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Venator Imperator lOwOI[NPR5] lOwOI
VS BR 33

KDR: 3.43

Score: 10m

Last Seen: Sep 10th, 2019 12:55 PM
- OFFLINE - 140 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Cobalt - Outfit Leader of Maggi ist schnackhaft[NPR5] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
Level Progress (to 34): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C150 Dalton Saron Laser Cannon Dual Photon Pods Maelstrom Turbo Laser Serpent VE92 Deimos VA29 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,249,749 MLG Score: 999
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.087%26.667%8291212022,0851.299062.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.285%1.887A++1.032B**-0.484DHEAD ++ (~11.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.614B+9.30.378C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.734%0.561%1404412103,21132613099.84969245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.898%0.167C++-0.678D-1.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.288C*32.30.156C++47

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.797%0.18%930112131,6632239067.42411183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D-1.545F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++2.70.785B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.679%0.142%728112131,4101738348.10345169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91B**2.31B**6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.66%74.902%7281121325517321.46552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.981B*0.527B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.562B+1.80.435B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.015%8.706%7282121240210973.68807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.728%3.144M++-0.895D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.792B++2.10.551B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Maggi ist schnackhaft[NPR5] Maggi ist schnackhaft
VS outfit on Cobalt

Members: 3
10m538.7%737 (44.2k)663 (39.8k)3.4335112,4193,6173.9383533 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121466027.121%7.714%20904:103

73% Engineer6% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2018 1:14 AMAug 31st, 2018 1:31 PMSep 15th, 2019 6:44 PM (9h) (PST)Sep 10th, 2019 9:01 AM (6d) (PST)Sep 10th, 2019 8:55 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2551021,1530.8240.2400.0645.7280.239999

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,3286,10869,220491443441439,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
251.1h/10.5d 1,826 958 7,353 86.3k 134 422 3,597 18.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:310
Deaths:137
KDR:2.263
Accuracy:32.257% A++
HSR:22.903% B+
Deimos VA29
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:71.429% B*
HSR:7.749% D**
Pulsar C
A++
Kills:245
Deaths:111
KDR:2.207
Accuracy:34.461% A++
HSR:27.755% B++
Solstice VE3
A
Kills:217
Deaths:167
KDR:1.299
Accuracy:22.348% C+
HSR:27.650% A
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Zenith VX-5
B**
Kills:121
Deaths:76
KDR:1.592
Accuracy:30.862% B**
HSR:27.273% B**
VE-LR Obelisk
A
Kills:100
Deaths:38
KDR:2.632
Accuracy:40.431% A
HSR:20% D**
Kills:1,395
Deaths (as Engineer):775
Deaths (to Engineers):934
KDR:1.8
Kill Difference:620
Playtime:184.056 hours
Usage:73%
Score:8.394m
Score/min:760
Accuracy (listed only):44.015%
HSR (listed only):20.574%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:253
Deaths:143
KDR:1.769
Accuracy:32.868% A*
HSR:34.387% A
Pulsar LSW
A*
Kills:146
Deaths:70
KDR:2.086
Accuracy:34.456% A*
HSR:28.767% B+
Kills:399
Deaths (as Heavy Assault):213
Deaths (to Heavy Assaults):784
KDR:1.87324
Kill Difference:186
Playtime:14.337 hours
Usage:6%
Score:0.272m
Score/min:316
Accuracy (listed only):33.662%
HSR (listed only):31.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:310
Deaths:137
KDR:2.263
Accuracy:32.257% A++
HSR:22.903% B+
Deimos VA29
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:71.429% B*
HSR:7.749% D**
Pulsar C
A++
Kills:245
Deaths:111
KDR:2.207
Accuracy:34.461% A++
HSR:27.755% B++
Solstice VE3
A
Kills:217
Deaths:167
KDR:1.299
Accuracy:22.348% C+
HSR:27.650% A
VE-S Canis
B*
Kills:147
Deaths:104
KDR:1.413
Accuracy:32.856% B*
HSR:20.408% C+
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Zenith VX-5
B**
Kills:121
Deaths:76
KDR:1.592
Accuracy:30.862% B**
HSR:27.273% B**
NSX-P Tengu
A++
Kills:64
Deaths:31
KDR:2.065
Accuracy:46.526% A++
HSR:18.750% C
Kills:1,506
Deaths (as Light Assault):872
Deaths (to Light Assaults):675
KDR:1.72706
Kill Difference:634
Playtime:22.766 hours
Usage:9%
Score:0.640m
Score/min:468
Accuracy (listed only):43.382%
HSR (listed only):20.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:271
Deaths:167
KDR:1.623
Accuracy:71.429% B*
HSR:7.749% D**
H-V45
A++
Kills:202
Deaths:114
KDR:1.772
Accuracy:32.703% A++
HSR:23.762% B
VE-S Canis
B*
Kills:147
Deaths:104
KDR:1.413
Accuracy:32.856% B*
HSR:20.408% C+
Phobos VX86
A+
Kills:131
Deaths:79
KDR:1.658
Accuracy:76.316% A+
HSR:10.687% D-
Pulsar VS1
M
Kills:90
Deaths:57
KDR:1.579
Accuracy:37.060% M
HSR:32.222% A++
NSX-P Tengu
A++
Kills:64
Deaths:31
KDR:2.065
Accuracy:46.526% A++
HSR:18.750% C
Kills:905
Deaths (as Combat Medic):552
Deaths (to Combat Medics):305
KDR:1.63949
Kill Difference:353
Playtime:7.013 hours
Usage:3%
Score:0.204m
Score/min:485
Accuracy (listed only):49.481%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:255
Deaths:123
KDR:2.073
Accuracy:40.660% C**
HSR:74.902% B+
NS-44 Commissioner
B**
Kills:193
Deaths:174
KDR:1.109
Accuracy:31.219% D
HSR:29.534% B**
VE-S Canis
B*
Kills:147
Deaths:104
KDR:1.413
Accuracy:32.856% B*
HSR:20.408% C+
NSX-P Tengu
A++
Kills:64
Deaths:31
KDR:2.065
Accuracy:46.526% A++
HSR:18.750% C
Artemis VX26
A**
Kills:61
Deaths:41
KDR:1.488
Accuracy:38.786% A**
HSR:18.033% D
Kills:720
Deaths (as Infiltrator):473
Deaths (to Infiltrators):472
KDR:1.5222
Kill Difference:247
Playtime:21.478 hours
Usage:9%
Score:0.439m
Score/min:341
Accuracy (listed only):38.009%
HSR (listed only):32.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):84
KDR:0
Kill Difference:UNR
Playtime:1.330 hours
Usage:1%
Score:0.039m
Score/min:485
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:1,310
V. Kills:731 179%
Deaths:264
KDR:4.962
Accuracy:38.290% B**
KPH:52 M**
VKPH:29 M++
Dual Photon Pods
U
Kills:1,061
V. Kills:131 N/A
Deaths:18
KDR:58.944
Accuracy:63.228% A
KPH:665.200 U
VKPH:82.100 S
Maelstrom Turbo Laser
M
Kills:623
V. Kills:335 185%
Deaths:95
KDR:6.558
Accuracy:40.578% A++
KPH:53.700 M
VKPH:28.900 A*
Light PPA
A*
Kills:217
V. Kills:17 N/A
Deaths:15
KDR:14.467
Accuracy:40.311% C+
KPH:102.800 A++
VKPH:8.100 A*
Kills:3,211 (2,150 + 0)
Deaths:392
KDR:8.191
VKDR:3.097
Vehicle Kills:1,214
Kill Difference:2,819
Playtime:40.474 hours
Usage:16%
Score:1.156m
Score/min:476
Piloting Accuracy:40.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,410
V. Kills:760 185%
Deaths:70
KDR:20.143
Accuracy:25.679% D*
KPH:70.400 A++
VKPH:37.900 B*
CAS30 Tank Buster
M*
Kills:175
V. Kills:93 186%
Deaths:5
KDR:35
Accuracy:47.009% C++
KPH:28.300 M*
VKPH:15 A+
Kills:1,585 (175 + 1,410)
Deaths:75
KDR:21.133
VKDR:11.373
Vehicle Kills:853
Kill Difference:1,510
Playtime:26.228 hours
Usage:10%
Score:0.815m
Score/min:518
Piloting Accuracy:47.009%
Gunner Accuracy:25.679%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:101
V. Kills:52 191%
Deaths:15
KDR:6.733
Accuracy:37.861% C
KPH:45.200 B*
VKPH:23.300 M++
Kills:101 (101 + 0)
Deaths:15
KDR:6.733
VKDR:3.467
Vehicle Kills:52
Kill Difference:86
Playtime:2.234 hours
Usage:1%
Score:0.060m
Score/min:446
Driving Accuracy:37.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,663
V. Kills:813 204%
Deaths:139
KDR:11.964
Accuracy:35.797% F--
KPH:45.600 A++
VKPH:22.300 A
Supernova VPC
A+
Kills:151
V. Kills:36 408%
Deaths:11
KDR:13.727
Accuracy:43.772% D
KPH:60.200 B*
VKPH:14.300 A+
Kills:1,814 (1,814 + 0)
Deaths:150
KDR:12.093
VKDR:5.660
Vehicle Kills:849
Kill Difference:1,664
Playtime:38.944 hours
Usage:16%
Score:0.788m
Score/min:337
Driving Accuracy:43.772%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:256
V. Kills:11 N/A
Deaths:53
KDR:4.830
Accuracy:51.259% B**
KPH:118.800 A*
VKPH:5.100 A**
V30-F Starfall
C
Kills:51
V. Kills:30 165%
Deaths:46
KDR:1.109
Accuracy:54.355% D--
KPH:23.200 C
VKPH:13.600 C
Kills:307 (307 + 0)
Deaths:99
KDR:3.101
VKDR:0.414
Vehicle Kills:41
Kill Difference:208
Playtime:4.356 hours
Usage:2%
Score:0.079m
Score/min:303
Driving Accuracy:54.355%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,4761,66313911.964B*8.5335.797%F--N/A45.7A++22.3A33636.4h2.7A++7.5B*
C150 Dalton 2,1701,4107020.143A++16.7125.679%D*N/A70.5A++38B*60520h2.3B**9B+
Saron Laser Cannon 2,0411,3102644.962B**1.5338.29%B**N/A52M**29M++39625.2h47.6B**124.4B**
Dual Photon Pods 1,1921,0611858.944S55.5163.228%AN/A663.1U81.9S21861.6h10.9A17.2B**
Maelstrom Turbo Laser 958623956.558A++3.1240.578%A++N/A53.7M28.9A*41811.6h44.3B**109.2B**
Serpent VE92 3183101372.263B**1.1732.257%A++22.903%B+88.6A**2.3S2303.5h10.1B*31.2B*
Deimos VA29 2772711671.623B1.8171.429%B*7.749%D**123.2M+2.7A++5542.2h2.1B+2.9B+
S12 Renegade 267256534.83B+1.4051.259%B**1.563%D*116.4A*5A**4522.2h2.9B+5.6B++
Ghost 2572551232.073C+1.3640.66%C**74.902%B+72.9A+N/A1823.5h1.8B*4.5B++
Orion VS54 2582531431.769C**1.6632.868%A*34.387%A81.6A*1.6M2413.1h9.8B**29.7B+
Pulsar C 2472451112.207B+1.2334.461%A++27.755%B++98M+N/A2622.5h8.8B*25.5B*
Solstice VE3 2272171671.299B*2.1322.348%C+27.65%A21.5C++1A++7210.1h13.5B+60.5C*
Light PPA 2342171514.467A++11.0340.311%C+N/A103.3A++8.1A*4472.1h10.4B+25.8B+
H-V45 2102021141.772C*1.6632.703%A++23.762%B106.3M*4.2S4081.9h10.8B**33B**
NS-44 Commissioner 1951931741.109C++2.3231.219%D29.534%B**62.3B**N/A1783.1h2.9B**9.3B+
NS-03 Thumper 1851801291.395B*2.0438.316%B+N/A69.2A**1.9A++1372.6h5.3B*13.8B*
CAS30 Tank Buster 268175535U31.5747.009%C++N/A28.2M*15A+2356.2h32.7B*69.6B*
Supernova VPC 1871511113.727C*10.2943.772%DN/A60.4B*14.4A++3522.5h2.5B*5.7B+
VE-S Canis 1491471041.413C*2.0232.856%B*20.408%C+105A*1.4A+3721.4h8.4B**25.7B++
Pulsar LSW 149146702.086B+1.3534.456%A*28.767%B+121.7M2.5S3511.2h9.6B**27.9B**
Phobos VX86 132131791.658C**1.7876.316%A+10.687%D-131M++1B+3401h2.2B+2.9B+
Zenith VX-5 123121761.592B+1.8430.862%B**27.273%B**93.1A**1.5A*2241.3h10.6B*34.3B*
C-4 109103641.609C++1.8228.808%B+N/A79.2C+4.6F5081.3h0.8A2.9B**
C75 Viper 153101156.733B+3.3037.861%CN/A45.9B**23.6M*4462.2h7.9B**20.9B*
VE-LR Obelisk 102100382.632B+0.8040.431%A20%D**111.1M*2.2A**2870.9h4.5B**11.1B**
Pulsar VS1 9190571.579B++1.8537.06%M32.222%A++90M**1A2691h10.9A29.3B**
NSX-P Tengu 6564312.065B**1.3746.526%A++18.75%C106.7A**1.7B**3990.6h9.6B**20.7B**
Artemis VX26 6261411.488C++1.9538.786%A**18.033%D101.7M*1.7S3810.6h10.3B++26.5B**
Lumine Edge AE 59581,4580.04D3.3921.868%D--18.966%C++1.3DN/A444.6h1.7D*7.6C--
Pelter Rocket Pod 6052226C+22.5759.203%AN/A130M+20M+7470.4h19.4C++32.8C*
V30-F Starfall 8151461.109C2.3254.355%D--N/A23.2C13.6C1562.2h16.3C++29.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon166602.1h
Nano-Armor Kit315173,41633.5h
Motion Spotter21580.3h
Ammunition Package31310.1h
Medical Kit11943810.4h
Anti-Infantry MANA Turret1620.1h
Medical Applicator475,5131h
Recon Detection Device352302.2h

Check the help document for the dictionary if you want to learn more about words used here.


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