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lilBstard[TRID] lilBstard
VS BR 106

KDR: 1.94

Score: 21.7m

Last Seen: Jun 16th, 2019 7:32 PM
- OFFLINE - 243 hour(s)

Battle Rank 104 (106 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 937
Level Progress (to 105): 51%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Lumine Edge NS-44 Commissioner Artemis VX26 Sirius SX12 Phantom VA23 Blueshift VM5 Orion VS54 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 1044TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.339%17.883%39928118515,8981.773540.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%0.234C++-0.448C---1.158D*HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.411B9.80.313C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.62%0.897%340212116692101173.17062567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%-0.711D--0.642D-1.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.634B+18.10.659B+40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.486%5.732%2821211157671370.233631413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.946%-0.629D2.032A*-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+4.30.655B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.615%3.774%131121253426730.12412272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.608D-0.144C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.3-1.877F-100.5-1.555F238.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.816%71.604%13412092,27566583.42105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%-0.321C0.297C*-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.13C++2.80.112C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.437%13.276%13212111,28869871.84527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.002%0.15C++-0.27C0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B3.30.326C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 937
21.7m390.4%266 (16k)228 (13.7k)1.9372631,09116,0492.07851106 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1213111617.732%18.459%32705:555

8% Combat Medic11% Heavy Assault62% Infiltrator7% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 7:11 PMJun 21st, 2014 9:46 PMJun 26th, 2019 11:57 AM (6h) (PST)Jun 16th, 2019 4:23 PM (10d) (PST)Jun 16th, 2019 3:32 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2821471350.3270.1690.0601.3240.012405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,8918,7968,0952010479113,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1585.5h/66.1d 2,267 5,739 10,917 126k 1,882 7,309 1,182 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,119
Deaths:810
KDR:1.381
Accuracy:17.755% D
HSR:20.912% D
NS-15M1
D
Kills:487
Deaths:351
KDR:1.387
Accuracy:17.053% D--
HSR:17.865% D
Flare VE6
D-
Kills:364
Deaths:210
KDR:1.733
Accuracy:17.968% D-
HSR:15.659% D*
SVA-88
D--
Kills:295
Deaths:182
KDR:1.621
Accuracy:17.928% D--
HSR:16.949% D*
Kills:2,265
Deaths (as Heavy Assault):1,553
Deaths (to Heavy Assaults):4,617
KDR:1.45847
Kill Difference:712
Playtime:173.706 hours
Usage:11%
Score:2.503m
Score/min:240
Accuracy (listed only):17.676%
HSR (listed only):17.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
VE-S Canis
C-
Kills:603
Deaths:419
KDR:1.439
Accuracy:20.768% D--
HSR:16.584% C-
Pulsar C
D
Kills:581
Deaths:454
KDR:1.280
Accuracy:20.486% D
HSR:18.589% D-
Phobos VX86
C
Kills:577
Deaths:625
KDR:0.923
Accuracy:55.777% C
HSR:10.745% D-
Serpent VE92
C
Kills:450
Deaths:476
KDR:0.945
Accuracy:18.544% D--
HSR:18.444% C
Zenith VX-5
D
Kills:328
Deaths:254
KDR:1.291
Accuracy:22.018% D
HSR:14.634% D*
NS Baron G5
B+
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B+
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Solstice VE3
C--
Kills:94
Deaths:80
KDR:1.175
Accuracy:20.254% C--
HSR:11.702% D**
NS-11C
D
Kills:89
Deaths:88
KDR:1.011
Accuracy:21.221% D
HSR:12.360% D*
Kills:6,202
Deaths (as Light Assault):4,892
Deaths (to Light Assaults):3,025
KDR:1.26778
Kill Difference:1,310
Playtime:103.124 hours
Usage:7%
Score:1.343m
Score/min:217
Accuracy (listed only):27.150%
HSR (listed only):14.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,381
Deaths:901
KDR:1.533
Accuracy:40.732% B+
HSR:14.772% D--
Artemis VX26
D
Kills:1,341
Deaths:791
KDR:1.695
Accuracy:23.785% D
HSR:15.436% D--
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
Phantom VA23
C+
Kills:1,187
Deaths:480
KDR:2.473
Accuracy:29.678% D-
HSR:28.307% C+
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
NS-30 Vandal
C+
Kills:1,041
Deaths:417
KDR:2.496
Accuracy:28.510% D
HSR:26.897% C+
Ghost
B+
Kills:1,022
Deaths:199
KDR:5.136
Accuracy:34.180% D
HSR:73.386% B+
Nyx VX31
C-
Kills:955
Deaths:412
KDR:2.318
Accuracy:27.351% D*
HSR:25.340% C-
NS-357 Underboss
B+
Kills:675
Deaths:564
KDR:1.197
Accuracy:41.256% B+
HSR:14.370% D-
NS-61 "Ravenous" Emissary
C++
Kills:648
Deaths:342
KDR:1.895
Accuracy:30.267% C++
HSR:18.056% C+
VE-S Canis
C-
Kills:603
Deaths:419
KDR:1.439
Accuracy:20.768% D--
HSR:16.584% C-
Parallax VX3
B+
Kills:594
Deaths:94
KDR:6.319
Accuracy:32.796% D--
HSR:82.155% B+
VA39 Spectre
C+
Kills:377
Deaths:104
KDR:3.625
Accuracy:32.375% C+
HSR:36.340% C+
Phaseshift VX-S
B**
Kills:282
Deaths:32
KDR:8.813
Accuracy:30.111% D-
HSR:90.071% B**
Manticore SX40
B++
Kills:202
Deaths:134
KDR:1.507
Accuracy:33.841% B++
HSR:20.792% C+
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Beamer VS3
A
Kills:67
Deaths:51
KDR:1.314
Accuracy:35.099% A
HSR:13.433% D*
Kills:12,843
Deaths (as Infiltrator):6,528
Deaths (to Infiltrators):2,492
KDR:1.96737
Kill Difference:6,315
Playtime:987.634 hours
Usage:62%
Score:10.783m
Score/min:182
Accuracy (listed only):29.979%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
VE-S Canis
C-
Kills:603
Deaths:419
KDR:1.439
Accuracy:20.768% D--
HSR:16.584% C-
Phobos VX86
C
Kills:577
Deaths:625
KDR:0.923
Accuracy:55.777% C
HSR:10.745% D-
H-V45
D-
Kills:530
Deaths:378
KDR:1.402
Accuracy:19.639% D-
HSR:12.642% D*
NS Baron G5
B+
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B+
Corvus VA55
D--
Kills:240
Deaths:211
KDR:1.137
Accuracy:19.576% D--
HSR:12.083% F
Pulsar VS1
D
Kills:234
Deaths:195
KDR:1.200
Accuracy:19.670% D
HSR:11.539% D**
NS-11A
D**
Kills:184
Deaths:145
KDR:1.269
Accuracy:17.488% D**
HSR:9.239% F
Terminus VX-9
D*
Kills:148
Deaths:127
KDR:1.165
Accuracy:17.305% F-
HSR:16.216% D*
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Kills:5,996
Deaths (as Combat Medic):4,596
Deaths (to Combat Medics):1,873
KDR:1.30461
Kill Difference:1,400
Playtime:133.942 hours
Usage:8%
Score:3.217m
Score/min:400
Accuracy (listed only):26.413%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
Pulsar C
D
Kills:581
Deaths:454
KDR:1.280
Accuracy:20.486% D
HSR:18.589% D-
Phobos VX86
C
Kills:577
Deaths:625
KDR:0.923
Accuracy:55.777% C
HSR:10.745% D-
Serpent VE92
C
Kills:450
Deaths:476
KDR:0.945
Accuracy:18.544% D--
HSR:18.444% C
Zenith VX-5
D
Kills:328
Deaths:254
KDR:1.291
Accuracy:22.018% D
HSR:14.634% D*
NS Baron G5
B+
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B+
Eidolon VE33
D
Kills:187
Deaths:171
KDR:1.094
Accuracy:23.952% D
HSR:17.112% D*
Solstice VE3
C--
Kills:94
Deaths:80
KDR:1.175
Accuracy:20.254% C--
HSR:11.702% D**
NS-11C
D
Kills:89
Deaths:88
KDR:1.011
Accuracy:21.221% D
HSR:12.360% D*
Kills:3,318
Deaths (as Engineer):3,056
Deaths (to Engineers):2,686
KDR:1.08573
Kill Difference:262
Playtime:58.858 hours
Usage:4%
Score:1.033m
Score/min:293
Accuracy (listed only):28.899%
HSR (listed only):15.022%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,138
Deaths:333
KDR:3.417
Accuracy:15.006% D--
HSR:18.717% C-
Blueshift VM5
C
Kills:1,003
Deaths:293
KDR:3.423
Accuracy:15.458% D-
HSR:19.242% C
Comet VM2
B++
Kills:685
Deaths:387
KDR:1.770
Accuracy:34.078% D*
HSR:5.839% B++
Comet VM2
B++
Kills:607
Deaths:348
KDR:1.744
Accuracy:33.056% D*
HSR:5.601% B++
Cosmos VM3
C**
Kills:268
Deaths:61
KDR:4.393
Accuracy:16.072% C
HSR:20.522% C**
Quasar VM1
C**
Kills:216
Deaths:57
KDR:3.789
Accuracy:17.277% C**
HSR:18.982% C++
NS-10 Burster
C*
Kills:74
Deaths:31
KDR:2.387
Accuracy:25.731% D
HSR:6.757% C*
NS-10 Burster
D
Kills:53
Deaths:31
KDR:1.710
Accuracy:25.600% D
HSR:1.887% D*
Kills:4,044
Deaths (as MAX Suit):770.500
Deaths (to MAX Suits):853
KDR:5.24854
Kill Difference:3,273.500
Playtime:130.795 hours
Usage:8%
Score:2.778m
Score/min:354
Accuracy (listed only):22.785%
HSR (listed only):12.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:474
V. Kills:22 N/A
Deaths:75
KDR:6.320
Accuracy:29.329% D**
KPH:16.100 D--
VKPH:0.700 D*
Dual Photon Pods
D*
Kills:195
V. Kills:49 390%
Deaths:30
KDR:6.500
Accuracy:32.270% F--
KPH:16.500 D*
VKPH:4.100 D*
Kills:669 (474 + 0)
Deaths:105
KDR:6.371
VKDR:0.676
Vehicle Kills:71
Kill Difference:564
Playtime:41.312 hours
Usage:3%
Score:0.123m
Score/min:50
Piloting Accuracy:29.329%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:83
V. Kills:10 N/A
Deaths:11
KDR:7.545
Accuracy:30.159% F--
KPH:29.200 D-
VKPH:3.500 D*
L100 Python HEAT
D
Kills:74
V. Kills:26 274%
Deaths:11
KDR:6.727
Accuracy:38.492% D**
KPH:19.800 D
VKPH:7 D--
Kills:157 (157 + 0)
Deaths:22
KDR:7.136
VKDR:1.636
Vehicle Kills:36
Kill Difference:135
Playtime:6.575 hours
Usage:0%
Score:0.080m
Score/min:202
Driving Accuracy:38.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:53
V. Kills:22 230%
Deaths:11
KDR:4.818
Accuracy:29.615% D--
KPH:12.400 D
VKPH:5.100 D
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:2
Vehicle Kills:22
Kill Difference:42
Playtime:4.274 hours
Usage:0%
Score:0.026m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:29.615%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,5971,5962,7080.589A++1.3545.382%A++13.095%C-5.8C+N/A13275h1.1B++2.4B++
NS-44 Commissioner 1,3821,3819011.533B+0.4040.732%B+14.772%D--11.7D-N/A38117.7h3.5B+8.6B+
Artemis VX26 1,3501,3417911.695C**0.2423.785%D15.436%D--21.3DN/A7263.1h12.5C+52.7C
Sirius SX12 1,2081,2077631.582B+0.3624.212%C+14.499%D25.7C+N/A11546.9h12.7B+52.5B
Phantom VA23 1,1931,1874802.473B+0.5429.678%D-28.307%C+21.8D-N/A5154.5h4.7C+16C
Blueshift VM5 1,1521,1383333.417B+1.4815.006%D--18.717%C-26.5C-N/A10742.9h13.3B++88.6C+
Orion VS54 1,1231,1198101.381C+0.5617.755%D20.912%D25.7CN/A13743.6h12.1B67.9C+
NS-7 PDW 1,1171,1147321.522B++0.4223.774%C+11.311%D--21.9CN/A8750.8h12.9B+54.4B
Lasher X2 1,0631,0507831.341B+0.6023.161%C2.381%D-25.1CN/A7641.9h18.3B78.9C*
NS-30 Vandal 1,0441,0414172.496B+0.5628.51%D26.897%C+18D-N/A6857.8h6.1C+21.3C
Ghost 1,0261,0221995.136B*3.2034.18%D73.386%B+21.4DN/A8747.8h2.2C*6.6C+
Blueshift VM5 1,0111,0032933.423B+1.4915.458%D-19.242%C26.3C-N/A10738.2h13.3B*85.9C++
Nyx VX31 9589554122.318C++0.3827.351%D*25.34%C-15.8D-N/A6160.6h5.8C+21.3C-
Proximity Mine 9159155616.339S14.4031.776%D*N/A145.2B+N/A4416.3h1.5B**4.8C+
Thanatos VE70 7147115871.211B0.7338.801%C+15.331%C+28.4C+N/A13025h3.9B++9.9B+
Comet VM2 8746853871.77B*0.1734.078%D*5.839%B++10.9C+3D--7462.6h16.8B*49.2B+
NS-357 Underboss 6756755641.197C*0.7441.256%B+14.37%D-12.3D--N/A3655.1h4C**9.8B+
NS-61 "Ravenous" Emissary 6516483421.895B**0.0430.267%C++18.056%C+15.9DN/A3240.8h12B+39.6B+
Comet VM2 7606073481.744B**0.1933.056%D*5.601%B++10.7C+2.7D7656.9h18B+54.5C++
VE-S Canis 6086034191.439C*0.5020.768%D--16.584%C-20.5DN/A4729.4h12.5C+60C
Parallax VX3 595594946.319B*4.3832.796%D--82.155%B+19.9C--N/A8329.9h2.2C++6.6C+
Pulsar C 5845814541.28C++0.6620.486%D18.589%D-19.2C-N/A9230.3h11B53.5C++
Phobos VX86 5815776250.923C1.0155.777%C10.745%D-27.3DN/A7721.1h2.6C+4.6C++
H-V45 5335303781.402C+0.5419.639%D-12.642%D*17.5DN/A9330.2h11B*56.1C++
NS-15M1 4924873511.387C+0.5517.053%D--17.865%D22.8DN/A9621.4h14.1C82.8C--
Light PPA 496474756.32C*4.3829.329%D**N/A16.1D--N/A4129.5h13.7C++46.7C+
Frag Grenade 4614581458N/A456.0647.643%C**N/A508.9C++3.3D-24760.9h3.3B+6.9B+
Serpent VE92 4554504760.945C+0.9918.544%D--18.444%C20CN/A6922.5h12B+64.7C+
Hunter QCX 4204202611.609A0.3342.671%C+41.667%B**6.9DN/A2060.5h2.7B+6.4B+
VA39 Spectre 3783771043.625A++1.6932.375%C+36.34%C+16.1C-N/A5623.4h5.8C*17.9C*
Flare VE6 3683642101.733B0.2017.968%D-15.659%D*25.3DN/A14114.4h11.7C65.2C
Zenith VX-5 3283282541.291C++0.6522.018%D14.634%D*16.6DN/A8119.8h12.5C**56.6C+
NS Baron G5 3013013210.938C+1.0039.041%C--16.279%B+23C--N/A6813.1h4.6C++11.8C+
SVA-88 2962951821.621C+0.3217.928%D--16.949%D*28.1DN/A18410.5h13.3C-74.2D
Phaseshift VX-S 284282328.813A*6.8830.111%D-90.071%B**14.9D-N/A6218.9h2.4B+8C*
NS Decimator 3432752820.975C+0.9648.032%F5.455%A*22.9D5.7D*17612h4.7C++9.7C-
Cosmos VM3 271268614.393A+2.4616.072%C20.522%C**22.5DN/A9111.9h10.4A64.6B+
C-4 3532661322.015B+0.0824.163%CN/A102.3B+33.5C**9382.6h1.4C*5.7C*
Corvus VA55 2412402111.137C++0.8019.576%D--12.083%F14.8DN/A8716.2h13C+66.2C-
Pulsar VS1 2352341951.2C**0.7419.67%D11.539%D**15.4DN/A9915.2h13.9B70.5C+
Quasar VM1 216216573.789A+1.8517.277%C**18.982%C++20.8CN/A11110.4h11.6B**67.4B+
Force-Blade 2082068,4220.024C+1.9132.237%C++N/A0.3C-N/A1718.3h1.7B*5.3B+
Manticore SX40 2022021341.507B+0.4333.841%B++20.792%C+9.1D--N/A2922.1h8C+23.7B+
Dual Photon Pods 244195306.5C+4.5632.27%F--1.538%B16.5D*4.2D*7111.8h28.6C--88.8D**
Eidolon VE33 1881871711.094C+0.8423.952%D17.112%D*12.6DN/A6614.8h8.8C*36.6C++
NS-11A 1841841451.269C+0.6717.488%D**9.239%F15.1DN/A9512.2h12B++68.5C
Auraxium Force-Blade 1751754,0330.043C++1.8949.913%A+2.286%D-0.5C+N/A1345.1h1.6B**3.3B+
Terminus VX-9 1501481271.165C+0.7717.305%F-16.216%D*13.8D--N/A5610.7h13.9C-80.3D*
MKV Suppressed 147147931.581B++0.3620.9%D--15.646%D17.1DN/A1088.6h14.4C++69C+
MAX Punch 1071067730.137C*1.8048.485%C++N/A0.8CN/A3127.6h1.7C++3.4C**
Solstice VE3 9694801.175B+0.7620.254%C--11.702%D**17.7C+N/A3075.3h14.1B69.5C++
NS-11C 9089881.011C+0.9321.221%D12.36%D*15.9C--N/A1455.6h15.3C+72C+
L100 Python HESH 9383117.545C5.6130.159%F--7.229%S29.6D-3.6D*1672.8h3.4C++11.4D*
L100 Python HEAT 10074116.727B+4.7938.492%D**4.054%B**20D7D--2283.7h5.3B+13.8C+
NS-10 Burster 13674312.387A++0.4525.731%D6.757%C*4.6C-3.8C+7716.2h162.3C630.7C
Beamer VS3 6767511.314B++0.6235.099%A13.433%D*10.3DN/A646.5h7.9B+22.5B
Spear Anti-Vehicle Phalanx Turret 9560415A13.0642.561%C5%B+42.9C**25C**4021.4h5.8B*13.7B++
Tank Mine 7357228.5U26.56245.763%UN/A570S160M*28830.1h2.5D--1M+
NS-10 Burster 9253311.71B**0.2325.6%D1.887%D*3.3D--2.4D-6216.2h227.2F-887.4D**
Anti-Vehicle Grenade 5353153N/A51.0654.366%BN/A530B++N/A43150.1h3.6B**6.7B*
M20 Basilisk 7553114.818B**2.8829.615%D--3.774%D12.3D5.1D1014.3h100.5C+339.3C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit85184,02710.6h
Nanite Revive Grenade01,7600.5h
Medical Applicator418241,43718.9h
Spitfire Auto-Turret0700.1h
Restoration Kit206440.7h
Motion Spotter3527,01313.7h
M12 Kobalt0680.1h
Shield Recharging Field416590.6h
Ammunition Package191,0090.6h
Medical Kit2710.1h
Recon Detection Device143,7306.8h

Check the help document for the dictionary if you want to learn more about words used here.


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