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Centurion A.S.P. Operative lOwOI[T] lOwOI
VS BR 53

KDR: 3.85

Score: 11.8m

Last Seen: Mar 9th, 2020 5:44 PM
- OFFLINE - 85 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt
Level Progress (to 54): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Supernova FPC Saron Laser Cannon Dual Photon Pods Maelstrom Turbo Laser Serpent VE92 CAS30 Tank Buster Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,064,601 MLG Score: 851
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.236%25.999%8121312632,2771.277062.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.071%1.941A++0.75B++-0.133CHEAD ++ (~10.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.598B+9.30.347C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.766%0.522%1148412723,45142814828.04429233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.797%0.371C**-0.976D---0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.505B+32.80.384C**47.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.781%0.178%856112751,6882469236.83401183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-1.509F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++2.70.785B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.893%0.178%1594112753,922223222417.5874176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.954D---1.051D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.944B*1.70.957B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.731%75%15941127526019021.36842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.87B*0.514B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.80.423B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.454%8.592%15942127441911973.49167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%2.626M-1.206D*-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.78B++2.10.562B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m456.7%676 (40.6k)614 (36.8k)3.8469216,1844,2074.4102753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS127687126.317%6.309%16604:333

77% Engineer8% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMMar 8th, 2020 6:57 PMMar 9th, 2020 10:50 PM (27d) (PST)Mar 9th, 2020 2:13 PM (27d) (PST)Mar 9th, 2020 1:44 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,359891,2700.8450.2200.0535.1030.273851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,5615,36576,196511333061636,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319.3h/13.3d 2,370 1,021 8,053 97.8k 143 484 5,224 26m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:323
Deaths:143
KDR:2.259
Accuracy:32.213% A+
HSR:23.220% B+
Deimos VA29
B*
Kills:280
Deaths:178
KDR:1.573
Accuracy:71.985% B*
HSR:7.500% F
Pulsar C
A+
Kills:272
Deaths:123
KDR:2.211
Accuracy:34.071% A+
HSR:27.574% B+
Solstice VE3
B**
Kills:244
Deaths:187
KDR:1.305
Accuracy:23.122% C+
HSR:26.230% B**
Phobos VX86
A
Kills:139
Deaths:80
KDR:1.738
Accuracy:76.531% A
HSR:10.791% D-
Zenith VX-5
B*
Kills:124
Deaths:79
KDR:1.570
Accuracy:30.817% B*
HSR:26.613% B++
VE-LR Obelisk
B*
Kills:100
Deaths:41
KDR:2.439
Accuracy:39.720% B*
HSR:20% D**
Eidolon VE33
B*
Kills:70
Deaths:53
KDR:1.321
Accuracy:34.894% B*
HSR:12.857% F-
Kills:1,552
Deaths (as Engineer):884
Deaths (to Engineers):1,138
KDR:1.75566
Kill Difference:668
Playtime:245.599 hours
Usage:77%
Score:10.048m
Score/min:682
Accuracy (listed only):42.919%
HSR (listed only):19.348%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:323
Deaths:143
KDR:2.259
Accuracy:32.213% A+
HSR:23.220% B+
Deimos VA29
B*
Kills:280
Deaths:178
KDR:1.573
Accuracy:71.985% B*
HSR:7.500% F
Pulsar C
A+
Kills:272
Deaths:123
KDR:2.211
Accuracy:34.071% A+
HSR:27.574% B+
Solstice VE3
B**
Kills:244
Deaths:187
KDR:1.305
Accuracy:23.122% C+
HSR:26.230% B**
VE-S Canis
B++
Kills:174
Deaths:134
KDR:1.299
Accuracy:33.643% B++
HSR:19.540% C
Phobos VX86
A
Kills:139
Deaths:80
KDR:1.738
Accuracy:76.531% A
HSR:10.791% D-
Zenith VX-5
B*
Kills:124
Deaths:79
KDR:1.570
Accuracy:30.817% B*
HSR:26.613% B++
NSX-P Tengu
A+
Kills:68
Deaths:39
KDR:1.744
Accuracy:46.154% A+
HSR:19.118% C-
Kills:1,624
Deaths (as Light Assault):963
Deaths (to Light Assaults):787
KDR:1.6864
Kill Difference:661
Playtime:24.644 hours
Usage:8%
Score:0.692m
Score/min:468
Accuracy (listed only):43.567%
HSR (listed only):20.073%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:256
Deaths:143
KDR:1.790
Accuracy:32.702% A*
HSR:34.375% B**
Pulsar LSW
A++
Kills:156
Deaths:83
KDR:1.880
Accuracy:33.935% A++
HSR:31.410% B++
Kills:412
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):877
KDR:1.82301
Kill Difference:186
Playtime:15.832 hours
Usage:5%
Score:0.296m
Score/min:312
Accuracy (listed only):33.319%
HSR (listed only):32.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:280
Deaths:178
KDR:1.573
Accuracy:71.985% B*
HSR:7.500% F
H-V45
A+
Kills:205
Deaths:114
KDR:1.798
Accuracy:32.738% A+
HSR:23.415% C++
VE-S Canis
B++
Kills:174
Deaths:134
KDR:1.299
Accuracy:33.643% B++
HSR:19.540% C
Phobos VX86
A
Kills:139
Deaths:80
KDR:1.738
Accuracy:76.531% A
HSR:10.791% D-
Pulsar VS1
A**
Kills:92
Deaths:60
KDR:1.533
Accuracy:36.854% A**
HSR:31.522% A
NSX-P Tengu
A+
Kills:68
Deaths:39
KDR:1.744
Accuracy:46.154% A+
HSR:19.118% C-
Kills:958
Deaths (as Combat Medic):605
Deaths (to Combat Medics):342
KDR:1.58347
Kill Difference:353
Playtime:7.251 hours
Usage:2%
Score:0.207m
Score/min:476
Accuracy (listed only):49.651%
HSR (listed only):18.648%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:260
Deaths:126
KDR:2.063
Accuracy:40.731% C+
HSR:75% B+
NS-44 Commissioner
B*
Kills:194
Deaths:175
KDR:1.109
Accuracy:31.191% D
HSR:29.381% B*
VE-S Canis
B++
Kills:174
Deaths:134
KDR:1.299
Accuracy:33.643% B++
HSR:19.540% C
NSX-P Tengu
A+
Kills:68
Deaths:39
KDR:1.744
Accuracy:46.154% A+
HSR:19.118% C-
Artemis VX26
A*
Kills:67
Deaths:47
KDR:1.426
Accuracy:39.015% A*
HSR:16.418% D--
Kills:763
Deaths (as Infiltrator):521
Deaths (to Infiltrators):517
KDR:1.46449
Kill Difference:242
Playtime:24.204 hours
Usage:8%
Score:0.479m
Score/min:330
Accuracy (listed only):38.147%
HSR (listed only):31.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:1,323
V. Kills:739 179%
Deaths:264
KDR:5.011
Accuracy:38.319% B**
KPH:51.700 M+
VKPH:28.900 A**
Dual Photon Pods
S
Kills:1,077
V. Kills:133 N/A
Deaths:18
KDR:59.833
Accuracy:63.156% B**
KPH:675.200 S
VKPH:83.400 S
Maelstrom Turbo Laser
A*
Kills:787
V. Kills:425 185%
Deaths:95
KDR:8.284
Accuracy:40.553% A++
KPH:53.100 A*
VKPH:28.700 A++
Light PPA
A+
Kills:264
V. Kills:18 N/A
Deaths:15
KDR:17.600
Accuracy:41.486% C+
KPH:104.200 A
VKPH:7.100 A+
Kills:3,451 (2,374 + 0)
Deaths:392
KDR:8.804
VKDR:3.355
Vehicle Kills:1,315
Kill Difference:3,059
Playtime:44.550 hours
Usage:14%
Score:1.251m
Score/min:468
Piloting Accuracy:41.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,922
V. Kills:2,038 192%
Deaths:70
KDR:56.029
Accuracy:25.893% D*
KPH:83.500 A++
VKPH:43.400 B**
CAS30 Tank Buster
M++
Kills:306
V. Kills:163 187%
Deaths:5
KDR:61.200
Accuracy:48.611% C*
KPH:26.200 M++
VKPH:14 A+
AP30 Shredder
A+
Kills:88
V. Kills:48 180%
Deaths:
KDR:
Accuracy:40.360% B++
KPH:65.600 A+
VKPH:35.800 B**
Kills:4,316 (306 + 4,010)
Deaths:75
KDR:57.547
VKDR:29.987
Vehicle Kills:2,249
Kill Difference:4,241
Playtime:60.005 hours
Usage:19%
Score:1.765m
Score/min:490
Piloting Accuracy:48.611%
Gunner Accuracy:40.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:108
V. Kills:56 189%
Deaths:15
KDR:7.200
Accuracy:38.005% C+
KPH:46.800 B+
VKPH:24.300 M**
Kills:108 (108 + 0)
Deaths:15
KDR:7.200
VKDR:3.733
Vehicle Kills:56
Kill Difference:93
Playtime:2.307 hours
Usage:1%
Score:0.062m
Score/min:451
Driving Accuracy:38.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,688
V. Kills:824 205%
Deaths:139
KDR:12.144
Accuracy:35.781% F--
KPH:45.200 A+
VKPH:22.100 A
Supernova VPC
A+
Kills:161
V. Kills:38 413%
Deaths:11
KDR:14.636
Accuracy:43.729% D--
KPH:58.900 B+
VKPH:13.900 A+
Kills:1,849 (1,849 + 0)
Deaths:150
KDR:12.327
VKDR:5.747
Vehicle Kills:862
Kill Difference:1,699
Playtime:40.103 hours
Usage:13%
Score:0.803m
Score/min:334
Driving Accuracy:43.729%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:261
V. Kills:11 N/A
Deaths:55
KDR:4.745
Accuracy:51.409% B**
KPH:113.900 A++
VKPH:4.800 A*
V30-F Starfall
C
Kills:51
V. Kills:30 165%
Deaths:46
KDR:1.109
Accuracy:54.355% D--
KPH:23.200 C
VKPH:13.600 C
Kills:312 (312 + 0)
Deaths:101
KDR:3.089
VKDR:0.406
Vehicle Kills:41
Kill Difference:211
Playtime:4.492 hours
Usage:1%
Score:0.081m
Score/min:299
Driving Accuracy:54.355%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,9603,9227056.029S52.1825.893%D*N/A83.4A++43.4B**55147h1.7A6.7B*
Supernova FPC 2,5121,68813912.144B+8.3035.781%F--N/A45.1A+22A33437.4h2.7A++7.5B++
Saron Laser Cannon 2,0621,3232645.011B++1.1638.319%B**N/A51.7M+28.9A**40125.6h48.1B**125.5B**
Dual Photon Pods 1,2101,0771859.833S55.9963.156%B**N/A673.1S83.1S22251.6h11A17.4B**
Maelstrom Turbo Laser 1,212787958.284A*4.4440.553%A++N/A53.2A*28.7A++39914.8h44.3B**109.3B**
Serpent VE92 3313231432.259B++1.5932.213%A+23.22%B+89.7A++2.2M**2363.6h10.1B++31.2B*
CAS30 Tank Buster 469306561.2U57.3548.611%C*N/A26.2M++13.9A+25211.7h30.6B**62.9B*
Deimos VA29 2862801781.573C++2.2771.985%B*7.5%F121.7A*2.6S5262.3h2.1B+2.9B+
Pulsar C 2742721232.211C**1.6434.071%A+27.574%B+100.7A*N/A2712.7h8.9B++26.1B*
Light PPA 2822641517.6A+13.7541.486%C+N/A105.6A7.2A+4412.5h10.4B25B
S12 Renegade 272261554.745C++0.9051.409%B**1.533%D*113.5A++4.8A*4322.3h2.9B+5.6B++
Ghost 2622601262.063C1.7840.731%C+75%B+72.2B*N/A1833.6h1.8B++4.5B+
Orion VS54 2612561431.79C+2.0632.702%A*34.375%B**82.6A+1.6A**2463.1h9.7B++29.7C*
Solstice VE3 2542441871.305B+2.5423.122%C+26.23%B**19.7C+N/A6912.4h13.6C**58.7C++
H-V45 2132051141.798C**2.0532.738%A+23.415%C++107.9M4.2S4061.9h10.7B*32.8B*
NS-03 Thumper 2072011361.478A+2.3739.116%B++N/A71.8A++2.1B*1472.8h5.1B*13.2B*
NS-44 Commissioner 1961941751.109C++2.7431.191%D29.381%B*62.6B*N/A1793.1h2.9B**9.3B
VE-S Canis 1761741341.299C+2.5533.643%B++19.54%C96.7B**1.1B+3261.8h8.7B++26B+
Supernova VPC 1991611114.636C+10.7943.729%D--N/A59.6B+14.1A+3342.7h2.4B*5.6C**
Pulsar LSW 159156831.88C++1.9733.935%A++31.41%B++104A+2M3171.5h9.8B*28.8B*
Phobos VX86 140139801.738C*2.1176.531%A10.791%D-126.4A**N/A3401.1h2.2B2.8B+
A30 Walker 212138346U42.1524.041%C+N/A40.6A++21.8A+8233.4h26.9A++111.8B**
Zenith VX-5 126124791.57C*2.2830.817%B*26.613%B++88.6A+1.4A+2201.4h10.8B+35B++
C-4 124118761.553C+2.2929.155%B+N/A78.7C+4F5061.5h0.8A2.9B**
C75 Viper 164108157.2C**3.3538.005%C+N/A47B+24.3M**4512.3h7.8B*20.4B+
VE-LR Obelisk 102100412.439C*1.4139.72%B*20%D**111.1A*2.2A*2800.9h4.5B**11.4B*
Pulsar VS1 9392601.533B+2.3136.854%A**31.522%A83.6A**N/A2641.1h10.9B**29.6A
AP30 Shredder 13688188U84.1540.36%B++N/A67.7A++36.9A4381.3h64.9B+160.9B++
Eidolon VE33 7270531.321C+2.5334.894%B*12.857%F-53.8B*1.5A+1541.3h6.8B++19.5B++
NSX-P Tengu 6968391.744B++2.1046.154%A+19.118%C-113.3A*1.7B**3810.6h9.5B**20.6B*
Artemis VX26 6867471.426C+2.4239.015%A*16.418%D--111.7M1.7M++3540.6h10.3B+26.4B**
Sticky Grenade 6260160N/A56.1560.606%B*N/A600D-20B+43700.1h1.7B+2.8B+
Lumine Edge AE 61601,7280.035D3.8122.343%D--20%B+1.2DN/A350.5h1.7D**7.7D
S1 9054491.102B+2.7432.913%F**N/A31.8B21.2B**2721.7h3.9A11.8C+
Pelter Rocket Pod 6052226C22.1559.203%B**N/A130B+20B+7470.4h19.4D--32.8D--
V30-F Starfall 8151461.109C2.7454.355%D--N/A23.2C13.6C1612.2h16.3C*29.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit594226,24544.4h
Spawn Beacon227402.3h
Motion Spotter21580.3h
Recon Detection Device352302.2h
Ammunition Package41580.1h
Medical Kit13647311.1h
Anti-Infantry MANA Turret2700.1h
Medical Applicator485,8271.1h
Nano-Repair Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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