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Executor Cold Blooded lantaarnpaal24[FRMD] lantaarnpaal24
NC BR 158

KDR: 1.44

Score: 59.4m

Last Seen: Jun 23rd, 2019 11:19 AM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 158
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang GD-22S C150 Dalton AF-4 Cyclone Vortek Rotary AF-19 Mercenary NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 552TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.18%22.143%62432117827,4891.048720.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.892%1.367A0.193C++-0.844D--HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+10.20.288C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.304%0.595%5495120513,945278148835.01438286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.642%-0.648D-0.925D--0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.464B+26.80.49B+58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.06%1.416%71412061,27128296110.449275208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.762%0.397B-0.734D--0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++3.90.69B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.694%5.243%3501411967,209250440302.87899179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%-0.12C+0.25C++0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.757B++9.80.746B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.082%71.388%350312071,419259960.545979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.328%-0.011C+0.267C*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.10.34C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.746%10.211%350312071,1851567130.75574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.312%-0.255C-0.901D---0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.237C++3.90.204C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 158
59.4m461.5%294 (17.6k)244 (14.6k)1.4448580,00055,3691.6523158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210457717.702%11.473%20304:2324

10% Combat Medic54% Engineer13% Heavy Assault7% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2015 8:27 PMApr 22nd, 2019 8:03 PMJun 23rd, 2019 1:01 PM (1d) (PST)Jun 23rd, 2019 7:20 AM (1d) (PST)Jun 23rd, 2019 7:19 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4121182940.3290.2280.0381.8200.065214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7437,09817,64520142109414,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4048.9h/168.7d 11,486 9,178 44,830 442.1k 2,817 5,803 15,794 100.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:3,522
Deaths:1,879
KDR:1.874
Accuracy:32.835% A++
HSR:28.336% B++
NS-15M AE
B**
Kills:2,005
Deaths:1,357
KDR:1.478
Accuracy:30.553% B**
HSR:22.444% C--
NC6 Gauss SAW
A*
Kills:1,756
Deaths:1,315
KDR:1.335
Accuracy:31.968% A*
HSR:18.394% D-
LA1 Anchor
B**
Kills:1,431
Deaths:709
KDR:2.018
Accuracy:30.209% B**
HSR:27.533% C**
NC6S Gauss SAW S
A++
Kills:1,282
Deaths:605
KDR:2.119
Accuracy:32.275% A++
HSR:26.287% B+
EM6
B+
Kills:860
Deaths:660
KDR:1.303
Accuracy:25.125% B+
HSR:24.186% C++
NS-15M2
A
Kills:418
Deaths:248
KDR:1.685
Accuracy:30.499% A
HSR:26.077% C++
NS-15M1
A++
Kills:268
Deaths:140
KDR:1.914
Accuracy:32.889% A++
HSR:24.254% C*
MGR-L1 Promise
A
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.787% A
HSR:22.528% C
NS-15MP
B
Kills:60
Deaths:44
KDR:1.364
Accuracy:29.612% B
HSR:21.667% D-
Kills:11,784
Deaths (as Heavy Assault):7,046
Deaths (to Heavy Assaults):14,786
KDR:1.67244
Kill Difference:4,738
Playtime:537.028 hours
Usage:13%
Score:8.028m
Score/min:249
Accuracy (listed only):30.675%
HSR (listed only):24.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:2,487
Deaths:4,261
KDR:0.584
Accuracy:22.658% C++
HSR:20.587% C+
NS-11CP
C*
Kills:1,249
Deaths:1,218
KDR:1.025
Accuracy:29.934% C*
HSR:17.054% D-
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
Mauler S6
C
Kills:501
Deaths:764
KDR:0.656
Accuracy:38.041% C
HSR:10.379% D--
AF-4A Bandit
C+
Kills:432
Deaths:222
KDR:1.946
Accuracy:25.255% C+
HSR:20.602% C
LA39 Bruiser
D--
Kills:405
Deaths:322
KDR:1.258
Accuracy:49.078% D*
HSR:9.383% D--
GD-7F
B
Kills:405
Deaths:256
KDR:1.582
Accuracy:20.415% D-
HSR:21.728% B
Gauss Compact S
B++
Kills:329
Deaths:329
KDR:1
Accuracy:27.460% B++
HSR:16.413% C
AF-57 Piston
D
Kills:279
Deaths:234
KDR:1.192
Accuracy:32.080% D-
HSR:11.111% D
Razor GD-23
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:24.837% C++
HSR:21.015% C++
Warden
C+
Kills:105
Deaths:219
KDR:0.479
Accuracy:26.283% C+
HSR:17.143% D--
AF-4A Bandit AE
C
Kills:83
Deaths:43
KDR:1.930
Accuracy:26.039% C
HSR:20.482% D-
Kills:7,709
Deaths (as Engineer):9,321
Deaths (to Engineers):12,796
KDR:0.82706
Kill Difference:1,612
Playtime:2,202.770 hours
Usage:54%
Score:32.009m
Score/min:242
Accuracy (listed only):31.423%
HSR (listed only):16.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:3,167
Deaths:3,781
KDR:0.838
Accuracy:26.002% C++
HSR:18.219% C+
AF-19 Mercenary
C++
Kills:2,487
Deaths:4,261
KDR:0.584
Accuracy:22.658% C++
HSR:20.587% C+
AF-4AE Cyclone
A++
Kills:1,266
Deaths:1,099
KDR:1.152
Accuracy:37.598% A++
HSR:16.825% D*
NS-11CP
C*
Kills:1,249
Deaths:1,218
KDR:1.025
Accuracy:29.934% C*
HSR:17.054% D-
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
Mauler S6
C
Kills:501
Deaths:764
KDR:0.656
Accuracy:38.041% C
HSR:10.379% D--
AF-4A Bandit
C+
Kills:432
Deaths:222
KDR:1.946
Accuracy:25.255% C+
HSR:20.602% C
LA39 Bruiser
D--
Kills:405
Deaths:322
KDR:1.258
Accuracy:49.078% D*
HSR:9.383% D--
GD-7F
B
Kills:405
Deaths:256
KDR:1.582
Accuracy:20.415% D-
HSR:21.728% B
MGR-S1 Gladius
B+
Kills:395
Deaths:200
KDR:1.975
Accuracy:28.944% B+
HSR:25.317% B+
Gauss Compact S
B++
Kills:329
Deaths:329
KDR:1
Accuracy:27.460% B++
HSR:16.413% C
AF-57 Piston
D
Kills:279
Deaths:234
KDR:1.192
Accuracy:32.080% D-
HSR:11.111% D
Razor GD-23
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:24.837% C++
HSR:21.015% C++
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.603% C-
HSR:20.530% C+
Blitz GD-10
A++
Kills:92
Deaths:74
KDR:1.243
Accuracy:26.962% B+
HSR:27.174% A++
AF-4A Bandit AE
C
Kills:83
Deaths:43
KDR:1.930
Accuracy:26.039% C
HSR:20.482% D-
Kills:12,675
Deaths (as Light Assault):14,403
Deaths (to Light Assaults):8,165
KDR:0.88002
Kill Difference:1,728
Playtime:517.429 hours
Usage:13%
Score:5.924m
Score/min:191
Accuracy (listed only):31.494%
HSR (listed only):17.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:3,167
Deaths:3,781
KDR:0.838
Accuracy:26.002% C++
HSR:18.219% C+
Gauss Rifle S
B+
Kills:1,422
Deaths:2,011
KDR:0.707
Accuracy:28.098% B+
HSR:19.058% C+
AF-4AE Cyclone
A++
Kills:1,266
Deaths:1,099
KDR:1.152
Accuracy:37.598% A++
HSR:16.825% D*
GR-22AE
B+
Kills:1,232
Deaths:1,508
KDR:0.817
Accuracy:30.687% B+
HSR:16.964% D--
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
NC1 Gauss Rifle
B*
Kills:651
Deaths:768
KDR:0.848
Accuracy:27.259% B*
HSR:23.656% B+
Mauler S6
C
Kills:501
Deaths:764
KDR:0.656
Accuracy:38.041% C
HSR:10.379% D--
LA39 Bruiser
D--
Kills:405
Deaths:322
KDR:1.258
Accuracy:49.078% D*
HSR:9.383% D--
MGR-S1 Gladius
B+
Kills:395
Deaths:200
KDR:1.975
Accuracy:28.944% B+
HSR:25.317% B+
NS-11A
B**
Kills:361
Deaths:268
KDR:1.347
Accuracy:23.702% C+
HSR:29.363% B**
AF-57 Piston
D
Kills:279
Deaths:234
KDR:1.192
Accuracy:32.080% D-
HSR:11.111% D
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.603% C-
HSR:20.530% C+
Blitz GD-10
A++
Kills:92
Deaths:74
KDR:1.243
Accuracy:26.962% B+
HSR:27.174% A++
Kills:11,080
Deaths (as Combat Medic):12,265
Deaths (to Combat Medics):5,176
KDR:0.90338
Kill Difference:1,185
Playtime:412.566 hours
Usage:10%
Score:7.802m
Score/min:315
Accuracy (listed only):33.619%
HSR (listed only):18.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:3,167
Deaths:3,781
KDR:0.838
Accuracy:26.002% C++
HSR:18.219% C+
NS-44 Commissioner
C
Kills:1,905
Deaths:2,393
KDR:0.796
Accuracy:31.569% D
HSR:20.472% C
AF-4AE Cyclone
A++
Kills:1,266
Deaths:1,099
KDR:1.152
Accuracy:37.598% A++
HSR:16.825% D*
SAS-R
C*
Kills:1,220
Deaths:706
KDR:1.728
Accuracy:36.784% C
HSR:70.574% C*
NS-44P Commissioner
C+
Kills:455
Deaths:424
KDR:1.073
Accuracy:37.323% C
HSR:24.176% C+
MGR-S1 Gladius
B+
Kills:395
Deaths:200
KDR:1.975
Accuracy:28.944% B+
HSR:25.317% B+
NC4 Mag-Shot
C
Kills:310
Deaths:960
KDR:0.323
Accuracy:17.575% D**
HSR:17.097% C
LA3 Desperado
C+
Kills:260
Deaths:446
KDR:0.583
Accuracy:21.266% D*
HSR:19.615% C+
NS-357 Underboss
C--
Kills:191
Deaths:257
KDR:0.743
Accuracy:20.620% F-
HSR:17.278% C--
NS-44L Blackhand
B*
Kills:161
Deaths:340
KDR:0.474
Accuracy:28.518% D**
HSR:52.795% B*
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.603% C-
HSR:20.530% C+
NS-44 Commissioner AE
B+
Kills:130
Deaths:125
KDR:1.040
Accuracy:45.908% B+
HSR:26.923% C*
NC14 Bolt Driver
B+
Kills:123
Deaths:173
KDR:0.711
Accuracy:27.729% D*
HSR:78.049% B+
NS-AM7 Archer
C
Kills:92
Deaths:236
KDR:0.390
Accuracy:36.601% T
HSR:14.130% C
Blitz GD-10
A++
Kills:92
Deaths:74
KDR:1.243
Accuracy:26.962% B+
HSR:27.174% A++
EM4-AE Longshot
D--
Kills:76
Deaths:43
KDR:1.767
Accuracy:30.380% F
HSR:73.684% D--
NS CandyCannon 3000
A
Kills:54
Deaths:76
KDR:0.711
Accuracy:18.802% D**
HSR:59.259% A
Kills:10,048
Deaths (as Infiltrator):11,480
Deaths (to Infiltrators):7,475
KDR:0.87526
Kill Difference:1,432
Playtime:291.456 hours
Usage:7%
Score:4.058m
Score/min:232
Accuracy (listed only):29.776%
HSR (listed only):34.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,424
Deaths:913
KDR:1.560
Accuracy:40.009% C++
HSR:17.486% B+
NCM1 Scattercannon
C**
Kills:1,320
Deaths:525
KDR:2.514
Accuracy:37.223% C++
HSR:16.439% C**
AF-34 Mattock
B++
Kills:229
Deaths:88
KDR:2.602
Accuracy:39.993% B++
HSR:13.537% D
AF-34 Mattock
A
Kills:190
Deaths:79
KDR:2.405
Accuracy:42.846% B++
HSR:23.158% A
NCM2 Falcon
C++
Kills:180
Deaths:394
KDR:0.457
Accuracy:40.694% C++
HSR:4.444% C+
AF-23 Grinder
M+
Kills:114
Deaths:37
KDR:3.081
Accuracy:47.349% A
HSR:25.439% M+
AF-23 Grinder
B**
Kills:78
Deaths:27
KDR:2.889
Accuracy:48.485% B**
HSR:20.513% B**
NCM2 Falcon
B**
Kills:75
Deaths:118
KDR:0.636
Accuracy:52.615% B**
HSR:4% C
Kills:3,610
Deaths (as MAX Suit):1,090.500
Deaths (to MAX Suits):2,435
KDR:3.31041
Kill Difference:2,519.500
Playtime:69.184 hours
Usage:2%
Score:1.548m
Score/min:373
Accuracy (listed only):43.652%
HSR (listed only):15.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:4,867
V. Kills:217 N/A
Deaths:828
KDR:5.878
Accuracy:53.905% C
KPH:98.400 A+
VKPH:4.400 C+
M20 Mustang
B**
Kills:4,247
V. Kills:2,424 175%
Deaths:1,607
KDR:2.643
Accuracy:27.502% D
KPH:24.300 B**
VKPH:13.900 B+
Vortek Rotary
A++
Kills:2,608
V. Kills:1,442 181%
Deaths:772
KDR:3.378
Accuracy:30.480% C+
KPH:35.400 A++
VKPH:19.600 A
Breaker Rocket Pods
A
Kills:1,198
V. Kills:51 N/A
Deaths:64
KDR:18.719
Accuracy:58.718% A
KPH:200.400 A
VKPH:8.500 D
M20 Kestrel
B++
Kills:374
V. Kills:205 182%
Deaths:98
KDR:3.816
Accuracy:21.653% D*
KPH:29.500 B++
VKPH:16.100 C++
Hornet Missiles
C+
Kills:255
V. Kills:176 144%
Deaths:88
KDR:2.898
Accuracy:48.413% D*
KPH:50.400 C
VKPH:34.800 C+
Coyote Missiles
D
Kills:93
V. Kills:42 216%
Deaths:34
KDR:2.735
Accuracy:49.016% D
KPH:24.400 D
VKPH:11 D-
Tomcat A2AM Pods
A++
Kills:64
V. Kills:33 188%
Deaths:13
KDR:4.923
Accuracy:90.185% A++
KPH:35.400 C
VKPH:18.300 D
Kills:13,706 (12,096 + 0)
Deaths:3,504
KDR:3.912
VKDR:1.310
Vehicle Kills:4,590
Kill Difference:10,202
Playtime:327.335 hours
Usage:8%
Score:4.479m
Score/min:228
Piloting Accuracy:21.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,300
V. Kills:2,476 133%
Deaths:391
KDR:8.440
Accuracy:27.329% D*
KPH:42.100 B+
VKPH:31.600 B++
CAS30 Tank Buster
A
Kills:1,025
V. Kills:688 149%
Deaths:477
KDR:2.149
Accuracy:57.313% A
KPH:12 B*
VKPH:8.100 C**
L105 Zephyr
B**
Kills:474
V. Kills:131 359%
Deaths:47
KDR:10.085
Accuracy:40.656% C+
KPH:51.100 C+
VKPH:14.100 B**
Dual-75 Duster
B+
Kills:75
V. Kills:10 N/A
Deaths:12
KDR:6.250
Accuracy:37.387% C+
KPH:49.900 C--
VKPH:6.700 B+
L-24R Spur
C*
Kills:59
V. Kills:5 N/A
Deaths:12
KDR:4.917
Accuracy:38.274% C+
KPH:34.200 C++
VKPH:2.900 C*
L-30R Vektor
D
Kills:52
V. Kills:28 179%
Deaths:49
KDR:1.061
Accuracy:37.720% C+
KPH:6.100 D
VKPH:3.300 D
Kills:4,985 (1,136 + 3,849)
Deaths:988
KDR:5.046
VKDR:3.379
Vehicle Kills:3,338
Kill Difference:3,997
Playtime:184.801 hours
Usage:5%
Score:2.703m
Score/min:244
Piloting Accuracy:37.720%
Gunner Accuracy:37.387%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:242
V. Kills:29 N/A
Deaths:22
KDR:11
Accuracy:50.591% C*
KPH:67 B+
VKPH:8 C+
C75 Viper
C++
Kills:107
V. Kills:39 268%
Deaths:49
KDR:2.184
Accuracy:46.644% B*
KPH:21.900 C-
VKPH:8 C++
L100 Python AP
D-
Kills:62
V. Kills:35 172%
Deaths:11
KDR:5.636
Accuracy:48.112% D-
KPH:20 D-
VKPH:11.300 D*
Kills:411 (411 + 0)
Deaths:82
KDR:5.012
VKDR:1.256
Vehicle Kills:103
Kill Difference:329
Playtime:11.601 hours
Usage:0%
Score:0.192m
Score/min:276
Driving Accuracy:48.112%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:751
V. Kills:463 162%
Deaths:99
KDR:7.586
Accuracy:44.328% C+
KPH:26.500 C
VKPH:16.300 C**
Titan-150 AP
C*
Kills:665
V. Kills:355 187%
Deaths:95
KDR:7
Accuracy:42.214% D--
KPH:25.800 C*
VKPH:13.800 C+
Enforcer ML85
C
Kills:408
V. Kills:309 132%
Deaths:92
KDR:4.435
Accuracy:39.146% C
KPH:19.700 C
VKPH:14.900 C
Titan-150 HEAT
D
Kills:302
V. Kills:137 219%
Deaths:144
KDR:2.097
Accuracy:47.501% C++
KPH:13.500 D-
VKPH:6.100 D
C85 Canister
C*
Kills:205
V. Kills:8 N/A
Deaths:11
KDR:18.636
Accuracy:41.135% C*
KPH:80.200 C*
VKPH:3.100 D
Kills:2,331 (967 + 1,364)
Deaths:441
KDR:5.286
VKDR:2.884
Vehicle Kills:1,272
Kill Difference:1,890
Playtime:99.762 hours
Usage:2%
Score:1.548m
Score/min:259
Driving Accuracy:47.501%
Gunner Accuracy:41.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,137
V. Kills:48 N/A
Deaths:128
KDR:8.883
Accuracy:46.406% C
KPH:120.300 C**
VKPH:5.100 D
M96 Mjolnir-H
B+
Kills:245
V. Kills:299 82%
Deaths:104
KDR:2.356
Accuracy:56.343% B++
KPH:30 D-
VKPH:36.600 B+
M40 Fury-H
B*
Kills:179
V. Kills:9 N/A
Deaths:18
KDR:9.944
Accuracy:40.722% C++
KPH:119.700 B*
VKPH:6 D
M12 Kobalt-H
C*
Kills:175
V. Kills:2 N/A
Deaths:12
KDR:14.583
Accuracy:18.371% D
KPH:125 C*
VKPH:1.400 D*
E540 Halberd-H
C+
Kills:121
V. Kills:49 242%
Deaths:18
KDR:6.722
Accuracy:54.315% C
KPH:38.700 C+
VKPH:15.700 D
Enforcer ML65-H
C--
Kills:76
V. Kills:77 97%
Deaths:34
KDR:2.235
Accuracy:59.462% C*
KPH:22.500 D
VKPH:22.800 C--
Kills:1,933 (0 + 1,933)
Deaths:314
KDR:6.156
VKDR:1.541
Vehicle Kills:484
Kill Difference:1,619
Playtime:27.026 hours
Usage:1%
Score:0.548m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:59.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:277
V. Kills:6 N/A
Deaths:25
KDR:11.080
Accuracy:20.391% B+
KPH:69.500 C*
VKPH:1.500 D
M20 Basilisk
A
Kills:194
V. Kills:68 281%
Deaths:55
KDR:3.527
Accuracy:48.623% A
KPH:23.300 C**
VKPH:8.200 C*
M40 Fury
C++
Kills:192
V. Kills:27 N/A
Deaths:31
KDR:6.194
Accuracy:36.771% C++
KPH:45.500 C+
VKPH:6.400 C--
M12 Kobalt
B++
Kills:142
V. Kills:5 N/A
Deaths:20
KDR:7.100
Accuracy:20.857% B++
KPH:60.400 C
VKPH:2.100 C
M20 Basilisk
B++
Kills:123
V. Kills:64 189%
Deaths:24
KDR:5.125
Accuracy:46.031% B*
KPH:23 C++
VKPH:12 B++
M40 Fury
D
Kills:59
V. Kills:12 454%
Deaths:18
KDR:3.278
Accuracy:41.859% B++
KPH:30.700 D-
VKPH:6.200 D
Kills:987 (0 + 987)
Deaths:173
KDR:5.705
VKDR:1.052
Vehicle Kills:182
Kill Difference:814
Playtime:26.149 hours
Usage:1%
Score:0.407m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:41.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:112
V. Kills:22 N/A
Deaths:256
KDR:0.438
Accuracy:35.701% D--
KPH:7.300 D-
VKPH:1.400 D--
Kills:112 (112 + 0)
Deaths:256
KDR:0.438
VKDR:0.086
Vehicle Kills:22
Kill Difference:144
Playtime:15.399 hours
Usage:0%
Score:0.047m
Score/min:51
Driving Accuracy:35.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:114
V. Kills:4 N/A
Deaths:26
KDR:4.385
Accuracy:34.674% C*
KPH:48.600 D
VKPH:1.700 D**
Kills:114 (0 + 114)
Deaths:26
KDR:4.385
VKDR:0.154
Vehicle Kills:4
Kill Difference:88
Playtime:2.346 hours
Usage:0%
Score:0.020m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:34.674%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,0844,8678285.878C++4.4353.905%CN/A98.3A+4.4C+28649.5h5.2B++9.7B+
M20 Mustang 6,6714,2471,6072.643B1.2027.502%DN/A24.3B**13.9B+182174.9h51.3B**186.6B*
GD-22S 3,5663,5221,8791.874C**0.4332.835%A++28.336%B++47B+N/A12274.9h9.5B++28.9B*
C150 Dalton 5,7763,3003918.44B7.0027.329%D*N/A42.1B+31.6B++38978.4h2.5B**9.2B++
AF-4 Cyclone 3,1983,1673,7810.838C0.6126.002%C++18.219%C+18.4DN/A65172.1h10.5C**40.6C**
Vortek Rotary 4,0502,6087723.378B++1.9330.48%C+N/A35.4A++19.6A26373.6h31.6B**103.7B**
AF-19 Mercenary 2,5442,4874,2610.584C0.8622.658%C++20.587%C+10DN/A28248.4h12.6C**55.6C**
NS-15M AE 2,0182,0051,3571.478C0.0330.553%B**22.444%C--42CN/A9547.7h11.2C**36.7B+
NS-44 Commissioner 1,9211,9052,3930.796C+0.6531.569%D20.472%C19DN/A54100.3h3.7C**11.6C++
NC6 Gauss SAW 1,7601,7561,3151.335C*0.1131.968%A*18.394%D-37.4B+N/A11547h8.6B+26.9B*
C-4 2,2351,5991,7320.923C0.5224.508%C+N/A40.2D-16D-29439.8h1.4C*5.9C++
Xiphos Anti-Personnel Phalanx Tower 1,5231,50611506U1,504.5653.609%A**N/A1369.1S15.5A+32441.1h4.2B++7.9B+
The Slasher 1,4901,48126,8210.055C++1.3923.186%D-3.309%D-1.2CN/A31281.2h1.9B+8C+
LA1 Anchor 1,4521,4317092.018C+0.5730.209%B**27.533%C**40.9CN/A16335h9.3B+30.6B++
NCM1 Scattercannon 1,4371,4249131.56C+0.1240.009%C++17.486%B+30B+N/A8547.4h5.6B**14B++
Gauss Rifle S 1,4501,4222,0110.707C0.7428.098%B+19.058%C+16.7DN/A4585.4h10.1B+35.9B+
NCM1 Scattercannon 1,3251,3205252.514C+1.0737.223%C++16.439%C**48.9B*N/A13927h4.3B**11.6B*
NC6S Gauss SAW S 1,2921,2826052.119B+0.6732.275%A++26.287%B+48C*N/A13226.7h9.2B++28.5B++
AF-4AE Cyclone 1,2751,2661,0991.152D0.2937.598%A++16.825%D*29DN/A8043.6h11.5D30.5C**
NS-11CP 1,2731,2491,2181.025C--0.4229.934%C*17.054%D-17.8D-N/A4270.1h14.8D49.3C+
GR-22AE 1,2481,2321,5080.817C--0.6330.687%B+16.964%D--22.7D-N/A6254.2h13C42.3C*
SAS-R 1,2241,2207061.728C0.2836.784%C70.574%C*30.1CN/A8140.5h2B+5.5C**
Breaker Rocket Pods 1,2491,1986418.719A+17.2758.718%AN/A199.7A8.5D5276h6.3A+10.7B**
NS Baron G5AE 1,1751,1581,0891.063C0.3854.994%B*9.758%D--31.4CN/A7236.9h4B+7.3C++
C85 Canister-H 1,1851,1371288.883C+7.4446.406%C12.577%B+119.7C**5.1D3149.5h4.3B*9.3B++
CAS30 Tank Buster 1,7131,0254772.149B**0.7057.313%AN/A12B*8.1C**12185.4h39.1C*68.2B++
NS Decimator 1,4069808481.156C++0.2954.074%D-1.633%C-24.6D10.7D15239.8h3.9B+7.2B
EM6 8678606601.303C+0.1425.125%B+24.186%C++29.4CN/A8929.3h11C++43.7B+
E540 Halberd 1,214751997.586C+6.1444.328%C+1.997%D26.5C16.4B23328.3h6.1C13.8C+
M60-A Bulldog 8217434516.511C+15.0761.357%A++2.826%B+61.4B**6.4B++21312.1h5.4C*8.7B*
Tank Mine 1,1426926001.153D0.2927.952%C-N/A39.5D**25.7D*41717.5h2.2C-7.8D
Titan-150 AP 1,020665957C*5.5642.214%D--N/A25.8C*13.8C+47125.8h3.6B*8.6B+
NC1 Gauss Rifle 6646517680.848C+0.6027.259%B*23.656%B+22.6C+N/A8828.8h11.7B+42.8B++
M60-A Bulldog 6646012623.115C*21.6762.455%A++2.662%C**66.8A7B**2629h5.5C**8.7B*
Frag Grenade 5445401540N/A538.5643.372%CN/A450C+3.3D-14421.2h3.6C**8.4C*
Mauler S6 5055017640.656C+0.7938.041%C10.379%D--18.4C--N/A6827.3h4.8C**12.6C*
L105 Zephyr 6054744710.085C+8.6440.656%C+N/A51C+14.1B**3159.3h4.7B*11.5B++
NS-44P Commissioner 4594554241.073C+0.3737.323%C24.176%C+25.6DN/A6517.8h3.3B8.9C*
AF-4A Bandit 4364322221.946B+0.5025.255%C+20.602%C15.9D-N/A4227.1h9.1B++36.1B+
NS-15M2 4224182481.685C++0.2430.499%A26.077%C++31.9CN/A12413.1h11.8B38.8B++
Sticky Grenade 4204111411N/A409.5646.909%DN/A587.1D12.9C++20050.7h2.7C5.7C
Enforcer ML85 717408924.435C+2.9939.146%C1.471%C--19.7C14.9C18920.7h13C+33.2C+
LA39 Bruiser 4124053221.258C++0.1949.078%D*9.383%D--28.5C--N/A7914.2h2.2B+4.6C+
GD-7F 4134052561.582B+0.1420.415%D-21.728%B9.3D-N/A3443.6h11.5B+56.3C++
MGR-S1 Gladius 3973952001.975B+0.5328.944%B+25.317%B+36.2C+N/A10410.9h8.4B++29.2B+
M20 Kestrel 579374983.816B+2.3721.653%D*N/A29.4B++16.1C++20912.7h55.3B++255.3B+
NS-11A 3683612681.347C++0.1023.702%C+29.363%B**10.7D--N/A3933.8h14.7C+62.1C+
Gauss Compact S 3423293291C++0.4427.46%B++16.413%C21.9C++N/A7415h5.5A++20.2B**
NC4 Mag-Shot 3253109600.323C--1.1217.575%D**17.097%C5.2D--N/A1859.8h12.3D--69.9C-
Titan-150 HEAT 4393021442.097C-0.6547.501%C++2.98%C+13.5D-6.1D11722.4h5.5C+11.5C+
AF-57 Piston 2812792341.192C+0.2532.08%D-11.111%D27.1CN/A9710.3h4.6C++14.4C+
M12 Kobalt 2832772511.08C+9.6420.391%B+20.939%B+69.3C*1.5D2474h14.5B*71.3B++
Razor GD-23 2802763640.758C+0.6924.837%C++21.015%C++13.7DN/A5420.2h12.8C++51.7C*
NS-15M1 2682681401.914B0.4732.889%A++24.254%C*40C+N/A1316.7h10.9B++33B*
Shrike 3722667280.365D1.0851.221%D4.135%B*13.7D-5.5D*13419.4h6.4C*12.5C+
LA3 Desperado 2662604460.583C0.8621.266%D*19.615%C+10.7D--N/A5424.3h12.3D*57.6D*
Bouncing Betty 2612581042.481C--1.0452.544%B**N/A71.7D--N/A2443.6h1.8B3.5B*
Carver 2582578160.315B+1.1324.286%C19.844%B+6C+N/A1443.1h1.2B+4.9C**
Hornet Missiles 431255882.898C1.4548.413%D*1.176%D50C34.5C+4145.1h9.3B+19.1C++
M96 Mjolnir-H 5442451042.356C--0.9156.343%B++N/A29.9D-36.5B+4128.2h54.2D-96.3C
L100 Python HESH 2712422211C+9.5650.591%C*1.24%C67.2B+8.1C+2893.6h2.1A4.2B**
AF-34 Mattock 230229882.602C+1.1639.993%B++13.537%D50.9B+N/A2124.5h4.8B++11.9B*
M60-A Bulldog 269206613.377C1.9331.677%C-N/A20.4D6.2C+18710.1h8F25.1D-
C85 Canister 2132051118.636C*17.1941.135%C*13.171%C+78.8C++3.1D2042.6h5.3B++13B++
M20 Basilisk 262194553.527B2.0848.623%A8.247%B*23.4C**8.2C*2448.3h86.4C**177.7B++
M40 Fury 219192316.194C+4.7536.771%C++N/A45.7C+6.4C--2684.2h10.9B+29.5B+
NS-357 Underboss 1921912570.743C0.7020.62%F-17.278%C--15.4D-N/A4412.4h4C**19.4D--
AF-34 Mattock 191190792.405C+0.9642.846%B++23.158%A47.5B+N/A2144h5.8B+13.5B++
MGR-L1 Promise 186182892.045B+0.6030.787%A22.528%C55.2B+1.2B++2203.3h11.1B*36.1B*
NCM2 Falcon 2431803940.457C--0.9940.694%C++4.444%C+9.8C-3.4C--5918.4h10.8C++26.6C**
M40 Fury-H 188179189.944C8.5040.722%C++N/A119.3B*6D3921.5h5.9B+14.4B++
M12 Kobalt-H 1771751214.583C+13.1418.371%D22.286%B**125C*1.4D*3021.4h11.4B+62.1B+
MANA Anti-Personnel Turret 1681671431.168N/A0.2826.109%UN/A1670U10U3377600.1h28.2T*108T*
NS-44L Blackhand 1681613400.474D0.9728.518%D**52.795%B*6.1D--N/A1926.4h6.1D-21.4D*
NSX Tengu 1531511471.027C+0.4233.603%C-20.53%C+23.6C-N/A666.4h12.1B36C*
Rocklet Rifle 3381432910.491C0.9546.194%DN/A13.4D*18.2C--22910.7h39.5C+85.5C
M12 Kobalt 147142207.1D5.6620.857%B++27.465%A++59.2C2.1C2372.4h15B+72B+
NS-44 Commissioner AE 1321301251.04C+0.4045.908%B+26.923%C*41.9CN/A1413.1h3.5C++7.7B
Mag-Cutter 13412714,1820.009C-1.449.498%FN/A0.2DN/A0750.4h3C+31.1D
M20 Basilisk 187123245.125A3.6846.031%B*4.065%D22.8C++11.9B++2685.4h102.5C+222.7B+
NC14 Bolt Driver 1251231730.711D0.7327.729%D*78.049%B+11.4D-N/A6010.8h2.8C+10.2D
E540 Halberd-H 170121186.722C+5.2854.315%C2.479%C**39C+15.8D2663.1h6.6C+12.1C+
Spear Anti-Vehicle Phalanx Turret 167116186.444C+5.0040.983%C+8.621%A**50.4B++22.2C++4452.3h6.1B++14.9B++
CAS 14-E 118114264.385C-2.9434.674%C*2.632%B++49.6D1.7D**1452.3h23.1B+66.8B++
AF-23 Grinder 115114373.081B1.6447.349%A25.439%M+54.3A++N/A1832.1h4.4A9.3A
M40 Fury-F 1341122560.438C--1.0135.701%D--1.786%B**7.3D-1.4D--5115.4h8.3B+23.1C*
A30 Walker 171111274.111M2.6722.977%C+N/A35.8A+19.4B*4873.1h52.4A228.1B**
C75 Viper 146107492.184C0.7446.644%B*N/A21.8C-8C++1974.9h15.1C32.3C**
Warden 1081052190.479C0.9726.283%C+17.143%D--11.8DN/A548.9h7.9B+30.1B+
Coyote Missiles 13593342.735C+1.2949.016%DN/A24.5D11.1D-2043.8h43.4C+88.5C+
NS-AM7 Archer 129922360.39C1.0536.601%T14.13%C3.5D-1.4D-3926h12.2B++33.3C*
Blitz GD-10 9292741.243C*0.2026.962%B+27.174%A++22.4CN/A1454.1h11.6B*42.9B++
AF-4A Bandit AE 8383431.93C*0.4926.039%C20.482%D-63.8B++N/A1571.3h8.6B*33B+
AF-23 Grinder 8178272.889C*1.4448.485%B**20.513%B**45.9B*1.8M**1491.7h5.7B++11.8B*
EM4-AE Longshot 7676431.767D0.3230.38%F73.684%D--29.2D-N/A692.6h1.9C++6.2D
Enforcer ML65-H 15376342.235D0.7959.462%C*N/A22.4D22.6C--2803.4h18.6C31.3C+
NCM2 Falcon 113751180.636C0.8152.615%B**4%C14.4B+7.3B**1135.2h13.5B25.7B+
Dual-75 Duster 8575126.25C--4.8137.387%C+N/A50C--6.7B+4131.5h6.6C-17.7C+
Orbital Strike Uplink 11274237N/A35.56492.308%UN/A148U76U11840.5h1.7T*0.4T*
M20 Basilisk 12567173.941D2.5065.847%A+2.985%D23.9D-20.7C+3432.8h188.2D*285.8C
Tomcat A2AM Pods 9764134.923C**3.4890.185%A++N/A35.6C18.3D3331.8h12.2F13.5D--
MANA Anti-Vehicle Turret 12463810.778T*0.6768.276%C+N/A630D-610D--2098730.1h11C+16.1C*
L100 Python AP 9762115.636C*4.1948.112%D-1.613%D20D-11.3D*3863.1h5.5C**11.5C+
Hyena Missile Launcher 9861222.773A1.3333.278%C+N/A21C*12.8C*3272.9h26.3B**79.1B*
NS-15MP 6160441.364C-0.0829.612%B21.667%D-60C+1B+1931h13.2D--44.6C+
L-24R Spur 6459124.917C+3.4738.274%C+N/A34.7C++2.9C*1751.7h23.7B61.9B
M40 Fury 7159183.278D1.8341.859%B++1.695%C+31.1D-6.3D3361.9h15.9C38.1C++
MAX Punch 58571,1930.048C1.4024.324%D**N/A0.9CN/A262.6h1.7C++7.1C+
NC05 Jackhammer 5756690.812C-0.6333.371%D**10.714%D--22.4DN/A1642.5h5.2C+15.7C-
NS CandyCannon 3000 5454760.711C++0.7318.802%D**59.259%A10.2C--N/A195.3h4.2B22.3D
L-30R Vektor 8052491.061C0.3837.72%C+N/A6.1D3.3D518.5h74.1C*196.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1538,80516.1h
Nano-Armor Kit2,5411,908,704363.5h
Nanite Revive Grenade03,3851h
Blast Wall42131.7h
Anti-Vehicle MANA Turret721,1585.6h
Medical Kit2,48911,97775.7h
Medical Applicator1,682391,81042.6h
Hoplon Anti-Aircraft Phalanx Tower12830.9h
Xiphos Anti-Personnel Tower213622.8h
Rampart Wall225736.8h
Spear Anti-Vehicle Tower1810.5h
Cortium Silo22321.7h
Deconstruction Tool1436,0953.2h
AE Nano-Armor Kit109,5172.3h
Repair Module104632.3h
Structure Shield Module103332.5h
Skywall Shield Emitter62281.2h
Turret AI Module153872.5h
AE Medical Applicator71,0200.3h
Motion Spotter855,2637.2h
Spitfire Auto-Turret207461.9h
Shield Recharging Field2687,7917.5h
Recon Detection Device518282.8h
Smoke Grenade01520h
Ammunition Package1697,03512.3h
Anti-Infantry MANA Turret608903.4h
Hardlight Barrier697783.2h
Nano-Repair Grenade01,1640.3h
A30 Walker0840.1h
Pillbox01011.3h
Vehicle Gate62222.5h
Elysium Spawn Tube21881.2h
Orbital Strike Target Designator12581.7h
IPC Targeting Dart21400.2h
Spear Anti-Vehicle Turret3630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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