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Lt. General Record Smasher lblfgbdf[BROS] lblfgbdf
TR BR 91

KDR: 4.88

Score: 7.8m

Last Seen: Jul 9th, 2020 8:01 PM
- OFFLINE - 1.7 hour(s)

Battle Rank 91 - Terran Republic on Cobalt
Level Progress (to 92): 61%
Level 100 Progress: 41% 184h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar LC2 Lynx NS-44G Commissioner MG-H1 Watchman TRAC-5 TMG-50 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,818,691 MLG Score: 17441
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.14%31.377%122818133120,9936.85822-1.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.587%3.463M*1.544A+-0.496DHEAD ++ (~11.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++8.40.408B13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.162%0.438%344611348914403622.29272470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++-1.046D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.849B*10.80.796B++13.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.469%84.935%0313461,22833133.6988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.987%2.487A**1.15B**0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.70.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m248.6%1007 (60.4k)859 (51.5k)4.8765524,7295,0714.9654991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349228238.785%31.534%122301:479

54% Heavy Assault8% Infiltrator33% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 3:52 PMMay 20th, 2020 3:54 PMAug 3rd, 2020 10:30 PM (120d) (PST)Jul 9th, 2020 4:21 PM (145d) (PST)Jul 9th, 2020 4:01 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6514221,2292.7380.5610.8636.9500.05817441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,05025,33173,7191643452417351,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150.6h/6.3d 451 7,798 5,363 62.8k 121 609 523 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:5,962
Deaths:1,054
KDR:5.657
Accuracy:39.255% A**
HSR:34.737% B++
MG-H1 Watchman
A*
Kills:1,214
Deaths:208
KDR:5.837
Accuracy:39.723% A*
HSR:34.267% B
TMG-50
A*
Kills:1,184
Deaths:227
KDR:5.216
Accuracy:39.182% A*
HSR:36.655% B*
NS-15M2
A*
Kills:1,178
Deaths:133
KDR:8.857
Accuracy:38.969% A*
HSR:35.908% B+
T9 CARV
A++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:34.337% A++
HSR:33.679% B*
NS-15M AE
M
Kills:334
Deaths:55
KDR:6.073
Accuracy:41.059% M
HSR:36.228% B+
T9A "Butcher"
A*
Kills:231
Deaths:45
KDR:5.133
Accuracy:36.639% A*
HSR:33.333% C*
Kills:11,261
Deaths (as Heavy Assault):1,985
Deaths (to Heavy Assaults):1,373
KDR:5.67305
Kill Difference:9,276
Playtime:80.928 hours
Usage:54%
Score:4.380m
Score/min:902
Accuracy (listed only):38.452%
HSR (listed only):34.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:4,702
Deaths:683
KDR:6.884
Accuracy:39.143% A**
HSR:23.522% C+
LC2 Lynx
A*
Kills:1,571
Deaths:228
KDR:6.890
Accuracy:38.295% A*
HSR:30.490% B*
TRAC-5
M+
Kills:1,205
Deaths:198
KDR:6.086
Accuracy:40.749% M+
HSR:24.979% B+
MG-C1 Kindred
A++
Kills:369
Deaths:65
KDR:5.677
Accuracy:39.465% A++
HSR:30.081% B+
NS-11CB
A*
Kills:125
Deaths:18
KDR:6.944
Accuracy:41.965% A*
HSR:21.600% C-
MG-S1 Jackal
A*
Kills:106
Deaths:13
KDR:8.154
Accuracy:41.136% A*
HSR:25.472% C*
SMG-46G Armistice
B**
Kills:56
Deaths:19
KDR:2.947
Accuracy:35.858% B**
HSR:30.357% B*
Kills:8,134
Deaths (as Light Assault):1,224
Deaths (to Light Assaults):1,101
KDR:6.64542
Kill Difference:6,910
Playtime:49.782 hours
Usage:33%
Score:2.555m
Score/min:855
Accuracy (listed only):39.516%
HSR (listed only):26.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:382
Deaths:82
KDR:4.659
Accuracy:39.526% M
HSR:31.675% B++
T1 Cycler
M
Kills:208
Deaths:52
KDR:4
Accuracy:39.516% M
HSR:33.654% B**
MG-S1 Jackal
A*
Kills:106
Deaths:13
KDR:8.154
Accuracy:41.136% A*
HSR:25.472% C*
SMG-46G Armistice
B**
Kills:56
Deaths:19
KDR:2.947
Accuracy:35.858% B**
HSR:30.357% B*
Kills:752
Deaths (as Combat Medic):166
Deaths (to Combat Medics):579
KDR:4.53012
Kill Difference:586
Playtime:5.585 hours
Usage:4%
Score:0.173m
Score/min:517
Accuracy (listed only):39.009%
HSR (listed only):30.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:1,243
Deaths:566
KDR:2.196
Accuracy:55.473% B**
HSR:37.088% B+
TSAR-42
A++
Kills:814
Deaths:123
KDR:6.618
Accuracy:53.712% A++
HSR:80.344% B*
NSX Daimyo
B++
Kills:357
Deaths:58
KDR:6.155
Accuracy:46.970% B+
HSR:96.919% B++
MG-S1 Jackal
A*
Kills:106
Deaths:13
KDR:8.154
Accuracy:41.136% A*
HSR:25.472% C*
NS-357 Underboss
B*
Kills:81
Deaths:45
KDR:1.800
Accuracy:47.804% B*
HSR:30.864% B+
RAMS .50M
A++
Kills:57
Deaths:5
KDR:11.400
Accuracy:53.988% A++
HSR:75.439% D
SMG-46G Armistice
B**
Kills:56
Deaths:19
KDR:2.947
Accuracy:35.858% B**
HSR:30.357% B*
TX1 Repeater
A*
Kills:53
Deaths:27
KDR:1.963
Accuracy:30.996% B*
HSR:39.623% A*
Kills:2,767
Deaths (as Infiltrator):856
Deaths (to Infiltrators):849
KDR:3.23248
Kill Difference:1,911
Playtime:11.404 hours
Usage:8%
Score:0.584m
Score/min:853
Accuracy (listed only):45.742%
HSR (listed only):52.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:4,702
Deaths:683
KDR:6.884
Accuracy:39.143% A**
HSR:23.522% C+
LC2 Lynx
A*
Kills:1,571
Deaths:228
KDR:6.890
Accuracy:38.295% A*
HSR:30.490% B*
TRAC-5
M+
Kills:1,205
Deaths:198
KDR:6.086
Accuracy:40.749% M+
HSR:24.979% B+
MG-C1 Kindred
A++
Kills:369
Deaths:65
KDR:5.677
Accuracy:39.465% A++
HSR:30.081% B+
NS-11CB
A*
Kills:125
Deaths:18
KDR:6.944
Accuracy:41.965% A*
HSR:21.600% C-
Kills:7,972
Deaths (as Engineer):1,192
Deaths (to Engineers):600
KDR:6.68792
Kill Difference:6,780
Playtime:2.224 hours
Usage:1%
Score:0.061m
Score/min:459
Accuracy (listed only):39.923%
HSR (listed only):26.135%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:914
V. Kills:27 N/A
Deaths:26
KDR:35.154
Accuracy:44.162% A**
KPH:241.200 M**
VKPH:7.100 B**
Kills:914 (914 + 0)
Deaths:26
KDR:35.154
VKDR:1.038
Vehicle Kills:27
Kill Difference:888
Playtime:3.789 hours
Usage:3%
Score:0.177m
Score/min:778
Piloting Accuracy:44.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,0345,9621,0545.657B*0.7839.255%A**34.737%B++188.7M*2.3A*54231.6h8.7B**22.1B**
LC3 Jaguar 4,7774,7026836.884M++2.0139.143%A**23.522%C+206.2S3.3M59122.8h9B22.9B*
LC2 Lynx 1,6111,5712286.89M**2.0138.295%A*30.49%B*241.7S6.2S6356.5h10B**26.1B*
NS-44G Commissioner 1,2431,2435662.196C**2.6855.473%B**37.088%B+194.2A+N/A8856.4h2.7B++4.9B++
MG-H1 Watchman 1,2271,2142085.837A0.9639.723%A*34.267%B186.8M+2B*9856.5h9.2A23B**
TRAC-5 1,2281,2051986.086S1.2140.749%M+24.979%B+191.3S3.7S6496.3h9B*22.1B*
TMG-50 1,2041,1842275.216A*0.3439.182%A*36.655%B*174.1M*2.9A++5696.8h7.8B+20B**
NS-15M2 1,1951,1781338.857A++3.9838.969%A*35.908%B+250.6M**3.6M12494.7h8.2B**21B**
T9 CARV 1,1681,1582634.403A0.4734.337%A++33.679%B*137.9A**1.2B+3368.4h8.8B**25.6B++
M14 Banshee 9419142635.154A+30.2844.162%A**N/A240.5M**7.1B**7783.8h10.8B*24.5B**
TSAR-42 8178141236.618B++1.7453.712%A++80.344%B*150.7M+N/A5105.4h1.6B**3B**
TAR 388382824.659A+0.2239.526%M31.675%B++152.8M++2.4A**3862.5h9.1A23A
MG-C1 Kindred 379369655.677M**0.8039.465%A++30.081%B+194.2M++5.3M*4621.9h7.9B**20.1B**
NSX Daimyo 357357586.155B+1.2846.97%B+96.919%B++178.5MN/A6752h1.7B**3.7B*
NS-15M AE 338334556.073A+1.2041.059%M36.228%B+167A++2B**4762h8.8B*21.4B**
NS Decimator 375281793.557A+1.3274.574%A+1.423%D93.7A**31.3B**6993h3.7C*5B+
Chainblade 2392394,9360.048B+4.8331.858%C++6.276%C++1.7B**N/A5139.2h1.5B*4.8B+
T9A "Butcher" 232231455.133A0.2636.639%A*33.333%C*256.7S1.1C+12130.9h8.1A+22A
T1 Cycler 213208524A0.8839.516%M33.654%B**115.6M+2.8M*4991.8h9.9B**25B**
Frag Grenade 1781731173N/A168.1263.528%A*N/A865B*25A32930.2h2.5B*3.9B**
NS-11CB 130125186.944M**2.0741.965%A*21.6%C-208.3M++8.3S8560.6h8.8B**21B*
MG-S1 Jackal 106106138.154S3.2841.136%A*25.472%C*212SN/A7640.5h7.4B**17.9B*
NS-357 Underboss 8181451.8B+3.0847.804%B*30.864%B+202.5M*N/A5960.4h3.5B+7.3B++
M60-A Bulldog 8774324.667B+19.7944.822%BN/A74B**13A+2011h3.9A8.7B*
ML-7 8960212.857A*2.0267.329%B**3.333%B+50A24.2B++4421.2h5.1B+7.6B++
RAMS .50M 5757511.4A*6.5253.988%A++75.439%D95A**N/A3240.6h1.5B**2.9B**
SMG-46G Armistice 5656192.947B**1.9335.858%B**30.357%B*140B**N/A3950.4h7.9A+22.2B**
TX1 Repeater 5353271.963B**2.9130.996%B*39.623%A*75.7AN/A3380.7h8.9B**28.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01900.1h
Medical Applicator21,5930.1h
Motion Spotter12570.1h
Nano-Armor Kit75,7080.3h
Medical Kit6815,59411.8h

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