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Raider lallerz[VCO] lallerz
NC BR 57

KDR: 2.42

Score: 17.4m

Last Seen: Mar 24th, 2020 1:37 AM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Emerald
Level Progress (to 58): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Titan-150 HESH EM6 Titan-150 AP SAS-R NC05 Jackhammer NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,039,581 MLG Score: 831
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.051%25.603%61619121317,1702.417630.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.594%0.535B+0.672B+-0.51DHEAD ++ (~13.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.397B10.70.248C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.994%2.221%1684312294,00740713169.82108304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.785%0.771B++-0.188C-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.70.7B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.483%14.748%523712251,9463191656.100311172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%-1.084D*2.464A**-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.391B17.90.554B+55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.695%71.59%523212301,32755662.38669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%0.279C*0.29C*-1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.10.341C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.162%15.294%523112318555100.153986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.122C+0.104C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.077C+5.2-0.077C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m319.5%328 (19.7k)275 (16.5k)2.4208130,78312,7162.8155157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232185017.38%20.96%36404:5910

13% Combat Medic22% Engineer52% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 12:50 PMJun 21st, 2019 1:30 AMMar 25th, 2020 10:50 AM (4d) (PST)Mar 24th, 2020 12:12 AM (5d) (PST)Mar 23rd, 2020 9:37 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611444170.4860.2010.1021.6870.042831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6888,66025,02829126101316,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1056.2h/44d 5,019 6,452 12,396 106.9k 1,977 2,986 2,682 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:4,590
Deaths:2,030
KDR:2.261
Accuracy:25.407% C+
HSR:25.686% C+
NC6A GODSAW
C*
Kills:2,834
Deaths:828
KDR:3.423
Accuracy:26.363% C--
HSR:29.570% C*
EM6
B*
Kills:1,514
Deaths:544
KDR:2.783
Accuracy:23.669% C*
HSR:30.713% B*
NC6 Gauss SAW
C++
Kills:1,207
Deaths:668
KDR:1.807
Accuracy:21.001% C++
HSR:23.447% C+
NC6S Gauss SAW S
C++
Kills:1,165
Deaths:633
KDR:1.840
Accuracy:23.392% C+
HSR:25.665% C++
GD-22S
C
Kills:1,158
Deaths:818
KDR:1.416
Accuracy:22.147% C
HSR:22.798% C
MGR-L1 Promise
C+
Kills:781
Deaths:302
KDR:2.586
Accuracy:23.939% C+
HSR:22.663% C-
EM1
C+
Kills:407
Deaths:342
KDR:1.190
Accuracy:21.686% C+
HSR:17.936% D
Kills:13,656
Deaths (as Heavy Assault):6,165
Deaths (to Heavy Assaults):4,020
KDR:2.21509
Kill Difference:7,491
Playtime:553.011 hours
Usage:52%
Score:8.649m
Score/min:261
Accuracy (listed only):23.450%
HSR (listed only):24.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:711
Deaths:243
KDR:2.926
Accuracy:26.702% C+
HSR:26.864% B+
AF-4 Cyclone
C**
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C
HSR:20.856% C**
MKV Suppressed
A
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% A
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Blitz GD-10
A*
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A*
Mauler S6
C*
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C*
HSR:15.294% C+
Kills:1,975
Deaths (as Light Assault):1,222
Deaths (to Light Assaults):2,401
KDR:1.6162
Kill Difference:753
Playtime:13.118 hours
Usage:1%
Score:0.145m
Score/min:184
Accuracy (listed only):27.508%
HSR (listed only):22.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Mauler S6
C*
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C*
HSR:15.294% C+
Kills:253
Deaths (as Engineer):416
Deaths (to Engineers):1,953
KDR:0.60817
Kill Difference:163
Playtime:227.551 hours
Usage:22%
Score:4.046m
Score/min:296
Accuracy (listed only):32.205%
HSR (listed only):16.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:711
Deaths:243
KDR:2.926
Accuracy:26.702% C+
HSR:26.864% B+
Carnage AR
C
Kills:668
Deaths:749
KDR:0.892
Accuracy:22.177% D
HSR:18.862% C
AF-4 Cyclone
C**
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C
HSR:20.856% C**
MKV Suppressed
A
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% A
NC9 A-Tross
C
Kills:269
Deaths:243
KDR:1.107
Accuracy:23.278% C--
HSR:23.420% C
NC1 Gauss Rifle
B
Kills:259
Deaths:215
KDR:1.205
Accuracy:22.629% C+
HSR:23.938% B
GR-22
C
Kills:163
Deaths:182
KDR:0.896
Accuracy:20.252% D-
HSR:17.791% C
Blitz GD-10
A*
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A*
MGR-A1 Vanquisher
B
Kills:106
Deaths:44
KDR:2.409
Accuracy:29.825% C**
HSR:28.302% B
Mauler S6
C*
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C*
HSR:15.294% C+
Reaper DMR
B+
Kills:84
Deaths:30
KDR:2.800
Accuracy:28.785% B+
HSR:27.381% C**
Kills:3,356
Deaths (as Combat Medic):2,419
Deaths (to Combat Medics):1,404
KDR:1.38735
Kill Difference:937
Playtime:135.601 hours
Usage:13%
Score:2.348m
Score/min:289
Accuracy (listed only):26.431%
HSR (listed only):23.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,261
Deaths:227
KDR:5.555
Accuracy:36.717% C-
HSR:70.975% C*
MGR-S1 Gladius
B+
Kills:711
Deaths:243
KDR:2.926
Accuracy:26.702% C+
HSR:26.864% B+
AF-4 Cyclone
C**
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C
HSR:20.856% C**
MKV Suppressed
A
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% A
NS-357 Underboss
B*
Kills:181
Deaths:221
KDR:0.819
Accuracy:44.259% B*
HSR:27.624% B+
Blitz GD-10
A*
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A*
NC14 Bolt Driver
B**
Kills:66
Deaths:30
KDR:2.200
Accuracy:36.382% C+
HSR:83.333% B**
Kills:3,230
Deaths (as Infiltrator):1,284
Deaths (to Infiltrators):1,558
KDR:2.51558
Kill Difference:1,946
Playtime:76.305 hours
Usage:7%
Score:1.164m
Score/min:254
Accuracy (listed only):31.142%
HSR (listed only):40.962%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,042
Deaths:503
KDR:2.072
Accuracy:49.741% B*
HSR:20.729% B**
AF-23 Grinder
A+
Kills:685
Deaths:316
KDR:2.168
Accuracy:50.806% A+
HSR:15.183% C+
NCM2 Falcon
B++
Kills:200
Deaths:201
KDR:0.995
Accuracy:47.027% B++
HSR:2% D*
NCM2 Falcon
B**
Kills:100
Deaths:22
KDR:4.545
Accuracy:52.967% B**
HSR:0% F-
NCM3 Raven
B**
Kills:63
Deaths:29
KDR:2.172
Accuracy:47.860% B**
HSR:0% F
NCM3 Raven
B*
Kills:57
Deaths:29
KDR:1.966
Accuracy:47.073% B*
HSR:0% F-
NS-20 Gorgon
A
Kills:53
Deaths:25
KDR:2.120
Accuracy:23.405% C
HSR:28.302% A
NS-20 Gorgon
C+
Kills:53
Deaths:25
KDR:2.120
Accuracy:23.719% C+
HSR:9.434% F-
Kills:2,253
Deaths (as MAX Suit):575
Deaths (to MAX Suits):675
KDR:3.91826
Kill Difference:1,678
Playtime:46.510 hours
Usage:4%
Score:1.078m
Score/min:386
Accuracy (listed only):42.824%
HSR (listed only):9.456%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:54
V. Kills:22 235%
Deaths:1
KDR:54
Accuracy:53.677% C+
KPH:68.300 A**
VKPH:27.800 A+
Kills:54 (54 + 0)
Deaths:1
KDR:54
VKDR:22
Vehicle Kills:22
Kill Difference:53
Playtime:0.791 hours
Usage:0%
Score:0.048m
Score/min:1,014
Driving Accuracy:53.677%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:1,576
V. Kills:247 N/A
Deaths:63
KDR:25.016
Accuracy:49.492% C*
KPH:50.100 B+
VKPH:7.800 C+
Titan-150 AP
B
Kills:1,316
V. Kills:706 186%
Deaths:152
KDR:8.658
Accuracy:50.124% C++
KPH:28.800 B
VKPH:15.400 C++
Titan-150 HEAT
B+
Kills:1,115
V. Kills:329 338%
Deaths:133
KDR:8.383
Accuracy:47.145% C++
KPH:28.100 B+
VKPH:8.300 C
Enforcer ML85
M++
Kills:66
V. Kills:21 300%
Deaths:10
KDR:6.600
Accuracy:39.321% C+
KPH:51.400 M++
VKPH:16.400 C+
Kills:4,073 (4,007 + 66)
Deaths:358
KDR:11.377
VKDR:3.640
Vehicle Kills:1,303
Kill Difference:3,715
Playtime:118.107 hours
Usage:11%
Score:1.337m
Score/min:189
Driving Accuracy:47.145%
Gunner Accuracy:39.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:1,130
V. Kills:28 N/A
Deaths:5
KDR:226
Accuracy:19.554% C*
KPH:171.100 M++
VKPH:4.200 B**
M40 Fury
A
Kills:259
V. Kills:41 N/A
Deaths:10
KDR:25.900
Accuracy:32.915% C
KPH:86.100 A
VKPH:13.600 B*
M12 Kobalt
A**
Kills:247
V. Kills:6 N/A
Deaths:5
KDR:49.400
Accuracy:19.281% C**
KPH:163.500 A**
VKPH:4 B*
M40 Fury
B+
Kills:129
V. Kills:25 N/A
Deaths:9
KDR:14.333
Accuracy:36.983% C++
KPH:69.600 B+
VKPH:13.500 B+
M20 Basilisk
B++
Kills:63
V. Kills:8 N/A
Deaths:9
KDR:7
Accuracy:35.152% C
KPH:30 B++
VKPH:3.800 D--
M20 Basilisk
A+
Kills:52
V. Kills:19 260%
Deaths:3
KDR:17.333
Accuracy:42.663% B+
KPH:38.900 A+
VKPH:14.200 A+
Kills:1,880 (0 + 1,880)
Deaths:41
KDR:45.854
VKDR:3.098
Vehicle Kills:127
Kill Difference:1,839
Playtime:16.408 hours
Usage:2%
Score:0.381m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:42.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:36.741% B+
KPH:40.800 D
VKPH:1.100 D**
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:71
Playtime:1.741 hours
Usage:0%
Score:0.014m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:36.741%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,6444,5902,0302.261C+0.1625.407%C+25.686%C+36C-N/A118127.6h9.9C++38.9C*
NC6A GODSAW 2,8612,8348283.423B+1.0026.363%C--29.57%C*41.6DN/A13368.1h8.7C++33C++
Titan-150 HESH 1,8231,5766325.016B*22.6049.492%C*1.206%C--50B+7.8C+15431.5h2.9B+5.9B+
EM6 1,5311,5145442.783B+0.3623.669%C*30.713%B*39C+N/A9838.8h10.8C++45.7C**
Titan-150 AP 2,0221,3161528.658C**6.2450.124%C++2.736%C+28.8B15.4C++21945.7h4.5C++8.9C**
SAS-R 1,2671,2612275.555B*3.1336.717%C-70.975%C*41.3C+N/A12630.5h2.1B5.7C++
NC05 Jackhammer 1,2271,2196521.87B+0.5550.521%B+19.36%B**49C++N/A14424.9h4.6C**9.1B+
NC6 Gauss SAW 1,2221,2076681.807B+0.6121.001%C++23.447%C+28.9C+N/A9641.8h9.3C**44.2B
NC6S Gauss SAW S 1,1741,1656331.84C*0.5823.392%C+25.665%C++32.7C--N/A8135.6h10.7C++45.6C++
GD-22S 1,1771,1588181.416C+1.0022.147%C22.798%C25.8C--N/A7144.9h11.7C+52.7C+
M12 Kobalt 1,1581,1305226U223.5819.554%C*19.646%C*171.2M++4.2B**4516.6h14.8B*75.5B+
Titan-150 HEAT 1,4441,1151338.383B+5.9647.145%C++3.049%C++28.2B+8.3C14739.6h4.1B+8.6B+
NCM1 Scattercannon 1,0491,0425032.072C*0.3549.741%B*20.729%B**34.8B++N/A12929.9h6.6B+13.3B++
MGR-L1 Promise 7917813022.586B*0.1723.939%C+22.663%C-42C+N/A13618.6h15.3C+64.1C++
MGR-S1 Gladius 7177112432.926B*0.5126.702%C+26.864%B+33.2CN/A10821.4h9.8C*36.6C*
AF-23 Grinder 6976853162.168C+0.2550.806%A+15.183%C+34.8C*N/A12619.7h8.2C-16.1B+
Carnage AR 6746687490.892C1.5322.177%D18.862%C15D-N/A4844.4h14.8C-66.9C
AF-4 Cyclone 5645614671.201C+1.2223.794%C20.856%C**16.9DN/A5433.2h12.7C-53.5C+
NS Decimator 6864771832.607A0.1964.321%B+N/A34.1C+14.9C+28114h5.2C8.1C+
EM1 4144073421.19C+1.2321.686%C+17.936%D23DN/A7017.7h14.4C66.5C+
Spear Anti-Vehicle Phalanx Turret 4643191226.583M++24.1642.088%C+4.389%C*42.5C++19.3C3077.5h7.3C**17.3B
MKV Suppressed 318317744.284M*1.8625.201%C27.76%A36.9C+N/A1128.6h14.5C+57.6C+
Hawk GD-68 4162741951.405A++1.0263.249%C++2.92%C*21.1B++10.9C**18213h8C++12.6C*
NC9 A-Tross 2732692431.107C+1.3123.278%C--23.42%C20.1D-N/A7013.4h10.5C45C
NC1 Gauss Rifle 2622592151.205C++1.2222.629%C+23.938%B15.5DN/A10316.7h11.5B+50.8B
M40 Fury 3002591025.9M+23.4832.915%CN/A86.3A13.7B**3423h10.8B+32.9B
M12 Kobalt 253247549.4S46.9819.281%C**22.672%B++164.7A**4B*5021.5h13.6B*70.3B++
NCM2 Falcon 2392002010.995C+1.4347.027%B++2%D*14.7C+2.9D-6813.6h9B+19.2B+
NS-357 Underboss 1811812210.819C1.6044.259%B*27.624%B+47.6C+N/A1703.8h4C++9B+
AF-19 Mercenary 1711682660.632C1.7921.249%C17.857%D7.7DN/A6821.9h12.5C*58.6C*
GR-22 1631631820.896C1.5220.252%D-17.791%C16DN/A6610.2h14.5C71.6C--
Blitz GD-10 134133226.045S3.6224.942%C+29.323%A*35.9C*N/A1493.7h13.6B+54.6B
M40 Fury 154129914.333B**11.9136.983%C++N/A67.9B+13.2B+3481.9h14.1C38C+
MGR-A1 Vanquisher 107106442.409B*0.0129.825%C**28.302%B29.4C--N/A1303.6h12.7D42.5C+
NCM2 Falcon 113100224.545S2.1252.967%B**N/A29.4A**3.8C-1353.4h9.8B*18.5B*
MANA Anti-Personnel Turret 9696531.811N/A0.6114.961%UN/A960UN/A2604600.1h16.4T*109.3T*
Shrike 12686531.623A++0.8059.594%B1.163%D--29.7B+13.8C*4842.9h6.8C+11.5C++
Mauler S6 85851500.567C1.8543.162%C*15.294%C+7.2D*N/A4311.8h5.2C+12.1C*
Reaper DMR 8584302.8B**0.3828.785%B+27.381%C**33.6C+N/A1952.5h10.1C+35.1C**
Bouncing Betty 8181126.75B**4.3345.023%C+N/A135C++N/A6170.6h2.5F5.5D
NC15 Phoenix 17278591.322C++1.1062.527%AN/A13.4C+16.2B*2575.8h11.3C18.1C*
CAS 14-E 7371171M++68.5836.741%B+N/A41.8D1.2D**1341.7h31.1C+84.6C*
Enforcer ML85 8766106.6B4.1839.321%C+1.515%C--50.8M++16.2C+12351.3h9B**22.8B*
NC14 Bolt Driver 6666302.2C*0.2236.382%C+83.333%B**16.5C--N/A984h2.7C+7.5C++
Anti-Vehicle Grenade 8364164N/A61.5847.443%DN/A320C-95C++21620.2h5.2C++11C+
NCM3 Raven 9763292.172A++0.2547.86%B**N/A8.6C-4.7D867.3h41.5D**86.8C
M20 Basilisk 716397A++4.5835.152%C4.762%C-30B++3.8D--2352.1h71.8B++204.2B+
C-4 7262163.875A+1.4551.563%M**N/A206.7A**33.3C**40460.3h1.1B++2.1A
NCM3 Raven 9357291.966A++0.4547.073%B*N/A7.8C-4.9C-857.3h45D**95.6C-
L100 Python AP 7654154S51.5853.677%C+N/A67.5A*27.5A10120.8h4.1B*7.6B*
NS-20 Gorgon 5553252.12A++0.3023.405%C28.302%A27.9B++1.1C-1271.9h30.6C*130.7B+
NS-20 Gorgon 5553252.12A+0.3023.719%C+9.434%F-27.9B++1.1C--1481.9h30.8C++130B+
Frag Grenade 5353153N/A50.5854.004%B**N/A530C+N/A32620.1h5D*9.2C
M20 Basilisk 7152317.333S14.9142.663%B+5.769%C+40A++14.6A+3331.3h98.5C+230.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75340.4h
Anti-Vehicle MANA Turret41740.4h
Nanite Revive Grenade01,1310.3h
Nanite Healing Grenade0700h
Medical Kit2522,9764.2h
Medical Applicator395233,39915.8h
Motion Spotter53,5591.3h
Recon Detection Device57771.2h
Shield Recharging Field313,6661.3h
Ammunition Package107330.5h
Nano-Armor Kit208366,60222.1h
Anti-Infantry MANA Turret61160.3h
Nano-Repair Grenade02370.1h
Pelter Rocket Pod0620.2h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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