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Field Marshal Bounty Hunter leMenace[OO] leMenace
TR BR 125

KDR: 4.85

Score: 32.7m

Last Seen: May 22nd, 2019 11:40 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS DMR-99 MSW-R AMR-66 NSX Daimyo NS-15 Gallows HC1 Cougar MANA Anti-Personnel Turret SABR-13
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,826,256 MLG Score: 6256
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.728%47.559%146138115948,9395.94569-1.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.567%1.876A++4.107S-1.235D*HEAD ++ (~32.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+7.80.458B+17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.886%1.042%1463611913,0703597748.55153396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%0.771B++-0.988D--0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.562B+8.20.34C**8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.84%16.358%735611911,5652972225.26936702%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.901%0.342C**2.996M+1.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.478B+24.70.376C**37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.974%92.295%735311943,076116202.64716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%1.947A++1.644A+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.448B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.222%17.308%735111965269210.0750361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.144A*0.543B+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.30.521B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
32.7m497.8%645 (38.7k)533 (32k)4.8515769,75114,3775.06872125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197671925.196%40.345%101704:1634

12% Combat Medic47% Engineer23% Heavy Assault16% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMMay 23rd, 2019 2:56 PM (11h) (PST)May 22nd, 2019 8:12 PM (1d) (PST)May 22nd, 2019 7:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722025701.1360.2340.4585.8960.0486256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,33912,09634,243681427354331,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.4h/42.6d 3,122 28,141 21,237 362.1k 1,549 3,260 2,977 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,262
Deaths:908
KDR:5.795
Accuracy:30.225% A+
HSR:39.282% A*
NS-15 Gallows
A++
Kills:1,828
Deaths:219
KDR:8.347
Accuracy:30.726% B+
HSR:44.967% A++
NS-15M AE
B+
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% B+
HSR:32.372% B+
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B*
HSR:42.690% A*
NS-15M1
S
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% A
HSR:56.234% S
T7 Mini-Chaingun AE
A+
Kills:1,176
Deaths:244
KDR:4.820
Accuracy:28.074% A+
HSR:19.813% B**
NSX Naginata
A*
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B++
HSR:43.504% A*
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B+
HSR:51.591% A*
NS-15M2
M*
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% B**
HSR:52.107% M*
T9A "Butcher"
A++
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B**
HSR:41.432% A++
MG-H1 Watchman AE
A
Kills:294
Deaths:56
KDR:5.250
Accuracy:30.619% B**
HSR:39.116% A
T9 CARV
A
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A
HSR:27.381% B++
Kills:16,191
Deaths (as Heavy Assault):2,736
Deaths (to Heavy Assaults):4,282
KDR:5.91776
Kill Difference:13,455
Playtime:235.447 hours
Usage:23%
Score:7.840m
Score/min:555
Accuracy (listed only):28.661%
HSR (listed only):40.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
LC2 Lynx AE
M+
Kills:609
Deaths:77
KDR:7.909
Accuracy:33.670% A+
HSR:45.156% M+
MG-S1 Jackal
M
Kills:503
Deaths:87
KDR:5.782
Accuracy:34.850% A+
HSR:37.773% M
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:10,007
Deaths (as Light Assault):2,195
Deaths (to Light Assaults):2,512
KDR:4.559
Kill Difference:7,812
Playtime:26.181 hours
Usage:3%
Score:0.868m
Score/min:553
Accuracy (listed only):34.915%
HSR (listed only):39.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% A
HSR:53.864% M**
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C++
HSR:56.181% M++
TORQ-9
M++
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:32.116% A++
HSR:45.517% M++
NS-11A
M+
Kills:1,171
Deaths:166
KDR:7.054
Accuracy:31.507% A+
HSR:41.930% M+
T1 Cycler
S
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% A
HSR:48.676% S
TAR
M++
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:30.963% A+
HSR:42.686% M++
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
TAR-AE
A++
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A++
MG-S1 Jackal
M
Kills:503
Deaths:87
KDR:5.782
Accuracy:34.850% A+
HSR:37.773% M
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:10,041
Deaths (as Combat Medic):2,051
Deaths (to Combat Medics):1,610
KDR:4.89566
Kill Difference:7,990
Playtime:117.957 hours
Usage:12%
Score:3.344m
Score/min:472
Accuracy (listed only):35.801%
HSR (listed only):40.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M**
Kills:5,755
Deaths:895
KDR:6.430
Accuracy:34.478% C+
HSR:58.488% M**
AMR-66
S
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% S
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
LC2 Lynx AE
M+
Kills:609
Deaths:77
KDR:7.909
Accuracy:33.670% A+
HSR:45.156% M+
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:17,671
Deaths (as Engineer):3,490
Deaths (to Engineers):1,663
KDR:5.06332
Kill Difference:14,181
Playtime:479.368 hours
Usage:47%
Score:14.627m
Score/min:509
Accuracy (listed only):34.765%
HSR (listed only):42.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:1,886
Deaths:210
KDR:8.981
Accuracy:49.533% A
HSR:96.660% B*
NS-44 Commissioner
A*
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A++
HSR:37.211% A*
NS-44 Commissioner AE
A
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% A
HSR:34.979% A
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B+
HSR:63.939% S
NSX Tomoe
B**
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B**
HSR:48.672% B**
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% A
HSR:67.011% S
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
NS-44B Commissioner
A*
Kills:948
Deaths:423
KDR:2.241
Accuracy:50.234% B**
HSR:41.034% A*
NS-357 Underboss
A**
Kills:675
Deaths:274
KDR:2.464
Accuracy:52.604% A*
HSR:39.556% A**
TSAR-42
A++
Kills:642
Deaths:75
KDR:8.560
Accuracy:47.073% A
HSR:83.801% A++
RAMS .50M
B**
Kills:548
Deaths:62
KDR:8.839
Accuracy:43.643% B++
HSR:87.226% B**
MG-S1 Jackal
M
Kills:503
Deaths:87
KDR:5.782
Accuracy:34.850% A+
HSR:37.773% M
NS-45 Pilot
B*
Kills:259
Deaths:110
KDR:2.355
Accuracy:36.482% B*
HSR:29.344% B+
Kills:12,527
Deaths (as Infiltrator):2,638
Deaths (to Infiltrators):2,326
KDR:4.74867
Kill Difference:9,889
Playtime:159.474 hours
Usage:16%
Score:5.859m
Score/min:612
Accuracy (listed only):43.042%
HSR (listed only):55.588%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A*
Kills:113
V. Kills:62 179%
Deaths:20
KDR:5.650
Accuracy:32.175% C++
KPH:40 A*
VKPH:21.900 A++
M14 Banshee
B**
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:28.108% C
KPH:72.800 B**
VKPH:2.300 D
Kills:176 (176 + 0)
Deaths:23
KDR:7.652
VKDR:2.783
Vehicle Kills:64
Kill Difference:153
Playtime:3.694 hours
Usage:0%
Score:0.073m
Score/min:331
Piloting Accuracy:28.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M**
VKPH:13 A
L100 Python HESH
S
Kills:339
V. Kills:22 N/A
Deaths:6
KDR:56.500
Accuracy:63.064% A++
KPH:175.700 S
VKPH:11.400 B*
Skyguard
S
Kills:239
V. Kills:121 196%
Deaths:12
KDR:19.917
Accuracy:44.271% A**
KPH:57.400 S
VKPH:29.100 S
L100 Python AP
A**
Kills:233
V. Kills:89 259%
Deaths:12
KDR:19.417
Accuracy:71.267% A++
KPH:60.400 A**
VKPH:23.100 B*
Kills:2,002 (2,002 + 0)
Deaths:91
KDR:22
VKDR:4.363
Vehicle Kills:397
Kill Difference:1,911
Playtime:22.688 hours
Usage:2%
Score:0.443m
Score/min:325
Driving Accuracy:71.267%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:945
V. Kills:335 281%
Deaths:28
KDR:33.750
Accuracy:59.746% A+
KPH:77.300 S
VKPH:27.400 A++
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:1,068 (1,068 + 0)
Deaths:36
KDR:29.667
VKDR:10.472
Vehicle Kills:377
Kill Difference:1,032
Playtime:14.847 hours
Usage:1%
Score:0.374m
Score/min:420
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:189
V. Kills:85 220%
Deaths:13
KDR:14.539
Accuracy:66.077% A*
KPH:112.600 M*
VKPH:50.700 A*
P525 Marauder-H
M
Kills:84
V. Kills:8 N/A
Deaths:2
KDR:42
Accuracy:60.774% M*
KPH:165.500 A
VKPH:15.800 M
M12 Kobalt-H
S
Kills:58
V. Kills:7 N/A
Deaths:2
KDR:29
Accuracy:23.663% B+
KPH:150.200 B++
VKPH:18.100 S
Kills:331 (0 + 331)
Deaths:17
KDR:19.471
VKDR:5.882
Vehicle Kills:100
Kill Difference:314
Playtime:2.572 hours
Usage:0%
Score:0.096m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:23.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:700
V. Kills:21 N/A
Deaths:7
KDR:100
Accuracy:24.339% A
KPH:205.500 S
VKPH:6.200 A
M12 Kobalt
S
Kills:379
V. Kills:14 N/A
Deaths:4
KDR:94.750
Accuracy:27.161% A*
KPH:281.900 S
VKPH:10.400 A**
M20 Basilisk
S
Kills:121
V. Kills:17 N/A
Deaths:3
KDR:40.333
Accuracy:48.686% B**
KPH:87.200 S
VKPH:12.300 B**
M20 Basilisk
S
Kills:118
V. Kills:37 311%
Deaths:2
KDR:59
Accuracy:52.368% A+
KPH:92.700 S
VKPH:29.100 M*
Kills:1,318 (0 + 1,318)
Deaths:16
KDR:82.375
VKDR:5.563
Vehicle Kills:89
Kill Difference:1,302
Playtime:7.411 hours
Usage:1%
Score:0.282m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:52.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:372
V. Kills:19 N/A
Deaths:77
KDR:4.831
Accuracy:47.610% B+
KPH:47 C+
VKPH:2.400 B+
Kills:372 (372 + 0)
Deaths:77
KDR:4.831
VKDR:0.247
Vehicle Kills:19
Kill Difference:295
Playtime:7.914 hours
Usage:1%
Score:0.050m
Score/min:105
Driving Accuracy:47.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:177
V. Kills:11 N/A
Deaths:2
KDR:88.500
Accuracy:31.968% C-
KPH:100.700 B*
VKPH:6.300 C+
Kills:177 (0 + 177)
Deaths:2
KDR:88.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:175
Playtime:1.758 hours
Usage:0%
Score:0.028m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:31.968%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
DMR-99 5,8045,7558956.43A*1.5834.478%C+58.488%M**81.3A++N/A25470.8h5.3B**15.2B*
MSW-R 5,3005,2629085.795A++0.9430.225%A+39.282%A*105.2MN/A43450h9.1A30.1B**
AMR-66 2,4492,4124874.953S0.1033.329%B**52.446%S65.4M++1B**22236.9h6A18.1B**
NSX Daimyo 1,8861,8862108.981A++4.1349.533%A96.66%B*92.5A+N/A31520.4h1.9B**3.7B**
NS-15 Gallows 1,8471,8282198.347A*3.5030.726%B+44.967%A++141.7A**1.5A37012.9h9.1B**29.7B*
HC1 Cougar 1,5741,5632705.789S0.9430.736%A48.241%S108.5SN/A34114.4h8A26B**
MANA Anti-Personnel Turret 1,3481,3251837.24N/A2.3925.877%UN/A13250U230U24985000.1h16.3T*62.8T*
SABR-13 1,3051,2942036.374A**1.5231.841%A53.864%M**88M+N/A21314.7h7.6A+23.8A
NS-15M AE 1,2281,2142994.06B**0.7927.734%B+32.372%B+62.6C**N/A14919.4h10.8B+39B+
NS-44 Commissioner 1,2191,2123043.987M+0.8650.824%A++37.211%A*133.2SN/A4969.1h2.6A5.1B**
LC3 Jaguar 1,2111,2033403.538A+1.3127.287%B++41.812%S58.1A+N/A19820.7h9.6B*35.3B*
MG-H1 Watchman 1,2081,1972035.897M+1.0527.624%B*42.69%A*86.1A++N/A36513.9h10.5B**38B*
NS-44 Commissioner AE 1,2021,1955062.362B*2.4951.381%A34.979%A94.8AN/A27412.6h2.8B++5.5B*
C75 Viper 1,3561,1916119.525M++14.6748.837%B**1.175%C93.8M**13A27712.7h6B**12.4A
NS-11C 1,1901,1801806.556S1.7029.227%B**51.102%S87.4M++N/A21813.5h8.8A30B**
NS-15M1 1,1851,1791836.443M**1.5928.873%A56.234%S92.8A*N/A25612.7h8.6A+29.9B**
T7 Mini-Chaingun AE 1,2031,1762444.82M++0.0328.074%A+19.813%B**85.8A+2A++19013.7h11.6B+41.3B++
NSX Tanto 1,1991,1732295.122S0.2730.392%B*39.471%A*65.9A1.5A**21217.8h10.6B+34.7B++
HSR-1 1,1811,1731289.164M**4.3137.65%B+63.939%S90.2A*N/A19813h3.6A+9.5B**
NSX Yumi 1,1951,1732045.75M++0.9027.433%C++56.181%M++59.2B**1.1B+16919.8h7.8A+28.3B**
TORQ-9 1,1811,1712504.684A**0.1732.116%A++45.517%M++108.4M**N/A27010.8h10.4A+32.4A
NS-11A 1,1761,1711667.054S2.2031.507%A+41.93%M+117.1SN/A49310h9.3A+29.4A
T1 Cycler 1,1821,1712504.684M++0.1728.326%A48.676%S81.9M**N/A28714.3h9.4A++33.1A
NSX Naginata 1,1811,1701786.573S1.7225.528%B++43.504%A*95.1A*N/A21512.3h8.6B**33.7B++
TAR 1,1811,1692245.219A**0.3730.963%A+42.686%M++99.1M*1A+40311.8h10A32.4B**
NS Baron G5AE 1,1821,1693883.013A+1.8446.643%C+19.675%B*53.6B+N/A16221.8h3.3B**7.1C++
TAR-AE 1,1811,1682325.034A*0.1827.105%C+42.894%A++82.3B**N/A17914.2h9B**33.2B++
NSX Tomoe 1,1761,1671537.627M++2.7833.69%B**48.672%B**91.2A*N/A30112.8h10B**29.6B**
T5 AMC 1,1761,1672325.03S0.1828.604%B**50.129%S94.1SN/A31612.4h9.2A+32.1B**
TRAC-5 1,1751,1652904.017S0.8329.507%A++44.378%S50A*N/A18123.3h9.9B**33.4B**
NS-15MB 1,1661,1631637.135S2.2830.343%B+51.591%A*99.4B**N/A21811.7h8.6B*28.3B
NS-15M2 1,1681,1631896.153A**1.3029.765%B**52.107%M*103.8A*N/A39511.2h8.5A28.4B**
NS-30 Vandal 1,1621,1611269.214S4.3640.947%A67.011%S81.8A*N/A34314.2h3.6A+8.7A
SOAS-20 1,1631,1581806.433M**1.5830.634%B+55.44%S69.3A++N/A16316.7h8.8B**28.8B**
Frag Grenade 1,0681,03811038N/A1,033.1554.067%AN/A576.7B+16.7A+20241.8h3.4B+6.2B++
NS-44B Commissioner 9539484232.241A*2.6150.234%B**41.034%A*66.8B+N/A21014.2h2.7B**5.4B*
P2-120 AP 1,2809452833.75M**28.9059.746%A+N/A77.5S27.5A++44512.2h3.9A+6.5A+
NS "Heatwave" Decimator 1,2869071864.876A++0.0262.771%C+2.646%B*72.6A30.3B**47612.5h3B**4.8B*
M12 Kobalt 7217007100S95.1524.339%A20.714%B+205.9S6.2A5983.4h12.3A50.4B*
Sticky Grenade 7076911691N/A686.1560.45%B**N/A987.1C++22.9B**31920.7h2.3C+3.7B
C-4 8486771195.689M++0.8435.243%A++N/A218.4M*55.2A++14973.1h0.8A2.2A+
NS-357 Underboss 6756752742.464A+2.3952.604%A*39.556%A**135M*N/A4625h3A5.7A
TSAR-42 642642758.56B**3.7147.073%A83.801%A++98.8M+N/A6076.5h1.5A+3.2B**
LC2 Lynx AE 619609777.909S3.0633.67%A+45.156%M+121.8M++2A*4595h9.9B**29.3B*
RAMS .50M 548548628.839A++3.9943.643%B++87.226%B**68.5MN/A2468h1.7B**3.8B*
MG-S1 Jackal 506503875.782S0.9334.85%A+37.773%M98.6MN/A6735.1h8B+23.1B**
Chainblade 57448810,1720.048B*4.8038.481%B++19.672%A++0.7C++N/A2659h2.2B+5.8B+
T9A "Butcher" 462461795.835A*0.9828.796%B**41.432%A++109.8A++N/A3844.2h10B++34.9B*
M12 Kobalt 4744582229S224.1525.436%B++22.271%B**229A*8C**7492h10.6B**41.7B**
M12 Kobalt 393379494.75S89.9027.161%A*20.317%B291.5S10.8M8931.3h11.6A42.8B**
S12 Renegade 391372774.831B++0.0247.61%B+4.032%C47.1C+2.4B+1057.9h2.7B+5.6B++
L100 Python HESH 361339656.5S51.6563.064%A++N/A178.4S11.6B**5681.9h1.8A+2.8A+
MG-H1 Watchman AE 297294565.25A**0.4030.619%B**39.116%A127.8A**1.3C*6722.3h11.2B*36.5B++
NS-45 Pilot 2622591102.355B*2.5036.482%B*29.344%B+86.3B**1B++2673h5.7B*15.7B*
M2 Mutilator 2602562211.636S6.7823.614%A*26.953%A++111.3S1.7M*3622.3h12.9A54.5B**
ML-7 333254673.791S1.0672.402%A++4.331%B**74.7S23.2A++4513.4h3.3A++4.6A++
Tank Mine 360251318.097M+3.2551.175%AN/A96.5C+41.9D6602.6h1.6B+3.1A++
M2 Mutilator 2502452211.136S6.2823.131%A*29.388%A**106.5S2.2S3792.3h13.1A56.7B**
Skyguard 3602391219.917S15.0744.271%A**1.674%C56.9S28.8S3924.2h50.3A++113.5A++
L100 Python AP 3222331219.417M*14.5771.267%A++N/A59.7A**22.8B*2883.9h4.1B*5.7A
G20 Vulcan-H 2741891314.538M+9.6966.077%A*5.82%A++111.2M*50A*6861.7h75.8B*114.8A
CAS 14-E 188177288.5M83.6531.968%C-1.13%D98.3B*6.1C+2631.8h23.7B+74.1B+
A30 Walker 259174358S53.1533.197%B**4.023%A*20.2B**9.9C+1308.6h190.9C++575B+
Striker AE 238155305.167S0.3252.825%C++N/A45.6M**24.4A++2963.4h22A41.6B**
TRAC-Shot 151151374.081A*0.7728.81%B*29.801%A*68.6A++N/A2212.2h8.1A28.2B**
Auraxium Chainblade 1831473,5990.041C*4.8130.075%C+20.408%A*0.8C+N/A2180.5h2.7D9.1C++
Orbital Strike Uplink 1801431143N/A138.15603.846%UN/A476.7U123.3U36630.3h1.1T*0.2T*
P2-120 HEAT 165123815.375A++10.5262.281%A*2.439%C-47.3A++16.2A+3012.6h6.1B+9.8A
M20 Basilisk 138121340.333U35.4848.686%B**6.612%C**86.4S12.1B**5421.4h36.4A++74.9A+
M20 Basilisk 155118259U54.1552.368%A+4.237%D90.8S28.5M*5551.3h53.3A101.8A
M18 Rotary 175113205.65A++0.8032.175%C++N/A40.4A*22.1A++2892.8h52.8B**164.2B**
Ripper 9393531.755U3.1041.525%A+27.957%A++21.6AN/A904.3h1.1B++2.5C+
Xiphos Anti-Personnel Phalanx Tower 8988188B++83.1537.826%B*3.409%B**880M++10C*33150.1h6.1B+16.1B+
T9 CARV 8584155.6M0.7525.623%A27.381%B++56A+N/A13341.5h9.7A37.7B*
P525 Marauder-H 9284242A*37.1560.774%M*N/A168A+16M5620.5h10.5D*17.2B+
MRC3 Mercy 7473262.808B2.0425.709%A*26.027%B**56.2A*N/A3751.3h19.5C+75.9B*
NSX-P Tanto 7572184M*0.8532.038%A48.611%M*48B**2A++3181.5h9.7B**30.4B**
M14 Banshee 6563321A+16.1528.108%CN/A70B*2.2D4660.9h17.6B+62.7B+
M12 Kobalt-H 6558229B++24.1523.663%B+17.241%C++145B+17.5M**4180.4h11.8B*50B*
MRC3 Mercy 5554192.842B2.0128.003%A**27.778%A54A++1B*3191h22.5D80.5B++
TAS-16 Blackjack 5352471.106C+3.7567.222%B++17.308%B+30.6CN/A2131.7h2.3B+3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,6180.9h
Structure Shield Module0620.3h
Repair Module01360.6h
Turret AI Module11060.6h
AE Nano-Armor Kit118394,65720.1h
AE Medical Applicator3355,0443.1h
Cortium Silo0530.3h
Nanite Revive Grenade01250h
Nanite Healing Grenade02470.1h
Spitfire Auto-Turret51,3981.1h
Restoration Kit1431,6036.9h
Motion Spotter66,7042.3h
Hoplon Anti-Aircraft Phalanx Tower0550.2h
Xiphos Anti-Personnel Tower0690.3h
Rampart Wall0980.8h
Welding Device01,9950.2h
Ammunition Package2812,4313.2h
Medical Kit2,25414,681112.5h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,3991.2h
Nano-Repair Grenade01330h
Orbital Strike Target Designator5751.1h
Hardlight Barrier402,8402.2h
Flail Targeting Dart3910.6h
Shield Recharging Field122,7301.1h
Recon Detection Device44180.7h
WLT-Howler Mining Laser53,1910.9h

Check the help document for the dictionary if you want to learn more about words used here.


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