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Legate leveskocka[KRBR] leveskocka
VS BR 75

KDR: 6.61

Score: 5.8m

Last Seen: Sep 29th, 2019 7:04 PM
- OFFLINE - 1052 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 4%
Level 100 Progress: 31% 322h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VLG Missile Launcher Saron HRB E540 Halberd C150 Dalton Ghost VX6-7 Light PPA VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.63%17.845%457212252971.441755.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.592%0.859B*-0.473D0.919B*HEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.343C**12.50.124C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.122%1.124%353212252671091982.44954134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.819%0.405B-0.422C---1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.678B+21.40.597B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.667%1.695%811122659831430.71084341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.812D--0.539D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.20.668B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.837%2.815%2844512221,56392121416.9891129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.005%1.073B**-0.409C--0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.698B+17.40.568B+19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.807%58.95%28442122541924416.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.169%0.728B++-0.521D-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.28C*2.80.108C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m455%675 (40.5k)611 (36.7k)6.605765,9659038.9014475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122736022.414%7.142%16010:320

80% Engineer9% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 1:25 PMJan 26th, 2019 11:24 PMOct 19th, 2019 2:19 AM (48d) (PST)Sep 29th, 2019 5:54 PM (68d) (PST)Sep 29th, 2019 3:04 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,225561,1690.6250.0950.0453.8520.222747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,4703,36170,10937632311336,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.2h/6.6d 2,073 426 3,700 36.8k 70 282 2,119 11.7m

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:226
Deaths:148
KDR:1.527
Accuracy:26.250% B
HSR:17.699% D
Solstice VE3
B
Kills:71
Deaths:69
KDR:1.029
Accuracy:24.577% B
HSR:18.310% C
Kills:297
Deaths (as Engineer):217
Deaths (to Engineers):364
KDR:1.36866
Kill Difference:80
Playtime:126.797 hours
Usage:80%
Score:5.227m
Score/min:687
Accuracy (listed only):25.413%
HSR (listed only):18.005%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):129
KDR:0
Kill Difference:UNR
Playtime:13.873 hours
Usage:9%
Score:0.167m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B
Kills:226
Deaths:148
KDR:1.527
Accuracy:26.250% B
HSR:17.699% D
Solstice VE3
B
Kills:71
Deaths:69
KDR:1.029
Accuracy:24.577% B
HSR:18.310% C
Kills:297
Deaths (as Light Assault):217
Deaths (to Light Assaults):148
KDR:1.36866
Kill Difference:80
Playtime:4.380 hours
Usage:3%
Score:0.074m
Score/min:282
Accuracy (listed only):25.413%
HSR (listed only):18.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:256
Deaths:47
KDR:5.447
Accuracy:41.693% B+
HSR:75% B+
VA39 Spectre
B**
Kills:163
Deaths:33
KDR:4.939
Accuracy:38.385% B**
HSR:33.742% C
Kills:419
Deaths (as Infiltrator):80
Deaths (to Infiltrators):76
KDR:5.2375
Kill Difference:339
Playtime:10.643 hours
Usage:7%
Score:0.215m
Score/min:337
Accuracy (listed only):40.039%
HSR (listed only):54.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:87
Deaths:13
KDR:6.692
Accuracy:21.780% B++
HSR:17.241% C
Cosmos VM3
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:19.652% B+
HSR:6.897% F**
Vortex VM21
C*
Kills:81
Deaths:19
KDR:4.263
Accuracy:43.211% C*
HSR:3.704% C++
Vortex VM21
B+
Kills:66
Deaths:19
KDR:3.474
Accuracy:45.660% B+
HSR:1.515% D--
Kills:321
Deaths (as MAX Suit):32
Deaths (to MAX Suits):27
KDR:10.03125
Kill Difference:289
Playtime:3.896 hours
Usage:2%
Score:0.144m
Score/min:615
Accuracy (listed only):32.576%
HSR (listed only):7.339%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:174
V. Kills:20 N/A
Deaths:6
KDR:29
Accuracy:44.846% B+
KPH:94 A
VKPH:10.800 M++
Maelstrom Turbo Laser
A+
Kills:93
V. Kills:48 190%
Deaths:4
KDR:23.250
Accuracy:39.703% A
KPH:39.800 A+
VKPH:20.500 B**
Saron Laser Cannon
B**
Kills:89
V. Kills:46 189%
Deaths:17
KDR:5.235
Accuracy:35.133% B+
KPH:24.100 B**
VKPH:12.500 B+
Kills:356 (356 + 0)
Deaths:27
KDR:13.185
VKDR:4.222
Vehicle Kills:114
Kill Difference:329
Playtime:7.876 hours
Usage:5%
Score:0.192m
Score/min:406
Piloting Accuracy:35.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:324
V. Kills:191 169%
Deaths:20
KDR:16.200
Accuracy:35.686% C+
KPH:67.300 A+
VKPH:39.700 B**
AP30 Shredder
A
Kills:139
V. Kills:94 146%
Deaths:17
KDR:8.176
Accuracy:41.509% B**
KPH:49.300 B**
VKPH:33.400 A
CAS30 Tank Buster
S
Kills:108
V. Kills:49 216%
Deaths:10
KDR:10.800
Accuracy:62.677% A+
KPH:37.700 S
VKPH:17.100 A++
L105 Zephyr
S
Kills:105
V. Kills:52 198%
Deaths:3
KDR:35
Accuracy:48.134% B++
KPH:70.400 B**
VKPH:34.900 S
L-30R Vektor
C**
Kills:51
V. Kills:19 255%
Deaths:5
KDR:10.200
Accuracy:38.063% C+
KPH:14.400 C**
VKPH:5.300 C
Kills:727 (159 + 568)
Deaths:55
KDR:13.218
VKDR:7.364
Vehicle Kills:405
Kill Difference:672
Playtime:15.541 hours
Usage:10%
Score:0.445m
Score/min:478
Piloting Accuracy:38.063%
Gunner Accuracy:48.134%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:96
V. Kills:43 218%
Deaths:6
KDR:16
Accuracy:55.822% A+
KPH:49.300 B**
VKPH:22.100 M++
Kills:96 (96 + 0)
Deaths:6
KDR:16
VKDR:7.167
Vehicle Kills:43
Kill Difference:90
Playtime:1.948 hours
Usage:1%
Score:0.055m
Score/min:471
Driving Accuracy:55.822%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:638
V. Kills:472 135%
Deaths:38
KDR:16.790
Accuracy:62.884% A*
KPH:35.900 B**
VKPH:26.600 A
E540 Halberd
A**
Kills:526
V. Kills:250 210%
Deaths:21
KDR:25.048
Accuracy:57.791% A+
KPH:56.500 A**
VKPH:26.800 A++
Supernova PC
A
Kills:102
V. Kills:45 222%
Deaths:7
KDR:14.571
Accuracy:42.062% D
KPH:31.400 B*
VKPH:13.900 A
Supernova FPC
B+
Kills:59
V. Kills:51 113%
Deaths:5
KDR:11.800
Accuracy:32.667% F*
KPH:20.400 C--
VKPH:17.600 B+
Kills:1,325 (161 + 1,164)
Deaths:71
KDR:18.662
VKDR:11.521
Vehicle Kills:818
Kill Difference:1,254
Playtime:33.229 hours
Usage:21%
Score:1.049m
Score/min:526
Driving Accuracy:32.667%
Gunner Accuracy:57.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:155
V. Kills:4 N/A
Deaths:8
KDR:19.375
Accuracy:27.343% B*
KPH:137.200 C++
VKPH:3.500 C--
E540 Halberd-H
A*
Kills:131
V. Kills:47 273%
Deaths:7
KDR:18.714
Accuracy:62.050% B+
KPH:85.100 A*
VKPH:30.500 B**
Aphelion VEX-4H
A+
Kills:56
V. Kills:57 97%
Deaths:7
KDR:8
Accuracy:54.474% B**
KPH:42.200 C++
VKPH:43 A+
Kills:342 (0 + 342)
Deaths:22
KDR:15.545
VKDR:4.909
Vehicle Kills:108
Kill Difference:320
Playtime:3.996 hours
Usage:3%
Score:0.129m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:54.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:657
V. Kills:234 280%
Deaths:15
KDR:43.800
Accuracy:56.430% B+
KPH:145.800 M+
VKPH:51.900 M++
Kills:657 (0 + 657)
Deaths:15
KDR:43.800
VKDR:15.600
Vehicle Kills:234
Kill Difference:642
Playtime:4.506 hours
Usage:3%
Score:0.165m
Score/min:610
Piloting Accuracy:N/A%
Gunner Accuracy:56.430%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 8916571543.8B*37.1956.43%B+N/A146M+52M++6104.5h4B+7.1B*
Saron HRB 1,1106383816.789M10.1862.884%A*N/A35.8B**26.5A36317.8h19B+30.2A
E540 Halberd 7765262125.048A+18.4457.791%A+1.331%D56.6A**26.9A*3709.3h4.1A7A+
C150 Dalton 5153242016.2B**9.5935.686%C+N/A67.5A+39.8B**9514.8h2.2B**6.3B**
Ghost 257256475.447B*1.1641.693%B+75%B+46.5C**N/A1725.5h2.1B+5B+
VX6-7 2322261481.527B5.0826.25%B17.699%D26CN/A988.7h10.6B+40.4B+
Light PPA 194174629S22.3944.846%B+N/A91.6A10.5M++6131.9h9.9B22.1B+
VA39 Spectre 166163334.939A++1.6738.385%B**33.742%C52.6A++1A2403.1h4B**10.5B**
M12 Kobalt-H 159155819.375C+12.7727.343%B*18.065%C*140.9C*3.6C--4341.1h15C++54.9B+
AP30 Shredder 233139178.176C**1.5741.509%B**2.158%C+49.6B**33.6A3882.8h71.9B++173.3B*
E540 Halberd-H 178131718.714B++12.1162.05%B+N/A87.3A*31.3A3671.5h3.4A+5.5A+
M60-A Bulldog 149130265S58.3949.766%AN/A86.7A++12.7A3661.5h4.1B**8.2B**
CAS30 Tank Buster 1571081010.8S4.1962.677%A+N/A37.2S16.9A++2522.9h28.7B*45.8B*
L105 Zephyr 157105335M**28.3948.134%B++N/A70B**34.7S4011.5h6B+12.5B++
Supernova PC 147102714.571A+7.9742.062%DN/A31.9B*14.1A+3603.2h4.5B+10.7C*
Lancer VS22 15297224.409S2.200.511%T*N/A25.5B*14.5C++2443.8h0.1B**12.1B++
C75 Viper 13996616M9.3955.822%A+N/A50.5B**22.6M*4711.9h10.2B++18.3B*
Maelstrom Turbo Laser 14193423.25S16.6439.703%A2.151%C+40.4A++20.9B**4692.3h43.1B*108.4B*
Saron Laser Cannon 13589175.235B*1.3735.133%B+N/A24.1B**12.4B+2613.7h59.8B*170.3B**
Cosmos VM3 8887136.692M*0.0921.78%B++17.241%C54.4A+N/A2161.6h13.3B+61C**
Cosmos VM3 8887136.692M+0.0919.652%B+6.897%F**51.2AN/A1851.7h12.5B+63.5B++
Vortex VM21 9581194.263A**2.3443.211%C*3.704%C++40.5S7B+1792h10.6B**24.5B*
Sticky Grenade 7676176N/A69.3974.167%A**N/A760CN/A115150.1h1.2B**1.6B**
Solstice VE3 7371691.029B+5.5824.577%B18.31%C10.9C--N/A526.5h18.6C75.7C+
Vortex VM21 7766193.474A**3.1345.66%B+1.515%D--33S5.5C**1652h13.8A30.2B*
Supernova FPC 11059511.8B*5.1932.667%F*1.695%C20.3C--17.6B+22172.9h4.2B++12.7D
M60-A Bulldog 6258158A++51.3970.156%A**N/A116M*8B**5160.5h7.7D-11B+
Aphelion VEX-4H 1135678C**1.3954.474%B**1.786%D-43.1C++43.8A++8231.3h59.1C++108.6B+
L-30R Vektor 7051510.2S3.5938.063%C+N/A14.2C*5.3C1213.6h40.6B*106.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1660h
Nano-Armor Kit169167,80818.3h
Anti-Vehicle MANA Turret01640.2h
Medical Applicator11,2770.1h
Motion Spotter02900.3h
Ammunition Package02750.1h
Medical Kit27971.8h

Check the help document for the dictionary if you want to learn more about words used here.


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