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Immortal leptons[URGE] leptons
VS BR 100

KDR: 3.13

Score: 18.9m

Last Seen: Jun 12th, 2019 10:55 AM
- OFFLINE - 991.3 hour(s)

Battle Rank 116 (100 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 38%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A Serpent VE92 H-V45 Deimos VA29 Nebula VM20 VX29 Polaris NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,532,024 MLG Score: 2024
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.354%24.911%63229118525,2702.929860.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.12%0.818B++0.618B+-0.901D--HEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B10.40.271C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.147%0.37%159112132703642020.741758133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.958A++-1.411D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.90.687B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.78%18.269%11521212312300921.03655335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.315%-0.408C--3.41M*0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.446B210.473B+45.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.886%79.302%115312112,063114631.80017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.534%-0.016C+0.794B++-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.30.273C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.947%14.743%115612085,223759556.87237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.34%0.034C+0.021C+1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+30.383C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m390.9%380 (22.8k)311 (18.7k)3.1280446,39214,8313.32014100 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214360624.822%22.148%55004:0625

17% Combat Medic8% Engineer38% Heavy Assault11% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2016 10:31 AMMar 15th, 2019 7:15 PMJun 29th, 2019 3:12 PM (52d) (PST)Jun 12th, 2019 7:02 AM (69d) (PST)Jun 12th, 2019 6:55 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701973730.7640.2440.1693.1520.0432024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,17311,79222,381461510189318,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1012.7h/42.2d 2,849 10,275 12,965 191.5k 1,351 3,442 2,610 34.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,175
Deaths:830
KDR:2.620
Accuracy:23.334% D
HSR:30.299% C+
VX29 Polaris
C
Kills:1,197
Deaths:449
KDR:2.666
Accuracy:22.268% C
HSR:18.045% D
NSX-P Naginata
B++
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:26.009% B++
HSR:30.428% C*
Orion VS54
C++
Kills:1,161
Deaths:568
KDR:2.044
Accuracy:21.548% C++
HSR:20.586% D
SVA-88
B+
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:25.734% B+
HSR:24.245% C+
NS-15M2
C++
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:24.388% C++
HSR:21.225% D
Pulsar LSW
C++
Kills:1,159
Deaths:420
KDR:2.760
Accuracy:23.920% C++
HSR:24.590% C+
Flare VE6
B*
Kills:504
Deaths:172
KDR:2.930
Accuracy:27.268% B*
HSR:24.603% C+
NSX Naginata
C*
Kills:244
Deaths:87
KDR:2.805
Accuracy:23.209% C*
HSR:26.639% C+
Kills:9,951
Deaths (as Heavy Assault):3,587
Deaths (to Heavy Assaults):3,998
KDR:2.77418
Kill Difference:6,364
Playtime:388.750 hours
Usage:38%
Score:7.218m
Score/min:309
Accuracy (listed only):24.186%
HSR (listed only):24.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,363
Deaths:526
KDR:2.591
Accuracy:25.771% B+
HSR:23.771% B++
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% D
HSR:18.671% B*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:465
KDR:2.527
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C*
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C*
HSR:20.581% C+
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C--
HSR:17.652% B++
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
VX6-7
B++
Kills:773
Deaths:307
KDR:2.518
Accuracy:27.993% B++
HSR:22.251% C*
Chaos
B*
Kills:373
Deaths:122
KDR:3.057
Accuracy:59.118% B*
HSR:14.477% C
Eclipse VE3A
B+
Kills:223
Deaths:106
KDR:2.104
Accuracy:26.458% C+
HSR:23.318% B+
Eridani SX5
A
Kills:124
Deaths:22
KDR:5.636
Accuracy:33.313% A
HSR:29.839% A
NSX-P Tengu
B**
Kills:110
Deaths:34
KDR:3.235
Accuracy:42.041% B**
HSR:20% C+
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:14,729
Deaths (as Light Assault):5,285
Deaths (to Light Assaults):2,994
KDR:2.78694
Kill Difference:9,444
Playtime:226.454 hours
Usage:22%
Score:4.006m
Score/min:295
Accuracy (listed only):37.685%
HSR (listed only):19.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,341
Deaths:509
KDR:2.635
Accuracy:24.285% C+
HSR:24.236% B+
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% D
HSR:18.671% B*
Corvus VA55
B++
Kills:1,184
Deaths:390
KDR:3.036
Accuracy:24.848% C++
HSR:28.547% B++
Pulsar VS1
B+
Kills:1,173
Deaths:651
KDR:1.802
Accuracy:25.782% B+
HSR:23.956% B+
Equinox VE2 Burst
B++
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:25.556% C
HSR:33.903% B++
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS-11A
B+
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:26.843% B+
HSR:25.812% B+
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C--
HSR:17.652% B++
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
Chaos
B*
Kills:373
Deaths:122
KDR:3.057
Accuracy:59.118% B*
HSR:14.477% C
Terminus VX-9
B*
Kills:125
Deaths:41
KDR:3.049
Accuracy:29.607% B*
HSR:24% C
Eridani SX5
A
Kills:124
Deaths:22
KDR:5.636
Accuracy:33.313% A
HSR:29.839% A
NSX Yumi
C
Kills:123
Deaths:36
KDR:3.417
Accuracy:25.050% C
HSR:19.512% D
NSX-P Tengu
B**
Kills:110
Deaths:34
KDR:3.235
Accuracy:42.041% B**
HSR:20% C+
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:13,970
Deaths (as Combat Medic):4,780
Deaths (to Combat Medics):1,687
KDR:2.92259
Kill Difference:9,190
Playtime:176.032 hours
Usage:17%
Score:3.562m
Score/min:337
Accuracy (listed only):37.417%
HSR (listed only):21.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,363
Deaths:526
KDR:2.591
Accuracy:25.771% B+
HSR:23.771% B++
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% D
HSR:18.671% B*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:465
KDR:2.527
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C*
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C*
HSR:20.581% C+
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C--
HSR:17.652% B++
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
VE-LR Obelisk
C++
Kills:1,080
Deaths:209
KDR:5.167
Accuracy:30.250% C
HSR:32.593% C++
VX6-7
B++
Kills:773
Deaths:307
KDR:2.518
Accuracy:27.993% B++
HSR:22.251% C*
Chaos
B*
Kills:373
Deaths:122
KDR:3.057
Accuracy:59.118% B*
HSR:14.477% C
Eclipse VE3A
B+
Kills:223
Deaths:106
KDR:2.104
Accuracy:26.458% C+
HSR:23.318% B+
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:14,517
Deaths (as Engineer):5,142
Deaths (to Engineers):1,813
KDR:2.82322
Kill Difference:9,375
Playtime:81.270 hours
Usage:8%
Score:1.480m
Score/min:304
Accuracy (listed only):37.810%
HSR (listed only):19.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:1,165
Deaths:152
KDR:7.664
Accuracy:35.648% C
HSR:76.996% C**
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
"Jackpot" Cerberus
B*
Kills:902
Deaths:278
KDR:3.245
Accuracy:38.806% B*
HSR:31.042% C+
NSX Daimyo
B+
Kills:712
Deaths:57
KDR:12.491
Accuracy:36.529% D
HSR:95.646% B+
NS-44 Commissioner
C++
Kills:377
Deaths:244
KDR:1.545
Accuracy:37.285% C++
HSR:22.812% C++
Beamer VS3
C+
Kills:207
Deaths:152
KDR:1.362
Accuracy:26.694% C+
HSR:14.976% D--
VA39 Spectre
C
Kills:186
Deaths:28
KDR:6.643
Accuracy:30.830% C
HSR:31.183% D
NSX Tomoe
B
Kills:172
Deaths:115
KDR:1.496
Accuracy:30.704% B
HSR:30.814% D
NS-AM7 Archer
A
Kills:161
Deaths:104
KDR:1.548
Accuracy:55.337% C-
HSR:28.571% A
Eridani SX5
A
Kills:124
Deaths:22
KDR:5.636
Accuracy:33.313% A
HSR:29.839% A
NSX-P Tengu
B**
Kills:110
Deaths:34
KDR:3.235
Accuracy:42.041% B**
HSR:20% C+
Kills:5,174
Deaths (as Infiltrator):1,482
Deaths (to Infiltrators):2,530
KDR:3.49123
Kill Difference:3,692
Playtime:110.026 hours
Usage:11%
Score:1.793m
Score/min:272
Accuracy (listed only):35.962%
HSR (listed only):37.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:1,220
Deaths:313
KDR:3.898
Accuracy:22.448% B*
HSR:20.738% C+
Nebula VM20
B*
Kills:1,056
Deaths:268
KDR:3.940
Accuracy:22.949% B*
HSR:23.674% B+
Quasar VM1
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:21.681% A
HSR:13.913% D--
Vortex VM21
A
Kills:63
Deaths:41
KDR:1.537
Accuracy:52.129% A
HSR:1.587% D-
Vortex VM21
B**
Kills:58
Deaths:41
KDR:1.415
Accuracy:51.304% B**
HSR:3.448% C+
Kills:2,512
Deaths (as MAX Suit):358
Deaths (to MAX Suits):572
KDR:7.01676
Kill Difference:2,154
Playtime:26.920 hours
Usage:3%
Score:0.861m
Score/min:533
Accuracy (listed only):34.102%
HSR (listed only):12.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:1,021
V. Kills:429 237%
Deaths:58
KDR:17.604
Accuracy:61.139% C**
KPH:67 B++
VKPH:28.100 B*
Skyguard
M**
Kills:113
V. Kills:62 179%
Deaths:4
KDR:28.250
Accuracy:31.133% C**
KPH:38.900 M**
VKPH:21.300 M**
C75 Viper
B**
Kills:75
V. Kills:18 395%
Deaths:17
KDR:4.412
Accuracy:51.363% B**
KPH:36.500 B+
VKPH:8.800 C++
Kills:1,209 (1,209 + 0)
Deaths:79
KDR:15.304
VKDR:6.443
Vehicle Kills:509
Kill Difference:1,130
Playtime:20.210 hours
Usage:2%
Score:0.454m
Score/min:374
Driving Accuracy:51.363%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:270
V. Kills:106 252%
Deaths:11
KDR:24.546
Accuracy:61.147% B*
KPH:46.100 A++
VKPH:18.100 B+
Kills:270 (270 + 0)
Deaths:11
KDR:24.545
VKDR:9.636
Vehicle Kills:106
Kill Difference:259
Playtime:5.855 hours
Usage:1%
Score:0.117m
Score/min:333
Driving Accuracy:61.147%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:252
V. Kills:29 N/A
Deaths:12
KDR:21
Accuracy:23.747% B**
KPH:159.700 M
VKPH:18.400 S
M20 Basilisk
A**
Kills:60
V. Kills:25 231%
Deaths:6
KDR:10
Accuracy:44.436% B+
KPH:39.800 A++
VKPH:16.600 A**
Kills:312 (0 + 312)
Deaths:18
KDR:17.333
VKDR:3
Vehicle Kills:54
Kill Difference:294
Playtime:3.086 hours
Usage:0%
Score:0.072m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:44.436%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,8912,3253965.871M++2.7429.172%B+N/A205.8M+50.1A+95911.3h0.9B**3.2B**
Betelgeuse 54-A 2,1972,1758302.62C+0.5123.334%D30.299%C+46.6DN/A15946.7h11.1C+47.7C
Serpent VE92 1,3791,3635262.591A0.5425.771%B+23.771%B++34.5C*N/A11939.5h10.6B++41.1B+
H-V45 1,3631,3415092.635B++0.4924.285%C+24.236%B+43.3B+N/A13231h11.4B++46.9B+
Deimos VA29 1,2851,2705822.182B*0.9572.733%B**9.134%D*57.2B+N/A18222.2h1.9B*2.6B++
Nebula VM20 1,2431,2203133.898B*0.7722.448%B*20.738%C+58.7A+1.1B**18820.8h13B**58.1B*
VX29 Polaris 1,2061,1974492.666B**0.4622.268%C18.045%D40C+N/A10229.9h11.3B+50.7C**
NSX-P Naginata 1,2231,1933333.583A++0.4526.009%B++30.428%C*63.8B+1.6B++20018.7h10.4B++40B++
Pandora VX25 1,2001,1893063.886A*0.7634.165%D18.671%B*62.3B*N/A14019.1h3.3B**9.7B+
Corvus VA55 1,2081,1843903.036A*0.0924.848%C++28.547%B++38.1B+N/A11231.1h11.1B+44.7B+
Pulsar C 1,1951,1794522.608B*0.5226.625%B+21.798%C37.4BN/A10131.5h9.3B*34.7B++
Solstice Burst 1,1911,1754652.527B*0.6027.039%C++27.66%B+51.8B+N/A15722.7h11.4B+42.1B+
Pulsar VS1 1,1871,1736511.802B*1.3325.782%B+23.956%B+35.4B+N/A9533.1h12B*46.4B++
Zenith VX-5 1,1851,1714862.409A0.7226.638%C*20.581%C+40.1C**N/A8929.2h10.4B*38.9B++
Equinox VE2 Burst 1,1851,1714532.585B+0.5425.556%C33.903%B++35.1CN/A10633.4h12.9C++50.4C+
Thanatos VE70 1,1821,1704522.588A*0.5439.126%C+14.274%C50B**N/A14623.4h3.6B**9.2B++
NS-11A 1,1811,1703233.622A+0.4926.843%B+25.812%B+56.8AN/A17020.6h11.4B*42.4B++
NS Baron G5 1,1791,1682933.986M**0.8638.18%D16.61%B+75.4A*N/A19315.5h3.3B**8.7C+
Nova 1,1741,1672444.783M1.6538.996%C--17.652%B++79.9A++N/A30814.6h3.1B**8B+
XM98 1,1671,1651527.664M++4.5435.648%C76.996%C**39.5B*N/A11029.5h2B*5.6B+
Solstice VE3 1,1791,1625662.053A++1.0826.006%B+18.761%C+32.3B++N/A10536h11.4B*43.8B+
Orion VS54 1,1711,1615682.044B+1.0821.548%C++20.586%D31.8C+N/A11336.5h10.8B++50C*
SVA-88 1,1651,1593463.35B++0.2225.734%B+24.245%C+73.8B**N/A20015.7h10.6B+41.2B+
NS-15M2 1,1731,1593823.034B*0.0924.388%C++21.225%D62.6B++N/A20218.5h10.5B++43.2B+
Pulsar LSW 1,1641,1594202.76B**0.3723.92%C++24.59%C+43.7C+N/A12426.5h10.5B++44B+
VE-LR Obelisk 1,0861,0802095.167A*2.0430.25%C32.593%C++54.3B*N/A16519.9h5.2B*17.3B+
VE-S Canis 1,0631,0582963.574A*0.4528.396%C*27.316%B*61.5B++N/A19117.2h8.3B**29.1B+
Nebula VM20 1,0661,0562683.94B*0.8122.949%B*23.674%B+57.7A+N/A19518.3h14B++60.8B++
LB00 Python AP 1,4501,0215817.603B++14.4761.139%C**N/A67.2B++28.2B*39215.2h4.2C++6.8B+
"Jackpot" Cerberus 9059022783.245B+0.1238.806%B*31.042%C+51.3B+N/A16117.6h4.8B++12.4B++
VX6-7 7857733072.518B*0.6127.993%B++22.251%C*51.2B++N/A16415.1h10B++35.7B++
NSX Daimyo 7127125712.491M++9.3636.529%D95.646%B+64.7B+N/A19511h2.1B++5.9C**
Lasher X2 6186081983.071M++0.0640.153%A*3.618%C+49.4B**N/A13712.3h19.4C++48.4B*
Frag Grenade 5335171517N/A513.8750.579%B++N/A646.3B++20A24470.8h3.1B++6.2B++
Flare VE6 5135041722.93A+0.2027.268%B*24.603%C+56B+1A1749h9.4B+34.3B+
NS Decimator 6784761503.173M0.0463.284%C**N/A49.6B*21B+3949.6h3.7B++5.8B*
NS-44 Commissioner 3803772441.545B+1.5837.285%C++22.812%C++38.5C*N/A1399.8h2.6A7.1B*
Chaos 3833731223.057A0.0759.118%B*14.477%C60.2B+1.6A**1496.2h3.8B+6.4B++
S1 5173032161.403A1.7361.111%B+1.65%D22.3C+15.7B+24213.6h6.7C++11C**
Supernova FPC 3762701124.545M21.4261.147%B*N/A45.8A++18B+3335.9h3.9B*6.4B**
M12 Kobalt 2812521221B*17.8723.747%B**22.222%B*157.5A**18.1S5311.6h11.9A50.1B*
NSX Naginata 250244872.805A+0.3223.209%C*26.639%C+55.5B+1.4A+1764.4h10B++43.1B+
Force-Blade 23222914,3590.016C3.1130.327%C+N/A0.3C-N/A1889.6h1.8B++6B+
Eclipse VE3A 2262231062.104C**1.0226.458%C+23.318%B+33.3CN/A1006.7h10.3B++38.8B+
Beamer VS3 2092071521.362B*1.7726.694%C+14.976%D--13.1DN/A4315.8h5.7B**21.4B
MANA Anti-Personnel Turret 201200692.899N/A0.2320.387%UN/A2000U10U4031300.1h15.1T*73.9T*
VA39 Spectre 187186286.643M**3.5130.83%C31.183%D34.4B*N/A1365.4h4.9B++15.7B+
NSX Tomoe 1731721151.496C+1.6330.704%B30.814%D18.5D-N/A729.3h13.6C**44.4B
NS-AM7 Archer 1741611041.548A**1.5855.337%C-28.571%A14.4A+1.2D--8511.2h6.5B**11.7B**
Orbital Strike Uplink 1961571157U153.87781.818%UN/A1570U390U76930.1h0.5T*0.1T*
Rocklet Rifle 234132602.2M+0.9351.086%CN/A50.8A++39.2A6212.6h19.6A+38.4B**
Terminus VX-9 127125413.049B++0.0829.607%B*24%C73.5A1.2A2911.7h9.9B**33.3B*
Eridani SX5 124124225.636S2.5133.313%A29.839%A62B**N/A2302h8.7B**26.2B*
NSX Yumi 129123363.417A+0.2925.05%C19.512%D43.9B2.1B++1012.8h12.1C++48.4C++
Quasar VM1 117115532.17B+0.9621.681%A13.913%D--38.3AN/A1703h12.1B*55.9B+
Skyguard 175113428.25U25.1231.133%C**N/A39M**21.4M**3652.9h62.1A+199.6A
NSX-P Tengu 110110343.235A*0.1142.041%B**20%C+61.1B*N/A3691.8h7.8A+18.6B**
Spear Anti-Vehicle Phalanx Turret 159101714.429B**11.3060.21%A+2.97%C--59.4A34.1B**4411.7h7.9B+13.2B++
Anti-Vehicle Grenade 12393193N/A89.8744.06%DN/A310C100C+21510.3h5.1B11.5C++
C75 Viper 9375174.412C++1.2851.363%B**N/A35.7B8.6C++2522.1h20.3D--39.6C+
Tank Mine 9668513.6S10.4744.872%B*N/A170A70C**13530.4h1.5B++3.4A++
Vortex VM21 9263411.537C*1.5952.129%A1.587%D-14B*6.4C++974.5h25.5B+48.8B+
M20 Basilisk 8560610M*6.8744.436%B+1.667%F40A++16.7A**2441.5h59.4B++133.6B**
Vortex VM21 7958411.415B1.7151.304%B**3.448%C+12.9B**4.7C+1024.5h27.5B*53.5B++
Phobos VX86 5454262.077B++1.0568.056%B*9.259%D*36CN/A1451.5h1.8B**2.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,3351.6h
Anti-Vehicle MANA Turret11380.3h
Nano-Armor Kit3474,2165.3h
Nanite Revive Grenade02,5040.7h
Spitfire Auto-Turret0570.1h
Restoration Kit531,3983.5h
Motion Spotter51,5421.4h
Rampart Wall0500.5h
Welding Device03300.1h
Deconstruction Tool01,5940.1h
Ammunition Package81,0290.9h
Medical Kit4766,35721.5h
Anti-Infantry MANA Turret44291.1h
Medical Applicator5864,6226h
Shield Recharging Field312,7161.4h
Nano-Repair Grenade0660h
Xiphos Anti-Personnel Phalanx Turret01100h

Check the help document for the dictionary if you want to learn more about words used here.


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