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Lt. General Predator lafayettefrance[] lafayettefrance
TR BR 92

KDR: 0.61

Score: 105m

Last Seen: Dec 10th, 2018 6:39 PM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Cobalt
Level Progress (to 93): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP NS-11C NS-44L Blackhand Tank Mine AMR-66 C-4 ARX Claymore C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-31,275 MLG Score: -25
Fun Score: N/A
Cheeseburgers Flipped: 2509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.843%24.356%5082499834,5340.3677510.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.377%-0.038C+0.58B+-2.589F*HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-0.074C+16.8-0.175C63.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.374%0.938%30410181,919627210240.305963187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.071%-0.953D---0.617D-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
442.4-1.754F-125.5-1.376D**316.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.877%2.661%1947101522,92516464204831.39243112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.745%-0.096C+0.013C+0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.153C++13-0.041C+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.523%2.387%241110113,8131325325400.287687150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%-1.171D*-0.5D-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
386.8-2.281F--91-1.323D**295.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.754%66.041%24510172,18513878460.157443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.139%-0.944D---0.074C+0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.812D-5.1-0.617D12.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.403%14.844%24210201,1254619450.243559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.79%-1.58F0.072C+-1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.955D--5.8-0.192C20


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105m278.5%156 (9.4k)139 (8.3k)0.613828117,612191,6040.80484792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022357717.365%10.018%17403:5722

21% Engineer12% Heavy Assault13% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 10:33 PMJul 10th, 2016 7:51 AMDec 10th, 2018 2:59 PM (8d) (PST)Dec 10th, 2018 4:48 PM (8d) (PST)Dec 10th, 2018 2:39 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031343690.1560.2530.0160.6280.070-25

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1688,01322,15591513848,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
12604.9h/525.2d 36,600 11,782 61,498 474.6k 7,240 31,762 52,779 380.3m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:8,757
Deaths:21,286
KDR:0.411
Accuracy:19.700% D-
HSR:15.176% D
AMR-66
C+
Kills:5,774
Deaths:22,155
KDR:0.261
Accuracy:26.317% C+
HSR:23.363% C+
HC1 Cougar
D--
Kills:1,409
Deaths:4,414
KDR:0.319
Accuracy:15.931% F
HSR:16.182% D--
AS16 NightHawk
C+
Kills:866
Deaths:2,476
KDR:0.350
Accuracy:21.805% F-
HSR:13.972% C+
TRAC-5 S
C
Kills:696
Deaths:2,573
KDR:0.271
Accuracy:14.294% F
HSR:14.368% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
TRAC-5
B
Kills:288
Deaths:1,696
KDR:0.170
Accuracy:13.333% F
HSR:20.833% B
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.039% F
HSR:17.761% B+
MG-HBR1 Dragoon
D-
Kills:54
Deaths:190
KDR:0.284
Accuracy:26.723% D-
HSR:18.519% D*
Kills:18,621
Deaths (as Engineer):57,028
Deaths (to Engineers):32,329
KDR:0.32652
Kill Difference:38,407
Playtime:2,610.600 hours
Usage:21%
Score:21.580m
Score/min:138
Accuracy (listed only):20.361%
HSR (listed only):17.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:7,228
Deaths:17,989
KDR:0.402
Accuracy:53.254% A
HSR:50.609% B+
NS-61 Emissary
C-
Kills:2,127
Deaths:6,177
KDR:0.344
Accuracy:25.096% C-
HSR:13.446% C--
NS-7 PDW
C--
Kills:1,835
Deaths:5,712
KDR:0.321
Accuracy:15.289% F
HSR:14.659% C--
PDW-16 Hailstorm
D
Kills:1,529
Deaths:4,050
KDR:0.378
Accuracy:16.617% D**
HSR:12.819% D
M77-B
C
Kills:1,344
Deaths:3,022
KDR:0.445
Accuracy:29.658% D*
HSR:73.140% C
NS-44 Commissioner
C+
Kills:1,276
Deaths:5,157
KDR:0.247
Accuracy:34.518% C+
HSR:20.690% C+
NS-AM7 Archer
C
Kills:761
Deaths:4,560
KDR:0.167
Accuracy:51.473% D-
HSR:14.849% C
SMG-46 Armistice
C
Kills:577
Deaths:1,673
KDR:0.345
Accuracy:21.306% D-
HSR:14.905% C
RAMS .50M
D
Kills:422
Deaths:583
KDR:0.724
Accuracy:33.482% D
HSR:72.038% D-
99SV
C*
Kills:216
Deaths:579
KDR:0.373
Accuracy:32.487% C*
HSR:36.111% C+
TX2 Emperor
C
Kills:184
Deaths:1,070
KDR:0.172
Accuracy:26.061% C
HSR:17.935% C
TX1 Repeater
C-
Kills:155
Deaths:898
KDR:0.173
Accuracy:19.060% D-
HSR:18.065% C-
TRAP-M1
C+
Kills:121
Deaths:314
KDR:0.385
Accuracy:22.590% D*
HSR:23.967% C+
T4 AMP
C+
Kills:92
Deaths:352
KDR:0.261
Accuracy:18.126% D**
HSR:18.478% C+
TSAR-42
D-
Kills:82
Deaths:173
KDR:0.474
Accuracy:30.472% D*
HSR:59.756% D-
SOAS-20
A
Kills:81
Deaths:312
KDR:0.260
Accuracy:16.083% F--
HSR:29.630% A
NSX Tomoe
D
Kills:65
Deaths:170
KDR:0.382
Accuracy:22.364% D**
HSR:30.769% D
Kills:18,095
Deaths (as Infiltrator):52,791
Deaths (to Infiltrators):31,066
KDR:0.34277
Kill Difference:34,696
Playtime:1,658.274 hours
Usage:13%
Score:12.149m
Score/min:122
Accuracy (listed only):27.526%
HSR (listed only):30.698%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C+
Kills:615
Deaths:1,959
KDR:0.314
Accuracy:12.504% F
HSR:20.650% C+
T9 CARV
C+
Kills:440
Deaths:3,464
KDR:0.127
Accuracy:11.227% F
HSR:21.364% C+
T7 Mini-Chaingun
C
Kills:293
Deaths:727
KDR:0.403
Accuracy:9.976% D**
HSR:11.945% C
TMG-50
C++
Kills:175
Deaths:356
KDR:0.492
Accuracy:18.121% D
HSR:24% C++
MSW-R
B**
Kills:59
Deaths:218
KDR:0.271
Accuracy:16.495% D*
HSR:30.509% B**
Kills:1,582
Deaths (as Heavy Assault):6,724
Deaths (to Heavy Assaults):26,500
KDR:0.23528
Kill Difference:5,142
Playtime:1,483.756 hours
Usage:12%
Score:8.351m
Score/min:94
Accuracy (listed only):13.665%
HSR (listed only):21.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:8,757
Deaths:21,286
KDR:0.411
Accuracy:19.700% D-
HSR:15.176% D
NS-7 PDW
C--
Kills:1,835
Deaths:5,712
KDR:0.321
Accuracy:15.289% F
HSR:14.659% C--
PDW-16 Hailstorm
D
Kills:1,529
Deaths:4,050
KDR:0.378
Accuracy:16.617% D**
HSR:12.819% D
HC1 Cougar
D--
Kills:1,409
Deaths:4,414
KDR:0.319
Accuracy:15.931% F
HSR:16.182% D--
AS16 NightHawk
C+
Kills:866
Deaths:2,476
KDR:0.350
Accuracy:21.805% F-
HSR:13.972% C+
TRAC-5 S
C
Kills:696
Deaths:2,573
KDR:0.271
Accuracy:14.294% F
HSR:14.368% C
SMG-46 Armistice
C
Kills:577
Deaths:1,673
KDR:0.345
Accuracy:21.306% D-
HSR:14.905% C
NSX Tanto
D--
Kills:518
Deaths:1,078
KDR:0.481
Accuracy:21.108% D--
HSR:14.865% D**
TRAC-5
B
Kills:288
Deaths:1,696
KDR:0.170
Accuracy:13.333% F
HSR:20.833% B
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.039% F
HSR:17.761% B+
Kills:16,734
Deaths (as Light Assault):46,118
Deaths (to Light Assaults):24,341
KDR:0.36285
Kill Difference:29,384
Playtime:2,101.913 hours
Usage:17%
Score:18.080m
Score/min:143
Accuracy (listed only):18.342%
HSR (listed only):15.554%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,835
Deaths:5,712
KDR:0.321
Accuracy:15.289% F
HSR:14.659% C--
PDW-16 Hailstorm
D
Kills:1,529
Deaths:4,050
KDR:0.378
Accuracy:16.617% D**
HSR:12.819% D
AS16 NightHawk
C+
Kills:866
Deaths:2,476
KDR:0.350
Accuracy:21.805% F-
HSR:13.972% C+
SMG-46 Armistice
C
Kills:577
Deaths:1,673
KDR:0.345
Accuracy:21.306% D-
HSR:14.905% C
NS-11P
C--
Kills:459
Deaths:1,490
KDR:0.308
Accuracy:18.075% D--
HSR:15.686% C--
FA1 Barrage
B+
Kills:259
Deaths:1,160
KDR:0.223
Accuracy:24.039% F
HSR:17.761% B+
T1 Cycler
D--
Kills:76
Deaths:302
KDR:0.252
Accuracy:13.474% F-
HSR:14.474% D--
Kills:5,601
Deaths (as Combat Medic):16,863
Deaths (to Combat Medics):11,898
KDR:0.33215
Kill Difference:11,262
Playtime:92.729 hours
Usage:1%
Score:0.696m
Score/min:125
Accuracy (listed only):18.658%
HSR (listed only):14.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C--
Kills:885
Deaths:1,499
KDR:0.590
Accuracy:11.854% C--
HSR:15.141% D
M3 Pounder HEG
B++
Kills:824
Deaths:1,860
KDR:0.443
Accuracy:43.547% B++
HSR:4.005% B+
M3 Pounder HEG
B*
Kills:732
Deaths:1,506
KDR:0.486
Accuracy:46.860% B*
HSR:3.279% C++
M1 Heavy Cycler
D
Kills:650
Deaths:969
KDR:0.671
Accuracy:12.740% D
HSR:16.462% D
NS-10 Burster
C+
Kills:396
Deaths:1,193
KDR:0.332
Accuracy:22.806% D-
HSR:6.061% C+
NS-10 Burster
C+
Kills:381
Deaths:990
KDR:0.385
Accuracy:23.026% D-
HSR:5.249% C+
MR1 Fracture
D
Kills:315
Deaths:928
KDR:0.339
Accuracy:30.457% D
HSR:2.540% D
MR1 Fracture
D
Kills:280
Deaths:1,288
KDR:0.217
Accuracy:29.678% D
HSR:2.143% D-
M2 Mutilator
C+
Kills:268
Deaths:355
KDR:0.755
Accuracy:13.889% C+
HSR:16.791% C
M2 Mutilator
C
Kills:249
Deaths:447
KDR:0.557
Accuracy:11.025% D-
HSR:17.269% C
M6 Onslaught
D
Kills:157
Deaths:243
KDR:0.646
Accuracy:12.756% D-
HSR:16.561% D
Kills:5,137
Deaths (as MAX Suit):5,639
Deaths (to MAX Suits):4,758
KDR:0.91098
Kill Difference:502
Playtime:314.164 hours
Usage:2%
Score:2.988m
Score/min:159
Accuracy (listed only):23.512%
HSR (listed only):9.591%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hornet Missiles
C--
Kills:1,040
V. Kills:843 123%
Deaths:450
KDR:2.311
Accuracy:57.701% C
KPH:29.800 D
VKPH:24.200 C--
Hellfire Rocket Pods
C+
Kills:996
V. Kills:328 303%
Deaths:385
KDR:2.587
Accuracy:41.022% D-
KPH:40.100 D
VKPH:13.200 C+
M14 Banshee
D--
Kills:476
V. Kills:154 307%
Deaths:1,586
KDR:0.300
Accuracy:25.533% D
KPH:4.200 D*
VKPH:1.400 D--
M18 Needler
D
Kills:389
V. Kills:308 126%
Deaths:1,580
KDR:0.246
Accuracy:28.082% D
KPH:2.900 D--
VKPH:2.300 D*
Tomcat A2AM Pods
A
Kills:273
V. Kills:160 170%
Deaths:102
KDR:2.676
Accuracy:88.259% A
KPH:24.900 D
VKPH:14.600 D--
M18 Locust
D
Kills:107
V. Kills:92 115%
Deaths:311
KDR:0.344
Accuracy:28.217% D
KPH:3.800 D--
VKPH:3.300 D*
M18 Rotary
D--
Kills:58
V. Kills:59 97%
Deaths:591
KDR:0.098
Accuracy:22.530% D**
KPH:1.600 D--
VKPH:1.600 D*
Kills:3,339 (1,030 + 0)
Deaths:5,005
KDR:0.667
VKDR:0.388
Vehicle Kills:1,944
Kill Difference:1,666
Playtime:381.097 hours
Usage:3%
Score:1.872m
Score/min:82
Piloting Accuracy:22.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:2,349
V. Kills:2,206 106%
Deaths:1,510
KDR:1.556
Accuracy:50.683% D
KPH:13.400 D*
VKPH:12.600 D-
L100 Python HESH
C++
Kills:361
V. Kills:131 273%
Deaths:136
KDR:2.654
Accuracy:43.793% C-
KPH:22.300 D*
VKPH:8.100 C++
Skyguard
D
Kills:226
V. Kills:215 105%
Deaths:268
KDR:0.843
Accuracy:28.429% C+
KPH:6.600 D--
VKPH:6.300 D
L100 Python HEAT
D*
Kills:193
V. Kills:119 161%
Deaths:169
KDR:1.142
Accuracy:44.204% D
KPH:9 D**
VKPH:5.500 D*
C75 Viper
D--
Kills:188
V. Kills:95 196%
Deaths:240
KDR:0.783
Accuracy:32.585% D
KPH:6.300 D*
VKPH:3.200 D--
Kills:3,317 (3,317 + 0)
Deaths:2,323
KDR:1.428
VKDR:1.191
Vehicle Kills:2,766
Kill Difference:994
Playtime:276.687 hours
Usage:2%
Score:2.038m
Score/min:123
Driving Accuracy:32.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:19,167
V. Kills:17,303 111%
Deaths:5,991
KDR:3.199
Accuracy:43.045% C
KPH:19 D-
VKPH:17.200 C+
G40-F Ranger
D*
Kills:861
V. Kills:705 122%
Deaths:475
KDR:1.813
Accuracy:21.222% D--
KPH:10.800 D*
VKPH:8.900 D*
P2-120 HEAT
D*
Kills:447
V. Kills:330 135%
Deaths:448
KDR:0.998
Accuracy:33.494% D-
KPH:6.300 F
VKPH:4.600 D*
MR11 Gatekeeper
D
Kills:195
V. Kills:209 93%
Deaths:83
KDR:2.349
Accuracy:28.454% D*
KPH:11.200 D*
VKPH:12 D
P2-120 HESH
B+
Kills:182
V. Kills:84 214%
Deaths:38
KDR:4.789
Accuracy:43.485% C**
KPH:25.400 D--
VKPH:11.700 B+
E540 Halberd
D--
Kills:137
V. Kills:94 144%
Deaths:58
KDR:2.362
Accuracy:32.276% D*
KPH:12.500 D**
VKPH:8.600 D--
G30 Walker
D*
Kills:82
V. Kills:83 98%
Deaths:115
KDR:0.713
Accuracy:13.788% F-
KPH:5 D**
VKPH:5 D*
Kills:21,071 (19,796 + 1,275)
Deaths:7,208
KDR:2.923
VKDR:2.609
Vehicle Kills:18,808
Kill Difference:13,863
Playtime:1,210.006 hours
Usage:10%
Score:10.971m
Score/min:151
Driving Accuracy:43.485%
Gunner Accuracy:13.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:246
V. Kills:192 127%
Deaths:171
KDR:1.439
Accuracy:44.987% C
KPH:34.500 C
VKPH:26.900 C++
P525 Marauder-H
B+
Kills:66
V. Kills:8 N/A
Deaths:8
KDR:8.250
Accuracy:25.337% D*
KPH:71.800 D
VKPH:8.700 B+
Kills:312 (0 + 312)
Deaths:179
KDR:1.743
VKDR:1.117
Vehicle Kills:200
Kill Difference:133
Playtime:8.048 hours
Usage:0%
Score:0.396m
Score/min:820
Driving Accuracy:N/A%
Gunner Accuracy:25.337%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:1,650
V. Kills:642 257%
Deaths:666
KDR:2.477
Accuracy:38.776% B+
KPH:25.600 C
VKPH:9.900 B**
G40-F Ranger
D-
Kills:330
V. Kills:318 103%
Deaths:174
KDR:1.897
Accuracy:27.525% C-
KPH:7.500 D--
VKPH:7.200 D-
M20 Basilisk
D-
Kills:173
V. Kills:120 143%
Deaths:226
KDR:0.765
Accuracy:27.513% D*
KPH:6.800 D*
VKPH:4.700 D-
M20 Basilisk
D*
Kills:95
V. Kills:49 190%
Deaths:117
KDR:0.812
Accuracy:20.831% F-
KPH:6.600 D*
VKPH:3.400 D*
G30 Walker
D*
Kills:87
V. Kills:68 126%
Deaths:88
KDR:0.989
Accuracy:18.334% F
KPH:5.300 D**
VKPH:4.100 D*
M40 Fury
C+
Kills:86
V. Kills:33 253%
Deaths:36
KDR:2.389
Accuracy:26.785% D-
KPH:23.900 D-
VKPH:9.200 C+
Kills:2,421 (0 + 2,421)
Deaths:1,307
KDR:1.852
VKDR:0.941
Vehicle Kills:1,230
Kill Difference:1,114
Playtime:168.434 hours
Usage:1%
Score:1.208m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:26.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 36,47019,1675,9913.199C-2.5943.045%C2.666%C19D-17.2C+1551007.2h11.3D**26.2D*
NS-11C 9,2178,75721,2860.411D0.2019.7%D-15.176%D8.5D-N/A241035.7h20.2D--102.5D-
NS-44L Blackhand 7,4457,22817,9890.402D0.2153.254%A50.609%B+6.4D--N/A191131.3h6.5D*12.3C+
Tank Mine 11,5576,7793,7601.803C1.1915.757%D*N/A70.6D49.8C-60296h1.6B+10.4F-
AMR-66 6,4305,77422,1550.261D-0.3526.317%C+23.363%C+3.3D*N/A101776.3h15.3F-58D-
C-4 ARX 9,0345,4126,1220.884D0.2728.162%B+N/A47.9D*32.1C+351113h1.7D*6.2D
Claymore 5,4005,3971,3963.866C3.2525.686%DN/A108.4C--N/A30149.8h1.2C++4.6C
C-4 4,5292,4974,4440.562D0.0527.167%BN/A30.4D*24.8C37382.1h2.1D--7.8C
L100 Python AP 4,5552,3491,5101.556D0.9450.683%D3.235%C*13.4D*12.6D-124175h9.3D*18.4D**
NS-61 Emissary 2,2002,1276,1770.344D0.2725.096%C-13.446%C--7.5D--N/A22283.7h21.9D-87.2D-
Spear Anti-Vehicle Phalanx Turret 3,9582,1086393.299D2.6938.776%C--3.416%C-21.8D--19.1C+18496.7h12.6D-32.4D-
NS Annihilator 4,1082,0475,7810.354D0.2685.285%AN/A7.2D7.3C--90283.8h13.9D16.3C
NS-7 PDW 1,8791,8355,7120.321D0.2915.289%F14.659%C--9.3D-N/A30197.8h21.7D*142F
Rocklet Rifle 3,5811,6663,9480.422C--0.1953.632%C++N/A22.9C26.3C++29172.8h38.1C+71.1C++
M60-G Bulldog 2,2921,6506662.477C-1.8638.776%B+3.394%C**25.6C10B**12964.5h12.7F-32.6D
MANA Anti-Vehicle Turret 3,3101,6012,6130.613C--0.0052.448%C+3.123%C16.3D-17.4D18298h15.4D29.4D-
PDW-16 Hailstorm 1,6111,5294,0500.378D0.2416.617%D**12.819%D7.9D--N/A23192.8h23.7F142.8D**
HC1 Cougar 1,4751,4094,4140.319D0.2915.931%F16.182%D--6.1D--N/A21230.1h18.1D**113.3F
M77-B 1,3651,3443,0220.445D*0.1729.658%D*73.14%C6.1D**N/A19219.3h3.7F-12.6F
NS-44 Commissioner 1,2991,2765,1570.247D0.3734.518%C+20.69%C+4.8D*N/A17265.3h5.6D**16.2D
Ripper 1,4951,25674,0060.017C--0.6034.14%B++5.971%D**0.3C-N/A13938.1h2.9F*8.6C+
Hornet Missiles 1,8831,0404502.311C1.7057.701%CN/A29.9D24.2C--25534.8h16.5D-28.6D-
Hellfire Rocket Pods 1,3249963852.587C--1.9741.022%D-N/A40D13.2C+26924.9h39.1D*95.2D--
M1 Heavy Cycler 9078851,4990.59D0.0211.854%C--15.141%D10.9D--N/A3681h19.5C+164.4C+
AS16 NightHawk 8998662,4760.35D0.2621.805%F-13.972%C+10.3D--N/A3484.1h5.4C24.5D**
G40-F Ranger 1,5668614751.813D--1.2021.222%D--N/A10.8D*8.9D*11879.5h133.7D--629.8D**
M3 Pounder HEG 1,3108241,8600.443D0.1743.547%B++4.005%B+7D*4.1B+60118.1h35.9F**82.4D--
NS-AM7 Archer 1,1457614,5600.167D0.4551.473%D-14.849%C2.4D--1.2D-17312.6h27.1C52.7D
Orbital Strike Uplink 1,1327597108.429N/A107.82417.699%UN/A194.6U95.6U18623.9h2.5T*0.6T*
M3 Pounder HEG 1,1487321,5060.486D0.1346.86%B*3.279%C++7.8D*4.4B+6594h38.4F**82D-
TRAC-5 S 7336962,5730.271D0.3414.294%F14.368%C5.6D--N/A18124.4h20.4F142.5F--
M1 Heavy Cycler 6746509690.671D0.0612.74%D16.462%D13.6D--N/A4147.9h18.4C144.4C
T16 Rhino 6316151,9590.314D-0.3012.504%F20.65%C+5.9D**N/A21104.1h21.2F--169.3F-
SMG-46 Armistice 6325771,6730.345D0.2721.306%D-14.905%C6.7D*N/A2685.5h26.4F*124F
G40-F Ranger 919560945.957C-5.3425.586%D--N/A18.5D*11.8D*16030.3h99.2D387.7D-
NSX Tanto 5465181,0780.481D0.1321.108%D--14.865%D**9.6D-N/A2753.8h19D89.9C--
Hunter QCX 8065002,5580.195D0.4258.312%B**10.8%D--6.8D4.1B5074h26.2F45D-
M14 Banshee 6304761,5860.3C--0.3125.533%D1.261%C*4.2D*1.4D--26113.3h124.4T*487.1T*
Xiphos Anti-Personnel Phalanx Tower 5164651046.5C+45.8927.595%C+N/A113.4C-12.4B+3734.1h27.1C+98.3C++
NS-11P 4834591,4900.308D0.3118.075%D--15.686%C--8.3D--N/A2655.4h22.6F*124.8F-
P2-120 HEAT 7774474480.998D0.3833.494%D-2.237%C--6.3F4.6D*10571.3h12F35.7F-
T9 CARV 4584403,4640.127D0.4911.227%F21.364%C+1.9D**N/A16228.9h30.6T*272.5T*
RAMS .50M 4334225830.724D0.1133.482%D72.038%D-10.7D*N/A3939.6h3.4F10.1D*
ASP-30 Grounder 8174062,2810.178D-0.4456.598%D-2.463%C3.8D--3.8D72107.3h12.9F-22.7F-
NS-10 Burster 6673961,1930.332D-0.2822.806%D-6.061%C+2.1D**1.4D**28189.1h207.4D--909.6D*
M18 Needler 6973891,5800.246C-0.3728.082%DN/A2.9D--2.3D*55132.9h326.5D**1162.8F-
NS-10 Burster 6663819900.385D-0.2323.026%D-5.249%C+2.3D*1.7D**31167.6h205.5D-892.5D--
L100 Python HESH 4923611362.654D2.0443.793%C-1.385%C+22.3D*8.1C++13616.2h5.6F-12.9F
G40-F Ranger 6483301741.897D1.2827.525%C-N/A7.5D--7.2D-10644.2h221.7D**805.3D*
Spear Anti-Vehicle Phalanx Tower 5543211226.75C++26.1449.468%C+N/A40.1C+29.1C++2968h9.7C++19.6C*
Aspis Anti-Aircraft Phalanx Turret 7033212231.439D0.8323.657%C1.558%C-6D--7.2D-11653.2h228.9F967.6D-
MR1 Fracture 5783159280.339D0.2730.457%D2.54%D4.4D--3.7D4971.7h71.2D233.7D
T7 Mini-Chaingun 3062937270.403D0.219.976%D**11.945%C10D*N/A4729.4h23.6D**237.1F
TRAC-5 2992881,6960.17D-0.4413.333%F20.833%B2.6D*N/A34110.7h28.9F--216.8F*
MR1 Fracture 5292801,2880.217D-0.4029.678%D2.143%D-2.7D**2.4D*31105.5h93.3D**314.3D*
Tomcat A2AM Pods 4332731022.676D2.0688.259%AN/A24.8D14.5D--18511h10.4D-11.8C--
M2 Mutilator 2762683550.755D0.1413.889%C+16.791%C12.4D*N/A4421.7h18.6C+133.8C++
NS Decimator 4152611,0960.238D-0.3851.248%D*3.065%B+12D*7.1D-17421.8h7.6F14.9F-
T2 Striker 6842602,4700.105D--0.5141.634%D--N/A3.7D6D9270.8h97.2F**233.6F**
FA1 Barrage 2712591,1600.223D0.3924.039%F17.761%B+4.4D*N/A2258.4h7.2D*30F-
Frag Grenade 2552511251N/A250.3931.779%FN/A147.6D**2.4D--6571.7h7.4T23.3T-
M9 SKEP Launcher 4992511,6270.154D0.4668.07%C+2.39%C+5.7D5.6C8144.1h14F20.5D**
M2 Mutilator 2592494470.557D0.0611.025%D-17.269%C8.3FN/A3129.9h21.7D*196.9D-
ML-7 4232471,8610.133D-0.4843.059%D**3.644%B+5.3F3.8D*17146.6h9.6D*22.4F-
G20 Vulcan-H 4382461711.439D0.8344.987%C1.626%D-34.6C27C++8537.1h160.6D**357D*
MAX Punch 2662385,6510.042D0.5744.232%C+N/A0.5C-N/A1470.1h2.3C+5.3C++
Hoplon Anti-Aircraft Phalanx Tower 4022372118.5U117.8924.971%CN/A112.9C*78.6C+6682.1h21.9B+87.5B+
Spear Anti-Vehicle Phalanx Turret 3762351219.583C++18.9747.277%C--3.83%C32.2C+19.3C+2087.3h10.5C**22.3C*
Skyguard 4412262680.843D-0.2328.429%C+1.77%C6.6D--6.3D11534.2h220.7F776.3D*
99SV 2232165790.373D0.2432.487%C*36.111%C+4.7D*N/A2546.4h9.5F--29.3D--
Chainblade 28019775,2730.003D0.6127.478%C+3.553%C--0.1DN/A03791.5h5.6F-20.3C+
MR11 Gatekeeper 404195832.349C-1.7428.454%D*1.538%C-11.2D*12D20217.4h80.1F281.4F--
L100 Python HEAT 3121931691.142D0.5344.204%D1.554%D9D**5.5D*10521.5h9.3D**21.1F
C75 Viper 2831882400.783D0.1732.585%DN/A6.3D*3.2D--12929.8h23.2D*71.1F
TX2 Emperor 1961841,0700.172D0.4426.061%C17.935%C4.8D*N/A2238.1h17.7F**67.9C
P2-120 HESH 266182384.789D4.1843.485%C**N/A25.3D--11.7B+2497.2h10T-22.9F
MANA Anti-Personnel Turret 1891813350.54N/A0.078.646%UN/A1810U80U3775100.1h37.1T*429.6T*
TMG-50 1831753560.492D0.1218.121%D24%C++10.1D--N/A6417.4h19.3F--106.5D--
M20 Basilisk 2931732260.765D-0.1527.513%D*6.936%B+6.8D*4.7D-11425.3h154.4D**561.2F--
Auraxium Chainblade 1911655,6680.029C+0.5846.214%A4.242%C-0.7CN/A2237.5h2.8D--6.2C**
M6 Onslaught 1641572430.646D0.0312.756%D-16.561%D11.8D*N/A3413.3h21.6D169.1C-
TX1 Repeater 1601558980.173D0.4419.06%D-18.065%C-3.6D*N/A2542.8h25F--131D-
Icikill 1661399,5300.015D0.6037.578%B+2.878%D0.2C--N/A1598.1h3.5F-9.2C++
E540 Halberd 231137582.362D1.7532.276%D*3.65%C++12.5D**8.5D--24611h8.8F-27.4F-
Sticky Grenade 1311281128N/A127.3921.202%T*N/A128F-3D-4091h5.8T*27.3T*
TRAP-M1 1221213140.385D--0.2322.59%D*23.967%C+6.8D*N/A2317.8h18.6T-82.5F*
M18 Locust 1991073110.344D0.2728.217%DN/A3.8D--3.3D*4828.3h368.4D1305.6D**
M20 Basilisk 144951170.812D--0.2020.831%F-4.211%D6.6D*3.4D*12114.3h116.6C559.7F-
T4 AMP 96923520.261D0.3518.126%D**18.478%C+6.5D--N/A2514.2h26.5F--146F--
G30 Walker 15587880.989D-0.3818.334%F3.448%C5.3D**4.1D*9416.5h329.9F-1799.6F**
M40 Fury 11986362.389D1.7826.785%D-2.326%B+23.9D-9.2C+2583.6h18.9D70.7D--
G30 Walker 165821150.713D*0.1013.788%F-2.439%C+5D**5D*8416.5h347.4F-2519.4F*
TSAR-42 88821730.474C-0.1430.472%D*59.756%D-7.3D*N/A7311.3h5.2T*17T*
SOAS-20 83813120.26D-0.3516.083%F--29.63%A3D**N/A1527h22.8F*142T*
T1 Cycler 79763020.252D0.3613.474%F-14.474%D--5.5D*N/A10613.7h22.2F--164.9F**
P525 Marauder-H 746688.25C7.6425.337%D*1.515%B*73.3D8.9B++5640.9h7.1C+28.1D
NSX Tomoe 67651700.382D0.2322.364%D**30.769%D8D*N/A438.1h28.3T*126.5T
MSW-R 64592180.271D0.3416.495%D*30.509%B**5.4D*N/A12510.9h29T*175.9T*
M18 Rotary 117585910.098D0.5222.53%D**6.897%M+1.6D--1.6D*5435.9h272.1D**1207.6F--
MG-HBR1 Dragoon 57541900.284D0.3326.723%D-18.519%D*4.7D*N/A1911.5h12.3F-45.9F

Consumables
  Name Deaths Consumed Time Equipped
Solid Wall31821.5h
M4-F Pillager01360.1h
Restoration Kit3682,19312.5h
Flail Targeting Dart292382.7h
Pain Spire01020.6h
Motion Spotter62025,82932.1h
The Flail0841h
Routing Spire01180.6h
Spawn Beacon331,4162.7h
Nano-Armor Kit5,5244,223,150426.1h
Decoy Grenade0530h
Anti-Vehicle MANA Turret44213,82230.8h
Turret AI Module72,11910.5h
Repair Module102,4778.5h
Structure Shield Module51,4256.4h
Cortium Silo37154.1h
Skywall Shield Emitter69474.3h
Blast Wall21,0136.7h
Nanite Revive Grenade03330.1h
Medical Applicator564111,27815.1h
Nanite Healing Grenade05120.1h
Welding Device1137,5229.5h
Spear Anti-Vehicle Tower75893.3h
Spitfire Auto-Turret52514,78025.7h
Sunderer Garage13323.7h
Rampart Wall191,42814h
Xiphos Anti-Personnel Tower28174.6h
Hoplon Anti-Aircraft Phalanx Tower49214.1h
Router63790.8h
Ammunition Package8167,36733.9h
Medical Kit372781h
Anti-Infantry MANA Turret927582.4h
Pillbox12342.2h
Elysium Spawn Tube86833.9h
Vehicle Ammo Dispenser03121.6h
IPC Targeting Dart266224h
Orbital Strike Target Designator21366917.6h
Vehicle Gate76266.2h
Spear Anti-Vehicle Turret84423.7h
WLT-Howler Mining Laser01,1860.2h
Infantry Tower11702h
Vehicle Ramp0821.1h
Glaive IPC43083h
Alarm Module13631.2h
Nano-Repair Grenade01,2980.4h
Hardlight Barrier172740.7h
Pelter Rocket Pod01040.1h
Shield Recharging Field103040.2h
Recon Detection Device801,6594.9h
Smoke Grenade02290.1h

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