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Praetor lazy[DIG] lazy
VS BR 87

KDR: 3

Score: 65.2m

Last Seen: Dec 6th, 2018 12:33 AM
- OFFLINE - 238.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 88): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost NS-44 Commissioner Pulsar C Phaseshift VX-S NSX-P Tanto Betelgeuse 54-A NSX Tomoe Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,501,549 MLG Score: 2799
Fun Score: N/A
Cheeseburgers Flipped: 1285TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.717%29.717%8245596785,5263.33721-0.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.859%1.308A1.412A-1.474FHEAD ++ (~15.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+9.80.316C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.846%1.342%381102129813522070.220414143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**-0.247C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.63B+29.10.45B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.884%2.128%205710154,089229317011.78248240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%-0.778D--0.329C-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.081C+13.7-0.096C+28

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.793%10.082%81810141,22018234440.66886274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.794%-0.124C+1.471A+0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.125C++35.90.084C+67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.948%74.218%818101428,28732992068.57182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.833%1.636A+0.464B+-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.498B+2.30.285C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.353%18.26%81310191,8511895120.976266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%0.498B+0.757B++0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B3.50.27C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
65.2m217.7%320 (19.2k)298 (17.9k)2.99621146,06848,7513.3336187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221086025.031%33.842%84704:2954

10% Combat Medic19% Engineer13% Heavy Assault43% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:46 PMJun 26th, 2014 9:33 PMDec 15th, 2018 6:10 AM (11h) (PST)Dec 5th, 2018 8:34 PM (10d) (PST)Dec 5th, 2018 8:33 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7101745360.6670.2230.2261.5510.0452799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,60410,45432,15040131493317,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3647.6h/152d 16,449 49,432 39,363 339.4k 5,173 13,222 9,866 155.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,107
Deaths:1,045
KDR:3.930
Accuracy:25.846% C+
HSR:31.239% C++
SVA-88
B++
Kills:1,738
Deaths:540
KDR:3.219
Accuracy:23.592% C++
HSR:30.265% B++
Flare VE6
B+
Kills:1,625
Deaths:623
KDR:2.608
Accuracy:24.452% B+
HSR:28.246% B+
VX29 Polaris
B++
Kills:1,398
Deaths:344
KDR:4.064
Accuracy:25.608% B+
HSR:28.112% B++
NS-15M1
B*
Kills:1,371
Deaths:466
KDR:2.942
Accuracy:23.407% C*
HSR:28.082% B*
VE-H Maw
B
Kills:1,276
Deaths:327
KDR:3.902
Accuracy:27.176% B
HSR:27.586% C++
Ursa
B+
Kills:1,234
Deaths:354
KDR:3.486
Accuracy:25.702% B+
HSR:25.932% C**
NSX Naginata
B+
Kills:1,217
Deaths:385
KDR:3.161
Accuracy:21.785% C+
HSR:31.389% B+
Orion VS54
A
Kills:1,210
Deaths:474
KDR:2.553
Accuracy:23.557% B+
HSR:33.223% A
Pulsar LSW
B**
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:23.395% C++
HSR:30.946% B**
Lasher X2
B++
Kills:908
Deaths:451
KDR:2.013
Accuracy:30.263% B++
HSR:3.855% C+
Kills:17,257
Deaths (as Heavy Assault):5,403
Deaths (to Heavy Assaults):12,623
KDR:3.19397
Kill Difference:11,854
Playtime:487.839 hours
Usage:13%
Score:9.507m
Score/min:325
Accuracy (listed only):24.980%
HSR (listed only):27.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:15,666
Deaths:2,740
KDR:5.718
Accuracy:46.376% B**
HSR:72.163% B+
NS-44 Commissioner
A+
Kills:7,204
Deaths:3,345
KDR:2.154
Accuracy:47.566% A+
HSR:30.039% B**
Phaseshift VX-S
A+
Kills:4,317
Deaths:670
KDR:6.443
Accuracy:46.941% A+
HSR:78.689% C**
NSX Tomoe
B+
Kills:3,722
Deaths:923
KDR:4.033
Accuracy:29.716% C++
HSR:41.967% B+
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% B
Parallax VX3
B*
Kills:2,847
Deaths:633
KDR:4.498
Accuracy:44.569% B*
HSR:75.624% C
VE-S Canis
B**
Kills:2,688
Deaths:666
KDR:4.036
Accuracy:32.887% B**
HSR:28.571% B**
Parsec VX3-A
C++
Kills:2,332
Deaths:294
KDR:7.932
Accuracy:43.674% C++
HSR:77.702% C
Phantom VA23
A
Kills:1,948
Deaths:386
KDR:5.047
Accuracy:40.939% B**
HSR:41.170% A
Artemis VX26
C++
Kills:1,677
Deaths:762
KDR:2.201
Accuracy:27.737% C++
HSR:22.719% C+
Spiker
B**
Kills:1,457
Deaths:740
KDR:1.969
Accuracy:33.443% B+
HSR:27.866% B**
NS-44L Blackhand
B**
Kills:1,436
Deaths:444
KDR:3.234
Accuracy:52.062% B**
HSR:45.056% C*
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A*
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A*
NS-61 Emissary
A
Kills:1,284
Deaths:604
KDR:2.126
Accuracy:32.395% B++
HSR:23.910% A
Eridani SX5
A++
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A++
NS-30 Vandal
C*
Kills:1,216
Deaths:526
KDR:2.312
Accuracy:33.776% C++
HSR:28.043% C*
Cerberus
B++
Kills:1,200
Deaths:896
KDR:1.339
Accuracy:36.406% B++
HSR:26.750% B+
V10
B++
Kills:1,185
Deaths:274
KDR:4.325
Accuracy:45.595% B++
HSR:78.650% C++
Nyx VX31
C**
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.911% C*
HSR:32.253% C**
Eridani SX5G
B*
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B*
XM98
A+
Kills:1,152
Deaths:180
KDR:6.400
Accuracy:46.966% A+
HSR:77.170% C**
NS-357 Underboss
A
Kills:1,020
Deaths:550
KDR:1.855
Accuracy:47.009% A
HSR:26.373% B++
NSX Tengu
B**
Kills:915
Deaths:260
KDR:3.519
Accuracy:44.055% B**
HSR:26.230% B*
Skorpios
B*
Kills:768
Deaths:300
KDR:2.560
Accuracy:27.354% C+
HSR:26.953% B*
VA39 Spectre
A++
Kills:484
Deaths:63
KDR:7.683
Accuracy:42.497% A++
HSR:44.628% B+
NS-AM7 Archer
A
Kills:462
Deaths:333
KDR:1.387
Accuracy:57.871% C+
HSR:28.355% A
Manticore SX40
C+
Kills:325
Deaths:85
KDR:3.824
Accuracy:28.755% C+
HSR:18.462% C
NSX Daimyo
B*
Kills:304
Deaths:33
KDR:9.212
Accuracy:46.629% B*
HSR:95.395% B+
NS-45 Pilot
B++
Kills:267
Deaths:121
KDR:2.207
Accuracy:36.019% B++
HSR:29.588% B+
The Immortal
B+
Kills:114
Deaths:49
KDR:2.327
Accuracy:37.317% B+
HSR:26.316% C
Beamer VS3
B
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.632% B
HSR:23.684% C*
Soldier Soaker
C*
Kills:71
Deaths:22
KDR:3.227
Accuracy:35.196% C++
HSR:16.901% C*
NS CandyCannon 3000
C**
Kills:68
Deaths:62
KDR:1.097
Accuracy:39.295% C**
HSR:20.588% D-
VS Patriot Flare Gun
U
Kills:51
Deaths:43
KDR:1.186
Accuracy:35.890% A
HSR:0% U
Kills:66,084
Deaths (as Infiltrator):20,258
Deaths (to Infiltrators):9,521
KDR:3.26212
Kill Difference:45,826
Playtime:1,562.033 hours
Usage:43%
Score:27.068m
Score/min:289
Accuracy (listed only):37.636%
HSR (listed only):37.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:4,382
Deaths:1,195
KDR:3.667
Accuracy:28.339% B*
HSR:29.941% A
NSX-P Tanto
B++
Kills:4,137
Deaths:1,141
KDR:3.626
Accuracy:28.038% B+
HSR:30.578% B++
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% B
VE-S Canis
B**
Kills:2,688
Deaths:666
KDR:4.036
Accuracy:32.887% B**
HSR:28.571% B**
Solstice SF
C**
Kills:2,663
Deaths:1,215
KDR:2.192
Accuracy:25.257% C**
HSR:17.612% C++
Serpent VE92
A+
Kills:1,828
Deaths:577
KDR:3.168
Accuracy:26.689% B++
HSR:27.626% A+
Eclipse VE3A
B*
Kills:1,716
Deaths:666
KDR:2.577
Accuracy:27.264% C++
HSR:24.359% B*
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
VX6-7
B**
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C+
HSR:26.266% B**
NSX Tanto
B**
Kills:1,319
Deaths:385
KDR:3.426
Accuracy:26.738% C++
HSR:32.373% B**
MKV Suppressed
A*
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A*
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
Eridani SX5
A++
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A++
NS-11C
A++
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B+
HSR:27.713% A++
Solstice VE3
A++
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A++
Eridani SX5G
B*
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B*
NSX Tengu
B**
Kills:915
Deaths:260
KDR:3.519
Accuracy:44.055% B**
HSR:26.230% B*
Deimos VA29
B
Kills:897
Deaths:508
KDR:1.766
Accuracy:61.528% C++
HSR:18.506% B
NS Baron G5
B*
Kills:823
Deaths:436
KDR:1.888
Accuracy:47.631% B+
HSR:18.348% B*
Skorpios
B*
Kills:768
Deaths:300
KDR:2.560
Accuracy:27.354% C+
HSR:26.953% B*
Pandora VX25
B**
Kills:586
Deaths:344
KDR:1.703
Accuracy:39.710% C+
HSR:19.283% B**
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
Kills:36,718
Deaths (as Light Assault):14,102
Deaths (to Light Assaults):9,185
KDR:2.60374
Kill Difference:22,616
Playtime:371.915 hours
Usage:10%
Score:6.950m
Score/min:311
Accuracy (listed only):31.614%
HSR (listed only):25.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:4,382
Deaths:1,195
KDR:3.667
Accuracy:28.339% B*
HSR:29.941% A
NSX-P Tanto
B++
Kills:4,137
Deaths:1,141
KDR:3.626
Accuracy:28.038% B+
HSR:30.578% B++
VE-LR Obelisk
A+
Kills:2,666
Deaths:423
KDR:6.303
Accuracy:42.330% A+
HSR:33.871% C*
Solstice SF
C**
Kills:2,663
Deaths:1,215
KDR:2.192
Accuracy:25.257% C**
HSR:17.612% C++
Serpent VE92
A+
Kills:1,828
Deaths:577
KDR:3.168
Accuracy:26.689% B++
HSR:27.626% A+
Eclipse VE3A
B*
Kills:1,716
Deaths:666
KDR:2.577
Accuracy:27.264% C++
HSR:24.359% B*
Revenant
B++
Kills:1,602
Deaths:295
KDR:5.431
Accuracy:38.283% B++
HSR:32.023% C**
VX6-7
B**
Kills:1,363
Deaths:664
KDR:2.053
Accuracy:23.325% C+
HSR:26.266% B**
Eidolon VE33
B+
Kills:1,333
Deaths:629
KDR:2.119
Accuracy:31.095% B+
HSR:28.732% B+
NSX Tanto
B**
Kills:1,319
Deaths:385
KDR:3.426
Accuracy:26.738% C++
HSR:32.373% B**
Zenith VX-5
A++
Kills:1,259
Deaths:568
KDR:2.217
Accuracy:24.656% C+
HSR:32.724% A++
NS-11C
A++
Kills:1,198
Deaths:584
KDR:2.051
Accuracy:26.019% B+
HSR:27.713% A++
Solstice VE3
A++
Kills:1,190
Deaths:510
KDR:2.333
Accuracy:25.755% B+
HSR:28.824% A++
Deimos VA29
B
Kills:897
Deaths:508
KDR:1.766
Accuracy:61.528% C++
HSR:18.506% B
NS Baron G5
B*
Kills:823
Deaths:436
KDR:1.888
Accuracy:47.631% B+
HSR:18.348% B*
Pandora VX25
B**
Kills:586
Deaths:344
KDR:1.703
Accuracy:39.710% C+
HSR:19.283% B**
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
Kills:29,330
Deaths (as Engineer):10,382
Deaths (to Engineers):8,911
KDR:2.82508
Kill Difference:18,948
Playtime:704.834 hours
Usage:19%
Score:12.269m
Score/min:290
Accuracy (listed only):33.479%
HSR (listed only):26.165%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:3,509
Deaths:1,726
KDR:2.033
Accuracy:26.083% B
HSR:19.835% B
VE-S Canis
B**
Kills:2,688
Deaths:666
KDR:4.036
Accuracy:32.887% B**
HSR:28.571% B**
Darkstar
B+
Kills:1,455
Deaths:589
KDR:2.470
Accuracy:24.812% C-
HSR:27.560% B+
NS-7 PDW
B+
Kills:1,402
Deaths:587
KDR:2.388
Accuracy:27.583% B+
HSR:16.191% C
MKV Suppressed
A*
Kills:1,306
Deaths:608
KDR:2.148
Accuracy:24.849% C+
HSR:31.317% A*
Eridani SX5
A++
Kills:1,236
Deaths:525
KDR:2.354
Accuracy:26.597% C++
HSR:31.311% A++
CME
B*
Kills:1,165
Deaths:586
KDR:1.988
Accuracy:26.301% C+
HSR:29.356% B*
Eridani SX5G
B*
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:28.671% C++
HSR:27.382% B*
Equinox VE2 Burst
C*
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:26.979% C+
HSR:28.941% C*
Pulsar VS1
A
Kills:1,159
Deaths:541
KDR:2.142
Accuracy:25.538% B+
HSR:30.112% A
Corvus VA55
A
Kills:1,152
Deaths:624
KDR:1.846
Accuracy:25.530% C**
HSR:31.337% A
NS-11A
C**
Kills:1,149
Deaths:340
KDR:3.379
Accuracy:23.027% C
HSR:23.151% C**
NSX Tengu
B**
Kills:915
Deaths:260
KDR:3.519
Accuracy:44.055% B**
HSR:26.230% B*
Deimos VA29
B
Kills:897
Deaths:508
KDR:1.766
Accuracy:61.528% C++
HSR:18.506% B
NS Baron G5
B*
Kills:823
Deaths:436
KDR:1.888
Accuracy:47.631% B+
HSR:18.348% B*
Skorpios
B*
Kills:768
Deaths:300
KDR:2.560
Accuracy:27.354% C+
HSR:26.953% B*
Pandora VX25
B**
Kills:586
Deaths:344
KDR:1.703
Accuracy:39.710% C+
HSR:19.283% B**
H-V45
A
Kills:541
Deaths:271
KDR:1.996
Accuracy:23.737% C+
HSR:30.499% A
NS-11P
A*
Kills:421
Deaths:126
KDR:3.341
Accuracy:25.446% B+
HSR:30.879% A*
Nova
C**
Kills:368
Deaths:242
KDR:1.521
Accuracy:46.491% C++
HSR:16.033% C**
NSX Yumi
A+
Kills:150
Deaths:56
KDR:2.679
Accuracy:23.506% D
HSR:39.333% A+
Terminus VX-9
A++
Kills:139
Deaths:47
KDR:2.957
Accuracy:24.436% C
HSR:38.130% A++
Kills:24,155
Deaths (as Combat Medic):10,311
Deaths (to Combat Medics):4,616
KDR:2.34264
Kill Difference:13,844
Playtime:351.197 hours
Usage:10%
Score:5.916m
Score/min:281
Accuracy (listed only):31.034%
HSR (listed only):26.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:795
Deaths:257
KDR:3.093
Accuracy:49.036% B**
HSR:2.516% D
Vortex VM21
B**
Kills:793
Deaths:257
KDR:3.086
Accuracy:49.341% B**
HSR:3.405% C+
Blueshift VM5
B**
Kills:667
Deaths:198
KDR:3.369
Accuracy:17.884% C
HSR:26.687% B**
Blueshift VM5
A++
Kills:471
Deaths:104
KDR:4.529
Accuracy:18.616% C+
HSR:30.998% A++
Comet VM2
B**
Kills:257
Deaths:122
KDR:2.107
Accuracy:52.204% B**
HSR:3.891% C+
Quasar VM1
B+
Kills:248
Deaths:100
KDR:2.480
Accuracy:15.444% C+
HSR:21.371% B+
Comet VM2
B*
Kills:228
Deaths:119
KDR:1.916
Accuracy:53.045% B*
HSR:3.070% D
NS-10 Burster
C**
Kills:186
Deaths:69
KDR:2.696
Accuracy:29.878% C+
HSR:6.989% C**
NS-10 Burster
C++
Kills:158
Deaths:72
KDR:2.194
Accuracy:29.614% C++
HSR:6.962% C+
Nebula VM20
A+
Kills:157
Deaths:38
KDR:4.132
Accuracy:19.038% C*
HSR:28.026% A+
Nebula VM20
M
Kills:129
Deaths:38
KDR:3.395
Accuracy:19.871% C**
HSR:34.109% M
NS-20 Gorgon
A*
Kills:53
Deaths:14
KDR:3.786
Accuracy:19.573% D--
HSR:32.076% A*
NS-20 Gorgon
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:19.843% N/A
HSR:26% N/A
Kills:4,192
Deaths (as MAX Suit):701
Deaths (to MAX Suits):2,062
KDR:5.98003
Kill Difference:3,491
Playtime:160.952 hours
Usage:4%
Score:3.494m
Score/min:362
Accuracy (listed only):30.260%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:298
V. Kills:106 279%
Deaths:49
KDR:6.082
Accuracy:48.846% C
KPH:26.800 D-
VKPH:9.500 D
Kills:298 (0 + 0)
Deaths:49
KDR:6.082
VKDR:2.163
Vehicle Kills:106
Kill Difference:249
Playtime:11.136 hours
Usage:0%
Score:0.194m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,515
V. Kills:298 N/A
Deaths:78
KDR:19.423
Accuracy:50.260% C*
KPH:32.600 D
VKPH:6.400 C-
L100 Python AP
C++
Kills:1,143
V. Kills:692 165%
Deaths:100
KDR:11.430
Accuracy:56.873% C++
KPH:29.600 C++
VKPH:17.900 C+
C75 Viper
C+
Kills:370
V. Kills:79 463%
Deaths:36
KDR:10.278
Accuracy:38.991% C+
KPH:28.400 C+
VKPH:6.100 C
Skyguard
C+
Kills:255
V. Kills:166 153%
Deaths:24
KDR:10.625
Accuracy:25.696% D
KPH:12.800 C+
VKPH:8.300 C
L100 Python HEAT
C
Kills:107
V. Kills:44 238%
Deaths:10
KDR:10.700
Accuracy:53.125% C*
KPH:23.600 C
VKPH:9.700 C
Kills:3,390 (3,390 + 0)
Deaths:248
KDR:13.669
VKDR:5.157
Vehicle Kills:1,279
Kill Difference:3,142
Playtime:122.547 hours
Usage:3%
Score:1.366m
Score/min:186
Driving Accuracy:53.125%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:491
V. Kills:349 140%
Deaths:94
KDR:5.223
Accuracy:55.660% C**
KPH:24.300 C++
VKPH:17.300 B+
Saron HRB
A
Kills:271
V. Kills:106 253%
Deaths:38
KDR:7.132
Accuracy:54.639% A
KPH:29.800 B+
VKPH:11.700 C--
Supernova VPC
D
Kills:208
V. Kills:51 400%
Deaths:35
KDR:5.943
Accuracy:49.301% C+
KPH:19.300 D*
VKPH:4.700 D
E540 Halberd
B**
Kills:130
V. Kills:54 236%
Deaths:16
KDR:8.125
Accuracy:56.123% B**
KPH:43.500 B**
VKPH:18.100 C*
Aphelion VEX-4
B**
Kills:57
V. Kills:27 204%
Deaths:6
KDR:9.500
Accuracy:34.190% C+
KPH:38 B**
VKPH:18 C+
Kills:1,157 (699 + 458)
Deaths:189
KDR:6.122
VKDR:3.106
Vehicle Kills:587
Kill Difference:968
Playtime:44.529 hours
Usage:1%
Score:0.842m
Score/min:315
Driving Accuracy:49.301%
Gunner Accuracy:34.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:189
V. Kills:69 270%
Deaths:26
KDR:7.269
Accuracy:40.216% C++
KPH:19.300 C+
VKPH:7 C
M12 Kobalt
C+
Kills:182
V. Kills:9 N/A
Deaths:10
KDR:18.200
Accuracy:19.186% C**
KPH:59 C
VKPH:2.900 C+
M12 Kobalt
B
Kills:145
V. Kills:6 N/A
Deaths:18
KDR:8.056
Accuracy:20.096% B
KPH:48.300 C-
VKPH:2 C--
M20 Basilisk
C
Kills:140
V. Kills:65 212%
Deaths:21
KDR:6.667
Accuracy:36.069% C
KPH:18.300 C
VKPH:8.500 C
M40 Fury
D
Kills:88
V. Kills:19 440%
Deaths:14
KDR:6.286
Accuracy:36.384% C+
KPH:25.700 D
VKPH:5.600 D
M60-G Bulldog
C+
Kills:75
V. Kills:22 326%
Deaths:16
KDR:4.688
Accuracy:39.333% B+
KPH:19.800 D
VKPH:5.800 C+
Kills:819 (0 + 819)
Deaths:105
KDR:7.800
VKDR:1.810
Vehicle Kills:190
Kill Difference:714
Playtime:30.721 hours
Usage:1%
Score:0.344m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:39.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:142
V. Kills:8 N/A
Deaths:37
KDR:3.838
Accuracy:48.272% B++
KPH:34.100 C--
VKPH:1.900 C+
Kills:142 (142 + 0)
Deaths:37
KDR:3.838
VKDR:0.216
Vehicle Kills:8
Kill Difference:105
Playtime:4.164 hours
Usage:0%
Score:0.025m
Score/min:100
Driving Accuracy:48.272%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 15,78615,6662,7405.718B**2.7246.376%B**72.163%B+55.7B*N/A150281.1h2.1B+4.5B++
NS-44 Commissioner 7,2357,2043,3452.154A0.8447.566%A+30.039%B**87.1A*N/A23482.7h2.9B**6.1B**
Pulsar C 4,4454,3821,1953.667A+0.6728.339%B*29.941%A54.7AN/A16480.1h10.6B+37.3B+
Phaseshift VX-S 4,3564,3176706.443A3.4546.941%A+78.689%C**46.3B**N/A11693.2h2.9C++6.2B+
NSX-P Tanto 4,2254,1371,1413.626M+0.6328.038%B+30.578%B++47.4B**1B+12687.3h12.8B+45.6B+
Betelgeuse 54-A 4,1644,1071,0453.93B0.9325.846%C+31.239%C++64.9C++N/A18563.3h10.3C**39.7C**
NSX Tomoe 3,7553,7229234.033A1.0429.716%C++41.967%B+52B+N/A13571.6h12.6B+42.4B+
Sirius SX12 3,5403,5091,7262.033B*0.9626.083%B19.835%B27.4C+N/A129128.2h14.4C*55.2B
Parallax VX3 2,8492,8476334.498B+1.5044.569%B*75.624%C30.6C++N/A11892.9h2.2C++4.9B+
VE-S Canis 2,7252,6886664.036A**1.0432.887%B**28.571%B**63.7B*N/A18042.2h10.3B+31.5B+
VE-LR Obelisk 2,7302,6664236.303M3.3142.33%A+33.871%C*66.5A+1.6A20140.1h5.2B++12.4B*
Solstice SF 2,7352,6631,2152.192A0.8025.257%C**17.612%C++31B++N/A13486h10.8C**42.7B+
Parsec VX3-A 2,3472,3322947.932B*4.9443.674%C++77.702%C52.5C*N/A13744.4h2C4.6C+
Phantom VA23 1,9691,9483865.047B++2.0540.939%B**41.17%A54.9B++N/A12835.5h4.2B+10.2B+
Serpent VE92 1,8491,8285773.168A*0.1726.689%B++27.626%A+50.1B**N/A18136.5h11.2B+41.9B+
SVA-88 1,7781,7385403.219B++0.2223.592%C++30.265%B++52.2B1.2A*22733.3h9.7B*41.3B+
Eclipse VE3A 1,7401,7166662.577B+0.4227.264%C++24.359%B*43.7C*N/A12839.3h12.1C++44.2C**
Artemis VX26 1,6831,6777622.201B++0.8027.737%C++22.719%C+30.9C+N/A14254.2h12.1C++43.7C*
Flare VE6 1,6441,6256232.608A0.3924.452%B+28.246%B+45.6C*N/A15835.6h9.7B+39.7B+
Revenant 1,6231,6022955.431B*2.4338.283%B++32.023%C**59.1B+N/A13327.1h6.6B17.4B++
L100 Python HESH 1,8131,5157819.423B++16.4350.26%C*1.848%C++32.6D6.4C-15746.5h4.1C8.2C+
MANA Anti-Personnel Turret 1,5351,4582645.523N/A2.5326.022%UN/A14580U770U27484400.1h25.3T*97.3T*
Spiker 1,4701,4577401.969B**1.0333.443%B+27.866%B**63.3B**N/A17423h6.8B++20.2B++
Darkstar 1,4761,4555892.47B*0.5324.812%C-27.56%B+44C+N/A11133.1h14C56.6C
NS-44L Blackhand 1,4411,4364443.234A++0.2452.062%B**45.056%C*34.1B+N/A8942.1h3.5B++6.8B++
NS-7 PDW 1,4041,4025872.388A++0.6127.583%B+16.191%C29.8C*N/A12947h13B+47B+
VX29 Polaris 1,4201,3983444.064A*1.0725.608%B+28.112%B++57.1B+N/A15524.5h10.5B++40.9B+
NS-15M1 1,3911,3714662.942B**0.0523.407%C*28.082%B*44.5C*N/A13430.8h10.3B*43.9B+
VX6-7 1,3771,3636642.053B+0.9423.325%C+26.266%B**28.2C+N/A11948.3h12.2C**52.5C*
Eidolon VE33 1,3561,3336292.119B**0.8831.095%B+28.732%B+29.8B+N/A8944.7h8.8C**28.2B+
NSX Tanto 1,3321,3193853.426A*0.4326.738%C++32.373%B**43.2B+N/A12830.5h13C**48.8C*
MKV Suppressed 1,3131,3066082.148A0.8524.849%C+31.317%A*38.8BN/A12333.7h12.2B+49.2B
NS-61 Emissary 1,2901,2846042.126A++0.8732.395%B++23.91%A58.9A++N/A17121.8h9.8B++30.2B*
Proximity Mine 1,2771,2762445.23B+2.2348.53%B++N/A209.2A++N/A7056.1h1.5B**3A
VE-H Maw 1,2991,2763273.902A++0.9127.176%B27.586%C++56.7C**1B+21622.5h10.2B37.7B
Zenith VX-5 1,2811,2595682.217B**0.7824.656%C+32.724%A++36.1C++N/A12434.9h11.9B+48.4C**
Eridani SX5 1,2401,2365252.354A0.6426.597%C++31.311%A++41.9B+N/A17129.5h10.8B+40.4B+
Ursa 1,2421,2343543.486A**0.4925.702%B+25.932%C**54.1B++N/A17522.8h9.4B++36.7B+
NSX Naginata 1,2301,2173853.161A++0.1621.785%C+31.389%B+49.5B+N/A12624.6h9.6B++44B+
NS-30 Vandal 1,2211,2165262.312B0.6833.776%C++28.043%C*35.1C+N/A11334.6h5.6C*16.7C**
Orion VS54 1,2171,2104742.553B*0.4423.557%B+33.223%A45.1B++N/A33026.8h10B*42.6C**
Cerberus 1,2121,2008961.339C**1.6636.406%B++26.75%B+52.2B+N/A14323h5.2B++14.4B++
NS-11C 1,2201,1985842.051A0.9526.019%B+27.713%A++36.4B+N/A13532.9h12.5B+48.2B+
Solstice VE3 1,2041,1905102.333A*0.6625.755%B+28.824%A++31.9B*N/A21937.3h12.4B+48.3B+
V10 1,1991,1852744.325B+1.3345.595%B++78.65%C++40.3BN/A12329.4h2.2C*4.8B+
Pulsar LSW 1,1791,1733942.977A0.0223.395%C++30.946%B**41C+N/A15828.6h10.5B++44.9B+
Nyx VX31 1,1781,1723693.176B+0.1834.911%C*32.253%C**41.6C*N/A12528.2h5.1B14.7B+
CME 1,1821,1655861.988B++1.0126.301%C+29.356%B*32.3C+N/A9836.1h13.1C**49.9C**
Eridani SX5G 1,1781,1653952.949A0.0528.671%C++27.382%B*44.3C+N/A13326.3h10.7C**37.3C**
Equinox VE2 Burst 1,1851,1615342.174C**0.8226.979%C+28.941%C*37.1C+N/A10831.3h13.1C+48.4C++
Pulsar VS1 1,1681,1595412.142A0.8525.538%B+30.112%A34.7B++N/A13133.4h11.5B**45B*
C-4 1,6421,1585032.302B++0.6924.096%CN/A121.9B**50.9A+14319.5h1.4C**5.7C*
XM98 1,1581,1521806.4A*3.4046.966%A+77.17%C**31.7B+N/A13036.3h2.1B++4.4B*
Corvus VA55 1,1611,1526241.846B*1.1525.53%C**31.337%A27.1C+N/A8542.5h11.9C*46.8B+
NS-11A 1,1561,1493403.379A++0.3823.027%C23.151%C**24.2CN/A16047.5h12.6B+54.7C**
L100 Python AP 1,8351,14310011.43A++8.4356.873%C++2.625%C29.6C++17.9C+20738.6h7.8C13.7C+
NS-357 Underboss 1,0231,0205501.855B**1.1447.009%A26.373%B++49.8B+N/A16620.5h3.8B+8.1B++
NSX Tengu 9239152603.519A*0.5244.055%B**26.23%B*55.1B*N/A13716.6h12.4C**28.1B+
Lasher X2 9179084512.013A++0.9830.263%B++3.855%C+37.2B+N/A15524.4h17.6B+58.2B+
Auraxium Slasher 95489925,6320.035C+2.9641.662%B**1.78%D--0.5C-N/A11671.7h1.7B*4.2B+
Frag Grenade 9088971897N/A894.0049.49%B+N/A640.7B+7.9C++22111.4h3B++6B++
Deimos VA29 9018975081.766B+1.2361.528%C++18.506%B31CN/A12828.9h2.4C++4C*
Lancer VS22 1,5878553372.537A**0.4672.538%A+N/A23.5A20.1A29936.4h12.8B+17.7B++
NS Baron G5 8308234361.888B**1.1147.631%B+18.348%B*35.3C++N/A10723.3h5.1C10.6C+
Vortex VM21 1,3407952573.093B*0.1049.036%B**2.516%D10.7B*7.3B**10174.4h26.3B*53.5B++
Vortex VM21 1,3397932573.086B+0.0949.341%B**3.405%C+10.7C**7.3B+10374.3h26.5B+53.8B+
Skorpios 7757683002.56B++0.4427.354%C+26.953%B*56.1B+N/A14413.7h10.8C*39.6C**
MANA Anti-Vehicle Turret 1,3737532403.138C0.1457.418%D1.328%D*7530S6200S15701980.1h9.3C++16.2C+
Force-Blade 84274615,6490.048B++2.9550.547%A++N/A0.7C+N/A31012.7h2.5C*5B+
Lumine Edge 7257201,0110.712M2.2853.349%A**12.5%D8.9B+N/A2280.7h1.3C**2.4B++
Blueshift VM5 6786671983.369B+0.3717.884%C26.687%B**28CN/A11123.8h15.2C*84.8C++
Pandora VX25 5925863441.703B++1.2939.71%C+19.283%B**39.3C++N/A13614.9h4.2B10.5B
H-V45 5525412711.996B+1.0023.737%C+30.499%A29.9C+N/A14118.1h12.3B+51.8B
Spear Anti-Vehicle Phalanx Turret 8185363415.765A+12.7746.699%C**5.597%B++44.3B+23.3C*38912.1h10C+21.4C++
Hunter QCX 6465133671.398B**1.6054.636%B++23.587%C+20.9B+5.4B+9824.5h11.2C20.6C+
Supernova FPC 840491945.223C+2.2355.66%C**2.24%C+24.3C++17.3B+33220.2h7.2D13C-
VA39 Spectre 494484637.683M**4.6942.497%A++44.628%B+56.9A**1.2A**2538.5h4.5B*10.6B**
Blueshift VM5 4754711044.529B**1.5318.616%C+30.998%A++31.6C+N/A11414.9h14.4B+77.6B
NS-AM7 Archer 6284623331.387A*1.6157.871%C+28.355%A11.2B**4B*6341.2h17.2B29.8B
NS Decimator 6544502821.596B++1.4066.33%B++1.778%C31C+14.1C+30314.5h7D*10.6D
Lancer AE 7534231572.694A*0.3070.012%B**N/A21.7B*16.9C++26019.5h14.3B+20.4B+
NS-11P 4314211263.341A*0.3425.446%B+30.879%A*42.1B*1A*13010h12.1B++47.7B++
C75 Viper 4493703610.278A7.2838.991%C+1.622%C*28.5C+6.1C22313h13C*33.4C**
Nova 3703682421.521C*1.4846.491%C++16.033%C**26.1CN/A11614.1h5.2C11.3C++
Tank Mine 547367814.531B**1.5389.787%SN/A183.5A++90B**20232h3.2F-3.6A+
Manticore SX40 329325853.824M+0.8328.755%C+18.462%C33.5C*N/A1989.7h6.1B++21.3B+
NSX Daimyo 304304339.212A++6.2246.629%B*95.395%B+46.1C+N/A1116.6h3C-6.4C++
Dual Photon Pods 404298496.082C+3.0948.846%C1.342%C++26.8D-9.5D29111.1h29.1C--59.5C
Saron HRB 377271387.132B+4.1454.639%A1.845%C*29.8B+11.6D3279.1h26.4C--48.2B
NS-45 Pilot 2682671212.207B++0.7936.019%B++29.588%B+59.3B+N/A1584.5h7.3C++20.4B+
Comet VM2 3952571222.107A+0.8952.204%B**3.891%C+11C+5.9B++12723.3h30.7D58.8C+
Skyguard 4212552410.625M**7.6325.696%DN/A12.8C+8.3C16319.9h121.7C*473.6C+
Quasar VM1 2492481002.48B+0.5215.444%C+21.371%B+21.6C+N/A16511.5h13.4B+86.9C**
Comet VM2 3462281191.916B**1.0853.045%B*3.07%D10.7C+5.5C**10621.4h34.5C-65C++
Sticky Grenade 2152141214N/A211.0052.832%C++N/A713.3C--3.3D-28330.3h2.4C+4.5C++
Supernova VPC 259208355.943C-2.9549.301%C+2.404%B*19.3D*4.7D20610.8h4.4D--8.9D
NSX Masamune 3671931751.103C**1.8963.343%B++2.073%C+17.4D15.7C*18811.1h29.2F-46.2D*
M20 Basilisk 258189267.269A*4.2740.216%C++6.878%B+19.3C+7C1699.8h80.4B+199.8B+
NS-10 Burster 318186692.696A*0.3029.878%C+6.989%C**7.1B++5.1B*13826.1h119B++398.4B+
M12 Kobalt 1911821018.2C++15.2019.186%C**30.22%M58.7C2.9C+1933.1h21.1C110C++
Anti-Vehicle Grenade 2561801180N/A177.0052.939%C*N/A300C126.7B+22390.6h6.8C12.8C+
Rocklet Rifle 3591721101.564A++1.4356.084%BN/A14.3D--15.6D-24112h84T-149.7F-
Nemesis VSH9 3101662210.751C++2.2564.445%C**1.807%C--12.3C10.7C++27213.5h12.3F19.2D*
NSX Amaterasu 1651625640.287S2.7160.197%A*2.469%D*3.6C+N/A844.6h6C+10B+
NS-10 Burster 273158722.194A*0.8029.614%C++6.962%C+5.9C++4.3B+12926.8h142.7C+481.8C++
Nebula VM20 159157384.132B**1.1419.038%C*28.026%A+43.6B++N/A1823.6h12.6B**66.1B++
NSX Yumi 157150562.679B**0.3223.506%D39.333%A+35.7C++1.7C++894.2h14.4D61.4C--
MAX Punch 1571497070.211B++2.7913.925%F-N/A1CN/A3150.3h2C++14.1C
M12 Kobalt 151145188.056C-5.0620.096%B26.207%A++48.3C-2C--2353h22.3C--111.1C++
S12 Renegade 150142373.838C++0.8448.272%B++N/A33.8C--1.9C+1004.2h5.3F11C--
M20 Basilisk 205140216.667A*3.6736.069%C3.571%D-18.4C8.6C+1797.6h82.7B+229.4B+
Terminus VX-9 140139472.957B**0.0424.436%C38.13%A++37.6C+N/A2283.7h12.6C+51.7C++
S1 2141391400.993B+2.0063.952%B++1.439%D-20.4C11C5816.8h8.9D-13.9C
E540 Halberd 184130168.125C+5.1356.123%B**2.308%C+43.3B**18C*5723h6.2C+11B+
Nebula VM20 130129383.395B++0.4019.871%C**34.109%M35.8C++N/A1483.6h16C*80.4B
The Immortal 114114492.327B**0.6737.317%B+26.316%C22.4DN/A525.1h10.3D*27.5C
Beamer VS3 114114442.591A**0.4129.632%B23.684%C*28.5C++N/A2844h7.8B+26.5C*
L100 Python HEAT 1511071010.7A+7.7053.125%C*4.673%A23.8C9.8C2884.5h5.9C*11.1B
Aspis Anti-Aircraft Phalanx Turret 198102714.571S11.5730.45%B*N/A17A16B**3316h140.3B460.9B+
The Slasher 1031003620.276S2.7271.192%M1%D*4.2C++N/A1023.8h2.2C++3B+
M40 Fury 10788146.286C+3.2936.384%C+3.409%A++25.9D5.6D2173.4h15C+41.4C++
NS-R3 Swarm 16275970.773B++2.2264.071%C*N/A7.7C+8.9B+1409.8h34.5C--53.8C-
M60-G Bulldog 9775164.688C++1.6939.333%B+1.333%D--19.7D5.8C+1753.8h8.8C22.4C*
Soldier Soaker 7171223.227A++0.2335.196%C++16.901%C*44.4C+N/A2511.6h5.9C++16.9B+
NS CandyCannon 3000 6868621.097B+1.9039.295%C**20.588%D-15.8CN/A334.3h4.4C++11.3B+
Aphelion VEX-4 845769.5A6.5034.19%C+3.509%C+38B**18C+2891.5h31.7B**92.8B**
NS-20 Gorgon 6153143.786A**0.7919.573%D--32.076%A*13.9C-2.1B++973.8h44.4C++226.8C
VS Patriot Flare Gun 5151431.186B+1.8135.89%AN/A31.9C**N/A3281.6h2.6B+7.2B*
NS-20 Gorgon 5650143.571A**0.5719.843%D--26%B**13.2C-1.6C*883.8h47.1C++237.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11241,63129.7h
Restoration Kit898360.9h
Nano-Armor Kit312614,24237.9h
Spawn Beacon01300.3h
Anti-Vehicle MANA Turret381,9485.6h
Medical Applicator405278,75824.6h
Nanite Revive Grenade03780.1h
Spitfire Auto-Turret73760.7h
Ammunition Package326,0702.4h
Medical Kit1,12212,09113.3h
Anti-Infantry MANA Turret272,1292.7h
WLT-Howler Mining Laser01,4980.5h
Nano-Repair Grenade02440.1h
Snowman Soldier8690.2h
NSX-P Naginata01850.7h
Recon Detection Device739,10515.6h
Shield Recharging Field201,3650.9h

Check the help document for the dictionary if you want to learn more about words used here.


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