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Director General Cold Blooded lantaarnpaal24[252V] lantaarnpaal24
NC BR 95

KDR: 1.39

Score: 55.9m

Last Seen: Jan 10th, 2019 3:25 PM
- OFFLINE - 225.2 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 60
Level Progress (to 96): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang GD-22S AF-4 Cyclone C150 Dalton AF-19 Mercenary Vortek Rotary NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.948%21.652%6052999325,0190.9938820.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.667%1.35A0.156C++-0.594DHEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.511B+10.20.284C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.734%0.615%4855101711,864263142894.50931277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.638%-0.706D--0.908D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.427B28.20.465B+63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.106%1.483%70410181,21427395820.443066208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.699%0.413B-0.736D--0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.90.687B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.528%5.595%3471310096,613243837682.71136175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%0.036C+0.316C*0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.776B++9.70.754B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.904%71.385%347310191,307250740.52134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.308%-0.02C+0.278C*0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.386C**2.10.335C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.864%10.048%347310191,0351493110.693235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.151%-0.208C-0.889D---0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.253C*3.80.21C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 60
55.9m456.3%288 (17.3k)239 (14.3k)1.3855873,54553,0791.5902395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022413417.206%11.369%19604:2421

10% Combat Medic54% Engineer12% Heavy Assault7% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2015 8:27 PMDec 1st, 2018 10:14 PMJan 18th, 2019 12:46 AM (2d) (PST)Jan 10th, 2019 11:59 AM (9d) (PST)Jan 10th, 2019 11:25 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971182790.3150.2270.0361.7230.063188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8237,06216,76119142103414,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3893.5h/162.2d 10,863 8,361 43,086 402.4k 2,740 5,581 14,637 92.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:3,065
Deaths:1,684
KDR:1.820
Accuracy:33.078% A*
HSR:27.569% B+
NS-15M AE
B**
Kills:2,002
Deaths:1,356
KDR:1.476
Accuracy:30.596% B**
HSR:22.428% C-
NC6 Gauss SAW
A*
Kills:1,735
Deaths:1,308
KDR:1.326
Accuracy:32.008% A*
HSR:18.213% D-
NC6S Gauss SAW S
A++
Kills:1,055
Deaths:507
KDR:2.081
Accuracy:32.558% A++
HSR:25.877% B
LA1 Anchor
B*
Kills:910
Deaths:501
KDR:1.816
Accuracy:29.054% B*
HSR:29.670% B++
EM6
C++
Kills:500
Deaths:500
KDR:1
Accuracy:21.939% C++
HSR:21.400% C
NS-15M2
B**
Kills:371
Deaths:227
KDR:1.634
Accuracy:29.436% B**
HSR:25.876% C++
NS-15M1
A*
Kills:260
Deaths:132
KDR:1.970
Accuracy:32.876% A*
HSR:24.231% C**
MGR-L1 Promise
A+
Kills:140
Deaths:64
KDR:2.188
Accuracy:31.014% A+
HSR:23.571% C+
NC05 Jackhammer
D--
Kills:56
Deaths:69
KDR:0.812
Accuracy:33.371% D*
HSR:10.714% D--
Kills:10,094
Deaths (as Heavy Assault):6,348
Deaths (to Heavy Assaults):14,124
KDR:1.59011
Kill Difference:3,746
Playtime:485.658 hours
Usage:12%
Score:7.045m
Score/min:242
Accuracy (listed only):30.593%
HSR (listed only):22.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:2,453
Deaths:4,251
KDR:0.577
Accuracy:22.578% C++
HSR:20.628% C+
NS-11CP
C**
Kills:1,229
Deaths:1,209
KDR:1.017
Accuracy:29.973% C**
HSR:17.006% D-
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
Mauler S6
C+
Kills:499
Deaths:759
KDR:0.657
Accuracy:38.311% C+
HSR:10.421% D--
AF-4A Bandit
C+
Kills:432
Deaths:222
KDR:1.946
Accuracy:25.255% C+
HSR:20.602% C
LA39 Bruiser
D--
Kills:393
Deaths:310
KDR:1.268
Accuracy:48.749% D--
HSR:9.415% D--
GD-7F
B
Kills:388
Deaths:246
KDR:1.577
Accuracy:20.148% D-
HSR:21.650% B
Gauss Compact S
B*
Kills:329
Deaths:328
KDR:1.003
Accuracy:27.641% B*
HSR:16.413% C
Razor GD-23
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:24.837% C++
HSR:21.015% C++
AF-57 Piston
D
Kills:143
Deaths:144
KDR:0.993
Accuracy:32.349% D
HSR:10.490% D-
Warden
C+
Kills:105
Deaths:218
KDR:0.482
Accuracy:26.324% C+
HSR:17.143% D--
Kills:7,405
Deaths (as Engineer):9,140
Deaths (to Engineers):12,327
KDR:0.81018
Kill Difference:1,735
Playtime:2,117.225 hours
Usage:54%
Score:29.816m
Score/min:235
Accuracy (listed only):31.923%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:2,979
Deaths:3,701
KDR:0.805
Accuracy:25.748% C++
HSR:17.590% C+
AF-19 Mercenary
C++
Kills:2,453
Deaths:4,251
KDR:0.577
Accuracy:22.578% C++
HSR:20.628% C+
NS-11CP
C**
Kills:1,229
Deaths:1,209
KDR:1.017
Accuracy:29.973% C**
HSR:17.006% D-
AF-4AE Cyclone
A++
Kills:1,225
Deaths:1,085
KDR:1.129
Accuracy:37.690% A++
HSR:16.082% D*
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
Mauler S6
C+
Kills:499
Deaths:759
KDR:0.657
Accuracy:38.311% C+
HSR:10.421% D--
AF-4A Bandit
C+
Kills:432
Deaths:222
KDR:1.946
Accuracy:25.255% C+
HSR:20.602% C
LA39 Bruiser
D--
Kills:393
Deaths:310
KDR:1.268
Accuracy:48.749% D--
HSR:9.415% D--
GD-7F
B
Kills:388
Deaths:246
KDR:1.577
Accuracy:20.148% D-
HSR:21.650% B
MGR-S1 Gladius
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:28.683% B+
HSR:25.729% B+
Gauss Compact S
B*
Kills:329
Deaths:328
KDR:1.003
Accuracy:27.641% B*
HSR:16.413% C
Razor GD-23
C++
Kills:276
Deaths:364
KDR:0.758
Accuracy:24.837% C++
HSR:21.015% C++
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.703% C-
HSR:20.530% C+
AF-57 Piston
D
Kills:143
Deaths:144
KDR:0.993
Accuracy:32.349% D
HSR:10.490% D-
Blitz GD-10
A++
Kills:81
Deaths:72
KDR:1.125
Accuracy:26.105% B+
HSR:27.161% A++
Kills:12,113
Deaths (as Light Assault):14,116
Deaths (to Light Assaults):7,848
KDR:0.8581
Kill Difference:2,003
Playtime:511.356 hours
Usage:13%
Score:5.793m
Score/min:189
Accuracy (listed only):31.784%
HSR (listed only):17.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,979
Deaths:3,701
KDR:0.805
Accuracy:25.748% C++
HSR:17.590% C+
Gauss Rifle S
B+
Kills:1,419
Deaths:2,003
KDR:0.708
Accuracy:28.141% B+
HSR:19.098% C+
GR-22AE
B+
Kills:1,227
Deaths:1,503
KDR:0.816
Accuracy:30.695% B+
HSR:16.870% D--
AF-4AE Cyclone
A++
Kills:1,225
Deaths:1,085
KDR:1.129
Accuracy:37.690% A++
HSR:16.082% D*
NS Baron G5AE
B*
Kills:1,158
Deaths:1,089
KDR:1.063
Accuracy:54.994% B*
HSR:9.758% D--
NC1 Gauss Rifle
B*
Kills:616
Deaths:742
KDR:0.830
Accuracy:26.984% B*
HSR:23.701% B+
Mauler S6
C+
Kills:499
Deaths:759
KDR:0.657
Accuracy:38.311% C+
HSR:10.421% D--
LA39 Bruiser
D--
Kills:393
Deaths:310
KDR:1.268
Accuracy:48.749% D--
HSR:9.415% D--
MGR-S1 Gladius
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:28.683% B+
HSR:25.729% B+
NS-11A
B**
Kills:331
Deaths:233
KDR:1.421
Accuracy:25.881% B
HSR:29.607% B**
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.703% C-
HSR:20.530% C+
AF-57 Piston
D
Kills:143
Deaths:144
KDR:0.993
Accuracy:32.349% D
HSR:10.490% D-
Blitz GD-10
A++
Kills:81
Deaths:72
KDR:1.125
Accuracy:26.105% B+
HSR:27.161% A++
Kills:10,599
Deaths (as Combat Medic):11,977
Deaths (to Combat Medics):4,960
KDR:0.88495
Kill Difference:1,378
Playtime:405.899 hours
Usage:10%
Score:7.736m
Score/min:318
Accuracy (listed only):33.695%
HSR (listed only):18.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,979
Deaths:3,701
KDR:0.805
Accuracy:25.748% C++
HSR:17.590% C+
NS-44 Commissioner
C+
Kills:1,905
Deaths:2,392
KDR:0.796
Accuracy:31.584% C--
HSR:20.472% C+
AF-4AE Cyclone
A++
Kills:1,225
Deaths:1,085
KDR:1.129
Accuracy:37.690% A++
HSR:16.082% D*
SAS-R
C*
Kills:1,108
Deaths:662
KDR:1.674
Accuracy:36.713% C
HSR:70.487% C*
NS-44P Commissioner
C+
Kills:396
Deaths:358
KDR:1.106
Accuracy:36.952% C
HSR:25% C+
MGR-S1 Gladius
B+
Kills:377
Deaths:189
KDR:1.995
Accuracy:28.683% B+
HSR:25.729% B+
NC4 Mag-Shot
C
Kills:310
Deaths:960
KDR:0.323
Accuracy:17.578% D**
HSR:17.097% C
LA3 Desperado
C+
Kills:259
Deaths:443
KDR:0.585
Accuracy:21.381% D*
HSR:19.305% C+
NS-44L Blackhand
B*
Kills:161
Deaths:340
KDR:0.474
Accuracy:28.518% D**
HSR:52.795% B*
NSX Tengu
C+
Kills:151
Deaths:147
KDR:1.027
Accuracy:33.703% C-
HSR:20.530% C+
NS-357 Underboss
D-
Kills:139
Deaths:207
KDR:0.671
Accuracy:17.800% F--
HSR:14.389% D-
NC14 Bolt Driver
B+
Kills:123
Deaths:173
KDR:0.711
Accuracy:27.729% D*
HSR:78.049% B+
NS-AM7 Archer
C
Kills:92
Deaths:236
KDR:0.390
Accuracy:36.601% T
HSR:14.130% C
Blitz GD-10
A++
Kills:81
Deaths:72
KDR:1.125
Accuracy:26.105% B+
HSR:27.161% A++
EM4-AE Longshot
D--
Kills:76
Deaths:43
KDR:1.767
Accuracy:30.380% F
HSR:73.684% D--
NS CandyCannon 3000
A
Kills:54
Deaths:76
KDR:0.711
Accuracy:18.849% D**
HSR:59.259% A
Kills:9,436
Deaths (as Infiltrator):11,084
Deaths (to Infiltrators):7,163
KDR:0.85132
Kill Difference:1,648
Playtime:287.494 hours
Usage:7%
Score:3.989m
Score/min:231
Accuracy (listed only):28.501%
HSR (listed only):34.485%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,388
Deaths:902
KDR:1.539
Accuracy:39.576% C*
HSR:17.579% B+
NCM1 Scattercannon
B
Kills:1,282
Deaths:514
KDR:2.494
Accuracy:36.770% C++
HSR:16.537% B
AF-34 Mattock
B++
Kills:203
Deaths:82
KDR:2.476
Accuracy:39.413% B++
HSR:13.793% D
NCM2 Falcon
C++
Kills:180
Deaths:394
KDR:0.457
Accuracy:40.694% C++
HSR:4.444% C+
AF-34 Mattock
B*
Kills:164
Deaths:73
KDR:2.247
Accuracy:41.980% B+
HSR:21.342% B*
AF-23 Grinder
M+
Kills:114
Deaths:37
KDR:3.081
Accuracy:47.349% A+
HSR:25.439% M+
AF-23 Grinder
B**
Kills:78
Deaths:27
KDR:2.889
Accuracy:48.485% B**
HSR:20.513% B**
NCM2 Falcon
B**
Kills:75
Deaths:118
KDR:0.636
Accuracy:52.615% B**
HSR:4% C
Kills:3,484
Deaths (as MAX Suit):1,073.500
Deaths (to MAX Suits):2,349
KDR:3.24546
Kill Difference:2,410.500
Playtime:67.842 hours
Usage:2%
Score:1.491m
Score/min:366
Accuracy (listed only):43.360%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:3,738
V. Kills:150 N/A
Deaths:677
KDR:5.521
Accuracy:52.912% C
KPH:88.500 A
VKPH:3.600 C
M20 Mustang
B*
Kills:3,605
V. Kills:2,071 174%
Deaths:1,435
KDR:2.512
Accuracy:26.992% D
KPH:22.300 B*
VKPH:12.800 B+
Vortek Rotary
A++
Kills:2,393
V. Kills:1,326 180%
Deaths:734
KDR:3.260
Accuracy:30.153% C+
KPH:34.300 A++
VKPH:19 B**
Breaker Rocket Pods
A++
Kills:1,198
V. Kills:51 N/A
Deaths:64
KDR:18.719
Accuracy:59.040% A
KPH:200.400 A++
VKPH:8.500 D
M20 Kestrel
B++
Kills:335
V. Kills:179 186%
Deaths:92
KDR:3.641
Accuracy:21.326% D*
KPH:29.100 B++
VKPH:15.500 C++
Hornet Missiles
C
Kills:233
V. Kills:163 142%
Deaths:85
KDR:2.741
Accuracy:48.021% D*
KPH:48 C
VKPH:33.600 C
Coyote Missiles
D
Kills:89
V. Kills:42 207%
Deaths:29
KDR:3.069
Accuracy:48.601% D
KPH:27.400 D
VKPH:12.900 D
Kills:11,591 (10,071 + 0)
Deaths:3,116
KDR:3.720
VKDR:1.278
Vehicle Kills:3,982
Kill Difference:8,475
Playtime:299.271 hours
Usage:8%
Score:3.721m
Score/min:207
Piloting Accuracy:21.326%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:2,874
V. Kills:2,256 127%
Deaths:368
KDR:7.810
Accuracy:27.356% D--
KPH:40.200 B+
VKPH:31.500 B++
CAS30 Tank Buster
A
Kills:930
V. Kills:638 146%
Deaths:436
KDR:2.133
Accuracy:56.355% A
KPH:12 B*
VKPH:8.200 C**
L105 Zephyr
B**
Kills:468
V. Kills:129 360%
Deaths:46
KDR:10.174
Accuracy:40.759% C+
KPH:50.900 C+
VKPH:14 B**
Dual-75 Duster
B+
Kills:74
V. Kills:10 N/A
Deaths:12
KDR:6.167
Accuracy:37.848% C+
KPH:50.500 C--
VKPH:6.800 B+
L-24R Spur
B+
Kills:58
V. Kills:5 N/A
Deaths:11
KDR:5.273
Accuracy:39.349% C++
KPH:38.900 B
VKPH:3.400 B+
L-30R Vektor
C+
Kills:52
V. Kills:28 179%
Deaths:49
KDR:1.061
Accuracy:37.720% C+
KPH:6.100 C-
VKPH:3.300 D
Kills:4,456 (1,040 + 3,416)
Deaths:922
KDR:4.833
VKDR:3.325
Vehicle Kills:3,066
Kill Difference:3,534
Playtime:169.908 hours
Usage:4%
Score:2.468m
Score/min:242
Piloting Accuracy:37.720%
Gunner Accuracy:37.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:242
V. Kills:29 N/A
Deaths:22
KDR:11
Accuracy:50.591% C*
KPH:67 B+
VKPH:8 C+
C75 Viper
C++
Kills:107
V. Kills:39 268%
Deaths:49
KDR:2.184
Accuracy:46.644% B**
KPH:21.900 C-
VKPH:8 C++
L100 Python AP
D--
Kills:51
V. Kills:30 165%
Deaths:10
KDR:5.100
Accuracy:46.667% D--
KPH:17.800 D--
VKPH:10.400 D*
Kills:400 (400 + 0)
Deaths:81
KDR:4.938
VKDR:1.210
Vehicle Kills:98
Kill Difference:319
Playtime:11.375 hours
Usage:0%
Score:0.186m
Score/min:273
Driving Accuracy:46.667%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:696
V. Kills:445 156%
Deaths:96
KDR:7.250
Accuracy:44.447% C+
KPH:25.600 C
VKPH:16.400 C**
Titan-150 AP
C*
Kills:619
V. Kills:331 186%
Deaths:91
KDR:6.802
Accuracy:42.356% D--
KPH:25 C*
VKPH:13.400 C
Enforcer ML85
C
Kills:408
V. Kills:309 132%
Deaths:92
KDR:4.435
Accuracy:39.146% C
KPH:19.700 C
VKPH:14.900 C
Titan-150 HEAT
D
Kills:302
V. Kills:137 219%
Deaths:144
KDR:2.097
Accuracy:47.501% C++
KPH:13.500 D-
VKPH:6.100 D
C85 Canister
C**
Kills:205
V. Kills:8 N/A
Deaths:11
KDR:18.636
Accuracy:41.135% C**
KPH:80.200 C*
VKPH:3.100 C
Kills:2,230 (921 + 1,309)
Deaths:434
KDR:5.138
VKDR:2.834
Vehicle Kills:1,230
Kill Difference:1,796
Playtime:97.570 hours
Usage:3%
Score:1.481m
Score/min:253
Driving Accuracy:47.501%
Gunner Accuracy:41.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,137
V. Kills:48 N/A
Deaths:128
KDR:8.883
Accuracy:46.406% C
KPH:120.300 C**
VKPH:5.100 D
M96 Mjolnir-H
B
Kills:245
V. Kills:299 82%
Deaths:104
KDR:2.356
Accuracy:56.343% B++
KPH:30 D-
VKPH:36.600 B
M40 Fury-H
B++
Kills:179
V. Kills:9 N/A
Deaths:18
KDR:9.944
Accuracy:40.722% C++
KPH:119.700 B++
VKPH:6 D
M12 Kobalt-H
C++
Kills:175
V. Kills:2 N/A
Deaths:12
KDR:14.583
Accuracy:18.371% D
KPH:125 C++
VKPH:1.400 D*
E540 Halberd-H
C+
Kills:121
V. Kills:49 242%
Deaths:18
KDR:6.722
Accuracy:54.315% C
KPH:38.700 C+
VKPH:15.700 D
Enforcer ML65-H
C--
Kills:76
V. Kills:77 97%
Deaths:34
KDR:2.235
Accuracy:59.462% C*
KPH:22.500 D
VKPH:22.800 C--
Kills:1,933 (0 + 1,933)
Deaths:314
KDR:6.156
VKDR:1.541
Vehicle Kills:484
Kill Difference:1,619
Playtime:27.024 hours
Usage:1%
Score:0.545m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:59.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:277
V. Kills:6 N/A
Deaths:24
KDR:11.542
Accuracy:20.433% B+
KPH:70.500 C*
VKPH:1.500 D
M20 Basilisk
A
Kills:194
V. Kills:68 281%
Deaths:54
KDR:3.593
Accuracy:48.680% A
KPH:23.400 C**
VKPH:8.200 C*
M40 Fury
C*
Kills:192
V. Kills:27 N/A
Deaths:31
KDR:6.194
Accuracy:36.875% C*
KPH:45.500 C+
VKPH:6.400 D
M12 Kobalt
B++
Kills:142
V. Kills:5 N/A
Deaths:20
KDR:7.100
Accuracy:20.952% B++
KPH:60.600 C
VKPH:2.100 C
M20 Basilisk
B++
Kills:123
V. Kills:64 189%
Deaths:24
KDR:5.125
Accuracy:46.031% B*
KPH:23 C*
VKPH:12 B++
M40 Fury
D
Kills:59
V. Kills:12 454%
Deaths:18
KDR:3.278
Accuracy:41.859% B++
KPH:30.700 D-
VKPH:6.200 D
Kills:987 (0 + 987)
Deaths:171
KDR:5.772
VKDR:1.064
Vehicle Kills:182
Kill Difference:816
Playtime:26.027 hours
Usage:1%
Score:0.405m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:41.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:112
V. Kills:22 N/A
Deaths:256
KDR:0.438
Accuracy:35.701% D*
KPH:7.300 D-
VKPH:1.400 D--
Kills:112 (112 + 0)
Deaths:256
KDR:0.438
VKDR:0.086
Vehicle Kills:22
Kill Difference:144
Playtime:15.399 hours
Usage:0%
Score:0.047m
Score/min:51
Driving Accuracy:35.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:109
V. Kills:4 N/A
Deaths:24
KDR:4.542
Accuracy:34.547% C*
KPH:47.300 D
VKPH:1.700 D*
Kills:109 (0 + 109)
Deaths:24
KDR:4.542
VKDR:0.167
Vehicle Kills:4
Kill Difference:85
Playtime:2.306 hours
Usage:0%
Score:0.020m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:34.547%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,8883,7386775.521C++4.1452.912%CN/A88.6A3.6C24642.2h5.4B++10.2B+
M20 Mustang 5,6763,6051,4352.512B1.1326.992%DN/A22.3B*12.8B+162161.7h53.7B*198.8B*
GD-22S 3,0913,0651,6841.82C**0.4333.078%A*27.569%B+46.5B+N/A11765.9h9.4B++28.4B*
AF-4 Cyclone 3,0092,9793,7010.805C0.5825.748%C++17.59%C+17.6DN/A63168.9h10.6C**41.2C**
C150 Dalton 5,1302,8743687.81C**6.4227.356%D--N/A40.1B+31.5B++38571.6h2.6B**9.4B++
AF-19 Mercenary 2,5082,4534,2510.577C0.8122.578%C++20.628%C+9.9DN/A27247.7h12.6C**55.9C**
Vortek Rotary 3,7192,3937343.26B+1.8730.153%C+N/A34.3A++19B**24969.8h32.3B**107.3B**
NS-15M AE 2,0152,0021,3561.476C0.0930.596%B**22.428%C-42CN/A9547.7h11.2C**36.7B+
NS-44 Commissioner 1,9211,9052,3920.796C+0.5931.584%C--20.472%C+19DN/A54100.3h3.7C**11.6C++
NC6 Gauss SAW 1,7391,7351,3081.326C*0.0632.008%A*18.213%D-38B+N/A11545.7h8.6B+26.9B*
C-4 2,2171,5841,7180.922C0.4624.43%C+N/A40.1D-16D-29439.5h1.4C**5.9C*
Xiphos Anti-Personnel Phalanx Tower 1,5231,50611506U1,504.6153.609%A*N/A1369.1S15.5A+32441.1h4.2B+7.9B+
Gauss Rifle S 1,4471,4192,0030.708C0.6828.141%B+19.098%C+17DN/A4683.4h10.1B+35.8B+
NCM1 Scattercannon 1,4011,3889021.539C+0.1539.576%C*17.579%B+30B+N/A8446.3h5.6B**14.1B++
The Slasher 1,3491,34025,0550.053C++1.3322.257%D-3.582%D-1.1CN/A31203.6h1.9B+8.5C+
NCM1 Scattercannon 1,2871,2825142.494C++1.1136.77%C++16.537%B49.5B**N/A14025.9h4.2B**11.6B*
NS-11CP 1,2531,2291,2091.017C--0.3729.973%C**17.006%D-17.7D-N/A4269.4h14.8D49.2C+
GR-22AE 1,2431,2271,5030.816C--0.5730.695%B+16.87%D--22.7D-N/A6254.1h13C42.3C*
AF-4AE Cyclone 1,2341,2251,0851.129C--0.2637.69%A++16.082%D*28.4DN/A7843.1h11.6D30.7C**
Breaker Rocket Pods 1,2491,1986418.719A++17.3359.04%AN/A199.7A++8.5D5256h6.3A+10.7B**
NS Baron G5AE 1,1751,1581,0891.063C0.3254.994%B*9.758%D--31.4CN/A7236.9h4B+7.3C++
C85 Canister-H 1,1851,1371288.883C+7.5046.406%C12.577%B121C**5.1D3149.4h4.3B*9.3B++
SAS-R 1,1101,1086621.674C0.2936.713%C70.487%C*29.2CN/A7838h2B+5.6C**
NC6S Gauss SAW S 1,0591,0555072.081B+0.7032.558%A++25.877%B47.1C++N/A12122.4h8.9B*27.5B++
CAS30 Tank Buster 1,5689304362.133B*0.7556.355%AN/A12B*8.2C**12177.7h38.4C*68.1B+
LA1 Anchor 9189105011.816C+0.4329.054%B*29.67%B++35.4CN/A16525.7h9.1B+31.5B+
NS Decimator 1,2098347581.1C++0.2953.462%D-1.319%D23.3D10.5D14935.8h3.9B+7.3B
M60-A Bulldog 8127344516.311C+14.9361.281%A++2.861%B+60.7B**6.4B*21112.1h5.4C**8.8B*
E540 Halberd 1,141696967.25C+5.8644.447%C+2.155%D25.7C16.4C**23027.1h6.3C14.1C+
Tank Mine 1,1176735901.141D0.2427.973%CN/A39.6D*26.1D*42417h2.2C7.9D
Titan-150 AP 950619916.802C*5.4242.356%D--N/A25C*13.3C46424.8h3.7B+8.7B+
NC1 Gauss Rifle 6286167420.83C+0.5626.984%B*23.701%B+22C+N/A8628h11.7B+43.2B++
M60-A Bulldog 6625992623.038C**21.6562.462%A++2.671%C**67.3A+7.1A2628.9h5.4B8.7B*
EM6 5065005001C0.3921.939%C++21.4%C21.2DN/A7423.6h11.5C+52.2C*
Mauler S6 5034997590.657C+0.7338.311%C+10.421%D--18.8C--N/A6926.6h4.8C*12.5C*
Frag Grenade 4924901490N/A488.6143.693%CN/A445.5C+1.8D--14371.1h3.7C*8.4C*
L105 Zephyr 5974684610.174C++8.7940.759%C+N/A50.9C+14B**3149.2h4.7B*11.5B+
AF-4A Bandit 4364322221.946B+0.5625.255%C+20.602%C15.9DN/A4127.1h9.1B++36.1B+
Sticky Grenade 4164081408N/A406.6146.858%DN/A582.9D11.4C+19830.7h2.7C5.7C
Enforcer ML85 717408924.435C+3.0539.146%C1.471%C--19.7C14.9C18820.7h13C+33.2C++
NS-44P Commissioner 4003963581.106C+0.2836.952%C25%C+23.6DN/A5616.8h3.3B9C*
LA39 Bruiser 3993933101.268C++0.1248.749%D--9.415%D--28.7C-N/A7913.7h2.2B+4.6C+
GD-7F 3963882461.577B+0.1920.148%D-21.65%B9D-N/A3343.3h11.5B+57.2C++
MGR-S1 Gladius 3793771891.995B+0.6128.683%B+25.729%B+36.3C+N/A10210.4h8.3B++29B+
NS-15M2 3743712271.634C++0.2529.436%B**25.876%C++29.9C-N/A12212.4h11.2B+38.2B++
M20 Kestrel 514335923.641B++2.2621.326%D*N/A29.1B++15.6C++19511.5h55.1B++258.4B+
NS-11A 3373312331.421C++0.0425.881%B29.607%B**17.1DN/A6219.4h14.3C+55.2C**
Gauss Compact S 3423293281.003C*0.3827.641%B*16.413%C22.1C++N/A7414.9h5.5A+20.1B**
NC4 Mag-Shot 3253109600.323C--1.0617.578%D**17.097%C5.2D--N/A1859.8h12.3D--69.9D-
Titan-150 HEAT 4393021442.097C-0.7147.501%C++2.98%C+13.5D-6.1D11322.4h5.5C+11.5C++
M12 Kobalt 2832772411.542C+10.1620.433%B+20.939%B+71C**1.5D2503.9h14.5B*71.1B++
Razor GD-23 2802763640.758C+0.6324.837%C++21.015%C++13.7C--N/A5320.2h12.8C++51.7C*
Shrike 3722667280.365C--1.0251.221%D4.135%B*13.7D-5.5D--13319.4h6.4C*12.5C+
NS-15M1 2602601321.97B+0.5832.876%A*24.231%C**40C++N/A1266.5h10.7B++32.5B*
LA3 Desperado 2652594430.585C0.8021.381%D*19.305%C+10.8D--N/A5424h12.3D*57.3D*
Bouncing Betty 2612581022.529C--1.1452.445%B**N/A71.7D--N/A2423.6h1.8B+3.5B*
Carver 2582578160.315A1.0724.286%C19.844%B+6C++N/A1443.1h1.2B+4.9C*
M96 Mjolnir-H 5442451042.356C--0.9756.343%B++N/A29.9D-36.5B4118.2h54.2D96.3C
L100 Python HESH 2712422211C++9.6150.591%C*1.24%C67.2B+8.1C+2873.6h2.1A4.2B**
Hornet Missiles 396233852.741C1.3648.021%D*1.288%C-47.6C33.3C3904.9h9.3B+19.3C++
C85 Canister 2132051118.636C*17.2541.135%C**13.171%C+78.8C*3.1C2042.6h5.3B++13B++
AF-34 Mattock 203203822.476C+1.0939.413%B++13.793%D47.2BN/A1934.3h4.7B++11.9B*
M60-A Bulldog 262202613.311C1.9331.713%CN/A20D5.9C+18310.1h8F25.4D-
M20 Basilisk 262194543.593B+2.2148.68%A8.247%B*23.4C**8.2C*2428.3h86.1C++176.9B++
M40 Fury 219192316.194C+4.8136.875%C*N/A45.7C+6.4D2694.2h10.9B+29.5B+
NCM2 Falcon 2431803940.457C--0.9340.694%C++4.444%C+9.8C3.4C--5818.4h10.8C*26.6C**
M40 Fury-H 188179189.944C+8.5640.722%C++N/A119.3B++6D3861.5h5.9B++14.4B*
M12 Kobalt-H 1771751214.583C+13.2018.371%D22.286%B**125C++1.4D*2981.4h11.4B+62.1B+
MANA Anti-Personnel Turret 1681671431.168N/A0.2226.109%UN/A1670U10U3347800.1h28.2T*108T*
AF-34 Mattock 165164732.247C0.8641.98%B+21.342%B*43.2C*N/A1823.8h5.8B+13.8B++
NS-44L Blackhand 1681613400.474D0.9128.518%D**52.795%B*6.1D--N/A1926.4h6.1D-21.4D*
NSX Tengu 1531511471.027C+0.3633.703%C-20.53%C+23.6C--N/A666.4h12.1B+35.9C*
AF-57 Piston 1441431440.993C+0.3932.349%D10.49%D-22DN/A966.5h5C+15.4C
M12 Kobalt 147142207.1D5.7120.952%B++27.465%A*61.7C2.2C2382.3h15B++71.5B+
Rocklet Rifle 3321402850.491C0.8946.42%DN/A13.5D*18.5C--22510.4h38.9C+83.9C+
MGR-L1 Promise 144140642.188B+0.8031.014%A+23.571%C+51.9B+1.5A+2152.7h11.3B*36.6B*
NS-357 Underboss 1401392070.671C0.7117.8%F--14.389%D-12.3D-N/A3711.3h4.2C++23.8F-
Mag-Cutter 13412714,1820.009C1.389.498%FN/A0.2DN/A0749.8h3C+31.1D*
M20 Basilisk 187123245.125A3.7446.031%B*4.065%D23.2C*12.1B++2675.3h102.5C+222.7B
NC14 Bolt Driver 1251231730.711D0.6727.729%D*78.049%B+11.4DN/A5710.8h2.8C+10.2C--
E540 Halberd-H 170121186.722C+5.3454.315%C2.479%C**39C+15.8D2623.1h6.6C+12.1C+
Spear Anti-Vehicle Phalanx Turret 165115186.389C+5.0040.951%C+8.696%A*50B++21.7C++4392.3h6.1B++15B++
AF-23 Grinder 115114373.081B1.7047.349%A+25.439%M+54.3A++N/A1832.1h4.4A9.3A
M40 Fury-F 1341122560.438C--0.9535.701%D*1.786%B**7.3D-1.4D--5115.4h8.3B+23.1C*
CAS 14-E 113109244.542C-3.1634.547%C*2.752%B*47.4D1.7D*1422.3h23.7B+68.5B+
C75 Viper 146107492.184C0.8046.644%B**N/A21.8C-8C++1944.9h15.1C32.3B
Warden 1081052180.482C0.9026.324%C+17.143%D--12.5C--N/A538.4h7.9B++29.8B+
NS-AM7 Archer 129922360.39C1.0036.601%T14.13%C3.5D1.4D3726h12.2B++33.3C*
Coyote Missiles 13189293.069C+1.6848.601%DN/A27.8D13.1D2153.2h42.2C+86.8C+
A30 Walker 13688253.52M*2.1323.596%C*N/A36.7B++20B*5572.4h53.7A227.5B**
Blitz GD-10 8181721.125C++0.2626.105%B+27.161%A++20.3CN/A1384h11.7B*45B+
AF-23 Grinder 8178272.889C*1.5048.485%B**20.513%B**45.9B*1.8M**1491.7h5.7B++11.8B*
EM4-AE Longshot 7676431.767D0.3830.38%F73.684%D--29.2D-N/A692.6h1.9C++6.2D
Enforcer ML65-H 15376342.235D0.8559.462%C*N/A22.4D22.6D2763.4h18.6C31.3C+
NCM2 Falcon 113751180.636C0.7552.615%B**4%C14.4B+7.3B**1135.2h13.5B25.7B+
Orbital Strike Uplink 11274237N/A35.61488%UN/A148U76U11740.5h1.6T*0.3T*
Dual-75 Duster 8474126.167C-4.7837.848%C+N/A49.3D6.7B4121.5h6.6C--17.5C+
M20 Basilisk 12567173.941C--2.5665.847%A+2.985%D23.9D20.7C+3422.8h188.2D--285.8C
MANA Anti-Vehicle Turret 12262810.765C-0.6268.447%A*4.839%C++620D600C-2085400.1h11.2D*16.3A++
Hyena Missile Launcher 9559202.95A+1.5633.888%C++N/A21.1C**12.9C*2662.8h26.2B**77.4B*
M40 Fury 7159183.278D1.8941.859%B++1.695%C+31.1D-6.3D3361.9h15.9C38.1C++
L-24R Spur 6358115.273C+3.8939.349%C++N/A38.7B3.3B+2011.5h23.3C*59.3C**
NC05 Jackhammer 5756690.812C0.5733.371%D*10.714%D--22.4DN/A1512.5h5.2C+15.7C-
MAX Punch 55551,1760.047C1.3423.737%D**N/A0.9C+N/A261.3h1.7C++7.2C+
NS CandyCannon 3000 5454760.711C++0.6718.849%D**59.259%A10.2C-N/A195.3h4.2C**22.2D
L-30R Vektor 8052491.061C0.3237.72%C+N/A6.1C-3.3D508.5h74.1C*196.5C*
L100 Python AP 8151105.1C*3.7146.667%D--1.961%C--17.6D--10.3D*3912.9h5.8C**12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter855,1667.1h
Anti-Vehicle MANA Turret721,1565.5h
Spawn Beacon1488,50915.6h
Nano-Armor Kit2,4941,867,256353.1h
Turret AI Module153852.4h
Repair Module104612.3h
Skywall Shield Emitter62261.2h
Structure Shield Module103322.5h
Cortium Silo22301.7h
Blast Wall42131.7h
Nanite Revive Grenade03,3691h
Medical Kit2,30510,82371.8h
Medical Applicator1,681391,31042.5h
Deconstruction Tool1436,0953.2h
Spear Anti-Vehicle Tower1810.5h
Spitfire Auto-Turret166381.7h
AE Medical Applicator01140h
Rampart Wall225716.8h
Hoplon Anti-Aircraft Phalanx Tower12820.9h
Xiphos Anti-Personnel Tower213612.8h
Shield Recharging Field2667,7277.5h
Ammunition Package1676,95311.8h
Anti-Infantry MANA Turret608903.4h
Elysium Spawn Tube21871.2h
Spear Anti-Vehicle Turret3620.6h
Pillbox01001.3h
IPC Targeting Dart21400.2h
Vehicle Gate62212.5h
Orbital Strike Target Designator12551.6h
Nano-Repair Grenade09810.3h
Hardlight Barrier697763.2h
A30 Walker0840.1h
Smoke Grenade01520h
Recon Detection Device518282.8h

Check the help document for the dictionary if you want to learn more about words used here.


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