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Paragon lazy[DIG] lazy
VS BR 169

KDR: 3.08

Score: 70.5m

Last Seen: May 20th, 2019 5:26 PM
- OFFLINE - 1469 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost NS-44 Commissioner NSX-P Tanto Pulsar C Phaseshift VX-S Betelgeuse 54-A VE-LR Obelisk NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,775,518 MLG Score: 3018
Fun Score: N/A
Cheeseburgers Flipped: 1323TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.94%29.621%82855115991,7833.34742-0.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.887%1.321A1.336A-1.454FHEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.53B+9.80.316C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%1.342%351121329814452070.206228143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.214B**-0.228C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.631B+29.10.452B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.528%2.087%197712074,168241017331.72946240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.821D--0.305C0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.108C+13.9-0.111C+28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.222%11.78%97912051,52819394860.787629314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.912%-0.09C+1.809A++0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.80.165C++35.20.119C+64.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.433%74.187%978120634,23536292859.43113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%1.721A++0.462B+-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.20.3C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.442%18.459%97312111,8692038130.916626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%0.49B+0.754B++0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.50.271C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.5m227.5%326 (19.6k)303 (18.2k)3.07763160,36652,1073.40908169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141223325.22%34.875%88004:2855

9% Combat Medic19% Engineer13% Heavy Assault44% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:46 PMJun 26th, 2014 9:33 PMJun 18th, 2019 4:04 AM (33d) (PST)May 20th, 2019 1:29 PM (61d) (PST)May 20th, 2019 1:26 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171745430.6890.2240.2401.6700.0453018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,04110,44532,596411314100318,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3879.6h/161.7d 17,271 55,927 43,310 388.7k 5,459 14,049 10,458 167m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,380
Deaths:1,134
KDR:3.862
Accuracy:25.900% C+
HSR:31.256% C++
SVA-88
B++
Kills:1,931
Deaths:586
KDR:3.295
Accuracy:23.994% C++
HSR:30.451% B++
Flare VE6
B+
Kills:1,844
Deaths:694
KDR:2.657
Accuracy:24.681% B
HSR:27.766% B+
NS-15M1
B++
Kills:1,761
Deaths:558
KDR:3.156
Accuracy:23.904% C*
HSR:27.939% B++
Orion VS54
B*
Kills:1,540
Deaths:572
KDR:2.692
Accuracy:24.462% B++
HSR:31.299% B*
VX29 Polaris
B++
Kills:1,458
Deaths:366
KDR:3.984
Accuracy:25.637% B
HSR:28.121% B++
VE-H Maw
B
Kills:1,432
Deaths:382
KDR:3.749
Accuracy:27.465% B
HSR:27.724% C++
Pulsar LSW
B++
Kills:1,328
Deaths:444
KDR:2.991
Accuracy:24.128% C*
HSR:30.121% B++
Ursa
B+
Kills:1,294
Deaths:370
KDR:3.497
Accuracy:25.512% B+
HSR:26.121% C*
NSX Naginata
B+
Kills:1,217
Deaths:385
KDR:3.161
Accuracy:21.785% C+
HSR:31.389% B+
VE-H Maw AE
C+
Kills:167
Deaths:63
KDR:2.651
Accuracy:27.021% C
HSR:26.946% C+
NSX-P Naginata
C*
Kills:56
Deaths:8
KDR:7
Accuracy:16.488% D*
HSR:30.357% C*
Kills:18,408
Deaths (as Heavy Assault):5,562
Deaths (to Heavy Assaults):13,381
KDR:3.3096
Kill Difference:12,846
Playtime:518.797 hours
Usage:13%
Score:10.138m
Score/min:326
Accuracy (listed only):24.248%
HSR (listed only):29.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:21,493
Deaths:3,619
KDR:5.939
Accuracy:47.087% A
HSR:72.619% B+
NS-44 Commissioner
A
Kills:7,216
Deaths:3,353
KDR:2.152
Accuracy:47.561% A
HSR:30.086% B**
Phaseshift VX-S
A+
Kills:4,422
Deaths:676
KDR:6.541
Accuracy:47.033% A+
HSR:78.743% C**
NSX Tomoe
B+
Kills:3,773
Deaths:939
KDR:4.018
Accuracy:29.754% C++
HSR:42.115% B+
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% C**
VE-S Canis
B**
Kills:3,032
Deaths:772
KDR:3.927
Accuracy:33.339% B**
HSR:27.705% B*
Parallax VX3
B*
Kills:2,847
Deaths:633
KDR:4.498
Accuracy:44.569% B*
HSR:75.624% C
Parsec VX3-A
C**
Kills:2,332
Deaths:294
KDR:7.932
Accuracy:43.669% C**
HSR:77.702% C+
Phantom VA23
A
Kills:1,948
Deaths:386
KDR:5.047
Accuracy:40.939% B*
HSR:41.170% A
Spiker
B*
Kills:1,707
Deaths:835
KDR:2.044
Accuracy:33.777% B+
HSR:26.831% B*
Artemis VX26
C++
Kills:1,677
Deaths:762
KDR:2.201
Accuracy:27.737% C++
HSR:22.719% C+
NS-44L Blackhand
A
Kills:1,436
Deaths:444
KDR:3.234
Accuracy:52.062% A
HSR:45.056% C**
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A++
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A++
NS-61 Emissary
A
Kills:1,288
Deaths:608
KDR:2.118
Accuracy:32.221% B+
HSR:23.913% A
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A+
NS-30 Vandal
C++
Kills:1,216
Deaths:526
KDR:2.312
Accuracy:33.776% C++
HSR:28.043% C++
Cerberus
B++
Kills:1,200
Deaths:896
KDR:1.339
Accuracy:36.406% B++
HSR:26.750% B+
V10
B*
Kills:1,185
Deaths:274
KDR:4.325
Accuracy:45.595% B*
HSR:78.650% C++
Nyx VX31
C*
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.911% C++
HSR:32.253% C*
Eridani SX5G
B++
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B++
XM98
A+
Kills:1,152
Deaths:180
KDR:6.400
Accuracy:46.966% A+
HSR:77.170% C**
NS-357 Underboss
A
Kills:1,063
Deaths:570
KDR:1.865
Accuracy:46.910% A
HSR:25.682% B+
NSX Tengu
B**
Kills:931
Deaths:263
KDR:3.540
Accuracy:43.881% B**
HSR:25.994% B*
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
Beamer VS3
A++
Kills:831
Deaths:438
KDR:1.897
Accuracy:39.677% A++
HSR:22.383% C+
VA39 Spectre
A++
Kills:484
Deaths:63
KDR:7.683
Accuracy:42.497% A++
HSR:44.628% B+
NS-AM7 Archer
A
Kills:480
Deaths:344
KDR:1.395
Accuracy:57.991% C+
HSR:28.333% A
Manticore SX40
C+
Kills:325
Deaths:85
KDR:3.824
Accuracy:28.755% C+
HSR:18.462% C-
NSX Daimyo
B++
Kills:320
Deaths:40
KDR:8
Accuracy:46.254% B++
HSR:95.625% B+
NS-45 Pilot
B++
Kills:280
Deaths:128
KDR:2.188
Accuracy:36.048% B++
HSR:29.643% B+
The Immortal
B
Kills:114
Deaths:49
KDR:2.327
Accuracy:37.163% B
HSR:26.316% C
Soldier Soaker
B+
Kills:71
Deaths:22
KDR:3.227
Accuracy:35.196% C++
HSR:16.901% B+
NS CandyCannon 3000
B
Kills:68
Deaths:62
KDR:1.097
Accuracy:39.295% B
HSR:20.588% D-
VS Patriot Flare Gun
U
Kills:51
Deaths:43
KDR:1.186
Accuracy:35.890% A+
HSR:0% U
Kills:73,645
Deaths (as Infiltrator):21,862
Deaths (to Infiltrators):10,310
KDR:3.36863
Kill Difference:51,783
Playtime:1,695.967 hours
Usage:44%
Score:30.167m
Score/min:296
Accuracy (listed only):37.954%
HSR (listed only):37.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B++
Kills:4,725
Deaths:1,301
KDR:3.632
Accuracy:28.036% B+
HSR:30.243% B++
Pulsar C
B**
Kills:4,683
Deaths:1,287
KDR:3.639
Accuracy:28.617% B*
HSR:30.088% B**
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% C**
VE-S Canis
B**
Kills:3,032
Deaths:772
KDR:3.927
Accuracy:33.339% B**
HSR:27.705% B*
Solstice SF
C*
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C*
HSR:17.592% C++
Serpent VE92
A
Kills:1,904
Deaths:611
KDR:3.116
Accuracy:26.868% B++
HSR:27.574% A
Eclipse VE3A
B*
Kills:1,752
Deaths:671
KDR:2.611
Accuracy:27.263% C++
HSR:24.258% B*
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
VX6-7
B*
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C
HSR:26.266% B*
NSX Tanto
B**
Kills:1,319
Deaths:385
KDR:3.426
Accuracy:26.738% C++
HSR:32.373% B**
MKV Suppressed
A++
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A++
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A+
NS-11C
A+
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B+
HSR:27.713% A+
Solstice VE3
A+
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A+
Eridani SX5G
B++
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B++
NS Baron G5
B*
Kills:1,001
Deaths:494
KDR:2.026
Accuracy:48.822% B+
HSR:18.581% B*
NSX Tengu
B**
Kills:931
Deaths:263
KDR:3.540
Accuracy:43.881% B**
HSR:25.994% B*
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
Deimos VA29
B
Kills:911
Deaths:514
KDR:1.772
Accuracy:61.738% C++
HSR:18.771% B
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
Kills:38,423
Deaths (as Light Assault):14,615
Deaths (to Light Assaults):9,856
KDR:2.62901
Kill Difference:23,808
Playtime:386.869 hours
Usage:10%
Score:7.247m
Score/min:312
Accuracy (listed only):31.724%
HSR (listed only):25.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B++
Kills:4,725
Deaths:1,301
KDR:3.632
Accuracy:28.036% B+
HSR:30.243% B++
Pulsar C
B**
Kills:4,683
Deaths:1,287
KDR:3.639
Accuracy:28.617% B*
HSR:30.088% B**
VE-LR Obelisk
A+
Kills:4,258
Deaths:673
KDR:6.327
Accuracy:42.102% A+
HSR:34.617% C**
Solstice SF
C*
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C*
HSR:17.592% C++
Serpent VE92
A
Kills:1,904
Deaths:611
KDR:3.116
Accuracy:26.868% B++
HSR:27.574% A
Eclipse VE3A
B*
Kills:1,752
Deaths:671
KDR:2.611
Accuracy:27.263% C++
HSR:24.258% B*
Revenant
B*
Kills:1,602
Deaths:295
KDR:5.431
Accuracy:38.283% B*
HSR:32.023% C**
VX6-7
B*
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C
HSR:26.266% B*
Eidolon VE33
B+
Kills:1,333
Deaths:629
KDR:2.119
Accuracy:31.095% B+
HSR:28.732% B+
NSX Tanto
B**
Kills:1,319
Deaths:385
KDR:3.426
Accuracy:26.738% C++
HSR:32.373% B**
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
NS-11C
A+
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B+
HSR:27.713% A+
Solstice VE3
A+
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A+
NS Baron G5
B*
Kills:1,001
Deaths:494
KDR:2.026
Accuracy:48.822% B+
HSR:18.581% B*
Deimos VA29
B
Kills:911
Deaths:514
KDR:1.772
Accuracy:61.738% C++
HSR:18.771% B
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
Kills:32,122
Deaths (as Engineer):10,988
Deaths (to Engineers):9,368
KDR:2.92337
Kill Difference:21,134
Playtime:745.145 hours
Usage:19%
Score:13.065m
Score/min:292
Accuracy (listed only):33.574%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% C**
VE-S Canis
B**
Kills:3,032
Deaths:772
KDR:3.927
Accuracy:33.339% B**
HSR:27.705% B*
Darkstar
C**
Kills:1,684
Deaths:695
KDR:2.423
Accuracy:25.612% C
HSR:26.247% C**
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A++
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A++
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A+
CME
B**
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:26.301% C+
HSR:29.356% B**
Eridani SX5G
B++
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B++
Equinox VE2 Burst
C++
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:26.979% C+
HSR:28.941% C++
Pulsar VS1
A
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:25.538% B+
HSR:30.112% A
Corvus VA55
B**
Kills:1,152
Deaths:624
KDR:1.846
Accuracy:25.530% C*
HSR:31.337% B**
NS-11A
C++
Kills:1,149
Deaths:340
KDR:3.379
Accuracy:23.027% C
HSR:23.151% C++
NS Baron G5
B*
Kills:1,001
Deaths:494
KDR:2.026
Accuracy:48.822% B+
HSR:18.581% B*
NSX Tengu
B**
Kills:931
Deaths:263
KDR:3.540
Accuracy:43.881% B**
HSR:25.994% B*
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
Deimos VA29
B
Kills:911
Deaths:514
KDR:1.772
Accuracy:61.738% C++
HSR:18.771% B
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
H-V45
A
Kills:541
Deaths:271
KDR:1.996
Accuracy:23.737% C+
HSR:30.499% A
NS-11P
A++
Kills:421
Deaths:126
KDR:3.341
Accuracy:25.446% B+
HSR:30.879% A++
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
NSX Yumi
A
Kills:152
Deaths:57
KDR:2.667
Accuracy:23.644% D
HSR:38.816% A
Terminus VX-9
A+
Kills:139
Deaths:47
KDR:2.957
Accuracy:24.436% C
HSR:38.130% A+
Kills:25,087
Deaths (as Combat Medic):10,640
Deaths (to Combat Medics):4,873
KDR:2.3578
Kill Difference:14,447
Playtime:361.735 hours
Usage:9%
Score:6.209m
Score/min:286
Accuracy (listed only):31.166%
HSR (listed only):26.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:867
Deaths:262
KDR:3.309
Accuracy:49.767% B**
HSR:3.345% C+
Vortex VM21
B**
Kills:860
Deaths:262
KDR:3.282
Accuracy:49.565% B**
HSR:2.326% D
Blueshift VM5
B**
Kills:710
Deaths:201
KDR:3.532
Accuracy:18.076% C
HSR:27.606% B**
Blueshift VM5
A++
Kills:511
Deaths:107
KDR:4.776
Accuracy:18.882% C+
HSR:30.528% A++
Comet VM2
B**
Kills:260
Deaths:126
KDR:2.063
Accuracy:52.645% B**
HSR:3.846% C+
Quasar VM1
B+
Kills:248
Deaths:100
KDR:2.480
Accuracy:15.444% C+
HSR:21.371% B+
Comet VM2
B*
Kills:230
Deaths:123
KDR:1.870
Accuracy:53.526% B*
HSR:3.043% D
NS-10 Burster
B
Kills:186
Deaths:71
KDR:2.620
Accuracy:29.928% C+
HSR:6.989% B
Nebula VM20
A+
Kills:159
Deaths:42
KDR:3.786
Accuracy:19.123% C*
HSR:27.673% A+
NS-10 Burster
C++
Kills:158
Deaths:74
KDR:2.135
Accuracy:29.673% C++
HSR:6.962% C+
Nebula VM20
M
Kills:133
Deaths:42
KDR:3.167
Accuracy:19.944% C**
HSR:33.835% M
NS-20 Gorgon
A*
Kills:53
Deaths:14
KDR:3.786
Accuracy:19.518% D--
HSR:32.076% A*
NS-20 Gorgon
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:19.812% N/A
HSR:26% N/A
Kills:4,425
Deaths (as MAX Suit):719
Deaths (to MAX Suits):2,179
KDR:6.15438
Kill Difference:3,706
Playtime:165.689 hours
Usage:4%
Score:3.624m
Score/min:365
Accuracy (listed only):30.454%
HSR (listed only):17.354%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:298
V. Kills:106 279%
Deaths:49
KDR:6.082
Accuracy:48.846% C
KPH:26.800 D-
VKPH:9.500 D
Kills:298 (0 + 0)
Deaths:49
KDR:6.082
VKDR:2.163
Vehicle Kills:106
Kill Difference:249
Playtime:11.136 hours
Usage:0%
Score:0.195m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,539
V. Kills:306 N/A
Deaths:79
KDR:19.481
Accuracy:50.173% C++
KPH:32.800 D
VKPH:6.500 C-
L100 Python AP
C+
Kills:1,175
V. Kills:702 167%
Deaths:101
KDR:11.634
Accuracy:56.949% C+
KPH:29.700 C+
VKPH:17.700 C+
C75 Viper
C+
Kills:370
V. Kills:79 463%
Deaths:36
KDR:10.278
Accuracy:38.991% C+
KPH:28.400 C+
VKPH:6.100 C-
Skyguard
C+
Kills:278
V. Kills:180 154%
Deaths:24
KDR:11.583
Accuracy:25.471% D
KPH:13.200 C+
VKPH:8.500 C
L100 Python HEAT
C-
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:53.125% C++
KPH:23.600 C-
VKPH:9.700 C-
Kills:3,469 (3,469 + 0)
Deaths:250
KDR:13.876
VKDR:5.244
Vehicle Kills:1,311
Kill Difference:3,219
Playtime:125.203 hours
Usage:3%
Score:1.401m
Score/min:186
Driving Accuracy:53.125%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:491
V. Kills:349 140%
Deaths:94
KDR:5.223
Accuracy:55.660% C*
KPH:24.300 C+
VKPH:17.300 B+
Saron HRB
A
Kills:292
V. Kills:114 254%
Deaths:39
KDR:7.487
Accuracy:54.513% A
KPH:30.100 B+
VKPH:11.700 C--
Supernova VPC
D
Kills:208
V. Kills:51 400%
Deaths:35
KDR:5.943
Accuracy:49.301% C+
KPH:19.300 D*
VKPH:4.700 D
E540 Halberd
B**
Kills:138
V. Kills:55 246%
Deaths:17
KDR:8.118
Accuracy:55.642% B**
KPH:42.200 B**
VKPH:16.800 C++
Aphelion VEX-4
B**
Kills:57
V. Kills:27 204%
Deaths:6
KDR:9.500
Accuracy:34.190% C+
KPH:38 B**
VKPH:18 C++
Kills:1,186 (699 + 487)
Deaths:191
KDR:6.209
VKDR:3.120
Vehicle Kills:596
Kill Difference:995
Playtime:45.429 hours
Usage:1%
Score:0.871m
Score/min:319
Driving Accuracy:49.301%
Gunner Accuracy:34.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:52
V. Kills:31 163%
Deaths:5
KDR:10.400
Accuracy:57.575% C*
KPH:29.500 C--
VKPH:17.600 D
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:6.200
Vehicle Kills:31
Kill Difference:47
Playtime:1.764 hours
Usage:0%
Score:0.042m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:57.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:265
V. Kills:15 N/A
Deaths:19
KDR:13.947
Accuracy:20.750% B+
KPH:56.500 C
VKPH:3.200 C+
M12 Kobalt
C++
Kills:249
V. Kills:15 N/A
Deaths:13
KDR:19.154
Accuracy:20.740% B+
KPH:63.700 C+
VKPH:3.800 C++
M20 Basilisk
C**
Kills:212
V. Kills:77 272%
Deaths:26
KDR:8.154
Accuracy:41.545% C**
KPH:20.300 C+
VKPH:7.400 C+
M20 Basilisk
C+
Kills:157
V. Kills:71 218%
Deaths:27
KDR:5.815
Accuracy:37.060% C
KPH:19.600 C+
VKPH:8.900 C+
M40 Fury
D
Kills:88
V. Kills:19 440%
Deaths:14
KDR:6.286
Accuracy:36.384% C+
KPH:25.700 D
VKPH:5.600 D
M60-G Bulldog
C+
Kills:75
V. Kills:22 326%
Deaths:16
KDR:4.688
Accuracy:39.333% B+
KPH:19.600 D
VKPH:5.700 C+
Kills:1,046 (0 + 1,046)
Deaths:115
KDR:9.096
VKDR:1.904
Vehicle Kills:219
Kill Difference:931
Playtime:34.265 hours
Usage:1%
Score:0.402m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:39.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:142
V. Kills:8 N/A
Deaths:37
KDR:3.838
Accuracy:48.272% B++
KPH:34.100 D
VKPH:1.900 C+
Kills:142 (142 + 0)
Deaths:37
KDR:3.838
VKDR:0.216
Vehicle Kills:8
Kill Difference:105
Playtime:4.164 hours
Usage:0%
Score:0.025m
Score/min:100
Driving Accuracy:48.272%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 21,69121,4933,6195.939B**2.8647.087%A72.619%B+58.9B*N/A166365.1h2.1B+4.4B++
NS-44 Commissioner 7,2477,2163,3532.152B**0.9347.561%A30.086%B**87A*N/A23582.9h2.9B**6.1B**
NSX-P Tanto 4,8204,7251,3013.632M++0.5528.036%B+30.243%B++48.3B**1B++13097.8h12.9B+45.9B+
Pulsar C 4,7574,6831,2873.639A+0.5628.617%B*30.088%B**55B**N/A16585.1h10.7B+37.2B+
Phaseshift VX-S 4,4624,4226766.541A+3.4647.033%A+78.743%C**46.5B**N/A11695.1h2.9C*6.2B+
Betelgeuse 54-A 4,4444,3801,1343.862B0.7825.9%C+31.256%C++64.1C+N/A18368.3h10.3C**39.9C*
VE-LR Obelisk 4,3524,2586736.327M3.2542.102%A+34.617%C**69.2A+1.5A21061.5h5.3B++12.6B*
NSX Tomoe 3,8063,7739394.018A++0.9429.754%C++42.115%B+52B+N/A13672.5h12.6B+42.3B+
Sirius SX12 3,5403,5091,7262.033B**1.0426.083%B19.835%C**27.4C+N/A130128.2h14.4C*55.2B
VE-S Canis 3,0793,0327723.927M0.8533.339%B**27.705%B*64.9B*1B++18346.7h10.4B+31.3B+
Parallax VX3 2,8492,8476334.498B+1.4244.569%B*75.624%C30.6C++N/A11892.9h2.2C*4.9B+
Solstice SF 2,7382,6661,2152.194A0.8825.253%C*17.592%C++31B++N/A13586h10.8C*42.7B+
Parsec VX3-A 2,3472,3322947.932B**4.8543.669%C**77.702%C+52.5C*N/A13844.4h2C4.6C+
Phantom VA23 1,9691,9483865.047A*1.9740.939%B*41.17%A54.9B+N/A12935.5h4.2B+10.2B+
SVA-88 1,9761,9315863.295B++0.2223.994%C++30.451%B++51.8C*1.2A++21937.3h10B++41.7B+
Serpent VE92 1,9281,9046113.116A++0.0426.868%B++27.574%A49.8B*N/A18238.2h11.3B+42B+
Flare VE6 1,8691,8446942.657A0.4224.681%B27.766%B+47C*N/A16539.2h9.9B+40.2B+
NS-15M1 1,8161,7615583.156A0.0823.904%C*27.939%B++45.7C*1.4A**13938.5h10.6B++44.3B+
Eclipse VE3A 1,7761,7526712.611B+0.4727.263%C++24.258%B*44C*N/A12839.8h12C*44.1C**
Spiker 1,7241,7078352.044B**1.0333.777%B+26.831%B*67.5AN/A18725.3h6.8B+20.1B*
Darkstar 1,7241,6846952.423B++0.6525.612%C26.247%C**42.2C+1B+11239.9h14.1C55C
Artemis VX26 1,6831,6777622.201B++0.8827.737%C++22.719%C+30.9C+N/A14254.2h12.1C++43.7C*
MANA Anti-Personnel Turret 1,7311,6412875.718N/A2.6426.651%UN/A16410U900U30276500.1h24.9T*93.5T*
Revenant 1,6231,6022955.431B*2.3538.283%B*32.023%C**59.1B+N/A13327.1h6.6B+17.4B++
Orion VS54 1,5641,5405722.692B*0.3924.462%B++31.299%B*46.8B+N/A30632.9h10.5B*42.9C**
L100 Python HESH 1,8451,5397919.481B++16.4050.173%C++1.819%C*32.7D6.5C-15847h4.1C8.3C+
VX29 Polaris 1,4811,4583663.984A*0.9125.637%B28.121%B++57.4B+N/A15725.4h10.7B++41.7B+
NS-44L Blackhand 1,4411,4364443.234A++0.1652.062%A45.056%C**34.1B+N/A9042.1h3.5B++6.8B++
VE-H Maw 1,4611,4323823.749A++0.6727.465%B27.724%C++54.9C*1.1B+20526.1h10.5C*38.4B
NS-7 PDW 1,4041,4025872.388A++0.6927.583%B+16.191%C29.8C++N/A13047h13B+47B+
VX6-7 1,3771,3636642.053B+1.0223.325%C26.266%B*28.2C+N/A12048.3h12.2C**52.5C*
Proximity Mine 1,3471,3462565.258B+2.1848.229%B++N/A210.3A++N/A7006.4h1.5B**3.1B**
Eidolon VE33 1,3561,3336292.119B*0.9631.095%B+28.732%B+29.8BN/A9044.7h8.8C*28.2B+
Pulsar LSW 1,3391,3284442.991A0.0924.128%C*30.121%B++42.6C+N/A15931.2h10.7B++44.5B+
NSX Tanto 1,3321,3193853.426A**0.3526.738%C++32.373%B**43.2B+N/A12930.5h13C**48.8C*
MKV Suppressed 1,3131,3066082.148A+0.9324.849%C+31.317%A++38.8BN/A12433.7h12.2B+49.2B
Ursa 1,3021,2943703.497A*0.4225.512%B+26.121%C*53.3B+N/A17224.3h9.7B+37.9B+
NS-61 Emissary 1,2941,2886082.118A++0.9632.221%B+23.913%A57.8A++N/A16922.3h9.8B++30.4B*
Zenith VX-5 1,2811,2595682.217B**0.8624.656%C+32.724%A++36.1C++N/A12534.9h11.9B+48.4C**
Eridani SX5 1,2401,2365252.354B**0.7226.597%C+31.311%A+41.9C**N/A17329.5h10.8B+40.4B
NSX Naginata 1,2301,2173853.161A++0.0821.785%C+31.389%B+49.5C**N/A12724.6h9.6B++44B+
NS-30 Vandal 1,2211,2165262.312B0.7733.776%C++28.043%C++35.1C+N/A11434.6h5.6C*16.7C**
Cerberus 1,2121,2008961.339B1.7436.406%B++26.75%B+52.2B+N/A14323h5.2B+14.4B++
NS-11C 1,2201,1985842.051A1.0326.019%B+27.713%A+36.4B+N/A13732.9h12.5B+48.2B+
Solstice VE3 1,2041,1905102.333A*0.7425.755%B+28.824%A+31.9B++N/A22637.3h12.4B+48.3B
V10 1,1991,1852744.325B+1.2545.595%B*78.65%C++40.3C**N/A12429.4h2.2C*4.8B+
L100 Python AP 1,8771,17510111.634A+8.5656.949%C+2.553%C+29.7C+17.7C+20839.6h7.8C--13.7C
Nyx VX31 1,1781,1723693.176B+0.1034.911%C++32.253%C*41.6C++N/A12628.2h5.1B+14.7B+
C-4 1,6541,1695052.315B++0.7624.278%CN/A123.1B**51.1A+14499.5h1.4C*5.7C*
CME 1,1821,1655861.988B++1.0926.301%C+29.356%B**32.3C+N/A9936.1h13.1C**49.9C**
Eridani SX5G 1,1781,1653952.949A0.1328.671%C++27.382%B++44.3C+N/A13326.3h10.7C*37.3C**
Equinox VE2 Burst 1,1851,1615342.174C*0.9026.979%C+28.941%C++37.1CN/A10931.3h13.1C+48.4C++
Pulsar VS1 1,1681,1595412.142A0.9425.538%B+30.112%A34.7B+N/A13633.4h11.5B**45B++
XM98 1,1581,1521806.4A**3.3246.966%A+77.17%C**31.7BN/A13336.3h2.1B++4.4B*
Corvus VA55 1,1611,1526241.846B*1.2325.53%C*31.337%B**27.1C+N/A8542.5h11.9C*46.8B
NS-11A 1,1561,1493403.379A+0.3023.027%C23.151%C++24.2CN/A16047.5h12.6B+54.7C**
NS-357 Underboss 1,0681,0635701.865B*1.2146.91%A25.682%B+51.1BN/A17120.8h3.8B+8.1B*
Auraxium Slasher 1,0731,01328,8860.035C+3.0442.068%B*1.579%D--0.5C-N/A11882.3h1.7B*4.1B+
Lasher X2 1,0271,0134922.059A+1.0229.827%B+3.751%C+39.6B+N/A16625.6h17.9B+60B+
NS Baron G5 1,0181,0014942.026A1.0548.822%B+18.581%B*37.5C*N/A11726.7h5.1C10.4C+
NSX Tengu 9399312633.54A**0.4643.881%B**25.994%B*54.4B++N/A13717.1h12.5C**28.4B+
Frag Grenade 9389261926N/A922.9249.741%B+N/A617.3B+8C+22291.5h3B++6B++
Skorpios 9229133482.624B++0.4527.651%C+26.506%B++55B+N/A14316.6h10.9C*39.5C**
Deimos VA29 9169115141.772B+1.3161.738%C++18.771%B31.2C-N/A13029.2h2.5C+4C++
Vortex VM21 1,4488672623.309A+0.2349.767%B**3.345%C+11.2B7.5B+10677.4h25.7B+51.7B+
Vortex VM21 1,4318602623.282A++0.2049.565%B**2.326%D11.1B++7.4B**10477.5h25.8B*52B++
Lancer VS22 1,5878553372.537A*0.5472.538%A+N/A23.5B**20.1B**29936.4h12.8B+17.7B++
Beamer VS3 8438314381.897A+1.1839.677%A++22.383%C+86.6M++1.3B*3619.6h8.4B+21.1B
MANA Anti-Vehicle Turret 1,3737532403.138B**0.0657.418%C+1.328%D*7530S6200S15709150.1h9.3C++16.2C*
Force-Blade 84274615,6490.048B++3.0350.547%A++N/A0.7C+N/A31012.7h2.5C*5B+
Lumine Edge 7417361,0260.717A**2.3653.534%A**12.228%D9BN/A2381.6h1.3C**2.3B++
Blueshift VM5 7227102013.532B+0.4518.076%C27.606%B**28.9CN/A11324.6h15C**82.9C++
Pandora VX25 5965903451.71B1.3739.699%C+19.492%B**39.3C++N/A13915h4.2B10.5B
Spear Anti-Vehicle Phalanx Turret 8525553416.324A+13.2547.534%C**5.405%B++44B23.6C*39112.6h10.2C+21.4C++
H-V45 5525412711.996B1.0823.737%C+30.499%A29.9C+N/A14418.1h12.3B+51.8B
Hunter QCX 6765353891.375B**1.7054.936%B++22.991%C+21B++5.5B+10025.5h11.8C21.5C+
Blueshift VM5 5155111074.776B**1.7018.882%C+30.528%A++32.8C+N/A11615.6h14.3B+75.9B
NS Decimator 7385103091.65B++1.4366.102%B++1.569%C--31.9C+14.3C+30916h6.8D*10.3D
Lancer AE 8815051712.953A++0.1269.603%B**N/A22.5B++16.8B26922.4h13.4B+19.2B+
Supernova FPC 840491945.223C+2.1555.66%C*2.24%C+24.3C+17.3B+34120.2h7.2D--13D
VA39 Spectre 494484637.683S4.6142.497%A++44.628%B+56.9A*1.2A++2708.5h4.5B*10.6B**
NS-AM7 Archer 6494803441.395A*1.6857.991%C+28.333%A11.5B**4B*6541.9h16.9B29.1B+
NS-11P 4314211263.341A*0.2625.446%B+30.879%A++42.1B++1A++13110h12.1B++47.7B++
Tank Mine 582396834.771B**1.6998.566%SN/A188.6A++88.6B*20682.1h3.3F--3.3A++
C75 Viper 4493703610.278A7.2038.991%C+1.622%C**28.5C+6.1C-22613h13C*33.4C*
Nova 3703682421.521C++1.5646.491%C++16.033%C**26.1CN/A11614.1h5.2C11.3C+
Manticore SX40 329325853.824M++0.7528.755%C+18.462%C-33.5C++N/A1999.7h6.1B*21.3B+
NSX Daimyo 320320408A+4.9246.254%B++95.625%B+46.4C+N/A1136.9h3C--6.5C+
Dual Photon Pods 404298496.082C+3.0048.846%C1.342%C++26.8D-9.5D29311.1h29.1C--59.5C
Saron HRB 406292397.487B+4.4154.513%A1.712%C++30.1B+11.8C-3209.7h26.4C--48.5C**
NS-45 Pilot 2812801282.188B++0.8936.048%B++29.643%B+56C++N/A1555h7.4C++20.4B+
Skyguard 4582782411.583M**8.5125.471%DN/A13.2C+8.5C16221.1h116.9C*458.9C+
M12 Kobalt 2802651913.947C++10.8720.75%B+26.415%A++56.4C3.2C+2414.7h20C+96.3B
Comet VM2 3992601262.063A+1.0152.645%B**3.846%C+11C+5.9B*12823.7h31.5D59.8C+
M12 Kobalt 2642491319.154C**16.0820.74%B+30.522%M63.8C+3.8C++2163.9h21C101C**
Quasar VM1 2492481002.48B++0.6015.444%C+21.371%B+21.6C+N/A16811.5h13.4B+86.9C**
Comet VM2 3492301231.87B**1.2153.526%B*3.043%D10.6C+5.5C**10621.8h35.5C--66.3C++
Sticky Grenade 2302291229N/A225.9252.924%C++N/A763.3C3.3D--29160.3h2.4C+4.5C++
NSX Masamune 4222261921.177B+1.9063.862%B++1.77%C+18.4D15.9C*19412.3h27.5D**43.1D--
M20 Basilisk 289212268.154M5.0841.545%C**6.604%B20.4C+7.4C+17810.4h83B+199.8B+
Supernova VPC 259208355.943C--2.8749.301%C+2.404%B*19.3D*4.7D21110.8h4.4D--8.9D
Rocklet Rifle 3881881171.607A++1.4755.83%BN/A14.7D--15.6D24912.8h83.2T*149F-
Anti-Vehicle Grenade 2641871187N/A183.9252.689%C*N/A267.1C--110C++21260.7h7D13.3C+
NS-10 Burster 318186712.62A*0.4629.928%C+6.989%B7.1B+5B*13826.3h119.7B++399.8B+
VE-H Maw AE 173167632.651B+0.4327.021%C26.946%C+61.9C++2.2A+1792.7h11.6C--42.8C+
Nemesis VSH9 3101662220.748C++2.3364.478%C**1.807%C-12.1C10.5C+27213.7h12.5F19.5D**
NSX Amaterasu 1651625640.287S2.7960.197%A**2.469%F3.6C+N/A844.6h6C+10B+
Nebula VM20 161159423.786B*0.7119.123%C*27.673%A+40.8B+N/A1763.9h12.8B**66.8B++
NS-10 Burster 273158742.135A++0.9429.673%C++6.962%C+5.9C+4.3B+13027h143.5C+483.6C++
M20 Basilisk 228157275.815A+2.7437.06%C3.822%D19.6C+8.9C+1818h81.8B+220.7B+
NSX Yumi 159152572.667B*0.4123.644%D38.816%A35.3C+1.6B+904.3h14.4D61C--
MAX Punch 1581507250.207B++2.8713.312%F-N/A1CN/A3155.1h2C++14.8D
S12 Renegade 150142373.838C*0.7648.272%B++N/A33.8D1.9C+1004.2h5.3F-11C-
S1 2141391400.993B+2.0863.952%B*1.439%D-20.4C11C6026.8h8.9D-13.9C
Terminus VX-9 140139472.957B++0.1224.436%C38.13%A+37.6C+N/A2453.7h12.6C+51.7C+
E540 Halberd 193138178.118C+5.0455.642%B**2.174%C+41.8B**16.7C++5483.3h6.2C11.2B+
Nebula VM20 134133423.167B+0.0919.944%C**33.835%M35C++N/A1473.8h15.9C*79.9B
The Immortal 114114492.327B**0.7537.163%B26.316%C22.4DN/A525.1h10.3D--27.6C
L100 Python HEAT 1511071010.7A+7.6253.125%C++4.673%A+23.8C-9.8C2944.5h5.9C*11.1B
Aspis Anti-Aircraft Phalanx Turret 206107911.889M++8.8130.95%B*N/A16.2B**15B*3146.6h146.9C*474.6B+
Fatestealer 102101472.149U0.9353.047%A++15.842%D26.6C+N/A513.8h2.3C++4.4B**
The Slasher 1031003620.276S2.8071.192%M+1%D*4.2C*N/A1023.8h2.2C++3C++
M40 Fury 10788146.286C+3.2136.384%C+3.409%A*25.9D5.6D2183.4h15C+41.4C++
NS-R3 Swarm 16476970.784B+2.2964.207%C+N/A7.8C+9B+1429.8h34.3D53.5D
M60-G Bulldog 9775164.688C++1.6139.333%B+1.333%D--19.7D5.8C+1733.8h8.8C22.4C*
Soldier Soaker 7171223.227A++0.1535.196%C++16.901%B+44.4C+N/A2511.6h5.9C++16.9B+
NS CandyCannon 3000 6868621.097B++1.9839.295%B20.588%D-15.8CN/A334.3h4.4C**11.3B+
Aphelion VEX-4 845769.5A6.4234.19%C+3.509%C+38B**18C++2951.5h31.7B**92.8B**
NSX-P Naginata 575687S3.9216.488%D*30.357%C*37.3CN/A1411.5h8.8B**53.3C**
NS-20 Gorgon 6153143.786A**0.7119.518%D--32.076%A*13.9C--2.1B++973.8h44.5C++227.8C
Saron HRB-H 8352510.4B**7.3257.575%C*3.846%A*28.9C--17.2D4001.8h42.8F-74.4D*
VS Patriot Flare Gun 5151431.186C*1.8935.89%A+N/A31.9C*N/A3281.6h2.6B+7.2B**
NS-20 Gorgon 5650143.571A*0.4919.812%D--26%B**13.2C-1.6C++903.8h47.2C++238.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.3h
Anti-Vehicle MANA Turret391,9485.6h
Nano-Armor Kit328665,50240.2h
Nanite Revive Grenade03860.1h
Medical Applicator420289,04625.2h
Spitfire Auto-Turret74530.7h
Restoration Kit958701h
Motion Spotter12146,33533.8h
Shield Recharging Field261,8771.2h
Recon Detection Device739,10515.6h
Ammunition Package356,5292.5h
Medical Kit1,22812,86014.2h
Anti-Infantry MANA Turret302,3383h
Snowman Soldier8690.2h
Nano-Repair Grenade02770.1h
WLT-Howler Mining Laser01,4980.5h

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