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Signifer leveskocka[KRBR] leveskocka
VS BR 57

KDR: 6.54

Score: 3.3m

Last Seen: Jun 24th, 2019 4:14 PM
- OFFLINE - 58 hour(s)

Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 18
Level Progress (to 58): 97%
Level 100 Progress: 17% 497h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB VLG Missile Launcher E540 Halberd C150 Dalton VX6-7 Ghost E540 Halberd-H AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.697%16.461%423212112431.630874.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.685%0.853B*-0.74D-0.91B*HEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.308C*12.70.077C+36.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.639%1.754%1051121257611100.91935551%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.808D--0.529D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+4.10.671B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.225%1.783%3333512081,34670109118.9578123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%1.373A-0.698D0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.71B++180.556B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.767%63.258%33332121126422111.4783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.714%0.279C*-0.436C---0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.232C++2.60.121C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 18
3.3m321.6%523 (31.4k)476 (28.6k)6.542244,2596519.1536157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121323821.117%6.715%14210:380

80% Engineer10% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 1:25 PMJan 26th, 2019 11:24 PMJun 26th, 2019 7:18 PM (2h) (PST)Jun 24th, 2019 1:53 PM (2d) (PST)Jun 24th, 2019 12:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,330391,2910.6180.0940.0422.7880.249679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,8252,35477,47137621671528,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114.9h/4.8d 1,700 286 1,210 19.2k 35 213 1,715 9.2m

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:172
Deaths:88
KDR:1.955
Accuracy:26.565% B+
HSR:15.698% D-
Solstice VE3
C**
Kills:71
Deaths:66
KDR:1.076
Accuracy:24.627% C**
HSR:18.310% C
Kills:243
Deaths (as Engineer):154
Deaths (to Engineers):279
KDR:1.57792
Kill Difference:89
Playtime:92.252 hours
Usage:80%
Score:2.946m
Score/min:532
Accuracy (listed only):25.596%
HSR (listed only):17.004%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):96
KDR:0
Kill Difference:UNR
Playtime:11.716 hours
Usage:10%
Score:0.115m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:172
Deaths:88
KDR:1.955
Accuracy:26.565% B+
HSR:15.698% D-
Solstice VE3
C**
Kills:71
Deaths:66
KDR:1.076
Accuracy:24.627% C**
HSR:18.310% C
Kills:243
Deaths (as Light Assault):154
Deaths (to Light Assaults):108
KDR:1.57792
Kill Difference:89
Playtime:2.848 hours
Usage:2%
Score:0.042m
Score/min:244
Accuracy (listed only):25.596%
HSR (listed only):17.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:169
Deaths:35
KDR:4.829
Accuracy:40.324% C*
HSR:76.331% B++
VA39 Spectre
B+
Kills:95
Deaths:18
KDR:5.278
Accuracy:35.477% B+
HSR:40% C++
Kills:264
Deaths (as Infiltrator):53
Deaths (to Infiltrators):57
KDR:4.98113
Kill Difference:211
Playtime:7.222 hours
Usage:6%
Score:0.116m
Score/min:268
Accuracy (listed only):37.901%
HSR (listed only):58.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:69
Deaths:11
KDR:6.273
Accuracy:19.332% B+
HSR:7.246% F*
Cosmos VM3
B*
Kills:67
Deaths:11
KDR:6.091
Accuracy:21.475% B*
HSR:19.403% C++
Kills:136
Deaths (as MAX Suit):11
Deaths (to MAX Suits):13
KDR:12.36364
Kill Difference:125
Playtime:1.473 hours
Usage:1%
Score:0.051m
Score/min:579
Accuracy (listed only):20.403%
HSR (listed only):13.325%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:317
V. Kills:187 169%
Deaths:20
KDR:15.850
Accuracy:35.904% C
KPH:67.800 A++
VKPH:40 B**
AP30 Shredder
A
Kills:121
V. Kills:84 142%
Deaths:15
KDR:8.067
Accuracy:42.909% A
KPH:48.900 B**
VKPH:33.900 A
CAS30 Tank Buster
S
Kills:103
V. Kills:47 215%
Deaths:10
KDR:10.300
Accuracy:63.397% A++
KPH:38.300 S
VKPH:17.500 A*
L105 Zephyr
S
Kills:72
V. Kills:38 185%
Deaths:3
KDR:24
Accuracy:46.479% B+
KPH:65.700 B++
VKPH:34.700 S
Kills:613 (103 + 510)
Deaths:48
KDR:12.771
VKDR:7.417
Vehicle Kills:356
Kill Difference:565
Playtime:10.937 hours
Usage:10%
Score:0.366m
Score/min:558
Piloting Accuracy:63.397%
Gunner Accuracy:46.479%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:638
V. Kills:472 135%
Deaths:38
KDR:16.790
Accuracy:62.884% A*
KPH:35.900 B**
VKPH:26.600 A
E540 Halberd
A*
Kills:426
V. Kills:201 211%
Deaths:20
KDR:21.300
Accuracy:56.631% B**
KPH:55.900 A*
VKPH:26.400 A++
Supernova PC
A++
Kills:73
V. Kills:39 183%
Deaths:7
KDR:10.429
Accuracy:41.136% D-
KPH:27.300 B+
VKPH:14.600 A++
Supernova FPC
B+
Kills:57
V. Kills:50 112%
Deaths:5
KDR:11.400
Accuracy:32.639% F*
KPH:20.400 C-
VKPH:17.900 B+
Kills:1,194 (130 + 1,064)
Deaths:70
KDR:17.057
VKDR:10.886
Vehicle Kills:762
Kill Difference:1,124
Playtime:30.864 hours
Usage:27%
Score:0.948m
Score/min:512
Driving Accuracy:32.639%
Gunner Accuracy:56.631%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:128
V. Kills:46 272%
Deaths:7
KDR:18.286
Accuracy:62.661% B++
KPH:84.700 A*
VKPH:30.400 B**
M12 Kobalt-H
B+
Kills:89
V. Kills:3 N/A
Deaths:8
KDR:11.125
Accuracy:25.467% B+
KPH:159.300 B+
VKPH:5.400 C++
Aphelion VEX-4H
A+
Kills:56
V. Kills:57 97%
Deaths:7
KDR:8
Accuracy:54.474% B**
KPH:42.200 C++
VKPH:43 A+
Kills:273 (0 + 273)
Deaths:22
KDR:12.409
VKDR:4.818
Vehicle Kills:106
Kill Difference:251
Playtime:3.397 hours
Usage:3%
Score:0.116m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:54.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:637
V. Kills:232 273%
Deaths:15
KDR:42.467
Accuracy:56.273% C*
KPH:146 A*
VKPH:53.200 A*
Kills:637 (0 + 637)
Deaths:15
KDR:42.467
VKDR:15.467
Vehicle Kills:232
Kill Difference:622
Playtime:4.364 hours
Usage:4%
Score:0.161m
Score/min:616
Piloting Accuracy:N/A%
Gunner Accuracy:56.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 1,1106383816.789A*10.2562.884%A*N/A35.8B**26.5A36017.8h19B+30.2B**
VLG Missile Launcher 8696371542.467S35.9256.273%C*N/A144.8A*52.7A*6154.4h4B+7.1B++
E540 Halberd 6274262021.3A14.7656.631%B**1.408%D56.1A*26.4A++3597.6h4.1A7.2A
C150 Dalton 5043172015.85A9.3135.904%CN/A67.4A++39.8B**8734.7h2.3A6.3B**
VX6-7 178172881.955B+4.5926.565%B+15.698%D-33.7C++1.2A++1065.1h10.2B++38.5B+
Ghost 169169354.829B++1.7140.324%C*76.331%B++44.5C**N/A1273.8h2.1B+5.1B+
E540 Halberd-H 174128718.286B**11.7462.661%B++N/A85.3A*30.7B**3531.5h3.4A5.5A+
AP30 Shredder 205121158.067C**1.5242.909%A1.653%C48.4B**33.6A3992.5h72.6B++169.3B**
CAS30 Tank Buster 1501031010.3S3.7663.397%A++N/A38.1S17.4A*2282.7h28.9B**45.6B**
VA39 Spectre 9695185.278M+1.2635.477%B+40%C++50A++N/A1651.9h3.6A10.1B**
M12 Kobalt-H 9289811.125C-4.5825.467%B+11.236%D--148.3B5C+5570.6h12.7B+49.9B+
Sticky Grenade 7575175N/A68.4675.238%MN/A750C-N/A125380.1h1.1B**1.4B**
Supernova PC 11273710.429B++3.8941.136%D-N/A27B+14.4A++3082.7h5C*12.1C+
L105 Zephyr 11072324A++17.4646.479%B+1.389%B++65.5B++34.5S3721.1h6B12.8B+
Solstice VE3 7371661.076B+5.4724.627%C**18.31%C10.9C--N/A466.5h18.6C75.5C+
Cosmos VM3 7069116.273A**0.2719.332%B+7.246%F*53.1A++N/A1831.3h11B**56.8B++
Cosmos VM3 6767116.091M+0.4521.475%B*19.403%C++60.9A*N/A2191.1h11.9B*55.5B
Lancer VS22 10666154.4S2.1425.457%T*N/A22.8B**13.8C++1792.9h3.4B**13.3B++
Supernova FPC 10757511.4B*4.8632.639%F*1.754%C-20.4C-17.9B+20912.8h4.1B*12.6C--
Aphelion VEX-4H 1135678B1.4654.474%B**1.786%D-43.1C++43.8A+8151.3h59.1C++108.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Nano-Armor Kit88135,82614h
Anti-Vehicle MANA Turret0820.1h
Medical Applicator01,1410.1h
Motion Spotter01790.1h
Ammunition Package01850h
Medical Kit21791.5h

Check the help document for the dictionary if you want to learn more about words used here.


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