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Legate leveskocka[KRBR] leveskocka
VS BR 73

KDR: 6.5

Score: 5.5m

Last Seen: Aug 18th, 2019 3:17 PM
- OFFLINE - 18.7 hour(s)

Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 74): 55%
Level 100 Progress: 29% 316h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB VLG Missile Launcher E540 Halberd C150 Dalton Ghost VX6-7 VA39 Spectre Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.697%16.488%424212122791.541444.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.656%0.874B*-0.649D0.869B*HEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.341C**12.50.118C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.177%1.23%348212122441011822.41584133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%0.445B0.308C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.872B*22.80.837B++32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.639%1.754%901121357711300.79166744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.811D--0.519D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+4.10.671B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.39%1.722%2903512091,39482113216.7952123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.272%1.223B**-0.662D0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.69B+180.541B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.118%59.288%29032121239324416.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.145%0.472B+-0.39C---0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*2.80.173C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
5.5m475.6%705 (42.3k)644 (38.6k)6.504335,2628098.8640373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121430722.211%7.07%15710:320

80% Engineer9% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 1:25 PMJan 26th, 2019 11:24 PMAug 18th, 2019 11:28 AM (18h) (PST)Aug 18th, 2019 12:17 PM (17h) (PST)Aug 18th, 2019 11:17 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,243421,2010.6170.0950.0444.0340.231732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,6032,53872,06537632421438,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.1h/5.9d 1,909 372 3,511 34.4k 60 260 1,970 10.6m

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:208
Deaths:127
KDR:1.638
Accuracy:26.432% B
HSR:15.865% D-
Solstice VE3
C**
Kills:71
Deaths:69
KDR:1.029
Accuracy:24.577% C**
HSR:18.310% C
Kills:279
Deaths (as Engineer):196
Deaths (to Engineers):334
KDR:1.42347
Kill Difference:83
Playtime:114.284 hours
Usage:80%
Score:4.956m
Score/min:723
Accuracy (listed only):25.504%
HSR (listed only):17.088%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):115
KDR:0
Kill Difference:UNR
Playtime:12.833 hours
Usage:9%
Score:0.156m
Score/min:203
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B
Kills:208
Deaths:127
KDR:1.638
Accuracy:26.432% B
HSR:15.865% D-
Solstice VE3
C**
Kills:71
Deaths:69
KDR:1.029
Accuracy:24.577% C**
HSR:18.310% C
Kills:279
Deaths (as Light Assault):196
Deaths (to Light Assaults):132
KDR:1.42347
Kill Difference:83
Playtime:4.166 hours
Usage:3%
Score:0.071m
Score/min:284
Accuracy (listed only):25.504%
HSR (listed only):17.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:238
Deaths:45
KDR:5.289
Accuracy:41.933% B+
HSR:75.210% B++
VA39 Spectre
B**
Kills:155
Deaths:32
KDR:4.844
Accuracy:38.695% B**
HSR:34.839% C
Kills:393
Deaths (as Infiltrator):77
Deaths (to Infiltrators):71
KDR:5.1039
Kill Difference:316
Playtime:10.005 hours
Usage:7%
Score:0.208m
Score/min:346
Accuracy (listed only):40.314%
HSR (listed only):55.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:73
Deaths:12
KDR:6.083
Accuracy:18.451% C**
HSR:6.849% F**
Cosmos VM3
B++
Kills:72
Deaths:12
KDR:6
Accuracy:20.580% B++
HSR:19.444% C++
Kills:145
Deaths (as MAX Suit):12
Deaths (to MAX Suits):22
KDR:12.08333
Kill Difference:133
Playtime:2.332 hours
Usage:2%
Score:0.092m
Score/min:659
Accuracy (listed only):19.516%
HSR (listed only):13.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:151
V. Kills:18 N/A
Deaths:6
KDR:25.167
Accuracy:45.548% B+
KPH:91.500 A+
VKPH:10.900 M*
Maelstrom Turbo Laser
A++
Kills:93
V. Kills:48 190%
Deaths:4
KDR:23.250
Accuracy:39.703% A+
KPH:39.800 A++
VKPH:20.600 A
Saron Laser Cannon
B**
Kills:79
V. Kills:40 193%
Deaths:17
KDR:4.647
Accuracy:35.396% B++
KPH:26.300 B**
VKPH:13.300 B+
Kills:323 (323 + 0)
Deaths:27
KDR:11.963
VKDR:3.926
Vehicle Kills:106
Kill Difference:296
Playtime:6.994 hours
Usage:5%
Score:0.184m
Score/min:439
Piloting Accuracy:35.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:324
V. Kills:191 169%
Deaths:20
KDR:16.200
Accuracy:35.686% C
KPH:67.500 A++
VKPH:39.800 B**
AP30 Shredder
B**
Kills:126
V. Kills:87 143%
Deaths:17
KDR:7.412
Accuracy:41.789% B**
KPH:47.300 B**
VKPH:32.600 B**
CAS30 Tank Buster
S
Kills:108
V. Kills:49 216%
Deaths:10
KDR:10.800
Accuracy:62.677% A++
KPH:37.700 S
VKPH:17.100 A*
L105 Zephyr
S
Kills:72
V. Kills:38 185%
Deaths:3
KDR:24
Accuracy:46.479% B+
KPH:65.700 B++
VKPH:34.700 S
Kills:630 (108 + 522)
Deaths:50
KDR:12.600
VKDR:7.300
Vehicle Kills:365
Kill Difference:580
Playtime:11.427 hours
Usage:8%
Score:0.393m
Score/min:573
Piloting Accuracy:62.677%
Gunner Accuracy:46.479%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:81
V. Kills:36 219%
Deaths:6
KDR:13.500
Accuracy:56.017% A++
KPH:49.300 B**
VKPH:21.900 M+
Kills:81 (81 + 0)
Deaths:6
KDR:13.500
VKDR:6
Vehicle Kills:36
Kill Difference:75
Playtime:1.643 hours
Usage:1%
Score:0.050m
Score/min:504
Driving Accuracy:56.017%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:638
V. Kills:472 135%
Deaths:38
KDR:16.790
Accuracy:62.884% A*
KPH:35.900 B**
VKPH:26.600 A
E540 Halberd
A*
Kills:467
V. Kills:221 210%
Deaths:21
KDR:22.238
Accuracy:57.084% A
KPH:55.200 A*
VKPH:26.100 A+
Supernova PC
A+
Kills:87
V. Kills:40 212%
Deaths:7
KDR:12.429
Accuracy:41.886% D
KPH:30.800 B++
VKPH:14.200 A+
Supernova FPC
B+
Kills:57
V. Kills:50 112%
Deaths:5
KDR:11.400
Accuracy:32.639% F*
KPH:20.400 C-
VKPH:17.900 B+
Kills:1,249 (144 + 1,105)
Deaths:71
KDR:17.592
VKDR:11.028
Vehicle Kills:783
Kill Difference:1,178
Playtime:31.859 hours
Usage:22%
Score:1.015m
Score/min:531
Driving Accuracy:32.639%
Gunner Accuracy:57.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:131
V. Kills:47 273%
Deaths:7
KDR:18.714
Accuracy:62.050% B+
KPH:85.100 A*
VKPH:30.500 B**
M12 Kobalt-H
B+
Kills:91
V. Kills:3 N/A
Deaths:8
KDR:11.375
Accuracy:25.432% B+
KPH:155.700 B+
VKPH:5.100 C+
Aphelion VEX-4H
A+
Kills:56
V. Kills:57 97%
Deaths:7
KDR:8
Accuracy:54.474% B**
KPH:42.200 C++
VKPH:43 A+
Kills:278 (0 + 278)
Deaths:22
KDR:12.636
VKDR:4.864
Vehicle Kills:107
Kill Difference:256
Playtime:3.451 hours
Usage:2%
Score:0.118m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:54.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M
Kills:637
V. Kills:232 273%
Deaths:15
KDR:42.467
Accuracy:56.258% C*
KPH:145.400 A**
VKPH:53 M
Kills:637 (0 + 637)
Deaths:15
KDR:42.467
VKDR:15.467
Vehicle Kills:232
Kill Difference:622
Playtime:4.380 hours
Usage:3%
Score:0.161m
Score/min:614
Piloting Accuracy:N/A%
Gunner Accuracy:56.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 1,1106383816.789A*10.2862.884%A*N/A35.8B**26.5A36317.8h19B+30.2A
VLG Missile Launcher 8696371542.467M35.9656.258%C*N/A144.8A**52.7M6144.4h4B+7.1B++
E540 Halberd 6884672122.238B**15.7357.084%A1.285%D54.9A*26A+3688.5h4.1A7.2A+
C150 Dalton 5153242016.2A9.7035.686%CN/A67.5A++39.8B**9174.8h2.2A6.3B**
Ghost 239238455.289B*1.2241.933%B+75.21%B++46.7BN/A1765.1h2.1B+5B+
VX6-7 2142081271.638C**4.8726.432%B15.865%D-27.4CN/A1057.6h10.4B+39.4B+
VA39 Spectre 158155324.844A**1.6638.695%B**34.839%C53.4A*1A2472.9h3.8A9.8B**
Light PPA 169151625.167M**18.6645.548%B+N/A88.8A10.6M*6571.7h10.3B+22.5B+
E540 Halberd-H 178131718.714B*12.2162.05%B+N/A87.3A*31.3B**3621.5h3.4A5.5A+
AP30 Shredder 213126177.412C++0.9141.789%B**1.587%C46.7B**32.2B**3862.7h75.1B+179.7B*
CAS30 Tank Buster 1571081010.8S4.3062.677%A++N/A37.2S16.9A*2452.9h28.7B**45.8B**
Maelstrom Turbo Laser 14193423.25S16.7539.703%A+2.151%C40.4A++20.9A4692.3h43.1B**108.4B**
M12 Kobalt-H 9491811.375C4.8725.432%B+10.989%D*151.7B5C+5450.6h12.9B+50.9B++
Supernova PC 12787712.429B**5.9241.886%DN/A31.1B*14.3A+3892.8h4.7B+11.3C++
Lancer VS22 12982184.556S1.9529.014%T*N/A24.8B**14.2C++2513.3h3.7B**12.6B*
C75 Viper 11781613.5A*7.0056.017%A++N/A50.6B**22.5M++5031.6h10B++17.9B**
Saron Laser Cannon 11979174.647B*1.8635.396%B++N/A26.3B**13.3B+2953h60.7B*171.6B**
Sticky Grenade 7676176N/A69.5074.561%MN/A760CN/A121080.1h1.1B**1.5B**
Cosmos VM3 7473126.083A**0.4218.451%C**6.849%F**52.1AN/A1971.4h11B**59.6B++
Cosmos VM3 7272126M+0.5020.58%B++19.444%C++60A++N/A2391.2h11.8B*57.5B
L105 Zephyr 11072324A++17.5046.479%B+1.389%B++65.5B++34.5S3721.1h6B+12.8B+
Solstice VE3 7371691.029B+5.4824.577%C**18.31%C10.9C--N/A496.5h18.6C75.7C+
M60-A Bulldog 6258158A++51.5070.156%A**N/A116M**8B**5150.5h7.7D11B+
Supernova FPC 10757511.4B++4.9032.639%F*1.754%C20.4C-17.9B+22372.8h4.1B*12.6C--
Aphelion VEX-4H 1135678C**1.5054.474%B**1.786%D-43.1C++43.8A+8221.3h59.1C++108.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1620h
Nano-Armor Kit128152,07316.1h
Medical Applicator11,2770.1h
Anti-Vehicle MANA Turret01360.1h
Motion Spotter02660.3h
Ammunition Package02520.1h
Medical Kit25891.6h

Check the help document for the dictionary if you want to learn more about words used here.


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