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Field Marshal Bounty Hunter leMenace[OO] leMenace
TR BR 127

KDR: 4.83

Score: 34.1m

Last Seen: Jul 17th, 2019 7:00 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R DMR-99 AMR-66 NS-15 Gallows NSX Daimyo HC1 Cougar MG-S1 Jackal MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,985,133 MLG Score: 6383
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.738%47.081%144738117651,5115.8702-1.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.552%1.866A++4.004M**-1.213D*HEAD ++ (~31.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.66B+7.80.454B+17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.991%1.033%1431612083,0973707808.34771397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.966%0.778B++-0.984D--0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+8.20.346C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.742%16.615%721612081,6133112255.18649714%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.948%0.334C**2.999M+1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.48B+24.60.38C**37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.882%92.281%721312113,109121602.55674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.483%1.939A++1.637A+-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.80.45B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.597%38.023%7211121386075491.14058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.304A2.579A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.713B++2.10.555B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
34.1m489.5%648 (38.9k)535 (32.1k)4.8332373,93415,2975.04439127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214717925.406%40.013%101704:1037

11% Combat Medic45% Engineer23% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMJul 17th, 2019 2:47 PM (22h) (PST)Jul 17th, 2019 3:28 PM (21h) (PST)Jul 17th, 2019 3:00 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7842075771.1610.2400.4655.9200.0486383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,02012,43934,581701428355332,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.4h/44.2d 3,230 29,583 22,368 377k 1,607 3,438 3,069 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,983
Deaths:1,017
KDR:5.883
Accuracy:30.340% A+
HSR:39.679% A*
NS-15 Gallows
A+
Kills:1,906
Deaths:226
KDR:8.434
Accuracy:30.647% B+
HSR:45.068% A+
NS-15M AE
B+
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% B+
HSR:32.372% B+
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B*
HSR:42.690% A*
NS-15M1
S
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% B**
HSR:56.234% S
NSX Naginata
A*
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B++
HSR:43.504% A*
NS-15M2
M*
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% B**
HSR:52.107% M*
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B++
HSR:51.591% A*
T9A "Butcher"
A++
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B*
HSR:41.432% A++
MG-H1 Watchman AE
A
Kills:294
Deaths:56
KDR:5.250
Accuracy:30.619% B**
HSR:39.116% A
T9 CARV
A
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A
HSR:27.381% B++
Kills:15,814
Deaths (as Heavy Assault):2,608
Deaths (to Heavy Assaults):4,588
KDR:6.06365
Kill Difference:13,206
Playtime:245.314 hours
Usage:23%
Score:8.247m
Score/min:560
Accuracy (listed only):28.717%
HSR (listed only):42.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
MG-S1 Jackal
A*
Kills:1,539
Deaths:309
KDR:4.981
Accuracy:32.307% B**
HSR:36.062% A*
LC2 Lynx AE
A*
Kills:1,237
Deaths:179
KDR:6.911
Accuracy:31.604% B**
HSR:40.501% A*
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
S
Kills:860
Deaths:221
KDR:3.891
Accuracy:54.597% C-
HSR:38.023% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
Kills:12,479
Deaths (as Light Assault):2,693
Deaths (to Light Assaults):2,730
KDR:4.63387
Kill Difference:9,786
Playtime:52.520 hours
Usage:5%
Score:1.697m
Score/min:539
Accuracy (listed only):33.479%
HSR (listed only):40.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A*
Kills:1,539
Deaths:309
KDR:4.981
Accuracy:32.307% B**
HSR:36.062% A*
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% B**
HSR:53.864% M**
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C++
HSR:56.181% M++
NS-11A
M
Kills:1,171
Deaths:166
KDR:7.054
Accuracy:31.507% A+
HSR:41.930% M
T1 Cycler
S
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% A
HSR:48.676% S
TORQ-9
M++
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:32.116% A++
HSR:45.517% M++
TAR
M+
Kills:1,169
Deaths:224
KDR:5.219
Accuracy:30.963% A+
HSR:42.686% M+
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
TAR-AE
A*
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A*
TAS-16 Blackjack
S
Kills:860
Deaths:221
KDR:3.891
Accuracy:54.597% C-
HSR:38.023% S
Kills:11,885
Deaths (as Combat Medic):2,447
Deaths (to Combat Medics):1,721
KDR:4.85697
Kill Difference:9,438
Playtime:117.958 hours
Usage:11%
Score:3.344m
Score/min:472
Accuracy (listed only):34.284%
HSR (listed only):42.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M*
Kills:5,756
Deaths:895
KDR:6.431
Accuracy:34.479% C+
HSR:58.478% M*
AMR-66
M**
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% M**
HC1 Cougar
S
Kills:1,563
Deaths:270
KDR:5.789
Accuracy:30.736% A
HSR:48.241% S
LC2 Lynx AE
A*
Kills:1,237
Deaths:179
KDR:6.911
Accuracy:31.604% B**
HSR:40.501% A*
LC3 Jaguar
M**
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B++
HSR:41.812% M**
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B++
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C+
HSR:19.675% B++
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A+
HSR:44.378% S
TAS-16 Blackjack
S
Kills:860
Deaths:221
KDR:3.891
Accuracy:54.597% C-
HSR:38.023% S
TRAC-Shot
A*
Kills:151
Deaths:37
KDR:4.081
Accuracy:28.810% B*
HSR:29.801% A*
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
Kills:19,108
Deaths (as Engineer):3,766
Deaths (to Engineers):1,743
KDR:5.07382
Kill Difference:15,342
Playtime:479.744 hours
Usage:45%
Score:14.641m
Score/min:509
Accuracy (listed only):33.635%
HSR (listed only):43.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:1,886
Deaths:210
KDR:8.981
Accuracy:49.533% A
HSR:96.660% B++
MG-S1 Jackal
A*
Kills:1,539
Deaths:309
KDR:4.981
Accuracy:32.307% B**
HSR:36.062% A*
NS-44 Commissioner
A*
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A++
HSR:37.211% A*
NS-44 Commissioner AE
A
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% A
HSR:34.979% B**
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B+
HSR:63.939% S
NSX Tomoe
B**
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B**
HSR:48.672% B**
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% A
HSR:67.011% S
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
NS-44B Commissioner
A*
Kills:948
Deaths:423
KDR:2.241
Accuracy:50.234% B**
HSR:41.034% A*
NS-357 Underboss
A*
Kills:783
Deaths:330
KDR:2.373
Accuracy:52.284% A++
HSR:39.464% A*
TSAR-42
A++
Kills:675
Deaths:77
KDR:8.766
Accuracy:46.691% A
HSR:84.148% A++
RAMS .50M
B**
Kills:548
Deaths:62
KDR:8.839
Accuracy:43.602% B++
HSR:87.226% B**
NS-45 Pilot
B*
Kills:259
Deaths:110
KDR:2.355
Accuracy:36.482% B*
HSR:29.344% B
Kills:13,704
Deaths (as Infiltrator):2,918
Deaths (to Infiltrators):2,438
KDR:4.69637
Kill Difference:10,786
Playtime:159.880 hours
Usage:15%
Score:5.870m
Score/min:612
Accuracy (listed only):42.789%
HSR (listed only):55.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:385
Deaths:39
KDR:9.872
Accuracy:23.292% A*
HSR:26.494% A++
M2 Mutilator
A*
Kills:354
Deaths:39
KDR:9.077
Accuracy:22.731% A*
HSR:27.401% A++
MRC3 Mercy
A*
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.709% A*
HSR:26.027% B**
MRC3 Mercy
A**
Kills:54
Deaths:19
KDR:2.842
Accuracy:28.003% A**
HSR:27.778% A
Kills:866
Deaths (as MAX Suit):61.500
Deaths (to MAX Suits):541
KDR:14.0813
Kill Difference:804.500
Playtime:5.406 hours
Usage:1%
Score:0.302m
Score/min:931
Accuracy (listed only):24.934%
HSR (listed only):26.925%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A*
Kills:113
V. Kills:62 179%
Deaths:20
KDR:5.650
Accuracy:32.175% C++
KPH:39.800 A*
VKPH:21.900 A++
M14 Banshee
B**
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:28.108% C
KPH:72.800 B**
VKPH:2.300 C--
Kills:176 (176 + 0)
Deaths:23
KDR:7.652
VKDR:2.783
Vehicle Kills:64
Kill Difference:153
Playtime:3.703 hours
Usage:0%
Score:0.074m
Score/min:331
Piloting Accuracy:28.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M**
VKPH:13 B**
L100 Python HESH
S
Kills:356
V. Kills:24 N/A
Deaths:7
KDR:50.857
Accuracy:62.659% A++
KPH:176 S
VKPH:11.900 B*
L100 Python AP
A**
Kills:243
V. Kills:93 259%
Deaths:13
KDR:18.692
Accuracy:71.502% A++
KPH:62.400 A**
VKPH:23.900 B**
Skyguard
S
Kills:239
V. Kills:121 196%
Deaths:12
KDR:19.917
Accuracy:44.430% A**
KPH:57 S
VKPH:28.900 S
Kills:2,029 (2,029 + 0)
Deaths:93
KDR:21.817
VKDR:4.333
Vehicle Kills:403
Kill Difference:1,936
Playtime:22.850 hours
Usage:2%
Score:0.451m
Score/min:329
Driving Accuracy:44.430%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:945
V. Kills:335 281%
Deaths:28
KDR:33.750
Accuracy:59.746% A+
KPH:77.300 M**
VKPH:27.400 A++
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:1,068 (1,068 + 0)
Deaths:36
KDR:29.667
VKDR:10.472
Vehicle Kills:377
Kill Difference:1,032
Playtime:14.847 hours
Usage:1%
Score:0.375m
Score/min:421
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:189
V. Kills:85 220%
Deaths:13
KDR:14.539
Accuracy:66.088% A*
KPH:112.400 M*
VKPH:50.600 A*
P525 Marauder-H
A**
Kills:84
V. Kills:8 N/A
Deaths:2
KDR:42
Accuracy:60.774% M++
KPH:165.500 A
VKPH:15.800 A**
M12 Kobalt-H
S
Kills:58
V. Kills:7 N/A
Deaths:2
KDR:29
Accuracy:23.663% B
KPH:150.200 B+
VKPH:18.100 S
Kills:331 (0 + 331)
Deaths:17
KDR:19.471
VKDR:5.882
Vehicle Kills:100
Kill Difference:314
Playtime:2.575 hours
Usage:0%
Score:0.097m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:23.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:702
V. Kills:21 N/A
Deaths:7
KDR:100.286
Accuracy:24.337% A
KPH:205.500 S
VKPH:6.100 A
M12 Kobalt
S
Kills:421
V. Kills:15 N/A
Deaths:4
KDR:105.250
Accuracy:27.072% A*
KPH:276.300 S
VKPH:9.800 A*
M20 Basilisk
S
Kills:125
V. Kills:19 N/A
Deaths:4
KDR:31.250
Accuracy:49.492% A
KPH:85.400 S
VKPH:13 A+
M20 Basilisk
S
Kills:118
V. Kills:37 311%
Deaths:2
KDR:59
Accuracy:52.368% A+
KPH:92.700 S
VKPH:29.100 S
Kills:1,366 (0 + 1,366)
Deaths:17
KDR:80.353
VKDR:5.412
Vehicle Kills:92
Kill Difference:1,349
Playtime:7.678 hours
Usage:1%
Score:0.289m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:52.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:385
V. Kills:19 N/A
Deaths:79
KDR:4.873
Accuracy:47.330% B+
KPH:48.200 C+
VKPH:2.400 B+
Kills:385 (385 + 0)
Deaths:79
KDR:4.873
VKDR:0.241
Vehicle Kills:19
Kill Difference:306
Playtime:7.989 hours
Usage:1%
Score:0.052m
Score/min:109
Driving Accuracy:47.330%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:177
V. Kills:11 N/A
Deaths:2
KDR:88.500
Accuracy:31.968% C-
KPH:100.700 B*
VKPH:6.300 C+
Kills:177 (0 + 177)
Deaths:2
KDR:88.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:175
Playtime:1.758 hours
Usage:0%
Score:0.028m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:31.968%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,0255,9831,0175.883A++1.0530.34%A+39.679%A*107.6MN/A43455.6h9A29.7B*
DMR-99 5,8055,7568956.431A**1.6034.479%C+58.478%M*81.2A+N/A25470.9h5.3B**15.2B*
AMR-66 2,4492,4124874.953S0.1233.329%B**52.446%M**65.4M+1B**22336.9h6A18.1B**
NS-15 Gallows 1,9251,9062268.434A*3.6030.647%B+45.068%A+140.1A*1.4B**36213.6h9.1B**29.6B*
NSX Daimyo 1,8861,8862108.981A++4.1549.533%A96.66%B++92.5A+N/A31520.4h1.9B**3.7B**
HC1 Cougar 1,5741,5632705.789S0.9630.736%A48.241%S108.5M**N/A34214.4h8A26B**
MG-S1 Jackal 1,5501,5393094.981M*0.1532.307%B**36.062%A*110.7M++N/A41013.9h8.1B+25.2B*
MANA Anti-Personnel Turret 1,3481,3251837.24N/A2.4125.877%UN/A13250U230U25082500.1h16.3T*62.8T*
SABR-13 1,3051,2942036.374A**1.5431.841%B**53.864%M**88MN/A21514.7h7.6A++23.8A
LC2 Lynx AE 1,2531,2371796.911S2.0831.604%B**40.501%A*127.5M+1.6A4969.7h10.1B**31.8B++
NS-15M AE 1,2281,2142994.06B++0.7727.734%B+32.372%B+62.6C*N/A14919.4h10.8B+39B+
NS-44 Commissioner 1,2191,2123043.987M+0.8550.824%A++37.211%A*133.2M**N/A4979.1h2.6A5.1B**
LC3 Jaguar 1,2111,2033403.538A+1.3027.287%B++41.812%M**58.1AN/A19920.7h9.6B*35.3B*
MG-H1 Watchman 1,2081,1972035.897M+1.0627.624%B*42.69%A*86.1A++N/A36913.9h10.5B**38B++
NS-44 Commissioner AE 1,2021,1955062.362B**2.4751.381%A34.979%B**94.8AN/A27412.6h2.8B**5.5B*
C75 Viper 1,3561,1916119.525M++14.6948.837%B**1.175%C93.8M**13B**27812.7h6B**12.4A
NS-11C 1,1901,1801806.556S1.7229.227%B**51.102%S87.4M+N/A21913.5h8.8A30B**
NS-15M1 1,1851,1791836.443M**1.6128.873%B**56.234%S92.8A++N/A25712.7h8.6A29.9B*
T7 Mini-Chaingun AE 1,2031,1762444.82M++0.0128.074%A+19.813%B**85.8A+2A++19013.7h11.6B+41.3B++
HSR-1 1,1811,1731289.164S4.3337.65%B+63.939%S90.2A*N/A19813h3.6A+9.5B**
NSX Tanto 1,1991,1732295.122S0.2930.392%B*39.471%A*65.9A1.5A*21317.8h10.6B+34.7B+
NSX Yumi 1,1951,1732045.75M++0.9227.433%C++56.181%M++59.2B**1.1C++16919.8h7.8A+28.3B**
NS-11A 1,1761,1711667.054M**2.2231.507%A+41.93%M117.1SN/A49410h9.3A+29.4B**
T1 Cycler 1,1821,1712504.684M*0.1528.326%A48.676%S81.9M**N/A29314.3h9.4A++33.1A
TORQ-9 1,1811,1712504.684A**0.1532.116%A++45.517%M++108.4M**N/A27110.8h10.4A+32.4B**
NSX Naginata 1,1811,1701786.573S1.7425.528%B++43.504%A*95.1A*N/A21712.3h8.6B**33.7B++
TAR 1,1811,1692245.219A**0.3930.963%A+42.686%M+99.1M++1A40411.8h10A32.4B**
NS Baron G5AE 1,1821,1693883.013A+1.8246.643%C+19.675%B++53.6BN/A16221.8h3.3B**7.1C++
TAR-AE 1,1811,1682325.034M+0.2027.105%C+42.894%A*82.3B**N/A18014.2h9A33.2B++
NSX Tomoe 1,1761,1671537.627S2.7933.69%B**48.672%B**91.2A*N/A30212.8h10B**29.6B**
T5 AMC 1,1761,1672325.03S0.2028.604%B**50.129%S94.1SN/A31712.4h9.2A+32.1B**
TRAC-5 1,1751,1652904.017S0.8229.507%A+44.378%S50A*N/A18623.3h9.9B**33.4B**
NS-15M2 1,1681,1631896.153A**1.3229.765%B**52.107%M*103.8A*N/A39711.2h8.5A28.4B*
NS-15MB 1,1661,1631637.135S2.3030.343%B++51.591%A*99.4B**N/A21811.7h8.6B**28.3B*
NS-30 Vandal 1,1621,1611269.214S4.3840.947%A67.011%S81.8A++N/A34414.2h3.6A+8.7A
SOAS-20 1,1631,1581806.433M**1.6030.634%B+55.44%S69.3A++N/A16316.7h8.8B**28.8B*
Frag Grenade 1,1821,15111151N/A1,146.1754.008%AN/A575.5B+15.5B**19812h3.4B+6.3B++
NS "Heatwave" Decimator 1,3549562004.78A**0.0562.722%C+2.615%B**71.9B**29.9B**47013.3h3B**4.8B*
NS-44B Commissioner 9539484232.241B**2.5950.234%B**41.034%A*66.8B+N/A21014.2h2.7B**5.4B*
P2-120 AP 1,2809452833.75M**28.9259.746%A+N/A77.5M**27.5A++44612.2h3.9A6.5A+
TAS-16 Blackjack 8698602213.891A*0.9454.597%C-38.023%S89.6A*N/A2169.6h2.1B++3.9C**
NS-357 Underboss 7837833302.373A+2.4652.284%A++39.464%A*135M++N/A4595.8h3A5.7B**
M12 Kobalt 7237027100.286S95.4524.337%A20.655%B+206.5S6.2A5973.4h12.3A50.4B*
Sticky Grenade 7076911691N/A686.1760.45%B*N/A987.1C++22.9B**32080.7h2.3C+3.7B
C-4 8556831205.692M++0.8635.681%A++N/A220.3M++55.5A++15123.1h0.8A2.2A
TSAR-42 675675778.766B**3.9346.691%A84.148%A++99.3MN/A5986.8h1.5A+3.3B**
RAMS .50M 548548628.839A++4.0143.602%B++87.226%B**68.5MN/A2478h1.7B**3.9B*
Chainblade 57448810,1720.048B*4.7938.481%B++19.672%A++0.7C++N/A2659h2.2B+5.8B+
T9A "Butcher" 462461795.835A*1.0028.796%B*41.432%A++109.8A++N/A3934.2h10B++34.9B++
M12 Kobalt 4744582229S224.1725.499%B++22.271%B**229A**8B7492h10.7B**41.8B**
M12 Kobalt 4364214105.25S100.4227.072%A*21.14%B+280.7S10A*8511.5h11.6A42.8B**
M2 Mutilator 393385399.872S5.0423.292%A*26.494%A++116.7S2.4S4093.3h11.9A++51B**
S12 Renegade 404385794.873B*0.0447.33%B+3.896%C48.1C+2.4B+1098h2.7B+5.6B++
L100 Python HESH 380356750.857M*46.0262.659%A++N/A178S12B**5632h1.8A+2.9A+
M2 Mutilator 360354399.077S4.2422.731%A*27.401%A++107.3S1.8M*3913.3h12.6A55.3B**
MG-H1 Watchman AE 297294565.25M0.4230.619%B**39.116%A127.8A*1.3C++6752.3h11.2B++36.5B++
NS-45 Pilot 2622591102.355B*2.4836.482%B*29.344%B86.3B**1B+2683h5.7B*15.7B*
Tank Mine 370257318.29M+3.4650.761%AN/A98.8C+43.5D6722.6h1.6B+3.1A++
ML-7 333254673.791S1.0472.402%A++4.331%B*74.7S23.2A+4573.4h3.3A++4.6A++
L100 Python AP 3362431318.692M13.8671.502%A++N/A62.3A*23.8B**3083.9h4B++5.6A
Skyguard 3602391219.917S15.0844.43%A**1.674%C56.9S28.8S3904.2h50.7A+114A++
Auraxium Chainblade 2462064,4960.046C**4.7932.815%C*19.903%A*1C+N/A3215.1h2.5C-7.5C*
G20 Vulcan-H 2741891314.538M+9.7066.088%A*5.82%A*111.2M++50A*6911.7h76.2B*115.3A
CAS 14-E 188177288.5M++83.6731.968%C-1.13%D98.3B*6.1C+2631.8h23.7B++74.1B+
A30 Walker 259174358S53.1733.197%A4.023%A**20.2A++9.9C++1308.6h190.9C++575B++
T7 Mini-Chaingun 161160285.714S0.8824.465%A+21.875%A*160S1B++7391h9.5A38.8B*
Striker AE 241157305.233U0.4052.691%C*N/A44.9M**24A*2973.5h21.8A41.4A
TRAC-Shot 151151374.081A*0.7528.81%B*29.801%A*68.6A+N/A2242.2h8.1A28.2B**
Orbital Strike Uplink 1801431143N/A138.17603.846%UN/A476.7U123.3U36630.3h1.1T*0.2T*
M20 Basilisk 144125431.25U26.4249.492%A6.4%C*83.3S12.7A5311.5h38.2A+77.1A+
P2-120 HEAT 165123815.375A10.5462.281%A*2.439%C47.3A++16.2A+3032.6h6.1B+9.8A
M20 Basilisk 155118259U54.1752.368%A+4.237%D90.8S28.5S5551.3h53.3B**101.8A
M18 Rotary 175113205.65A++0.8232.175%C++N/A40.4A*22.1A++2882.8h52.8B**164.2B**
Ripper 9393531.755U3.0841.525%A27.957%A++21.6AN/A914.3h1.1B*2.5C+
Xiphos Anti-Personnel Phalanx Tower 8988188B+83.1737.826%B*3.409%B*880M10C**33150.1h6.1B+16.1B+
T9 CARV 8584155.6M++0.7725.623%A27.381%B++56AN/A13891.5h9.7A37.7B*
P525 Marauder-H 9284242A**37.1760.774%M++N/A168A+16A**5690.5h10.5D*17.2B+
MRC3 Mercy 7473262.808C**2.0325.709%A*26.027%B**56.2A*N/A3811.3h19.5C+75.9B*
NSX-P Tanto 7572184M*0.8332.038%A48.611%M*48B**2M3251.5h9.7B**30.4B**
Rocklet Rifle 11366272.444M+2.3952.239%C+N/A73.3M**52.2A**12090.9h17.5A++33.5A
M14 Banshee 6563321A+16.1728.108%CN/A70B*2.2D4730.9h17.6B+62.7B+
M12 Kobalt-H 6558229B+24.1723.663%B17.241%C++145B+17.5M**4260.4h11.8B++50B++
MRC3 Mercy 5554192.842B1.9928.003%A**27.778%A54A++1B*3371h22.5D80.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01250h
Spawn Beacon31,6380.9h
Nanite Healing Grenade02470.1h
AE Medical Applicator3355,0443.1h
AE Nano-Armor Kit118395,83520.1h
Rampart Wall01010.8h
Hoplon Anti-Aircraft Phalanx Tower0550.2h
Xiphos Anti-Personnel Tower0690.3h
Structure Shield Module0620.3h
Repair Module01370.6h
Cortium Silo0540.3h
Turret AI Module11060.6h
Restoration Kit1451,6036.9h
Motion Spotter66,7162.3h
Welding Device01,9950.2h
Spitfire Auto-Turret51,4041.1h
Ammunition Package2812,4363.2h
Medical Kit2,41515,798116h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,3991.2h
Shield Recharging Field122,7301.1h
Nano-Repair Grenade01340h
Flail Targeting Dart3910.6h
Orbital Strike Target Designator5751.1h
Hardlight Barrier402,8402.2h
Recon Detection Device44180.7h
WLT-Howler Mining Laser53,1910.9h

Check the help document for the dictionary if you want to learn more about words used here.


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