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Immortal Imperator lOwOI[MASC] lOwOI
VS BR 66

KDR: 3.74

Score: 3.5m

Last Seen: May 18th, 2019 6:27 PM
- OFFLINE - 5 hour(s)

Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Leader of Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
Level Progress (to 67): 66%
Level 100 Progress: 19% 531h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Supernova FPC C150 Dalton Maelstrom Turbo Laser Ghost Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.378%28.461%865911801,2931.661952.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.655%1.626A+1.52A+-0.789D-HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.575B+9.20.345C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.812%0.731%1258311861,77819110599.26042168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.643%0.223C++-0.979D---1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.298C*44.40.156C++69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.326%0.233%886111888601194457.16667193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.533D-1.561F-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++2.80.778B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.433%76.018%01118822111211.97321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.17B**0.548B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.566B+1.80.422B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.349%10.843%011188835801.43103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.365M*-0.601D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.796B++2.20.546B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
3.5m287.3%481 (28.9k)430 (25.8k)3.742516,9911,8684.2537566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS118942229.463%9.498%28004:241

71% Engineer6% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMAug 31st, 2018 1:31 PMMay 18th, 2019 6:00 PM (16h) (PST)May 18th, 2019 2:46 PM (20h) (PST)May 18th, 2019 2:27 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,270931,1770.8480.2270.0813.1390.2451405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,2245,58270,642511451881525,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
137.5h/5.7d 955 664 1,737 25.9k 78 233 2,019 10.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:216
Deaths:95
KDR:2.274
Accuracy:31.630% A++
HSR:22.685% B+
Pulsar C
A*
Kills:201
Deaths:90
KDR:2.233
Accuracy:34.464% A*
HSR:28.358% B**
Solstice VE3
A
Kills:134
Deaths:96
KDR:1.396
Accuracy:19.748% D
HSR:26.866% A
Phobos VX86
A++
Kills:83
Deaths:43
KDR:1.930
Accuracy:80.349% A++
HSR:10.843% D-
VE-LR Obelisk
B*
Kills:70
Deaths:28
KDR:2.500
Accuracy:37.717% B*
HSR:22.857% D--
Kills:704
Deaths (as Engineer):352
Deaths (to Engineers):508
KDR:2
Kill Difference:352
Playtime:98.211 hours
Usage:71%
Score:2.764m
Score/min:469
Accuracy (listed only):40.782%
HSR (listed only):22.322%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:180
Deaths:105
KDR:1.714
Accuracy:32.373% A*
HSR:37.778% A++
Pulsar LSW
A**
Kills:109
Deaths:45
KDR:2.422
Accuracy:35.381% A**
HSR:28.440% B+
Kills:289
Deaths (as Heavy Assault):150
Deaths (to Heavy Assaults):388
KDR:1.92667
Kill Difference:139
Playtime:7.865 hours
Usage:6%
Score:0.144m
Score/min:304
Accuracy (listed only):33.877%
HSR (listed only):33.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:216
Deaths:95
KDR:2.274
Accuracy:31.630% A++
HSR:22.685% B+
Pulsar C
A*
Kills:201
Deaths:90
KDR:2.233
Accuracy:34.464% A*
HSR:28.358% B**
Solstice VE3
A
Kills:134
Deaths:96
KDR:1.396
Accuracy:19.748% D
HSR:26.866% A
Phobos VX86
A++
Kills:83
Deaths:43
KDR:1.930
Accuracy:80.349% A++
HSR:10.843% D-
Kills:634
Deaths (as Light Assault):324
Deaths (to Light Assaults):328
KDR:1.95679
Kill Difference:310
Playtime:13.022 hours
Usage:9%
Score:0.282m
Score/min:360
Accuracy (listed only):41.548%
HSR (listed only):22.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:172
Deaths:105
KDR:1.638
Accuracy:32.946% A++
HSR:24.419% B+
Phobos VX86
A++
Kills:83
Deaths:43
KDR:1.930
Accuracy:80.349% A++
HSR:10.843% D-
Pulsar VS1
M+
Kills:79
Deaths:45
KDR:1.756
Accuracy:37.254% M+
HSR:34.177% A*
Kills:334
Deaths (as Combat Medic):193
Deaths (to Combat Medics):140
KDR:1.73057
Kill Difference:141
Playtime:6.117 hours
Usage:4%
Score:0.165m
Score/min:450
Accuracy (listed only):50.183%
HSR (listed only):23.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:221
Deaths:98
KDR:2.255
Accuracy:41.433% B+
HSR:76.018% B*
NS-44 Commissioner
A+
Kills:132
Deaths:118
KDR:1.119
Accuracy:32.098% C-
HSR:31.818% A+
Kills:353
Deaths (as Infiltrator):216
Deaths (to Infiltrators):268
KDR:1.63426
Kill Difference:137
Playtime:11.690 hours
Usage:9%
Score:0.188m
Score/min:268
Accuracy (listed only):36.765%
HSR (listed only):53.918%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,300
V. Kills:724 179%
Deaths:258
KDR:5.039
Accuracy:38.473% B**
KPH:52.500 M**
VKPH:29.200 M++
Dual Photon Pods
U
Kills:963
V. Kills:113 N/A
Deaths:18
KDR:53.500
Accuracy:64.282% A+
KPH:609 U
VKPH:71.500 S
Maelstrom Turbo Laser
M+
Kills:396
V. Kills:214 184%
Deaths:70
KDR:5.657
Accuracy:40.015% A+
KPH:51.100 M+
VKPH:27.600 A*
Light PPA
A++
Kills:82
V. Kills:6 N/A
Deaths:14
KDR:5.857
Accuracy:41.027% C+
KPH:100.500 A++
VKPH:7.400 A++
Kills:2,741 (1,778 + 0)
Deaths:360
KDR:7.614
VKDR:2.936
Vehicle Kills:1,057
Kill Difference:2,381
Playtime:34.910 hours
Usage:25%
Score:0.904m
Score/min:432
Piloting Accuracy:41.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:465
V. Kills:262 177%
Deaths:26
KDR:17.885
Accuracy:29.310% D--
KPH:74.700 A*
VKPH:42.100 A
Kills:465 (0 + 465)
Deaths:26
KDR:17.885
VKDR:10.077
Vehicle Kills:262
Kill Difference:439
Playtime:6.226 hours
Usage:5%
Score:0.226m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:29.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:860
V. Kills:420 204%
Deaths:90
KDR:9.556
Accuracy:35.326% F--
KPH:41.600 A++
VKPH:20.300 B**
Supernova VPC
A*
Kills:84
V. Kills:21 382%
Deaths:7
KDR:12
Accuracy:45.378% D
KPH:64 B**
VKPH:16 A*
Kills:944 (944 + 0)
Deaths:97
KDR:9.732
VKDR:4.546
Vehicle Kills:441
Kill Difference:847
Playtime:22.006 hours
Usage:16%
Score:0.360m
Score/min:273
Driving Accuracy:45.378%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,0241,3002585.039B**1.3038.473%B**N/A52.4M**29.2M++38724.8h47.3B**123A
Dual Photon Pods 1,0769631853.5S49.7664.282%A+N/A601.9S70.6S17591.6h10.8A16.9B**
Supernova FPC 1,280860909.556B++5.8135.326%F--N/A41.5A++20.3B**26720.7h2.8A++7.8B++
C150 Dalton 7274652617.885A++14.1429.31%D--N/A75A*42.3A6056.2h2.3A8B*
Maelstrom Turbo Laser 610396705.657A+1.9140.015%A+N/A50.8M+27.4A*3177.8h41.6B**103.9B**
Ghost 222221982.255C+1.4941.433%B+76.018%B*76.2A++N/A1792.9h1.8B*4.4B++
Serpent VE92 219216952.274B**1.4731.63%A++22.685%B+77.1A*1.1A++1772.8h10.4B*32.8B*
Pulsar C 202201902.233B*1.5134.464%A*28.358%B**100.5M*N/A2262h8.4B**24.5B**
Orion VS54 1831801051.714C*2.0332.373%A*37.778%A++72A++1.2A*1982.5h9.7B**29.9B+
H-V45 1801721051.638C*2.1032.946%A++24.419%B+101.2M**4.7U3631.7h11.4B*34.5B**
Solstice VE3 139134961.396B*2.3519.748%D26.866%A21.6C++N/A596.2h12.9B+65.2C++
NS-44 Commissioner 1341321181.119C*2.6232.098%C-31.818%A+62.9A1A1832.1h2.9B**9B+
Pulsar LSW 112109452.422B*1.3235.381%A**28.44%B+121.1M++3.3S3110.9h9.7B**27.3B**
Supernova VPC 10584712C++8.2645.378%DN/A64.6B**16.2A*3711.3h2.6B++5.7B+
Phobos VX86 8383431.93B+1.8180.349%A++10.843%D-118.6M+N/A2990.7h2.2B+2.8B++
Light PPA 8882145.857C++2.1141.027%C+1.22%C+102.5A++7.5A++3100.8h10.6B+25.9B+
Pulsar VS1 8079451.756B*1.9937.254%M+34.177%A*87.8M**1.1A++2740.9h10.3A27.7A
VE-LR Obelisk 7270282.5B+1.2437.717%B*22.857%D--116.7M**3.3S2640.6h4.3B**11.5B**
Lumine Edge AE 54539250.057D3.6919.391%D*18.868%C*1.5C--N/A434.2h1.3C+6.8C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon144021.6h
Motion Spotter21170.2h
Ammunition Package1710h
Nano-Armor Kit8591,22017.2h
Medical Kit682837.1h
Medical Applicator444,7920.9h
Recon Detection Device2780.7h

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