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Field Marshal Myriad leMenace[OO] leMenace
TR BR 116

KDR: 4.81

Score: 27.5m

Last Seen: Nov 8th, 2018 12:45 AM
- OFFLINE - 188.5 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 73
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS DMR-99 MSW-R AMR-66 NSX Daimyo HC1 Cougar MANA Anti-Personnel Turret SABR-13 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,099,425 MLG Score: 5675
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.441%48.548%14783298739,1965.77091-0.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%1.847A++4.357S-1.195D*HEAD ++ (~33.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.672B+7.50.475B+17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.462%1.085%1524610132,9493347438.80299396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.985%0.845B*-1.009D*0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.566B+8.30.338C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.043%16.038%775610131,4592632205.52652660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.941%0.365C**3.042M++1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.46B+25.40.348C**38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.212%94.523%775210172,41099502.41968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%1.973A++1.804A++0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.427B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.222%17.308%775110185256910.0913884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.159A*0.576B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.30.52B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 73
27.5m496.3%615 (36.9k)508 (30.5k)4.8055357,67612,0025.03699116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019538324.492%40.057%98104:3030

9% Combat Medic52% Engineer19% Heavy Assault17% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2017 12:32 AMJun 10th, 2018 1:37 AMNov 15th, 2018 2:18 AM (13h) (PST)Nov 7th, 2018 8:45 PM (8d) (PST)Nov 7th, 2018 8:45 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381915471.0660.2220.4275.5380.0495675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,28311,47332,810641326332330,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
901.5h/37.6d 2,778 23,103 18,184 299.5k 1,388 2,819 2,676 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,715
Deaths:507
KDR:5.355
Accuracy:29.786% A+
HSR:35.175% A++
NS-15M AE
B++
Kills:1,214
Deaths:299
KDR:4.060
Accuracy:27.734% B+
HSR:32.372% B++
MG-H1 Watchman
A*
Kills:1,197
Deaths:203
KDR:5.897
Accuracy:27.624% B**
HSR:42.690% A*
NS-15M1
S
Kills:1,179
Deaths:183
KDR:6.443
Accuracy:28.873% A
HSR:56.234% S
T7 Mini-Chaingun AE
A++
Kills:1,176
Deaths:244
KDR:4.820
Accuracy:28.074% A++
HSR:19.813% A
NSX Naginata
A*
Kills:1,170
Deaths:178
KDR:6.573
Accuracy:25.528% B++
HSR:43.504% A*
NS-15MB
A*
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:30.343% B++
HSR:51.591% A*
NS-15M2
M**
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:29.765% A
HSR:52.107% M**
T9A "Butcher"
A*
Kills:461
Deaths:79
KDR:5.835
Accuracy:28.796% B**
HSR:41.432% A*
T9 CARV
A+
Kills:84
Deaths:15
KDR:5.600
Accuracy:25.623% A+
HSR:27.381% B++
Kills:11,522
Deaths (as Heavy Assault):2,060
Deaths (to Heavy Assaults):3,484
KDR:5.5932
Kill Difference:9,462
Playtime:173.477 hours
Usage:19%
Score:5.327m
Score/min:512
Accuracy (listed only):28.214%
HSR (listed only):40.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
S
Kills:1,532
Deaths:263
KDR:5.825
Accuracy:30.628% A+
HSR:48.629% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B*
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C++
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
TRAC-Shot
A**
Kills:138
Deaths:32
KDR:4.313
Accuracy:28.182% B++
HSR:29.710% A**
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:8,851
Deaths (as Light Assault):2,019
Deaths (to Light Assaults):2,099
KDR:4.38385
Kill Difference:6,832
Playtime:24.752 hours
Usage:3%
Score:0.809m
Score/min:545
Accuracy (listed only):34.973%
HSR (listed only):39.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
M**
Kills:1,294
Deaths:203
KDR:6.374
Accuracy:31.841% A
HSR:53.864% M**
NSX Yumi
M++
Kills:1,173
Deaths:204
KDR:5.750
Accuracy:27.433% C*
HSR:56.181% M++
T1 Cycler
S
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:28.326% A+
HSR:48.676% S
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C++
HSR:19.675% B*
TAR-AE
A*
Kills:1,168
Deaths:232
KDR:5.034
Accuracy:27.105% C+
HSR:42.894% A*
NS-11A
A++
Kills:129
Deaths:26
KDR:4.962
Accuracy:33.035% A++
HSR:31.783% A+
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:6,156
Deaths (as Combat Medic):1,350
Deaths (to Combat Medics):1,293
KDR:4.56
Kill Difference:4,806
Playtime:80.672 hours
Usage:9%
Score:1.895m
Score/min:392
Accuracy (listed only):37.372%
HSR (listed only):38.626%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
M**
Kills:5,619
Deaths:874
KDR:6.429
Accuracy:34.570% C*
HSR:58.569% M**
AMR-66
S
Kills:2,412
Deaths:487
KDR:4.953
Accuracy:33.329% B**
HSR:52.446% S
HC1 Cougar
S
Kills:1,532
Deaths:263
KDR:5.825
Accuracy:30.628% A+
HSR:48.629% S
LC3 Jaguar
S
Kills:1,203
Deaths:340
KDR:3.538
Accuracy:27.287% B*
HSR:41.812% S
NS-11C
S
Kills:1,180
Deaths:180
KDR:6.556
Accuracy:29.227% B**
HSR:51.102% S
NSX Tanto
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:30.392% B*
HSR:39.471% A*
NS Baron G5AE
B*
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:46.643% C++
HSR:19.675% B*
T5 AMC
S
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:28.604% B**
HSR:50.129% S
TRAC-5
S
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:29.507% A++
HSR:44.378% S
TRAC-Shot
A**
Kills:138
Deaths:32
KDR:4.313
Accuracy:28.182% B++
HSR:29.710% A**
NSX-P Tanto
M*
Kills:72
Deaths:18
KDR:4
Accuracy:32.038% A
HSR:48.611% M*
TAS-16 Blackjack
B++
Kills:52
Deaths:47
KDR:1.106
Accuracy:67.222% B++
HSR:17.308% B+
Kills:16,882
Deaths (as Engineer):3,380
Deaths (to Engineers):1,443
KDR:4.99467
Kill Difference:13,502
Playtime:468.935 hours
Usage:52%
Score:14.102m
Score/min:501
Accuracy (listed only):34.802%
HSR (listed only):41.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:1,873
Deaths:208
KDR:9.005
Accuracy:49.550% A
HSR:96.690% B*
NS-44 Commissioner
A*
Kills:1,212
Deaths:304
KDR:3.987
Accuracy:50.824% A++
HSR:37.211% A*
NS-44 Commissioner AE
A
Kills:1,195
Deaths:506
KDR:2.362
Accuracy:51.381% A
HSR:34.979% B**
HSR-1
S
Kills:1,173
Deaths:128
KDR:9.164
Accuracy:37.650% B+
HSR:63.939% S
NSX Tomoe
B**
Kills:1,167
Deaths:153
KDR:7.627
Accuracy:33.690% B**
HSR:48.672% B**
NS-30 Vandal
S
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:40.947% A
HSR:67.011% S
SOAS-20
S
Kills:1,158
Deaths:180
KDR:6.433
Accuracy:30.634% B+
HSR:55.440% S
NS-44B Commissioner
A++
Kills:929
Deaths:410
KDR:2.266
Accuracy:50.411% A
HSR:40.797% A++
RAMS .50M
B**
Kills:537
Deaths:61
KDR:8.803
Accuracy:43.687% B*
HSR:86.965% B**
NS-45 Pilot
B*
Kills:259
Deaths:106
KDR:2.443
Accuracy:36.517% B*
HSR:29.344% B+
Kills:10,664
Deaths (as Infiltrator):2,182
Deaths (to Infiltrators):1,989
KDR:4.88726
Kill Difference:8,482
Playtime:150.229 hours
Usage:17%
Score:5.172m
Score/min:574
Accuracy (listed only):42.529%
HSR (listed only):56.105%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A*
Kills:113
V. Kills:62 179%
Deaths:20
KDR:5.650
Accuracy:32.220% C*
KPH:40 A*
VKPH:22 A++
M14 Banshee
B**
Kills:61
V. Kills:2 N/A
Deaths:3
KDR:20.333
Accuracy:28.030% C
KPH:73 B**
VKPH:2.400 C--
Kills:174 (174 + 0)
Deaths:23
KDR:7.565
VKDR:2.783
Vehicle Kills:64
Kill Difference:151
Playtime:3.660 hours
Usage:0%
Score:0.070m
Score/min:319
Piloting Accuracy:28.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,191
V. Kills:165 N/A
Deaths:61
KDR:19.525
Accuracy:48.837% B**
KPH:93.500 M**
VKPH:13 A
L100 Python HESH
S
Kills:305
V. Kills:19 N/A
Deaths:6
KDR:50.833
Accuracy:62.734% A++
KPH:177.700 S
VKPH:11.100 B*
L100 Python AP
M+
Kills:233
V. Kills:89 259%
Deaths:12
KDR:19.417
Accuracy:71.180% A++
KPH:60.600 M+
VKPH:23.100 B**
Skyguard
S
Kills:231
V. Kills:120 191%
Deaths:12
KDR:19.250
Accuracy:44.820% A**
KPH:56.700 S
VKPH:29.400 S
Kills:1,960 (1,960 + 0)
Deaths:91
KDR:21.538
VKDR:4.319
Vehicle Kills:393
Kill Difference:1,869
Playtime:22.379 hours
Usage:2%
Score:0.433m
Score/min:322
Driving Accuracy:44.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:866
V. Kills:308 280%
Deaths:24
KDR:36.083
Accuracy:63.439% A*
KPH:80.500 S
VKPH:28.600 A++
P2-120 HEAT
A*
Kills:123
V. Kills:42 286%
Deaths:8
KDR:15.375
Accuracy:62.281% A*
KPH:46.900 A++
VKPH:16 A+
Kills:989 (989 + 0)
Deaths:32
KDR:30.906
VKDR:10.938
Vehicle Kills:350
Kill Difference:957
Playtime:13.380 hours
Usage:1%
Score:0.332m
Score/min:413
Driving Accuracy:62.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:189
V. Kills:85 220%
Deaths:13
KDR:14.539
Accuracy:66.077% A**
KPH:112.600 M**
VKPH:50.700 A*
P525 Marauder-H
A**
Kills:83
V. Kills:8 N/A
Deaths:2
KDR:41.500
Accuracy:60.697% M*
KPH:164.300 A
VKPH:15.800 A**
M12 Kobalt-H
S
Kills:58
V. Kills:7 N/A
Deaths:2
KDR:29
Accuracy:23.663% B+
KPH:150.200 B+
VKPH:18.100 S
Kills:330 (0 + 330)
Deaths:17
KDR:19.412
VKDR:5.882
Vehicle Kills:100
Kill Difference:313
Playtime:2.570 hours
Usage:0%
Score:0.094m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:23.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:667
V. Kills:21 N/A
Deaths:6
KDR:111.167
Accuracy:24.367% A+
KPH:201.600 S
VKPH:6.300 A
M12 Kobalt
S
Kills:327
V. Kills:12 N/A
Deaths:4
KDR:81.750
Accuracy:26.462% A*
KPH:283 S
VKPH:10.400 M
M20 Basilisk
S
Kills:112
V. Kills:37 295%
Deaths:2
KDR:56
Accuracy:52.547% A+
KPH:90.700 S
VKPH:30 M*
M20 Basilisk
S
Kills:106
V. Kills:17 N/A
Deaths:1
KDR:106
Accuracy:48.185% B**
KPH:84.400 S
VKPH:13.500 A+
Kills:1,212 (0 + 1,212)
Deaths:13
KDR:93.231
VKDR:6.692
Vehicle Kills:87
Kill Difference:1,199
Playtime:6.955 hours
Usage:1%
Score:0.253m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:48.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:334
V. Kills:18 N/A
Deaths:71
KDR:4.704
Accuracy:48.298% B++
KPH:45.300 C+
VKPH:2.400 C**
Kills:334 (334 + 0)
Deaths:71
KDR:4.704
VKDR:0.254
Vehicle Kills:18
Kill Difference:263
Playtime:7.366 hours
Usage:1%
Score:0.045m
Score/min:102
Driving Accuracy:48.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:170
V. Kills:8 N/A
Deaths:2
KDR:85
Accuracy:32.401% C
KPH:101.900 B*
VKPH:4.800 C-
Kills:170 (0 + 170)
Deaths:2
KDR:85
VKDR:4
Vehicle Kills:8
Kill Difference:168
Playtime:1.669 hours
Usage:0%
Score:0.024m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:32.401%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
DMR-99 5,6685,6198746.429A**1.6234.57%C*58.569%M**81A+N/A25569.4h5.2B**15.1B*
MSW-R 2,7302,7155075.355A+0.5529.786%A+35.175%A++96.6A**N/A49128.1h9.4B**31.7B**
AMR-66 2,4492,4124874.953S0.1533.329%B**52.446%S65.4M+1B**22136.9h6B**18.1B**
NSX Daimyo 1,8731,8732089.005A++4.2049.55%A96.69%B*92.7A++N/A31420.2h1.8B**3.7B**
HC1 Cougar 1,5421,5322635.825S1.0230.628%A+48.629%S109.4SN/A33714h7.9A25.9B**
MANA Anti-Personnel Turret 1,3401,3171827.236N/A2.4325.801%UN/A13170U230U24675400.1h16.3T*63T*
SABR-13 1,3051,2942036.374M1.5731.841%A53.864%M**88M+N/A21014.7h7.6A+23.8A
NS-15M AE 1,2281,2142994.06B**0.7527.734%B+32.372%B++62.6B+N/A14719.4h10.8B+39B+
NS-44 Commissioner 1,2191,2123043.987M++0.8250.824%A++37.211%A*133.2SN/A4929.1h2.6A5.1B**
LC3 Jaguar 1,2111,2033403.538A+1.2727.287%B*41.812%S58.1A+N/A19320.7h9.6B*35.3B*
MG-H1 Watchman 1,2081,1972035.897M++1.0927.624%B**42.69%A*86.1A++N/A35313.9h10.5B**38B*
NS-44 Commissioner AE 1,2021,1955062.362B*2.4451.381%A34.979%B**94.8AN/A27312.6h2.8B*5.5B*
C75 Viper 1,3561,1916119.525M+14.7248.837%B**1.175%C-93.8M**13A27712.7h6B**12.4A
NS-11C 1,1901,1801806.556S1.7529.227%B**51.102%S87.4M++N/A21513.5h8.8A30B**
NS-15M1 1,1851,1791836.443M**1.6428.873%A56.234%S92.8A*N/A25312.7h8.6A29.9B*
T7 Mini-Chaingun AE 1,2031,1762444.82M++0.0128.074%A++19.813%A85.8A++2A++18913.7h11.6B+41.3B++
NSX Tanto 1,1991,1732295.122S0.3230.392%B*39.471%A*65.9A+1.5A**21117.8h10.6B++34.7B++
NSX Yumi 1,1951,1732045.75M*0.9427.433%C*56.181%M++59.2B**1.1C+16819.8h7.8A28.3B**
HSR-1 1,1811,1731289.164M**4.3637.65%B+63.939%S90.2A*N/A19813h3.6A+9.5B**
T1 Cycler 1,1821,1712504.684M**0.1228.326%A+48.676%S81.9M**N/A27314.3h9.4A++33.1A
NSX Naginata 1,1811,1701786.573S1.7725.528%B++43.504%A*95.1A*N/A21312.3h8.6B**33.7B++
NS Baron G5AE 1,1821,1693883.013A++1.7946.643%C++19.675%B*53.6B+N/A16221.8h3.3B**7.1C++
TAR-AE 1,1811,1682325.034A*0.2327.105%C+42.894%A*82.3B**N/A17814.2h9A33.2B++
T5 AMC 1,1761,1672325.03S0.2228.604%B**50.129%S94.1SN/A31212.4h9.2A+32.1B**
NSX Tomoe 1,1761,1671537.627M++2.8233.69%B**48.672%B**91.2A*N/A29912.8h10B**29.6B**
TRAC-5 1,1751,1652904.017S0.7929.507%A++44.378%S50A**N/A17223.3h9.9B**33.4B**
NS-15MB 1,1661,1631637.135M**2.3330.343%B++51.591%A*99.4B**N/A21811.7h8.6B**28.3B+
NS-15M2 1,1681,1631896.153A*1.3529.765%A52.107%M**103.8A**N/A38511.2h8.5A28.4B**
NS-30 Vandal 1,1621,1611269.214S4.4140.947%A67.011%S81.8A*N/A34214.2h3.6A+8.7A
SOAS-20 1,1631,1581806.433M**1.6330.634%B+55.44%S69.3A++N/A16116.7h8.8B*28.8B*
NS-44B Commissioner 9349294102.266A*2.5450.411%A40.797%A++66.4B+N/A20614h2.7B**5.4B*
P2-120 AP 1,1748662436.083S31.2863.439%A*N/A80.2S28.5A++44110.8h3.9A+6.2A++
Frag Grenade 8528271827N/A822.1955.792%AN/A636.2B++19.2A++22141.3h3.2B+5.8B*
Sticky Grenade 7076911691N/A686.1960.45%B*N/A987.1C+22.9B**31570.7h2.3C+3.7B
M12 Kobalt 6886676111.167S106.3624.367%A+19.79%B202.1S6.4A5903.3h12.5B**51.4B*
C-4 8176501175.556M++0.7534.317%A++N/A216.7M++55.7A++14513h0.8A2.2C**
NS "Heatwave" Decimator 8125661015.604A*0.8067.249%B+2.12%C**77.5A++33.7A+5157.3h3.1B**4.6B*
RAMS .50M 537537618.803A++4.0043.687%B*86.965%B**68.8M+N/A2417.8h1.7B**3.8B*
Chainblade 57448810,1720.048B*4.7638.481%B*19.672%A++0.7C++N/A2658.8h2.2B+5.8C+
T9A "Butcher" 462461795.835A*1.0328.796%B**41.432%A*109.8A*N/A3624.2h10B*34.9B*
M12 Kobalt 4704542227S222.1925.308%B++22.247%B**227A**8B++7522h10.4B**41.3B**
S12 Renegade 352334714.704B++0.1048.298%B++3.892%C45.1C+2.4C**1027.4h2.7B++5.5B*
M12 Kobalt 339327481.75S76.9426.462%A*21.407%B+272.5S10A**8301.2h11.4A43B**
L100 Python HESH 324305650.833M**46.0362.734%A++N/A179.4S11.2B*5841.7h1.8A++2.8A+
NS-45 Pilot 2622591062.443B**2.3636.517%B*29.344%B+86.3A1B*2673h5.7B*15.6B*
ML-7 333254673.791S1.0172.402%A++4.331%B++74.7S23.2A+4273.4h3.3A++4.6A++
Tank Mine 346242317.806M+3.0054.396%A+N/A96.8C+41.6D6402.5h1.5B++2.8A++
L100 Python AP 3222331219.417S14.6171.18%A++N/A61.3M+23.4B**2883.8h4A5.7A+
Skyguard 3512311219.25S14.4444.82%A**1.732%C56.3S29.3S3854.1h50.5A+112.7A++
G20 Vulcan-H 2741891314.538M++9.7366.077%A**5.82%A++111.2M**50A*6831.7h75.8B*114.8A
A30 Walker 259174358S53.1933.197%A4.023%A++20.2B**9.9C+1308.6h190.9C*575B++
CAS 14-E 178170285A**80.1932.401%C1.176%D100B*4.7C--2411.7h22.6B+69.6B+
Striker AE 238155295.345S0.5452.707%C**N/A45.6M**24.4A*2993.4h21.5A+40.7A
TRAC-Shot 138138324.313A**0.4928.182%B++29.71%A**69A++N/A2052h8A28.4B**
Orbital Strike Uplink 1651311131N/A126.19608.333%UN/A655U170U36820.2h1.1T*0.2T*
M2 Mutilator 1331301210.833S6.0322.735%A*30%M108.3S2.5S4801.2h12.9A56.8B**
NS-11A 130129264.962M*0.1633.035%A++31.783%A+143.3S1.1A++5440.9h8.9A++26.9A
P2-120 HEAT 165123815.375A++10.5762.281%A*2.439%C-47.3A++16.2A+2972.6h6.1B++9.8A
M2 Mutilator 120117129.75S4.9422.406%A*28.205%A*97.5S2.5S4871.2h14.1B**62.9B**
M18 Rotary 175113205.65A*0.8432.22%C*N/A40.4A**22.1A++2882.8h52.8B**163.8B**
M20 Basilisk 149112256U51.1952.547%A+3.571%D-93.3S30.8M**5551.2h55.1B**104.8A
M20 Basilisk 1231061106U101.1948.185%B**6.604%C**81.5S13.1A4841.3h35.9A+74.6A+
Ripper 9393531.755U3.0541.525%A+27.957%A+21.6A++N/A884.3h1.1B++2.5B+
T9 CARV 8584155.6M*0.7925.623%A+27.381%B++56A+N/A11591.5h9.7A37.7B*
P525 Marauder-H 9183241.5A*36.6960.697%M*N/A166A16M5470.5h10.5D*17.3B+
Xiphos Anti-Personnel Phalanx Tower 8483183B+78.1938.495%B**3.614%A830A**10C++34220.1h6.4B+16.7B+
MRC3 Mercy 7473262.808B+2.0025.709%A*26.027%B**56.2A*N/A3451.3h19.5C+75.9B*
NSX-P Tanto 7572184M*0.8132.038%A48.611%M*48B**2A++2861.5h9.7B**30.4B**
Auraxium Chainblade 86671,2440.054B+4.7538.852%B++25.373%M0.9C+N/A270.6h2.6D6.8C**
M14 Banshee 6361320.333A++15.5328.03%CN/A76.3B**2.5C--4230.8h17.9B+64B+
M12 Kobalt-H 6558229B+24.1923.663%B+17.241%C++145B+17.5M**3850.4h11.8B*50B++
MRC3 Mercy 5554192.842B+1.9628.003%A**27.778%A+54A*1B*2851h22.5D80.5B++
TAS-16 Blackjack 5352471.106C+3.7067.222%B++17.308%B+30.6CN/A1871.7h2.3B+3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1431,5996.9h
Motion Spotter56,1232.1h
Flail Targeting Dart3610.4h
Spawn Beacon31,3690.8h
Turret AI Module11010.6h
Structure Shield Module0620.3h
Repair Module01320.6h
Cortium Silo0500.3h
AE Nano-Armor Kit118385,58719.7h
Nanite Revive Grenade01250h
Nanite Healing Grenade0710h
Spitfire Auto-Turret41,1660.9h
Welding Device01,9950.2h
Rampart Wall0980.8h
AE Medical Applicator2740,8912.4h
Xiphos Anti-Personnel Tower0650.3h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Ammunition Package2512,2303.1h
Medical Kit1,87712,236102.7h
Nano-Armor Kit01,3390.1h
Anti-Infantry MANA Turret171,3941.2h
WLT-Howler Mining Laser43,1910.9h
Hardlight Barrier402,8402.2h
Nano-Repair Grenade01200h
Orbital Strike Target Designator5731.1h
Shield Recharging Field122,7301.1h
Recon Detection Device44180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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