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lightpsychoCONVS[CAGl] lightpsychoCONVS
VS BR 96

KDR: 16.55

Score: 17.1m

Last Seen: Jun 17th, 2020 12:01 PM
- OFFLINE - 137.3 hour(s)

Battle Rank 102 (96 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC E540 Halberd G30 Walker G40-F Ranger L100 Python HEAT L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,518 MLG Score: 18
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.221%11.429%35711345700.2816.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.932A++-1.456F1.34ABODY + (~4.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.753B++5.70.6B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.513%0.348%135954134221,264281910475.4043234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.882%1.01B**-1.392D**0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.793B++4.10.672B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.762%0.261%310113453832103951.8151797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.159B**-1.03D*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.924B*4.50.889B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m411.5%369 (22.1k)341 (20.5k)16.547823,8951,44424.397596 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134613959.599%0.473%534:293

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2016 7:19 PMNov 10th, 2018 8:10 PMJun 17th, 2020 8:29 AM (19d) (PST)Jun 17th, 2020 9:00 AM (19d) (PST)Jun 17th, 2020 8:01 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,427101,4170.4750.0290.0022.7530.19418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,63761985,01828201651220,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
839.2h/35d 11,335 113 8,775 138.6k 548 1,104 9,788 71.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):689
KDR:0
Kill Difference:UNR
Playtime:800.732 hours
Usage:95%
Score:16.862m
Score/min:351
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):157
KDR:0
Kill Difference:UNR
Playtime:8.962 hours
Usage:1%
Score:0.047m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):189
KDR:0
Kill Difference:UNR
Playtime:7.612 hours
Usage:1%
Score:0.038m
Score/min:84
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 VS/AE Archer
F-
Kills:91
Deaths:186
KDR:0.489
Accuracy:44.848% F-
HSR:0% F-
NS-44 Commissioner AE
D**
Kills:70
Deaths:117
KDR:0.598
Accuracy:31.221% D**
HSR:11.429% F-
Kills:161
Deaths (as Infiltrator):303
Deaths (to Infiltrators):101
KDR:0.53135
Kill Difference:142
Playtime:15.946 hours
Usage:2%
Score:0.136m
Score/min:142
Accuracy (listed only):38.034%
HSR (listed only):5.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:107
V. Kills:50 210%
Deaths:12
KDR:8.917
Accuracy:50.738% C+
KPH:28.700 C
VKPH:13.400 C++
L100 Python AP
C+
Kills:96
V. Kills:35 267%
Deaths:3
KDR:32
Accuracy:43.711% D**
KPH:33.500 C+
VKPH:12.200 D*
Skyguard
B*
Kills:53
V. Kills:28 183%
Deaths:10
KDR:5.300
Accuracy:35.398% B*
KPH:15.600 C+
VKPH:8.300 C--
Kills:256 (256 + 0)
Deaths:25
KDR:10.240
VKDR:4.520
Vehicle Kills:113
Kill Difference:231
Playtime:9.986 hours
Usage:1%
Score:0.270m
Score/min:451
Driving Accuracy:35.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:18,830
V. Kills:8,125 232%
Deaths:409
KDR:46.039
Accuracy:53.974% C+
KPH:39.200 B*
VKPH:16.900 C++
Supernova VPC
B+
Kills:1,194
V. Kills:376 317%
Deaths:42
KDR:28.429
Accuracy:47.496% D
KPH:35.300 D
VKPH:11.100 B+
Supernova PC
B**
Kills:1,187
V. Kills:490 242%
Deaths:36
KDR:32.972
Accuracy:47.632% C
KPH:33.600 B+
VKPH:13.900 B**
E540 Halberd
C+
Kills:383
V. Kills:158 241%
Deaths:9
KDR:42.556
Accuracy:48.762% C+
KPH:27.900 C--
VKPH:11.500 D-
G30 Walker
A++
Kills:223
V. Kills:110 201%
Deaths:3
KDR:74.333
Accuracy:25.848% D-
KPH:49 A++
VKPH:24.200 B**
G40-F Ranger
C
Kills:112
V. Kills:64 172%
Deaths:3
KDR:37.333
Accuracy:26.195% D--
KPH:39.200 C
VKPH:22.400 C
Saron HRB
B+
Kills:62
V. Kills:35 172%
Deaths:
KDR:
Accuracy:48.629% B+
KPH:22.300 C
VKPH:12.600 C
Kills:21,991 (21,211 + 780)
Deaths:502
KDR:43.807
VKDR:18.641
Vehicle Kills:9,358
Kill Difference:21,489
Playtime:573.297 hours
Usage:68%
Score:8.648m
Score/min:251
Driving Accuracy:47.632%
Gunner Accuracy:48.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 26,95518,83040946.039M*29.4953.974%C+N/A39.2B*16.9C++234480.3h3.8B*7B*
Supernova VPC 1,5701,1944228.429B++11.8847.496%DN/A35.3D11.1B+19533.8h3.7D7.9D
Supernova PC 1,6771,1873632.972M++16.4247.632%CN/A33.6B+13.9B**16935.3h5.2C+10.8C+
E540 Halberd 541383942.556A*26.0148.762%C+N/A28C--11.5D-95013.7h4.5B*9.2B++
G30 Walker 333223374.333U57.7925.848%D-N/A48.5A++23.9B**6524.6h113.4B+438.6C**
G40-F Ranger 176112337.333B*20.7926.195%D--N/A38.6C22.1C3992.9h60.6C*231.3C+
L100 Python HEAT 157107128.917B+7.6350.738%C+N/A28.9C13.5C*2953.7h6.1C+12C+
L100 Python AP 13196332M+15.4543.711%D**N/A33.1C+12.1D*7862.9h3.7B*8.4B
NS-AM7 VS/AE Archer 145911860.489C16.0644.848%F-N/A1.6D1C1255.4h22.2D**49.6F-
Tank Mine 10183810.375M*6.17180.075%UN/A92.2C20D**7980.9h5.8T*3.2A+
NS-44 Commissioner AE 70701170.598C--15.9531.221%D**11.429%F-8.2D*N/A298.5h5.7T18.3F**
Saron HRB 9762162U45.4548.629%B+N/A22.1C12.5C7432.8h25.7D52.9C+
Skyguard 8153105.3B11.2535.398%B*3.774%A++15.6C+8.2D3393.4h97.9B+276.6B*
Blueshift VM5 5452202.6C+13.9514.487%D*9.615%F--16.3D*N/A483.2h23.2F*160F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit163220,84322.1h
Spawn Beacon08260.4h
AE Nano-Armor Kit357920,37295.1h
Lasher X2 AE02750.1h
Medical Applicator42,3490.4h
VS Patriot Flare Gun0640h
Welding Device06140.3h
Spitfire Auto-Turret61,5231.5h
Recon Detection Device64432.4h
Ammunition Package33680.3h
Soldier Soaker01000h
Nano-Repair Grenade06720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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