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Cold Blooded laela[Lyla] laela
VS BR 139

KDR: 3.41

Score: 42.8m

Last Seen: Jan 27th, 2019 12:06 AM
- OFFLINE - 505.5 hour(s)

Battle Rank 120 (139 total) - Vanu Sovereignty on Connery - Outfit Leader of Hey There Laela[Lyla] Hey There Laela
VS outfit on Connery

Members: 0
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A XM98 Orion VS54 SVA-88 Sirius SX12 Lasher X2 C-4 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,580,260 MLG Score: 5260
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.71%27.688%9335097263,7463.33330.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%2.469A**1.079B**-0.882D--HEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+8.60.397B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.441%1.381%1017510175,43181222106.68842246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7%0.633B+-0.206C0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.449B38.50.272C*50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.958%2.853%240310191,29711336811.14374190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.429%1.859A++0.15C++-1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++5.30.579B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.604%2.625%163810147628614440.885017171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.057%1.527A+-0.442C--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.521B+29.80.243C++26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.839%80.863%163810149,8031365317.17643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.998%2.374A*0.9B*0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.449B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.165%12.346%163610166,5611869583.50856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.016%1.393A-0.434C--0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.80.419B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hey There Laela[Lyla] Hey There Laela
VS outfit on Connery

Members: 0
42.8m180.1%637 (38.2k)509 (30.5k)3.41491114,08233,4073.60649139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022737431.362%25.132%78802:3167

11% Combat Medic26% Engineer26% Heavy Assault22% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 8:34 AMApr 19th, 2015 9:02 PMFeb 11th, 2019 8:58 PM (5d) (PST)Jan 26th, 2019 8:23 PM (21d) (PST)Jan 26th, 2019 8:06 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2282439851.3590.3980.3412.6360.1055260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,67114,59359,078822420158630,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1399.6h/58.3d 6,400 28,671 27,841 221.4k 1,640 3,979 8,850 103.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,066
Deaths:1,134
KDR:3.586
Accuracy:32.116% A
HSR:34.850% B+
Orion VS54
A++
Kills:2,202
Deaths:682
KDR:3.229
Accuracy:30.165% A++
HSR:25.114% C++
SVA-88
A+
Kills:1,979
Deaths:494
KDR:4.006
Accuracy:30.739% A+
HSR:27.287% C**
Lasher X2
A*
Kills:1,777
Deaths:720
KDR:2.468
Accuracy:41.843% A*
HSR:3.320% C
Flare VE6
A
Kills:1,512
Deaths:343
KDR:4.408
Accuracy:29.215% A
HSR:23.214% C+
VX29 Polaris
B**
Kills:1,485
Deaths:345
KDR:4.304
Accuracy:30.026% B**
HSR:23.973% C++
Pulsar LSW
A
Kills:1,344
Deaths:383
KDR:3.509
Accuracy:29.826% A
HSR:15.327% D*
NS-15M2
A+
Kills:1,310
Deaths:380
KDR:3.447
Accuracy:31.718% A+
HSR:34.886% B**
Ursa
B**
Kills:1,287
Deaths:376
KDR:3.423
Accuracy:29.112% B**
HSR:26.418% B
VE-H Maw
A+
Kills:1,177
Deaths:347
KDR:3.392
Accuracy:34.273% A+
HSR:32.965% B++
NSX Naginata
A+
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:29.533% A+
HSR:39.621% A+
Kills:19,300
Deaths (as Heavy Assault):5,564
Deaths (to Heavy Assaults):10,250
KDR:3.46873
Kill Difference:13,736
Playtime:360.787 hours
Usage:26%
Score:11.769m
Score/min:544
Accuracy (listed only):31.688%
HSR (listed only):26.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,670
Deaths:534
KDR:3.127
Accuracy:33.151% A++
HSR:20.180% C+
Pulsar C
A++
Kills:1,525
Deaths:371
KDR:4.111
Accuracy:33.124% A++
HSR:22.623% C+
Revenant
B**
Kills:1,500
Deaths:383
KDR:3.916
Accuracy:40.171% B**
HSR:33.400% B+
Serpent VE92
A++
Kills:1,486
Deaths:364
KDR:4.082
Accuracy:32.004% A++
HSR:23.822% B++
Zenith VX-5
A*
Kills:1,270
Deaths:462
KDR:2.749
Accuracy:35.375% A*
HSR:26.850% B*
Phobos VX86
A++
Kills:1,261
Deaths:427
KDR:2.953
Accuracy:81.591% A++
HSR:11.023% D-
Eclipse VE3A
A
Kills:1,220
Deaths:533
KDR:2.289
Accuracy:32.465% A
HSR:18.525% C
Deimos VA29
A++
Kills:1,210
Deaths:464
KDR:2.608
Accuracy:79.394% A++
HSR:12.231% D
NSX Tanto
B**
Kills:1,197
Deaths:511
KDR:2.342
Accuracy:31.493% B**
HSR:30.911% B*
Nova
B++
Kills:1,197
Deaths:404
KDR:2.963
Accuracy:53.242% B++
HSR:16.374% C**
Solstice Burst
B++
Kills:1,192
Deaths:284
KDR:4.197
Accuracy:29.994% B++
HSR:20.638% C-
VE-LR Obelisk
A*
Kills:1,192
Deaths:439
KDR:2.715
Accuracy:46.063% A*
HSR:39.346% B*
NS-11C
M
Kills:1,187
Deaths:464
KDR:2.558
Accuracy:37.820% M
HSR:23.926% B*
Thanatos VE70
A
Kills:1,186
Deaths:348
KDR:3.408
Accuracy:52.527% A
HSR:10.877% D--
Solstice SF
M
Kills:1,185
Deaths:462
KDR:2.565
Accuracy:37.660% M
HSR:24.979% A
Pandora VX25
B**
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:50.116% B**
HSR:11.640% D-
Eidolon VE33
A**
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:42.208% A**
HSR:25.776% C+
Solstice VE3
A+
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:30.845% A+
HSR:19.500% C+
Chaos
A+
Kills:530
Deaths:253
KDR:2.095
Accuracy:63.532% A+
HSR:11.509% D
NSX-P Tanto
A++
Kills:232
Deaths:85
KDR:2.729
Accuracy:34.620% A++
HSR:37.500% A++
NS Baron G5
A++
Kills:169
Deaths:99
KDR:1.707
Accuracy:62.349% A++
HSR:10.059% D--
Kills:23,905
Deaths (as Engineer):8,021
Deaths (to Engineers):5,922
KDR:2.9803
Kill Difference:15,884
Playtime:369.571 hours
Usage:26%
Score:10.994m
Score/min:496
Accuracy (listed only):44.750%
HSR (listed only):21.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,874
Deaths:716
KDR:2.617
Accuracy:34.477% A++
HSR:23.586% B**
VX6-7
A++
Kills:1,670
Deaths:534
KDR:3.127
Accuracy:33.151% A++
HSR:20.180% C+
Pulsar C
A++
Kills:1,525
Deaths:371
KDR:4.111
Accuracy:33.124% A++
HSR:22.623% C+
Serpent VE92
A++
Kills:1,486
Deaths:364
KDR:4.082
Accuracy:32.004% A++
HSR:23.822% B++
VE-S Canis
M++
Kills:1,302
Deaths:334
KDR:3.898
Accuracy:37.844% A++
HSR:48.464% M++
Eridani SX5
A++
Kills:1,277
Deaths:450
KDR:2.838
Accuracy:34.903% A++
HSR:24.432% B++
Zenith VX-5
A*
Kills:1,270
Deaths:462
KDR:2.749
Accuracy:35.375% A*
HSR:26.850% B*
Phobos VX86
A++
Kills:1,261
Deaths:427
KDR:2.953
Accuracy:81.591% A++
HSR:11.023% D-
Eclipse VE3A
A
Kills:1,220
Deaths:533
KDR:2.289
Accuracy:32.465% A
HSR:18.525% C
Deimos VA29
A++
Kills:1,210
Deaths:464
KDR:2.608
Accuracy:79.394% A++
HSR:12.231% D
NSX Tanto
B**
Kills:1,197
Deaths:511
KDR:2.342
Accuracy:31.493% B**
HSR:30.911% B*
Nova
B++
Kills:1,197
Deaths:404
KDR:2.963
Accuracy:53.242% B++
HSR:16.374% C**
Solstice Burst
B++
Kills:1,192
Deaths:284
KDR:4.197
Accuracy:29.994% B++
HSR:20.638% C-
NS-11C
M
Kills:1,187
Deaths:464
KDR:2.558
Accuracy:37.820% M
HSR:23.926% B*
Thanatos VE70
A
Kills:1,186
Deaths:348
KDR:3.408
Accuracy:52.527% A
HSR:10.877% D--
Solstice SF
M
Kills:1,185
Deaths:462
KDR:2.565
Accuracy:37.660% M
HSR:24.979% A
Pandora VX25
B**
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:50.116% B**
HSR:11.640% D-
NSX Tengu
A*
Kills:1,170
Deaths:434
KDR:2.696
Accuracy:52.294% A*
HSR:23.932% B+
Skorpios
A++
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:32.987% A
HSR:33.419% A++
MKV Suppressed
A++
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:34.584% A++
HSR:17.728% C
NS-7 PDW
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:33.494% A++
HSR:18.190% C++
Solstice VE3
A+
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:30.845% A+
HSR:19.500% C+
Chaos
A+
Kills:530
Deaths:253
KDR:2.095
Accuracy:63.532% A+
HSR:11.509% D
NSX-P Tanto
A++
Kills:232
Deaths:85
KDR:2.729
Accuracy:34.620% A++
HSR:37.500% A++
NS Baron G5
A++
Kills:169
Deaths:99
KDR:1.707
Accuracy:62.349% A++
HSR:10.059% D--
Kills:29,168
Deaths (as Light Assault):9,919
Deaths (to Light Assaults):6,502
KDR:2.94062
Kill Difference:19,249
Playtime:172.635 hours
Usage:12%
Score:4.980m
Score/min:481
Accuracy (listed only):42.875%
HSR (listed only):21.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,874
Deaths:716
KDR:2.617
Accuracy:34.477% A++
HSR:23.586% B**
VE-S Canis
M++
Kills:1,302
Deaths:334
KDR:3.898
Accuracy:37.844% A++
HSR:48.464% M++
Eridani SX5
A++
Kills:1,277
Deaths:450
KDR:2.838
Accuracy:34.903% A++
HSR:24.432% B++
Terminus VX-9
A++
Kills:1,265
Deaths:335
KDR:3.776
Accuracy:34.744% A++
HSR:30.988% B+
Phobos VX86
A++
Kills:1,261
Deaths:427
KDR:2.953
Accuracy:81.591% A++
HSR:11.023% D-
Deimos VA29
A++
Kills:1,210
Deaths:464
KDR:2.608
Accuracy:79.394% A++
HSR:12.231% D
H-V45
A+
Kills:1,207
Deaths:294
KDR:4.105
Accuracy:31.376% A+
HSR:25.684% B+
Nova
B++
Kills:1,197
Deaths:404
KDR:2.963
Accuracy:53.242% B++
HSR:16.374% C**
Thanatos VE70
A
Kills:1,186
Deaths:348
KDR:3.408
Accuracy:52.527% A
HSR:10.877% D--
Pandora VX25
B**
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:50.116% B**
HSR:11.640% D-
Pulsar VS1
A++
Kills:1,176
Deaths:374
KDR:3.144
Accuracy:32.391% A++
HSR:25.170% B+
Darkstar
B*
Kills:1,174
Deaths:356
KDR:3.298
Accuracy:31.206% B*
HSR:26.320% B
NSX Tengu
A*
Kills:1,170
Deaths:434
KDR:2.696
Accuracy:52.294% A*
HSR:23.932% B+
Skorpios
A++
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:32.987% A
HSR:33.419% A++
Equinox VE2
A*
Kills:1,163
Deaths:380
KDR:3.061
Accuracy:36.499% A*
HSR:26.053% B++
MKV Suppressed
A++
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:34.584% A++
HSR:17.728% C
Equinox VE2 Burst
A
Kills:1,161
Deaths:367
KDR:3.163
Accuracy:34.329% A
HSR:31.266% B+
Corvus VA55
A++
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:33.090% A++
HSR:24.052% C*
NS-7 PDW
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:33.494% A++
HSR:18.190% C++
CME
A*
Kills:1,093
Deaths:354
KDR:3.088
Accuracy:34.990% A++
HSR:37.237% A*
NSX Yumi
A*
Kills:717
Deaths:245
KDR:2.927
Accuracy:37.309% A*
HSR:35.983% B**
Chaos
A+
Kills:530
Deaths:253
KDR:2.095
Accuracy:63.532% A+
HSR:11.509% D
NS Baron G5
A++
Kills:169
Deaths:99
KDR:1.707
Accuracy:62.349% A++
HSR:10.059% D--
Kills:25,961
Deaths (as Combat Medic):8,497
Deaths (to Combat Medics):3,741
KDR:3.05531
Kill Difference:17,464
Playtime:149.891 hours
Usage:11%
Score:5.152m
Score/min:573
Accuracy (listed only):43.881%
HSR (listed only):23.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A*
Kills:2,378
Deaths:552
KDR:4.308
Accuracy:51.080% A*
HSR:79.731% B+
Sirius SX12
A++
Kills:1,874
Deaths:716
KDR:2.617
Accuracy:34.477% A++
HSR:23.586% B**
NS-357 Underboss
A*
Kills:1,491
Deaths:720
KDR:2.071
Accuracy:54.596% A*
HSR:23.474% C**
Ghost
A++
Kills:1,370
Deaths:306
KDR:4.477
Accuracy:50.548% A++
HSR:70.365% C*
VE-S Canis
M++
Kills:1,302
Deaths:334
KDR:3.898
Accuracy:37.844% A++
HSR:48.464% M++
Eridani SX5
A++
Kills:1,277
Deaths:450
KDR:2.838
Accuracy:34.903% A++
HSR:24.432% B++
V10
B*
Kills:1,254
Deaths:257
KDR:4.879
Accuracy:46.133% B*
HSR:80.542% B
Parallax VX3
A*
Kills:1,225
Deaths:261
KDR:4.693
Accuracy:54.814% A*
HSR:75.755% C
Artemis VX26
B**
Kills:1,196
Deaths:362
KDR:3.304
Accuracy:32.711% B**
HSR:26.505% B+
NSX Tomoe
A++
Kills:1,175
Deaths:239
KDR:4.916
Accuracy:37.025% A++
HSR:55.404% A++
NSX Tengu
A*
Kills:1,170
Deaths:434
KDR:2.696
Accuracy:52.294% A*
HSR:23.932% B+
Skorpios
A++
Kills:1,170
Deaths:391
KDR:2.992
Accuracy:32.987% A
HSR:33.419% A++
Phaseshift VX-S
A*
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:51.278% A*
HSR:85.579% B*
MKV Suppressed
A++
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:34.584% A++
HSR:17.728% C
NS-30 Vandal
A*
Kills:1,162
Deaths:307
KDR:3.785
Accuracy:46.812% A*
HSR:26.764% C+
Phantom VA23
A++
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:46.698% A++
HSR:25.409% C--
Nyx VX31
A++
Kills:1,161
Deaths:345
KDR:3.365
Accuracy:45.407% A++
HSR:34.109% B+
NS-7 PDW
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:33.494% A++
HSR:18.190% C++
NSX Daimyo
A+
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:52.284% A+
HSR:97.586% B**
Parsec VX3-A
A++
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:52.814% A++
HSR:81.708% B+
NS-44 Commissioner
A*
Kills:1,158
Deaths:633
KDR:1.829
Accuracy:53.124% A*
HSR:26.252% B+
Spiker
A++
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:41.333% A++
HSR:20.743% C+
Manticore SX40
M
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:46.771% M
HSR:22.126% C++
Cerberus
A
Kills:1,153
Deaths:586
KDR:1.968
Accuracy:40.551% A
HSR:16.479% D
The Immortal
B++
Kills:749
Deaths:467
KDR:1.604
Accuracy:39.537% B++
HSR:28.438% C+
Beamer VS3
B**
Kills:449
Deaths:236
KDR:1.903
Accuracy:35.209% B**
HSR:27.172% B+
Beamer VS3-FB
B+
Kills:166
Deaths:81
KDR:2.049
Accuracy:34.904% B+
HSR:27.108% B+
Soldier Soaker
B*
Kills:107
Deaths:58
KDR:1.845
Accuracy:35.508% C++
HSR:20.561% B*
Ectoblaster
A++
Kills:92
Deaths:65
KDR:1.415
Accuracy:48.917% B**
HSR:15.217% A++
VA39 Spectre
A++
Kills:92
Deaths:45
KDR:2.044
Accuracy:42.407% A++
HSR:57.609% A++
NS CandyCannon 3000
B++
Kills:62
Deaths:68
KDR:0.912
Accuracy:43.361% B++
HSR:12.903% D*
Kills:32,514
Deaths (as Infiltrator):10,748
Deaths (to Infiltrators):4,203
KDR:3.02512
Kill Difference:21,766
Playtime:309.907 hours
Usage:22%
Score:8.446m
Score/min:454
Accuracy (listed only):43.368%
HSR (listed only):39.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:1,051
Deaths:155
KDR:6.781
Accuracy:23.192% A++
HSR:19.981% C**
Cosmos VM3
A
Kills:1,030
Deaths:155
KDR:6.645
Accuracy:22.162% A
HSR:19.903% C++
Comet VM2
A+
Kills:539
Deaths:150
KDR:3.593
Accuracy:56.425% A+
HSR:5.195% B+
Comet VM2
A+
Kills:504
Deaths:150
KDR:3.360
Accuracy:59.227% A+
HSR:5.357% B+
Blueshift VM5
A*
Kills:93
Deaths:19
KDR:4.895
Accuracy:25.918% A+
HSR:32.258% A*
Blueshift VM5
A++
Kills:70
Deaths:19
KDR:3.684
Accuracy:26.638% A+
HSR:31.429% A++
Kills:3,287
Deaths (as MAX Suit):324
Deaths (to MAX Suits):1,947
KDR:10.14506
Kill Difference:2,963
Playtime:33.750 hours
Usage:2%
Score:1.410m
Score/min:696
Accuracy (listed only):35.594%
HSR (listed only):19.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,515
V. Kills:131 N/A
Deaths:153
KDR:9.902
Accuracy:55.009% A++
KPH:91.400 A+
VKPH:7.900 A++
Saron Laser Cannon
A*
Kills:1,367
V. Kills:1,015 135%
Deaths:320
KDR:4.272
Accuracy:37.776% B**
KPH:33.400 A++
VKPH:24.800 A*
Maelstrom Turbo Laser
M*
Kills:1,269
V. Kills:755 168%
Deaths:204
KDR:6.221
Accuracy:48.364% M+
KPH:54.500 M*
VKPH:32.400 M++
Dual Photon Pods
M
Kills:1,075
V. Kills:134 N/A
Deaths:74
KDR:14.527
Accuracy:76.096% M
KPH:135.200 B**
VKPH:16.900 C+
Antares LC
A
Kills:765
V. Kills:559 137%
Deaths:177
KDR:4.322
Accuracy:39.796% B**
KPH:36.400 A
VKPH:26.600 A
Hornet Missiles
A++
Kills:408
V. Kills:280 145%
Deaths:38
KDR:10.737
Accuracy:81.428% A*
KPH:109.400 B++
VKPH:75 A++
Kills:6,399 (4,916 + 0)
Deaths:966
KDR:6.624
VKDR:2.975
Vehicle Kills:2,874
Kill Difference:5,433
Playtime:113.518 hours
Usage:8%
Score:2.976m
Score/min:437
Piloting Accuracy:39.796%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:205
V. Kills:164 124%
Deaths:50
KDR:4.100
Accuracy:53.967% B*
KPH:19.800 A*
VKPH:15.900 A++
C150 Dalton
U
Kills:179
V. Kills:135 132%
Deaths:18
KDR:9.944
Accuracy:43.671% B+
KPH:644,400 U
VKPH:486,000 U
L105 Zephyr
U
Kills:123
V. Kills:9 N/A
Deaths:6
KDR:20.500
Accuracy:73.379% M**
KPH:442,800 U
VKPH:32,400 U
L-24R Spur
B+
Kills:90
V. Kills:7 N/A
Deaths:5
KDR:18
Accuracy:41.163% C++
KPH:45 B+
VKPH:3.500 C++
AP30 Shredder
U
Kills:68
V. Kills:37 179%
Deaths:7
KDR:9.714
Accuracy:44.763% A+
KPH:244,800 U
VKPH:133,200 U
Kills:665 (295 + 370)
Deaths:86
KDR:7.733
VKDR:4.093
Vehicle Kills:352
Kill Difference:579
Playtime:12.338 hours
Usage:1%
Score:0.319m
Score/min:431
Piloting Accuracy:41.163%
Gunner Accuracy:44.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:80
V. Kills:19 400%
Deaths:8
KDR:10
Accuracy:63.317% A**
KPH:48.600 B**
VKPH:11.500 B**
L100 Python HESH
A+
Kills:63
V. Kills:6 N/A
Deaths:5
KDR:12.600
Accuracy:63.178% A+
KPH:69.300 B++
VKPH:6.600 C-
Kills:143 (143 + 0)
Deaths:13
KDR:11
VKDR:1.923
Vehicle Kills:25
Kill Difference:130
Playtime:2.557 hours
Usage:0%
Score:0.077m
Score/min:499
Driving Accuracy:63.178%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:781
V. Kills:512 152%
Deaths:68
KDR:11.485
Accuracy:57.815% B+
KPH:39.200 A+
VKPH:25.700 A*
Supernova PC
A*
Kills:436
V. Kills:123 352%
Deaths:25
KDR:17.440
Accuracy:61.909% A+
KPH:46 A*
VKPH:13 A+
E540 Halberd
A**
Kills:116
V. Kills:76 151%
Deaths:5
KDR:23.200
Accuracy:54.375% B*
KPH:49.700 A++
VKPH:32.600 A**
Proton II PPA
M++
Kills:69
V. Kills:2 N/A
Deaths:3
KDR:23
Accuracy:33.641% A+
KPH:146.600 M++
VKPH:4.300 B
Saron HRB
N/A
Kills:50
V. Kills:34 143%
Deaths:5
KDR:10
Accuracy:52.882% N/A
KPH:62.300 N/A
VKPH:42.400 N/A
Kills:1,452 (1,217 + 235)
Deaths:106
KDR:13.698
VKDR:7.047
Vehicle Kills:747
Kill Difference:1,346
Playtime:32.989 hours
Usage:2%
Score:0.870m
Score/min:440
Driving Accuracy:61.909%
Gunner Accuracy:52.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:77
V. Kills:43 175%
Deaths:4
KDR:19.250
Accuracy:64.255% B*
KPH:62.300 B*
VKPH:34.800 A+
Proton II PPA-H
A
Kills:75
V. Kills:3 N/A
Deaths:4
KDR:18.750
Accuracy:48.919% A
KPH:134.900 B**
VKPH:5.400 C
Kills:152 (0 + 152)
Deaths:8
KDR:19
VKDR:5.750
Vehicle Kills:46
Kill Difference:144
Playtime:1.791 hours
Usage:0%
Score:0.056m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:48.919%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:95
V. Kills:35 264%
Deaths:7
KDR:13.571
Accuracy:59.369% A*
KPH:39.500 A++
VKPH:14.600 A++
M20 Basilisk
M*
Kills:83
V. Kills:39 208%
Deaths:7
KDR:11.857
Accuracy:58.781% A*
KPH:54.900 M+
VKPH:25.800 M*
Kills:178 (0 + 178)
Deaths:14
KDR:12.714
VKDR:5.286
Vehicle Kills:74
Kill Difference:164
Playtime:3.916 hours
Usage:0%
Score:0.090m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:58.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:1,292
V. Kills:25 N/A
Deaths:244
KDR:5.295
Accuracy:64.456% M
KPH:146.500 M+
VKPH:2.800 B++
M40 Fury-F
M
Kills:1,254
V. Kills:308 406%
Deaths:429
KDR:2.923
Accuracy:66.908% A+
KPH:68 M
VKPH:16.700 A*
M12 Kobalt-F
M++
Kills:1,147
V. Kills:24 N/A
Deaths:234
KDR:4.902
Accuracy:32.878% A+
KPH:112.700 M++
VKPH:2.400 B**
V30-F Starfall
S
Kills:626
V. Kills:352 177%
Deaths:214
KDR:2.925
Accuracy:76.718% A++
KPH:76.300 S
VKPH:42.900 M**
Kills:4,319 (4,319 + 0)
Deaths:1,121
KDR:3.853
VKDR:0.632
Vehicle Kills:709
Kill Difference:3,198
Playtime:45.657 hours
Usage:3%
Score:0.829m
Score/min:303
Driving Accuracy:76.718%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:47.780% A*
KPH:251.800 S
VKPH:3.800 D
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:67
Playtime:0.266 hours
Usage:0%
Score:0.010m
Score/min:652
Piloting Accuracy:N/A%
Gunner Accuracy:47.780%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1294,0661,1343.586C*0.1732.116%A34.85%B+116.2A+1.8A**34835h9.1B*28.4B**
XM98 2,3872,3785524.308A0.8951.08%A*79.731%B+76.7A*N/A17931h1.8B**3.4A
Orion VS54 2,2332,2026823.229A0.1930.165%A++25.114%C++78.4A*1.1A++33828.1h9.7B**32.1B
SVA-88 1,9971,9794944.006A0.5930.739%A+27.287%C**111.8A*1A+32917.7h9.4B**30.5B*
Sirius SX12 1,8861,8747162.617A+0.8034.477%A++23.586%B**107.7SN/A38117.4h10.4B**30.1B*
Lasher X2 1,7961,7777202.468A**0.9541.843%A*3.32%C83A*N/A24821.4h11.7A++28.1B**
C-4 2,2161,6865213.236A0.1831.852%B**N/A219M++68.8M15617.7h1.2B+3.6B*
VX6-7 1,6821,6705343.127A0.2933.151%A++20.18%C+89.3A*N/A28618.7h9.8B*29.5B*
Pulsar C 1,5351,5253714.111A++0.7033.124%A++22.623%C+99.7M+N/A30915.3h9B*27.2B++
Light PPA 1,6461,5151539.902B**6.4955.009%A++1.32%C++91.3A+7.9A++35716.6h10.5B+19B+
Flare VE6 1,5151,5123434.408M++0.9929.215%A23.214%C+110.4A**N/A37313.7h8.6B*29.6B++
Revenant 1,5211,5003833.916B+0.5040.171%B**33.4%B+101.4A*1.4A++33814.8h5.1B**12.8B**
NS-357 Underboss 1,5031,4917202.071B**1.3454.596%A*23.474%C**123.2M+1B**30312.1h3.3B**6.1B**
Serpent VE92 1,4961,4863644.082M+0.6732.004%A++23.822%B++117SN/A32912.7h9.2B**28.6B**
VX29 Polaris 1,4901,4853454.304A**0.8930.026%B**23.973%C++106.8A*N/A32113.9h9.1B**30.1B*
Ghost 1,3771,3703064.477B+1.0650.548%A++70.365%C*83.5A++N/A27016.4h1.7B**3.3B**
Saron Laser Cannon 2,3821,3673204.272B*0.8637.776%B**1.244%D33.3A++24.8A*42641h78.9B++208.9B*
Pulsar LSW 1,3461,3443833.509A++0.0929.826%A15.327%D*86.2A+N/A35315.6h9.9B*33.2B*
NS-15M2 1,3431,3103803.447B**0.0331.718%A+34.886%B**104.8A*2.6S43412.5h9.3B**29.2B*
VE-S Canis 1,3211,3023343.898A*0.4837.844%A++48.464%M++130.2M1.9M+31910h8B**21.2B*
S12 Renegade 1,3171,2922445.295B+1.8864.456%M6.115%C*146.8M+2.8B++3288.8h2.7B++4.2B**
Ursa 1,2931,2873763.423A**0.0129.112%B**26.418%B95.3A*N/A44113.5h8.4B**29B*
Eridani SX5 1,2991,2774502.838A++0.5834.903%A++24.432%B++85.1A*1.5M++24615h10.2B++29.4B++
Zenith VX-5 1,2881,2704622.749A+0.6735.375%A*26.85%B*82.5A++1.2A++25415.4h9.5B**26.9B**
Maelstrom Turbo Laser 2,0241,2692046.221A++2.8148.364%M+1.655%D54.5M*32.4M++43023.3h53.5B*110.6B**
Terminus VX-9 1,2761,2653353.776A0.3634.744%A++30.988%B+108.1M+N/A33611.7h9.5B**27.4B**
Phobos VX86 1,2761,2614272.953A+0.4681.591%A++11.023%D-115.7M1.4B**27310.9h1.9B*2.3B*
M40 Fury-F 1,5621,2544292.923B++0.4966.908%A+N/A67.8M16.6A*25918.5h9.1B+13.6B*
V10 1,2541,2542574.879B++1.4646.133%B*80.542%B72.9A++N/A19717.2h1.7B**3.6B*
Parallax VX3 1,2281,2252614.693B+1.2854.814%A*75.755%C102.1SN/A24312h1.7B**3B**
Eclipse VE3A 1,2321,2205332.289B**1.1332.465%A18.525%C80.8A++N/A22515.1h9.5B*29.2B**
Deimos VA29 1,2161,2104642.608A0.8179.394%A++12.231%D104.3A*N/A25611.6h1.9B*2.4B++
H-V45 1,2111,2072944.105A+0.6931.376%A+25.684%B+95.8MN/A36712.6h9.9A31.5B**
NSX Tanto 1,2341,1975112.342A1.0731.493%B**30.911%B*89.3A*2.8S19113.4h11.5B+36.6B+
Nova 1,2131,1974042.963A0.4553.242%B++16.374%C**83.7A*1.1A++19514.3h3.4B++6.3B++
Artemis VX26 1,2131,1963623.304A++0.1132.711%B**26.505%B+86A**1.2M+27513.9h10.8B+33.1B++
Solstice Burst 1,1941,1922844.197A*0.7829.994%B++20.638%C-126.8M++N/A3189.4h9.7B**32.3B*
VE-LR Obelisk 1,2221,1924392.715B++0.7046.063%A*39.346%B*78.4A++2A*17815.2h4.7B**10.2B**
NS-11C 1,2081,1874642.558A++0.8637.82%M23.926%B*77.6A**1.4M+25615.3h12.1B++32B*
Thanatos VE70 1,1901,1863483.408M++0.0152.527%A10.877%D--113SN/A33710.5h3.3B**6.2B**
MANA Anti-Personnel Turret 1,2161,1852794.247N/A0.8327.877%UN/A11850U310U18293800.1h15.5T*55.5T*
Solstice SF 1,2191,1854622.565A++0.8537.66%M24.979%A78.5M**2.3M**20615.1h9.2B+24.4B**
Pandora VX25 1,1851,1773533.334M++0.0850.116%B**11.64%D-98.1A**N/A23912h3.5B*7B*
VE-H Maw 1,1871,1773473.392A0.0234.273%A+32.965%B++130.8A**1.1B+3049h8.2B**23.8B*
Pulsar VS1 1,1821,1763743.144A**0.2732.391%A++25.17%B+85.8M**N/A33113.7h10.2A31.6A
NSX Tomoe 1,1931,1752394.916A*1.5037.025%A++55.404%A++108.8M+1.7M**25110.8h10.5B**28.4B**
Darkstar 1,1941,1743563.298A+0.1231.206%B*26.32%B97A*1.7A*21812.1h11B*35.1B*
NSX Tengu 1,1791,1704342.696A0.7252.294%A*23.932%B+106.4MN/A25211h10.4B++19.8B*
Skorpios 1,1851,1703912.992B**0.4232.987%A33.419%A++95.9A*1.2A++21912.2h8.5A25.9A
Phaseshift VX-S 1,1701,1652295.087B*1.6751.278%A*85.579%B*73.7A++N/A16615.8h1.9B*3.7B*
Equinox VE2 1,1851,1633803.061A++0.3536.499%A*26.053%B++96.9A++1.8M+30112h10B*27.3B**
MKV Suppressed 1,1771,1624492.588A++0.8334.584%A++17.728%C80.1A*1A*26514.5h11.8B+34B++
NS-30 Vandal 1,1691,1623073.785A0.3746.812%A*26.764%C+113.9M*N/A26410.2h4.3B**9.1B**
NSX Naginata 1,1741,1613603.225A++0.1929.533%A+39.621%A+116.1M+1.3A+40110h8.8B*30B*
Phantom VA23 1,1671,1613603.225B++0.1946.698%A++25.409%C--92.9A+N/A20912.5h3.4B**7.4B**
Equinox VE2 Burst 1,1741,1613673.163B*0.2534.329%A31.266%B+107.5A*1.2A24810.8h10.5B*30.6B*
Nyx VX31 1,1691,1613453.365B+0.0545.407%A++34.109%B+88.6A*N/A22313.1h4.3B++9.5B**
Corvus VA55 1,1731,1603613.213A**0.2033.09%A++24.052%C*97.5M++1.1A++24711.9h9.1A27.5B**
NS-7 PDW 1,1611,1603093.754M**0.3433.494%A++18.19%C++99.1M**N/A30211.7h10.5B**31.3B**
Eidolon VE33 1,1761,1603633.196A++0.2242.208%A**25.776%C+95.1M**1.3A++22612.2h5.5A13B**
NSX Daimyo 1,1601,1602105.524B++2.1152.284%A+97.586%B**112.6A*N/A26710.3h1.7B**3.3B**
Solstice VE3 1,1611,1594182.773M+0.6430.845%A+19.5%C+51.5A*N/A24722.5h10.3B**33.4B+
Parsec VX3-A 1,1661,1593033.825C0.4152.814%A++81.708%B+66.2B*N/A15517.5h1.6B*3.1B**
NS-44 Commissioner 1,1631,1586331.829B*1.5953.124%A*26.252%B+102.5MN/A32211.3h2.8B**5.3B**
Spiker 1,1711,1575072.282A1.1341.333%A++20.743%C+97.2A++1.2B++22111.9h7.2B+17.4B*
Manticore SX40 1,1681,1574682.472A+0.9446.771%M22.126%C++123.1M**1.2A2779.4h5.9B*12.7A
Cerberus 1,1631,1535861.968B**1.4540.551%A16.479%D94.5A++N/A25912.2h5.6B+13.8B++
M12 Kobalt-F 1,1711,1472344.902A++1.4932.878%A+5.405%D-112.5M++2.4B**24410.2h9.9B*30.2B*
CME 1,1251,0933543.088A++0.3334.99%A++37.237%A*94.2A**2.8S25911.6h11.2B*32B**
Dual Photon Pods 1,2091,0757414.527A11.1176.096%M1.023%C136.1B**17C+6337.9h9.9A+13A
Quasar VM1 1,0581,0511556.781M**3.3723.192%A++19.981%C**76.2SN/A26613.8h9.1A++39.4B++
Cosmos VM3 1,0371,0301556.645M3.2322.162%A19.903%C++76.3M**N/A25013.5h8.9A+40.1B**
S1 1,3828996151.462A1.9567.975%A2.225%C39.6B**21.3A44322.7h5.1B*7.5B*
Supernova FPC 1,2937816811.485B**8.0757.815%B+3.841%B*39.2A+25.7A*41219.9h4.7B+8.1B++
Antares LC 1,3247651774.322A+0.9139.796%B**1.438%C36.4A26.6A35121h84.8B+213.1B++
The Immortal 7607494671.604B+1.8139.537%B++28.438%C+107A+1.6A+2557h7.4B+18.8B++
NSX Yumi 7277172452.927B**0.4937.309%A*35.983%B**96.9M1.4C**2977.4h9.8B*26.3B**
V30-F Starfall 9786262142.925B*0.4976.718%A++N/A76.3S42.9M**4468.2h12.7B++16.5B**
Sticky Grenade 5835751575N/A571.5961.413%B**N/A1437.5B**20B*44480.4h1.6B++2.6B++
NS Decimator 8355613561.576B++1.8469.915%B**2.317%C+55A26.9A53310.2h4.4C**6.3B++
Comet VM2 6595391503.593M*0.1856.425%A+5.195%B+36.2S8.1A++20614.9h12.1B**21.4B**
Chaos 5395302532.095B+1.3263.532%A+11.509%D69.7B*1.2B**2007.6h3.5B*5.4B**
Frag Grenade 5315271527N/A523.5963.037%A**N/A1054A*8C+37590.5h2.3A3.6A
Comet VM2 6115041503.36M+0.0559.227%A+5.357%B+34.1M**7.2A19114.8h13.6B**22.9B**
Lancer VS22 8524952581.919A++1.5077.234%A*1.212%C+30.6A*22A+36716.2h17.5B+22.7B+
Force-Blade 48245915,0740.03C*3.3853.941%A*N/A0.8C++N/A3568.8h2.4C**4.4B++
Beamer VS3 4534492361.903A+1.5135.209%B**27.172%B+91.6M*N/A2934.9h6.5B*18.5B
Supernova PC 5594362517.44A++14.0361.909%A+1.376%D45.9A*12.9A3399.5h3.5B**5.6A
Hornet Missiles 6884083810.737A7.3281.428%A*N/A110.3B++75.7A++10243.7h10.4C++12.8B+
Proximity Mine 342340694.928B1.5159.08%A*N/A178.9A1.1B*5931.9h1.5A2.5A+
Tank Mine 524325814.012B*0.6073.23%M++N/A232.1M142.1M26471.4h2.3D3.2A++
MANA Anti-Vehicle Turret 4402901212.397C+1.0275.522%B++2.759%C+2900C+1500C-1567600.1h7.5B+9.9B++
NSX-P Tanto 232232852.729A*0.6934.62%A++37.5%A++110.5SN/A2842.1h9A25.9B**
Auraxium Force-Blade 2272216,9770.032C+3.3842.325%B**N/A1.1C+N/A3206.8h1.7B++4.1B+
CAS30 Tank Buster 369205504.1A++0.6953.967%B*2.927%A++19.9A*15.9A++21610.3h34.6B*64.1B*
Auraxium Slasher 1891866,0550.031C+3.3855.575%A++N/A0.9CN/A2211h1.7B*3B++
C150 Dalton 314179189.944B+6.5343.671%B+N/A1790U1350U10667600.1h4.2C++9.7B+
NS Baron G5 175169991.707B*1.7162.349%A++10.059%D--42.3B+1.5M+1354h4.6C++7.4C++
Beamer VS3-FB 166166812.049B+1.3734.904%B+27.108%B+79B*N/A1902.1h6.4B*18.3B++
The Slasher 1641581,9280.082B++3.3356.326%A++1.899%D--2.7C+N/A858.4h2.1C*3.7B+
L105 Zephyr 132123620.5A17.0973.379%M**N/A1230U90U3097000.1h4.3A5.9A+
M60-A Bulldog 138117339B**35.5962.116%A++1.709%C--78A++14M3251.5h5.9C++9.5B++
E540 Halberd 192116523.2A19.7954.375%B*2.586%C+50.4A++33A**4882.3h5.3B+9.7B*
M60-A Bulldog 135114428.5B++25.0960.441%A+3.509%B**51.8B*9.5A+1912.2h6.2C+10.3B++
MAX Punch 1131103390.324A+3.0950.492%C*N/A3.4C*N/A932.4h1.4C++2.8C**
Soldier Soaker 108107581.845B++1.5735.508%C++20.561%B*97.3A+N/A3781.1h5.4B+15.2B+
M20 Basilisk 13095713.571S10.1659.369%A*4.211%D39.6A++14.6A++3722.4h83B+139.9B**
Blueshift VM5 9493194.895B**1.4825.918%A+32.258%A*132.9S1.4A++8200.7h8.2A*31.6A
Ectoblaster 9392651.415B**2.0048.917%B**15.217%A++76.7MN/A1771.2h11.8B+24.1B*
VA39 Spectre 9292452.044B+1.3742.407%A++57.609%A++29.7B+N/A2533.1h4.8B++11.4B*
L-24R Spur 9790518A+14.5941.163%C++2.222%C++45B+3.5C++982h18.2B+44.3B+
Spear Anti-Vehicle Phalanx Turret 13887108.7C**5.2966.198%A*3.448%C79.1A**46.4A*11531.1h8.7C*13.1B*
M20 Basilisk 12283711.857S8.4458.781%A*7.229%B++55.3M+26M*4041.5h66.2B*112.7A
C75 Viper 9980810A6.5963.317%A**1.25%C50B**11.9B**4431.6h20.7D--32.7B
E540 Halberd-H 12077419.25B**15.8464.255%B*1.299%C64.2B**35.8A++5351.2h5.9C*9.2B+
Proton II PPA-H 7875418.75B+15.3448.919%A2.667%B*125B++5C5000.6h8.7B+17.9B++
Blueshift VM5 7170193.684B+0.2726.638%A+31.429%A++100S1.4A*7240.7h11.3A+42.5B**
Proton II PPA 7169323B++19.5933.641%A+2.899%B++138M+4C*7050.5h6.3B**18.8A
AP30 Shredder 1056879.714B*6.3044.763%A+1.471%C--680U370U3577500.1h94.6C++211.4B++
CAS 14-E 6867167M**63.5947.78%A*N/A223.3M**3.3D-6470.3h19B**39.7B**
Hunter QCX 6565381.711A+1.7075.077%A*26.154%C+59.1M**N/A2511.1h3.8B5B+
L100 Python HESH 6963512.6C++9.1963.178%A+N/A70B*6.7C5970.9h2.6B*4.1B**
NS CandyCannon 3000 6262680.912B+2.5043.361%B++12.903%D*62AN/A1901h4.2C**9.6B++
Saron HRB 8450510B**6.5952.882%B**N/A62.5M**42.5M*20290.8h12.7A+23.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter268,2024.5h
Nano-Armor Kit182436,82340.7h
Anti-Vehicle MANA Turret21,2150.8h
Spawn Beacon41,0701h
Nanite Revive Grenade06400.2h
Medical Applicator212154,8629.3h
Deconstruction Tool13990h
Ammunition Package102,1671h
Shield Recharging Field314,5961.6h
Medical Kit4973,39123.7h
Anti-Infantry MANA Turret381,6891.8h
Snowman Soldier1560h
Recon Detection Device33250.9h

Check the help document for the dictionary if you want to learn more about words used here.


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