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Warden lallerz[VCO] lallerz
NC BR 61

KDR: 2.47

Score: 18m

Last Seen: May 3rd, 2020 11:42 PM
- OFFLINE - 1488.6 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald
Level Progress (to 62): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Titan-150 HESH EM6 SAS-R Titan-150 AP NC05 Jackhammer NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.155%25.851%62419132517,9182.47863-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%0.562B+0.715B++-0.475DHEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.408B10.60.258C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.031%2.206%1693313414,03440913239.86308305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.797%0.774B++-0.191C-1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.70.701B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.346%14.717%543813362,0523221676.372671221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-1.097D*2.468A**-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.405B17.40.567B+54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.697%71.89%543213421,42357482.47909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%0.262C*0.312C*-1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.10.341C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.162%15.294%543113438556100.151246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.115C+0.094C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.075C+5.2-0.079C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m323.3%330 (19.8k)277 (16.6k)2.4669431,94212,9482.8665461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344194717.582%21.314%37505:0011

13% Combat Medic21% Engineer53% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 12:50 PMJun 21st, 2019 1:30 AMMay 29th, 2020 6:32 PM (36d) (PST)May 3rd, 2020 10:04 PM (62d) (PST)May 3rd, 2020 7:42 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631444190.4920.2000.1051.7290.042874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7668,63025,13630126104316,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1081.3h/45.1d 5,174 6,808 12,753 112.2k 2,039 3,085 2,742 36.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:4,894
Deaths:2,102
KDR:2.328
Accuracy:25.511% C+
HSR:26.052% C+
NC6A GODSAW
C++
Kills:3,027
Deaths:872
KDR:3.471
Accuracy:26.476% D
HSR:29.402% C++
EM6
B++
Kills:1,532
Deaths:551
KDR:2.780
Accuracy:23.652% C++
HSR:30.679% B++
NC6 Gauss SAW
C+
Kills:1,209
Deaths:671
KDR:1.802
Accuracy:21.019% C+
HSR:23.491% C+
NC6S Gauss SAW S
C+
Kills:1,165
Deaths:633
KDR:1.840
Accuracy:23.392% C
HSR:25.665% C+
GD-22S
C
Kills:1,158
Deaths:818
KDR:1.416
Accuracy:22.147% C
HSR:22.798% C
MGR-L1 Promise
C+
Kills:781
Deaths:302
KDR:2.586
Accuracy:23.939% C+
HSR:22.663% C--
EM1
C+
Kills:407
Deaths:342
KDR:1.190
Accuracy:21.686% C+
HSR:17.936% D
Kills:14,173
Deaths (as Heavy Assault):6,291
Deaths (to Heavy Assaults):4,097
KDR:2.2529
Kill Difference:7,882
Playtime:568.456 hours
Usage:53%
Score:8.920m
Score/min:262
Accuracy (listed only):23.477%
HSR (listed only):24.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:929
Deaths:281
KDR:3.306
Accuracy:26.944% C+
HSR:28.741% B++
AF-4 Cyclone
C++
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C--
HSR:20.856% C++
MKV Suppressed
B**
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% B**
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Blitz GD-10
A++
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A++
Mauler S6
C++
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C++
HSR:15.294% C+
Kills:2,193
Deaths (as Light Assault):1,260
Deaths (to Light Assaults):2,438
KDR:1.74048
Kill Difference:933
Playtime:13.335 hours
Usage:1%
Score:0.145m
Score/min:181
Accuracy (listed only):27.549%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:168
Deaths:266
KDR:0.632
Accuracy:21.249% C
HSR:17.857% D
Mauler S6
C++
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C++
HSR:15.294% C+
Kills:253
Deaths (as Engineer):416
Deaths (to Engineers):1,980
KDR:0.60817
Kill Difference:163
Playtime:229.538 hours
Usage:21%
Score:4.155m
Score/min:302
Accuracy (listed only):32.205%
HSR (listed only):16.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:929
Deaths:281
KDR:3.306
Accuracy:26.944% C+
HSR:28.741% B++
Carnage AR
C
Kills:670
Deaths:751
KDR:0.892
Accuracy:22.203% D
HSR:19.105% C
AF-4 Cyclone
C++
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C--
HSR:20.856% C++
MKV Suppressed
B**
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% B**
NC9 A-Tross
C
Kills:269
Deaths:243
KDR:1.107
Accuracy:23.278% D
HSR:23.420% C
NC1 Gauss Rifle
C**
Kills:259
Deaths:215
KDR:1.205
Accuracy:22.629% C
HSR:23.938% C**
GR-22
C
Kills:163
Deaths:182
KDR:0.896
Accuracy:20.252% D--
HSR:17.791% C
Blitz GD-10
A++
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A++
MGR-A1 Vanquisher
B
Kills:106
Deaths:44
KDR:2.409
Accuracy:29.825% C**
HSR:28.302% B
Mauler S6
C++
Kills:85
Deaths:150
KDR:0.567
Accuracy:43.162% C++
HSR:15.294% C+
Reaper DMR
B
Kills:84
Deaths:30
KDR:2.800
Accuracy:28.785% B
HSR:27.381% C++
Kills:3,576
Deaths (as Combat Medic):2,459
Deaths (to Combat Medics):1,437
KDR:1.45425
Kill Difference:1,117
Playtime:135.799 hours
Usage:13%
Score:2.350m
Score/min:288
Accuracy (listed only):26.456%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,357
Deaths:241
KDR:5.631
Accuracy:36.717% C--
HSR:71.334% C++
MGR-S1 Gladius
B++
Kills:929
Deaths:281
KDR:3.306
Accuracy:26.944% C+
HSR:28.741% B++
AF-4 Cyclone
C++
Kills:561
Deaths:467
KDR:1.201
Accuracy:23.794% C--
HSR:20.856% C++
MKV Suppressed
B**
Kills:317
Deaths:74
KDR:4.284
Accuracy:25.201% C
HSR:27.760% B**
NS-357 Underboss
B++
Kills:192
Deaths:221
KDR:0.869
Accuracy:43.865% B++
HSR:28.125% B+
Blitz GD-10
A++
Kills:133
Deaths:22
KDR:6.045
Accuracy:24.942% C+
HSR:29.323% A++
NC14 Bolt Driver
B**
Kills:66
Deaths:30
KDR:2.200
Accuracy:36.382% C+
HSR:83.333% B**
Kills:3,555
Deaths (as Infiltrator):1,336
Deaths (to Infiltrators):1,588
KDR:2.66093
Kill Difference:2,219
Playtime:83.908 hours
Usage:8%
Score:1.303m
Score/min:259
Accuracy (listed only):31.121%
HSR (listed only):41.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,065
Deaths:508
KDR:2.096
Accuracy:49.989% B*
HSR:20.470% B**
AF-23 Grinder
A+
Kills:685
Deaths:316
KDR:2.168
Accuracy:50.806% A+
HSR:15.183% C+
NCM2 Falcon
B++
Kills:200
Deaths:201
KDR:0.995
Accuracy:46.979% B++
HSR:2% D*
NCM2 Falcon
B**
Kills:100
Deaths:22
KDR:4.545
Accuracy:52.850% B**
HSR:0% F-
NCM3 Raven
B**
Kills:63
Deaths:29
KDR:2.172
Accuracy:47.860% B**
HSR:0% F-
NCM3 Raven
B*
Kills:57
Deaths:29
KDR:1.966
Accuracy:47.073% B*
HSR:0% F-
NS-20 Gorgon
A
Kills:56
Deaths:25
KDR:2.240
Accuracy:24.515% C+
HSR:28.571% A
NS-20 Gorgon
C+
Kills:55
Deaths:25
KDR:2.200
Accuracy:24.800% C+
HSR:10.909% F
NCM1 Scattercannon
S
Kills:51
Deaths:12
KDR:4.250
Accuracy:54.527% A+
HSR:35.294% S
Kills:2,332
Deaths (as MAX Suit):583.500
Deaths (to MAX Suits):678
KDR:3.99657
Kill Difference:1,748.500
Playtime:47.328 hours
Usage:4%
Score:1.106m
Score/min:389
Accuracy (listed only):44.378%
HSR (listed only):12.492%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:54
V. Kills:22 235%
Deaths:1
KDR:54
Accuracy:53.677% C+
KPH:68.300 A*
VKPH:27.800 A
Kills:54 (54 + 0)
Deaths:1
KDR:54
VKDR:22
Vehicle Kills:22
Kill Difference:53
Playtime:0.791 hours
Usage:0%
Score:0.048m
Score/min:1,021
Driving Accuracy:53.677%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B
Kills:1,593
V. Kills:250 N/A
Deaths:63
KDR:25.286
Accuracy:49.575% C*
KPH:50.400 B
VKPH:7.900 C+
Titan-150 AP
C++
Kills:1,326
V. Kills:710 186%
Deaths:152
KDR:8.724
Accuracy:50.149% C+
KPH:28.900 C++
VKPH:15.500 C+
Titan-150 HEAT
B+
Kills:1,115
V. Kills:329 338%
Deaths:133
KDR:8.383
Accuracy:47.145% C+
KPH:28.100 B+
VKPH:8.300 C
Enforcer ML85
M+
Kills:66
V. Kills:21 300%
Deaths:10
KDR:6.600
Accuracy:39.321% C
KPH:51.400 M+
VKPH:16.300 C+
E540 Halberd
A++
Kills:51
V. Kills:7 N/A
Deaths:2
KDR:25.500
Accuracy:46.025% C++
KPH:51 A++
VKPH:7 F
Kills:4,151 (4,034 + 117)
Deaths:360
KDR:11.531
VKDR:3.658
Vehicle Kills:1,317
Kill Difference:3,791
Playtime:119.386 hours
Usage:11%
Score:1.372m
Score/min:192
Driving Accuracy:47.145%
Gunner Accuracy:46.025%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:1,175
V. Kills:28 N/A
Deaths:5
KDR:235
Accuracy:19.433% C++
KPH:172.300 M
VKPH:4.100 B*
M40 Fury
A
Kills:259
V. Kills:41 N/A
Deaths:10
KDR:25.900
Accuracy:32.915% C
KPH:86.100 A
VKPH:13.600 B*
M12 Kobalt
A*
Kills:250
V. Kills:6 N/A
Deaths:5
KDR:50
Accuracy:19.334% C*
KPH:163.200 A*
VKPH:3.900 B+
M40 Fury
B+
Kills:129
V. Kills:25 N/A
Deaths:9
KDR:14.333
Accuracy:36.983% C++
KPH:69.600 B
VKPH:13.500 B+
M20 Basilisk
B++
Kills:63
V. Kills:8 N/A
Deaths:9
KDR:7
Accuracy:35.152% C-
KPH:30 B++
VKPH:3.800 D--
M20 Basilisk
A++
Kills:59
V. Kills:20 281%
Deaths:3
KDR:19.667
Accuracy:41.124% B
KPH:42.400 A++
VKPH:14.400 A+
Kills:1,935 (0 + 1,935)
Deaths:41
KDR:47.195
VKDR:3.122
Vehicle Kills:128
Kill Difference:1,894
Playtime:16.703 hours
Usage:2%
Score:0.391m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:41.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:77
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:36.155% B+
KPH:41.200 D
VKPH:1.100 D**
Kills:77 (0 + 77)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:77
Playtime:1.868 hours
Usage:0%
Score:0.015m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:36.155%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,9524,8942,1022.328C+0.1425.511%C+26.052%C+36.3DN/A118134.9h9.8C++38.3C++
NC6A GODSAW 3,0583,0278723.471B1.0026.476%D29.402%C++41.8DN/A13372.4h8.7C++32.9C++
Titan-150 HESH 1,8431,5936325.286B*22.8249.575%C*1.193%C--50.4B7.9C+15531.6h2.9B5.8B+
EM6 1,5491,5325512.78B+0.3123.652%C++30.679%B++39CN/A9939.3h10.8C++45.7C*
SAS-R 1,3651,3572415.631B*3.1636.717%C--71.334%C++41.6C+N/A12532.6h2.1C*5.6C++
Titan-150 AP 2,0361,3261528.724C*6.2650.149%C+2.715%C++28.9C++15.5C+21945.9h4.4C++8.8C*
NC05 Jackhammer 1,2671,2596761.862C**0.6050.64%B+19.539%B**49.4C+N/A14525.5h4.6C*9.1B+
NC6 Gauss SAW 1,2241,2096711.802B+0.6621.019%C+23.491%C+28.9CN/A9641.8h9.3C*44.2C**
M12 Kobalt 1,2031,1755235U232.5319.433%C++20%C**172.8M4.1B*4546.8h14.6B*75.3B+
NC6S Gauss SAW S 1,1741,1656331.84C*0.6323.392%C25.665%C+32.7DN/A8135.6h10.7C+45.6C++
GD-22S 1,1771,1588181.416C+1.0522.147%C22.798%C25.8DN/A7244.9h11.7C52.7C+
Titan-150 HEAT 1,4441,1151338.383B+5.9247.145%C+3.049%C++28.2B+8.3C14739.6h4.1B+8.6B+
NCM1 Scattercannon 1,0721,0655082.096C++0.3749.989%B*20.47%B**35.1B+N/A12930.3h6.6B+13.3B++
MGR-S1 Gladius 9379292813.306B**0.8426.944%C+28.741%B++35.2CN/A11026.4h9.3C*34.7C*
MGR-L1 Promise 7917813022.586B++0.1223.939%C+22.663%C--42CN/A13718.6h15.3C+64.1C+
AF-23 Grinder 6976853162.168C+0.3050.806%A+15.183%C+34.8C++N/A12619.7h8.2C--16.1B+
Carnage AR 6766707510.892C1.5722.203%D19.105%C15.1D-N/A4844.5h14.8D66.7C-
AF-4 Cyclone 5645614671.201C+1.2723.794%C--20.856%C++16.9DN/A5533.2h12.7D53.5C
NS Decimator 6884781832.612A0.1564.313%BN/A33.9C14.9C28014.1h5.2C-8.1C+
EM1 4144073421.19C+1.2821.686%C+17.936%D23DN/A7017.7h14.4C66.5C+
Spear Anti-Vehicle Phalanx Turret 4653201226.667M+24.2042.189%C+4.375%C**42.7C+19.3C3087.5h7.3C*17.4C**
MKV Suppressed 318317744.284M*1.8225.201%C27.76%B**36.9C+N/A1128.6h14.5C+57.6C+
Hawk GD-68 4432911991.462A++1.0063.222%C+2.749%C++21.4C*11.2C+18613.6h7.9C++12.4C*
NC9 A-Tross 2732692431.107C1.3623.278%D23.42%C20.1D-N/A7013.4h10.5C45C
M40 Fury 3002591025.9M23.4332.915%CN/A86.3A13.7B*3423h10.8B+32.9C**
NC1 Gauss Rifle 2622592151.205C++1.2622.629%C23.938%C**15.5DN/A10416.7h11.5B+50.8C**
M12 Kobalt 256250550S47.5319.334%C*22.8%B++166.7A*4B++5071.5h13.5B*69.9B+
NCM2 Falcon 2392002010.995C+1.4746.979%B++2%D*14.7C+2.9D-6813.6h9B+19.2B+
NS-357 Underboss 1921922210.869C+1.6043.865%B++28.125%B+49.2C+N/A1733.9h3.9C*8.8B+
AF-19 Mercenary 1711682660.632C1.8321.249%C17.857%D7.7DN/A6921.9h12.5C++58.6C++
GR-22 1631631820.896C1.5720.252%D--17.791%C16D-N/A6810.2h14.5C-71.6D
Blitz GD-10 134133226.045S3.5824.942%C+29.323%A++35.9C++N/A1503.7h13.6B54.6C**
M40 Fury 154129914.333B*11.8736.983%C++N/A67.9C**13.2B+3481.9h14.1C38C+
MGR-A1 Vanquisher 107106442.409B++0.0629.825%C**28.302%B29.4DN/A1313.6h12.7D-42.5C+
NCM2 Falcon 113100224.545M**2.0852.85%B**N/A29.4A*3.8C-1343.4h9.8B*18.6B*
MANA Anti-Personnel Turret 9696531.811N/A0.6614.961%UN/A960UN/A2631900.1h16.4T*109.3T*
Shrike 13089551.618A+0.8559.209%C**1.124%D-29.7C**13.7C++4733h6.9C+11.7C++
Mauler S6 85851500.567C1.9043.162%C++15.294%C+7.2D*N/A4311.8h5.2C+12.1C++
Reaper DMR 8584302.8B*0.3328.785%B27.381%C++33.6CN/A1982.5h10.1C35.1C*
Bouncing Betty 8181126.75B**4.2845.023%C+N/A135C++N/A6200.6h2.5F5.5D
NC15 Phoenix 17278591.322C+1.1462.527%AN/A13.4C+16.2B+2575.8h11.3C18.1C++
CAS 14-E 7977177A*74.5336.155%B+N/A40.5D1.1D**1321.9h31.1C+85.9C*
Enforcer ML85 8766106.6C*4.1339.321%C1.515%C--50.8M16.2C+12451.3h9B**22.8B++
NC14 Bolt Driver 6666302.2C++0.2736.382%C+83.333%B**16.5DN/A994h2.7C+7.5C+
Anti-Vehicle Grenade 8364164N/A61.5347.443%DN/A320C-95C+21620.2h5.2C++11C+
NCM3 Raven 9763292.172A+0.2947.86%B**N/A8.6C--4.7D867.3h41.5D**86.8C-
M20 Basilisk 716397A+4.5335.152%C-4.762%C-30B++3.8D--2362.1h71.8B+204.2B+
C-4 7262163.875A+1.4152.344%SN/A206.7A*33.3C**40910.3h1.1B++2.1A
M20 Basilisk 7959319.667S17.2041.124%B5.085%C42.1A++14.3A+3401.4h89.3C*217.2B+
NCM3 Raven 9357291.966A+0.5047.073%B*N/A7.8C--4.9C--857.3h45D**95.6C-
Frag Grenade 5656156N/A53.5354.309%B**N/A560C++N/A33500.1h4.8D*8.9C
NS-20 Gorgon 5856252.24B**0.2324.515%C+28.571%A28B+1D1282h31.4B127.9B+
NS-20 Gorgon 5755252.2B**0.2724.8%C+10.909%F27.5B+1D1452h32.1C**129.5B
L100 Python AP 7654154S51.5353.677%C+N/A67.5A*27.5A10180.8h4.1B++7.6B++
Bastion CIWS 7853153N/A50.5321.632%D*N/A58.9D27.8D-3040.9h42.9B+198.3C
E540 Halberd 5851225.5A++23.0346.025%C++1.961%C--51A++7F4711h4.3B**9.4B*
NCM1 Scattercannon 5251124.25B++1.7854.527%A+35.294%S56.7B*1.1B++2370.9h5.3B+9.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41740.4h
Spawn Beacon75620.4h
Nanite Revive Grenade01,1320.3h
Nanite Healing Grenade0700h
Medical Kit2683,0944.4h
Medical Applicator395233,41515.8h
Motion Spotter54,0661.4h
Recon Detection Device57771.2h
Shield Recharging Field313,6661.3h
Ammunition Package107340.5h
Nano-Armor Kit208368,58222.3h
Anti-Infantry MANA Turret61160.3h
Xiphos Anti-Personnel Phalanx Turret0910h
Pelter Rocket Pod0680.3h
Nano-Repair Grenade02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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