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Dreadnaught larne[Mdu] larne
VS BR 122

KDR: 1.58

Score: 30.9m

Last Seen: Feb 16th, 2019 5:42 PM
- OFFLINE - 81.1 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd Darkstar E540 Halberd-H Supernova FPC M12 Kobalt VX6-7 NS-11C H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.983%20.828%5832599716,4731.435560.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.448%1.355A0.027C+-1.206D*HEAD ++ (~6.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B12.70.111C+32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.936%0.984%83210205087703390.658885149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.721%-0.184C-0.525D0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.1-0.237C69.8-0.342C-124.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.178%1.054%263410182,562160515301.59527167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.187%0.61B+-1.003D*0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.438B10.20.183C++11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.917%3.352%138816100612,021127049859.45791241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%0.533B+-0.253C0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.688B+15.40.608B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40%56%138811021100161230.0619963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.746B++-0.731D--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+2.10.338C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.48%13.208%1388110215383000.0638554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+-0.262C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.169C++4.50.063C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
30.9m322.1%351 (21.1k)307 (18.4k)1.5844739,15724,7132.11245122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022198416.469%10.647%17504:0414

20% Combat Medic65% Engineer6% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 5:47 PMDec 30th, 2018 4:22 PMFeb 18th, 2019 9:34 PM (23h) (PST)Feb 16th, 2019 6:05 PM (3d) (PST)Feb 16th, 2019 1:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401265140.3890.2460.0411.5520.093293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4117,54230,8692315293618,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1676.4h/69.9d 13,048 4,169 23,022 156.2k 1,650 3,739 9,326 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:686
Deaths:828
KDR:0.829
Accuracy:20.415% C-
HSR:19.679% D
Orion VS54
C*
Kills:394
Deaths:417
KDR:0.945
Accuracy:21.761% C*
HSR:25.381% C++
Flare VE6
B**
Kills:186
Deaths:133
KDR:1.399
Accuracy:28.665% B**
HSR:25.269% C++
NS-15M AE
C+
Kills:186
Deaths:103
KDR:1.806
Accuracy:24.075% C
HSR:25.807% C+
Lasher X2
B++
Kills:177
Deaths:160
KDR:1.106
Accuracy:30.720% B++
HSR:2.825% D
VE-H Maw
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:28.479% B+
HSR:27.273% C++
Kills:1,805
Deaths (as Heavy Assault):1,758
Deaths (to Heavy Assaults):6,348
KDR:1.02673
Kill Difference:47
Playtime:96.493 hours
Usage:6%
Score:1.105m
Score/min:191
Accuracy (listed only):25.686%
HSR (listed only):21.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C++
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C++
HSR:19.691% C+
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
Zenith VX-5
C++
Kills:83
Deaths:82
KDR:1.012
Accuracy:26.191% C++
HSR:20.482% C+
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:5,348
Deaths (as Engineer):5,095
Deaths (to Engineers):5,135
KDR:1.04966
Kill Difference:253
Playtime:1,090.996 hours
Usage:65%
Score:20.875m
Score/min:319
Accuracy (listed only):31.342%
HSR (listed only):19.606%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,195
Deaths:939
KDR:1.273
Accuracy:30.266% B**
HSR:20.502% C+
NS-11C
B**
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:28.732% B**
HSR:23.285% B++
Serpent VE92
A+
Kills:1,170
Deaths:973
KDR:1.202
Accuracy:30.862% A+
HSR:20% C+
Solstice VE3
C++
Kills:1,163
Deaths:1,626
KDR:0.715
Accuracy:23.145% C++
HSR:19.691% C+
Sirius SX12
B+
Kills:429
Deaths:549
KDR:0.781
Accuracy:26.796% B+
HSR:17.016% C+
Pulsar C
A
Kills:323
Deaths:250
KDR:1.292
Accuracy:31.145% A
HSR:28.173% B*
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
NSX Tanto
C
Kills:89
Deaths:88
KDR:1.011
Accuracy:24.157% C
HSR:15.730% D**
Zenith VX-5
C++
Kills:83
Deaths:82
KDR:1.012
Accuracy:26.191% C++
HSR:20.482% C+
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:6,019
Deaths (as Light Assault):5,793
Deaths (to Light Assaults):3,516
KDR:1.03901
Kill Difference:226
Playtime:91.971 hours
Usage:5%
Score:1.411m
Score/min:256
Accuracy (listed only):31.059%
HSR (listed only):19.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C**
Kills:1,782
Deaths:1,460
KDR:1.221
Accuracy:28.597% C**
HSR:21.324% C
H-V45
A
Kills:1,170
Deaths:1,227
KDR:0.954
Accuracy:30.144% A
HSR:16.581% D
Terminus VX-9
B**
Kills:1,165
Deaths:911
KDR:1.279
Accuracy:30.851% B**
HSR:22.318% C--
Corvus VA55
B*
Kills:1,160
Deaths:1,490
KDR:0.779
Accuracy:28.890% B*
HSR:19.569% C-
NS-11A
B**
Kills:1,159
Deaths:1,123
KDR:1.032
Accuracy:29.621% B**
HSR:21.829% C+
Pulsar VS1
A
Kills:1,159
Deaths:1,159
KDR:1
Accuracy:29.767% A
HSR:20.621% C+
Sirius SX12
B+
Kills:429
Deaths:549
KDR:0.781
Accuracy:26.796% B+
HSR:17.016% C+
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
The Little Helper
C+
Kills:91
Deaths:60
KDR:1.517
Accuracy:46.098% C
HSR:15.385% C+
Thanatos VE70
C*
Kills:53
Deaths:90
KDR:0.589
Accuracy:41.480% C*
HSR:13.208% D
Kills:8,410
Deaths (as Combat Medic):8,218
Deaths (to Combat Medics):2,309
KDR:1.02336
Kill Difference:192
Playtime:339.327 hours
Usage:20%
Score:6.801m
Score/min:334
Accuracy (listed only):32.502%
HSR (listed only):18.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D
Kills:431
Deaths:409
KDR:1.054
Accuracy:30.194% D*
HSR:19.258% D
Sirius SX12
B+
Kills:429
Deaths:549
KDR:0.781
Accuracy:26.796% B+
HSR:17.016% C+
NS-44 Commissioner
C
Kills:398
Deaths:518
KDR:0.768
Accuracy:33.264% C
HSR:12.563% D*
NSX Tomoe
C*
Kills:303
Deaths:379
KDR:0.799
Accuracy:30.156% C*
HSR:34.654% C+
VE-S Canis
B*
Kills:242
Deaths:149
KDR:1.624
Accuracy:32.778% B*
HSR:18.182% C
Soldier Soaker
B*
Kills:136
Deaths:105
KDR:1.295
Accuracy:29.937% C--
HSR:20.588% B*
NS-AM7 Archer
C
Kills:122
Deaths:425
KDR:0.287
Accuracy:55.127% C--
HSR:13.934% C
Beamer VS3
C-
Kills:121
Deaths:272
KDR:0.445
Accuracy:15.305% F-
HSR:19.008% C-
Ghost
C++
Kills:100
Deaths:53
KDR:1.887
Accuracy:40% C++
HSR:56% D*
Kills:2,282
Deaths (as Infiltrator):2,859
Deaths (to Infiltrators):3,680
KDR:0.79818
Kill Difference:577
Playtime:52.799 hours
Usage:3%
Score:0.641m
Score/min:202
Accuracy (listed only):32.617%
HSR (listed only):23.467%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:375
V. Kills:240 156%
Deaths:319
KDR:1.176
Accuracy:34.488% B+
KPH:10.400 C
VKPH:6.700 C-
Hornet Missiles
C+
Kills:261
V. Kills:186 140%
Deaths:26
KDR:10.039
Accuracy:68.131% B++
KPH:51.200 C
VKPH:36.500 C+
Dual Photon Pods
C
Kills:133
V. Kills:63 208%
Deaths:24
KDR:5.542
Accuracy:59.154% B*
KPH:31.900 D-
VKPH:15.100 C
Light PPA
D-
Kills:63
V. Kills:6 N/A
Deaths:39
KDR:1.615
Accuracy:31.464% D*
KPH:15.900 D--
VKPH:1.500 D-
Kills:832 (438 + 0)
Deaths:408
KDR:2.039
VKDR:1.213
Vehicle Kills:495
Kill Difference:424
Playtime:49.306 hours
Usage:3%
Score:0.424m
Score/min:143
Piloting Accuracy:31.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:259
V. Kills:159 162%
Deaths:28
KDR:9.250
Accuracy:45.249% A++
KPH:932,400 U
VKPH:572,400 U
C150 Dalton
C
Kills:124
V. Kills:103 119%
Deaths:25
KDR:4.960
Accuracy:44.607% B++
KPH:25.200 C-
VKPH:20.900 C
L105 Zephyr
B+
Kills:89
V. Kills:29 297%
Deaths:20
KDR:4.450
Accuracy:44.881% C**
KPH:34.700 C--
VKPH:11.300 B+
Kills:472 (0 + 472)
Deaths:73
KDR:6.466
VKDR:3.986
Vehicle Kills:291
Kill Difference:399
Playtime:7.489 hours
Usage:0%
Score:0.277m
Score/min:615
Piloting Accuracy:N/A%
Gunner Accuracy:44.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:754
V. Kills:366 205%
Deaths:73
KDR:10.329
Accuracy:60.188% B+
KPH:41 B**
VKPH:19.900 B
Skyguard
A*
Kills:237
V. Kills:109 215%
Deaths:31
KDR:7.645
Accuracy:41.295% A*
KPH:25.900 A++
VKPH:11.900 B+
L100 Python HESH
B**
Kills:146
V. Kills:30 471%
Deaths:9
KDR:16.222
Accuracy:52.187% B
KPH:59.800 B
VKPH:12.300 B**
C75 Viper
D--
Kills:81
V. Kills:31 253%
Deaths:42
KDR:1.929
Accuracy:26.635% D*
KPH:9.100 D--
VKPH:3.500 D--
Kills:1,218 (1,218 + 0)
Deaths:155
KDR:7.858
VKDR:3.458
Vehicle Kills:536
Kill Difference:1,063
Playtime:38.909 hours
Usage:2%
Score:0.522m
Score/min:223
Driving Accuracy:26.635%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:3,891
V. Kills:1,829 213%
Deaths:180
KDR:21.617
Accuracy:58.980% A+
KPH:40.200 B*
VKPH:18.900 B
Supernova FPC
B*
Kills:1,425
V. Kills:958 149%
Deaths:171
KDR:8.333
Accuracy:57.607% B+
KPH:28.200 B+
VKPH:18.900 B*
Saron HRB
C+
Kills:1,094
V. Kills:840 130%
Deaths:263
KDR:4.160
Accuracy:52.920% B**
KPH:19.700 C--
VKPH:15.100 C+
Proton II PPA
B+
Kills:57
V. Kills:6 N/A
Deaths:10
KDR:5.700
Accuracy:28.595% B++
KPH:42 C--
VKPH:4.400 B+
Kills:6,467 (1,425 + 5,042)
Deaths:624
KDR:10.364
VKDR:5.822
Vehicle Kills:3,633
Kill Difference:5,843
Playtime:204.109 hours
Usage:12%
Score:3.880m
Score/min:317
Driving Accuracy:57.607%
Gunner Accuracy:28.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,723
V. Kills:811 212%
Deaths:130
KDR:13.254
Accuracy:70.679% A++
KPH:75.300 A+
VKPH:35.400 A+
Aphelion VEX-4H
B*
Kills:946
V. Kills:602 157%
Deaths:138
KDR:6.855
Accuracy:53.095% B*
KPH:51.900 B++
VKPH:33.100 B+
Proton II PPA-H
A++
Kills:562
V. Kills:25 N/A
Deaths:44
KDR:12.773
Accuracy:51.115% A++
KPH:118 B+
VKPH:5.200 C
Saron HRB-H
C++
Kills:332
V. Kills:237 139%
Deaths:52
KDR:6.385
Accuracy:64.996% B**
KPH:35 C+
VKPH:25 C++
M12 Kobalt-H
A++
Kills:168
V. Kills:5 N/A
Deaths:13
KDR:12.923
Accuracy:31.170% A++
KPH:113.600 C
VKPH:3.400 D
G40-F Ranger
B**
Kills:113
V. Kills:69 161%
Deaths:8
KDR:14.125
Accuracy:42.417% A+
KPH:47.700 B++
VKPH:29.100 B**
M40 Fury-H
C+
Kills:78
V. Kills:19 390%
Deaths:9
KDR:8.667
Accuracy:61.216% A++
KPH:63.200 D
VKPH:15.400 C+
Kills:3,922 (0 + 3,922)
Deaths:394
KDR:9.954
VKDR:4.487
Vehicle Kills:1,768
Kill Difference:3,528
Playtime:60.439 hours
Usage:4%
Score:1.338m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:61.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,409
V. Kills:78 N/A
Deaths:64
KDR:22.016
Accuracy:24.983% A
KPH:75.100 C**
VKPH:4.200 B
M12 Kobalt
B+
Kills:1,061
V. Kills:59 N/A
Deaths:35
KDR:30.314
Accuracy:24.022% A
KPH:81.500 C**
VKPH:4.500 B+
M20 Basilisk
A+
Kills:550
V. Kills:198 276%
Deaths:59
KDR:9.322
Accuracy:53.612% A+
KPH:36.700 A
VKPH:13.200 A+
M40 Fury
A
Kills:309
V. Kills:63 483%
Deaths:36
KDR:8.583
Accuracy:47.840% A
KPH:48.100 C++
VKPH:9.800 C++
M40 Fury
B++
Kills:294
V. Kills:106 275%
Deaths:47
KDR:6.255
Accuracy:50.589% A+
KPH:42.800 C
VKPH:15.400 B++
G40-F Ranger
S
Kills:264
V. Kills:150 175%
Deaths:28
KDR:9.429
Accuracy:45.033% A++
KPH:54.200 S
VKPH:30.800 M++
M20 Basilisk
B++
Kills:110
V. Kills:62 175%
Deaths:20
KDR:5.500
Accuracy:54.134% A++
KPH:22.600 C++
VKPH:12.700 B++
Kills:3,997 (0 + 3,997)
Deaths:289
KDR:13.830
VKDR:2.478
Vehicle Kills:716
Kill Difference:3,708
Playtime:69.806 hours
Usage:4%
Score:1.221m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:54.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,7203,89118021.617A20.0358.98%A+N/A40.2B*18.9B22496.7h4.9B*8.3B**
Darkstar 1,8281,7821,4601.221C0.3628.597%C**21.324%C30.7DN/A9358h13.9C48.8C++
E540 Halberd-H 2,5341,72313013.254B+11.6770.679%A++N/A75.2A+35.4A+39322.9h4.4B*6.3B**
Supernova FPC 2,3831,4251718.333B+6.7557.607%B+1.193%D-28.2B+18.9B*63050.6h4.9B+8.5B+
M12 Kobalt 1,4871,4096422.016B*20.4324.983%A12.846%D*74.9C**4.1C**27618.8h16.6B+66.3B++
VX6-7 1,2191,1959391.273C+0.3130.266%B**20.502%C+27.5C+N/A6643.5h12.8C++42.3B+
NS-11C 1,2091,1819871.197C**0.3928.732%B**23.285%B++26.2C+N/A6945.1h14.1C*49.1B+
H-V45 1,1821,1701,2270.954C+0.6330.144%A16.581%D33.8C++N/A7834.6h12.8C**42.5B++
Serpent VE92 1,1931,1709731.202C++0.3830.862%A+20%C+24.5C+N/A7147.8h13.6C+44.2B+
Terminus VX-9 1,1721,1659111.279C+0.3130.851%B**22.318%C--38.8C+N/A9430h12.2C++39.6B+
Solstice VE3 1,1951,1631,6260.715C+0.8723.145%C++19.691%C+12.9CN/A4190.1h15.6C++67.4C++
Corvus VA55 1,1701,1601,4900.779C0.8128.89%B*19.569%C-27.2C+N/A9642.6h11B+38B++
NS-11A 1,1721,1591,1231.032C+0.5529.621%B**21.829%C+32.4C++N/A8835.8h12.2B+41.3B++
Pulsar VS1 1,1711,1591,1591C++0.5829.767%A20.621%C+27.4C++N/A7542.3h13.2B+44.3B*
C-4 1,4401,0964932.223B+0.6431.323%B**N/A119.1B*37.4B+8009.2h1.1B*3.4B**
Saron HRB 1,9341,0942634.16C+2.5852.92%B**N/A19.7C--15.1C+19855.5h24.5C46.3B+
M12 Kobalt 1,1201,0613530.314B+28.7324.022%A12.158%D*81.6C**4.5B+31413h17.1B71.3B+
Aphelion VEX-4H 1,5489461386.855C*5.2753.095%B*2.008%D52B++33.1B+38418.2h40.5B++76.2B*
L100 Python AP 1,1207547310.329A+8.7460.188%B+N/A41B**19.9B25918.4h5B*8.3B++
Pulsar LSW 7036868280.829D0.7620.415%C-19.679%D28.2C--N/A8724.3h13.4C+65.8C+
Proton II PPA-H 5875624412.773C++11.1951.115%A++1.423%C117.1B+5.2C3784.8h8B++15.6B*
M20 Basilisk 748550599.322M+7.7453.612%A+4.909%C36.7A13.2A+24315h62.3B*116.3B**
NS-44P Commissioner 4374314091.054C+0.5330.194%D*19.258%D22.8DN/A6318.9h3.3C**10.9C+
Sirius SX12 4354295490.781C+0.8026.796%B+17.016%C+21.5CN/A6520h15.7C+58.7C**
NS-44 Commissioner 3993985180.768C+0.8233.264%C12.563%D*18.9DN/A5821.1h4C+12.1C+
Orion VS54 4023944170.945C0.6421.761%C*25.381%C++23.6CN/A11216.7h12.8C++59C++
Saron Laser Cannon 6153753191.176C+0.4134.488%B+1.067%D-10.4C6.6C-9836.1h85.4B++247.5B*
Saron HRB-H 569332526.385C**4.8064.996%B**N/A34.9C+24.9C++2889.5h20.7B+31.9B*
Pulsar C 3273232501.292C++0.2931.145%A28.173%B*24.5C+N/A9013.2h11B35.2B+
M40 Fury 372309368.583B+7.0047.84%AN/A48.3C++9.8C++2726.4h12.6C**26.3B++
NSX Tomoe 3093033790.799C--0.7930.156%C*34.654%C+27.8C-N/A8810.9h14.1C++46.9C**
M40 Fury 400294476.255C+4.6750.589%A+N/A42.6C15.4B++3206.9h15C+29.7B+
G40-F Ranger 414264289.429A*7.8445.033%A++N/A53.9M**30.6M++4494.9h83.7B*185.8B**
Hornet Missiles 4472612610.038B**8.4568.131%B++N/A51.2C36.5C+4125.1h8.9C**13.1B+
AP30 Shredder 418259289.25B++7.6745.249%A++1.544%C-2590U1590U12551500.1h75.9B+167.7B*
Damascus Edge 2942469,1310.027C+1.5613.783%D*N/A0.6CN/A1401h2.2C++15.9C
VE-S Canis 2502421491.624B0.0432.778%B*18.182%C38.4C+1.3A+1306.3h11.6C**35.2B+
NS Decimator 3522382061.155C++0.4357.409%C1.261%D45.8B++21.9B++3105.2h3.6B*6.3B++
Skyguard 346237317.645A**6.0641.295%A*1.266%D25.8A++11.8B+1949.2h63.1A+152.8A+
M20 Basilisk 318225259B7.4261.496%B**1.778%D*50B20.7C+2424.5h57.5B**93.6A
Flare VE6 1941861331.398C+0.1928.665%B**25.269%C++42.3C++1.8M*1384.4h10.4C*36.2B+
NS-15M AE 1921861031.806C+0.2224.075%C25.807%C+45.4C1.5A++1084.1h10.8B+45C*
Lasher X2 1791771601.106C**0.4830.72%B++2.825%D34.7C*N/A1195.1h16.3B*53B++
VE-H Maw 1811761171.504C+0.0828.479%B+27.273%C++51.8C++1.5A1803.4h11C++38.5C**
M12 Kobalt-H 1731681312.923C11.3431.17%A++11.31%D--112C3.3D3221.5h16.1C+51.5B+
The Slasher 2021668,7750.019D1.5710.532%F-4.217%D0.5C--N/A2319.8h3D28.3F--
Tank Mine 236162305.4A+3.82207.991%UN/A231.4M105.7A+27140.7h5.6T*2.7A*
L100 Python HESH 176146916.222B+14.6452.187%BN/A60.8B+12.5A4182.4h3.7C+7C*
Soldier Soaker 1361361051.295C*0.2929.937%C--20.588%B*28.3DN/A1564.8h5.6B+18.5C++
Dual Photon Pods 196133245.542C+3.9659.154%B*N/A31.7D-15C2504.2h25.8C+43.5C*
C150 Dalton 227124254.96C+3.3844.607%B++N/A25.3C-21C3714.9h4.2C++9.3B+
NS-AM7 Archer 1731224250.287C--1.3055.127%C--13.934%C3.7D1.5D3533.2h19.6C*35.5C++
Beamer VS3 1231212720.445C1.1415.305%F-19.008%C-10.2DN/A5011.9h12.5D81.9D
Rocklet Rifle 214117871.345A0.2452.557%C+N/A45A37.3B**5882.6h24.7B**47B++
G40-F Ranger 182113814.125B12.5442.417%A+N/A47.1B++28.8B**3782.4h61C**143.7B++
M20 Basilisk 172110205.5A+3.9254.134%A++2.727%D*22.4C++12.7B++2654.9h106.5C+196.8B++
Ghost 101100531.887C0.3040%C++56%D*34.5C+N/A1912.9h2.1B+5.3B+
S1 175992510.394C--1.1955.698%C+3.03%C++16D12.3C+2626.2h8.8D-15.8D
The Little Helper 9591601.517C++0.0746.098%C15.385%C+30.3C--1.3B++673h6.9F15.1D
NSX Tanto 9089881.011C+0.5724.157%C15.73%D**25.4CN/A953.5h12.6B52C++
L105 Zephyr 11889204.45C-2.8744.881%C**N/A34.2C--11.2B+2682.6h6.2C**13.7B+
Zenith VX-5 8483821.012C+0.5726.191%C++20.482%C+22.4C-N/A1323.7h15.9D60.7C+
C75 Viper 11281421.929C-0.3426.635%D*N/A9.1D--3.5D--1278.9h15.3C+57.4D-
M40 Fury-H 977898.667C7.0861.216%A++1.282%C+65D15.8C+3221.2h13.3D--21.7C+
M60-A Bulldog 9370203.5C1.9242.551%B+N/A26.9C-8.8B++1732.6h5.7C*13.3B+
Frag Grenade 6865165N/A63.4251.717%B*N/A650B++30M29900.1h3.9C+7.6B+
Light PPA 6963391.615C-0.0331.464%D*N/A15.8D--1.5D-994h16.5C+52.4C
Proton II PPA 6357105.7C--4.1228.595%B++1.754%C40.7C--4.3B1281.4h12.2D42.7C++
Thanatos VE70 5353900.589C1.0041.48%C*13.208%D20.4CN/A1132.6h4.5B11B+
NS Annihilator 9052800.65C++0.9382.654%B+N/A14.1B*10.3B++2373.7h13.7C--16.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter69140.6h
V30-F Starfall0720.1h
Nano-Armor Kit1,2421,451,739115.7h
Snowman Soldier2540.1h
Spawn Beacon238290.9h
Anti-Vehicle MANA Turret01230.2h
Nanite Revive Grenade01,0840.3h
Medical Applicator1,557547,77142.3h
VS Triumph Flare Gun0520h
Deconstruction Tool09470.1h
Anti-Infantry MANA Turret5540.3h
Ammunition Package362,8391.9h
Shield Recharging Field231,5980.6h
Medical Kit352142.6h
WLT-Howler Mining Laser01280h
Nano-Repair Grenade06050.2h
Hardlight Barrier244270.8h

Check the help document for the dictionary if you want to learn more about words used here.


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