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Paragon lKARUST[PSET] lKARUST
VS BR 120

KDR: 5.34

Score: 29.7m

Last Seen: Jan 13th, 2019 2:00 PM
- OFFLINE - 97.2 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 55
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS Decimator Supernova FPC Pulsar LSW NS-15M2 Flare VE6 VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,534,322 MLG Score: 6822
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.48%34.105%107421100165,5917.59243-2.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%2.04A*2.081A*-1.021D*HEAD ++ (~18.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.603B+9.40.344C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.617%0.994%2310210202,816280134310.0571210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.472%2.415A**-1.049D*-1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++4.40.647B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.529%5.755%125210201392311990.59913870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.134%2.153A*0.378C**-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.082C+64.9-0.638D44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.005%12.308%1251102119579110.246523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.3A-0.438C---1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.90.192C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 55
29.7m276.6%544 (32.6k)484 (29k)5.3425973,70113,7955.65894120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221005431.986%30.792%98504:279

97% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2014 6:21 PMMay 21st, 2018 11:14 AMJan 17th, 2019 1:14 AM (8h) (PST)Jan 13th, 2019 10:33 AM (4d) (PST)Jan 13th, 2019 10:00 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761668101.2030.2250.3703.5040.0646822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5689,94248,626721422210429,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.3h/42.6d 4,364 22,694 20,670 214.7k 1,406 5,226 3,935 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:49,099
Deaths:8,628
KDR:5.691
Accuracy:31.588% A
HSR:34.644% B+
Orion VS54
A++
Kills:5,501
Deaths:1,118
KDR:4.920
Accuracy:30.031% A++
HSR:34.103% A
Pulsar LSW
A+
Kills:2,084
Deaths:431
KDR:4.835
Accuracy:30.977% A+
HSR:30.710% B*
NS-15M2
A+
Kills:1,871
Deaths:392
KDR:4.773
Accuracy:31.616% A+
HSR:36.130% A+
Flare VE6
A++
Kills:1,715
Deaths:392
KDR:4.375
Accuracy:31.347% A++
HSR:28.980% B++
VX29 Polaris
A+
Kills:1,358
Deaths:325
KDR:4.178
Accuracy:31.404% A+
HSR:29.234% B*
NSX Naginata
A++
Kills:1,274
Deaths:249
KDR:5.116
Accuracy:30.284% A++
HSR:36.656% A
SVA-88
A++
Kills:326
Deaths:55
KDR:5.927
Accuracy:33.023% A++
HSR:38.650% A++
Ursa
A++
Kills:118
Deaths:30
KDR:3.933
Accuracy:32.042% A++
HSR:31.356% B**
Kills:63,346
Deaths (as Heavy Assault):11,620
Deaths (to Heavy Assaults):4,308
KDR:5.45146
Kill Difference:51,726
Playtime:987.247 hours
Usage:97%
Score:28.843m
Score/min:487
Accuracy (listed only):31.368%
HSR (listed only):33.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:385
Deaths:97
KDR:3.969
Accuracy:31.308% A+
HSR:29.091% B**
Thanatos VE70
A++
Kills:195
Deaths:62
KDR:3.145
Accuracy:57.005% A++
HSR:12.308% D
Corvus VA55
A+
Kills:175
Deaths:43
KDR:4.070
Accuracy:32.040% A+
HSR:28.571% B*
VE-S Canis
A+
Kills:136
Deaths:28
KDR:4.857
Accuracy:36.765% A+
HSR:22.794% C**
Terminus VX-9
A*
Kills:73
Deaths:22
KDR:3.318
Accuracy:35.742% A*
HSR:41.096% A*
NS-11A
M
Kills:63
Deaths:14
KDR:4.500
Accuracy:36.497% A**
HSR:41.270% M
Pulsar VS1
A
Kills:54
Deaths:23
KDR:2.348
Accuracy:29.656% A
HSR:24.074% B+
Sirius SX12
M+
Kills:53
Deaths:13
KDR:4.077
Accuracy:31.019% A
HSR:35.849% M+
Kills:1,134
Deaths (as Combat Medic):302
Deaths (to Combat Medics):1,860
KDR:3.75497
Kill Difference:832
Playtime:13.462 hours
Usage:1%
Score:0.359m
Score/min:444
Accuracy (listed only):36.254%
HSR (listed only):29.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:195
Deaths:62
KDR:3.145
Accuracy:57.005% A++
HSR:12.308% D
Solstice VE3
A++
Kills:155
Deaths:58
KDR:2.672
Accuracy:32.166% A++
HSR:23.226% B+
Kills:350
Deaths (as Engineer):120
Deaths (to Engineers):1,517
KDR:2.91667
Kill Difference:230
Playtime:9.689 hours
Usage:1%
Score:0.228m
Score/min:393
Accuracy (listed only):44.585%
HSR (listed only):17.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:141
Deaths:38
KDR:3.711
Accuracy:27.441% A++
HSR:31.206% A++
Cosmos VM3
M+
Kills:140
Deaths:36
KDR:3.889
Accuracy:28.202% M+
HSR:20% C++
Blueshift VM5
A++
Kills:122
Deaths:39
KDR:3.128
Accuracy:28.628% A++
HSR:30.328% A++
Cosmos VM3
M
Kills:116
Deaths:36
KDR:3.222
Accuracy:28.598% M
HSR:32.759% M
Kills:519
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):344
KDR:6.96644
Kill Difference:444.500
Playtime:5.833 hours
Usage:1%
Score:0.201m
Score/min:575
Accuracy (listed only):28.217%
HSR (listed only):28.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:640
V. Kills:306 208%
Deaths:31
KDR:20.645
Accuracy:66.606% B**
KPH:51.300 A*
VKPH:24.500 A
Kills:640 (640 + 0)
Deaths:31
KDR:20.645
VKDR:9.871
Vehicle Kills:306
Kill Difference:609
Playtime:12.481 hours
Usage:1%
Score:0.268m
Score/min:358
Driving Accuracy:66.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:2,176
V. Kills:998 218%
Deaths:77
KDR:28.260
Accuracy:65.272% A+
KPH:52.500 M+
VKPH:24.100 A*
E540 Halberd
A*
Kills:59
V. Kills:30 190%
Deaths:3
KDR:19.667
Accuracy:53.697% B*
KPH:52.700 A*
VKPH:26.800 A+
Saron HRB
M**
Kills:51
V. Kills:53 94%
Deaths:2
KDR:25.500
Accuracy:77.310% M**
KPH:43.500 A++
VKPH:45.200 M**
Kills:2,286 (2,176 + 110)
Deaths:82
KDR:27.878
VKDR:13.183
Vehicle Kills:1,081
Kill Difference:2,204
Playtime:43.725 hours
Usage:4%
Score:0.969m
Score/min:369
Driving Accuracy:65.272%
Gunner Accuracy:77.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:80
V. Kills:23 333%
Deaths:7
KDR:11.429
Accuracy:59.734% A*
KPH:27.500 B++
VKPH:7.900 C+
M40 Fury
B**
Kills:54
V. Kills:17 300%
Deaths:3
KDR:18
Accuracy:58.494% A**
KPH:45.300 C+
VKPH:14.300 B**
Kills:134 (0 + 134)
Deaths:10
KDR:13.400
VKDR:4
Vehicle Kills:40
Kill Difference:124
Playtime:4.098 hours
Usage:0%
Score:0.063m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:58.494%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 49,54449,0998,6285.691B*0.3531.588%A34.644%B+84.8B+N/A260579h9.4B++29.8B*
Orion VS54 5,5425,5011,1184.92A*0.4230.031%A++34.103%A67.7A++N/A20181.3h9.7B**32.3B*
NS Decimator 4,0772,6474326.127S0.7864.111%B+N/A55.1A29.8A+46748h3.7B++5.8B*
Supernova FPC 3,1742,1767728.26M**22.9265.272%A+1.057%D--52.6M+24.1A*32641.4h4.2B*6.5B**
Pulsar LSW 2,1032,0844314.835M+0.5130.977%A+30.71%B*67.7B**N/A20530.8h9.4B**30.3B*
NS-15M2 1,8801,8713924.773A++0.5731.616%A+36.13%A+69.6B**N/A19826.9h9.7B**30.8B*
Flare VE6 1,7301,7153924.375M+0.9731.347%A++28.98%B++59.5B++N/A15728.8h8.5B*27.2B*
VX29 Polaris 1,3671,3583254.178A**1.1631.404%A+29.234%B*65B*N/A18020.9h9.8B*31.3B++
NSX Naginata 1,2851,2742495.116M**0.2330.284%A++36.656%A85.5A++N/A23814.9h8.6B**28.5B*
L100 Python AP 9466403120.645M**15.3066.606%B**N/A51.2A*24.5A35812.5h5.1B++7.7B*
H-V45 385385973.969A+1.3731.308%A+29.091%B**70A++N/A3555.5h10.5B**33.6B**
NS-44 Commissioner 3623581472.435A+2.9152.859%A*32.402%A+91.8A*1B**4123.9h3.1B*5.8B**
Beamer VS3 351351784.5S0.8435.006%B**26.211%B+65A*N/A1985.4h6.2B*17.7C**
SVA-88 330326555.927A*0.5833.023%A++38.65%A++67.9B*N/A2744.8h9.8B*29.7B*
NS-357 Underboss 2952931182.483A++2.8652.823%A*26.28%B++77.1AN/A2763.8h3.5B*6.6B**
Thanatos VE70 196195623.145M2.2057.005%A++12.308%D88.6M*N/A3822.2h3.9B++6.9B**
Corvus VA55 176175434.07M*1.2732.04%A+28.571%B*76.1M+N/A2472.3h8.2A+25.6A
Solstice VE3 158155582.672M2.6732.166%A++23.226%B+38.8AN/A4194h12.7B+39.6B+
Frag Grenade 1561541154N/A148.6639.23%DN/A308D4C-14900.5h4.2C10.8C
Spiker 150149217.095S1.7536.638%B**28.188%B**67.7B**N/A2262.2h6.8B+18.5B**
C-4 218146304.867M0.4827.442%B+N/A182.5A**90S31680.8h2D7.4C
Blueshift VM5 142141383.711B+1.6327.441%A++31.206%A++67.1A*N/A2832.1h12.4B**45.3B**
Cosmos VM3 142140363.889B**1.4528.202%M+20%C++63.6M+N/A1942.2h13.9C+49.1B**
VE-S Canis 136136284.857M++0.4936.765%A+22.794%C**90.7A++N/A6351.5h8.5B**23.1B*
S1 256123631.952A*3.3965.764%B**2.439%C25.1C++27.1A*6314.9h8.7D-13.2C+
Blueshift VM5 122122393.128B2.2128.628%A++30.328%A++55.5A+N/A2532.2h15.4C**53.9B*
Ursa 119118303.933M++1.4132.042%A++31.356%B**69.4AN/A2751.7h9.3B++28.9B*
Cosmos VM3 116116363.222B*2.1228.598%M32.759%M52.7A*N/A1602.2h17.3D-60.4B++
M20 Basilisk 10380711.429S6.0959.734%A*7.5%B++27.6B++7.9C+2272.9h109.3C+182.9B++
Terminus VX-9 7373223.318B**2.0235.742%A*41.096%A*60.8B**N/A4791.2h10.2B*28.6B**
Spear Anti-Vehicle Phalanx Turret 9466233S27.6667.367%A**N/A82.5M35A6530.8h7.3B+10.8B**
NS-11A 6463144.5A*0.8436.497%A**41.27%M63A++1A+3881h12.2B+33.4B**
E540 Halberd 8959319.667B**14.3253.697%B*3.39%B+53.6A*27.3A++12151.1h4.7B**8.7B**
Force-Blade 765610,2040.005D5.3420.666%D10.714%B+0.1C-N/A0669.5h4.3D-20.9D
M40 Fury 7154318A++12.6658.494%A**N/A45C+14.2B**3311.2h23.6D*40.3C*
Pulsar VS1 5454232.348A+2.9929.656%A24.074%B+60A*N/A10050.9h10.1A+33.9B**
Sirius SX12 5453134.077M1.2731.019%A35.849%M+75.7A**1.4M**7210.7h10.1B**32.6B*
Saron HRB 10451225.5S20.1677.31%M**N/A42.5A++44.2M**10911.2h35.3F-45.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0820h
Medical Applicator1614,6381.1h
Nano-Repair Grenade01320h
Spawn Beacon82,1420.7h
Nano-Armor Kit636,3601.6h
Restoration Kit11070.1h
Medical Kit61710,1516.9h
Ammunition Package7730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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