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Field Marshal Predator lafayettefrance[] lafayettefrance
TR BR 200

KDR: 0.62

Score: 109m

Last Seen: Feb 16th, 2019 7:21 PM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C NS-44L Blackhand Tank Mine C-4 ARX AMR-66 Claymore L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-30,024 MLG Score: -24
Fun Score: N/A
Cheeseburgers Flipped: 2509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.51%24.558%52827132246,9830.392260.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.06%0.049C+0.519B+-2.251F--HEAD ++ (~13.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.027C+16.4-0.146C59.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.781%1.163%31413452,408743412980.323917185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.062%-1D*-0.374C--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
525.9-2.238F--146.1-1.746F-379.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.607%2.157%2007134228,88920564238091.40483121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%-0.042C+-0.222C0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.185C++12.7-0.02C+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.259%2.035%291313365,3081630232400.325604164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%-1.013D*-0.601D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
346.4-1.879F-87.5-1.173D*258.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.53%60.605%29513442,61216901750.154547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.241%-0.819D--0.414C--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.802D-5.3-0.656D12.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.489%15.093%29213471,2395954540.208095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.723%-1.59F0.054C+-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26-0.986D--5.9-0.207C20.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109m282.3%157 (9.4k)140 (8.4k)0.61761122,682198,6400.808951200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349368417.497%9.933%17403:5523

20% Engineer11% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 10:33 PMJul 10th, 2016 7:51 AMFeb 16th, 2019 7:20 PM (534d) (PST)Feb 16th, 2019 5:56 PM (534d) (PST)Feb 16th, 2019 3:21 PM (534d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051343710.1570.2550.0160.6420.070-24

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3108,05022,26091513948,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12997h/541.5d 38,008 12,186 63,924 500.7k 7,486 32,666 54,663 393.9m

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:10,835
Deaths:26,237
KDR:0.413
Accuracy:19.920% D**
HSR:14.647% D--
AMR-66
C--
Kills:7,511
Deaths:27,099
KDR:0.277
Accuracy:27.187% C--
HSR:22.247% D
HC1 Cougar
D*
Kills:2,047
Deaths:5,855
KDR:0.350
Accuracy:16.975% F-
HSR:16.854% D*
TRAC-5
D-
Kills:1,262
Deaths:3,968
KDR:0.318
Accuracy:17.773% D*
HSR:15.531% D-
AS16 NightHawk
C+
Kills:973
Deaths:2,858
KDR:0.340
Accuracy:21.986% F*
HSR:14.389% C+
TRAC-5 S
C-
Kills:881
Deaths:3,004
KDR:0.293
Accuracy:15.250% F-
HSR:14.529% C-
NSX Tanto
F
Kills:633
Deaths:1,353
KDR:0.468
Accuracy:21.431% F
HSR:14.218% F-
FA1 Barrage
B
Kills:266
Deaths:1,183
KDR:0.225
Accuracy:24.032% F--
HSR:17.669% B
MG-HBR1 Dragoon
D**
Kills:101
Deaths:318
KDR:0.318
Accuracy:23.308% F-
HSR:17.822% D**
MG-C1 Kindred
F-
Kills:70
Deaths:141
KDR:0.496
Accuracy:18.241% F-
HSR:11.429% F-
NSX-P Tanto
D--
Kills:52
Deaths:122
KDR:0.426
Accuracy:18.550% F-
HSR:21.154% D--
Kills:24,631
Deaths (as Engineer):72,138
Deaths (to Engineers):32,329
KDR:0.34144
Kill Difference:47,507
Playtime:2,610.600 hours
Usage:20%
Score:21.580m
Score/min:138
Accuracy (listed only):20.423%
HSR (listed only):16.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:10,767
Deaths:25,439
KDR:0.423
Accuracy:54.499% A
HSR:50.525% B+
NS-61 Emissary
D
Kills:2,290
Deaths:6,778
KDR:0.338
Accuracy:24.992% D
HSR:13.625% D-
PDW-16 Hailstorm
D
Kills:1,936
Deaths:5,122
KDR:0.378
Accuracy:16.629% F-
HSR:13.068% D
NS-7 PDW
D
Kills:1,890
Deaths:5,930
KDR:0.319
Accuracy:15.289% F*
HSR:15.079% D
M77-B
D
Kills:1,353
Deaths:3,037
KDR:0.446
Accuracy:29.584% F
HSR:73.171% D
SMG-46 Armistice
D
Kills:1,331
Deaths:3,742
KDR:0.356
Accuracy:21.552% D**
HSR:13.449% D
NS-44 Commissioner
C--
Kills:1,311
Deaths:5,210
KDR:0.252
Accuracy:34.707% D
HSR:20.976% C--
NS-AM7 Archer
D
Kills:1,171
Deaths:6,482
KDR:0.181
Accuracy:52.514% D-
HSR:12.639% D
99SV
C
Kills:594
Deaths:1,079
KDR:0.551
Accuracy:32.888% C
HSR:30.471% D
RAMS .50M
D--
Kills:462
Deaths:639
KDR:0.723
Accuracy:34.091% D*
HSR:72.294% D--
TX1 Repeater
D--
Kills:341
Deaths:1,655
KDR:0.206
Accuracy:20.362% D--
HSR:15.249% D--
TX2 Emperor
C
Kills:320
Deaths:1,629
KDR:0.196
Accuracy:25.970% D
HSR:18.750% C
TS2 Inquisitor
D*
Kills:270
Deaths:937
KDR:0.288
Accuracy:21.206% F
HSR:12.963% D*
TRAP-M1
C-
Kills:121
Deaths:314
KDR:0.385
Accuracy:22.590% F
HSR:23.967% C-
NS-30 Vandal
D-
Kills:94
Deaths:197
KDR:0.477
Accuracy:29.809% D*
HSR:21.277% D-
T4 AMP
D
Kills:94
Deaths:360
KDR:0.261
Accuracy:18.053% F-
HSR:18.085% D
TSAR-42
D--
Kills:82
Deaths:173
KDR:0.474
Accuracy:30.472% F-
HSR:59.756% D--
SOAS-20
B++
Kills:81
Deaths:312
KDR:0.260
Accuracy:16.083% F**
HSR:29.630% B++
NSX Tomoe
D--
Kills:65
Deaths:170
KDR:0.382
Accuracy:22.364% F-
HSR:30.769% D--
Kills:24,573
Deaths (as Infiltrator):69,205
Deaths (to Infiltrators):31,066
KDR:0.35508
Kill Difference:44,632
Playtime:1,658.274 hours
Usage:13%
Score:12.149m
Score/min:122
Accuracy (listed only):27.561%
HSR (listed only):28.723%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:879
Deaths:4,728
KDR:0.186
Accuracy:13.492% F
HSR:18.658% D--
T16 Rhino
D
Kills:615
Deaths:1,959
KDR:0.314
Accuracy:12.504% F-
HSR:20.650% D
TMG-50
C-
Kills:178
Deaths:362
KDR:0.492
Accuracy:18.240% D--
HSR:24.157% C-
MSW-R
C
Kills:82
Deaths:289
KDR:0.284
Accuracy:17.436% D*
HSR:26.829% C
Kills:1,754
Deaths (as Heavy Assault):7,338
Deaths (to Heavy Assaults):26,500
KDR:0.23903
Kill Difference:5,584
Playtime:1,483.756 hours
Usage:11%
Score:8.351m
Score/min:94
Accuracy (listed only):15.418%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:10,835
Deaths:26,237
KDR:0.413
Accuracy:19.920% D**
HSR:14.647% D--
HC1 Cougar
D*
Kills:2,047
Deaths:5,855
KDR:0.350
Accuracy:16.975% F-
HSR:16.854% D*
PDW-16 Hailstorm
D
Kills:1,936
Deaths:5,122
KDR:0.378
Accuracy:16.629% F-
HSR:13.068% D
NS-7 PDW
D
Kills:1,890
Deaths:5,930
KDR:0.319
Accuracy:15.289% F*
HSR:15.079% D
SMG-46 Armistice
D
Kills:1,331
Deaths:3,742
KDR:0.356
Accuracy:21.552% D**
HSR:13.449% D
TRAC-5
D-
Kills:1,262
Deaths:3,968
KDR:0.318
Accuracy:17.773% D*
HSR:15.531% D-
AS16 NightHawk
C+
Kills:973
Deaths:2,858
KDR:0.340
Accuracy:21.986% F*
HSR:14.389% C+
TRAC-5 S
C-
Kills:881
Deaths:3,004
KDR:0.293
Accuracy:15.250% F-
HSR:14.529% C-
NSX Tanto
F
Kills:633
Deaths:1,353
KDR:0.468
Accuracy:21.431% F
HSR:14.218% F-
FA1 Barrage
B
Kills:266
Deaths:1,183
KDR:0.225
Accuracy:24.032% F--
HSR:17.669% B
MG-C1 Kindred
F-
Kills:70
Deaths:141
KDR:0.496
Accuracy:18.241% F-
HSR:11.429% F-
NSX-P Tanto
D--
Kills:52
Deaths:122
KDR:0.426
Accuracy:18.550% F-
HSR:21.154% D--
Kills:22,176
Deaths (as Light Assault):59,515
Deaths (to Light Assaults):24,341
KDR:0.37261
Kill Difference:37,339
Playtime:2,101.913 hours
Usage:16%
Score:18.080m
Score/min:143
Accuracy (listed only):18.969%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:1,936
Deaths:5,122
KDR:0.378
Accuracy:16.629% F-
HSR:13.068% D
NS-7 PDW
D
Kills:1,890
Deaths:5,930
KDR:0.319
Accuracy:15.289% F*
HSR:15.079% D
SMG-46 Armistice
D
Kills:1,331
Deaths:3,742
KDR:0.356
Accuracy:21.552% D**
HSR:13.449% D
AS16 NightHawk
C+
Kills:973
Deaths:2,858
KDR:0.340
Accuracy:21.986% F*
HSR:14.389% C+
NS-11P
D*
Kills:462
Deaths:1,504
KDR:0.307
Accuracy:18.104% F
HSR:15.584% D*
T1 Cycler
D
Kills:365
Deaths:1,112
KDR:0.328
Accuracy:17.749% D**
HSR:19.726% D
FA1 Barrage
B
Kills:266
Deaths:1,183
KDR:0.225
Accuracy:24.032% F--
HSR:17.669% B
Kills:7,223
Deaths (as Combat Medic):21,451
Deaths (to Combat Medics):11,898
KDR:0.33672
Kill Difference:14,228
Playtime:92.729 hours
Usage:1%
Score:0.696m
Score/min:125
Accuracy (listed only):19.334%
HSR (listed only):15.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:945
Deaths:2,127
KDR:0.444
Accuracy:45.411% C*
HSR:3.810% B+
M1 Heavy Cycler
D
Kills:886
Deaths:1,501
KDR:0.590
Accuracy:11.853% D-
HSR:15.237% D
M3 Pounder HEG
C**
Kills:877
Deaths:1,783
KDR:0.492
Accuracy:48.295% C**
HSR:2.851% C+
M2 Mutilator
C--
Kills:703
Deaths:1,024
KDR:0.687
Accuracy:12.586% D--
HSR:17.496% C--
M1 Heavy Cycler
D--
Kills:651
Deaths:971
KDR:0.670
Accuracy:12.735% D**
HSR:16.436% D--
M6 Onslaught
D*
Kills:586
Deaths:870
KDR:0.674
Accuracy:11.928% F
HSR:15.358% D*
NS-10 Burster
C+
Kills:553
Deaths:1,431
KDR:0.386
Accuracy:23.501% D*
HSR:5.787% C+
NS-10 Burster
B
Kills:530
Deaths:1,229
KDR:0.431
Accuracy:23.704% D*
HSR:5.849% B
MR1 Fracture
D-
Kills:373
Deaths:1,060
KDR:0.352
Accuracy:30.716% D--
HSR:2.145% D-
MR1 Fracture
D
Kills:342
Deaths:1,420
KDR:0.241
Accuracy:29.931% D*
HSR:2.047% D
M2 Mutilator
D
Kills:282
Deaths:500
KDR:0.564
Accuracy:11.252% D*
HSR:17.021% D
Kills:6,728
Deaths (as MAX Suit):6,958
Deaths (to MAX Suits):4,758
KDR:0.96694
Kill Difference:230
Playtime:314.164 hours
Usage:2%
Score:2.988m
Score/min:159
Accuracy (listed only):23.810%
HSR (listed only):9.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
C--
Kills:2,172
V. Kills:1,700 128%
Deaths:684
KDR:3.175
Accuracy:60.653% C+
KPH:36.400 D
VKPH:28.500 C--
Hellfire Rocket Pods
C
Kills:1,029
V. Kills:337 304%
Deaths:395
KDR:2.605
Accuracy:40.890% D**
KPH:40.500 D-
VKPH:13.300 C
M18 Needler
D-
Kills:787
V. Kills:556 141%
Deaths:2,234
KDR:0.352
Accuracy:27.511% D-
KPH:3.600 D--
VKPH:2.500 D*
M14 Banshee
D--
Kills:531
V. Kills:156 338%
Deaths:1,641
KDR:0.324
Accuracy:25.009% D*
KPH:4.500 D**
VKPH:1.300 D--
Tomcat A2AM Pods
A
Kills:297
V. Kills:173 171%
Deaths:115
KDR:2.583
Accuracy:86.650% A
KPH:24.500 D-
VKPH:14.300 D--
M18 Locust
D--
Kills:209
V. Kills:149 139%
Deaths:434
KDR:0.482
Accuracy:26.671% D--
KPH:4.800 D*
VKPH:3.400 D**
M18 Rotary
D--
Kills:61
V. Kills:61 98%
Deaths:601
KDR:0.101
Accuracy:22.794% F
KPH:1.600 D--
VKPH:1.600 D*
Kills:5,086 (1,588 + 0)
Deaths:6,104
KDR:0.833
VKDR:0.513
Vehicle Kills:3,132
Kill Difference:1,018
Playtime:517.564 hours
Usage:4%
Score:2.671m
Score/min:86
Piloting Accuracy:22.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:60
V. Kills:63 94%
Deaths:18
KDR:3.333
Accuracy:32.190% D-
KPH:16.200 D*
VKPH:17 D
Kills:60 (0 + 60)
Deaths:18
KDR:3.333
VKDR:3.500
Vehicle Kills:63
Kill Difference:42
Playtime:3.709 hours
Usage:0%
Score:0.187m
Score/min:841
Piloting Accuracy:N/A%
Gunner Accuracy:32.190%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:4,159
V. Kills:3,137 133%
Deaths:1,673
KDR:2.486
Accuracy:54.072% C
KPH:18 D**
VKPH:13.600 D*
L100 Python HESH
C
Kills:513
V. Kills:180 283%
Deaths:164
KDR:3.128
Accuracy:44.724% D
KPH:24.800 D**
VKPH:8.700 C
Skyguard
D-
Kills:449
V. Kills:333 134%
Deaths:347
KDR:1.294
Accuracy:29.878% C
KPH:8.900 D--
VKPH:6.600 D-
C75 Viper
D--
Kills:294
V. Kills:154 190%
Deaths:257
KDR:1.144
Accuracy:35.476% D
KPH:8.600 D**
VKPH:4.500 D--
L100 Python HEAT
D**
Kills:207
V. Kills:127 162%
Deaths:173
KDR:1.197
Accuracy:45.854% D-
KPH:9.400 F
VKPH:5.800 D**
Kills:5,622 (5,622 + 0)
Deaths:2,614
KDR:2.151
VKDR:1.504
Vehicle Kills:3,931
Kill Difference:3,008
Playtime:358.002 hours
Usage:3%
Score:2.972m
Score/min:138
Driving Accuracy:45.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:22,885
V. Kills:19,441 118%
Deaths:6,486
KDR:3.528
Accuracy:44.293% C-
KPH:20.400 D*
VKPH:17.400 C--
G40-F Ranger
D**
Kills:1,077
V. Kills:837 129%
Deaths:520
KDR:2.071
Accuracy:21.771% F
KPH:11.900 D**
VKPH:9.200 D**
P2-120 HEAT
D**
Kills:447
V. Kills:330 135%
Deaths:448
KDR:0.998
Accuracy:33.473% D*
KPH:6.200 F
VKPH:4.600 D**
MR11 Gatekeeper
D
Kills:231
V. Kills:230 100%
Deaths:85
KDR:2.718
Accuracy:29.554% F
KPH:11.900 F
VKPH:11.800 D
P2-120 HESH
C++
Kills:229
V. Kills:107 212%
Deaths:38
KDR:6.026
Accuracy:45.145% C+
KPH:25.400 D**
VKPH:11.900 C++
E540 Halberd
D**
Kills:172
V. Kills:107 159%
Deaths:62
KDR:2.774
Accuracy:32.232% F
KPH:12.900 F
VKPH:8 D**
G30 Walker
D*
Kills:82
V. Kills:83 98%
Deaths:115
KDR:0.713
Accuracy:13.870% F**
KPH:4.900 D**
VKPH:5 D*
G30 Vulcan
D*
Kills:54
V. Kills:47 113%
Deaths:46
KDR:1.174
Accuracy:19.587% D**
KPH:8 D**
VKPH:7 D*
Kills:25,177 (23,561 + 1,616)
Deaths:7,800
KDR:3.228
VKDR:2.716
Vehicle Kills:21,182
Kill Difference:17,377
Playtime:1,347.496 hours
Usage:10%
Score:12.735m
Score/min:158
Driving Accuracy:45.145%
Gunner Accuracy:19.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:499
V. Kills:334 149%
Deaths:231
KDR:2.160
Accuracy:47.793% C
KPH:40.400 C--
VKPH:27 C
P525 Marauder-H
C++
Kills:70
V. Kills:8 N/A
Deaths:8
KDR:8.750
Accuracy:26.284% F
KPH:65.700 D--
VKPH:7.500 C++
E540 Halberd-H
D
Kills:52
V. Kills:30 168%
Deaths:22
KDR:2.364
Accuracy:49.720% D*
KPH:32.200 D-
VKPH:18.600 D
Kills:621 (0 + 621)
Deaths:261
KDR:2.379
VKDR:1.425
Vehicle Kills:372
Kill Difference:360
Playtime:15.037 hours
Usage:0%
Score:0.664m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:49.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:2,201
V. Kills:854 257%
Deaths:744
KDR:2.958
Accuracy:40.801% C+
KPH:29.100 C--
VKPH:11.300 B+
G40-F Ranger
D*
Kills:525
V. Kills:438 120%
Deaths:220
KDR:2.386
Accuracy:28.639% D--
KPH:9.100 D**
VKPH:7.600 D*
M20 Basilisk
D--
Kills:256
V. Kills:143 178%
Deaths:246
KDR:1.041
Accuracy:29.291% D**
KPH:8.500 D*
VKPH:4.800 D--
M20 Basilisk
D**
Kills:127
V. Kills:59 212%
Deaths:121
KDR:1.050
Accuracy:22.552% F--
KPH:7.700 D**
VKPH:3.600 D**
M40 Fury
C-
Kills:98
V. Kills:34 280%
Deaths:38
KDR:2.579
Accuracy:25.755% F
KPH:23.700 D*
VKPH:8.200 C-
G30 Walker
D*
Kills:95
V. Kills:72 130%
Deaths:88
KDR:1.080
Accuracy:18.639% F--
KPH:5.500 F
VKPH:4.200 D*
M12 Kobalt
D-
Kills:52
V. Kills:5 N/A
Deaths:12
KDR:4.333
Accuracy:11.084% F-
KPH:18.500 F
VKPH:1.800 D-
Kills:3,354 (0 + 3,354)
Deaths:1,469
KDR:2.283
VKDR:1.093
Vehicle Kills:1,605
Kill Difference:1,885
Playtime:203.770 hours
Usage:2%
Score:1.569m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 42,32622,8856,4863.528D2.9144.293%C-2.272%C+20.4D*17.4C--1611119.8h10.7F-24.1F-
NS-11C 11,51910,83526,2370.413D0.2019.92%D**14.647%D--9D--N/A261205.8h20F-100.5F-
NS-44L Blackhand 11,07810,76725,4390.423D0.1954.499%A50.525%B+7.2D*N/A221503.8h6.3F-11.5C-
Tank Mine 14,7138,8864,6981.891D1.2715.879%D**N/A75.1D-49.3D596118.3h1.6B+10.1T
C-4 ARX 12,7927,9468,4080.945D0.3328.669%C*N/A51.7D*31.5C350153.8h1.7F-6D
AMR-66 8,5697,51127,0990.277D--0.3427.187%C--22.247%D3.7D--N/A122045.3h15F*55.1D**
Claymore 6,6426,6381,8033.682D3.0624.755%D*N/A113.9DN/A32058.3h1.2C+4.8D
L100 Python AP 7,2964,1591,6732.486C--1.8754.072%C1.924%C+18D**13.6D*141230.7h7.9D*14.7F
Rocklet Rifle 6,2603,1146,9720.447D0.1755.67%C*N/A25.8C-26.1C+311120.7h36.3C+65.3C++
NS Annihilator 5,7453,0457,6770.397D*0.2285.542%AN/A8.1D-7.2D94374.8h13.4D-15.7D
Spear Anti-Vehicle Phalanx Turret 4,7382,5957543.442D2.8240.029%D-2.929%C--23D*19D183112.6h12.6F31.6F
C-4 4,6432,5844,4600.579D0.0427.451%C+N/A31.3D*25C40082.5h2.1F--7.6D--
NS-61 Emissary 2,3722,2906,7780.338D-0.2824.992%D13.625%D-7.6D--N/A23300.5h21.7D*86.9D--
M60-G Bulldog 3,0552,2017442.958C--2.3440.801%C+2.544%C+29.2C--11.3B+14375.5h12.4F*30.4D*
Hornet Missiles 3,8722,1726843.175C-2.5660.653%C+N/A36.4D28.5C--28059.7h15.9D**26.3D*
MANA Anti-Vehicle Turret 4,2262,1413,0620.699D0.0854.876%C+2.429%D18.8D--18.3D190114.1h14.5D26.4D
HC1 Cougar 2,1592,0475,8550.35D--0.2716.975%F-16.854%D*7.3D--N/A23281.2h17.3F--102.1F--
Ripper 2,3382,026118,4150.017C--0.6035.97%B+5.035%D**0.4C--N/A15656.2h2.6T*7.3C+
PDW-16 Hailstorm 2,0591,9365,1220.378D--0.2416.629%F-13.068%D8.5D*N/A24227.6h23.2F--139.7F*
NS-7 PDW 1,9371,8905,9300.319D0.3015.289%F*15.079%D9.1D*N/A30206.7h21.8F--142.8T-
M77-B 1,3741,3533,0370.446D--0.1729.584%F73.171%D6.1D**N/A19220.3h3.7F--12.6F*
SMG-46 Armistice 1,4511,3313,7420.356D--0.2621.552%D**13.449%D8.4D*N/A32158h25.3T*117.2F--
NS-44 Commissioner 1,3361,3115,2100.252D0.3734.707%D20.976%C--4.9D*N/A18267h5.6F-16D*
TRAC-5 1,3531,2623,9680.318D**0.3017.773%D*15.531%D-5.9D-N/A37213.5h22.7F127.6D*
NS-AM7 Archer 1,7611,1716,4820.181D0.4452.514%D-12.639%D2.9D-1.5D19404.8h26.2D--49.8D*
Orbital Strike Uplink 1,6821,1018137.625N/A137.01468.667%UN/A220.2U116.2U20585h2.6T*0.5T*
G40-F Ranger 1,9141,0775202.071D1.4521.771%FN/A11.9D**9.2D**12690.8h124.9D**573.7F--
Hellfire Rocket Pods 1,3661,0293952.605D1.9940.89%D**N/A40.5D-13.3C28925.4h38.6C94.4D-
AS16 NightHawk 1,0159732,8580.34D0.2821.986%F*14.389%C+10.1D*N/A3596.2h5.5D*25T*
M3 Pounder HEG 1,4969452,1270.444D0.1745.411%C*3.81%B+7.1D**4.1C++62133.6h38.9T*85.7F
M1 Heavy Cycler 9088861,5010.59D0.0311.853%D-15.237%D10.9D*N/A3781.1h19.5C--164.3D
TRAC-5 S 9388813,0040.293D0.3215.25%F-14.529%C-6.3D--N/A21139.2h20.2F--132.6F*
T9 CARV 9418794,7280.186D0.4313.492%F18.658%D--3.2D*N/A20273.5h28.9T*214.4T-
M3 Pounder HEG 1,3718771,7830.492D0.1348.295%C**2.851%C+8F4.5C++67109.9h40.3T*83.3F-
G40-F Ranger 1,3388231167.095D6.4827.75%D**N/A20.7F-12.9F-17839.8h101.6T366.3T*
M18 Needler 1,3437872,2340.352D0.2727.511%D-1.652%C+3.6D--2.5D*47221.2h297.9F1082.8F-
M2 Mutilator 7337031,0240.687D0.0712.586%D--17.496%C--13.4D**N/A4352.3h18.8D-149.4C--
Hunter QCX 1,1066883,1890.216D0.4059.897%B*8.576%D--7.9D4.8C+5587.3h24.5D*41C--
M1 Heavy Cycler 6756519710.67D*0.0512.735%D**16.436%D--13.6FN/A4248h18.4D--144.4D*
NSX Tanto 6756331,3530.468D*0.1521.431%F14.218%F-10.1D*N/A2862.9h19.3F-90.3F-
T16 Rhino 6316151,9590.314D0.3012.504%F-20.65%D5.9D*N/A22104.1h21.2T-169.3T*
99SV 6285941,0790.551D-0.0732.888%C30.471%D9.3D--N/A3664h7.6F-23D-
Xiphos Anti-Personnel Phalanx Tower 6465891153.545C52.9327.969%CN/A120.2D11.6C*4224.9h27.1C+96.9C+
M6 Onslaught 6235868700.674D-0.0611.928%F15.358%D*14D**N/A4042h20.2D169.3D--
NS-10 Burster 8965531,4310.386D-0.2323.501%D*5.787%C+2.4D**1.5F29229.5h195D--829.8D**
M14 Banshee 6875311,6410.324D0.2925.009%D*1.13%B+4.5D**1.3D--29118.8h114.4T*457.6T*
NS-10 Burster 8935301,2290.431D-0.1923.704%D*5.849%B2.5D**1.7F-32208h196.3D828.2D*
G40-F Ranger 9635252202.386D*1.7728.639%D--N/A9.1D**7.6D*11457.7h194.2F*678.2F--
L100 Python HESH 6935131643.128D--2.5144.724%DN/A24.8D**8.7C15120.7h5.6F--12.4F-
G20 Vulcan-H 8334992312.16C-1.5447.793%C1.202%D*40.2C--26.9C70412.4h151.2F316.3F
RAMS .50M 4754626390.723D0.1134.091%D*72.294%D--11D**N/A4342h3.4F--10F-
NS-11P 4864621,5040.307D-0.3118.104%F15.584%D*8.3D*N/A2655.8h22.6T*124.7T*
Skyguard 7824493471.294D-0.6829.878%CN/A8.9D--6.6D-11650.6h174.2D582.9D--
P2-120 HEAT 7774474480.998D--0.3833.473%D*2.237%C6.2F4.6D**11471.7h12F--35.8F**
T2 Striker 9894422,9760.149D*0.4743.015%D*N/A5D**6.2D*10187.7h76F**176.6T-
Aspis Anti-Aircraft Phalanx Turret 8894362611.67D*1.0524.658%D-1.376%C--7.1D*7.4D*11861.6h207.2F-840.1D**
Spear Anti-Vehicle Phalanx Tower 7294281430.571C29.9549.637%CN/A45.1C31.7C3229.5h8.8C+17.7C+
ASP-30 Grounder 8314142,3290.178D-0.4456.512%D*2.415%C3.8D--3.8D75108.6h13F--23F--
MR1 Fracture 6753731,0600.352D-0.2730.716%D--2.145%D-4.4D*3.6D--4984h73.7D**239.8D**
T1 Cycler 3883651,1120.328D0.2917.749%D**19.726%D9.5D*N/A6838.4h18.8F-105.9F
MR1 Fracture 6303421,4200.241D--0.3829.931%D*2.047%D2.9F2.4F34117.9h90.7F-302.9F-
TX1 Repeater 3553411,6550.206D-0.4120.362%D--15.249%D--5.2D*N/A2865h22.9F*112.4F-
NS Decimator 5283351,2810.262D-0.3651.353%D**2.388%B+12.9F7.4D*19526h7.3F-14.1F*
MAX Punch 3613307,0050.047D0.5743.891%C+N/A0.6DN/A2571.7h2.3C+5.2C++
TX2 Emperor 3353201,6290.196D-0.4225.97%D18.75%C5.8D*N/A2355.4h16T*61.5F-
T7 Mini-Chaingun 3293167880.401D-0.2210.357%F12.658%C--10.3D*N/A5230.6h23.5F**226.9T
Spear Anti-Vehicle Phalanx Turret 4973091520.6C19.9850.371%C--2.913%C35.1D21.4C-2208.8h11C21.8C
Hoplon Anti-Aircraft Phalanx Tower 5203082154S153.3825.445%C-N/A123.2C84.8C-7332.5h21.5B+84.5B
Tomcat A2AM Pods 4702971152.583D1.9786.65%AN/A24.5D-14.3D--18112.1h10.5D--12.1C--
C75 Viper 4482942571.144D0.5335.476%DN/A8.6D**4.5D--15034h20.2D56.8D--
M2 Mutilator 2942825000.564D0.0511.252%D*17.021%D8.7FN/A3232.4h21.6D**192.4D*
TS2 Inquisitor 2772709370.288D0.3321.206%F12.963%D*10.7D*N/A3625.3h13.5F63.8F
Frag Grenade 2702661266N/A265.3831.897%F--N/A147.8F2.2D*7101.8h7.5T*23.5T*
FA1 Barrage 2782661,1830.225C-0.3924.032%F--17.669%B4.5D*N/A2559h7.2F-29.8T-
M20 Basilisk 3992562461.041D-0.4229.291%D**6.25%C++8.5D*4.8D--12030.1h137.2F468.4F-
Chainblade 33925377,0940.003D0.6129.265%C+3.557%C0.1DN/A03879.8h4.9F16.6C--
M9 SKEP Launcher 4992511,6270.154D--0.4668.057%C2.39%C++5.7D5.6C-8644.1h14F--20.5F--
ML-7 4232471,8610.133D-0.4842.996%F--3.644%B++5.3F3.8D*20346.7h9.6D*22.4F-
MR11 Gatekeeper 461231852.718D2.1029.554%F1.299%C-11.8F11.8D20419.5h77.5D**262.2F**
P2-120 HESH 336229386.026D5.4145.145%C+N/A25.4D**11.9C++2659h9.6T*21.2F--
M18 Locust 3582094340.482D--0.1426.671%D--1.435%C+4.8D*3.4D**4943.2h295C--1106.1D**
L100 Python HEAT 3342071731.197D*0.5845.854%D-1.449%D9.5F5.8D**12721.9h9.5F**20.8F*
MANA Anti-Personnel Turret 2031953650.534N/A0.088.663%UN/A1950U80U4202600.1h36.1T*417T*
TMG-50 1861783620.492D-0.1318.24%D--24.157%C-10.1D*N/A7017.6h19.4F-106.3F--
Auraxium Chainblade 2011736,2560.028C0.5946.358%B**4.046%C-0.7C-N/A2259h2.8D*6.1B
Icikill 20417311,2890.015D-0.6038.001%C*2.89%D-0.3C-N/A1670.6h3.3F*8.8C+
E540 Halberd 279172622.774D2.1632.232%F3.488%C**12.8F8D**24113.4h8.7F--26.9T-
Sticky Grenade 1321291129N/A128.3821.502%T*N/A129F-3D--4181h5.9T*27.3T*
M20 Basilisk 1861271211.05D-0.4322.552%F--3.937%D7.7D**3.6D**12716.4h115.6D512.6F*
TRAP-M1 1221213140.385D*0.2322.59%F23.967%C-6.8FN/A2517.8h18.6F*82.5T*
MG-HBR1 Dragoon 1091013180.318D*0.3023.308%F-17.822%D**5D*N/A2720.3h10.7F-46.1F*
M40 Fury 13298382.579D1.9625.755%F2.041%B++23.9D*8.3C2534.1h18.9D--73.3F-
G30 Walker 16795881.08D--0.4618.639%F--3.158%C5.5F4.2D*9917.2h319.7F*1715.2T*
NS-30 Vandal 101941970.477C--0.1429.809%D*21.277%D-11.6D*N/A498.1h9.5T*31.8T
T4 AMP 98943600.261D--0.3618.053%F-18.085%D6.4D*N/A2714.8h26.2T*145.1T*
G30 Walker 165821150.713D0.1013.87%F**2.439%C+4.9D**5D*8516.7h351.9T*2537.1T*
MSW-R 89822890.284D0.3317.436%D*26.829%C6.4D**N/A15112.9h28T*160.6T*
TSAR-42 88821730.474D0.1430.472%F-59.756%D--7.3D**N/A8911.3h5.2T*17T*
SOAS-20 83813120.26D*0.3616.083%F**29.63%B++3FN/A1627h22.8D**142T*
P525 Marauder-H 787088.75D8.1326.284%F1.429%A63.6D--7.3C+5631.1h8C-30.6D*
MG-C1 Kindred 80701410.496D-0.1218.241%F-11.429%F-15.2D--2.2B++1104.6h17.2F-94.2F**
Xiphos Anti-Personnel Phalanx Turret 9766312.129N/A1.5130.034%UN/A660U310U1924300.1h150.2T*499.9T*
NSX Tomoe 67651700.382D0.2422.364%F-30.769%D--8D**N/A468.1h28.3T*126.5T*
M18 Rotary 122616010.101D0.5222.794%F6.557%M++1.6D--1.6D*6237.1h276.8F--1214.4T*
C150 Dalton 12360183.333D-2.7232.19%D-N/A16.2D*17D8403.7h6.1D**19F--
G30 Vulcan 10154461.174D0.5619.587%D**5.556%B**8.1D**7D*1886.7h190.5F-972.5T*
NSX-P Tanto 56521220.426D--0.1918.55%F-21.154%D--10.4D--N/A925h18.9D102.1F-
M12 Kobalt 5752124.333D-3.7211.084%F-7.692%F--18.6F1.8D-1272.8h37.1T*334.8T*
E540 Halberd-H 8252222.364D--1.7549.72%D*N/A32.5D-18.8D10901.6h6.8C13.7D

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0530h
Nano-Armor Kit8,7715,420,680599.2h
Nanite Revive Grenade09170.3h
Nanite Healing Grenade05160.1h
Spawn Beacon1652,1396h
Medical Applicator924192,05424.1h
Anti-Vehicle MANA Turret53717,28637h
Hardlight Canopy152730.6h
Ordnance Dampener292451.1h
Hoplon Anti-Aircraft Phalanx Tower41,2235.3h
Xiphos Anti-Personnel Tower41,0705.9h
Rampart Wall201,51315.1h
Sunderer Garage35065.3h
Welding Device1652,95311.7h
Spear Anti-Vehicle Tower77404.2h
Structure Shield Module61,7877.5h
Repair Module123,33611.3h
Skywall Shield Emitter91,2175.2h
Turret AI Module72,79813.5h
Cortium Silo39414.9h
Blast Wall31,3398.7h
Motion Spotter72730,45536.5h
Spitfire Auto-Turret77920,86635.3h
Restoration Kit4493,28514.3h
Recon Detection Device2004,87510.8h
Smoke Grenade02290.1h
Shield Recharging Field113100.3h
Medical Kit452921.2h
Ammunition Package97210,09738.1h
Anti-Infantry MANA Turret998512.6h
The Flail01571.6h
Routing Spire02681.5h
Flail Targeting Dart605265.2h
Pain Spire11540.9h
Solid Wall56175.5h
M4-F Pillager01360.1h
Alarm Module14911.7h
Glaive IPC43463.4h
WLT-Howler Mining Laser01,1860.2h
Infantry Tower12182.7h
Vehicle Ramp11201.7h
Light Vehicle Terminal2540.6h
Pillbox12982.9h
Elysium Spawn Tube119264.8h
Spear Anti-Vehicle Turret95884.6h
Vehicle Ammo Dispenser04412.2h
Nano-Repair Grenade06,8641.9h
Router161,0322.2h
Pelter Rocket Pod01080.1h
Orbital Strike Target Designator30391721.5h
IPC Targeting Dart296374.3h
Vehicle Gate99028.8h
Light Air Terminal01041.2h
Hardlight Barrier514821.4h

Check the help document for the dictionary if you want to learn more about words used here.


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