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First Lt. lblfgbdf[3EPG] lblfgbdf
TR BR 45

KDR: 4.51

Score: 1.3m

Last Seen: Nov 8th, 2018 7:10 PM
- OFFLINE - 101.3 hour(s)

Battle Rank 45 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1296
Level Progress (to 46): 46%
Level 100 Progress: 7% 383h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV LC3 Jaguar MG-H1 Watchman NS-44G Commissioner M60-A Bulldog T1 Cycler ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,906,465 MLG Score: 12715
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.827%30.939%1170610083,9956.24219-1.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.813%3.284M*1.633A+-0.688DHEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.699B+8.50.404B14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.165%73.585%011013536400.815385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.767M0.423B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.698B+1.60.499B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1296
1.3m233.4%765 (45.9k)642 (38.5k)4.513924,5411,0064.6202845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101441037.151%29.245%108601:592

72% Heavy Assault17% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 3:52 PMOct 26th, 2018 10:46 AMNov 11th, 2018 5:15 PM (1d) (PST)Nov 8th, 2018 3:22 PM (4d) (PST)Nov 8th, 2018 3:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4003701,0302.2740.5040.6655.4370.05612715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,00222,20861,7941363040326338,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
33.3h/1.4d 107 1,328 888 10.9k 14 169 111 2.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:1,214
Deaths:193
KDR:6.290
Accuracy:39.913% M**
HSR:31.302% B**
T9 CARV
M++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:34.337% M++
HSR:33.679% A++
MG-H1 Watchman
M++
Kills:599
Deaths:106
KDR:5.651
Accuracy:39.140% M++
HSR:34.224% B**
Kills:2,971
Deaths (as Heavy Assault):562
Deaths (to Heavy Assaults):256
KDR:5.28648
Kill Difference:2,409
Playtime:23.955 hours
Usage:72%
Score:0.972m
Score/min:676
Accuracy (listed only):37.796%
HSR (listed only):33.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M*
Kills:817
Deaths:113
KDR:7.230
Accuracy:38.772% M*
HSR:23.990% B++
Kills:817
Deaths (as Light Assault):113
Deaths (to Light Assaults):236
KDR:7.23009
Kill Difference:704
Playtime:5.580 hours
Usage:17%
Score:0.221m
Score/min:660
Accuracy (listed only):38.772%
HSR (listed only):23.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:70
Deaths:20
KDR:3.500
Accuracy:39.574% M**
HSR:28.571% B**
Kills:70
Deaths (as Combat Medic):20
Deaths (to Combat Medics):119
KDR:3.5
Kill Difference:50
Playtime:1.135 hours
Usage:3%
Score:0.029m
Score/min:420
Accuracy (listed only):39.574%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:817
Deaths:113
KDR:7.230
Accuracy:38.772% M*
HSR:23.990% B++
Kills:817
Deaths (as Engineer):113
Deaths (to Engineers):131
KDR:7.23009
Kill Difference:704
Playtime:1.373 hours
Usage:4%
Score:0.036m
Score/min:441
Accuracy (listed only):38.772%
HSR (listed only):23.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A
Kills:137
Deaths:76
KDR:1.803
Accuracy:51.187% A
HSR:32.847% B**
RAMS .50M
A*
Kills:53
Deaths:4
KDR:13.250
Accuracy:53.165% A*
HSR:73.585% D
Kills:190
Deaths (as Infiltrator):80
Deaths (to Infiltrators):173
KDR:2.375
Kill Difference:110
Playtime:1.157 hours
Usage:3%
Score:0.025m
Score/min:355
Accuracy (listed only):52.176%
HSR (listed only):53.216%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:44.679% M+
KPH:188.300 S
VKPH:0 F
Kills:51 (51 + 0)
Deaths:4
KDR:12.750
VKDR:0
Vehicle Kills:0
Kill Difference:47
Playtime:0.271 hours
Usage:1%
Score:0.011m
Score/min:650
Piloting Accuracy:44.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,2281,2141936.29A++1.7839.913%M**31.302%B**183.9S2.1S5486.6h8.6A21.7A
T9 CARV 1,1681,1582634.403A**0.1134.337%M++33.679%A++137.9S1.2A*2988.4h8.8A+25.6B**
LC3 Jaguar 8268171137.23M**2.7238.772%M*23.99%B++199.3S2.2S4694.1h8.4B**21.6A
MG-H1 Watchman 6095991065.651M+1.1439.14%M++34.224%B**193.2S3.2S7873.1h9.1A+23.2B**
NS-44G Commissioner 137137761.803B+2.7151.187%A32.847%B**124.5A++N/A3351.1h2.8B++5.5B++
M60-A Bulldog 8774324.667A**20.1544.822%B**N/A74A*13A*1981h3.9A8.7B**
T1 Cycler 7170203.5A**1.0139.574%M**28.571%B**100S1.4M+3780.7h10.9A27.5A+
ML-7 8960212.857M**1.6667.261%A3.333%C*50A*24.2A++3371.2h5B*7.5B**
RAMS .50M 5353413.25M++8.7453.165%A*73.585%D88.3SN/A2410.6h1.6B**3B**
Frag Grenade 5452152N/A47.4962.112%A*N/A520C++20A++30360.1h1.9A++3.1A+
M14 Banshee 5151412.75B*8.2444.679%M+N/A170SN/A6450.3h10B*22.3B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator14890h
Medical Kit1371,0322.9h
Nano-Armor Kit11,2570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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