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Field Marshal Bounty Hunter leMenace[OO] leMenace
TR BR 134

KDR: 4.83

Score: 39.7m

Last Seen: May 22nd, 2020 3:19 AM
- OFFLINE - 105.4 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Terran Republic on Emerald - Outfit Rank 6 of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows MSW-R DMR-99 AMR-66 NSX Daimyo HC1 Cougar MG-S1 Jackal Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,412,975 MLG Score: 6725
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.975%46.104%142841124260,9675.83249-1.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.542%1.891A++3.786M**-1.179D*HEAD ++ (~30.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+80.439B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.1%1.017%1306612773,1464147997.59903393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.888%0.781B++-0.967D--0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+8.20.34C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.641%16.921%702612771,8323623185.06077574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.066%0.316C*3.011M++1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.493B+24.20.399B36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.472%91.049%702312803,631142612.5445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.448%1.885A++1.548A+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.70.456B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.46%37.979%7021128286191190.945115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.055B**4.531S-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.20.556B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
39.7m479.8%660 (39.6k)545 (32.7k)4.8271688,11518,2545.03358134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283867526.143%39.355%102903:5945

11% Combat Medic41% Engineer28% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMMay 26th, 2020 3:31 AM (4h) (PST)May 21st, 2020 11:40 PM (4d) (PST)May 21st, 2020 11:19 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232146091.2100.2510.4766.0410.0496725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,39512,85836,537731529362332,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1213.5h/50.6d 3,768 34,678 27,237 439.8k 1,844 3,981 3,564 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B*
Kills:6,472
Deaths:952
KDR:6.798
Accuracy:31.328% B+
HSR:42.074% B*
MSW-R
A*
Kills:6,375
Deaths:1,083
KDR:5.886
Accuracy:30.225% A+
HSR:39.592% A*
NS-15M AE
B+
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% C**
HSR:32.372% B+
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B++
HSR:42.690% A*
NS-15M1
M**
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% B*
HSR:56.234% M**
NSX Naginata
A++
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B+
HSR:43.504% A++
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B+
HSR:51.591% A*
NS-15M2
M+
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% B*
HSR:52.107% M+
NSX-P Naginata
A++
Kills:783
Deaths:155
KDR:5.052
Accuracy:29.649% B**
HSR:42.529% A++
T9A "Butcher"
A++
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B*
HSR:41.432% A++
MG-H1 Watchman AE
B**
Kills:294
Deaths:56
KDR:5.250
Accuracy:30.619% B++
HSR:39.116% B**
T9 CARV
A
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A
HSR:27.381% B++
Kills:21,555
Deaths (as Heavy Assault):3,555
Deaths (to Heavy Assaults):5,587
KDR:6.06329
Kill Difference:18,000
Playtime:337.169 hours
Usage:28%
Score:11.638m
Score/min:575
Accuracy (listed only):28.842%
HSR (listed only):42.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,566
Deaths:271
KDR:5.779
Accuracy:30.731% A
HSR:48.212% S
MG-S1 Jackal
A*
Kills:1,561
Deaths:315
KDR:4.956
Accuracy:32.308% B*
HSR:35.939% A*
LC2 Lynx AE
A++
Kills:1,284
Deaths:180
KDR:7.133
Accuracy:31.665% B*
HSR:40.498% A++
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NSX-P Tanto
A++
Kills:1,194
Deaths:227
KDR:5.260
Accuracy:32.029% B**
HSR:38.694% A++
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B*
HSR:51.102% S
NSX Tanto
A++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B+
HSR:39.471% A++
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
M**
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% D
HSR:37.979% M**
NSX-P Tengu
A+
Kills:199
Deaths:36
KDR:5.528
Accuracy:45.028% A
HSR:32.663% A+
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B++
HSR:29.801% A*
Kills:13,873
Deaths (as Light Assault):2,949
Deaths (to Light Assaults):3,293
KDR:4.70431
Kill Difference:10,924
Playtime:66.390 hours
Usage:5%
Score:2.111m
Score/min:530
Accuracy (listed only):34.361%
HSR (listed only):39.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,561
Deaths:315
KDR:4.956
Accuracy:32.308% B*
HSR:35.939% A*
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% B**
HSR:53.864% M**
NS-11A "Heatwave"
A++
Kills:1,181
Deaths:257
KDR:4.595
Accuracy:32.244% B*
HSR:40.559% A++
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C+
HSR:56.181% M++
TORQ-9
M+
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:32.116% A+
HSR:45.517% M+
NS-11A
A*
Kills:1,171
Deaths:166
KDR:7.054
Accuracy:31.507% A
HSR:41.930% A*
T1 Cycler
M**
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% B**
HSR:48.676% M**
TAR
M+
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:30.963% A+
HSR:42.686% M+
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
TAR-AE
A++
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A++
TAS-16 Blackjack
M**
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% D
HSR:37.979% M**
NSX-P Tengu
A+
Kills:199
Deaths:36
KDR:5.528
Accuracy:45.028% A
HSR:32.663% A+
Kills:13,288
Deaths (as Combat Medic):2,749
Deaths (to Combat Medics):2,035
KDR:4.83376
Kill Difference:10,539
Playtime:131.073 hours
Usage:11%
Score:3.773m
Score/min:480
Accuracy (listed only):34.998%
HSR (listed only):41.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M*
Kills:5,970
Deaths:964
KDR:6.193
Accuracy:34.371% C+
HSR:58.308% M*
AMR-66
M**
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% M**
HC1 Cougar
S
Kills:1,566
Deaths:271
KDR:5.779
Accuracy:30.731% A
HSR:48.212% S
LC2 Lynx AE
A++
Kills:1,284
Deaths:180
KDR:7.133
Accuracy:31.665% B*
HSR:40.498% A++
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NSX-P Tanto
A++
Kills:1,194
Deaths:227
KDR:5.260
Accuracy:32.029% B**
HSR:38.694% A++
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B*
HSR:51.102% S
NSX Tanto
A++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B+
HSR:39.471% A++
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
M**
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% D
HSR:37.979% M**
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B++
HSR:29.801% A*
Kills:20,495
Deaths (as Engineer):4,049
Deaths (to Engineers):2,082
KDR:5.06174
Kill Difference:16,446
Playtime:491.572 hours
Usage:41%
Score:15.008m
Score/min:509
Accuracy (listed only):33.620%
HSR (listed only):42.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:1,886
Deaths:210
KDR:8.981
Accuracy:49.533% B**
HSR:96.660% B++
MG-S1 Jackal
A*
Kills:1,561
Deaths:315
KDR:4.956
Accuracy:32.308% B*
HSR:35.939% A*
NS-44 Commissioner
A++
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A+
HSR:37.211% A++
NS-44 Commissioner AE
B**
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% B**
HSR:34.979% B**
NS-357 Underboss
A++
Kills:1,177
Deaths:551
KDR:2.136
Accuracy:50.420% A+
HSR:38.913% A++
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B
HSR:63.939% S
TSAR-42
A+
Kills:1,171
Deaths:117
KDR:10.009
Accuracy:45.848% B**
HSR:83.860% A+
NSX Tomoe
B*
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B*
HSR:48.672% B*
SOAS-20 AE
A++
Kills:1,166
Deaths:203
KDR:5.744
Accuracy:32.879% C*
HSR:44.425% A++
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% B**
HSR:67.011% S
NS-44B Commissioner
A++
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:50.477% B**
HSR:40.552% A++
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
RAMS .50M
B**
Kills:574
Deaths:63
KDR:9.111
Accuracy:43.819% B++
HSR:87.282% B**
NS-45 Pilot
B++
Kills:259
Deaths:110
KDR:2.355
Accuracy:36.482% B++
HSR:29.344% C++
NSX-P Tengu
A+
Kills:199
Deaths:36
KDR:5.528
Accuracy:45.028% A
HSR:32.663% A+
NS-357B Underboss
B*
Kills:138
Deaths:61
KDR:2.262
Accuracy:47.165% B*
HSR:34.058% B*
Kills:16,356
Deaths (as Infiltrator):3,532
Deaths (to Infiltrators):2,841
KDR:4.6308
Kill Difference:12,824
Playtime:179.417 hours
Usage:15%
Score:6.756m
Score/min:628
Accuracy (listed only):42.443%
HSR (listed only):51.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:491
Deaths:57
KDR:8.614
Accuracy:24.169% A*
HSR:27.088% A++
M2 Mutilator
A++
Kills:462
Deaths:57
KDR:8.105
Accuracy:23.675% A++
HSR:26.407% A++
MRC3 Mercy
A++
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.709% A++
HSR:26.027% B*
MRC3 Mercy
A*
Kills:54
Deaths:19
KDR:2.842
Accuracy:28.003% A*
HSR:27.778% A
Kills:1,080
Deaths (as MAX Suit):79.500
Deaths (to MAX Suits):653
KDR:13.58491
Kill Difference:1,000.500
Playtime:6.867 hours
Usage:1%
Score:0.368m
Score/min:893
Accuracy (listed only):25.389%
HSR (listed only):26.825%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:137
V. Kills:76 178%
Deaths:27
KDR:5.074
Accuracy:31.848% C+
KPH:37.500 A++
VKPH:20.800 A+
M14 Banshee
B**
Kills:78
V. Kills:4 N/A
Deaths:3
KDR:26
Accuracy:28.259% C
KPH:83.100 B**
VKPH:4.300 B+
Kills:215 (215 + 0)
Deaths:30
KDR:7.167
VKDR:2.667
Vehicle Kills:80
Kill Difference:185
Playtime:4.595 hours
Usage:0%
Score:0.090m
Score/min:326
Piloting Accuracy:28.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M*
VKPH:13 B**
L100 Python HESH
S
Kills:364
V. Kills:25 N/A
Deaths:7
KDR:52
Accuracy:62.800% A+
KPH:177 S
VKPH:12.200 B*
L100 Python AP
A*
Kills:246
V. Kills:95 256%
Deaths:14
KDR:17.571
Accuracy:71.273% A++
KPH:62.800 A*
VKPH:24.200 B*
Skyguard
S
Kills:245
V. Kills:123 198%
Deaths:13
KDR:18.846
Accuracy:44.762% A**
KPH:54.200 S
VKPH:27.200 S
Kills:2,046 (2,046 + 0)
Deaths:95
KDR:21.537
VKDR:4.295
Vehicle Kills:408
Kill Difference:1,951
Playtime:23.232 hours
Usage:2%
Score:0.459m
Score/min:329
Driving Accuracy:44.762%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:977
V. Kills:349 279%
Deaths:28
KDR:34.893
Accuracy:59.185% A+
KPH:76.600 M**
VKPH:27.400 A+
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:1,100 (1,100 + 0)
Deaths:36
KDR:30.556
VKDR:10.861
Vehicle Kills:391
Kill Difference:1,064
Playtime:15.385 hours
Usage:1%
Score:0.390m
Score/min:423
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:200
V. Kills:89 222%
Deaths:14
KDR:14.286
Accuracy:66.043% A*
KPH:116.200 M**
VKPH:51.700 A*
G40-F Ranger
B*
Kills:125
V. Kills:75 164%
Deaths:
KDR:
Accuracy:31.259% C-
KPH:41.600 B++
VKPH:24.900 B*
M12 Kobalt-H
M++
Kills:93
V. Kills:8 N/A
Deaths:3
KDR:31
Accuracy:24.474% B+
KPH:170.100 B*
VKPH:14.600 M++
P525 Marauder-H
M
Kills:86
V. Kills:8 N/A
Deaths:2
KDR:43
Accuracy:60.758% M*
KPH:167.500 A
VKPH:15.600 M
Kills:504 (0 + 504)
Deaths:19
KDR:26.526
VKDR:9.474
Vehicle Kills:180
Kill Difference:485
Playtime:5.790 hours
Usage:0%
Score:0.167m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:60.758%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:769
V. Kills:22 N/A
Deaths:7
KDR:109.857
Accuracy:24.312% A
KPH:204 M**
VKPH:5.800 B**
M12 Kobalt
S
Kills:481
V. Kills:16 N/A
Deaths:4
KDR:120.250
Accuracy:26.719% A++
KPH:265.700 S
VKPH:8.800 A**
M20 Basilisk
S
Kills:152
V. Kills:25 N/A
Deaths:4
KDR:38
Accuracy:50.745% A
KPH:92.200 S
VKPH:15.200 A*
M20 Basilisk
S
Kills:137
V. Kills:42 319%
Deaths:2
KDR:68.500
Accuracy:53.899% A++
KPH:95.700 S
VKPH:29.300 S
Kills:1,539 (0 + 1,539)
Deaths:17
KDR:90.529
VKDR:6.176
Vehicle Kills:105
Kill Difference:1,522
Playtime:8.659 hours
Usage:1%
Score:0.330m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:53.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:465
V. Kills:21 N/A
Deaths:86
KDR:5.407
Accuracy:47.168% B+
KPH:52.400 C+
VKPH:2.400 B
Kills:465 (465 + 0)
Deaths:86
KDR:5.407
VKDR:0.244
Vehicle Kills:21
Kill Difference:379
Playtime:8.869 hours
Usage:1%
Score:0.067m
Score/min:126
Driving Accuracy:47.168%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:182
V. Kills:11 N/A
Deaths:2
KDR:91
Accuracy:31.914% C
KPH:101.200 B**
VKPH:6.100 C+
Kills:182 (0 + 182)
Deaths:2
KDR:91
VKDR:5.500
Vehicle Kills:11
Kill Difference:180
Playtime:1.799 hours
Usage:0%
Score:0.029m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:31.914%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 6,5486,4729526.798A1.9731.328%B+42.074%B*130.2B**1.5C**33549.7h9.3B++29.6B++
MSW-R 6,4236,3751,0835.886A+1.0630.225%A+39.592%A*107.1A**N/A43259.5h9A29.9B**
DMR-99 6,0205,9709646.193A++1.3734.371%C+58.308%M*79.7B**N/A25374.9h5.3B**15.4B++
AMR-66 2,4492,4124874.953S0.1333.329%B**52.446%M**65.4A*1B++22436.9h6A18.1B**
NSX Daimyo 1,8861,8862108.981A4.1549.533%B**96.66%B++92.5B**N/A31620.4h1.9B*3.7B*
HC1 Cougar 1,5771,5662715.779S0.9530.731%A48.212%S107.3M++N/A34414.6h8A26B**
MG-S1 Jackal 1,5721,5613154.956M+0.1332.308%B*35.939%A*110.7MN/A41214.1h8.2B+25.2B*
Frag Grenade 1,5501,51211512N/A1,507.1753.496%B**N/A581.5C*14.6B++20292.6h3.3B6.2B+
MANA Anti-Personnel Turret 1,3701,3471857.281N/A2.4525.88%UN/A13470U230U25660100.1h16.2T*62.7T*
SABR-13 1,3051,2942036.374M*1.5531.841%B**53.864%M**88A*N/A21714.7h7.6A+23.8A
LC2 Lynx AE 1,3011,2841807.133S2.3131.665%B*40.498%A++127.1A*1.7A48610.1h10.1B**31.8B*
NS "Heatwave" Decimator 1,7591,2722754.625A++0.2064.191%C++2.437%B*71.9B++27.5C*46217.7h3B*4.7B+
NS-15M AE 1,2281,2142994.06B**0.7727.734%C**32.372%B+62.6C++N/A15219.4h10.8C**39B
NS-44 Commissioner 1,2191,2123043.987A**0.8450.824%A+37.211%A++133.2M++N/A5039.1h2.6B**5.1B**
LC3 Jaguar 1,2111,2033403.538A1.2927.287%B++41.812%M**58.1B**N/A20320.7h9.6B++35.3B*
MG-H1 Watchman 1,2081,1972035.897A*1.0727.624%B++42.69%A*86.1AN/A38113.9h10.5B**38B++
NS-44 Commissioner AE 1,2021,1955062.362B*2.4751.381%B**34.979%B**94.8AN/A27512.6h2.8B*5.5B++
NSX-P Tanto 1,2091,1942275.26S0.4332.029%B**38.694%A++100.3M1.3B*30411.9h10B*31.3B*
C75 Viper 1,3561,1916119.525A**14.7048.837%B**1.175%C93.8M*13B**27912.7h6B*12.4A
NS-11A "Heatwave" 1,2021,1812574.595A**0.2332.244%B*40.559%A++107.4A++1.9A++26711h10.5B*32.5B++
NS-11C 1,1901,1801806.556S1.7329.227%B*51.102%S87.4A*N/A22613.5h8.8A30B*
NS-15M1 1,1851,1791836.443M++1.6228.873%B*56.234%M**92.8A+N/A26012.7h8.6A29.9B*
NS-357 Underboss 1,1791,1775512.136B*2.6950.42%A+38.913%A++122.6A*N/A3979.6h3.1B**6.2B**
T7 Mini-Chaingun 1,1931,1772165.449S0.6224.621%A+24.129%M140.1S1.9A*5358.4h9.9B**40.1B*
T7 Mini-Chaingun AE 1,2031,1762444.82M+0.0128.074%A+19.813%B*85.8B**2B**19013.7h11.6B+41.3B++
NSX Tanto 1,1991,1732295.122S0.2930.392%B+39.471%A++65.9B**1.5A++21517.8h10.6B++34.7B++
HSR-1 1,1811,1731289.164M**4.3437.65%B63.939%S90.2A++N/A19913h3.6A+9.5B**
NSX Yumi 1,1951,1732045.75M0.9227.433%C+56.181%M++59.2B*1.1C++17019.8h7.8A28.3B*
TSAR-42 1,1721,17111710.009A*5.1845.848%B**83.86%A+109.4M+N/A51410.7h1.6A3.5B**
TORQ-9 1,1811,1712504.684A*0.1432.116%A+45.517%M+108.4M++N/A28210.8h10.4A+32.4B**
NS-11A 1,1761,1711667.054M**2.2331.507%A41.93%A*117.1M+N/A50010h9.3A29.4B**
T1 Cycler 1,1821,1712504.684A**0.1428.326%B**48.676%M**81.9MN/A30814.3h9.4A+33.1B**
NSX Naginata 1,1811,1701786.573S1.7525.528%B+43.504%A++95.1A+N/A22112.3h8.6B*33.7B++
TAR 1,1811,1692245.219A*0.3930.963%A+42.686%M+99.1M+1B**41811.8h10A32.4B**
NS Baron G5AE 1,1821,1693883.013A+1.8146.643%C+19.675%B++53.6C*N/A16221.8h3.3B**7.1C*
TAR-AE 1,1811,1682325.034A++0.2127.105%C+42.894%A++82.3B*N/A18114.2h9B**33.2B++
NSX Tomoe 1,1761,1671537.627M*2.8033.69%B*48.672%B*91.2A++N/A30312.8h10B**29.6B*
T5 AMC 1,1761,1672325.03S0.2028.604%B**50.129%S94.1SN/A31912.4h9.2A+32.1B**
SOAS-20 AE 1,1721,1662035.744A0.9232.879%C*44.425%A++108A+N/A44010.8h10.6B32.3B+
TRAC-5 1,1751,1652904.017S0.8129.507%A+44.378%S50A++N/A19823.3h9.9B**33.4B**
NS-15MB 1,1661,1631637.135M**2.3130.343%B+51.591%A*99.4B++N/A22011.7h8.6B**28.3B++
NS-15M2 1,1681,1631896.153A++1.3329.765%B*52.107%M+103.8A+N/A40511.2h8.5A28.4B*
NS-30 Vandal 1,1621,1611269.214M++4.3940.947%B**67.011%S81.8AN/A34614.2h3.6A+8.7B**
NS-44B Commissioner 1,1651,1594692.471B**2.3650.477%B**40.552%A++71.1BN/A24516.3h2.8B++5.6B++
SOAS-20 1,1631,1581806.433A*1.6130.634%B+55.44%S69.3A+N/A16416.7h8.8B**28.8B*
P2-120 AP 1,3269772834.893M*30.0759.185%A+N/A76.3M**27.3A+44612.8h3.9A+6.6A+
TAS-16 Blackjack 8708612243.844A*0.9854.46%D37.979%M**88.8A+N/A2199.7h2.2B+4C*
NSX-P Naginata 8037831555.052M+0.2229.649%B**42.529%A++107.3A++2.7A*3827.3h9.2B**30.9B*
M12 Kobalt 7917697109.857S105.0324.312%A21.196%B+202.4M**5.8B**6063.8h12.1A49.9B++
C-4 9007221215.967M+1.1436.639%A++N/A225.6M55.6A++15803.2h0.8A2.2A
Sticky Grenade 7136971697N/A692.1760.038%B*N/A995.7C+22.9B*32390.7h2.3C+3.8C*
RAMS .50M 574574639.111A++4.2843.819%B++87.282%B**68.3A*N/A2538.4h1.7B**3.8B*
M12 Kobalt 5365193173S168.1726.341%B*21.965%B*216.3A*7.1B+6992.4h12.2B*46.4B*
M2 Mutilator 501491578.614S3.7924.169%A*27.088%A++109.1S2.2S3654.5h13.1A54.1B**
Chainblade 57448810,1720.048B++4.7838.481%B++19.672%A*0.7C++N/A2659.1h2.2B+5.8B+
M12 Kobalt 4974814120.25M**115.4226.719%A++20.374%B267.2S8.9A**8081.8h11.6A43.4B**
S12 Renegade 486465865.407B*0.5847.168%B+3.656%C-52.2C+2.4B1268.9h2.6B+5.6B++
M2 Mutilator 468462578.105M*3.2823.675%A++26.407%A++102.7S1.3A++3544.5h13.6B**57.4B**
T9A "Butcher" 462461795.835A++1.0128.796%B*41.432%A++109.8A+N/A4224.2h10B++34.9B++
Auraxium Chainblade 4363847,4260.052B+4.7837.529%B+14.063%A1.1C+N/A3340.1h2.1C++5.7C**
L100 Python HESH 389364752M++47.1762.8%A+N/A173.3S11.9B*5662.1h1.8A+2.9A+
Tank Mine 420294338.909M+4.0851.948%AN/A108.9C+46.7D7192.7h1.6B+3.1A++
MG-H1 Watchman AE 297294565.25A**0.4230.619%B++39.116%B**127.8A++1.3C++6842.3h11.2B*36.5B*
NS-45 Pilot 2622591102.355B++2.4736.482%B++29.344%C++86.3B+1B+2733h5.7B++15.7B++
ML-7 333254673.791S1.0472.402%A++4.331%B*74.7S23.2A+4813.4h3.3A+4.6A++
L100 Python AP 3412461417.571A+12.7471.273%A++N/A63.1A*24.4B*3173.9h4B**5.6A
Skyguard 3682451318.846S14.0244.762%A**1.633%C54.4S27.3S3714.5h51.1A+114.1A++
G20 Vulcan-H 2892001414.286A*9.4666.043%A*6%A*117.6M**52.4A**7271.7h74.6B*113A
NSX-P Tengu 205199365.528S0.7045.028%A32.663%A+99.5A++3M++4962h8.9B**19.8B*
Striker AE 294190414.634S0.1951.363%C+N/A44.2B++24.2C*2914.3h21.6A42.1B**
CAS 14-E 193182291M*86.1731.914%C1.099%D101.1B**6.1C+2681.8h23.5B+73.8B+
A30 Walker 259174358S53.1733.197%B*4.023%A**20.2B**9.9C+1308.6h190.9C+575B
M20 Basilisk 177152438U33.1750.745%A6.579%C*95S15.6A*5651.6h39.9A++78.6A+
TRAC-Shot 151151374.081A++0.7528.81%B++29.801%A*68.6AN/A2322.2h8.1A28.2B**
Orbital Strike Uplink 1841461146N/A141.17554.839%UN/A486.7U126.7U33910.3h1.2T*0.2T*
NS-357B Underboss 138138612.262B*2.5747.165%B*34.058%B*81.2B+N/A3271.7h2.8A6B*
M20 Basilisk 179137268.5U63.6753.899%A++4.38%C--97.9S30S5711.4h53.9A+100A
M18 Rotary 213137275.074A0.2531.848%C+N/A37A++20.5A+2683.7h56.7B**177.9B**
G40-F Ranger 2001251125U120.1731.259%C-N/A41.7B++25B*3233h88.9C284.3C
P2-120 HEAT 165123815.375A+10.5562.281%A*2.439%C47.3A++16.2A+3072.6h6.1B+9.8B**
NS Decimator 128101185.611S0.7863.615%C**1.98%C+84.2A**22.5B+10661.2h2.7A4.2A
Xiphos Anti-Personnel Phalanx Tower 9695195B+90.1739.852%B**3.158%B++950S10B+27840.1h7.4B+18.5B+
Ripper 9393531.755U3.0741.525%A27.957%A++21.6AN/A934.3h1.1B*2.5B++
M12 Kobalt-H 10193331B26.1724.474%B+22.581%B**186B**16M**4570.5h11.4B**46.5B++
P525 Marauder-H 9486243A+38.1760.758%M*N/A172A+16M+5850.5h10.4D**17.2B
T9 CARV 8584155.6A**0.7725.623%A27.381%B++56AN/A16081.5h9.7B**37.7B*
M14 Banshee 8278326A21.1728.259%CN/A86.7A4.4B+5510.9h16.1B+56.8B+
MRC3 Mercy 7473262.808C++2.0225.709%A++26.027%B*56.2A+N/A4361.3h19.5C+75.9B++
Rocklet Rifle 11870332.121A**2.7150.66%CN/A58.3A*40A10591.2h20.3A+40.1B**
MRC3 Mercy 5554192.842C*1.9928.003%A*27.778%A54A+1B*3981h22.5D80.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,9641.1h
AE Nano-Armor Kit126413,73521h
Turret AI Module11180.7h
Repair Module01480.7h
Skywall Shield Emitter0510.2h
Structure Shield Module0720.3h
Rampart Wall01130.9h
AE Medical Applicator3658,0903.2h
Nanite Revive Grenade01250h
Nanite Healing Grenade02470.1h
Cortium Silo0600.3h
Motion Spotter67,7392.6h
Restoration Kit1451,6056.9h
Welding Device02,2250.2h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower0780.4h
Spear Anti-Vehicle Tower0550.3h
Spitfire Auto-Turret51,4981.2h
Shield Recharging Field122,7301.1h
Recon Detection Device44180.7h
Ammunition Package2912,5473.2h
Medical Kit2,88518,958125.2h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,4221.2h
Flail Targeting Dart31000.7h
Nano-Repair Grenade01660h
Orbital Strike Target Designator5781.1h
Hardlight Barrier402,8402.2h
WLT-Howler Mining Laser53,1911h

Check the help document for the dictionary if you want to learn more about words used here.


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