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Hater lIIllIIIlllllllllIIIIIIlllllllII[MPGH] lIIllIIIlllllllllIIIIIIlllllllII
NC BR 121

KDR: 5.46

Score: 30.1m

Last Seen: Jul 13th, 2019 4:33 PM
- OFFLINE - 139.6 hour(s)

Battle Rank 120 (121 total) - New Conglomerate on Emerald
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone NC6A GODSAW SAS-R GD-7F M30 Mustang AH AF-34 Mattock AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,348,970 MLG Score: 11470
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.787%27.825%105144117067,4336.28102-0.822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.259%3.237M++1.064B**-1.001D*HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.729B++7.60.465B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.695%1.009%2383412104,56030586014.902530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.106%0.881B*-0.536D0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.798B++14.90.719B++17.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.22%1.26%236312116354822551.3147248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.257%0.994B*-0.838D--0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.70.625B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.708%6.494%81212121544041180.381188129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.723%2.266A*0.504B+-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.902B*7.10.821B++4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.679%71.485%81612086,877819328.38659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.254%2.358A*0.296C*1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.396B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.519%18.887%81412101,00698651.02028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.297%2.24A*0.839B++-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.749B++2.30.533B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m228%765 (45.9k)652 (39.1k)5.4592995,00817,4035.57237121 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12141181937.586%26.963%101302:3931

50% Heavy Assault17% Infiltrator19% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 1:44 AMOct 19th, 2018 2:44 AMJul 13th, 2019 2:19 PM (7d) (PST)Jul 13th, 2019 12:36 PM (7d) (PST)Jul 13th, 2019 12:33 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4023291,0732.0600.3770.5554.8460.06611470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,11219,76964,3431242333291439,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
768.7h/32d 1,968 25,617 21,840 223.5k 465 3,499 3,026 64.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:15,846
Deaths:2,122
KDR:7.467
Accuracy:38.171% A**
HSR:31.276% B++
NC6A GODSAW
A++
Kills:6,720
Deaths:505
KDR:13.307
Accuracy:39.070% A++
HSR:28.527% C++
NC6 Gauss SAW
A**
Kills:1,378
Deaths:285
KDR:4.835
Accuracy:33.529% A**
HSR:25.835% B
GD-22S
A*
Kills:1,263
Deaths:201
KDR:6.284
Accuracy:33.880% A*
HSR:29.454% B++
EM6
A**
Kills:1,250
Deaths:239
KDR:5.230
Accuracy:35.023% A**
HSR:24.400% C++
NS-15M AE
A++
Kills:1,225
Deaths:148
KDR:8.277
Accuracy:35.714% A++
HSR:31.429% B+
NS-15MP
A+
Kills:1,163
Deaths:149
KDR:7.805
Accuracy:35.248% A+
HSR:32.932% C*
EM1
A*
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:32.815% A*
HSR:25% B+
NS-15M1
M+
Kills:322
Deaths:54
KDR:5.963
Accuracy:37.780% M+
HSR:42.236% M
NSX Naginata
A*
Kills:162
Deaths:24
KDR:6.750
Accuracy:34.141% A*
HSR:40.741% A++
Kills:30,489
Deaths (as Heavy Assault):3,963
Deaths (to Heavy Assaults):5,286
KDR:7.69341
Kill Difference:26,526
Playtime:380.847 hours
Usage:50%
Score:15.862m
Score/min:694
Accuracy (listed only):35.537%
HSR (listed only):31.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:9,733
Deaths:1,549
KDR:6.283
Accuracy:39.203% M
HSR:29.272% A+
GD-7F
A++
Kills:3,238
Deaths:815
KDR:3.973
Accuracy:33.454% A++
HSR:20.815% C++
Blitz GD-10
A**
Kills:1,761
Deaths:361
KDR:4.878
Accuracy:37.068% A**
HSR:21.863% B*
AF-19 Mercenary
M
Kills:1,456
Deaths:281
KDR:5.182
Accuracy:35.669% M
HSR:21.566% C+
Tempest
A*
Kills:1,286
Deaths:149
KDR:8.631
Accuracy:35.415% A*
HSR:27.216% B*
AC-X11
M+
Kills:1,208
Deaths:154
KDR:7.844
Accuracy:39.722% M+
HSR:23.262% C*
NS-11CP
A++
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:37.587% A++
HSR:18.745% D
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
AF-4G Cyclone
A**
Kills:952
Deaths:183
KDR:5.202
Accuracy:40.651% A**
HSR:28.046% B*
AF-4A Bandit
A**
Kills:720
Deaths:112
KDR:6.429
Accuracy:36.766% A**
HSR:26.806% B++
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C++
Razor GD-23
M++
Kills:521
Deaths:95
KDR:5.484
Accuracy:39.928% M++
HSR:18.234% C-
Gauss Compact Burst
A**
Kills:239
Deaths:27
KDR:8.852
Accuracy:39.571% A**
HSR:20.921% D
Mauler S6
M
Kills:204
Deaths:38
KDR:5.368
Accuracy:64.990% M
HSR:15.686% C+
LA39 Bruiser
M**
Kills:182
Deaths:32
KDR:5.688
Accuracy:56.785% C
HSR:35.165% M**
NC12 Sweeper
A*
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A*
HSR:14.103% C++
Kills:27,925
Deaths (as Light Assault):4,656
Deaths (to Light Assaults):3,974
KDR:5.99764
Kill Difference:23,269
Playtime:142.396 hours
Usage:19%
Score:5.225m
Score/min:612
Accuracy (listed only):45.316%
HSR (listed only):22.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:9,733
Deaths:1,549
KDR:6.283
Accuracy:39.203% M
HSR:29.272% A+
Blitz GD-10
A**
Kills:1,761
Deaths:361
KDR:4.878
Accuracy:37.068% A**
HSR:21.863% B*
Carnage AR
A**
Kills:1,513
Deaths:292
KDR:5.182
Accuracy:36.713% A**
HSR:26.305% B++
Tempest
A*
Kills:1,286
Deaths:149
KDR:8.631
Accuracy:35.415% A*
HSR:27.216% B*
GR-22
M
Kills:1,171
Deaths:158
KDR:7.411
Accuracy:37.282% M
HSR:27.754% B**
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
AF-4G Cyclone
A**
Kills:952
Deaths:183
KDR:5.202
Accuracy:40.651% A**
HSR:28.046% B*
Reaper DMR
A**
Kills:755
Deaths:142
KDR:5.317
Accuracy:38.351% A**
HSR:27.947% B+
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C++
Gauss Rifle Burst
A*
Kills:280
Deaths:43
KDR:6.512
Accuracy:38.238% A*
HSR:35.714% B**
NC1 Gauss Rifle
M++
Kills:275
Deaths:57
KDR:4.825
Accuracy:38.332% M++
HSR:23.636% B
Mauler S6
M
Kills:204
Deaths:38
KDR:5.368
Accuracy:64.990% M
HSR:15.686% C+
LA39 Bruiser
M**
Kills:182
Deaths:32
KDR:5.688
Accuracy:56.785% C
HSR:35.165% M**
NS-11A
M+
Kills:116
Deaths:6
KDR:19.333
Accuracy:38.648% M+
HSR:34.483% A++
NC12 Sweeper
A*
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A*
HSR:14.103% C++
NC9 A-Tross
A++
Kills:59
Deaths:8
KDR:7.375
Accuracy:34.264% A++
HSR:35.593% A+
Kills:23,549
Deaths (as Combat Medic):3,730
Deaths (to Combat Medics):1,855
KDR:6.3134
Kill Difference:19,819
Playtime:39.030 hours
Usage:5%
Score:1.344m
Score/min:574
Accuracy (listed only):45.271%
HSR (listed only):25.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:3,238
Deaths:815
KDR:3.973
Accuracy:33.454% A++
HSR:20.815% C++
AF-19 Mercenary
M
Kills:1,456
Deaths:281
KDR:5.182
Accuracy:35.669% M
HSR:21.566% C+
AC-X11
M+
Kills:1,208
Deaths:154
KDR:7.844
Accuracy:39.722% M+
HSR:23.262% C*
NS-11CP
A++
Kills:1,163
Deaths:148
KDR:7.858
Accuracy:37.587% A++
HSR:18.745% D
NS Baron G5AE
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:65.285% A++
HSR:13.448% C
AF-4A Bandit
A**
Kills:720
Deaths:112
KDR:6.429
Accuracy:36.766% A**
HSR:26.806% B++
GD-66 Claw
A++
Kills:542
Deaths:108
KDR:5.019
Accuracy:77.677% A++
HSR:15.314% C++
Razor GD-23
M++
Kills:521
Deaths:95
KDR:5.484
Accuracy:39.928% M++
HSR:18.234% C-
Gauss Compact Burst
A**
Kills:239
Deaths:27
KDR:8.852
Accuracy:39.571% A**
HSR:20.921% D
Mauler S6
M
Kills:204
Deaths:38
KDR:5.368
Accuracy:64.990% M
HSR:15.686% C+
LA39 Bruiser
M**
Kills:182
Deaths:32
KDR:5.688
Accuracy:56.785% C
HSR:35.165% M**
NC12 Sweeper
A*
Kills:78
Deaths:12
KDR:6.500
Accuracy:66.579% A*
HSR:14.103% C++
Kills:10,711
Deaths (as Engineer):1,999
Deaths (to Engineers):2,473
KDR:5.35818
Kill Difference:8,712
Playtime:39.880 hours
Usage:5%
Score:1.530m
Score/min:639
Accuracy (listed only):49.501%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M
Kills:9,733
Deaths:1,549
KDR:6.283
Accuracy:39.203% M
HSR:29.272% A+
SAS-R
A*
Kills:3,944
Deaths:596
KDR:6.617
Accuracy:51.423% A*
HSR:69.904% C++
Blitz GD-10
A**
Kills:1,761
Deaths:361
KDR:4.878
Accuracy:37.068% A**
HSR:21.863% B*
NS-357 Underboss
A*
Kills:1,482
Deaths:693
KDR:2.139
Accuracy:54.903% A*
HSR:32.254% A
NS-44 Commissioner
A*
Kills:1,402
Deaths:601
KDR:2.333
Accuracy:55.588% A*
HSR:21.755% C+
NS-44P Commissioner
A++
Kills:1,358
Deaths:491
KDR:2.766
Accuracy:58.438% A++
HSR:31.370% B+
Tempest
A*
Kills:1,286
Deaths:149
KDR:8.631
Accuracy:35.415% A*
HSR:27.216% B*
NS-7 PDW
A**
Kills:1,162
Deaths:163
KDR:7.129
Accuracy:37.368% A**
HSR:28.916% A++
NC14 Bolt Driver
A*
Kills:1,161
Deaths:109
KDR:10.651
Accuracy:49.920% A*
HSR:71.576% C
MKV Suppressed
A*
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:36.753% A*
HSR:23.966% B++
AF-4AE Cyclone
A**
Kills:1,160
Deaths:126
KDR:9.206
Accuracy:40.543% A**
HSR:28.017% B+
AF-4G Cyclone
A**
Kills:952
Deaths:183
KDR:5.202
Accuracy:40.651% A**
HSR:28.046% B*
LA80
A
Kills:860
Deaths:73
KDR:11.781
Accuracy:48.855% A
HSR:73.605% D
EM4 Longshot
A++
Kills:686
Deaths:47
KDR:14.596
Accuracy:50.413% A++
HSR:73.761% D
AF-18 Stalker
M
Kills:492
Deaths:62
KDR:7.935
Accuracy:40.366% M
HSR:19.919% C+
NC4 Mag-Shot
A*
Kills:449
Deaths:189
KDR:2.376
Accuracy:42.259% A*
HSR:22.272% B+
NS-30 Vandal
M+
Kills:438
Deaths:32
KDR:13.688
Accuracy:51.038% M+
HSR:20.548% D
Impetus
M+
Kills:430
Deaths:45
KDR:9.556
Accuracy:52.535% M+
HSR:22.326% D
LA3 Desperado
A+
Kills:335
Deaths:228
KDR:1.469
Accuracy:36.997% A+
HSR:19.403% C+
NS-44 Commissioner AE
A+
Kills:166
Deaths:50
KDR:3.320
Accuracy:52.735% A+
HSR:30.121% B+
NSX Tomoe
A*
Kills:163
Deaths:20
KDR:8.150
Accuracy:38.492% A*
HSR:34.356% C
NSX Daimyo
A*
Kills:160
Deaths:22
KDR:7.273
Accuracy:56.516% A*
HSR:91.250% D
LA8 Rebel
A
Kills:112
Deaths:44
KDR:2.545
Accuracy:40.448% A
HSR:19.643% C
AF-6 Shadow
M+
Kills:104
Deaths:10
KDR:10.400
Accuracy:51.157% M+
HSR:19.231% D--
NS-45 Pilot
A++
Kills:85
Deaths:52
KDR:1.635
Accuracy:43.478% A++
HSR:18.824% D-
AF-8 RailJack
C+
Kills:66
Deaths:17
KDR:3.882
Accuracy:36.893% C+
HSR:65.152% D--
Kills:31,107
Deaths (as Infiltrator):6,038
Deaths (to Infiltrators):2,513
KDR:5.15187
Kill Difference:25,069
Playtime:132.684 hours
Usage:17%
Score:4.514m
Score/min:567
Accuracy (listed only):45.364%
HSR (listed only):36.329%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,499
Deaths:208
KDR:12.014
Accuracy:41.577% B*
HSR:17.887% C**
AF-34 Mattock
B**
Kills:2,252
Deaths:208
KDR:10.827
Accuracy:45.744% B**
HSR:20.382% B+
AF-41 Hacksaw
B**
Kills:138
Deaths:17
KDR:8.118
Accuracy:41.833% B**
HSR:13.044% C
AF-41 Hacksaw
B**
Kills:126
Deaths:15
KDR:8.400
Accuracy:46.032% B**
HSR:15.873% C*
NCM1 Scattercannon
B++
Kills:118
Deaths:33
KDR:3.576
Accuracy:44.036% B++
HSR:15.254% C+
NCM1 Scattercannon
B**
Kills:108
Deaths:40
KDR:2.700
Accuracy:49.550% B**
HSR:11.111% D--
NCM3 Raven
B**
Kills:57
Deaths:20
KDR:2.850
Accuracy:49.675% B**
HSR:1.754% D
Kills:5,298
Deaths (as MAX Suit):270.500
Deaths (to MAX Suits):752
KDR:19.58595
Kill Difference:5,027.500
Playtime:28.241 hours
Usage:4%
Score:1.604m
Score/min:947
Accuracy (listed only):45.492%
HSR (listed only):13.615%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:3,013
V. Kills:197 N/A
Deaths:176
KDR:17.119
Accuracy:66.878% A+
KPH:157.800 M++
VKPH:10.300 A++
Breaker Rocket Pods
U
Kills:737
V. Kills:60 N/A
Deaths:2
KDR:368.500
Accuracy:64.063% A++
KPH:1,917.100 U
VKPH:156.100 U
M20 Mustang
A*
Kills:490
V. Kills:380 129%
Deaths:74
KDR:6.622
Accuracy:41.846% A++
KPH:33.100 A++
VKPH:25.700 A*
Vortek Rotary
B*
Kills:320
V. Kills:223 143%
Deaths:57
KDR:5.614
Accuracy:40.090% A++
KPH:24.800 B++
VKPH:17.300 B*
Hornet Missiles
U
Kills:74
V. Kills:52 140%
Deaths:
KDR:
Accuracy:71.512% A+
KPH:604.100 U
VKPH:424.500 U
Kills:4,634 (3,823 + 0)
Deaths:309
KDR:14.997
VKDR:2.951
Vehicle Kills:912
Kill Difference:4,325
Playtime:47.324 hours
Usage:6%
Score:1.383m
Score/min:487
Piloting Accuracy:40.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:245
V. Kills:14 N/A
Deaths:2
KDR:122.500
Accuracy:52.934% A+
KPH:163.300 S
VKPH:9.300 C**
L100 Python HESH
M**
Kills:62
V. Kills:2 N/A
Deaths:2
KDR:31
Accuracy:58.454% B**
KPH:142.900 M**
VKPH:4.600 D--
Kills:307 (307 + 0)
Deaths:4
KDR:76.750
VKDR:4
Vehicle Kills:16
Kill Difference:303
Playtime:1.934 hours
Usage:0%
Score:0.065m
Score/min:561
Driving Accuracy:58.454%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:328
V. Kills:237 138%
Deaths:44
KDR:7.455
Accuracy:49.507% C+
KPH:30.200 B+
VKPH:21.800 A+
Enforcer ML85
S
Kills:69
V. Kills:57 119%
Deaths:5
KDR:13.800
Accuracy:62.305% M
KPH:51.600 M++
VKPH:42.700 S
Kills:397 (328 + 69)
Deaths:49
KDR:8.102
VKDR:6
Vehicle Kills:294
Kill Difference:348
Playtime:12.211 hours
Usage:2%
Score:0.457m
Score/min:624
Driving Accuracy:49.507%
Gunner Accuracy:62.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:85
V. Kills:5 N/A
Deaths:5
KDR:17
Accuracy:57.432% B+
KPH:292.300 M*
VKPH:17.200 A*
Kills:85 (0 + 85)
Deaths:5
KDR:17
VKDR:1
Vehicle Kills:5
Kill Difference:80
Playtime:0.291 hours
Usage:0%
Score:0.020m
Score/min:1,153
Driving Accuracy:N/A%
Gunner Accuracy:57.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:3 N/A
Deaths:13
KDR:3.846
Accuracy:39.052% N/A
KPH:52.500 N/A
VKPH:3.100 N/A
Kills:50 (50 + 0)
Deaths:13
KDR:3.846
VKDR:0.231
Vehicle Kills:3
Kill Difference:37
Playtime:0.953 hours
Usage:0%
Score:0.009m
Score/min:156
Driving Accuracy:39.052%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,97415,8462,1227.467A++2.0138.171%A**31.276%B++165.4S1.3A++44295.8h7.7B**20.2B**
AF-4 Cyclone 9,8429,7331,5496.283M**0.8239.203%M29.272%A+158.5S1.8M**41761.4h7.8A19.8B**
NC6A GODSAW 6,7706,72050513.307S7.8539.07%A++28.527%C++197.1S1.5B**45234.1h6.7C*17.2B*
SAS-R 3,9693,9445966.617A+1.1651.423%A*69.904%C++113M*N/A28634.9h1.9B++3.7B**
GD-7F 3,2683,2388153.973M++1.4933.454%A++20.815%C++101.8M++N/A30131.8h9.6B**28.8B**
M30 Mustang AH 3,2103,01317617.119A+11.6666.878%A+1.029%C157.7M++10.3A++49519.1h3.9B*5.8B*
AF-34 Mattock 2,5322,49920812.014M6.5541.577%B*17.887%C**114.1M**1.5A*30621.9h4.4B**10.5B**
AF-34 Mattock 2,2712,25220810.827M5.3745.744%B**20.382%B+102.8M**N/A27721.9h5.4B++11.9B*
Blitz GD-10 1,7691,7613614.878S0.5837.068%A**21.863%B*137.6SN/A36312.8h10.4B**28.2B**
NS Decimator 2,2681,5984593.481M+1.9864.783%B+3.254%B*63.2A++26.5A41525.3h3.6B*5.6B*
Carnage AR 1,5271,5132925.182M+0.2836.713%A**26.305%B++127.1S1.2A*33511.9h9.5A+25.8A
NS-357 Underboss 1,4921,4826932.139B**3.3254.903%A*32.254%A159.4M**1.1A3869.3h3.3B**6B**
AF-19 Mercenary 1,4661,4562815.181S0.2835.669%M21.566%C+124.4SN/A46911.7h8.5B**23.7B**
NS-44 Commissioner 1,4101,4026012.333A3.1355.588%A*21.755%C+152.4SN/A3969.2h2.9B**5.1B**
NC6 Gauss SAW 1,3881,3782854.835M*0.6233.529%A**25.835%B112M**N/A42912.3h7.1B**21B*
NS-44P Commissioner 1,3621,3584912.766A+2.6958.438%A++31.37%B+176.4M+N/A4297.7h2.8B++4.8B**
Tempest 1,2911,2861498.631S3.1735.415%A*27.216%B*191.9SN/A4676.7h7.5A+21.2A+
GD-22S 1,2711,2632016.284M0.8233.88%A*29.454%B++130.2M**N/A3619.7h8.2B**24.1B**
EM6 1,2551,2502395.23A*0.2335.023%A**24.4%C++119M+N/A36610.5h8.2B**23.4B**
NS-15M AE 1,2281,2251488.277A*2.8235.714%A++31.429%B+167.8M*N/A3577.3h8.4A23.6B**
AC-X11 1,2211,2081547.844S2.3839.722%M+23.262%C*161.1S1.7M*4237.5h7.4B**18.5B**
GR-22 1,1781,1711587.411S1.9537.282%M27.754%B**148.2SN/A3777.9h9A++24.3A
NS-15MP 1,1661,1631497.805A**2.3535.248%A+32.932%C*147.2A*N/A3677.9h8.5B**24.1B*
NS-11CP 1,1721,1631487.858S2.4037.587%A++18.745%D147.2A*1.1B+3367.9h9.3B**24.9B*
NS-7 PDW 1,1641,1621637.129S1.6737.368%A**28.916%A++157SN/A4257.4h8.9A+23.8B**
NC14 Bolt Driver 1,1641,16110910.651S5.1949.92%A*71.576%C116.1SN/A31410h1.9B**3.8B**
NS Baron G5AE 1,1631,1601776.554S1.0965.285%A++13.448%C175.8SN/A3826.6h3A4.6C++
MKV Suppressed 1,1651,1601269.206U3.7536.753%A*23.966%B++187.1SN/A4576.2h9.6B**26.2B*
EM1 1,1681,1602364.915M**0.5432.815%A*25%B+119.6M*N/A3199.7h9.5B+29B*
AF-4AE Cyclone 1,1631,1601269.206S3.7540.543%A**28.017%B+263.6SN/A12384.4h7.3B**17.9B**
NC05 Jackhammer AE 1,1631,1591786.511M**1.0562.462%A++12.942%D170.4M**N/A4636.8h3.2A5.1B**
NC05 Jackhammer 1,1521,1442225.153M**0.3168.214%M+13.986%C+148.6S1A4197.7h3.4A5B**
AF-4G Cyclone 9669521835.202A**0.2640.651%A**28.046%B*186.7M**2.7S4535.1h7.8B**19.3B**
LA80 8628607311.781M*6.3248.855%A73.605%D126.5M**N/A3136.8h1.9B+3.9B++
Reaper DMR 7627551425.317A0.1438.351%A**27.947%B+132.5S1.2A++3495.7h7.1A18.6A
Breaker Rocket Pods 7977372368.5U363.0464.063%A++N/A1842.5U150U58370.4h8A12.4B**
AF-4A Bandit 7317201126.429S0.9736.766%A**26.806%B++153.2S2.3M**4914.7h8B**21.7A
EM4 Longshot 6886864714.596M**9.1450.413%A++73.761%D140SN/A3374.9h1.8B++3.5B**
Auraxium Mag-Cutter 6716666,0640.11A++5.3553.588%A++3.904%C--2.8B++N/A7238.3h1.7B++3.3B++
GD-66 Claw 5425421085.019M*0.4477.677%A++15.314%C++146.5SN/A3903.7h1.9B**2.4B*
Razor GD-23 528521955.484S0.0239.928%M++18.234%C-115.8S1.6M**4114.5h9.3B**23.3B**
AF-18 Stalker 499492627.935S2.4840.366%M19.919%C+158.7S2.3S3923.1h9.6B**23.8B**
M20 Mustang 870490746.622A++1.1641.846%A++1.02%D33.1A++25.7A*36314.8h70.1B++167.5B**
NC4 Mag-Shot 4564491892.376A*3.0842.259%A*22.272%B+124.7S1.9A*3443.6h5.6B**13.3B*
Frag Grenade 4404381438N/A432.5436.991%D*N/A312.9D1.4D*10581.4h4.4C11.8D
NS-30 Vandal 4394383213.688S8.2351.038%M+20.548%D208.6SN/A4762.1h3.8A+7.5A
Impetus 432430459.556S4.1052.535%M+22.326%D172SN/A3742.5h3.5B**6.7A
LA3 Desperado 3373352281.469B++3.9936.997%A+19.403%C+101.5M+N/A3683.3h7.9B+21.5B*
Titan-150 AP 565328447.455C*2.0049.507%C+1.524%D30.1B+21.7A+49610.9h4.9C+9.9C+
NS-15M1 324322545.963M*0.5037.78%M+42.236%M146.4M**N/A4292.2h8.6A22.9B**
Vortek Rotary 543320575.614A+0.1540.09%A++1.25%D24.8B++17.3B*41912.9h49.8B++124.3B*
NS Campion 3043026,9720.043C+5.4238.303%B+2.318%D--1.1CN/A3286.1h1.5A4B*
Gauss Rifle Burst 283280436.512A*1.0538.238%A*35.714%B**133.3M*1.4A++3242.1h8.4A21.8A
NC1 Gauss Rifle 277275574.825M*0.6338.332%M++23.636%B131S1A+6522.1h7.6A++19.9A+
C75 Viper 2592452122.5U117.0452.934%A+N/A163.3S9.3C**5451.5h5.1A+9.7A+
Gauss Compact Burst 243239278.852M*3.3939.571%A**20.921%D183.8S3.1S4301.3h8.7B*22B++
Mauler S6 206204385.368M**0.0964.99%M15.686%C+145.7S1.4A**6891.4h3A+4.7A
C-4 247190882.159B+3.3038.903%A**N/A100B+30C++12501.9h1.6C+4B++
LA39 Bruiser 185182325.688S0.2356.785%C35.165%M**121.3M*2M**3681.5h2.1B++3.7C**
Shrike 256168602.8M**2.6678.283%M5.357%A++44.2A++23.2A+6453.8h10D**12.8C+
NS-44 Commissioner AE 166166503.32A++2.1452.735%A+30.121%B+150.9M++N/A3731.1h2.9B+5.5B*
NSX Tomoe 165163208.15S2.6938.492%A*34.356%C203.8S2.5S6070.8h10.3B**26.7B**
NSX Naginata 163162246.75S1.2934.141%A*40.741%A++202.5S1.3A6150.8h8.3B**24.2B**
NSX Daimyo 160160227.273A1.8156.516%A*91.25%D133.3M+N/A3921.2h2.9C5.1B+
M12 Kobalt 153147273.5B+68.0424.328%B+10.884%F245M10A++4400.6h11.1B**45.5B**
AF-41 Hacksaw 140138178.118A*2.6641.833%B**13.044%C125.5S1.8S4051.1h4.7B**11.2B**
AF-41 Hacksaw 128126158.4A*2.9446.032%B**15.873%C*126S2S4071h5.3B*11.5B**
NCM1 Scattercannon 119118333.576B++1.8844.036%B++15.254%C+65.6A++N/A2771.8h4.6B*10.4B**
NS-11A 116116619.333U13.8738.648%M+34.483%A++232SN/A10150.5h7.5A*19.5A+
LA8 Rebel 112112442.545A++2.9140.448%A19.643%C124.4SN/A4080.9h4.5B**11.2B*
Anti-Vehicle Grenade 1371111111N/A105.5431.786%F--N/A158.6D--37.1D9430.7h7.2D22.7F
NCM1 Scattercannon 108108402.7B++2.7649.55%B**11.111%D--51.4A*N/A3002.1h7.1B+14.4B+
AF-6 Shadow 1051041010.4S4.9451.157%M+19.231%D--173.3S1.7M+5000.6h4.3B**8.3A
Fatestealer 104103811.272U4.1957.284%A*24.272%C*51.5B**N/A1082h2.3C++3.9B**
NS-45 Pilot 8685521.635B3.8243.478%A++18.824%D-70.8B+N/A1761.2h6.8B15.7B*
C85 Canister-H 9085517B+11.5457.432%B+10.588%C+283.3M*16.7A*11440.3h4B**7B**
Mag-Cutter 85801,7310.046B*5.4139.286%B*N/A1.3B**N/A662.8h1.8B*4.6C*
NC12 Sweeper 7878126.5S1.0466.579%A*14.103%C++195SN/A6360.4h3.2B**4.9B**
Tank Mine 10174612.333S6.87197.241%UN/A246.7M+90B**17890.3h3.9T-2A**
Hornet Missiles 12674174U68.5471.512%A+1.351%C740U520U44850.1h8.2B++11.5B**
Enforcer ML85 12669513.8A++8.3462.305%M1.449%C--53.1M*43.8S16611.3h11B+17.6A
AF-8 RailJack 6666173.882B+1.5836.893%C+65.152%D--50.8A*N/A2161.3h2.3C*6.2C**
Hawk GD-68 10263193.316S2.1469.853%B**9.524%S33.2A*20.5A*3381.9h6B**8.6B**
L100 Python HESH 6462231A*25.5458.454%B**1.613%C+155S5D-6120.4h2A3.3A
Blackheart 6060163.75M+1.7149.032%C**40%B+85.7M+N/A1650.7h2.5B5.2B+
MANA Anti-Personnel Turret 595996.556N/A1.1034.63%UN/A590UN/A2448400.1h18.7T*54T*
NC9 A-Tross 595987.375S1.9234.264%A++35.593%A+98.3M++N/A7210.6h6A*17.6A+
NCM3 Raven 8957202.85M+2.6149.675%B**1.754%D30S16.8S3731.9h16.1A+32.4A
M40 Fury-F 5350133.846A++1.6139.052%D-2%A50A+3D1551h4.8B*12.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,3112.8h
Nano-Armor Kit1022,9991.3h
AE Medical Applicator159,2470.8h
AE Nano-Armor Kit1523,5302h
Nanite Revive Grenade0890h
Medical Kit2,75118,90775.3h
Motion Spotter198,1503.6h
Recon Detection Device36600.6h
Ammunition Package34020.2h
Medical Applicator46,7880.5h
Anti-Infantry MANA Turret21030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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