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Dreadnaught larne[Mdu] larne
VS BR 124

KDR: 1.6

Score: 32.2m

Last Seen: Apr 18th, 2019 4:53 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 45
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd Darkstar E540 Halberd-H M12 Kobalt Supernova FPC NS-11A VX6-7 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.072%20.573%57825101017,4891.46180.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%1.35A0.013C+-1.138D*HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.391B12.80.108C+32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.961%0.931%85210335377963580.674623150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.671%-0.123C+-0.586D0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.7-0.223C71.8-0.347C-127.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.224%1.018%263410312,651166715681.59028169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%0.613B+-0.999D--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.436B10.10.178C++11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.898%3.33%139116101912,522132051859.48636241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.03%0.536B+-0.265C0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.693B+15.30.614B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.854%54.369%139111034103169430.0608028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.725B++-0.836D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.334C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.48%13.208%1391110345388200.0600907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.004C+-0.266C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.17C++4.50.064C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 45
32.2m321.8%350 (21k)307 (18.4k)1.5983741,23025,7952.12045124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035207416.584%10.565%17504:0415

21% Combat Medic65% Engineer6% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 5:47 PMDec 30th, 2018 4:22 PMApr 18th, 2019 8:32 PM (9h) (PST)Apr 18th, 2019 2:06 PM (15h) (PST)Apr 18th, 2019 12:53 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401265140.3930.2460.0411.5620.093295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3987,56530,8332415294618,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.1h/72.9d 13,467 4,356 24,322 164k 1,740 3,938 9,733 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:686
Deaths:828
KDR:0.829
Accuracy:20.415% C-
HSR:19.679% D
Orion VS54
B
Kills:453
Deaths:466
KDR:0.972
Accuracy:22.529% B
HSR:24.945% C+
Flare VE6
B**
Kills:186
Deaths:133
KDR:1.399
Accuracy:28.665% B**
HSR:25.269% C++
NS-15M AE
C+
Kills:186
Deaths:103
KDR:1.806
Accuracy:24.075% C
HSR:25.807% C+
Lasher X2
B++
Kills:181
Deaths:163
KDR:1.110
Accuracy:30.616% B++
HSR:2.762% D
VE-H Maw
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:28.479% B+
HSR:27.273% C++
Kills:1,868
Deaths (as Heavy Assault):1,810
Deaths (to Heavy Assaults):6,637
KDR:1.03204
Kill Difference:58
Playtime:98.683 hours
Usage:6%
Score:1.143m
Score/min:193
Accuracy (listed only):25.796%
HSR (listed only):20.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C++
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C++
HSR:19.691% C+
Zenith VX-5
B**
Kills:416
Deaths:332
KDR:1.253
Accuracy:29.936% B**
HSR:14.904% D*
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:5,681
Deaths (as Engineer):5,345
Deaths (to Engineers):5,371
KDR:1.06286
Kill Difference:336
Playtime:1,134.764 hours
Usage:65%
Score:21.715m
Score/min:319
Accuracy (listed only):31.758%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C++
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C++
HSR:19.691% C+
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
Zenith VX-5
B**
Kills:416
Deaths:332
KDR:1.253
Accuracy:29.936% B**
HSR:14.904% D*
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:6,441
Deaths (as Light Assault):6,079
Deaths (to Light Assaults):3,676
KDR:1.05955
Kill Difference:362
Playtime:95.054 hours
Usage:5%
Score:1.466m
Score/min:257
Accuracy (listed only):31.443%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
NS-44P Commissioner
D-
Kills:489
Deaths:442
KDR:1.106
Accuracy:30.623% D--
HSR:17.996% D-
NS-44 Commissioner
C
Kills:400
Deaths:521
KDR:0.768
Accuracy:33.196% C
HSR:12.750% D*
NSX Tomoe
C*
Kills:303
Deaths:379
KDR:0.799
Accuracy:30.156% C*
HSR:34.654% C+
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
Soldier Soaker
B*
Kills:136
Deaths:105
KDR:1.295
Accuracy:29.937% C-
HSR:20.588% B*
NS-AM7 Archer
C
Kills:124
Deaths:430
KDR:0.288
Accuracy:55.102% C--
HSR:13.710% C
Beamer VS3
C-
Kills:121
Deaths:272
KDR:0.445
Accuracy:15.305% F-
HSR:19.008% C-
Ghost
C++
Kills:103
Deaths:55
KDR:1.873
Accuracy:39.854% C++
HSR:54.369% D**
Kills:2,436
Deaths (as Infiltrator):2,938
Deaths (to Infiltrators):3,848
KDR:0.82914
Kill Difference:502
Playtime:59.221 hours
Usage:3%
Score:0.671m
Score/min:189
Accuracy (listed only):32.692%
HSR (listed only):23.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C*
Kills:2,137
Deaths:1,756
KDR:1.217
Accuracy:28.382% C*
HSR:20.777% C-
NS-11A
B**
Kills:1,254
Deaths:1,202
KDR:1.043
Accuracy:29.766% B**
HSR:21.850% C+
H-V45
A
Kills:1,193
Deaths:1,248
KDR:0.956
Accuracy:30.208% A
HSR:16.513% D
Terminus VX-9
B**
Kills:1,165
Deaths:911
KDR:1.279
Accuracy:30.851% B**
HSR:22.318% C--
Corvus VA55
B*
Kills:1,160
Deaths:1,490
KDR:0.779
Accuracy:28.890% B*
HSR:19.569% C--
Pulsar VS1
A
Kills:1,159
Deaths:1,159
KDR:1
Accuracy:29.767% A
HSR:20.621% C+
Sirius SX12
B+
Kills:518
Deaths:585
KDR:0.885
Accuracy:27.275% B+
HSR:16.988% C+
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:8,972
Deaths (as Combat Medic):8,650
Deaths (to Combat Medics):2,390
KDR:1.03723
Kill Difference:322
Playtime:362.399 hours
Usage:21%
Score:7.208m
Score/min:331
Accuracy (listed only):32.550%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:404
V. Kills:258 156%
Deaths:342
KDR:1.181
Accuracy:34.632% B+
KPH:10.600 C
VKPH:6.800 C
Hornet Missiles
C+
Kills:291
V. Kills:207 140%
Deaths:32
KDR:9.094
Accuracy:68.251% B++
KPH:51.700 C+
VKPH:36.800 C+
Dual Photon Pods
C
Kills:133
V. Kills:63 208%
Deaths:24
KDR:5.542
Accuracy:59.157% B*
KPH:31.900 D-
VKPH:15.100 C
Light PPA
D-
Kills:63
V. Kills:6 N/A
Deaths:39
KDR:1.615
Accuracy:31.464% D*
KPH:15.900 D--
VKPH:1.500 D-
Kills:891 (467 + 0)
Deaths:437
KDR:2.039
VKDR:1.222
Vehicle Kills:534
Kill Difference:454
Playtime:51.864 hours
Usage:3%
Score:0.449m
Score/min:144
Piloting Accuracy:31.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:283
V. Kills:174 162%
Deaths:29
KDR:9.759
Accuracy:44.718% A+
KPH:1,018,800 U
VKPH:626,400 U
C150 Dalton
C
Kills:124
V. Kills:103 119%
Deaths:25
KDR:4.960
Accuracy:44.607% B++
KPH:25.200 C--
VKPH:20.900 C
L105 Zephyr
B
Kills:89
V. Kills:29 297%
Deaths:20
KDR:4.450
Accuracy:44.881% C*
KPH:34.700 D
VKPH:11.300 B
Kills:496 (0 + 496)
Deaths:74
KDR:6.703
VKDR:4.135
Vehicle Kills:306
Kill Difference:422
Playtime:7.489 hours
Usage:0%
Score:0.301m
Score/min:669
Piloting Accuracy:N/A%
Gunner Accuracy:44.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:825
V. Kills:394 209%
Deaths:75
KDR:11
Accuracy:59.556% B
KPH:42.100 B**
VKPH:20.100 B+
Skyguard
A*
Kills:239
V. Kills:110 215%
Deaths:31
KDR:7.710
Accuracy:41.418% A*
KPH:25.900 A++
VKPH:11.900 B+
L100 Python HESH
B**
Kills:146
V. Kills:30 471%
Deaths:9
KDR:16.222
Accuracy:52.187% B+
KPH:59.800 B+
VKPH:12.300 B**
C75 Viper
D--
Kills:81
V. Kills:31 253%
Deaths:42
KDR:1.929
Accuracy:26.635% D*
KPH:9.100 D--
VKPH:3.500 D--
Kills:1,291 (1,291 + 0)
Deaths:157
KDR:8.223
VKDR:3.599
Vehicle Kills:565
Kill Difference:1,134
Playtime:40.155 hours
Usage:2%
Score:0.546m
Score/min:227
Driving Accuracy:26.635%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:3,956
V. Kills:1,862 212%
Deaths:181
KDR:21.856
Accuracy:59.025% A+
KPH:40.400 B*
VKPH:19 B+
Supernova FPC
B*
Kills:1,441
V. Kills:966 149%
Deaths:172
KDR:8.378
Accuracy:57.386% B+
KPH:28.200 B
VKPH:18.900 B*
Saron HRB
C+
Kills:1,094
V. Kills:840 130%
Deaths:263
KDR:4.160
Accuracy:52.918% B**
KPH:19.700 C--
VKPH:15.100 C+
Proton II PPA
B
Kills:57
V. Kills:6 N/A
Deaths:10
KDR:5.700
Accuracy:28.595% B++
KPH:42 C-
VKPH:4.400 B
Kills:6,548 (1,441 + 5,107)
Deaths:626
KDR:10.460
VKDR:5.869
Vehicle Kills:3,674
Kill Difference:5,922
Playtime:205.923 hours
Usage:12%
Score:3.938m
Score/min:319
Driving Accuracy:57.386%
Gunner Accuracy:28.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,963
V. Kills:917 214%
Deaths:145
KDR:13.538
Accuracy:70.747% A++
KPH:75.200 A+
VKPH:35.100 A+
Aphelion VEX-4H
B*
Kills:946
V. Kills:602 157%
Deaths:138
KDR:6.855
Accuracy:53.095% B*
KPH:51.900 B++
VKPH:33 B+
Proton II PPA-H
A+
Kills:620
V. Kills:29 N/A
Deaths:46
KDR:13.478
Accuracy:51.002% A+
KPH:117.800 B+
VKPH:5.500 C
Saron HRB-H
C++
Kills:332
V. Kills:237 139%
Deaths:52
KDR:6.385
Accuracy:64.996% B**
KPH:35 C+
VKPH:25 C++
M12 Kobalt-H
A+
Kills:173
V. Kills:5 N/A
Deaths:13
KDR:13.308
Accuracy:30.935% A+
KPH:114.800 C+
VKPH:3.300 D
G40-F Ranger
B*
Kills:115
V. Kills:70 162%
Deaths:8
KDR:14.375
Accuracy:41.628% A
KPH:47.500 B++
VKPH:28.900 B*
M40 Fury-H
C+
Kills:83
V. Kills:22 361%
Deaths:11
KDR:7.545
Accuracy:60.616% A++
KPH:60.600 D
VKPH:16.100 C+
Kills:4,232 (0 + 4,232)
Deaths:413
KDR:10.247
VKDR:4.557
Vehicle Kills:1,882
Kill Difference:3,819
Playtime:64.381 hours
Usage:4%
Score:1.411m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:60.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,476
V. Kills:85 N/A
Deaths:67
KDR:22.030
Accuracy:25.246% A
KPH:75.900 B
VKPH:4.400 B+
M12 Kobalt
A
Kills:1,087
V. Kills:63 N/A
Deaths:37
KDR:29.378
Accuracy:24.254% A
KPH:82.600 B
VKPH:4.800 C*
M20 Basilisk
A+
Kills:555
V. Kills:198 279%
Deaths:59
KDR:9.407
Accuracy:53.555% A+
KPH:36.900 A+
VKPH:13.200 A+
M40 Fury
A
Kills:309
V. Kills:63 483%
Deaths:36
KDR:8.583
Accuracy:47.840% A
KPH:48.100 C*
VKPH:9.800 C++
M40 Fury
B+
Kills:294
V. Kills:106 275%
Deaths:47
KDR:6.255
Accuracy:50.589% A+
KPH:42.800 C
VKPH:15.400 B+
G40-F Ranger
M**
Kills:287
V. Kills:163 175%
Deaths:30
KDR:9.567
Accuracy:45.132% A++
KPH:53.600 M**
VKPH:30.400 M
M20 Basilisk
B++
Kills:116
V. Kills:64 178%
Deaths:20
KDR:5.800
Accuracy:54.095% A+
KPH:23.500 C*
VKPH:13 B++
Kills:4,124 (0 + 4,124)
Deaths:296
KDR:13.932
VKDR:2.507
Vehicle Kills:742
Kill Difference:3,828
Playtime:71.214 hours
Usage:4%
Score:1.249m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:54.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,8183,95618121.856B**20.2659.025%A+N/A40.4B*19B+22798h4.9B*8.3B**
Darkstar 2,1952,1371,7561.217C0.3828.382%C*20.777%C-30.2DN/A8770.8h14.3C-50.3C+
E540 Halberd-H 2,8801,96314513.538B+11.9470.747%A++N/A75.2A+35.1A+38426.1h4.4B**6.3A
M12 Kobalt 1,5611,4766722.03B*20.4325.246%A13.008%D--76.1B4.4B+27719.4h16.8B+66.4B++
Supernova FPC 2,4071,4411728.378B+6.7857.386%B+1.18%D-28.2B18.9B*62951.1h4.9B+8.5B+
NS-11A 1,2701,2541,2021.043C+0.5629.766%B**21.85%C+32.8C++N/A8938.2h12.5B+41.9B++
VX6-7 1,2191,1959391.273C++0.3330.266%B**20.502%C+27.5C+N/A6643.5h12.8C++42.3B+
H-V45 1,2071,1931,2480.956C+0.6430.208%A16.513%D34.1C++N/A7935h12.8C**42.3B++
NS-11C 1,2091,1819871.197C**0.4028.732%B**23.285%B++26.1C+N/A6945.2h14.1C**49.1B+
Serpent VE92 1,1931,1709731.202C++0.4030.862%A+20%C+24.5C+N/A7147.8h13.6C++44.2B+
Terminus VX-9 1,1721,1659111.279C+0.3230.851%B**22.318%C--38.8C++N/A9430h12.2C*39.6B+
Solstice VE3 1,1951,1631,6260.715C+0.8823.145%C++19.691%C+12.9CN/A4290.1h15.6C++67.4C**
Corvus VA55 1,1701,1601,4900.779C0.8228.89%B*19.569%C--27.2C+N/A9642.6h11B+38B++
C-4 1,5241,1595172.242B+0.6431.273%B**N/A120.7B**38B+8049.6h1.1B*3.5B**
Pulsar VS1 1,1711,1591,1591C++0.6029.767%A20.621%C+27.4C*N/A7642.3h13.2B+44.3B*
Saron HRB 1,9341,0942634.16C+2.5652.918%B**N/A19.7C--15.1C+19955.5h24.5C46.3B+
M12 Kobalt 1,1501,0873729.378B*27.7824.254%A11.96%D*82.3B4.8C*31613.2h17.2B71.1B+
Aphelion VEX-4H 1,5489461386.855C*5.2653.095%B*2.008%D52B++33.1B+38518.2h40.5B++76.2B*
L100 Python AP 1,2198257511A9.4059.556%BN/A42.1B**20.1B+26019.6h4.8B*8.1B**
Pulsar LSW 7036868280.829D0.7720.415%C-19.679%D28.2C--N/A8724.3h13.4C+65.8C+
Proton II PPA-H 6496204613.478C*11.8851.002%A+1.29%C-117B+5.5C3665.3h8B++15.8B*
M20 Basilisk 753555599.407M+7.8153.555%A+5.045%C36.8A13.1A+24515.1h62B**115.8A
Sirius SX12 5265185850.885C+0.7127.275%B+16.988%C+20.7CN/A6025h15.5C+56.7C**
NS-44P Commissioner 4964894421.106C+0.4930.623%D--17.996%D-24.3DN/A6620.1h3.2B+10.5C+
Orion VS54 4624534660.972C0.6322.529%B24.945%C+25.2CN/A11418h13.2C++58.4B
Zenith VX-5 4294163321.253C++0.3529.936%B**14.904%D*29.7C+N/A9014h14.2C+47.5B
Saron Laser Cannon 6624043421.181C+0.4234.632%B+N/A10.6C6.8C9838.1h86.9B++251B*
NS-44 Commissioner 4014005210.768C+0.8333.196%C12.75%D*18.9DN/A5821.2h4C+12.1C+
Saron HRB-H 569332526.385C**4.7964.996%B**N/A34.9C+24.9C++2899.5h20.7B+31.9B*
Pulsar C 3273232501.292C++0.3131.145%A28.173%B*24.5C+N/A9113.2h11B+35.2B+
M40 Fury 372309368.583B+6.9847.84%AN/A48.3C*9.8C++2726.4h12.6B+26.3B++
NSX Tomoe 3093033790.799C0.8030.156%C*34.654%C+27.8C-N/A8810.9h14.1C++46.9C**
M40 Fury 400294476.255C+4.6650.589%A+N/A42.6C15.4B+3216.9h15C+29.7B+
Hornet Missiles 498291329.094B++7.5068.251%B++N/A52C+37C+4065.6h8.9B13B+
G40-F Ranger 450287309.567B**7.9745.132%A++N/A53.1M**30.2M4385.4h83.5B*185A
AP30 Shredder 457283299.759B+8.1644.718%A+1.413%D2830U1740U14787400.1h75B+167.7B**
Damascus Edge 31526510,1060.026C1.5714.1%D*N/A0.6CN/A1444.7h2.2C++15.4C
NS Decimator 3822572191.174C*0.4257.534%C1.167%D-45.9B++22.3B++3175.6h3.6B*6.2B++
VE-S Canis 2502421491.624B+0.0332.778%B*18.182%C38.4C+1.3A1346.3h11.6C**35.2B+
Skyguard 349239317.71A*6.1141.418%A*1.255%D26A++12B+1979.2h63.4A+153.2A+
M20 Basilisk 318225259B7.4061.496%B**1.778%D*50B+20.7C++2434.5h57.5B**93.6B**
Flare VE6 1941861331.398C++0.2028.665%B**25.269%C++42.3C++1.8M**1394.4h10.4C**36.2B+
NS-15M AE 1921861031.806C+0.2124.075%C25.807%C+45.4C+1.5A++1094.1h10.8B+45C*
Lasher X2 1831811631.11C**0.4930.616%B++2.762%D34.8C**N/A1195.2h16.3B*53.3B++
VE-H Maw 1811761171.504C+0.0928.479%B+27.273%C++51.8C++1.5A1843.4h11C++38.5B
M12 Kobalt-H 1781731313.308C11.7130.935%A+11.561%D--115.3C+3.3D3231.5h15.8C++51.1B+
Tank Mine 242167305.567A+3.97213.47%UN/A238.6M107.1A+27700.7h5.6T*2.6A*
The Slasher 2021668,7750.019D1.5810.532%F-4.217%D-0.5C-N/A2319.9h3D-28.3F-
L100 Python HESH 176146916.222B+14.6252.187%B+N/A60.8B+12.5A4222.4h3.7C+7C**
Soldier Soaker 1361361051.295C*0.3029.937%C-20.588%B*28.3DN/A1564.8h5.6B+18.5C*
Rocklet Rifle 242133911.462A+0.1452.73%C+N/A47.5A++38.9A5962.8h23.4B**44.3B*
Dual Photon Pods 196133245.542C+3.9459.157%B*N/A31.7D-15C2524.2h25.8C+43.7C*
C150 Dalton 227124254.96C+3.3644.607%B++N/A25.3C-21C3774.9h4.2C++9.3B+
NS-AM7 Archer 1761244300.288C--1.3155.102%C--13.71%C3.7D1.5D3633.6h19.5C*35.3C++
Beamer VS3 1231212720.445C1.1515.305%F-19.008%C-10.2DN/A5011.9h12.5C--81.9D
M20 Basilisk 180116205.8A++4.2054.095%A+2.586%D*23.7C*13.1B++2664.9h102.8C++190B*
G40-F Ranger 185115814.375B12.7841.628%AN/A47.9B++29.2B*3792.4h60.6C**145.6B++
Ghost 104103551.873C0.2739.854%C++54.369%D**34.3C+N/A1973h2.1B+5.3B+
S1 175992510.394C--1.2055.698%C+3.03%C++16D12.3C+2656.2h8.8D15.8D
The Little Helper 9591601.517C*0.0846.098%C15.385%C+30.3C--1.3B*693h6.9F-15.1D--
L105 Zephyr 11889204.45C-2.8544.881%C*N/A34.2D11.2B2692.6h6.2C**13.7B+
NSX Tanto 9089881.011C+0.5924.157%C15.73%D**25.4CN/A953.5h12.6B52C*
M40 Fury-H 10583117.545C5.9560.616%A++1.205%C+59.3D15.7C+3101.4h13.8D--22.7C+
C75 Viper 11281421.929C-0.3326.635%D*N/A9.1D--3.5D--1308.9h15.3C+57.4D-
M60-A Bulldog 9370203.5C1.9042.551%B+N/A26.9C-8.8B++1752.6h5.7C*13.3B+
Frag Grenade 7067167N/A65.4051.969%B*N/A670B*30A**30350.1h3.9C+7.6B
Light PPA 6963391.615C-0.0231.464%D*N/A15.8D--1.5D-1004h16.5C+52.4C
Proton II PPA 6357105.7C--4.1028.595%B++1.754%C40.7C--4.3C**1281.4h12.2C--42.7C*
Thanatos VE70 5353900.589C1.0141.48%C*13.208%D20.4CN/A1162.6h4.5B+11B+
NS Annihilator 9052800.65C++0.9582.814%B+N/A14.1B*10.3B+2383.7h13.8D16.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,0030.7h
V30-F Starfall0720.1h
Snowman Soldier2540.1h
Nano-Armor Kit1,2831,504,103119.9h
Spawn Beacon238711h
Anti-Vehicle MANA Turret01230.2h
Nanite Revive Grenade01,1580.3h
Medical Applicator1,628581,29044.3h
Deconstruction Tool09470.1h
VS Triumph Flare Gun0520h
Anti-Infantry MANA Turret5540.3h
Ammunition Package372,9712.1h
Shield Recharging Field231,5980.6h
Medical Kit352142.6h
WLT-Howler Mining Laser01280h
Nano-Repair Grenade06270.2h
Hardlight Barrier264580.8h

Check the help document for the dictionary if you want to learn more about words used here.


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