Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (55 days). The data shown below may not be accurate.

Paragon lKARUST[] lKARUST
VS BR 131

KDR: 5.34

Score: 36.9m

Last Seen: Jul 26th, 2019 6:52 PM
-

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS Decimator Supernova FPC NS-15M2 Pulsar LSW Flare VE6 NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lKARUST



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,004,698 MLG Score: 7198
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.489%34.516%108722119282,4667.64423-2.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.02%2.016A*2.074A*-0.839D-HEAD ++ (~18.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.602B+9.40.346C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.847%0.99%2235212123,13232314909.69659210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%2.416A**-1.004D*-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++4.30.653B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.101%5.921%123212121522602180.58237669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.083%2.204A*0.363C**-1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.065C+67.5-0.681D44.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.929%62.295%1231121361117310.0520034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.198C-0.243C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.345C**2.20.314C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.005%12.308%12311213195100410.19403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.284A-0.46D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.478B+3.90.193C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.9m282.9%568 (34.1k)504 (30.2k)5.3421691,75717,1765.63542131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141246231.907%31.442%100304:169

97% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 6:21 PMJan 26th, 2019 7:10 PMJul 26th, 2019 8:45 PM (55d) (PST)Jul 26th, 2019 3:05 PM (55d) (PST)Jul 26th, 2019 2:52 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9891758141.2520.2340.3943.7200.0627198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,34110,50348,838751424223430,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221.2h/50.9d 5,037 28,850 25,454 272.5k 1,698 6,301 4,572 72.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:64,256
Deaths:11,060
KDR:5.810
Accuracy:31.558% A
HSR:35.052% B+
Orion VS54
A++
Kills:6,281
Deaths:1,267
KDR:4.957
Accuracy:30.242% A++
HSR:34.007% A
NS-15M2
A+
Kills:2,123
Deaths:437
KDR:4.858
Accuracy:31.563% A+
HSR:35.422% A
Pulsar LSW
A+
Kills:2,084
Deaths:431
KDR:4.835
Accuracy:30.977% A+
HSR:30.710% B*
Flare VE6
A+
Kills:1,720
Deaths:394
KDR:4.365
Accuracy:31.335% A+
HSR:28.895% B+
NSX Naginata
A+
Kills:1,515
Deaths:293
KDR:5.171
Accuracy:30.379% A+
HSR:37.030% A
VX29 Polaris
A
Kills:1,358
Deaths:325
KDR:4.178
Accuracy:31.404% A
HSR:29.234% B*
SVA-88
A++
Kills:326
Deaths:55
KDR:5.927
Accuracy:33.023% A++
HSR:38.650% A++
Ursa
A++
Kills:118
Deaths:31
KDR:3.806
Accuracy:32.097% A++
HSR:31.356% B**
VE-H Maw
A++
Kills:102
Deaths:17
KDR:6
Accuracy:34.617% A++
HSR:37.255% A
Kills:79,883
Deaths (as Heavy Assault):14,310
Deaths (to Heavy Assaults):5,473
KDR:5.58232
Kill Difference:65,573
Playtime:1,181.037 hours
Usage:97%
Score:35.895m
Score/min:507
Accuracy (listed only):31.720%
HSR (listed only):33.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:454
Deaths:117
KDR:3.880
Accuracy:31.375% A+
HSR:30.176% A
Thanatos VE70
A++
Kills:195
Deaths:62
KDR:3.145
Accuracy:57.005% A++
HSR:12.308% D-
Corvus VA55
A+
Kills:175
Deaths:43
KDR:4.070
Accuracy:32.040% A+
HSR:28.571% B++
VE-S Canis
A
Kills:151
Deaths:32
KDR:4.719
Accuracy:35.714% A
HSR:23.179% B
NS-11A
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:34.881% A*
HSR:43.299% M+
Sirius SX12
A++
Kills:74
Deaths:20
KDR:3.700
Accuracy:31.285% A
HSR:29.730% A++
Terminus VX-9
A*
Kills:74
Deaths:23
KDR:3.217
Accuracy:35.670% A*
HSR:40.541% A++
Pulsar VS1
A
Kills:54
Deaths:23
KDR:2.348
Accuracy:29.656% A
HSR:24.074% B+
Kills:1,274
Deaths (as Combat Medic):342
Deaths (to Combat Medics):2,273
KDR:3.72515
Kill Difference:932
Playtime:14.763 hours
Usage:1%
Score:0.417m
Score/min:471
Accuracy (listed only):35.953%
HSR (listed only):28.985%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:195
Deaths:62
KDR:3.145
Accuracy:57.005% A++
HSR:12.308% D-
Solstice VE3
A++
Kills:155
Deaths:58
KDR:2.672
Accuracy:32.166% A++
HSR:23.226% B+
Kills:350
Deaths (as Engineer):120
Deaths (to Engineers):1,873
KDR:2.91667
Kill Difference:230
Playtime:11.529 hours
Usage:1%
Score:0.275m
Score/min:397
Accuracy (listed only):44.585%
HSR (listed only):17.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:163
Deaths:43
KDR:3.791
Accuracy:26.890% A++
HSR:31.902% A*
Blueshift VM5
A++
Kills:144
Deaths:44
KDR:3.273
Accuracy:28.108% A++
HSR:31.250% A++
Cosmos VM3
A*
Kills:140
Deaths:36
KDR:3.889
Accuracy:28.202% A*
HSR:20% C*
Cosmos VM3
M++
Kills:116
Deaths:36
KDR:3.222
Accuracy:28.598% A*
HSR:32.759% M++
Kills:563
Deaths (as MAX Suit):79.500
Deaths (to MAX Suits):390
KDR:7.08176
Kill Difference:483.500
Playtime:6.222 hours
Usage:1%
Score:0.215m
Score/min:575
Accuracy (listed only):27.949%
HSR (listed only):28.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:784
V. Kills:370 211%
Deaths:40
KDR:19.600
Accuracy:67.674% A
KPH:56.200 A++
VKPH:26.500 A+
Kills:784 (784 + 0)
Deaths:40
KDR:19.600
VKDR:9.250
Vehicle Kills:370
Kill Difference:744
Playtime:13.957 hours
Usage:1%
Score:0.323m
Score/min:386
Driving Accuracy:67.674%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,348
V. Kills:1,081 217%
Deaths:83
KDR:28.289
Accuracy:65.188% A
KPH:53.200 A**
VKPH:24.500 A++
E540 Halberd
A++
Kills:60
V. Kills:30 194%
Deaths:3
KDR:20
Accuracy:54.393% B*
KPH:52 A++
VKPH:26 A++
Saron HRB
M**
Kills:51
V. Kills:53 94%
Deaths:2
KDR:25.500
Accuracy:77.310% M**
KPH:43.500 A++
VKPH:45.200 M**
Kills:2,459 (2,348 + 111)
Deaths:88
KDR:27.943
VKDR:13.227
Vehicle Kills:1,164
Kill Difference:2,371
Playtime:46.437 hours
Usage:4%
Score:1.035m
Score/min:371
Driving Accuracy:65.188%
Gunner Accuracy:77.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:92
V. Kills:26 341%
Deaths:9
KDR:10.222
Accuracy:60.285% A*
KPH:27.900 B+
VKPH:7.900 C+
M40 Fury
B**
Kills:55
V. Kills:18 289%
Deaths:3
KDR:18.333
Accuracy:59.416% A**
KPH:43.800 C+
VKPH:14.300 B**
Kills:147 (0 + 147)
Deaths:12
KDR:12.250
VKDR:3.667
Vehicle Kills:44
Kill Difference:135
Playtime:4.548 hours
Usage:0%
Score:0.070m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:59.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:73
V. Kills:7 N/A
Deaths:7
KDR:10.429
Accuracy:45.719% A++
KPH:26.200 D--
VKPH:2.500 D*
Kills:73 (0 + 73)
Deaths:7
KDR:10.429
VKDR:1
Vehicle Kills:7
Kill Difference:66
Playtime:2.788 hours
Usage:0%
Score:0.022m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:45.719%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 64,89064,25611,0605.81B**0.4731.558%A35.052%B+87.8B++N/A271732h9.4B*29.9B*
Orion VS54 6,3236,2811,2674.957A*0.3930.242%A++34.007%A69.6A+N/A21590.2h9.6B**31.9B
NS Decimator 4,8583,1775146.181S0.8464.198%B+N/A56.3A29.8A++47856.4h3.7B++5.8B*
Supernova FPC 3,4292,3488328.289M++22.9565.188%A1.065%D-53.2A**24.5A++32844.1h4.2B++6.4B**
NS-15M2 2,1352,1234374.858A++0.4831.563%A+35.422%A70.3B**N/A21630.2h9.7B*30.8B*
Pulsar LSW 2,1032,0844314.835M+0.5130.977%A+30.71%B*67.4B*N/A20930.9h9.4B**30.3B*
Flare VE6 1,7351,7203944.365M+0.9831.335%A+28.895%B+59.5B++N/A16728.9h8.5B*27.2B*
NSX Naginata 1,5301,5152935.171M**0.1730.379%A+37.03%A89.1A++N/A29017h8.6B**28.3B*
VX29 Polaris 1,3671,3583254.178A*1.1631.404%A29.234%B*65B*N/A18320.9h9.8B**31.3B*
L100 Python AP 1,1547844019.6M++14.2667.674%AN/A56A++26.4A+38614h4.7B++7B*
NS-44 Commissioner 5605552981.862B*3.4851.137%A++32.613%A+99.1A**N/A4415.6h3.1B*6.1B**
H-V45 4544541173.88A1.4631.375%A+30.176%A73.2A++N/A3906.2h10.3B**32.9B**
Beamer VS3 351351784.5S0.8435.006%B**26.211%B+65A*N/A2045.4h6.2B*17.7B
SVA-88 330326555.927A*0.5833.023%A++38.65%A++67.9B*N/A2964.8h9.8B*29.7B*
NS-357 Underboss 2962941182.492A+2.8552.791%A*26.191%B+75.4B**N/A2823.9h3.5B*6.6B**
Thanatos VE70 196195623.145M2.2057.005%A++12.308%D-88.6M++N/A3952.2h3.9B++6.9B**
Corvus VA55 176175434.07M**1.2732.04%A+28.571%B++76.1A**N/A2662.3h8.2A++25.6A
Frag Grenade 1731701170N/A164.6639.572%DN/A340D6C18530.5h3.9C+9.9C+
Blueshift VM5 164163433.791B++1.5526.89%A++31.902%A*67.9A*N/A2792.4h11.8A43.8B**
Solstice VE3 158155582.672M+2.6732.166%A++23.226%B+38.8B**N/A4854h12.7B+39.6B+
C-4 227154324.813A**0.5328.414%B+N/A171.1A++81.1M**35190.9h2D-7.1C
VE-S Canis 151151324.719M*0.6235.714%A23.179%B88.8A+N/A6551.7h8.8B*24.6B++
Spiker 150149217.095S1.7536.638%B**28.188%B**67.7AN/A2312.2h6.8B+18.5B*
Blueshift VM5 144144443.273B2.0728.108%A++31.25%A++57.6A+N/A2542.5h14.3B+51B*
Cosmos VM3 142140363.889B**1.4528.202%A*20%C*63.6A*N/A1992.2h13.9C++49.1B*
S1 256123631.952A*3.3965.764%B**2.439%C25.1C+27.1A*6614.9h8.7D13.2C+
Ursa 119118313.806M1.5432.097%A++31.356%B**69.4B**N/A3021.7h9.3B++29B*
Cosmos VM3 116116363.222B**2.1228.598%A*32.759%M++52.7A+N/A1652.2h17.3D-60.4C**
VE-H Maw 103102176M**0.6634.617%A++37.255%A63.8B+N/A7681.6h7.7B**22.1B*
NS-11A 9997224.409A*0.9334.881%A*43.299%M+74.6A*1.5A*4891.3h10.3A29.5B**
M20 Basilisk 11892910.222M*4.8860.285%A*7.609%B*27.9B+7.9C+2313.3h108.4C+179.8B++
Sirius SX12 7574203.7A**1.6431.285%A29.73%A++61.7A+N/A5701.2h10.6B**33.9B*
Terminus VX-9 7474233.217B*2.1335.67%A*40.541%A++56.9B++N/A5511.3h10.2B*28.5B**
CAS 14-E 8073710.429C+5.0945.719%A++1.37%C-26.1D--2.5D*1312.8h45.5D-99.5C++
Force-Blade 916913,5630.005D5.3419.198%D-8.696%C*0.1DN/A0851.6h3.9D-20.2D
Spear Anti-Vehicle Phalanx Turret 9768234S28.6666.938%A*N/A85M+36.3A7030.8h7.3B+10.9B**
Ghost 6261115.545B**0.2033.929%D62.295%D43.6C*N/A5361.4h2.2C*6.4C+
E540 Halberd 9060320B**14.6654.393%B*3.333%B++50A++25A+12661.2h4.9B++8.9B**
M40 Fury 7355318.333A*12.9959.416%A**N/A42.3C+13.8B*3211.3h24.4D*41.1C*
Pulsar VS1 5454232.348A+2.9929.656%A24.074%B+60A*N/A11730.9h10.1A+33.9B**
Saron HRB 10451225.5M**20.1677.31%M**N/A42.5A++44.2M**11051.2h35.3F-45.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,8980.9h
Nano-Armor Kit941,7601.9h
Nanite Revive Grenade0910h
Medical Applicator1615,6431.2h
Restoration Kit21290.1h
Ammunition Package8840.1h
Medical Kit97114,51810h
Nano-Repair Grenade01620h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 2.54s on queries, 1.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.