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Vigilante lallerz[VCO] lallerz
NC BR 18

KDR: 2.17

Score: 14.8m

Last Seen: Dec 2nd, 2019 12:55 AM
- OFFLINE - 145.5 hour(s)

Prestige 1, Battle Rank 18 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 633
Level Progress (to 19): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Titan-150 HESH NC6 Gauss SAW Titan-150 AP EM6 NC6S Gauss SAW S GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $788,130 MLG Score: 630
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.45%24.64%57817121013,2472.086470.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.768%0.407B0.559B+-0.685DHEAD ++ (~12.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.372C**10.80.239C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.679%2.307%1711312243,815379125110.0395305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.826%0.736B++-0.133C-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++3.70.703B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.274%14.415%419512221,5472751485.625451038%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.685%-1.378D**2.311A*-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.469B+13.70.662B+50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.199%73.623%4192122585349311.73022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.023%0.171C++0.402B-1.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.20.308C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.162%15.294%419112268546600.182013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.128C++0.112C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.079C+5.2-0.077C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 633
14.8m313.2%324 (19.4k)272 (16.3k)2.1719324,60811,3302.5636418 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227141616.051%19.238%30904:478

15% Combat Medic24% Engineer51% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 12:50 PMJun 21st, 2019 1:30 AMDec 6th, 2019 3:18 PM (1d) (PST)Dec 1st, 2019 11:17 PM (6d) (PST)Dec 1st, 2019 8:55 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531434100.4540.2090.0871.5590.044630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1618,60524,5562713594316,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
904.1h/37.7d 4,438 4,734 10,461 84.6k 1,648 2,529 2,400 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:3,057
Deaths:1,671
KDR:1.829
Accuracy:24.521% C+
HSR:23.683% C
NC6A GODSAW
B
Kills:2,094
Deaths:659
KDR:3.178
Accuracy:26.283% C-
HSR:29.990% B
NC6 Gauss SAW
C++
Kills:1,207
Deaths:668
KDR:1.807
Accuracy:21.001% C++
HSR:23.447% C+
EM6
B**
Kills:1,171
Deaths:471
KDR:2.486
Accuracy:23.601% C*
HSR:31.170% B**
NC6S Gauss SAW S
C*
Kills:1,165
Deaths:633
KDR:1.840
Accuracy:23.392% C+
HSR:25.665% C*
GD-22S
C
Kills:1,158
Deaths:818
KDR:1.416
Accuracy:22.147% C
HSR:22.798% C
MGR-L1 Promise
C+
Kills:679
Deaths:280
KDR:2.425
Accuracy:23.751% C+
HSR:22.975% C
EM1
C+
Kills:407
Deaths:342
KDR:1.190
Accuracy:21.686% C+
HSR:17.936% D
Kills:10,938
Deaths (as Heavy Assault):5,542
Deaths (to Heavy Assaults):3,601
KDR:1.97366
Kill Difference:5,396
Playtime:465.364 hours
Usage:51%
Score:7.152m
Score/min:256
Accuracy (listed only):23.298%
HSR (listed only):24.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:388
Deaths:412
KDR:0.942
Accuracy:23.283% C-
HSR:18.557% C+
MGR-S1 Gladius
C+
Kills:208
Deaths:103
KDR:2.019
Accuracy:25.801% C+
HSR:20.192% C
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Mauler S6
C**
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C**
HSR:15.294% C+
Kills:849
Deaths (as Light Assault):931
Deaths (to Light Assaults):2,137
KDR:0.91192
Kill Difference:82
Playtime:8.624 hours
Usage:1%
Score:0.081m
Score/min:157
Accuracy (listed only):28.374%
HSR (listed only):17.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Mauler S6
C**
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C**
HSR:15.294% C+
Kills:253
Deaths (as Engineer):416
Deaths (to Engineers):1,776
KDR:0.60817
Kill Difference:163
Playtime:220.232 hours
Usage:24%
Score:3.868m
Score/min:293
Accuracy (listed only):32.205%
HSR (listed only):16.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:659
Deaths:741
KDR:0.889
Accuracy:22.097% D
HSR:18.968% C
AF-4 Cyclone
C+
Kills:388
Deaths:412
KDR:0.942
Accuracy:23.283% C-
HSR:18.557% C+
NC9 A-Tross
C
Kills:265
Deaths:242
KDR:1.095
Accuracy:23.120% C--
HSR:22.642% C
NC1 Gauss Rifle
B
Kills:250
Deaths:213
KDR:1.174
Accuracy:22.293% C+
HSR:24% B
MGR-S1 Gladius
C+
Kills:208
Deaths:103
KDR:2.019
Accuracy:25.801% C+
HSR:20.192% C
GR-22
C
Kills:163
Deaths:182
KDR:0.896
Accuracy:20.252% D-
HSR:17.791% C
MGR-A1 Vanquisher
B
Kills:106
Deaths:44
KDR:2.409
Accuracy:29.825% C++
HSR:28.302% B
Mauler S6
C**
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C**
HSR:15.294% C+
Reaper DMR
C*
Kills:74
Deaths:23
KDR:3.217
Accuracy:27.342% C*
HSR:27.027% C*
Kills:2,198
Deaths (as Combat Medic):2,110
Deaths (to Combat Medics):1,241
KDR:1.04171
Kill Difference:88
Playtime:133.626 hours
Usage:15%
Score:2.320m
Score/min:289
Accuracy (listed only):26.353%
HSR (listed only):21.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:788
Deaths:176
KDR:4.477
Accuracy:36.205% C-
HSR:72.843% B+
AF-4 Cyclone
C+
Kills:388
Deaths:412
KDR:0.942
Accuracy:23.283% C-
HSR:18.557% C+
MGR-S1 Gladius
C+
Kills:208
Deaths:103
KDR:2.019
Accuracy:25.801% C+
HSR:20.192% C
NS-357 Underboss
B*
Kills:134
Deaths:196
KDR:0.684
Accuracy:44.663% B*
HSR:25.373% B
NC14 Bolt Driver
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:36.140% C++
HSR:83.077% B**
Kills:1,583
Deaths (as Infiltrator):917
Deaths (to Infiltrators):1,390
KDR:1.72628
Kill Difference:666
Playtime:33.008 hours
Usage:4%
Score:0.473m
Score/min:239
Accuracy (listed only):33.218%
HSR (listed only):44.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:886
Deaths:448
KDR:1.978
Accuracy:49.355% B**
HSR:19.977% B**
AF-23 Grinder
A+
Kills:560
Deaths:268
KDR:2.090
Accuracy:50.281% A+
HSR:13.750% C
NCM2 Falcon
B++
Kills:133
Deaths:190
KDR:0.700
Accuracy:46.273% B++
HSR:3.008% D
NCM3 Raven
B*
Kills:59
Deaths:29
KDR:2.034
Accuracy:46.921% B*
HSR:0% F-
NCM3 Raven
B++
Kills:55
Deaths:29
KDR:1.897
Accuracy:46.101% B++
HSR:0% F-
Kills:1,693
Deaths (as MAX Suit):482
Deaths (to MAX Suits):610
KDR:3.51245
Kill Difference:1,211
Playtime:38.394 hours
Usage:4%
Score:0.857m
Score/min:372
Accuracy (listed only):47.786%
HSR (listed only):7.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:1,540
V. Kills:244 N/A
Deaths:63
KDR:24.444
Accuracy:49.661% C*
KPH:49.900 B+
VKPH:7.900 C+
Titan-150 AP
C*
Kills:1,205
V. Kills:673 179%
Deaths:152
KDR:7.928
Accuracy:49.500% C+
KPH:27.400 C*
VKPH:15.300 C++
Titan-150 HEAT
B+
Kills:1,070
V. Kills:314 340%
Deaths:133
KDR:8.045
Accuracy:46.724% C+
KPH:27.700 B+
VKPH:8.100 C
Enforcer ML85
M++
Kills:52
V. Kills:14 347%
Deaths:10
KDR:5.200
Accuracy:35.792% D
KPH:51.400 M++
VKPH:13.800 C
Kills:3,867 (3,815 + 52)
Deaths:358
KDR:10.802
VKDR:3.478
Vehicle Kills:1,245
Kill Difference:3,509
Playtime:114.381 hours
Usage:13%
Score:1.259m
Score/min:183
Driving Accuracy:46.724%
Gunner Accuracy:35.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:910
V. Kills:23 N/A
Deaths:5
KDR:182
Accuracy:19.316% C**
KPH:161.400 M+
VKPH:4.100 B**
M40 Fury
A+
Kills:259
V. Kills:41 N/A
Deaths:10
KDR:25.900
Accuracy:32.915% C
KPH:86.200 A+
VKPH:13.600 B*
M12 Kobalt
A**
Kills:197
V. Kills:3 N/A
Deaths:5
KDR:39.400
Accuracy:17.448% C+
KPH:150.100 A**
VKPH:2.300 C
M40 Fury
B+
Kills:129
V. Kills:25 N/A
Deaths:9
KDR:14.333
Accuracy:36.983% C++
KPH:69.900 B+
VKPH:13.600 B+
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:9
KDR:5.556
Accuracy:34.488% N/A
KPH:26.400 N/A
VKPH:4.200 N/A
Kills:1,545 (0 + 1,545)
Deaths:38
KDR:40.658
VKDR:2.632
Vehicle Kills:100
Kill Difference:1,507
Playtime:13.695 hours
Usage:2%
Score:0.310m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:34.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1003,0571,6711.829C+0.3424.521%C+23.683%C33.9C-N/A11790.3h10C*40.8C*
NC6A GODSAW 2,1122,0946593.178B+1.0126.283%C-29.99%B42.1C--N/A13249.7h8.4C++32C*
Titan-150 HESH 1,7841,5406324.444A22.2749.661%C*1.234%C-50B+7.9C+15130.8h2.9B+5.8B+
NC6 Gauss SAW 1,2221,2076681.807B+0.3621.001%C++23.447%C+29.4C+N/A9241.1h9.3B+44.2B+
Titan-150 AP 1,8781,2051527.928C*5.7649.5%C+2.905%C**27.4C*15.3C++21443.9h4.5C*9.1C*
EM6 1,1821,1714712.486B+0.3123.601%C*31.17%B**38C+N/A9230.8h10.7C**45.5B
NC6S Gauss SAW S 1,1741,1656331.84B0.3323.392%C+25.665%C*32.7C-N/A8135.6h10.7C++45.6C++
GD-22S 1,1771,1588181.416C+0.7622.147%C22.798%C25.8C--N/A7044.9h11.7C+52.7C++
Titan-150 HEAT 1,3841,0701338.045B+5.8746.724%C+3.178%C*27.7B+8.1C14338.6h4B++8.5B++
NC05 Jackhammer 9459384771.966B++0.2150.239%B++16.631%B46C++N/A12720.4h4.8C**9.6B+
M12 Kobalt 9339105182U179.8319.316%C**18.901%C++162.5M+4.1B**4325.6h15.1B*78.1B+
NCM1 Scattercannon 8938864481.978C++0.1949.355%B**19.977%B**32.8B++N/A12427h6.6B++13.5B++
SAS-R 7897881764.477B++2.3136.205%C-72.843%B+38.4C+N/A12320.5h2.2C*6C++
MGR-L1 Promise 6876792802.425B*0.2523.751%C+22.975%C39.5C+N/A12617.2h15.9C+66.9C++
Carnage AR 6656597410.889C1.2822.097%D18.968%C15D-N/A4843.8h14.9C67.3C
AF-23 Grinder 5695602682.09C+0.0850.281%A+13.75%C32.6C++N/A12217.2h8.3C-16.5B+
EM1 4144073421.19C+0.9821.686%C+17.936%D23DN/A6817.7h14.4C+66.5C++
AF-4 Cyclone 3913884120.942C+1.2323.283%C-18.557%C+13.3D-N/A4529.1h13.7D58.7C
NS Decimator 4663241442.25A0.0864.365%B+1.235%D30.9C13.5C26110.5h5.5C-8.6C+
Spear Anti-Vehicle Phalanx Turret 4342981127.091M*24.9241.334%C4.698%B+40.8C++18.6C2927.3h7.5B+18.1B+
NC9 A-Tross 2692652421.095C+1.0823.12%C--22.642%C19.8DN/A6813.4h10.5C+45.4C+
Hawk GD-68 3942601911.361A0.8163.14%C++3.077%B21C**10.8C++18112.4h8C*12.6C**
M40 Fury 3002591025.9M**23.7332.915%CN/A86.3A+13.7B*3413h10.8B+32.9B+
NC1 Gauss Rifle 2522502131.174C*1.0022.293%C+24%B15.4C--N/A9416.2h11.2B++50.3B+
MGR-S1 Gladius 2102081032.019B+0.1525.801%C+20.192%C25.7CN/A1088.1h10.6C++41.3C++
M12 Kobalt 200197539.4M*37.2317.448%C+24.366%B**151.5A**2.3C4651.3h12.6B**72.4B++
AF-19 Mercenary 1711682660.632C+1.5421.249%C17.857%D7.7DN/A6021.9h12.5B58.6C**
GR-22 1631631820.896C1.2820.252%D-17.791%C16DN/A6110.2h14.5C71.6C
NS-357 Underboss 1341341960.684C1.4944.663%B*25.373%B41.9C+N/A1563.2h4.2C++9.5B+
NCM2 Falcon 1631331900.7C1.4746.273%B++3.008%D11.7C2.6D-5811.4h9.7B+20.9B+
M40 Fury 154129914.333A+12.1636.983%C++N/A71.7B++13.9B+3481.8h14.1C+38C*
MGR-A1 Vanquisher 107106442.409B++0.2429.825%C++28.302%B29.4DN/A1083.6h12.7D-42.5C
MANA Anti-Personnel Turret 9696531.811N/A0.3614.977%UN/A960UN/A2468800.1h16.4T*109.2T*
Mauler S6 85851500.567C1.6043.162%C**15.294%C+7.2D*N/A4011.8h5.2C+12.1C**
Bouncing Betty 7979126.583B*4.4145.012%C++N/A131.7C*N/A5890.6h2.5F5.5D
NC15 Phoenix 17278591.322C*0.8562.527%AN/A13.4C+16.2B+2515.8h11.3C+18.1B
Reaper DMR 7574233.217B+1.0527.342%C*27.027%C*33.6C+N/A1902.2h9.3C**33.9B
Shrike 10370501.4A0.7759.705%B+1.429%D-29.2B+13.8C*5182.4h6.9C+11.6C*
NC14 Bolt Driver 6565302.167C++0.0036.14%C++83.077%B**17.1C-N/A943.8h2.7C+7.5C*
Anti-Vehicle Grenade 8364164N/A61.8347.443%CN/A320C95C+21200.2h5.2B11C**
NCM3 Raven 9159292.034A+0.1446.921%B*N/A8.6C4.6D836.9h40.8D--87C
C-4 6658153.867A++1.7047.244%M**N/A193.3A*26.7C+39590.3h1B**2.2A
NCM3 Raven 9055291.897A+0.2746.101%B++N/A8C5.1C846.9h42.8D--92.8C+
Enforcer ML85 6652105.2C+3.0335.792%D1.923%C+52M*14C14021h8.2A+22.9B**
M20 Basilisk 585095.556A3.3834.488%C4%D26.3B+4.2D-2331.9h75.9B+220B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63790.3h
Anti-Vehicle MANA Turret41740.4h
Nanite Revive Grenade01,1070.3h
Nanite Healing Grenade0700h
Medical Kit2062,1933.4h
Medical Applicator395230,88015.7h
Motion Spotter28910.4h
Recon Detection Device57121.1h
Shield Recharging Field313,6661.3h
Ammunition Package107010.5h
Nano-Armor Kit202348,39221.3h
Anti-Infantry MANA Turret61150.3h
Nano-Repair Grenade01330h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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