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Primarch lbljxtrvs[FOG] lbljxtrvs
VS BR 99

KDR: 1.79

Score: 31.7m

Last Seen: Sep 21st, 2019 6:18 PM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar VS1 H-V45 NS-44 Commissioner C-4 M12 Kobalt E540 Halberd-H NS Decimator NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,007,055 MLG Score: 805
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.21%32.282%91124125923,2421.30280.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.015%1.354A1.699A++-1.516FHEAD ++ (~18.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.483B+10.80.243C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.08%0.733%55112822734911700.556008160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.971D---0.78D--1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
316.7-0.951D--88.9-0.671D227.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.693%0.919%597312802,93997611143.00819264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.432%1.517A+-1.031D*-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.90.685B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.547%8.066%9791112727,922751193610.5346409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.352%-0.894D--0.863B*0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.614B+12.30.694B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.834%75%979312801,388153970.901299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.314%0.885B*0.514B+-1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+20.386C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.4%16.184%979412791,7611478171.19067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.169%0.968B*0.276C*1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.60.466B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.7m314.9%433 (26k)352 (21.1k)1.7862954,48030,4992.0447999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283344817.315%20.349%35202:5725

21% Combat Medic44% Engineer25% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2017 2:53 PMSep 4th, 2019 11:05 AMOct 19th, 2019 10:59 PM (221d) (PST)Sep 21st, 2019 2:37 PM (250d) (PST)Sep 21st, 2019 2:18 PM (250d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6392124270.6050.3390.1232.1110.066805

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,34412,72525,61936207127421,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1501.5h/62.6d 7,884 11,086 27,115 190.2k 2,266 4,547 5,917 57.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,400
Deaths:682
KDR:2.053
Accuracy:28.837% B++
HSR:37.214% B**
Orion VS54
A++
Kills:1,200
Deaths:904
KDR:1.327
Accuracy:24.369% B+
HSR:38.667% A++
Betelgeuse 54-A
B
Kills:1,196
Deaths:653
KDR:1.832
Accuracy:27.774% C++
HSR:35.201% B
Pulsar LSW
B+
Kills:1,186
Deaths:892
KDR:1.330
Accuracy:24.725% C+
HSR:30.354% B+
VX29 Polaris
B*
Kills:1,183
Deaths:607
KDR:1.949
Accuracy:27.549% B+
HSR:31.446% B*
NSX-P Naginata
B+
Kills:1,175
Deaths:719
KDR:1.634
Accuracy:24.832% C**
HSR:32.851% B+
VE-H Maw
C++
Kills:1,173
Deaths:799
KDR:1.468
Accuracy:25.208% C
HSR:29.838% C++
Kills:8,513
Deaths (as Heavy Assault):5,256
Deaths (to Heavy Assaults):9,639
KDR:1.61967
Kill Difference:3,257
Playtime:368.878 hours
Usage:25%
Score:6.723m
Score/min:304
Accuracy (listed only):26.185%
HSR (listed only):33.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
The Little Helper
C**
Kills:1,174
Deaths:918
KDR:1.279
Accuracy:52.149% C**
HSR:17.973% C**
Deimos VA29
C++
Kills:1,170
Deaths:1,002
KDR:1.168
Accuracy:64.883% C++
HSR:16.068% C+
Solstice VE3
A
Kills:1,170
Deaths:1,190
KDR:0.983
Accuracy:30.183% A
HSR:27.692% A
Eridani SX5
B**
Kills:1,038
Deaths:610
KDR:1.702
Accuracy:29.599% B+
HSR:29.962% B**
NS-7 PDW
A++
Kills:952
Deaths:594
KDR:1.603
Accuracy:28.334% B+
HSR:30.147% A++
NS Baron G5
B+
Kills:481
Deaths:398
KDR:1.209
Accuracy:49.176% B
HSR:17.672% B+
VE-C Horizon
A++
Kills:404
Deaths:296
KDR:1.365
Accuracy:34.786% C+
HSR:38.366% A++
NSX-P Tanto
B*
Kills:314
Deaths:275
KDR:1.142
Accuracy:25.586% C+
HSR:32.166% B*
Sirius SX12
M+
Kills:294
Deaths:174
KDR:1.690
Accuracy:27.588% B+
HSR:38.776% M+
Phobos VX86
B++
Kills:228
Deaths:161
KDR:1.416
Accuracy:68.727% B++
HSR:11.404% D
Pandora VX25
C*
Kills:195
Deaths:153
KDR:1.275
Accuracy:38.791% C
HSR:16.410% C*
Thanatos VE70
A+
Kills:168
Deaths:225
KDR:0.747
Accuracy:38.485% C
HSR:23.214% A+
NS-11C
A*
Kills:167
Deaths:133
KDR:1.256
Accuracy:29.796% B*
HSR:32.335% A*
VX6-7
A
Kills:90
Deaths:78
KDR:1.154
Accuracy:30.713% B**
HSR:30% A
Kills:7,845
Deaths (as Light Assault):6,207
Deaths (to Light Assaults):5,060
KDR:1.2639
Kill Difference:1,638
Playtime:56.753 hours
Usage:4%
Score:0.884m
Score/min:260
Accuracy (listed only):39.200%
HSR (listed only):25.870%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
The Little Helper
C**
Kills:1,174
Deaths:918
KDR:1.279
Accuracy:52.149% C**
HSR:17.973% C**
Deimos VA29
C++
Kills:1,170
Deaths:1,002
KDR:1.168
Accuracy:64.883% C++
HSR:16.068% C+
Solstice VE3
A
Kills:1,170
Deaths:1,190
KDR:0.983
Accuracy:30.183% A
HSR:27.692% A
NS Baron G5
B+
Kills:481
Deaths:398
KDR:1.209
Accuracy:49.176% B
HSR:17.672% B+
VE-C Horizon
A++
Kills:404
Deaths:296
KDR:1.365
Accuracy:34.786% C+
HSR:38.366% A++
Eidolon VE33
A++
Kills:351
Deaths:185
KDR:1.897
Accuracy:31.329% B
HSR:39.886% A++
NSX-P Tanto
B*
Kills:314
Deaths:275
KDR:1.142
Accuracy:25.586% C+
HSR:32.166% B*
Phobos VX86
B++
Kills:228
Deaths:161
KDR:1.416
Accuracy:68.727% B++
HSR:11.404% D
Pandora VX25
C*
Kills:195
Deaths:153
KDR:1.275
Accuracy:38.791% C
HSR:16.410% C*
Thanatos VE70
A+
Kills:168
Deaths:225
KDR:0.747
Accuracy:38.485% C
HSR:23.214% A+
NS-11C
A*
Kills:167
Deaths:133
KDR:1.256
Accuracy:29.796% B*
HSR:32.335% A*
VX6-7
A
Kills:90
Deaths:78
KDR:1.154
Accuracy:30.713% B**
HSR:30% A
Kills:5,912
Deaths (as Engineer):5,014
Deaths (to Engineers):4,189
KDR:1.1791
Kill Difference:898
Playtime:659.651 hours
Usage:44%
Score:15.930m
Score/min:402
Accuracy (listed only):41.217%
HSR (listed only):25.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:2,441
Deaths:1,850
KDR:1.319
Accuracy:27.521% B++
HSR:31.790% A
H-V45
B**
Kills:1,897
Deaths:1,353
KDR:1.402
Accuracy:26.367% C**
HSR:30.786% B**
NS-11A
B**
Kills:1,216
Deaths:640
KDR:1.900
Accuracy:29.190% B*
HSR:31.743% B**
Equinox VE2 Burst
B+
Kills:1,177
Deaths:985
KDR:1.195
Accuracy:26.919% C
HSR:34.070% B+
The Little Helper
C**
Kills:1,174
Deaths:918
KDR:1.279
Accuracy:52.149% C**
HSR:17.973% C**
Deimos VA29
C++
Kills:1,170
Deaths:1,002
KDR:1.168
Accuracy:64.883% C++
HSR:16.068% C+
Terminus VX-9
B**
Kills:1,169
Deaths:716
KDR:1.633
Accuracy:30.222% B++
HSR:35.757% B**
Eridani SX5
B**
Kills:1,038
Deaths:610
KDR:1.702
Accuracy:29.599% B+
HSR:29.962% B**
NS-7 PDW
A++
Kills:952
Deaths:594
KDR:1.603
Accuracy:28.334% B+
HSR:30.147% A++
NS Baron G5
B+
Kills:481
Deaths:398
KDR:1.209
Accuracy:49.176% B
HSR:17.672% B+
Sirius SX12
M+
Kills:294
Deaths:174
KDR:1.690
Accuracy:27.588% B+
HSR:38.776% M+
Phobos VX86
B++
Kills:228
Deaths:161
KDR:1.416
Accuracy:68.727% B++
HSR:11.404% D
Pandora VX25
C*
Kills:195
Deaths:153
KDR:1.275
Accuracy:38.791% C
HSR:16.410% C*
Thanatos VE70
A+
Kills:168
Deaths:225
KDR:0.747
Accuracy:38.485% C
HSR:23.214% A+
Kills:13,600
Deaths (as Combat Medic):9,779
Deaths (to Combat Medics):3,827
KDR:1.39074
Kill Difference:3,821
Playtime:308.491 hours
Usage:21%
Score:6.178m
Score/min:334
Accuracy (listed only):38.425%
HSR (listed only):26.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,856
Deaths:1,985
KDR:0.935
Accuracy:40.090% B
HSR:28.233% B++
Ghost
B+
Kills:1,132
Deaths:510
KDR:2.220
Accuracy:40.902% C++
HSR:75% B+
NS-357 Underboss
A+
Kills:1,098
Deaths:1,243
KDR:0.883
Accuracy:44.932% B*
HSR:36.612% A+
Eridani SX5
B**
Kills:1,038
Deaths:610
KDR:1.702
Accuracy:29.599% B+
HSR:29.962% B**
NS-7 PDW
A++
Kills:952
Deaths:594
KDR:1.603
Accuracy:28.334% B+
HSR:30.147% A++
NS-AM7 Archer
B
Kills:388
Deaths:550
KDR:0.705
Accuracy:60.985% B
HSR:15.722% C
Sirius SX12
M+
Kills:294
Deaths:174
KDR:1.690
Accuracy:27.588% B+
HSR:38.776% M+
Beamer VS3
A++
Kills:166
Deaths:247
KDR:0.672
Accuracy:23.182% D
HSR:36.747% A++
Parallax VX3
C++
Kills:163
Deaths:65
KDR:2.508
Accuracy:41.042% C++
HSR:73.006% D
Soldier Soaker
C*
Kills:160
Deaths:137
KDR:1.168
Accuracy:37.126% C*
HSR:13.750% C+
Artemis VX26
A++
Kills:120
Deaths:84
KDR:1.429
Accuracy:29.019% C++
HSR:36.667% A++
V10
C+
Kills:93
Deaths:56
KDR:1.661
Accuracy:39.893% C
HSR:78.495% C+
Kills:7,460
Deaths (as Infiltrator):6,255
Deaths (to Infiltrators):3,911
KDR:1.19265
Kill Difference:1,205
Playtime:98.255 hours
Usage:7%
Score:1.712m
Score/min:290
Accuracy (listed only):36.891%
HSR (listed only):41.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:294
Deaths:81
KDR:3.630
Accuracy:23.699% B+
HSR:25.510% B+
Blueshift VM5
A++
Kills:270
Deaths:83
KDR:3.253
Accuracy:22.885% B+
HSR:31.482% A++
Comet VM2
A+
Kills:201
Deaths:119
KDR:1.689
Accuracy:56.830% A+
HSR:4.478% C++
Comet VM2
A
Kills:187
Deaths:116
KDR:1.612
Accuracy:57.566% A
HSR:4.813% C*
Kills:952
Deaths (as MAX Suit):199.500
Deaths (to MAX Suits):1,554
KDR:4.77193
Kill Difference:752.500
Playtime:14.029 hours
Usage:1%
Score:0.314m
Score/min:373
Accuracy (listed only):40.245%
HSR (listed only):16.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:273
V. Kills:154 176%
Deaths:220
KDR:1.241
Accuracy:28.080% D
KPH:16.700 C++
VKPH:9.400 C+
Kills:273 (273 + 0)
Deaths:220
KDR:1.241
VKDR:0.700
Vehicle Kills:154
Kill Difference:53
Playtime:16.300 hours
Usage:1%
Score:0.217m
Score/min:222
Piloting Accuracy:28.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:234
V. Kills:76 304%
Deaths:15
KDR:15.600
Accuracy:53.549% B**
KPH:63.200 B
VKPH:20.500 B**
AP30 Shredder
C*
Kills:191
V. Kills:100 189%
Deaths:10
KDR:19.100
Accuracy:30.280% D
KPH:39.700 C*
VKPH:20.800 C+
C150 Dalton
C*
Kills:153
V. Kills:89 170%
Deaths:12
KDR:12.750
Accuracy:39.309% C+
KPH:45.400 C*
VKPH:26.400 C+
Kills:578 (0 + 578)
Deaths:37
KDR:15.622
VKDR:7.162
Vehicle Kills:265
Kill Difference:541
Playtime:11.881 hours
Usage:1%
Score:0.256m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:39.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,190
V. Kills:396 300%
Deaths:73
KDR:16.301
Accuracy:54.459% C*
KPH:58.800 A+
VKPH:19.600 A
L100 Python AP
A*
Kills:1,175
V. Kills:411 285%
Deaths:73
KDR:16.096
Accuracy:59.979% B+
KPH:64.700 A*
VKPH:22.600 B+
L100 Python HESH
A*
Kills:574
V. Kills:121 470%
Deaths:29
KDR:19.793
Accuracy:55.889% B++
KPH:81.100 B*
VKPH:17.100 A*
Skyguard
M+
Kills:290
V. Kills:131 220%
Deaths:15
KDR:19.333
Accuracy:29.499% C+
KPH:36.900 M+
VKPH:16.700 A*
LB00 Python AP
A
Kills:234
V. Kills:99 234%
Deaths:6
KDR:39
Accuracy:63.018% B+
KPH:74.500 B**
VKPH:31.500 A
Kills:3,463 (3,463 + 0)
Deaths:196
KDR:17.668
VKDR:5.908
Vehicle Kills:1,158
Kill Difference:3,267
Playtime:56.473 hours
Usage:4%
Score:0.917m
Score/min:271
Driving Accuracy:63.018%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,020
V. Kills:404 252%
Deaths:34
KDR:30
Accuracy:52.347% B+
KPH:46.700 B**
VKPH:18.500 C**
Saron HRB
B+
Kills:110
V. Kills:49 220%
Deaths:10
KDR:11
Accuracy:49.583% B+
KPH:32.600 B+
VKPH:14.500 C
Supernova FPC
B
Kills:51
V. Kills:28 176%
Deaths:10
KDR:5.100
Accuracy:41.177% F
KPH:32.600 B
VKPH:17.900 B
Kills:1,181 (51 + 1,130)
Deaths:54
KDR:21.870
VKDR:8.907
Vehicle Kills:481
Kill Difference:1,127
Playtime:26.782 hours
Usage:2%
Score:0.636m
Score/min:396
Driving Accuracy:41.177%
Gunner Accuracy:49.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,581
V. Kills:570 277%
Deaths:105
KDR:15.057
Accuracy:60.742% B
KPH:70.900 B**
VKPH:25.600 B+
Proton II PPA-H
B*
Kills:1,263
V. Kills:96 N/A
Deaths:65
KDR:19.431
Accuracy:45.275% B*
KPH:121.700 B+
VKPH:9.300 B*
M12 Kobalt-H
A++
Kills:407
V. Kills:29 N/A
Deaths:25
KDR:16.280
Accuracy:22.217% C
KPH:135.200 C+
VKPH:9.600 A++
Aphelion VEX-4H
A+
Kills:138
V. Kills:64 212%
Deaths:20
KDR:6.900
Accuracy:47.050% C++
KPH:75.800 A+
VKPH:35.200 B++
G40-F Ranger
C+
Kills:98
V. Kills:62 156%
Deaths:7
KDR:14
Accuracy:32.458% C--
KPH:33.200 C
VKPH:21 C+
Saron HRB-H
B**
Kills:52
V. Kills:28 179%
Deaths:5
KDR:10.400
Accuracy:64.273% B**
KPH:43.100 C++
VKPH:23.200 C+
Kills:3,539 (0 + 3,539)
Deaths:227
KDR:15.590
VKDR:3.740
Vehicle Kills:849
Kill Difference:3,312
Playtime:41.656 hours
Usage:3%
Score:0.763m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:64.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,588
V. Kills:92 N/A
Deaths:46
KDR:34.522
Accuracy:18.922% C+
KPH:97.900 B+
VKPH:5.700 B*
M12 Kobalt
B++
Kills:1,199
V. Kills:61 N/A
Deaths:40
KDR:29.975
Accuracy:18.556% C+
KPH:104.200 B++
VKPH:5.300 B+
M20 Basilisk
B*
Kills:128
V. Kills:42 298%
Deaths:18
KDR:7.111
Accuracy:44.151% B+
KPH:33.400 B*
VKPH:11 B*
G40-F Ranger
B**
Kills:125
V. Kills:79 156%
Deaths:10
KDR:12.500
Accuracy:29.261% D
KPH:30.400 B**
VKPH:19.200 B**
M20 Basilisk
A
Kills:95
V. Kills:37 250%
Deaths:8
KDR:11.875
Accuracy:47.014% B*
KPH:40.700 A
VKPH:15.800 B**
Kills:3,135 (0 + 3,135)
Deaths:122
KDR:25.697
VKDR:2.549
Vehicle Kills:311
Kill Difference:3,013
Playtime:38.003 hours
Usage:3%
Score:0.745m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:47.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:139
V. Kills:13 N/A
Deaths:10
KDR:13.900
Accuracy:31.218% C--
KPH:64 C
VKPH:6 C+
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:1.300
Vehicle Kills:13
Kill Difference:129
Playtime:2.173 hours
Usage:0%
Score:0.029m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:31.218%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 2,4802,4411,8501.319C*0.4727.521%B++31.79%A32.7C++N/A8674.6h13.1B+47.5B+
H-V45 1,9221,8971,3531.402C+0.3826.367%C**30.786%B**32.1CN/A8459.1h12.4C++47.1B
NS-44 Commissioner 1,8731,8561,9850.935C+0.8540.09%B28.233%B++42.1C++N/A11644.1h3.1B++7.7B+
C-4 2,0351,6478701.893C*0.1130.748%B++N/A125.7B++29.6C+65813.1h1.2B+3.8B++
M12 Kobalt 1,6801,5884634.522B++32.7418.922%C+19.647%C**98B+5.7B*34316.2h17B89.7C*
E540 Halberd-H 2,1511,58110515.057C**13.2760.742%BN/A70.9B**25.6B+30422.3h4.2B*6.9B**
NS Decimator 1,9531,4179031.569B0.2267.769%B*1.694%C-47.1B+17.8C+28330.1h3.6B+5.3B*
NS-15M2 1,4191,4006822.053C++0.2728.837%B++37.214%B**52.6C+N/A19226.6h11B+38B+
Proton II PPA-H 1,3591,2636519.431B17.6445.275%B*N/A121.4B+9.2B*27010.4h10.2C+22.5B+
NS-11A 1,2481,2166401.9B0.1129.19%B*31.743%B**38.4C+1B++12531.7h12B+41.1B++
Orion VS54 1,2161,2009041.327C+0.4624.369%B+38.667%A++38.2C+N/A14731.4h11.1B+45.7C++
M12 Kobalt 1,2601,1994029.975C++28.1918.556%C+18.349%C+104.3B++5.3B+36411.5h16.3B87.9B
Betelgeuse 54-A 1,2101,1966531.832C0.0527.774%C++35.201%B55.6C--N/A21721.5h10.7C+38.5C++
Lasher X2 1,2331,1938841.35C*0.4435.738%B**3.772%C+50.6B+1.7B+15923.6h17.4B+48.8B++
L100 Python HEAT 1,5861,1907316.301A++14.5154.459%C*1.008%D--58.9A+19.6A20920.2h4.6B+8.4B+
Pulsar LSW 1,2001,1868921.33C0.4624.725%C+30.354%B+39.5CN/A10030h12C+48.7C++
VX29 Polaris 1,2031,1836071.949C*0.1627.549%B+31.446%B*50.1C+N/A14723.6h10.6B+38.6B+
Equinox VE2 Burst 1,2001,1779851.195C0.5926.919%C34.07%B+30.3DN/A6938.8h12.6C+46.7C+
NSX-P Naginata 1,1911,1757191.634C++0.1524.832%C**32.851%B+55.2C++N/A15321.3h10.5B++42.2B+
L100 Python AP 1,5861,1757316.096A14.3159.979%B+N/A64.6A*22.6B+30218.2h3.8B*6.4B++
The Little Helper 1,1861,1749181.279C+0.5152.149%C**17.973%C**52.9C++N/A14722.2h4.3C**8.3C**
VE-H Maw 1,1801,1737991.468C0.3225.208%C29.838%C++38.1DN/A11430.8h9.2B+36.3C*
Deimos VA29 1,1791,1701,0021.168C+0.6264.883%C++16.068%C+46.4C+N/A11025.2h2.2C*3.3B
Solstice VE3 1,2061,1701,1900.983C++0.8030.183%A27.692%A17.3CN/A6267.8h16.8C55.7C++
Terminus VX-9 1,1821,1697161.633C+0.1530.222%B++35.757%B**39.8CN/A12929.4h12.1C+40.1B+
Ghost 1,1371,1325102.22C0.4340.902%C++75%B+40.4CN/A12128h1.9B+4.7B+
NS-357 Underboss 1,1111,0981,2430.883C+0.9044.932%B*36.612%A+45.8C+N/A15524h3.8C**8.4B+
Eridani SX5 1,0501,0386101.702C**0.0829.599%B+29.962%B**64.9B++N/A16216h10.1B+34B+
E540 Halberd 1,4241,0203430A28.2152.347%B+N/A46.8B**18.5C**22321.8h4.4B**8.4B**
NS-7 PDW 9629525941.603B+0.1828.334%B+30.147%A++39.2BN/A11824.3h12.6B+44.4B+
Force-Blade 95594528,2320.033C*1.7519.452%D--3.598%C-0.9C++N/A31045.8h1.8B++9C++
M12 Kobalt 6626311445.071C*43.2821.115%C16.799%C+74.2D3.6C--1938.5h21.2C--100.3C
MANA Anti-Personnel Turret 6106012172.77N/A0.9821.163%UN/A6010U90U10080900.1h17.2T*81.4T*
L100 Python HESH 6955742919.793B+18.0155.889%B++N/A80.8B*17A*3387.1h2.7C*4.9B+
Plasma Grenade 5875671567N/A565.2162.016%A++N/A810B**28.6A+25890.7h2.9B+4.7B*
NS Baron G5 4844813981.209C+0.5849.176%B17.672%B+45.4C*N/A12910.6h3.9B+7.9C+
M12 Kobalt-H 4364072516.28C14.4922.217%C17.69%C++135.7C+9.7A++3193h14.2C**63.9C*
VE-C Horizon 4144042961.365C+0.4234.786%C+38.366%A++37.4C--N/A10810.8h14.9C+42.8C++
NS-AM7 Archer 5273885500.705B+1.0860.985%B15.722%C8.1C+2.9C*4948h12.1B+19.8B++
Lancer VS22 5683651252.92A+1.1354.495%D-1.096%C30.2B*16.8C++24112.1h5.4B*9.9B*
Eidolon VE33 3553511851.897C**0.1131.329%B39.886%A++52.4B*N/A1836.7h6.8B++21.7B+
NSX-P Tanto 3213142751.142C++0.6425.586%C+32.166%B*32C+N/A1079.8h12.8B+49.9B
Blueshift VM5 299294813.63B+1.8423.699%B+25.51%B+49B+N/A1576h15.2C++64.1B+
Sirius SX12 2982941741.69B0.1027.588%B+38.776%M+53.5B+N/A1905.5h12.8C*46.3B+
Skyguard 4212901519.333S17.5529.499%C+N/A36.7M+16.6A*2607.9h59.7A+202.4A
Saron Laser Cannon 4272732201.241C0.5528.08%DN/A16.7C++9.4C+22216.3h88.9B+316.7B+
Blueshift VM5 276270833.253C**1.4722.885%B+31.482%A++45B1B+1396h16.4C71.6C*
Tank Mine 380267813.296C*1.5158.729%A++N/A148.3B++62.8C+11011.8h2.2C--3.7A
M60-A Bulldog 3032541714.941B*13.1549.664%B**N/A59.1B+11.4B*2754.3h5.8C11.7B+
LB00 Python AP 333234639B++37.2163.018%B+N/A75.5B**31.9A3563.1h3.4B++5.5B*
L105 Zephyr 3102341515.6B+13.8153.549%B**1.282%B++63.2B20.5B**3453.7h7.1C13.2B
Phobos VX86 2292281611.416C+0.3768.727%B++11.404%D57C++N/A1764h2.4C+3.5B
Comet VM2 2292011191.689B++0.1056.83%A+4.478%C++26.8A*3.7C1227.5h19.8C*34.8B+
S1 2901961871.048B0.7462.15%B+N/A31.1C**14.9C++3456.3h7C11.3C++
Pandora VX25 1961951531.275C+0.5138.791%C16.41%C*62.9B+N/A2403.1h3.7B+9.6C**
AP30 Shredder 2911911019.1B**17.3130.28%DN/A39.8C*20.8C+3074.8h68.1B+225C**
Comet VM2 2271871161.612B+0.1757.566%A4.813%C*25.3A++5.4C++1067.4h21.3B+37B+
Thanatos VE70 1741682250.747C1.0438.485%C23.214%A+29C+1B++1355.8h4.6C++11.9C++
NS-11C 1711671331.256C++0.5329.796%B*32.335%A*29.8C+N/A1285.6h14.8C+49.8C**
Beamer VS3 1711662470.672C1.1123.182%D36.747%A++28.1C+N/A975.9h8.5C**36.6C+
Parallax VX3 165163652.508C0.7241.042%C++73.006%D42.9B+N/A1173.8h2B4.8B+
Soldier Soaker 1601601371.168C+0.6237.126%C*13.75%C+51.6C+N/A2593.1h6C++16.1B+
C150 Dalton 2421531212.75C*10.9639.309%C+N/A45C*26.2C+4513.4h2.8B+7.2B++
CAS 14-E 1521391013.9C+12.1131.218%C--N/A63.2C5.9C+2192.2h27.2C++87.2C++
Aphelion VEX-4H 202138206.9B+5.1147.05%C++2.899%C+76.7A+35.6B++4541.8h33.3B**70.8B*
M20 Basilisk 170128187.111A+5.3244.151%B+4.688%C-33.7B*11.1B*2313.8h70.6B159.9B++
G40-F Ranger 2041251012.5B**10.7129.261%DN/A30.5B**19.3B**2604.1h92.5B++316B+
Artemis VX26 121120841.429C+0.3629.019%C++36.667%A++60B++N/A2032h10.7B+37B+
Saron HRB 1591101011B**9.2149.583%B+N/A32.4B+14.4C2533.4h22.7C+45.8C*
G40-F Ranger 16098714C++12.2132.458%C--N/A32.7C-20.7C+3243h65.9C++203.2C+
Rocklet Rifle 16797821.183B+0.6051.316%C+N/A34.6C**25C+5422.8h30.8B+59.9C**
Proximity Mine 9897342.853C1.0770.94%M++N/A161.7B+1.7B**10470.6h0.9A**1.2A*
M20 Basilisk 13295811.875M*10.0947.014%B*5.263%C+41.3A+16.1B**3012.3h93.6C++199B+
V10 9393561.661D0.1339.893%C78.495%C+42.3C++N/A1312.2h2.4C6C+
VX6-7 9490781.154C+0.6330.713%B**30%A40.9C+1.8A++1982.2h13.9C45.2C**
NS Annihilator 14086771.117B**0.6780.329%C+N/A13.7B++8.6C+1766.3h11.3C++14.1C++
A30 Walker 8655105.5A++3.7130.242%B**N/A22.9C++12.9C+2102.4h135.4C+447.6C**
Saron HRB-H 8052510.4B*8.6164.273%B**N/A43.3C++23.3C+3311.2h26.8C41.8C++
Supernova FPC 7951105.1C3.3141.177%FN/A31.9C**17.5C**31091.6h2.9A+7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8391,159,77097.8h
Spawn Beacon242,1171.3h
Nanite Revive Grenade01,9840.6h
Medical Applicator367223,52115.4h
Motion Spotter92,6581.2h
Spitfire Auto-Turret72670.4h
Welding Device03400h
Recon Detection Device71,1441.3h
Ammunition Package605,8742.3h
Medical Kit1,2938,46326.9h
Anti-Infantry MANA Turret318201.4h
Flail Targeting Dart102652.3h
Nano-Repair Grenade02,2680.6h
Hardlight Barrier315140.7h

Check the help document for the dictionary if you want to learn more about words used here.


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