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Centurion Imperator lOwOI[MASC] lOwOI
VS BR 52

KDR: 4.54

Score: 2m

Last Seen: Jan 22nd, 2019 10:06 AM
- OFFLINE - 587.9 hour(s)

Battle Rank 52 - Vanu Sovereignty on Cobalt - Outfit Leader of Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 2
Level Progress (to 53): 40%
Level 100 Progress: 11% 607h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon C150 Dalton Maelstrom Turbo Laser Supernova FPC Pulsar C Ghost Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.164%30.859%807510175121.510323.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.475%0.995B*1.567A+-1.18D*HEAD ++ (~17.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.542B+90.372C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.136%0.634%1329310191,2611307679.7164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.705%0.18C++-0.892D---1.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.294C*44.50.16C++69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.365%0.356%53511021281641414.32308198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.538D-1.452F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++30.758B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.268%75.94%0110211334602.82979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.087B**0.577B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.417B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 2
2m249.2%463 (27.8k)419 (25.1k)4.538224,2759425.1645452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102227831.861%7.86%25005:050

74% Engineer9% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMAug 31st, 2018 1:31 PMFeb 13th, 2019 8:46 PM (2d) (PST)Jan 22nd, 2019 6:29 AM (24d) (PST)Jan 22nd, 2019 6:06 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,400701,3300.8940.1970.0702.9180.2761405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,9884,17679,812541241751725,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
79.7h/3.3d 590 336 1,027 13.9k 43 124 1,320 6.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:159
Deaths:68
KDR:2.338
Accuracy:34.437% A++
HSR:28.931% B**
Solstice VE3
A
Kills:96
Deaths:53
KDR:1.811
Accuracy:16.994% D--
HSR:27.083% A
Serpent VE92
A
Kills:90
Deaths:44
KDR:2.045
Accuracy:29.309% B**
HSR:26.667% A
Kills:345
Deaths (as Engineer):165
Deaths (to Engineers):301
KDR:2.09091
Kill Difference:180
Playtime:59.065 hours
Usage:74%
Score:1.641m
Score/min:463
Accuracy (listed only):26.913%
HSR (listed only):27.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:116
Deaths:74
KDR:1.568
Accuracy:31.097% A*
HSR:37.069% A++
Kills:116
Deaths (as Heavy Assault):74
Deaths (to Heavy Assaults):179
KDR:1.56757
Kill Difference:42
Playtime:4.092 hours
Usage:5%
Score:0.062m
Score/min:255
Accuracy (listed only):31.097%
HSR (listed only):37.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:159
Deaths:68
KDR:2.338
Accuracy:34.437% A++
HSR:28.931% B**
Solstice VE3
A
Kills:96
Deaths:53
KDR:1.811
Accuracy:16.994% D--
HSR:27.083% A
Serpent VE92
A
Kills:90
Deaths:44
KDR:2.045
Accuracy:29.309% B**
HSR:26.667% A
Kills:345
Deaths (as Light Assault):165
Deaths (to Light Assaults):142
KDR:2.09091
Kill Difference:180
Playtime:8.327 hours
Usage:10%
Score:0.184m
Score/min:369
Accuracy (listed only):26.913%
HSR (listed only):27.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):62
KDR:0
Kill Difference:UNR
Playtime:1.150 hours
Usage:1%
Score:0.020m
Score/min:284
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:133
Deaths:59
KDR:2.254
Accuracy:42.268% B+
HSR:75.940% B++
NS-44 Commissioner
A*
Kills:51
Deaths:41
KDR:1.244
Accuracy:32.874% C
HSR:37.255% A*
Kills:184
Deaths (as Infiltrator):100
Deaths (to Infiltrators):122
KDR:1.84
Kill Difference:84
Playtime:6.803 hours
Usage:9%
Score:0.097m
Score/min:238
Accuracy (listed only):37.571%
HSR (listed only):56.597%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:883
V. Kills:99 N/A
Deaths:17
KDR:51.941
Accuracy:64.399% A+
KPH:604.200 S
VKPH:67.700 S
Saron Laser Cannon
M*
Kills:867
V. Kills:490 177%
Deaths:180
KDR:4.817
Accuracy:38.821% B**
KPH:48.300 M*
VKPH:27.300 M
Maelstrom Turbo Laser
M+
Kills:315
V. Kills:170 184%
Deaths:46
KDR:6.848
Accuracy:40.034% A+
KPH:49 M+
VKPH:26.400 A*
Light PPA
A++
Kills:79
V. Kills:6 N/A
Deaths:13
KDR:6.077
Accuracy:41.634% C++
KPH:101.300 A++
VKPH:7.700 A++
Kills:2,144 (1,261 + 0)
Deaths:256
KDR:8.375
VKDR:2.988
Vehicle Kills:765
Kill Difference:1,888
Playtime:26.611 hours
Usage:33%
Score:0.651m
Score/min:408
Piloting Accuracy:41.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:432
V. Kills:242 178%
Deaths:20
KDR:21.600
Accuracy:29.149% D-
KPH:73.800 A*
VKPH:41.400 B**
Kills:432 (0 + 432)
Deaths:20
KDR:21.600
VKDR:12.100
Vehicle Kills:242
Kill Difference:412
Playtime:5.852 hours
Usage:7%
Score:0.214m
Score/min:609
Piloting Accuracy:N/A%
Gunner Accuracy:29.149%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:281
V. Kills:138 202%
Deaths:41
KDR:6.854
Accuracy:35.365% F--
KPH:36.900 A
VKPH:18.100 B++
Kills:281 (281 + 0)
Deaths:41
KDR:6.854
VKDR:3.366
Vehicle Kills:138
Kill Difference:240
Playtime:7.618 hours
Usage:10%
Score:0.095m
Score/min:207
Driving Accuracy:35.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9828831751.941S47.4064.399%A+N/A588.7S66S16691.5h10.7A16.7B**
Saron Laser Cannon 1,3578671804.817B**0.2838.821%B**N/A48.4M*27.4M34717.9h48.7B**125.5B**
C150 Dalton 6744322021.6A*17.0629.149%D-N/A73.2A*41B**6085.9h2.3B**8B*
Maelstrom Turbo Laser 485315466.848A++2.3140.034%A+N/A49.2M+26.6A*3036.4h41.4B**103.3B**
Supernova FPC 419281416.854C*2.3235.365%F--N/A37A18.2B++2077.6h3A+8.6B+
Pulsar C 159159682.338B++2.2034.437%A++28.931%B**99.4M+N/A1971.6h7.9B**23B*
Ghost 133133592.254C+2.2842.268%B+75.94%B++70AN/A1601.9h1.8B*4.4B++
Orion VS54 118116741.568C++2.9731.097%A*37.069%A++58B**1A+1622h10.1B*32.4B
Solstice VE3 9996531.811A+2.7316.994%D--27.083%A24.6B+N/A653.9h11.8B++69.5C++
Serpent VE92 9290442.045B*2.4929.309%B**26.667%A50B**1.1A++1071.8h9.8B*33.6B*
Light PPA 8579136.077C*1.5441.634%C++1.266%C+98.8A++7.5A++2900.8h10.6B+25.4B+
NS-44 Commissioner 5151411.244C**3.2932.874%C37.255%A*63.8B**N/A1630.8h2.8B**8.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2690.1h
Spawn Beacon61670.7h
Nano-Armor Kit5747,8539.5h
Medical Kit281343.3h
Medical Applicator181,4080.3h
Ammunition Package0590h

Check the help document for the dictionary if you want to learn more about words used here.


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