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Maj. General lRyujinNoKenWoKurael[AAT] lRyujinNoKenWoKurael
TR BR 84

KDR: 3.41

Score: 26.8m

Last Seen: Mar 15th, 2020 9:57 AM
- OFFLINE - 96.9 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller
Level Progress (to 85): 89%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NSX Daimyo NS-15M2 NS-44 Commissioner AE TAR T9 CARV LC2 Lynx AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,104,880 MLG Score: 4880
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.782%33.373%102736119639,6793.407390.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.884%1.854A++1.866A++-1.423D**HEAD ++ (~17.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.617B+8.70.388C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.559%0.571%11211231350366190.9562841750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.392C---0.93D---1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.761B++130.755B++25.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.308%0.462%598212301,5144986293.03407240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.308%1.48A+-1.326D**-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++5.70.541B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.758%7.273%467712251,4304793822.97917373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%0.789B++0.671B+0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.552B+24.20.4B29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.473%83.323%4676122612,5801367259.20263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.415%1.583A+1.051B**0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.593B+1.80.423B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.535%19.452%467512272,812943262.98197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.182%1.063B**0.916B*-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.90.394B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.8m231%489 (29.3k)421 (25.3k)3.4135769,67120,4103.6255884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232708024.045%37.153%89303:0716

17% Combat Medic22% Engineer28% Heavy Assault25% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2016 1:40 PMJul 12th, 2018 7:51 AMMar 15th, 2020 6:29 AM (14d) (PST)Mar 15th, 2020 6:59 AM (14d) (PST)Mar 15th, 2020 5:57 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8032465571.0940.3210.4072.6230.0414880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,16314,78733,376661924157225,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.2h/44.2d 4,327 25,885 23,667 167k 1,423 5,376 2,611 51.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:7,521
Deaths:1,775
KDR:4.237
Accuracy:30.243% A
HSR:33.161% B**
NS-15M2
A
Kills:3,971
Deaths:902
KDR:4.402
Accuracy:30.723% B**
HSR:37.220% A
T9 CARV
A++
Kills:2,194
Deaths:571
KDR:3.842
Accuracy:29.057% A++
HSR:36.053% A++
NSX Naginata
B*
Kills:1,333
Deaths:399
KDR:3.341
Accuracy:27.044% B++
HSR:35.859% B*
T9 CARV-S
A+
Kills:467
Deaths:129
KDR:3.620
Accuracy:29.208% A
HSR:36.188% A+
NSX-P Naginata
B**
Kills:208
Deaths:74
KDR:2.811
Accuracy:26.282% B+
HSR:38.942% B**
TMG-50
A++
Kills:158
Deaths:60
KDR:2.633
Accuracy:28.289% B**
HSR:35.443% A++
Kills:15,852
Deaths (as Heavy Assault):3,910
Deaths (to Heavy Assaults):6,389
KDR:4.05422
Kill Difference:11,942
Playtime:297.455 hours
Usage:28%
Score:7.031m
Score/min:394
Accuracy (listed only):28.692%
HSR (listed only):36.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
B++
Kills:1,777
Deaths:678
KDR:2.621
Accuracy:29.406% B
HSR:32.414% B++
NSX Tengu
B*
Kills:1,407
Deaths:367
KDR:3.834
Accuracy:44.211% B*
HSR:27.008% B*
AS16 NightHawk
B*
Kills:1,266
Deaths:569
KDR:2.225
Accuracy:49.957% B*
HSR:16.588% B+
NS-11CB
B**
Kills:1,205
Deaths:256
KDR:4.707
Accuracy:32.182% B**
HSR:25.892% B+
LC3 Jaguar
B**
Kills:1,169
Deaths:401
KDR:2.915
Accuracy:29.174% B**
HSR:25.920% B**
NSX Tanto
B*
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:30.751% B++
HSR:31.647% B*
SMG-46 Armistice
A++
Kills:1,031
Deaths:247
KDR:4.174
Accuracy:32.433% A
HSR:26.867% A++
SMG-46AE Armistice
B++
Kills:835
Deaths:307
KDR:2.720
Accuracy:33.031% B+
HSR:29.820% B++
TAS-16 Blackjack
B*
Kills:674
Deaths:208
KDR:3.240
Accuracy:64.196% C*
HSR:20.772% B*
NSX-P Tanto
A**
Kills:546
Deaths:194
KDR:2.814
Accuracy:28.066% C**
HSR:43.773% A**
TRS-12 Uppercut
A++
Kills:498
Deaths:206
KDR:2.417
Accuracy:64.210% B+
HSR:25.301% A++
MG-S1 Jackal
B**
Kills:470
Deaths:135
KDR:3.481
Accuracy:32.527% B**
HSR:23.617% B
TRAC-5
A+
Kills:421
Deaths:160
KDR:2.631
Accuracy:30.006% A+
HSR:26.366% A
TRAC-5 S
A++
Kills:362
Deaths:187
KDR:1.936
Accuracy:32.405% A++
HSR:12.155% D
NS Baron G5
B*
Kills:304
Deaths:132
KDR:2.303
Accuracy:53.846% B*
HSR:15.132% C++
FA1 Barrage
A+
Kills:216
Deaths:95
KDR:2.274
Accuracy:55.280% A+
HSR:21.296% A
MG-C1 Kindred
B++
Kills:209
Deaths:131
KDR:1.595
Accuracy:27.790% C++
HSR:28.708% B++
TS4 Haymaker
A++
Kills:158
Deaths:82
KDR:1.927
Accuracy:62.535% A++
HSR:15.823% B+
PS1-AV Suppressor
A+
Kills:102
Deaths:39
KDR:2.615
Accuracy:27.103% D
HSR:35.294% A+
Kills:13,816
Deaths (as Light Assault):4,743
Deaths (to Light Assaults):3,454
KDR:2.91292
Kill Difference:9,073
Playtime:66.865 hours
Usage:6%
Score:1.746m
Score/min:435
Accuracy (listed only):39.953%
HSR (listed only):25.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:2,343
Deaths:683
KDR:3.430
Accuracy:29.983% A
HSR:31.882% A
NSX Tengu
B*
Kills:1,407
Deaths:367
KDR:3.834
Accuracy:44.211% B*
HSR:27.008% B*
AS16 NightHawk
B*
Kills:1,266
Deaths:569
KDR:2.225
Accuracy:49.957% B*
HSR:16.588% B+
T1 Cycler
A++
Kills:1,186
Deaths:353
KDR:3.360
Accuracy:29.399% A+
HSR:34.317% A++
SMG-46 Armistice
A++
Kills:1,031
Deaths:247
KDR:4.174
Accuracy:32.433% A
HSR:26.867% A++
NS-11A
A++
Kills:932
Deaths:285
KDR:3.270
Accuracy:29.166% B*
HSR:36.159% A++
SMG-46AE Armistice
B++
Kills:835
Deaths:307
KDR:2.720
Accuracy:33.031% B+
HSR:29.820% B++
T1S Cycler
A+
Kills:680
Deaths:225
KDR:3.022
Accuracy:31.475% A+
HSR:27.941% B*
TAS-16 Blackjack
B*
Kills:674
Deaths:208
KDR:3.240
Accuracy:64.196% C*
HSR:20.772% B*
TRS-12 Uppercut
A++
Kills:498
Deaths:206
KDR:2.417
Accuracy:64.210% B+
HSR:25.301% A++
MG-S1 Jackal
B**
Kills:470
Deaths:135
KDR:3.481
Accuracy:32.527% B**
HSR:23.617% B
NSX Yumi
B+
Kills:459
Deaths:149
KDR:3.081
Accuracy:29.646% B+
HSR:31.590% B
TORQ-9
A++
Kills:430
Deaths:159
KDR:2.704
Accuracy:30.137% B**
HSR:36.512% A++
NS-11A "Heatwave"
A
Kills:317
Deaths:101
KDR:3.139
Accuracy:29.480% C*
HSR:38.170% A
NS Baron G5
B*
Kills:304
Deaths:132
KDR:2.303
Accuracy:53.846% B*
HSR:15.132% C++
MG-A1 Arbalest
C**
Kills:300
Deaths:141
KDR:2.128
Accuracy:28.092% C**
HSR:29% C++
TAR-AE
C**
Kills:276
Deaths:116
KDR:2.379
Accuracy:29.328% C**
HSR:25.362% C
FA1 Barrage
A+
Kills:216
Deaths:95
KDR:2.274
Accuracy:55.280% A+
HSR:21.296% A
TS4 Haymaker
A++
Kills:158
Deaths:82
KDR:1.927
Accuracy:62.535% A++
HSR:15.823% B+
Cycler TRV
A+
Kills:133
Deaths:48
KDR:2.771
Accuracy:31.440% A+
HSR:24.812% B+
PS1-AV Suppressor
A+
Kills:102
Deaths:39
KDR:2.615
Accuracy:27.103% D
HSR:35.294% A+
Kills:14,017
Deaths (as Combat Medic):4,647
Deaths (to Combat Medics):2,035
KDR:3.01635
Kill Difference:9,370
Playtime:183.233 hours
Usage:17%
Score:5.144m
Score/min:468
Accuracy (listed only):38.927%
HSR (listed only):27.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,243
Deaths:1,074
KDR:6.744
Accuracy:48.276% A
HSR:78.048% B**
NSX Daimyo
B*
Kills:4,279
Deaths:698
KDR:6.130
Accuracy:43.896% C*
HSR:97.032% B*
NS-44 Commissioner AE
B++
Kills:3,666
Deaths:1,622
KDR:2.260
Accuracy:48.272% B++
HSR:30.251% B+
NSX Tengu
B*
Kills:1,407
Deaths:367
KDR:3.834
Accuracy:44.211% B*
HSR:27.008% B*
NSX Tomoe
B+
Kills:1,363
Deaths:406
KDR:3.357
Accuracy:30.682% C*
HSR:44.167% B+
SMG-46 Armistice
A++
Kills:1,031
Deaths:247
KDR:4.174
Accuracy:32.433% A
HSR:26.867% A++
SMG-46AE Armistice
B++
Kills:835
Deaths:307
KDR:2.720
Accuracy:33.031% B+
HSR:29.820% B++
NS-45 Pilot
B+
Kills:776
Deaths:450
KDR:1.724
Accuracy:34.340% B
HSR:31.572% B+
M77-B
A
Kills:537
Deaths:49
KDR:10.959
Accuracy:46.430% A
HSR:79.143% B+
MG-S1 Jackal
B**
Kills:470
Deaths:135
KDR:3.481
Accuracy:32.527% B**
HSR:23.617% B
NS-357 Underboss
A**
Kills:437
Deaths:252
KDR:1.734
Accuracy:45.702% B**
HSR:43.478% A**
KSR-35
B+
Kills:413
Deaths:65
KDR:6.354
Accuracy:37.023% C*
HSR:33.414% B+
99SV
A
Kills:302
Deaths:52
KDR:5.808
Accuracy:39.433% A
HSR:37.417% C*
TX1 Repeater
A+
Kills:270
Deaths:162
KDR:1.667
Accuracy:30.027% B*
HSR:31.111% A+
NS-AM7 Archer
A+
Kills:214
Deaths:142
KDR:1.507
Accuracy:59.156% C++
HSR:33.178% A+
SOAS-20 AE
A
Kills:199
Deaths:49
KDR:4.061
Accuracy:31.655% C+
HSR:41.709% A
TRAP-M1
A*
Kills:116
Deaths:38
KDR:3.053
Accuracy:35.371% B**
HSR:40.517% A*
RAMS-AE .50M
A
Kills:103
Deaths:13
KDR:7.923
Accuracy:45.322% B+
HSR:89.320% A
PS1-AV Suppressor
A+
Kills:102
Deaths:39
KDR:2.615
Accuracy:27.103% D
HSR:35.294% A+
NS-AM7 AE/TR Archer
B**
Kills:65
Deaths:39
KDR:1.667
Accuracy:58.966% C--
HSR:24.615% B**
SOAS-20
M
Kills:54
Deaths:9
KDR:6
Accuracy:33.592% B**
HSR:40.741% M
Kills:23,882
Deaths (as Infiltrator):6,215
Deaths (to Infiltrators):3,165
KDR:3.84264
Kill Difference:17,667
Playtime:261.994 hours
Usage:25%
Score:6.688m
Score/min:425
Accuracy (listed only):39.878%
HSR (listed only):43.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B++
Kills:1,777
Deaths:678
KDR:2.621
Accuracy:29.406% B
HSR:32.414% B++
AS16 NightHawk
B*
Kills:1,266
Deaths:569
KDR:2.225
Accuracy:49.957% B*
HSR:16.588% B+
NS-11CB
B**
Kills:1,205
Deaths:256
KDR:4.707
Accuracy:32.182% B**
HSR:25.892% B+
LC3 Jaguar
B**
Kills:1,169
Deaths:401
KDR:2.915
Accuracy:29.174% B**
HSR:25.920% B**
NSX Tanto
B*
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:30.751% B++
HSR:31.647% B*
AMR-66
B**
Kills:1,096
Deaths:341
KDR:3.214
Accuracy:33.849% B**
HSR:31.934% B**
MG-HBR1 Dragoon
B**
Kills:684
Deaths:134
KDR:5.104
Accuracy:39.403% B*
HSR:38.889% B**
TAS-16 Blackjack
B*
Kills:674
Deaths:208
KDR:3.240
Accuracy:64.196% C*
HSR:20.772% B*
NSX-P Tanto
A**
Kills:546
Deaths:194
KDR:2.814
Accuracy:28.066% C**
HSR:43.773% A**
TRS-12 Uppercut
A++
Kills:498
Deaths:206
KDR:2.417
Accuracy:64.210% B+
HSR:25.301% A++
TRAC-5
A+
Kills:421
Deaths:160
KDR:2.631
Accuracy:30.006% A+
HSR:26.366% A
TRAC-5 S
A++
Kills:362
Deaths:187
KDR:1.936
Accuracy:32.405% A++
HSR:12.155% D
NS Baron G5
B*
Kills:304
Deaths:132
KDR:2.303
Accuracy:53.846% B*
HSR:15.132% C++
FA1 Barrage
A+
Kills:216
Deaths:95
KDR:2.274
Accuracy:55.280% A+
HSR:21.296% A
MG-C1 Kindred
B++
Kills:209
Deaths:131
KDR:1.595
Accuracy:27.790% C++
HSR:28.708% B++
TS4 Haymaker
A++
Kills:158
Deaths:82
KDR:1.927
Accuracy:62.535% A++
HSR:15.823% B+
Kills:11,751
Deaths (as Engineer):4,123
Deaths (to Engineers):2,441
KDR:2.85011
Kill Difference:7,628
Playtime:229.387 hours
Usage:22%
Score:5.557m
Score/min:404
Accuracy (listed only):41.441%
HSR (listed only):25.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:835
Deaths:159
KDR:5.252
Accuracy:23.253% B**
HSR:24.910% B++
MRC3 Mercy
B**
Kills:675
Deaths:136
KDR:4.963
Accuracy:23.436% B**
HSR:25.482% B*
M3 Pounder HEG
A++
Kills:146
Deaths:30
KDR:4.867
Accuracy:55.681% A++
HSR:1.370% D*
M3 Pounder HEG
A++
Kills:131
Deaths:30
KDR:4.367
Accuracy:58.413% A++
HSR:0.763% F
M1 Heavy Cycler
B**
Kills:111
Deaths:23
KDR:4.826
Accuracy:19.529% B**
HSR:20.721% B+
Kills:1,898
Deaths (as MAX Suit):189
Deaths (to MAX Suits):960
KDR:10.04233
Kill Difference:1,709
Playtime:19.824 hours
Usage:2%
Score:0.629m
Score/min:529
Accuracy (listed only):36.062%
HSR (listed only):14.649%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:350
V. Kills:8 N/A
Deaths:25
KDR:14
Accuracy:33.559% B++
KPH:62.900 B+
VKPH:1.400 D--
Kills:350 (350 + 0)
Deaths:25
KDR:14
VKDR:0.320
Vehicle Kills:8
Kill Difference:325
Playtime:5.568 hours
Usage:1%
Score:0.060m
Score/min:179
Piloting Accuracy:33.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:80
V. Kills:18 421%
Deaths:8
KDR:10
Accuracy:51.782% B**
KPH:43.200 C
VKPH:9.700 C**
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:2.250
Vehicle Kills:18
Kill Difference:72
Playtime:1.854 hours
Usage:0%
Score:0.017m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:51.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,114
V. Kills:435 256%
Deaths:40
KDR:27.850
Accuracy:59.740% B+
KPH:58.800 A++
VKPH:23 B+
C75 Viper
M+
Kills:400
V. Kills:170 234%
Deaths:34
KDR:11.765
Accuracy:53.212% A+
KPH:49.300 B**
VKPH:20.900 M+
L100 Python HESH
B**
Kills:80
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:45.266% C--
KPH:82 B**
VKPH:7.200 C
Kills:1,594 (1,594 + 0)
Deaths:74
KDR:21.541
VKDR:8.270
Vehicle Kills:612
Kill Difference:1,520
Playtime:28.049 hours
Usage:3%
Score:0.548m
Score/min:326
Driving Accuracy:45.266%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:286
V. Kills:118 240%
Deaths:26
KDR:11
Accuracy:50.017% B**
KPH:35.800 B++
VKPH:14.800 C**
MR11 Gatekeeper
B+
Kills:130
V. Kills:84 153%
Deaths:8
KDR:16.250
Accuracy:45.582% B+
KPH:27.800 B
VKPH:17.900 C++
Kills:416 (0 + 416)
Deaths:34
KDR:12.235
VKDR:5.941
Vehicle Kills:202
Kill Difference:382
Playtime:12.681 hours
Usage:1%
Score:0.131m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:45.582%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:362
V. Kills:6 N/A
Deaths:10
KDR:36.200
Accuracy:25.449% B++
KPH:204.800 A
VKPH:3.400 D
P525 Marauder-H
A*
Kills:311
V. Kills:12 N/A
Deaths:24
KDR:12.958
Accuracy:50.768% A*
KPH:172.200 A+
VKPH:6.600 C+
G20 Vulcan-H
A
Kills:129
V. Kills:52 243%
Deaths:10
KDR:12.900
Accuracy:56.441% B**
KPH:69.600 A
VKPH:28.100 C++
E540 Halberd-H
A*
Kills:106
V. Kills:42 247%
Deaths:6
KDR:17.667
Accuracy:65.598% B**
KPH:90.600 A*
VKPH:35.900 A++
MR11 Gatekeeper-H
A++
Kills:84
V. Kills:45 183%
Deaths:7
KDR:12
Accuracy:58.887% B++
KPH:55.300 A++
VKPH:29.600 C++
G40-F Ranger
B**
Kills:64
V. Kills:39 160%
Deaths:4
KDR:16
Accuracy:30.281% D
KPH:43.300 B*
VKPH:26.400 B**
Halberd-H SE
B**
Kills:60
V. Kills:24 240%
Deaths:
KDR:
Accuracy:53.808% D
KPH:98.700 B++
VKPH:39.500 B**
Kills:1,116 (0 + 1,116)
Deaths:61
KDR:18.295
VKDR:3.607
Vehicle Kills:220
Kill Difference:1,055
Playtime:10.200 hours
Usage:1%
Score:0.272m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:53.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:150
V. Kills:41 357%
Deaths:16
KDR:9.375
Accuracy:48.460% B**
KPH:43.100 A++
VKPH:11.800 B**
M12 Kobalt
A
Kills:117
V. Kills:3 N/A
Deaths:1
KDR:117
Accuracy:22.569% B*
KPH:110.100 A
VKPH:2.800 C
M20 Basilisk
A*
Kills:75
V. Kills:26 278%
Deaths:8
KDR:9.375
Accuracy:57.312% A*
KPH:45.600 A*
VKPH:15.800 A+
Kills:342 (0 + 342)
Deaths:25
KDR:13.680
VKDR:2.800
Vehicle Kills:70
Kill Difference:317
Playtime:6.187 hours
Usage:1%
Score:0.112m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:57.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:52
V. Kills:9 N/A
Deaths:2
KDR:26
Accuracy:42.001% A
KPH:49.900 D
VKPH:8.600 B++
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:4.500
Vehicle Kills:9
Kill Difference:50
Playtime:1.043 hours
Usage:0%
Score:0.016m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:42.001%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,5437,5211,7754.237B**0.8230.243%A33.161%B**92.3A++N/A23381.5h9.1B**30.1B**
TSAR-42 7,2667,2431,0746.744B**3.3348.276%A78.048%B**100.7A**N/A24971.9h1.7B**3.5B**
NSX Daimyo 4,2794,2796986.13B++2.7243.896%C*97.032%B*104.6AN/A29140.9h1.9B*4.2B++
NS-15M2 4,0033,9719024.402B**0.9930.723%B**37.22%A89.8B**N/A23344.2h9.7B*31.5B++
NS-44 Commissioner AE 3,6723,6661,6222.26B*1.1548.272%B++30.251%B+138.9A*N/A35326.4h2.7B**5.5B++
TAR 2,3612,3436833.43A0.0229.983%A31.882%A73.7A++N/A18131.8h9.8A32.6B**
T9 CARV 2,2112,1945713.842A+0.4329.057%A++36.053%A++85.7A**N/A25725.6h9.6B**33B**
LC2 Lynx AE 1,8051,7776782.621B**0.7929.406%B32.414%B++56.2C*N/A15831.6h11.1B*37.6B++
NSX Tengu 1,4101,4073673.834A**0.4244.211%B*27.008%B*84.3AN/A19716.7h9.1B**20.5B++
NSX Tomoe 1,3691,3634063.357B**0.0630.682%C*44.167%B+73.7B**N/A18018.5h10.6B*34.6B++
NSX Naginata 1,3351,3333993.341A++0.0727.044%B++35.859%B*77.5B**N/A21117.2h9.7B++35.8B++
AS16 NightHawk 1,2791,2665692.225B+1.1949.957%B*16.588%B+89.8A++N/A25614.1h3.7B+7.4B++
NS-11CB 1,2291,2052564.707M*1.2932.182%B**25.892%B+97.2A++1.9M24812.4h9.8B**30.4B**
T1 Cycler 1,1931,1863533.36A++0.0529.399%A+34.317%A++70.2A**N/A20916.9h9.9A33.7B**
LC3 Jaguar 1,1731,1694012.915B*0.5029.174%B**25.92%B**76.9A++N/A18815.2h10B+34.1B*
NSX Tanto 1,1741,1663493.341A++0.0730.751%B++31.647%B*73.8AN/A17515.8h10.5B++34.3C**
L100 Python AP 1,5491,1144027.85M+24.4459.74%B+N/A58.6A++22.9B+33219h3.9B**6.6B**
AMR-66 1,1181,0963413.214A*0.2033.849%B**31.934%B**57.4A*1.2B**15419.1h5.5A16.3B**
SMG-46 Armistice 1,0361,0312474.174M*0.7632.433%A26.867%A++85.2A*N/A23812.1h10.4B**32B*
NS-11A 9409322853.27A++0.1429.166%B*36.159%A++60.9B**N/A16115.3h10.4B**35.7B*
MRC3 Mercy 8498351595.252B**1.8423.253%B**24.91%B++60.9A*1B+15813.7h14.3A61.6B*
SMG-46AE Armistice 8388353072.72B**0.6933.031%B+29.82%B++70.8C**N/A23511.8h10.6B*32.2B++
NS-45 Pilot 7787764501.724C*1.6934.34%B31.572%B+115.8AN/A3016.7h5.7B*16.7B++
C-4 9027532033.709A+0.3032.91%B**N/A259.7M**51.4A+14362.9h1.1B++3.2B*
MG-HBR1 Dragoon 6886841345.104A*1.6939.403%B*38.889%B**68.4A+N/A17210h4.7B*12B*
T1S Cycler 6856802253.022A++0.3931.475%A+27.941%B*65.4A++N/A18810.4h8.7A27.7B**
MRC3 Mercy 6796751364.963B**1.5523.436%B**25.482%B*58.7A++N/A15311.5h15.4B**65.9B*
TAS-16 Blackjack 6826742083.24A++0.1764.196%C*20.772%B*110.5A*1.3A++3566.1h1.8B**2.8B++
NSX-P Tanto 5475461942.814A++0.6028.066%C**43.773%A**61.3B**N/A1538.9h10.2B*36.3B*
M77-B 5375374910.959S7.5546.43%A79.143%B+77.8M++N/A2186.9h1.8B**3.8B**
TRS-12 Uppercut 5024982062.417B**1.0064.21%B+25.301%A++77.8B**N/A2516.4h1.9B**3B++
ML-7 7224972142.322A**1.0957.831%C++3.018%C++48.7A*22.1A35010.2h4.7B*8.1B*
MG-S1 Jackal 4724701353.481A*0.0732.527%B**23.617%B81A+N/A2215.8h8.7B26.8B++
T9 CARV-S 4694671293.62B**0.2129.208%A36.188%A+84.9A+N/A2555.5h10.4B++35.5B++
NSX Yumi 4624591493.081B**0.3329.646%B+31.59%B69.5AN/A2136.6h9.4B*31.7B++
NS-357 Underboss 4384372521.734B+1.6845.702%B**43.478%A**106.6A++N/A3124.1h3.2B**6.9B*
TORQ-9 4384301592.704B*0.7130.137%B**36.512%A++69.4A+1.3A++2156.2h11.5B**38.3B*
TRAC-5 4244211602.631A**0.7830.006%A+26.366%A54.7A*N/A2647.7h10.1B**33.7B*
KSR-35 413413656.354A++2.9437.023%C*33.414%B+84.3A+N/A2594.9h3.6B**9.8B+
C75 Viper 5704003411.765A+8.3553.212%A+N/A49.4B**21M+2988.1h10.8C**20.2B*
NS "Heatwave" Decimator 4913731552.406B+1.0160.621%C3.217%A+48.4C+15.3C2337.7h3.6B6C*
TRAC-5 S 3783621871.936A1.4832.405%A++12.155%D39.8B**1.8A**1209.1h6.9A21.4B**
M12 Kobalt-H 3683621036.2B32.7925.449%B++16.298%C+201.1A3.3D4651.8h10.5B**41.2B*
M14 Banshee 3583502514B+10.5933.559%B++N/A62.5B+1.4D--1795.6h13B++38.8B++
NS-TMC-01 "His Regards" 3293278,9380.037C*3.3832.316%B+7.951%C++0.8C+N/A2423.5h1.7B+5.3B+
Sticky Grenade 3243191319N/A315.5963.83%AN/A1063.3C++16.7C*26940.3h1.9B2.9B+
NS-11A "Heatwave" 3173171013.139A0.2729.48%C*38.17%A59.8C**N/A1965.3h9.7B**32.8B++
P525 Marauder-H 3233112412.958C+9.5450.768%A*N/A172.8A+6.7C+3821.8h5.2B++10.3B**
NS Baron G5 3063041322.303A+1.1153.846%B*15.132%C++98.1A**N/A3003.1h3.6B*6.7B+
99SV 304302525.808M+2.3939.433%A37.417%C*88.8M**N/A2793.4h3.4A+8.6B**
MG-A1 Arbalest 3063001412.128B++1.2928.092%C**29%C++49.2C++1C1166.1h10.9A38.7B**
E540 Halberd 4042862611B+7.5950.017%B**2.797%C35.8B++14.8C**1698h5.2B+10.4B*
TAR-AE 2812761162.379B++1.0329.328%C**25.362%C57.5C++1C++1594.8h10B++34.2B+
TX1 Repeater 2722701621.667B**1.7530.027%B*31.111%A+112.5M**N/A3392.4h8.8B**29.2B**
FA1 Barrage 216216952.274A+1.1455.28%A+21.296%A83.1MN/A2742.6h3.5B**6.4B*
Orbital Strike Uplink 2872151215N/A211.59787.5%UN/A2150U720U52120.1h0.9T*0.1T*
NS-03 Thumper 2212141711.251B*2.1627.919%D2.804%B++28.9CN/A667.4h9.2D32.9C--
NS-AM7 Archer 2592141421.507A*1.9159.156%C++33.178%A+17.1A++3.6B++8212.5h10.9B++18.5B++
MG-C1 Kindred 2142091311.595B1.8227.79%C++28.708%B++42.7C+1C+1184.9h9.6B++34.4B+
NSX-P Naginata 211208742.811B**0.6026.282%B+38.942%B**80B*1.2C++2522.6h9.6B*36.4B++
Auraxium Chainblade 2022004,5580.044C**3.3745.965%B**2%D1.2C++N/A3171.9h1.6B*3.5B+
SOAS-20 AE 201199494.061B++0.6531.655%C+41.709%A76.5B+N/A1732.6h9.7B++30.7B+
TMG-50 160158602.633B**0.7828.289%B**35.443%A++47.9B+N/A1893.3h10.8C*38.1B+
TS4 Haymaker 159158821.927B+1.4962.535%A++15.823%B+68.7A++N/A2382.3h4.2C**6.8B*
Frag Grenade 1531531153N/A149.5953.974%B**N/A765B**N/A34300.2h2.8B*5.1B*
T2 Striker 248153552.782S0.6345.155%D-N/A17.4B10.8C+1828.8h36.5B+80.8C++
M20 Basilisk 191150169.375A*5.9648.46%B**4%D42.9A++11.7B**2723.5h64.7B**133.6B**
M3 Pounder HEG 160146304.867A++1.4555.681%A++1.37%D*47.1M+4.5B+2563.1h10.8B**19.5B*
MANA Anti-Personnel Turret 143143354.086N/A0.6729.617%UN/A1430UN/A2917100.1h14.2T*48T*
Tank Mine 194136423.238C*0.1843.932%B++N/A123.6C**52.7C10041.1h1.9C+4.3B**
Cycler TRV 133133482.771A0.6431.44%A+24.812%B+73.9A++N/A3041.8h9.8A31.2B**
M3 Pounder HEG 150131304.367A+0.9558.413%A++N/A42.3A*6.1A2263.1h12.6B*21.6B*
MR11 Gatekeeper 214130816.25A++12.8445.582%B+N/A27.7C**17.9C++1774.7h39.4B++86.5B*
G20 Vulcan-H 1811291012.9A*9.4956.441%B**3.101%C++67.9A27.4C+5851.9h74.6B*132.2B**
Chainblade 1271265,6700.022C+3.3931.493%C++5.556%C+0.5CN/A2252.5h1.7B*5.3B+
M12 Kobalt 1201171117S113.5922.569%B*19.658%C**106.4B**2.7C2991.1h14.4B*63.7B++
TRAP-M1 116116383.053B+0.3635.371%B**40.517%A*52.7B+N/A1422.2h8.4B23.8B+
M1 Heavy Cycler 112111234.826M1.4119.529%B**20.721%B+50.5A**N/A1882.2h12.4A+63.4B*
Rocklet Rifle 182107811.321B**2.0948.2%C--N/A32.4C**22.7C+4363.3h33.9B70.4C++
E540 Halberd-H 148106617.667B**14.2565.598%B**N/A88.3A*35A+4411.2h5B+7.7B*
RAMS-AE .50M 103103137.923B**4.5145.322%B+89.32%A85.8AN/A2451.2h1.5B**3.3B**
T7 Mini-Chaingun AE 105102362.833B**0.5820.639%C+15.686%C+78.5B*2.3A+2461.3h12B+58.3B
PS1-AV Suppressor 102102392.615B+0.8027.103%D35.294%A+63.8C*N/A1431.6h10.4B++38.3B
MR11 Gatekeeper-H 12984712A++8.5958.887%B++N/A56A++30C++4181.5h43.7B+74.2B*
L100 Python HESH 8780180S76.5945.266%C--N/A80B*7C4361h2.5B*5.4B+
L105 Zephyr 9880810C+6.5951.782%B**N/A42.1C-9.5C*1521.9h6.2C+11.9B+
M20 Basilisk 1017589.375A*5.9657.312%A*4%D46.9A*16.3A++3611.6h88.4B+154.2B**
Ripper 72717570.094C*3.3243.529%A+12.676%C--1.7CN/A540.8h1.6C+3.6B+
NS-AM7 AE/TR Archer 8465391.667B**1.7558.966%C--24.615%B**15.9B+4.6C+1074.1h11.6B+19.6B+
G40-F Ranger 10364416B**12.5930.281%DN/A42.7B*26B**3551.5h51B**168.4B++
Halberd-H SE 8460160B+56.5953.808%DN/A100B*40B**4330.6h3.7B++6.8B+
Claymore 5959159S55.5927.627%DN/A147.5C+N/A5480.4h1.2C+4.4C
SOAS-20 545496M++2.5933.592%B**40.741%M90A*N/A4740.6h8.8B*26.3B**
CAS 14-E 6152226C*22.5942.001%A1.923%C++52C--9B*2611h35.8C85.3C*
NS-R3 "Ravenous" Swarm 8450242.083M+1.3362.586%D**N/A12.2B**8.3A1214.1h20.1B+32.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1637,0602.2h
Spawn Beacon42,1970.8h
Anti-Vehicle MANA Turret11910.2h
AE Nano-Armor Kit182331,89118.9h
AE Medical Applicator283197,78912.1h
Nanite Revive Grenade02,7010.8h
Welding Device03660h
Spitfire Auto-Turret161,2971h
Shield Recharging Field69140.4h
Ammunition Package176,6681.7h
Medical Applicator103,6100.3h
Medical Kit1,62712,86273.1h
Anti-Infantry MANA Turret12980.3h
Nano-Repair Grenade05240.1h
Hardlight Barrier115890.6h
Orbital Strike Target Designator4521.5h
Router02020.3h
Recon Detection Device7414,04618.1h

Check the help document for the dictionary if you want to learn more about words used here.


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