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lilBstard[TRID] lilBstard
VS BR 106

KDR: 1.93

Score: 21.9m

Last Seen: Sep 14th, 2019 4:52 PM
- OFFLINE - 101.9 hour(s)

Battle Rank 104 (106 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
Level Progress (to 105): 85%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Lumine Edge NS-44 Commissioner Artemis VX26 Sirius SX12 Phantom VA23 Orion VS54 Blueshift VM5 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 1045TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.268%17.939%39928118616,1051.744850.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.457%0.231C++-0.453D-1.147D*HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.409B9.90.311C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.62%0.897%326212126692191173.04091567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.04%-0.71D--0.639D-1.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.635B+18.10.659B+40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.486%5.732%2821212157679370.231222413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.946%-0.631D2.043A*-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+4.30.655B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.937%3.509%141121357434750.13133675%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.608D-0.167C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.9-1.839F-98.8-1.518F231.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.66%72.002%14412102,41868483.52993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.754%-0.327C-0.294C*-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.13C++2.80.112C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.56%13.343%14212121,31972971.80685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.858%0.157C++-0.268C0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.427B3.30.325C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 801
21.9m387.3%264 (15.8k)226 (13.6k)1.9256331,74416,4852.06467106 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214113817.757%18.684%33205:535

8% Combat Medic11% Heavy Assault63% Infiltrator7% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 7:11 PMJun 21st, 2014 9:46 PMSep 17th, 2019 2:43 AM (2d) (PST)Sep 14th, 2019 1:11 PM (4d) (PST)Sep 14th, 2019 12:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2801461340.3260.1700.0611.3120.012408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7918,7588,0332010479113,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.8h/67.5d 2,292 5,931 11,190 127.6k 1,925 7,459 1,203 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,144
Deaths:832
KDR:1.375
Accuracy:17.692% D
HSR:21.154% C--
NS-15M1
D
Kills:487
Deaths:351
KDR:1.387
Accuracy:17.053% D--
HSR:17.865% D
Flare VE6
D-
Kills:365
Deaths:212
KDR:1.722
Accuracy:17.940% D-
HSR:15.616% D*
SVA-88
D*
Kills:303
Deaths:197
KDR:1.538
Accuracy:17.711% D*
HSR:17.162% D*
Kills:2,299
Deaths (as Heavy Assault):1,592
Deaths (to Heavy Assaults):4,759
KDR:1.4441
Kill Difference:707
Playtime:178.418 hours
Usage:11%
Score:2.542m
Score/min:237
Accuracy (listed only):17.599%
HSR (listed only):17.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
VE-S Canis
C-
Kills:667
Deaths:464
KDR:1.438
Accuracy:20.799% D--
HSR:16.342% C-
Phobos VX86
C
Kills:608
Deaths:690
KDR:0.881
Accuracy:55.368% C
HSR:11.020% D-
Pulsar C
D
Kills:584
Deaths:457
KDR:1.278
Accuracy:20.457% D
HSR:18.664% D-
Serpent VE92
C
Kills:485
Deaths:514
KDR:0.944
Accuracy:18.536% D--
HSR:18.557% C
Zenith VX-5
D
Kills:328
Deaths:254
KDR:1.291
Accuracy:22.018% D
HSR:14.634% D*
NS Baron G5
B
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Solstice VE3
C--
Kills:94
Deaths:80
KDR:1.175
Accuracy:20.254% C--
HSR:11.702% D**
NS-11C
D
Kills:89
Deaths:88
KDR:1.011
Accuracy:21.221% D
HSR:12.360% D*
Kills:6,335
Deaths (as Light Assault):5,043
Deaths (to Light Assaults):3,108
KDR:1.2562
Kill Difference:1,292
Playtime:106.059 hours
Usage:7%
Score:1.371m
Score/min:215
Accuracy (listed only):27.115%
HSR (listed only):14.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,382
Deaths:902
KDR:1.532
Accuracy:40.737% B+
HSR:14.761% D--
Artemis VX26
D
Kills:1,343
Deaths:800
KDR:1.679
Accuracy:23.756% D
HSR:15.488% D--
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
Phantom VA23
C+
Kills:1,190
Deaths:486
KDR:2.449
Accuracy:29.604% D-
HSR:28.235% C+
Ghost
B+
Kills:1,131
Deaths:224
KDR:5.049
Accuracy:33.695% D-
HSR:73.652% B+
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
NS-30 Vandal
C+
Kills:1,055
Deaths:419
KDR:2.518
Accuracy:28.479% D
HSR:26.825% C+
Nyx VX31
C-
Kills:985
Deaths:426
KDR:2.312
Accuracy:27.189% D*
HSR:25.685% C-
NS-357 Underboss
B+
Kills:681
Deaths:575
KDR:1.184
Accuracy:41.114% B+
HSR:14.244% D-
VE-S Canis
C-
Kills:667
Deaths:464
KDR:1.438
Accuracy:20.799% D--
HSR:16.342% C-
NS-61 "Ravenous" Emissary
C+
Kills:658
Deaths:353
KDR:1.864
Accuracy:29.985% C+
HSR:18.085% C+
Parallax VX3
B+
Kills:628
Deaths:101
KDR:6.218
Accuracy:32.641% D--
HSR:82.325% B+
VA39 Spectre
C+
Kills:377
Deaths:104
KDR:3.625
Accuracy:32.375% C+
HSR:36.340% C+
Phaseshift VX-S
B**
Kills:282
Deaths:32
KDR:8.813
Accuracy:30.111% D-
HSR:90.071% B**
Manticore SX40
B++
Kills:202
Deaths:134
KDR:1.507
Accuracy:33.841% B++
HSR:20.792% C+
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Beamer VS3
B**
Kills:67
Deaths:51
KDR:1.314
Accuracy:35.099% B**
HSR:13.433% D*
Kills:13,116
Deaths (as Infiltrator):6,659
Deaths (to Infiltrators):2,546
KDR:1.96967
Kill Difference:6,457
Playtime:1,013.083 hours
Usage:63%
Score:10.966m
Score/min:180
Accuracy (listed only):29.901%
HSR (listed only):30.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,207
Deaths:763
KDR:1.582
Accuracy:24.212% C+
HSR:14.499% D
NS-7 PDW
C+
Kills:1,114
Deaths:732
KDR:1.522
Accuracy:23.774% C+
HSR:11.311% D--
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
VE-S Canis
C-
Kills:667
Deaths:464
KDR:1.438
Accuracy:20.799% D--
HSR:16.342% C-
Phobos VX86
C
Kills:608
Deaths:690
KDR:0.881
Accuracy:55.368% C
HSR:11.020% D-
H-V45
D-
Kills:530
Deaths:378
KDR:1.402
Accuracy:19.639% D-
HSR:12.642% D*
NS Baron G5
B
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B
Corvus VA55
D--
Kills:240
Deaths:211
KDR:1.137
Accuracy:19.576% D--
HSR:12.083% F
Pulsar VS1
D
Kills:234
Deaths:195
KDR:1.200
Accuracy:19.659% D
HSR:11.539% D*
NS-11A
D**
Kills:184
Deaths:145
KDR:1.269
Accuracy:17.488% D**
HSR:9.239% F
Terminus VX-9
D*
Kills:151
Deaths:135
KDR:1.119
Accuracy:17.080% F-
HSR:16.556% D*
MKV Suppressed
D
Kills:147
Deaths:93
KDR:1.581
Accuracy:20.900% D--
HSR:15.646% D
Kills:6,094
Deaths (as Combat Medic):4,714
Deaths (to Combat Medics):1,923
KDR:1.29275
Kill Difference:1,380
Playtime:135.166 hours
Usage:8%
Score:3.232m
Score/min:399
Accuracy (listed only):26.361%
HSR (listed only):13.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:711
Deaths:587
KDR:1.211
Accuracy:38.801% C+
HSR:15.331% C+
Phobos VX86
C
Kills:608
Deaths:690
KDR:0.881
Accuracy:55.368% C
HSR:11.020% D-
Pulsar C
D
Kills:584
Deaths:457
KDR:1.278
Accuracy:20.457% D
HSR:18.664% D-
Serpent VE92
C
Kills:485
Deaths:514
KDR:0.944
Accuracy:18.536% D--
HSR:18.557% C
Zenith VX-5
D
Kills:328
Deaths:254
KDR:1.291
Accuracy:22.018% D
HSR:14.634% D*
NS Baron G5
B
Kills:301
Deaths:321
KDR:0.938
Accuracy:39.041% C--
HSR:16.279% B
Eidolon VE33
D
Kills:189
Deaths:172
KDR:1.099
Accuracy:23.791% D
HSR:17.460% D*
Solstice VE3
C--
Kills:94
Deaths:80
KDR:1.175
Accuracy:20.254% C--
HSR:11.702% D**
NS-11C
D
Kills:89
Deaths:88
KDR:1.011
Accuracy:21.221% D
HSR:12.360% D*
Kills:3,389
Deaths (as Engineer):3,163
Deaths (to Engineers):2,740
KDR:1.07145
Kill Difference:226
Playtime:59.573 hours
Usage:4%
Score:1.041m
Score/min:291
Accuracy (listed only):28.832%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,138
Deaths:333
KDR:3.417
Accuracy:15.006% D--
HSR:18.717% C-
Blueshift VM5
C
Kills:1,003
Deaths:293
KDR:3.423
Accuracy:15.458% D-
HSR:19.242% C
Comet VM2
B*
Kills:685
Deaths:387
KDR:1.770
Accuracy:34.078% D*
HSR:5.839% B*
Comet VM2
B++
Kills:607
Deaths:348
KDR:1.744
Accuracy:33.056% D*
HSR:5.601% B++
Cosmos VM3
B
Kills:268
Deaths:61
KDR:4.393
Accuracy:16.072% C
HSR:20.522% B
Quasar VM1
C**
Kills:216
Deaths:57
KDR:3.789
Accuracy:17.277% C**
HSR:18.982% C+
NS-10 Burster
C**
Kills:74
Deaths:31
KDR:2.387
Accuracy:25.731% D
HSR:6.757% C**
NS-10 Burster
C--
Kills:53
Deaths:31
KDR:1.710
Accuracy:25.600% C--
HSR:1.887% D*
Kills:4,044
Deaths (as MAX Suit):770.500
Deaths (to MAX Suits):866
KDR:5.24854
Kill Difference:3,273.500
Playtime:130.818 hours
Usage:8%
Score:2.778m
Score/min:354
Accuracy (listed only):22.785%
HSR (listed only):12.193%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:474
V. Kills:22 N/A
Deaths:75
KDR:6.320
Accuracy:29.329% F
KPH:16 D--
VKPH:0.700 D*
Dual Photon Pods
D*
Kills:195
V. Kills:49 390%
Deaths:30
KDR:6.500
Accuracy:32.270% F--
KPH:16.500 D*
VKPH:4.100 D*
Kills:669 (474 + 0)
Deaths:105
KDR:6.371
VKDR:0.676
Vehicle Kills:71
Kill Difference:564
Playtime:41.371 hours
Usage:3%
Score:0.123m
Score/min:50
Piloting Accuracy:29.329%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:83
V. Kills:10 N/A
Deaths:11
KDR:7.545
Accuracy:30.159% F--
KPH:29.200 D-
VKPH:3.500 D*
L100 Python HEAT
D
Kills:74
V. Kills:26 274%
Deaths:11
KDR:6.727
Accuracy:38.492% D**
KPH:19.800 D
VKPH:7 D--
Kills:157 (157 + 0)
Deaths:22
KDR:7.136
VKDR:1.636
Vehicle Kills:36
Kill Difference:135
Playtime:6.575 hours
Usage:0%
Score:0.080m
Score/min:202
Driving Accuracy:38.492%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:57
V. Kills:24 228%
Deaths:11
KDR:5.182
Accuracy:29.937% D--
KPH:12.700 D
VKPH:5.300 D
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:2.182
Vehicle Kills:24
Kill Difference:46
Playtime:4.496 hours
Usage:0%
Score:0.027m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:29.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 1,7081,7073,0730.555A++1.3745.141%A++12.83%C--5.6C+N/A12304.9h1.1B++2.5C**
NS-44 Commissioner 1,3831,3829021.532B+0.3940.737%B+14.761%D--11.7D-N/A38117.8h3.5B+8.6B+
Artemis VX26 1,3521,3438001.679C**0.2523.756%D15.488%D--21.1DN/A7263.5h12.6C+52.9C
Sirius SX12 1,2081,2077631.582B+0.3424.212%C+14.499%D25.7C+N/A11546.9h12.7B+52.5B
Phantom VA23 1,1961,1904862.449B+0.5229.604%D-28.235%C+21.7D-N/A5154.8h4.8C+16.1C
Orion VS54 1,1481,1448321.375C+0.5517.692%D21.154%C--25.7CN/A13644.6h12.1B68.5C+
Blueshift VM5 1,1521,1383333.417B+1.4915.006%D--18.717%C-26.5C-N/A10742.9h13.3B*88.6C++
Ghost 1,1351,1312245.049B*3.1233.695%D-73.652%B+21.9DN/A8551.6h2.2C*6.6C+
NS-7 PDW 1,1171,1147321.522B++0.4023.774%C+11.311%D--21.9CN/A8750.8h12.9B+54.4B
Lasher X2 1,1141,0958401.304B+0.6223.127%C2.374%D-24.9CN/A7544h18.4B79.5C*
NS-30 Vandal 1,0591,0554192.518B+0.5928.479%D26.825%C+18.1D-N/A6858.2h6.1C+21.4C
Blueshift VM5 1,0111,0032933.423B+1.5015.458%D-19.242%C26.3C-N/A10738.2h13.3B*85.9C++
Nyx VX31 9889854262.312C**0.3927.189%D*25.685%C-15.9D-N/A6162.1h5.8C+21.4C-
Proximity Mine 9439435816.259S14.3331.69%D*N/A147.3B+N/A4406.4h1.5A4.8C+
Thanatos VE70 7147115871.211B0.7138.801%C+15.331%C+28.4C+N/A13025h3.9B++9.9B+
Comet VM2 8746853871.77B*0.1634.078%D*5.839%B*10.9C+3D--7462.6h16.8B*49.2B+
NS-357 Underboss 6816815751.184C*0.7441.114%B+14.244%D-12.2D--N/A3655.7h4.1C*9.9B+
VE-S Canis 6746674641.438C**0.4920.799%D--16.342%C-19.9DN/A4533.6h12.6C+60.4C
NS-61 "Ravenous" Emissary 6616583531.864B**0.0629.985%C+18.085%C+15.9DN/A3241.5h12B+40B+
Parallax VX3 6296281016.218B*4.2932.641%D--82.325%B+19.7C--N/A8031.9h2.2C++6.7C+
Phobos VX86 6126086900.881C1.0455.368%C11.02%D-26.7DN/A7422.8h2.6C+4.7C+
Comet VM2 7606073481.744B**0.1833.056%D*5.601%B++10.7C+2.7D7656.9h18B+54.5C++
Pulsar C 5875844571.278C+0.6520.457%D18.664%D-19C-N/A9130.7h11B53.6C++
H-V45 5335303781.402C+0.5219.639%D-12.642%D*17.5DN/A9330.2h11B*56.1C*
NS-15M1 4924873511.387C+0.5417.053%D--17.865%D22.8DN/A9621.4h14.1C82.8C--
Serpent VE92 4924855140.944C+0.9818.536%D--18.557%C20.3CN/A6823.9h12B+64.9C+
Light PPA 496474756.32B4.3929.329%FN/A16D--N/A4129.6h13.7C++46.7C+
Frag Grenade 4754721472N/A470.0747.952%C**N/A524.4C++3.3D24840.9h3.3B+6.8B+
Hunter QCX 4584582791.642A+0.2842.089%C+41.921%B**7.3DN/A2063.1h2.7B+6.5B+
VA39 Spectre 3783771043.625A++1.7032.375%C+36.34%C+16C-N/A5623.5h5.8C*17.9C**
Flare VE6 3693652121.722B0.2017.94%D-15.616%D*25.2DN/A14014.5h11.7C65.5C
Zenith VX-5 3283282541.291C++0.6322.018%D14.634%D*16.6DN/A8119.8h12.5C**56.6C+
SVA-88 3043031971.538C+0.3917.711%D*17.162%D*26.8DN/A17311.3h13.5C--76.2D
NS Baron G5 3013013210.938C+0.9939.041%C--16.279%B23C--N/A6813.1h4.6C++11.8C+
NS Decimator 3592862851.004C+0.9248.016%F5.594%M23.4D6D*17812.2h4.6C++9.6C-
Phaseshift VX-S 284282328.813A*6.8930.111%D-90.071%B**14.9D-N/A6218.9h2.4B+8C**
C-4 3632761362.029B+0.1024.156%CN/A102.2B+32.2C*9322.7h1.4C*5.7C*
Cosmos VM3 271268614.393A+2.4716.072%C20.522%B22.5DN/A9211.9h10.4A64.6B+
Corvus VA55 2412402111.137C++0.7919.576%D--12.083%F14.8DN/A8716.2h13C+66.2C-
Pulsar VS1 2352341951.2C**0.7319.659%D11.539%D*15.3DN/A9915.3h13.9B70.7C+
Quasar VM1 216216573.789A+1.8617.277%C**18.982%C+20.8CN/A11110.4h11.6B**67.4B+
Force-Blade 2082068,4330.024C+1.9032.237%C*N/A0.3CN/A1718.8h1.7B*5.3B+
Manticore SX40 2022021341.507B+0.4233.841%B++20.792%C+9.1D--N/A2922.1h8C+23.7B+
Dual Photon Pods 244195306.5C++4.5732.27%F--1.538%B+16.5D*4.2D*7111.8h28.6C--88.8D**
Eidolon VE33 1901891721.099C++0.8323.791%D17.46%D*12.7DN/A6614.9h8.7C**36.7C++
NS-11A 1841841451.269C+0.6617.488%D**9.239%F15.1DN/A9512.2h12B++68.5C
Auraxium Force-Blade 1751754,0950.043C*1.8849.741%A+2.286%D0.5C+N/A1348h1.6B**3.3B+
Terminus VX-9 1531511351.119C+0.8117.08%F-16.556%D*13.6D--N/A5511.1h14.1C--82.4D*
MKV Suppressed 147147931.581B++0.3420.9%D--15.646%D17.1DN/A1088.6h14.4C++69C+
MAX Punch 1071067730.137C*1.7948.485%C*N/A0.8CN/A3127.6h1.7C++3.4C++
Solstice VE3 9694801.175B++0.7520.254%C--11.702%D**17.7C+N/A3115.3h14.1B+69.5C++
NS-11C 9089881.011C+0.9121.221%D12.36%D*15.9C--N/A1455.6h15.3C+72C+
L100 Python HESH 9383117.545C5.6230.159%F--7.229%S29.6D-3.6D*1682.8h3.4C*11.4D--
NS-10 Burster 13674312.387A++0.4625.731%D6.757%C**4.6C-3.8C+7716.2h162.3C630.7C
L100 Python HEAT 10074116.727B+4.8038.492%D**4.054%B**20D7D--2283.7h5.3B+13.8C+
Beamer VS3 6767511.314B++0.6135.099%B**13.433%D*10.3DN/A656.5h7.9B+22.5C**
Spear Anti-Vehicle Phalanx Turret 9862415.5A13.5742.5%C4.839%B+44.3B+25.7B+4031.4h5.8B*13.5B++
Tank Mine 7862231U29.07239.683%UN/A620U160M*28890.1h2.4D1M+
M20 Basilisk 8157115.182B**3.2629.937%D--3.509%D-12.7D5.3D994.5h98.8C+329.9C
NS-10 Burster 9253311.71B**0.2225.6%C--1.887%D*3.3D--2.4D6216.2h227.2F-887.4D**
Anti-Vehicle Grenade 5353153N/A51.0754.366%B+N/A530B++N/A43310.1h3.6B**6.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580h
Nano-Armor Kit86185,39310.6h
Nanite Revive Grenade01,7740.5h
Medical Applicator421242,72819.1h
Spitfire Auto-Turret0710.1h
Restoration Kit206440.7h
Motion Spotter3627,39614h
M12 Kobalt0680.1h
Shield Recharging Field416590.6h
Ammunition Package191,0180.6h
Medical Kit2710.1h
Recon Detection Device143,7306.8h

Check the help document for the dictionary if you want to learn more about words used here.


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