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Field Marshal Predator lafayettefrance[] lafayettefrance
TR BR 200

KDR: 0.62

Score: 109m

Last Seen: Feb 16th, 2019 7:21 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (200 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C NS-44L Blackhand Tank Mine C-4 ARX AMR-66 Claymore L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-30,024 MLG Score: -24
Fun Score: N/A
Cheeseburgers Flipped: 2509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.209%24.6%52226118439,5280.378610.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.22%-0.003C+0.539B+-2.44F*HEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-0.062C+16.6-0.171C61.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.906%0.929%31412062,153675911470.318538188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.971D---0.617D-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
473.1-1.889F-132-1.475F341.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.284%2.436%1967120325,29218181218451.39105116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%-0.079C+-0.028C+0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.147C++13-0.055C+19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.446%2.115%261111994,3981452528330.302788155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.746%-1.114D*-0.555D-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
364.3-2.105F--89.1-1.249D*275.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.684%65.73%26512052,20615105470.146044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.097%-0.954D---0.072C+0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.81D-5.1-0.612D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.396%14.987%26212081,1815197490.227203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.771%-1.583F0.099C+-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.1-0.976D--5.9-0.204C20.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109m282.3%157 (9.4k)140 (8.4k)0.61761122,682198,6400.808951200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210368417.497%9.933%17403:5523

20% Engineer11% Heavy Assault13% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 10:33 PMJul 10th, 2016 7:51 AMFeb 16th, 2019 7:20 PM (123d) (PST)Feb 16th, 2019 5:56 PM (123d) (PST)Feb 16th, 2019 3:21 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051343710.1570.2550.0160.6420.070-24

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3108,05022,26091513948,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12997h/541.5d 38,008 12,186 63,924 500.7k 7,486 32,666 54,663 393.9m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:9,672
Deaths:23,416
KDR:0.413
Accuracy:19.806% D-
HSR:14.837% D
AMR-66
C+
Kills:6,430
Deaths:24,077
KDR:0.267
Accuracy:26.685% C+
HSR:22.659% C
HC1 Cougar
D--
Kills:1,594
Deaths:4,843
KDR:0.329
Accuracy:16.276% F
HSR:16.248% D--
TRAC-5
D
Kills:1,080
Deaths:3,338
KDR:0.324
Accuracy:17.121% D-
HSR:15.926% D
AS16 NightHawk
C+
Kills:922
Deaths:2,688
KDR:0.343
Accuracy:21.846% F-
HSR:14.208% C+
TRAC-5 S
C
Kills:832
Deaths:2,839
KDR:0.293
Accuracy:15.025% F
HSR:14.183% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
MG-HBR1 Dragoon
D--
Kills:67
Deaths:219
KDR:0.306
Accuracy:23.068% D**
HSR:20.896% D--
Kills:21,374
Deaths (as Engineer):63,658
Deaths (to Engineers):32,329
KDR:0.33576
Kill Difference:42,284
Playtime:2,610.600 hours
Usage:20%
Score:21.580m
Score/min:138
Accuracy (listed only):20.551%
HSR (listed only):16.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:8,750
Deaths:21,094
KDR:0.415
Accuracy:54.173% A+
HSR:51.440% B++
NS-61 Emissary
C--
Kills:2,163
Deaths:6,307
KDR:0.343
Accuracy:25.137% C--
HSR:13.407% D
NS-7 PDW
C--
Kills:1,859
Deaths:5,835
KDR:0.319
Accuracy:15.254% F-
HSR:14.632% C--
PDW-16 Hailstorm
D
Kills:1,532
Deaths:4,075
KDR:0.376
Accuracy:16.614% D**
HSR:12.794% D
M77-B
C
Kills:1,349
Deaths:3,034
KDR:0.445
Accuracy:29.615% D*
HSR:73.091% C
NS-44 Commissioner
C+
Kills:1,282
Deaths:5,165
KDR:0.248
Accuracy:34.514% C+
HSR:20.593% C
NS-AM7 Archer
C-
Kills:963
Deaths:5,432
KDR:0.177
Accuracy:52.448% D-
HSR:13.188% C-
SMG-46 Armistice
C--
Kills:791
Deaths:2,270
KDR:0.348
Accuracy:21.097% D-
HSR:13.148% C--
RAMS .50M
D-
Kills:422
Deaths:583
KDR:0.724
Accuracy:33.482% D-
HSR:72.038% D-
TX1 Repeater
D
Kills:319
Deaths:1,569
KDR:0.203
Accuracy:20.366% D
HSR:15.988% D
TX2 Emperor
C
Kills:260
Deaths:1,397
KDR:0.186
Accuracy:25.701% C
HSR:18.077% C
99SV
C++
Kills:232
Deaths:613
KDR:0.378
Accuracy:31.922% C++
HSR:35.345% C+
TRAP-M1
C+
Kills:121
Deaths:314
KDR:0.385
Accuracy:22.590% D*
HSR:23.967% C+
T4 AMP
C+
Kills:92
Deaths:352
KDR:0.261
Accuracy:18.126% D**
HSR:18.478% C+
TSAR-42
D-
Kills:82
Deaths:173
KDR:0.474
Accuracy:30.472% D*
HSR:59.756% D-
SOAS-20
A
Kills:81
Deaths:312
KDR:0.260
Accuracy:16.083% F--
HSR:29.630% A
TS2 Inquisitor
D-
Kills:73
Deaths:207
KDR:0.353
Accuracy:19.875% D*
HSR:13.699% D-
NSX Tomoe
D
Kills:65
Deaths:170
KDR:0.382
Accuracy:22.364% D**
HSR:30.769% D
NS-30 Vandal
C
Kills:53
Deaths:124
KDR:0.427
Accuracy:28.426% D
HSR:24.528% C
Kills:20,489
Deaths (as Infiltrator):59,026
Deaths (to Infiltrators):31,066
KDR:0.34712
Kill Difference:38,537
Playtime:1,658.274 hours
Usage:13%
Score:12.149m
Score/min:122
Accuracy (listed only):27.277%
HSR (listed only):29.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C+
Kills:615
Deaths:1,959
KDR:0.314
Accuracy:12.504% F
HSR:20.650% C+
T9 CARV
C
Kills:497
Deaths:3,668
KDR:0.135
Accuracy:11.706% D**
HSR:20.926% C
T7 Mini-Chaingun
C
Kills:302
Deaths:752
KDR:0.402
Accuracy:10.121% D**
HSR:11.589% C
TMG-50
C++
Kills:175
Deaths:356
KDR:0.492
Accuracy:18.121% D
HSR:24% C++
MSW-R
B**
Kills:59
Deaths:218
KDR:0.271
Accuracy:16.495% D*
HSR:30.509% B**
Kills:1,648
Deaths (as Heavy Assault):6,953
Deaths (to Heavy Assaults):26,500
KDR:0.23702
Kill Difference:5,305
Playtime:1,483.756 hours
Usage:11%
Score:8.351m
Score/min:94
Accuracy (listed only):13.789%
HSR (listed only):21.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:9,672
Deaths:23,416
KDR:0.413
Accuracy:19.806% D-
HSR:14.837% D
NS-7 PDW
C--
Kills:1,859
Deaths:5,835
KDR:0.319
Accuracy:15.254% F-
HSR:14.632% C--
HC1 Cougar
D--
Kills:1,594
Deaths:4,843
KDR:0.329
Accuracy:16.276% F
HSR:16.248% D--
PDW-16 Hailstorm
D
Kills:1,532
Deaths:4,075
KDR:0.376
Accuracy:16.614% D**
HSR:12.794% D
TRAC-5
D
Kills:1,080
Deaths:3,338
KDR:0.324
Accuracy:17.121% D-
HSR:15.926% D
AS16 NightHawk
C+
Kills:922
Deaths:2,688
KDR:0.343
Accuracy:21.846% F-
HSR:14.208% C+
TRAC-5 S
C
Kills:832
Deaths:2,839
KDR:0.293
Accuracy:15.025% F
HSR:14.183% C
SMG-46 Armistice
C--
Kills:791
Deaths:2,270
KDR:0.348
Accuracy:21.097% D-
HSR:13.148% C--
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
Kills:19,059
Deaths (as Light Assault):51,542
Deaths (to Light Assaults):24,341
KDR:0.36978
Kill Difference:32,483
Playtime:2,101.913 hours
Usage:16%
Score:18.080m
Score/min:143
Accuracy (listed only):18.817%
HSR (listed only):14.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,859
Deaths:5,835
KDR:0.319
Accuracy:15.254% F-
HSR:14.632% C--
PDW-16 Hailstorm
D
Kills:1,532
Deaths:4,075
KDR:0.376
Accuracy:16.614% D**
HSR:12.794% D
AS16 NightHawk
C+
Kills:922
Deaths:2,688
KDR:0.343
Accuracy:21.846% F-
HSR:14.208% C+
SMG-46 Armistice
C--
Kills:791
Deaths:2,270
KDR:0.348
Accuracy:21.097% D-
HSR:13.148% C--
NS-11P
D
Kills:462
Deaths:1,501
KDR:0.308
Accuracy:18.114% D--
HSR:15.584% D
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.027% F
HSR:17.761% B+
T1 Cycler
D--
Kills:76
Deaths:302
KDR:0.252
Accuracy:13.474% F-
HSR:14.474% D--
Kills:5,901
Deaths (as Combat Medic):17,831
Deaths (to Combat Medics):11,898
KDR:0.33094
Kill Difference:11,930
Playtime:92.729 hours
Usage:1%
Score:0.696m
Score/min:125
Accuracy (listed only):18.632%
HSR (listed only):14.657%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:887
Deaths:1,979
KDR:0.448
Accuracy:44.628% B++
HSR:3.833% B+
M1 Heavy Cycler
C--
Kills:886
Deaths:1,501
KDR:0.590
Accuracy:11.853% D
HSR:15.237% C--
M3 Pounder HEG
B*
Kills:805
Deaths:1,627
KDR:0.495
Accuracy:47.672% B*
HSR:2.981% C+
M1 Heavy Cycler
D
Kills:651
Deaths:971
KDR:0.670
Accuracy:12.735% D
HSR:16.436% D
NS-10 Burster
C+
Kills:472
Deaths:1,292
KDR:0.365
Accuracy:22.938% D-
HSR:5.508% C+
M2 Mutilator
C+
Kills:464
Deaths:660
KDR:0.703
Accuracy:13.121% C-
HSR:17.672% C+
NS-10 Burster
C+
Kills:458
Deaths:1,090
KDR:0.420
Accuracy:23.120% D--
HSR:5.240% C+
M6 Onslaught
D
Kills:342
Deaths:511
KDR:0.669
Accuracy:12.272% D--
HSR:15.790% D
MR1 Fracture
D
Kills:335
Deaths:983
KDR:0.341
Accuracy:30.751% D
HSR:2.388% D
MR1 Fracture
D
Kills:308
Deaths:1,343
KDR:0.229
Accuracy:29.926% D
HSR:1.948% D-
M2 Mutilator
C--
Kills:277
Deaths:487
KDR:0.569
Accuracy:11.119% D-
HSR:16.607% C--
Kills:5,885
Deaths (as MAX Suit):6,222
Deaths (to MAX Suits):4,758
KDR:0.94584
Kill Difference:337
Playtime:314.164 hours
Usage:2%
Score:2.988m
Score/min:159
Accuracy (listed only):23.649%
HSR (listed only):9.422%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
C
Kills:1,601
V. Kills:1,265 126%
Deaths:630
KDR:2.541
Accuracy:59.658% C+
KPH:33.900 D
VKPH:26.800 C
Hellfire Rocket Pods
C+
Kills:1,019
V. Kills:331 307%
Deaths:393
KDR:2.593
Accuracy:41.035% D-
KPH:40.700 D
VKPH:13.200 C+
M18 Needler
D
Kills:559
V. Kills:414 135%
Deaths:2,055
KDR:0.272
Accuracy:27.570% D
KPH:3.300 D-
VKPH:2.500 D--
M14 Banshee
D--
Kills:517
V. Kills:156 329%
Deaths:1,638
KDR:0.316
Accuracy:25.138% D-
KPH:4.400 D*
VKPH:1.300 D--
Tomcat A2AM Pods
B**
Kills:293
V. Kills:172 169%
Deaths:115
KDR:2.548
Accuracy:87.031% B**
KPH:24.600 D
VKPH:14.400 D--
M18 Locust
D-
Kills:168
V. Kills:124 134%
Deaths:434
KDR:0.387
Accuracy:26.673% D-
KPH:4.400 D--
VKPH:3.200 D*
M18 Rotary
D--
Kills:58
V. Kills:59 97%
Deaths:596
KDR:0.097
Accuracy:22.450% D**
KPH:1.600 D--
VKPH:1.600 D*
Kills:4,215 (1,302 + 0)
Deaths:5,861
KDR:0.719
VKDR:0.430
Vehicle Kills:2,521
Kill Difference:1,646
Playtime:443.434 hours
Usage:3%
Score:2.275m
Score/min:86
Piloting Accuracy:22.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:2,765
V. Kills:2,440 113%
Deaths:1,648
KDR:1.678
Accuracy:51.919% C-
KPH:14.700 D*
VKPH:13 D-
L100 Python HESH
C++
Kills:428
V. Kills:152 280%
Deaths:159
KDR:2.692
Accuracy:43.762% C--
KPH:23.200 D*
VKPH:8.300 C++
Skyguard
D
Kills:321
V. Kills:271 118%
Deaths:335
KDR:0.958
Accuracy:29.531% C++
KPH:7.900 D-
VKPH:6.600 D
C75 Viper
D-
Kills:220
V. Kills:114 191%
Deaths:251
KDR:0.876
Accuracy:33.769% C--
KPH:7.100 D*
VKPH:3.700 D-
L100 Python HEAT
D*
Kills:205
V. Kills:126 161%
Deaths:173
KDR:1.185
Accuracy:45.401% D
KPH:9.400 D**
VKPH:5.800 D*
Kills:3,939 (3,939 + 0)
Deaths:2,566
KDR:1.535
VKDR:1.209
Vehicle Kills:3,103
Kill Difference:1,373
Playtime:299.647 hours
Usage:2%
Score:2.351m
Score/min:131
Driving Accuracy:45.401%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:20,940
V. Kills:18,327 114%
Deaths:6,372
KDR:3.286
Accuracy:43.708% C
KPH:19.700 D-
VKPH:17.200 C+
G40-F Ranger
D*
Kills:987
V. Kills:783 126%
Deaths:515
KDR:1.917
Accuracy:21.570% D*
KPH:11.600 D*
VKPH:9.200 D*
P2-120 HEAT
D*
Kills:447
V. Kills:330 135%
Deaths:448
KDR:0.998
Accuracy:33.494% D-
KPH:6.300 F
VKPH:4.600 D*
MR11 Gatekeeper
C--
Kills:213
V. Kills:221 96%
Deaths:85
KDR:2.506
Accuracy:28.785% D**
KPH:11.900 D-
VKPH:12.300 C--
P2-120 HESH
B+
Kills:186
V. Kills:85 216%
Deaths:38
KDR:4.895
Accuracy:43.525% C*
KPH:25.400 D--
VKPH:11.600 B+
E540 Halberd
D--
Kills:144
V. Kills:98 145%
Deaths:61
KDR:2.361
Accuracy:32.453% D*
KPH:12.700 D**
VKPH:8.600 D--
G30 Walker
D*
Kills:82
V. Kills:83 98%
Deaths:115
KDR:0.713
Accuracy:13.810% F-
KPH:4.900 D**
VKPH:5 D*
G30 Vulcan
N/A
Kills:50
V. Kills:46 106%
Deaths:46
KDR:1.087
Accuracy:17.247% N/A
KPH:7.800 N/A
VKPH:7.200 N/A
Kills:23,049 (21,573 + 1,476)
Deaths:7,680
KDR:3.001
VKDR:2.601
Vehicle Kills:19,973
Kill Difference:15,369
Playtime:1,278.851 hours
Usage:10%
Score:11.881m
Score/min:155
Driving Accuracy:43.525%
Gunner Accuracy:17.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:318
V. Kills:232 136%
Deaths:219
KDR:1.452
Accuracy:46.862% C+
KPH:36.800 C
VKPH:26.800 C+
P525 Marauder-H
B+
Kills:69
V. Kills:8 N/A
Deaths:8
KDR:8.625
Accuracy:26.729% D--
KPH:69.900 D
VKPH:8.100 B+
Kills:387 (0 + 387)
Deaths:227
KDR:1.705
VKDR:1.057
Vehicle Kills:240
Kill Difference:160
Playtime:9.634 hours
Usage:0%
Score:0.461m
Score/min:798
Driving Accuracy:N/A%
Gunner Accuracy:26.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:1,890
V. Kills:733 257%
Deaths:728
KDR:2.596
Accuracy:40.086% B+
KPH:27.200 C+
VKPH:10.600 A
G40-F Ranger
D
Kills:424
V. Kills:380 111%
Deaths:209
KDR:2.029
Accuracy:28.204% C-
KPH:8.400 D--
VKPH:7.500 D
M20 Basilisk
D-
Kills:197
V. Kills:126 155%
Deaths:243
KDR:0.811
Accuracy:28.101% D*
KPH:7.400 D*
VKPH:4.700 D-
M20 Basilisk
D*
Kills:108
V. Kills:55 193%
Deaths:121
KDR:0.893
Accuracy:21.504% F-
KPH:7.200 D*
VKPH:3.600 D*
G30 Walker
D*
Kills:90
V. Kills:69 129%
Deaths:88
KDR:1.023
Accuracy:18.397% F
KPH:5.400 D**
VKPH:4.200 D*
M40 Fury
C+
Kills:89
V. Kills:34 254%
Deaths:38
KDR:2.342
Accuracy:26.687% D--
KPH:23.800 D-
VKPH:9.100 C+
Kills:2,798 (0 + 2,798)
Deaths:1,427
KDR:1.961
VKDR:0.979
Vehicle Kills:1,397
Kill Difference:1,371
Playtime:182.329 hours
Usage:1%
Score:1.362m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:26.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 39,26720,9406,3723.286C-2.6743.708%C2.464%C19.7D-17.2C+1591062.9h11D**25.1D*
NS-11C 10,2209,67223,4160.413D0.2019.806%D-14.837%D8.7D-N/A261115.6h20.2D*101.8D-
NS-44L Blackhand 8,9938,75021,0940.415D0.2054.173%A+51.44%B++6.7D--N/A201307.7h6.5D*11.9C+
Tank Mine 12,8247,6144,1291.844C1.2315.869%D*N/A72.7D49.7C-602104.8h1.6B+10.3F-
C-4 ARX 10,8916,6567,0960.938D0.3228.374%B+N/A50.5D*32.2C+358131.7h1.7D*6D
AMR-66 7,2406,43024,0770.267D0.3526.685%C+22.659%C3.4D*N/A111891.3h15.2F-57D-
Claymore 5,9055,9011,5303.857C3.2425.196%DN/A110.9C--N/A31053.2h1.2C++4.7C
L100 Python AP 5,2052,7651,6481.678D1.0651.919%C-2.785%C+14.7D*13D-132187.7h9D-17.3D*
C-4 4,5822,5374,4530.57D0.0527.279%BN/A30.8D*24.8C38682.3h2.1D--7.7C-
NS Annihilator 4,8852,5166,5800.382C--0.2485.388%AN/A7.7D7.3C--92326.6h13.5C--15.8C
Rocklet Rifle 4,8742,3625,2540.45C-0.1755.126%C**N/A25C26.6C*31094.3h36.7C++66.7C**
Spear Anti-Vehicle Phalanx Turret 4,2432,2846893.315D2.7039.414%C-3.152%C--22.1D--19C183103.3h12.8D32.5D-
NS-61 Emissary 2,2372,1636,3070.343D0.2725.137%C--13.407%D7.5D--N/A22287.1h21.9D-87D--
M60-G Bulldog 2,6231,8907282.596C-1.9840.086%B+2.963%C+27.2C+10.6A13569.4h12.9F-32.1D
NS-7 PDW 1,9031,8595,8350.319D0.3015.254%F-14.632%C--9.2D-N/A29202.4h21.8D**143F-
MANA Anti-Vehicle Turret 3,6381,7922,8120.637C--0.0253.627%C+2.846%C--17.1D-17.6D185104.8h15.3D-28.6D-
Hornet Missiles 2,8661,6016302.541C1.9259.658%C+N/A33.9D26.8C27347.2h16.1D--26.9D-
HC1 Cougar 1,6701,5944,8430.329D0.2916.276%F16.248%D--6.5D--N/A21245.4h17.8D**109.4F
Ripper 1,8591,58290,9900.017C--0.6034.894%B++5.31%F0.3C-N/A14675.3h2.8F--8C+
PDW-16 Hailstorm 1,6151,5324,0750.376D0.2416.614%D**12.794%D7.9D--N/A23193.6h23.9F143.6F
M77-B 1,3701,3493,0340.445D*0.1729.615%D*73.091%C6.1D**N/A19220.1h3.7F-12.6F
NS-44 Commissioner 1,3051,2825,1650.248D0.3734.514%C+20.593%C4.8D*N/A17265.7h5.6D**16.2D
TRAC-5 1,1531,0803,3380.324D0.2917.121%D-15.926%D6D-N/A38181.2h22.4D*130.6D--
Hellfire Rocket Pods 1,3501,0193932.593C--1.9841.035%D-N/A40.8D13.2C+27925h38.6D94.1D-
G40-F Ranger 1,7709875151.917D1.3021.57%D*N/A11.6D*9.2D*12585.1h126.9D588.2D*
NS-AM7 Archer 1,4569635,4320.177D0.4452.448%D-13.188%C-2.7D--1.4D-18356.4h26.3C50.2D
Orbital Strike Uplink 1,4179288116N/A115.38434.156%UN/A215.8U113.7U20284.3h2.5T*0.6T*
AS16 NightHawk 9599222,6880.343D0.2721.846%F-14.208%C+10.1D--N/A3491.1h5.5C25F
M3 Pounder HEG 1,4098871,9790.448D0.1744.628%B++3.833%B+7.1D*4.2B+61125.5h37.6T-84.3D--
M1 Heavy Cycler 9088861,5010.59D0.0311.853%D15.237%C--10.9D--N/A3781.1h19.5C+164.3C+
TRAC-5 S 8808322,8390.293D0.3215.025%F14.183%C6.2D--N/A20134.7h20.1D**134F-
M3 Pounder HEG 1,2668051,6270.495D0.1247.672%B*2.981%C+7.9D*4.5B+66101.4h39.6T83D-
SMG-46 Armistice 8617912,2700.348D0.2721.097%D-13.148%C--7.4D*N/A27107.3h25.9F*122.8F
G40-F Ranger 1,1447021106.382C5.7627.122%D--N/A20.2D--12.7D--17434.8h101.4D373.7D
M1 Heavy Cycler 6756519710.67D0.0512.735%D16.436%D13.6D--N/A4148h18.4C144.4C
T16 Rhino 6316151,9590.314D-0.3012.504%F20.65%C+5.9D**N/A21104.1h21.2F--169.3F-
Hunter QCX 9265752,8060.205D0.4159.707%B**9.739%D*7.2D4.4B5479.5h26F-43.5D
M18 Needler 9735592,0550.272C-0.3527.57%DN/A3.3D-2.5D--53167.4h301.5D*1093.6F
Xiphos Anti-Personnel Phalanx Tower 5735201052C+51.3827.307%C+N/A115.6C-11.8B+3964.5h26.4C+96.7C++
NSX Tanto 5465181,0780.481D0.1421.108%D--14.865%D**9.6D-N/A2753.8h19D89.9C--
M14 Banshee 6735171,6380.316C-0.3025.138%D-1.161%C++4.4D*1.3D--27117.2h116.7T*464.3T*
T9 CARV 5224973,6680.135D0.4811.706%D**20.926%C2.1D**N/A17237.7h30.5T*260.9T-
NS-10 Burster 7814721,2920.365D0.2522.938%D-5.508%C+2.3D*1.5D**29207.8h197.7D-861.8D--
M2 Mutilator 4794646600.703D0.0913.121%C-17.672%C+12.7D*N/A4336.6h19C145.2C+
NS-11P 4864621,5010.308D0.3118.114%D--15.584%D8.3D--N/A2655.8h22.6F*124.6F-
NS-10 Burster 7844581,0900.42D-0.2023.12%D--5.24%C+2.5D*1.7D**32186.4h195.3D844.6D-
P2-120 HEAT 7774474480.998D0.3833.494%D-2.237%C--6.3F4.6D*10971.3h12F35.7F-
L100 Python HESH 5804281592.692D2.0743.762%C--1.168%C23.3D*8.3C++14418.4h5.7F--13F
G40-F Ranger 8044242092.029D1.4128.204%C-N/A8.4D--7.5D11250.7h207.9D**737.2D*
RAMS .50M 4334225830.724D0.1133.482%D-72.038%D-10.7D*N/A4039.6h3.4F-10.1D*
ASP-30 Grounder 8244102,2910.179D-0.4456.563%D-2.439%C3.8D**3.8D--74107.8h12.8F-22.7F--
Aspis Anti-Aircraft Phalanx Turret 7943792371.599D0.9824.097%C1.319%D6.7D-7.4D-11956.2h210.4D*872.9D
Spear Anti-Vehicle Phalanx Tower 6403741426.714C*26.1049.73%C++N/A44C++31.3B3128.5h9.1C*18.3C**
T2 Striker 8223432,6610.129D--0.4942.069%D--N/A4.4D*6.1D*9778.5h83.9F--199.5F--
M6 Onslaught 3563425110.669D0.0512.272%D--15.79%D12.9D*N/A4126.5h20.7C--168.5D
MR1 Fracture 6133359830.341D0.2830.751%D2.388%D4.4D--3.6D4976.9h74.3D--241.5D-
Skyguard 5923213350.958D-0.3429.531%C++1.246%D7.9D-6.6D11840.8h197.2D**667.7D--
TX1 Repeater 3333191,5690.203D0.4120.366%D15.988%D5.1D*N/A2662.8h23.2F114D**
G20 Vulcan-H 5503182191.452D0.8346.862%C+1.572%D-37C27C++8258.6h160.1F341.7D*
MR1 Fracture 5753081,3430.229D-0.3929.926%D1.948%D-2.8D**2.4D*33110.8h92.5F309D**
T7 Mini-Chaingun 3153027520.402D0.2210.121%D**11.589%C10.1D*N/A4930h23.8D**235.1F
NS Decimator 4773021,2050.251D--0.3751.204%D*2.649%C**12.4D**7.2D--18324.3h7.4F14.4F-
Tomcat A2AM Pods 4652931152.548D1.9387.031%B**N/A24.6D14.5D--18111.9h10.5D-12.1C-
M2 Mutilator 2892774870.569D0.0511.119%D-16.607%C--8.7FN/A3231.8h21.3D--191.8D
MAX Punch 3032736,2460.044C--0.5743.112%C+N/A0.5C--N/A1517.1h2.3C+5.3C++
Spear Anti-Vehicle Phalanx Turret 4392711518.067C17.4550.168%C+3.321%C-33.9C21C+2158h11C++22C++
Hoplon Anti-Aircraft Phalanx Tower 4542662133U132.3824.84%CN/A120.9B85.5C+7112.2h21.3B+85.7B+
Frag Grenade 2652611261N/A260.3831.749%F-N/A145D**2.2D--6641.8h7.5T23.5T-
TX2 Emperor 2742601,3970.186D0.4325.701%C18.077%C5.3D*N/A2248.7h16.8F**65.4D*
FA1 Barrage 2712591,1600.223D0.3924.027%F17.761%B+4.4D*N/A2358.5h7.2D**30.1F--
M9 SKEP Launcher 4992511,6270.154D0.4668.057%C+2.39%C+5.7D--5.6D-8444.1h14F20.5D**
ML-7 4232471,8610.133D-0.4843.051%F3.644%B+5.3F3.8D**18646.7h9.6D*22.4F-
Chainblade 31823576,4430.003D0.6128.819%C+3.404%C--0.1D-N/A03856.3h5.1F17.7C-
99SV 2402326130.378D0.2431.922%C++35.345%C+4.8D*N/A2747.9h9.4F--29.3D*
C75 Viper 3342202510.876D0.2633.769%C--N/A7.1D*3.7D-14230.9h22.3D*66D**
MR11 Gatekeeper 434213852.506C1.8928.785%D**1.408%D11.8D-12.3C--20618h77D**267.4F-
L100 Python HEAT 3312051731.185D0.5745.401%D1.463%D9.4D**5.8D*11621.9h9.4D--20.8D**
M20 Basilisk 3231972430.811D-0.1928.101%D*6.091%C++7.4D*4.7D-12026.7h150.2D**534.5F-
P2-120 HESH 271186384.895D4.2843.525%C*N/A25.5D--11.6B+2597.3h9.8T-22.5F-
MANA Anti-Personnel Turret 1941863440.541N/A0.088.665%UN/A1860U80U3927000.1h36.6T*422.7T*
TMG-50 1831753560.492D0.1318.121%D24%C++10.1D--N/A6717.4h19.3F--106.5D*
M18 Locust 2921684340.387D0.2326.673%D-1.19%C-4.4D--3.2D*4638.5h317.4D-1190.1F
Auraxium Chainblade 1911655,6680.029C+0.5946.078%A4.242%C-0.7CN/A2237.5h2.8D--6.2B
Icikill 1811539,8560.016D0.6038.565%B+3.268%D-0.2C+N/A1615.1h3.4F8.7C++
E540 Halberd 242144612.361D1.7432.453%D*4.167%B12.6D**8.6D--25411.4h8.8F-27.1F--
Sticky Grenade 1321291129N/A128.3821.341%T*N/A129F-3D--4151h5.8T*27.2T*
TRAP-M1 1221213140.385D--0.2322.59%D*23.967%C+6.8D**N/A2417.8h18.6T-82.5F*
M20 Basilisk 1631081210.893D--0.2821.504%F-3.704%D7.2D*3.6D*12715.1h115.1C535.2F-
T4 AMP 96923520.261D0.3618.126%D**18.478%C+6.4D--N/A2614.3h26.5F--146F*
G30 Walker 15990881.023D-0.4118.397%F3.333%C-5.4D**4.2D*9516.6h322F1750.5F**
M40 Fury 12389382.342D1.7226.687%D--2.247%B+24.1D-9.2C+2593.7h19.1D71.6D--
TSAR-42 88821730.474C-0.1430.472%D*59.756%D-7.3D*N/A8111.3h5.2T*17T*
G30 Walker 165821150.713D--0.1013.81%F-2.439%C++4.9D**5D*8416.6h348.6F--2524.1T-
SOAS-20 83813120.26D-0.3616.083%F--29.63%A3FN/A1527h22.8T-142T*
T1 Cycler 79763020.252D0.3713.474%F-14.474%D--5.5D*N/A11813.7h22.2F--164.9F**
TS2 Inquisitor 76732070.353D0.2619.875%D*13.699%D-12.2D--N/A566h11.8C59.3D
P525 Marauder-H 776988.625C8.0126.729%D--1.449%B*69D8B+5651h7.8C29.3D
MG-HBR1 Dragoon 71672190.306D-0.3123.068%D**20.896%D--4.8D*N/A2214.1h11.5D**49.8F-
NSX Tomoe 67651700.382D0.2422.364%D**30.769%D8D*N/A448.1h28.3T-126.5T
MSW-R 64592180.271D0.3516.495%D*30.509%B**5.4D*N/A14310.9h29T*175.9T*
M18 Rotary 117585960.097D0.5222.45%D**6.897%M+1.6D--1.6D*5836.3h276.2D**1230.2F--
NS-30 Vandal 57531240.427D0.1928.426%D24.528%C9.5D*N/A525.6h9.5F*33.3F
G30 Vulcan 9650461.087D0.4717.247%D**4%C*7.8D*7.2D-1896.4h163.3F946.6F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon581,5713.4h
Anti-Vehicle MANA Turret47915,30333.3h
Nano-Armor Kit6,2614,713,244499h
Decoy Grenade0530h
Restoration Kit4002,65513.4h
Skywall Shield Emitter81,0894.7h
Structure Shield Module51,5936.9h
Repair Module112,9309.9h
Turret AI Module72,46811.9h
Cortium Silo38464.6h
Nanite Revive Grenade05610.2h
Nanite Healing Grenade05160.1h
Medical Applicator692146,13019h
Blast Wall21,1647.5h
Spitfire Auto-Turret64417,51830.2h
Motion Spotter67127,94234.1h
Hoplon Anti-Aircraft Phalanx Tower41,0734.7h
Xiphos Anti-Personnel Tower49435.2h
Sunderer Garage24204.5h
Rampart Wall201,45314.3h
Spear Anti-Vehicle Tower76563.7h
Welding Device1345,39410.5h
Smoke Grenade02290.1h
Recon Detection Device811,6835h
Shield Recharging Field113100.3h
Medical Kit432821.1h
Ammunition Package8788,29735.7h
Anti-Infantry MANA Turret967892.5h
The Flail01351.4h
Routing Spire01870.9h
Flail Targeting Dart514534.6h
Pain Spire11230.7h
Pelter Rocket Pod01070.1h
Hardlight Barrier243510.9h
Router125961.3h
Nano-Repair Grenade03,4721h
Solid Wall43973.2h
M4-F Pillager01360.1h
Vehicle Gate87647.5h
Light Air Terminal0510.5h
Vehicle Ammo Dispenser03751.8h
Pillbox12642.5h
Orbital Strike Target Designator24878119.5h
IPC Targeting Dart266244.1h
Elysium Spawn Tube98164.4h
Infantry Tower11902.3h
Vehicle Ramp0941.2h
WLT-Howler Mining Laser01,1860.2h
Spear Anti-Vehicle Turret95174.1h
Alarm Module14281.5h
Glaive IPC43273.2h

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