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leptons[MUMS] leptons
VS BR 91

KDR: 2.98

Score: 14.8m

Last Seen: Feb 16th, 2019 7:06 PM
- OFFLINE - 17.6 hour(s)

Battle Rank 108 (91 total) - Vanu Sovereignty on Cobalt - Outfit Member of Members of the Utopian Mummy[MUMS] Members of the Utopian Mummy
VS outfit on Cobalt

Members: 39
Level Progress (to 109): 46%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Serpent VE92 Deimos VA29 VX29 Polaris Corvus VA55 Pulsar C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,289,330 MLG Score: 1830
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.883%24.656%6142499821,0173.06281-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.41%0.737B++0.59B+-1.148D*HEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.429B10.60.257C*31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.434%0.389%189110212572881900.892361135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.914A++-1.431D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.833B++3.90.689B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.386%25.625%5111021160243510.655738308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.281D**4.444S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.49B+12.80.657B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.492%77.155%51310191,82196631.88509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%-0.089C+0.612B+-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.301C*2.40.253C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.885%14.624%51510174,144612406.77124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.217%0.048C+-0.222C1.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.48B+2.90.406B4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Members of the Utopian Mummy[MUMS] Members of the Utopian Mummy
VS outfit on Cobalt

Members: 39
14.8m392.4%370 (22.2k)301 (18.1k)2.9803735,53511,9233.1821791 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022262424.172%22.099%53404:0721

18% Combat Medic8% Engineer37% Heavy Assault9% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2016 10:31 AMSep 12th, 2018 6:32 PMFeb 17th, 2019 5:33 AM (2d) (PST)Feb 16th, 2019 5:30 PM (3d) (PST)Feb 16th, 2019 3:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601803800.7230.2430.1602.9950.0401830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,59910,78722,812431510180218,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
819h/34.1d 2,406 7,853 9,990 147.2k 1,121 2,644 1,970 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,152
Deaths:816
KDR:2.637
Accuracy:23.280% D
HSR:30.251% C+
VX29 Polaris
C
Kills:1,197
Deaths:449
KDR:2.666
Accuracy:22.268% C
HSR:18.045% D
Orion VS54
C++
Kills:1,161
Deaths:568
KDR:2.044
Accuracy:21.548% C++
HSR:20.586% D
SVA-88
B+
Kills:1,159
Deaths:346
KDR:3.350
Accuracy:25.734% B+
HSR:24.245% C+
Pulsar LSW
C*
Kills:1,159
Deaths:420
KDR:2.760
Accuracy:23.920% C*
HSR:24.590% C++
NS-15M2
C++
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:24.388% C++
HSR:21.225% C--
Lasher X2
A++
Kills:554
Deaths:189
KDR:2.931
Accuracy:39.501% A++
HSR:3.610% C+
NSX Naginata
C++
Kills:180
Deaths:66
KDR:2.727
Accuracy:22.297% C++
HSR:23.333% D
Kills:8,721
Deaths (as Heavy Assault):3,236
Deaths (to Heavy Assaults):3,104
KDR:2.69499
Kill Difference:5,485
Playtime:305.186 hours
Usage:37%
Score:5.481m
Score/min:299
Accuracy (listed only):25.367%
HSR (listed only):20.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,292
Deaths:501
KDR:2.579
Accuracy:25.620% B+
HSR:24.149% B++
Deimos VA29
B**
Kills:1,253
Deaths:580
KDR:2.160
Accuracy:72.689% B**
HSR:9.098% D*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:464
KDR:2.532
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C*
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C*
HSR:20.581% C+
Pandora VX25
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:34.138% C--
HSR:18.803% B**
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
Nova
B**
Kills:497
Deaths:105
KDR:4.733
Accuracy:37.782% D
HSR:20.121% B**
VE-S Canis
C+
Kills:140
Deaths:59
KDR:2.373
Accuracy:24.574% C
HSR:20.714% C+
Eclipse VE3A
B**
Kills:69
Deaths:37
KDR:1.865
Accuracy:23.878% D
HSR:24.638% B**
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:10,332
Deaths (as Light Assault):4,032
Deaths (to Light Assaults):2,419
KDR:2.5625
Kill Difference:6,300
Playtime:194.660 hours
Usage:24%
Score:3.252m
Score/min:278
Accuracy (listed only):36.014%
HSR (listed only):19.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,253
Deaths:580
KDR:2.160
Accuracy:72.689% B**
HSR:9.098% D*
Corvus VA55
B*
Kills:1,184
Deaths:390
KDR:3.036
Accuracy:24.848% C++
HSR:28.547% B*
H-V45
B
Kills:1,175
Deaths:453
KDR:2.594
Accuracy:23.514% C+
HSR:23.575% B
Pulsar VS1
B+
Kills:1,173
Deaths:651
KDR:1.802
Accuracy:25.782% B+
HSR:23.956% B+
Equinox VE2 Burst
B++
Kills:1,171
Deaths:453
KDR:2.585
Accuracy:25.556% C
HSR:33.903% B++
Pandora VX25
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:34.138% C--
HSR:18.803% B**
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
Nova
B**
Kills:497
Deaths:105
KDR:4.733
Accuracy:37.782% D
HSR:20.121% B**
NS-11A
B+
Kills:266
Deaths:89
KDR:2.989
Accuracy:24.605% C++
HSR:24.812% B+
VE-S Canis
C+
Kills:140
Deaths:59
KDR:2.373
Accuracy:24.574% C
HSR:20.714% C+
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:9,253
Deaths (as Combat Medic):3,562
Deaths (to Combat Medics):1,344
KDR:2.5977
Kill Difference:5,691
Playtime:149.355 hours
Usage:18%
Score:2.960m
Score/min:330
Accuracy (listed only):36.424%
HSR (listed only):20.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,292
Deaths:501
KDR:2.579
Accuracy:25.620% B+
HSR:24.149% B++
Deimos VA29
B**
Kills:1,253
Deaths:580
KDR:2.160
Accuracy:72.689% B**
HSR:9.098% D*
Pulsar C
B+
Kills:1,179
Deaths:452
KDR:2.608
Accuracy:26.625% B+
HSR:21.798% C
Solstice Burst
B+
Kills:1,175
Deaths:464
KDR:2.532
Accuracy:27.039% C++
HSR:27.660% B+
Zenith VX-5
C*
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:26.638% C*
HSR:20.581% C+
Pandora VX25
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:34.138% C--
HSR:18.803% B**
Thanatos VE70
C+
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:39.126% C+
HSR:14.274% C
Solstice VE3
B+
Kills:1,162
Deaths:566
KDR:2.053
Accuracy:26.006% B+
HSR:18.761% C+
VE-LR Obelisk
C+
Kills:854
Deaths:184
KDR:4.641
Accuracy:30.750% C
HSR:31.733% C+
Nova
B**
Kills:497
Deaths:105
KDR:4.733
Accuracy:37.782% D
HSR:20.121% B**
Eclipse VE3A
B**
Kills:69
Deaths:37
KDR:1.865
Accuracy:23.878% D
HSR:24.638% B**
Phobos VX86
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:68.056% B*
HSR:9.259% D*
Kills:11,046
Deaths (as Engineer):4,157
Deaths (to Engineers):1,458
KDR:2.6572
Kill Difference:6,889
Playtime:69.357 hours
Usage:8%
Score:1.264m
Score/min:304
Accuracy (listed only):36.529%
HSR (listed only):20.073%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:1,163
Deaths:152
KDR:7.651
Accuracy:35.634% C
HSR:76.956% C**
NSX Daimyo
B+
Kills:472
Deaths:35
KDR:13.486
Accuracy:35.566% D-
HSR:95.763% B+
NS-44 Commissioner
C+
Kills:306
Deaths:210
KDR:1.457
Accuracy:35.416% C+
HSR:21.569% C+
Beamer VS3
C+
Kills:207
Deaths:151
KDR:1.371
Accuracy:26.754% C+
HSR:14.976% D--
VA39 Spectre
C
Kills:186
Deaths:28
KDR:6.643
Accuracy:30.851% C
HSR:31.183% D
NSX Tomoe
B
Kills:169
Deaths:112
KDR:1.509
Accuracy:30.789% B
HSR:30.769% D
NS-AM7 Archer
A
Kills:157
Deaths:98
KDR:1.602
Accuracy:55.630% C-
HSR:28.026% A
VE-S Canis
C+
Kills:140
Deaths:59
KDR:2.373
Accuracy:24.574% C
HSR:20.714% C+
Kills:2,800
Deaths (as Infiltrator):845
Deaths (to Infiltrators):2,052
KDR:3.31361
Kill Difference:1,955
Playtime:71.860 hours
Usage:9%
Score:1.011m
Score/min:234
Accuracy (listed only):34.402%
HSR (listed only):39.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:1,162
Deaths:301
KDR:3.860
Accuracy:22.460% B*
HSR:20.740% C+
Nebula VM20
B*
Kills:1,013
Deaths:256
KDR:3.957
Accuracy:22.955% B*
HSR:23.988% B+
Quasar VM1
A
Kills:115
Deaths:53
KDR:2.170
Accuracy:21.681% A
HSR:13.913% D--
Vortex VM21
A
Kills:59
Deaths:40
KDR:1.475
Accuracy:52.064% A
HSR:1.695% D-
Vortex VM21
B**
Kills:58
Deaths:40
KDR:1.450
Accuracy:51.250% B**
HSR:3.448% C
Kills:2,407
Deaths (as MAX Suit):345
Deaths (to MAX Suits):505
KDR:6.97681
Kill Difference:2,062
Playtime:26.293 hours
Usage:3%
Score:0.827m
Score/min:524
Accuracy (listed only):34.082%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:871
V. Kills:353 246%
Deaths:49
KDR:17.776
Accuracy:59.675% C++
KPH:64.400 B+
VKPH:26.100 B++
Skyguard
M**
Kills:109
V. Kills:59 182%
Deaths:4
KDR:27.250
Accuracy:30.547% C*
KPH:38.500 M**
VKPH:20.900 M++
C75 Viper
A
Kills:75
V. Kills:18 395%
Deaths:17
KDR:4.412
Accuracy:51.363% A
KPH:36.500 B+
VKPH:8.800 C**
Kills:1,055 (1,055 + 0)
Deaths:70
KDR:15.071
VKDR:6.143
Vehicle Kills:430
Kill Difference:985
Playtime:18.411 hours
Usage:2%
Score:0.379m
Score/min:343
Driving Accuracy:51.363%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:257
V. Kills:97 262%
Deaths:10
KDR:25.700
Accuracy:60.434% B*
KPH:46.300 A*
VKPH:17.500 B+
Kills:257 (257 + 0)
Deaths:10
KDR:25.700
VKDR:9.700
Vehicle Kills:97
Kill Difference:247
Playtime:5.554 hours
Usage:1%
Score:0.104m
Score/min:312
Driving Accuracy:60.434%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:160
V. Kills:6 N/A
Deaths:9
KDR:17.778
Accuracy:22.386% B++
KPH:141.600 A*
VKPH:5.300 B*
Kills:160 (0 + 160)
Deaths:9
KDR:17.778
VKDR:0.667
Vehicle Kills:6
Kill Difference:151
Playtime:1.130 hours
Usage:0%
Score:0.037m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:22.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1732,1528162.637C+0.3423.28%D30.251%C+46.5C--N/A15346.3h11.1C+47.8C
C-4 2,2801,8663445.424M+2.4429.08%B++N/A198.5M44B**8819.4h1B**3.3B**
Serpent VE92 1,3061,2925012.579A+0.4025.62%B+24.149%B++34.3C**N/A11637.7h10.6B++41.5B+
Deimos VA29 1,2681,2535802.16B*0.8272.689%B**9.098%D*57B+N/A17822h1.9B*2.6B++
VX29 Polaris 1,2061,1974492.666B**0.3122.268%C18.045%D40C+N/A10229.9h11.3B+50.7C**
Corvus VA55 1,2081,1843903.036A*0.0624.848%C++28.547%B*38.1B+N/A11031.1h11.1B+44.7B+
Pulsar C 1,1951,1794522.608B*0.3726.625%B+21.798%C37.4BN/A9931.5h9.3B++34.7B+
H-V45 1,1961,1754532.594B++0.3923.514%C+23.575%B41.4B+N/A12728.4h11.4B++48.5B+
Solstice Burst 1,1911,1754642.532B*0.4527.039%C++27.66%B+51.8B+N/A15722.7h11.4B++42.1B+
Pulsar VS1 1,1871,1736511.802B*1.1825.782%B+23.956%B+35.4B++N/A9233.1h12B*46.4B++
Equinox VE2 Burst 1,1851,1714532.585B+0.4025.556%C33.903%B++35.1CN/A10633.4h12.9C++50.4C+
Zenith VX-5 1,1851,1714862.409B**0.5726.638%C*20.581%C+40.1C*N/A8829.2h10.4B*38.9B+
Pandora VX25 1,1811,1703043.849M**0.8734.138%C--18.803%B**62.2B**N/A13718.8h3.3B*9.7B+
Thanatos VE70 1,1821,1704522.588A*0.3939.126%C+14.274%C50B**N/A14423.4h3.6B**9.2B++
XM98 1,1651,1631527.651M++4.6735.634%C76.956%C**39.4B+N/A10929.5h2B*5.6B+
Solstice VE3 1,1791,1625662.053A++0.9326.006%B+18.761%C+32.4B*N/A10135.9h11.4B*43.8B+
Nebula VM20 1,1851,1623013.86B*0.8822.46%B*20.74%C+57.5A+1.1B**18420.2h13.1B*58.5B*
Orion VS54 1,1711,1615682.044B+0.9421.548%C++20.586%D32C+N/A10536.3h10.8B++50C*
SVA-88 1,1651,1593463.35B*0.3725.734%B+24.245%C+73.8B**N/A19615.7h10.6B+41.2B+
Pulsar LSW 1,1641,1594202.76B**0.2223.92%C*24.59%C++43.7C++N/A12026.5h10.5B++44B+
NS-15M2 1,1731,1593823.034B*0.0524.388%C++21.225%C--62.6B++N/A19718.5h10.5B++43.2B+
Nebula VM20 1,0231,0132563.957B**0.9822.955%B*23.988%B+57.2A+N/A19417.7h13.9B++60.6B++
LB00 Python AP 1,2248714917.776B+14.8059.675%C++N/A64.5B+26.1B++35913.5h4.2C*7.1C**
VE-LR Obelisk 8608541844.641A++1.6630.75%C31.733%C+54.4B*N/A17115.7h5.2B*17B+
Lasher X2 5645541892.931M++0.0539.501%A++3.61%C+49B*N/A12911.3h19.3C++48.9B*
Nova 4994971054.733M1.7537.782%D20.121%B**73.1A+N/A3696.8h3.2B*8.5B+
NSX Daimyo 4724723513.486M++10.5135.566%D-95.763%B+63.8B+N/A2017.4h2.2B+6.2C++
Frag Grenade 4234091409N/A406.0250.381%B++N/A681.7B*23.3A++23150.6h3.2B+6.4B++
NS-44 Commissioner 3093062101.457B+1.5235.416%C+21.569%C+37.3C++N/A1368.2h2.6A7.4B++
S1 5173032161.403A1.5861.111%B+1.65%D22.3C+15.7B+23513.6h6.7C++11C**
NS Decimator 3922791032.709A*0.2760.516%C+N/A45.7B++18.5C**3796.1h3.7B++6.1B++
NS-11A 269266892.989B**0.0124.605%C++24.812%B+44.3B+N/A1876h11.3B*46.1B+
Supernova FPC 3542571025.7M++22.7260.434%B*N/A45.9A*17.3B+3125.6h3.9B**6.5B**
Beamer VS3 2092071511.371B*1.6126.754%C+14.976%D--13.2DN/A4215.7h5.7B**21.3B
VA39 Spectre 187186286.643M*3.6630.851%C31.183%D35.1B++N/A1275.3h4.9B++15.7B+
NSX Naginata 183180662.727A0.2522.297%C++23.333%D50BN/A1393.6h10.5B+47.2B+
NSX Tomoe 1701691121.509C+1.4730.789%B30.769%D18.6D-N/A699.1h13.6C**44.2B
MANA Anti-Personnel Turret 168167562.982N/A0.0019.81%UN/A1670U10U3306600.1h15.2T*76.7T*
M12 Kobalt 166160917.778B+14.8022.386%B++25.625%A++145.5A*5.5B*5441.1h12.8A57.2B*
NS-AM7 Archer 170157981.602M+1.3855.63%C-28.026%A14.7A++1.2D-8610.7h6.4B**11.5B**
VE-S Canis 140140592.373B**0.6124.574%C20.714%C+35.9C+N/A2233.9h8.3B**33.9B+
Force-Blade 13913711,4760.012C2.9729.039%C+N/A0.2C--N/A1714.1h2.1B+7.1B+
Quasar VM1 117115532.17B+0.8121.681%A13.913%D--38.3AN/A1653h12.1B*55.9B+
Skyguard 168109427.25U24.2730.547%C*N/A38.9M**21.1M++3452.8h61.2A++200.4A
C75 Viper 9375174.412C++1.4351.363%AN/A35.7B8.6C*2332.1h20.3D-39.6C+
Rocklet Rifle 13675491.531A++1.4548.998%C-N/A39.5B*32.1B+5401.9h22.2A45.2B*
Spear Anti-Vehicle Phalanx Turret 12275612.5B*9.5258.29%A+4%C+50B++31.3B*3841.5h8.9C++15.3B++
Eclipse VE3A 7169371.865B+1.1223.878%D24.638%B**31.4CN/A1172.2h10.2B++42.6C**
Anti-Vehicle Grenade 9068168N/A65.0244.121%DN/A340C+110C*22790.2h5.1B+11.6C++
Vortex VM21 8659401.475B1.5152.064%A1.695%D-13.1B++6C+874.5h26.9B+51.7B+
Vortex VM21 7958401.45B+1.5351.25%B**3.448%C12.9A4.7C+1024.5h27.2B*53.1B++
Phobos VX86 5454262.077B++0.9068.056%B*9.259%D*36CN/A1261.5h1.8B**2.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26430.8h
Restoration Kit173250.3h
Nano-Armor Kit3062,7994.7h
Anti-Vehicle MANA Turret11350.3h
Spawn Beacon59001.1h
Nanite Revive Grenade02,4750.7h
Deconstruction Tool01,5940.1h
Ammunition Package69450.8h
Medical Kit3223,8928.2h
Anti-Infantry MANA Turret43511h
Medical Applicator5457,1155.4h
Xiphos Anti-Personnel Phalanx Turret01100h
Nano-Repair Grenade0610h
Shield Recharging Field312,5901.4h

Check the help document for the dictionary if you want to learn more about words used here.


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