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Immortal leptons[URGE] leptons
VS BR 99

KDR: 3.12

Score: 18.4m

Last Seen: Apr 23rd, 2019 5:19 PM
- OFFLINE - 6.3 hour(s)

Battle Rank 115 (99 total) - Vanu Sovereignty on Cobalt - Outfit Member of urge to confess[URGE] urge to confess
VS outfit on Cobalt

Members: 28
Level Progress (to 116): 25%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A Serpent VE92 H-V45 Deimos VA29 Nebula VM20 VX29 Polaris NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,515,761 MLG Score: 2011
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.319%24.909%63129100624,9232.934880.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.135%0.809B++0.645B+-0.935D--HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.446B10.40.268C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.147%0.37%161110342703592020.752089133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.958A++-1.431D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.90.687B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.236%19.649%10821033285297700.956376401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.384C-3.828M**0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.408B22.70.431B47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.898%79.26%108310322,054113831.80492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%-0.018C+0.794B++-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.30.271C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.945%14.745%108610295,222753556.92573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.34%0.04C+0.034C+1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.458B+30.383C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
urge to confess[URGE] urge to confess
VS outfit on Cobalt

Members: 28
18.4m387.2%375 (22.5k)308 (18.5k)3.1175245,57514,6193.3106999 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035353324.744%22.166%54804:0625

18% Combat Medic8% Engineer39% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2016 10:31 AMMar 15th, 2019 7:15 PMApr 23rd, 2019 7:47 PM (22h) (PST)Apr 23rd, 2019 2:02 PM (1d) (PST)Apr 23rd, 2019 1:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691963730.7610.2440.1693.1110.0432011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,12311,76322,360461510187318,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
998.1h/41.6d 2,824 10,102 12,772 186.3k 1,338 3,382 2,552 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,175
Deaths:830
KDR:2.620
Accuracy:23.334% D
HSR:30.299% C+
VX29 Polaris
C
Kills:1,197
Deaths:449
KDR:2.666
Accuracy:22.268% C
HSR:18.045% D
NSX-P Naginata
B+
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:26.009% B+
HSR:30.428% C++
Orion VS54
C++
Kills:1,161
Deaths:568
KDR:2.044
Accuracy:21.548% C++
HSR:20.586% D
SVA-88
B+
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:25.734% B+
HSR:24.245% C+
NS-15M2
C++
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:24.388% C++
HSR:21.225% D
Pulsar LSW
C++
Kills:1,159
Deaths:420
KDR:2.760
Accuracy:23.920% C++
HSR:24.590% C++
Lasher X2
A++
Kills:592
Deaths:193
KDR:3.067
Accuracy:39.811% A++
HSR:3.547% C
Flare VE6
B*
Kills:467
Deaths:156
KDR:2.994
Accuracy:27.597% B*
HSR:24.411% C+
NSX Naginata
C+
Kills:195
Deaths:75
KDR:2.600
Accuracy:22.155% C+
HSR:23.590% D
Kills:10,457
Deaths (as Heavy Assault):3,752
Deaths (to Heavy Assaults):3,945
KDR:2.78705
Kill Difference:6,705
Playtime:385.119 hours
Usage:39%
Score:7.111m
Score/min:308
Accuracy (listed only):25.677%
HSR (listed only):22.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,363
Deaths:526
KDR:2.591
Accuracy:25.771% B+
HSR:23.771% B++
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% C--
HSR:18.671% B*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:465
KDR:2.527
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C**
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C**
HSR:20.581% C+
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C-
HSR:17.652% B++
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
VX6-7
B+
Kills:592
Deaths:236
KDR:2.508
Accuracy:27.803% B+
HSR:24.324% B+
Chaos
B*
Kills:372
Deaths:122
KDR:3.049
Accuracy:59.108% B*
HSR:14.516% C
Eclipse VE3A
B++
Kills:220
Deaths:106
KDR:2.075
Accuracy:26.430% C+
HSR:23.182% B++
Eridani SX5
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:33.188% A
HSR:28% A
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:14,410
Deaths (as Light Assault):5,173
Deaths (to Light Assaults):2,938
KDR:2.78562
Kill Difference:9,237
Playtime:222.127 hours
Usage:22%
Score:3.827m
Score/min:287
Accuracy (listed only):37.391%
HSR (listed only):19.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,341
Deaths:509
KDR:2.635
Accuracy:24.285% C+
HSR:24.236% B+
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% C--
HSR:18.671% B*
Corvus VA55
B*
Kills:1,184
Deaths:390
KDR:3.036
Accuracy:24.848% C++
HSR:28.547% B*
Pulsar VS1
B+
Kills:1,173
Deaths:651
KDR:1.802
Accuracy:25.782% B+
HSR:23.956% B+
Equinox VE2 Burst
B*
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:25.556% C
HSR:33.903% B*
NS-11A
B+
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:26.843% B+
HSR:25.812% B+
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C-
HSR:17.652% B++
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
Chaos
B*
Kills:372
Deaths:122
KDR:3.049
Accuracy:59.108% B*
HSR:14.516% C
Terminus VX-9
B*
Kills:123
Deaths:39
KDR:3.154
Accuracy:29.540% B*
HSR:24.390% C
NSX Yumi
C
Kills:117
Deaths:35
KDR:3.343
Accuracy:25.142% C
HSR:20.513% D
Eridani SX5
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:33.188% A
HSR:28% A
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:13,827
Deaths (as Combat Medic):4,736
Deaths (to Combat Medics):1,661
KDR:2.91955
Kill Difference:9,091
Playtime:175.858 hours
Usage:18%
Score:3.559m
Score/min:337
Accuracy (listed only):37.121%
HSR (listed only):21.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,363
Deaths:526
KDR:2.591
Accuracy:25.771% B+
HSR:23.771% B++
Deimos VA29
B**
Kills:1,270
Deaths:582
KDR:2.182
Accuracy:72.733% B**
HSR:9.134% D*
Pandora VX25
B*
Kills:1,189
Deaths:306
KDR:3.886
Accuracy:34.165% C--
HSR:18.671% B*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:465
KDR:2.527
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C**
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C**
HSR:20.581% C+
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
NS Baron G5
B+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:38.180% D
HSR:16.610% B+
Nova
B++
Kills:1,167
Deaths:244
KDR:4.783
Accuracy:38.996% C-
HSR:17.652% B++
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
VE-LR Obelisk
C+
Kills:1,035
Deaths:206
KDR:5.024
Accuracy:30.302% C
HSR:32.077% C+
VX6-7
B+
Kills:592
Deaths:236
KDR:2.508
Accuracy:27.803% B+
HSR:24.324% B+
Chaos
B*
Kills:372
Deaths:122
KDR:3.049
Accuracy:59.108% B*
HSR:14.516% C
Eclipse VE3A
B++
Kills:220
Deaths:106
KDR:2.075
Accuracy:26.430% C+
HSR:23.182% B++
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:14,287
Deaths (as Engineer):5,068
Deaths (to Engineers):1,783
KDR:2.81906
Kill Difference:9,219
Playtime:80.969 hours
Usage:8%
Score:1.470m
Score/min:303
Accuracy (listed only):37.798%
HSR (listed only):19.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:1,163
Deaths:152
KDR:7.651
Accuracy:35.634% C
HSR:76.956% C**
VE-S Canis
B*
Kills:1,058
Deaths:296
KDR:3.574
Accuracy:28.396% C*
HSR:27.316% B*
"Jackpot" Cerberus
B+
Kills:738
Deaths:238
KDR:3.101
Accuracy:38.691% B+
HSR:31.436% C+
NSX Daimyo
B+
Kills:705
Deaths:56
KDR:12.589
Accuracy:36.594% D
HSR:95.745% B+
NS-44 Commissioner
C++
Kills:377
Deaths:244
KDR:1.545
Accuracy:37.299% C++
HSR:22.812% C++
Beamer VS3
C+
Kills:207
Deaths:152
KDR:1.362
Accuracy:26.694% C+
HSR:14.976% D--
VA39 Spectre
C
Kills:186
Deaths:28
KDR:6.643
Accuracy:30.851% C
HSR:31.183% D
NSX Tomoe
B
Kills:172
Deaths:115
KDR:1.496
Accuracy:30.704% B
HSR:30.814% D
NS-AM7 Archer
A
Kills:161
Deaths:104
KDR:1.548
Accuracy:55.367% C-
HSR:28.571% A
Eridani SX5
A
Kills:100
Deaths:15
KDR:6.667
Accuracy:33.188% A
HSR:28% A
Kills:4,867
Deaths (as Infiltrator):1,400
Deaths (to Infiltrators):2,493
KDR:3.47643
Kill Difference:3,467
Playtime:104.321 hours
Usage:10%
Score:1.610m
Score/min:257
Accuracy (listed only):35.342%
HSR (listed only):38.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,211
Deaths:312
KDR:3.881
Accuracy:22.467% B**
HSR:20.644% C+
Nebula VM20
B*
Kills:1,049
Deaths:267
KDR:3.929
Accuracy:22.973% B*
HSR:23.737% B++
Quasar VM1
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:21.681% A
HSR:13.913% D--
Vortex VM21
A
Kills:63
Deaths:41
KDR:1.537
Accuracy:52.129% A
HSR:1.587% D-
Vortex VM21
A
Kills:58
Deaths:41
KDR:1.415
Accuracy:51.304% A
HSR:3.448% C
Kills:2,496
Deaths (as MAX Suit):357
Deaths (to MAX Suits):569
KDR:6.9916
Kill Difference:2,139
Playtime:26.836 hours
Usage:3%
Score:0.854m
Score/min:530
Accuracy (listed only):34.111%
HSR (listed only):12.666%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:998
V. Kills:419 238%
Deaths:58
KDR:17.207
Accuracy:61.069% C++
KPH:67.500 B++
VKPH:28.300 B*
Skyguard
M**
Kills:113
V. Kills:62 179%
Deaths:4
KDR:28.250
Accuracy:31.133% C**
KPH:38.900 M**
VKPH:21.300 M++
C75 Viper
B**
Kills:75
V. Kills:18 395%
Deaths:17
KDR:4.412
Accuracy:51.363% B**
KPH:36.500 B+
VKPH:8.800 C*
Kills:1,186 (1,186 + 0)
Deaths:79
KDR:15.013
VKDR:6.316
Vehicle Kills:499
Kill Difference:1,107
Playtime:19.751 hours
Usage:2%
Score:0.436m
Score/min:368
Driving Accuracy:51.363%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:270
V. Kills:106 252%
Deaths:11
KDR:24.546
Accuracy:61.147% B*
KPH:46.100 A*
VKPH:18.100 B++
Kills:270 (270 + 0)
Deaths:11
KDR:24.545
VKDR:9.636
Vehicle Kills:106
Kill Difference:259
Playtime:5.855 hours
Usage:1%
Score:0.117m
Score/min:333
Driving Accuracy:61.147%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:227
V. Kills:9 N/A
Deaths:12
KDR:18.917
Accuracy:24.066% B**
KPH:149.800 A**
VKPH:5.900 B**
M20 Basilisk
A*
Kills:58
V. Kills:24 232%
Deaths:6
KDR:9.667
Accuracy:44.919% B++
KPH:39.800 A++
VKPH:16.500 A*
Kills:285 (0 + 285)
Deaths:18
KDR:15.833
VKDR:1.833
Vehicle Kills:33
Kill Difference:267
Playtime:2.973 hours
Usage:0%
Score:0.070m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:44.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,8212,2703845.911M++2.7929.155%B+N/A206.4M+50.1A+93311h0.9B**3.2B**
Betelgeuse 54-A 2,1972,1758302.62C+0.5023.334%D30.299%C+46.6C--N/A15846.7h11.1C+47.7C
Serpent VE92 1,3791,3635262.591A+0.5325.771%B+23.771%B++34.5C**N/A11939.5h10.6B++41.1B+
H-V45 1,3631,3415092.635B++0.4824.285%C+24.236%B+43.3B+N/A13231h11.4B++46.9B+
Deimos VA29 1,2851,2705822.182B*0.9472.733%B**9.134%D*57.2B+N/A18222.2h1.9B*2.6B++
Nebula VM20 1,2341,2113123.881B**0.7622.467%B**20.644%C+58.5A++1.1B**18720.7h13.1B**58.2B*
VX29 Polaris 1,2061,1974492.666B**0.4522.268%C18.045%D40C+N/A10229.9h11.3B+50.7C**
NSX-P Naginata 1,2231,1933333.583A++0.4726.009%B+30.428%C++63.8B*1.6B*19918.7h10.4B++40B+
Pandora VX25 1,2001,1893063.886M++0.7734.165%C--18.671%B*62.3B**N/A14019.1h3.3B**9.7B+
Corvus VA55 1,2081,1843903.036A*0.0824.848%C++28.547%B*38.1B+N/A11231.1h11.1B+44.7B+
Pulsar C 1,1951,1794522.608B**0.5126.625%B+21.798%C37.4B+N/A10131.5h9.3B*34.7B+
Solstice Burst 1,1911,1754652.527B*0.5927.039%C++27.66%B+51.8B+N/A15722.7h11.4B++42.1B+
Pulsar VS1 1,1871,1736511.802B*1.3225.782%B+23.956%B+35.4B++N/A9533.1h12B*46.4B++
Zenith VX-5 1,1851,1714862.409A0.7126.638%C**20.581%C+40.1BN/A8929.2h10.4B*38.9B+
Equinox VE2 Burst 1,1851,1714532.585B+0.5325.556%C33.903%B*35.1CN/A10633.4h12.9C++50.4C+
NS-11A 1,1811,1703233.622A*0.5026.843%B+25.812%B+56.8AN/A17020.6h11.4B*42.4B++
Thanatos VE70 1,1821,1704522.588A*0.5339.126%C+14.274%C50AN/A14623.4h3.6B**9.2B++
NS Baron G5 1,1791,1682933.986M**0.8738.18%D16.61%B+75.4A*N/A19315.5h3.3B**8.7C++
Nova 1,1741,1672444.783M1.6738.996%C-17.652%B++79.9A*N/A30814.6h3.1B**8B+
XM98 1,1651,1631527.651M4.5335.634%C76.956%C**39.4B*N/A11029.5h2B*5.6B+
Solstice VE3 1,1791,1625662.053A++1.0626.006%B+18.761%C+32.3B*N/A10436h11.4B*43.8B++
Orion VS54 1,1711,1615682.044B+1.0721.548%C++20.586%D31.8C+N/A11236.5h10.8B++50B+
SVA-88 1,1651,1593463.35B*0.2325.734%B+24.245%C+73.8B**N/A20015.7h10.6B+41.2B+
NS-15M2 1,1731,1593823.034B*0.0824.388%C++21.225%D62.6B++N/A20218.5h10.5B++43.2B+
Pulsar LSW 1,1641,1594202.76B**0.3623.92%C++24.59%C++43.7C++N/A12426.5h10.5B++44B+
VE-S Canis 1,0631,0582963.574A*0.4628.396%C*27.316%B*61.5B++N/A19017.2h8.3B**29.1B+
Nebula VM20 1,0591,0492673.929A0.8122.973%B*23.737%B++57.6A+N/A19418.2h14B*60.9B++
VE-LR Obelisk 1,0411,0352065.024A++1.9130.302%C32.077%C+54.2B*N/A16219.1h5.2B*17.2B+
LB00 Python AP 1,4179985817.207B+14.0961.069%C++N/A67.4B+28.3B*38514.8h4.1B6.8B+
"Jackpot" Cerberus 7417382383.101C*0.0238.691%B+31.436%C+48.6C+N/A13315.2h5C**12.8B+
NSX Daimyo 7057055612.589M9.4736.594%D95.745%B+65.3B+N/A19410.8h2.1B++5.9C**
Lasher X2 6025921933.067M*0.0539.811%A++3.547%C49.3B**N/A13512h19.3C*48.6B*
VX6-7 6035922362.508A0.6127.803%B+24.324%B+50.6B*N/A12511.7h10B++36.1B++
Frag Grenade 5225061506N/A502.8850.399%B++N/A632.5B+20A24060.8h3.1B++6.2B++
NS Decimator 6784761503.173M0.0663.284%C**N/A49.6B**21B+3949.6h3.7B++5.8B*
Flare VE6 4754671562.994A++0.1227.597%B*24.411%C+59.1B++1A1717.9h9.1B++33.1B++
NS-44 Commissioner 3803772441.545B+1.5737.299%C++22.812%C++38.5C*N/A1399.8h2.6A7.1B*
Chaos 3823721223.049A0.0759.108%B*14.516%C60B+1.6A*1486.2h3.8B+6.4B++
S1 5173032161.403A1.7161.111%B+1.65%D22.3C+15.7B24213.6h6.7C++11B
Supernova FPC 3762701124.545M+21.4361.147%B*N/A45.8A*18B+3335.9h3.9B**6.4B**
M12 Kobalt 2362271218.917B++15.8024.066%B**24.229%A151.3A**6B**5391.5h12.9B**53.8B*
Force-Blade 22422114,1430.016C3.1030.037%C+N/A0.3C-N/A1877.1h1.8B*6.1B+
Eclipse VE3A 2232201062.075C**1.0426.43%C+23.182%B++33.3C+N/A976.6h10.2B++38.6B+
Beamer VS3 2092071521.362B*1.7626.694%C+14.976%D--13.1DN/A4315.8h5.7B**21.4C**
MANA Anti-Personnel Turret 201200692.899N/A0.2220.387%UN/A2000U10U4031300.1h15.1T*73.9T*
NSX Naginata 198195752.6A0.5222.155%C+23.59%D50B+N/A1433.9h10.4B+46.9B+
VA39 Spectre 187186286.643M**3.5330.851%C31.183%D35.1B*N/A1375.3h4.9B++15.7B+
NSX Tomoe 1731721151.496C+1.6230.704%B30.814%D18.5D-N/A719.3h13.6C**44.4B+
NS-AM7 Archer 1741611041.548M1.5755.367%C-28.571%A14.4A++1.2D--8511.2h6.5B**11.7B**
Orbital Strike Uplink 1961571157U153.88781.818%UN/A1570U390U76930.1h0.5T*0.1T*
Rocklet Rifle 227128592.169M+0.9550.376%CN/A51.2A++39.6A6142.5h18.9A+37.5B**
Terminus VX-9 125123393.154A++0.0429.54%B*24.39%C72.4A+1.2A2891.7h9.8B**33.1B++
NSX Yumi 123117353.343A+0.2325.142%C20.513%D43.3B2.2A**992.7h12.1C++48.2C++
Quasar VM1 117115532.17B+0.9521.681%A13.913%D--38.3A+N/A1703h12.1B*55.9B+
Skyguard 175113428.25U25.1331.133%C**N/A39M**21.4M++3652.9h62.1A+199.6A
Eridani SX5 100100156.667S3.5533.188%A28%A66.7AN/A2631.5h8.4B**25.3B*
Spear Anti-Vehicle Phalanx Turret 15799714.143B**11.0360.196%A+3.03%C--58.2A34.1A4261.7h8.1B+13.4B*
Anti-Vehicle Grenade 12393193N/A89.8844.142%DN/A310C100C+21630.3h5.1B+11.5C*
C75 Viper 9375174.412C++1.2951.363%B**N/A35.7B+8.6C++2462.1h20.3D-39.6C+
Vortex VM21 9263411.537B+1.5852.129%A1.587%D-14B**6.4C++974.5h25.5B+48.8B++
Tank Mine 8760512S8.8846.575%B**N/A150B*67.5C++12980.4h1.7B+3.7A+
Vortex VM21 7958411.415B+1.7051.304%A3.448%C12.9A+4.7C+1024.5h27.5B*53.5B++
M20 Basilisk 825869.667M+6.5544.919%B++1.724%F38.7A+16A*2361.5h60.9B**135.6B**
Phobos VX86 5454262.077B+1.0468.056%B*9.259%D*36CN/A1401.5h1.8B**2.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11380.3h
Restoration Kit531,3913.5h
Motion Spotter51,4631.4h
Spawn Beacon81,3011.5h
Nano-Armor Kit3473,8545.3h
Nanite Revive Grenade02,5040.7h
Spitfire Auto-Turret0570.1h
Deconstruction Tool01,5940.1h
Welding Device03300.1h
Rampart Wall0500.5h
Ammunition Package81,0270.9h
Medical Kit4676,11320.6h
Anti-Infantry MANA Turret44281.1h
Medical Applicator5864,6066h
Xiphos Anti-Personnel Phalanx Turret01100h
Nano-Repair Grenade0650h
Shield Recharging Field312,7161.4h

Check the help document for the dictionary if you want to learn more about words used here.


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