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Centurion Imperator lOwOI[N0GG] lOwOI
VS BR 51

KDR: 3.77

Score: 11.5m

Last Seen: Jan 14th, 2020 5:30 PM
- OFFLINE - 210.3 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Leader of Maggi ist schnackhaft[N0GG] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 2
Level Progress (to 52): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Supernova FPC Saron Laser Cannon Dual Photon Pods Maelstrom Turbo Laser Serpent VE92 CAS30 Tank Buster Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,087,119 MLG Score: 869
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.233%26.058%8141312192,2681.283532.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.094%1.939A++0.77B++-0.183CHEAD ++ (~10.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+9.30.35C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.826%0.529%1150412283,40342214528.04492234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%0.359C**-0.949D---0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.508B+32.70.39C**47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.743%0.178%857112311,6862459216.85366183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.506D-1.515F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++2.70.787B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.937%0.169%1471112313,548219202016.2009176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.97D---1.062D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.925B*1.80.942B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.731%75%14711123126019021.36842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.857B*0.508B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+1.80.425B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.283%8.557%14712123040911873.43698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%2.604M-1.183D*-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.779B++2.10.562B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maggi ist schnackhaft[N0GG] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 2
11.5m463.8%680 (40.8k)618 (37.1k)3.7726915,6684,1534.3243451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123283926.503%6.491%17204:303

77% Engineer8% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMAug 31st, 2018 1:31 PMJan 22nd, 2020 9:19 PM (8h) (PST)Jan 14th, 2020 2:15 PM (9d) (PST)Jan 14th, 2020 1:30 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,344911,2530.8390.2220.0545.1310.267869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,6625,45475,208501333081637,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
311.2h/13d 2,291 1,017 7,951 95.8k 140 471 4,984 25.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:323
Deaths:143
KDR:2.259
Accuracy:32.213% A++
HSR:23.220% B+
Deimos VA29
B*
Kills:278
Deaths:177
KDR:1.571
Accuracy:71.867% B*
HSR:7.554% D**
Pulsar C
A++
Kills:272
Deaths:123
KDR:2.211
Accuracy:34.071% A++
HSR:27.574% B++
Solstice VE3
B**
Kills:238
Deaths:186
KDR:1.280
Accuracy:23.027% C+
HSR:26.471% B**
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Zenith VX-5
B**
Kills:124
Deaths:79
KDR:1.570
Accuracy:30.664% B**
HSR:26.613% B*
VE-LR Obelisk
B**
Kills:100
Deaths:39
KDR:2.564
Accuracy:39.860% B**
HSR:20% D**
Eidolon VE33
B**
Kills:70
Deaths:53
KDR:1.321
Accuracy:34.894% B**
HSR:12.857% F-
Kills:1,536
Deaths (as Engineer):879
Deaths (to Engineers):1,121
KDR:1.74744
Kill Difference:657
Playtime:238.560 hours
Usage:77%
Score:9.837m
Score/min:687
Accuracy (listed only):42.864%
HSR (listed only):19.372%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:256
Deaths:143
KDR:1.790
Accuracy:32.702% A*
HSR:34.375% A
Pulsar LSW
A++
Kills:156
Deaths:81
KDR:1.926
Accuracy:34.035% A++
HSR:31.410% B*
Kills:412
Deaths (as Heavy Assault):224
Deaths (to Heavy Assaults):872
KDR:1.83929
Kill Difference:188
Playtime:15.678 hours
Usage:5%
Score:0.296m
Score/min:315
Accuracy (listed only):33.369%
HSR (listed only):32.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:323
Deaths:143
KDR:2.259
Accuracy:32.213% A++
HSR:23.220% B+
Deimos VA29
B*
Kills:278
Deaths:177
KDR:1.571
Accuracy:71.867% B*
HSR:7.554% D**
Pulsar C
A++
Kills:272
Deaths:123
KDR:2.211
Accuracy:34.071% A++
HSR:27.574% B++
Solstice VE3
B**
Kills:238
Deaths:186
KDR:1.280
Accuracy:23.027% C+
HSR:26.471% B**
VE-S Canis
B**
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.557% B**
HSR:19.883% C+
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Zenith VX-5
B**
Kills:124
Deaths:79
KDR:1.570
Accuracy:30.664% B**
HSR:26.613% B*
NSX-P Tengu
A+
Kills:68
Deaths:38
KDR:1.789
Accuracy:46.066% A+
HSR:19.118% C
Kills:1,605
Deaths (as Light Assault):957
Deaths (to Light Assaults):775
KDR:1.67712
Kill Difference:648
Playtime:23.932 hours
Usage:8%
Score:0.672m
Score/min:468
Accuracy (listed only):43.473%
HSR (listed only):20.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:278
Deaths:177
KDR:1.571
Accuracy:71.867% B*
HSR:7.554% D**
H-V45
A++
Kills:205
Deaths:114
KDR:1.798
Accuracy:32.738% A++
HSR:23.415% C*
VE-S Canis
B**
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.557% B**
HSR:19.883% C+
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Pulsar VS1
M
Kills:92
Deaths:60
KDR:1.533
Accuracy:36.854% M
HSR:31.522% A+
NSX-P Tengu
A+
Kills:68
Deaths:38
KDR:1.789
Accuracy:46.066% A+
HSR:19.118% C
Kills:945
Deaths (as Combat Medic):600
Deaths (to Combat Medics):337
KDR:1.575
Kill Difference:345
Playtime:7.251 hours
Usage:2%
Score:0.207m
Score/min:476
Accuracy (listed only):49.566%
HSR (listed only):18.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:260
Deaths:126
KDR:2.063
Accuracy:40.731% C*
HSR:75% B+
NS-44 Commissioner
B*
Kills:194
Deaths:175
KDR:1.109
Accuracy:31.191% D
HSR:29.381% B*
VE-S Canis
B**
Kills:171
Deaths:132
KDR:1.295
Accuracy:33.557% B**
HSR:19.883% C+
NSX-P Tengu
A+
Kills:68
Deaths:38
KDR:1.789
Accuracy:46.066% A+
HSR:19.118% C
Artemis VX26
A*
Kills:67
Deaths:47
KDR:1.426
Accuracy:39.015% A*
HSR:16.418% D--
Kills:760
Deaths (as Infiltrator):518
Deaths (to Infiltrators):516
KDR:1.46718
Kill Difference:242
Playtime:24.120 hours
Usage:8%
Score:0.478m
Score/min:331
Accuracy (listed only):38.112%
HSR (listed only):31.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:1,323
V. Kills:739 179%
Deaths:264
KDR:5.011
Accuracy:38.319% B**
KPH:51.700 M*
VKPH:28.900 M+
Dual Photon Pods
U
Kills:1,077
V. Kills:133 N/A
Deaths:18
KDR:59.833
Accuracy:63.191% A
KPH:675.200 U
VKPH:83.400 S
Maelstrom Turbo Laser
A*
Kills:739
V. Kills:396 186%
Deaths:95
KDR:7.779
Accuracy:40.741% A+
KPH:53.200 A*
VKPH:28.500 A++
Light PPA
A++
Kills:264
V. Kills:18 N/A
Deaths:15
KDR:17.600
Accuracy:41.486% C+
KPH:104.200 A++
VKPH:7.100 A+
Kills:3,403 (2,326 + 0)
Deaths:392
KDR:8.681
VKDR:3.281
Vehicle Kills:1,286
Kill Difference:3,011
Playtime:43.616 hours
Usage:14%
Score:1.228m
Score/min:469
Piloting Accuracy:41.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:3,548
V. Kills:1,847 192%
Deaths:70
KDR:50.686
Accuracy:25.937% D*
KPH:81.400 A*
VKPH:42.400 A
CAS30 Tank Buster
M
Kills:302
V. Kills:162 185%
Deaths:5
KDR:60.400
Accuracy:48.423% C*
KPH:26.100 M
VKPH:14 B**
AP30 Shredder
A+
Kills:88
V. Kills:48 180%
Deaths:
KDR:
Accuracy:40.360% B*
KPH:65.600 A+
VKPH:35.800 B**
Kills:3,938 (302 + 3,636)
Deaths:75
KDR:52.507
VKDR:27.427
Vehicle Kills:2,057
Kill Difference:3,863
Playtime:56.481 hours
Usage:18%
Score:1.646m
Score/min:486
Piloting Accuracy:48.423%
Gunner Accuracy:40.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:108
V. Kills:56 189%
Deaths:15
KDR:7.200
Accuracy:38.005% C+
KPH:46.800 B*
VKPH:24.300 M**
Kills:108 (108 + 0)
Deaths:15
KDR:7.200
VKDR:3.733
Vehicle Kills:56
Kill Difference:93
Playtime:2.307 hours
Usage:1%
Score:0.062m
Score/min:450
Driving Accuracy:38.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,686
V. Kills:822 205%
Deaths:139
KDR:12.130
Accuracy:35.743% F--
KPH:45.200 A++
VKPH:22 A
Supernova VPC
A+
Kills:158
V. Kills:38 405%
Deaths:11
KDR:14.364
Accuracy:43.878% D
KPH:58.900 B++
VKPH:14.200 A+
Kills:1,844 (1,844 + 0)
Deaths:150
KDR:12.293
VKDR:5.733
Vehicle Kills:860
Kill Difference:1,694
Playtime:40.004 hours
Usage:13%
Score:0.801m
Score/min:334
Driving Accuracy:43.878%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:261
V. Kills:11 N/A
Deaths:55
KDR:4.745
Accuracy:51.409% B**
KPH:113.900 A++
VKPH:4.800 A*
V30-F Starfall
C
Kills:51
V. Kills:30 165%
Deaths:46
KDR:1.109
Accuracy:54.355% D--
KPH:23.200 C
VKPH:13.600 C
Kills:312 (312 + 0)
Deaths:101
KDR:3.089
VKDR:0.406
Vehicle Kills:41
Kill Difference:211
Playtime:4.492 hours
Usage:1%
Score:0.081m
Score/min:299
Driving Accuracy:54.355%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,3953,5487050.686S46.9125.937%D*N/A81.4A*42.4A55143.6h1.8A+6.8B*
Supernova FPC 2,5081,68613912.129B++8.3635.743%F--N/A45.2A++22A33337.3h2.7A++7.5B++
Saron Laser Cannon 2,0621,3232645.011B*1.2438.319%B**N/A51.7M*28.9M+39925.6h48.1B**125.5B**
Dual Photon Pods 1,2101,0771859.833S56.0663.191%AN/A673.1U83.1S22211.6h11A17.4B**
Maelstrom Turbo Laser 1,135739957.779A*4.0140.741%A+N/A53.2A*28.5A++40313.9h44.6B*109.4B*
Serpent VE92 3313231432.259B**1.5132.213%A++23.22%B+89.7A*2.2M**2353.6h10.1B*31.2B++
CAS30 Tank Buster 464302560.4U56.6348.423%C*N/A26M14B**24611.6h30.6B*63.3B++
Deimos VA29 2842781771.571C*2.2071.867%B*7.554%D**120.9M2.6S5292.3h2.1B+2.9B+
Pulsar C 2742721232.211B+1.5634.071%A++27.574%B++100.7MN/A2712.7h8.9B*26.1B*
Light PPA 2822641517.6A*13.8341.486%C+N/A105.6A++7.2A+4392.5h10.4C**25B+
S12 Renegade 272261554.745B0.9751.409%B**1.533%D*113.5A++4.8A*4322.3h2.9B+5.6B++
Ghost 2622601262.063C+1.7140.731%C*75%B+72.2AN/A1833.6h1.8B*4.5B+
Orion VS54 2612561431.79C**1.9832.702%A*34.375%A82.6A*1.6M2463.1h9.7B**29.7C**
Solstice VE3 2482381861.28B*2.4923.027%C+26.471%B**19.5C+N/A6812.2h13.6B+59.2C*
H-V45 2132051141.798C**1.9732.738%A++23.415%C*107.9M*4.2S4061.9h10.7B**32.8B**
NS-03 Thumper 2072011361.478A+2.2939.116%B*N/A71.8A*2.1A1472.8h5.1B**13.2B*
NS-44 Commissioner 1961941751.109C++2.6631.191%D29.381%B*62.6B**N/A1793.1h2.9B**9.3B+
VE-S Canis 1731711321.295C++2.4833.557%B**19.883%C+100.6A++1.2B**3271.7h8.8B*26.1B++
Supernova VPC 1961581114.364C*10.5943.878%DN/A58.5B++14.1A+3362.7h2.4B**5.6B+
Pulsar LSW 159156811.926B+1.8534.035%A++31.41%B*111.4A*2.1M++3261.4h9.7B**28.6B*
Phobos VX86 132131791.658C**2.1176.316%A+10.687%D-131M+1B**3401h2.2B+2.9B+
Zenith VX-5 126124791.57B+2.2030.664%B**26.613%B*88.6A*1.4A++2241.4h10.6B*34.6B*
C-4 123117761.539C++2.2329.032%B+N/A78C+4F5021.5h0.8A2.9B**
A30 Walker 180116338.667U34.8923.53%C+N/A41.4A*22.9A+9462.8h28.5A+121A
C75 Viper 164108157.2B++3.4338.005%C+N/A47B*24.3M**4502.3h7.8B**20.4B*
VE-LR Obelisk 102100392.564B+1.2139.86%B**20%D**111.1M*2.2A*2900.9h4.5B**11.4B**
Pulsar VS1 9392601.533B+2.2436.854%M31.522%A+83.6M++N/A2641.1h10.9B**29.6B**
AP30 Shredder 13688188U84.2340.36%B*N/A67.7A++36.9A4381.3h64.9B*160.9B**
Eidolon VE33 7270531.321C**2.4534.894%B**12.857%F-53.8A1.5A+1541.3h6.8B*19.5B*
NSX-P Tengu 6968381.789B++1.9846.066%A+19.118%C113.3A**1.7B**3850.6h9.5B*20.6B*
Artemis VX26 6867471.426C++2.3539.015%A*16.418%D--111.7M**1.7M*3540.6h10.3B++26.4B**
Lumine Edge AE 61601,7110.035D3.7422.391%D-20%B+1.2C-N/A349.9h1.7D7.7C--
Sticky Grenade 6159159N/A55.2361.491%B**N/A590D20B+42970.1h1.7B++2.7B++
S1 9054481.125B*2.6533.017%F*N/A33.8B++22.5A2831.6h3.9A+11.7C*
Pelter Rocket Pod 6052226C--22.2359.203%B*N/A130S20S7470.4h19.4C--32.8C+
V30-F Starfall 8151461.109C2.6654.355%D--N/A23.2C13.6C1602.2h16.3C*29.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon227362.3h
Nano-Armor Kit561218,44842.9h
Motion Spotter21580.3h
Ammunition Package41550.1h
Medical Kit13647211.1h
Anti-Infantry MANA Turret2680.1h
Medical Applicator485,8271.1h
Nano-Repair Grenade0530h
Recon Detection Device352302.2h

Check the help document for the dictionary if you want to learn more about words used here.


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