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Field Marshal Myriad leMenace[OO] leMenace
TR BR 118

KDR: 4.8

Score: 28.7m

Last Seen: Jan 15th, 2019 11:41 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 100 (118 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS DMR-99 MSW-R AMR-66 NSX Daimyo HC1 Cougar MANA Anti-Personnel Turret SABR-13 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,284,573 MLG Score: 5823
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 12%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.502%48.249%14723498841,6325.79591-0.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%1.837A++4.304S-1.173D*HEAD ++ (~33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.671B+7.50.475B+17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.466%1.085%1511610162,9493387438.72485396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%0.838B++-0.991D--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.565B+8.30.337C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.997%15.94%750610161,4682742205.35766664%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.932%0.361C**2.972M+1.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.463B+25.40.353C**38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.201%94.557%750210202,425104502.32057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%1.978A++1.798A++0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.428B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.222%17.308%750110215259410.087395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.15A*0.56B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.30.521B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
28.7m493.8%621 (37.3k)513 (30.8k)4.8034960,76912,6515.02885118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022573924.718%40.017%98904:2530

10% Combat Medic50% Engineer21% Heavy Assault16% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMJan 15th, 2019 11:14 PM (1d) (PST)Jan 15th, 2019 8:56 PM (2d) (PST)Jan 15th, 2019 7:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7481945541.0860.2260.4355.6080.0495823

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,88111,66033,221651426336330,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932.3h/38.8d 2,851 24,318 18,954 313.7k 1,423 2,940 2,760 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,070
Deaths:705
KDR:5.773
Accuracy:30.181% A+
HSR:38.526% A*
NS-15M AE
B++
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% B+
HSR:32.372% B++
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B*
HSR:42.690% A*
NS-15M1
S
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% A
HSR:56.234% S
T7 Mini-Chaingun AE
A++
Kills:1,176
Deaths:244
KDR:4.820
Accuracy:28.074% A++
HSR:19.813% A
NSX Naginata
A*
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B++
HSR:43.504% A*
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B++
HSR:51.591% A*
NS-15M2
M**
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% A
HSR:52.107% M**
T9A "Butcher"
A*
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B**
HSR:41.432% A*
MG-H1 Watchman AE
A
Kills:294
Deaths:56
KDR:5.250
Accuracy:30.619% B*
HSR:39.116% A
T9 CARV
A
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A
HSR:27.381% B++
Kills:13,171
Deaths (as Heavy Assault):2,314
Deaths (to Heavy Assaults):3,699
KDR:5.69188
Kill Difference:10,857
Playtime:193.058 hours
Usage:21%
Score:6.140m
Score/min:530
Accuracy (listed only):28.469%
HSR (listed only):40.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B*
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.864% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:8,895
Deaths (as Light Assault):2,031
Deaths (to Light Assaults):2,199
KDR:4.37962
Kill Difference:6,864
Playtime:25.486 hours
Usage:3%
Score:0.831m
Score/min:544
Accuracy (listed only):35.052%
HSR (listed only):39.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% B**
HSR:53.864% M**
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C++
HSR:56.181% M++
T1 Cycler
S
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% A
HSR:48.676% S
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
TAR-AE
A*
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A*
TAR
M+
Kills:548
Deaths:119
KDR:4.605
Accuracy:30.371% A+
HSR:40.693% M+
NS-11A
A*
Kills:416
Deaths:60
KDR:6.933
Accuracy:31.775% A+
HSR:37.981% A*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:6,991
Deaths (as Combat Medic):1,503
Deaths (to Combat Medics):1,399
KDR:4.65136
Kill Difference:5,488
Playtime:89.945 hours
Usage:10%
Score:2.253m
Score/min:417
Accuracy (listed only):36.340%
HSR (listed only):39.659%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M**
Kills:5,621
Deaths:874
KDR:6.431
Accuracy:34.568% C+
HSR:58.566% M**
AMR-66
S
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% S
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B*
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.864% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:16,928
Deaths (as Engineer):3,392
Deaths (to Engineers):1,500
KDR:4.99057
Kill Difference:13,536
Playtime:469.724 hours
Usage:50%
Score:14.131m
Score/min:501
Accuracy (listed only):34.868%
HSR (listed only):41.795%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:1,881
Deaths:209
KDR:9
Accuracy:49.580% A
HSR:96.704% B*
NS-44 Commissioner
A*
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A++
HSR:37.211% A*
NS-44 Commissioner AE
A
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% A
HSR:34.979% B**
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B+
HSR:63.939% S
NSX Tomoe
B**
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B**
HSR:48.672% B**
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% A
HSR:67.011% S
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
NS-44B Commissioner
A++
Kills:948
Deaths:423
KDR:2.241
Accuracy:50.234% B**
HSR:41.034% A++
RAMS .50M
B**
Kills:544
Deaths:62
KDR:8.774
Accuracy:43.592% B++
HSR:87.132% B**
NS-45 Pilot
B*
Kills:259
Deaths:109
KDR:2.376
Accuracy:36.511% B*
HSR:29.344% B+
NS-357 Underboss
M++
Kills:181
Deaths:74
KDR:2.446
Accuracy:53.689% A*
HSR:44.751% M++
Kills:10,879
Deaths (as Infiltrator):2,274
Deaths (to Infiltrators):2,075
KDR:4.78408
Kill Difference:8,605
Playtime:150.398 hours
Usage:16%
Score:5.175m
Score/min:574
Accuracy (listed only):43.521%
HSR (listed only):55.111%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A*
Kills:113
V. Kills:62 179%
Deaths:20
KDR:5.650
Accuracy:32.175% C++
KPH:40 A*
VKPH:21.900 A++
M14 Banshee
B**
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:28.108% C
KPH:74.600 B**
VKPH:2.400 C--
Kills:176 (176 + 0)
Deaths:23
KDR:7.652
VKDR:2.783
Vehicle Kills:64
Kill Difference:153
Playtime:3.673 hours
Usage:0%
Score:0.071m
Score/min:321
Piloting Accuracy:28.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M**
VKPH:13 A
L100 Python HESH
S
Kills:305
V. Kills:19 N/A
Deaths:6
KDR:50.833
Accuracy:62.734% A++
KPH:177.700 S
VKPH:11.100 B*
L100 Python AP
M
Kills:233
V. Kills:89 259%
Deaths:12
KDR:19.417
Accuracy:71.267% A++
KPH:60.400 M
VKPH:23.100 B**
Skyguard
S
Kills:231
V. Kills:120 191%
Deaths:12
KDR:19.250
Accuracy:44.820% A**
KPH:56.700 S
VKPH:29.400 S
Kills:1,960 (1,960 + 0)
Deaths:91
KDR:21.538
VKDR:4.319
Vehicle Kills:393
Kill Difference:1,869
Playtime:22.386 hours
Usage:2%
Score:0.433m
Score/min:322
Driving Accuracy:44.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:866
V. Kills:308 280%
Deaths:24
KDR:36.083
Accuracy:63.439% A*
KPH:80.500 S
VKPH:28.600 A++
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:989 (989 + 0)
Deaths:32
KDR:30.906
VKDR:10.938
Vehicle Kills:350
Kill Difference:957
Playtime:13.380 hours
Usage:1%
Score:0.332m
Score/min:414
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:189
V. Kills:85 220%
Deaths:13
KDR:14.539
Accuracy:66.077% A*
KPH:112.600 M*
VKPH:50.700 A*
P525 Marauder-H
A**
Kills:83
V. Kills:8 N/A
Deaths:2
KDR:41.500
Accuracy:60.697% M*
KPH:164.300 A
VKPH:15.800 A**
M12 Kobalt-H
S
Kills:58
V. Kills:7 N/A
Deaths:2
KDR:29
Accuracy:23.663% B+
KPH:150.200 B+
VKPH:18.100 S
Kills:330 (0 + 330)
Deaths:17
KDR:19.412
VKDR:5.882
Vehicle Kills:100
Kill Difference:313
Playtime:2.570 hours
Usage:0%
Score:0.095m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:23.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:667
V. Kills:21 N/A
Deaths:6
KDR:111.167
Accuracy:24.367% A+
KPH:201.500 S
VKPH:6.300 B**
M12 Kobalt
S
Kills:332
V. Kills:12 N/A
Deaths:4
KDR:83
Accuracy:26.398% A++
KPH:282.400 S
VKPH:10.200 A**
M20 Basilisk
S
Kills:114
V. Kills:37 300%
Deaths:2
KDR:57
Accuracy:52.423% A+
KPH:91.100 S
VKPH:29.600 M*
M20 Basilisk
S
Kills:108
V. Kills:17 N/A
Deaths:1
KDR:108
Accuracy:48.073% B**
KPH:84.200 S
VKPH:13.200 A
Kills:1,221 (0 + 1,221)
Deaths:13
KDR:93.923
VKDR:6.692
Vehicle Kills:87
Kill Difference:1,208
Playtime:7.021 hours
Usage:1%
Score:0.256m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:48.073%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:335
V. Kills:18 N/A
Deaths:71
KDR:4.718
Accuracy:48.198% B+
KPH:45.300 C+
VKPH:2.400 B
Kills:335 (335 + 0)
Deaths:71
KDR:4.718
VKDR:0.254
Vehicle Kills:18
Kill Difference:264
Playtime:7.402 hours
Usage:1%
Score:0.045m
Score/min:102
Driving Accuracy:48.198%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:170
V. Kills:8 N/A
Deaths:2
KDR:85
Accuracy:32.520% C
KPH:101.400 B*
VKPH:4.800 C-
Kills:170 (0 + 170)
Deaths:2
KDR:85
VKDR:4
Vehicle Kills:8
Kill Difference:168
Playtime:1.677 hours
Usage:0%
Score:0.024m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:32.520%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
DMR-99 5,6705,6218746.431A**1.6334.568%C+58.566%M**80.9A++N/A25569.5h5.2B**15.1B*
MSW-R 4,0954,0707055.773A+0.9730.181%A+38.526%A*102.5MN/A46939.7h9.1A30.2B**
AMR-66 2,4492,4124874.953S0.1533.329%B**52.446%S65.4M++1B**22136.9h6A18.1B**
NSX Daimyo 1,8811,8812099A++4.2049.58%A96.704%B*92.7A++N/A31520.3h1.9B**3.7B**
HC1 Cougar 1,5741,5632705.789S0.9930.736%A48.241%S108.5M**N/A33814.4h8A26B**
MANA Anti-Personnel Turret 1,3401,3171827.236N/A2.4325.801%UN/A13170U230U24765800.1h16.3T*63T*
SABR-13 1,3051,2942036.374A**1.5731.841%B**53.864%M**88MN/A21114.7h7.6A+23.8A
NS-15M AE 1,2281,2142994.06B**0.7427.734%B+32.372%B++62.6BN/A14719.4h10.8B+39B+
NS-44 Commissioner 1,2191,2123043.987M++0.8250.824%A++37.211%A*133.2M**N/A4939.1h2.6A5.1B**
LC3 Jaguar 1,2111,2033403.538A+1.2727.287%B*41.812%S58.1A+N/A19420.7h9.6B*35.3B*
MG-H1 Watchman 1,2081,1972035.897M+1.0927.624%B*42.69%A*86.1A++N/A35613.9h10.5B**38B*
NS-44 Commissioner AE 1,2021,1955062.362B*2.4451.381%A34.979%B**94.8AN/A27412.6h2.8B++5.5B*
C75 Viper 1,3561,1916119.525M14.7248.837%B**1.175%C93.8M**13A27712.7h6B**12.4A
NS-11C 1,1901,1801806.556S1.7529.227%B**51.102%S87.4M++N/A21513.5h8.8A30B**
NS-15M1 1,1851,1791836.443M**1.6428.873%A56.234%S92.8A*N/A25412.7h8.6A29.9B*
T7 Mini-Chaingun AE 1,2031,1762444.82M++0.0228.074%A++19.813%A85.8A++2A++18913.7h11.6B+41.3B*
NSX Tanto 1,1991,1732295.122S0.3230.392%B*39.471%A*65.9A+1.5A*21117.8h10.6B++34.7B+
NSX Yumi 1,1951,1732045.75M*0.9527.433%C++56.181%M++59.2A1.1C+16819.8h7.8A+28.3B**
HSR-1 1,1811,1731289.164S4.3637.65%B+63.939%S90.2A*N/A19813h3.6A+9.5B**
T1 Cycler 1,1821,1712504.684M*0.1228.326%A48.676%S81.9M**N/A27914.3h9.4A++33.1A
NSX Naginata 1,1811,1701786.573S1.7725.528%B++43.504%A*95.1A*N/A21412.3h8.6B**33.7B++
NS Baron G5AE 1,1821,1693883.013A+1.7946.643%C+19.675%B*53.6B+N/A16221.8h3.3B**7.1C++
TAR-AE 1,1811,1682325.034A*0.2327.105%C+42.894%A*82.3B**N/A17914.2h9B**33.2B++
NSX Tomoe 1,1761,1671537.627S2.8233.69%B**48.672%B**91.2A*N/A30012.8h10B**29.6B**
T5 AMC 1,1761,1672325.03S0.2328.604%B**50.129%S94.1SN/A31312.4h9.2A+32.1B**
TRAC-5 1,1751,1652904.017S0.7929.507%A++44.378%S50A**N/A17423.3h9.9B**33.4B**
NS-15MB 1,1661,1631637.135S2.3330.343%B++51.591%A*99.4AN/A21811.7h8.6B**28.3B+
NS-15M2 1,1681,1631896.153A**1.3529.765%A52.107%M**103.8A*N/A38711.2h8.5A28.4B*
NS-30 Vandal 1,1621,1611269.214S4.4140.947%A67.011%S81.8A*N/A34214.2h3.6A+8.7B**
SOAS-20 1,1631,1581806.433M**1.6330.634%B+55.44%S69.3A++N/A16216.7h8.8B*28.8B*
NS-44B Commissioner 9539484232.241A++2.5650.234%B**41.034%A++66.8B+N/A21014.2h2.7B**5.4B++
Frag Grenade 9299011901N/A896.2055.696%A+N/A600.7B+18.7A++21811.5h3.3B+5.9B*
P2-120 AP 1,1748662436.083S31.2863.439%A*N/A80.2S28.5A++44210.8h3.9A+6.2A++
NS "Heatwave" Decimator 1,0007101355.259M0.4666.708%B+2.676%B*78A++31.9A5069.1h3B**4.5B**
Sticky Grenade 7076911691N/A686.2060.45%B**N/A987.1C++22.9B**31640.7h2.3C+3.7B
M12 Kobalt 6886676111.167S106.3624.367%A+19.79%B202.1S6.4B**5913.3h12.5B**51.4B*
C-4 8216531175.581M++0.7834.658%A++N/A217.7M*56A++14583h0.8A2.2A
TAR 5555481194.605A*0.2030.371%A+40.693%M+97.9M*1.3A*3145.6h10A33B**
RAMS .50M 544544628.774A++3.9743.592%B++87.132%B**68.9MN/A2417.9h1.7B**3.9B*
Chainblade 57448810,1720.048B*4.7638.481%B++19.672%A++0.7C++N/A2659h2.2B+5.8B+
T9A "Butcher" 462461795.835A*1.0328.796%B**41.432%A*109.8A++N/A3644.2h10B++34.9B*
M12 Kobalt 4734572228.5S223.7025.435%B++22.101%B**228.5A**8B++7432h10.6B**41.8B*
NS-11A 419416606.933M**2.1331.775%A+37.981%A*115.6SN/A5173.6h8.9A++28A
S12 Renegade 353335714.718B++0.0948.198%B+3.881%C45.3C+2.4B1027.4h2.7B+5.5B*
M12 Kobalt 344332483S78.2026.398%A++21.084%B+276.7S10A*8321.2h11.4A43.2B**
L100 Python HESH 324305650.833M**46.0362.734%A++N/A179.4S11.2B*5841.7h1.8A+2.8A+
MG-H1 Watchman AE 297294565.25A*0.4530.619%B*39.116%A127.8A**1.3C++6662.3h11.2B*36.5B++
NS-45 Pilot 2622591092.376B*2.4336.511%B*29.344%B+86.3B**1B++2663h5.7B*15.7B*
ML-7 333254673.791S1.0172.402%A++4.331%B**74.7S23.2A++4373.4h3.3A++4.6A++
Tank Mine 353246317.935M+3.1354.125%A+N/A98.4C+42.8D6452.5h1.5B++2.8A++
L100 Python AP 3222331219.417M**14.6171.267%A++N/A59.7M22.8B*2883.9h4.1A5.7A+
Skyguard 3512311219.25S14.4544.82%A**1.732%C56.3S29.3S3854.1h50.5A+112.7A++
G20 Vulcan-H 2741891314.538M+9.7366.077%A*5.82%A++111.2M*50A*6851.7h75.8B*114.8A
NS-357 Underboss 181181742.446A+2.3653.689%A*44.751%M++150.8M**N/A4831.2h3.1B**5.7A
A30 Walker 259174358S53.2033.197%A4.023%A**20.2B**9.9C+1308.6h190.9C++575B++
CAS 14-E 178170285A**80.2032.52%C1.176%D100B*4.7C--2401.7h22.7B++69.9B+
Striker AE 238155295.345S0.5452.707%C*N/A45.6M*24.4A++2993.4h21.5A40.7A
TRAC-Shot 151151374.081A*0.7228.864%B*29.801%A*71.9A++N/A2192.1h8.1A28.2B**
M2 Mutilator 1531501311.538S6.7322.461%A++29.333%A**115.4S2.3S4521.3h12.7A+56.7B**
Orbital Strike Uplink 1801431143N/A138.20603.846%UN/A476.7U123.3U36490.3h1.1T*0.2T*
M2 Mutilator 1371341310.308S5.5021.978%A++28.358%A*103.1S2.3S4601.3h13.9B**63.2B**
P2-120 HEAT 165123815.375A+10.5762.281%A*2.439%C47.3A++16.2A+3002.6h6.1B+9.8A
M20 Basilisk 151114257U52.2052.423%A+3.509%D-87.7S28.5M++5541.3h54.5B**103.9A
M18 Rotary 175113205.65A++0.8532.175%C++N/A40.4A*22.1A++2872.8h52.8B**164.2B**
M20 Basilisk 1251081108U103.2048.073%B**6.481%C*83.1S13.1A4981.3h35.9A+74.7A+
Auraxium Chainblade 1291021,8950.054B+4.7525.968%C25.49%M++1C+N/A299.4h2.7D-10.4C+
Ripper 9393531.755U3.0541.525%A27.957%A+21.6AN/A894.3h1.1B++2.5B++
Xiphos Anti-Personnel Phalanx Tower 8887187B++82.2038.495%B**3.448%B**870M+10C*34890.1h6.1B+15.9B+
T9 CARV 8584155.6M0.8025.623%A27.381%B++56A+N/A12101.5h9.7A37.7B*
P525 Marauder-H 9183241.5A*36.7060.697%M*N/A166A16A**5500.5h10.5D*17.3B+
MRC3 Mercy 7473262.808B2.0025.709%A*26.027%B**56.2A*N/A3511.3h19.5C+75.9B*
NSX-P Tanto 7572184M*0.8032.038%A48.611%M*48B**2A++2921.5h9.7B**30.4B**
M14 Banshee 6563321A+16.2028.108%CN/A78.8B**2.5C-4320.8h17.6B+62.7B+
M12 Kobalt-H 6558229B+24.2023.663%B+17.241%C++145B+17.5M**4070.4h11.8B*50B++
MRC3 Mercy 5554192.842B+1.9628.003%A**27.778%A+54A++1B**2931h22.5C--80.5B++
TAS-16 Blackjack 5352471.106C+3.7067.222%B++17.308%B+30.6CN/A1961.7h2.3B+3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0710h
Nanite Revive Grenade01250h
Motion Spotter56,1332.1h
Flail Targeting Dart3610.4h
Spawn Beacon31,4810.8h
AE Nano-Armor Kit118386,45019.7h
Structure Shield Module0620.3h
Repair Module01330.6h
AE Medical Applicator2943,1232.5h
Cortium Silo0520.3h
Turret AI Module11020.6h
Spitfire Auto-Turret41,1680.9h
Restoration Kit1431,5996.9h
Xiphos Anti-Personnel Tower0660.3h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Rampart Wall0980.8h
Welding Device01,9950.2h
Ammunition Package2512,2343.1h
Medical Kit1,97212,912104.9h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,3951.2h
WLT-Howler Mining Laser53,1910.9h
Nano-Repair Grenade01200h
Hardlight Barrier402,8402.2h
Orbital Strike Target Designator5751.1h
Shield Recharging Field122,7301.1h
Recon Detection Device44180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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