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Lt. Colonel lblfgbdf[P] lblfgbdf
TR BR 68

KDR: 4.64

Score: 3.6m

Last Seen: Jan 15th, 2019 5:43 PM
- ONLINE NOW

Battle Rank 68 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
Level Progress (to 69): 17%
Level 100 Progress: 19% 279h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar MG-H1 Watchman T9 CARV TMG-50 TRAC-5 M14 Banshee NS-44G Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,583,605 MLG Score: 14855
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.131%32.242%126212101010,1676.68442-2.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%3.5M*1.74A++-0.56DHEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.71B++8.50.408B13.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.214%0.447%422611021447162027.93752129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.494B+-0.946D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.84B*10.80.795B++14.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.687%81.683%02102020217101.17442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.554%2.421A**0.854B*-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.666B+1.60.47B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 12
3.6m253.3%915 (54.9k)765 (45.9k)4.6383911,4292,4644.7317468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022103338.785%30.318%117601:534

69% Heavy Assault21% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 3:52 PMJan 12th, 2019 4:20 PMJan 16th, 2019 10:09 AM (23h) (PST)Jan 15th, 2019 1:43 PM (2d) (PST)Jan 15th, 2019 1:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4913991,0922.4530.5290.7446.3440.05214855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,47723,91165,5661473245381345,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.7h/3.2d 230 3,465 2,229 29.6k 54 322 242 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:3,560
Deaths:637
KDR:5.589
Accuracy:39.731% M*
HSR:34.270% A+
MG-H1 Watchman
M++
Kills:1,178
Deaths:197
KDR:5.980
Accuracy:39.821% M++
HSR:33.956% B**
T9 CARV
M++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:34.337% M++
HSR:33.679% A++
TMG-50
M*
Kills:759
Deaths:147
KDR:5.163
Accuracy:38.590% M*
HSR:38.867% A**
NS-15M AE
M+
Kills:334
Deaths:55
KDR:6.073
Accuracy:41.059% M+
HSR:36.228% B**
Kills:6,989
Deaths (as Heavy Assault):1,299
Deaths (to Heavy Assaults):678
KDR:5.38029
Kill Difference:5,690
Playtime:53.608 hours
Usage:69%
Score:2.572m
Score/min:799
Accuracy (listed only):38.707%
HSR (listed only):35.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M*
Kills:1,698
Deaths:216
KDR:7.861
Accuracy:39.556% M*
HSR:23.734% B++
TRAC-5
S
Kills:573
Deaths:102
KDR:5.618
Accuracy:41.445% S
HSR:27.574% A+
NS-11CB
M++
Kills:65
Deaths:5
KDR:13
Accuracy:41.092% M++
HSR:21.539% C++
Kills:2,336
Deaths (as Light Assault):323
Deaths (to Light Assaults):533
KDR:7.2322
Kill Difference:2,013
Playtime:16.031 hours
Usage:21%
Score:0.768m
Score/min:798
Accuracy (listed only):40.698%
HSR (listed only):24.282%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M*
Kills:247
Deaths:45
KDR:5.489
Accuracy:39.286% M*
HSR:29.150% B**
T1 Cycler
M**
Kills:139
Deaths:37
KDR:3.757
Accuracy:39.976% M**
HSR:35.252% A*
Kills:386
Deaths (as Combat Medic):82
Deaths (to Combat Medics):282
KDR:4.70732
Kill Difference:304
Playtime:3.662 hours
Usage:5%
Score:0.109m
Score/min:498
Accuracy (listed only):39.631%
HSR (listed only):32.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:403
Deaths:221
KDR:1.824
Accuracy:54.589% A+
HSR:33.499% B**
TSAR-42
A++
Kills:145
Deaths:27
KDR:5.370
Accuracy:49.594% A++
HSR:84.138% A++
RAMS .50M
A*
Kills:57
Deaths:5
KDR:11.400
Accuracy:53.988% A*
HSR:75.439% C
TX1 Repeater
M+
Kills:53
Deaths:26
KDR:2.038
Accuracy:31.057% B**
HSR:39.623% M+
Kills:658
Deaths (as Infiltrator):279
Deaths (to Infiltrators):405
KDR:2.35842
Kill Difference:379
Playtime:2.620 hours
Usage:3%
Score:0.076m
Score/min:486
Accuracy (listed only):47.307%
HSR (listed only):58.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:1,698
Deaths:216
KDR:7.861
Accuracy:39.556% M*
HSR:23.734% B++
TRAC-5
S
Kills:573
Deaths:102
KDR:5.618
Accuracy:41.445% S
HSR:27.574% A+
NS-11CB
M++
Kills:65
Deaths:5
KDR:13
Accuracy:41.092% M++
HSR:21.539% C++
Kills:2,336
Deaths (as Engineer):323
Deaths (to Engineers):295
KDR:7.2322
Kill Difference:2,013
Playtime:1.460 hours
Usage:2%
Score:0.038m
Score/min:437
Accuracy (listed only):40.698%
HSR (listed only):24.282%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:447
V. Kills:14 N/A
Deaths:20
KDR:22.350
Accuracy:43.214% A**
KPH:223.800 S
VKPH:7 A++
Kills:447 (447 + 0)
Deaths:20
KDR:22.350
VKDR:0.700
Vehicle Kills:14
Kill Difference:427
Playtime:1.997 hours
Usage:3%
Score:0.089m
Score/min:739
Piloting Accuracy:43.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,5973,5606375.589A+0.9539.731%M*34.27%A+179.8S1.9S51219.8h8.8A22.1A
LC3 Jaguar 1,7211,6982167.861S3.2239.556%M*23.734%B++193S2.6S5388.8h8.6B**21.7A
MG-H1 Watchman 1,1911,1781975.98M+1.3439.821%M++33.956%B**187S2.1M9816.3h9.1A+22.9A
T9 CARV 1,1681,1582634.403A++0.2434.337%M++33.679%A++137.9S1.2A*3118.4h8.8A+25.6B**
TMG-50 7707591475.163M**0.5238.59%M*38.867%A**172.5S2.5S4664.4h7.7A20B**
TRAC-5 5835731025.618S0.9841.445%S27.574%A+168.5U2.9S5523.4h9A21.6A
M14 Banshee 4614472022.35A++17.7143.214%A**N/A223.5S7A++7392h10.8B*25.1B*
NS-44G Commissioner 4034032211.824B+2.8154.589%A+33.499%B**134.3A++N/A9493h2.8B++5.2B++
NS-15M AE 338334556.073A*1.4341.059%M+36.228%B**167M**2M++4692h8.8B**21.4B**
TAR 251247455.489A**0.8539.286%M*29.15%B**164.7S2.7S4111.5h8.7A++22.2A+
NS Decimator 204161423.833M*0.8175.376%A++1.242%D94.7M**25.3B**7181.7h3.4B**4.5A
TSAR-42 145145275.37B+0.7349.594%A++84.138%A++131.8SN/A4731.1h1.7B**3.4B**
T1 Cycler 141139373.757A**0.8839.976%M**35.252%A*106.9S1.5M++4041.3h9.6A+24.1A+
M60-A Bulldog 8774324.667A*20.0344.822%B*N/A74A*13A*1981h3.9A8.7B**
Frag Grenade 7471171N/A66.3664.315%MN/A710B**30M**31730.1h2.2A+3.4A
NS-11CB 6765513U8.3641.092%M++21.539%C++216.7S6.7U10630.3h8.8B**21.4B**
ML-7 8960212.857M**1.7867.333%A3.333%B50M24.2A++3961.2h5.1B*7.5B**
RAMS .50M 5757511.4A**6.7653.988%A*75.439%C95SN/A2980.6h1.5A2.9B**
Chainblade 54542,3250.023C+4.6221.395%DN/A0.8C**N/A269.9h1.7B*8B
TX1 Repeater 5353262.038A++2.6031.057%B**39.623%M+88.3M++N/A3180.6h8.9B**28.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0900.1h
Medical Applicator21,1360.1h
Medical Kit3552,7116.8h
Nano-Armor Kit21,3390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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