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Paragon lKARUST[PSET] lKARUST
VS BR 114

KDR: 5.32

Score: 26m

Last Seen: Nov 5th, 2018 1:12 AM
- OFFLINE - 191.5 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS Decimator Supernova FPC Pulsar LSW Flare VE6 NS-15M2 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,335,413 MLG Score: 6663
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.33%33.945%10632099457,2167.45971-2.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.445%2.024A*2.078A*-1.167D*HEAD ++ (~18.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.604B+9.30.348C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.256%1.039%2403210122,694256128410.5234210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.343%2.38A*-1.036D*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.826B++4.40.65B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.89%6.25%130210121282021920.63054266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.749%2.12A*0.516B+-1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.062C+64.9-0.667D45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.929%11.917%1301101319368010.283407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A-0.509D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.90.188C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
26m268.1%535 (32.1k)477 (28.6k)5.3189964,79612,1825.6453114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014879231.885%30.462%97104:289

97% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 6:21 PMMay 21st, 2018 11:14 AMNov 12th, 2018 8:08 AM (11h) (PST)Nov 4th, 2018 9:20 PM (8d) (PST)Nov 4th, 2018 9:12 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9791638161.1890.2240.3623.3660.0666663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7669,79948,967711322202428,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908h/37.8d 3,975 19,738 17,930 183.4k 1,226 4,718 3,609 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:42,577
Deaths:7,532
KDR:5.653
Accuracy:31.428% A
HSR:34.559% B+
Orion VS54
A++
Kills:4,225
Deaths:952
KDR:4.438
Accuracy:29.508% A++
HSR:33.728% A
Pulsar LSW
A++
Kills:2,041
Deaths:417
KDR:4.894
Accuracy:31.020% A++
HSR:30.769% B**
Flare VE6
A++
Kills:1,691
Deaths:387
KDR:4.370
Accuracy:31.330% A++
HSR:29.036% B++
NS-15M2
A++
Kills:1,664
Deaths:357
KDR:4.661
Accuracy:31.724% A++
HSR:36.118% A+
VX29 Polaris
A+
Kills:1,335
Deaths:322
KDR:4.146
Accuracy:31.314% A+
HSR:28.989% B*
NSX Naginata
A++
Kills:1,251
Deaths:246
KDR:5.085
Accuracy:30.310% A++
HSR:36.371% B**
SVA-88
A*
Kills:292
Deaths:51
KDR:5.725
Accuracy:32.795% A*
HSR:38.014% A++
Ursa
A++
Kills:96
Deaths:27
KDR:3.556
Accuracy:32.252% A++
HSR:35.417% A++
Kills:55,172
Deaths (as Heavy Assault):10,291
Deaths (to Heavy Assaults):3,772
KDR:5.36119
Kill Difference:44,881
Playtime:876.702 hours
Usage:97%
Score:25.214m
Score/min:479
Accuracy (listed only):31.298%
HSR (listed only):33.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:363
Deaths:96
KDR:3.781
Accuracy:30.985% A+
HSR:28.375% B**
Thanatos VE70
A++
Kills:193
Deaths:61
KDR:3.164
Accuracy:56.929% A++
HSR:11.917% D-
Corvus VA55
A++
Kills:175
Deaths:43
KDR:4.070
Accuracy:32.040% A++
HSR:28.571% B*
VE-S Canis
A+
Kills:136
Deaths:28
KDR:4.857
Accuracy:36.765% A+
HSR:22.794% C**
Terminus VX-9
A*
Kills:73
Deaths:22
KDR:3.318
Accuracy:35.742% A*
HSR:41.096% A*
NS-11A
M+
Kills:63
Deaths:14
KDR:4.500
Accuracy:36.497% M
HSR:41.270% M+
Pulsar VS1
A
Kills:54
Deaths:23
KDR:2.348
Accuracy:29.656% A
HSR:24.074% B+
Kills:1,057
Deaths (as Combat Medic):287
Deaths (to Combat Medics):1,657
KDR:3.68293
Kill Difference:770
Playtime:13.078 hours
Usage:1%
Score:0.348m
Score/min:443
Accuracy (listed only):36.945%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:193
Deaths:61
KDR:3.164
Accuracy:56.929% A++
HSR:11.917% D-
Solstice VE3
A++
Kills:150
Deaths:55
KDR:2.727
Accuracy:32.259% A++
HSR:23.333% B++
Kills:343
Deaths (as Engineer):116
Deaths (to Engineers):1,348
KDR:2.9569
Kill Difference:227
Playtime:8.595 hours
Usage:1%
Score:0.207m
Score/min:402
Accuracy (listed only):44.594%
HSR (listed only):17.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:140
Deaths:36
KDR:3.889
Accuracy:28.202% M+
HSR:20% C++
Blueshift VM5
A*
Kills:126
Deaths:31
KDR:4.065
Accuracy:26.906% A++
HSR:31.746% A*
Blueshift VM5
A++
Kills:116
Deaths:32
KDR:3.625
Accuracy:28.291% A++
HSR:31.035% A++
Cosmos VM3
M+
Kills:116
Deaths:36
KDR:3.222
Accuracy:28.598% M
HSR:32.759% M+
Kills:498
Deaths (as MAX Suit):67.500
Deaths (to MAX Suits):307
KDR:7.37778
Kill Difference:430.500
Playtime:5.453 hours
Usage:1%
Score:0.187m
Score/min:570
Accuracy (listed only):27.999%
HSR (listed only):28.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:600
V. Kills:285 210%
Deaths:30
KDR:20
Accuracy:65.980% B**
KPH:51.100 A*
VKPH:24.300 B**
Kills:600 (600 + 0)
Deaths:30
KDR:20
VKDR:9.500
Vehicle Kills:285
Kill Difference:570
Playtime:11.741 hours
Usage:1%
Score:0.251m
Score/min:356
Driving Accuracy:65.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:2,094
V. Kills:960 218%
Deaths:75
KDR:27.920
Accuracy:65.010% A+
KPH:52 M+
VKPH:23.800 A++
E540 Halberd
A*
Kills:54
V. Kills:27 193%
Deaths:2
KDR:27
Accuracy:54.102% B++
KPH:57.300 A*
VKPH:28.700 A++
Saron HRB
M**
Kills:51
V. Kills:53 94%
Deaths:2
KDR:25.500
Accuracy:77.310% M**
KPH:43.500 A++
VKPH:45.200 M**
Kills:2,199 (2,094 + 105)
Deaths:79
KDR:27.835
VKDR:13.165
Vehicle Kills:1,040
Kill Difference:2,120
Playtime:42.395 hours
Usage:5%
Score:0.921m
Score/min:362
Driving Accuracy:65.010%
Gunner Accuracy:77.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:74
V. Kills:21 336%
Deaths:7
KDR:10.571
Accuracy:59.048% A*
KPH:27 B++
VKPH:7.700 C+
M40 Fury
B**
Kills:54
V. Kills:17 300%
Deaths:3
KDR:18
Accuracy:58.464% A**
KPH:45.400 C+
VKPH:14.300 B**
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:3.800
Vehicle Kills:38
Kill Difference:118
Playtime:3.926 hours
Usage:0%
Score:0.062m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:58.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 42,93742,5777,5325.653B**0.3331.428%A34.559%B+84.5B++N/A256503.9h9.4B*29.8B**
Orion VS54 4,2584,2259524.438A*0.8829.508%A++33.728%A64.2A++N/A20265.8h9.7B**32.8B
NS Decimator 3,6572,3663936.02S0.7063.862%B+N/A53.9A29.4A+45143.9h3.8B++5.9B*
Supernova FPC 3,0542,0947527.92M**22.6065.01%A+1.098%D-52M+23.8A++32040.3h4.2B*6.5B**
Pulsar LSW 2,0582,0414174.894M+0.4231.02%A++30.769%B**67.4B**N/A20330.3h9.3B**30B*
Flare VE6 1,7061,6913874.37M+0.9531.33%A++29.036%B++59.3B++N/A15128.5h8.5B*27.2B*
NS-15M2 1,6711,6643574.661A+0.6631.724%A++36.118%A+67.4B**N/A18824.7h9.7B**30.7B*
VX29 Polaris 1,3431,3353224.146A*1.1731.314%A+28.989%B*64.8B*N/A17920.6h9.8B*31.3B++
NSX Naginata 1,2621,2512465.085M*0.2330.31%A++36.371%B**85.1A++N/A23414.7h8.6B**28.5B*
L100 Python AP 8856003020M**14.6865.98%B**N/A51.3A*24.4B**35611.7h5.1B++7.7B*
H-V45 363363963.781A+1.5430.985%A+28.375%B**68.5A++N/A3165.3h10.5B**33.9B**
Beamer VS3 351351784.5S0.8235.006%B**26.211%B+65A*N/A1955.4h6.2B*17.7B
NS-357 Underboss 2952931182.483A++2.8452.878%A*26.28%B++77.1A+N/A2743.8h3.5B*6.6B*
SVA-88 296292515.725A++0.4132.795%A*38.014%A++67.9B**N/A2604.3h9.6B*29.3B*
NS-44 Commissioner 237237842.821A++2.5054.574%A*32.489%A+81.7A*N/A3952.9h2.9B**5.4B**
Thanatos VE70 194193613.164M2.1556.929%A++11.917%D-87.7M*N/A3722.2h3.9B++6.9B**
Corvus VA55 176175434.07M**1.2532.04%A++28.571%B*76.1M+N/A2352.3h8.2A++25.6A
Frag Grenade 1561541154N/A148.6839.193%D-N/A308D4D14150.5h4.2C10.8C
Solstice VE3 153150552.727M+2.5932.259%A++23.333%B++40.5A+N/A4173.7h12.9B+39.9B+
Spiker 150149217.095S1.7836.638%B**28.188%B**67.7AN/A2232.2h6.8B++18.5C**
C-4 213143304.767A**0.5526.873%C**N/A178.8A*87.5S29120.8h2D-7.5C+
Cosmos VM3 142140363.889B**1.4328.202%M+20%C++63.6M+N/A1922.2h13.9C+49.1B*
VE-S Canis 136136284.857M++0.4636.765%A+22.794%C**90.7A++N/A5711.5h8.5B*23.1B*
Blueshift VM5 127126314.065B*1.2526.906%A++31.746%A*70A**N/A2851.8h12.1B**45.1B**
S1 256123631.952A*3.3765.764%B**2.439%C25.1C++27.1A*6174.9h8.7D-13.2C+
Blueshift VM5 116116323.625B+1.6928.291%A++31.035%A++61.1A++N/A2771.9h14.3B+50.6B*
Cosmos VM3 116116363.222B*2.1028.598%M32.759%M+52.7A*N/A1572.2h17.3D-60.4B
Ursa 9696273.556A**1.7632.252%A++35.417%A++68.6AN/A2821.4h9.4B++29.2B*
M20 Basilisk 9574710.571M**5.2559.048%A*8.108%B*27.4B++7.8C+2332.7h109C+184.5B++
Terminus VX-9 7373223.318B**2.0035.742%A*41.096%A*60.8B**N/A4191.2h10.2B*28.6B**
Spear Anti-Vehicle Phalanx Turret 9365232.5M**27.1866.856%A**N/A81.3M35A6410.8h7.2B+10.8B**
NS-11A 6463144.5M+0.8236.497%M41.27%M+63A++1A+3561h12.2B+33.4B**
E540 Halberd 8154227A++21.6854.102%B++3.704%B++60A**30A*12550.9h4.5B**8.4B**
M40 Fury 7154318A*12.6858.464%A**N/A45C+14.2B**3281.2h23.5D--40.3C*
Pulsar VS1 5454232.348A+2.9729.656%A24.074%B+60A*N/A9090.9h10.1A+33.9A
Saron HRB 10451225.5S20.1877.31%M**N/A42.5A++44.2M**10801.2h35.3F-45.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1970h
Nano-Repair Grenade01020h
Spawn Beacon61,7420.6h
Nano-Armor Kit634,0861.5h
Nanite Revive Grenade0780h
Medical Applicator1614,5831.1h
Medical Kit4728,1555.4h
Ammunition Package5680h

Check the help document for the dictionary if you want to learn more about words used here.


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