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Paragon lazy[DIG] lazy
VS BR 176

KDR: 3.11

Score: 78.9m

Last Seen: Apr 13th, 2020 1:26 PM
- OFFLINE - 1740.9 hour(s)

Prestige 1, Battle Rank 100 (176 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost NS-44 Commissioner Pulsar C NSX-P Tanto Parsec VX3-A Betelgeuse 54-A VE-LR Obelisk Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,102,029 MLG Score: 3279
Fun Score: N/A
Cheeseburgers Flipped: 1388TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.208%29.496%832561290101,9503.2399-0.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.845%1.348A1.263A-1.39D**HEAD ++ (~15.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.537B+9.70.322C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%1.342%321134529815892070.187539143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.229B**-0.209C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.634B+29.10.454B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.554%2.076%183713394,190261517361.60229241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.604%-0.822D--0.275C0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.6-0.108C+13.9-0.112C+28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.972%11.775%1031013361,79221335330.839738336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%-0.115C+1.756A++0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.60.056C+39.70.013C+73.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.782%74.644%1038133841,17843443679.47928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%1.782A++0.489B+-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.20.319C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.083%18.937%103313432,1442398200.894078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.839%0.604B+0.803B++0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.457B+3.50.279C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.9m216.8%335 (20.1k)310 (18.6k)3.10518185,33659,6863.42211176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13461443425.613%35.43%90704:1661

9% Combat Medic18% Engineer14% Heavy Assault44% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:46 PMJun 26th, 2014 9:33 PMApr 13th, 2020 11:28 AM (85d) (PST)Apr 13th, 2020 11:57 AM (85d) (PST)Apr 13th, 2020 9:26 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371805570.7280.2340.2581.6750.0453279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,19610,80033,396441415100318,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4242.9h/176.8d 18,916 65,665 50,971 426.3k 5,947 15,384 11,339 187.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,938
Deaths:1,335
KDR:3.699
Accuracy:25.980% C
HSR:31.389% C+
Flare VE6
C*
Kills:2,490
Deaths:907
KDR:2.745
Accuracy:25.450% C*
HSR:27.631% C*
SVA-88
B+
Kills:1,983
Deaths:605
KDR:3.278
Accuracy:24.081% C+
HSR:30.257% B+
NS-15M1
B+
Kills:1,802
Deaths:578
KDR:3.118
Accuracy:23.980% C+
HSR:27.747% B+
VX29 Polaris
B
Kills:1,737
Deaths:459
KDR:3.784
Accuracy:26.235% C*
HSR:27.691% B
Orion VS54
B++
Kills:1,552
Deaths:584
KDR:2.658
Accuracy:24.506% B+
HSR:31.379% B++
VE-H Maw
C++
Kills:1,432
Deaths:383
KDR:3.739
Accuracy:27.470% C++
HSR:27.724% C+
Ursa
C*
Kills:1,377
Deaths:402
KDR:3.425
Accuracy:25.691% C*
HSR:25.781% C+
Pulsar LSW
B+
Kills:1,372
Deaths:462
KDR:2.970
Accuracy:24.256% C+
HSR:29.883% B+
NSX Naginata
C**
Kills:1,217
Deaths:385
KDR:3.161
Accuracy:21.785% C
HSR:31.389% C**
NS-15 Gallows
D
Kills:1,177
Deaths:337
KDR:3.493
Accuracy:26.747% D
HSR:27.868% D
NSX-P Naginata
B+
Kills:923
Deaths:326
KDR:2.831
Accuracy:24.397% C*
HSR:33.044% B+
VE-H Maw AE
C-
Kills:213
Deaths:94
KDR:2.266
Accuracy:26.592% D
HSR:26.291% C-
Kills:22,213
Deaths (as Heavy Assault):6,857
Deaths (to Heavy Assaults):15,197
KDR:3.23946
Kill Difference:15,356
Playtime:585.125 hours
Usage:14%
Score:11.555m
Score/min:329
Accuracy (listed only):25.167%
HSR (listed only):29.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:24,802
Deaths:4,229
KDR:5.865
Accuracy:47.160% B**
HSR:72.716% C*
NS-44 Commissioner
A
Kills:8,926
Deaths:4,151
KDR:2.150
Accuracy:48.127% A
HSR:30.540% B**
Parsec VX3-A
B+
Kills:5,087
Deaths:727
KDR:6.997
Accuracy:46.701% B+
HSR:77.295% C--
Phaseshift VX-S
A
Kills:4,627
Deaths:715
KDR:6.471
Accuracy:47.072% A
HSR:78.906% C*
VE-S Canis
B++
Kills:4,150
Deaths:1,127
KDR:3.682
Accuracy:33.535% B++
HSR:25.855% B+
NSX Tomoe
C*
Kills:4,087
Deaths:1,033
KDR:3.956
Accuracy:29.927% C+
HSR:41.400% C*
Sirius SX12
C*
Kills:3,912
Deaths:1,850
KDR:2.115
Accuracy:26.448% C*
HSR:20.015% C*
Parallax VX3
B++
Kills:2,934
Deaths:645
KDR:4.549
Accuracy:44.697% B++
HSR:75.835% C
Artemis VX26
C++
Kills:2,207
Deaths:884
KDR:2.497
Accuracy:28.871% C++
HSR:24.286% C++
Phantom VA23
B**
Kills:1,948
Deaths:386
KDR:5.047
Accuracy:40.939% B++
HSR:41.170% B**
Spiker
B+
Kills:1,708
Deaths:836
KDR:2.043
Accuracy:33.741% B+
HSR:26.815% B+
NS-44L Blackhand
B**
Kills:1,456
Deaths:447
KDR:3.257
Accuracy:52.036% B**
HSR:44.849% C++
NS-7 PDW
B
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B
HSR:16.191% C
MKV Suppressed
A+
Kills:1,331
Deaths:623
KDR:2.136
Accuracy:24.927% C
HSR:30.879% A+
NS-61 Emissary
B**
Kills:1,288
Deaths:608
KDR:2.118
Accuracy:32.221% B+
HSR:23.913% B**
Eridani SX5G
B+
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C+
HSR:27.049% B+
Eridani SX5
A
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A
NS-30 Vandal
C++
Kills:1,216
Deaths:526
KDR:2.312
Accuracy:33.776% C+
HSR:28.043% C++
Cerberus
B+
Kills:1,200
Deaths:896
KDR:1.339
Accuracy:36.406% B+
HSR:26.750% C*
V10
B+
Kills:1,185
Deaths:274
KDR:4.325
Accuracy:45.595% B+
HSR:78.650% C+
Nyx VX31
C*
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.911% C+
HSR:32.253% C*
NSX Tengu
B*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:44.310% B*
HSR:25.577% B+
XM98
B**
Kills:1,152
Deaths:180
KDR:6.400
Accuracy:46.966% B**
HSR:77.170% C++
Beamer VS3
A++
Kills:1,069
Deaths:588
KDR:1.818
Accuracy:40.261% A++
HSR:23.012% C+
NS-357 Underboss
B**
Kills:1,069
Deaths:574
KDR:1.862
Accuracy:46.844% B**
HSR:25.631% C*
Skorpios
B+
Kills:980
Deaths:376
KDR:2.606
Accuracy:27.752% C+
HSR:26.735% B+
NSX Daimyo
B**
Kills:907
Deaths:139
KDR:6.525
Accuracy:49.108% B**
HSR:94.487% C+
NS-AM7 Archer
B*
Kills:532
Deaths:362
KDR:1.470
Accuracy:58.134% C+
HSR:27.444% B*
VA39 Spectre
A+
Kills:484
Deaths:63
KDR:7.683
Accuracy:42.497% A+
HSR:44.628% B+
NSX-P Tengu
B*
Kills:483
Deaths:176
KDR:2.744
Accuracy:42.242% B*
HSR:23.395% C*
NS-45 Pilot
B++
Kills:327
Deaths:135
KDR:2.422
Accuracy:36.244% B++
HSR:29.358% C+
Manticore SX40
C
Kills:325
Deaths:85
KDR:3.824
Accuracy:28.755% C
HSR:18.462% C-
The Immortal
C+
Kills:114
Deaths:49
KDR:2.327
Accuracy:37.163% C+
HSR:26.316% D
Soldier Soaker
B+
Kills:71
Deaths:22
KDR:3.227
Accuracy:35.196% C+
HSR:16.901% B+
NS CandyCannon 3000
B
Kills:68
Deaths:62
KDR:1.097
Accuracy:39.295% B
HSR:20.588% D-
VS Patriot Flare Gun
U
Kills:51
Deaths:43
KDR:1.186
Accuracy:35.890% B**
HSR:0% U
Kills:85,932
Deaths (as Infiltrator):25,088
Deaths (to Infiltrators):12,028
KDR:3.42522
Kill Difference:60,844
Playtime:1,860.124 hours
Usage:44%
Score:33.975m
Score/min:304
Accuracy (listed only):38.349%
HSR (listed only):37.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:5,603
Deaths:1,571
KDR:3.567
Accuracy:28.905% B+
HSR:29.823% B*
NSX-P Tanto
B+
Kills:5,120
Deaths:1,425
KDR:3.593
Accuracy:28.167% C**
HSR:29.981% B+
VE-S Canis
B++
Kills:4,150
Deaths:1,127
KDR:3.682
Accuracy:33.535% B++
HSR:25.855% B+
Sirius SX12
C*
Kills:3,912
Deaths:1,850
KDR:2.115
Accuracy:26.448% C*
HSR:20.015% C*
Solstice SF
C++
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C++
HSR:17.592% C++
Serpent VE92
B**
Kills:2,017
Deaths:639
KDR:3.157
Accuracy:26.972% B+
HSR:27.962% B**
VE-C Horizon
B*
Kills:1,771
Deaths:591
KDR:2.997
Accuracy:41.109% B*
HSR:25.692% C+
Eclipse VE3A
B++
Kills:1,761
Deaths:682
KDR:2.582
Accuracy:27.282% C+
HSR:24.191% B++
VX6-7
B+
Kills:1,423
Deaths:684
KDR:2.080
Accuracy:23.414% C-
HSR:26.212% B+
NS-7 PDW
B
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B
HSR:16.191% C
NSX Tanto
B*
Kills:1,340
Deaths:392
KDR:3.418
Accuracy:26.804% C+
HSR:32.239% B*
MKV Suppressed
A+
Kills:1,331
Deaths:623
KDR:2.136
Accuracy:24.927% C
HSR:30.879% A+
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C-
HSR:32.724% A++
Eridani SX5G
B+
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C+
HSR:27.049% B+
Eridani SX5
A
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A
NS-11C
A
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% C*
HSR:27.713% A
Solstice VE3
A
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B
HSR:28.824% A
NSX Tengu
B*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:44.310% B*
HSR:25.577% B+
NS Baron G5
B*
Kills:1,118
Deaths:565
KDR:1.979
Accuracy:48.773% B
HSR:19.231% B*
Deimos VA29
B
Kills:1,049
Deaths:580
KDR:1.809
Accuracy:62.971% C+
HSR:19.161% B
Skorpios
B+
Kills:980
Deaths:376
KDR:2.606
Accuracy:27.752% C+
HSR:26.735% B+
Pandora VX25
B*
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C
HSR:19.492% B*
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% C*
HSR:17.822% B+
NSX-P Tengu
B*
Kills:483
Deaths:176
KDR:2.744
Accuracy:42.242% B*
HSR:23.395% C*
Kills:44,530
Deaths (as Light Assault):16,706
Deaths (to Light Assaults):11,342
KDR:2.66551
Kill Difference:27,824
Playtime:438.454 hours
Usage:10%
Score:8.528m
Score/min:324
Accuracy (listed only):32.810%
HSR (listed only):25.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:5,603
Deaths:1,571
KDR:3.567
Accuracy:28.905% B+
HSR:29.823% B*
NSX-P Tanto
B+
Kills:5,120
Deaths:1,425
KDR:3.593
Accuracy:28.167% C**
HSR:29.981% B+
VE-LR Obelisk
A
Kills:4,910
Deaths:813
KDR:6.039
Accuracy:41.653% A
HSR:35.010% C*
Solstice SF
C++
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C++
HSR:17.592% C++
Serpent VE92
B**
Kills:2,017
Deaths:639
KDR:3.157
Accuracy:26.972% B+
HSR:27.962% B**
VE-C Horizon
B*
Kills:1,771
Deaths:591
KDR:2.997
Accuracy:41.109% B*
HSR:25.692% C+
Eclipse VE3A
B++
Kills:1,761
Deaths:682
KDR:2.582
Accuracy:27.282% C+
HSR:24.191% B++
Revenant
B+
Kills:1,609
Deaths:296
KDR:5.436
Accuracy:38.173% B+
HSR:32.070% C++
VX6-7
B+
Kills:1,423
Deaths:684
KDR:2.080
Accuracy:23.414% C-
HSR:26.212% B+
Eidolon VE33
B
Kills:1,371
Deaths:647
KDR:2.119
Accuracy:31.317% B
HSR:29.030% C**
NSX Tanto
B*
Kills:1,340
Deaths:392
KDR:3.418
Accuracy:26.804% C+
HSR:32.239% B*
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C-
HSR:32.724% A++
NS-11C
A
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% C*
HSR:27.713% A
Solstice VE3
A
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B
HSR:28.824% A
NS Baron G5
B*
Kills:1,118
Deaths:565
KDR:1.979
Accuracy:48.773% B
HSR:19.231% B*
Deimos VA29
B
Kills:1,049
Deaths:580
KDR:1.809
Accuracy:62.971% C+
HSR:19.161% B
Pandora VX25
B*
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C
HSR:19.492% B*
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% C*
HSR:17.822% B+
Kills:36,500
Deaths (as Engineer):12,402
Deaths (to Engineers):10,248
KDR:2.94307
Kill Difference:24,098
Playtime:780.152 hours
Usage:18%
Score:13.828m
Score/min:295
Accuracy (listed only):34.253%
HSR (listed only):26.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:4,150
Deaths:1,127
KDR:3.682
Accuracy:33.535% B++
HSR:25.855% B+
Sirius SX12
C*
Kills:3,912
Deaths:1,850
KDR:2.115
Accuracy:26.448% C*
HSR:20.015% C*
Darkstar
C++
Kills:1,933
Deaths:794
KDR:2.435
Accuracy:26.311% C
HSR:26.229% C++
NS-7 PDW
B
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B
HSR:16.191% C
MKV Suppressed
A+
Kills:1,331
Deaths:623
KDR:2.136
Accuracy:24.927% C
HSR:30.879% A+
VE-A Lacerta
C*
Kills:1,262
Deaths:412
KDR:3.063
Accuracy:29.946% C*
HSR:22.742% C+
Eridani SX5G
B+
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C+
HSR:27.049% B+
Eridani SX5
A
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C+
HSR:31.311% A
NSX Tengu
B*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:44.310% B*
HSR:25.577% B+
CME
B++
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:26.301% C
HSR:29.356% B++
Equinox VE2 Burst
C+
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:26.979% C
HSR:28.941% C+
Pulsar VS1
B**
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:25.538% C*
HSR:30.112% B**
Corvus VA55
B**
Kills:1,152
Deaths:624
KDR:1.846
Accuracy:25.530% C+
HSR:31.337% B**
NS-11A
C+
Kills:1,149
Deaths:340
KDR:3.379
Accuracy:23.027% C-
HSR:23.151% C+
NS Baron G5
B*
Kills:1,118
Deaths:565
KDR:1.979
Accuracy:48.773% B
HSR:19.231% B*
Deimos VA29
B
Kills:1,049
Deaths:580
KDR:1.809
Accuracy:62.971% C+
HSR:19.161% B
Skorpios
B+
Kills:980
Deaths:376
KDR:2.606
Accuracy:27.752% C+
HSR:26.735% B+
H-V45
B**
Kills:707
Deaths:332
KDR:2.130
Accuracy:24.725% C+
HSR:29.986% B**
Pandora VX25
B*
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C
HSR:19.492% B*
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% C*
HSR:17.822% B+
NSX-P Tengu
B*
Kills:483
Deaths:176
KDR:2.744
Accuracy:42.242% B*
HSR:23.395% C*
NS-11P
B**
Kills:443
Deaths:136
KDR:3.257
Accuracy:25.524% C++
HSR:30.926% B**
NSX Yumi
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:23.644% D-
HSR:38.816% B**
Terminus VX-9
A
Kills:139
Deaths:47
KDR:2.957
Accuracy:24.436% C--
HSR:38.130% A
Kills:29,604
Deaths (as Combat Medic):12,248
Deaths (to Combat Medics):5,600
KDR:2.41705
Kill Difference:17,356
Playtime:402.716 hours
Usage:9%
Score:7.201m
Score/min:298
Accuracy (listed only):31.878%
HSR (listed only):26.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:974
Deaths:270
KDR:3.607
Accuracy:50.097% B**
HSR:2.977% C+
Vortex VM21
B*
Kills:937
Deaths:270
KDR:3.470
Accuracy:49.932% B*
HSR:2.241% D
Blueshift VM5
B**
Kills:771
Deaths:209
KDR:3.689
Accuracy:18.229% C--
HSR:27.627% B**
Blueshift VM5
A
Kills:556
Deaths:115
KDR:4.835
Accuracy:19.041% C-
HSR:29.676% A
Comet VM2
B**
Kills:269
Deaths:126
KDR:2.135
Accuracy:52.577% B**
HSR:3.717% C
Quasar VM1
B+
Kills:248
Deaths:100
KDR:2.480
Accuracy:15.444% C
HSR:21.371% B+
Comet VM2
B++
Kills:233
Deaths:123
KDR:1.894
Accuracy:53.523% B++
HSR:3.004% D
NS-10 Burster
B
Kills:193
Deaths:72
KDR:2.681
Accuracy:30.054% C
HSR:6.736% B
NS-10 Burster
C++
Kills:163
Deaths:75
KDR:2.173
Accuracy:29.793% C+
HSR:6.748% C++
Nebula VM20
A
Kills:159
Deaths:42
KDR:3.786
Accuracy:19.123% C+
HSR:27.673% A
Nebula VM20
A*
Kills:133
Deaths:42
KDR:3.167
Accuracy:19.944% C+
HSR:33.835% A*
NS-20 Gorgon
A++
Kills:53
Deaths:14
KDR:3.786
Accuracy:19.518% D--
HSR:32.076% A++
NS-20 Gorgon
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:19.812% N/A
HSR:26% N/A
Kills:4,739
Deaths (as MAX Suit):736
Deaths (to MAX Suits):2,391
KDR:6.43886
Kill Difference:4,003
Playtime:173.869 hours
Usage:4%
Score:3.806m
Score/min:365
Accuracy (listed only):30.545%
HSR (listed only):17.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:298
V. Kills:106 279%
Deaths:49
KDR:6.082
Accuracy:48.846% D
KPH:26.800 D--
VKPH:9.500 D
Kills:298 (0 + 0)
Deaths:49
KDR:6.082
VKDR:2.163
Vehicle Kills:106
Kill Difference:249
Playtime:11.136 hours
Usage:0%
Score:0.197m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,539
V. Kills:306 N/A
Deaths:79
KDR:19.481
Accuracy:50.173% C+
KPH:32.800 D-
VKPH:6.500 C--
L100 Python AP
C
Kills:1,194
V. Kills:704 169%
Deaths:101
KDR:11.822
Accuracy:56.953% C+
KPH:29.800 C
VKPH:17.600 C
C75 Viper
C+
Kills:370
V. Kills:79 463%
Deaths:36
KDR:10.278
Accuracy:38.991% C+
KPH:28.400 C
VKPH:6.100 C--
Skyguard
C
Kills:278
V. Kills:180 154%
Deaths:24
KDR:11.583
Accuracy:25.475% D
KPH:13.200 C
VKPH:8.500 C--
L100 Python HEAT
C--
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:53.125% C++
KPH:23.600 D
VKPH:9.700 C--
Kills:3,488 (3,488 + 0)
Deaths:250
KDR:13.952
VKDR:5.252
Vehicle Kills:1,313
Kill Difference:3,238
Playtime:125.661 hours
Usage:3%
Score:1.429m
Score/min:190
Driving Accuracy:53.125%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:494
V. Kills:350 141%
Deaths:94
KDR:5.255
Accuracy:55.618% C*
KPH:24.400 C
VKPH:17.300 C*
Saron HRB
B**
Kills:321
V. Kills:124 257%
Deaths:39
KDR:8.231
Accuracy:54.849% B**
KPH:31.300 B
VKPH:12.100 C-
Supernova VPC
D
Kills:208
V. Kills:51 400%
Deaths:35
KDR:5.943
Accuracy:49.301% C
KPH:19.300 D*
VKPH:4.700 D
E540 Halberd
B*
Kills:163
V. Kills:60 267%
Deaths:17
KDR:9.588
Accuracy:55.391% B*
KPH:44.200 B*
VKPH:16.300 C+
Aphelion VEX-4
B*
Kills:57
V. Kills:27 204%
Deaths:6
KDR:9.500
Accuracy:34.190% C+
KPH:38 B*
VKPH:18 C+
Kills:1,243 (702 + 541)
Deaths:191
KDR:6.508
VKDR:3.204
Vehicle Kills:612
Kill Difference:1,052
Playtime:46.452 hours
Usage:1%
Score:0.917m
Score/min:329
Driving Accuracy:49.301%
Gunner Accuracy:34.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:52
V. Kills:31 163%
Deaths:5
KDR:10.400
Accuracy:57.575% C*
KPH:29.500 C--
VKPH:17.600 D
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:6.200
Vehicle Kills:31
Kill Difference:47
Playtime:1.764 hours
Usage:0%
Score:0.043m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:57.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:363
V. Kills:23 N/A
Deaths:19
KDR:19.105
Accuracy:21.294% B
KPH:58.700 C
VKPH:3.700 C+
M12 Kobalt
C*
Kills:277
V. Kills:18 N/A
Deaths:13
KDR:21.308
Accuracy:20.869% B+
KPH:66.800 C
VKPH:4.300 C*
M20 Basilisk
C*
Kills:224
V. Kills:81 273%
Deaths:26
KDR:8.615
Accuracy:42.326% C*
KPH:20.400 C+
VKPH:7.400 C+
M20 Basilisk
C+
Kills:172
V. Kills:75 226%
Deaths:27
KDR:6.370
Accuracy:37.796% C
KPH:20.500 C
VKPH:8.900 C+
M40 Fury
D-
Kills:89
V. Kills:19 445%
Deaths:14
KDR:6.357
Accuracy:35.393% C
KPH:25.400 D--
VKPH:5.400 D-
M60-G Bulldog
C
Kills:79
V. Kills:22 343%
Deaths:16
KDR:4.938
Accuracy:39.527% C*
KPH:20.200 D
VKPH:5.600 C
G30 Walker
B+
Kills:52
V. Kills:15 325%
Deaths:13
KDR:4
Accuracy:33.897% B+
KPH:13.400 C-
VKPH:3.900 D*
Kills:1,256 (0 + 1,256)
Deaths:128
KDR:9.813
VKDR:1.977
Vehicle Kills:253
Kill Difference:1,128
Playtime:41.056 hours
Usage:1%
Score:0.469m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:33.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:142
V. Kills:8 N/A
Deaths:37
KDR:3.838
Accuracy:48.272% B+
KPH:34.100 D
VKPH:1.900 C+
Kills:142 (142 + 0)
Deaths:37
KDR:3.838
VKDR:0.216
Vehicle Kills:8
Kill Difference:105
Playtime:4.164 hours
Usage:0%
Score:0.026m
Score/min:104
Driving Accuracy:48.272%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 25,04224,8024,2295.865B*2.7647.16%B**72.716%C*60.4B+N/A171410.7h2.1C++4.4B+
NS-44 Commissioner 8,9678,9264,1512.15B*0.9648.127%A30.54%B**92.8A++N/A25496.2h2.9B*6B*
Pulsar C 5,7025,6031,5713.567B++0.4628.905%B+29.823%B*56.8B+1B+16998.7h10.5B36.2B+
NSX-P Tanto 5,2195,1201,4253.593A**0.4928.167%C**29.981%B+49.6B+1C++138103.2h12.7B45.2B+
Parsec VX3-A 5,1275,0877276.997C*3.8946.701%B+77.295%C--62.4C*N/A16581.5h1.9C4C**
Betelgeuse 54-A 5,0084,9381,3353.699C*0.5925.98%C31.389%C+65.6CN/A19175.3h10.3C++39.8C+
VE-LR Obelisk 5,0254,9108136.039A**2.9341.653%A35.01%C*69.7B**1.6B*20870.4h5.3B+12.8B++
Phaseshift VX-S 4,6674,6277156.471A3.3747.072%A78.906%C*47B++N/A11898.4h2.9C+6.1B
VE-S Canis 4,2074,1501,1273.682A++0.5833.535%B++25.855%B+68.1B+N/A19560.9h10.2B30.4B+
NSX Tomoe 4,1224,0871,0333.956A0.8529.927%C+41.4%C*53.4C*N/A14076.6h12.6B42C**
Sirius SX12 3,9483,9121,8502.115B+0.9926.448%C*20.015%C*29.7CN/A135131.5h14C++52.9C*
Parallax VX3 2,9372,9346454.549C*1.4444.697%B++75.835%C31.3C+N/A12193.8h2.2C+4.9B
Solstice SF 2,7382,6661,2152.194B**0.9125.253%C++17.592%C++31BN/A13586h10.8C**42.7C**
Flare VE6 2,5292,4909072.745B**0.3625.45%C*27.631%C*49.5C+N/A16550.3h9.9C++39C**
Artemis VX26 2,2242,2078842.497B0.6128.871%C++24.286%C++35.9C+N/A14961.5h11.8C+40.8C++
Serpent VE92 2,0422,0176393.156A+0.0526.972%B+27.962%B**51.1B+N/A19239.5h11.2B+41.6B+
SVA-88 2,0291,9836053.278B++0.1724.081%C+30.257%B+51.9C+1.2B*22238.2h10B+41.5B
Phantom VA23 1,9691,9483865.047B+1.9440.939%B++41.17%B**54.9C*N/A13035.5h4.2C*10.2B+
Darkstar 1,9831,9337942.435B+0.6726.311%C26.229%C++43C1.1C++11245h14C--53.3C
MANA Anti-Personnel Turret 1,9701,8673265.727N/A2.6226.606%UN/A18670U1030U33971900.1h24T*90.2T*
NS-15M1 1,8571,8025783.118B**0.0123.98%C+27.747%B+46C+1.4A+14139.2h10.6B+44.1B+
VE-C Horizon 1,8011,7715912.997B++0.1141.109%B*25.692%C+71.1B1.2C+21924.9h14.4C++34.9B+
Eclipse VE3A 1,7851,7616822.582B0.5227.282%C+24.191%B++44.1C+N/A12939.9h12C+44.1C++
VX29 Polaris 1,7681,7374593.784A+0.6826.235%C*27.691%B57.3C++1B15830.3h11C**42B
Spiker 1,7251,7088362.043B++1.0633.741%B+26.815%B+67B++N/A18625.5h6.8B++20.1B*
Revenant 1,6301,6092965.436B++2.3338.173%B+32.07%C++58.9C++N/A13427.3h6.6C**17.4B+
Orion VS54 1,5761,5525842.658B+0.4524.506%B+31.379%B++46.7C*N/A32233.2h10.5B+43C++
L100 Python HESH 1,8451,5397919.481B16.3850.173%C+1.819%C*32.7D-6.5C--16047h4.1C8.3C
Proximity Mine 1,4961,4952905.155C**2.0548.451%B+N/A210.6A+N/A6967.1h1.5B*3.2B*
NS-44L Blackhand 1,4611,4564473.257A+0.1552.036%B**44.849%C++34.3C*N/A9142.4h3.5B+6.8B++
VE-H Maw 1,4611,4323833.739A0.6327.47%C++27.724%C+54.2C1.1C+21126.4h10.5C+38.4C++
VX6-7 1,4371,4236842.08C**1.0323.414%C-26.212%B+28.9CN/A12249.2h12.1C++51.6C+
NS-7 PDW 1,4041,4025872.388A0.7227.583%B16.191%C29.8C+N/A13147h13B+47B+
Ursa 1,3871,3774023.425A++0.3225.691%C*25.781%C+53.4C++N/A17125.8h9.8B+38.1B+
Pulsar LSW 1,3831,3724622.97B**0.1424.256%C+29.883%B+42.9CN/A16432h10.8B+44.7C*
Eidolon VE33 1,3961,3716472.119B0.9931.317%B29.03%C**30.2C+N/A9345.4h8.9C+28.4C*
NSX Tanto 1,3531,3403923.418A++0.3126.804%C+32.239%B*43.5C++N/A13230.8h13C*48.7C*
MKV Suppressed 1,3381,3316232.136B**0.9724.927%C30.879%A+39.1C+N/A12634h12.2B+49C*
NS-61 Emissary 1,2941,2886082.118A++0.9932.221%B+23.913%B**57.8B**N/A17222.3h9.8B+30.4B+
Lasher X2 1,2891,2625812.172B*0.9330.053%C*3.487%C45.1C*1C+17628h18.4C*61.3B
VE-A Lacerta 1,2951,2624123.063A0.0429.946%C*22.742%C+56.1C++1.5C+16422.5h11.2C**37.6B+
Zenith VX-5 1,2811,2595682.217B*0.8924.656%C-32.724%A++36.1CN/A12734.9h11.9C*48.4C++
Eridani SX5G 1,2711,2574372.876B**0.2328.65%C+27.049%B+45.5CN/A13527.6h10.7C+37.5C++
Eridani SX5 1,2401,2365252.354B++0.7526.597%C+31.311%A41.9C+N/A17529.5h10.8C**40.4C*
NSX Naginata 1,2301,2173853.161A+0.0621.785%C31.389%C**49.5C+N/A13124.6h9.6B++44B+
NS-30 Vandal 1,2211,2165262.312C++0.7933.776%C+28.043%C++35.1C-N/A11534.6h5.6C+16.7C++
C-4 1,7011,2085152.346B+0.7624.739%CN/A125.8B++51.4A+14889.6h1.4C++5.5C++
Cerberus 1,2121,2008961.339C++1.7736.406%B+26.75%C*52.2C**N/A14423h5.2B+14.4B+
NS-11C 1,2201,1985842.051B*1.0526.019%C*27.713%A36.4C++N/A14032.9h12.5B+48.2B
L100 Python AP 1,8981,19410111.822B+8.7256.953%C+2.513%C+29.8C17.6C21240.1h7.8D13.6C-
Solstice VE3 1,2041,1905102.333A*0.7725.755%B28.824%A31.9BN/A24137.3h12.4B+48.3C++
V10 1,1991,1852744.325C*1.2245.595%B+78.65%C+40.3C+N/A12529.4h2.2C+4.8C**
Auraxium Slasher 1,2471,17934,8090.034C+3.0742.56%B*1.442%D--0.6CN/A12136.9h1.7B+4B+
NS-15 Gallows 1,1931,1773373.493B+0.3926.747%D27.868%D68.8CN/A15817.1h10.5C++39.4C+
Nyx VX31 1,1781,1723693.176C**0.0734.911%C+32.253%C*41.6C+N/A12628.2h5.1C**14.7C**
NSX Tengu 1,1841,1693593.256A++0.1544.31%B*25.577%B+55.4BN/A14321.1h12.7C++28.7B
CME 1,1821,1655861.988B*1.1226.301%C29.356%B++32.3CN/A10036.1h13.1C+49.9C++
Equinox VE2 Burst 1,1851,1615342.174C++0.9326.979%C28.941%C+37.1DN/A10931.3h13.1C48.4C+
Pulsar VS1 1,1681,1595412.142B*0.9625.538%C*30.112%B**34.7C*N/A14333.4h11.5B*45B++
XM98 1,1581,1521806.4A*3.2946.966%B**77.17%C++31.7C+N/A13436.3h2.1B+4.4B++
Corvus VA55 1,1611,1526241.846B+1.2625.53%C+31.337%B**27.1CN/A8742.5h11.9C+46.8C++
NS-11A 1,1561,1493403.379B**0.2723.027%C-23.151%C+24.2C--N/A16247.5h12.6C**54.7C++
NS Baron G5 1,1381,1185651.979B**1.1348.773%B19.231%B*39.5C+N/A12728.3h5.1C--10.4C+
Beamer VS3 1,0821,0695881.818B**1.2940.261%A++23.012%C+95.4A**1.2B+38111.2h8.3B20.5B*
NS-357 Underboss 1,0741,0695741.862B++1.2446.844%B**25.631%C*51.4C++N/A17520.8h3.8C**8.1B++
Deimos VA29 1,0551,0495801.809B1.3062.971%C+19.161%B34.2DN/A13830.7h2.4C+3.8C+
Plasma Grenade 1,0331,01811018N/A1,014.8950.326%BN/A636.3C*9.4C+22901.6h3B+6B+
Skorpios 9899803762.606B+0.5027.752%C+26.735%B+55.4C*N/A14417.7h10.9C++39.2C++
Vortex VM21 1,5989742703.607B0.5050.097%B**2.977%C+11.7C*7.5C**10783.6h25.5B+50.9B+
Vortex VM21 1,5449372703.47B+0.3649.932%B*2.241%D11.2B+7.3B++10483.6h26.4B++52.8B+
NSX-P Naginata 9489233262.831B**0.2724.397%C*33.044%B+60.3C*1.6C*18715.3h10.4B+42.6B+
NSX Daimyo 9219071396.525B++3.4249.108%B**94.487%C+59.3C+N/A14715.3h2.4C++4.8B+
Lancer VS22 1,6138703412.551B*0.5572.406%A+N/A23.6B20.2C**30136.8h12.7B+17.6B+
MANA Anti-Vehicle Turret 1,4127832413.249C+0.1457.676%C+1.277%D-7830S6290U15960930.1h9.3D*16.2D*
Blueshift VM5 7857712093.689B+0.5818.229%C--27.627%B**30C-N/A11625.7h14.7C*80.6C+
NS Decimator 1,0697514291.751B+1.3565.961%B+1.465%D34.1C14.5C29722h6.5D*9.9D
Force-Blade 84274615,6490.048B+3.0650.547%A+N/A0.7C+N/A31012.8h2.5C++5B+
Lumine Edge 7417361,0260.717A++2.3953.534%A*12.228%D9C++N/A2381.6h1.3C**2.3B+
H-V45 7207073322.13C*0.9824.725%C+29.986%B**34.2C+N/A15120.7h11.9B48.2C**
Lancer AE 1,0536161903.242B**0.1469.029%B**N/A24.6B+17.5C++27125h12B+17.3B+
Spear Anti-Vehicle Phalanx Turret 9136003616.667B**13.5647.93%C++5%B++44.4C++23.2C+38213.5h10.2C21.3C+
Pandora VX25 5965903451.71C*1.4039.699%C19.492%B*39.3CN/A14415h4.2C++10.5C++
Hunter QCX 7135644121.369B*1.7455.216%B*22.163%C+21.5B+5.7B+10426.2h12C-21.7C+
Blueshift VM5 5635561154.835B**1.7319.041%C-29.676%A33.1CN/A11816.8h14.4B+75.5C++
NS-AM7 Archer 7165323621.47A*1.6458.134%C+27.444%B*12.2B++4.2B**6843.5h16C**27.6C**
Nova 5135052951.712C++1.3949.628%C*17.822%B+32.8CN/A13315.4h5C10.1C++
Supernova FPC 844494945.255C2.1555.618%C*2.227%C+24.3C17.2C*35620.3h7.2D**12.9D--
VA39 Spectre 494484637.683A*4.5842.497%A+44.628%B+56.9A++1.2A2958.5h4.5B++10.6B*
NSX-P Tengu 4914831762.744A+0.3642.242%B*23.395%C*80.5B**1.3C**1996h10.4B+24.6B++
NS-11P 4534431363.257A+0.1525.524%C++30.926%B**42.6C*1C++13410.4h12.5B49B+
Tank Mine 604415835B**1.89103.849%SN/A197.6A++90B*21282.1h3.3F--3.2A+
C75 Viper 4493703610.278B++7.1738.991%C+1.622%B28.5C6.1C--23013h13C+33.4C+
M12 Kobalt 3863631919.105C+16.0021.294%B24.242%A58.5C3.7C+2336.2h19.9C93.4C++
NS-45 Pilot 3283271352.422B*0.6836.244%B++29.358%C+55.4C+N/A1575.9h7.2C+19.9C**
Manticore SX40 329325853.824M0.7228.755%C18.462%C-33.5C+N/A2009.7h6.1B++21.3B+
Saron HRB 445321398.231B+5.1354.849%B**1.869%C**31.5B12.2C-32110.2h25.8D47.1C++
Dual Photon Pods 404298496.082C2.9848.846%D1.342%C++26.8D--9.5D29511.1h29.1D-59.5D
Rocklet Rifle 5392801591.761A++1.3454.69%C*N/A17.1D--15.8D-26416.4h73.2T133.9D**
Skyguard 4582782411.583A*8.4825.475%DN/A13.2C8.5C--16421.1h117C+459.2C
M12 Kobalt 2952771321.308C+18.2020.869%B+29.603%A*67.6C4.4C*2314.1h20.1C96.5C*
Comet VM2 4122691262.135A0.9752.577%B**3.717%C11.2C5.9B++13124.1h31.1D-59.1C+
Sticky Grenade 2612581258N/A254.8952.526%C+N/A860C10C29190.3h2.3C+4.4C+
Quasar VM1 2492481002.48B+0.6315.444%C21.371%B+21.6CN/A17711.5h13.4B86.9C++
Comet VM2 3542331231.894B*1.2153.523%B++3.004%D10.5C-5.5C*10722.2h35.9D-67C+
NS-03 Thumper 2502271112.045A*1.0628.36%DN/A66.8A+6.8S1903.4h6.8C*24.1C++
NSX Masamune 4222261961.153B1.9563.879%B+1.77%C+18.2D-15.8C++19312.4h27.8F43.6D*
M20 Basilisk 305224268.615A*5.5142.326%C*6.25%C*20.4C+7.4C+17911h87.2C++205.9B
Anti-Vehicle Grenade 3132241224N/A220.8951.909%C+N/A280D111.3C*20620.8h6.8D13.1C
VE-H Maw AE 220213942.266C++0.8426.592%D26.291%C-56.1C1.8C++1823.8h11.8D--44.5D
Supernova VPC 259208355.943D2.8449.301%C2.404%B**19.3D*4.7D22110.8h4.4F8.9D*
NS-10 Burster 329193722.681B**0.4230.054%C6.736%B7.3B5.1B+14026.5h116.7B++388.3B+
M20 Basilisk 247172276.37B**3.2637.796%C4.07%D20.5C8.9C+1818.4h81.2B+214.9B+
Nemesis VSH9 3101662220.748C+2.3664.423%C++1.807%C--12C10.4C+27613.8h12.6F-19.5F
E540 Halberd 223163179.588C+6.4855.391%B*2.454%C++44.1B*16.2C+5293.7h6C10.8C**
NS-10 Burster 280163752.173B**0.9329.793%C+6.748%C++6C+4.3C*13127.2h140.7C+472.3C+
NSX Amaterasu 1651625660.286A*2.8259.575%M2.469%F3.6C+N/A844.6h6C--10.2B+
Nebula VM20 161159423.786B+0.6819.123%C+27.673%A40.8C++N/A1833.9h12.8B*66.8B+
NSX Yumi 159152572.667B++0.4423.644%D-38.816%B**35.3C1.6B++924.3h14.4D-61D-
MAX Punch 1601527440.204B+2.9011.971%F--N/A0.9C-N/A3163.1h2C++16.3D--
S12 Renegade 150142373.838C+0.7348.272%B+N/A33.8D1.9C+1044.2h5.3F-11D
S1 2141391400.993C**2.1163.952%B++1.439%D20.4C--11C6316.8h8.9D*13.9C
Terminus VX-9 140139472.957B+0.1524.436%C--38.13%A37.6CN/A2653.7h12.6C51.7C
Nebula VM20 134133423.167B0.0619.944%C+33.835%A*35CN/A1543.8h15.9C+79.9C*
Aspis Anti-Aircraft Phalanx Turret 2281201012M++8.8932.301%B*N/A17.1B*15.4B++3117h146.4C++453.2B+
The Immortal 114114492.327B*0.7837.163%C+26.316%D22.4D-N/A525.1h10.3F27.6D-
L100 Python HEAT 1511071010.7B++7.5953.125%C++4.673%A+23.8D9.8C--3034.5h5.9C+11.1C++
Fatestealer 103102581.759U1.3553.363%A+16.667%D20C+N/A395.1h2.3C+4.4B++
The Slasher 1031003620.276S2.8371.192%M1%D*4.2BN/A1123.8h2.2C+3C++
M40 Fury 10889146.357C+3.2535.393%C3.371%A*25.4D--5.4D-2133.5h15.4C43.5C+
NS-R3 Swarm 172811000.81B2.3063.774%C+N/A7.8C+8.8B**13910.4h33.4D52.3D
M60-G Bulldog 10179164.938C+1.8339.527%C*1.266%D-20.3D5.6C1773.9h8.7D21.9C+
Soldier Soaker 7171223.227A++0.1235.196%C+16.901%B+44.4CN/A2621.6h5.9C*16.9C**
NS CandyCannon 3000 6868621.097B+2.0139.295%B20.588%D-15.8C-N/A334.3h4.4C*11.3B+
Aphelion VEX-4 845769.5B*6.3934.19%C+3.509%C+38B*18C+2981.5h31.7B**92.8B**
NS-20 Gorgon 6153143.786A**0.6819.518%D--32.076%A++13.9D2.1B+1023.8h44.5C+227.8C--
Saron HRB-H 8352510.4B*7.2957.575%C*3.846%A*28.9D17.2D4101.8h42.8F-74.4D**
G30 Walker 6752134C0.8933.897%B+7.692%A+13.3C-3.8D*1243.9h218.6C+644.9C**
VS Patriot Flare Gun 5151431.186C++1.9235.89%B**N/A31.9C+N/A3281.6h2.6C*7.2B*
NS-20 Gorgon 5650143.571A*0.4719.812%D*26%B*13.2D1.6C+933.8h47.2C+238.4C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit370714,17042.4h
Spawn Beacon01720.3h
Anti-Vehicle MANA Turret412,0045.7h
Nanite Revive Grenade04620.1h
Medical Applicator520346,93428.8h
Motion Spotter13552,22038.1h
Restoration Kit968721h
Spitfire Auto-Turret86330.9h
Ammunition Package407,1112.7h
Shield Recharging Field522,7241.6h
Recon Detection Device739,10515.6h
Medical Kit1,51915,03316.3h
Anti-Infantry MANA Turret312,5573.3h
WLT-Howler Mining Laser01,4980.5h
Nano-Repair Grenade02860.1h
Snowman Soldier111980.3h
Hardlight Barrier2690.2h

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