B+263.6SN/A12374.4h7.3B*17.9B*
NS Baron G5AE 1,1631,1601776.554S1.0165.285%A++13.448%C175.8SN/A3826.6h3A4.6C++
EM1 1,1681,1602364.915S0.6332.815%A*25%B+119.6M*N/A3189.7h9.5B+29B*
NC14 Bolt Driver 1,1631,16010610.943S5.4049.931%A*71.552%C116SN/A31410h1.9B**3.8B**
NC05 Jackhammer AE 1,1631,1591786.511M**0.9762.462%A++12.942%D170.4M**N/A4636.8h3.2A5.1B**
NC05 Jackhammer 1,1521,1442225.153M**0.3968.214%M++13.986%C+148.6S1B*4187.7h3.4A5B**
LA80 8188166213.161M++7.6249.887%A74.02%C-131.6M**N/A3226.2h1.9B+3.8B*
Reaper DMR 7627551425.317A+0.2338.351%M27.947%B+132.5S1.2A*3465.7h7.1A18.6A
Breaker Rocket Pods 7977372368.5U362.9664.063%A++N/A1842.5U150U58340.4h8A12.4B**
AF-4A Bandit 7106991076.533S0.9936.912%M26.609%B++155.3S2.4S4974.5h8B**21.6A
EM4 Longshot 6876853917.564S12.0250.583%A++73.723%D139.8SN/A3404.9h1.8B++3.5B**
Auraxium Mag-Cutter 6306265,4410.115A++5.4353.226%A++3.994%C-2.9B**N/A7219.6h1.7B++3.3B+
GD-66 Claw 5425421085.019M+0.5277.677%A++15.314%C*146.5SN/A3903.7h1.9B**2.4B*
Razor GD-23 528521955.484S0.0639.928%M++18.234%C-115.8S1.6M**4084.5h9.3B**23.3B*
AF-18 Stalker 499492627.935S2.3940.366%M19.919%C+158.7S2.3S3923.1h9.6B**23.8B**
M20 Mustang 870490746.622A++1.0841.846%A++1.02%D33.1A++25.7A*36314.8h70.1B++167.5B**
NC4 Mag-Shot 4564491892.376A*3.1742.259%A*22.272%B+124.7S1.9A*3463.6h5.6B**13.3B+
NS-30 Vandal 4394383213.688S8.1451.038%M++20.548%D208.6SN/A4752.1h3.8A+7.5A
Frag Grenade 4384371437N/A431.4637.009%D*N/A312.1DN/A10501.4h4.4C-11.8D
Impetus 432430459.556S4.0152.535%M++22.326%D-172SN/A3722.5h3.5B**6.7A
LA3 Desperado 3333312271.458B+4.0937.05%A+19.335%C+100.3M+N/A3673.3h8B+21.5C**
Titan-150 AP 565328447.455B1.9149.507%C+1.524%D30.1B++21.7A+49610.9h4.9C+9.9C++
Vortek Rotary 522306575.368A0.1839.987%A++N/A27.1B**19.1B**47311.3h51.2B++128B*
NS Campion 3043026,9720.043C5.5038.303%B2.318%D--1.1CN/A3286.1h1.5A4B++
Gauss Rifle Burst 283280416.829A*1.2938.271%A*35.714%B**133.3M**1.4A++3302.1h8.2A21.5A
NC1 Gauss Rifle 277275574.825M*0.7238.332%M*23.636%B+131S1A++6382.1h7.6A++19.9A+
C75 Viper 2592452122.5U116.9652.934%A++N/A163.3S9.3B+5441.5h5.1A+9.7A+
NS-15M1 214213297.345S1.8037.505%M+42.254%M152.1SN/A4861.4h8.3A+22.2B**
Mauler S6 202200355.714S0.1765.514%M15.5%C+142.9S1.4M6891.4h3A+4.6A
C-4 243187862.174B+3.3739.044%A**N/A98.4B+29.5C+12711.9h1.6C+4B++
AF-4G Cyclone 175171305.7A**0.1641.566%M26.316%B*190M**4.4U6010.9h7.6B**18.4B*
Shrike 256168602.8M**2.7478.283%A**5.357%A+44.2A++23.2A+6423.8h10F12.8C+
NS-44 Commissioner AE 164164503.28A++2.2652.561%A30.488%B++164M*N/A3941h2.9B+5.5B*
Gauss Compact Burst 153151169.438M*3.8940.591%M22.517%C167.8S2.2S4310.9h8.7B*21.5B++
M12 Kobalt 153147273.5B+67.9624.328%B+10.884%D**245M10A*4400.6h11.1B**45.5B**
AF-41 Hacksaw 140138178.118A*2.5741.833%B**13.044%C125.5S1.8S3981.1h4.7B*11.2B**
AF-41 Hacksaw 128126158.4A*2.8646.032%A15.873%C*126S2S4041h5.3B*11.5B**
LA39 Bruiser 123121167.563S2.0258.161%C31.405%M*121M++2M**4031h2.1B++3.6B
NCM1 Scattercannon 119118333.576B+1.9744.036%B*15.254%C+65.6A++N/A2751.8h4.6B*10.4B**
NS-11A 116116619.333U13.7938.648%M++34.483%A++232UN/A9840.5h7.5A*19.5A+
LA8 Rebel 112112442.545A++3.0040.448%A19.643%C124.4SN/A4060.9h4.5B**11.2B*
Anti-Vehicle Grenade 1371111111N/A105.4631.786%F--N/A158.6D--37.1D-9420.7h7.2D22.7F
NCM1 Scattercannon 108108402.7B+2.8449.55%B**11.111%D--51.4A*N/A2972.1h7.1B14.4B++
AF-6 Shadow 1051041010.4S4.8651.157%M+19.231%D-173.3S1.7M**4950.6h4.3B**8.3A
NSX Tomoe 103102147.286M+1.7437.375%A++34.314%C170S1.7M++6940.6h10.3B**27.5B**
C85 Canister-H 9085517C*11.4657.432%B*10.588%C283.3M++16.7A++11440.3h4B*7B**
Mag-Cutter 85801,7120.047B*5.5039.888%B*N/A1.3B++N/A661.8h1.8B++4.5B+
NC12 Sweeper 7878126.5S0.9666.579%A**14.103%C*195SN/A6290.4h3.2B**4.9B**
Tank Mine 10174612.333S6.79191.724%UN/A246.7M++90B**18320.3h3.8T2A*
Hornet Missiles 12674174U68.4671.512%A+1.351%C740U520U44850.1h8.2B++11.5B**
NS-45 Pilot 7271441.614C**3.9343.636%A*19.718%D71B++1B*1591h6.8B15.5B*
Enforcer ML85 12669513.8A*8.2662.305%A**1.449%C--53.1M*43.8S16611.3h11B+17.6A
AF-8 RailJack 6666116A+0.4636.973%C++65.152%D--50.8A*N/A2211.3h2.3C*6.1C**
Hawk GD-68 10263193.316S2.2369.797%B**9.524%M**33.2A20.5A+3381.9h6B**8.6B**
NSX Naginata 6463610.5S4.9629.879%A+33.333%B++210S3.3S7740.3h7.8A26.2B*
L100 Python HESH 6462231A++25.4658.454%B**1.613%C+155S5D-6040.4h2A+3.3A
NSX Daimyo 606078.571A++3.0358.647%A**88.333%F150M**N/A7120.4h2.6C+4.4B*
Blackheart 6060163.75M1.7949.032%B40%B+85.7A**N/A1650.7h2.5C**5.2B+
NC9 A-Tross 595987.375S1.8334.264%A++35.593%A++98.3M++N/A7020.6h6A++17.6A
MANA Anti-Personnel Turret 595987.375N/A1.8334.728%UN/A590UN/A2386100.1h18.7T*53.9T*
NCM3 Raven 8957202.85M2.6949.675%A1.754%D30S16.8S3721.9h16.1A+32.4A
M40 Fury-F 5350133.846B**1.7039.052%D-2%A50A+3D1551h4.8B*12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter167,7023.4h
Nano-Armor Kit1022,9991.3h
Spawn Beacon133,0462.5h
AE Nano-Armor Kit1521,8571.9h
Nanite Revive Grenade0710h
Medical Kit2,65217,97172.5h
AE Medical Applicator147,9930.7h
Ammunition Package33890.2h
Anti-Infantry MANA Turret21010.1h
Medical Applicator46,7880.5h
Recon Detection Device36570.6h

Check the help document for the dictionary if you want to learn more about words used here.


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