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Legate Dreadnaught larne[Mdu] larne
VS BR 72

KDR: 1.64

Score: 36.8m

Last Seen: Aug 14th, 2019 8:07 AM
- OFFLINE - 197 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
Level Progress (to 73): 36%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd Darkstar E540 Halberd-H M12 Kobalt Supernova FPC C-4 NS-11A H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.136%20.957%59029118520,0411.527750.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.319%1.355A-0.006C+-1.119D*HEAD ++ (~6.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.399B12.50.118C+32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.266%0.808%92212126198514070.726526152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.5%-0.11C+-0.707D-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.2-0.225C71.2-0.354C-125.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.402%1%264412102,800176216391.5891171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%0.617B+-1.001D*0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.439B10.20.181C++11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.966%3.473%142817119713,446138354879.72234245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.532B+-0.238C0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.698B+15.20.62B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.721%54.286%142811213105182930.0573771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.732B++-0.826D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.463B+2.20.335C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.48%13.208%1428112135399400.0533199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.005C+-0.282C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.168C++4.50.064C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
36.8m362.8%370 (22.2k)325 (19.5k)1.6359945,95028,0872.1412472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214233816.824%10.955%18404:0216

21% Combat Medic64% Engineer6% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 5:47 PMDec 30th, 2018 4:22 PMAug 20th, 2019 4:39 PM (2d) (PST)Aug 14th, 2019 4:18 AM (8d) (PST)Aug 14th, 2019 4:07 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431285150.4060.2480.0441.8090.093322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5697,65730,91224153109619,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1888.1h/78.7d 14,191 5,034 28,597 204.9k 1,900 4,300 10,531 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:708
Deaths:590
KDR:1.200
Accuracy:24.163% B++
HSR:25% C+
Pulsar LSW
C--
Kills:689
Deaths:831
KDR:0.829
Accuracy:20.416% C--
HSR:19.739% D
NS-15M AE
C
Kills:197
Deaths:111
KDR:1.775
Accuracy:23.971% C
HSR:25.381% C
Flare VE6
B**
Kills:186
Deaths:133
KDR:1.399
Accuracy:28.665% B**
HSR:25.269% C++
VE-H Maw
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:28.479% B+
HSR:27.273% C++
Kills:1,956
Deaths (as Heavy Assault):1,782
Deaths (to Heavy Assaults):7,282
KDR:1.09764
Kill Difference:174
Playtime:105.158 hours
Usage:6%
Score:1.268m
Score/min:201
Accuracy (listed only):25.139%
HSR (listed only):24.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C+
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C+
HSR:19.691% C+
Zenith VX-5
B**
Kills:1,134
Deaths:813
KDR:1.395
Accuracy:30.065% B**
HSR:20.194% C
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
The Little Helper
C*
Kills:130
Deaths:76
KDR:1.711
Accuracy:46.712% C+
HSR:16.923% C*
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
VE-LR Obelisk
C*
Kills:58
Deaths:67
KDR:0.866
Accuracy:33.388% C*
HSR:27.586% C--
Thanatos VE70
C++
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C++
HSR:13.208% D
Kills:6,496
Deaths (as Engineer):5,909
Deaths (to Engineers):5,762
KDR:1.09934
Kill Difference:587
Playtime:1,207.919 hours
Usage:64%
Score:24.458m
Score/min:337
Accuracy (listed only):31.995%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C+
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C+
HSR:19.691% C+
Zenith VX-5
B**
Kills:1,134
Deaths:813
KDR:1.395
Accuracy:30.065% B**
HSR:20.194% C
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
Eridani SX5
B*
Kills:349
Deaths:221
KDR:1.579
Accuracy:30.795% B*
HSR:19.484% C+
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C*
Kills:130
Deaths:76
KDR:1.711
Accuracy:46.712% C+
HSR:16.923% C*
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
Thanatos VE70
C++
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C++
HSR:13.208% D
Kills:7,547
Deaths (as Light Assault):6,797
Deaths (to Light Assaults):4,091
KDR:1.11034
Kill Difference:750
Playtime:101.502 hours
Usage:5%
Score:1.688m
Score/min:277
Accuracy (listed only):31.451%
HSR (listed only):19.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D-
Kills:620
Deaths:539
KDR:1.150
Accuracy:32.131% D-
HSR:17.258% D--
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
NS-44 Commissioner
C
Kills:448
Deaths:543
KDR:0.825
Accuracy:34.425% C
HSR:12.277% D**
NSX Tomoe
B
Kills:355
Deaths:405
KDR:0.877
Accuracy:30.567% B
HSR:35.211% C+
Eridani SX5
B*
Kills:349
Deaths:221
KDR:1.579
Accuracy:30.795% B*
HSR:19.484% C+
Soldier Soaker
C*
Kills:269
Deaths:197
KDR:1.365
Accuracy:33.144% C+
HSR:15.613% C*
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
Phantom VA23
B++
Kills:182
Deaths:86
KDR:2.116
Accuracy:40.201% B++
HSR:31.868% C*
NS-AM7 Archer
C
Kills:131
Deaths:463
KDR:0.283
Accuracy:54.551% D
HSR:13.741% C
Beamer VS3
C-
Kills:121
Deaths:272
KDR:0.445
Accuracy:15.305% F-
HSR:19.008% C-
Ghost
C++
Kills:105
Deaths:60
KDR:1.750
Accuracy:39.721% C++
HSR:54.286% D**
Manticore SX40
A+
Kills:63
Deaths:53
KDR:1.189
Accuracy:28.125% C+
HSR:33.333% A+
NS-61 Emissary
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:29.992% N/A
HSR:16% N/A
Kills:3,453
Deaths (as Infiltrator):3,622
Deaths (to Infiltrators):4,178
KDR:0.95334
Kill Difference:169
Playtime:79.485 hours
Usage:4%
Score:1.173m
Score/min:246
Accuracy (listed only):33.001%
HSR (listed only):23.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C++
Kills:2,790
Deaths:2,227
KDR:1.253
Accuracy:27.660% C++
HSR:21.541% C
NS-11A
B**
Kills:1,259
Deaths:1,210
KDR:1.041
Accuracy:29.642% B**
HSR:21.843% C+
H-V45
A
Kills:1,197
Deaths:1,250
KDR:0.958
Accuracy:30.168% A
HSR:16.458% D
Corvus VA55
B*
Kills:1,173
Deaths:1,502
KDR:0.781
Accuracy:28.833% B*
HSR:19.608% C--
Terminus VX-9
B**
Kills:1,165
Deaths:911
KDR:1.279
Accuracy:30.851% B**
HSR:22.318% C--
Pulsar VS1
A
Kills:1,159
Deaths:1,159
KDR:1
Accuracy:29.767% A
HSR:20.621% C+
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
Eridani SX5
B*
Kills:349
Deaths:221
KDR:1.579
Accuracy:30.795% B*
HSR:19.484% C+
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C*
Kills:130
Deaths:76
KDR:1.711
Accuracy:46.712% C+
HSR:16.923% C*
Thanatos VE70
C++
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C++
HSR:13.208% D
Kills:10,035
Deaths (as Combat Medic):9,380
Deaths (to Combat Medics):2,608
KDR:1.06983
Kill Difference:655
Playtime:393.839 hours
Usage:21%
Score:8.219m
Score/min:348
Accuracy (listed only):32.360%
HSR (listed only):18.834%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:486
V. Kills:304 159%
Deaths:381
KDR:1.276
Accuracy:35.116% B+
KPH:11.600 C+
VKPH:7.200 C
Hornet Missiles
C++
Kills:362
V. Kills:254 142%
Deaths:38
KDR:9.526
Accuracy:69.034% B*
KPH:59.300 C+
VKPH:41.600 C++
Dual Photon Pods
C
Kills:133
V. Kills:63 208%
Deaths:24
KDR:5.542
Accuracy:59.157% B*
KPH:31.900 D-
VKPH:15.100 C
Antares LC
B+
Kills:90
V. Kills:53 167%
Deaths:30
KDR:3
Accuracy:32.234% C++
KPH:25.600 B+
VKPH:15.100 C*
Light PPA
D-
Kills:63
V. Kills:6 N/A
Deaths:39
KDR:1.615
Accuracy:31.464% D*
KPH:15.900 D--
VKPH:1.500 D-
M202 Wyrm
A*
Kills:55
V. Kills:22 239%
Deaths:12
KDR:4.583
Accuracy:70.503% A*
KPH:59.300 D
VKPH:23.700 D-
Kills:1,189 (639 + 0)
Deaths:524
KDR:2.269
VKDR:1.340
Vehicle Kills:702
Kill Difference:665
Playtime:60.736 hours
Usage:3%
Score:0.600m
Score/min:165
Piloting Accuracy:31.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:369
V. Kills:224 164%
Deaths:30
KDR:12.300
Accuracy:45.452% A+
KPH:1,328,400 U
VKPH:806,400 U
L105 Zephyr
B++
Kills:133
V. Kills:47 277%
Deaths:20
KDR:6.650
Accuracy:46.805% B+
KPH:43.500 C+
VKPH:15.400 B++
C150 Dalton
C
Kills:131
V. Kills:108 120%
Deaths:26
KDR:5.038
Accuracy:44.436% B++
KPH:24.800 C--
VKPH:20.400 C
Kills:633 (0 + 633)
Deaths:76
KDR:8.329
VKDR:4.987
Vehicle Kills:379
Kill Difference:557
Playtime:8.343 hours
Usage:0%
Score:0.384m
Score/min:766
Piloting Accuracy:N/A%
Gunner Accuracy:44.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:946
V. Kills:453 208%
Deaths:84
KDR:11.262
Accuracy:59.987% B+
KPH:43.800 B**
VKPH:21 B+
Skyguard
A*
Kills:264
V. Kills:121 216%
Deaths:32
KDR:8.250
Accuracy:41.743% A*
KPH:26.900 A++
VKPH:12.300 B*
L100 Python HESH
B**
Kills:148
V. Kills:31 463%
Deaths:10
KDR:14.800
Accuracy:52.174% B+
KPH:60.200 B+
VKPH:12.600 B**
C75 Viper
D--
Kills:81
V. Kills:31 253%
Deaths:42
KDR:1.929
Accuracy:26.635% D*
KPH:9.100 D*
VKPH:3.500 D--
Kills:1,439 (1,439 + 0)
Deaths:168
KDR:8.565
VKDR:3.786
Vehicle Kills:636
Kill Difference:1,271
Playtime:42.761 hours
Usage:2%
Score:0.633m
Score/min:247
Driving Accuracy:26.635%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:4,004
V. Kills:1,884 212%
Deaths:183
KDR:21.880
Accuracy:58.992% A+
KPH:40.500 B*
VKPH:19 B+
Supernova FPC
B++
Kills:1,442
V. Kills:966 149%
Deaths:174
KDR:8.287
Accuracy:57.422% B+
KPH:28.200 C*
VKPH:18.900 B++
Saron HRB
C+
Kills:1,099
V. Kills:841 131%
Deaths:265
KDR:4.147
Accuracy:53.024% B**
KPH:19.700 C--
VKPH:15.100 C+
Proton II PPA
B+
Kills:69
V. Kills:7 N/A
Deaths:12
KDR:5.750
Accuracy:28.940% B++
KPH:43.900 C-
VKPH:4.500 B+
Kills:6,614 (1,442 + 5,172)
Deaths:634
KDR:10.432
VKDR:5.833
Vehicle Kills:3,698
Kill Difference:5,980
Playtime:207.460 hours
Usage:11%
Score:3.980m
Score/min:320
Driving Accuracy:57.422%
Gunner Accuracy:28.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:2,292
V. Kills:1,047 219%
Deaths:157
KDR:14.599
Accuracy:70.519% A+
KPH:76.600 A++
VKPH:35 A++
Aphelion VEX-4H
B*
Kills:947
V. Kills:602 157%
Deaths:139
KDR:6.813
Accuracy:53.052% B*
KPH:51.900 B+
VKPH:33 B+
Proton II PPA-H
A+
Kills:666
V. Kills:32 N/A
Deaths:51
KDR:13.059
Accuracy:50.947% A+
KPH:114.800 B+
VKPH:5.500 C
Saron HRB-H
C++
Kills:335
V. Kills:239 140%
Deaths:54
KDR:6.204
Accuracy:64.814% B**
KPH:34.700 C+
VKPH:24.800 C++
M12 Kobalt-H
A++
Kills:175
V. Kills:5 N/A
Deaths:14
KDR:12.500
Accuracy:30.753% A++
KPH:109.800 C
VKPH:3.100 D
G40-F Ranger
B*
Kills:115
V. Kills:70 162%
Deaths:9
KDR:12.778
Accuracy:41.179% A
KPH:46.100 B++
VKPH:28 B*
M40 Fury-H
C+
Kills:83
V. Kills:22 361%
Deaths:11
KDR:7.545
Accuracy:60.616% A++
KPH:60.600 D
VKPH:16.100 C+
Kills:4,613 (0 + 4,613)
Deaths:435
KDR:10.605
VKDR:4.637
Vehicle Kills:2,017
Kill Difference:4,178
Playtime:69.094 hours
Usage:4%
Score:1.546m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:60.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,610
V. Kills:93 N/A
Deaths:69
KDR:23.333
Accuracy:25.758% A
KPH:78.300 B
VKPH:4.500 B+
M12 Kobalt
B++
Kills:1,184
V. Kills:69 N/A
Deaths:38
KDR:31.158
Accuracy:24.527% A
KPH:85.100 B+
VKPH:5 B++
M20 Basilisk
A+
Kills:568
V. Kills:202 280%
Deaths:59
KDR:9.627
Accuracy:53.560% A+
KPH:37.200 A+
VKPH:13.200 A+
M40 Fury
A
Kills:309
V. Kills:63 483%
Deaths:36
KDR:8.583
Accuracy:47.840% A
KPH:48.100 C++
VKPH:9.800 C++
G40-F Ranger
M**
Kills:305
V. Kills:173 175%
Deaths:33
KDR:9.242
Accuracy:45.410% A++
KPH:52.800 M**
VKPH:29.900 M*
M40 Fury
B++
Kills:294
V. Kills:106 275%
Deaths:47
KDR:6.255
Accuracy:50.589% A+
KPH:42.800 C
VKPH:15.400 B++
M20 Basilisk
B++
Kills:125
V. Kills:66 187%
Deaths:20
KDR:6.250
Accuracy:54.210% A++
KPH:24.900 C**
VKPH:13.200 B++
Kills:4,395 (0 + 4,395)
Deaths:302
KDR:14.553
VKDR:2.556
Vehicle Kills:772
Kill Difference:4,093
Playtime:73.805 hours
Usage:4%
Score:1.316m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:54.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,8884,00418321.88A20.2458.992%A+N/A40.5B*19B+22898.9h4.9B++8.3B**
Darkstar 2,8702,7902,2271.253C0.3827.66%C++21.541%C30.6DN/A9791.1h14C50.5C+
E540 Halberd-H 3,3392,29215714.599B+12.9670.519%A+N/A76.7A++35A++40129.9h4.4B*6.3A
M12 Kobalt 1,7031,6106923.333B**21.7025.758%A13.416%D--78.2B4.5B+28620.6h16.9B+65.7B++
Supernova FPC 2,4081,4421748.287B6.6557.422%B+1.179%D28.2C*18.9B++63551.1h4.9B8.5B+
C-4 1,7901,3555932.285B+0.6531.611%B**N/A127.8B**41B*86110.6h1.1B*3.4B**
NS-11A 1,2751,2591,2101.04C+0.6029.642%B**21.843%C+32.4C+N/A8838.8h12.5B+42.1B++
H-V45 1,2111,1971,2500.958C+0.6830.168%A16.458%D34.1C++N/A8235.1h12.8C**42.4B++
VX6-7 1,2191,1959391.273C+0.3630.266%B**20.502%C+27.5CN/A6643.5h12.8C++42.3B+
M12 Kobalt 1,2531,1843831.158B++29.5224.527%A12.669%D*85.2B+5B++31513.9h17.1B69.8B++
NS-11C 1,2091,1819871.197C*0.4428.732%B**23.285%B++26.1C+N/A6945.2h14.1C*49.1B+
Corvus VA55 1,1831,1731,5020.781C0.8528.833%B*19.608%C--27.4C+N/A9642.8h11B+38B++
Serpent VE92 1,1931,1709731.202C++0.4330.862%A+20%C+24.5CN/A7247.8h13.6C+44.2B+
Terminus VX-9 1,1721,1659111.279C+0.3630.851%B**22.318%C--38.8C+N/A9530h12.2C++39.6B+
Solstice VE3 1,1951,1631,6260.715C+0.9223.145%C+19.691%C+12.9CN/A4390.1h15.6C++67.4C++
Pulsar VS1 1,1711,1591,1591C++0.6429.767%A20.621%C+27.4C++N/A7842.3h13.2B+44.3B++
Zenith VX-5 1,1661,1348131.395C*0.2430.065%B**20.194%C34.8C+1B**13132.6h12.7C*42.2B+
Saron HRB 1,9401,0992654.147C+2.5153.024%B**N/A19.7C--15.1C+19955.8h24.7C46.5B+
Aphelion VEX-4H 1,5499471396.813C*5.1853.052%B*2.006%D52B+33.1B+38718.2h40.5B++76.4B**
L100 Python AP 1,3999468411.262A+9.6359.987%B+N/A43.8B**21B+28521.6h4.8B+8B++
Orion VS54 7217085901.2C+0.4424.163%B++25%C+31.7C+N/A12522.3h12.5C*51.7C++
Pulsar LSW 7066898310.829C--0.8120.416%C--19.739%D28.2C--N/A8924.4h13.4C65.7C+
Proton II PPA-H 6986665113.059C++11.4250.947%A+1.201%C--114.8B+5.5C3575.8h8.3B+16.3B*
NS-44P Commissioner 6296205391.15C+0.4932.131%D-17.258%D--25.9DN/A8823.9h3.2B+10C+
M20 Basilisk 770568599.627M*7.9953.56%A+5.106%C37.1A+13.2A+24715.3h61.7B++115.1B**
Sirius SX12 5265185850.885C+0.7527.275%B+16.988%C+20.7CN/A6225h15.5C+56.7C**
Saron Laser Cannon 7904863811.276C+0.3635.116%B+N/A11.5C+7.2C10842.1h83.6B++238B*
NS-44 Commissioner 4494485430.825C+0.8134.425%C12.277%D**20.3C--N/A6822.1h4C+11.5C++
AP30 Shredder 5933693012.3B++10.6645.452%A+1.355%D3690U2240U18268500.1h70.7B++155.4B**
Hornet Missiles 616362389.526B**7.8969.034%B*N/A59.3C+41.6C++4956.1h8.9B12.8B+
NSX Tomoe 3623554050.877C-0.7630.567%B35.211%C+30.9CN/A9311.5h13.7C*44.9B
Eridani SX5 3513492211.579B+0.0630.795%B*19.484%C+47.8B+N/A1487.3h12C++39.1B+
Saron HRB-H 574335546.204C*4.5764.814%B**N/A34.9C+24.9C++2889.6h20.8B+32.1B*
Pulsar C 3273232501.292C++0.3431.145%A28.173%B*24.5C+N/A9313.2h11B35.2B+
Damascus Edge 37332012,2390.026C1.6114.193%D*N/A0.6CN/A2531h2.1C++14.9C
M40 Fury 372309368.583B+6.9547.84%AN/A48.3C++9.8C++2736.4h12.6B+26.3B*
G40-F Ranger 478305339.242A++7.6145.41%A++N/A52.6M**29.8M*4435.8h83.7B**184.3B**
M40 Fury 400294476.255C+4.6250.589%A+N/A42.6C15.4B++3216.9h15C+29.7B+
NS Decimator 4232852431.173C++0.4657.584%C-1.053%D-46B++22.3B++3156.2h3.6B*6.2B++
Soldier Soaker 2722691971.365C*0.2733.144%C+15.613%C*32.4C--N/A1508.3h5.4B+16.3B+
Skyguard 385264328.25A*6.6141.743%A*1.515%C26.9A++12.3B*2109.8h62.4A+149.5A+
VE-S Canis 2502421491.624B+0.0132.778%B*18.182%C38.4C+1.3A1426.3h11.6C*35.2B+
M20 Basilisk 318225259B+7.3661.496%B**1.778%D*50B+20.7C+2444.5h57.5B**93.6A
NS-15M AE 2031971111.775C+0.1423.971%C25.381%C45.8C1.4A+1214.3h11.1C**46.1C++
Flare VE6 1941861331.398C+0.2428.665%B**25.269%C++42.3C+1.8M*1434.4h10.4C*36.2B+
Phantom VA23 185182862.116C*0.4840.201%B++31.868%C*56.9B++N/A1343.2h4.2B+10.4B+
Lasher X2 1831811631.11C*0.5330.493%B+2.762%D34.8C*N/A1245.2h16.3B*53.5B++
VE-H Maw 1811761171.504C+0.1328.479%B+27.273%C++51.8C++1.5B**1993.4h11C++38.5B
M12 Kobalt-H 1801751412.5C10.8630.753%A++11.429%D--109.4C3.1D3081.6h15.8C+51.5B+
Tank Mine 253175305.833A++4.20223.744%UN/A250M+111.4A++28890.7h5.6T*2.5A*
The Slasher 2021668,7750.019D1.6210.532%F4.217%D0.5C-N/A2319.9h3D-28.3D
Rocklet Rifle 269149951.568A++0.0752.043%C+N/A49.7A++40A6293h22A42.2B*
L100 Python HESH 1791481014.8B+13.1652.174%B+N/A59.2B+12.4B**4502.5h3.6C+7C*
Dual Photon Pods 196133245.542C+3.9159.157%B*N/A31.7D-15C2584.2h25.8C+43.7C*
L105 Zephyr 180133206.65C+5.0146.805%B+1.504%B*42.9C+15.2B++3243.1h5.9B+12.7B+
NS-AM7 Archer 1851314630.283C--1.3554.551%D13.741%C3.7D1.5D3535.5h19.3C*35.4C++
C150 Dalton 239131265.038C+3.4044.436%B++N/A24.7C--20.4C4465.3h4.3C++9.6B+
The Little Helper 134130761.711C**0.0846.712%C+16.923%C*36.1C1.1B+1143.6h6.3D*13.6D
M20 Basilisk 191125206.25A++4.6154.21%A++2.4%D*25C**13.2B++2755h98.2C*181.2B*
Beamer VS3 1231212720.445C1.1915.305%F-19.008%C-10.2DN/A5211.9h12.5D81.9D-
M60-A Bulldog 162121235.261C+3.6343.842%B++N/A31C10.5A1793.9h5.9C++13.4B+
G40-F Ranger 185115912.778C*11.1441.179%AN/A46B++28B*3702.5h61.8C**150.1B++
Ghost 106105601.75C0.1139.721%C++54.286%D**35C+N/A2003h2.2C*5.5C**
S1 175992510.394D1.2455.698%C+3.03%C++16D12.3C+2786.2h8.8D-15.8D
Antares LC 14390303B*1.3632.234%C++N/A25.7B+15.1C*1933.5h64.2B++199.2B++
NSX Tanto 9089881.011C+0.6224.157%C15.73%D**25.4CN/A1063.5h12.6B52C++
M40 Fury-H 10583117.545C5.9160.616%A++1.205%C+59.3D15.7C+3111.4h13.8D--22.7C+
C75 Viper 11281421.929C-0.2926.635%D*N/A9.1D*3.5D--1388.9h15.3C+57.4D-
Frag Grenade 7673173N/A71.3651.434%B*N/A365C--15B++29680.2h3.9C+7.6B
A30 Walker 12573174.294A2.6640.355%M++N/A18.7C+13.3C++2123.9h153.3C+379.9B++
Proton II PPA 7669125.75C--4.1128.94%B++1.449%D43.1C-4.4B1401.6h11.2C38.8B
Manticore SX40 6463531.189C**0.4528.125%C+33.333%A+15DN/A674.2h6.3B++22.3B+
Light PPA 6963391.615C-0.0231.464%D*N/A15.8D--1.5D-1054h16.5C+52.4C
VE-LR Obelisk 6158670.866C-0.7733.388%C*27.586%C--36.3C++1.9A*2391.6h7C+20.9C*
NS Annihilator 9756830.675C++0.9683.034%B+N/A14.4B*10.5B++2383.9h13.2C15.9C
M202 Wyrm 7755124.583C2.9570.503%A*5.455%A++61.1D24.4D-2770.9h51.2C--72.7C++
Thanatos VE70 5353900.589C1.0541.48%C++13.208%D20.4CN/A1302.6h4.5B11B+
NS-61 Emissary 5150491.02B0.6229.992%C**16%C+26.3C+N/A1311.9h15C+49.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon289771.2h
Anti-Vehicle MANA Turret01230.2h
Nano-Armor Kit1,3651,599,683126.9h
Nanite Revive Grenade01,3000.4h
Medical Applicator1,726654,73248.2h
Restoration Kit10730.6h
Spitfire Auto-Turret0650.1h
Motion Spotter101,4271h
VS Triumph Flare Gun0520h
Deconstruction Tool09470.1h
Shield Recharging Field231,6080.6h
Ammunition Package433,2702.2h
Medical Kit352142.6h
Anti-Infantry MANA Turret5690.3h
Nano-Repair Grenade07580.2h
Snowman Soldier2540.1h
Hardlight Barrier305451h
V30-F Starfall0720.1h
WLT-Howler Mining Laser01280h

Check the help document for the dictionary if you want to learn more about words used here.


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