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General Predator lafayettefrance[] lafayettefrance
TR BR 99

KDR: 0.62

Score: 108.7m

Last Seen: Feb 13th, 2019 6:29 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 93%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C NS-44L Blackhand Tank Mine AMR-66 C-4 ARX Claymore C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-30,024 MLG Score: -24
Fun Score: N/A
Cheeseburgers Flipped: 2509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.985%24.329%5112699636,0470.3703780.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.25%-0.027C+0.554B+-2.451F*HEAD ++ (~13.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.7-0.069C+16.7-0.172C63

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.251%0.909%30410181,980642910600.307932187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.103%-0.963D---0.633D-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
456.2-1.828F-128.9-1.431D**327.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.97%2.612%1937101523,46917022207961.37874113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.762%-0.091C+0.009C+0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.156C++13.1-0.04C+19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.889%2.261%251110114,0251368026420.294225152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%-1.147D*-0.526D-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
376.8-2.203F--90-1.291D**286.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.659%65.983%25510172,19314288460.153475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.095%-0.957D---0.076C+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.816D-5.1-0.616D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.383%15.03%25210201,1514794470.240042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.79%-1.586F0.106C+-1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26-0.967D--5.8-0.196C20.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.7m281.6%157 (9.4k)140 (8.4k)0.617537122,481198,3380.80893799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022368217.483%9.939%17403:5523

20% Engineer11% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 10:33 PMJul 10th, 2016 7:51 AMFeb 14th, 2019 8:22 AM (2d) (PST)Feb 13th, 2019 2:43 PM (3d) (PST)Feb 13th, 2019 2:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051343710.1570.2550.0160.6400.070-24

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3028,05022,25291513848,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12978.4h/540.8d 37,962 12,173 63,808 498.6k 7,470 32,614 54,590 393.3m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:9,306
Deaths:22,583
KDR:0.412
Accuracy:19.732% D-
HSR:14.958% D
AMR-66
C+
Kills:5,927
Deaths:22,746
KDR:0.261
Accuracy:26.408% C+
HSR:23.115% C
HC1 Cougar
D--
Kills:1,429
Deaths:4,455
KDR:0.321
Accuracy:15.959% F
HSR:16.235% D--
AS16 NightHawk
C+
Kills:892
Deaths:2,571
KDR:0.347
Accuracy:21.802% F-
HSR:14.238% C+
TRAC-5 S
C
Kills:775
Deaths:2,755
KDR:0.281
Accuracy:14.674% F
HSR:14.710% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
TRAC-5
B
Kills:288
Deaths:1,696
KDR:0.170
Accuracy:13.333% F
HSR:20.833% B
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.036% F
HSR:17.761% B+
MG-HBR1 Dragoon
D--
Kills:54
Deaths:193
KDR:0.280
Accuracy:26.420% D--
HSR:18.519% D*
Kills:19,448
Deaths (as Engineer):59,237
Deaths (to Engineers):32,329
KDR:0.32831
Kill Difference:39,789
Playtime:2,610.600 hours
Usage:20%
Score:21.580m
Score/min:138
Accuracy (listed only):20.386%
HSR (listed only):17.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:7,676
Deaths:19,044
KDR:0.403
Accuracy:53.409% A
HSR:50.560% B+
NS-61 Emissary
C--
Kills:2,129
Deaths:6,183
KDR:0.344
Accuracy:25.106% C--
HSR:13.481% C--
NS-7 PDW
C--
Kills:1,847
Deaths:5,756
KDR:0.321
Accuracy:15.281% F
HSR:14.727% C--
PDW-16 Hailstorm
D
Kills:1,530
Deaths:4,057
KDR:0.377
Accuracy:16.642% D**
HSR:12.811% D
M77-B
C
Kills:1,349
Deaths:3,034
KDR:0.445
Accuracy:29.615% D*
HSR:73.091% C
NS-44 Commissioner
C+
Kills:1,282
Deaths:5,164
KDR:0.248
Accuracy:34.518% C+
HSR:20.593% C+
NS-AM7 Archer
C
Kills:865
Deaths:4,971
KDR:0.174
Accuracy:52.331% D-
HSR:14.335% C
SMG-46 Armistice
C
Kills:596
Deaths:1,752
KDR:0.340
Accuracy:21.274% D-
HSR:14.597% C
RAMS .50M
D
Kills:422
Deaths:583
KDR:0.724
Accuracy:33.482% D
HSR:72.038% D-
TX1 Repeater
D
Kills:229
Deaths:1,192
KDR:0.192
Accuracy:20.085% D
HSR:17.031% D
99SV
C++
Kills:219
Deaths:583
KDR:0.376
Accuracy:31.887% C++
HSR:36.073% C+
TX2 Emperor
C
Kills:184
Deaths:1,070
KDR:0.172
Accuracy:26.061% C
HSR:17.935% C
TRAP-M1
C+
Kills:121
Deaths:314
KDR:0.385
Accuracy:22.590% D*
HSR:23.967% C+
T4 AMP
C+
Kills:92
Deaths:352
KDR:0.261
Accuracy:18.126% D**
HSR:18.478% C+
TSAR-42
D-
Kills:82
Deaths:173
KDR:0.474
Accuracy:30.472% D*
HSR:59.756% D-
SOAS-20
A
Kills:81
Deaths:312
KDR:0.260
Accuracy:16.083% F--
HSR:29.630% A
TS2 Inquisitor
D--
Kills:70
Deaths:196
KDR:0.357
Accuracy:19.851% D*
HSR:12.857% D--
NSX Tomoe
D
Kills:65
Deaths:170
KDR:0.382
Accuracy:22.364% D**
HSR:30.769% D
NS-30 Vandal
C
Kills:52
Deaths:122
KDR:0.426
Accuracy:28.497% D
HSR:23.077% C
Kills:18,891
Deaths (as Infiltrator):55,028
Deaths (to Infiltrators):31,066
KDR:0.3433
Kill Difference:36,137
Playtime:1,658.274 hours
Usage:13%
Score:12.149m
Score/min:122
Accuracy (listed only):27.246%
HSR (listed only):29.253%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C
Kills:615
Deaths:1,959
KDR:0.314
Accuracy:12.504% F
HSR:20.650% C
T9 CARV
C
Kills:440
Deaths:3,464
KDR:0.127
Accuracy:11.227% D**
HSR:21.364% C
T7 Mini-Chaingun
C
Kills:297
Deaths:743
KDR:0.400
Accuracy:10.095% D**
HSR:11.785% C
TMG-50
C++
Kills:175
Deaths:356
KDR:0.492
Accuracy:18.121% D
HSR:24% C++
MSW-R
B*
Kills:59
Deaths:218
KDR:0.271
Accuracy:16.495% D*
HSR:30.509% B*
Kills:1,586
Deaths (as Heavy Assault):6,740
Deaths (to Heavy Assaults):26,500
KDR:0.23531
Kill Difference:5,154
Playtime:1,483.756 hours
Usage:11%
Score:8.351m
Score/min:94
Accuracy (listed only):13.688%
HSR (listed only):21.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:9,306
Deaths:22,583
KDR:0.412
Accuracy:19.732% D-
HSR:14.958% D
NS-7 PDW
C--
Kills:1,847
Deaths:5,756
KDR:0.321
Accuracy:15.281% F
HSR:14.727% C--
PDW-16 Hailstorm
D
Kills:1,530
Deaths:4,057
KDR:0.377
Accuracy:16.642% D**
HSR:12.811% D
HC1 Cougar
D--
Kills:1,429
Deaths:4,455
KDR:0.321
Accuracy:15.959% F
HSR:16.235% D--
AS16 NightHawk
C+
Kills:892
Deaths:2,571
KDR:0.347
Accuracy:21.802% F-
HSR:14.238% C+
TRAC-5 S
C
Kills:775
Deaths:2,755
KDR:0.281
Accuracy:14.674% F
HSR:14.710% C
SMG-46 Armistice
C
Kills:596
Deaths:1,752
KDR:0.340
Accuracy:21.274% D-
HSR:14.597% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
TRAC-5
B
Kills:288
Deaths:1,696
KDR:0.170
Accuracy:13.333% F
HSR:20.833% B
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.036% F
HSR:17.761% B+
Kills:17,440
Deaths (as Light Assault):47,863
Deaths (to Light Assaults):24,341
KDR:0.36437
Kill Difference:30,423
Playtime:2,101.913 hours
Usage:16%
Score:18.080m
Score/min:143
Accuracy (listed only):18.384%
HSR (listed only):15.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,847
Deaths:5,756
KDR:0.321
Accuracy:15.281% F
HSR:14.727% C--
PDW-16 Hailstorm
D
Kills:1,530
Deaths:4,057
KDR:0.377
Accuracy:16.642% D**
HSR:12.811% D
AS16 NightHawk
C+
Kills:892
Deaths:2,571
KDR:0.347
Accuracy:21.802% F-
HSR:14.238% C+
SMG-46 Armistice
C
Kills:596
Deaths:1,752
KDR:0.340
Accuracy:21.274% D-
HSR:14.597% C
NS-11P
D
Kills:462
Deaths:1,501
KDR:0.308
Accuracy:18.114% D--
HSR:15.584% D
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.036% F
HSR:17.761% B+
T1 Cycler
D--
Kills:76
Deaths:302
KDR:0.252
Accuracy:13.474% F-
HSR:14.474% D--
Kills:5,662
Deaths (as Combat Medic):17,099
Deaths (to Combat Medics):11,898
KDR:0.33113
Kill Difference:11,437
Playtime:92.729 hours
Usage:1%
Score:0.696m
Score/min:125
Accuracy (listed only):18.661%
HSR (listed only):14.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C--
Kills:886
Deaths:1,501
KDR:0.590
Accuracy:11.853% C--
HSR:15.237% C--
M3 Pounder HEG
B++
Kills:842
Deaths:1,892
KDR:0.445
Accuracy:44.235% B++
HSR:4.038% B+
M3 Pounder HEG
B++
Kills:752
Deaths:1,539
KDR:0.489
Accuracy:47.545% B++
HSR:3.191% C+
M1 Heavy Cycler
C--
Kills:651
Deaths:971
KDR:0.670
Accuracy:12.735% D
HSR:16.436% C--
NS-10 Burster
C+
Kills:411
Deaths:1,221
KDR:0.337
Accuracy:22.883% D-
HSR:6.083% C+
NS-10 Burster
C+
Kills:396
Deaths:1,018
KDR:0.389
Accuracy:23.087% D-
HSR:5.303% C+
MR1 Fracture
D
Kills:317
Deaths:935
KDR:0.339
Accuracy:30.471% D
HSR:2.524% D
M2 Mutilator
C+
Kills:299
Deaths:421
KDR:0.710
Accuracy:13.945% C+
HSR:18.060% C+
MR1 Fracture
D
Kills:284
Deaths:1,295
KDR:0.219
Accuracy:29.686% D
HSR:2.113% D-
M2 Mutilator
C
Kills:256
Deaths:455
KDR:0.563
Accuracy:11.078% D-
HSR:16.797% C
M6 Onslaught
D
Kills:184
Deaths:302
KDR:0.609
Accuracy:13.009% D-
HSR:16.304% D
Kills:5,278
Deaths (as MAX Suit):5,775
Deaths (to MAX Suits):4,758
KDR:0.91394
Kill Difference:497
Playtime:314.164 hours
Usage:2%
Score:2.988m
Score/min:159
Accuracy (listed only):23.684%
HSR (listed only):9.644%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
C
Kills:1,252
V. Kills:997 125%
Deaths:512
KDR:2.445
Accuracy:58.356% C
KPH:32.400 D
VKPH:25.800 C
Hellfire Rocket Pods
C+
Kills:1,001
V. Kills:330 302%
Deaths:388
KDR:2.580
Accuracy:41.045% D-
KPH:40.200 D
VKPH:13.200 C+
M14 Banshee
D--
Kills:484
V. Kills:154 312%
Deaths:1,602
KDR:0.302
Accuracy:25.363% D-
KPH:4.200 D*
VKPH:1.300 D--
M18 Needler
D
Kills:437
V. Kills:338 129%
Deaths:1,741
KDR:0.251
Accuracy:28.002% D
KPH:3 D-
VKPH:2.400 D--
Tomcat A2AM Pods
B**
Kills:279
V. Kills:164 169%
Deaths:105
KDR:2.657
Accuracy:88.201% B**
KPH:25 D
VKPH:14.700 D-
M18 Locust
D
Kills:134
V. Kills:107 124%
Deaths:371
KDR:0.361
Accuracy:27.206% D
KPH:4.100 D--
VKPH:3.200 D*
M18 Rotary
D--
Kills:58
V. Kills:59 97%
Deaths:596
KDR:0.097
Accuracy:22.450% D**
KPH:1.600 D--
VKPH:1.600 D*
Kills:3,645 (1,113 + 0)
Deaths:5,315
KDR:0.686
VKDR:0.404
Vehicle Kills:2,149
Kill Difference:1,670
Playtime:402.275 hours
Usage:3%
Score:2.012m
Score/min:83
Piloting Accuracy:22.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:2,463
V. Kills:2,270 108%
Deaths:1,555
KDR:1.584
Accuracy:51.108% D
KPH:13.800 D*
VKPH:12.700 D-
L100 Python HESH
C+
Kills:374
V. Kills:134 277%
Deaths:143
KDR:2.615
Accuracy:44.226% C-
KPH:22.800 D*
VKPH:8.200 C+
Skyguard
D
Kills:264
V. Kills:237 111%
Deaths:290
KDR:0.910
Accuracy:28.770% C+
KPH:7.400 D-
VKPH:6.600 D
L100 Python HEAT
D*
Kills:193
V. Kills:119 161%
Deaths:169
KDR:1.142
Accuracy:44.204% D
KPH:9 D**
VKPH:5.500 D*
C75 Viper
D--
Kills:193
V. Kills:98 195%
Deaths:244
KDR:0.791
Accuracy:32.784% D
KPH:6.400 D*
VKPH:3.300 D--
Kills:3,487 (3,487 + 0)
Deaths:2,401
KDR:1.452
VKDR:1.190
Vehicle Kills:2,858
Kill Difference:1,086
Playtime:282.403 hours
Usage:2%
Score:2.120m
Score/min:125
Driving Accuracy:32.784%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:19,542
V. Kills:17,523 112%
Deaths:6,083
KDR:3.213
Accuracy:43.194% C
KPH:19.200 D-
VKPH:17.200 C+
G40-F Ranger
D*
Kills:890
V. Kills:721 123%
Deaths:480
KDR:1.854
Accuracy:21.310% D*
KPH:11.100 D*
VKPH:9 D*
P2-120 HEAT
D*
Kills:447
V. Kills:330 135%
Deaths:448
KDR:0.998
Accuracy:33.494% D-
KPH:6.300 F
VKPH:4.600 D*
MR11 Gatekeeper
D
Kills:197
V. Kills:210 93%
Deaths:85
KDR:2.318
Accuracy:28.451% D*
KPH:11.200 D*
VKPH:11.900 D
P2-120 HESH
B+
Kills:186
V. Kills:85 216%
Deaths:38
KDR:4.895
Accuracy:43.525% C*
KPH:25.400 D--
VKPH:11.600 B+
E540 Halberd
D--
Kills:137
V. Kills:94 144%
Deaths:58
KDR:2.362
Accuracy:32.341% D--
KPH:12.400 D**
VKPH:8.500 D--
G30 Walker
D*
Kills:82
V. Kills:83 98%
Deaths:115
KDR:0.713
Accuracy:13.810% F
KPH:4.900 D**
VKPH:5 D*
G30 Vulcan
N/A
Kills:50
V. Kills:46 106%
Deaths:46
KDR:1.087
Accuracy:17.497% N/A
KPH:7.900 N/A
VKPH:7.300 N/A
Kills:21,531 (20,175 + 1,356)
Deaths:7,353
KDR:2.928
VKDR:2.596
Vehicle Kills:19,092
Kill Difference:14,178
Playtime:1,229.261 hours
Usage:9%
Score:11.210m
Score/min:152
Driving Accuracy:43.525%
Gunner Accuracy:17.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:278
V. Kills:210 132%
Deaths:195
KDR:1.426
Accuracy:45.971% C+
KPH:36 C
VKPH:27.200 C++
P525 Marauder-H
B+
Kills:67
V. Kills:8 N/A
Deaths:8
KDR:8.375
Accuracy:25.932% D*
KPH:69.100 D
VKPH:8.200 B+
Kills:345 (0 + 345)
Deaths:203
KDR:1.700
VKDR:1.074
Vehicle Kills:218
Kill Difference:142
Playtime:8.703 hours
Usage:0%
Score:0.420m
Score/min:804
Driving Accuracy:N/A%
Gunner Accuracy:25.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:1,748
V. Kills:674 259%
Deaths:690
KDR:2.533
Accuracy:39.378% B+
KPH:26.300 C+
VKPH:10.100 B*
G40-F Ranger
D-
Kills:372
V. Kills:346 107%
Deaths:184
KDR:2.022
Accuracy:27.813% C--
KPH:8 D--
VKPH:7.400 D-
M20 Basilisk
D-
Kills:178
V. Kills:122 145%
Deaths:231
KDR:0.771
Accuracy:27.502% D*
KPH:6.900 D*
VKPH:4.700 D-
M20 Basilisk
D--
Kills:100
V. Kills:51 192%
Deaths:118
KDR:0.847
Accuracy:20.790% F-
KPH:6.800 D*
VKPH:3.500 D--
G30 Walker
D
Kills:87
V. Kills:68 126%
Deaths:88
KDR:0.989
Accuracy:18.363% F
KPH:5.300 D--
VKPH:4.100 D
M40 Fury
C+
Kills:86
V. Kills:33 253%
Deaths:37
KDR:2.324
Accuracy:26.665% D--
KPH:23.500 D-
VKPH:9 C+
Kills:2,571 (0 + 2,571)
Deaths:1,348
KDR:1.907
VKDR:0.960
Vehicle Kills:1,294
Kill Difference:1,223
Playtime:173.686 hours
Usage:1%
Score:1.263m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:26.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 37,06519,5426,0833.213C-2.6043.194%C2.63%C19.2D-17.2C+1561019h11.2D**26D*
NS-11C 9,8159,30622,5830.412D0.2119.732%D-14.958%D8.6D-N/A251084.7h20.2D--102.4D
NS-44L Blackhand 7,8957,67619,0440.403D0.2153.409%A50.56%B+6.5D--N/A191189.8h6.5D--12.2C+
Tank Mine 12,0197,0823,8731.829C1.2115.751%D*N/A71.6D49.9C-60398.9h1.6B+10.4F-
AMR-66 6,6265,92722,7460.261D-0.3626.408%C+23.115%C3.3D*N/A101808.3h15.4F58.2D-
C-4 ARX 9,5945,7886,4370.899D0.2828.225%B+N/A48.7D*32C+351118.9h1.7D*6.1D
Claymore 5,5525,5481,4363.864C3.2525.422%DN/A109C--N/A30250.9h1.2C++4.6C
C-4 4,5672,5254,4520.567D0.0527.171%C**N/A30.7D--24.8C37782.3h2.1D--7.8C-
L100 Python AP 4,7332,4631,5551.584D0.9751.108%D3.086%C++13.8D*12.7D-126178.5h9.3D*18.1D*
NS Annihilator 4,3722,2056,0320.366C--0.2585.278%AN/A7.4D7.3C-90297.7h13.7C--16.1C
Spear Anti-Vehicle Phalanx Turret 4,0352,1576573.283D2.6738.916%C-3.338%C-21.9D--19C+18398.7h12.7D32.5D-
NS-61 Emissary 2,2022,1296,1830.344D0.2725.106%C--13.481%C--7.5D--N/A22284h21.9D-87.2D-
Rocklet Rifle 4,0201,9004,3940.432C--0.1954.079%C++N/A23.8C26.6C++29679.7h37.3C++69C*
NS-7 PDW 1,8911,8475,7560.321D0.3015.281%F14.727%C--9.3D-N/A30199.1h21.7D*141.9F-
M60-G Bulldog 2,4221,7486902.533C-1.9239.378%B+3.204%C++26.2C10.1B*13166.6h12.8F-32.5D
MANA Anti-Vehicle Turret 3,3751,6392,6720.613D0.0052.737%C+3.051%C-16.5D-17.4D18299.5h15.4D29.3D-
PDW-16 Hailstorm 1,6121,5304,0570.377D0.2416.642%D**12.811%D7.9D--N/A23193.1h23.8D**143D**
HC1 Cougar 1,4951,4294,4550.321D0.3015.959%F16.235%D--6.2D--N/A21232.1h18D*113F
M77-B 1,3701,3493,0340.445D--0.1729.615%D*73.091%C6.1D*N/A19220.1h3.7F12.6F
Ripper 1,5651,32178,7830.017D0.6034.227%B++5.678%D**0.3C-N/A14134.7h2.9F--8.5C+
NS-44 Commissioner 1,3051,2825,1640.248D0.3734.518%C+20.593%C+4.8D*N/A17265.7h5.6D**16.2D
Hornet Missiles 2,2491,2525122.445C1.8358.356%CN/A32.4D25.8C26838.7h16.1D-27.6D-
Hellfire Rocket Pods 1,3311,0013882.58C--1.9641.045%D-N/A40.2D13.3C+27224.9h39D95D-
AS16 NightHawk 9278922,5710.347D0.2721.802%F-14.238%C+10.3D--N/A3486.9h5.4C24.8D**
G40-F Ranger 1,6118904801.854D-1.2421.31%D*N/A11.1D*9D*12080.1h131.4D616.8D*
M1 Heavy Cycler 9088861,5010.59D0.0311.853%C--15.237%C--10.9D--N/A3681.1h19.5C+164.3C+
NS-AM7 Archer 1,3008654,9710.174D0.4452.331%D-14.335%C2.6D--1.3D18331.6h26.7C50.9C--
Orbital Strike Uplink 1,2848497121.286N/A120.67428.601%UN/A207.1U106.1U19674.1h2.5T*0.6T*
M3 Pounder HEG 1,3418421,8920.445D0.1744.235%B++4.038%B+7D*4.2B+61119.6h36.6T82.7D--
TRAC-5 S 8227752,7550.281D-0.3414.674%F14.71%C5.9D--N/A19131.7h20.3D**138F-
M3 Pounder HEG 1,1847521,5390.489D0.1347.545%B++3.191%C+7.9D*4.5B+6695.5h39F**82.1D-
M1 Heavy Cycler 6756519710.67D0.0512.735%D16.436%C--13.6D--N/A4148h18.4C144.4C
G40-F Ranger 1,0266281016.218C5.6025.954%D*N/A19.6D--12.4D--16732.1h97.6C--376D
T16 Rhino 6316151,9590.314D-0.3012.504%F20.65%C5.9D*N/A21104.1h21.2F--169.3F--
SMG-46 Armistice 6555961,7520.34D0.2821.274%D-14.597%C6.7D*N/A2688.4h26.7F*125.5F
Hunter QCX 8515282,6320.201D0.4258.79%B**10.417%D--7D4.3C**5175.6h25.9F44D
NSX Tanto 5465181,0780.481D0.1421.108%D--14.865%D**9.6D-N/A2753.8h19D89.9C-
M14 Banshee 6384841,6020.302C-0.3225.363%D-1.24%C*4.2D*1.3D--27114.5h123.1T*485.2T*
Xiphos Anti-Personnel Phalanx Tower 5254741047.4C+46.7827.486%C+N/A112.9C-12.1B+3724.2h27.2C+98.8C++
NS-11P 4864621,5010.308D0.3118.114%D--15.584%D8.3D--N/A2655.8h22.6F--124.6F-
P2-120 HEAT 7774474480.998D0.3833.494%D-2.237%C--6.3F4.6D*10771.3h12D**35.7F-
T9 CARV 4584403,4640.127D0.4911.227%D**21.364%C1.9D*N/A16228.9h30.6T*272.5T-
M18 Needler 7754371,7410.251C--0.3728.002%DN/A3D-2.4D--54143.7h321.7D**1148.8F
RAMS .50M 4334225830.724D0.1133.482%D72.038%D-10.7D*N/A4039.6h3.4F10.1D*
NS-10 Burster 6914111,2210.337D0.2822.883%D-6.083%C+2.1D*1.4D**28194.1h207.5D--906.7D--
ASP-30 Grounder 8244102,2910.179D-0.4456.575%D-2.439%C3.8D*3.8D-73107.8h12.8F-22.7F--
NS-10 Burster 6903961,0180.389D0.2323.087%D-5.303%C+2.3D*1.7D**31172.5h205.5D890.2D-
L100 Python HESH 5083741432.615D2.0044.226%C-1.337%C22.8D*8.2C+14216.4h5.6F-12.6D**
G40-F Ranger 7183721842.022D1.4027.813%C--N/A8D--7.4D-11046.5h211.8D**761.5D*
Aspis Anti-Aircraft Phalanx Turret 7253342291.459D0.8423.729%C1.497%C-6.2D-7.2D-11654.2h224.8F947.5D
Spear Anti-Vehicle Phalanx Tower 5733321227.667C*27.0549.816%C++N/A40.5C++29.4B+2968.2h9.8C++19.6C*
MR1 Fracture 5823179350.339D0.2830.471%D2.524%D4.4D--3.7D4972.2h71.5D234.7D
M2 Mutilator 3082994210.71D0.0913.945%C+18.06%C+12.4D*N/A4224.1h19C136.1C++
T7 Mini-Chaingun 3102977430.4D0.2210.095%D**11.785%C10D*N/A4729.7h24D**238.1F
TRAC-5 2992881,6960.17D-0.4513.333%F20.833%B2.6D--N/A35110.7h28.9F--216.8F*
T2 Striker 7282872,5110.114D--0.5041.738%D--N/A4D--6.1D--9472.5h91F--217.9F--
MR1 Fracture 5362841,2950.219D-0.4029.686%D2.113%D-2.7D**2.4D*32106.1h92.8D**312.6D*
Tomcat A2AM Pods 4432791052.657D2.0488.201%B**N/A24.9D14.6D-18511.2h10.4D11.8C
G20 Vulcan-H 4882781951.426D0.8145.971%C+1.439%D--36.1C27.3C++8377.7h159.9D**347.7D*
NS Decimator 4242661,1110.239D--0.3851.218%D*3.008%B+12D*7.1D--18122.2h7.6F14.8F-
Skyguard 5012642900.91D-0.2928.77%C+1.515%C--7.4D-6.6D11735.9h202.7D*704.6D--
FA1 Barrage 2712591,1600.223D0.3924.036%F17.761%B+4.4D*N/A2258.4h7.2D*30F-
M2 Mutilator 2662564550.563D0.0511.078%D-16.797%C8.4FN/A3130.3h21.5D--193.9D
Spear Anti-Vehicle Phalanx Turret 4102541319.538C++18.9248.361%C3.543%C33.9C20.8C++2147.5h10.4C**21.5C**
Frag Grenade 2562521252N/A251.3831.706%FN/A148.2D**2.4D--6491.7h7.5T23.7T-
M9 SKEP Launcher 4992511,6270.154D0.4668.057%C+2.39%C+5.7D5.6D-8244.1h14F20.5D**
ML-7 4232471,8610.133D-0.4843.051%D**3.644%B+5.3D**3.8D*17546.6h9.6D*22.4F-
MAX Punch 2722445,7960.042C--0.5843.963%C+N/A0.5C-N/A1479.9h2.3C+5.3C++
Hoplon Anti-Aircraft Phalanx Tower 4112422121U120.3824.639%CN/A115.2B+80.5C++6762.1h21.6B+87.5B+
Chainblade 31823576,3990.003D0.6128.82%C+3.404%C--0.1D-N/A03853.2h5.1F17.6C
TX1 Repeater 2402291,1920.192D0.4320.085%D17.031%D4.4D*N/A2551.7h24F-119.3D--
99SV 2262195830.376D0.2431.887%C++36.073%C+4.7D*N/A2547h9.6F--30D--
MR11 Gatekeeper 407197852.318C-1.7028.451%D*1.523%C-11.2D*11.9D20317.6h80.3F282.1F--
L100 Python HEAT 3121931691.142D0.5244.204%D1.554%D9D**5.5D*10721.5h9.3D**21.1F
C75 Viper 2911932440.791D0.1732.784%DN/A6.4D*3.3D--13030.1h23.3D*71.1D**
P2-120 HESH 271186384.895D4.2843.525%C*N/A25.5D--11.6B+2487.3h9.8T22.5F
TX2 Emperor 1961841,0700.172D0.4526.061%C17.935%C4.8D*N/A2238.1h17.7F**67.9F
M6 Onslaught 1921843020.609D0.0113.009%D-16.304%D12D*N/A3515.3h22.2D-170.6D
MANA Anti-Personnel Turret 1911833380.541N/A0.088.648%UN/A1830U80U3839400.1h36.8T*425.9T*
M20 Basilisk 3001782310.771D-0.1527.502%D*6.742%B6.9D*4.7D-11625.7h154.6D**562.3F-
TMG-50 1831753560.492D0.1318.121%D24%C++10.1D--N/A6517.4h19.3F-106.5D--
Auraxium Chainblade 1911655,6680.029C+0.5946.078%A4.242%C-0.7CN/A2237.5h2.8D--6.2C**
Icikill 1661399,5800.015D0.6037.685%B+2.878%D-0.2CN/A1600.5h3.5F-9.3C+
E540 Halberd 231137582.362D1.7432.341%D--3.65%C++12.3D**8.5D--24911.1h8.9F-27.5F-
M18 Locust 2411343710.361D0.2627.206%DN/A4.1D--3.3D*4532.9h342.7D1259.7D**
Sticky Grenade 1311281128N/A127.3821.241%T*N/A128F-3D--4121h5.8T*27.3T*
TRAP-M1 1221213140.385D--0.2322.59%D*23.967%C+6.8D**N/A2317.8h18.6F**82.5F--
M20 Basilisk 1511001180.847D--0.2320.79%F-4%D6.8D*3.5D--12114.7h114.6C551.3F-
T4 AMP 96923520.261D0.3618.126%D**18.478%C+6.5D--N/A2614.2h26.5F--146F--
G30 Walker 15587880.989D-0.3718.363%F3.448%C-5.3D--4.1D9416.5h331.3F1804.2F*
M40 Fury 11986372.324D1.7126.665%D--2.326%B+23.2D-8.9C+2563.7h19.1D71.8D--
G30 Walker 165821150.713D-0.1013.81%F2.439%C++4.9D**5D*8416.6h348.6F--2524.1T
TSAR-42 88821730.474C-0.1430.472%D*59.756%D-7.3D*N/A7511.3h5.2T*17T*
SOAS-20 83813120.26D-0.3616.083%F--29.63%A3FN/A1527h22.8F*142T*
T1 Cycler 79763020.252D0.3713.474%F-14.474%D--5.5D*N/A10913.7h22.2F-164.9F**
TS2 Inquisitor 73701960.357D0.2619.851%D*12.857%D--12.1D--N/A535.8h11.8C+59.3D
P525 Marauder-H 756788.375C-7.7625.932%D*1.493%B*67D8B5421h7.6C+29.2D
NSX Tomoe 67651700.382D0.2422.364%D**30.769%D8D*N/A438.1h28.3T-126.5T
MSW-R 64592180.271D0.3516.495%D*30.509%B*5.4D*N/A12810.9h29T*175.9T-
M18 Rotary 117585960.097D0.5222.45%D**6.897%M+1.6D--1.6D*5536.3h276.2D*1230.2F-
MG-HBR1 Dragoon 57541930.28D-0.3426.42%D--18.519%D*4.6D*N/A2111.8h12.4F-47F
NS-30 Vandal 56521220.426D0.1928.497%D23.077%C9.5D*N/A495.5h9.5F--33.4F
G30 Vulcan 9650461.087D0.4717.497%D**4%C*7.9D*7.3D-1856.3h161.2F921.1F*

Consumables
  Name Deaths Consumed Time Equipped
Solid Wall32622.1h
M4-F Pillager01360.1h
Restoration Kit3782,32812.9h
Pain Spire11100.6h
Flail Targeting Dart393183.3h
The Flail01061.1h
Motion Spotter63726,55332.8h
Routing Spire01390.7h
Spawn Beacon441,4692.9h
Anti-Vehicle MANA Turret45914,22731.5h
Decoy Grenade0530h
Nano-Armor Kit5,7164,369,467449.6h
Turret AI Module72,23711h
Repair Module112,6248.9h
Structure Shield Module51,4826.5h
Cortium Silo37654.3h
Skywall Shield Emitter89984.5h
Blast Wall21,0737h
Nanite Revive Grenade04060.1h
Medical Applicator611128,12916.8h
Nanite Healing Grenade05160.1h
Welding Device1140,3289.9h
Spear Anti-Vehicle Tower76123.5h
Spitfire Auto-Turret56115,60927.1h
Sunderer Garage13694.1h
Rampart Wall191,42914h
Xiphos Anti-Personnel Tower28664.8h
Hoplon Anti-Aircraft Phalanx Tower49734.3h
Router84551h
Ammunition Package8397,61234.3h
Medical Kit402801h
Anti-Infantry MANA Turret927662.4h
Pillbox12432.3h
Vehicle Ammo Dispenser03311.7h
Elysium Spawn Tube87304h
Orbital Strike Target Designator23371918.6h
IPC Targeting Dart266234.1h
Vehicle Gate86806.7h
Spear Anti-Vehicle Turret84683.8h
Infantry Tower11792.1h
Vehicle Ramp0891.2h
WLT-Howler Mining Laser01,1860.2h
Glaive IPC43203.1h
Alarm Module13931.3h
Nano-Repair Grenade02,0020.6h
Hardlight Barrier172760.7h
Pelter Rocket Pod01070.1h
Shield Recharging Field113100.3h
Recon Detection Device811,6795h
Smoke Grenade02290.1h

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