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Lt. Commander First Sgt. lee123[GRMS] lee123
TR BR 50

KDR: 2.19

Score: 1.4m

Last Seen: Feb 23rd, 2020 5:44 PM
- OFFLINE - 1371.4 hour(s)

Battle Rank 50 - Terran Republic on Miller
Level Progress (to 51): 61%
Level 100 Progress: 8% 903h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX-P Naginata M12 Kobalt-H G20 Vulcan-H T1 Cycler RAMS .50M T9 CARV P2-120 HESH P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,258,506 MLG Score: 1006
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.576%25.485%575313463610.6955681.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.766%0.256C*0.658B+0.796B++HEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.23C++12.90.097C+44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.697%1.149%209113488754511.58182167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.324C-0.873D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+5.50.559B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.911%16.954%1443213476966415310.875452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.68%0.156C++3.003M++1.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.382C**28.20.3C*46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.298%81.333%1443113481509831.53061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.251C0.919B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.10.351C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m534.6%322 (19.3k)261 (15.7k)2.192212,5891,1812.4631750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134921120.764%23.059%47904:360

9% Combat Medic42% Engineer31% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 5:54 PMApr 26th, 2018 3:56 PMMar 14th, 2020 5:01 PM (260d) (PST)Feb 23rd, 2020 4:06 PM (280d) (PST)Feb 23rd, 2020 1:44 PM (280d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031264770.4760.2170.1102.8520.0571006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2027,57128,63129137171315,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.6h/3.8d 320 597 839 15.5k 108 192 309 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:496
Deaths:273
KDR:1.817
Accuracy:23.848% C--
HSR:34.274% C++
T9 CARV
C++
Kills:130
Deaths:116
KDR:1.121
Accuracy:21.190% C
HSR:28.462% C++
Kills:626
Deaths (as Heavy Assault):389
Deaths (to Heavy Assaults):286
KDR:1.60925
Kill Difference:237
Playtime:28.500 hours
Usage:31%
Score:0.588m
Score/min:344
Accuracy (listed only):22.519%
HSR (listed only):31.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:66
Deaths:105
KDR:0.629
Accuracy:22.015% C--
HSR:27.273% B**
Kills:66
Deaths (as Engineer):105
Deaths (to Engineers):233
KDR:0.62857
Kill Difference:39
Playtime:37.953 hours
Usage:42%
Score:0.610m
Score/min:268
Accuracy (listed only):22.015%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:66
Deaths:105
KDR:0.629
Accuracy:22.015% C--
HSR:27.273% B**
Kills:66
Deaths (as Light Assault):105
Deaths (to Light Assaults):161
KDR:0.62857
Kill Difference:39
Playtime:2.569 hours
Usage:3%
Score:0.008m
Score/min:52
Accuracy (listed only):22.015%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:150
Deaths:51
KDR:2.941
Accuracy:33.298% D*
HSR:81.333% C*
Kills:150
Deaths (as Infiltrator):51
Deaths (to Infiltrators):218
KDR:2.94118
Kill Difference:99
Playtime:9.336 hours
Usage:10%
Score:0.089m
Score/min:160
Accuracy (listed only):33.298%
HSR (listed only):81.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:165
Deaths:120
KDR:1.375
Accuracy:24.159% C
HSR:22.424% C
Kills:165
Deaths (as Combat Medic):120
Deaths (to Combat Medics):92
KDR:1.375
Kill Difference:45
Playtime:8.564 hours
Usage:9%
Score:0.102m
Score/min:198
Accuracy (listed only):24.159%
HSR (listed only):22.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):41
KDR:0
Kill Difference:UNR
Playtime:3.260 hours
Usage:4%
Score:0.021m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:87
V. Kills:31 272%
Deaths:4
KDR:21.750
Accuracy:37.697% D-
KPH:25 D**
VKPH:8.900 C
Kills:87 (87 + 0)
Deaths:4
KDR:21.750
VKDR:7.750
Vehicle Kills:31
Kill Difference:83
Playtime:3.479 hours
Usage:4%
Score:0.054m
Score/min:257
Driving Accuracy:37.697%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:488
V. Kills:13 N/A
Deaths:23
KDR:21.217
Accuracy:23.640% C*
KPH:82.300 D-
VKPH:2.200 D*
G20 Vulcan-H
C++
Kills:208
V. Kills:95 217%
Deaths:28
KDR:7.429
Accuracy:51.018% C++
KPH:48.500 C+
VKPH:22.200 D
P525 Marauder-H
A+
Kills:68
V. Kills:10 N/A
Deaths:7
KDR:9.714
Accuracy:53.281% A++
KPH:87.200 D
VKPH:12.800 A+
Kills:764 (0 + 764)
Deaths:58
KDR:13.172
VKDR:2.034
Vehicle Kills:118
Kill Difference:706
Playtime:10.992 hours
Usage:12%
Score:0.141m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:53.281%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX-P Naginata 5024962731.817C+0.3823.848%C--34.274%C++43.5DN/A24011.4h10.4C++43.5C++
M12 Kobalt-H 5014882321.217C--19.0223.64%C*22.951%B*82.7D-2.2D*1935.9h12B+50.7B+
G20 Vulcan-H 303208287.429C++5.2451.018%C++2.885%C++48.4C+22.1D2404.3h66.1B*129.6B*
T1 Cycler 1661651201.375C+0.8224.159%C22.424%C36.7C+N/A1034.5h12.1C**49.9C++
RAMS .50M 152150512.941C0.7533.298%D*81.333%C*28.3DN/A1205.3h2.1C+6.2C-
T9 CARV 1311301161.121C1.0721.19%C28.462%C++23.6DN/A545.5h12.1C+57C++
P2-120 HESH 11887421.75C++19.5637.697%D-1.149%B++24.9D**8.9C2573.5h5.5D14.6D-
P525 Marauder-H 786879.714D7.5253.281%A++N/A85D12.5A2300.8h10D*18.8C+
TRAC-5 68661050.629D1.5622.015%C--27.273%B**9DN/A417.3h16.5C--74.9C
NS Decimator 8963710.887C--1.3160.315%CN/A24.2D--10D-3302.6h6.1D--10.1D--
M12 Kobalt 6661161B58.8122.515%C+16.393%C--87.1D7.1B+2130.7h14B62.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6357,8404.5h
Spawn Beacon01360.2h
Medical Applicator229,2570.7h
Recon Detection Device0500.1h
Ammunition Package11380.1h
M4-F Pillager11900.3h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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