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Overseer Overseer leanmeankillingmachine[RL] leanmeankillingmachine
NC BR 70

KDR: 3.18

Score: 5.8m

Last Seen: Oct 14th, 2019 5:50 PM
- OFFLINE - 457.2 hour(s)

Battle Rank 70 - New Conglomerate on Miller
Level Progress (to 71): 61%
Level 100 Progress: 31% 997h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw AF-41 Hacksaw NC05 Jackhammer NS-7B PDW Warden NC15 Phoenix Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 831TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.786%18.707%3331013392,1651.297181.881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.551%-0.672D-0.361C-0.239C++HEAD ++ (~9.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.089C+120.159C++55.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.073%2.259%2400413455,04729455917.1085901%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.419%-0.094C+-0.156C-1.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++2.90.77B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.606%64.151%01134810618110.582418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.549B+-0.186C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++3.3-0.031C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m235.1%218 (13.1k)174 (10.4k)3.178113,2054,1553.5263570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134962320.514%9.33%19108:043

15% Engineer59% Heavy Assault19% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2013 8:02 PMJul 26th, 2013 9:16 PMNov 12th, 2019 9:53 PM (323d) (PST)Oct 14th, 2019 1:53 PM (352d) (PST)Oct 14th, 2019 1:50 PM (352d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261632630.3940.1240.0371.0060.034390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5899,78915,800247260210,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
558.4h/23.3d 1,447 1,232 2,402 33.7k 512 2,377 1,132 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:168
Deaths:187
KDR:0.898
Accuracy:13.604% F-
HSR:19.048% D--
NC6S Gauss SAW S
C+
Kills:164
Deaths:183
KDR:0.896
Accuracy:16.851% F-
HSR:26.829% C+
EM1
D*
Kills:163
Deaths:134
KDR:1.216
Accuracy:12.472% F--
HSR:14.724% D*
GD-22S
D**
Kills:160
Deaths:124
KDR:1.290
Accuracy:14.689% F--
HSR:16.250% D**
EM6
F-
Kills:84
Deaths:80
KDR:1.050
Accuracy:13.944% F--
HSR:11.905% F-
Kills:739
Deaths (as Heavy Assault):708
Deaths (to Heavy Assaults):1,128
KDR:1.04379
Kill Difference:31
Playtime:328.085 hours
Usage:59%
Score:3.415m
Score/min:173
Accuracy (listed only):14.312%
HSR (listed only):17.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
D*
Kills:398
Deaths:376
KDR:1.059
Accuracy:18.226% F-
HSR:18.342% D*
AF-19 Mercenary
D-
Kills:62
Deaths:75
KDR:0.827
Accuracy:20.635% D-
HSR:17.742% D-
AC-X11
F
Kills:60
Deaths:59
KDR:1.017
Accuracy:18.187% F-
HSR:13.333% F
Kills:520
Deaths (as Engineer):510
Deaths (to Engineers):983
KDR:1.01961
Kill Difference:10
Playtime:82.029 hours
Usage:15%
Score:0.835m
Score/min:170
Accuracy (listed only):19.016%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
C
Kills:851
Deaths:668
KDR:1.274
Accuracy:21.187% D*
HSR:19.389% C
AF-19 Mercenary
D-
Kills:62
Deaths:75
KDR:0.827
Accuracy:20.635% D-
HSR:17.742% D-
AC-X11
F
Kills:60
Deaths:59
KDR:1.017
Accuracy:18.187% F-
HSR:13.333% F
Kills:973
Deaths (as Light Assault):802
Deaths (to Light Assaults):684
KDR:1.21322
Kill Difference:171
Playtime:23.391 hours
Usage:4%
Score:0.108m
Score/min:77
Accuracy (listed only):20.003%
HSR (listed only):16.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
C
Kills:851
Deaths:668
KDR:1.274
Accuracy:21.187% D*
HSR:19.389% C
EM4 Longshot
C-
Kills:106
Deaths:19
KDR:5.579
Accuracy:38.606% C-
HSR:64.151% F--
NS-44G Commissioner
D--
Kills:55
Deaths:73
KDR:0.753
Accuracy:19.506% T-
HSR:21.818% D--
Kills:1,012
Deaths (as Infiltrator):760
Deaths (to Infiltrators):541
KDR:1.33158
Kill Difference:252
Playtime:16.376 hours
Usage:3%
Score:0.055m
Score/min:56
Accuracy (listed only):26.433%
HSR (listed only):35.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:1,742
Deaths:473
KDR:3.683
Accuracy:19.333% F
HSR:12.113% D-
AF-41 Hacksaw
D
Kills:1,643
Deaths:473
KDR:3.474
Accuracy:20.880% D**
HSR:13.451% D
NCM2 Falcon
C+
Kills:124
Deaths:84
KDR:1.476
Accuracy:29.994% F
HSR:4.839% C+
NCM2 Falcon
D-
Kills:78
Deaths:83
KDR:0.940
Accuracy:32.283% D**
HSR:2.564% D-
Kills:3,587
Deaths (as MAX Suit):556.500
Deaths (to MAX Suits):377
KDR:6.44564
Kill Difference:3,030.500
Playtime:104.061 hours
Usage:19%
Score:1.412m
Score/min:226
Accuracy (listed only):25.622%
HSR (listed only):8.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:4,616
V. Kills:422 N/A
Deaths:300
KDR:15.387
Accuracy:40.187% D*
KPH:43.800 D-
VKPH:4 D**
L100 Python HEAT
D
Kills:142
V. Kills:33 418%
Deaths:22
KDR:6.455
Accuracy:39.828% D*
KPH:30.500 D
VKPH:7.100 D*
L100 Python AP
D*
Kills:125
V. Kills:71 174%
Deaths:21
KDR:5.952
Accuracy:39.401% F
KPH:22.200 D*
VKPH:12.600 D*
Kills:4,883 (4,883 + 0)
Deaths:343
KDR:14.236
VKDR:1.534
Vehicle Kills:526
Kill Difference:4,540
Playtime:115.612 hours
Usage:21%
Score:1.067m
Score/min:154
Driving Accuracy:39.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:164
V. Kills:12 N/A
Deaths:26
KDR:6.308
Accuracy:38.257% D*
KPH:29.700 D--
VKPH:2.200 F
Kills:164 (164 + 0)
Deaths:26
KDR:6.308
VKDR:0.462
Vehicle Kills:12
Kill Difference:138
Playtime:5.517 hours
Usage:1%
Score:0.051m
Score/min:154
Driving Accuracy:38.257%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,0384,61630015.387C+12.2140.187%D*2.21%B**43.8D-4D**154105.3h2.8C**6.9C
AF-41 Hacksaw 1,7521,7424733.683C++0.5019.333%F12.113%D-21.2D--N/A6582.1h4.6B*23.6C+
AF-41 Hacksaw 1,6511,6434733.474C++0.3020.88%D**13.451%D20D--N/A6282.1h5.2B*25.1C+
NC05 Jackhammer 1,1041,1028491.298C+1.8839.812%D--15.064%C14.9D*N/A5973.9h3.9B+9.8C+
NS-7B PDW 8518516681.274C1.9021.187%D*19.389%C12.4D*N/A4468.5h14.4C68C+
Warden 3983983761.059C-2.1218.226%F-18.342%D*9.3D--N/A2343h8.5C+46.6D*
NC15 Phoenix 569263902.922B*0.2659.051%B*N/A19.3B+22.5B**19013.6h6.4B**10.9A
Frag Grenade 2062051205N/A201.8246.072%C--N/A410D-2D*15210.5h3.6C7.8C
NC6 Gauss SAW 1701681870.898C--2.2813.604%F-19.048%D--13.1D--N/A8012.8h10C73.4D*
NC6S Gauss SAW S 1641641830.896D2.2816.851%F-26.829%C+10.1D**N/A3916.2h10.8D64.1D**
Titan-150 HESH 176164266.308C--3.1338.257%D*1.829%C**29.8D--2.2F1545.5h2.8C**7.3C-
EM1 1641631341.216C1.9612.472%F--14.724%D*18.5D--N/A508.8h13.2C--105.5F-
GD-22S 1601601241.29C1.8914.689%F--16.25%D**12.7D*N/A3812.6h12.2D--83.2F-
L100 Python HEAT 175142226.455C3.2839.828%D*2.113%C+30.2D7D*1564.7h3.9B9.8C+
L100 Python AP 196125215.952C-2.7739.401%F4.8%A++22.3D*12.7D*1405.6h5.3C13.4D*
NCM2 Falcon 159124841.476C+1.7029.994%F4.839%C+10.3D2.9D--5712h7.6B+25.4C+
EM4 Longshot 106106195.579C**2.4038.606%C-64.151%F--12.8D*N/A528.3h3.3T-8.5F-
EM6 8484801.05C--2.1313.944%F--11.905%F-10.4D*N/A368.1h11.6D83.2F
NCM2 Falcon 10578830.94C--2.2432.283%D**2.564%D-6.6D*2.3D-4011.9h12.9C*39.9D
AF-19 Mercenary 6262750.827C2.3520.635%D-17.742%D-9.3DN/A736.7h14.5D70.1C
AC-X11 6060591.017C2.1618.187%F-13.333%F7.8D--N/A287.7h11.5D**63.2F-
NS-44G Commissioner 5555730.753D2.4319.506%T-21.818%D--8.5D**N/A266.5h4.2F*21.3T*
MAX Punch 55545700.095C+3.0838.583%CN/A0.5DN/A2103.9h1.8C++4.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2748,1435h
Medical Kit51180.1h
Medical Applicator15040.1h
Recon Detection Device21080.4h
M20 Mustang2850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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