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Maj. General lblfgbdf[P] lblfgbdf
TR BR 82

KDR: 4.82

Score: 5.2m

Last Seen: Mar 20th, 2019 8:43 PM
- OFFLINE - 19.2 hour(s)

Battle Rank 82 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 6
Level Progress (to 83): 76%
Level 100 Progress: 28% 222h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar TMG-50 MG-H1 Watchman NS-15M2 T9 CARV TRAC-5 M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,733,274 MLG Score: 15774
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.298%31.842%125115101813,6996.92568-2.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%3.55M**1.75A++-0.544DHEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.712B++8.50.408B13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.706%0.626%399911032639253025.562061%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.769B++-0.893D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.849B*10.80.795B++13.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.742%82.121%02103133022001.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%2.66M0.982B*-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.692B+1.60.495B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 6
5.2m295.5%1027 (61.6k)862 (51.7k)4.8208715,4753,2104.9137182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033144239.116%30.204%118101:536

67% Heavy Assault23% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2015 3:52 PMJan 12th, 2019 4:20 PMMar 21st, 2019 3:41 AM (1d) (PST)Mar 20th, 2019 5:36 PM (2d) (PST)Mar 20th, 2019 4:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5624011,1612.5650.5320.7757.7450.05615774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,75024,03869,7121543246465351,692

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
100.6h/4.2d 298 4,674 3,045 46.7k 75 406 338 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:3,907
Deaths:711
KDR:5.495
Accuracy:39.829% M*
HSR:33.709% A
TMG-50
M*
Kills:1,184
Deaths:227
KDR:5.216
Accuracy:39.182% M*
HSR:36.655% A*
MG-H1 Watchman
M++
Kills:1,184
Deaths:198
KDR:5.980
Accuracy:39.828% M++
HSR:33.868% B**
NS-15M2
M+
Kills:1,178
Deaths:133
KDR:8.857
Accuracy:38.969% M+
HSR:35.908% A
T9 CARV
M++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:34.337% M++
HSR:33.679% A++
NS-15M AE
M+
Kills:334
Deaths:55
KDR:6.073
Accuracy:41.059% M+
HSR:36.228% B**
T9A "Butcher"
A**
Kills:194
Deaths:32
KDR:6.063
Accuracy:36.406% A**
HSR:29.381% C**
Kills:9,139
Deaths (as Heavy Assault):1,619
Deaths (to Heavy Assaults):878
KDR:5.64484
Kill Difference:7,520
Playtime:67.644 hours
Usage:67%
Score:3.676m
Score/min:906
Accuracy (listed only):38.516%
HSR (listed only):34.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M*
Kills:2,483
Deaths:321
KDR:7.735
Accuracy:39.713% M*
HSR:23.762% B++
TRAC-5
M**
Kills:804
Deaths:134
KDR:6
Accuracy:40.842% M**
HSR:25.746% A
NS-11CB
M++
Kills:73
Deaths:7
KDR:10.429
Accuracy:41.629% M++
HSR:20.548% C+
LC2 Lynx
M*
Kills:64
Deaths:8
KDR:8
Accuracy:40.311% M*
HSR:26.563% B*
Kills:3,424
Deaths (as Light Assault):470
Deaths (to Light Assaults):704
KDR:7.28511
Kill Difference:2,954
Playtime:22.662 hours
Usage:23%
Score:1.199m
Score/min:882
Accuracy (listed only):40.624%
HSR (listed only):24.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M*
Kills:364
Deaths:77
KDR:4.727
Accuracy:39.515% M*
HSR:31.593% A+
T1 Cycler
M**
Kills:153
Deaths:42
KDR:3.643
Accuracy:41.099% M**
HSR:36.601% A*
Kills:517
Deaths (as Combat Medic):119
Deaths (to Combat Medics):367
KDR:4.34454
Kill Difference:398
Playtime:4.958 hours
Usage:5%
Score:0.147m
Score/min:495
Accuracy (listed only):40.307%
HSR (listed only):34.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A+
Kills:566
Deaths:299
KDR:1.893
Accuracy:55.388% A+
HSR:34.982% B**
TSAR-42
A*
Kills:273
Deaths:43
KDR:6.349
Accuracy:52.500% A*
HSR:83.517% A+
RAMS .50M
A*
Kills:57
Deaths:5
KDR:11.400
Accuracy:53.988% A*
HSR:75.439% C
TX1 Repeater
M+
Kills:53
Deaths:26
KDR:2.038
Accuracy:31.057% B**
HSR:39.623% M+
Kills:949
Deaths (as Infiltrator):373
Deaths (to Infiltrators):529
KDR:2.54424
Kill Difference:576
Playtime:3.488 hours
Usage:3%
Score:0.133m
Score/min:635
Accuracy (listed only):48.233%
HSR (listed only):58.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:2,483
Deaths:321
KDR:7.735
Accuracy:39.713% M*
HSR:23.762% B++
TRAC-5
M**
Kills:804
Deaths:134
KDR:6
Accuracy:40.842% M**
HSR:25.746% A
NS-11CB
M++
Kills:73
Deaths:7
KDR:10.429
Accuracy:41.629% M++
HSR:20.548% C+
LC2 Lynx
M*
Kills:64
Deaths:8
KDR:8
Accuracy:40.311% M*
HSR:26.563% B*
Kills:3,424
Deaths (as Engineer):470
Deaths (to Engineers):375
KDR:7.28511
Kill Difference:2,954
Playtime:1.462 hours
Usage:1%
Score:0.038m
Score/min:437
Accuracy (listed only):40.624%
HSR (listed only):24.155%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:639
V. Kills:21 N/A
Deaths:25
KDR:25.560
Accuracy:44.706% M
KPH:231 S
VKPH:7.600 A++
Kills:639 (639 + 0)
Deaths:25
KDR:25.560
VKDR:0.840
Vehicle Kills:21
Kill Difference:614
Playtime:2.766 hours
Usage:3%
Score:0.133m
Score/min:801
Piloting Accuracy:44.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,9483,9077115.495A+0.6739.829%M*33.709%A178.4S1.9M**52721.9h8.8A22.2B**
LC3 Jaguar 2,5232,4833217.735S2.9139.713%M*23.762%B++205.2S3.3S60312.1h8.7B**22A
TMG-50 1,2041,1842275.216M**0.4039.182%M*36.655%A*174.1S2.9S5646.8h7.8A20B**
MG-H1 Watchman 1,1971,1841985.98M+1.1639.828%M++33.868%B**187.9S2.1A**9876.3h9.1A+22.8B**
NS-15M2 1,1951,1781338.857M**4.0438.969%M+35.908%A250.6S3.6S12464.7h8.2A21B**
T9 CARV 1,1681,1582634.403A++0.4234.337%M++33.679%A++137.9S1.2A++3258.4h8.8A+25.6B**
TRAC-5 8178041346S1.1840.842%M**25.746%A174.8U2.8S6644.6h8.9A21.9A
M14 Banshee 6606392525.56M20.7444.706%MN/A228.2S7.5A++8002.8h10.8B*24.2B*
NS-44G Commissioner 5665662991.893B+2.9355.388%A+34.982%B**148.9A*N/A9483.8h2.8B++5B++
TAR 369364774.727A*0.0939.515%M*31.593%A+158.3S2.2S3852.3h8.9A+22.5A+
NS-15M AE 338334556.073A++1.2541.059%M+36.228%B**167M*2M+4722h8.8B**21.4B**
TSAR-42 273273436.349B**1.5352.5%A*83.517%A+151.7SN/A6171.8h1.6A3.1B**
NS Decimator 278214583.69M*1.1375.214%A++1.402%D93M**27.8A+7592.3h3.7B++4.9B**
T9A "Butcher" 195194326.063A*1.2436.406%A**29.381%C**277.1S1.4A+13470.7h8.1A++22.1A+
T1 Cycler 157153423.643A*1.1841.099%M**36.601%A*109.3S2.9S4691.4h10.4A25.3A+
Frag Grenade 9087187N/A82.1864.169%MN/A870A++30M**35240.1h2.3A+3.5A
Chainblade 77773,0700.025C++4.8021.252%D1.299%D-0.8C**N/A391.7h1.7B*7.9B
M60-A Bulldog 8774324.667A*19.8544.822%B*N/A74A*13A*1981h3.9A8.7B**
NS-11CB 7573710.429S5.6141.629%M++20.548%C+243.3S6.7U10200.3h8.9B**21.4B*
LC2 Lynx 656488S3.1840.311%M*26.563%B*213.3S3.3S14170.3h9.7A24.1A
ML-7 8960212.857M**1.9667.257%A3.333%B50A*24.2A++4151.2h5.1B*7.5B**
RAMS .50M 5757511.4A**6.5853.988%A*75.439%C95SN/A3050.6h1.5A2.9B**
TX1 Repeater 5353262.038A++2.7831.057%B**39.623%M+88.3M+N/A3400.6h8.9B**28.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.1h
Medical Applicator21,4730.1h
Medical Kit4643,5998.4h
Nano-Armor Kit21,3390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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