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Primus Imperator lOwOI[MASC] lOwOI
VS BR 48

KDR: 4.64

Score: 1.6m

Last Seen: Dec 14th, 2018 9:02 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Leader of Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
Level Progress (to 49): 33%
Level 100 Progress: 9% 619h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon C150 Dalton Maelstrom Turbo Laser Supernova FPC Pulsar C Ghost Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,919,034 MLG Score: 1534
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.91%31.931%1019410184041.507463.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.878%2.146A*1.817A++0.729B++HEAD ++ (~15.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.6B+9.60.328C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.028%0.638%1282310191,0981176649.38461165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.661%0.16C++-0.853D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.289C*44.70.157C++69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.258%0.49%46211021204551053.64286192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.273C-1.354D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.788B++3.10.752B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.505%78.261%0110211153603.10811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.26T*-4.421T*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41B**1.71B**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maggi ist schnackhaft[MASC] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
1.6m240.5%464 (27.8k)423 (25.4k)4.644993,5727695.2769848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102224732.836%8.091%26605:050

73% Engineer9% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMAug 31st, 2018 1:31 PMDec 14th, 2018 6:49 PM (5h) (PST)Dec 14th, 2018 5:26 PM (6h) (PST)Dec 14th, 2018 5:02 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,439711,3680.9150.1970.0742.8800.2821534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,3374,23882,099551241731725,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
65h/2.7d 486 289 861 11.2k 33 107 1,099 5.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:148
Deaths:60
KDR:2.467
Accuracy:34.307% A++
HSR:30.405% A
Solstice VE3
A++
Kills:87
Deaths:49
KDR:1.776
Accuracy:31.320% A++
HSR:27.586% A
Serpent VE92
A*
Kills:65
Deaths:27
KDR:2.407
Accuracy:30.261% A+
HSR:30.769% A*
Kills:300
Deaths (as Engineer):136
Deaths (to Engineers):256
KDR:2.20588
Kill Difference:164
Playtime:47.334 hours
Usage:73%
Score:1.344m
Score/min:473
Accuracy (listed only):31.963%
HSR (listed only):29.587%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:104
Deaths:67
KDR:1.552
Accuracy:31.186% A*
HSR:38.462% A*
Kills:104
Deaths (as Heavy Assault):67
Deaths (to Heavy Assaults):130
KDR:1.55224
Kill Difference:37
Playtime:3.322 hours
Usage:5%
Score:0.044m
Score/min:220
Accuracy (listed only):31.186%
HSR (listed only):38.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:148
Deaths:60
KDR:2.467
Accuracy:34.307% A++
HSR:30.405% A
Solstice VE3
A++
Kills:87
Deaths:49
KDR:1.776
Accuracy:31.320% A++
HSR:27.586% A
Serpent VE92
A*
Kills:65
Deaths:27
KDR:2.407
Accuracy:30.261% A+
HSR:30.769% A*
Kills:300
Deaths (as Light Assault):136
Deaths (to Light Assaults):117
KDR:2.20588
Kill Difference:164
Playtime:7.262 hours
Usage:11%
Score:0.159m
Score/min:364
Accuracy (listed only):31.963%
HSR (listed only):29.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):55
KDR:0
Kill Difference:UNR
Playtime:1.150 hours
Usage:2%
Score:0.020m
Score/min:284
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:115
Deaths:46
KDR:2.500
Accuracy:41.505% B+
HSR:78.261% B**
Kills:115
Deaths (as Infiltrator):46
Deaths (to Infiltrators):98
KDR:2.5
Kill Difference:69
Playtime:5.790 hours
Usage:9%
Score:0.083m
Score/min:238
Accuracy (listed only):41.505%
HSR (listed only):78.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:822
V. Kills:93 N/A
Deaths:17
KDR:48.353
Accuracy:64.425% A+
KPH:570.800 S
VKPH:64.600 M**
Saron Laser Cannon
M*
Kills:727
V. Kills:406 179%
Deaths:151
KDR:4.815
Accuracy:38.772% B**
KPH:47.600 M*
VKPH:26.600 M+
Maelstrom Turbo Laser
M++
Kills:294
V. Kills:157 186%
Deaths:44
KDR:6.682
Accuracy:39.666% A+
KPH:49 M++
VKPH:26.200 A*
Light PPA
A++
Kills:77
V. Kills:6 N/A
Deaths:12
KDR:6.417
Accuracy:41.372% C++
KPH:99.300 A++
VKPH:7.700 A++
Kills:1,920 (1,098 + 0)
Deaths:224
KDR:8.571
VKDR:2.955
Vehicle Kills:662
Kill Difference:1,696
Playtime:23.494 hours
Usage:36%
Score:0.556m
Score/min:394
Piloting Accuracy:41.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:369
V. Kills:204 180%
Deaths:20
KDR:18.450
Accuracy:28.446% D--
KPH:70 A++
VKPH:38.700 B*
Kills:369 (0 + 369)
Deaths:20
KDR:18.450
VKDR:10.200
Vehicle Kills:204
Kill Difference:349
Playtime:5.269 hours
Usage:8%
Score:0.192m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:28.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:204
V. Kills:102 198%
Deaths:32
KDR:6.375
Accuracy:36.258% F-
KPH:36.600 A
VKPH:18.300 B++
Kills:204 (204 + 0)
Deaths:32
KDR:6.375
VKDR:3.188
Vehicle Kills:102
Kill Difference:172
Playtime:5.571 hours
Usage:9%
Score:0.071m
Score/min:212
Driving Accuracy:36.258%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9158221748.353S43.7164.425%A+N/A587.1S66.4S15381.4h10.9A16.9B**
Saron Laser Cannon 1,1337271514.815B**0.1738.772%B**N/A47.5M*26.5M32815.3h49.9B**128.8B**
C150 Dalton 5733692018.45A++13.8128.446%D--N/A69.6A++38.5B*6065.3h2.4B**8.4B*
Maelstrom Turbo Laser 451294446.682A++2.0439.666%A+N/A49M++26.2A*3026h40.7B**102.7B**
Supernova FPC 306204326.375C*1.7336.258%F-N/A36.4A18.2B++2125.6h3.1A8.4B++
Pulsar C 148148602.467B*2.1834.307%A++30.405%A105.7M*N/A2011.4h7.7A22.4B**
Ghost 115115462.5C+2.1441.505%B+78.261%B**82.1A*N/A1801.4h1.7B**4B*
Orion VS54 106104671.552C++3.0931.186%A*38.462%A*61.2A+1.2A*1681.7h10.2B*32.7B
Solstice VE3 9087491.776A+2.8731.32%A++27.586%A32.2B*1.1A*862.7h11.6B++37.1B+
Light PPA 8377126.417C*1.7741.372%C++1.299%C+96.3A+7.5A++2860.8h10.6B+25.7B+
Serpent VE92 6765272.407A2.2430.261%A+30.769%A*46.4B*1.4M+1011.4h10.2B*33.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2510.1h
Spawn Beacon51180.6h
Nano-Armor Kit3235,3907.5h
Medical Kit231052.8h
Medical Applicator181,4080.3h

Check the help document for the dictionary if you want to learn more about words used here.


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