Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,733)players online:
Nefinub (31)  Piranha_ (9)  TransylvanianGoth (3)  usxie (3)  FlashFrags (2)  SmurfiNation (2) 50
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (64 days). The data shown below may not be accurate.

Field Marshal Predator lafayettefrance[] lafayettefrance
TR BR 200

KDR: 0.62

Score: 109m

Last Seen: Feb 16th, 2019 7:21 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (200 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C NS-44L Blackhand Tank Mine C-4 ARX AMR-66 Claymore L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lafayettefrance



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-30,024 MLG Score: -24
Fun Score: N/A
Cheeseburgers Flipped: 2509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.116%24.34%51426100937,5760.3734630.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.243%0.003C+0.555B+-2.457F*HEAD ++ (~13.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.2-0.059C+16.7-0.17C62.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.15%0.925%31410312,055658210920.312168188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-0.974D---0.621D-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
465.8-1.888F-131.1-1.474F334.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.134%2.532%1947102824,24817519212411.38402114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.734%-0.076C+-0.044C+0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.149C++13.2-0.053C+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.158%2.195%251110244,1921411027330.297094153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.707%-1.114D*-0.552D-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.1-2.113F--89.4-1.257D**280.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.656%65.983%25510302,19314635460.149846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%-0.957D---0.075C+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.813D-5.1-0.614D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.451%15.099%25210331,1594968480.233293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.75%-1.58F0.108C+-1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.1-0.973D--5.8-0.204C20.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109m282.3%157 (9.4k)140 (8.4k)0.61761122,682198,6400.808951200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035368417.497%9.933%17403:5523

20% Engineer11% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 10:33 PMJul 10th, 2016 7:51 AMFeb 16th, 2019 7:20 PM (64d) (PST)Feb 16th, 2019 5:56 PM (64d) (PST)Feb 16th, 2019 3:21 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051343710.1570.2550.0160.6420.070-24

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3108,05022,26091513948,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12997h/541.5d 38,008 12,186 63,924 500.7k 7,486 32,666 54,663 393.9m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:9,610
Deaths:23,268
KDR:0.413
Accuracy:19.805% D-
HSR:14.818% D
AMR-66
C+
Kills:6,115
Deaths:23,288
KDR:0.263
Accuracy:26.580% C+
HSR:22.944% C
HC1 Cougar
D--
Kills:1,433
Deaths:4,471
KDR:0.321
Accuracy:15.953% F
HSR:16.329% D--
AS16 NightHawk
C+
Kills:900
Deaths:2,606
KDR:0.345
Accuracy:21.904% F-
HSR:14.333% C+
TRAC-5 S
C
Kills:776
Deaths:2,760
KDR:0.281
Accuracy:14.674% F
HSR:14.691% C
TRAC-5
C--
Kills:693
Deaths:2,576
KDR:0.269
Accuracy:16.051% D--
HSR:16.017% C--
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
MG-HBR1 Dragoon
D--
Kills:54
Deaths:193
KDR:0.280
Accuracy:26.420% D--
HSR:18.519% D*
Kills:20,358
Deaths (as Engineer):61,400
Deaths (to Engineers):32,329
KDR:0.33156
Kill Difference:41,042
Playtime:2,610.600 hours
Usage:20%
Score:21.580m
Score/min:138
Accuracy (listed only):20.725%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:8,085
Deaths:19,940
KDR:0.405
Accuracy:53.843% A
HSR:50.934% B++
NS-61 Emissary
C--
Kills:2,130
Deaths:6,187
KDR:0.344
Accuracy:25.108% C--
HSR:13.521% C--
NS-7 PDW
C--
Kills:1,856
Deaths:5,817
KDR:0.319
Accuracy:15.267% F
HSR:14.655% C--
PDW-16 Hailstorm
D
Kills:1,531
Deaths:4,066
KDR:0.377
Accuracy:16.613% D*
HSR:12.802% D
M77-B
C
Kills:1,349
Deaths:3,034
KDR:0.445
Accuracy:29.615% D*
HSR:73.091% C
NS-44 Commissioner
C
Kills:1,282
Deaths:5,164
KDR:0.248
Accuracy:34.518% C
HSR:20.593% C
NS-AM7 Archer
C
Kills:915
Deaths:5,222
KDR:0.175
Accuracy:52.473% D-
HSR:13.661% C
SMG-46 Armistice
C
Kills:655
Deaths:1,889
KDR:0.347
Accuracy:21.438% D-
HSR:14.351% C
RAMS .50M
D
Kills:422
Deaths:583
KDR:0.724
Accuracy:33.482% D
HSR:72.038% D-
TX1 Repeater
D
Kills:309
Deaths:1,501
KDR:0.206
Accuracy:20.482% D
HSR:15.210% D-
99SV
C++
Kills:219
Deaths:583
KDR:0.376
Accuracy:31.864% C++
HSR:36.073% C+
TX2 Emperor
C
Kills:199
Deaths:1,121
KDR:0.178
Accuracy:26.189% C
HSR:17.588% C
TRAP-M1
C+
Kills:121
Deaths:314
KDR:0.385
Accuracy:22.590% D*
HSR:23.967% C+
T4 AMP
C+
Kills:92
Deaths:352
KDR:0.261
Accuracy:18.126% D**
HSR:18.478% C+
TSAR-42
D-
Kills:82
Deaths:173
KDR:0.474
Accuracy:30.472% D*
HSR:59.756% D-
SOAS-20
A
Kills:81
Deaths:312
KDR:0.260
Accuracy:16.083% F--
HSR:29.630% A
TS2 Inquisitor
D-
Kills:73
Deaths:207
KDR:0.353
Accuracy:19.875% D*
HSR:13.699% D-
NSX Tomoe
D
Kills:65
Deaths:170
KDR:0.382
Accuracy:22.364% D**
HSR:30.769% D
NS-30 Vandal
C
Kills:53
Deaths:124
KDR:0.427
Accuracy:28.426% D
HSR:24.528% C
Kills:19,519
Deaths (as Infiltrator):56,759
Deaths (to Infiltrators):31,066
KDR:0.34389
Kill Difference:37,240
Playtime:1,658.274 hours
Usage:13%
Score:12.149m
Score/min:122
Accuracy (listed only):27.307%
HSR (listed only):29.229%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C
Kills:615
Deaths:1,959
KDR:0.314
Accuracy:12.504% F
HSR:20.650% C
T9 CARV
C
Kills:440
Deaths:3,464
KDR:0.127
Accuracy:11.227% F
HSR:21.364% C
T7 Mini-Chaingun
C
Kills:297
Deaths:744
KDR:0.399
Accuracy:10.085% D**
HSR:11.785% C
TMG-50
C++
Kills:175
Deaths:356
KDR:0.492
Accuracy:18.121% D
HSR:24% C++
MSW-R
B*
Kills:59
Deaths:218
KDR:0.271
Accuracy:16.495% D*
HSR:30.509% B*
Kills:1,586
Deaths (as Heavy Assault):6,741
Deaths (to Heavy Assaults):26,500
KDR:0.23528
Kill Difference:5,155
Playtime:1,483.756 hours
Usage:11%
Score:8.351m
Score/min:94
Accuracy (listed only):13.686%
HSR (listed only):21.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:9,610
Deaths:23,268
KDR:0.413
Accuracy:19.805% D-
HSR:14.818% D
NS-7 PDW
C--
Kills:1,856
Deaths:5,817
KDR:0.319
Accuracy:15.267% F
HSR:14.655% C--
PDW-16 Hailstorm
D
Kills:1,531
Deaths:4,066
KDR:0.377
Accuracy:16.613% D*
HSR:12.802% D
HC1 Cougar
D--
Kills:1,433
Deaths:4,471
KDR:0.321
Accuracy:15.953% F
HSR:16.329% D--
AS16 NightHawk
C+
Kills:900
Deaths:2,606
KDR:0.345
Accuracy:21.904% F-
HSR:14.333% C+
TRAC-5 S
C
Kills:776
Deaths:2,760
KDR:0.281
Accuracy:14.674% F
HSR:14.691% C
TRAC-5
C--
Kills:693
Deaths:2,576
KDR:0.269
Accuracy:16.051% D--
HSR:16.017% C--
SMG-46 Armistice
C
Kills:655
Deaths:1,889
KDR:0.347
Accuracy:21.438% D-
HSR:14.351% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
Kills:18,231
Deaths (as Light Assault):49,691
Deaths (to Light Assaults):24,341
KDR:0.36689
Kill Difference:31,460
Playtime:2,101.913 hours
Usage:16%
Score:18.080m
Score/min:143
Accuracy (listed only):18.684%
HSR (listed only):15.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,856
Deaths:5,817
KDR:0.319
Accuracy:15.267% F
HSR:14.655% C--
PDW-16 Hailstorm
D
Kills:1,531
Deaths:4,066
KDR:0.377
Accuracy:16.613% D*
HSR:12.802% D
AS16 NightHawk
C+
Kills:900
Deaths:2,606
KDR:0.345
Accuracy:21.904% F-
HSR:14.333% C+
SMG-46 Armistice
C
Kills:655
Deaths:1,889
KDR:0.347
Accuracy:21.438% D-
HSR:14.351% C
NS-11P
D
Kills:462
Deaths:1,501
KDR:0.308
Accuracy:18.114% D--
HSR:15.584% D
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
T1 Cycler
D--
Kills:76
Deaths:302
KDR:0.252
Accuracy:13.474% F-
HSR:14.474% D--
Kills:5,739
Deaths (as Combat Medic):17,341
Deaths (to Combat Medics):11,898
KDR:0.33095
Kill Difference:11,602
Playtime:92.729 hours
Usage:1%
Score:0.696m
Score/min:125
Accuracy (listed only):18.691%
HSR (listed only):14.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C--
Kills:886
Deaths:1,501
KDR:0.590
Accuracy:11.853% C--
HSR:15.237% C--
M3 Pounder HEG
B++
Kills:855
Deaths:1,920
KDR:0.445
Accuracy:44.439% B++
HSR:3.977% B+
M3 Pounder HEG
B++
Kills:764
Deaths:1,568
KDR:0.487
Accuracy:47.704% B++
HSR:3.141% C+
M1 Heavy Cycler
D
Kills:651
Deaths:971
KDR:0.670
Accuracy:12.735% D
HSR:16.436% D
NS-10 Burster
C+
Kills:432
Deaths:1,243
KDR:0.348
Accuracy:22.800% D-
HSR:6.019% C+
NS-10 Burster
C++
Kills:411
Deaths:1,041
KDR:0.395
Accuracy:22.971% D-
HSR:5.596% C++
M2 Mutilator
C+
Kills:339
Deaths:479
KDR:0.708
Accuracy:13.204% C
HSR:17.699% C+
MR1 Fracture
D
Kills:324
Deaths:943
KDR:0.344
Accuracy:30.661% D
HSR:2.469% D
MR1 Fracture
D
Kills:290
Deaths:1,303
KDR:0.223
Accuracy:29.848% D
HSR:2.069% D-
M2 Mutilator
C--
Kills:262
Deaths:467
KDR:0.561
Accuracy:11.045% D-
HSR:16.412% C--
M6 Onslaught
D--
Kills:211
Deaths:350
KDR:0.603
Accuracy:12.184% D--
HSR:14.692% D--
Kills:5,425
Deaths (as MAX Suit):5,893
Deaths (to MAX Suits):4,758
KDR:0.92058
Kill Difference:468
Playtime:314.164 hours
Usage:2%
Score:2.988m
Score/min:159
Accuracy (listed only):23.586%
HSR (listed only):9.432%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
C
Kills:1,422
V. Kills:1,123 127%
Deaths:568
KDR:2.504
Accuracy:58.975% C+
KPH:33.100 D
VKPH:26.100 C
Hellfire Rocket Pods
C+
Kills:1,014
V. Kills:330 306%
Deaths:393
KDR:2.580
Accuracy:41.036% D-
KPH:40.500 D
VKPH:13.200 C+
M14 Banshee
D--
Kills:506
V. Kills:155 324%
Deaths:1,620
KDR:0.312
Accuracy:25.217% D-
KPH:4.400 D*
VKPH:1.300 D--
M18 Needler
D
Kills:477
V. Kills:366 130%
Deaths:1,854
KDR:0.257
Accuracy:27.921% D
KPH:3.100 D-
VKPH:2.400 D--
Tomcat A2AM Pods
B**
Kills:284
V. Kills:167 169%
Deaths:113
KDR:2.513
Accuracy:87.708% B**
KPH:24.300 D
VKPH:14.300 D-
M18 Locust
D-
Kills:168
V. Kills:124 134%
Deaths:433
KDR:0.388
Accuracy:26.666% D-
KPH:4.400 D--
VKPH:3.200 D*
M18 Rotary
D--
Kills:58
V. Kills:59 97%
Deaths:596
KDR:0.097
Accuracy:22.450% D**
KPH:1.600 D--
VKPH:1.600 D*
Kills:3,929 (1,209 + 0)
Deaths:5,577
KDR:0.705
VKDR:0.417
Vehicle Kills:2,324
Kill Difference:1,648
Playtime:423.345 hours
Usage:3%
Score:2.126m
Score/min:84
Piloting Accuracy:22.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:2,636
V. Kills:2,364 111%
Deaths:1,601
KDR:1.646
Accuracy:51.687% C--
KPH:14.400 D*
VKPH:12.900 D-
L100 Python HESH
C+
Kills:405
V. Kills:144 279%
Deaths:150
KDR:2.700
Accuracy:43.762% C--
KPH:23.200 D*
VKPH:8.300 C+
Skyguard
D
Kills:309
V. Kills:265 116%
Deaths:321
KDR:0.963
Accuracy:29.681% C++
KPH:7.800 D-
VKPH:6.700 D
C75 Viper
D--
Kills:207
V. Kills:106 193%
Deaths:245
KDR:0.845
Accuracy:33.181% D
KPH:6.800 D*
VKPH:3.500 D--
L100 Python HEAT
D*
Kills:200
V. Kills:123 161%
Deaths:172
KDR:1.163
Accuracy:45.273% D
KPH:9.200 D**
VKPH:5.700 D*
Kills:3,757 (3,757 + 0)
Deaths:2,489
KDR:1.509
VKDR:1.206
Vehicle Kills:3,002
Kill Difference:1,268
Playtime:292.520 hours
Usage:2%
Score:2.230m
Score/min:127
Driving Accuracy:45.273%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:20,065
V. Kills:17,824 113%
Deaths:6,190
KDR:3.242
Accuracy:43.388% C
KPH:19.400 D-
VKPH:17.200 C+
G40-F Ranger
D*
Kills:920
V. Kills:744 123%
Deaths:498
KDR:1.847
Accuracy:21.400% D*
KPH:11.200 D*
VKPH:9.100 D*
P2-120 HEAT
D*
Kills:447
V. Kills:330 135%
Deaths:448
KDR:0.998
Accuracy:33.494% D-
KPH:6.300 F
VKPH:4.600 D*
MR11 Gatekeeper
D
Kills:213
V. Kills:221 96%
Deaths:85
KDR:2.506
Accuracy:28.806% D*
KPH:11.900 D*
VKPH:12.300 D
P2-120 HESH
B+
Kills:186
V. Kills:85 216%
Deaths:38
KDR:4.895
Accuracy:43.525% C*
KPH:25.400 D--
VKPH:11.600 B+
E540 Halberd
D--
Kills:141
V. Kills:96 145%
Deaths:60
KDR:2.350
Accuracy:32.364% D*
KPH:12.600 D**
VKPH:8.600 D--
G30 Walker
D*
Kills:82
V. Kills:83 98%
Deaths:115
KDR:0.713
Accuracy:13.810% F-
KPH:4.900 D**
VKPH:5 D*
G30 Vulcan
N/A
Kills:50
V. Kills:46 106%
Deaths:46
KDR:1.087
Accuracy:17.466% N/A
KPH:7.900 N/A
VKPH:7.300 N/A
Kills:22,104 (20,698 + 1,406)
Deaths:7,480
KDR:2.955
VKDR:2.597
Vehicle Kills:19,429
Kill Difference:14,624
Playtime:1,247.875 hours
Usage:10%
Score:11.439m
Score/min:153
Driving Accuracy:43.525%
Gunner Accuracy:17.466%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:299
V. Kills:222 134%
Deaths:203
KDR:1.473
Accuracy:46.388% C+
KPH:36.300 C
VKPH:26.900 C++
P525 Marauder-H
B+
Kills:67
V. Kills:8 N/A
Deaths:8
KDR:8.375
Accuracy:25.932% D*
KPH:69.100 D
VKPH:8.200 B+
Kills:366 (0 + 366)
Deaths:211
KDR:1.735
VKDR:1.090
Vehicle Kills:230
Kill Difference:155
Playtime:9.212 hours
Usage:0%
Score:0.438m
Score/min:792
Driving Accuracy:N/A%
Gunner Accuracy:25.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:1,823
V. Kills:704 259%
Deaths:707
KDR:2.579
Accuracy:39.862% B+
KPH:26.900 C+
VKPH:10.400 B**
G40-F Ranger
D
Kills:405
V. Kills:368 110%
Deaths:194
KDR:2.088
Accuracy:28.051% C--
KPH:8.400 D--
VKPH:7.600 D
M20 Basilisk
D-
Kills:179
V. Kills:122 146%
Deaths:232
KDR:0.772
Accuracy:27.753% D*
KPH:6.900 D*
VKPH:4.700 D-
M20 Basilisk
D*
Kills:102
V. Kills:53 189%
Deaths:120
KDR:0.850
Accuracy:21.040% F-
KPH:6.900 D*
VKPH:3.600 D*
G30 Walker
D*
Kills:87
V. Kills:68 126%
Deaths:88
KDR:0.989
Accuracy:18.363% F
KPH:5.300 D**
VKPH:4.100 D*
M40 Fury
C+
Kills:87
V. Kills:33 256%
Deaths:38
KDR:2.289
Accuracy:26.771% D--
KPH:23.400 D-
VKPH:8.900 C+
Kills:2,683 (0 + 2,683)
Deaths:1,379
KDR:1.946
VKDR:0.978
Vehicle Kills:1,348
Kill Difference:1,304
Playtime:177.034 hours
Usage:1%
Score:1.307m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:26.771%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 37,88920,0656,1903.242C-2.6243.388%C2.562%C19.4D-17.2C+1571035.4h11.1D**25.7D*
NS-11C 10,1499,61023,2680.413D0.2019.805%D-14.818%D8.6D-N/A251111h20.2D--101.9D
NS-44L Blackhand 8,3098,08519,9400.405D0.2153.843%A50.934%B++6.5D--N/A191242.6h6.6D*12.2C+
Tank Mine 12,4667,3774,0051.842C1.2215.752%D*N/A72.3D49.9C-603102h1.6B+10.4F-
C-4 ARX 10,2496,2316,7820.919D0.3028.343%B+N/A49.6D*32C+352125.7h1.7D*6.1D
AMR-66 6,8666,11523,2880.263D0.3526.58%C+22.944%C3.3D*N/A101843h15.4F57.9D
Claymore 5,7085,7041,4833.846C3.2325.3%DN/A109.7C-N/A30752h1.2C++4.7C
L100 Python AP 5,0002,6361,6011.646D1.0351.687%C--2.921%C++14.4D*12.9D-128183.4h9.1D17.6D--
C-4 4,5732,5304,4520.568D0.0527.207%C**N/A30.7D*24.8C38182.3h2.1D--7.8C-
NS Annihilator 4,6002,3436,2620.374C--0.2485.306%AN/A7.5D7.3C91310.9h13.6C--15.9C
Spear Anti-Vehicle Phalanx Turret 4,1122,2046773.256D2.6439.11%C-3.267%C-21.8D--18.9C+181101.2h12.8C--32.7D
Rocklet Rifle 4,4762,1454,8720.44C--0.1854.827%C*N/A24.6C26.7C*30387.3h37.2C++67.9C**
NS-61 Emissary 2,2032,1306,1870.344D0.2725.108%C--13.521%C--7.5D--N/A22284.1h21.9D87.2D-
NS-7 PDW 1,9001,8565,8170.319D-0.3015.267%F14.655%C--9.2D-N/A29201.2h21.8D*142.7D**
M60-G Bulldog 2,5271,8237072.579C-1.9639.862%B+3.072%C+26.8C+10.4B**13267.9h12.8F-32.1C-
MANA Anti-Vehicle Turret 3,4841,7022,7450.62D0.0053.231%C+2.996%C-16.7D-17.4C--182102.2h15.5D29.2D-
PDW-16 Hailstorm 1,6141,5314,0660.377D0.2416.613%D*12.802%D7.9D--N/A23193.3h23.8F143.4D**
HC1 Cougar 1,4991,4334,4710.321D0.3015.953%F16.329%D--6.2D--N/A21232.9h18D*113.1F
Hornet Missiles 2,5451,4225682.504C-1.8958.975%C+N/A33.1D26.1C26643h16.1D-27.2D
Ripper 1,6621,40784,2120.017C-0.6034.563%B++5.33%D**0.3C-N/A14371.3h2.9F**8.3C+
M77-B 1,3701,3493,0340.445D*0.1729.615%D*73.091%C6.1D*N/A19220.1h3.7F12.6F
NS-44 Commissioner 1,3051,2825,1640.248D0.3734.518%C20.593%C4.8D*N/A17265.7h5.6D*16.2D
Hellfire Rocket Pods 1,3441,0143932.58C--1.9641.036%D-N/A40.6D13.2C+27525h38.7D94.3D-
G40-F Ranger 1,6649204981.847D1.2321.4%D*N/A11.2D*9.1D*12181.9h130.3D--609F
NS-AM7 Archer 1,3799155,2220.175D0.4452.473%D-13.661%C2.6D--1.3D-18347.2h26.6C50.8C--
AS16 NightHawk 9369002,6060.345D0.2721.904%F-14.333%C+10.2D--N/A3488.3h5.5C--24.9D**
M1 Heavy Cycler 9088861,5010.59D0.0311.853%C--15.237%C--10.9D--N/A3781.1h19.5C+164.3C+
Orbital Strike Uplink 1,3158687124N/A123.38428.715%UN/A206.7U106.4U19754.2h2.5T*0.6T*
M3 Pounder HEG 1,3598551,9200.445D0.1744.439%B++3.977%B+7D*4.2B+61121.4h36.9F**83D--
TRAC-5 S 8237762,7600.281D-0.3414.674%F14.691%C5.9D--N/A19132h20.3D**138F-
M3 Pounder HEG 1,2037641,5680.487D0.1347.704%B++3.141%C+7.8D*4.5B+6697.4h39.4F**82.6D-
TRAC-5 7386932,5760.269D0.3516.051%D--16.017%C--4.8D-N/A34144.5h23.9D*148.9D*
SMG-46 Armistice 7156551,8890.347D0.2721.438%D-14.351%C6.9D--N/A2694.3h26.6F*124.1F
G40-F Ranger 1,0636511036.32C-5.7026.713%D--N/A19.8D--12.6D--17032.8h100.1D374.8D
M1 Heavy Cycler 6756519710.67D0.0512.735%D16.436%D13.6D--N/A4148h18.4C144.4C
T16 Rhino 6316151,9590.314D-0.3012.504%F20.65%C5.9D*N/A21104.1h21.2F-169.3F-
Hunter QCX 8875492,7280.201D0.4259.534%B**10.018%D--7.1D4.4C**5277.5h26.2F44D
NSX Tanto 5465181,0780.481D0.1421.108%D--14.865%D**9.6D-N/A2753.8h19D89.9D
M14 Banshee 6615061,6200.312C-0.3125.217%D-1.186%C++4.4D*1.3D--27115.7h118.6T*470.5T*
Xiphos Anti-Personnel Phalanx Tower 5434921049.2C+48.5827.565%C+N/A117.1C-12.1B+3804.2h26.7C+97C++
M18 Needler 8434771,8540.257C--0.3627.921%DN/A3.1D-2.4D--53153.3h323.3D*1157.8F
NS-11P 4864621,5010.308D0.3118.114%D--15.584%D8.3D--N/A2655.8h22.6F--124.6F
P2-120 HEAT 7774474480.998D0.3833.494%D-2.237%C--6.3F4.6D*10871.3h12D**35.7F-
T9 CARV 4584403,4640.127D0.4911.227%F21.364%C1.9D*N/A17228.9h30.6T*272.5T-
NS-10 Burster 7264321,2430.348D0.2722.8%D-6.019%C+2.2D*1.5D*28198.6h202.7D-888.9D--
RAMS .50M 4334225830.724D0.1133.482%D72.038%D-10.7D*N/A4039.6h3.4F10.1D*
NS-10 Burster 7104111,0410.395D0.2222.971%D-5.596%C++2.3D*1.7D**31177.1h203.5D885.8D-
ASP-30 Grounder 8244102,2910.179D--0.4456.569%D-2.439%C3.8D*3.8D-73107.8h12.8F-22.7F--
G40-F Ranger 7734051942.088D1.4728.051%C--N/A8.4D--7.7D11348.1h205.2D*731.7D--
L100 Python HESH 5494051502.7D2.0843.762%C--1.235%C23.3D*8.3C+14217.4h5.6F-12.7D**
Aspis Anti-Aircraft Phalanx Turret 7603582321.543D0.9323.979%C1.397%D6.5D-7.3D11755.2h216.6D**903.2D
Spear Anti-Vehicle Phalanx Tower 5863401228.333C**27.7249.894%C++N/A41C+29.6C++2988.3h9.7C++19.4C*
M2 Mutilator 3523394790.708D0.0913.204%C17.699%C+12.2D*N/A4027.9h19.2C145.5C+
MR1 Fracture 5953249430.344D0.2730.661%D2.469%D4.4D--3.7D5073.1h71.3D232.7D
T2 Striker 7703132,5620.122D--0.5041.8%D--N/A4.2D*6.1D--9674.6h86.3F--206.4F--
Skyguard 5743093210.963D-0.3529.681%C++1.295%D7.8D-6.7D11739.5h198.6D*669.2D--
TX1 Repeater 3233091,5010.206D0.4120.482%D15.21%D-5D--N/A2561.3h23.3F113.7D**
G20 Vulcan-H 5212992031.473D0.8646.388%C+1.338%D--36.5C27.1C++8198.2h159.3D**343.4D*
T7 Mini-Chaingun 3102977440.399D0.2210.085%D**11.785%C10D*N/A4729.8h24D*238.4D**
MR1 Fracture 5462901,3030.223D-0.3929.848%D2.069%D-2.7D**2.4D*32107h92.4D**309.5D*
Tomcat A2AM Pods 4512841132.513D1.9087.708%B**N/A24.3D14.3D-18011.7h10.6D12.1C-
NS Decimator 4322711,1220.242D--0.3851.551%D*2.952%B+12D**7.1D--18422.6h7.7F14.9F-
M2 Mutilator 2732624670.561D0.0611.045%D-16.412%C--8.4D**N/A3131.1h21.5D--194.5D
Spear Anti-Vehicle Phalanx Turret 4202601320C++19.3848.377%C3.462%C33.8C+20.8C++2117.7h10.6B21.8B
FA1 Barrage 2712591,1600.223D0.3924.027%F17.761%B+4.4D*N/A2358.5h7.2D*30.1F-
Frag Grenade 2572531253N/A252.3831.683%F-N/A148.8D*2.4D--6381.7h7.6T24.1T-
MAX Punch 2802525,9140.043C--0.5743.378%C+N/A0.5C-N/A1490.9h2.3C+5.3C++
M9 SKEP Launcher 4992511,6270.154D0.4668.057%C+2.39%C+5.7D--5.6D8344.1h14F20.5D**
ML-7 4232471,8610.133D-0.4843.051%D**3.644%B+5.3F3.8D*18146.6h9.6D*22.4F-
Hoplon Anti-Aircraft Phalanx Tower 4182462123U122.3824.579%CN/A117.1B81.9C+6792.1h21.3B+86.7B+
Chainblade 31823576,4120.003D0.6128.792%C+3.404%D0.1DN/A03854.6h5.1F17.6C-
99SV 2262195830.376D0.2431.864%C++36.073%C+4.6D*N/A2647.1h9.6F--30D--
MR11 Gatekeeper 434213852.506C-1.8928.806%D*1.408%D11.9D*12.3D20517.9h76.8D*266.6F-
M6 Onslaught 2222113500.603D0.0112.184%D--14.692%D--11.5D*N/A3218.3h23D--188.5D-
C75 Viper 3132072450.845D0.2333.181%DN/A6.8D*3.5D--13430.5h22.5D--67.7D*
L100 Python HEAT 3232001721.163D0.5545.273%D1.5%D9.2D**5.7D*11121.7h9.5D-21D**
TX2 Emperor 2111991,1210.178D0.4426.189%C17.588%C5D*N/A2239.7h17.3F**66D*
P2-120 HESH 271186384.895C-4.2843.525%C*N/A25.5D--11.6B+2537.3h9.8T22.5F
MANA Anti-Personnel Turret 1911833390.54N/A0.088.64%UN/A1830U80U3858800.1h36.8T*426.4T*
M20 Basilisk 3011792320.772D--0.1527.753%D*6.704%C**6.9D*4.7D-11726h157D**565.6F-
TMG-50 1831753560.492D0.1318.121%D24%C++10.1D--N/A6617.4h19.3F-106.5D-
M18 Locust 2921684330.388D0.2326.666%D-1.19%C4.4D--3.2D*4538.4h316.4D1186.4D**
Auraxium Chainblade 1911655,6680.029C+0.5946.078%A4.242%C-0.7CN/A2237.5h2.8D-6.2B
Icikill 1811539,8560.016D0.6038.565%B+3.268%D-0.2C+N/A1615.1h3.4F8.7C++
E540 Halberd 237141602.35D1.7332.364%D*4.255%B+12.6D**8.6D--24911.2h8.8F-27.3F-
Sticky Grenade 1311281128N/A127.3821.241%T*N/A128F3D--4121h5.8T*27.3T*
TRAP-M1 1221213140.385D--0.2322.59%D*23.967%C+6.8D**N/A2317.8h18.6F**82.5F--
M20 Basilisk 1551021200.85D--0.2321.04%F-3.922%D6.9D*3.6D*12314.8h115.8C550.5F-
T4 AMP 96923520.261D0.3618.126%D**18.478%C+6.5D--N/A2614.2h26.5F--146F--
G30 Walker 15587880.989D-0.3718.363%F3.448%C5.3D**4.1D*9416.5h331.3F1804.2F*
M40 Fury 12087382.289D1.6726.771%D--2.299%B+23.5D-8.9C+2553.7h19.3D72D--
G30 Walker 165821150.713D*0.1013.81%F-2.439%C+4.9D**5D*8416.6h348.6F-2524.1T
TSAR-42 88821730.474D0.1430.472%D*59.756%D-7.3D*N/A7811.3h5.2T*17T*
SOAS-20 83813120.26D-0.3616.083%F--29.63%A3FN/A1527h22.8F**142T*
T1 Cycler 79763020.252D0.3713.474%F-14.474%D--5.5D*N/A11213.7h22.2F-164.9F**
TS2 Inquisitor 76732070.353D0.2619.875%D*13.699%D-12.2D--N/A556h11.8C+59.3D
P525 Marauder-H 756788.375C7.7625.932%D*1.493%B*67D8B5611h7.6C+29.2D
NSX Tomoe 67651700.382D0.2422.364%D**30.769%D8D*N/A448.1h28.3T-126.5T
MSW-R 64592180.271D0.3516.495%D*30.509%B*5.4D*N/A13610.9h29T*175.9T*
M18 Rotary 117585960.097D0.5222.45%D**6.897%M++1.6D--1.6D*5636.3h276.2D*1230.2F--
MG-HBR1 Dragoon 57541930.28D-0.3426.42%D--18.519%D*4.5D*N/A2212h12.4F47F
NS-30 Vandal 57531240.427D-0.1928.426%D24.528%C9.5D*N/A505.6h9.5F--33.3F
G30 Vulcan 9650461.087C--0.4717.466%D*4%C*7.9D*7.3D1886.3h161.5D**924.6F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65627,16933.4h
Pain Spire11100.6h
Routing Spire01520.7h
Restoration Kit3882,45813.1h
The Flail01171.2h
Flail Targeting Dart443533.7h
Decoy Grenade0530h
Nano-Armor Kit5,9314,514,605470h
Anti-Vehicle MANA Turret47014,74632.4h
M4-F Pillager01360.1h
Solid Wall32952.3h
Spawn Beacon471,5073h
Turret AI Module72,31811.2h
Repair Module112,7239.2h
Skywall Shield Emitter81,0254.6h
Structure Shield Module51,5106.6h
Cortium Silo37894.4h
Blast Wall21,0987.2h
Nanite Revive Grenade04520.1h
Medical Applicator640132,84717.3h
Nanite Healing Grenade05160.1h
Welding Device1141,48610.1h
Spear Anti-Vehicle Tower76263.6h
Spitfire Auto-Turret59816,43128.5h
Sunderer Garage13854.2h
Rampart Wall191,42914h
Xiphos Anti-Personnel Tower38894.9h
Hoplon Anti-Aircraft Phalanx Tower41,0034.4h
Ammunition Package8617,93035h
Medical Kit402811h
Anti-Infantry MANA Turret927692.4h
Vehicle Ammo Dispenser03411.7h
Vehicle Gate87087h
Pillbox12502.3h
IPC Targeting Dart266234.1h
Orbital Strike Target Designator23873118.8h
Elysium Spawn Tube87554.2h
Vehicle Ramp0911.2h
WLT-Howler Mining Laser01,1860.2h
Infantry Tower11832.2h
Alarm Module14061.4h
Spear Anti-Vehicle Turret84853.9h
Glaive IPC43213.1h
Nano-Repair Grenade02,6480.7h
Hardlight Barrier183000.8h
Router115011.1h
Pelter Rocket Pod01070.1h
Recon Detection Device811,6795h
Shield Recharging Field113100.3h
Smoke Grenade02290.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.56s on queries, 2.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.