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Paragon lazy[DIG] lazy
VS BR 173

KDR: 3.09

Score: 74.7m

Last Seen: Oct 29th, 2019 10:58 PM
- OFFLINE - 1060 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost NS-44 Commissioner Pulsar C NSX-P Tanto Betelgeuse 54-A VE-LR Obelisk Phaseshift VX-S Parsec VX3-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,983,184 MLG Score: 3184
Fun Score: N/A
Cheeseburgers Flipped: 1360TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.117%29.605%83255117296,5473.27811-0.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.874%1.342A1.308A-1.421D**HEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.534B+9.70.319C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%1.342%331122629815242070.19541143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.221B**-0.219C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.633B+29.10.454B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.531%2.086%188712204,171252117341.6545240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%-0.825D--0.287C0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.11C+13.9-0.112C+28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.939%11.789%1011012171,68820385140.828263328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.589%-0.118C+1.777A++0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.043C+40.30C+75

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.67%74.351%1018121938,81240163349.66434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.797%1.762A++0.473B+-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.20.313C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.043%18.99%101312242,1382240200.954464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.821%0.616B+0.836B++0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.50.281C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.7m220.2%330 (19.8k)306 (18.4k)3.09293173,20155,9993.41631173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12271339825.455%35.486%90304:2256

9% Combat Medic19% Engineer13% Heavy Assault44% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:46 PMJun 26th, 2014 9:33 PMNov 27th, 2019 7:34 PM (15d) (PST)Oct 29th, 2019 7:15 PM (44d) (PST)Oct 29th, 2019 6:58 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7241775470.7090.2290.2521.6590.0443184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,45110,61132,840431415100318,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4071.1h/169.6d 18,109 61,462 47,306 405.2k 5,703 14,732 10,847 176.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,722
Deaths:1,273
KDR:3.709
Accuracy:25.950% C+
HSR:31.216% C+
Flare VE6
B+
Kills:2,301
Deaths:841
KDR:2.736
Accuracy:25.362% B+
HSR:27.466% B+
SVA-88
B+
Kills:1,953
Deaths:597
KDR:3.271
Accuracy:24.033% C+
HSR:30.159% B+
NS-15M1
B++
Kills:1,802
Deaths:578
KDR:3.118
Accuracy:23.980% C*
HSR:27.747% B++
VX29 Polaris
B++
Kills:1,691
Deaths:445
KDR:3.800
Accuracy:26.184% B+
HSR:28.090% B++
Orion VS54
B*
Kills:1,540
Deaths:572
KDR:2.692
Accuracy:24.462% B++
HSR:31.299% B*
VE-H Maw
B
Kills:1,432
Deaths:383
KDR:3.739
Accuracy:27.470% B
HSR:27.724% C*
Pulsar LSW
B++
Kills:1,361
Deaths:458
KDR:2.972
Accuracy:24.219% C*
HSR:30.125% B++
Ursa
B+
Kills:1,327
Deaths:378
KDR:3.511
Accuracy:25.586% B+
HSR:26.225% C**
NSX Naginata
B+
Kills:1,217
Deaths:385
KDR:3.161
Accuracy:21.785% C+
HSR:31.389% B+
NSX-P Naginata
B+
Kills:210
Deaths:60
KDR:3.500
Accuracy:23.246% C+
HSR:33.333% B+
VE-H Maw AE
C++
Kills:178
Deaths:71
KDR:2.507
Accuracy:27.168% C+
HSR:28.090% C++
Kills:19,734
Deaths (as Heavy Assault):6,041
Deaths (to Heavy Assaults):14,250
KDR:3.26668
Kill Difference:13,693
Playtime:539.196 hours
Usage:13%
Score:10.531m
Score/min:326
Accuracy (listed only):24.954%
HSR (listed only):29.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:23,620
Deaths:4,014
KDR:5.884
Accuracy:47.115% A
HSR:72.693% B
NS-44 Commissioner
A
Kills:8,021
Deaths:3,755
KDR:2.136
Accuracy:47.948% A
HSR:30.582% B**
Phaseshift VX-S
A+
Kills:4,587
Deaths:709
KDR:6.470
Accuracy:47.051% A+
HSR:78.810% B
Parsec VX3-A
B++
Kills:4,448
Deaths:625
KDR:7.117
Accuracy:46.556% B++
HSR:77.023% C
NSX Tomoe
B+
Kills:3,858
Deaths:972
KDR:3.969
Accuracy:29.825% C++
HSR:41.965% B+
Sirius SX12
B
Kills:3,669
Deaths:1,777
KDR:2.065
Accuracy:26.243% B
HSR:20.033% C*
VE-S Canis
B**
Kills:3,597
Deaths:963
KDR:3.735
Accuracy:33.499% B**
HSR:26.689% B++
Parallax VX3
B*
Kills:2,934
Deaths:645
KDR:4.549
Accuracy:44.697% B*
HSR:75.835% C
Artemis VX26
C**
Kills:2,110
Deaths:863
KDR:2.445
Accuracy:28.745% C**
HSR:24.076% C++
Phantom VA23
A
Kills:1,948
Deaths:386
KDR:5.047
Accuracy:40.939% B**
HSR:41.170% A
Spiker
B++
Kills:1,708
Deaths:836
KDR:2.043
Accuracy:33.741% B+
HSR:26.815% B++
NS-44L Blackhand
B**
Kills:1,436
Deaths:444
KDR:3.234
Accuracy:52.062% B**
HSR:45.056% C*
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A++
Kills:1,314
Deaths:613
KDR:2.144
Accuracy:24.862% C+
HSR:31.202% A++
NS-61 Emissary
A
Kills:1,288
Deaths:608
KDR:2.118
Accuracy:32.221% B++
HSR:23.913% A
Eridani SX5G
B++
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C*
HSR:27.049% B++
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A+
NS-30 Vandal
C++
Kills:1,216
Deaths:526
KDR:2.312
Accuracy:33.776% C++
HSR:28.043% C++
Cerberus
B+
Kills:1,200
Deaths:896
KDR:1.339
Accuracy:36.406% B+
HSR:26.750% B+
V10
B++
Kills:1,185
Deaths:274
KDR:4.325
Accuracy:45.595% B++
HSR:78.650% C++
Nyx VX31
C**
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.911% C++
HSR:32.253% C**
XM98
A+
Kills:1,152
Deaths:180
KDR:6.400
Accuracy:46.966% A+
HSR:77.170% C**
NS-357 Underboss
B**
Kills:1,069
Deaths:574
KDR:1.862
Accuracy:46.844% B**
HSR:25.631% B
Beamer VS3
A++
Kills:1,069
Deaths:588
KDR:1.818
Accuracy:40.261% A++
HSR:23.012% C++
NSX Tengu
B**
Kills:1,036
Deaths:303
KDR:3.419
Accuracy:44.330% B**
HSR:25.386% B++
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
NS-AM7 Archer
B**
Kills:502
Deaths:353
KDR:1.422
Accuracy:58.069% C+
HSR:28.088% B**
VA39 Spectre
A++
Kills:484
Deaths:63
KDR:7.683
Accuracy:42.497% A++
HSR:44.628% B+
NSX Daimyo
B++
Kills:402
Deaths:60
KDR:6.700
Accuracy:46.458% B++
HSR:95.522% B+
Manticore SX40
C+
Kills:325
Deaths:85
KDR:3.824
Accuracy:28.755% C+
HSR:18.462% C-
NS-45 Pilot
B++
Kills:280
Deaths:128
KDR:2.188
Accuracy:36.048% B++
HSR:29.643% B+
The Immortal
C**
Kills:114
Deaths:49
KDR:2.327
Accuracy:37.163% C**
HSR:26.316% C
Soldier Soaker
B+
Kills:71
Deaths:22
KDR:3.227
Accuracy:35.196% C++
HSR:16.901% B+
NS CandyCannon 3000
B
Kills:68
Deaths:62
KDR:1.097
Accuracy:39.295% B
HSR:20.588% D-
VS Patriot Flare Gun
U
Kills:51
Deaths:43
KDR:1.186
Accuracy:35.890% A
HSR:0% U
Kills:80,742
Deaths (as Infiltrator):23,682
Deaths (to Infiltrators):11,195
KDR:3.40942
Kill Difference:57,060
Playtime:1,795.251 hours
Usage:44%
Score:32.418m
Score/min:301
Accuracy (listed only):38.127%
HSR (listed only):37.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:4,957
Deaths:1,357
KDR:3.653
Accuracy:28.779% B*
HSR:30.139% B**
NSX-P Tanto
B++
Kills:4,823
Deaths:1,330
KDR:3.626
Accuracy:28.084% B+
HSR:30.292% B++
Sirius SX12
B
Kills:3,669
Deaths:1,777
KDR:2.065
Accuracy:26.243% B
HSR:20.033% C*
VE-S Canis
B**
Kills:3,597
Deaths:963
KDR:3.735
Accuracy:33.499% B**
HSR:26.689% B++
Solstice SF
C*
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C*
HSR:17.592% C++
Serpent VE92
A
Kills:1,904
Deaths:611
KDR:3.116
Accuracy:26.868% B+
HSR:27.574% A
Eclipse VE3A
B*
Kills:1,752
Deaths:671
KDR:2.611
Accuracy:27.263% C++
HSR:24.258% B*
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
VE-C Horizon
B**
Kills:1,364
Deaths:491
KDR:2.778
Accuracy:40.783% B**
HSR:26.173% B
VX6-7
B*
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C
HSR:26.266% B*
NSX Tanto
B**
Kills:1,340
Deaths:392
KDR:3.418
Accuracy:26.804% C++
HSR:32.239% B**
MKV Suppressed
A++
Kills:1,314
Deaths:613
KDR:2.144
Accuracy:24.862% C+
HSR:31.202% A++
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
Eridani SX5G
B++
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C*
HSR:27.049% B++
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A+
NS-11C
A+
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B
HSR:27.713% A+
Solstice VE3
A+
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A+
Deimos VA29
B+
Kills:1,043
Deaths:573
KDR:1.820
Accuracy:62.905% C*
HSR:19.271% B+
NSX Tengu
B**
Kills:1,036
Deaths:303
KDR:3.419
Accuracy:44.330% B**
HSR:25.386% B++
NS Baron G5
B*
Kills:1,032
Deaths:516
KDR:2
Accuracy:48.629% B+
HSR:18.992% B*
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% B+
HSR:17.822% B+
Kills:41,410
Deaths (as Light Assault):15,675
Deaths (to Light Assaults):10,626
KDR:2.64179
Kill Difference:25,735
Playtime:412.801 hours
Usage:10%
Score:7.878m
Score/min:318
Accuracy (listed only):32.342%
HSR (listed only):25.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:4,957
Deaths:1,357
KDR:3.653
Accuracy:28.779% B*
HSR:30.139% B**
NSX-P Tanto
B++
Kills:4,823
Deaths:1,330
KDR:3.626
Accuracy:28.084% B+
HSR:30.292% B++
VE-LR Obelisk
A+
Kills:4,600
Deaths:741
KDR:6.208
Accuracy:41.662% A+
HSR:35.130% B
Solstice SF
C*
Kills:2,666
Deaths:1,215
KDR:2.194
Accuracy:25.253% C*
HSR:17.592% C++
Serpent VE92
A
Kills:1,904
Deaths:611
KDR:3.116
Accuracy:26.868% B+
HSR:27.574% A
Eclipse VE3A
B*
Kills:1,752
Deaths:671
KDR:2.611
Accuracy:27.263% C++
HSR:24.258% B*
Revenant
B++
Kills:1,602
Deaths:295
KDR:5.431
Accuracy:38.283% B++
HSR:32.023% C**
Eidolon VE33
B+
Kills:1,371
Deaths:647
KDR:2.119
Accuracy:31.317% B+
HSR:29.030% B+
VE-C Horizon
B**
Kills:1,364
Deaths:491
KDR:2.778
Accuracy:40.783% B**
HSR:26.173% B
VX6-7
B*
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C
HSR:26.266% B*
NSX Tanto
B**
Kills:1,340
Deaths:392
KDR:3.418
Accuracy:26.804% C++
HSR:32.239% B**
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
NS-11C
A+
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B
HSR:27.713% A+
Solstice VE3
A+
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A+
Deimos VA29
B+
Kills:1,043
Deaths:573
KDR:1.820
Accuracy:62.905% C*
HSR:19.271% B+
NS Baron G5
B*
Kills:1,032
Deaths:516
KDR:2
Accuracy:48.629% B+
HSR:18.992% B*
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% B+
HSR:17.822% B+
Kills:34,559
Deaths (as Engineer):11,805
Deaths (to Engineers):9,831
KDR:2.92749
Kill Difference:22,754
Playtime:766.193 hours
Usage:19%
Score:13.532m
Score/min:294
Accuracy (listed only):34.206%
HSR (listed only):26.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:3,669
Deaths:1,777
KDR:2.065
Accuracy:26.243% B
HSR:20.033% C*
VE-S Canis
B**
Kills:3,597
Deaths:963
KDR:3.735
Accuracy:33.499% B**
HSR:26.689% B++
Darkstar
C**
Kills:1,933
Deaths:794
KDR:2.435
Accuracy:26.311% C+
HSR:26.229% C**
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A++
Kills:1,314
Deaths:613
KDR:2.144
Accuracy:24.862% C+
HSR:31.202% A++
Eridani SX5G
B++
Kills:1,257
Deaths:437
KDR:2.876
Accuracy:28.650% C*
HSR:27.049% B++
Eridani SX5
A+
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A+
CME
B**
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:26.301% C+
HSR:29.356% B**
Equinox VE2 Burst
C++
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:26.979% C+
HSR:28.941% C++
Pulsar VS1
A
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:25.538% B+
HSR:30.112% A
Corvus VA55
A
Kills:1,152
Deaths:624
KDR:1.846
Accuracy:25.530% C*
HSR:31.337% A
NS-11A
C++
Kills:1,149
Deaths:340
KDR:3.379
Accuracy:23.027% C
HSR:23.151% C++
Deimos VA29
B+
Kills:1,043
Deaths:573
KDR:1.820
Accuracy:62.905% C*
HSR:19.271% B+
NSX Tengu
B**
Kills:1,036
Deaths:303
KDR:3.419
Accuracy:44.330% B**
HSR:25.386% B++
NS Baron G5
B*
Kills:1,032
Deaths:516
KDR:2
Accuracy:48.629% B+
HSR:18.992% B*
Skorpios
B++
Kills:913
Deaths:348
KDR:2.624
Accuracy:27.651% C+
HSR:26.506% B++
H-V45
B**
Kills:707
Deaths:332
KDR:2.130
Accuracy:24.725% C++
HSR:29.986% B**
Pandora VX25
B**
Kills:590
Deaths:345
KDR:1.710
Accuracy:39.699% C+
HSR:19.492% B**
Nova
B+
Kills:505
Deaths:295
KDR:1.712
Accuracy:49.628% B+
HSR:17.822% B+
NS-11P
A++
Kills:421
Deaths:126
KDR:3.341
Accuracy:25.446% B+
HSR:30.879% A++
VE-A Lacerta
B
Kills:286
Deaths:95
KDR:3.011
Accuracy:31.641% B
HSR:15.385% D-
NSX Yumi
A
Kills:152
Deaths:57
KDR:2.667
Accuracy:23.644% D
HSR:38.816% A
Terminus VX-9
A+
Kills:139
Deaths:47
KDR:2.957
Accuracy:24.436% C
HSR:38.130% A+
Kills:27,018
Deaths (as Combat Medic):11,358
Deaths (to Combat Medics):5,262
KDR:2.37876
Kill Difference:15,660
Playtime:381.587 hours
Usage:9%
Score:6.634m
Score/min:290
Accuracy (listed only):31.472%
HSR (listed only):26.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:912
Deaths:265
KDR:3.442
Accuracy:49.887% B**
HSR:3.180% C+
Vortex VM21
B*
Kills:900
Deaths:265
KDR:3.396
Accuracy:49.707% B*
HSR:2.222% D
Blueshift VM5
A
Kills:724
Deaths:204
KDR:3.549
Accuracy:18.116% C
HSR:28.039% A
Blueshift VM5
A++
Kills:518
Deaths:110
KDR:4.709
Accuracy:18.942% C
HSR:30.309% A++
Comet VM2
B**
Kills:262
Deaths:126
KDR:2.079
Accuracy:52.708% B**
HSR:3.817% C+
Quasar VM1
B+
Kills:248
Deaths:100
KDR:2.480
Accuracy:15.444% C+
HSR:21.371% B+
Comet VM2
B*
Kills:230
Deaths:123
KDR:1.870
Accuracy:53.579% B*
HSR:3.043% D
NS-10 Burster
C**
Kills:186
Deaths:72
KDR:2.583
Accuracy:29.930% C+
HSR:6.989% C**
Nebula VM20
A+
Kills:159
Deaths:42
KDR:3.786
Accuracy:19.123% C++
HSR:27.673% A+
NS-10 Burster
C++
Kills:158
Deaths:75
KDR:2.107
Accuracy:29.672% C++
HSR:6.962% C+
Nebula VM20
A**
Kills:133
Deaths:42
KDR:3.167
Accuracy:19.944% C*
HSR:33.835% A**
NS-20 Gorgon
A*
Kills:53
Deaths:14
KDR:3.786
Accuracy:19.518% D--
HSR:32.076% A*
NS-20 Gorgon
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:19.812% N/A
HSR:26% N/A
Kills:4,533
Deaths (as MAX Suit):726
Deaths (to MAX Suits):2,304
KDR:6.2438
Kill Difference:3,807
Playtime:170.351 hours
Usage:4%
Score:3.703m
Score/min:362
Accuracy (listed only):30.491%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:298
V. Kills:106 279%
Deaths:49
KDR:6.082
Accuracy:48.846% C
KPH:26.800 D-
VKPH:9.500 D
Kills:298 (0 + 0)
Deaths:49
KDR:6.082
VKDR:2.163
Vehicle Kills:106
Kill Difference:249
Playtime:11.136 hours
Usage:0%
Score:0.196m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,539
V. Kills:306 N/A
Deaths:79
KDR:19.481
Accuracy:50.173% C++
KPH:32.800 D
VKPH:6.500 C--
L100 Python AP
C+
Kills:1,175
V. Kills:702 167%
Deaths:101
KDR:11.634
Accuracy:56.939% C++
KPH:29.600 C+
VKPH:17.700 C+
C75 Viper
C+
Kills:370
V. Kills:79 463%
Deaths:36
KDR:10.278
Accuracy:38.991% C+
KPH:28.400 C+
VKPH:6.100 C--
Skyguard
C+
Kills:278
V. Kills:180 154%
Deaths:24
KDR:11.583
Accuracy:25.471% D
KPH:13.200 C+
VKPH:8.500 C
L100 Python HEAT
C-
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:53.125% C++
KPH:23.600 C-
VKPH:9.700 C-
Kills:3,469 (3,469 + 0)
Deaths:250
KDR:13.876
VKDR:5.244
Vehicle Kills:1,311
Kill Difference:3,219
Playtime:125.233 hours
Usage:3%
Score:1.412m
Score/min:188
Driving Accuracy:53.125%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:494
V. Kills:350 141%
Deaths:94
KDR:5.255
Accuracy:55.613% C*
KPH:24.400 C+
VKPH:17.300 B+
Saron HRB
A
Kills:319
V. Kills:124 255%
Deaths:39
KDR:8.179
Accuracy:54.778% A
KPH:31.500 B++
VKPH:12.200 C
Supernova VPC
D-
Kills:208
V. Kills:51 400%
Deaths:35
KDR:5.943
Accuracy:49.301% C+
KPH:19.300 D*
VKPH:4.700 D-
E540 Halberd
B**
Kills:139
V. Kills:56 244%
Deaths:17
KDR:8.176
Accuracy:55.577% B**
KPH:42.300 B**
VKPH:17 C*
Aphelion VEX-4
A
Kills:57
V. Kills:27 204%
Deaths:6
KDR:9.500
Accuracy:34.190% C+
KPH:38 A
VKPH:18 C*
Kills:1,217 (702 + 515)
Deaths:191
KDR:6.372
VKDR:3.183
Vehicle Kills:608
Kill Difference:1,026
Playtime:45.924 hours
Usage:1%
Score:0.893m
Score/min:324
Driving Accuracy:49.301%
Gunner Accuracy:34.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:52
V. Kills:31 163%
Deaths:5
KDR:10.400
Accuracy:57.575% C**
KPH:29.500 C-
VKPH:17.600 D
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:6.200
Vehicle Kills:31
Kill Difference:47
Playtime:1.764 hours
Usage:0%
Score:0.042m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:57.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:309
V. Kills:18 N/A
Deaths:19
KDR:16.263
Accuracy:21.370% B+
KPH:58.200 C+
VKPH:3.400 C+
M12 Kobalt
B+
Kills:267
V. Kills:18 N/A
Deaths:13
KDR:20.539
Accuracy:20.915% B+
KPH:64.800 C+
VKPH:4.400 B+
M20 Basilisk
B
Kills:220
V. Kills:80 272%
Deaths:26
KDR:8.462
Accuracy:41.955% B
KPH:20.500 C+
VKPH:7.500 C+
M20 Basilisk
C+
Kills:165
V. Kills:74 220%
Deaths:27
KDR:6.111
Accuracy:37.422% C+
KPH:19.900 C+
VKPH:8.900 C+
M40 Fury
C+
Kills:89
V. Kills:19 445%
Deaths:14
KDR:6.357
Accuracy:35.256% C+
KPH:25.700 D
VKPH:5.500 D
M60-G Bulldog
C+
Kills:77
V. Kills:22 335%
Deaths:16
KDR:4.813
Accuracy:39.156% B+
KPH:19.900 C--
VKPH:5.700 C+
G30 Walker
B+
Kills:51
V. Kills:14 340%
Deaths:13
KDR:3.923
Accuracy:33.008% B+
KPH:13.400 C
VKPH:3.700 D*
Kills:1,178 (0 + 1,178)
Deaths:128
KDR:9.203
VKDR:1.914
Vehicle Kills:245
Kill Difference:1,050
Playtime:39.576 hours
Usage:1%
Score:0.450m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:33.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:142
V. Kills:8 N/A
Deaths:37
KDR:3.838
Accuracy:48.272% B++
KPH:34.100 C--
VKPH:1.900 C+
Kills:142 (142 + 0)
Deaths:37
KDR:3.838
VKDR:0.216
Vehicle Kills:8
Kill Difference:105
Playtime:4.164 hours
Usage:0%
Score:0.025m
Score/min:102
Driving Accuracy:48.272%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 23,84823,6204,0145.884B**2.7947.115%A72.693%B59.6B*N/A169396h2.1B4.4B++
NS-44 Commissioner 8,0578,0213,7552.136B**0.9647.948%A30.582%B**89.1A*N/A24290h2.9B**6.1B*
Pulsar C 5,0404,9571,3573.653A0.5628.779%B*30.139%B**56.3B**N/A17088.1h10.5B+36.6B+
NSX-P Tanto 4,9184,8231,3303.626M*0.5328.084%B+30.292%B++48.5B*1B+13199.5h12.8B+45.6B+
Betelgeuse 54-A 4,7884,7221,2733.709C**0.6225.95%C+31.216%C+64.4C+N/A18673.3h10.3C**39.9C*
VE-LR Obelisk 4,7064,6007416.208M++3.1241.662%A+35.13%B69.5A+1.6A20866.2h5.3B++12.8B*
Phaseshift VX-S 4,6274,5877096.47A+3.3847.051%A+78.81%B46.9B**N/A11897.8h2.9C*6.2B+
Parsec VX3-A 4,4814,4486257.117B+4.0246.556%B++77.023%C60.4B+N/A15973.7h1.9C+4.1B+
NSX Tomoe 3,8913,8589723.969A++0.8829.825%C++41.965%B+52.3B+N/A13773.7h12.6B+42.2B+
Sirius SX12 3,7023,6691,7772.065B**1.0326.243%B20.033%C*28.4C+N/A132129.2h14.2C**54.2B
VE-S Canis 3,6493,5979633.735A**0.6433.499%B**26.689%B++66.6B*1B++19354h10.4B+31B+
Parallax VX3 2,9372,9346454.549B1.4644.697%B*75.835%C31.3C++N/A12093.8h2.2C++4.9B+
Solstice SF 2,7382,6661,2152.194A0.9025.253%C*17.592%C++31B++N/A13586h10.8C*42.7B+
Flare VE6 2,3372,3018412.736A++0.3625.362%B+27.466%B+48.8C*N/A16247.2h10B+39.2B+
Artemis VX26 2,1252,1108632.445B*0.6528.745%C**24.076%C++34.9C+N/A14760.4h11.8C*41.2B
SVA-88 1,9991,9535973.271B**0.1824.033%C+30.159%B+51.7C*1.2A+21837.8h10B++41.7B+
Phantom VA23 1,9691,9483865.047A++1.9540.939%B**41.17%A54.9B+N/A12935.5h4.2B+10.2B++
Darkstar 1,9831,9337942.435B*0.6626.311%C+26.229%C**43C+1.1B+11245h14C53.3C+
Serpent VE92 1,9281,9046113.116A++0.0226.868%B+27.574%A49.8B++N/A18438.2h11.3B+42B+
NS-15M1 1,8571,8025783.118B**0.0323.98%C*27.747%B++46C*1.4A*14139.2h10.6B++44.1B+
MANA Anti-Personnel Turret 1,8991,7993155.711N/A2.6226.702%UN/A17990U1000U32762100.1h24.2T*90.7T*
Eclipse VE3A 1,7761,7526712.611B+0.4827.263%C++24.258%B*44C*N/A12939.8h12C*44.1C**
Spiker 1,7251,7088362.043B**1.0533.741%B+26.815%B++67B**N/A18625.5h6.8B+20.1B*
VX29 Polaris 1,7181,6914453.8A*0.7126.184%B+28.09%B++57.5B+N/A15729.4h11B+42B+
Revenant 1,6231,6022955.431A++2.3438.283%B++32.023%C**59.1B+N/A13327.1h6.6B+17.4B++
Orion VS54 1,5641,5405722.692B*0.4024.462%B++31.299%B*46.8B+N/A31732.9h10.5B++42.9C*
L100 Python HESH 1,8451,5397919.481B++16.3950.173%C++1.819%C**32.7D6.5C--15947h4.1C8.3C+
Proximity Mine 1,4421,4412795.165B+2.0748.528%B++N/A211.9A++N/A6966.8h1.5A3.1B**
NS-44L Blackhand 1,4411,4364443.234A++0.1452.062%B**45.056%C*34.1B+N/A9042.1h3.5B++6.8B++
VE-H Maw 1,4611,4323833.739A*0.6527.47%B27.724%C*54.7C++1.1B+20826.2h10.5C*38.4B
NS-7 PDW 1,4041,4025872.388A++0.7027.583%B+16.191%C29.8C++N/A13147h13B+47B+
Eidolon VE33 1,3961,3716472.119B**0.9731.317%B+29.03%B+30.2C**N/A9245.4h8.9C*28.4B+
VE-C Horizon 1,3861,3644912.778B**0.3140.783%B**26.173%B69.2B+1.1C+21119.7h14.9C**36.6B+
VX6-7 1,3771,3636642.053B*1.0423.325%C26.266%B*28.2C+N/A12148.3h12.2C*52.5C*
Pulsar LSW 1,3721,3614582.972A+0.1224.219%C*30.125%B++42.9C+N/A16331.7h10.8B+44.5B+
NSX Tanto 1,3531,3403923.418A*0.3326.804%C++32.239%B**43.5B+N/A13130.8h13C*48.7B
Ursa 1,3351,3273783.511A**0.4225.586%B+26.225%C**53.7B+N/A17424.7h9.7B+37.9B+
MKV Suppressed 1,3211,3146132.144A0.9524.862%C+31.202%A++38.9C**N/A12533.8h12.3B+49.3C**
NS-61 Emissary 1,2941,2886082.118A++0.9732.221%B++23.913%A57.8A++N/A17022.3h9.8B+30.4B++
Zenith VX-5 1,2811,2595682.217A0.8824.656%C+32.724%A++36.1C++N/A12634.9h11.9B+48.4B
Eridani SX5G 1,2711,2574372.876A++0.2228.65%C*27.049%B++45.5C+N/A13427.6h10.7C**37.5B
Eridani SX5 1,2401,2365252.354B**0.7426.597%C++31.311%A+41.9C**N/A17429.5h10.8B+40.4B
NSX Naginata 1,2301,2173853.161A++0.0721.785%C+31.389%B+49.5C**N/A12824.6h9.6B++44B+
NS-30 Vandal 1,2211,2165262.312C**0.7833.776%C++28.043%C++35.1CN/A11434.6h5.6C++16.7C*
Cerberus 1,2121,2008961.339C**1.7536.406%B+26.75%B+52.2B+N/A14323h5.2B+14.4B++
NS-11C 1,2201,1985842.051A1.0426.019%B27.713%A+36.4BN/A13832.9h12.5B+48.2B+
C-4 1,6821,1925072.351B++0.7424.516%CN/A125.5B*51.6A+14709.5h1.4C*5.6C*
Solstice VE3 1,2041,1905102.333A**0.7625.755%B+28.824%A+31.9B++N/A23437.3h12.4B++48.3C**
V10 1,1991,1852744.325B+1.2345.595%B++78.65%C++40.3C*N/A12429.4h2.2C++4.8B+
L100 Python AP 1,8771,17510111.634A8.5456.939%C++2.553%C+29.7C+17.7C+20939.6h7.8D13.7C
Nyx VX31 1,1781,1723693.176B+0.0834.911%C++32.253%C**41.6C++N/A12628.2h5.1B+14.7B+
CME 1,1821,1655861.988B**1.1026.301%C+29.356%B**32.3C+N/A9936.1h13.1C**49.9C**
Equinox VE2 Burst 1,1851,1615342.174B+0.9226.979%C+28.941%C++37.1CN/A10931.3h13.1C+48.4C++
Pulsar VS1 1,1681,1595412.142A0.9525.538%B+30.112%A34.7B+N/A13933.4h11.5B**45B++
Corvus VA55 1,1611,1526241.846B**1.2525.53%C*31.337%A27.1C+N/A8642.5h11.9C**46.8B
XM98 1,1581,1521806.4A**3.3146.966%A+77.17%C**31.7C**N/A13336.3h2.1B++4.4B*
NS-11A 1,1561,1493403.379A++0.2923.027%C23.151%C++24.2CN/A16147.5h12.6B+54.7C*
Lasher X2 1,1121,0945222.096A+1.0029.775%B+3.656%C+41.6B+N/A17126.3h17.9B+60.2B+
Auraxium Slasher 1,1501,08832,1100.034C+3.0642.228%B*1.471%D--0.5C-N/A12023.4h1.7B*4B+
NS-357 Underboss 1,0741,0695741.862B*1.2346.844%B**25.631%B51.4C**N/A17420.8h3.8B+8.1B++
Beamer VS3 1,0821,0695881.818A+1.2740.261%A++23.012%C++95.4M*1.2B++37711.2h8.3B+20.5B
Deimos VA29 1,0491,0435731.82B+1.2762.905%C*19.271%B+34.1CN/A13630.6h2.4C++3.8C*
NSX Tengu 1,0461,0363033.419A*0.3344.33%B**25.386%B++53.7B+N/A14119.3h12.9C*29.1B+
NS Baron G5 1,0501,0325162A1.0948.629%B+18.992%B*38.1C++N/A11927.1h5C+10.4C+
Plasma Grenade 9839701970N/A966.9150.051%B+N/A646.7B*8.7C+22221.5h3B++6.1B++
Skorpios 9229133482.624B+0.4727.651%C+26.506%B++55C**N/A14316.6h10.9C*39.5C*
Vortex VM21 1,5129122653.442A++0.3549.887%B**3.18%C+11.2C**7.4B+10581.2h26.1B+52.3B+
Vortex VM21 1,4909002653.396A*0.3049.707%B*2.222%D11.1B+7.3B**10381.3h26.3B*52.9B++
Lancer VS22 1,5878553372.537A++0.5672.538%A+N/A23.5B*20.1B++29936.4h12.8B+17.7B+
MANA Anti-Vehicle Turret 1,3857612413.158C**0.0757.41%C1.314%D7610S6240S15844080.1h9.3C16.1C+
Force-Blade 84274615,6490.048B++3.0450.547%A++N/A0.7C+N/A31012.7h2.5C*5B++
Lumine Edge 7417361,0260.717A++2.3853.534%A*12.228%D9C*N/A2381.6h1.3B2.3B++
Blueshift VM5 7367242043.549B+0.4618.116%C28.039%A29CN/A11425h15B+82.8C*
H-V45 7207073322.13B+0.9624.725%C++29.986%B**34.2C++N/A14820.7h11.9B+48.2B+
NS Decimator 8606003611.662B++1.4366.188%B++1.667%C33C+14.3C30318.2h6.7D*10.1D
Pandora VX25 5965903451.71B+1.3839.699%C+19.492%B**39.3C+N/A14215h4.2B10.5B
Spear Anti-Vehicle Phalanx Turret 8885823417.118A+14.0347.494%C**5.155%B++44.1B23.2C++38113.2h10.2C+21.6C++
Lancer AE 9665611803.117A*0.0269.31%B**N/A23.7B++17.1B+27023.7h12.6B+18.1B+
Hunter QCX 6925484031.36B**1.7355.136%B++22.81%C+21.2B*5.6B+10125.9h12C21.8C+
Blueshift VM5 5225181104.709B**1.6218.942%C30.309%A++32.2C+N/A11616.1h14.6B+76.9B
Nova 5135052951.712C++1.3849.628%B+17.822%B+32.8C+N/A13315.4h5C10.1C*
NS-AM7 Archer 6765023531.422A*1.6758.069%C+28.088%B**11.8B*4.1B**6742.6h16.5B28.4B
Supernova FPC 844494945.255C+2.1655.613%C*2.227%C+24.3C+17.2B34820.3h7.2D*12.9D
VA39 Spectre 494484637.683M*4.5942.497%A++44.628%B+56.9A*1.2A++2838.5h4.5B*10.6B**
NS-11P 4314211263.341A*0.2525.446%B+30.879%A++42.1B++1B**13210h12.1B++47.7B++
Tank Mine 600411834.952A1.86101.509%SN/A195.7A++90B*21102.1h3.3F--3.2A++
NSX Daimyo 402402606.7B**3.6146.458%B++95.522%B+48.4C+N/A1218.3h2.8C6.1C*
C75 Viper 4493703610.278A7.1938.991%C+1.622%C**28.5C+6.1C--22813h13C**33.4C**
Manticore SX40 329325853.824M+0.7328.755%C+18.462%C-33.5C*N/A2009.7h6.1B*21.3B+
Saron HRB 443319398.179B++5.0954.778%A1.881%C**31.6B++12.3C32210.1h25.7C46.9B+
M12 Kobalt 3273091916.263C**13.1721.37%B+25.89%A++58.3C+3.4C+2435.3h20C++93.7B+
Dual Photon Pods 404298496.082C+2.9948.846%C1.342%C++26.8D-9.5D29411.1h29.1C--59.5C
VE-A Lacerta 292286953.011B*0.0831.641%B15.385%D-53C+1.1D1225.4h12C++37.9C**
NS-45 Pilot 2812801282.188B++0.9036.048%B++29.643%B+56C++N/A1585h7.4C++20.4B+
Skyguard 4582782411.583M++8.4925.471%DN/A13.2C+8.5C16321.1h116.9C*458.9C+
M12 Kobalt 2852671320.538C++17.4520.915%B+29.588%A*65.1C+4.4B+2224.1h20.7C98.9C**
Comet VM2 4022621262.079A+1.0152.708%B**3.817%C+11C+5.9B*13023.8h31.4D59.6C+
Sticky Grenade 2582551255N/A251.9152.608%C+N/A850C+10C29160.3h2.3C++4.4C*
Quasar VM1 2492481002.48B++0.6115.444%C+21.371%B+21.6C+N/A17411.5h13.4B+86.9C**
Comet VM2 3492301231.87B**1.2253.579%B*3.043%D10.5C+5.4C**10721.9h35.7C-66.6C++
Rocklet Rifle 4562291431.601A++1.4955.231%BN/A15.7D--15.5D25214.6h78.5F**142.2D**
NSX Masamune 4222261961.153B+1.9463.872%B+1.77%C+18.2D15.8C*19212.4h27.8D**43.6D--
M20 Basilisk 300220268.462M5.3741.955%B6.364%C**20.6C+7.5C+17910.7h84.8B+202.2B+
NSX-P Naginata 215210603.5A*0.4123.246%C+33.333%B+58.3B1.4B1693.6h9.8B++42.2B+
Supernova VPC 259208355.943C--2.8549.301%C+2.404%B**19.3D*4.7D-21410.8h4.4D--8.9D
Anti-Vehicle Grenade 2842021202N/A198.9152.432%C*N/A288.6C117.1C*21030.7h6.8C-13C+
NS-10 Burster 318186722.583A++0.5129.93%C+6.989%C**7B+5B*13826.4h119.8B++400.4B+
VE-H Maw AE 184178712.507B+0.5927.168%C+28.09%C++61.4C++2.1B**1782.9h11.6C-42.8C+
Nemesis VSH9 3101662220.748C++2.3464.423%C**1.807%C-12C10.4C+27413.8h12.6F19.5D*
M20 Basilisk 239165276.111A+3.0237.422%C+4.242%C--19.9C+8.9C+1808.3h81.8B+218.5B+
NSX Amaterasu 1651625640.287M**2.8160.197%A**2.469%F3.6C+N/A844.6h6C+10B+
Nebula VM20 161159423.786B*0.6919.123%C++27.673%A+40.8B+N/A1793.9h12.8B**66.8B++
NS-10 Burster 273158752.107A++0.9929.672%C++6.962%C+5.8C+4.2B+13027.1h143.7C+484.2C++
NSX Yumi 159152572.667B*0.4323.644%D38.816%A35.3C+1.6C**914.3h14.4D61D
MAX Punch 1591517340.206B*2.8912.313%F--N/A0.9C-N/A3159.7h2C+15.9C--
S12 Renegade 150142373.838C++0.7548.272%B++N/A33.8D1.9C+1024.2h5.3D*11C
S1 2141391400.993B+2.1063.952%B*1.439%D20.4C11C6156.8h8.9D-13.9C+
E540 Halberd 195139178.176C+5.0855.577%B**2.158%C+42.1B**17C*5583.3h6.2C11.2B+
Terminus VX-9 140139472.957B++0.1424.436%C38.13%A+37.6C+N/A2523.7h12.6C+51.7C+
Nebula VM20 134133423.167B++0.0719.944%C*33.835%A**35C++N/A1503.8h15.9B79.9B+
The Immortal 114114492.327B**0.7737.163%C**26.316%C22.4DN/A525.1h10.3D--27.6C
Aspis Anti-Aircraft Phalanx Turret 216113912.556M**9.4631.493%B**N/A16.6B**15.1B**3126.8h146C**463.5B+
L100 Python HEAT 1511071010.7A7.6153.125%C++4.673%A+23.8C-9.8C-2994.5h5.9C*11.1C**
Fatestealer 102101472.149U0.9453.047%A+15.842%D26.6C+N/A513.8h2.3C++4.4B**
The Slasher 1031003620.276S2.8271.192%M+1%D*4.2C*N/A1023.8h2.2C++3C*
M40 Fury 10889146.357C+3.2635.256%C+3.371%A++25.4D5.4D2153.5h15.2C+43.1C++
M60-G Bulldog 9977164.813C++1.7239.156%B+1.299%D--19.7C--5.6C+1743.9h8.7C22.2C**
NS-R3 Swarm 16476970.784B++2.3164.156%C+N/A7.7C+8.9A1429.9h34.4D53.6D
Soldier Soaker 7171223.227A*0.1335.196%C++16.901%B+44.4C+N/A2621.6h5.9C*16.9B+
NS CandyCannon 3000 6868621.097B+2.0039.295%B20.588%D-15.8CN/A334.3h4.4C*11.3B+
Aphelion VEX-4 845769.5B*6.4134.19%C+3.509%C+38A18C*2971.5h31.7B**92.8B**
NS-20 Gorgon 6153143.786A**0.6919.518%D--32.076%A*13.9D2.1B+1013.8h44.5C++227.8C
Saron HRB-H 8352510.4B**7.3157.575%C**3.846%M28.9C--17.2D4001.8h42.8F-74.4D*
VS Patriot Flare Gun 5151431.186C*1.9135.89%AN/A31.9C++N/A3281.6h2.6B+7.2B**
G30 Walker 6551133.923C++0.8333.008%B+7.843%A+13.4C3.7D*1213.8h211.4C++640.5B+
NS-20 Gorgon 5650143.571A**0.4819.812%D--26%B**13.2D1.6C++913.8h47.2C++238.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.3h
Medical Applicator469321,33427.1h
Nanite Revive Grenade04170.1h
Anti-Vehicle MANA Turret401,9675.6h
Nano-Armor Kit360692,60041.5h
Restoration Kit968721h
Motion Spotter12549,97536.5h
Spitfire Auto-Turret85340.8h
Shield Recharging Field512,7001.6h
Recon Detection Device739,10515.6h
Ammunition Package366,8722.6h
Medical Kit1,36213,81815.3h
Anti-Infantry MANA Turret312,4983.2h
Snowman Soldier8690.2h
Nano-Repair Grenade02790.1h
WLT-Howler Mining Laser01,4980.5h

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