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Field Marshal Bounty Hunter leMenace[OO] leMenace
TR BR 131

KDR: 4.86

Score: 37.3m

Last Seen: Sep 21st, 2019 12:15 AM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 52
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows MSW-R DMR-99 AMR-66 NSX Daimyo HC1 Cougar MG-S1 Jackal Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,286,624 MLG Score: 6624
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.826%46.461%143238117656,8785.83125-0.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.49%1.866A++4.004M**-1.213D*HEAD ++ (~31.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.66B+7.90.454B+17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.102%1.021%1360612083,1343967937.91414395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.893%0.778B++-0.984D--0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.567B+8.20.346C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.397%16.915%711612081,7443383085.15976564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.118%0.334C**2.999M+1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.48B+24.40.38C**37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.468%91.03%711312113,612133612.70359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.48%1.939A++1.637A+-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.70.45B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.46%37.979%7111121386183391.03361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.304A2.579A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.713B++2.20.555B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 52
37.3m481.3%653 (39.2k)539 (32.3k)4.8599282,60416,9975.07207131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214810025.906%39.533%102404:0440

10% Combat Medic42% Engineer28% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMSep 21st, 2019 6:40 PM (23h) (PST)Sep 20th, 2019 9:12 PM (2d) (PST)Sep 20th, 2019 8:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8152126031.1940.2460.4725.9870.0506624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,87112,70636,165721528359332,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.8h/48d 3,606 32,656 25,496 414.1k 1,755 3,761 3,435 56.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B**
Kills:6,472
Deaths:952
KDR:6.798
Accuracy:31.328% B++
HSR:42.074% B**
MSW-R
A*
Kills:6,375
Deaths:1,083
KDR:5.886
Accuracy:30.225% A+
HSR:39.592% A*
NS-15M AE
B+
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% B+
HSR:32.372% B+
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B*
HSR:42.690% A*
NS-15M1
S
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% B**
HSR:56.234% S
NSX Naginata
A*
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B++
HSR:43.504% A*
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B++
HSR:51.591% A*
NS-15M2
M*
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% B**
HSR:52.107% M*
T9A "Butcher"
A++
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B*
HSR:41.432% A++
MG-H1 Watchman AE
A
Kills:294
Deaths:56
KDR:5.250
Accuracy:30.619% B**
HSR:39.116% A
NSX-P Naginata
A++
Kills:259
Deaths:42
KDR:6.167
Accuracy:30.231% A+
HSR:43.629% A++
T9 CARV
A
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A
HSR:27.381% B++
Kills:21,031
Deaths (as Heavy Assault):3,442
Deaths (to Heavy Assaults):5,189
KDR:6.11011
Kill Difference:17,589
Playtime:324.753 hours
Usage:28%
Score:11.074m
Score/min:568
Accuracy (listed only):28.891%
HSR (listed only):42.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,566
Deaths:271
KDR:5.779
Accuracy:30.731% A
HSR:48.212% S
MG-S1 Jackal
A*
Kills:1,557
Deaths:313
KDR:4.974
Accuracy:32.308% B**
HSR:35.902% A*
LC2 Lynx AE
A*
Kills:1,271
Deaths:180
KDR:7.061
Accuracy:31.665% B**
HSR:40.519% A*
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
S
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% C-
HSR:37.979% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
Kills:12,535
Deaths (as Light Assault):2,702
Deaths (to Light Assaults):3,058
KDR:4.63916
Kill Difference:9,833
Playtime:53.362 hours
Usage:5%
Score:1.707m
Score/min:533
Accuracy (listed only):33.473%
HSR (listed only):40.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,557
Deaths:313
KDR:4.974
Accuracy:32.308% B**
HSR:35.902% A*
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% B**
HSR:53.864% M**
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C++
HSR:56.181% M++
T1 Cycler
S
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% A
HSR:48.676% S
TORQ-9
M++
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:32.116% A++
HSR:45.517% M++
NS-11A
M
Kills:1,171
Deaths:166
KDR:7.054
Accuracy:31.507% A+
HSR:41.930% M
TAR
M+
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:30.963% A+
HSR:42.686% M+
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
TAR-AE
A*
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A*
TAS-16 Blackjack
S
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% C-
HSR:37.979% S
Kills:11,904
Deaths (as Combat Medic):2,454
Deaths (to Combat Medics):1,885
KDR:4.85086
Kill Difference:9,450
Playtime:117.972 hours
Usage:10%
Score:3.344m
Score/min:472
Accuracy (listed only):34.270%
HSR (listed only):42.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M*
Kills:5,829
Deaths:935
KDR:6.234
Accuracy:34.417% C+
HSR:58.295% M*
AMR-66
M**
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% M**
HC1 Cougar
S
Kills:1,566
Deaths:271
KDR:5.779
Accuracy:30.731% A
HSR:48.212% S
LC2 Lynx AE
A*
Kills:1,271
Deaths:180
KDR:7.061
Accuracy:31.665% B**
HSR:40.519% A*
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
S
Kills:861
Deaths:224
KDR:3.844
Accuracy:54.460% C-
HSR:37.979% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
Kills:19,219
Deaths (as Engineer):3,811
Deaths (to Engineers):1,931
KDR:5.04303
Kill Difference:15,408
Playtime:483.973 hours
Usage:42%
Score:14.754m
Score/min:508
Accuracy (listed only):33.624%
HSR (listed only):43.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:1,886
Deaths:210
KDR:8.981
Accuracy:49.533% A
HSR:96.660% B++
MG-S1 Jackal
A*
Kills:1,557
Deaths:313
KDR:4.974
Accuracy:32.308% B**
HSR:35.902% A*
NS-44 Commissioner
A*
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A++
HSR:37.211% A*
NS-44 Commissioner AE
A
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% A
HSR:34.979% B**
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B+
HSR:63.939% S
TSAR-42
A++
Kills:1,169
Deaths:117
KDR:9.991
Accuracy:45.876% B**
HSR:83.832% A++
NSX Tomoe
B**
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B**
HSR:48.672% B**
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% A
HSR:67.011% S
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
NS-357 Underboss
A*
Kills:1,064
Deaths:483
KDR:2.203
Accuracy:50.615% A++
HSR:39.286% A*
NS-44B Commissioner
A*
Kills:948
Deaths:423
KDR:2.241
Accuracy:50.234% B**
HSR:41.034% A*
RAMS .50M
B**
Kills:557
Deaths:63
KDR:8.841
Accuracy:43.674% B++
HSR:87.074% B**
NS-45 Pilot
B*
Kills:259
Deaths:110
KDR:2.355
Accuracy:36.482% B*
HSR:29.344% B
Kills:14,506
Deaths (as Infiltrator):3,116
Deaths (to Infiltrators):2,660
KDR:4.65533
Kill Difference:11,390
Playtime:165.339 hours
Usage:14%
Score:6.064m
Score/min:611
Accuracy (listed only):42.604%
HSR (listed only):55.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:479
Deaths:54
KDR:8.870
Accuracy:24.246% A*
HSR:27.349% A*
M2 Mutilator
A*
Kills:453
Deaths:54
KDR:8.389
Accuracy:23.766% A*
HSR:26.490% A++
MRC3 Mercy
A*
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.709% A*
HSR:26.027% B**
MRC3 Mercy
A**
Kills:54
Deaths:19
KDR:2.842
Accuracy:28.003% A**
HSR:27.778% A
Kills:1,059
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):608
KDR:13.84314
Kill Difference:982.500
Playtime:6.753 hours
Usage:1%
Score:0.359m
Score/min:887
Accuracy (listed only):25.431%
HSR (listed only):26.911%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:137
V. Kills:76 178%
Deaths:27
KDR:5.074
Accuracy:31.848% C++
KPH:37.500 A++
VKPH:20.800 A+
M14 Banshee
B**
Kills:67
V. Kills:3 N/A
Deaths:3
KDR:22.333
Accuracy:28.154% C
KPH:74 B**
VKPH:3.300 C+
Kills:204 (204 + 0)
Deaths:30
KDR:6.800
VKDR:2.633
Vehicle Kills:79
Kill Difference:174
Playtime:4.557 hours
Usage:0%
Score:0.085m
Score/min:312
Piloting Accuracy:28.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M**
VKPH:13 B**
L100 Python HESH
S
Kills:364
V. Kills:25 N/A
Deaths:7
KDR:52
Accuracy:62.800% A++
KPH:177 S
VKPH:12.200 B**
L100 Python AP
A**
Kills:246
V. Kills:95 256%
Deaths:14
KDR:17.571
Accuracy:71.273% A++
KPH:62.800 A**
VKPH:24.200 B**
Skyguard
S
Kills:242
V. Kills:122 197%
Deaths:13
KDR:18.615
Accuracy:44.744% A**
KPH:53.700 S
VKPH:27.100 S
Kills:2,043 (2,043 + 0)
Deaths:95
KDR:21.505
VKDR:4.284
Vehicle Kills:407
Kill Difference:1,948
Playtime:23.222 hours
Usage:2%
Score:0.456m
Score/min:327
Driving Accuracy:44.744%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:968
V. Kills:344 281%
Deaths:28
KDR:34.571
Accuracy:59.367% A+
KPH:77.600 M**
VKPH:27.600 A++
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:1,091 (1,091 + 0)
Deaths:36
KDR:30.306
VKDR:10.722
Vehicle Kills:386
Kill Difference:1,055
Playtime:15.099 hours
Usage:1%
Score:0.383m
Score/min:422
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:196
V. Kills:87 223%
Deaths:14
KDR:14
Accuracy:66.136% A*
KPH:114.200 M*
VKPH:50.700 A*
G40-F Ranger
B++
Kills:125
V. Kills:75 164%
Deaths:
KDR:
Accuracy:31.259% C
KPH:41.600 B+
VKPH:24.900 B++
P525 Marauder-H
A**
Kills:86
V. Kills:8 N/A
Deaths:2
KDR:43
Accuracy:60.758% M++
KPH:167.500 A+
VKPH:15.600 A**
M12 Kobalt-H
M*
Kills:84
V. Kills:8 N/A
Deaths:3
KDR:28
Accuracy:23.396% C**
KPH:163.200 B*
VKPH:15.500 M*
Kills:491 (0 + 491)
Deaths:19
KDR:25.842
VKDR:9.368
Vehicle Kills:178
Kill Difference:472
Playtime:5.753 hours
Usage:0%
Score:0.162m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:23.396%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:734
V. Kills:21 N/A
Deaths:7
KDR:104.857
Accuracy:24.210% A
KPH:203.200 S
VKPH:5.800 A
M12 Kobalt
S
Kills:466
V. Kills:15 N/A
Deaths:4
KDR:116.500
Accuracy:26.409% A++
KPH:264.900 S
VKPH:8.500 A++
M20 Basilisk
S
Kills:142
V. Kills:23 N/A
Deaths:4
KDR:35.500
Accuracy:50.554% A
KPH:88.300 S
VKPH:14.300 A++
M20 Basilisk
S
Kills:122
V. Kills:38 313%
Deaths:2
KDR:61
Accuracy:52.668% A+
KPH:93.800 S
VKPH:29.200 S
Kills:1,464 (0 + 1,464)
Deaths:17
KDR:86.118
VKDR:5.706
Vehicle Kills:97
Kill Difference:1,447
Playtime:8.281 hours
Usage:1%
Score:0.311m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:52.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:425
V. Kills:19 N/A
Deaths:82
KDR:5.183
Accuracy:47.326% B+
KPH:50.200 C++
VKPH:2.200 C**
Kills:425 (425 + 0)
Deaths:82
KDR:5.183
VKDR:0.232
Vehicle Kills:19
Kill Difference:343
Playtime:8.467 hours
Usage:1%
Score:0.060m
Score/min:119
Driving Accuracy:47.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:177
V. Kills:11 N/A
Deaths:2
KDR:88.500
Accuracy:31.829% C-
KPH:99.100 B*
VKPH:6.200 C+
Kills:177 (0 + 177)
Deaths:2
KDR:88.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:175
Playtime:1.787 hours
Usage:0%
Score:0.028m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:31.829%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 6,5486,4729526.798A++1.9431.328%B++42.074%B**130.2A++1.5A33549.7h9.3B*29.6B*
MSW-R 6,4236,3751,0835.886A++1.0330.225%A+39.592%A*107.1MN/A42959.5h9A29.9B*
DMR-99 5,8795,8299356.234A**1.3734.417%C+58.295%M*79.8AN/A24973h5.3B**15.3B*
AMR-66 2,4492,4124874.953S0.0933.329%B**52.446%M**65.4M+1B**22336.9h6A18.1B**
NSX Daimyo 1,8861,8862108.981A++4.1249.533%A96.66%B++92.5A+N/A31620.4h1.9B**3.7B**
HC1 Cougar 1,5771,5662715.779S0.9230.731%A48.212%S107.3M*N/A34214.6h8A26B**
MG-S1 Jackal 1,5681,5573134.974M*0.1132.308%B**35.902%A*110.4M++N/A41014.1h8.2B+25.3B*
Frag Grenade 1,4021,36711367N/A1,362.1453.664%B**N/A569.6B+14.6B**19852.4h3.4B+6.3B++
MANA Anti-Personnel Turret 1,3701,3471857.281N/A2.4225.88%UN/A13470U230U25545700.1h16.2T*62.7T*
SABR-13 1,3051,2942036.374A**1.5131.841%B**53.864%M**88MN/A21614.7h7.6A++23.8A
NS "Heatwave" Decimator 1,7591,2722754.625A*0.2364.191%C++2.437%B++71.9B**27.5B+46217.7h3B**4.7B*
LC2 Lynx AE 1,2881,2711807.061S2.2031.665%B**40.519%A*127.1M+1.7A+48710h10.1B**31.8B++
NS-15M AE 1,2281,2142994.06B++0.8027.734%B+32.372%B+62.6C*N/A15219.4h10.8B+39B+
NS-44 Commissioner 1,2191,2123043.987M+0.8750.824%A++37.211%A*133.2M**N/A5009.1h2.6A5.1B**
LC3 Jaguar 1,2111,2033403.538A+1.3227.287%B++41.812%M**58.1AN/A20120.7h9.6B*35.3B*
MG-H1 Watchman 1,2081,1972035.897M+1.0427.624%B*42.69%A*86.1A++N/A37713.9h10.5B**38B++
NS-44 Commissioner AE 1,2021,1955062.362B**2.5051.381%A34.979%B**94.8AN/A27412.6h2.8B**5.5B*
C75 Viper 1,3561,1916119.525M++14.6748.837%B**1.175%C93.8M**13B**27912.7h6B**12.4A
NS-11C 1,1901,1801806.556S1.7029.227%B**51.102%S87.4M+N/A22213.5h8.8A30B**
NS-15M1 1,1851,1791836.443M**1.5828.873%B**56.234%S92.8A++N/A25912.7h8.6A29.9B*
T7 Mini-Chaingun 1,1931,1772165.449S0.5924.621%A+24.129%M+140.1S1.9A**5328.4h9.9B**40.1B*
T7 Mini-Chaingun AE 1,2031,1762444.82M++0.0428.074%A+19.813%B**85.8A+2A++19013.7h11.6B+41.3B++
NSX Yumi 1,1951,1732045.75M++0.8927.433%C++56.181%M++59.2B**1.1C++17019.8h7.8A+28.3B**
NSX Tanto 1,1991,1732295.122S0.2630.392%B*39.471%A*65.9A1.5A*21417.8h10.6B+34.7B+
HSR-1 1,1811,1731289.164S4.3037.65%B+63.939%S90.2A*N/A19813h3.6A+9.5B**
T1 Cycler 1,1821,1712504.684M*0.1828.326%A48.676%S81.9M**N/A30014.3h9.4A++33.1A
TORQ-9 1,1811,1712504.684A**0.1832.116%A++45.517%M++108.4M**N/A27810.8h10.4A+32.4B**
NS-11A 1,1761,1711667.054M**2.1931.507%A+41.93%M117.1SN/A49710h9.3A+29.4B**
NSX Naginata 1,1811,1701786.573S1.7125.528%B++43.504%A*95.1A*N/A22012.3h8.6B**33.7B++
TSAR-42 1,1701,1691179.991A5.1345.876%B**83.832%A++110.3M++N/A50910.6h1.6A3.5B**
TAR 1,1811,1692245.219A**0.3630.963%A+42.686%M+99.1M++1A41311.8h10A32.4B**
NS Baron G5AE 1,1821,1693883.013A+1.8546.643%C+19.675%B++53.6BN/A16221.8h3.3B**7.1C++
TAR-AE 1,1811,1682325.034M+0.1727.105%C+42.894%A*82.3B**N/A18014.2h9A33.2B++
NSX Tomoe 1,1761,1671537.627S2.7733.69%B**48.672%B**91.2A*N/A30212.8h10B**29.6B**
T5 AMC 1,1761,1672325.03S0.1728.604%B**50.129%S94.1SN/A31812.4h9.2A+32.1B**
TRAC-5 1,1751,1652904.017S0.8429.507%A+44.378%S50A*N/A19223.3h9.9B**33.4B**
NS-15MB 1,1661,1631637.135S2.2830.343%B++51.591%A*99.4B**N/A21811.7h8.6B**28.3B*
NS-15M2 1,1681,1631896.153A**1.2929.765%B**52.107%M*103.8A*N/A40211.2h8.5A28.4B*
NS-30 Vandal 1,1621,1611269.214S4.3540.947%A67.011%S81.8A++N/A34514.2h3.6A+8.7A
SOAS-20 1,1631,1581806.433M**1.5730.634%B+55.44%S69.3A++N/A16316.7h8.8B**28.8B*
NS-357 Underboss 1,0651,0644832.203A2.6650.615%A++39.286%A*123.7MN/A4058.6h3.1B**6.1B**
P2-120 AP 1,3129682834.571M**29.7159.367%A+N/A77.4M**27.5A++44712.5h3.9A6.5A+
NS-44B Commissioner 9539484232.241B**2.6250.234%B**41.034%A*66.3B+N/A21014.3h2.7B**5.4B*
TAS-16 Blackjack 8708612243.844A*1.0254.46%C-37.979%S88.8A*N/A2179.7h2.2B+4C**
M12 Kobalt 7557347104.857S100.0024.21%A21.117%B+203.9S5.8A5963.6h12.3A50.7B*
C-4 8807031215.81M++0.9536.245%A++N/A226.8M++57.1A*15563.1h0.8A2.2A
Sticky Grenade 7076911691N/A686.1460.45%B*N/A987.1C++22.9B**32310.7h2.3C+3.7B
RAMS .50M 557557638.841A++3.9843.674%B++87.074%B**68.8MN/A2488.1h1.7B**3.9B*
M12 Kobalt 5154993166.333S161.4725.343%B++22.044%B**226.8A**7.3C*7032.2h11.3B**44.6B*
Chainblade 57448810,1720.048B*4.8138.481%B++19.672%A++0.7C++N/A2659.1h2.2B+5.8B+
M2 Mutilator 489479548.87S4.0124.246%A*27.349%A*108.9S2.3S3634.4h13.1A54.1B**
M12 Kobalt 4814664116.5S111.6426.409%A++20.172%B258.9S8.3A++8061.8h11.5A43.5B**
T9A "Butcher" 462461795.835A*0.9828.796%B*41.432%A++109.8A++N/A4144.2h10B++34.9B++
M2 Mutilator 459453548.389S3.5323.766%A*26.49%A++103S1.4A*3554.4h13.6B**57.1B**
S12 Renegade 444425825.183B**0.3247.326%B+3.765%C50C++2.2C**1198.5h2.6B++5.6B++
L100 Python HESH 389364752M**47.1462.8%A++N/A173.3S11.9B*5662.1h1.8A+2.9A+
MG-H1 Watchman AE 297294565.25M0.3930.619%B**39.116%A127.8A*1.3C++6842.3h11.2B++36.5B++
Tank Mine 398277328.656M++3.8051.505%AN/A102.6C+44.8D6892.7h1.6B+3.1A++
Auraxium Chainblade 3132676,1700.043C*4.8234.885%B17.978%A++0.9C+N/A3288.1h2.4C6.8C*
NSX-P Naginata 262259426.167M**1.3130.231%A+43.629%A++95.9A++1.1C+3322.7h9B**29.7B**
NS-45 Pilot 2622591102.355B*2.5036.482%B*29.344%B86.3B**1B+2693h5.7B*15.7B*
ML-7 333254673.791S1.0772.402%A++4.331%B*74.7S23.2A+4703.4h3.3A++4.6A++
L100 Python AP 3412461417.571A**12.7171.273%A++N/A63.1A**24.4B**3123.9h4B++5.6A
Skyguard 3642421318.615S13.7644.744%A**1.653%C53.8S27.1S3684.5h51.6A+115.2A++
G20 Vulcan-H 2831961414M9.1466.136%A*6.122%A*115.3M*51.2A*7061.7h75.9B*114.8A
Striker AE 285184414.488S0.3751.488%C+N/A42.8M*23.5A*2864.3h22A42.7A
CAS 14-E 188177288.5M++83.6431.829%C-1.13%D98.3B*6.1C+2651.8h23.7B++74.6B+
A30 Walker 259174358S53.1433.197%A4.023%A**20.2A++9.9C++1308.6h190.9C++575B++
TRAC-Shot 151151374.081A*0.7828.81%B*29.801%A*68.6A+N/A2252.2h8.1A28.2B**
Orbital Strike Uplink 1801431143N/A138.14558.621%UN/A476.7U123.3U34490.3h1.1T*0.2T*
M20 Basilisk 165142435.5U30.6450.554%A7.042%B+88.8S14.4A++5561.6h40.8A+80.7A+
M18 Rotary 213137275.074A+0.2131.848%C++N/A37A++20.5A+2673.7h56.7B**177.9B**
G40-F Ranger 2001251125U120.1431.259%CN/A41.7B+25B++3213h88.9C284.3C
P2-120 HEAT 165123815.375A10.5262.281%A*2.439%C47.3A++16.2A+3062.6h6.1B+9.8A
M20 Basilisk 160122261U56.1452.668%A+4.098%D93.8S29.2S5541.3h53.5B**101.5A
Ripper 9393531.755U3.1041.525%A27.957%A++21.6AN/A934.3h1.1B*2.5C+
Xiphos Anti-Personnel Phalanx Tower 9392192B++87.1440.676%B**3.261%B*920M+10C**28420.1h7.6B18.7B+
P525 Marauder-H 9486243A**38.1460.758%M++N/A172A+16A**5760.5h10.4D*17.2B+
M12 Kobalt-H 9284328B+23.1423.396%C**22.619%B**168B*16M*4440.5h11.4B++48.8B++
T9 CARV 8584155.6M++0.7425.623%A27.381%B++56AN/A15061.5h9.7A37.7B*
MRC3 Mercy 7473262.808C**2.0525.709%A*26.027%B**56.2A*N/A4111.3h19.5C+75.9B*
NSX-P Tanto 7572184M*0.8632.038%A48.611%M*48B**2M3431.5h9.7B**30.4B**
M14 Banshee 7067322.333A++17.4728.154%CN/A74.4B**3.3C+4910.9h17.4B+61.8B+
Rocklet Rifle 11366272.444M+2.4251.902%C+N/A66M++47A*12431h17.6A+33.9A
MRC3 Mercy 5554192.842B2.0228.003%A**27.778%A54A++1B*3661h22.5D80.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,8341h
AE Nano-Armor Kit120401,49820.5h
Nanite Revive Grenade01250h
Repair Module01420.7h
Turret AI Module11120.7h
Structure Shield Module0650.3h
Nanite Healing Grenade02470.1h
AE Medical Applicator3355,0603.1h
Cortium Silo0550.3h
Rampart Wall01050.9h
Restoration Kit1451,6056.9h
Motion Spotter66,9462.4h
Spitfire Auto-Turret51,4271.1h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Xiphos Anti-Personnel Tower0750.3h
Welding Device01,9950.2h
Spear Anti-Vehicle Tower0520.3h
Ammunition Package2912,4803.2h
Medical Kit2,70217,886121.7h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,4221.2h
Shield Recharging Field122,7301.1h
Nano-Repair Grenade01470h
Flail Targeting Dart31000.7h
Orbital Strike Target Designator5761.1h
Hardlight Barrier402,8402.2h
Recon Detection Device44180.7h
WLT-Howler Mining Laser53,1910.9h

Check the help document for the dictionary if you want to learn more about words used here.


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